diff options
Diffstat (limited to 'mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc')
-rw-r--r-- | mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc | 610 |
1 files changed, 0 insertions, 610 deletions
diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc deleted file mode 100644 index ac7ff84fc..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc +++ /dev/null @@ -1,610 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include "gluos.h" -#include <stdlib.h> -#include <stdio.h> -#include <assert.h> -#include <GL/gl.h> -#include "bezierEval.h" -#include "bezierPatchMesh.h" - -static int isDegenerate(float A[2], float B[2], float C[2]); - -void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips) -{ - int i,j,k; - k=0; - /*k is the index of the first component of the current vertex*/ - for(i=0; i<num_strips; i++) - { - glBegin(type_array[i]); - for(j=0; j<length_array[i]; j++) - { - glNormal3fv(normal_array+k); - glVertex3fv(vertex_array+k); - k += 3; - } - glEnd(); - } -} - -void bezierPatchMeshListDelDeg(bezierPatchMesh* list) -{ - bezierPatchMesh* temp; - for(temp=list; temp != NULL; temp = temp->next) - { - bezierPatchMeshDelDeg(temp); - } -} - -void bezierPatchMeshListDelete(bezierPatchMesh *list) -{ - if(list == NULL) return; - bezierPatchMeshListDelete(list->next); - bezierPatchMeshDelete(list); -} - - - - -bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list) -{ - bezierPatchMesh* ret=NULL; - bezierPatchMesh* temp; - bezierPatchMesh* nextone; - for(temp = list; temp != NULL; temp = nextone) - { - nextone = temp->next; - ret=bezierPatchMeshListInsert(ret, temp); - } - return ret; -} - -/*maptype is either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 - */ -bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array) -{ - int i,j,k; - int dimension; - int the_ustride; - int the_vstride; - - if(maptype == GL_MAP2_VERTEX_3) dimension = 3; - else if (maptype==GL_MAP2_VERTEX_4) dimension = 4; - else { - fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype); - return NULL; - } - - bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh)); - assert(ret); - - ret->bpatch_normal = NULL; - ret->bpatch_color = NULL; - ret->bpatch_texcoord = NULL; - ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension); - - /*copy the control points there*/ - the_ustride = vorder * dimension; - the_vstride = dimension; - for(i=0; i<uorder; i++) - for(j=0; j<vorder; j++) - for(k=0; k<dimension; k++) - ret->bpatch->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k]; - - - ret->size_UVarray = size_UVarray; - ret->size_length_array = size_length_array; - ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray); - assert(ret->UVarray); - ret->length_array = (int *)malloc(sizeof(int) * size_length_array); - assert(ret->length_array); - ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array); - assert(ret->type_array); - - ret->index_UVarray = 0; - ret->index_length_array = 0; - - ret->vertex_array = NULL; - ret->normal_array = NULL; - ret->color_array = NULL; - ret->texcoord_array = NULL; - - ret->next = NULL; - return ret; -} - -bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array) -{ - bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh)); - assert(ret); - - ret->bpatch = NULL; - ret->bpatch_normal = NULL; - ret->bpatch_color = NULL; - ret->bpatch_texcoord = NULL; - - ret->size_UVarray = size_UVarray; - ret->size_length_array = size_length_array; - ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray); - assert(ret->UVarray); - ret->length_array = (int *)malloc(sizeof(int) * size_length_array); - assert(ret->length_array); - ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array); - assert(ret->type_array); - - ret->index_UVarray = 0; - ret->index_length_array = 0; - - ret->vertex_array = NULL; - ret->normal_array = NULL; - ret->color_array = NULL; - ret->texcoord_array = NULL; - - ret->next = NULL; - return ret; -} - -void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints) -{ - switch(maptype){ - case GL_MAP2_VERTEX_3: - bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); - break; - case GL_MAP2_VERTEX_4: - bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4,ustride, vstride, ctlpoints ); - break; - case GL_MAP2_NORMAL: - bpm->bpatch_normal = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); - break; - case GL_MAP2_INDEX: - bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints); - break; - case GL_MAP2_COLOR_4: - bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints); - break; - case GL_MAP2_TEXTURE_COORD_1: - bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints); - break; - case GL_MAP2_TEXTURE_COORD_2: - bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 2, ustride, vstride, ctlpoints); - break; - case GL_MAP2_TEXTURE_COORD_3: - bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); - break; - case GL_MAP2_TEXTURE_COORD_4: - bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints); - break; - default: - fprintf(stderr, "error in bezierPatchMeshPutPatch, maptype=%i is wrong, maptype,map is invalid\n", maptype); - } -} - - -/*delete everything including the arrays. So if you want to output the - *pointers of the arrays, you should not use this function to deallocate space. - *you should dealocate manually - */ -void bezierPatchMeshDelete(bezierPatchMesh *bpm) -{ - if(bpm->bpatch != NULL) - bezierPatchDelete(bpm->bpatch); - if(bpm->bpatch_normal != NULL) - bezierPatchDelete(bpm->bpatch_normal); - if(bpm->bpatch_color != NULL) - bezierPatchDelete(bpm->bpatch_color); - if(bpm->bpatch_texcoord != NULL) - bezierPatchDelete(bpm->bpatch_texcoord); - - free(bpm->UVarray); - free(bpm->length_array); - free(bpm->vertex_array); - free(bpm->normal_array); - free(bpm->type_array); - free(bpm); -} - -/*begin a strip - *type is the primitive type: - */ -void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type) -{ - bpm->counter = 0; - bpm->type = type; -} - -/*signal the end of the current strip*/ -void bezierPatchMeshEndStrip(bezierPatchMesh *bpm) -{ - int i; - - /*if there are no vertices in this strip, then nothing needs to be done*/ - if(bpm->counter == 0) return; - - /*if the length_array is full, it should be expanded*/ - if(bpm->index_length_array >= bpm->size_length_array) - { - int *temp = (int*) malloc(sizeof(int) * (bpm->size_length_array*2 + 1)); - assert(temp); - GLenum *temp_type = (GLenum*) malloc(sizeof(GLenum) * (bpm->size_length_array*2 + 1)); - assert(temp_type); - /*update the size*/ - bpm->size_length_array = bpm->size_length_array*2 + 1; - - /*copy*/ - for(i=0; i<bpm->index_length_array; i++) - { - temp[i] = bpm->length_array[i]; - temp_type[i] = bpm->type_array[i]; - } - - /*deallocate old array*/ - free(bpm->length_array); - free(bpm->type_array); - - /*point to the new array which is twice as bigger*/ - bpm->length_array = temp; - bpm->type_array = temp_type; - } - bpm->type_array[bpm->index_length_array] = bpm->type; - bpm->length_array[bpm->index_length_array++] = bpm->counter; - -} - -/*insert (u,v) */ -void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v) -{ - int i; - /*if the UVarray is full, it should be expanded*/ - if(bpm->index_UVarray+1 >= bpm->size_UVarray) - { - float *temp = (float*) malloc(sizeof(float) * (bpm->size_UVarray * 2 + 2)); - assert(temp); - - /*update the size*/ - bpm->size_UVarray = bpm->size_UVarray*2 + 2; - - /*copy*/ - for(i=0; i<bpm->index_UVarray; i++) - { - temp[i] = bpm->UVarray[i]; - } - - /*deallocate old array*/ - free(bpm->UVarray); - - /*pointing to the new arrays*/ - bpm->UVarray = temp; - } - /*insert the new UV*/ - bpm->UVarray[bpm->index_UVarray] = u; - bpm->index_UVarray++; - bpm->UVarray[bpm->index_UVarray] = v; - bpm->index_UVarray++; - - /*update counter: one more vertex*/ - bpm->counter++; - - -} - -void bezierPatchMeshPrint(bezierPatchMesh *bpm) -{ - int i; - printf("the bezier patch is\n"); - bezierPatchPrint(bpm->bpatch); - printf("index_length_array= %i\n", bpm->index_length_array); - printf("size_length_array =%i\n", bpm->size_length_array); - printf("index_UVarray =%i\n", bpm->index_UVarray); - printf("size_UVarray =%i\n", bpm->size_UVarray); - printf("UVarray is\n"); - for(i=0; i<bpm->index_UVarray; i++) - printf("%f ", bpm->UVarray[i]); - - printf("length_array is\n"); - for(i=0; i<bpm->index_length_array; i++) - printf("%i ", bpm->length_array[i]); - printf("\n"); - -} - -/*insert a new patch in front of the current linked list and return the new list*/ -bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm) -{ - bpm->next=list; - return bpm; -} - -/*print all the patches*/ -void bezierPatchMeshListPrint(bezierPatchMesh* list) -{ - bezierPatchMesh *temp; - for(temp = list; temp != NULL; temp = temp->next) - { - bezierPatchMeshPrint(temp); - } -} - -int bezierPatchMeshListTotalStrips(bezierPatchMesh* list) -{ - int sum=0; - bezierPatchMesh *temp; - for(temp=list; temp != NULL; temp = temp->next) - { - sum += temp->index_length_array; - } - return sum; -} - -int bezierPatchMeshListTotalVert(bezierPatchMesh* list) -{ - int sum=0; - bezierPatchMesh *temp; - for(temp=list; temp != NULL; temp = temp->next) - { - sum += temp->index_UVarray; - } - return sum/2; -} - -int bezierPatchMeshListNumTriangles(bezierPatchMesh* list) -{ - int sum=0; - bezierPatchMesh* temp; - for(temp=list; temp != NULL; temp = temp->next) - { - sum += bezierPatchMeshNumTriangles(temp); - } - return sum; -} - -int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm) -{ - int i; - int sum=0; - for(i=0; i<bpm->index_length_array; i++) - { - switch(bpm->type_array[i]) - { - case GL_TRIANGLES: - sum += bpm->length_array[i]/3; - break; - case GL_TRIANGLE_FAN: - if(bpm->length_array[i] > 2) - sum += bpm->length_array[i]-2; - break; - case GL_TRIANGLE_STRIP: - if(bpm->length_array[i] > 2) - sum += bpm->length_array[i]-2; - break; - case GL_QUAD_STRIP: - if(bpm->length_array[i]>2) - sum += (bpm->length_array[i]-2); - break; - default: - fprintf(stderr,"error in bezierPatchMeshListNumTriangles, type invalid\n"); - } - } - return sum; -} - -/*delete degenerate triangles*/ -void bezierPatchMeshDelDeg(bezierPatchMesh* bpm) -{ - if(bpm == NULL) return; - int i,j,k; - int *new_length_array; - GLenum *new_type_array; - int index_new_length_array; - float *new_UVarray; - int index_new_UVarray; - - new_length_array = (int*)malloc(sizeof(int) * bpm->index_length_array); - assert(new_length_array); - new_type_array = (GLenum*)malloc(sizeof(GLenum) * bpm->index_length_array); - assert(new_length_array); - new_UVarray = (float*) malloc(sizeof(float) * bpm->index_UVarray); - assert(new_UVarray); - - index_new_length_array = 0; - index_new_UVarray=0; - k=0; - for(i=0; i<bpm->index_length_array; i++){ - - /*(if not degenerate, we have to copy*/ - if( (bpm->length_array[i] != 3) || (!isDegenerate(bpm->UVarray+k, bpm->UVarray+k+2, bpm->UVarray+k+4))) - { - for(j=0; j<2* bpm->length_array[i]; j++) - new_UVarray[index_new_UVarray++] = bpm->UVarray[k++]; - - new_length_array[index_new_length_array] = bpm->length_array[i]; - new_type_array[index_new_length_array] = bpm->type_array[i]; - index_new_length_array++; - } - else - { - k += 6; - } - } - free(bpm->UVarray); - free(bpm->length_array); - free(bpm->type_array); - bpm->UVarray=new_UVarray; - bpm->length_array=new_length_array; - bpm->type_array=new_type_array; - bpm->index_UVarray = index_new_UVarray; - bpm->index_length_array = index_new_length_array; - -} - -/*(u,v) to XYZ - *the xyz and normals are stored in vertex_array, - *and normal_array. the spaces of both are allocated here - */ -void bezierPatchMeshEval(bezierPatchMesh* bpm) -{ - int i,j,k,l; - float u,v; - float u0 = bpm->bpatch->umin; - float u1 = bpm->bpatch->umax; - int uorder = bpm->bpatch->uorder; - float v0 = bpm->bpatch->vmin; - float v1 = bpm->bpatch->vmax; - int vorder = bpm->bpatch->vorder; - int dimension = bpm->bpatch->dimension; - int ustride = dimension * vorder; - int vstride = dimension; - float *ctlpoints = bpm->bpatch->ctlpoints; - - bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3); - assert(bpm->vertex_array); - bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3); - assert(bpm->normal_array); - - k=0; - l=0; - for(i=0; i<bpm->index_length_array; i++) - { - for(j=0; j<bpm->length_array[i]; j++) - { - u = bpm->UVarray[k]; - v = bpm->UVarray[k+1]; - bezierSurfEval(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->vertex_array+l); - bezierSurfEvalNormal(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->normal_array+l); - k += 2; - l += 3; - } - } -} - -void bezierPatchMeshListEval(bezierPatchMesh* list) -{ - bezierPatchMesh* temp; - for(temp = list; temp != NULL; temp = temp->next) - { - bezierPatchMeshEval(temp); - } -} - -void bezierPatchMeshDraw(bezierPatchMesh* bpm) -{ - int i,j,k; - k=0; - /*k is the index of the first component of the current vertex*/ - for(i=0; i<bpm->index_length_array; i++) - { - glBegin(bpm->type_array[i]); - for(j=0; j<bpm->length_array[i]; j++) - { - glNormal3fv(bpm->normal_array+k); - glVertex3fv(bpm->vertex_array+k); - k+= 3; - } - glEnd(); - } -} - -void bezierPatchMeshListDraw(bezierPatchMesh* list) -{ - bezierPatchMesh* temp; - for(temp = list; temp != NULL; temp = temp->next) - { - bezierPatchMeshDraw(temp); - } -} - -void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips) -{ - int i,j,k,l; - bezierPatchMesh *temp; - int total_num_vertices = bezierPatchMeshListTotalVert(list); - (*vertex_array) = (float *) malloc(sizeof(float) * total_num_vertices*3); - assert(*vertex_array); - (*normal_array) = (float *) malloc(sizeof(float) * total_num_vertices*3); - assert(*normal_array); - - *num_strips = bezierPatchMeshListTotalStrips(list); - - *length_array = (int*) malloc(sizeof(int) * (*num_strips)); - assert(*length_array); - - *type_array = (GLenum*) malloc(sizeof(GLenum) * (*num_strips)); - assert(*type_array); - - k=0; - l=0; - for(temp = list; temp != NULL; temp = temp->next) - { - int x=0; - for(i=0; i<temp->index_length_array; i++) - { - for(j=0; j<temp->length_array[i]; j++) - { - (*vertex_array)[k] = temp->vertex_array[x]; - (*vertex_array)[k+1] = temp->vertex_array[x+1]; - (*vertex_array)[k+2] = temp->vertex_array[x+2]; - - (*normal_array)[k] = temp->normal_array[x]; - (*normal_array)[k+1] = temp->normal_array[x+1]; - (*normal_array)[k+2] = temp->normal_array[x+2]; - - x += 3; - k += 3; - } - (*type_array)[l] = temp->type_array[i]; - (*length_array)[l++] = temp->length_array[i]; - } - } -} - - - -static int isDegenerate(float A[2], float B[2], float C[2]) -{ - if( (A[0] == B[0] && A[1]==B[1]) || - (A[0] == C[0] && A[1]==C[1]) || - (B[0] == C[0] && B[1]==C[1]) - ) - return 1; - else - return 0; -} - - - - |