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Diffstat (limited to 'mesalib/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc')
-rw-r--r-- | mesalib/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc | 397 |
1 files changed, 0 insertions, 397 deletions
diff --git a/mesalib/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc b/mesalib/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc deleted file mode 100644 index 2830cc743..000000000 --- a/mesalib/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc +++ /dev/null @@ -1,397 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include "monoTriangulation.h" -#include "polyUtil.h" -#include "backend.h" -#include "arc.h" - -void reflexChain::outputFan(Real v[2], Backend* backend) -{ - Int i; - /* - TrimVertex trimVert; - */ - backend->bgntfan(); - - /* - trimVert.param[0]=v[0]; - trimVert.param[1]=v[1]; - backend->tmeshvert(&trimVert); - */ - backend->tmeshvert(v[0], v[1]); - - if(isIncreasing) { - for(i=0; i<index_queue; i++) - { - /* - trimVert.param[0]=queue[i][0]; - trimVert.param[1]=queue[i][1]; - backend->tmeshvert(&trimVert); - */ - backend->tmeshvert(queue[i][0], queue[i][1]); - } - } - else { - for(i=index_queue-1; i>=0; i--) - { - /* - trimVert.param[0]=queue[i][0]; - trimVert.param[1]=queue[i][1]; - backend->tmeshvert(&trimVert); - */ - backend->tmeshvert(queue[i][0], queue[i][1]); - } - } - backend->endtfan(); -} - -void reflexChain::processNewVertex(Real v[2], Backend* backend) -{ - Int i,j,k; - Int isReflex; - /*TrimVertex trimVert;*/ - /*if there are at most one vertex in the queue, then simply insert - */ - if(index_queue <=1){ - insert(v); - return; - } - - /*there are at least two vertices in the queue*/ - j=index_queue-1; - - for(i=j; i>=1; i--) { - if(isIncreasing) { - isReflex = (area(queue[i-1], queue[i], v) <= 0.0); - } - else /*decreasing*/{ - isReflex = (area(v, queue[i], queue[i-1]) <= 0.0); - } - if(isReflex) { - break; - } - } - - /* - *if i<j then vertices: i+1--j are convex - * output triangle fan: - * v, and queue[i], i+1, ..., j - */ - if(i<j) - { - backend->bgntfan(); - /* - trimVert.param[0]=v[0]; - trimVert.param[1]=v[1]; - backend->tmeshvert(& trimVert); - */ - backend->tmeshvert(v[0], v[1]); - - if(isIncreasing) { - for(k=i; k<=j; k++) - { - /* - trimVert.param[0]=queue[k][0]; - trimVert.param[1]=queue[k][1]; - backend->tmeshvert(& trimVert); - */ - backend->tmeshvert(queue[k][0], queue[k][1]); - } - } - else { - for(k=j; k>=i; k--) - { - /* - trimVert.param[0]=queue[k][0]; - trimVert.param[1]=queue[k][1]; - backend->tmeshvert(& trimVert); - */ - backend->tmeshvert(queue[k][0], queue[k][1]); - } - } - - backend->endtfan(); - } - - /*delete vertices i+1--j from the queue*/ - index_queue = i+1; - /*finally insert v at the end of the queue*/ - insert(v); - -} - - -void monoTriangulationRec(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, - vertexArray* dec_chain, Int dec_current, - Backend* backend) -{ - assert( inc_chain != NULL && dec_chain != NULL); - assert( ! (inc_current>=inc_chain->getNumElements() && - dec_current>=dec_chain->getNumElements())); - Int inc_nVertices; - Int dec_nVertices; - Real** inc_array ; - Real** dec_array ; - Int i; - assert( ! ( (inc_chain==NULL) && (dec_chain==NULL))); - - if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/ - { - - dec_array = dec_chain->getArray(); - dec_nVertices = dec_chain->getNumElements(); - reflexChain rChain(20,0); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, backend); - /*process all the vertices on the dec_chain*/ - for(i=dec_current; i<dec_nVertices; i++){ - rChain.processNewVertex(dec_array[i], backend); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, backend); - - } - else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/ - { - inc_array = inc_chain->getArray(); - inc_nVertices= inc_chain->getNumElements(); - reflexChain rChain(20,1); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, backend); - /*process all the vertices on the inc_chain*/ - for(i=inc_current; i<inc_nVertices; i++){ - rChain.processNewVertex(inc_array[i], backend); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, backend); - } - else /*neither chain is empty*/ - { - inc_array = inc_chain -> getArray(); - dec_array = dec_chain -> getArray(); - inc_nVertices= inc_chain->getNumElements(); - dec_nVertices= dec_chain->getNumElements(); - /*if top of inc_chain is 'lower' than top of dec_chain, process all the - *vertices on the dec_chain which are higher than top of inc_chain - */ - if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0) - { - - reflexChain rChain(20, 0); - rChain.processNewVertex(topVertex, backend); - for(i=dec_current; i<dec_nVertices; i++) - { - if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0) - rChain.processNewVertex(dec_array[i], backend); - else - break; - } - rChain.outputFan(inc_array[inc_current], backend); - monoTriangulationRec(dec_array[i-1], botVertex, - inc_chain, inc_current, - dec_chain, i, - backend); - } - else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/ - { - - reflexChain rChain(20, 1); - rChain.processNewVertex(topVertex, backend); - for(i=inc_current; i<inc_nVertices; i++) - { - if(compV2InY(inc_array[i], dec_array[dec_current]) >0) - rChain.processNewVertex(inc_array[i], backend); - else - break; - } - rChain.outputFan(dec_array[dec_current], backend); - monoTriangulationRec(inc_array[i-1], botVertex, - inc_chain, i, - dec_chain, dec_current, - backend); - } - }/*end case neither is empty*/ -} - - -void monoTriangulationFunBackend(Arc_ptr loop, Int (*compFun)(Real*, Real*), Backend* backend) -{ - Int i; - /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain, - *then call monoTriangulationRec - */ - Arc_ptr tempV; - Arc_ptr topV; - Arc_ptr botV; - topV = botV = loop; - for(tempV = loop->next; tempV != loop; tempV = tempV->next) - { - if(compFun(topV->tail(), tempV->tail())<0) { - topV = tempV; - } - if(compFun(botV->tail(), tempV->tail())>0) { - botV = tempV; - } - } - - /*creat increase and decrease chains*/ - vertexArray inc_chain(20); /*this is a dynamic array*/ - for(i=1; i<=topV->pwlArc->npts-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/ - inc_chain.appendVertex(topV->pwlArc->pts[i].param); - } - for(tempV = topV->next; tempV != botV; tempV = tempV->next) - { - for(i=0; i<=tempV->pwlArc->npts-2; i++){ - inc_chain.appendVertex(tempV->pwlArc->pts[i].param); - } - } - - vertexArray dec_chain(20); - for(tempV = topV->prev; tempV != botV; tempV = tempV->prev) - { - for(i=tempV->pwlArc->npts-2; i>=0; i--){ - dec_chain.appendVertex(tempV->pwlArc->pts[i].param); - } - } - for(i=botV->pwlArc->npts-2; i>=1; i--){ - dec_chain.appendVertex(tempV->pwlArc->pts[i].param); - } - - monoTriangulationRecFunBackend(topV->tail(), botV->tail(), &inc_chain, 0, &dec_chain, 0, compFun, backend); - -} - -/*if compFun == compV2InY, top to bottom: V-monotone - *if compFun == compV2InX, right to left: U-monotone - */ -void monoTriangulationRecFunBackend(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, - vertexArray* dec_chain, Int dec_current, - Int (*compFun)(Real*, Real*), - Backend* backend) -{ - assert( inc_chain != NULL && dec_chain != NULL); - assert( ! (inc_current>=inc_chain->getNumElements() && - dec_current>=dec_chain->getNumElements())); - Int inc_nVertices; - Int dec_nVertices; - Real** inc_array ; - Real** dec_array ; - Int i; - assert( ! ( (inc_chain==NULL) && (dec_chain==NULL))); - - if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/ - { - - dec_array = dec_chain->getArray(); - dec_nVertices = dec_chain->getNumElements(); - reflexChain rChain(20,0); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, backend); - /*process all the vertices on the dec_chain*/ - for(i=dec_current; i<dec_nVertices; i++){ - rChain.processNewVertex(dec_array[i], backend); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, backend); - - } - else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/ - { - inc_array = inc_chain->getArray(); - inc_nVertices= inc_chain->getNumElements(); - reflexChain rChain(20,1); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, backend); - /*process all the vertices on the inc_chain*/ - for(i=inc_current; i<inc_nVertices; i++){ - rChain.processNewVertex(inc_array[i], backend); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, backend); - } - else /*neither chain is empty*/ - { - inc_array = inc_chain -> getArray(); - dec_array = dec_chain -> getArray(); - inc_nVertices= inc_chain->getNumElements(); - dec_nVertices= dec_chain->getNumElements(); - /*if top of inc_chain is 'lower' than top of dec_chain, process all the - *vertices on the dec_chain which are higher than top of inc_chain - */ - if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0) - { - - reflexChain rChain(20, 0); - rChain.processNewVertex(topVertex, backend); - for(i=dec_current; i<dec_nVertices; i++) - { - if(compFun(inc_array[inc_current], dec_array[i]) <= 0) - rChain.processNewVertex(dec_array[i], backend); - else - break; - } - rChain.outputFan(inc_array[inc_current], backend); - monoTriangulationRecFunBackend(dec_array[i-1], botVertex, - inc_chain, inc_current, - dec_chain, i, - compFun, - backend); - } - else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/ - { - - reflexChain rChain(20, 1); - rChain.processNewVertex(topVertex, backend); - for(i=inc_current; i<inc_nVertices; i++) - { - if(compFun(inc_array[i], dec_array[dec_current]) >0) - rChain.processNewVertex(inc_array[i], backend); - else - break; - } - rChain.outputFan(dec_array[dec_current], backend); - monoTriangulationRecFunBackend(inc_array[i-1], botVertex, - inc_chain, i, - dec_chain, dec_current, - compFun, - backend); - } - }/*end case neither is empty*/ -} |