diff options
Diffstat (limited to 'mesalib/src/glu/sgi/libnurbs/interface')
18 files changed, 0 insertions, 6950 deletions
diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierEval.cc b/mesalib/src/glu/sgi/libnurbs/interface/bezierEval.cc deleted file mode 100644 index b414f535f..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/bezierEval.cc +++ /dev/null @@ -1,260 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include <stdlib.h> -#include <stdio.h> -#include <assert.h> -#include <math.h> -#include "bezierEval.h" - -#ifdef __WATCOMC__ -#pragma warning 14 10 -#endif - -#define TOLERANCE 0.0001 - -#ifndef MAX_ORDER -#define MAX_ORDER 16 -#endif - -#ifndef MAX_DIMENSION -#define MAX_DIMENSION 4 -#endif - -static void normalize(float vec[3]); -static void crossProduct(float x[3], float y[3], float ret[3]); -#if 0 // UNUSED -static void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]); -#endif - -static float binomialCoefficients[8][8] = { - {1,0,0,0,0,0,0,0}, - {1,1,0,0,0,0,0,0}, - {1,2,1,0,0,0,0,0}, - {1,3,3,1,0,0,0,0}, - {1,4,6,4,1,0,0,0}, - {1,5,10,10,5,1,0,0}, - {1,6,15,20,15,6,1,0}, - {1,7,21,35,35,21,7,1} -}; - -void bezierCurveEval(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]) -{ - float uprime = (u-u0)/(u1-u0); - float *ctlptr = ctlpoints; - float oneMinusX = 1.0f-uprime; - float XPower = 1.0f; - - int i,k; - for(k=0; k<dimension; k++) - retpoint[k] = (*(ctlptr + k)); - - for(i=1; i<order; i++){ - ctlptr += stride; - XPower *= uprime; - for(k=0; k<dimension; k++) { - retpoint[k] = retpoint[k]*oneMinusX + ctlptr[k]* binomialCoefficients[order-1][i] * XPower; - } - } -} - - -#if 0 // UNUSED -/*order = degree +1 >=1. - */ -void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]) -{ - float uprime = (u-u0)/(u1-u0); - float buf[MAX_ORDER][MAX_ORDER][MAX_DIMENSION]; - float* ctlptr = ctlpoints; - int r, i,j; - for(i=0; i<order; i++) { - for(j=0; j<dimension; j++) - buf[0][i][j] = ctlptr[j]; - ctlptr += stride; - } - for(r=1; r<order; r++){ - for(i=0; i<order-r; i++) { - for(j=0; j<dimension; j++) - buf[r][i][j] = (1-uprime)*buf[r-1][i][j] + uprime*buf[r-1][i+1][j]; - } - } - - for(j=0; j<dimension; j++) - retpoint[j] = buf[order-1][0][j]; -} -#endif - - -/*order = degree +1 >=1. - */ -void bezierCurveEvalDer(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]) -{ - int i,k; - float width = u1-u0; - float *ctlptr = ctlpoints; - - float buf[MAX_ORDER][MAX_DIMENSION]; - if(order == 1){ - for(k=0; k<dimension; k++) - retDer[k]=0; - } - for(i=0; i<order-1; i++){ - for(k=0; k<dimension; k++) { - buf[i][k] = (ctlptr[stride+k] - ctlptr[k])*(order-1)/width; - } - ctlptr += stride; - } - - bezierCurveEval(u0, u1, order-1, (float*) buf, MAX_DIMENSION, dimension, u, retDer); -} - -void bezierCurveEvalDerGen(int der, float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]) -{ - int i,k,r; - float *ctlptr = ctlpoints; - float width=u1-u0; - float buf[MAX_ORDER][MAX_ORDER][MAX_DIMENSION]; - if(der<0) der=0; - for(i=0; i<order; i++){ - for(k=0; k<dimension; k++){ - buf[0][i][k] = ctlptr[k]; - } - ctlptr += stride; - } - - - for(r=1; r<=der; r++){ - for(i=0; i<order-r; i++){ - for(k=0; k<dimension; k++){ - buf[r][i][k] = (buf[r-1][i+1][k] - buf[r-1][i][k])*(order-r)/width; - } - } - } - - bezierCurveEval(u0, u1, order-der, (float *) (buf[der]), MAX_DIMENSION, dimension, u, retDer); -} - -/*the Bezier bivarite polynomial is: - * sum[i:0,uorder-1][j:0,vorder-1] { ctlpoints[i*ustride+j*vstride] * B(i)*B(j) - * where B(i) and B(j) are basis functions - */ -void bezierSurfEvalDerGen(int uder, int vder, float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]) -{ - int i; - float newPoints[MAX_ORDER][MAX_DIMENSION]; - - for(i=0; i<uorder; i++){ - - bezierCurveEvalDerGen(vder, v0, v1, vorder, ctlpoints+ustride*i, vstride, dimension, v, newPoints[i]); - - } - - bezierCurveEvalDerGen(uder, u0, u1, uorder, (float *) newPoints, MAX_DIMENSION, dimension, u, ret); -} - - -/*division by w is performed*/ -void bezierSurfEval(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]) -{ - bezierSurfEvalDerGen(0, 0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, ret); - if(dimension == 4) /*homogeneous*/{ - ret[0] /= ret[3]; - ret[1] /= ret[3]; - ret[2] /= ret[3]; - } -} - -void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float retNormal[]) -{ - float partialU[4]; - float partialV[4]; - assert(dimension>=3 && dimension <=4); - bezierSurfEvalDerGen(1,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialU); - bezierSurfEvalDerGen(0,1, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, partialV); - - if(dimension == 3){/*inhomogeneous*/ - crossProduct(partialU, partialV, retNormal); - - normalize(retNormal); - - return; - } - else { /*homogeneous*/ - float val[4]; /*the point coordinates (without derivative)*/ - float newPartialU[MAX_DIMENSION]; - float newPartialV[MAX_DIMENSION]; - int i; - bezierSurfEvalDerGen(0,0, u0, u1, uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u, v, val); - - for(i=0; i<=2; i++){ - newPartialU[i] = partialU[i] * val[3] - val[i] * partialU[3]; - newPartialV[i] = partialV[i] * val[3] - val[i] * partialV[3]; - } - crossProduct(newPartialU, newPartialV, retNormal); - normalize(retNormal); - } -} - -/*if size is 0, then nothing is done*/ -static void normalize(float vec[3]) -{ - float size = (float)sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]); - - if(size < TOLERANCE) - { -#ifdef DEBUG - fprintf(stderr, "Warning: in oglBSpline.c normal is 0\n"); -#endif - return; - } - else { - vec[0] = vec[0]/size; - vec[1] = vec[1]/size; - vec[2] = vec[2]/size; - } -} - - -static void crossProduct(float x[3], float y[3], float ret[3]) -{ - ret[0] = x[1]*y[2] - y[1]*x[2]; - ret[1] = x[2]*y[0] - y[2]*x[0]; - ret[2] = x[0]*y[1] - y[0]*x[1]; - -} - diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierEval.h b/mesalib/src/glu/sgi/libnurbs/interface/bezierEval.h deleted file mode 100644 index 93e8c69d1..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/bezierEval.h +++ /dev/null @@ -1,48 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ -/* -*/ - -#ifndef _BEZIEREVAL_H -#define _BEZIEREVAL_H - -void bezierCurveEval(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]); -void bezierCurveEvalDer(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]); -void bezierCurveEvalDerGen(int der, float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retDer[]); - - -void bezierSurfEvalDerGen(int uder, int vder, float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]); - -void bezierSurfEval(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float ret[]); - -void bezierSurfEvalNormal(float u0, float u1, int uorder, float v0, float v1, int vorder, int dimension, float *ctlpoints, int ustride, int vstride, float u, float v, float retNormal[]); - - -#endif diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatch.cc b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatch.cc deleted file mode 100644 index dbab3a1a2..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatch.cc +++ /dev/null @@ -1,206 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include "gluos.h" -#include <stdlib.h> -#include <stdio.h> -#include <assert.h> -#include <GL/glu.h> /*for drawing bzier patch*/ -#include "bezierPatch.h" -#include "bezierEval.h" - -/* - *allocate an instance of bezierPatch. The control points are unknown. But - *the space of this array is allocated with size of - * uorder*vorder*dimension - * - */ -bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension) -{ - bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch)); - assert(ret); - ret->umin = umin; - ret->vmin = vmin; - ret->umax = umax; - ret->vmax = vmax; - ret->uorder = uorder; - ret->vorder = vorder; - ret->dimension = dimension; - ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder); - assert(ret->ctlpoints); - - ret->next = NULL; - - return ret; -} - -bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int uorder, int vorder, int dimension, int ustride, int vstride, float* ctlpoints) -{ - bezierPatch* ret = (bezierPatch*) malloc(sizeof(bezierPatch)); - assert(ret); - ret->umin = umin; - ret->vmin = vmin; - ret->umax = umax; - ret->vmax = vmax; - ret->uorder = uorder; - ret->vorder = vorder; - ret->dimension = dimension; - ret->ctlpoints = (float*) malloc(sizeof(float) * dimension * uorder * vorder); - assert(ret->ctlpoints); - - /*copy the control points there*/ - int the_ustride = vorder * dimension; - int the_vstride = dimension; - for(int i=0; i<uorder; i++) - for(int j=0; j<vorder; j++) - for(int k=0; k<dimension; k++) - ret->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k]; - - ret->next = NULL; - - return ret; -} - -/* - *deallocate the space as allocated by Make - */ -void bezierPatchDelete(bezierPatch *b) -{ - free(b->ctlpoints); - free(b); -} - -/*delete the whole linked list - */ -void bezierPatchDeleteList(bezierPatch *b) -{ - bezierPatch *temp; - while (b != NULL) { - temp = b; - b = b->next; - bezierPatchDelete(temp); - } -} - -bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b) -{ - b->next = list; - return b; -} - -/*print the data stored in this patch*/ -void bezierPatchPrint(bezierPatch *b) -{ - printf("bezierPatch:\n"); - printf("umin,umax=(%f,%f), (vmin, vmax)=(%f,%f)\n", b->umin, b->umax, b->vmin, b->vmax); - printf("uorder=%i, vorder=%i\n", b->uorder, b->vorder); - printf("idmension = %i\n", b->dimension); -} - -/*print the whole list*/ -void bezierPatchPrintList(bezierPatch *list) -{ - bezierPatch* temp; - for(temp=list; temp != NULL; temp = temp->next) - bezierPatchPrint(temp); -} - -void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]) -{ - if( u >= b->umin && u<= b->umax - && v >= b->vmin && v<= b->vmax) - { - - bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); - - } - else if(b->next != NULL) - bezierPatchEval(b->next, u,v, ret); - else - bezierSurfEval(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); -} - -/*the returned normal is normlized - */ -void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]) -{ - bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); - - if( u >= b->umin && u<= b->umax - && v >= b->vmin && v<= b->vmax) - { - bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); - } - else if(b->next != NULL) - bezierPatchEvalNormal(b->next, u,v, ret); - else - bezierSurfEvalNormal(b->umin, b->umax, b->uorder, b->vmin, b->vmax, b->vorder, b->dimension, b->ctlpoints, b->dimension * b->vorder, b->dimension, u, v, ret); - -} - -void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso) -{ - if(bpatch->dimension == 3) - glMap2f(GL_MAP2_VERTEX_3, bpatch->umin, bpatch->umax, 3*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints); - else - glMap2f(GL_MAP2_VERTEX_4, bpatch->umin, bpatch->umax, 4*bpatch->vorder, bpatch->uorder, bpatch->vmin, bpatch->vmax,3, bpatch->vorder, (GLfloat*) bpatch->ctlpoints); - - glMapGrid2f(u_reso, bpatch->umin, bpatch->umax, - v_reso, bpatch->vmin, bpatch->vmax); - glEvalMesh2(GL_LINE, 0, u_reso, 0, v_reso); -} - -void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso) -{ - bezierPatch *temp; -glEnable(GL_LIGHTING); -glEnable(GL_LIGHT0); -glEnable(GL_MAP2_VERTEX_3); -glEnable(GL_AUTO_NORMAL); -glEnable(GL_NORMALIZE); -glColor3f(1,0,0); -#ifdef DEBUG -printf("mapmap\n"); -#endif - - - for(temp = list; temp != NULL; temp = temp->next) - bezierPatchDraw(temp, u_reso, v_reso); -} - - - diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatch.h b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatch.h deleted file mode 100644 index 981183afa..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatch.h +++ /dev/null @@ -1,104 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ -/* -*/ - -#ifndef _BEZIERPATCH_H -#define _BEZIERPATCH_H - -typedef struct bezierPatch{ - float umin, vmin, umax, vmax; - int uorder; /*order= degree + 1*/ - int vorder; - - /* - *the control points are stored in a one dimensional array. - *the surface is defined as: - * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v). - *where P(i,j) are the control points, B_i(.) are Bezier - *basis functions. - *Each control point can have dimension 3 or 4: (x,y,z,w). - *The components of P(i,j) are stored in a one dimensional - *array: - * ctlpoints[] - *in the order of: - * P[0,0], P[0,1], ..., P[0,vorder-1], - * P[1,0], P[1,1], ..., P[1,vorder-1], - * ... - * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1]. - */ - int dimension; - float* ctlpoints; - - /* - *in case we have to manage multiple bezierPatches. - */ - struct bezierPatch *next; - -} bezierPatch; - -#ifdef __cplusplus -extern "C" { -#endif - -bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension); - -bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints); - - -bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b); - -void bezierPatchDelete(bezierPatch *b); - -void bezierPatchDeleteList(bezierPatch *b); - -void bezierPatchPrint(bezierPatch *b); - -void bezierPatchPrintList(bezierPatch *list); - -void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); - -void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]); - -void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); - -void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]); - - -void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso); - -void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso); - -#ifdef __cplusplus -} -#endif - - -#endif diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc deleted file mode 100644 index ac7ff84fc..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc +++ /dev/null @@ -1,610 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include "gluos.h" -#include <stdlib.h> -#include <stdio.h> -#include <assert.h> -#include <GL/gl.h> -#include "bezierEval.h" -#include "bezierPatchMesh.h" - -static int isDegenerate(float A[2], float B[2], float C[2]); - -void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips) -{ - int i,j,k; - k=0; - /*k is the index of the first component of the current vertex*/ - for(i=0; i<num_strips; i++) - { - glBegin(type_array[i]); - for(j=0; j<length_array[i]; j++) - { - glNormal3fv(normal_array+k); - glVertex3fv(vertex_array+k); - k += 3; - } - glEnd(); - } -} - -void bezierPatchMeshListDelDeg(bezierPatchMesh* list) -{ - bezierPatchMesh* temp; - for(temp=list; temp != NULL; temp = temp->next) - { - bezierPatchMeshDelDeg(temp); - } -} - -void bezierPatchMeshListDelete(bezierPatchMesh *list) -{ - if(list == NULL) return; - bezierPatchMeshListDelete(list->next); - bezierPatchMeshDelete(list); -} - - - - -bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list) -{ - bezierPatchMesh* ret=NULL; - bezierPatchMesh* temp; - bezierPatchMesh* nextone; - for(temp = list; temp != NULL; temp = nextone) - { - nextone = temp->next; - ret=bezierPatchMeshListInsert(ret, temp); - } - return ret; -} - -/*maptype is either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 - */ -bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array) -{ - int i,j,k; - int dimension; - int the_ustride; - int the_vstride; - - if(maptype == GL_MAP2_VERTEX_3) dimension = 3; - else if (maptype==GL_MAP2_VERTEX_4) dimension = 4; - else { - fprintf(stderr, "error in inMap2f, maptype=%i is wrong, maptype,map is invalid\n", maptype); - return NULL; - } - - bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh)); - assert(ret); - - ret->bpatch_normal = NULL; - ret->bpatch_color = NULL; - ret->bpatch_texcoord = NULL; - ret->bpatch = bezierPatchMake(umin, vmin, umax, vmax, uorder, vorder, dimension); - - /*copy the control points there*/ - the_ustride = vorder * dimension; - the_vstride = dimension; - for(i=0; i<uorder; i++) - for(j=0; j<vorder; j++) - for(k=0; k<dimension; k++) - ret->bpatch->ctlpoints[i * the_ustride + j*the_vstride+k] = ctlpoints[i*ustride+j*vstride+k]; - - - ret->size_UVarray = size_UVarray; - ret->size_length_array = size_length_array; - ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray); - assert(ret->UVarray); - ret->length_array = (int *)malloc(sizeof(int) * size_length_array); - assert(ret->length_array); - ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array); - assert(ret->type_array); - - ret->index_UVarray = 0; - ret->index_length_array = 0; - - ret->vertex_array = NULL; - ret->normal_array = NULL; - ret->color_array = NULL; - ret->texcoord_array = NULL; - - ret->next = NULL; - return ret; -} - -bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array) -{ - bezierPatchMesh *ret = (bezierPatchMesh*) malloc(sizeof(bezierPatchMesh)); - assert(ret); - - ret->bpatch = NULL; - ret->bpatch_normal = NULL; - ret->bpatch_color = NULL; - ret->bpatch_texcoord = NULL; - - ret->size_UVarray = size_UVarray; - ret->size_length_array = size_length_array; - ret->UVarray = (float*) malloc(sizeof(float) * size_UVarray); - assert(ret->UVarray); - ret->length_array = (int *)malloc(sizeof(int) * size_length_array); - assert(ret->length_array); - ret->type_array = (GLenum *)malloc(sizeof(GLenum) * size_length_array); - assert(ret->type_array); - - ret->index_UVarray = 0; - ret->index_length_array = 0; - - ret->vertex_array = NULL; - ret->normal_array = NULL; - ret->color_array = NULL; - ret->texcoord_array = NULL; - - ret->next = NULL; - return ret; -} - -void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints) -{ - switch(maptype){ - case GL_MAP2_VERTEX_3: - bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); - break; - case GL_MAP2_VERTEX_4: - bpm->bpatch = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4,ustride, vstride, ctlpoints ); - break; - case GL_MAP2_NORMAL: - bpm->bpatch_normal = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); - break; - case GL_MAP2_INDEX: - bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints); - break; - case GL_MAP2_COLOR_4: - bpm->bpatch_color = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints); - break; - case GL_MAP2_TEXTURE_COORD_1: - bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 1, ustride, vstride, ctlpoints); - break; - case GL_MAP2_TEXTURE_COORD_2: - bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 2, ustride, vstride, ctlpoints); - break; - case GL_MAP2_TEXTURE_COORD_3: - bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 3, ustride, vstride, ctlpoints); - break; - case GL_MAP2_TEXTURE_COORD_4: - bpm->bpatch_texcoord = bezierPatchMake2(umin, vmin, umax, vmax, uorder, vorder, 4, ustride, vstride, ctlpoints); - break; - default: - fprintf(stderr, "error in bezierPatchMeshPutPatch, maptype=%i is wrong, maptype,map is invalid\n", maptype); - } -} - - -/*delete everything including the arrays. So if you want to output the - *pointers of the arrays, you should not use this function to deallocate space. - *you should dealocate manually - */ -void bezierPatchMeshDelete(bezierPatchMesh *bpm) -{ - if(bpm->bpatch != NULL) - bezierPatchDelete(bpm->bpatch); - if(bpm->bpatch_normal != NULL) - bezierPatchDelete(bpm->bpatch_normal); - if(bpm->bpatch_color != NULL) - bezierPatchDelete(bpm->bpatch_color); - if(bpm->bpatch_texcoord != NULL) - bezierPatchDelete(bpm->bpatch_texcoord); - - free(bpm->UVarray); - free(bpm->length_array); - free(bpm->vertex_array); - free(bpm->normal_array); - free(bpm->type_array); - free(bpm); -} - -/*begin a strip - *type is the primitive type: - */ -void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type) -{ - bpm->counter = 0; - bpm->type = type; -} - -/*signal the end of the current strip*/ -void bezierPatchMeshEndStrip(bezierPatchMesh *bpm) -{ - int i; - - /*if there are no vertices in this strip, then nothing needs to be done*/ - if(bpm->counter == 0) return; - - /*if the length_array is full, it should be expanded*/ - if(bpm->index_length_array >= bpm->size_length_array) - { - int *temp = (int*) malloc(sizeof(int) * (bpm->size_length_array*2 + 1)); - assert(temp); - GLenum *temp_type = (GLenum*) malloc(sizeof(GLenum) * (bpm->size_length_array*2 + 1)); - assert(temp_type); - /*update the size*/ - bpm->size_length_array = bpm->size_length_array*2 + 1; - - /*copy*/ - for(i=0; i<bpm->index_length_array; i++) - { - temp[i] = bpm->length_array[i]; - temp_type[i] = bpm->type_array[i]; - } - - /*deallocate old array*/ - free(bpm->length_array); - free(bpm->type_array); - - /*point to the new array which is twice as bigger*/ - bpm->length_array = temp; - bpm->type_array = temp_type; - } - bpm->type_array[bpm->index_length_array] = bpm->type; - bpm->length_array[bpm->index_length_array++] = bpm->counter; - -} - -/*insert (u,v) */ -void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v) -{ - int i; - /*if the UVarray is full, it should be expanded*/ - if(bpm->index_UVarray+1 >= bpm->size_UVarray) - { - float *temp = (float*) malloc(sizeof(float) * (bpm->size_UVarray * 2 + 2)); - assert(temp); - - /*update the size*/ - bpm->size_UVarray = bpm->size_UVarray*2 + 2; - - /*copy*/ - for(i=0; i<bpm->index_UVarray; i++) - { - temp[i] = bpm->UVarray[i]; - } - - /*deallocate old array*/ - free(bpm->UVarray); - - /*pointing to the new arrays*/ - bpm->UVarray = temp; - } - /*insert the new UV*/ - bpm->UVarray[bpm->index_UVarray] = u; - bpm->index_UVarray++; - bpm->UVarray[bpm->index_UVarray] = v; - bpm->index_UVarray++; - - /*update counter: one more vertex*/ - bpm->counter++; - - -} - -void bezierPatchMeshPrint(bezierPatchMesh *bpm) -{ - int i; - printf("the bezier patch is\n"); - bezierPatchPrint(bpm->bpatch); - printf("index_length_array= %i\n", bpm->index_length_array); - printf("size_length_array =%i\n", bpm->size_length_array); - printf("index_UVarray =%i\n", bpm->index_UVarray); - printf("size_UVarray =%i\n", bpm->size_UVarray); - printf("UVarray is\n"); - for(i=0; i<bpm->index_UVarray; i++) - printf("%f ", bpm->UVarray[i]); - - printf("length_array is\n"); - for(i=0; i<bpm->index_length_array; i++) - printf("%i ", bpm->length_array[i]); - printf("\n"); - -} - -/*insert a new patch in front of the current linked list and return the new list*/ -bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm) -{ - bpm->next=list; - return bpm; -} - -/*print all the patches*/ -void bezierPatchMeshListPrint(bezierPatchMesh* list) -{ - bezierPatchMesh *temp; - for(temp = list; temp != NULL; temp = temp->next) - { - bezierPatchMeshPrint(temp); - } -} - -int bezierPatchMeshListTotalStrips(bezierPatchMesh* list) -{ - int sum=0; - bezierPatchMesh *temp; - for(temp=list; temp != NULL; temp = temp->next) - { - sum += temp->index_length_array; - } - return sum; -} - -int bezierPatchMeshListTotalVert(bezierPatchMesh* list) -{ - int sum=0; - bezierPatchMesh *temp; - for(temp=list; temp != NULL; temp = temp->next) - { - sum += temp->index_UVarray; - } - return sum/2; -} - -int bezierPatchMeshListNumTriangles(bezierPatchMesh* list) -{ - int sum=0; - bezierPatchMesh* temp; - for(temp=list; temp != NULL; temp = temp->next) - { - sum += bezierPatchMeshNumTriangles(temp); - } - return sum; -} - -int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm) -{ - int i; - int sum=0; - for(i=0; i<bpm->index_length_array; i++) - { - switch(bpm->type_array[i]) - { - case GL_TRIANGLES: - sum += bpm->length_array[i]/3; - break; - case GL_TRIANGLE_FAN: - if(bpm->length_array[i] > 2) - sum += bpm->length_array[i]-2; - break; - case GL_TRIANGLE_STRIP: - if(bpm->length_array[i] > 2) - sum += bpm->length_array[i]-2; - break; - case GL_QUAD_STRIP: - if(bpm->length_array[i]>2) - sum += (bpm->length_array[i]-2); - break; - default: - fprintf(stderr,"error in bezierPatchMeshListNumTriangles, type invalid\n"); - } - } - return sum; -} - -/*delete degenerate triangles*/ -void bezierPatchMeshDelDeg(bezierPatchMesh* bpm) -{ - if(bpm == NULL) return; - int i,j,k; - int *new_length_array; - GLenum *new_type_array; - int index_new_length_array; - float *new_UVarray; - int index_new_UVarray; - - new_length_array = (int*)malloc(sizeof(int) * bpm->index_length_array); - assert(new_length_array); - new_type_array = (GLenum*)malloc(sizeof(GLenum) * bpm->index_length_array); - assert(new_length_array); - new_UVarray = (float*) malloc(sizeof(float) * bpm->index_UVarray); - assert(new_UVarray); - - index_new_length_array = 0; - index_new_UVarray=0; - k=0; - for(i=0; i<bpm->index_length_array; i++){ - - /*(if not degenerate, we have to copy*/ - if( (bpm->length_array[i] != 3) || (!isDegenerate(bpm->UVarray+k, bpm->UVarray+k+2, bpm->UVarray+k+4))) - { - for(j=0; j<2* bpm->length_array[i]; j++) - new_UVarray[index_new_UVarray++] = bpm->UVarray[k++]; - - new_length_array[index_new_length_array] = bpm->length_array[i]; - new_type_array[index_new_length_array] = bpm->type_array[i]; - index_new_length_array++; - } - else - { - k += 6; - } - } - free(bpm->UVarray); - free(bpm->length_array); - free(bpm->type_array); - bpm->UVarray=new_UVarray; - bpm->length_array=new_length_array; - bpm->type_array=new_type_array; - bpm->index_UVarray = index_new_UVarray; - bpm->index_length_array = index_new_length_array; - -} - -/*(u,v) to XYZ - *the xyz and normals are stored in vertex_array, - *and normal_array. the spaces of both are allocated here - */ -void bezierPatchMeshEval(bezierPatchMesh* bpm) -{ - int i,j,k,l; - float u,v; - float u0 = bpm->bpatch->umin; - float u1 = bpm->bpatch->umax; - int uorder = bpm->bpatch->uorder; - float v0 = bpm->bpatch->vmin; - float v1 = bpm->bpatch->vmax; - int vorder = bpm->bpatch->vorder; - int dimension = bpm->bpatch->dimension; - int ustride = dimension * vorder; - int vstride = dimension; - float *ctlpoints = bpm->bpatch->ctlpoints; - - bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3); - assert(bpm->vertex_array); - bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3); - assert(bpm->normal_array); - - k=0; - l=0; - for(i=0; i<bpm->index_length_array; i++) - { - for(j=0; j<bpm->length_array[i]; j++) - { - u = bpm->UVarray[k]; - v = bpm->UVarray[k+1]; - bezierSurfEval(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->vertex_array+l); - bezierSurfEvalNormal(u0,u1,uorder, v0, v1, vorder, dimension, ctlpoints, ustride, vstride, u,v, bpm->normal_array+l); - k += 2; - l += 3; - } - } -} - -void bezierPatchMeshListEval(bezierPatchMesh* list) -{ - bezierPatchMesh* temp; - for(temp = list; temp != NULL; temp = temp->next) - { - bezierPatchMeshEval(temp); - } -} - -void bezierPatchMeshDraw(bezierPatchMesh* bpm) -{ - int i,j,k; - k=0; - /*k is the index of the first component of the current vertex*/ - for(i=0; i<bpm->index_length_array; i++) - { - glBegin(bpm->type_array[i]); - for(j=0; j<bpm->length_array[i]; j++) - { - glNormal3fv(bpm->normal_array+k); - glVertex3fv(bpm->vertex_array+k); - k+= 3; - } - glEnd(); - } -} - -void bezierPatchMeshListDraw(bezierPatchMesh* list) -{ - bezierPatchMesh* temp; - for(temp = list; temp != NULL; temp = temp->next) - { - bezierPatchMeshDraw(temp); - } -} - -void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips) -{ - int i,j,k,l; - bezierPatchMesh *temp; - int total_num_vertices = bezierPatchMeshListTotalVert(list); - (*vertex_array) = (float *) malloc(sizeof(float) * total_num_vertices*3); - assert(*vertex_array); - (*normal_array) = (float *) malloc(sizeof(float) * total_num_vertices*3); - assert(*normal_array); - - *num_strips = bezierPatchMeshListTotalStrips(list); - - *length_array = (int*) malloc(sizeof(int) * (*num_strips)); - assert(*length_array); - - *type_array = (GLenum*) malloc(sizeof(GLenum) * (*num_strips)); - assert(*type_array); - - k=0; - l=0; - for(temp = list; temp != NULL; temp = temp->next) - { - int x=0; - for(i=0; i<temp->index_length_array; i++) - { - for(j=0; j<temp->length_array[i]; j++) - { - (*vertex_array)[k] = temp->vertex_array[x]; - (*vertex_array)[k+1] = temp->vertex_array[x+1]; - (*vertex_array)[k+2] = temp->vertex_array[x+2]; - - (*normal_array)[k] = temp->normal_array[x]; - (*normal_array)[k+1] = temp->normal_array[x+1]; - (*normal_array)[k+2] = temp->normal_array[x+2]; - - x += 3; - k += 3; - } - (*type_array)[l] = temp->type_array[i]; - (*length_array)[l++] = temp->length_array[i]; - } - } -} - - - -static int isDegenerate(float A[2], float B[2], float C[2]) -{ - if( (A[0] == B[0] && A[1]==B[1]) || - (A[0] == C[0] && A[1]==C[1]) || - (B[0] == C[0] && B[1]==C[1]) - ) - return 1; - else - return 0; -} - - - - diff --git a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h b/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h deleted file mode 100644 index ba6868a30..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h +++ /dev/null @@ -1,121 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ -/* -*/ - -#ifndef _BEZIERPATCHMESH_H -#define _BEZIERPATCHMESH_H - -#include <GL/gl.h> -#include "bezierPatch.h" - -typedef struct bezierPatchMesh{ - bezierPatch *bpatch; /*vertex*/ - bezierPatch *bpatch_normal; - bezierPatch *bpatch_texcoord; /*s,t,r,q*/ - bezierPatch *bpatch_color; /*RGBA*/ - - float *UVarray; /*all UV components of all vertices of all strips*/ - int *length_array; /*[i] is the number of vertices in the ith strip*/ - GLenum *type_array; /*[i] is the type of the ith primitive*/ - - /*to support dynamic insertion*/ - int size_UVarray; - int index_UVarray; - int size_length_array; - int index_length_array; - - int counter; /*track the current strip size*/ - GLenum type; /*track the current type: 0: GL_TRIANGLES, 1: GL_TRIANGLE_STRIP*/ - - /*we eventually want to evaluate from (u,v) to (x,y,z) and draw them*/ - float *vertex_array; /*each vertex contains three components*/ - float *normal_array; /*each normal contains three components*/ - float *color_array; - float *texcoord_array; - - /*in case we need a linked list*/ - struct bezierPatchMesh *next; -} bezierPatchMesh; - -#ifdef __cplusplus -extern "C" { -#endif - - - -bezierPatchMesh *bezierPatchMeshMake(int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints, int size_UVarray, int size_length_array); - -/*initilize patches to be null*/ -bezierPatchMesh *bezierPatchMeshMake2(int size_UVarray, int size_length_array); - -void bezierPatchMeshPutPatch(bezierPatchMesh *bpm, int maptype, float umin, float umax, int ustride, int uorder, float vmin, float vmax, int vstride, int vorder, float *ctlpoints); - -void bezierPatchMeshDelete(bezierPatchMesh *bpm); - -void bezierPatchMeshBeginStrip(bezierPatchMesh *bpm, GLenum type); - -void bezierPatchMeshEndStrip(bezierPatchMesh *bpm); - -void bezierPatchMeshInsertUV(bezierPatchMesh *bpm, float u, float v); - -void bezierPatchMeshPrint(bezierPatchMesh *bpm); - -bezierPatchMesh* bezierPatchMeshListInsert(bezierPatchMesh* list, bezierPatchMesh* bpm); - -void bezierPatchMeshListPrint(bezierPatchMesh* list); - -int bezierPatchMeshListTotalStrips(bezierPatchMesh* list); - -int bezierPatchMeshListTotalVert(bezierPatchMesh* list); -int bezierPatchMeshNumTriangles(bezierPatchMesh* bpm); -int bezierPatchMeshListNumTriangles(bezierPatchMesh* list); - -void bezierPatchMeshDelDeg(bezierPatchMesh* bpm); - - -void bezierPatchMeshEval(bezierPatchMesh* bpm); - -void bezierPatchMeshDraw(bezierPatchMesh* bpm); - -void bezierPatchMeshListDraw(bezierPatchMesh* list); -void bezierPatchMeshListEval(bezierPatchMesh* list); -void bezierPatchMeshListCollect(bezierPatchMesh* list, float **vertex_array, float **normal_array, int **length_array, GLenum **type_array, int *num_strips); - -void bezierPatchMeshListDelDeg(bezierPatchMesh* list); -void bezierPatchMeshListDelete(bezierPatchMesh *list); -bezierPatchMesh* bezierPatchMeshListReverse(bezierPatchMesh* list); -void drawStrips(float *vertex_array, float *normal_array, int *length_array, GLenum *type_array, int num_strips); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/mesalib/src/glu/sgi/libnurbs/interface/glcurveval.cc b/mesalib/src/glu/sgi/libnurbs/interface/glcurveval.cc deleted file mode 100644 index b6591dba0..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/glcurveval.cc +++ /dev/null @@ -1,402 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -*/ - -/* - * glcurveval.c++ - * - */ - -/* Polynomial Evaluator Interface */ - -#include "gluos.h" -#include "glimports.h" -#include "glrenderer.h" -#include "glcurveval.h" -#include "nurbsconsts.h" - -OpenGLCurveEvaluator::OpenGLCurveEvaluator(void) -{ - //no default callback functions - beginCallBackN = NULL; - endCallBackN = NULL; - vertexCallBackN = NULL; - normalCallBackN = NULL; - colorCallBackN = NULL; - texcoordCallBackN = NULL; - beginCallBackData = NULL; - endCallBackData = NULL; - vertexCallBackData = NULL; - normalCallBackData = NULL; - colorCallBackData = NULL; - texcoordCallBackData = NULL; - - userData = NULL; - - vertex_flag = 0; - normal_flag = 0; - color_flag = 0; - texcoord_flag = 0; - - em_vertex.uprime = -1.0; - em_normal.uprime = -1.0; - em_color.uprime = -1.0; - em_texcoord.uprime = -1.0; - output_triangles = 0; // don't output triangles by default -} - -OpenGLCurveEvaluator::~OpenGLCurveEvaluator(void) -{ -} - -/* added nonsense to avoid the warning messages at compile time */ -void -OpenGLCurveEvaluator::addMap(CurveMap *m) -{ - m = m; -} - -void -OpenGLCurveEvaluator::range1f(long type, REAL *from, REAL *to) -{ - type = type; - from = from; - to = to; -} - -void -OpenGLCurveEvaluator::domain1f(REAL ulo, REAL uhi) -{ - ulo = ulo; - uhi = uhi; -} - -void -OpenGLCurveEvaluator::bgnline(void) -{ - if(output_triangles) - beginCallBack(GL_LINE_STRIP, userData); - else - glBegin((GLenum) GL_LINE_STRIP); -} - -void -OpenGLCurveEvaluator::endline(void) -{ - if(output_triangles) - endCallBack(userData); - else - glEnd(); -} - -/*--------------------------------------------------------------------------- - * disable - turn off a curve map - *--------------------------------------------------------------------------- - */ -void -OpenGLCurveEvaluator::disable(long type) -{ - glDisable((GLenum) type); -} - -/*--------------------------------------------------------------------------- - * enable - turn on a curve map - *--------------------------------------------------------------------------- - */ -void -OpenGLCurveEvaluator::enable(long type) -{ - glEnable((GLenum) type); -} - -/*------------------------------------------------------------------------- - * mapgrid1f - define a lattice of points with origin and offset - *------------------------------------------------------------------------- - */ -void -OpenGLCurveEvaluator::mapgrid1f(long nu, REAL u0, REAL u1) -{ - if(output_triangles) - { - global_grid_u0 = u0; - global_grid_u1 = u1; - global_grid_nu = (int) nu; - } - else - glMapGrid1f((GLint) nu, (GLfloat) u0, (GLfloat) u1); -} - -/*------------------------------------------------------------------------- - * bgnmap1 - preamble to curve definition and evaluations - *------------------------------------------------------------------------- - */ -void -OpenGLCurveEvaluator::bgnmap1f(long) -{ - if(output_triangles) - { - //initialized so that no maps are set initially - vertex_flag = 0; - normal_flag = 0; - color_flag = 0; - texcoord_flag = 0; - //no need to worry about gl states when doing callback - } - else - glPushAttrib((GLbitfield) GL_EVAL_BIT); -} - -/*------------------------------------------------------------------------- - * endmap1 - postamble to a curve map - *------------------------------------------------------------------------- - */ -void -OpenGLCurveEvaluator::endmap1f(void) -{ - if(output_triangles) - { - - } - else - glPopAttrib(); -} - -/*------------------------------------------------------------------------- - * map1f - pass a desription of a curve map - *------------------------------------------------------------------------- - */ -void -OpenGLCurveEvaluator::map1f( - long type, /* map type */ - REAL ulo, /* lower parametric bound */ - REAL uhi, /* upper parametric bound */ - long stride, /* distance to next point in REALS */ - long order, /* parametric order */ - REAL *pts /* control points */ -) -{ - if(output_triangles) - { - int dimension = 0; - int which = 0; - switch(type){ - case GL_MAP1_VERTEX_3: - which = 0; - dimension = 3; - break; - case GL_MAP1_VERTEX_4: - which=0; - dimension = 4; - break; - case GL_MAP1_INDEX: - which=2; - dimension = 1; - break; - case GL_MAP1_COLOR_4: - which=2; - dimension = 4; - break; - case GL_MAP1_NORMAL: - which=1; - dimension = 3; - break; - case GL_MAP1_TEXTURE_COORD_1: - which=3; - dimension = 1; - break; - case GL_MAP1_TEXTURE_COORD_2: - which=3; - dimension = 2; - break; - - case GL_MAP1_TEXTURE_COORD_3: - which=3; - dimension = 3; - break; - case GL_MAP1_TEXTURE_COORD_4: - which=3; - dimension = 4; - break; - } - inMap1f(which, dimension, ulo, uhi, stride, order, pts); - } - else - glMap1f((GLenum) type, (GLfloat) ulo, (GLfloat) uhi, (GLint) stride, - (GLint) order, (const GLfloat *) pts); -} - -/*------------------------------------------------------------------------- - * mapmesh1f - evaluate a mesh of points on lattice - *------------------------------------------------------------------------- - */ -void OpenGLCurveEvaluator::mapmesh1f(long style, long from, long to) -{ - if(output_triangles) - { - inMapMesh1f((int) from, (int) to); - } - else - { - switch(style) { - default: - case N_MESHFILL: - case N_MESHLINE: - glEvalMesh1((GLenum) GL_LINE, (GLint) from, (GLint) to); - break; - case N_MESHPOINT: - glEvalMesh1((GLenum) GL_POINT, (GLint) from, (GLint) to); - break; - } - } -} - -/*------------------------------------------------------------------------- - * evalpoint1i - evaluate a point on a curve - *------------------------------------------------------------------------- - */ -void OpenGLCurveEvaluator::evalpoint1i(long i) -{ - glEvalPoint1((GLint) i); -} - -/*------------------------------------------------------------------------- - * evalcoord1f - evaluate a point on a curve - *------------------------------------------------------------------------- - */ -void OpenGLCurveEvaluator::evalcoord1f(long, REAL u) -{ - glEvalCoord1f((GLfloat) u); -} - -void -#ifdef _WIN32 -OpenGLCurveEvaluator::putCallBack(GLenum which, void (GLAPIENTRY *fn)()) -#else -OpenGLCurveEvaluator::putCallBack(GLenum which, _GLUfuncptr fn) -#endif -{ - switch(which) - { - case GLU_NURBS_BEGIN: - beginCallBackN = (void (GLAPIENTRY *) (GLenum)) fn; - break; - case GLU_NURBS_END: - endCallBackN = (void (GLAPIENTRY *) (void)) fn; - break; - case GLU_NURBS_VERTEX: - vertexCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn; - break; - case GLU_NURBS_NORMAL: - normalCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn; - break; - case GLU_NURBS_COLOR: - colorCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn; - break; - case GLU_NURBS_TEXTURE_COORD: - texcoordCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn; - break; - case GLU_NURBS_BEGIN_DATA: - beginCallBackData = (void (GLAPIENTRY *) (GLenum, void*)) fn; - break; - case GLU_NURBS_END_DATA: - endCallBackData = (void (GLAPIENTRY *) (void*)) fn; - break; - case GLU_NURBS_VERTEX_DATA: - vertexCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn; - break; - case GLU_NURBS_NORMAL_DATA: - normalCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn; - break; - case GLU_NURBS_COLOR_DATA: - colorCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn; - break; - case GLU_NURBS_TEXTURE_COORD_DATA: - texcoordCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn; - break; - } -} - -void -OpenGLCurveEvaluator::beginCallBack(GLenum which, void *data) -{ - if(beginCallBackData) - beginCallBackData(which, data); - else if(beginCallBackN) - beginCallBackN(which); -} - -void -OpenGLCurveEvaluator::endCallBack(void *data) -{ - if(endCallBackData) - endCallBackData(data); - else if(endCallBackN) - endCallBackN(); -} - -void -OpenGLCurveEvaluator::vertexCallBack(const GLfloat *vert, void* data) -{ - if(vertexCallBackData) - vertexCallBackData(vert, data); - else if(vertexCallBackN) - vertexCallBackN(vert); -} - - -void -OpenGLCurveEvaluator::normalCallBack(const GLfloat *normal, void* data) -{ - if(normalCallBackData) - normalCallBackData(normal, data); - else if(normalCallBackN) - normalCallBackN(normal); -} - -void -OpenGLCurveEvaluator::colorCallBack(const GLfloat *color, void* data) -{ - if(colorCallBackData) - colorCallBackData(color, data); - else if(colorCallBackN) - colorCallBackN(color); -} - -void -OpenGLCurveEvaluator::texcoordCallBack(const GLfloat *texcoord, void* data) -{ - if(texcoordCallBackData) - texcoordCallBackData(texcoord, data); - else if(texcoordCallBackN) - texcoordCallBackN(texcoord); -} diff --git a/mesalib/src/glu/sgi/libnurbs/interface/glcurveval.h b/mesalib/src/glu/sgi/libnurbs/interface/glcurveval.h deleted file mode 100644 index 8fa493034..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/glcurveval.h +++ /dev/null @@ -1,157 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -/* - * glcurveval.h - * - */ - -#ifndef __gluglcurveval_h_ -#define __gluglcurveval_h_ - -#include "gluos.h" -#include <GL/gl.h> -#include <GL/glu.h> -#include "basiccrveval.h" - -class CurveMap; - -/*for internal evaluator callback stuff*/ -#ifndef IN_MAX_BEZIER_ORDER -#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/ -#endif - -#ifndef IN_MAX_DIMENSION -#define IN_MAX_DIMENSION 4 -#endif - -typedef struct curveEvalMachine{ - REAL uprime; //cached previously evaluated uprime - int k; //the dimension - REAL u1; - REAL u2; - int ustride; - int uorder; - REAL ctlpoints[IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION]; - REAL ucoeff[IN_MAX_BEZIER_ORDER];//cache the polynomial values -} curveEvalMachine; - -class OpenGLCurveEvaluator : public BasicCurveEvaluator { -public: - OpenGLCurveEvaluator(void); - virtual ~OpenGLCurveEvaluator(void); - void range1f(long, REAL *, REAL *); - void domain1f(REAL, REAL); - void addMap(CurveMap *); - - void enable(long); - void disable(long); - void bgnmap1f(long); - void map1f(long, REAL, REAL, long, long, REAL *); - void mapgrid1f(long, REAL, REAL); - void mapmesh1f(long, long, long); - void evalpoint1i(long); - void evalcoord1f(long, REAL); - void endmap1f(void); - - void bgnline(void); - void endline(void); - - void put_vertices_call_back(int flag) - { - output_triangles = flag; - } -#ifdef _WIN32 - void putCallBack(GLenum which, void (GLAPIENTRY *fn)() ); -#else - void putCallBack(GLenum which, _GLUfuncptr fn ); -#endif - void set_callback_userData(void *data) - { - userData = data; - } - -/*------------------begin for curveEvalMachine------------*/ -curveEvalMachine em_vertex; -curveEvalMachine em_normal; -curveEvalMachine em_color; -curveEvalMachine em_texcoord; -int vertex_flag; //whether there is a vertex map or not -int normal_flag; //whether there is a normal map or not -int color_flag; //whether there is a color map or not -int texcoord_flag; //whether there is a texture map or not - -REAL global_grid_u0; -REAL global_grid_u1; -int global_grid_nu; - -void inMap1f(int which, //0: vert, 1: norm, 2: color, 3: tex - int dimension, - REAL ulower, - REAL uupper, - int ustride, - int uorder, - REAL *ctlpoints); - -void inPreEvaluate(int order, REAL vprime, REAL *coeff); -void inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint); -void inDoEvalCoord1(REAL u); -void inMapMesh1f(int umin, int umax); - -void (GLAPIENTRY *beginCallBackN) (GLenum type); -void (GLAPIENTRY *endCallBackN) (void); -void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert); -void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal); -void (GLAPIENTRY *colorCallBackN) (const GLfloat *color); -void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord); - -void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data); -void (GLAPIENTRY *endCallBackData) (void* data); -void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data); -void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data); -void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data); -void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data); - -void* userData; //the opaque pointer for Data callback functions -void beginCallBack(GLenum type, void* data); -void endCallBack(void* data); -void vertexCallBack(const GLfloat *vert, void *data); -void normalCallBack(const GLfloat *normal, void* data); -void colorCallBack(const GLfloat *color, void* data); -void texcoordCallBack(const GLfloat *texcoord, void* data); - - -/*------------------end for curveEvalMachine------------*/ - -private: - int output_triangles; //true 1; false 0 -}; - -#endif /* __gluglcurveval_h_ */ diff --git a/mesalib/src/glu/sgi/libnurbs/interface/glimports.h b/mesalib/src/glu/sgi/libnurbs/interface/glimports.h deleted file mode 100644 index 6e69feb40..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/glimports.h +++ /dev/null @@ -1,42 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -/* - * glimports.h - * - */ - -#ifndef __gluimports_h_ -#define __gluimports_h_ - -#include "mystdlib.h" -#include "mystdio.h" - -#endif /* __gluimports_h_ */ diff --git a/mesalib/src/glu/sgi/libnurbs/interface/glinterface.cc b/mesalib/src/glu/sgi/libnurbs/interface/glinterface.cc deleted file mode 100644 index ba64bcd2d..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/glinterface.cc +++ /dev/null @@ -1,469 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include "gluos.h" -#include <GL/gl.h> -#include <GL/glu.h> -#include <stdio.h> -#include "glimports.h" -#include "glrenderer.h" -#include "nurbsconsts.h" - -//#define DOWN_LOAD_NURBS -#ifdef DOWN_LOAD_NURBS - -#include "oglTrimNurbs.h" -static int surfcount = 0; -static oglTrimNurbs* otn = NULL; -nurbSurf* tempNurb = NULL; -oglTrimLoops* tempTrim = NULL; -#endif - - -//for LOD -extern "C" {void glu_LOD_eval_list(GLUnurbs *nurb, int level);} - -void glu_LOD_eval_list(GLUnurbs *nurb, int level) -{ - nurb->LOD_eval_list(level); -} - -GLUnurbs * GLAPIENTRY -gluNewNurbsRenderer(void) -{ - GLUnurbs *t; - - t = new GLUnurbs(); - return t; -} - -void GLAPIENTRY -gluDeleteNurbsRenderer(GLUnurbs *r) -{ - delete r; -} - -extern "C" -void GLAPIENTRY - -gluDeleteNurbsTessellatorEXT(GLUnurbsObj *r) -{ - delete r; -} - -void GLAPIENTRY -gluBeginSurface(GLUnurbs *r) -{ -#ifdef DOWN_LOAD_NURBS -surfcount++; -tempTrim = OTL_make(10,10); -#endif - r->bgnsurface(0); -} - -void GLAPIENTRY -gluBeginCurve(GLUnurbs *r) -{ - r->bgncurve(0); -} - -void GLAPIENTRY -gluEndCurve(GLUnurbs *r) -{ - r->endcurve(); -} - -void GLAPIENTRY -gluEndSurface(GLUnurbs *r) -{ -#ifdef DOWN_LOAD_NURBS -if(surfcount == 1) - otn = OTN_make(1); -OTN_insert(otn, tempNurb, tempTrim); -if(surfcount >= 1) -{ -#ifdef DEBUG -printf("write file\n"); -#endif -OTN_write(otn, "out.otn"); - -} -#endif - - r->endsurface(); -} - -void GLAPIENTRY -gluBeginTrim(GLUnurbs *r) -{ -#ifdef DOWN_LOAD_NURBS -OTL_bgnTrim(tempTrim); -#endif - - r->bgntrim(); -} - -void GLAPIENTRY -gluEndTrim(GLUnurbs *r) -{ -#ifdef DOWN_LOAD_NURBS -OTL_endTrim(tempTrim); -#endif - r->endtrim(); -} - -void GLAPIENTRY -gluPwlCurve(GLUnurbs *r, GLint count, INREAL array[], - GLint stride, GLenum type) -{ -#ifdef DOWN_LOAD_NURBS -OTL_pwlCurve(tempTrim, count, array, stride, type); -#endif - - int realType; - switch(type) { - case GLU_MAP1_TRIM_2: - realType = N_P2D; - break; - case GLU_MAP1_TRIM_3: - realType = N_P2DR; - break; - default: - realType = type; - break; - } - r->pwlcurve(count, array, sizeof(INREAL) * stride, realType); -} - -void GLAPIENTRY -gluNurbsCurve(GLUnurbs *r, GLint nknots, INREAL knot[], GLint stride, - INREAL ctlarray[], GLint order, GLenum type) -{ -#ifdef DOWN_LOAD_NURBS -OTL_nurbsCurve(tempTrim, nknots, knot, stride, ctlarray, order, type); -#endif - - int realType; - - switch(type) { - case GLU_MAP1_TRIM_2: - realType = N_P2D; - break; - case GLU_MAP1_TRIM_3: - realType = N_P2DR; - break; - default: - realType = type; - break; - } - - r->nurbscurve(nknots, knot, sizeof(INREAL) * stride, ctlarray, order, - realType); -} - -void GLAPIENTRY -gluNurbsSurface(GLUnurbs *r, GLint sknot_count, GLfloat *sknot, - GLint tknot_count, GLfloat *tknot, - GLint s_stride, GLint t_stride, - GLfloat *ctlarray, GLint sorder, GLint torder, - GLenum type) -{ -#ifdef DOWN_LOAD_NURBS - { - int dimension; - switch(type){ - case GL_MAP2_VERTEX_3: - dimension = 3; - break; - case GL_MAP2_VERTEX_4: - dimension = 4; - break; - default: - fprintf(stderr, "error in glinterface.c++, type no implemented\n"); - exit(1); - } -tempNurb = nurbSurfMake(sknot_count, sknot, - tknot_count, tknot, - sorder, torder, - dimension, - ctlarray, - s_stride, t_stride); - - } -#endif - - r->nurbssurface(sknot_count, sknot, tknot_count, tknot, - sizeof(INREAL) * s_stride, sizeof(INREAL) * t_stride, - ctlarray, sorder, torder, type); -} - -void GLAPIENTRY -gluLoadSamplingMatrices(GLUnurbs *r, const GLfloat modelMatrix[16], - const GLfloat projMatrix[16], - const GLint viewport[4]) -{ - r->useGLMatrices(modelMatrix, projMatrix, viewport); -} - -void GLAPIENTRY -gluNurbsProperty(GLUnurbs *r, GLenum property, GLfloat value) -{ - GLfloat nurbsValue; - - switch (property) { - case GLU_AUTO_LOAD_MATRIX: - r->setautoloadmode(value); - return; - - case GLU_CULLING: - if (value != 0.0) { - nurbsValue = N_CULLINGON; - } else { - nurbsValue = N_NOCULLING; - } - r->setnurbsproperty(GL_MAP2_VERTEX_3, N_CULLING, nurbsValue); - r->setnurbsproperty(GL_MAP2_VERTEX_4, N_CULLING, nurbsValue); - r->setnurbsproperty(GL_MAP1_VERTEX_3, N_CULLING, nurbsValue); - r->setnurbsproperty(GL_MAP1_VERTEX_4, N_CULLING, nurbsValue); - return; - - case GLU_SAMPLING_METHOD: - if (value == GLU_PATH_LENGTH) { - nurbsValue = N_PATHLENGTH; - } else if (value == GLU_PARAMETRIC_ERROR) { - nurbsValue = N_PARAMETRICDISTANCE; - } else if (value == GLU_DOMAIN_DISTANCE) { - nurbsValue = N_DOMAINDISTANCE; - r->set_is_domain_distance_sampling(1); //optimzing untrimmed case - - } else if (value == GLU_OBJECT_PARAMETRIC_ERROR) { - nurbsValue = N_OBJECTSPACE_PARA; - r->setautoloadmode( 0.0 ); - r->setSamplingMatrixIdentity(); - } else if (value == GLU_OBJECT_PATH_LENGTH) { - nurbsValue = N_OBJECTSPACE_PATH; - r->setautoloadmode( 0.0 ); - r->setSamplingMatrixIdentity(); - } else { - r->postError(GLU_INVALID_VALUE); - return; - } - - r->setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, nurbsValue); - r->setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMETHOD, nurbsValue); - r->setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMETHOD, nurbsValue); - r->setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMETHOD, nurbsValue); - return; - - case GLU_SAMPLING_TOLERANCE: - r->setnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, value); - r->setnurbsproperty(GL_MAP2_VERTEX_4, N_PIXEL_TOLERANCE, value); - r->setnurbsproperty(GL_MAP1_VERTEX_3, N_PIXEL_TOLERANCE, value); - r->setnurbsproperty(GL_MAP1_VERTEX_4, N_PIXEL_TOLERANCE, value); - return; - - case GLU_PARAMETRIC_TOLERANCE: - r->setnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, value); - r->setnurbsproperty(GL_MAP2_VERTEX_4, N_ERROR_TOLERANCE, value); - r->setnurbsproperty(GL_MAP1_VERTEX_3, N_ERROR_TOLERANCE, value); - r->setnurbsproperty(GL_MAP1_VERTEX_4, N_ERROR_TOLERANCE, value); - return; - - - case GLU_DISPLAY_MODE: - - if (value == GLU_FILL) { - nurbsValue = N_FILL; - } else if (value == GLU_OUTLINE_POLYGON) { - nurbsValue = N_OUTLINE_POLY; - } else if (value == GLU_OUTLINE_PATCH) { - nurbsValue = N_OUTLINE_PATCH; - } else { - r->postError(GLU_INVALID_VALUE); - return; - } - r->setnurbsproperty(N_DISPLAY, nurbsValue); - - break; - - case GLU_U_STEP: - r->setnurbsproperty(GL_MAP1_VERTEX_3, N_S_STEPS, value); - r->setnurbsproperty(GL_MAP1_VERTEX_4, N_S_STEPS, value); - r->setnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, value); - r->setnurbsproperty(GL_MAP2_VERTEX_4, N_S_STEPS, value); - - //added for optimizing untrimmed case - r->set_domain_distance_u_rate(value); - break; - - case GLU_V_STEP: - r->setnurbsproperty(GL_MAP1_VERTEX_3, N_T_STEPS, value); - r->setnurbsproperty(GL_MAP1_VERTEX_4, N_T_STEPS, value); - r->setnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, value); - r->setnurbsproperty(GL_MAP2_VERTEX_4, N_T_STEPS, value); - - //added for optimizing untrimmed case - r->set_domain_distance_v_rate(value); - break; - - case GLU_NURBS_MODE: - if(value == GLU_NURBS_RENDERER) - r->put_callbackFlag(0); - else if(value == GLU_NURBS_TESSELLATOR) - r->put_callbackFlag(1); - else - r->postError(GLU_INVALID_ENUM); - break; - - default: - r->postError(GLU_INVALID_ENUM); - return; - } -} - -void GLAPIENTRY -gluGetNurbsProperty(GLUnurbs *r, GLenum property, GLfloat *value) -{ - GLfloat nurbsValue; - - switch(property) { - case GLU_AUTO_LOAD_MATRIX: - if (r->getautoloadmode()) { - *value = GL_TRUE; - } else { - *value = GL_FALSE; - } - break; - case GLU_CULLING: - r->getnurbsproperty(GL_MAP2_VERTEX_3, N_CULLING, &nurbsValue); - if (nurbsValue == N_CULLINGON) { - *value = GL_TRUE; - } else { - *value = GL_FALSE; - } - break; - case GLU_SAMPLING_METHOD: - r->getnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, value); - if(*value == N_PATHLENGTH) - *value = GLU_PATH_LENGTH; - else if(*value == N_PARAMETRICDISTANCE) - *value = GLU_PARAMETRIC_ERROR; - else if(*value == N_DOMAINDISTANCE) - *value = GLU_DOMAIN_DISTANCE; - else if(*value == N_OBJECTSPACE_PATH) - *value = GLU_OBJECT_PATH_LENGTH; - else if(*value == N_OBJECTSPACE_PARA) - *value = GLU_OBJECT_PARAMETRIC_ERROR; - break; - case GLU_SAMPLING_TOLERANCE: - r->getnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, value); - break; - case GLU_PARAMETRIC_TOLERANCE: - r->getnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, value); - break; - - case GLU_U_STEP: - r->getnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, value); - break; - case GLU_V_STEP: - r->getnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, value); - break; - case GLU_DISPLAY_MODE: - r->getnurbsproperty(N_DISPLAY, &nurbsValue); - if (nurbsValue == N_FILL) { - *value = GLU_FILL; - } else if (nurbsValue == N_OUTLINE_POLY) { - *value = GLU_OUTLINE_POLYGON; - } else { - *value = GLU_OUTLINE_PATCH; - } - break; - - case GLU_NURBS_MODE: - if(r->is_callback()) - *value = GLU_NURBS_TESSELLATOR; - else - *value = GLU_NURBS_RENDERER; - break; - - default: - r->postError(GLU_INVALID_ENUM); - return; - } -} - -extern "C" void GLAPIENTRY -gluNurbsCallback(GLUnurbs *r, GLenum which, _GLUfuncptr fn ) -{ - switch (which) { - case GLU_NURBS_BEGIN: - case GLU_NURBS_END: - case GLU_NURBS_VERTEX: - case GLU_NURBS_NORMAL: - case GLU_NURBS_TEXTURE_COORD: - case GLU_NURBS_COLOR: - case GLU_NURBS_BEGIN_DATA: - case GLU_NURBS_END_DATA: - case GLU_NURBS_VERTEX_DATA: - case GLU_NURBS_NORMAL_DATA: - case GLU_NURBS_TEXTURE_COORD_DATA: - case GLU_NURBS_COLOR_DATA: - r->putSurfCallBack(which, fn); - break; - - case GLU_NURBS_ERROR: - r->errorCallback = (void (APIENTRY *)( GLenum e )) fn; - break; - default: - r->postError(GLU_INVALID_ENUM); - return; - } -} - -extern "C" -void GLAPIENTRY -gluNurbsCallbackDataEXT(GLUnurbs* r, void* userData) -{ - r->setNurbsCallbackData(userData); -} - -extern "C" -void GLAPIENTRY -gluNurbsCallbackData(GLUnurbs* r, void* userData) -{ - gluNurbsCallbackDataEXT(r,userData); -} diff --git a/mesalib/src/glu/sgi/libnurbs/interface/glrenderer.cc b/mesalib/src/glu/sgi/libnurbs/interface/glrenderer.cc deleted file mode 100644 index 17123fbc6..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/glrenderer.cc +++ /dev/null @@ -1,301 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include "gluos.h" -#include "glimports.h" -#include "glrenderer.h" - -GLUnurbs::GLUnurbs() - : NurbsTessellator(curveEvaluator, surfaceEvaluator) -{ - redefineMaps(); - defineMap(GL_MAP2_NORMAL, 0, 3); - defineMap(GL_MAP1_NORMAL, 0, 3); - defineMap(GL_MAP2_TEXTURE_COORD_1, 0, 1); - defineMap(GL_MAP1_TEXTURE_COORD_1, 0, 1); - defineMap(GL_MAP2_TEXTURE_COORD_2, 0, 2); - defineMap(GL_MAP1_TEXTURE_COORD_2, 0, 2); - defineMap(GL_MAP2_TEXTURE_COORD_3, 0, 3); - defineMap(GL_MAP1_TEXTURE_COORD_3, 0, 3); - defineMap(GL_MAP2_TEXTURE_COORD_4, 1, 4); - defineMap(GL_MAP1_TEXTURE_COORD_4, 1, 4); - defineMap(GL_MAP2_VERTEX_4, 1, 4); - defineMap(GL_MAP1_VERTEX_4, 1, 4); - defineMap(GL_MAP2_VERTEX_3, 0, 3); - defineMap(GL_MAP1_VERTEX_3, 0, 3); - defineMap(GL_MAP2_COLOR_4, 0, 4); - defineMap(GL_MAP1_COLOR_4, 0, 4); - defineMap(GL_MAP2_INDEX, 0, 1); - defineMap(GL_MAP1_INDEX, 0, 1); - - setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMETHOD, (float) N_PATHLENGTH); - setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMETHOD, (float) N_PATHLENGTH); - setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMETHOD, (float) N_PATHLENGTH); - setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMETHOD, (float) N_PATHLENGTH); - - setnurbsproperty(GL_MAP1_VERTEX_3, N_PIXEL_TOLERANCE, (float) 50.0); - setnurbsproperty(GL_MAP1_VERTEX_4, N_PIXEL_TOLERANCE, (float) 50.0); - setnurbsproperty(GL_MAP2_VERTEX_3, N_PIXEL_TOLERANCE, (float) 50.0); - setnurbsproperty(GL_MAP2_VERTEX_4, N_PIXEL_TOLERANCE, (float) 50.0); - - setnurbsproperty(GL_MAP1_VERTEX_3, N_ERROR_TOLERANCE, (float) 0.50); - setnurbsproperty(GL_MAP1_VERTEX_4, N_ERROR_TOLERANCE, (float) 0.50); - setnurbsproperty(GL_MAP2_VERTEX_3, N_ERROR_TOLERANCE, (float) 0.50); - setnurbsproperty(GL_MAP2_VERTEX_4, N_ERROR_TOLERANCE, (float) 0.50); - - setnurbsproperty(GL_MAP1_VERTEX_3, N_S_STEPS, (float) 100.0); - setnurbsproperty(GL_MAP1_VERTEX_4, N_S_STEPS, (float) 100.0); - setnurbsproperty(GL_MAP2_VERTEX_3, N_S_STEPS, (float) 100.0); - setnurbsproperty(GL_MAP2_VERTEX_4, N_S_STEPS, (float) 100.0); - - //added for optimizing untrimmed case - set_domain_distance_u_rate(100.0); - - setnurbsproperty(GL_MAP1_VERTEX_3, N_T_STEPS, (float) 100.0); - setnurbsproperty(GL_MAP1_VERTEX_4, N_T_STEPS, (float) 100.0); - setnurbsproperty(GL_MAP2_VERTEX_3, N_T_STEPS, (float) 100.0); - setnurbsproperty(GL_MAP2_VERTEX_4, N_T_STEPS, (float) 100.0); - - //added for optimizing untrimmed case - set_domain_distance_v_rate(100.0); - set_is_domain_distance_sampling(0); //since the default is path_length - - //default autoloadmode is true - autoloadmode = 1; - - //default callbackFlag is 0 - callbackFlag = 0; - - errorCallback = NULL; -} - -void -GLUnurbs::bgnrender(void) -{ - if (autoloadmode) { - loadGLMatrices(); - } -} - -void -GLUnurbs::endrender(void) -{ -} - -void -GLUnurbs::errorHandler(int i) -{ - int gluError; - - gluError = i + (GLU_NURBS_ERROR1 - 1); - postError( gluError ); -} - -void -GLUnurbs::loadGLMatrices(void) -{ - GLfloat vmat[4][4]; - GLint viewport[4]; - - grabGLMatrix((GLfloat (*)[4]) vmat); - loadCullingMatrix((GLfloat (*)[4]) vmat); - ::glGetIntegerv((GLenum) GL_VIEWPORT, (GLint *) viewport); - loadSamplingMatrix((const GLfloat (*)[4]) vmat, (const GLint *) viewport); -} - -void -GLUnurbs::useGLMatrices(const GLfloat modelMatrix[16], - const GLfloat projMatrix[16], - const GLint viewport[4]) -{ - GLfloat vmat[4][4]; - - multmatrix4d(vmat, (const GLfloat (*)[4]) modelMatrix, - (const GLfloat (*)[4]) projMatrix); - loadCullingMatrix((GLfloat (*)[4]) vmat); - loadSamplingMatrix((const GLfloat (*)[4]) vmat, (const GLint *) viewport); -} - -/*-------------------------------------------------------------------------- - * grabGLMatrix - *-------------------------------------------------------------------------- - */ - -void -GLUnurbs::grabGLMatrix(GLfloat vmat[4][4]) -{ - GLfloat m1[4][4], m2[4][4]; - - ::glGetFloatv((GLenum) GL_MODELVIEW_MATRIX, (GLfloat *) &(m1[0][0])); - ::glGetFloatv((GLenum) GL_PROJECTION_MATRIX, (GLfloat *) &(m2[0][0])); - multmatrix4d((GLfloat (*)[4]) vmat, - (const GLfloat (*)[4]) m1, (const GLfloat (*)[4]) m2); -} - -//for object space tesselation: view independent -void -GLUnurbs::setSamplingMatrixIdentity( void ) -{ - INREAL smat[4][4] = { - {1,0,0,0}, - {0,1,0,0}, - {0,0,1,0}, - {0,0,0,1} - }; - const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]); - const long cstride = 1; - - setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, - cstride); - setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, - cstride); - setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, - cstride); - setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, - cstride); -} - - -void -GLUnurbs::loadSamplingMatrix(const GLfloat vmat[4][4], - const GLint viewport[4]) -{ - - /* rescale the mapping to correspond to pixels in x/y */ - REAL xsize = 0.5 * (REAL) (viewport[2]); - REAL ysize = 0.5 * (REAL) (viewport[3]); - - INREAL smat[4][4]; - smat[0][0] = vmat[0][0] * xsize; - smat[1][0] = vmat[1][0] * xsize; - smat[2][0] = vmat[2][0] * xsize; - smat[3][0] = vmat[3][0] * xsize; - - smat[0][1] = vmat[0][1] * ysize; - smat[1][1] = vmat[1][1] * ysize; - smat[2][1] = vmat[2][1] * ysize; - smat[3][1] = vmat[3][1] * ysize; - - smat[0][2] = 0.0; - smat[1][2] = 0.0; - smat[2][2] = 0.0; - smat[3][2] = 0.0; - - smat[0][3] = vmat[0][3]; - smat[1][3] = vmat[1][3]; - smat[2][3] = vmat[2][3]; - smat[3][3] = vmat[3][3]; - - const long rstride = sizeof(smat[0]) / sizeof(smat[0][0]); - const long cstride = 1; - - setnurbsproperty(GL_MAP1_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, - cstride); - setnurbsproperty(GL_MAP1_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, - cstride); - setnurbsproperty(GL_MAP2_VERTEX_3, N_SAMPLINGMATRIX, &smat[0][0], rstride, - cstride); - setnurbsproperty(GL_MAP2_VERTEX_4, N_SAMPLINGMATRIX, &smat[0][0], rstride, - cstride); -} - -void -GLUnurbs::loadCullingMatrix(GLfloat vmat[4][4]) -{ - INREAL cmat[4][4]; - - cmat[0][0] = vmat[0][0]; - cmat[0][1] = vmat[0][1]; - cmat[0][2] = vmat[0][2]; - cmat[0][3] = vmat[0][3]; - - cmat[1][0] = vmat[1][0]; - cmat[1][1] = vmat[1][1]; - cmat[1][2] = vmat[1][2]; - cmat[1][3] = vmat[1][3]; - - cmat[2][0] = vmat[2][0]; - cmat[2][1] = vmat[2][1]; - cmat[2][2] = vmat[2][2]; - cmat[2][3] = vmat[2][3]; - - cmat[3][0] = vmat[3][0]; - cmat[3][1] = vmat[3][1]; - cmat[3][2] = vmat[3][2]; - cmat[3][3] = vmat[3][3]; - - const long rstride = sizeof(cmat[0]) / sizeof(cmat[0][0]); - const long cstride = 1; - - setnurbsproperty(GL_MAP2_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride, - cstride); - setnurbsproperty(GL_MAP2_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride, - cstride); - //added for curves by zl - setnurbsproperty(GL_MAP1_VERTEX_3, N_CULLINGMATRIX, &cmat[0][0], rstride, - cstride); - setnurbsproperty(GL_MAP1_VERTEX_4, N_CULLINGMATRIX, &cmat[0][0], rstride, - cstride); -} - -/*--------------------------------------------------------------------- - * A = B * MAT ; transform a 4d vector through a 4x4 matrix - *--------------------------------------------------------------------- - */ -void -GLUnurbs::transform4d(GLfloat A[4], GLfloat B[4], GLfloat mat[4][4]) -{ - - A[0] = B[0]*mat[0][0] + B[1]*mat[1][0] + B[2]*mat[2][0] + B[3]*mat[3][0]; - A[1] = B[0]*mat[0][1] + B[1]*mat[1][1] + B[2]*mat[2][1] + B[3]*mat[3][1]; - A[2] = B[0]*mat[0][2] + B[1]*mat[1][2] + B[2]*mat[2][2] + B[3]*mat[3][2]; - A[3] = B[0]*mat[0][3] + B[1]*mat[1][3] + B[2]*mat[2][3] + B[3]*mat[3][3]; -} - -/*--------------------------------------------------------------------- - * new = [left][right] ; multiply two matrices together - *--------------------------------------------------------------------- - */ -void -GLUnurbs::multmatrix4d (GLfloat n[4][4], const GLfloat left[4][4], - const GLfloat right[4][4]) -{ - transform4d ((GLfloat *) n[0],(GLfloat *) left[0],(GLfloat (*)[4]) right); - transform4d ((GLfloat *) n[1],(GLfloat *) left[1],(GLfloat (*)[4]) right); - transform4d ((GLfloat *) n[2],(GLfloat *) left[2],(GLfloat (*)[4]) right); - transform4d ((GLfloat *) n[3],(GLfloat *) left[3],(GLfloat (*)[4]) right); -} diff --git a/mesalib/src/glu/sgi/libnurbs/interface/glrenderer.h b/mesalib/src/glu/sgi/libnurbs/interface/glrenderer.h deleted file mode 100644 index 3b72d44d1..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/glrenderer.h +++ /dev/null @@ -1,146 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -/* - * glrenderer.h - * - */ - -#ifndef __gluglrenderer_h_ -#define __gluglrenderer_h_ - -#include <GL/gl.h> -#include <GL/glu.h> -#include "nurbstess.h" -#include "glsurfeval.h" -#include "glcurveval.h" - -extern "C" { - typedef void (APIENTRY *errorCallbackType)( GLenum ); -} - -class GLUnurbs : public NurbsTessellator { - -public: - GLUnurbs( void ); - void loadGLMatrices( void ); - void useGLMatrices( const GLfloat modelMatrix[16], - const GLfloat projMatrix[16], - const GLint viewport[4] ); - void setSamplingMatrixIdentity( void ); - - void errorHandler( int ); - void bgnrender( void ); - void endrender( void ); - void setautoloadmode( INREAL value ) - { - - if (value) autoloadmode = GL_TRUE; - else autoloadmode = GL_FALSE; - - } - GLboolean getautoloadmode( void ) { return autoloadmode; } - - errorCallbackType errorCallback; - void postError( int which ) - { if (errorCallback) (errorCallback)( (GLenum)which ); } -#ifdef _WIN32 - void putSurfCallBack(GLenum which, void (GLAPIENTRY *fn)() ) -#else - void putSurfCallBack(GLenum which, _GLUfuncptr fn ) -#endif - { - curveEvaluator.putCallBack(which, fn); - surfaceEvaluator.putCallBack(which, fn); - } - - int get_vertices_call_back() - { - return surfaceEvaluator.get_vertices_call_back(); - } - - void put_vertices_call_back(int flag) - { - surfaceEvaluator.put_vertices_call_back(flag); - } - - int get_callback_auto_normal() - { - return surfaceEvaluator.get_callback_auto_normal(); - } - - void put_callback_auto_normal(int flag) - { - surfaceEvaluator.put_callback_auto_normal(flag); - } - - void setNurbsCallbackData(void* userData) - { - curveEvaluator.set_callback_userData(userData); - surfaceEvaluator.set_callback_userData(userData); - } - - - //for LOD - void LOD_eval_list(int level) - { - surfaceEvaluator.LOD_eval_list(level); - } - - //NEWCALLBACK - int is_callback() - { - return callbackFlag; - } - void put_callbackFlag(int flag) - { - callbackFlag = flag; - surfaceEvaluator.put_vertices_call_back(flag); - curveEvaluator.put_vertices_call_back(flag); - } - -private: - GLboolean autoloadmode; - OpenGLSurfaceEvaluator surfaceEvaluator; - OpenGLCurveEvaluator curveEvaluator; - - void loadSamplingMatrix( const GLfloat vmat[4][4], - const GLint viewport[4] ); - void loadCullingMatrix( GLfloat vmat[4][4] ); - static void grabGLMatrix( GLfloat vmat[4][4] ); - static void transform4d( GLfloat A[4], GLfloat B[4], - GLfloat mat[4][4] ); - static void multmatrix4d( GLfloat n[4][4], const GLfloat left[4][4], - const GLfloat right[4][4] ); - - int callbackFlag; -}; - -#endif /* __gluglrenderer_h_ */ diff --git a/mesalib/src/glu/sgi/libnurbs/interface/glsurfeval.cc b/mesalib/src/glu/sgi/libnurbs/interface/glsurfeval.cc deleted file mode 100644 index b5bfab1e2..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/glsurfeval.cc +++ /dev/null @@ -1,1293 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -*/ - -/* - * glsurfeval.c++ - * - */ - -/* Polynomial Evaluator Interface */ -#include "gluos.h" -#include <stdio.h> -#include "glimports.h" -#include "glrenderer.h" -#include "glsurfeval.h" -#include "nurbsconsts.h" -#include "bezierPatchMesh.h" - - -//extern int surfcount; -//int surfcount=0; - -/*#define USE_INTERNAL_EVAL*/ //use internal evaluator - -/*whether do evaluation or not*/ -/*#define NO_EVALUATION*/ - -//#define USE_LOD //for LOD test, have to turn on USE_LOD in insurfeval.c++ too - -/*for statistics*/ -//#define STATISTICS -#ifdef STATISTICS -static int STAT_num_of_triangles=0; -static int STAT_num_of_eval_vertices=0; -static int STAT_num_of_quad_strips=0; -#endif - -/*for output triangles*/ -/*#define OUTPUT_TRIANGLES*/ - - -/*#define FOR_CHRIS*/ -#ifdef FOR_CHRIS -extern "C" { void evalUStripExt(int n_upper, REAL v_upper, REAL* upper_val, - int n_lower, REAL v_lower, REAL* lower_val);} - -extern "C" { void evalVStripExt(int n_left, REAL u_left, REAL* left_val, - int n_right, REAL u_right, REAL* right_val); - } -#endif - - -/**************begin for LOD_eval_list***********/ -void OpenGLSurfaceEvaluator::LOD_eval_list(int level) -{ - if(level == 0) - LOD_eval_level = 1; - else if(level == 1) - LOD_eval_level = 2; - else if(level == 2) - LOD_eval_level = 4; - else - LOD_eval_level = 8; - - inBPMListEvalEM(global_bpm); -} - - -OpenGLSurfaceEvaluator::OpenGLSurfaceEvaluator() -{ - int i; - - for (i=0; i<VERTEX_CACHE_SIZE; i++) { - vertexCache[i] = new StoredVertex; - } - tmeshing = 0; - which = 0; - vcount = 0; - - global_uorder = 0; - global_vorder = 0; - global_uprime = -1.0; - global_vprime = -1.0; - global_vprime_BV = -1.0; - global_uprime_BU = -1.0; - global_uorder_BU = 0; - global_vorder_BU = 0; - global_uorder_BV = 0; - global_vorder_BV = 0; - global_baseData = NULL; - - global_bpm = NULL; - output_triangles = 0; //don't output triangles by default - - //no default callback functions - beginCallBackN = NULL; - endCallBackN = NULL; - vertexCallBackN = NULL; - normalCallBackN = NULL; - colorCallBackN = NULL; - texcoordCallBackN = NULL; - beginCallBackData = NULL; - endCallBackData = NULL; - vertexCallBackData = NULL; - normalCallBackData = NULL; - colorCallBackData = NULL; - texcoordCallBackData = NULL; - - userData = NULL; - - auto_normal_flag = 0; - callback_auto_normal = 0; //default of GLU_CALLBACK_AUTO_NORMAL is 0 - vertex_flag = 0; - normal_flag = 0; - color_flag = 0; - texcoord_flag = 0; - - em_vertex.uprime = -1.0; - em_vertex.vprime = -1.0; - em_normal.uprime = -1.0; - em_normal.vprime = -1.0; - em_color.uprime = -1.0; - em_color.vprime = -1.0; - em_texcoord.uprime = -1.0; - em_texcoord.vprime = -1.0; - -#ifdef USE_LOD - LOD_eval_level = 1; -#endif -} - -OpenGLSurfaceEvaluator::~OpenGLSurfaceEvaluator() -{ - for (int ii= 0; ii< VERTEX_CACHE_SIZE; ii++) { - delete vertexCache[ii]; - vertexCache[ii]= 0; - } -} - -/*--------------------------------------------------------------------------- - * disable - turn off a map - *--------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::disable(long type) -{ - glDisable((GLenum) type); -} - -/*--------------------------------------------------------------------------- - * enable - turn on a map - *--------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::enable(long type) -{ - glEnable((GLenum) type); -} - -/*------------------------------------------------------------------------- - * mapgrid2f - define a lattice of points with origin and offset - *------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::mapgrid2f(long nu, REAL u0, REAL u1, long nv, REAL v0, REAL v1) -{ -#ifdef USE_INTERNAL_EVAL - inMapGrid2f((int) nu, (REAL) u0, (REAL) u1, (int) nv, - (REAL) v0, (REAL) v1); -#else - - if(output_triangles) - { - global_grid_u0 = u0; - global_grid_u1 = u1; - global_grid_nu = nu; - global_grid_v0 = v0; - global_grid_v1 = v1; - global_grid_nv = nv; - } - else - glMapGrid2d((GLint) nu, (GLdouble) u0, (GLdouble) u1, (GLint) nv, - (GLdouble) v0, (GLdouble) v1); - -#endif -} - -void -OpenGLSurfaceEvaluator::polymode(long style) -{ - if(! output_triangles) - { - switch(style) { - default: - case N_MESHFILL: - - glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_FILL); - break; - case N_MESHLINE: - glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_LINE); - break; - case N_MESHPOINT: - glPolygonMode((GLenum) GL_FRONT_AND_BACK, (GLenum) GL_POINT); - break; - } - } -} - -void -OpenGLSurfaceEvaluator::bgnline(void) -{ - if(output_triangles) - bezierPatchMeshBeginStrip(global_bpm, GL_LINE_STRIP); - else - glBegin((GLenum) GL_LINE_STRIP); -} - -void -OpenGLSurfaceEvaluator::endline(void) -{ - if(output_triangles) - bezierPatchMeshEndStrip(global_bpm); - else - glEnd(); -} - -void -OpenGLSurfaceEvaluator::range2f(long type, REAL *from, REAL *to) -{ -} - -void -OpenGLSurfaceEvaluator::domain2f(REAL ulo, REAL uhi, REAL vlo, REAL vhi) -{ -} - -void -OpenGLSurfaceEvaluator::bgnclosedline(void) -{ - if(output_triangles) - bezierPatchMeshBeginStrip(global_bpm, GL_LINE_LOOP); - else - glBegin((GLenum) GL_LINE_LOOP); -} - -void -OpenGLSurfaceEvaluator::endclosedline(void) -{ - if(output_triangles) - bezierPatchMeshEndStrip(global_bpm); - else - glEnd(); -} - - - - - -void -OpenGLSurfaceEvaluator::bgntmesh(void) -{ - - tmeshing = 1; - which = 0; - vcount = 0; - - if(output_triangles) - bezierPatchMeshBeginStrip(global_bpm, GL_TRIANGLES); - else - glBegin((GLenum) GL_TRIANGLES); - -} - -void -OpenGLSurfaceEvaluator::swaptmesh(void) -{ - which = 1 - which; - -} - -void -OpenGLSurfaceEvaluator::endtmesh(void) -{ - tmeshing = 0; - - - if(output_triangles) - bezierPatchMeshEndStrip(global_bpm); - else - glEnd(); -} - -void -OpenGLSurfaceEvaluator::bgntfan(void) -{ - - if(output_triangles) - bezierPatchMeshBeginStrip(global_bpm, GL_TRIANGLE_FAN); - else - glBegin((GLenum) GL_TRIANGLE_FAN); - -} -void -OpenGLSurfaceEvaluator::endtfan(void) -{ - if(output_triangles) - bezierPatchMeshEndStrip(global_bpm); - else - glEnd(); -} - -void -OpenGLSurfaceEvaluator::evalUStrip(int n_upper, REAL v_upper, REAL* upper_val, int n_lower, REAL v_lower, REAL* lower_val) -{ -#ifdef USE_INTERNAL_EVAL - inEvalUStrip(n_upper, v_upper, upper_val, - n_lower, v_lower, lower_val); -#else - -#ifdef FOR_CHRIS - evalUStripExt(n_upper, v_upper, upper_val, - n_lower, v_lower, lower_val); - return; - -#endif - int i,j,k,l; - REAL leftMostV[2]; - - /* - *the algorithm works by scanning from left to right. - *leftMostV: the left most of the remaining verteces (on both upper and lower). - * it could an element of upperVerts or lowerVerts. - *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line - *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line - */ - - /*initialize i,j,and leftMostV - */ - if(upper_val[0] <= lower_val[0]) - { - i=1; - j=0; - - leftMostV[0] = upper_val[0]; - leftMostV[1] = v_upper; - } - else - { - i=0; - j=1; - - leftMostV[0] = lower_val[0]; - leftMostV[1] = v_lower; - - } - - /*the main loop. - *the invariance is that: - *at the beginning of each loop, the meaning of i,j,and leftMostV are - *maintained - */ - while(1) - { - if(i >= n_upper) /*case1: no more in upper*/ - { - if(j<n_lower-1) /*at least two vertices in lower*/ - { - bgntfan(); - coord2f(leftMostV[0], leftMostV[1]); -// glNormal3fv(leftMostNormal); -// glVertex3fv(leftMostXYZ); - - while(j<n_lower){ - coord2f(lower_val[j], v_lower); -// glNormal3fv(lowerNormal[j]); -// glVertex3fv(lowerXYZ[j]); - j++; - - } - endtfan(); - } - break; /*exit the main loop*/ - } - else if(j>= n_lower) /*case2: no more in lower*/ - { - if(i<n_upper-1) /*at least two vertices in upper*/ - { - bgntfan(); - coord2f(leftMostV[0], leftMostV[1]); -// glNormal3fv(leftMostNormal); -// glVertex3fv(leftMostXYZ); - - for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/ - { - coord2f(upper_val[k], v_upper); -// glNormal3fv(upperNormal[k]); -// glVertex3fv(upperXYZ[k]); - } - - endtfan(); - } - break; /*exit the main loop*/ - } - else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/ - { - if(upper_val[i] <= lower_val[j]) - { - bgntfan(); - coord2f(lower_val[j], v_lower); -// glNormal3fv(lowerNormal[j]); -// glVertex3fv(lowerXYZ[j]); - - /*find the last k>=i such that - *upperverts[k][0] <= lowerverts[j][0] - */ - k=i; - - while(k<n_upper) - { - if(upper_val[k] > lower_val[j]) - break; - k++; - - } - k--; - - - for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/ - { - coord2f(upper_val[l], v_upper); -// glNormal3fv(upperNormal[l]); -// glVertex3fv(upperXYZ[l]); - - } - coord2f(leftMostV[0], leftMostV[1]); -// glNormal3fv(leftMostNormal); -// glVertex3fv(leftMostXYZ); - - endtfan(); - - /*update i and leftMostV for next loop - */ - i = k+1; - - leftMostV[0] = upper_val[k]; - leftMostV[1] = v_upper; -// leftMostNormal = upperNormal[k]; -// leftMostXYZ = upperXYZ[k]; - } - else /*upperVerts[i][0] > lowerVerts[j][0]*/ - { - bgntfan(); - coord2f(upper_val[i], v_upper); -// glNormal3fv(upperNormal[i]); -// glVertex3fv(upperXYZ[i]); - - coord2f(leftMostV[0], leftMostV[1]); -// glNormal3fv(leftMostNormal); -// glVertex3fv(leftMostXYZ); - - - /*find the last k>=j such that - *lowerverts[k][0] < upperverts[i][0] - */ - k=j; - while(k< n_lower) - { - if(lower_val[k] >= upper_val[i]) - break; - coord2f(lower_val[k], v_lower); -// glNormal3fv(lowerNormal[k]); -// glVertex3fv(lowerXYZ[k]); - - k++; - } - endtfan(); - - /*update j and leftMostV for next loop - */ - j=k; - leftMostV[0] = lower_val[j-1]; - leftMostV[1] = v_lower; - -// leftMostNormal = lowerNormal[j-1]; -// leftMostXYZ = lowerXYZ[j-1]; - } - } - } - //clean up -// free(upperXYZ); -// free(lowerXYZ); -// free(upperNormal); -// free(lowerNormal); -#endif - -} - - -void -OpenGLSurfaceEvaluator::evalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val) -{ -#ifdef USE_INTERNAL_EVAL - inEvalVStrip(n_left, u_left, left_val, - n_right, u_right, right_val); -#else - -#ifdef FOR_CHRIS - evalVStripExt(n_left, u_left, left_val, - n_right, u_right, right_val); - return; - -#endif - - int i,j,k,l; - REAL botMostV[2]; - /* - *the algorithm works by scanning from bot to top. - *botMostV: the bot most of the remaining verteces (on both left and right). - * it could an element of leftVerts or rightVerts. - *i: leftVerts[i] is the first vertex to the top of botMostV on left line - *j: rightVerts[j] is the first vertex to the top of botMostV on rightline - */ - - /*initialize i,j,and botMostV - */ - if(left_val[0] <= right_val[0]) - { - i=1; - j=0; - - botMostV[0] = u_left; - botMostV[1] = left_val[0]; - } - else - { - i=0; - j=1; - - botMostV[0] = u_right; - botMostV[1] = right_val[0]; - } - - /*the main loop. - *the invariance is that: - *at the beginning of each loop, the meaning of i,j,and botMostV are - *maintained - */ - while(1) - { - if(i >= n_left) /*case1: no more in left*/ - { - if(j<n_right-1) /*at least two vertices in right*/ - { - bgntfan(); - coord2f(botMostV[0], botMostV[1]); - while(j<n_right){ - coord2f(u_right, right_val[j]); -// glNormal3fv(rightNormal[j]); -// glVertex3fv(rightXYZ[j]); - j++; - - } - endtfan(); - } - break; /*exit the main loop*/ - } - else if(j>= n_right) /*case2: no more in right*/ - { - if(i<n_left-1) /*at least two vertices in left*/ - { - bgntfan(); - coord2f(botMostV[0], botMostV[1]); -// glNormal3fv(botMostNormal); -// glVertex3fv(botMostXYZ); - - for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/ - { - coord2f(u_left, left_val[k]); -// glNormal3fv(leftNormal[k]); -// glVertex3fv(leftXYZ[k]); - } - - endtfan(); - } - break; /*exit the main loop*/ - } - else /* case3: neither is empty, plus the botMostV, there is at least one triangle to output*/ - { - if(left_val[i] <= right_val[j]) - { - bgntfan(); - coord2f(u_right, right_val[j]); -// glNormal3fv(rightNormal[j]); -// glVertex3fv(rightXYZ[j]); - - /*find the last k>=i such that - *leftverts[k][0] <= rightverts[j][0] - */ - k=i; - - while(k<n_left) - { - if(left_val[k] > right_val[j]) - break; - k++; - - } - k--; - - - for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/ - { - coord2f(u_left, left_val[l]); -// glNormal3fv(leftNormal[l]); -// glVertex3fv(leftXYZ[l]); - - } - coord2f(botMostV[0], botMostV[1]); -// glNormal3fv(botMostNormal); -// glVertex3fv(botMostXYZ); - - endtfan(); - - /*update i and botMostV for next loop - */ - i = k+1; - - botMostV[0] = u_left; - botMostV[1] = left_val[k]; -// botMostNormal = leftNormal[k]; -// botMostXYZ = leftXYZ[k]; - } - else /*left_val[i] > right_val[j])*/ - { - bgntfan(); - coord2f(u_left, left_val[i]); -// glNormal3fv(leftNormal[i]); -// glVertex3fv(leftXYZ[i]); - - coord2f(botMostV[0], botMostV[1]); -// glNormal3fv(botMostNormal); -// glVertex3fv(botMostXYZ); - - - /*find the last k>=j such that - *rightverts[k][0] < leftverts[i][0] - */ - k=j; - while(k< n_right) - { - if(right_val[k] >= left_val[i]) - break; - coord2f(u_right, right_val[k]); -// glNormal3fv(rightNormal[k]); -// glVertex3fv(rightXYZ[k]); - - k++; - } - endtfan(); - - /*update j and botMostV for next loop - */ - j=k; - botMostV[0] = u_right; - botMostV[1] = right_val[j-1]; - -// botMostNormal = rightNormal[j-1]; -// botMostXYZ = rightXYZ[j-1]; - } - } - } - //clean up -// free(leftXYZ); -// free(leftNormal); -// free(rightXYZ); -// free(rightNormal); -#endif -} - - -void -OpenGLSurfaceEvaluator::bgnqstrip(void) -{ - if(output_triangles) - bezierPatchMeshBeginStrip(global_bpm, GL_QUAD_STRIP); - else - glBegin((GLenum) GL_QUAD_STRIP); - -#ifdef STATISTICS - STAT_num_of_quad_strips++; -#endif -} - -void -OpenGLSurfaceEvaluator::endqstrip(void) -{ - if(output_triangles) - bezierPatchMeshEndStrip(global_bpm); - else - glEnd(); - -} - -/*------------------------------------------------------------------------- - * bgnmap2f - preamble to surface definition and evaluations - *------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::bgnmap2f(long) -{ - if(output_triangles) - { - /*deallocate the space which may has been - *allocated by global_bpm previously - */ - if(global_bpm != NULL) { - bezierPatchMeshListDelete(global_bpm); - global_bpm = NULL; - } - - - /* - auto_normal_flag = 1; //always output normal in callback mode. - //we could have used the following code, - //but Inspector doesn't have gl context - //before it calls tessellator. - //this way is temporary. - */ - //NEWCALLBACK - //if one of the two normal callback functions are set, - //then set - if(normalCallBackN != NULL || - normalCallBackData != NULL) - auto_normal_flag = 1; - else - auto_normal_flag = 0; - - //initialize so that no maps initially - vertex_flag = 0; - normal_flag = 0; - color_flag = 0; - texcoord_flag = 0; - - /* - if(glIsEnabled(GL_AUTO_NORMAL) == GL_TRUE) - auto_normal_flag = 1; - else if (callback_auto_normal == 1) - auto_normal_flag = 1; - else - auto_normal_flag = 0; - */ - glPushAttrib((GLbitfield) GL_EVAL_BIT); - - } - else - { - glPushAttrib((GLbitfield) GL_EVAL_BIT); - - /*to avoid side effect, we restor the opengl state for GL_POLYGON_MODE - */ - glGetIntegerv(GL_POLYGON_MODE, gl_polygon_mode); - } - -} - -/*------------------------------------------------------------------------- - * endmap2f - postamble to a map - *------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::endmap2f(void) -{ - - if(output_triangles) - { - //bezierPatchMeshListDelDeg(global_bpm); - - // bezierPatchMeshListEval(global_bpm); - - //surfcount++; - //printf("surfcount=%i\n", surfcount); - //if(surfcount == 8) exit(0); - - inBPMListEvalEM(global_bpm); - - - -/* - global_bpm = bezierPatchMeshListReverse(global_bpm); - { - float *vertex_array; - float *normal_array; - int *length_array; - int *type_array; - int num_strips; - bezierPatchMeshListCollect(global_bpm, &vertex_array, &normal_array, &length_array, &type_array, &num_strips); - drawStrips(vertex_array, normal_array, length_array, type_array, num_strips); - free(vertex_array); - free(normal_array); - free(length_array); - free(type_array); - } -*/ - - //bezierPatchMeshListPrint(global_bpm); - //bezierPatchMeshListDraw(global_bpm); - -// printf("num triangles=%i\n", bezierPatchMeshListNumTriangles(global_bpm)); - -#ifdef USE_LOD -#else - bezierPatchMeshListDelete(global_bpm); - global_bpm = NULL; -#endif - glPopAttrib(); - } -else - { -#ifndef USE_LOD - glPopAttrib(); -#endif - -#ifdef STATISTICS - fprintf(stderr, "num_vertices=%i,num_triangles=%i,num_quads_strips=%i\n", STAT_num_of_eval_vertices,STAT_num_of_triangles,STAT_num_of_quad_strips); -#endif - - /*to restore the gl_polygon_mode - */ -#ifndef USE_LOD - glPolygonMode( GL_FRONT, (GLenum) gl_polygon_mode[0]); - glPolygonMode( GL_BACK, (GLenum) gl_polygon_mode[1]); -#endif -} - -} - -/*------------------------------------------------------------------------- - * map2f - pass a desription of a surface map - *------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::map2f( - long _type, - REAL _ulower, /* u lower domain coord */ - REAL _uupper, /* u upper domain coord */ - long _ustride, /* interpoint distance */ - long _uorder, /* parametric order */ - REAL _vlower, /* v lower domain coord */ - REAL _vupper, /* v upper domain coord */ - long _vstride, /* interpoint distance */ - long _vorder, /* parametric order */ - REAL *pts) /* control points */ -{ -#ifdef USE_INTERNAL_EVAL - inMap2f((int) _type, (REAL) _ulower, (REAL) _uupper, - (int) _ustride, (int) _uorder, (REAL) _vlower, - (REAL) _vupper, (int) _vstride, (int) _vorder, - (REAL *) pts); -#else - - - - if(output_triangles) - { - if(global_bpm == NULL) - global_bpm = bezierPatchMeshMake2(10,10); - if( - (global_bpm->bpatch == NULL && - (_type == GL_MAP2_VERTEX_3 || _type == GL_MAP2_VERTEX_4)) - || - (global_bpm->bpatch_normal == NULL && - (_type == GL_MAP2_NORMAL)) - || - (global_bpm->bpatch_color == NULL && - (_type == GL_MAP2_INDEX || _type == GL_MAP2_COLOR_4)) - || - (global_bpm->bpatch_texcoord == NULL && - (_type == GL_MAP2_TEXTURE_COORD_1 || - _type == GL_MAP2_TEXTURE_COORD_2 || - _type == GL_MAP2_TEXTURE_COORD_3 || - _type == GL_MAP2_TEXTURE_COORD_4 ) - )) - { - bezierPatchMeshPutPatch(global_bpm, (int) _type, _ulower, _uupper,(int) _ustride,(int) _uorder,_vlower, _vupper, (int) _vstride, (int) _vorder, pts); - } - else /*new surface patch (with multiple maps) starts*/ - { - bezierPatchMesh *temp = bezierPatchMeshMake2(10,10); - bezierPatchMeshPutPatch(temp, (int) _type, _ulower, _uupper,(int) _ustride,(int) _uorder,_vlower, _vupper, (int) _vstride, (int) _vorder, pts); - global_bpm = bezierPatchMeshListInsert(global_bpm, temp); - - /* - global_bpm = bezierPatchMeshListInsert(global_bpm, - bezierPatchMeshMake( - (int) _type, _ulower, _uupper,(int) _ustride, (int) _uorder, _vlower, _vupper, (int) _vstride, (int) _vorder, pts, 10, 10)); - */ - } - } - else /*not output triangles*/ - { - glMap2f((GLenum) _type, (GLfloat) _ulower, (GLfloat) _uupper, - (GLint) _ustride, (GLint) _uorder, (GLfloat) _vlower, - (GLfloat) _vupper, (GLint) _vstride, (GLint) _vorder, - (const GLfloat *) pts); - } - -#endif -} - - -/*------------------------------------------------------------------------- - * mapmesh2f - evaluate a mesh of points on lattice - *------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::mapmesh2f(long style, long umin, long umax, long vmin, long vmax) -{ -#ifdef NO_EVALUATION -return; -#endif - -#ifdef USE_INTERNAL_EVAL - inEvalMesh2((int)umin, (int)vmin, (int)umax, (int)vmax); -#else - - - -if(output_triangles) -{ -#ifdef USE_LOD - bezierPatchMeshBeginStrip(global_bpm, GL_POLYGON); - bezierPatchMeshInsertUV(global_bpm, global_grid_u0, global_grid_v0); - bezierPatchMeshInsertUV(global_bpm, global_grid_u1, global_grid_v1); - bezierPatchMeshInsertUV(global_bpm, (REAL)global_grid_nu, (REAL)global_grid_nv); - bezierPatchMeshInsertUV(global_bpm, (REAL)umin, (REAL)vmin); - bezierPatchMeshInsertUV(global_bpm, (REAL)umax, (REAL)vmax); - bezierPatchMeshEndStrip(global_bpm); - -#else - - REAL du, dv; - long i,j; - if(global_grid_nu == 0 || global_grid_nv == 0) - return; /*no points need to be output*/ - du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu; - dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv; - - if(global_grid_nu >= global_grid_nv){ - - for(i=umin; i<umax; i++){ - REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du); - REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du); - - bgnqstrip(); - for(j=vmax; j>=vmin; j--){ - REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv); - - coord2f(u1, v1); - coord2f(u2, v1); - } - endqstrip(); - } - } - else{ - - for(i=vmin; i<vmax; i++){ - REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv); - REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv); - - bgnqstrip(); - for(j=umax; j>=umin; j--){ - REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du); - coord2f(u1, v2); - coord2f(u1, v1); - } - endqstrip(); - } - } -#endif -} -else -{ - switch(style) { - default: - case N_MESHFILL: - glEvalMesh2((GLenum) GL_FILL, (GLint) umin, (GLint) umax, - (GLint) vmin, (GLint) vmax); - break; - case N_MESHLINE: - glEvalMesh2((GLenum) GL_LINE, (GLint) umin, (GLint) umax, - (GLint) vmin, (GLint) vmax); - break; - case N_MESHPOINT: - glEvalMesh2((GLenum) GL_POINT, (GLint) umin, (GLint) umax, - (GLint) vmin, (GLint) vmax); - break; - } - } - -#endif - -#ifdef STATISTICS - STAT_num_of_quad_strips += (umax-umin)*(vmax-vmin); -#endif -} - -/*------------------------------------------------------------------------- - * evalcoord2f - evaluate a point on a surface - *------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::evalcoord2f(long, REAL u, REAL v) -{ - - -#ifdef NO_EVALUATION -return; -#endif - - - newtmeshvert(u, v); -} - -/*------------------------------------------------------------------------- - * evalpoint2i - evaluate a grid point - *------------------------------------------------------------------------- - */ -void -OpenGLSurfaceEvaluator::evalpoint2i(long u, long v) -{ -#ifdef NO_EVALUATION -return; -#endif - - newtmeshvert(u, v); -} - -void -OpenGLSurfaceEvaluator::point2i( long u, long v ) -{ -#ifdef NO_EVALUATION -return; -#else - -#ifdef USE_INTERNAL_EVAL - inEvalPoint2( (int)u, (int)v); -#else - - -if(output_triangles) -{ - - REAL du, dv; - REAL fu,fv; - du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu; - dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv; - fu = (u==global_grid_nu)? global_grid_u1:(global_grid_u0 + u*du); - fv = (v == global_grid_nv)? global_grid_v1: (global_grid_v0 +v*dv); - coord2f(fu,fv); -} -else - glEvalPoint2((GLint) u, (GLint) v); - - -#endif - -#ifdef STATISTICS - STAT_num_of_eval_vertices++; -#endif - -#endif - -} - -void -OpenGLSurfaceEvaluator::coord2f( REAL u, REAL v ) -{ -#ifdef NO_EVALUATION -return; -#else - -#ifdef USE_INTERNAL_EVAL - inEvalCoord2f( u, v); -#else - - -if(output_triangles) - bezierPatchMeshInsertUV(global_bpm, u,v); -else - glEvalCoord2f((GLfloat) u, (GLfloat) v); - - -#endif - - -#ifdef STATISTICS - STAT_num_of_eval_vertices++; -#endif - -#endif -} - -void -OpenGLSurfaceEvaluator::newtmeshvert( long u, long v ) -{ -#ifdef NO_EVALUATION -return; -#else - - if (tmeshing) { - - if (vcount == 2) { - vertexCache[0]->invoke(this); - vertexCache[1]->invoke(this); - point2i( u, v); - - } else { - vcount++; - } - - vertexCache[which]->saveEvalPoint(u, v); - which = 1 - which; - } else { - point2i( u, v); - } -#endif -} - -void -OpenGLSurfaceEvaluator::newtmeshvert( REAL u, REAL v ) -{ -#ifdef NO_EVALUATION -return; -#else - if (tmeshing) { - - - if (vcount == 2) { - vertexCache[0]->invoke(this); - vertexCache[1]->invoke(this); - coord2f(u,v); - - } else { - vcount++; - } - - vertexCache[which]->saveEvalCoord(u, v); - which = 1 - which; - } else { - - coord2f( u, v); - } -#endif - -} - -#ifdef _WIN32 -void OpenGLSurfaceEvaluator::putCallBack(GLenum which, void (GLAPIENTRY *fn)() ) -#else -void OpenGLSurfaceEvaluator::putCallBack(GLenum which, _GLUfuncptr fn ) -#endif -{ - switch(which) - { - case GLU_NURBS_BEGIN: - beginCallBackN = (void (GLAPIENTRY *) (GLenum)) fn; - break; - case GLU_NURBS_END: - endCallBackN = (void (GLAPIENTRY *) (void)) fn; - break; - case GLU_NURBS_VERTEX: - vertexCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn; - break; - case GLU_NURBS_NORMAL: - normalCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn; - break; - case GLU_NURBS_COLOR: - colorCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn; - break; - case GLU_NURBS_TEXTURE_COORD: - texcoordCallBackN = (void (GLAPIENTRY *) (const GLfloat*)) fn; - break; - case GLU_NURBS_BEGIN_DATA: - beginCallBackData = (void (GLAPIENTRY *) (GLenum, void*)) fn; - break; - case GLU_NURBS_END_DATA: - endCallBackData = (void (GLAPIENTRY *) (void*)) fn; - break; - case GLU_NURBS_VERTEX_DATA: - vertexCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn; - break; - case GLU_NURBS_NORMAL_DATA: - normalCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn; - break; - case GLU_NURBS_COLOR_DATA: - colorCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn; - break; - case GLU_NURBS_TEXTURE_COORD_DATA: - texcoordCallBackData = (void (GLAPIENTRY *) (const GLfloat*, void*)) fn; - break; - - } -} - - -void -OpenGLSurfaceEvaluator::beginCallBack(GLenum which, void *data) -{ - if(beginCallBackData) - beginCallBackData(which, data); - else if(beginCallBackN) - beginCallBackN(which); -} - -void -OpenGLSurfaceEvaluator::endCallBack(void *data) -{ - if(endCallBackData) - endCallBackData(data); - else if(endCallBackN) - endCallBackN(); -} - -void -OpenGLSurfaceEvaluator::vertexCallBack(const GLfloat *vert, void* data) -{ - if(vertexCallBackData) - vertexCallBackData(vert, data); - else if(vertexCallBackN) - vertexCallBackN(vert); -} - - -void -OpenGLSurfaceEvaluator::normalCallBack(const GLfloat *normal, void* data) -{ - if(normalCallBackData) - normalCallBackData(normal, data); - else if(normalCallBackN) - normalCallBackN(normal); -} - -void -OpenGLSurfaceEvaluator::colorCallBack(const GLfloat *color, void* data) -{ - if(colorCallBackData) - colorCallBackData(color, data); - else if(colorCallBackN) - colorCallBackN(color); -} - -void -OpenGLSurfaceEvaluator::texcoordCallBack(const GLfloat *texcoord, void* data) -{ - if(texcoordCallBackData) - texcoordCallBackData(texcoord, data); - else if(texcoordCallBackN) - texcoordCallBackN(texcoord); -} - - - - diff --git a/mesalib/src/glu/sgi/libnurbs/interface/glsurfeval.h b/mesalib/src/glu/sgi/libnurbs/interface/glsurfeval.h deleted file mode 100644 index 621e59391..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/glsurfeval.h +++ /dev/null @@ -1,404 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -/* - * glsurfeval.h - * - */ - -#ifndef __gluglsurfeval_h_ -#define __gluglsurfeval_h_ - -#include "basicsurfeval.h" -#include "bezierPatchMesh.h" //in case output triangles -#include <GL/gl.h> -#include <GL/glu.h> - -class SurfaceMap; -class OpenGLSurfaceEvaluator; -class StoredVertex; - -#define TYPECOORD 1 -#define TYPEPOINT 2 - -/* Cache up to 3 vertices from tmeshes */ -#define VERTEX_CACHE_SIZE 3 - -/*for internal evaluator callback stuff*/ -#ifndef IN_MAX_BEZIER_ORDER -#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/ -#endif - -#ifndef IN_MAX_DIMENSION -#define IN_MAX_DIMENSION 4 -#endif - -typedef struct surfEvalMachine{ - REAL uprime;//cached previusly evaluated uprime. - REAL vprime; - int k; /*the dimension*/ - REAL u1; - REAL u2; - int ustride; - int uorder; - REAL v1; - REAL v2; - int vstride; - int vorder; - REAL ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION]; - REAL ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/ - REAL vcoeff[IN_MAX_BEZIER_ORDER]; - REAL ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/ - REAL vcoeffDeriv[IN_MAX_BEZIER_ORDER]; -} surfEvalMachine; - - - -class StoredVertex { -public: - StoredVertex() { type = 0; coord[0] = 0; coord[1] = 0; point[0] = 0; point[1] = 0; } - ~StoredVertex(void) {} - void saveEvalCoord(REAL x, REAL y) - {coord[0] = x; coord[1] = y; type = TYPECOORD; } - void saveEvalPoint(long x, long y) - {point[0] = x; point[1] = y; type = TYPEPOINT; } - void invoke(OpenGLSurfaceEvaluator *eval); - -private: - int type; - REAL coord[2]; - long point[2]; -}; - -class OpenGLSurfaceEvaluator : public BasicSurfaceEvaluator { -public: - OpenGLSurfaceEvaluator(); - virtual ~OpenGLSurfaceEvaluator( void ); - void polymode( long style ); - void range2f( long, REAL *, REAL * ); - void domain2f( REAL, REAL, REAL, REAL ); - void addMap( SurfaceMap * ) { } - - void enable( long ); - void disable( long ); - void bgnmap2f( long ); - void map2f( long, REAL, REAL, long, long, - REAL, REAL, long, long, REAL * ); - void mapgrid2f( long, REAL, REAL, long, REAL, REAL ); - void mapmesh2f( long, long, long, long, long ); - void evalcoord2f( long, REAL, REAL ); - void evalpoint2i( long, long ); - void endmap2f( void ); - - void bgnline( void ); - void endline( void ); - void bgnclosedline( void ); - void endclosedline( void ); - void bgntmesh( void ); - void swaptmesh( void ); - void endtmesh( void ); - void bgnqstrip( void ); - void endqstrip( void ); - - void bgntfan( void ); - void endtfan( void ); - void evalUStrip(int n_upper, REAL v_upper, REAL* upper_val, - int n_lower, REAL v_lower, REAL* lower_val); - void evalVStrip(int n_left, REAL u_left, REAL* left_val, - int n_right, REAL u_right, REAL* right_val); - - void coord2f( REAL, REAL ); - void point2i( long, long ); - - void newtmeshvert( REAL, REAL ); - void newtmeshvert( long, long ); - -#ifdef _WIN32 - void putCallBack(GLenum which, void (GLAPIENTRY *fn)() ); -#else - void putCallBack(GLenum which, _GLUfuncptr fn ); -#endif - - int get_vertices_call_back() - { - return output_triangles; - } - void put_vertices_call_back(int flag) - { - output_triangles = flag; - } - - void put_callback_auto_normal(int flag) - { - callback_auto_normal = flag; - } - - int get_callback_auto_normal() - { - return callback_auto_normal; - } - - void set_callback_userData(void* data) - { - userData = data; - } - - /**************begin for LOD_eval_list***********/ - void LOD_eval_list(int level); - - - - -private: - StoredVertex *vertexCache[VERTEX_CACHE_SIZE]; - int tmeshing; - int which; - int vcount; - - GLint gl_polygon_mode[2];/*to save and restore so that - *no side effect - */ - bezierPatchMesh *global_bpm; //for output triangles - int output_triangles; //true 1 or false 0 - - - - void (GLAPIENTRY *beginCallBackN) (GLenum type); - void (GLAPIENTRY *endCallBackN) (void); - void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert); - void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal); - void (GLAPIENTRY *colorCallBackN) (const GLfloat *color); - void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord); - - void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data); - void (GLAPIENTRY *endCallBackData) (void* data); - void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data); - void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data); - void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data); - void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data); - - void beginCallBack (GLenum type, void* data); - void endCallBack (void* data); - void vertexCallBack (const GLfloat *vert, void* data); - void normalCallBack (const GLfloat *normal, void* data); - void colorCallBack (const GLfloat *color, void* data); - void texcoordCallBack (const GLfloat *texcoord, void* data); - - - void* userData; //the opaque pointer for Data callback functions. - - /*LOD evaluation*/ - void LOD_triangle(REAL A[2], REAL B[2], REAL C[2], - int level); - void LOD_eval(int num_vert, REAL* verts, int type, int level); - - int LOD_eval_level; //set by LOD_eval_list() - - /*************begin for internal evaluators*****************/ - - /*the following global variables are only defined in this file. - *They are used to cache the precomputed Bezier polynomial values. - *These calues may be used consecutively in which case we don't have - *recompute these values again. - */ - int global_uorder; /*store the uorder in the previous evaluation*/ - int global_vorder; /*store the vorder in the previous evaluation*/ - REAL global_uprime; - REAL global_vprime; - REAL global_vprime_BV; - REAL global_uprime_BU; - int global_uorder_BV; /*store the uorder in the previous evaluation*/ - int global_vorder_BV; /*store the vorder in the previous evaluation*/ - int global_uorder_BU; /*store the uorder in the previous evaluation*/ - int global_vorder_BU; /*store the vorder in the previous evaluation*/ - - REAL global_ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/ - REAL global_vcoeff[IN_MAX_BEZIER_ORDER]; - REAL global_ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/ - REAL global_vcoeffDeriv[IN_MAX_BEZIER_ORDER]; - - REAL global_BV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION]; - REAL global_PBV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION]; - REAL global_BU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION]; - REAL global_PBU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION]; - REAL* global_baseData; - - int global_ev_k; /*the dimension*/ - REAL global_ev_u1; - REAL global_ev_u2; - int global_ev_ustride; - int global_ev_uorder; - REAL global_ev_v1; - REAL global_ev_v2; - int global_ev_vstride; - int global_ev_vorder; - REAL global_ev_ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION]; - - REAL global_grid_u0; - REAL global_grid_u1; - int global_grid_nu; - REAL global_grid_v0; - REAL global_grid_v1; - int global_grid_nv; - -/*functions*/ - void inDoDomain2WithDerivs(int k, REAL u, REAL v, - REAL u1, REAL u2, int uorder, - REAL v1, REAL v2, int vorder, - REAL *baseData, - REAL *retPoint, REAL *retdu, REAL *retdv); - void inPreEvaluate(int order, REAL vprime, REAL *coeff); - void inPreEvaluateWithDeriv(int order, REAL vprime, REAL *coeff, REAL *coeffDeriv); - void inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv); - void inComputeNormal2(REAL *pu, REAL *pv, REAL *n); - void inDoEvalCoord2(REAL u, REAL v, - REAL *retPoint, REAL *retNormal); - void inDoEvalCoord2NOGE(REAL u, REAL v, - REAL *retPoint, REAL *retNormal); - void inMap2f(int k, - REAL ulower, - REAL uupper, - int ustride, - int uorder, - REAL vlower, - REAL vupper, - int vstride, - int vorder, - REAL *ctlPoints); - - void inMapGrid2f(int nu, REAL u0, REAL u1, - int nv, REAL v0, REAL v1); - - void inEvalMesh2(int lowU, int lowV, int highU, int highV); - void inEvalPoint2(int i, int j); - void inEvalCoord2f(REAL u, REAL v); - -void inEvalULine(int n_points, REAL v, REAL* u_vals, - int stride, REAL ret_points[][3], REAL ret_normals[][3]); - -void inEvalVLine(int n_points, REAL u, REAL* v_vals, - int stride, REAL ret_points[][3], REAL ret_normals[][3]); - -void inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val, - int n_lower, REAL v_lower, REAL* lower_val - ); -void inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val); - -void inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData); -void inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData); -void inPreEvaluateBV_intfac(REAL v ) - { - inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints); - } - -void inPreEvaluateBU_intfac(REAL u) - { - inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints); - } - -void inDoDomain2WithDerivsBV(int k, REAL u, REAL v, - REAL u1, REAL u2, int uorder, - REAL v1, REAL v2, int vorder, - REAL *baseData, - REAL *retPoint, REAL* retdu, REAL *retdv); - -void inDoDomain2WithDerivsBU(int k, REAL u, REAL v, - REAL u1, REAL u2, int uorder, - REAL v1, REAL v2, int vorder, - REAL *baseData, - REAL *retPoint, REAL* retdu, REAL *retdv); - - -void inDoEvalCoord2NOGE_BV(REAL u, REAL v, - REAL *retPoint, REAL *retNormal); - -void inDoEvalCoord2NOGE_BU(REAL u, REAL v, - REAL *retPoint, REAL *retNormal); - -void inBPMEval(bezierPatchMesh* bpm); -void inBPMListEval(bezierPatchMesh* list); - -/*-------------begin for surfEvalMachine -------------*/ -surfEvalMachine em_vertex; -surfEvalMachine em_normal; -surfEvalMachine em_color; -surfEvalMachine em_texcoord; - -int auto_normal_flag; //whether to output normla or not in callback - //determined by GL_AUTO_NORMAL and callback_auto_normal -int callback_auto_normal; //GLU_CALLBACK_AUTO_NORMAL_EXT -int vertex_flag; -int normal_flag; -int color_flag; -int texcoord_flag; - -void inMap2fEM(int which, //0:vert,1:norm,2:color,3:tex - int dimension, - REAL ulower, - REAL uupper, - int ustride, - int uorder, - REAL vlower, - REAL vupper, - int vstride, - int vorder, - REAL *ctlPoints); - -void inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v, - REAL *retPoint, REAL *retdu, REAL *retdv); -void inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v, - REAL *retPoint); - void inDoEvalCoord2EM(REAL u, REAL v); - -void inBPMEvalEM(bezierPatchMesh* bpm); -void inBPMListEvalEM(bezierPatchMesh* list); - -/*-------------end for surfEvalMachine -------------*/ - - - /*************end for internal evaluators*****************/ - -}; - -inline void StoredVertex::invoke(OpenGLSurfaceEvaluator *eval) -{ - switch(type) { - case TYPECOORD: - eval->coord2f(coord[0], coord[1]); - break; - case TYPEPOINT: - eval->point2i(point[0], point[1]); - break; - default: - break; - } -} - -#endif /* __gluglsurfeval_h_ */ diff --git a/mesalib/src/glu/sgi/libnurbs/interface/incurveeval.cc b/mesalib/src/glu/sgi/libnurbs/interface/incurveeval.cc deleted file mode 100644 index 96ea8896a..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/incurveeval.cc +++ /dev/null @@ -1,206 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include <stdlib.h> -#include <stdio.h> - -#include "glcurveval.h" - - -/* - *compute the Bezier polynomials C[n,j](v) for all j at v with - *return values stored in coeff[], where - * C[n,j](v) = (n,j) * v^j * (1-v)^(n-j), - * j=0,1,2,...,n. - *order : n+1 - *vprime: v - *coeff : coeff[j]=C[n,j](v), this array store the returned values. - *The algorithm is a recursive scheme: - * C[0,0]=1; - * C[n,j](v) = (1-v)*C[n-1,j](v) + v*C[n-1,j-1](v), n>=1 - *This code is copied from opengl/soft/so_eval.c:PreEvaluate - */ -void OpenGLCurveEvaluator::inPreEvaluate(int order, REAL vprime, REAL *coeff) -{ - int i, j; - REAL oldval, temp; - REAL oneMinusvprime; - - /* - * Minor optimization - * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to - * their i==1 loop values to avoid the initialization and the i==1 loop. - */ - if (order == 1) { - coeff[0] = 1.0; - return; - } - - oneMinusvprime = 1-vprime; - coeff[0] = oneMinusvprime; - coeff[1] = vprime; - if (order == 2) return; - - for (i = 2; i < order; i++) { - oldval = coeff[0] * vprime; - coeff[0] = oneMinusvprime * coeff[0]; - for (j = 1; j < i; j++) { - temp = oldval; - oldval = coeff[j] * vprime; - coeff[j] = temp + oneMinusvprime * coeff[j]; - } - coeff[j] = oldval; - } -} - -void OpenGLCurveEvaluator::inMap1f(int which, //0: vert, 1: norm, 2: color, 3: tex - int k, //dimension - REAL ulower, - REAL uupper, - int ustride, - int uorder, - REAL *ctlpoints) -{ - int i,x; - curveEvalMachine *temp_em; - switch(which){ - case 0: //vertex - vertex_flag = 1; - temp_em = &em_vertex; - break; - case 1: //normal - normal_flag = 1; - temp_em = &em_normal; - break; - case 2: //color - color_flag = 1; - temp_em = &em_color; - break; - default: - texcoord_flag = 1; - temp_em = &em_texcoord; - break; - } - - REAL *data = temp_em->ctlpoints; - temp_em->uprime = -1; //initialized - temp_em->k = k; - temp_em->u1 = ulower; - temp_em->u2 = uupper; - temp_em->ustride = ustride; - temp_em->uorder = uorder; - /*copy the control points*/ - for(i=0; i<uorder; i++){ - for(x=0; x<k; x++){ - data[x] = ctlpoints[x]; - } - ctlpoints += ustride; - data += k; - } -} - -void OpenGLCurveEvaluator::inDoDomain1(curveEvalMachine *em, REAL u, REAL *retPoint) -{ - int j, row; - REAL the_uprime; - REAL *data; - - if(em->u2 == em->u1) - return; - the_uprime = (u-em->u1) / (em->u2-em->u1); - /*use already cached values if possible*/ - if(em->uprime != the_uprime){ - inPreEvaluate(em->uorder, the_uprime, em->ucoeff); - em->uprime = the_uprime; - } - - for(j=0; j<em->k; j++){ - data = em->ctlpoints+j; - retPoint[j] = 0.0; - for(row=0; row<em->uorder; row++) - { - retPoint[j] += em->ucoeff[row] * (*data); - data += em->k; - } - } -} - -void OpenGLCurveEvaluator::inDoEvalCoord1(REAL u) -{ - REAL temp_vertex[4]; - REAL temp_normal[3]; - REAL temp_color[4]; - REAL temp_texcoord[4]; - if(texcoord_flag) //there is a texture map - { - inDoDomain1(&em_texcoord, u, temp_texcoord); - texcoordCallBack(temp_texcoord, userData); - } -#ifdef DEBUG -printf("color_flag = %i\n", color_flag); -#endif - if(color_flag) //there is a color map - { - inDoDomain1(&em_color, u, temp_color); - colorCallBack(temp_color, userData); - } - if(normal_flag) //there is a normal map - { - inDoDomain1(&em_normal, u, temp_normal); - normalCallBack(temp_normal, userData); - } - if(vertex_flag) - { - inDoDomain1(&em_vertex, u, temp_vertex); - vertexCallBack(temp_vertex, userData); - } -} - -void OpenGLCurveEvaluator::inMapMesh1f(int umin, int umax) -{ - REAL du, u; - int i; - if(global_grid_nu == 0) - return; //no points to output - du = (global_grid_u1 - global_grid_u0) / (REAL) global_grid_nu; - bgnline(); - for(i=umin; i<= umax; i++){ - u = (i==global_grid_nu)? global_grid_u1: global_grid_u0 + i*du; - inDoEvalCoord1(u); - } - endline(); -} diff --git a/mesalib/src/glu/sgi/libnurbs/interface/insurfeval.cc b/mesalib/src/glu/sgi/libnurbs/interface/insurfeval.cc deleted file mode 100644 index 9d0c82a91..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/insurfeval.cc +++ /dev/null @@ -1,2064 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include "gluos.h" -#include <stdlib.h> -#include <stdio.h> -#include <GL/gl.h> -#include <math.h> -#include <assert.h> - -#include "glsurfeval.h" - -//extern int surfcount; - -//#define CRACK_TEST - -#define AVOID_ZERO_NORMAL - -#ifdef AVOID_ZERO_NORMAL -#define myabs(x) ((x>0)? x: (-x)) -#define MYZERO 0.000001 -#define MYDELTA 0.001 -#endif - -//#define USE_LOD -#ifdef USE_LOD -//#define LOD_EVAL_COORD(u,v) inDoEvalCoord2EM(u,v) -#define LOD_EVAL_COORD(u,v) glEvalCoord2f(u,v) - -static void LOD_interpolate(REAL A[2], REAL B[2], REAL C[2], int j, int k, int pow2_level, - REAL& u, REAL& v) -{ - REAL a,a1,b,b1; - - a = ((REAL) j) / ((REAL) pow2_level); - a1 = 1-a; - - if(j != 0) - { - b = ((REAL) k) / ((REAL)j); - b1 = 1-b; - } - REAL x,y,z; - x = a1; - if(j==0) - { - y=0; z=0; - } - else{ - y = b1*a; - z = b *a; - } - - u = x*A[0] + y*B[0] + z*C[0]; - v = x*A[1] + y*B[1] + z*C[1]; -} - -void OpenGLSurfaceEvaluator::LOD_triangle(REAL A[2], REAL B[2], REAL C[2], - int level) -{ - int k,j; - int pow2_level; - /*compute 2^level*/ - pow2_level = 1; - - for(j=0; j<level; j++) - pow2_level *= 2; - for(j=0; j<=pow2_level-1; j++) - { - REAL u,v; - -/* beginCallBack(GL_TRIANGLE_STRIP);*/ -glBegin(GL_TRIANGLE_STRIP); - LOD_interpolate(A,B,C, j+1, j+1, pow2_level, u,v); -#ifdef USE_LOD - LOD_EVAL_COORD(u,v); -// glEvalCoord2f(u,v); -#else - inDoEvalCoord2EM(u,v); -#endif - - for(k=0; k<=j; k++) - { - LOD_interpolate(A,B,C,j,j-k,pow2_level, u,v); -#ifdef USE_LOD - LOD_EVAL_COORD(u,v); -// glEvalCoord2f(u,v); -#else - inDoEvalCoord2EM(u,v); -#endif - - LOD_interpolate(A,B,C,j+1,j-k,pow2_level, u,v); - -#ifdef USE_LOD - LOD_EVAL_COORD(u,v); -// glEvalCoord2f(u,v); -#else - inDoEvalCoord2EM(u,v); -#endif - } -// endCallBack(); -glEnd(); - } -} - -void OpenGLSurfaceEvaluator::LOD_eval(int num_vert, REAL* verts, int type, - int level - ) -{ - int i,k; - switch(type){ - case GL_TRIANGLE_STRIP: - case GL_QUAD_STRIP: - for(i=2, k=4; i<=num_vert-2; i+=2, k+=4) - { - LOD_triangle(verts+k-4, verts+k-2, verts+k, - level - ); - LOD_triangle(verts+k-2, verts+k+2, verts+k, - level - ); - } - if(num_vert % 2 ==1) - { - LOD_triangle(verts+2*(num_vert-3), verts+2*(num_vert-2), verts+2*(num_vert-1), - level - ); - } - break; - case GL_TRIANGLE_FAN: - for(i=1, k=2; i<=num_vert-2; i++, k+=2) - { - LOD_triangle(verts,verts+k, verts+k+2, - level - ); - } - break; - - default: - fprintf(stderr, "typy not supported in LOD_\n"); - } -} - - -#endif //USE_LOD - -//#define GENERIC_TEST -#ifdef GENERIC_TEST -extern float xmin, xmax, ymin, ymax, zmin, zmax; /*bounding box*/ -extern int temp_signal; - -static void gTessVertexSphere(float u, float v, float temp_normal[3], float temp_vertex[3]) -{ - float r=2.0; - float Ox = 0.5*(xmin+xmax); - float Oy = 0.5*(ymin+ymax); - float Oz = 0.5*(zmin+zmax); - float nx = cos(v) * sin(u); - float ny = sin(v) * sin(u); - float nz = cos(u); - float x= Ox+r * nx; - float y= Oy+r * ny; - float z= Oz+r * nz; - - temp_normal[0] = nx; - temp_normal[1] = ny; - temp_normal[2] = nz; - temp_vertex[0] = x; - temp_vertex[1] = y; - temp_vertex[2] = z; - -// glNormal3f(nx,ny,nz); -// glVertex3f(x,y,z); -} - -static void gTessVertexCyl(float u, float v, float temp_normal[3], float temp_vertex[3]) -{ - float r=2.0; - float Ox = 0.5*(xmin+xmax); - float Oy = 0.5*(ymin+ymax); - float Oz = 0.5*(zmin+zmax); - float nx = cos(v); - float ny = sin(v); - float nz = 0; - float x= Ox+r * nx; - float y= Oy+r * ny; - float z= Oz - 2*u; - - temp_normal[0] = nx; - temp_normal[1] = ny; - temp_normal[2] = nz; - temp_vertex[0] = x; - temp_vertex[1] = y; - temp_vertex[2] = z; - -/* - glNormal3f(nx,ny,nz); - glVertex3f(x,y,z); -*/ -} - -#endif //GENERIC_TEST - -void OpenGLSurfaceEvaluator::inBPMListEval(bezierPatchMesh* list) -{ - bezierPatchMesh* temp; - for(temp = list; temp != NULL; temp = temp->next) - { - inBPMEval(temp); - } -} - -void OpenGLSurfaceEvaluator::inBPMEval(bezierPatchMesh* bpm) -{ - int i,j,k,l; - float u,v; - - int ustride = bpm->bpatch->dimension * bpm->bpatch->vorder; - int vstride = bpm->bpatch->dimension; - inMap2f( - (bpm->bpatch->dimension == 3)? GL_MAP2_VERTEX_3 : GL_MAP2_VERTEX_4, - bpm->bpatch->umin, - bpm->bpatch->umax, - ustride, - bpm->bpatch->uorder, - bpm->bpatch->vmin, - bpm->bpatch->vmax, - vstride, - bpm->bpatch->vorder, - bpm->bpatch->ctlpoints); - - bpm->vertex_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3+1); /*in case the origional dimenion is 4, then we need 4 space to pass to evaluator.*/ - assert(bpm->vertex_array); - bpm->normal_array = (float*) malloc(sizeof(float)* (bpm->index_UVarray/2) * 3); - assert(bpm->normal_array); -#ifdef CRACK_TEST -if( global_ev_u1 ==2 && global_ev_u2 == 3 - && global_ev_v1 ==2 && global_ev_v2 == 3) -{ -REAL vertex[4]; -REAL normal[4]; -#ifdef DEBUG -printf("***number 1\n"); -#endif - -beginCallBack(GL_QUAD_STRIP, NULL); -inEvalCoord2f(3.0, 3.0); -inEvalCoord2f(2.0, 3.0); -inEvalCoord2f(3.0, 2.7); -inEvalCoord2f(2.0, 2.7); -inEvalCoord2f(3.0, 2.0); -inEvalCoord2f(2.0, 2.0); -endCallBack(NULL); - - -beginCallBack(GL_TRIANGLE_STRIP, NULL); -inEvalCoord2f(2.0, 3.0); -inEvalCoord2f(2.0, 2.0); -inEvalCoord2f(2.0, 2.7); -endCallBack(NULL); - -} - -/* -if( global_ev_u1 ==2 && global_ev_u2 == 3 - && global_ev_v1 ==1 && global_ev_v2 == 2) -{ -#ifdef DEBUG -printf("***number 2\n"); -#endif -beginCallBack(GL_QUAD_STRIP); -inEvalCoord2f(2.0, 2.0); -inEvalCoord2f(2.0, 1.0); -inEvalCoord2f(3.0, 2.0); -inEvalCoord2f(3.0, 1.0); -endCallBack(); -} -*/ -if( global_ev_u1 ==1 && global_ev_u2 == 2 - && global_ev_v1 ==2 && global_ev_v2 == 3) -{ -#ifdef DEBUG -printf("***number 3\n"); -#endif -beginCallBack(GL_QUAD_STRIP, NULL); -inEvalCoord2f(2.0, 3.0); -inEvalCoord2f(1.0, 3.0); -inEvalCoord2f(2.0, 2.3); -inEvalCoord2f(1.0, 2.3); -inEvalCoord2f(2.0, 2.0); -inEvalCoord2f(1.0, 2.0); -endCallBack(NULL); - -beginCallBack(GL_TRIANGLE_STRIP, NULL); -inEvalCoord2f(2.0, 2.3); -inEvalCoord2f(2.0, 2.0); -inEvalCoord2f(2.0, 3.0); -endCallBack(NULL); - -} -return; -#endif - - k=0; - l=0; - - for(i=0; i<bpm->index_length_array; i++) - { - beginCallBack(bpm->type_array[i], userData); - for(j=0; j<bpm->length_array[i]; j++) - { - u = bpm->UVarray[k]; - v = bpm->UVarray[k+1]; - inDoEvalCoord2NOGE(u,v, - bpm->vertex_array+l, - bpm->normal_array+l); - - normalCallBack(bpm->normal_array+l, userData); - vertexCallBack(bpm->vertex_array+l, userData); - - k += 2; - l += 3; - } - endCallBack(userData); - } -} - -void OpenGLSurfaceEvaluator::inEvalPoint2(int i, int j) -{ - REAL du, dv; - REAL point[4]; - REAL normal[3]; - REAL u,v; - du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu; - dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv; - u = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du); - v = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv); - inDoEvalCoord2(u,v,point,normal); -} - -void OpenGLSurfaceEvaluator::inEvalCoord2f(REAL u, REAL v) -{ - - REAL point[4]; - REAL normal[3]; - inDoEvalCoord2(u,v,point, normal); -} - - - -/*define a grid. store the values into the global variabls: - * global_grid_* - *These values will be used later by evaluating functions - */ -void OpenGLSurfaceEvaluator::inMapGrid2f(int nu, REAL u0, REAL u1, - int nv, REAL v0, REAL v1) -{ - global_grid_u0 = u0; - global_grid_u1 = u1; - global_grid_nu = nu; - global_grid_v0 = v0; - global_grid_v1 = v1; - global_grid_nv = nv; -} - -void OpenGLSurfaceEvaluator::inEvalMesh2(int lowU, int lowV, int highU, int highV) -{ - REAL du, dv; - int i,j; - REAL point[4]; - REAL normal[3]; - if(global_grid_nu == 0 || global_grid_nv == 0) - return; /*no points need to be output*/ - du = (global_grid_u1 - global_grid_u0) / (REAL)global_grid_nu; - dv = (global_grid_v1 - global_grid_v0) / (REAL)global_grid_nv; - - if(global_grid_nu >= global_grid_nv){ - for(i=lowU; i<highU; i++){ - REAL u1 = (i==global_grid_nu)? global_grid_u1:(global_grid_u0 + i*du); - REAL u2 = ((i+1) == global_grid_nu)? global_grid_u1: (global_grid_u0+(i+1)*du); - - bgnqstrip(); - for(j=highV; j>=lowV; j--){ - REAL v1 = (j == global_grid_nv)? global_grid_v1: (global_grid_v0 +j*dv); - - inDoEvalCoord2(u1, v1, point, normal); - inDoEvalCoord2(u2, v1, point, normal); - } - endqstrip(); - } - } - - else{ - for(i=lowV; i<highV; i++){ - REAL v1 = (i==global_grid_nv)? global_grid_v1:(global_grid_v0 + i*dv); - REAL v2 = ((i+1) == global_grid_nv)? global_grid_v1: (global_grid_v0+(i+1)*dv); - - bgnqstrip(); - for(j=highU; j>=lowU; j--){ - REAL u1 = (j == global_grid_nu)? global_grid_u1: (global_grid_u0 +j*du); - inDoEvalCoord2(u1, v2, point, normal); - inDoEvalCoord2(u1, v1, point, normal); - } - endqstrip(); - } - } - -} - -void OpenGLSurfaceEvaluator::inMap2f(int k, - REAL ulower, - REAL uupper, - int ustride, - int uorder, - REAL vlower, - REAL vupper, - int vstride, - int vorder, - REAL *ctlPoints) -{ - int i,j,x; - REAL *data = global_ev_ctlPoints; - - - - if(k == GL_MAP2_VERTEX_3) k=3; - else if (k==GL_MAP2_VERTEX_4) k =4; - else { - printf("error in inMap2f, maptype=%i is wrong, k,map is not updated\n", k); - return; - } - - global_ev_k = k; - global_ev_u1 = ulower; - global_ev_u2 = uupper; - global_ev_ustride = ustride; - global_ev_uorder = uorder; - global_ev_v1 = vlower; - global_ev_v2 = vupper; - global_ev_vstride = vstride; - global_ev_vorder = vorder; - - /*copy the contrl points from ctlPoints to global_ev_ctlPoints*/ - for (i=0; i<uorder; i++) { - for (j=0; j<vorder; j++) { - for (x=0; x<k; x++) { - data[x] = ctlPoints[x]; - } - ctlPoints += vstride; - data += k; - } - ctlPoints += ustride - vstride * vorder; - } - -} - - -/* - *given a point p with homegeneous coordiante (x,y,z,w), - *let pu(x,y,z,w) be its partial derivative vector with - *respect to u - *and pv(x,y,z,w) be its partial derivative vector with repect to v. - *This function returns the partial derivative vectors of the - *inhomegensous coordinates, i.e., - * (x/w, y/w, z/w) with respect to u and v. - */ -void OpenGLSurfaceEvaluator::inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv) -{ - pu[0] = pu[0]*p[3] - pu[3]*p[0]; - pu[1] = pu[1]*p[3] - pu[3]*p[1]; - pu[2] = pu[2]*p[3] - pu[3]*p[2]; - - pv[0] = pv[0]*p[3] - pv[3]*p[0]; - pv[1] = pv[1]*p[3] - pv[3]*p[1]; - pv[2] = pv[2]*p[3] - pv[3]*p[2]; -} - -/*compute the cross product of pu and pv and normalize. - *the normal is returned in retNormal - * pu: dimension 3 - * pv: dimension 3 - * n: return normal, of dimension 3 - */ -void OpenGLSurfaceEvaluator::inComputeNormal2(REAL *pu, REAL *pv, REAL *n) -{ - REAL mag; - - n[0] = pu[1]*pv[2] - pu[2]*pv[1]; - n[1] = pu[2]*pv[0] - pu[0]*pv[2]; - n[2] = pu[0]*pv[1] - pu[1]*pv[0]; - - mag = sqrt(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]); - - if (mag > 0.0) { - n[0] /= mag; - n[1] /= mag; - n[2] /= mag; - } -} - - - -/*Compute point and normal - *see the head of inDoDomain2WithDerivs - *for the meaning of the arguments - */ -void OpenGLSurfaceEvaluator::inDoEvalCoord2(REAL u, REAL v, - REAL *retPoint, REAL *retNormal) -{ - - REAL du[4]; - REAL dv[4]; - - - assert(global_ev_k>=3 && global_ev_k <= 4); - /*compute homegeneous point and partial derivatives*/ - inDoDomain2WithDerivs(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv); - -#ifdef AVOID_ZERO_NORMAL - - if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO) - { - - REAL tempdu[4]; - REAL tempdata[4]; - REAL u1 = global_ev_u1; - REAL u2 = global_ev_u2; - if(u-MYDELTA*(u2-u1) < u1) - u = u+ MYDELTA*(u2-u1); - else - u = u-MYDELTA*(u2-u1); - inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv); - } - if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO) - { - REAL tempdv[4]; - REAL tempdata[4]; - REAL v1 = global_ev_v1; - REAL v2 = global_ev_v2; - if(v-MYDELTA*(v2-v1) < v1) - v = v+ MYDELTA*(v2-v1); - else - v = v-MYDELTA*(v2-v1); - inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv); - } -#endif - - - /*compute normal*/ - switch(global_ev_k){ - case 3: - inComputeNormal2(du, dv, retNormal); - - break; - case 4: - inComputeFirstPartials(retPoint, du, dv); - inComputeNormal2(du, dv, retNormal); - /*transform the homegeneous coordinate of retPoint into inhomogenous one*/ - retPoint[0] /= retPoint[3]; - retPoint[1] /= retPoint[3]; - retPoint[2] /= retPoint[3]; - break; - } - /*output this vertex*/ -/* inMeshStreamInsert(global_ms, retPoint, retNormal);*/ - - - - glNormal3fv(retNormal); - glVertex3fv(retPoint); - - - - - #ifdef DEBUG - printf("vertex(%f,%f,%f)\n", retPoint[0],retPoint[1],retPoint[2]); - #endif - - - -} - -/*Compute point and normal - *see the head of inDoDomain2WithDerivs - *for the meaning of the arguments - */ -void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE_BU(REAL u, REAL v, - REAL *retPoint, REAL *retNormal) -{ - - REAL du[4]; - REAL dv[4]; - - - assert(global_ev_k>=3 && global_ev_k <= 4); - /*compute homegeneous point and partial derivatives*/ -// inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints); - inDoDomain2WithDerivsBU(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv); - - -#ifdef AVOID_ZERO_NORMAL - - if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO) - { - - REAL tempdu[4]; - REAL tempdata[4]; - REAL u1 = global_ev_u1; - REAL u2 = global_ev_u2; - if(u-MYDELTA*(u2-u1) < u1) - u = u+ MYDELTA*(u2-u1); - else - u = u-MYDELTA*(u2-u1); - inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv); - } - if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO) - { - REAL tempdv[4]; - REAL tempdata[4]; - REAL v1 = global_ev_v1; - REAL v2 = global_ev_v2; - if(v-MYDELTA*(v2-v1) < v1) - v = v+ MYDELTA*(v2-v1); - else - v = v-MYDELTA*(v2-v1); - inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv); - } -#endif - - /*compute normal*/ - switch(global_ev_k){ - case 3: - inComputeNormal2(du, dv, retNormal); - break; - case 4: - inComputeFirstPartials(retPoint, du, dv); - inComputeNormal2(du, dv, retNormal); - /*transform the homegeneous coordinate of retPoint into inhomogenous one*/ - retPoint[0] /= retPoint[3]; - retPoint[1] /= retPoint[3]; - retPoint[2] /= retPoint[3]; - break; - } -} - -/*Compute point and normal - *see the head of inDoDomain2WithDerivs - *for the meaning of the arguments - */ -void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE_BV(REAL u, REAL v, - REAL *retPoint, REAL *retNormal) -{ - - REAL du[4]; - REAL dv[4]; - - - assert(global_ev_k>=3 && global_ev_k <= 4); - /*compute homegeneous point and partial derivatives*/ -// inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints); - - inDoDomain2WithDerivsBV(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv); - - -#ifdef AVOID_ZERO_NORMAL - - if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO) - { - - REAL tempdu[4]; - REAL tempdata[4]; - REAL u1 = global_ev_u1; - REAL u2 = global_ev_u2; - if(u-MYDELTA*(u2-u1) < u1) - u = u+ MYDELTA*(u2-u1); - else - u = u-MYDELTA*(u2-u1); - inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv); - } - if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO) - { - REAL tempdv[4]; - REAL tempdata[4]; - REAL v1 = global_ev_v1; - REAL v2 = global_ev_v2; - if(v-MYDELTA*(v2-v1) < v1) - v = v+ MYDELTA*(v2-v1); - else - v = v-MYDELTA*(v2-v1); - inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv); - } -#endif - - /*compute normal*/ - switch(global_ev_k){ - case 3: - inComputeNormal2(du, dv, retNormal); - break; - case 4: - inComputeFirstPartials(retPoint, du, dv); - inComputeNormal2(du, dv, retNormal); - /*transform the homegeneous coordinate of retPoint into inhomogenous one*/ - retPoint[0] /= retPoint[3]; - retPoint[1] /= retPoint[3]; - retPoint[2] /= retPoint[3]; - break; - } -} - - -/*Compute point and normal - *see the head of inDoDomain2WithDerivs - *for the meaning of the arguments - */ -void OpenGLSurfaceEvaluator::inDoEvalCoord2NOGE(REAL u, REAL v, - REAL *retPoint, REAL *retNormal) -{ - - REAL du[4]; - REAL dv[4]; - - - assert(global_ev_k>=3 && global_ev_k <= 4); - /*compute homegeneous point and partial derivatives*/ - inDoDomain2WithDerivs(global_ev_k, u, v, global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, retPoint, du, dv); - - -#ifdef AVOID_ZERO_NORMAL - - if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO) - { - - REAL tempdu[4]; - REAL tempdata[4]; - REAL u1 = global_ev_u1; - REAL u2 = global_ev_u2; - if(u-MYDELTA*(u2-u1) < u1) - u = u+ MYDELTA*(u2-u1); - else - u = u-MYDELTA*(u2-u1); - inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, tempdu, dv); - } - if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO) - { - REAL tempdv[4]; - REAL tempdata[4]; - REAL v1 = global_ev_v1; - REAL v2 = global_ev_v2; - if(v-MYDELTA*(v2-v1) < v1) - v = v+ MYDELTA*(v2-v1); - else - v = v-MYDELTA*(v2-v1); - inDoDomain2WithDerivs(global_ev_k, u,v,global_ev_u1, global_ev_u2, global_ev_uorder, global_ev_v1, global_ev_v2, global_ev_vorder, global_ev_ctlPoints, tempdata, du, tempdv); - } -#endif - - /*compute normal*/ - switch(global_ev_k){ - case 3: - inComputeNormal2(du, dv, retNormal); - break; - case 4: - inComputeFirstPartials(retPoint, du, dv); - inComputeNormal2(du, dv, retNormal); - /*transform the homegeneous coordinate of retPoint into inhomogenous one*/ - retPoint[0] /= retPoint[3]; - retPoint[1] /= retPoint[3]; - retPoint[2] /= retPoint[3]; - break; - } -// glNormal3fv(retNormal); -// glVertex3fv(retPoint); -} - -void OpenGLSurfaceEvaluator::inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData) -{ - int j,row,col; - REAL p, pdv; - REAL *data; - - if(global_vprime != vprime || global_vorder != vorder) { - inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv); - global_vprime = vprime; - global_vorder = vorder; - } - - for(j=0; j<k; j++){ - data = baseData+j; - for(row=0; row<uorder; row++){ - p = global_vcoeff[0] * (*data); - pdv = global_vcoeffDeriv[0] * (*data); - data += k; - for(col = 1; col < vorder; col++){ - p += global_vcoeff[col] * (*data); - pdv += global_vcoeffDeriv[col] * (*data); - data += k; - } - global_BV[row][j] = p; - global_PBV[row][j] = pdv; - } - } -} - -void OpenGLSurfaceEvaluator::inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData) -{ - int j,row,col; - REAL p, pdu; - REAL *data; - - if(global_uprime != uprime || global_uorder != uorder) { - inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv); - global_uprime = uprime; - global_uorder = uorder; - } - - for(j=0; j<k; j++){ - data = baseData+j; - for(col=0; col<vorder; col++){ - data = baseData+j + k*col; - p = global_ucoeff[0] * (*data); - pdu = global_ucoeffDeriv[0] * (*data); - data += k*uorder; - for(row = 1; row < uorder; row++){ - p += global_ucoeff[row] * (*data); - pdu += global_ucoeffDeriv[row] * (*data); - data += k * uorder; - } - global_BU[col][j] = p; - global_PBU[col][j] = pdu; - } - } -} - -void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsBU(int k, REAL u, REAL v, - REAL u1, REAL u2, int uorder, - REAL v1, REAL v2, int vorder, - REAL *baseData, - REAL *retPoint, REAL* retdu, REAL *retdv) -{ - int j, col; - - REAL vprime; - - - if((u2 == u1) || (v2 == v1)) - return; - - vprime = (v - v1) / (v2 - v1); - - - if(global_vprime != vprime || global_vorder != vorder) { - inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv); - global_vprime = vprime; - global_vorder = vorder; - } - - - for(j=0; j<k; j++) - { - retPoint[j] = retdu[j] = retdv[j] = 0.0; - for (col = 0; col < vorder; col++) { - retPoint[j] += global_BU[col][j] * global_vcoeff[col]; - retdu[j] += global_PBU[col][j] * global_vcoeff[col]; - retdv[j] += global_BU[col][j] * global_vcoeffDeriv[col]; - } - } -} - -void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsBV(int k, REAL u, REAL v, - REAL u1, REAL u2, int uorder, - REAL v1, REAL v2, int vorder, - REAL *baseData, - REAL *retPoint, REAL* retdu, REAL *retdv) -{ - int j, row; - REAL uprime; - - - if((u2 == u1) || (v2 == v1)) - return; - uprime = (u - u1) / (u2 - u1); - - - if(global_uprime != uprime || global_uorder != uorder) { - inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv); - global_uprime = uprime; - global_uorder = uorder; - } - - - for(j=0; j<k; j++) - { - retPoint[j] = retdu[j] = retdv[j] = 0.0; - for (row = 0; row < uorder; row++) { - retPoint[j] += global_BV[row][j] * global_ucoeff[row]; - retdu[j] += global_BV[row][j] * global_ucoeffDeriv[row]; - retdv[j] += global_PBV[row][j] * global_ucoeff[row]; - } - } -} - - -/* - *given a Bezier surface, and parameter (u,v), compute the point in the object space, - *and the normal - *k: the dimension of the object space: usually 2,3,or 4. - *u,v: the paramter pair. - *u1,u2,uorder: the Bezier polynomial of u coord is defined on [u1,u2] with order uorder. - *v1,v2,vorder: the Bezier polynomial of v coord is defined on [v1,v2] with order vorder. - *baseData: contrl points. arranged as: (u,v,k). - *retPoint: the computed point (one point) with dimension k. - *retdu: the computed partial derivative with respect to u. - *retdv: the computed partial derivative with respect to v. - */ -void OpenGLSurfaceEvaluator::inDoDomain2WithDerivs(int k, REAL u, REAL v, - REAL u1, REAL u2, int uorder, - REAL v1, REAL v2, int vorder, - REAL *baseData, - REAL *retPoint, REAL *retdu, REAL *retdv) -{ - int j, row, col; - REAL uprime; - REAL vprime; - REAL p; - REAL pdv; - REAL *data; - - if((u2 == u1) || (v2 == v1)) - return; - uprime = (u - u1) / (u2 - u1); - vprime = (v - v1) / (v2 - v1); - - /* Compute coefficients for values and derivs */ - - /* Use already cached values if possible */ - if(global_uprime != uprime || global_uorder != uorder) { - inPreEvaluateWithDeriv(uorder, uprime, global_ucoeff, global_ucoeffDeriv); - global_uorder = uorder; - global_uprime = uprime; - } - if (global_vprime != vprime || - global_vorder != vorder) { - inPreEvaluateWithDeriv(vorder, vprime, global_vcoeff, global_vcoeffDeriv); - global_vorder = vorder; - global_vprime = vprime; - } - - for (j = 0; j < k; j++) { - data=baseData+j; - retPoint[j] = retdu[j] = retdv[j] = 0.0; - for (row = 0; row < uorder; row++) { - /* - ** Minor optimization. - ** The col == 0 part of the loop is extracted so we don't - ** have to initialize p and pdv to 0. - */ - p = global_vcoeff[0] * (*data); - pdv = global_vcoeffDeriv[0] * (*data); - data += k; - for (col = 1; col < vorder; col++) { - /* Incrementally build up p, pdv value */ - p += global_vcoeff[col] * (*data); - pdv += global_vcoeffDeriv[col] * (*data); - data += k; - } - /* Use p, pdv value to incrementally add up r, du, dv */ - retPoint[j] += global_ucoeff[row] * p; - retdu[j] += global_ucoeffDeriv[row] * p; - retdv[j] += global_ucoeff[row] * pdv; - } - } -} - - -/* - *compute the Bezier polynomials C[n,j](v) for all j at v with - *return values stored in coeff[], where - * C[n,j](v) = (n,j) * v^j * (1-v)^(n-j), - * j=0,1,2,...,n. - *order : n+1 - *vprime: v - *coeff : coeff[j]=C[n,j](v), this array store the returned values. - *The algorithm is a recursive scheme: - * C[0,0]=1; - * C[n,j](v) = (1-v)*C[n-1,j](v) + v*C[n-1,j-1](v), n>=1 - *This code is copied from opengl/soft/so_eval.c:PreEvaluate - */ -void OpenGLSurfaceEvaluator::inPreEvaluate(int order, REAL vprime, REAL *coeff) -{ - int i, j; - REAL oldval, temp; - REAL oneMinusvprime; - - /* - * Minor optimization - * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to - * their i==1 loop values to avoid the initialization and the i==1 loop. - */ - if (order == 1) { - coeff[0] = 1.0; - return; - } - - oneMinusvprime = 1-vprime; - coeff[0] = oneMinusvprime; - coeff[1] = vprime; - if (order == 2) return; - - for (i = 2; i < order; i++) { - oldval = coeff[0] * vprime; - coeff[0] = oneMinusvprime * coeff[0]; - for (j = 1; j < i; j++) { - temp = oldval; - oldval = coeff[j] * vprime; - coeff[j] = temp + oneMinusvprime * coeff[j]; - } - coeff[j] = oldval; - } -} - -/* - *compute the Bezier polynomials C[n,j](v) and derivatives for all j at v with - *return values stored in coeff[] and coeffDeriv[]. - *see the head of function inPreEvaluate for the definition of C[n,j](v) - *and how to compute the values. - *The algorithm to compute the derivative is: - * dC[0,0](v) = 0. - * dC[n,j](v) = n*(dC[n-1,j-1](v) - dC[n-1,j](v)). - * - *This code is copied from opengl/soft/so_eval.c:PreEvaluateWidthDeriv - */ -void OpenGLSurfaceEvaluator::inPreEvaluateWithDeriv(int order, REAL vprime, - REAL *coeff, REAL *coeffDeriv) -{ - int i, j; - REAL oldval, temp; - REAL oneMinusvprime; - - oneMinusvprime = 1-vprime; - /* - * Minor optimization - * Compute orders 1 and 2 outright, and set coeff[0], coeff[1] to - * their i==1 loop values to avoid the initialization and the i==1 loop. - */ - if (order == 1) { - coeff[0] = 1.0; - coeffDeriv[0] = 0.0; - return; - } else if (order == 2) { - coeffDeriv[0] = -1.0; - coeffDeriv[1] = 1.0; - coeff[0] = oneMinusvprime; - coeff[1] = vprime; - return; - } - coeff[0] = oneMinusvprime; - coeff[1] = vprime; - for (i = 2; i < order - 1; i++) { - oldval = coeff[0] * vprime; - coeff[0] = oneMinusvprime * coeff[0]; - for (j = 1; j < i; j++) { - temp = oldval; - oldval = coeff[j] * vprime; - coeff[j] = temp + oneMinusvprime * coeff[j]; - } - coeff[j] = oldval; - } - coeffDeriv[0] = -coeff[0]; - /* - ** Minor optimization: - ** Would make this a "for (j=1; j<order-1; j++)" loop, but it is always - ** executed at least once, so this is more efficient. - */ - j=1; - do { - coeffDeriv[j] = coeff[j-1] - coeff[j]; - j++; - } while (j < order - 1); - coeffDeriv[j] = coeff[j-1]; - - oldval = coeff[0] * vprime; - coeff[0] = oneMinusvprime * coeff[0]; - for (j = 1; j < i; j++) { - temp = oldval; - oldval = coeff[j] * vprime; - coeff[j] = temp + oneMinusvprime * coeff[j]; - } - coeff[j] = oldval; -} - -void OpenGLSurfaceEvaluator::inEvalULine(int n_points, REAL v, REAL* u_vals, - int stride, REAL ret_points[][3], REAL ret_normals[][3]) -{ - int i,k; - REAL temp[4]; -inPreEvaluateBV_intfac(v); - - for(i=0,k=0; i<n_points; i++, k += stride) - { - inDoEvalCoord2NOGE_BV(u_vals[k],v,temp, ret_normals[i]); - - ret_points[i][0] = temp[0]; - ret_points[i][1] = temp[1]; - ret_points[i][2] = temp[2]; - - } - -} - -void OpenGLSurfaceEvaluator::inEvalVLine(int n_points, REAL u, REAL* v_vals, - int stride, REAL ret_points[][3], REAL ret_normals[][3]) -{ - int i,k; - REAL temp[4]; -inPreEvaluateBU_intfac(u); - for(i=0,k=0; i<n_points; i++, k += stride) - { - inDoEvalCoord2NOGE_BU(u, v_vals[k], temp, ret_normals[i]); - ret_points[i][0] = temp[0]; - ret_points[i][1] = temp[1]; - ret_points[i][2] = temp[2]; - } -} - - -/*triangulate a strip bounded by two lines which are parallel to U-axis - *upperVerts: the verteces on the upper line - *lowerVertx: the verteces on the lower line - *n_upper >=1 - *n_lower >=1 - */ -void OpenGLSurfaceEvaluator::inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val, int n_lower, REAL v_lower, REAL* lower_val) -{ - int i,j,k,l; - REAL leftMostV[2]; - typedef REAL REAL3[3]; - - REAL3* upperXYZ = (REAL3*) malloc(sizeof(REAL3)*n_upper); - assert(upperXYZ); - REAL3* upperNormal = (REAL3*) malloc(sizeof(REAL3) * n_upper); - assert(upperNormal); - REAL3* lowerXYZ = (REAL3*) malloc(sizeof(REAL3)*n_lower); - assert(lowerXYZ); - REAL3* lowerNormal = (REAL3*) malloc(sizeof(REAL3) * n_lower); - assert(lowerNormal); - - inEvalULine(n_upper, v_upper, upper_val, 1, upperXYZ, upperNormal); - inEvalULine(n_lower, v_lower, lower_val, 1, lowerXYZ, lowerNormal); - - - - REAL* leftMostXYZ; - REAL* leftMostNormal; - - /* - *the algorithm works by scanning from left to right. - *leftMostV: the left most of the remaining verteces (on both upper and lower). - * it could an element of upperVerts or lowerVerts. - *i: upperVerts[i] is the first vertex to the right of leftMostV on upper line *j: lowerVerts[j] is the first vertex to the right of leftMostV on lower line */ - - /*initialize i,j,and leftMostV - */ - if(upper_val[0] <= lower_val[0]) - { - i=1; - j=0; - - leftMostV[0] = upper_val[0]; - leftMostV[1] = v_upper; - leftMostXYZ = upperXYZ[0]; - leftMostNormal = upperNormal[0]; - } - else - { - i=0; - j=1; - - leftMostV[0] = lower_val[0]; - leftMostV[1] = v_lower; - - leftMostXYZ = lowerXYZ[0]; - leftMostNormal = lowerNormal[0]; - } - - /*the main loop. - *the invariance is that: - *at the beginning of each loop, the meaning of i,j,and leftMostV are - *maintained - */ - while(1) - { - if(i >= n_upper) /*case1: no more in upper*/ - { - if(j<n_lower-1) /*at least two vertices in lower*/ - { - bgntfan(); - glNormal3fv(leftMostNormal); - glVertex3fv(leftMostXYZ); - - while(j<n_lower){ - glNormal3fv(lowerNormal[j]); - glVertex3fv(lowerXYZ[j]); - j++; - - } - endtfan(); - } - break; /*exit the main loop*/ - } - else if(j>= n_lower) /*case2: no more in lower*/ - { - if(i<n_upper-1) /*at least two vertices in upper*/ - { - bgntfan(); - glNormal3fv(leftMostNormal); - glVertex3fv(leftMostXYZ); - - for(k=n_upper-1; k>=i; k--) /*reverse order for two-side lighting*/ - { - glNormal3fv(upperNormal[k]); - glVertex3fv(upperXYZ[k]); - } - - endtfan(); - } - break; /*exit the main loop*/ - } - else /* case3: neither is empty, plus the leftMostV, there is at least one triangle to output*/ - { - if(upper_val[i] <= lower_val[j]) - { - bgntfan(); - - glNormal3fv(lowerNormal[j]); - glVertex3fv(lowerXYZ[j]); - - /*find the last k>=i such that - *upperverts[k][0] <= lowerverts[j][0] - */ - k=i; - - while(k<n_upper) - { - if(upper_val[k] > lower_val[j]) - break; - k++; - - } - k--; - - - for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/ - { - glNormal3fv(upperNormal[l]); - glVertex3fv(upperXYZ[l]); - - } - glNormal3fv(leftMostNormal); - glVertex3fv(leftMostXYZ); - - endtfan(); - - /*update i and leftMostV for next loop - */ - i = k+1; - - leftMostV[0] = upper_val[k]; - leftMostV[1] = v_upper; - leftMostNormal = upperNormal[k]; - leftMostXYZ = upperXYZ[k]; - } - else /*upperVerts[i][0] > lowerVerts[j][0]*/ - { - bgntfan(); - glNormal3fv(upperNormal[i]); - glVertex3fv(upperXYZ[i]); - - glNormal3fv(leftMostNormal); - glVertex3fv(leftMostXYZ); - - - /*find the last k>=j such that - *lowerverts[k][0] < upperverts[i][0] - */ - k=j; - while(k< n_lower) - { - if(lower_val[k] >= upper_val[i]) - break; - glNormal3fv(lowerNormal[k]); - glVertex3fv(lowerXYZ[k]); - - k++; - } - endtfan(); - - /*update j and leftMostV for next loop - */ - j=k; - leftMostV[0] = lower_val[j-1]; - leftMostV[1] = v_lower; - - leftMostNormal = lowerNormal[j-1]; - leftMostXYZ = lowerXYZ[j-1]; - } - } - } - //clean up - free(upperXYZ); - free(lowerXYZ); - free(upperNormal); - free(lowerNormal); -} - -/*triangulate a strip bounded by two lines which are parallel to V-axis - *leftVerts: the verteces on the left line - *rightVertx: the verteces on the right line - *n_left >=1 - *n_right >=1 - */ -void OpenGLSurfaceEvaluator::inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val) -{ - int i,j,k,l; - REAL botMostV[2]; - typedef REAL REAL3[3]; - - REAL3* leftXYZ = (REAL3*) malloc(sizeof(REAL3)*n_left); - assert(leftXYZ); - REAL3* leftNormal = (REAL3*) malloc(sizeof(REAL3) * n_left); - assert(leftNormal); - REAL3* rightXYZ = (REAL3*) malloc(sizeof(REAL3)*n_right); - assert(rightXYZ); - REAL3* rightNormal = (REAL3*) malloc(sizeof(REAL3) * n_right); - assert(rightNormal); - - inEvalVLine(n_left, u_left, left_val, 1, leftXYZ, leftNormal); - inEvalVLine(n_right, u_right, right_val, 1, rightXYZ, rightNormal); - - - - REAL* botMostXYZ; - REAL* botMostNormal; - - /* - *the algorithm works by scanning from bot to top. - *botMostV: the bot most of the remaining verteces (on both left and right). - * it could an element of leftVerts or rightVerts. - *i: leftVerts[i] is the first vertex to the top of botMostV on left line - *j: rightVerts[j] is the first vertex to the top of botMostV on rightline */ - - /*initialize i,j,and botMostV - */ - if(left_val[0] <= right_val[0]) - { - i=1; - j=0; - - botMostV[0] = u_left; - botMostV[1] = left_val[0]; - botMostXYZ = leftXYZ[0]; - botMostNormal = leftNormal[0]; - } - else - { - i=0; - j=1; - - botMostV[0] = u_right; - botMostV[1] = right_val[0]; - - botMostXYZ = rightXYZ[0]; - botMostNormal = rightNormal[0]; - } - - /*the main loop. - *the invariance is that: - *at the beginning of each loop, the meaning of i,j,and botMostV are - *maintained - */ - while(1) - { - if(i >= n_left) /*case1: no more in left*/ - { - if(j<n_right-1) /*at least two vertices in right*/ - { - bgntfan(); - glNormal3fv(botMostNormal); - glVertex3fv(botMostXYZ); - - while(j<n_right){ - glNormal3fv(rightNormal[j]); - glVertex3fv(rightXYZ[j]); - j++; - - } - endtfan(); - } - break; /*exit the main loop*/ - } - else if(j>= n_right) /*case2: no more in right*/ - { - if(i<n_left-1) /*at least two vertices in left*/ - { - bgntfan(); - glNormal3fv(botMostNormal); - glVertex3fv(botMostXYZ); - - for(k=n_left-1; k>=i; k--) /*reverse order for two-side lighting*/ - { - glNormal3fv(leftNormal[k]); - glVertex3fv(leftXYZ[k]); - } - - endtfan(); - } - break; /*exit the main loop*/ - } - else /* case3: neither is empty, plus the botMostV, there is at least one triangle to output*/ - { - if(left_val[i] <= right_val[j]) - { - bgntfan(); - - glNormal3fv(rightNormal[j]); - glVertex3fv(rightXYZ[j]); - - /*find the last k>=i such that - *leftverts[k][0] <= rightverts[j][0] - */ - k=i; - - while(k<n_left) - { - if(left_val[k] > right_val[j]) - break; - k++; - - } - k--; - - - for(l=k; l>=i; l--)/*the reverse is for two-side lighting*/ - { - glNormal3fv(leftNormal[l]); - glVertex3fv(leftXYZ[l]); - - } - glNormal3fv(botMostNormal); - glVertex3fv(botMostXYZ); - - endtfan(); - - /*update i and botMostV for next loop - */ - i = k+1; - - botMostV[0] = u_left; - botMostV[1] = left_val[k]; - botMostNormal = leftNormal[k]; - botMostXYZ = leftXYZ[k]; - } - else /*left_val[i] > right_val[j])*/ - { - bgntfan(); - glNormal3fv(leftNormal[i]); - glVertex3fv(leftXYZ[i]); - - glNormal3fv(botMostNormal); - glVertex3fv(botMostXYZ); - - - /*find the last k>=j such that - *rightverts[k][0] < leftverts[i][0] - */ - k=j; - while(k< n_right) - { - if(right_val[k] >= left_val[i]) - break; - glNormal3fv(rightNormal[k]); - glVertex3fv(rightXYZ[k]); - - k++; - } - endtfan(); - - /*update j and botMostV for next loop - */ - j=k; - botMostV[0] = u_right; - botMostV[1] = right_val[j-1]; - - botMostNormal = rightNormal[j-1]; - botMostXYZ = rightXYZ[j-1]; - } - } - } - //clean up - free(leftXYZ); - free(rightXYZ); - free(leftNormal); - free(rightNormal); -} - -/*-----------------------begin evalMachine-------------------*/ -void OpenGLSurfaceEvaluator::inMap2fEM(int which, int k, - REAL ulower, - REAL uupper, - int ustride, - int uorder, - REAL vlower, - REAL vupper, - int vstride, - int vorder, - REAL *ctlPoints) -{ - int i,j,x; - surfEvalMachine *temp_em; - switch(which){ - case 0: //vertex - vertex_flag = 1; - temp_em = &em_vertex; - break; - case 1: //normal - normal_flag = 1; - temp_em = &em_normal; - break; - case 2: //color - color_flag = 1; - temp_em = &em_color; - break; - default: - texcoord_flag = 1; - temp_em = &em_texcoord; - break; - } - - REAL *data = temp_em->ctlPoints; - - temp_em->uprime = -1;//initilized - temp_em->vprime = -1; - - temp_em->k = k; - temp_em->u1 = ulower; - temp_em->u2 = uupper; - temp_em->ustride = ustride; - temp_em->uorder = uorder; - temp_em->v1 = vlower; - temp_em->v2 = vupper; - temp_em->vstride = vstride; - temp_em->vorder = vorder; - - /*copy the contrl points from ctlPoints to global_ev_ctlPoints*/ - for (i=0; i<uorder; i++) { - for (j=0; j<vorder; j++) { - for (x=0; x<k; x++) { - data[x] = ctlPoints[x]; - } - ctlPoints += vstride; - data += k; - } - ctlPoints += ustride - vstride * vorder; - } -} - -void OpenGLSurfaceEvaluator::inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v, - REAL *retPoint, REAL *retdu, REAL *retdv) -{ - int j, row, col; - REAL the_uprime; - REAL the_vprime; - REAL p; - REAL pdv; - REAL *data; - - if((em->u2 == em->u1) || (em->v2 == em->v1)) - return; - the_uprime = (u - em->u1) / (em->u2 - em->u1); - the_vprime = (v - em->v1) / (em->v2 - em->v1); - - /* Compute coefficients for values and derivs */ - - /* Use already cached values if possible */ - if(em->uprime != the_uprime) { - inPreEvaluateWithDeriv(em->uorder, the_uprime, em->ucoeff, em->ucoeffDeriv); - em->uprime = the_uprime; - } - if (em->vprime != the_vprime) { - inPreEvaluateWithDeriv(em->vorder, the_vprime, em->vcoeff, em->vcoeffDeriv); - em->vprime = the_vprime; - } - - for (j = 0; j < em->k; j++) { - data=em->ctlPoints+j; - retPoint[j] = retdu[j] = retdv[j] = 0.0; - for (row = 0; row < em->uorder; row++) { - /* - ** Minor optimization. - ** The col == 0 part of the loop is extracted so we don't - ** have to initialize p and pdv to 0. - */ - p = em->vcoeff[0] * (*data); - pdv = em->vcoeffDeriv[0] * (*data); - data += em->k; - for (col = 1; col < em->vorder; col++) { - /* Incrementally build up p, pdv value */ - p += em->vcoeff[col] * (*data); - pdv += em->vcoeffDeriv[col] * (*data); - data += em->k; - } - /* Use p, pdv value to incrementally add up r, du, dv */ - retPoint[j] += em->ucoeff[row] * p; - retdu[j] += em->ucoeffDeriv[row] * p; - retdv[j] += em->ucoeff[row] * pdv; - } - } -} - -void OpenGLSurfaceEvaluator::inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v, - REAL *retPoint) -{ - int j, row, col; - REAL the_uprime; - REAL the_vprime; - REAL p; - REAL *data; - - if((em->u2 == em->u1) || (em->v2 == em->v1)) - return; - the_uprime = (u - em->u1) / (em->u2 - em->u1); - the_vprime = (v - em->v1) / (em->v2 - em->v1); - - /* Compute coefficients for values and derivs */ - - /* Use already cached values if possible */ - if(em->uprime != the_uprime) { - inPreEvaluate(em->uorder, the_uprime, em->ucoeff); - em->uprime = the_uprime; - } - if (em->vprime != the_vprime) { - inPreEvaluate(em->vorder, the_vprime, em->vcoeff); - em->vprime = the_vprime; - } - - for (j = 0; j < em->k; j++) { - data=em->ctlPoints+j; - retPoint[j] = 0.0; - for (row = 0; row < em->uorder; row++) { - /* - ** Minor optimization. - ** The col == 0 part of the loop is extracted so we don't - ** have to initialize p and pdv to 0. - */ - p = em->vcoeff[0] * (*data); - data += em->k; - for (col = 1; col < em->vorder; col++) { - /* Incrementally build up p, pdv value */ - p += em->vcoeff[col] * (*data); - data += em->k; - } - /* Use p, pdv value to incrementally add up r, du, dv */ - retPoint[j] += em->ucoeff[row] * p; - } - } -} - - -void OpenGLSurfaceEvaluator::inDoEvalCoord2EM(REAL u, REAL v) -{ - REAL temp_vertex[5]; - REAL temp_normal[3]; - REAL temp_color[4]; - REAL temp_texcoord[4]; - - if(texcoord_flag) - { - inDoDomain2EM(&em_texcoord, u,v, temp_texcoord); - texcoordCallBack(temp_texcoord, userData); - } - if(color_flag) - { - inDoDomain2EM(&em_color, u,v, temp_color); - colorCallBack(temp_color, userData); - } - - if(normal_flag) //there is a normla map - { - inDoDomain2EM(&em_normal, u,v, temp_normal); - normalCallBack(temp_normal, userData); - - if(vertex_flag) - { - inDoDomain2EM(&em_vertex, u,v,temp_vertex); - if(em_vertex.k == 4) - { - temp_vertex[0] /= temp_vertex[3]; - temp_vertex[1] /= temp_vertex[3]; - temp_vertex[2] /= temp_vertex[3]; - } - temp_vertex[3]=u; - temp_vertex[4]=v; - vertexCallBack(temp_vertex, userData); - } - } - else if(auto_normal_flag) //no normal map but there is a normal callbackfunctin - { - REAL du[4]; - REAL dv[4]; - - /*compute homegeneous point and partial derivatives*/ - inDoDomain2WithDerivsEM(&em_vertex, u,v,temp_vertex,du,dv); - - if(em_vertex.k ==4) - inComputeFirstPartials(temp_vertex, du, dv); - -#ifdef AVOID_ZERO_NORMAL - if(myabs(dv[0]) <= MYZERO && myabs(dv[1]) <= MYZERO && myabs(dv[2]) <= MYZERO) - { - - REAL tempdu[4]; - REAL tempdata[4]; - REAL u1 = em_vertex.u1; - REAL u2 = em_vertex.u2; - if(u-MYDELTA*(u2-u1) < u1) - u = u+ MYDELTA*(u2-u1); - else - u = u-MYDELTA*(u2-u1); - inDoDomain2WithDerivsEM(&em_vertex,u,v, tempdata, tempdu, dv); - - if(em_vertex.k ==4) - inComputeFirstPartials(temp_vertex, du, dv); - } - else if(myabs(du[0]) <= MYZERO && myabs(du[1]) <= MYZERO && myabs(du[2]) <= MYZERO) - { - REAL tempdv[4]; - REAL tempdata[4]; - REAL v1 = em_vertex.v1; - REAL v2 = em_vertex.v2; - if(v-MYDELTA*(v2-v1) < v1) - v = v+ MYDELTA*(v2-v1); - else - v = v-MYDELTA*(v2-v1); - inDoDomain2WithDerivsEM(&em_vertex,u,v, tempdata, du, tempdv); - - if(em_vertex.k ==4) - inComputeFirstPartials(temp_vertex, du, dv); - } -#endif - - /*compute normal*/ - switch(em_vertex.k){ - case 3: - - inComputeNormal2(du, dv, temp_normal); - break; - case 4: - -// inComputeFirstPartials(temp_vertex, du, dv); - inComputeNormal2(du, dv, temp_normal); - - /*transform the homegeneous coordinate of retPoint into inhomogenous one*/ - temp_vertex[0] /= temp_vertex[3]; - temp_vertex[1] /= temp_vertex[3]; - temp_vertex[2] /= temp_vertex[3]; - break; - } - normalCallBack(temp_normal, userData); - temp_vertex[3] = u; - temp_vertex[4] = v; - vertexCallBack(temp_vertex, userData); - - }/*end if auto_normal*/ - else //no normal map, and no normal callback function - { - if(vertex_flag) - { - inDoDomain2EM(&em_vertex, u,v,temp_vertex); - if(em_vertex.k == 4) - { - temp_vertex[0] /= temp_vertex[3]; - temp_vertex[1] /= temp_vertex[3]; - temp_vertex[2] /= temp_vertex[3]; - } - temp_vertex[3] = u; - temp_vertex[4] = v; - vertexCallBack(temp_vertex, userData); - } - } -} - - -void OpenGLSurfaceEvaluator::inBPMEvalEM(bezierPatchMesh* bpm) -{ - int i,j,k; - float u,v; - - int ustride; - int vstride; - -#ifdef USE_LOD - if(bpm->bpatch != NULL) - { - bezierPatch* p=bpm->bpatch; - ustride = p->dimension * p->vorder; - vstride = p->dimension; - - glMap2f( (p->dimension == 3)? GL_MAP2_VERTEX_3 : GL_MAP2_VERTEX_4, - p->umin, - p->umax, - ustride, - p->uorder, - p->vmin, - p->vmax, - vstride, - p->vorder, - p->ctlpoints); - - -/* - inMap2fEM(0, p->dimension, - p->umin, - p->umax, - ustride, - p->uorder, - p->vmin, - p->vmax, - vstride, - p->vorder, - p->ctlpoints); -*/ - } -#else - - if(bpm->bpatch != NULL){ - bezierPatch* p = bpm->bpatch; - ustride = p->dimension * p->vorder; - vstride = p->dimension; - inMap2fEM(0, p->dimension, - p->umin, - p->umax, - ustride, - p->uorder, - p->vmin, - p->vmax, - vstride, - p->vorder, - p->ctlpoints); - } - if(bpm->bpatch_normal != NULL){ - bezierPatch* p = bpm->bpatch_normal; - ustride = p->dimension * p->vorder; - vstride = p->dimension; - inMap2fEM(1, p->dimension, - p->umin, - p->umax, - ustride, - p->uorder, - p->vmin, - p->vmax, - vstride, - p->vorder, - p->ctlpoints); - } - if(bpm->bpatch_color != NULL){ - bezierPatch* p = bpm->bpatch_color; - ustride = p->dimension * p->vorder; - vstride = p->dimension; - inMap2fEM(2, p->dimension, - p->umin, - p->umax, - ustride, - p->uorder, - p->vmin, - p->vmax, - vstride, - p->vorder, - p->ctlpoints); - } - if(bpm->bpatch_texcoord != NULL){ - bezierPatch* p = bpm->bpatch_texcoord; - ustride = p->dimension * p->vorder; - vstride = p->dimension; - inMap2fEM(3, p->dimension, - p->umin, - p->umax, - ustride, - p->uorder, - p->vmin, - p->vmax, - vstride, - p->vorder, - p->ctlpoints); - } -#endif - - - k=0; - for(i=0; i<bpm->index_length_array; i++) - { -#ifdef USE_LOD - if(bpm->type_array[i] == GL_POLYGON) //a mesh - { - GLfloat *temp = bpm->UVarray+k; - GLfloat u0 = temp[0]; - GLfloat v0 = temp[1]; - GLfloat u1 = temp[2]; - GLfloat v1 = temp[3]; - GLint nu = (GLint) ( temp[4]); - GLint nv = (GLint) ( temp[5]); - GLint umin = (GLint) ( temp[6]); - GLint vmin = (GLint) ( temp[7]); - GLint umax = (GLint) ( temp[8]); - GLint vmax = (GLint) ( temp[9]); - - glMapGrid2f(LOD_eval_level*nu, u0, u1, LOD_eval_level*nv, v0, v1); - glEvalMesh2(GL_FILL, LOD_eval_level*umin, LOD_eval_level*umax, LOD_eval_level*vmin, LOD_eval_level*vmax); - } - else - { - LOD_eval(bpm->length_array[i], bpm->UVarray+k, bpm->type_array[i], - 0 - ); - } - k+= 2*bpm->length_array[i]; - -#else //undef USE_LOD - -#ifdef CRACK_TEST -if( bpm->bpatch->umin == 2 && bpm->bpatch->umax == 3 - && bpm->bpatch->vmin ==2 && bpm->bpatch->vmax == 3) -{ -REAL vertex[4]; -REAL normal[4]; -#ifdef DEBUG -printf("***number ****1\n"); -#endif - -beginCallBack(GL_QUAD_STRIP, NULL); -inDoEvalCoord2EM(3.0, 3.0); -inDoEvalCoord2EM(2.0, 3.0); -inDoEvalCoord2EM(3.0, 2.7); -inDoEvalCoord2EM(2.0, 2.7); -inDoEvalCoord2EM(3.0, 2.0); -inDoEvalCoord2EM(2.0, 2.0); -endCallBack(NULL); - -beginCallBack(GL_TRIANGLE_STRIP, NULL); -inDoEvalCoord2EM(2.0, 3.0); -inDoEvalCoord2EM(2.0, 2.0); -inDoEvalCoord2EM(2.0, 2.7); -endCallBack(NULL); - -} -if( bpm->bpatch->umin == 1 && bpm->bpatch->umax == 2 - && bpm->bpatch->vmin ==2 && bpm->bpatch->vmax == 3) -{ -#ifdef DEBUG -printf("***number 3\n"); -#endif -beginCallBack(GL_QUAD_STRIP, NULL); -inDoEvalCoord2EM(2.0, 3.0); -inDoEvalCoord2EM(1.0, 3.0); -inDoEvalCoord2EM(2.0, 2.3); -inDoEvalCoord2EM(1.0, 2.3); -inDoEvalCoord2EM(2.0, 2.0); -inDoEvalCoord2EM(1.0, 2.0); -endCallBack(NULL); - -beginCallBack(GL_TRIANGLE_STRIP, NULL); -inDoEvalCoord2EM(2.0, 2.3); -inDoEvalCoord2EM(2.0, 2.0); -inDoEvalCoord2EM(2.0, 3.0); -endCallBack(NULL); - -} -return; -#endif //CRACK_TEST - - beginCallBack(bpm->type_array[i], userData); - - for(j=0; j<bpm->length_array[i]; j++) - { - u = bpm->UVarray[k]; - v = bpm->UVarray[k+1]; -#ifdef USE_LOD - LOD_EVAL_COORD(u,v); -// glEvalCoord2f(u,v); -#else - -#ifdef GENERIC_TEST - float temp_normal[3]; - float temp_vertex[3]; - if(temp_signal == 0) - { - gTessVertexSphere(u,v, temp_normal, temp_vertex); -//printf("normal=(%f,%f,%f)\n", temp_normal[0], temp_normal[1], temp_normal[2])//printf("veretx=(%f,%f,%f)\n", temp_vertex[0], temp_vertex[1], temp_vertex[2]); - normalCallBack(temp_normal, userData); - vertexCallBack(temp_vertex, userData); - } - else if(temp_signal == 1) - { - gTessVertexCyl(u,v, temp_normal, temp_vertex); -//printf("normal=(%f,%f,%f)\n", temp_normal[0], temp_normal[1], temp_normal[2])//printf("veretx=(%f,%f,%f)\n", temp_vertex[0], temp_vertex[1], temp_vertex[2]); - normalCallBack(temp_normal, userData); - vertexCallBack(temp_vertex, userData); - } - else -#endif //GENERIC_TEST - - inDoEvalCoord2EM(u,v); - -#endif //USE_LOD - - k += 2; - } - endCallBack(userData); - -#endif //USE_LOD - } -} - -void OpenGLSurfaceEvaluator::inBPMListEvalEM(bezierPatchMesh* list) -{ - bezierPatchMesh* temp; - for(temp = list; temp != NULL; temp = temp->next) - { - inBPMEvalEM(temp); - } -} - diff --git a/mesalib/src/glu/sgi/libnurbs/interface/mystdio.h b/mesalib/src/glu/sgi/libnurbs/interface/mystdio.h deleted file mode 100644 index 5ab49effd..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/mystdio.h +++ /dev/null @@ -1,60 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -/* - * mystdio.h - * - */ - -#ifndef __glumystdio_h_ -#define __glumystdio_h_ - -#ifdef STANDALONE -inline void _glu_dprintf( const char *, ... ) { } -#endif - -#ifdef LIBRARYBUILD -#ifndef NDEBUG -#include <stdio.h> -#define _glu_dprintf printf -#else -inline void _glu_dprintf( const char *, ... ) { } -#endif -#endif - -#ifdef GLBUILD -inline void _glu_dprintf( const char *, ... ) { } -#endif - -#ifndef NULL -#define NULL 0 -#endif - -#endif /* __glumystdio_h_ */ diff --git a/mesalib/src/glu/sgi/libnurbs/interface/mystdlib.h b/mesalib/src/glu/sgi/libnurbs/interface/mystdlib.h deleted file mode 100644 index ab7a3b273..000000000 --- a/mesalib/src/glu/sgi/libnurbs/interface/mystdlib.h +++ /dev/null @@ -1,57 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ - -/* - * mystdlib.h - * - */ - -#ifndef __glumystdlib_h_ -#define __glumystdlib_h_ - -#ifdef STANDALONE -typedef unsigned int size_t; -extern "C" void abort( void ); -extern "C" void * malloc( size_t ); -extern "C" void free( void * ); -#endif - -#ifdef LIBRARYBUILD -#include <stdlib.h> -#endif - -#ifdef GLBUILD -typedef unsigned int size_t; -extern "C" void abort( void ); -extern "C" void * malloc( size_t ); -extern "C" void free( void * ); -#endif - -#endif /* __glumystdlib_h_ */ |