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Diffstat (limited to 'mesalib/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc')
-rw-r--r-- | mesalib/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc | 1482 |
1 files changed, 0 insertions, 1482 deletions
diff --git a/mesalib/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc b/mesalib/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc deleted file mode 100644 index 8e8d49dda..000000000 --- a/mesalib/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc +++ /dev/null @@ -1,1482 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -*/ - -#include <stdlib.h> -#include <stdio.h> -#include "gluos.h" -#include "glimports.h" -#include "zlassert.h" - -#include "monoTriangulation.h" -#include "polyUtil.h" /*for area*/ -#include "partitionX.h" -#include "monoPolyPart.h" - - - -extern directedLine* polygonConvert(directedLine* polygon); - -/*poly is NOT deleted - */ -void monoTriangulationOpt(directedLine* poly, primStream* pStream) -{ - Int n_cusps; - Int n_edges = poly->numEdges(); - directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*)*n_edges); - assert(cusps); - findInteriorCuspsX(poly, n_cusps, cusps); - if(n_cusps ==0) //u monotine - { - monoTriangulationFun(poly, compV2InX, pStream); - } - else if(n_cusps == 1) // one interior cusp - { - directedLine* new_polygon = polygonConvert(cusps[0]); - directedLine* other = findDiagonal_singleCuspX(new_polygon); - //<other> should NOT be null unless there are self-intersecting - //trim curves. In that case, we don't want to core dump, instead, - //we triangulate anyway, and print out error message. - if(other == NULL) - { - monoTriangulationFun(poly, compV2InX, pStream); - } - else - { - directedLine* ret_p1; - directedLine* ret_p2; - - new_polygon->connectDiagonal_2slines(new_polygon, other, - &ret_p1, - &ret_p2, - new_polygon); - - monoTriangulationFun(ret_p1, compV2InX, pStream); - monoTriangulationFun(ret_p2, compV2InX, pStream); - - ret_p1->deleteSinglePolygonWithSline(); - ret_p2->deleteSinglePolygonWithSline(); - } - } - else - { - //we need a general partitionX funtion (supposed to be in partitionX.C, - //not implemented yet. XXX - monoTriangulationFun(poly, compV2InY, pStream); - } - - free(cusps); -} - -void monoTriangulationRecOpt(Real* topVertex, Real* botVertex, - vertexArray* left_chain, Int left_current, - vertexArray* right_chain, Int right_current, - primStream* pStream) -{ - Int i,j; - Int n_left = left_chain->getNumElements(); - Int n_right = right_chain->getNumElements(); - if(left_current>= n_left-1 || - right_current>= n_right-1) - { - monoTriangulationRec(topVertex, botVertex, left_chain, left_current, - right_chain, right_current, pStream); - return; - } - //now both left and right have at least two vertices each. - Real left_v = left_chain->getVertex(left_current)[1]; - Real right_v = right_chain->getVertex(right_current)[1]; - - if(left_v <= right_v) //first left vertex is below right - { - //find the last vertex of right which is above or equal to left - for(j=right_current; j<=n_right-1; j++) - { - if(right_chain->getVertex(j)[1] < left_v) - break; - } - monoTriangulationRecGen(topVertex, left_chain->getVertex(left_current), - left_chain, left_current, left_current, - right_chain, right_current, j-1, - pStream); - monoTriangulationRecOpt(right_chain->getVertex(j-1), - botVertex, - left_chain, left_current, - right_chain, j, - pStream); - } - else //first right vertex is strictly below left - { - //find the last vertex of left which is strictly above right - for(i=left_current; i<=n_left-1; i++) - { - if(left_chain->getVertex(i)[1] <= right_v) - break; - } - monoTriangulationRecGen(topVertex, right_chain->getVertex(right_current), - left_chain, left_current, i-1, - right_chain, right_current, right_current, - pStream); - monoTriangulationRecOpt(left_chain->getVertex(i-1), - botVertex, - left_chain, i, - right_chain, right_current, - pStream); - } -} - - -void monoTriangulationRecGenTBOpt(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, Int inc_end, - vertexArray* dec_chain, Int dec_current, Int dec_end, - primStream* pStream) -{ - pStream->triangle(topVertex, inc_chain->getVertex(inc_current), dec_chain->getVertex(dec_current)); - -/*printf("**(%f,%f)\n", inc_chain->getArray()[0][0],inc_chain->getArray()[0][1]);*/ - triangulateXYMonoTB(inc_end-inc_current+1, inc_chain->getArray()+inc_current, dec_end-dec_current+1, dec_chain->getArray()+dec_current, pStream); - - pStream->triangle(botVertex, dec_chain->getVertex(dec_end), inc_chain->getVertex(inc_end)); -} - - -/*n_left>=1 - *n_right>=1 - *the strip is going top to bottom. compared to the funtion - * triangulateXYmono() - */ -void triangulateXYMonoTB(Int n_left, Real** leftVerts, - Int n_right, Real** rightVerts, - primStream* pStream) -{ - - - Int i,j,k,l; - Real* topMostV; - - assert(n_left>=1 && n_right>=1); - if(leftVerts[0][1] >= rightVerts[0][1]) - { - i=1; - j=0; - topMostV = leftVerts[0]; - } - else - { - i=0; - j=1; - topMostV = rightVerts[0]; - } - - while(1) - { - if(i >= n_left) /*case1: no more in left*/ - { - - if(j<n_right-1) /*at least two vertices in right*/ - { - pStream->begin(); - pStream->insert(topMostV); - for(k=n_right-1; k>=j; k--) - pStream->insert(rightVerts[j]); - - pStream->end(PRIMITIVE_STREAM_FAN); - - } - - break; - } - else if(j>= n_right) /*case2: no more in right*/ - { - - if(i<n_left-1) /*at least two vertices in left*/ - { - pStream->begin(); - pStream->insert(topMostV); - - for(k=i; k<n_left; k++) - pStream->insert(leftVerts[k]); - - pStream->end(PRIMITIVE_STREAM_FAN); - } - - break; - } - else /* case3: neither is empty, plus the topMostV, there is at least one triangle to output*/ - { - - if(leftVerts[i][1] >= rightVerts[j][1]) - { - pStream->begin(); - pStream->insert(rightVerts[j]); /*the origin of this fan*/ - - pStream->insert(topMostV); - - /*find the last k>=i such that - *leftverts[k][1] >= rightverts[j][1] - */ - k=i; - while(k<n_left) - { - if(leftVerts[k][1] < rightVerts[j][1]) - break; - k++; - } - k--; - for(l=i; l<=k; l++) - { - pStream->insert(leftVerts[l]); - } - - pStream->end(PRIMITIVE_STREAM_FAN); - //update i for next loop - i = k+1; - topMostV = leftVerts[k]; - - } - else /*leftVerts[i][1] < rightVerts[j][1]*/ - { - pStream->begin(); - pStream->insert(leftVerts[i]);/*the origion of this fan*/ - - /*find the last k>=j such that - *rightverts[k][1] > leftverts[i][1]*/ - k=j; - while(k< n_right) - { - if(rightVerts[k][1] <= leftVerts[i][1]) - break; - k++; - } - k--; - - for(l=k; l>= j; l--) - pStream->insert(rightVerts[l]); - - pStream->insert(topMostV); - pStream->end(PRIMITIVE_STREAM_FAN); - j=k+1; - topMostV = rightVerts[j-1]; - } - } - } -} - -static int chainConvex(vertexArray* inc_chain, Int inc_current, Int inc_end) -{ - Int i; - //if there are no more than 2 vertices, return 1 - if(inc_current >= inc_end-1) return 1; - for(i=inc_current; i<= inc_end-2; i++) - { - if(area(inc_chain->getVertex(i), inc_chain->getVertex(i+1), inc_chain->getVertex(i+2)) <0) - return 0; - } - return 1; -} - -static int chainConcave(vertexArray* dec_chain, Int dec_current, Int dec_end) -{ - Int i; - //if there are no more than 2 vertices, return 1 - if(dec_current >= dec_end -1) return 1; - for(i=dec_current; i<=dec_end-2; i++) - { - if(area(dec_chain->getVertex(i), dec_chain->getVertex(i+1), dec_chain->getVertex(i+2)) >0) - return 0; - } - return 1; -} - -void monoTriangulationRecGenInU(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, Int inc_end, - vertexArray* dec_chain, Int dec_current, Int dec_end, - primStream* pStream) -{ - -} - -void monoTriangulationRecGenOpt(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, Int inc_end, - vertexArray* dec_chain, Int dec_current, Int dec_end, - primStream* pStream) -{ - Int i; - //copy this to a polygon: directedLine Lioop - sampledLine* sline; - directedLine* dline; - directedLine* poly; - - if(inc_current <= inc_end) //at least one vertex in inc_chain - { - sline = new sampledLine(topVertex, inc_chain->getVertex(inc_current)); - poly = new directedLine(INCREASING, sline); - for(i=inc_current; i<=inc_end-1; i++) - { - sline = new sampledLine(inc_chain->getVertex(i), inc_chain->getVertex(i+1)); - dline = new directedLine(INCREASING, sline); - poly->insert(dline); - } - sline = new sampledLine(inc_chain->getVertex(inc_end), botVertex); - dline = new directedLine(INCREASING, sline); - poly->insert(dline); - } - else //inc_chian is empty - { - sline = new sampledLine(topVertex, botVertex); - dline = new directedLine(INCREASING, sline); - poly = dline; - } - - assert(poly != NULL); - - if(dec_current <= dec_end) //at least on vertex in dec_Chain - { - sline = new sampledLine(botVertex, dec_chain->getVertex(dec_end)); - dline = new directedLine(INCREASING, sline); - poly->insert(dline); - for(i=dec_end; i>dec_current; i--) - { - sline = new sampledLine(dec_chain->getVertex(i), dec_chain->getVertex(i-1)); - dline = new directedLine(INCREASING, sline); - poly->insert(dline); - } - sline = new sampledLine(dec_chain->getVertex(dec_current), topVertex); - dline = new directedLine(INCREASING, sline); - poly->insert(dline); - } - else //dec_chain is empty - { - sline = new sampledLine(botVertex, topVertex); - dline = new directedLine(INCREASING, sline); - poly->insert(dline); - } - - { - Int n_cusps; - Int n_edges = poly->numEdges(); - directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*)*n_edges); - assert(cusps); - findInteriorCuspsX(poly, n_cusps, cusps); - - if(n_cusps ==0) //u monotine - { - monoTriangulationFun(poly, compV2InX, pStream); - } - else if(n_cusps == 1) // one interior cusp - { - directedLine* new_polygon = polygonConvert(cusps[0]); - directedLine* other = findDiagonal_singleCuspX(new_polygon); - //<other> should NOT be null unless there are self-intersecting - //trim curves. In that case, we don't want to core dump, instead, - //we triangulate anyway, and print out error message. - if(other == NULL) - { - monoTriangulationFun(poly, compV2InX, pStream); - } - else - { - directedLine* ret_p1; - directedLine* ret_p2; - - new_polygon->connectDiagonal_2slines(new_polygon, other, - &ret_p1, - &ret_p2, - new_polygon); - - monoTriangulationFun(ret_p1, compV2InX, pStream); - monoTriangulationFun(ret_p2, compV2InX, pStream); - - ret_p1->deleteSinglePolygonWithSline(); - ret_p2->deleteSinglePolygonWithSline(); - } - } - else - { - //we need a general partitionX funtion (supposed to be in partitionX.C, - //not implemented yet. XXX - //monoTriangulationFun(poly, compV2InY, pStream); - - directedLine* new_polygon = polygonConvert(poly); - directedLine* list = monoPolyPart(new_polygon); - for(directedLine* temp = list; temp != NULL; temp = temp->getNextPolygon()) - { - monoTriangulationFun(temp, compV2InX, pStream); - } - //clean up - list->deletePolygonListWithSline(); - - } - - free(cusps); - /* - if(numInteriorCuspsX(poly) == 0) //is u monotone - monoTriangulationFun(poly, compV2InX, pStream); - else //it is not u motone - monoTriangulationFun(poly, compV2InY, pStream); - */ - //clean up space - poly->deleteSinglePolygonWithSline(); - return; - } - - //apparently the following code is not reachable, - //it is for test purpose - if(inc_current > inc_end || dec_current>dec_end) - { - monoTriangulationRecGen(topVertex, botVertex, inc_chain, inc_current, inc_end, - dec_chain, dec_current, dec_end, - pStream); - return; - } - - - if( - area(dec_chain->getVertex(dec_current), - topVertex, - inc_chain->getVertex(inc_current)) >=0 - && chainConvex(inc_chain, inc_current, inc_end) - && chainConcave(dec_chain, dec_current, dec_end) - && area(inc_chain->getVertex(inc_end), botVertex, dec_chain->getVertex(dec_end)) >=0 - ) - { - monoTriangulationRecFunGen(topVertex, botVertex, - inc_chain, inc_current, inc_end, - dec_chain, dec_current, dec_end, - compV2InX, pStream); - } - else - { - monoTriangulationRecGen(topVertex, botVertex, inc_chain, inc_current, inc_end, - dec_chain, dec_current, dec_end, - pStream); - } -} - -/*if inc_current>inc_end, then inc_chain has no points to be considered - *same for dec_chain - */ -void monoTriangulationRecGen(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, Int inc_end, - vertexArray* dec_chain, Int dec_current, Int dec_end, - primStream* pStream) -{ - Real** inc_array ; - Real** dec_array ; - Int i; - - if(inc_current > inc_end && dec_current>dec_end) - return; - else if(inc_current>inc_end) /*no more vertices on inc_chain*/ - { - dec_array = dec_chain->getArray(); - reflexChain rChain(100,0); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, pStream); - /*process all the vertices on the dec_chain*/ - for(i=dec_current; i<=dec_end; i++){ - rChain.processNewVertex(dec_array[i], pStream); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, pStream); - } - else if(dec_current> dec_end) /*no more vertices on dec_chain*/ - { - inc_array = inc_chain->getArray(); - - reflexChain rChain(100,1); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, pStream); - /*process all the vertices on the inc_chain*/ - for(i=inc_current; i<=inc_end; i++){ - rChain.processNewVertex(inc_array[i], pStream); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, pStream); - } - else /*neither chain is empty*/ - { - inc_array = inc_chain -> getArray(); - dec_array = dec_chain -> getArray(); - - /*if top of inc_chain is 'lower' than top of dec_chain, process all the - *vertices on the dec_chain which are higher than top of inc_chain - */ - if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0) - { - - reflexChain rChain(100, 0); - rChain.processNewVertex(topVertex, pStream); - for(i=dec_current; i<=dec_end; i++) - { - if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0) - rChain.processNewVertex(dec_array[i], pStream); - else - break; - } - rChain.outputFan(inc_array[inc_current], pStream); - monoTriangulationRecGen(dec_array[i-1], botVertex, - inc_chain, inc_current, inc_end, - dec_chain, i, dec_end, - pStream); - } - else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/ - { - - reflexChain rChain(100, 1); - rChain.processNewVertex(topVertex, pStream); - for(i=inc_current; i<=inc_end; i++) - { - if(compV2InY(inc_array[i], dec_array[dec_current]) >0) - rChain.processNewVertex(inc_array[i], pStream); - else - break; - } - rChain.outputFan(dec_array[dec_current], pStream); - monoTriangulationRecGen(inc_array[i-1], botVertex, - inc_chain, i, inc_end, - dec_chain, dec_current,dec_end, - pStream); - } - }/*end case neither is empty*/ -} - -void monoTriangulationFun(directedLine* monoPolygon, Int (*compFun)(Real*, Real*), primStream* pStream) -{ - Int i; - /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain, - *then call monoTriangulationRec - */ - directedLine* tempV; - directedLine* topV; - directedLine* botV; - topV = botV = monoPolygon; - for(tempV = monoPolygon->getNext(); tempV != monoPolygon; tempV = tempV->getNext()) - { - if(compFun(topV->head(), tempV->head())<0) { - topV = tempV; - } - if(compFun(botV->head(), tempV->head())>0) { - botV = tempV; - } - } - - /*creat increase and decrease chains*/ - vertexArray inc_chain(20); /*this is a dynamic array*/ - for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/ - inc_chain.appendVertex(topV->getVertex(i)); - } - for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext()) - { - for(i=0; i<=tempV->get_npoints()-2; i++){ - inc_chain.appendVertex(tempV->getVertex(i)); - } - } - - vertexArray dec_chain(20); - for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev()) - { - for(i=tempV->get_npoints()-2; i>=0; i--){ - dec_chain.appendVertex(tempV->getVertex(i)); - } - } - for(i=botV->get_npoints()-2; i>=1; i--){ - dec_chain.appendVertex(tempV->getVertex(i)); - } - - if (!(0 == inc_chain.getNumElements() && 0 == dec_chain.getNumElements())) { - monoTriangulationRecFun(topV->head(), botV->head(), &inc_chain, 0, - &dec_chain, 0, compFun, pStream); - } -} - -void monoTriangulation(directedLine* monoPolygon, primStream* pStream) -{ - Int i; - /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain, - *then call monoTriangulationRec - */ - directedLine* tempV; - directedLine* topV; - directedLine* botV; - topV = botV = monoPolygon; - for(tempV = monoPolygon->getNext(); tempV != monoPolygon; tempV = tempV->getNext()) - { - if(compV2InY(topV->head(), tempV->head())<0) { - topV = tempV; - } - if(compV2InY(botV->head(), tempV->head())>0) { - botV = tempV; - } - } - /*creat increase and decrease chains*/ - vertexArray inc_chain(20); /*this is a dynamic array*/ - for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/ - inc_chain.appendVertex(topV->getVertex(i)); - } - for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext()) - { - for(i=0; i<=tempV->get_npoints()-2; i++){ - inc_chain.appendVertex(tempV->getVertex(i)); - } - } - - vertexArray dec_chain(20); - for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev()) - { - for(i=tempV->get_npoints()-2; i>=0; i--){ - dec_chain.appendVertex(tempV->getVertex(i)); - } - } - for(i=botV->get_npoints()-2; i>=1; i--){ - dec_chain.appendVertex(tempV->getVertex(i)); - } - - monoTriangulationRec(topV->head(), botV->head(), &inc_chain, 0, &dec_chain, 0, pStream); - -} - -/*the chain could be increasing or decreasing, although we use the - * name inc_chain. - *the argument is_increase_chain indicates whether this chain - *is increasing (left chain in V-monotone case) or decreaing (right chain - *in V-monotone case). - */ -void monoTriangulation2(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_smallIndex, - Int inc_largeIndex, - Int is_increase_chain, - primStream* pStream) -{ - assert( inc_chain != NULL); - Real** inc_array ; - - if(inc_smallIndex > inc_largeIndex) - return; //no triangles - if(inc_smallIndex == inc_largeIndex) - { - if(is_increase_chain) - pStream->triangle(inc_chain->getVertex(inc_smallIndex), botVertex, topVertex); - else - pStream->triangle(inc_chain->getVertex(inc_smallIndex), topVertex, botVertex); - return; - } - Int i; - - if(is_increase_chain && botVertex[1] == inc_chain->getVertex(inc_largeIndex)[1]) - { - pStream->triangle(botVertex, inc_chain->getVertex(inc_largeIndex-1), - inc_chain->getVertex(inc_largeIndex)); - monoTriangulation2(topVertex, botVertex, inc_chain, inc_smallIndex, - inc_largeIndex-1, - is_increase_chain, - pStream); - return; - } - else if( (!is_increase_chain) && topVertex[1] == inc_chain->getVertex(inc_smallIndex)[1]) - { - pStream->triangle(topVertex, inc_chain->getVertex(inc_smallIndex+1), - inc_chain->getVertex(inc_smallIndex)); - monoTriangulation2(topVertex, botVertex, inc_chain, inc_smallIndex+1, - inc_largeIndex, is_increase_chain, pStream); - return ; - } - - inc_array = inc_chain->getArray(); - - reflexChain rChain(20,is_increase_chain); /*1 means the chain is increasing*/ - - rChain.processNewVertex(topVertex, pStream); - - for(i=inc_smallIndex; i<=inc_largeIndex; i++){ - rChain.processNewVertex(inc_array[i], pStream); - } - rChain.processNewVertex(botVertex, pStream); - -} - -/*if compFun == compV2InY, top to bottom: V-monotone - *if compFun == compV2InX, right to left: U-monotone - */ -void monoTriangulationRecFunGen(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, Int inc_end, - vertexArray* dec_chain, Int dec_current, Int dec_end, - Int (*compFun)(Real*, Real*), - primStream* pStream) -{ - assert( inc_chain != NULL && dec_chain != NULL); - assert( ! (inc_current> inc_end && - dec_current> dec_end)); - /* - Int inc_nVertices; - Int dec_nVertices; - */ - Real** inc_array ; - Real** dec_array ; - Int i; - assert( ! ( (inc_chain==NULL) && (dec_chain==NULL))); - - if(inc_current> inc_end) /*no more vertices on inc_chain*/ - { - - dec_array = dec_chain->getArray(); - reflexChain rChain(20,0); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, pStream); - /*process all the vertices on the dec_chain*/ - for(i=dec_current; i<=dec_end; i++){ - rChain.processNewVertex(dec_array[i], pStream); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, pStream); - - } - else if(dec_current> dec_end) /*no more vertices on dec_chain*/ - { - inc_array = inc_chain->getArray(); - reflexChain rChain(20,1); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, pStream); - /*process all the vertices on the inc_chain*/ - for(i=inc_current; i<=inc_end; i++){ - rChain.processNewVertex(inc_array[i], pStream); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, pStream); - } - else /*neither chain is empty*/ - { - inc_array = inc_chain -> getArray(); - dec_array = dec_chain -> getArray(); - - /*if top of inc_chain is 'lower' than top of dec_chain, process all the - *vertices on the dec_chain which are higher than top of inc_chain - */ - if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0) - { - - reflexChain rChain(20, 0); - rChain.processNewVertex(topVertex, pStream); - for(i=dec_current; i<=dec_end; i++) - { - if(compFun(inc_array[inc_current], dec_array[i]) <= 0) - rChain.processNewVertex(dec_array[i], pStream); - else - break; - } - rChain.outputFan(inc_array[inc_current], pStream); - monoTriangulationRecFunGen(dec_array[i-1], botVertex, - inc_chain, inc_current, inc_end, - dec_chain, i, dec_end, - compFun, - pStream); - } - else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/ - { - - reflexChain rChain(20, 1); - rChain.processNewVertex(topVertex, pStream); - for(i=inc_current; i<=inc_end; i++) - { - if(compFun(inc_array[i], dec_array[dec_current]) >0) - rChain.processNewVertex(inc_array[i], pStream); - else - break; - } - rChain.outputFan(dec_array[dec_current], pStream); - monoTriangulationRecFunGen(inc_array[i-1], botVertex, - inc_chain, i,inc_end, - dec_chain, dec_current,dec_end, - compFun, - pStream); - } - }/*end case neither is empty*/ -} - -/*if compFun == compV2InY, top to bottom: V-monotone - *if compFun == compV2InX, right to left: U-monotone - */ -void monoTriangulationRecFun(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, - vertexArray* dec_chain, Int dec_current, - Int (*compFun)(Real*, Real*), - primStream* pStream) -{ - assert( inc_chain != NULL && dec_chain != NULL); - assert( ! (inc_current>=inc_chain->getNumElements() && - dec_current>=dec_chain->getNumElements())); - Int inc_nVertices; - Int dec_nVertices; - Real** inc_array ; - Real** dec_array ; - Int i; - assert( ! ( (inc_chain==NULL) && (dec_chain==NULL))); - - if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/ - { - - dec_array = dec_chain->getArray(); - dec_nVertices = dec_chain->getNumElements(); - reflexChain rChain(20,0); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, pStream); - /*process all the vertices on the dec_chain*/ - for(i=dec_current; i<dec_nVertices; i++){ - rChain.processNewVertex(dec_array[i], pStream); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, pStream); - - } - else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/ - { - inc_array = inc_chain->getArray(); - inc_nVertices= inc_chain->getNumElements(); - reflexChain rChain(20,1); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, pStream); - /*process all the vertices on the inc_chain*/ - for(i=inc_current; i<inc_nVertices; i++){ - rChain.processNewVertex(inc_array[i], pStream); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, pStream); - } - else /*neither chain is empty*/ - { - inc_array = inc_chain -> getArray(); - dec_array = dec_chain -> getArray(); - inc_nVertices= inc_chain->getNumElements(); - dec_nVertices= dec_chain->getNumElements(); - /*if top of inc_chain is 'lower' than top of dec_chain, process all the - *vertices on the dec_chain which are higher than top of inc_chain - */ - if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0) - { - - reflexChain rChain(20, 0); - rChain.processNewVertex(topVertex, pStream); - for(i=dec_current; i<dec_nVertices; i++) - { - if(compFun(inc_array[inc_current], dec_array[i]) <= 0) - rChain.processNewVertex(dec_array[i], pStream); - else - break; - } - rChain.outputFan(inc_array[inc_current], pStream); - monoTriangulationRecFun(dec_array[i-1], botVertex, - inc_chain, inc_current, - dec_chain, i, - compFun, - pStream); - } - else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/ - { - - reflexChain rChain(20, 1); - rChain.processNewVertex(topVertex, pStream); - for(i=inc_current; i<inc_nVertices; i++) - { - if(compFun(inc_array[i], dec_array[dec_current]) >0) - rChain.processNewVertex(inc_array[i], pStream); - else - break; - } - rChain.outputFan(dec_array[dec_current], pStream); - monoTriangulationRecFun(inc_array[i-1], botVertex, - inc_chain, i, - dec_chain, dec_current, - compFun, - pStream); - } - }/*end case neither is empty*/ -} - - -void monoTriangulationRec(Real* topVertex, Real* botVertex, - vertexArray* inc_chain, Int inc_current, - vertexArray* dec_chain, Int dec_current, - primStream* pStream) -{ - assert( inc_chain != NULL && dec_chain != NULL); - assert( ! (inc_current>=inc_chain->getNumElements() && - dec_current>=dec_chain->getNumElements())); - Int inc_nVertices; - Int dec_nVertices; - Real** inc_array ; - Real** dec_array ; - Int i; - assert( ! ( (inc_chain==NULL) && (dec_chain==NULL))); - - if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/ - { - - dec_array = dec_chain->getArray(); - dec_nVertices = dec_chain->getNumElements(); - reflexChain rChain(20,0); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, pStream); - /*process all the vertices on the dec_chain*/ - for(i=dec_current; i<dec_nVertices; i++){ - rChain.processNewVertex(dec_array[i], pStream); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, pStream); - - } - else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/ - { - inc_array = inc_chain->getArray(); - inc_nVertices= inc_chain->getNumElements(); - reflexChain rChain(20,1); - /*put the top vertex into the reflex chain*/ - rChain.processNewVertex(topVertex, pStream); - /*process all the vertices on the inc_chain*/ - for(i=inc_current; i<inc_nVertices; i++){ - rChain.processNewVertex(inc_array[i], pStream); - } - /*process the bottom vertex*/ - rChain.processNewVertex(botVertex, pStream); - } - else /*neither chain is empty*/ - { - inc_array = inc_chain -> getArray(); - dec_array = dec_chain -> getArray(); - inc_nVertices= inc_chain->getNumElements(); - dec_nVertices= dec_chain->getNumElements(); - /*if top of inc_chain is 'lower' than top of dec_chain, process all the - *vertices on the dec_chain which are higher than top of inc_chain - */ - if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0) - { - - reflexChain rChain(20, 0); - rChain.processNewVertex(topVertex, pStream); - for(i=dec_current; i<dec_nVertices; i++) - { - if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0) - rChain.processNewVertex(dec_array[i], pStream); - else - break; - } - rChain.outputFan(inc_array[inc_current], pStream); - monoTriangulationRec(dec_array[i-1], botVertex, - inc_chain, inc_current, - dec_chain, i, - pStream); - } - else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/ - { - - reflexChain rChain(20, 1); - rChain.processNewVertex(topVertex, pStream); - for(i=inc_current; i<inc_nVertices; i++) - { - if(compV2InY(inc_array[i], dec_array[dec_current]) >0) - rChain.processNewVertex(inc_array[i], pStream); - else - break; - } - rChain.outputFan(dec_array[dec_current], pStream); - monoTriangulationRec(inc_array[i-1], botVertex, - inc_chain, i, - dec_chain, dec_current, - pStream); - } - }/*end case neither is empty*/ -} - - - -/* the name here assumes that the polygon is Y-monotone, but - *this function also works for X-monotone polygons. - * a monotne polygon consists of two extrem verteices: topVertex and botVertex, and - *two monotone chains: inc_chain, and dec_chain. The edges of the increasing chain (inc_chain) - *is ordered by following pointer: next, while the edges of the decreasing chain (dec_chain) - *is ordered by following pointer: prev - * inc_index index the vertex which is the toppest of the inc_chain which we are handling currently. - * dec_index index the vertex which is the toppest of the dec_chain which we are handling currently. - */ -void monoTriangulationRec(directedLine* inc_chain, Int inc_index, - directedLine* dec_chain, Int dec_index, - directedLine* topVertex, Int top_index, - directedLine* botVertex, - primStream* pStream) -{ - Int i; - directedLine *temp, *oldtemp = NULL; - Int tempIndex, oldtempIndex = 0; - - assert(inc_chain != NULL && dec_chain != NULL); - - if(inc_chain == botVertex) { - reflexChain rChain(20, 0); - rChain.processNewVertex(topVertex->getVertex(top_index), pStream); - for(i=dec_index; i< dec_chain->get_npoints(); i++){ - rChain.processNewVertex(dec_chain->getVertex(i), pStream); - } - for(temp = dec_chain->getPrev(); temp != botVertex; temp = temp->getPrev()) - { - for(i=0; i<temp->get_npoints(); i++){ - rChain.processNewVertex(temp->getVertex(i), pStream); - } - } - } - else if(dec_chain==botVertex) { - reflexChain rChain(20, 1); - rChain.processNewVertex(topVertex->getVertex(top_index), pStream); - for(i=inc_index; i< inc_chain->get_npoints(); i++){ - rChain.processNewVertex(inc_chain->getVertex(i), pStream); - } - for(temp = inc_chain->getPrev(); temp != botVertex; temp = temp->getNext()) - { - for(i=0; i<temp->get_npoints(); i++){ - rChain.processNewVertex(temp->getVertex(i), pStream); - } - } - } - else /*neither reached the bottom*/{ - if(compV2InY(inc_chain->getVertex(inc_index), dec_chain->getVertex(dec_index)) <=0) { - reflexChain rChain(20, 0); - rChain.processNewVertex(topVertex -> getVertex(top_index), pStream); - temp = dec_chain; - tempIndex = dec_index; - while( compV2InY(inc_chain->getVertex(inc_index), temp->getVertex(tempIndex))<=0) { - oldtemp = temp; - oldtempIndex = tempIndex; - rChain.processNewVertex(temp->getVertex(tempIndex), pStream); - - if(tempIndex == temp->get_npoints()-1){ - tempIndex = 0; - temp = temp->getPrev(); - } - else{ - tempIndex++; - } - } - rChain.outputFan(inc_chain->getVertex(inc_index), pStream); - monoTriangulationRec(inc_chain, inc_index, temp, tempIndex, oldtemp, oldtempIndex, botVertex, pStream); - } - else /* >0*/ { - reflexChain rChain(20, 1); - rChain.processNewVertex(topVertex -> getVertex(top_index), pStream); - temp = inc_chain; - tempIndex = inc_index; - while( compV2InY(temp->getVertex(tempIndex), dec_chain->getVertex(dec_index))>0){ - oldtemp = temp; - oldtempIndex = tempIndex; - rChain.processNewVertex(temp->getVertex(tempIndex), pStream); - - if(tempIndex == temp->get_npoints()-1){ - tempIndex = 0; - temp = temp->getNext(); - } - else{ - tempIndex++; - } - } - rChain.outputFan(dec_chain->getVertex(dec_index), pStream); - monoTriangulationRec(temp, tempIndex, dec_chain, dec_index, oldtemp, oldtempIndex, botVertex, pStream); - } - } /*end case neither reached the bottom*/ -} - -/***************************vertexArray begin here**********************************/ -vertexArray::vertexArray(Real2* vertices, Int nVertices) -{ - Int i; - size = index = nVertices; - array = (Real**) malloc(sizeof(Real*) * nVertices); - assert(array); - for(i=0; i<nVertices; i++) - { - array[i] = vertices[i]; - array[i] = vertices[i]; - } -} - -vertexArray::vertexArray(Int s) -{ - size = s; - array = (Real**) malloc(sizeof(Real*) * s); - assert(array); - index = 0; -} - -vertexArray::~vertexArray() -{ - free(array); -} - -void vertexArray::appendVertex(Real* ptr) -{ - Int i; - if(index >= size){ - Real** temp = (Real**) malloc(sizeof(Real*) * (2*size +1)); - assert(temp); - for(i=0; i<index; i++) - temp[i] = array[i]; - free(array); - array = temp; - size = 2*size+1; - } - array[index++] = ptr; -} - -void vertexArray::print() -{ - printf("vertex Array:index=%i, size=%i\n", index, size); - for(Int i=0; i<index; i++) - { - printf("(%f,%f) ", array[i][0], array[i][1]); - } - printf("\n"); -} - -/*find the first i such that array[i][1] >= v - * and array[i+1][1] <v - * if index == 0 (the array is empty, return -1. - * if v is above all, return -1. - * if v is below all, return index-1. - */ -Int vertexArray::findIndexAbove(Real v) -{ - Int i; - if(index == 0) - return -1; - else if(array[0][1] < v) - return -1; - else - { - for(i=1; i<index; i++) - { - if(array[i][1] < v) - break; - } - return i-1; - } -} - -/*find the first i<=endIndex such that array[i][1] <= v - * and array[i-1][1] > v - *if sartIndex>endIndex, then return endIndex+1. - *otherwise, startIndex<=endIndex, it is assumed that - * 0<=startIndex<=endIndex<index. - * if v is below all, return endIndex+1 - * if v is above all, return startIndex. - */ -Int vertexArray::findIndexBelowGen(Real v, Int startIndex, Int endIndex) -{ - Int i; - if(startIndex > endIndex) - return endIndex+1; - else if(array[endIndex][1] > v) - return endIndex+1; - else //now array[endIndex][1] <= v - { - for(i=endIndex-1; i>=startIndex; i--) - { - if(array[i][1] > v) - break; - } - return i+1; - } -} - -/*find the first i<=endIndex such that array[i-1][1] >= v - * and array[i][1] < v - *if sartIndex>endIndex, then return endIndex+1. - *otherwise, startIndex<=endIndex, it is assumed that - * 0<=startIndex<=endIndex<index. - * if v is below or equal to all, return endIndex+1 - * if v is strictly above all, return startIndex. - */ -Int vertexArray::findIndexStrictBelowGen(Real v, Int startIndex, Int endIndex) -{ - Int i; - if(startIndex > endIndex) - return endIndex+1; - else if(array[endIndex][1] >= v) - return endIndex+1; - else //now array[endIndex][1] < v - { - for(i=endIndex-1; i>=startIndex; i--) - { - if(array[i][1] >= v) - break; - } - return i+1; - } -} - -/*find the first i>startIndex such that array[i-1][1] > v - * and array[i][1] >=v - *if sartIndex>endIndex, then return startIndex-1. - *otherwise, startIndex<=endIndex, it is assumed that - * 0<=startIndex<=endIndex<index. - * if v is strictly above all, return startIndex-1 - * if v is strictly below all, return endIndex. - */ -Int vertexArray::findIndexFirstAboveEqualGen(Real v, Int startIndex, Int endIndex) -{ - - Int i; - if(startIndex > endIndex) - return startIndex-1; - else if(array[startIndex][1] < v) - return startIndex-1; - else //now array[startIndex][1] >= v - { - - for(i=startIndex; i<=endIndex; i++) - { - if(array[i][1] <= v) - break; - } - if(i>endIndex) // v is strictly below all - return endIndex; - else if(array[i][1] == v) - return i; - else - return i-1; - } - -} - - -/*find the first i>=startIndex such that array[i][1] >= v - * and array[i+1][1] <v - *if sartIndex>endIndex, then return startIndex-1. - *otherwise, startIndex<=endIndex, it is assumed that - * 0<=startIndex<=endIndex<index. - * if v is above all, return startIndex-1 - * if v is below all, return endIndex. - */ -Int vertexArray::findIndexAboveGen(Real v, Int startIndex, Int endIndex) -{ - Int i; - if(startIndex > endIndex) - return startIndex-1; - else if(array[startIndex][1] < v) - return startIndex-1; - else //now array[startIndex][1] >= v - { - for(i=startIndex+1; i<=endIndex; i++) - { - if(array[i][1] < v) - break; - } - return i-1; - } -} - -Int vertexArray::findDecreaseChainFromEnd(Int begin, Int end) -{ - Int i = end; - Real prevU = array[i][0]; - Real thisU; - for(i=end-1; i>=begin; i--){ - thisU = array[i][0]; - if(thisU < prevU) - prevU = thisU; - else - break; - } - return i; -} - -//if(V(start) == v, return start, other wise return the -//last i so that V(i)==v -Int vertexArray::skipEqualityFromStart(Real v, Int start, Int end) -{ - Int i; - if(array[start][1] != v) - return start; - //now array[start][1] == v - for(i=start+1; i<= end; i++) - if(array[i][1] != v) - break; - return i-1; -} - - -/***************************vertexArray end****************************************/ - - - -/***************************relfex chain stuff begin here*****************************/ - -reflexChain::reflexChain(Int size, Int is_increasing) -{ - queue = (Real2*) malloc(sizeof(Real2) * size); - assert(queue); - index_queue = 0; - size_queue = size; - isIncreasing = is_increasing; -} - -reflexChain::~reflexChain() -{ - free(queue); -} - -/*put (u,v) at the end of the queue - *pay attention to space - */ -void reflexChain::insert(Real u, Real v) -{ - Int i; - if(index_queue >= size_queue) { - Real2 *temp = (Real2*) malloc(sizeof(Real2) * (2*size_queue+1)); - assert(temp); - - /*copy*/ - for(i=0; i<index_queue; i++){ - temp[i][0] = queue[i][0]; - temp[i][1] = queue[i][1]; - } - - free(queue); - queue = temp; - size_queue = 2*size_queue + 1; - } - - queue[index_queue][0] = u; - queue[index_queue][1] = v; - index_queue ++; -} - -void reflexChain::insert(Real v[2]) -{ - insert(v[0], v[1]); -} - -/* -static Real area(Real A[2], Real B[2], Real C[2]) -{ - Real Bx, By, Cx, Cy; - Bx = B[0] - A[0]; - By = B[1] - A[1]; - Cx = C[0] - A[0]; - Cy = C[1] - A[1]; - return Bx*Cy - Cx*By; -} -*/ - -/*the chain is reflex, and the vertex v is - *on the other side of the chain, so that - *we can outout the fan with v as the - *the center - */ -void reflexChain::outputFan(Real v[2], primStream* pStream) -{ - Int i; - pStream->begin(); - pStream->insert(v); - if(isIncreasing) { - for(i=0; i<index_queue; i++) - pStream->insert(queue[i]); - } - else { - for(i=index_queue-1; i>=0; i--) - pStream->insert(queue[i]); - } - pStream->end(PRIMITIVE_STREAM_FAN); -} - -void reflexChain::processNewVertex(Real v[2], primStream* pStream) -{ - Int i,j,k; - Int isReflex; - /*if there are at most one vertex in the queue, then simply insert - */ - if(index_queue <=1){ - insert(v); - return; - } - - /*there are at least two vertices in the queue*/ - j=index_queue-1; - - for(i=j; i>=1; i--) { - if(isIncreasing) { - isReflex = (area(queue[i-1], queue[i], v) <= 0.0); - } - else /*decreasing*/{ - isReflex = (area(v, queue[i], queue[i-1]) <= 0.0); - } - if(isReflex) { - break; - } - } - - /* - *if i<j then vertices: i+1--j are convex - * output triangle fan: - * v, and queue[i], i+1, ..., j - */ - if(i<j) - { - pStream->begin(); - pStream->insert(v); - if(isIncreasing) { - for(k=i; k<=j; k++) - pStream->insert(queue[k]); - } - else { - for(k=j; k>=i; k--) - pStream->insert(queue[k]); - } - - pStream->end(PRIMITIVE_STREAM_FAN); - } - - /*delete vertices i+1--j from the queue*/ - index_queue = i+1; - /*finally insert v at the end of the queue*/ - insert(v); - -} - -void reflexChain::print() -{ - Int i; - printf("reflex chain: isIncreasing=%i\n", isIncreasing); - for(i=0; i<index_queue; i++) { - printf("(%f,%f) ", queue[i][0], queue[i][1]); - } - printf("\n"); -} |