diff options
Diffstat (limited to 'mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc')
-rw-r--r-- | mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc | 610 |
1 files changed, 610 insertions, 0 deletions
diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc new file mode 100644 index 000000000..ac7ff84fc --- /dev/null +++ b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc @@ -0,0 +1,610 @@ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ +/* +*/ + +#include "gluos.h" +#include <stdlib.h> +#include <stdio.h> +#include <assert.h> +#include <GL/gl.h> +#include "bezierEval.h" +#include "bezierPatchMesh.h" + +static int isDegenerate(float A[2], float B[2], float C[2]); + +void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips) +{ + int i,j,k; + k=0; + /*k is the index of the first component of the current vertex*/ + for(i=0; i<num_strips; i++) + { + glBegin(type_array[i]); + for(j=0; j<length_array[i]; j++) + { + glNormal3fv(normal_array+k); + glVertex3fv(vertex_array+k); + k += 3; + } + glEnd(); + } +} + +void bezierPatchMeshListDelDeg(bezierPatchMesh* list) +{ + bezierPatchMesh* temp; + for(temp=list; temp != NULL; temp = temp->next) + { + bezierPatchMeshDelDeg(temp); + } +} + +void bezierPatchMeshListDelete(bezierPatchMesh *list) +{ + if(list == NULL) return; + bezierPatchMeshListDelete(list->next); + bezierPatchMeshDelete(list); +} + + + + +bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list) +{ + bezierPatchMesh* ret=NULL; + bezierPatchMesh* temp; + bezierPatchMesh* nextone; + for(temp = list; temp != NULL; temp = nextone) + { + nextone = temp->next; + ret=bezierPatchMeshListInsert(ret, temp); + } + return ret; +} + +/*maptype is either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 + */ +bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array) +{ + int i,j,k; + int dimension; + int the_ustride; + int the_vstride; + + if(maptype == GL_MAP2_VERTEX_3) dimension = 3; + else if (maptype==GL_MAP2_VERTEX_4) dimension = 4; + else { + fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype); + return NULL; + } + + bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh)); + assert(ret); + + ret->bpatch_normal = NULL; + ret->bpatch_color = NULL; + ret->bpatch_texcoord = NULL; + ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension); + + /*copy the control points there*/ + the_ustride = vorder * dimension; + the_vstride = dimension; + for(i=0; i<uorder; i++) + for(j=0; j<vorder; j++) + for(k=0; k<dimension; k++) + ret->bpatch->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k]; + + + ret->size_UVarray = size_UVarray; + ret->size_length_array = size_length_array; + ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray); + assert(ret->UVarray); + ret->length_array = (int *)malloc(sizeof(int) * size_length_array); + assert(ret->length_array); + ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array); + assert(ret->type_array); + + ret->index_UVarray = 0; + ret->index_length_array = 0; + + ret->vertex_array = NULL; + ret->normal_array = NULL; + ret->color_array = NULL; + ret->texcoord_array = NULL; + + ret->next = NULL; + return ret; +} + +bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array) +{ + bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh)); + assert(ret); + + ret->bpatch = NULL; + ret->bpatch_normal = NULL; + ret->bpatch_color = NULL; + ret->bpatch_texcoord = NULL; + + ret->size_UVarray = size_UVarray; + ret->size_length_array = size_length_array; + ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray); + assert(ret->UVarray); + ret->length_array = (int *)malloc(sizeof(int) * size_length_array); + assert(ret->length_array); + ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array); + assert(ret->type_array); + + ret->index_UVarray = 0; + ret->index_length_array = 0; + + ret->vertex_array = NULL; + ret->normal_array = NULL; + ret->color_array = NULL; + ret->texcoord_array = NULL; + + ret->next = NULL; + return ret; +} + +void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints) +{ + switch(maptype){ + case GL_MAP2_VERTEX_3: + bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); + break; + case GL_MAP2_VERTEX_4: + bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4,ustride, vstride, ctlpoints ); + break; + case GL_MAP2_NORMAL: + bpm->bpatch_normal = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); + break; + case GL_MAP2_INDEX: + bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints); + break; + case GL_MAP2_COLOR_4: + bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints); + break; + case GL_MAP2_TEXTURE_COORD_1: + bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints); + break; + case GL_MAP2_TEXTURE_COORD_2: + bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 2, ustride, vstride, ctlpoints); + break; + case GL_MAP2_TEXTURE_COORD_3: + bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); + break; + case GL_MAP2_TEXTURE_COORD_4: + bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints); + break; + default: + fprintf(stderr, "error in bezierPatchMeshPutPatch, maptype=%i is wrong, maptype,map is invalid\n", maptype); + } +} + + +/*delete everything including the arrays. So if you want to output the + *pointers of the arrays, you should not use this function to deallocate space. + *you should dealocate manually + */ +void bezierPatchMeshDelete(bezierPatchMesh *bpm) +{ + if(bpm->bpatch != NULL) + bezierPatchDelete(bpm->bpatch); + if(bpm->bpatch_normal != NULL) + bezierPatchDelete(bpm->bpatch_normal); + if(bpm->bpatch_color != NULL) + bezierPatchDelete(bpm->bpatch_color); + if(bpm->bpatch_texcoord != NULL) + bezierPatchDelete(bpm->bpatch_texcoord); + + free(bpm->UVarray); + free(bpm->length_array); + free(bpm->vertex_array); + free(bpm->normal_array); + free(bpm->type_array); + free(bpm); +} + +/*begin a strip + *type is the primitive type: + */ +void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type) +{ + bpm->counter = 0; + bpm->type = type; +} + +/*signal the end of the current strip*/ +void bezierPatchMeshEndStrip(bezierPatchMesh *bpm) +{ + int i; + + /*if there are no vertices in this strip, then nothing needs to be done*/ + if(bpm->counter == 0) return; + + /*if the length_array is full, it should be expanded*/ + if(bpm->index_length_array >= bpm->size_length_array) + { + int *temp = (int*) malloc(sizeof(int) * (bpm->size_length_array*2 + 1)); + assert(temp); + GLenum *temp_type = (GLenum*) malloc(sizeof(GLenum) * (bpm->size_length_array*2 + 1)); + assert(temp_type); + /*update the size*/ + bpm->size_length_array = bpm->size_length_array*2 + 1; + + /*copy*/ + for(i=0; i<bpm->index_length_array; i++) + { + temp[i] = bpm->length_array[i]; + temp_type[i] = bpm->type_array[i]; + } + + /*deallocate old array*/ + free(bpm->length_array); + free(bpm->type_array); + + /*point to the new array which is twice as bigger*/ + bpm->length_array = temp; + bpm->type_array = temp_type; + } + bpm->type_array[bpm->index_length_array] = bpm->type; + bpm->length_array[bpm->index_length_array++] = bpm->counter; + +} + +/*insert (u,v) */ +void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v) +{ + int i; + /*if the UVarray is full, it should be expanded*/ + if(bpm->index_UVarray+1 >= bpm->size_UVarray) + { + float *temp = (float*) malloc(sizeof(float) * (bpm->size_UVarray * 2 + 2)); + assert(temp); + + /*update the size*/ + bpm->size_UVarray = bpm->size_UVarray*2 + 2; + + /*copy*/ + for(i=0; i<bpm->index_UVarray; i++) + { + temp[i] = bpm->UVarray[i]; + } + + /*deallocate old array*/ + free(bpm->UVarray); + + /*pointing to the new arrays*/ + bpm->UVarray = temp; + } + /*insert the new UV*/ + bpm->UVarray[bpm->index_UVarray] = u; + bpm->index_UVarray++; + bpm->UVarray[bpm->index_UVarray] = v; + bpm->index_UVarray++; + + /*update counter: one more vertex*/ + bpm->counter++; + + +} + +void bezierPatchMeshPrint(bezierPatchMesh *bpm) +{ + int i; + printf("the bezier patch is\n"); + bezierPatchPrint(bpm->bpatch); + printf("index_length_array= %i\n", bpm->index_length_array); + printf("size_length_array =%i\n", bpm->size_length_array); + printf("index_UVarray =%i\n", bpm->index_UVarray); + printf("size_UVarray =%i\n", bpm->size_UVarray); + printf("UVarray is\n"); + for(i=0; i<bpm->index_UVarray; i++) + printf("%f ", bpm->UVarray[i]); + + printf("length_array is\n"); + for(i=0; i<bpm->index_length_array; i++) + printf("%i ", bpm->length_array[i]); + printf("\n"); + +} + +/*insert a new patch in front of the current linked list and return the new list*/ +bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm) +{ + bpm->next=list; + return bpm; +} + +/*print all the patches*/ +void bezierPatchMeshListPrint(bezierPatchMesh* list) +{ + bezierPatchMesh *temp; + for(temp = list; temp != NULL; temp = temp->next) + { + bezierPatchMeshPrint(temp); + } +} + +int bezierPatchMeshListTotalStrips(bezierPatchMesh* list) +{ + int sum=0; + bezierPatchMesh *temp; + for(temp=list; temp != NULL; temp = temp->next) + { + sum += temp->index_length_array; + } + return sum; +} + +int bezierPatchMeshListTotalVert(bezierPatchMesh* list) +{ + int sum=0; + bezierPatchMesh *temp; + for(temp=list; temp != NULL; temp = temp->next) + { + sum += temp->index_UVarray; + } + return sum/2; +} + +int bezierPatchMeshListNumTriangles(bezierPatchMesh* list) +{ + int sum=0; + bezierPatchMesh* temp; + for(temp=list; temp != NULL; temp = temp->next) + { + sum += bezierPatchMeshNumTriangles(temp); + } + return sum; +} + +int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm) +{ + int i; + int sum=0; + for(i=0; i<bpm->index_length_array; i++) + { + switch(bpm->type_array[i]) + { + case GL_TRIANGLES: + sum += bpm->length_array[i]/3; + break; + case GL_TRIANGLE_FAN: + if(bpm->length_array[i] > 2) + sum += bpm->length_array[i]-2; + break; + case GL_TRIANGLE_STRIP: + if(bpm->length_array[i] > 2) + sum += bpm->length_array[i]-2; + break; + case GL_QUAD_STRIP: + if(bpm->length_array[i]>2) + sum += (bpm->length_array[i]-2); + break; + default: + fprintf(stderr,"error in bezierPatchMeshListNumTriangles, type invalid\n"); + } + } + return sum; +} + +/*delete degenerate triangles*/ +void bezierPatchMeshDelDeg(bezierPatchMesh* bpm) +{ + if(bpm == NULL) return; + int i,j,k; + int *new_length_array; + GLenum *new_type_array; + int index_new_length_array; + float *new_UVarray; + int index_new_UVarray; + + new_length_array = (int*)malloc(sizeof(int) * bpm->index_length_array); + assert(new_length_array); + new_type_array = (GLenum*)malloc(sizeof(GLenum) * bpm->index_length_array); + assert(new_length_array); + new_UVarray = (float*) malloc(sizeof(float) * bpm->index_UVarray); + assert(new_UVarray); + + index_new_length_array = 0; + index_new_UVarray=0; + k=0; + for(i=0; i<bpm->index_length_array; i++){ + + /*(if not degenerate, we have to copy*/ + if( (bpm->length_array[i] != 3) || (!isDegenerate(bpm->UVarray+k, bpm->UVarray+k+2, bpm->UVarray+k+4))) + { + for(j=0; j<2* bpm->length_array[i]; j++) + new_UVarray[index_new_UVarray++] = bpm->UVarray[k++]; + + new_length_array[index_new_length_array] = bpm->length_array[i]; + new_type_array[index_new_length_array] = bpm->type_array[i]; + index_new_length_array++; + } + else + { + k += 6; + } + } + free(bpm->UVarray); + free(bpm->length_array); + free(bpm->type_array); + bpm->UVarray=new_UVarray; + bpm->length_array=new_length_array; + bpm->type_array=new_type_array; + bpm->index_UVarray = index_new_UVarray; + bpm->index_length_array = index_new_length_array; + +} + +/*(u,v) to XYZ + *the xyz and normals are stored in vertex_array, + *and normal_array. the spaces of both are allocated here + */ +void bezierPatchMeshEval(bezierPatchMesh* bpm) +{ + int i,j,k,l; + float u,v; + float u0 = bpm->bpatch->umin; + float u1 = bpm->bpatch->umax; + int uorder = bpm->bpatch->uorder; + float v0 = bpm->bpatch->vmin; + float v1 = bpm->bpatch->vmax; + int vorder = bpm->bpatch->vorder; + int dimension = bpm->bpatch->dimension; + int ustride = dimension * vorder; + int vstride = dimension; + float *ctlpoints = bpm->bpatch->ctlpoints; + + bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3); + assert(bpm->vertex_array); + bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3); + assert(bpm->normal_array); + + k=0; + l=0; + for(i=0; i<bpm->index_length_array; i++) + { + for(j=0; j<bpm->length_array[i]; j++) + { + u = bpm->UVarray[k]; + v = bpm->UVarray[k+1]; + bezierSurfEval(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->vertex_array+l); + bezierSurfEvalNormal(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->normal_array+l); + k += 2; + l += 3; + } + } +} + +void bezierPatchMeshListEval(bezierPatchMesh* list) +{ + bezierPatchMesh* temp; + for(temp = list; temp != NULL; temp = temp->next) + { + bezierPatchMeshEval(temp); + } +} + +void bezierPatchMeshDraw(bezierPatchMesh* bpm) +{ + int i,j,k; + k=0; + /*k is the index of the first component of the current vertex*/ + for(i=0; i<bpm->index_length_array; i++) + { + glBegin(bpm->type_array[i]); + for(j=0; j<bpm->length_array[i]; j++) + { + glNormal3fv(bpm->normal_array+k); + glVertex3fv(bpm->vertex_array+k); + k+= 3; + } + glEnd(); + } +} + +void bezierPatchMeshListDraw(bezierPatchMesh* list) +{ + bezierPatchMesh* temp; + for(temp = list; temp != NULL; temp = temp->next) + { + bezierPatchMeshDraw(temp); + } +} + +void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips) +{ + int i,j,k,l; + bezierPatchMesh *temp; + int total_num_vertices = bezierPatchMeshListTotalVert(list); + (*vertex_array) = (float *) malloc(sizeof(float) * total_num_vertices*3); + assert(*vertex_array); + (*normal_array) = (float *) malloc(sizeof(float) * total_num_vertices*3); + assert(*normal_array); + + *num_strips = bezierPatchMeshListTotalStrips(list); + + *length_array = (int*) malloc(sizeof(int) * (*num_strips)); + assert(*length_array); + + *type_array = (GLenum*) malloc(sizeof(GLenum) * (*num_strips)); + assert(*type_array); + + k=0; + l=0; + for(temp = list; temp != NULL; temp = temp->next) + { + int x=0; + for(i=0; i<temp->index_length_array; i++) + { + for(j=0; j<temp->length_array[i]; j++) + { + (*vertex_array)[k] = temp->vertex_array[x]; + (*vertex_array)[k+1] = temp->vertex_array[x+1]; + (*vertex_array)[k+2] = temp->vertex_array[x+2]; + + (*normal_array)[k] = temp->normal_array[x]; + (*normal_array)[k+1] = temp->normal_array[x+1]; + (*normal_array)[k+2] = temp->normal_array[x+2]; + + x += 3; + k += 3; + } + (*type_array)[l] = temp->type_array[i]; + (*length_array)[l++] = temp->length_array[i]; + } + } +} + + + +static int isDegenerate(float A[2], float B[2], float C[2]) +{ + if( (A[0] == B[0] && A[1]==B[1]) || + (A[0] == C[0] && A[1]==C[1]) || + (B[0] == C[0] && B[1]==C[1]) + ) + return 1; + else + return 0; +} + + + + |