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+/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+/*
+*/
+
+#ifndef _GRIDWRAP_H
+#define _GRIDWRAP_H
+
+#include <stdio.h>
+#include "definitions.h"
+
+#include "primitiveStream.h"
+#include "zlassert.h"
+
+class gridWrap{
+ Int n_ulines;
+ Int n_vlines;
+ Real u_min, u_max;
+ Real v_min, v_max;
+
+ /*cache the coordinate values for efficiency.
+ *these are redundant information when
+ *the grid is uniform.
+ */
+ Real* u_values; /*size is n_ulines*/
+ Real* v_values; /*size is n_vlines*/
+
+ Int is_uniform;
+
+public:
+ //uniform grid constructor
+ gridWrap(Int nUlines, Int nVlines,
+ Real uMin, Real uMax,
+ Real vMin, Real vMax
+ );
+
+ //nonuniform grid constructor.
+ gridWrap(Int nUlines, Real *uvals,
+ Int nVlines, Real *vvlas
+ );
+ ~gridWrap();
+
+ void print();
+ Int get_n_ulines() {return n_ulines;}
+ Int get_n_vlines() {return n_vlines;}
+ Real get_u_min() {return u_min;}
+ Real get_u_max() {return u_max;}
+ Real get_v_min() {return v_min;}
+ Real get_v_max() {return v_max;}
+
+ Real get_u_value(Int i)
+ {
+ assert(i<n_ulines);
+ /*if(i>=n_ulines){printf("ERROR, n_ulines=%i,i=%i\n",n_ulines,i);exit(0);}*/
+ return u_values[i];}
+ Real get_v_value(Int j) {return v_values[j];}
+
+ Real* get_u_values() {return u_values;}
+ Real* get_v_values() {return v_values;}
+
+ void outputFanWithPoint(Int v, Int uleft, Int uright,
+ Real vert[2], primStream* pStream);
+
+ void draw();
+
+ Int isUniform() {return is_uniform;}
+};
+
+class gridBoundaryChain{
+ gridWrap* grid;
+ Int firstVlineIndex;
+ Int nVlines;
+ Int* ulineIndices; /*each v line has a boundary*/
+ Int* innerIndices; /*the segment of the vertical gridline from */
+ /*(innerIndices[i], i) to (innerIndices[i+1], i-1) */
+ /*is inside the polygon: i=1,...,nVlines-1*/
+
+ Real2* vertices; /*one grid point at each grid V-line, cached for efficiency*/
+
+public:
+ gridBoundaryChain(gridWrap* gr, Int first_vline_index, Int n_vlines, Int* uline_indices, Int* inner_indices);
+
+ ~gridBoundaryChain()
+ {
+ free(innerIndices);
+ free(ulineIndices);
+ free(vertices);
+ }
+
+ /*i indexes the vlines in this chain.
+ */
+ Int getVlineIndex(Int i) {return firstVlineIndex-i;}
+ Int getUlineIndex(Int i) {return ulineIndices[i];}
+ Real get_u_value(Int i) {return vertices[i][0];}
+ Real get_v_value(Int i) {return vertices[i][1];}
+ Int get_nVlines() {return nVlines;}
+ Int getInnerIndex(Int i) {return innerIndices[i];}
+ Real getInner_u_value(Int i) {return grid->get_u_value(innerIndices[i]);}
+
+ Real* get_vertex(Int i) {return vertices[i];}
+ gridWrap* getGrid() {return grid;}
+ void leftEndFan(Int i, primStream* pStream);
+ void rightEndFan(Int i, primStream* pStream);
+
+ Int lookfor(Real v, Int i1, Int i2); //find i in [i1,i2] so that vertices[i][1]>= v > vertices[i+1][1]
+ void draw();
+ void drawInner();
+};
+
+#endif