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+/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+/*
+*/
+
+#ifndef _BEZIERPATCHMESH_H
+#define _BEZIERPATCHMESH_H
+
+#include "bezierPatch.h"
+
+typedef struct bezierPatchMesh{
+ bezierPatch *bpatch; /*vertex*/
+ bezierPatch *bpatch_normal;
+ bezierPatch *bpatch_texcoord; /*s,t,r,q*/
+ bezierPatch *bpatch_color; /*RGBA*/
+
+ float *UVarray; /*all UV components of all vertices of all strips*/
+ int *length_array; /*[i] is the number of vertices in the ith strip*/
+ GLenum *type_array; /*[i] is the type of the ith primitive*/
+
+ /*to support dynamic insertion*/
+ int size_UVarray;
+ int index_UVarray;
+ int size_length_array;
+ int index_length_array;
+
+ int counter; /*track the current strip size*/
+ GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/
+
+ /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/
+ float *vertex_array; /*each vertex contains three components*/
+ float *normal_array; /*each normal contains three components*/
+ float *color_array;
+ float *texcoord_array;
+
+ /*in case we need a linked list*/
+ struct bezierPatchMesh *next;
+} bezierPatchMesh;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array);
+
+/*initilize patches to be null*/
+bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array);
+
+void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints);
+
+void bezierPatchMeshDelete(bezierPatchMesh *bpm);
+
+void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type);
+
+void bezierPatchMeshEndStrip(bezierPatchMesh *bpm);
+
+void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v);
+
+void bezierPatchMeshPrint(bezierPatchMesh *bpm);
+
+bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm);
+
+void bezierPatchMeshListPrint(bezierPatchMesh* list);
+
+int bezierPatchMeshListTotalStrips(bezierPatchMesh* list);
+
+int bezierPatchMeshListTotalVert(bezierPatchMesh* list);
+int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm);
+int bezierPatchMeshListNumTriangles(bezierPatchMesh* list);
+
+void bezierPatchMeshDelDeg(bezierPatchMesh* bpm);
+
+
+void bezierPatchMeshEval(bezierPatchMesh* bpm);
+
+void bezierPatchMeshDraw(bezierPatchMesh* bpm);
+
+void bezierPatchMeshListDraw(bezierPatchMesh* list);
+void bezierPatchMeshListEval(bezierPatchMesh* list);
+void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips);
+
+void bezierPatchMeshListDelDeg(bezierPatchMesh* list);
+void bezierPatchMeshListDelete(bezierPatchMesh *list);
+bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list);
+void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif