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Diffstat (limited to 'mesalib/src/glu/sgi/libnurbs/interface/incurveeval.cc')
-rw-r--r-- | mesalib/src/glu/sgi/libnurbs/interface/incurveeval.cc | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/mesalib/src/glu/sgi/libnurbs/interface/incurveeval.cc b/mesalib/src/glu/sgi/libnurbs/interface/incurveeval.cc new file mode 100644 index 000000000..96ea8896a --- /dev/null +++ b/mesalib/src/glu/sgi/libnurbs/interface/incurveeval.cc @@ -0,0 +1,206 @@ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ +/* +*/ + +#include <stdlib.h> +#include <stdio.h> + +#include "glcurveval.h" + + +/* + *compute the Bezier polynomials C[n,j](v) for all j at v with + *return values stored in coeff[], where + * C[n,j](v) = (n,j) * v^j * (1-v)^(n-j), + * j=0,1,2,...,n. + *order : n+1 + *vprime: v + *coeff : coeff[j]=C[n,j](v), this array store the returned values. + *The algorithm is a recursive scheme: + * C[0,0]=1; + * C[n,j](v) = (1-v)*C[n-1,j](v) + v*C[n-1,j-1](v), n>=1 + *This code is copied from opengl/soft/so_eval.c:PreEvaluate + */ +void OpenGLCurveEvaluator::inPreEvaluate(int order, REAL vprime, REAL *coeff) +{ + int i, j; + REAL oldval, temp; + REAL oneMinusvprime; + + /* + * Minor optimization + * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to + * their i==1 loop values to avoid the initialization and the i==1 loop. + */ + if (order == 1) { + coeff[0] = 1.0; + return; + } + + oneMinusvprime = 1-vprime; + coeff[0] = oneMinusvprime; + coeff[1] = vprime; + if (order == 2) return; + + for (i = 2; i < order; i++) { + oldval = coeff[0] * vprime; + coeff[0] = oneMinusvprime * coeff[0]; + for (j = 1; j < i; j++) { + temp = oldval; + oldval = coeff[j] * vprime; + coeff[j] = temp + oneMinusvprime * coeff[j]; + } + coeff[j] = oldval; + } +} + +void OpenGLCurveEvaluator::inMap1f(int which, //0: vert, 1: norm, 2: color, 3: tex + int k, //dimension + REAL ulower, + REAL uupper, + int ustride, + int uorder, + REAL *ctlpoints) +{ + int i,x; + curveEvalMachine *temp_em; + switch(which){ + case 0: //vertex + vertex_flag = 1; + temp_em = &em_vertex; + break; + case 1: //normal + normal_flag = 1; + temp_em = &em_normal; + break; + case 2: //color + color_flag = 1; + temp_em = &em_color; + break; + default: + texcoord_flag = 1; + temp_em = &em_texcoord; + break; + } + + REAL *data = temp_em->ctlpoints; + temp_em->uprime = -1; //initialized + temp_em->k = k; + temp_em->u1 = ulower; + temp_em->u2 = uupper; + temp_em->ustride = ustride; + temp_em->uorder = uorder; + /*copy the control points*/ + for(i=0; i<uorder; i++){ + for(x=0; x<k; x++){ + data[x] = ctlpoints[x]; + } + ctlpoints += ustride; + data += k; + } +} + +void OpenGLCurveEvaluator::inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint) +{ + int j, row; + REAL the_uprime; + REAL *data; + + if(em->u2 == em->u1) + return; + the_uprime = (u-em->u1) / (em->u2-em->u1); + /*use already cached values if possible*/ + if(em->uprime != the_uprime){ + inPreEvaluate(em->uorder, the_uprime, em->ucoeff); + em->uprime = the_uprime; + } + + for(j=0; j<em->k; j++){ + data = em->ctlpoints+j; + retPoint[j] = 0.0; + for(row=0; row<em->uorder; row++) + { + retPoint[j] += em->ucoeff[row] * (*data); + data += em->k; + } + } +} + +void OpenGLCurveEvaluator::inDoEvalCoord1(REAL u) +{ + REAL temp_vertex[4]; + REAL temp_normal[3]; + REAL temp_color[4]; + REAL temp_texcoord[4]; + if(texcoord_flag) //there is a texture map + { + inDoDomain1(&em_texcoord, u, temp_texcoord); + texcoordCallBack(temp_texcoord, userData); + } +#ifdef DEBUG +printf("color_flag = %i\n", color_flag); +#endif + if(color_flag) //there is a color map + { + inDoDomain1(&em_color, u, temp_color); + colorCallBack(temp_color, userData); + } + if(normal_flag) //there is a normal map + { + inDoDomain1(&em_normal, u, temp_normal); + normalCallBack(temp_normal, userData); + } + if(vertex_flag) + { + inDoDomain1(&em_vertex, u, temp_vertex); + vertexCallBack(temp_vertex, userData); + } +} + +void OpenGLCurveEvaluator::inMapMesh1f(int umin, int umax) +{ + REAL du, u; + int i; + if(global_grid_nu == 0) + return; //no points to output + du = (global_grid_u1 - global_grid_u0) / (REAL) global_grid_nu; + bgnline(); + for(i=umin; i<= umax; i++){ + u = (i==global_grid_nu)? global_grid_u1: global_grid_u0 + i*du; + inDoEvalCoord1(u); + } + endline(); +} |