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Diffstat (limited to 'mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc')
-rw-r--r--mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc610
1 files changed, 0 insertions, 610 deletions
diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc
deleted file mode 100644
index ac7ff84fc..000000000
--- a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc
+++ /dev/null
@@ -1,610 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include "gluos.h"
-#include <stdlib.h>
-#include <stdio.h>
-#include <assert.h>
-#include <GL/gl.h>
-#include "bezierEval.h"
-#include "bezierPatchMesh.h"
-
-static int isDegenerate(float A[2], float B[2], float C[2]);
-
-void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips)
-{
- int i,j,k;
- k=0;
- /*k is the index of the first component of the current vertex*/
- for(i=0; i<num_strips; i++)
- {
- glBegin(type_array[i]);
- for(j=0; j<length_array[i]; j++)
- {
- glNormal3fv(normal_array+k);
- glVertex3fv(vertex_array+k);
- k += 3;
- }
- glEnd();
- }
-}
-
-void bezierPatchMeshListDelDeg(bezierPatchMesh* list)
-{
- bezierPatchMesh* temp;
- for(temp=list; temp != NULL; temp = temp->next)
- {
- bezierPatchMeshDelDeg(temp);
- }
-}
-
-void bezierPatchMeshListDelete(bezierPatchMesh *list)
-{
- if(list == NULL) return;
- bezierPatchMeshListDelete(list->next);
- bezierPatchMeshDelete(list);
-}
-
-
-
-
-bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list)
-{
- bezierPatchMesh* ret=NULL;
- bezierPatchMesh* temp;
- bezierPatchMesh* nextone;
- for(temp = list; temp != NULL; temp = nextone)
- {
- nextone = temp->next;
- ret=bezierPatchMeshListInsert(ret, temp);
- }
- return ret;
-}
-
-/*maptype is either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4
- */
-bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array)
-{
- int i,j,k;
- int dimension;
- int the_ustride;
- int the_vstride;
-
- if(maptype == GL_MAP2_VERTEX_3) dimension = 3;
- else if (maptype==GL_MAP2_VERTEX_4) dimension = 4;
- else {
- fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype);
- return NULL;
- }
-
- bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
- assert(ret);
-
- ret->bpatch_normal = NULL;
- ret->bpatch_color = NULL;
- ret->bpatch_texcoord = NULL;
- ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension);
-
- /*copy the control points there*/
- the_ustride = vorder * dimension;
- the_vstride = dimension;
- for(i=0; i<uorder; i++)
- for(j=0; j<vorder; j++)
- for(k=0; k<dimension; k++)
- ret->bpatch->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k];
-
-
- ret->size_UVarray = size_UVarray;
- ret->size_length_array = size_length_array;
- ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);
- assert(ret->UVarray);
- ret->length_array = (int *)malloc(sizeof(int) * size_length_array);
- assert(ret->length_array);
- ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);
- assert(ret->type_array);
-
- ret->index_UVarray = 0;
- ret->index_length_array = 0;
-
- ret->vertex_array = NULL;
- ret->normal_array = NULL;
- ret->color_array = NULL;
- ret->texcoord_array = NULL;
-
- ret->next = NULL;
- return ret;
-}
-
-bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array)
-{
- bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh));
- assert(ret);
-
- ret->bpatch = NULL;
- ret->bpatch_normal = NULL;
- ret->bpatch_color = NULL;
- ret->bpatch_texcoord = NULL;
-
- ret->size_UVarray = size_UVarray;
- ret->size_length_array = size_length_array;
- ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray);
- assert(ret->UVarray);
- ret->length_array = (int *)malloc(sizeof(int) * size_length_array);
- assert(ret->length_array);
- ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array);
- assert(ret->type_array);
-
- ret->index_UVarray = 0;
- ret->index_length_array = 0;
-
- ret->vertex_array = NULL;
- ret->normal_array = NULL;
- ret->color_array = NULL;
- ret->texcoord_array = NULL;
-
- ret->next = NULL;
- return ret;
-}
-
-void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints)
-{
- switch(maptype){
- case GL_MAP2_VERTEX_3:
- bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_VERTEX_4:
- bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4,ustride, vstride, ctlpoints );
- break;
- case GL_MAP2_NORMAL:
- bpm->bpatch_normal = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_INDEX:
- bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_COLOR_4:
- bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 2, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints);
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints);
- break;
- default:
- fprintf(stderr, "error in bezierPatchMeshPutPatch, maptype=%i is wrong, maptype,map is invalid\n", maptype);
- }
-}
-
-
-/*delete everything including the arrays. So if you want to output the
- *pointers of the arrays, you should not use this function to deallocate space.
- *you should dealocate manually
- */
-void bezierPatchMeshDelete(bezierPatchMesh *bpm)
-{
- if(bpm->bpatch != NULL)
- bezierPatchDelete(bpm->bpatch);
- if(bpm->bpatch_normal != NULL)
- bezierPatchDelete(bpm->bpatch_normal);
- if(bpm->bpatch_color != NULL)
- bezierPatchDelete(bpm->bpatch_color);
- if(bpm->bpatch_texcoord != NULL)
- bezierPatchDelete(bpm->bpatch_texcoord);
-
- free(bpm->UVarray);
- free(bpm->length_array);
- free(bpm->vertex_array);
- free(bpm->normal_array);
- free(bpm->type_array);
- free(bpm);
-}
-
-/*begin a strip
- *type is the primitive type:
- */
-void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type)
-{
- bpm->counter = 0;
- bpm->type = type;
-}
-
-/*signal the end of the current strip*/
-void bezierPatchMeshEndStrip(bezierPatchMesh *bpm)
-{
- int i;
-
- /*if there are no vertices in this strip, then nothing needs to be done*/
- if(bpm->counter == 0) return;
-
- /*if the length_array is full, it should be expanded*/
- if(bpm->index_length_array >= bpm->size_length_array)
- {
- int *temp = (int*) malloc(sizeof(int) * (bpm->size_length_array*2 + 1));
- assert(temp);
- GLenum *temp_type = (GLenum*) malloc(sizeof(GLenum) * (bpm->size_length_array*2 + 1));
- assert(temp_type);
- /*update the size*/
- bpm->size_length_array = bpm->size_length_array*2 + 1;
-
- /*copy*/
- for(i=0; i<bpm->index_length_array; i++)
- {
- temp[i] = bpm->length_array[i];
- temp_type[i] = bpm->type_array[i];
- }
-
- /*deallocate old array*/
- free(bpm->length_array);
- free(bpm->type_array);
-
- /*point to the new array which is twice as bigger*/
- bpm->length_array = temp;
- bpm->type_array = temp_type;
- }
- bpm->type_array[bpm->index_length_array] = bpm->type;
- bpm->length_array[bpm->index_length_array++] = bpm->counter;
-
-}
-
-/*insert (u,v) */
-void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v)
-{
- int i;
- /*if the UVarray is full, it should be expanded*/
- if(bpm->index_UVarray+1 >= bpm->size_UVarray)
- {
- float *temp = (float*) malloc(sizeof(float) * (bpm->size_UVarray * 2 + 2));
- assert(temp);
-
- /*update the size*/
- bpm->size_UVarray = bpm->size_UVarray*2 + 2;
-
- /*copy*/
- for(i=0; i<bpm->index_UVarray; i++)
- {
- temp[i] = bpm->UVarray[i];
- }
-
- /*deallocate old array*/
- free(bpm->UVarray);
-
- /*pointing to the new arrays*/
- bpm->UVarray = temp;
- }
- /*insert the new UV*/
- bpm->UVarray[bpm->index_UVarray] = u;
- bpm->index_UVarray++;
- bpm->UVarray[bpm->index_UVarray] = v;
- bpm->index_UVarray++;
-
- /*update counter: one more vertex*/
- bpm->counter++;
-
-
-}
-
-void bezierPatchMeshPrint(bezierPatchMesh *bpm)
-{
- int i;
- printf("the bezier patch is\n");
- bezierPatchPrint(bpm->bpatch);
- printf("index_length_array= %i\n", bpm->index_length_array);
- printf("size_length_array =%i\n", bpm->size_length_array);
- printf("index_UVarray =%i\n", bpm->index_UVarray);
- printf("size_UVarray =%i\n", bpm->size_UVarray);
- printf("UVarray is\n");
- for(i=0; i<bpm->index_UVarray; i++)
- printf("%f ", bpm->UVarray[i]);
-
- printf("length_array is\n");
- for(i=0; i<bpm->index_length_array; i++)
- printf("%i ", bpm->length_array[i]);
- printf("\n");
-
-}
-
-/*insert a new patch in front of the current linked list and return the new list*/
-bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm)
-{
- bpm->next=list;
- return bpm;
-}
-
-/*print all the patches*/
-void bezierPatchMeshListPrint(bezierPatchMesh* list)
-{
- bezierPatchMesh *temp;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- bezierPatchMeshPrint(temp);
- }
-}
-
-int bezierPatchMeshListTotalStrips(bezierPatchMesh* list)
-{
- int sum=0;
- bezierPatchMesh *temp;
- for(temp=list; temp != NULL; temp = temp->next)
- {
- sum += temp->index_length_array;
- }
- return sum;
-}
-
-int bezierPatchMeshListTotalVert(bezierPatchMesh* list)
-{
- int sum=0;
- bezierPatchMesh *temp;
- for(temp=list; temp != NULL; temp = temp->next)
- {
- sum += temp->index_UVarray;
- }
- return sum/2;
-}
-
-int bezierPatchMeshListNumTriangles(bezierPatchMesh* list)
-{
- int sum=0;
- bezierPatchMesh* temp;
- for(temp=list; temp != NULL; temp = temp->next)
- {
- sum += bezierPatchMeshNumTriangles(temp);
- }
- return sum;
-}
-
-int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm)
-{
- int i;
- int sum=0;
- for(i=0; i<bpm->index_length_array; i++)
- {
- switch(bpm->type_array[i])
- {
- case GL_TRIANGLES:
- sum += bpm->length_array[i]/3;
- break;
- case GL_TRIANGLE_FAN:
- if(bpm->length_array[i] > 2)
- sum += bpm->length_array[i]-2;
- break;
- case GL_TRIANGLE_STRIP:
- if(bpm->length_array[i] > 2)
- sum += bpm->length_array[i]-2;
- break;
- case GL_QUAD_STRIP:
- if(bpm->length_array[i]>2)
- sum += (bpm->length_array[i]-2);
- break;
- default:
- fprintf(stderr,"error in bezierPatchMeshListNumTriangles, type invalid\n");
- }
- }
- return sum;
-}
-
-/*delete degenerate triangles*/
-void bezierPatchMeshDelDeg(bezierPatchMesh* bpm)
-{
- if(bpm == NULL) return;
- int i,j,k;
- int *new_length_array;
- GLenum *new_type_array;
- int index_new_length_array;
- float *new_UVarray;
- int index_new_UVarray;
-
- new_length_array = (int*)malloc(sizeof(int) * bpm->index_length_array);
- assert(new_length_array);
- new_type_array = (GLenum*)malloc(sizeof(GLenum) * bpm->index_length_array);
- assert(new_length_array);
- new_UVarray = (float*) malloc(sizeof(float) * bpm->index_UVarray);
- assert(new_UVarray);
-
- index_new_length_array = 0;
- index_new_UVarray=0;
- k=0;
- for(i=0; i<bpm->index_length_array; i++){
-
- /*(if not degenerate, we have to copy*/
- if( (bpm->length_array[i] != 3) || (!isDegenerate(bpm->UVarray+k, bpm->UVarray+k+2, bpm->UVarray+k+4)))
- {
- for(j=0; j<2* bpm->length_array[i]; j++)
- new_UVarray[index_new_UVarray++] = bpm->UVarray[k++];
-
- new_length_array[index_new_length_array] = bpm->length_array[i];
- new_type_array[index_new_length_array] = bpm->type_array[i];
- index_new_length_array++;
- }
- else
- {
- k += 6;
- }
- }
- free(bpm->UVarray);
- free(bpm->length_array);
- free(bpm->type_array);
- bpm->UVarray=new_UVarray;
- bpm->length_array=new_length_array;
- bpm->type_array=new_type_array;
- bpm->index_UVarray = index_new_UVarray;
- bpm->index_length_array = index_new_length_array;
-
-}
-
-/*(u,v) to XYZ
- *the xyz and normals are stored in vertex_array,
- *and normal_array. the spaces of both are allocated here
- */
-void bezierPatchMeshEval(bezierPatchMesh* bpm)
-{
- int i,j,k,l;
- float u,v;
- float u0 = bpm->bpatch->umin;
- float u1 = bpm->bpatch->umax;
- int uorder = bpm->bpatch->uorder;
- float v0 = bpm->bpatch->vmin;
- float v1 = bpm->bpatch->vmax;
- int vorder = bpm->bpatch->vorder;
- int dimension = bpm->bpatch->dimension;
- int ustride = dimension * vorder;
- int vstride = dimension;
- float *ctlpoints = bpm->bpatch->ctlpoints;
-
- bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
- assert(bpm->vertex_array);
- bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3);
- assert(bpm->normal_array);
-
- k=0;
- l=0;
- for(i=0; i<bpm->index_length_array; i++)
- {
- for(j=0; j<bpm->length_array[i]; j++)
- {
- u = bpm->UVarray[k];
- v = bpm->UVarray[k+1];
- bezierSurfEval(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->vertex_array+l);
- bezierSurfEvalNormal(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->normal_array+l);
- k += 2;
- l += 3;
- }
- }
-}
-
-void bezierPatchMeshListEval(bezierPatchMesh* list)
-{
- bezierPatchMesh* temp;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- bezierPatchMeshEval(temp);
- }
-}
-
-void bezierPatchMeshDraw(bezierPatchMesh* bpm)
-{
- int i,j,k;
- k=0;
- /*k is the index of the first component of the current vertex*/
- for(i=0; i<bpm->index_length_array; i++)
- {
- glBegin(bpm->type_array[i]);
- for(j=0; j<bpm->length_array[i]; j++)
- {
- glNormal3fv(bpm->normal_array+k);
- glVertex3fv(bpm->vertex_array+k);
- k+= 3;
- }
- glEnd();
- }
-}
-
-void bezierPatchMeshListDraw(bezierPatchMesh* list)
-{
- bezierPatchMesh* temp;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- bezierPatchMeshDraw(temp);
- }
-}
-
-void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips)
-{
- int i,j,k,l;
- bezierPatchMesh *temp;
- int total_num_vertices = bezierPatchMeshListTotalVert(list);
- (*vertex_array) = (float *) malloc(sizeof(float) * total_num_vertices*3);
- assert(*vertex_array);
- (*normal_array) = (float *) malloc(sizeof(float) * total_num_vertices*3);
- assert(*normal_array);
-
- *num_strips = bezierPatchMeshListTotalStrips(list);
-
- *length_array = (int*) malloc(sizeof(int) * (*num_strips));
- assert(*length_array);
-
- *type_array = (GLenum*) malloc(sizeof(GLenum) * (*num_strips));
- assert(*type_array);
-
- k=0;
- l=0;
- for(temp = list; temp != NULL; temp = temp->next)
- {
- int x=0;
- for(i=0; i<temp->index_length_array; i++)
- {
- for(j=0; j<temp->length_array[i]; j++)
- {
- (*vertex_array)[k] = temp->vertex_array[x];
- (*vertex_array)[k+1] = temp->vertex_array[x+1];
- (*vertex_array)[k+2] = temp->vertex_array[x+2];
-
- (*normal_array)[k] = temp->normal_array[x];
- (*normal_array)[k+1] = temp->normal_array[x+1];
- (*normal_array)[k+2] = temp->normal_array[x+2];
-
- x += 3;
- k += 3;
- }
- (*type_array)[l] = temp->type_array[i];
- (*length_array)[l++] = temp->length_array[i];
- }
- }
-}
-
-
-
-static int isDegenerate(float A[2], float B[2], float C[2])
-{
- if( (A[0] == B[0] && A[1]==B[1]) ||
- (A[0] == C[0] && A[1]==C[1]) ||
- (B[0] == C[0] && B[1]==C[1])
- )
- return 1;
- else
- return 0;
-}
-
-
-
-