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+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+/*
+*/
+
+#include "gluos.h"
+#include <stdlib.h>
+#include <stdio.h>
+#include <GL/gl.h>
+#include "zlassert.h"
+#include "gridWrap.h"
+
+
+/*******************grid structure****************************/
+void gridWrap::print()
+{
+ printf("n_ulines = %i\n", n_ulines);
+ printf("n_vlines = %i\n", n_vlines);
+ printf("u_min=%f, umax=%f, vmin=%f, vmax=%f\n", u_min, u_max, v_min, v_max);
+}
+
+gridWrap::gridWrap(Int nUlines, Real* uvals,
+ Int nVlines, Real* vvals)
+{
+ assert(nUlines>=2);
+ assert(nVlines>=2);
+
+ is_uniform = 0;
+ n_ulines = nUlines;
+ n_vlines = nVlines;
+ u_min = uvals[0];
+ u_max = uvals[nUlines-1];
+ v_min = vvals[0];
+ v_max = vvals[nVlines-1];
+ u_values = (Real*) malloc(sizeof(Real) * n_ulines);
+ assert(u_values);
+ v_values = (Real*) malloc(sizeof(Real) * n_vlines);
+ assert(v_values);
+
+ Int i;
+ for(i=0; i<n_ulines; i++)
+ u_values[i] = uvals[i];
+ for(i=0; i<n_vlines; i++)
+ v_values[i] = vvals[i];
+}
+
+gridWrap::gridWrap(Int nUlines, Int nVlines,
+ Real uMin, Real uMax,
+ Real vMin, Real vMax
+ )
+{
+ is_uniform = 1;
+ n_ulines = nUlines;
+ n_vlines = nVlines;
+ u_min = uMin;
+ u_max = uMax;
+ v_min = vMin;
+ v_max = vMax;
+ u_values = (Real*) malloc(sizeof(Real) * n_ulines);
+ assert(u_values);
+ v_values = (Real*) malloc(sizeof(Real) * n_vlines);
+ assert(v_values);
+
+ Int i;
+ assert(nUlines>=2);
+ assert(nVlines>=2);
+ Real du = (uMax-uMin)/(nUlines-1);
+ Real dv = (vMax-vMin)/(nVlines-1);
+
+ float tempu=uMin;
+ u_values[0] = tempu;
+ for(i=1; i<nUlines; i++)
+ {
+ tempu += du;
+ u_values[i] = tempu;
+ }
+ u_values[nUlines-1] = uMax;
+
+ float tempv=vMin;
+ v_values[0] = tempv;
+ for(i=1; i<nVlines; i++)
+ {
+ tempv += dv;
+ v_values[i] = tempv;
+ }
+ v_values[nVlines-1] = vMax;
+}
+
+gridWrap::~gridWrap()
+{
+ free(u_values);
+ free(v_values);
+}
+
+void gridWrap::draw()
+{
+ int i,j;
+ glBegin(GL_POINTS);
+ for(i=0; i<n_ulines; i++)
+ for(j=0; j<n_vlines; j++)
+ glVertex2f(get_u_value(i), get_v_value(j));
+ glEnd();
+}
+
+void gridWrap::outputFanWithPoint(Int v, Int uleft, Int uright, Real vert[2], primStream* pStream)
+{
+ Int i;
+ if(uleft >= uright)
+ return; //no triangles to output.
+
+ pStream->begin();
+ pStream->insert(vert);
+
+ assert(vert[1] != v_values[v]); //don't output degenerate triangles
+
+ if(vert[1] > v_values[v]) //vertex is above this grid line: notice the orientation
+ {
+ for(i=uleft; i<=uright; i++)
+ pStream->insert(u_values[i], v_values[v]);
+ }
+ else //vertex is below the grid line
+ {
+ for(i=uright; i>= uleft; i--)
+ pStream->insert(u_values[i], v_values[v]);
+ }
+
+ pStream->end(PRIMITIVE_STREAM_FAN);
+}
+
+
+
+/*each chain stores a number of consecutive
+ *V-lines within a grid.
+ *There is one grid vertex on each V-line.
+ * The total number of V-lines is:
+ * nVlines.
+ * with respect to the grid, the index of the first V-line is
+ * firstVlineIndex.
+ * So with respect to the grid, the index of the ith V-line is
+ * firstVlineIndex-i.
+ * the grid-index of the uline at the ith vline (recall that each vline has one grid point)
+ * is ulineIndices[i]. The u_value is cached in ulineValues[i], that is,
+ * ulineValues[i] = grid->get_u_value(ulineIndices[i])
+ */
+gridBoundaryChain::gridBoundaryChain(
+ gridWrap* gr,
+ Int first_vline_index,
+ Int n_vlines,
+ Int* uline_indices,
+ Int* inner_indices
+ )
+: grid(gr), firstVlineIndex(first_vline_index), nVlines(n_vlines)
+{
+ ulineIndices = (Int*) malloc(sizeof(Int) * n_vlines);
+ assert(ulineIndices);
+
+ innerIndices = (Int*) malloc(sizeof(Int) * n_vlines);
+ assert(innerIndices);
+
+ vertices = (Real2*) malloc(sizeof(Real2) * n_vlines);
+ assert(vertices);
+
+
+
+ Int i;
+ for(i=0; i<n_vlines; i++){
+ ulineIndices[i] = uline_indices[i];
+ innerIndices[i] = inner_indices[i];
+ }
+
+ for(i=0; i<n_vlines; i++){
+ vertices[i][0] = gr->get_u_value(ulineIndices[i]);
+ vertices[i][1] = gr->get_v_value(first_vline_index-i);
+ }
+}
+
+void gridBoundaryChain::draw()
+{
+ Int i;
+ glBegin(GL_LINE_STRIP);
+ for(i=0; i<nVlines; i++)
+ {
+ glVertex2fv(vertices[i]);
+ }
+ glEnd();
+}
+
+void gridBoundaryChain::drawInner()
+{
+ Int i;
+ for(i=1; i<nVlines; i++)
+ {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(grid->get_u_value(innerIndices[i]), get_v_value(i-1) );
+ glVertex2f(grid->get_u_value(innerIndices[i]), get_v_value(i) );
+ glEnd();
+ }
+}
+
+Int gridBoundaryChain::lookfor(Real v, Int i1, Int i2)
+{
+ Int mid;
+ while(i1 < i2-1)
+ {
+ mid = (i1+i2)/2;
+ if(v > vertices[mid][1])
+ {
+ i2 = mid;
+ }
+ else
+ i1 = mid;
+ }
+ return i1;
+}
+
+/*output the fan of the right end between grid line i-1 and grid line i*/
+void gridBoundaryChain::rightEndFan(Int i, primStream* pStream)
+{
+ Int j;
+ if(getUlineIndex(i) > getUlineIndex(i-1))
+ {
+ pStream->begin();
+ pStream->insert(get_vertex(i-1));
+ for(j=getUlineIndex(i-1); j<= getUlineIndex(i); j++)
+ pStream->insert(grid->get_u_value(j), get_v_value(i));
+ pStream->end(PRIMITIVE_STREAM_FAN);
+ }
+ else if(getUlineIndex(i) < getUlineIndex(i-1))
+ {
+ pStream->begin();
+ pStream->insert(get_vertex(i));
+ for(j=getUlineIndex(i-1); j>= getUlineIndex(i); j--)
+ pStream->insert(grid->get_u_value(j), get_v_value(i-1));
+ pStream->end(PRIMITIVE_STREAM_FAN);
+ }
+ //otherside, the two are equal, so there is no fan to output
+}
+
+
+/*output the fan of the left end between grid line i-1 and grid line i*/
+void gridBoundaryChain::leftEndFan(Int i, primStream* pStream)
+{
+ Int j;
+ if(getUlineIndex(i) < getUlineIndex(i-1))
+ {
+ pStream->begin();
+ pStream->insert(get_vertex(i-1));
+ for(j=getUlineIndex(i); j<= getUlineIndex(i-1); j++)
+ pStream->insert(grid->get_u_value(j), get_v_value(i));
+ pStream->end(PRIMITIVE_STREAM_FAN);
+ }
+ else if(getUlineIndex(i) > getUlineIndex(i-1))
+ {
+ pStream->begin();
+ pStream->insert(get_vertex(i));
+ for(j=getUlineIndex(i); j>= getUlineIndex(i-1); j--)
+ pStream->insert(grid->get_u_value(j), get_v_value(i-1));
+ pStream->end(PRIMITIVE_STREAM_FAN);
+ }
+ /*otherwisem, the two are equal, so there is no fan to outout*/
+}