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diff --git a/mesalib/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc b/mesalib/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc
deleted file mode 100644
index 8e8d49dda..000000000
--- a/mesalib/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc
+++ /dev/null
@@ -1,1482 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-#include "gluos.h"
-#include "glimports.h"
-#include "zlassert.h"
-
-#include "monoTriangulation.h"
-#include "polyUtil.h" /*for area*/
-#include "partitionX.h"
-#include "monoPolyPart.h"
-
-
-
-extern directedLine* polygonConvert(directedLine* polygon);
-
-/*poly is NOT deleted
- */
-void monoTriangulationOpt(directedLine* poly, primStream* pStream)
-{
- Int n_cusps;
- Int n_edges = poly->numEdges();
- directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*)*n_edges);
- assert(cusps);
- findInteriorCuspsX(poly, n_cusps, cusps);
- if(n_cusps ==0) //u monotine
- {
- monoTriangulationFun(poly, compV2InX, pStream);
- }
- else if(n_cusps == 1) // one interior cusp
- {
- directedLine* new_polygon = polygonConvert(cusps[0]);
- directedLine* other = findDiagonal_singleCuspX(new_polygon);
- //<other> should NOT be null unless there are self-intersecting
- //trim curves. In that case, we don't want to core dump, instead,
- //we triangulate anyway, and print out error message.
- if(other == NULL)
- {
- monoTriangulationFun(poly, compV2InX, pStream);
- }
- else
- {
- directedLine* ret_p1;
- directedLine* ret_p2;
-
- new_polygon->connectDiagonal_2slines(new_polygon, other,
- &ret_p1,
- &ret_p2,
- new_polygon);
-
- monoTriangulationFun(ret_p1, compV2InX, pStream);
- monoTriangulationFun(ret_p2, compV2InX, pStream);
-
- ret_p1->deleteSinglePolygonWithSline();
- ret_p2->deleteSinglePolygonWithSline();
- }
- }
- else
- {
- //we need a general partitionX funtion (supposed to be in partitionX.C,
- //not implemented yet. XXX
- monoTriangulationFun(poly, compV2InY, pStream);
- }
-
- free(cusps);
-}
-
-void monoTriangulationRecOpt(Real* topVertex, Real* botVertex,
- vertexArray* left_chain, Int left_current,
- vertexArray* right_chain, Int right_current,
- primStream* pStream)
-{
- Int i,j;
- Int n_left = left_chain->getNumElements();
- Int n_right = right_chain->getNumElements();
- if(left_current>= n_left-1 ||
- right_current>= n_right-1)
- {
- monoTriangulationRec(topVertex, botVertex, left_chain, left_current,
- right_chain, right_current, pStream);
- return;
- }
- //now both left and right have at least two vertices each.
- Real left_v = left_chain->getVertex(left_current)[1];
- Real right_v = right_chain->getVertex(right_current)[1];
-
- if(left_v <= right_v) //first left vertex is below right
- {
- //find the last vertex of right which is above or equal to left
- for(j=right_current; j<=n_right-1; j++)
- {
- if(right_chain->getVertex(j)[1] < left_v)
- break;
- }
- monoTriangulationRecGen(topVertex, left_chain->getVertex(left_current),
- left_chain, left_current, left_current,
- right_chain, right_current, j-1,
- pStream);
- monoTriangulationRecOpt(right_chain->getVertex(j-1),
- botVertex,
- left_chain, left_current,
- right_chain, j,
- pStream);
- }
- else //first right vertex is strictly below left
- {
- //find the last vertex of left which is strictly above right
- for(i=left_current; i<=n_left-1; i++)
- {
- if(left_chain->getVertex(i)[1] <= right_v)
- break;
- }
- monoTriangulationRecGen(topVertex, right_chain->getVertex(right_current),
- left_chain, left_current, i-1,
- right_chain, right_current, right_current,
- pStream);
- monoTriangulationRecOpt(left_chain->getVertex(i-1),
- botVertex,
- left_chain, i,
- right_chain, right_current,
- pStream);
- }
-}
-
-
-void monoTriangulationRecGenTBOpt(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current, Int inc_end,
- vertexArray* dec_chain, Int dec_current, Int dec_end,
- primStream* pStream)
-{
- pStream->triangle(topVertex, inc_chain->getVertex(inc_current), dec_chain->getVertex(dec_current));
-
-/*printf("**(%f,%f)\n", inc_chain->getArray()[0][0],inc_chain->getArray()[0][1]);*/
- triangulateXYMonoTB(inc_end-inc_current+1, inc_chain->getArray()+inc_current, dec_end-dec_current+1, dec_chain->getArray()+dec_current, pStream);
-
- pStream->triangle(botVertex, dec_chain->getVertex(dec_end), inc_chain->getVertex(inc_end));
-}
-
-
-/*n_left>=1
- *n_right>=1
- *the strip is going top to bottom. compared to the funtion
- * triangulateXYmono()
- */
-void triangulateXYMonoTB(Int n_left, Real** leftVerts,
- Int n_right, Real** rightVerts,
- primStream* pStream)
-{
-
-
- Int i,j,k,l;
- Real* topMostV;
-
- assert(n_left>=1 && n_right>=1);
- if(leftVerts[0][1] >= rightVerts[0][1])
- {
- i=1;
- j=0;
- topMostV = leftVerts[0];
- }
- else
- {
- i=0;
- j=1;
- topMostV = rightVerts[0];
- }
-
- while(1)
- {
- if(i >= n_left) /*case1: no more in left*/
- {
-
- if(j<n_right-1) /*at least two vertices in right*/
- {
- pStream->begin();
- pStream->insert(topMostV);
- for(k=n_right-1; k>=j; k--)
- pStream->insert(rightVerts[j]);
-
- pStream->end(PRIMITIVE_STREAM_FAN);
-
- }
-
- break;
- }
- else if(j>= n_right) /*case2: no more in right*/
- {
-
- if(i<n_left-1) /*at least two vertices in left*/
- {
- pStream->begin();
- pStream->insert(topMostV);
-
- for(k=i; k<n_left; k++)
- pStream->insert(leftVerts[k]);
-
- pStream->end(PRIMITIVE_STREAM_FAN);
- }
-
- break;
- }
- else /* case3: neither is empty, plus the topMostV, there is at least one triangle to output*/
- {
-
- if(leftVerts[i][1] >= rightVerts[j][1])
- {
- pStream->begin();
- pStream->insert(rightVerts[j]); /*the origin of this fan*/
-
- pStream->insert(topMostV);
-
- /*find the last k>=i such that
- *leftverts[k][1] >= rightverts[j][1]
- */
- k=i;
- while(k<n_left)
- {
- if(leftVerts[k][1] < rightVerts[j][1])
- break;
- k++;
- }
- k--;
- for(l=i; l<=k; l++)
- {
- pStream->insert(leftVerts[l]);
- }
-
- pStream->end(PRIMITIVE_STREAM_FAN);
- //update i for next loop
- i = k+1;
- topMostV = leftVerts[k];
-
- }
- else /*leftVerts[i][1] < rightVerts[j][1]*/
- {
- pStream->begin();
- pStream->insert(leftVerts[i]);/*the origion of this fan*/
-
- /*find the last k>=j such that
- *rightverts[k][1] > leftverts[i][1]*/
- k=j;
- while(k< n_right)
- {
- if(rightVerts[k][1] <= leftVerts[i][1])
- break;
- k++;
- }
- k--;
-
- for(l=k; l>= j; l--)
- pStream->insert(rightVerts[l]);
-
- pStream->insert(topMostV);
- pStream->end(PRIMITIVE_STREAM_FAN);
- j=k+1;
- topMostV = rightVerts[j-1];
- }
- }
- }
-}
-
-static int chainConvex(vertexArray* inc_chain, Int inc_current, Int inc_end)
-{
- Int i;
- //if there are no more than 2 vertices, return 1
- if(inc_current >= inc_end-1) return 1;
- for(i=inc_current; i<= inc_end-2; i++)
- {
- if(area(inc_chain->getVertex(i), inc_chain->getVertex(i+1), inc_chain->getVertex(i+2)) <0)
- return 0;
- }
- return 1;
-}
-
-static int chainConcave(vertexArray* dec_chain, Int dec_current, Int dec_end)
-{
- Int i;
- //if there are no more than 2 vertices, return 1
- if(dec_current >= dec_end -1) return 1;
- for(i=dec_current; i<=dec_end-2; i++)
- {
- if(area(dec_chain->getVertex(i), dec_chain->getVertex(i+1), dec_chain->getVertex(i+2)) >0)
- return 0;
- }
- return 1;
-}
-
-void monoTriangulationRecGenInU(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current, Int inc_end,
- vertexArray* dec_chain, Int dec_current, Int dec_end,
- primStream* pStream)
-{
-
-}
-
-void monoTriangulationRecGenOpt(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current, Int inc_end,
- vertexArray* dec_chain, Int dec_current, Int dec_end,
- primStream* pStream)
-{
- Int i;
- //copy this to a polygon: directedLine Lioop
- sampledLine* sline;
- directedLine* dline;
- directedLine* poly;
-
- if(inc_current <= inc_end) //at least one vertex in inc_chain
- {
- sline = new sampledLine(topVertex, inc_chain->getVertex(inc_current));
- poly = new directedLine(INCREASING, sline);
- for(i=inc_current; i<=inc_end-1; i++)
- {
- sline = new sampledLine(inc_chain->getVertex(i), inc_chain->getVertex(i+1));
- dline = new directedLine(INCREASING, sline);
- poly->insert(dline);
- }
- sline = new sampledLine(inc_chain->getVertex(inc_end), botVertex);
- dline = new directedLine(INCREASING, sline);
- poly->insert(dline);
- }
- else //inc_chian is empty
- {
- sline = new sampledLine(topVertex, botVertex);
- dline = new directedLine(INCREASING, sline);
- poly = dline;
- }
-
- assert(poly != NULL);
-
- if(dec_current <= dec_end) //at least on vertex in dec_Chain
- {
- sline = new sampledLine(botVertex, dec_chain->getVertex(dec_end));
- dline = new directedLine(INCREASING, sline);
- poly->insert(dline);
- for(i=dec_end; i>dec_current; i--)
- {
- sline = new sampledLine(dec_chain->getVertex(i), dec_chain->getVertex(i-1));
- dline = new directedLine(INCREASING, sline);
- poly->insert(dline);
- }
- sline = new sampledLine(dec_chain->getVertex(dec_current), topVertex);
- dline = new directedLine(INCREASING, sline);
- poly->insert(dline);
- }
- else //dec_chain is empty
- {
- sline = new sampledLine(botVertex, topVertex);
- dline = new directedLine(INCREASING, sline);
- poly->insert(dline);
- }
-
- {
- Int n_cusps;
- Int n_edges = poly->numEdges();
- directedLine** cusps = (directedLine**) malloc(sizeof(directedLine*)*n_edges);
- assert(cusps);
- findInteriorCuspsX(poly, n_cusps, cusps);
-
- if(n_cusps ==0) //u monotine
- {
- monoTriangulationFun(poly, compV2InX, pStream);
- }
- else if(n_cusps == 1) // one interior cusp
- {
- directedLine* new_polygon = polygonConvert(cusps[0]);
- directedLine* other = findDiagonal_singleCuspX(new_polygon);
- //<other> should NOT be null unless there are self-intersecting
- //trim curves. In that case, we don't want to core dump, instead,
- //we triangulate anyway, and print out error message.
- if(other == NULL)
- {
- monoTriangulationFun(poly, compV2InX, pStream);
- }
- else
- {
- directedLine* ret_p1;
- directedLine* ret_p2;
-
- new_polygon->connectDiagonal_2slines(new_polygon, other,
- &ret_p1,
- &ret_p2,
- new_polygon);
-
- monoTriangulationFun(ret_p1, compV2InX, pStream);
- monoTriangulationFun(ret_p2, compV2InX, pStream);
-
- ret_p1->deleteSinglePolygonWithSline();
- ret_p2->deleteSinglePolygonWithSline();
- }
- }
- else
- {
- //we need a general partitionX funtion (supposed to be in partitionX.C,
- //not implemented yet. XXX
- //monoTriangulationFun(poly, compV2InY, pStream);
-
- directedLine* new_polygon = polygonConvert(poly);
- directedLine* list = monoPolyPart(new_polygon);
- for(directedLine* temp = list; temp != NULL; temp = temp->getNextPolygon())
- {
- monoTriangulationFun(temp, compV2InX, pStream);
- }
- //clean up
- list->deletePolygonListWithSline();
-
- }
-
- free(cusps);
- /*
- if(numInteriorCuspsX(poly) == 0) //is u monotone
- monoTriangulationFun(poly, compV2InX, pStream);
- else //it is not u motone
- monoTriangulationFun(poly, compV2InY, pStream);
- */
- //clean up space
- poly->deleteSinglePolygonWithSline();
- return;
- }
-
- //apparently the following code is not reachable,
- //it is for test purpose
- if(inc_current > inc_end || dec_current>dec_end)
- {
- monoTriangulationRecGen(topVertex, botVertex, inc_chain, inc_current, inc_end,
- dec_chain, dec_current, dec_end,
- pStream);
- return;
- }
-
-
- if(
- area(dec_chain->getVertex(dec_current),
- topVertex,
- inc_chain->getVertex(inc_current)) >=0
- && chainConvex(inc_chain, inc_current, inc_end)
- && chainConcave(dec_chain, dec_current, dec_end)
- && area(inc_chain->getVertex(inc_end), botVertex, dec_chain->getVertex(dec_end)) >=0
- )
- {
- monoTriangulationRecFunGen(topVertex, botVertex,
- inc_chain, inc_current, inc_end,
- dec_chain, dec_current, dec_end,
- compV2InX, pStream);
- }
- else
- {
- monoTriangulationRecGen(topVertex, botVertex, inc_chain, inc_current, inc_end,
- dec_chain, dec_current, dec_end,
- pStream);
- }
-}
-
-/*if inc_current>inc_end, then inc_chain has no points to be considered
- *same for dec_chain
- */
-void monoTriangulationRecGen(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current, Int inc_end,
- vertexArray* dec_chain, Int dec_current, Int dec_end,
- primStream* pStream)
-{
- Real** inc_array ;
- Real** dec_array ;
- Int i;
-
- if(inc_current > inc_end && dec_current>dec_end)
- return;
- else if(inc_current>inc_end) /*no more vertices on inc_chain*/
- {
- dec_array = dec_chain->getArray();
- reflexChain rChain(100,0);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, pStream);
- /*process all the vertices on the dec_chain*/
- for(i=dec_current; i<=dec_end; i++){
- rChain.processNewVertex(dec_array[i], pStream);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, pStream);
- }
- else if(dec_current> dec_end) /*no more vertices on dec_chain*/
- {
- inc_array = inc_chain->getArray();
-
- reflexChain rChain(100,1);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, pStream);
- /*process all the vertices on the inc_chain*/
- for(i=inc_current; i<=inc_end; i++){
- rChain.processNewVertex(inc_array[i], pStream);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, pStream);
- }
- else /*neither chain is empty*/
- {
- inc_array = inc_chain -> getArray();
- dec_array = dec_chain -> getArray();
-
- /*if top of inc_chain is 'lower' than top of dec_chain, process all the
- *vertices on the dec_chain which are higher than top of inc_chain
- */
- if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
- {
-
- reflexChain rChain(100, 0);
- rChain.processNewVertex(topVertex, pStream);
- for(i=dec_current; i<=dec_end; i++)
- {
- if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
- rChain.processNewVertex(dec_array[i], pStream);
- else
- break;
- }
- rChain.outputFan(inc_array[inc_current], pStream);
- monoTriangulationRecGen(dec_array[i-1], botVertex,
- inc_chain, inc_current, inc_end,
- dec_chain, i, dec_end,
- pStream);
- }
- else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
- {
-
- reflexChain rChain(100, 1);
- rChain.processNewVertex(topVertex, pStream);
- for(i=inc_current; i<=inc_end; i++)
- {
- if(compV2InY(inc_array[i], dec_array[dec_current]) >0)
- rChain.processNewVertex(inc_array[i], pStream);
- else
- break;
- }
- rChain.outputFan(dec_array[dec_current], pStream);
- monoTriangulationRecGen(inc_array[i-1], botVertex,
- inc_chain, i, inc_end,
- dec_chain, dec_current,dec_end,
- pStream);
- }
- }/*end case neither is empty*/
-}
-
-void monoTriangulationFun(directedLine* monoPolygon, Int (*compFun)(Real*, Real*), primStream* pStream)
-{
- Int i;
- /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
- *then call monoTriangulationRec
- */
- directedLine* tempV;
- directedLine* topV;
- directedLine* botV;
- topV = botV = monoPolygon;
- for(tempV = monoPolygon->getNext(); tempV != monoPolygon; tempV = tempV->getNext())
- {
- if(compFun(topV->head(), tempV->head())<0) {
- topV = tempV;
- }
- if(compFun(botV->head(), tempV->head())>0) {
- botV = tempV;
- }
- }
-
- /*creat increase and decrease chains*/
- vertexArray inc_chain(20); /*this is a dynamic array*/
- for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
- inc_chain.appendVertex(topV->getVertex(i));
- }
- for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext())
- {
- for(i=0; i<=tempV->get_npoints()-2; i++){
- inc_chain.appendVertex(tempV->getVertex(i));
- }
- }
-
- vertexArray dec_chain(20);
- for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
- {
- for(i=tempV->get_npoints()-2; i>=0; i--){
- dec_chain.appendVertex(tempV->getVertex(i));
- }
- }
- for(i=botV->get_npoints()-2; i>=1; i--){
- dec_chain.appendVertex(tempV->getVertex(i));
- }
-
- if (!(0 == inc_chain.getNumElements() && 0 == dec_chain.getNumElements())) {
- monoTriangulationRecFun(topV->head(), botV->head(), &inc_chain, 0,
- &dec_chain, 0, compFun, pStream);
- }
-}
-
-void monoTriangulation(directedLine* monoPolygon, primStream* pStream)
-{
- Int i;
- /*find the top vertex, bottom vertex, inccreasing chain, and decreasing chain,
- *then call monoTriangulationRec
- */
- directedLine* tempV;
- directedLine* topV;
- directedLine* botV;
- topV = botV = monoPolygon;
- for(tempV = monoPolygon->getNext(); tempV != monoPolygon; tempV = tempV->getNext())
- {
- if(compV2InY(topV->head(), tempV->head())<0) {
- topV = tempV;
- }
- if(compV2InY(botV->head(), tempV->head())>0) {
- botV = tempV;
- }
- }
- /*creat increase and decrease chains*/
- vertexArray inc_chain(20); /*this is a dynamic array*/
- for(i=1; i<=topV->get_npoints()-2; i++) { /*the first vertex is the top vertex which doesn't belong to inc_chain*/
- inc_chain.appendVertex(topV->getVertex(i));
- }
- for(tempV = topV->getNext(); tempV != botV; tempV = tempV->getNext())
- {
- for(i=0; i<=tempV->get_npoints()-2; i++){
- inc_chain.appendVertex(tempV->getVertex(i));
- }
- }
-
- vertexArray dec_chain(20);
- for(tempV = topV->getPrev(); tempV != botV; tempV = tempV->getPrev())
- {
- for(i=tempV->get_npoints()-2; i>=0; i--){
- dec_chain.appendVertex(tempV->getVertex(i));
- }
- }
- for(i=botV->get_npoints()-2; i>=1; i--){
- dec_chain.appendVertex(tempV->getVertex(i));
- }
-
- monoTriangulationRec(topV->head(), botV->head(), &inc_chain, 0, &dec_chain, 0, pStream);
-
-}
-
-/*the chain could be increasing or decreasing, although we use the
- * name inc_chain.
- *the argument is_increase_chain indicates whether this chain
- *is increasing (left chain in V-monotone case) or decreaing (right chain
- *in V-monotone case).
- */
-void monoTriangulation2(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_smallIndex,
- Int inc_largeIndex,
- Int is_increase_chain,
- primStream* pStream)
-{
- assert( inc_chain != NULL);
- Real** inc_array ;
-
- if(inc_smallIndex > inc_largeIndex)
- return; //no triangles
- if(inc_smallIndex == inc_largeIndex)
- {
- if(is_increase_chain)
- pStream->triangle(inc_chain->getVertex(inc_smallIndex), botVertex, topVertex);
- else
- pStream->triangle(inc_chain->getVertex(inc_smallIndex), topVertex, botVertex);
- return;
- }
- Int i;
-
- if(is_increase_chain && botVertex[1] == inc_chain->getVertex(inc_largeIndex)[1])
- {
- pStream->triangle(botVertex, inc_chain->getVertex(inc_largeIndex-1),
- inc_chain->getVertex(inc_largeIndex));
- monoTriangulation2(topVertex, botVertex, inc_chain, inc_smallIndex,
- inc_largeIndex-1,
- is_increase_chain,
- pStream);
- return;
- }
- else if( (!is_increase_chain) && topVertex[1] == inc_chain->getVertex(inc_smallIndex)[1])
- {
- pStream->triangle(topVertex, inc_chain->getVertex(inc_smallIndex+1),
- inc_chain->getVertex(inc_smallIndex));
- monoTriangulation2(topVertex, botVertex, inc_chain, inc_smallIndex+1,
- inc_largeIndex, is_increase_chain, pStream);
- return ;
- }
-
- inc_array = inc_chain->getArray();
-
- reflexChain rChain(20,is_increase_chain); /*1 means the chain is increasing*/
-
- rChain.processNewVertex(topVertex, pStream);
-
- for(i=inc_smallIndex; i<=inc_largeIndex; i++){
- rChain.processNewVertex(inc_array[i], pStream);
- }
- rChain.processNewVertex(botVertex, pStream);
-
-}
-
-/*if compFun == compV2InY, top to bottom: V-monotone
- *if compFun == compV2InX, right to left: U-monotone
- */
-void monoTriangulationRecFunGen(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current, Int inc_end,
- vertexArray* dec_chain, Int dec_current, Int dec_end,
- Int (*compFun)(Real*, Real*),
- primStream* pStream)
-{
- assert( inc_chain != NULL && dec_chain != NULL);
- assert( ! (inc_current> inc_end &&
- dec_current> dec_end));
- /*
- Int inc_nVertices;
- Int dec_nVertices;
- */
- Real** inc_array ;
- Real** dec_array ;
- Int i;
- assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
-
- if(inc_current> inc_end) /*no more vertices on inc_chain*/
- {
-
- dec_array = dec_chain->getArray();
- reflexChain rChain(20,0);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, pStream);
- /*process all the vertices on the dec_chain*/
- for(i=dec_current; i<=dec_end; i++){
- rChain.processNewVertex(dec_array[i], pStream);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, pStream);
-
- }
- else if(dec_current> dec_end) /*no more vertices on dec_chain*/
- {
- inc_array = inc_chain->getArray();
- reflexChain rChain(20,1);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, pStream);
- /*process all the vertices on the inc_chain*/
- for(i=inc_current; i<=inc_end; i++){
- rChain.processNewVertex(inc_array[i], pStream);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, pStream);
- }
- else /*neither chain is empty*/
- {
- inc_array = inc_chain -> getArray();
- dec_array = dec_chain -> getArray();
-
- /*if top of inc_chain is 'lower' than top of dec_chain, process all the
- *vertices on the dec_chain which are higher than top of inc_chain
- */
- if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
- {
-
- reflexChain rChain(20, 0);
- rChain.processNewVertex(topVertex, pStream);
- for(i=dec_current; i<=dec_end; i++)
- {
- if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
- rChain.processNewVertex(dec_array[i], pStream);
- else
- break;
- }
- rChain.outputFan(inc_array[inc_current], pStream);
- monoTriangulationRecFunGen(dec_array[i-1], botVertex,
- inc_chain, inc_current, inc_end,
- dec_chain, i, dec_end,
- compFun,
- pStream);
- }
- else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
- {
-
- reflexChain rChain(20, 1);
- rChain.processNewVertex(topVertex, pStream);
- for(i=inc_current; i<=inc_end; i++)
- {
- if(compFun(inc_array[i], dec_array[dec_current]) >0)
- rChain.processNewVertex(inc_array[i], pStream);
- else
- break;
- }
- rChain.outputFan(dec_array[dec_current], pStream);
- monoTriangulationRecFunGen(inc_array[i-1], botVertex,
- inc_chain, i,inc_end,
- dec_chain, dec_current,dec_end,
- compFun,
- pStream);
- }
- }/*end case neither is empty*/
-}
-
-/*if compFun == compV2InY, top to bottom: V-monotone
- *if compFun == compV2InX, right to left: U-monotone
- */
-void monoTriangulationRecFun(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current,
- vertexArray* dec_chain, Int dec_current,
- Int (*compFun)(Real*, Real*),
- primStream* pStream)
-{
- assert( inc_chain != NULL && dec_chain != NULL);
- assert( ! (inc_current>=inc_chain->getNumElements() &&
- dec_current>=dec_chain->getNumElements()));
- Int inc_nVertices;
- Int dec_nVertices;
- Real** inc_array ;
- Real** dec_array ;
- Int i;
- assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
-
- if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
- {
-
- dec_array = dec_chain->getArray();
- dec_nVertices = dec_chain->getNumElements();
- reflexChain rChain(20,0);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, pStream);
- /*process all the vertices on the dec_chain*/
- for(i=dec_current; i<dec_nVertices; i++){
- rChain.processNewVertex(dec_array[i], pStream);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, pStream);
-
- }
- else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
- {
- inc_array = inc_chain->getArray();
- inc_nVertices= inc_chain->getNumElements();
- reflexChain rChain(20,1);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, pStream);
- /*process all the vertices on the inc_chain*/
- for(i=inc_current; i<inc_nVertices; i++){
- rChain.processNewVertex(inc_array[i], pStream);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, pStream);
- }
- else /*neither chain is empty*/
- {
- inc_array = inc_chain -> getArray();
- dec_array = dec_chain -> getArray();
- inc_nVertices= inc_chain->getNumElements();
- dec_nVertices= dec_chain->getNumElements();
- /*if top of inc_chain is 'lower' than top of dec_chain, process all the
- *vertices on the dec_chain which are higher than top of inc_chain
- */
- if(compFun(inc_array[inc_current], dec_array[dec_current]) <= 0)
- {
-
- reflexChain rChain(20, 0);
- rChain.processNewVertex(topVertex, pStream);
- for(i=dec_current; i<dec_nVertices; i++)
- {
- if(compFun(inc_array[inc_current], dec_array[i]) <= 0)
- rChain.processNewVertex(dec_array[i], pStream);
- else
- break;
- }
- rChain.outputFan(inc_array[inc_current], pStream);
- monoTriangulationRecFun(dec_array[i-1], botVertex,
- inc_chain, inc_current,
- dec_chain, i,
- compFun,
- pStream);
- }
- else /*compFun(inc_array[inc_current], dec_array[dec_current]) > 0*/
- {
-
- reflexChain rChain(20, 1);
- rChain.processNewVertex(topVertex, pStream);
- for(i=inc_current; i<inc_nVertices; i++)
- {
- if(compFun(inc_array[i], dec_array[dec_current]) >0)
- rChain.processNewVertex(inc_array[i], pStream);
- else
- break;
- }
- rChain.outputFan(dec_array[dec_current], pStream);
- monoTriangulationRecFun(inc_array[i-1], botVertex,
- inc_chain, i,
- dec_chain, dec_current,
- compFun,
- pStream);
- }
- }/*end case neither is empty*/
-}
-
-
-void monoTriangulationRec(Real* topVertex, Real* botVertex,
- vertexArray* inc_chain, Int inc_current,
- vertexArray* dec_chain, Int dec_current,
- primStream* pStream)
-{
- assert( inc_chain != NULL && dec_chain != NULL);
- assert( ! (inc_current>=inc_chain->getNumElements() &&
- dec_current>=dec_chain->getNumElements()));
- Int inc_nVertices;
- Int dec_nVertices;
- Real** inc_array ;
- Real** dec_array ;
- Int i;
- assert( ! ( (inc_chain==NULL) && (dec_chain==NULL)));
-
- if(inc_current>=inc_chain->getNumElements()) /*no more vertices on inc_chain*/
- {
-
- dec_array = dec_chain->getArray();
- dec_nVertices = dec_chain->getNumElements();
- reflexChain rChain(20,0);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, pStream);
- /*process all the vertices on the dec_chain*/
- for(i=dec_current; i<dec_nVertices; i++){
- rChain.processNewVertex(dec_array[i], pStream);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, pStream);
-
- }
- else if(dec_current>= dec_chain->getNumElements()) /*no more vertices on dec_chain*/
- {
- inc_array = inc_chain->getArray();
- inc_nVertices= inc_chain->getNumElements();
- reflexChain rChain(20,1);
- /*put the top vertex into the reflex chain*/
- rChain.processNewVertex(topVertex, pStream);
- /*process all the vertices on the inc_chain*/
- for(i=inc_current; i<inc_nVertices; i++){
- rChain.processNewVertex(inc_array[i], pStream);
- }
- /*process the bottom vertex*/
- rChain.processNewVertex(botVertex, pStream);
- }
- else /*neither chain is empty*/
- {
- inc_array = inc_chain -> getArray();
- dec_array = dec_chain -> getArray();
- inc_nVertices= inc_chain->getNumElements();
- dec_nVertices= dec_chain->getNumElements();
- /*if top of inc_chain is 'lower' than top of dec_chain, process all the
- *vertices on the dec_chain which are higher than top of inc_chain
- */
- if(compV2InY(inc_array[inc_current], dec_array[dec_current]) <= 0)
- {
-
- reflexChain rChain(20, 0);
- rChain.processNewVertex(topVertex, pStream);
- for(i=dec_current; i<dec_nVertices; i++)
- {
- if(compV2InY(inc_array[inc_current], dec_array[i]) <= 0)
- rChain.processNewVertex(dec_array[i], pStream);
- else
- break;
- }
- rChain.outputFan(inc_array[inc_current], pStream);
- monoTriangulationRec(dec_array[i-1], botVertex,
- inc_chain, inc_current,
- dec_chain, i,
- pStream);
- }
- else /*compV2InY(inc_array[inc_current], dec_array[dec_current]) > 0*/
- {
-
- reflexChain rChain(20, 1);
- rChain.processNewVertex(topVertex, pStream);
- for(i=inc_current; i<inc_nVertices; i++)
- {
- if(compV2InY(inc_array[i], dec_array[dec_current]) >0)
- rChain.processNewVertex(inc_array[i], pStream);
- else
- break;
- }
- rChain.outputFan(dec_array[dec_current], pStream);
- monoTriangulationRec(inc_array[i-1], botVertex,
- inc_chain, i,
- dec_chain, dec_current,
- pStream);
- }
- }/*end case neither is empty*/
-}
-
-
-
-/* the name here assumes that the polygon is Y-monotone, but
- *this function also works for X-monotone polygons.
- * a monotne polygon consists of two extrem verteices: topVertex and botVertex, and
- *two monotone chains: inc_chain, and dec_chain. The edges of the increasing chain (inc_chain)
- *is ordered by following pointer: next, while the edges of the decreasing chain (dec_chain)
- *is ordered by following pointer: prev
- * inc_index index the vertex which is the toppest of the inc_chain which we are handling currently.
- * dec_index index the vertex which is the toppest of the dec_chain which we are handling currently.
- */
-void monoTriangulationRec(directedLine* inc_chain, Int inc_index,
- directedLine* dec_chain, Int dec_index,
- directedLine* topVertex, Int top_index,
- directedLine* botVertex,
- primStream* pStream)
-{
- Int i;
- directedLine *temp, *oldtemp = NULL;
- Int tempIndex, oldtempIndex = 0;
-
- assert(inc_chain != NULL && dec_chain != NULL);
-
- if(inc_chain == botVertex) {
- reflexChain rChain(20, 0);
- rChain.processNewVertex(topVertex->getVertex(top_index), pStream);
- for(i=dec_index; i< dec_chain->get_npoints(); i++){
- rChain.processNewVertex(dec_chain->getVertex(i), pStream);
- }
- for(temp = dec_chain->getPrev(); temp != botVertex; temp = temp->getPrev())
- {
- for(i=0; i<temp->get_npoints(); i++){
- rChain.processNewVertex(temp->getVertex(i), pStream);
- }
- }
- }
- else if(dec_chain==botVertex) {
- reflexChain rChain(20, 1);
- rChain.processNewVertex(topVertex->getVertex(top_index), pStream);
- for(i=inc_index; i< inc_chain->get_npoints(); i++){
- rChain.processNewVertex(inc_chain->getVertex(i), pStream);
- }
- for(temp = inc_chain->getPrev(); temp != botVertex; temp = temp->getNext())
- {
- for(i=0; i<temp->get_npoints(); i++){
- rChain.processNewVertex(temp->getVertex(i), pStream);
- }
- }
- }
- else /*neither reached the bottom*/{
- if(compV2InY(inc_chain->getVertex(inc_index), dec_chain->getVertex(dec_index)) <=0) {
- reflexChain rChain(20, 0);
- rChain.processNewVertex(topVertex -> getVertex(top_index), pStream);
- temp = dec_chain;
- tempIndex = dec_index;
- while( compV2InY(inc_chain->getVertex(inc_index), temp->getVertex(tempIndex))<=0) {
- oldtemp = temp;
- oldtempIndex = tempIndex;
- rChain.processNewVertex(temp->getVertex(tempIndex), pStream);
-
- if(tempIndex == temp->get_npoints()-1){
- tempIndex = 0;
- temp = temp->getPrev();
- }
- else{
- tempIndex++;
- }
- }
- rChain.outputFan(inc_chain->getVertex(inc_index), pStream);
- monoTriangulationRec(inc_chain, inc_index, temp, tempIndex, oldtemp, oldtempIndex, botVertex, pStream);
- }
- else /* >0*/ {
- reflexChain rChain(20, 1);
- rChain.processNewVertex(topVertex -> getVertex(top_index), pStream);
- temp = inc_chain;
- tempIndex = inc_index;
- while( compV2InY(temp->getVertex(tempIndex), dec_chain->getVertex(dec_index))>0){
- oldtemp = temp;
- oldtempIndex = tempIndex;
- rChain.processNewVertex(temp->getVertex(tempIndex), pStream);
-
- if(tempIndex == temp->get_npoints()-1){
- tempIndex = 0;
- temp = temp->getNext();
- }
- else{
- tempIndex++;
- }
- }
- rChain.outputFan(dec_chain->getVertex(dec_index), pStream);
- monoTriangulationRec(temp, tempIndex, dec_chain, dec_index, oldtemp, oldtempIndex, botVertex, pStream);
- }
- } /*end case neither reached the bottom*/
-}
-
-/***************************vertexArray begin here**********************************/
-vertexArray::vertexArray(Real2* vertices, Int nVertices)
-{
- Int i;
- size = index = nVertices;
- array = (Real**) malloc(sizeof(Real*) * nVertices);
- assert(array);
- for(i=0; i<nVertices; i++)
- {
- array[i] = vertices[i];
- array[i] = vertices[i];
- }
-}
-
-vertexArray::vertexArray(Int s)
-{
- size = s;
- array = (Real**) malloc(sizeof(Real*) * s);
- assert(array);
- index = 0;
-}
-
-vertexArray::~vertexArray()
-{
- free(array);
-}
-
-void vertexArray::appendVertex(Real* ptr)
-{
- Int i;
- if(index >= size){
- Real** temp = (Real**) malloc(sizeof(Real*) * (2*size +1));
- assert(temp);
- for(i=0; i<index; i++)
- temp[i] = array[i];
- free(array);
- array = temp;
- size = 2*size+1;
- }
- array[index++] = ptr;
-}
-
-void vertexArray::print()
-{
- printf("vertex Array:index=%i, size=%i\n", index, size);
- for(Int i=0; i<index; i++)
- {
- printf("(%f,%f) ", array[i][0], array[i][1]);
- }
- printf("\n");
-}
-
-/*find the first i such that array[i][1] >= v
- * and array[i+1][1] <v
- * if index == 0 (the array is empty, return -1.
- * if v is above all, return -1.
- * if v is below all, return index-1.
- */
-Int vertexArray::findIndexAbove(Real v)
-{
- Int i;
- if(index == 0)
- return -1;
- else if(array[0][1] < v)
- return -1;
- else
- {
- for(i=1; i<index; i++)
- {
- if(array[i][1] < v)
- break;
- }
- return i-1;
- }
-}
-
-/*find the first i<=endIndex such that array[i][1] <= v
- * and array[i-1][1] > v
- *if sartIndex>endIndex, then return endIndex+1.
- *otherwise, startIndex<=endIndex, it is assumed that
- * 0<=startIndex<=endIndex<index.
- * if v is below all, return endIndex+1
- * if v is above all, return startIndex.
- */
-Int vertexArray::findIndexBelowGen(Real v, Int startIndex, Int endIndex)
-{
- Int i;
- if(startIndex > endIndex)
- return endIndex+1;
- else if(array[endIndex][1] > v)
- return endIndex+1;
- else //now array[endIndex][1] <= v
- {
- for(i=endIndex-1; i>=startIndex; i--)
- {
- if(array[i][1] > v)
- break;
- }
- return i+1;
- }
-}
-
-/*find the first i<=endIndex such that array[i-1][1] >= v
- * and array[i][1] < v
- *if sartIndex>endIndex, then return endIndex+1.
- *otherwise, startIndex<=endIndex, it is assumed that
- * 0<=startIndex<=endIndex<index.
- * if v is below or equal to all, return endIndex+1
- * if v is strictly above all, return startIndex.
- */
-Int vertexArray::findIndexStrictBelowGen(Real v, Int startIndex, Int endIndex)
-{
- Int i;
- if(startIndex > endIndex)
- return endIndex+1;
- else if(array[endIndex][1] >= v)
- return endIndex+1;
- else //now array[endIndex][1] < v
- {
- for(i=endIndex-1; i>=startIndex; i--)
- {
- if(array[i][1] >= v)
- break;
- }
- return i+1;
- }
-}
-
-/*find the first i>startIndex such that array[i-1][1] > v
- * and array[i][1] >=v
- *if sartIndex>endIndex, then return startIndex-1.
- *otherwise, startIndex<=endIndex, it is assumed that
- * 0<=startIndex<=endIndex<index.
- * if v is strictly above all, return startIndex-1
- * if v is strictly below all, return endIndex.
- */
-Int vertexArray::findIndexFirstAboveEqualGen(Real v, Int startIndex, Int endIndex)
-{
-
- Int i;
- if(startIndex > endIndex)
- return startIndex-1;
- else if(array[startIndex][1] < v)
- return startIndex-1;
- else //now array[startIndex][1] >= v
- {
-
- for(i=startIndex; i<=endIndex; i++)
- {
- if(array[i][1] <= v)
- break;
- }
- if(i>endIndex) // v is strictly below all
- return endIndex;
- else if(array[i][1] == v)
- return i;
- else
- return i-1;
- }
-
-}
-
-
-/*find the first i>=startIndex such that array[i][1] >= v
- * and array[i+1][1] <v
- *if sartIndex>endIndex, then return startIndex-1.
- *otherwise, startIndex<=endIndex, it is assumed that
- * 0<=startIndex<=endIndex<index.
- * if v is above all, return startIndex-1
- * if v is below all, return endIndex.
- */
-Int vertexArray::findIndexAboveGen(Real v, Int startIndex, Int endIndex)
-{
- Int i;
- if(startIndex > endIndex)
- return startIndex-1;
- else if(array[startIndex][1] < v)
- return startIndex-1;
- else //now array[startIndex][1] >= v
- {
- for(i=startIndex+1; i<=endIndex; i++)
- {
- if(array[i][1] < v)
- break;
- }
- return i-1;
- }
-}
-
-Int vertexArray::findDecreaseChainFromEnd(Int begin, Int end)
-{
- Int i = end;
- Real prevU = array[i][0];
- Real thisU;
- for(i=end-1; i>=begin; i--){
- thisU = array[i][0];
- if(thisU < prevU)
- prevU = thisU;
- else
- break;
- }
- return i;
-}
-
-//if(V(start) == v, return start, other wise return the
-//last i so that V(i)==v
-Int vertexArray::skipEqualityFromStart(Real v, Int start, Int end)
-{
- Int i;
- if(array[start][1] != v)
- return start;
- //now array[start][1] == v
- for(i=start+1; i<= end; i++)
- if(array[i][1] != v)
- break;
- return i-1;
-}
-
-
-/***************************vertexArray end****************************************/
-
-
-
-/***************************relfex chain stuff begin here*****************************/
-
-reflexChain::reflexChain(Int size, Int is_increasing)
-{
- queue = (Real2*) malloc(sizeof(Real2) * size);
- assert(queue);
- index_queue = 0;
- size_queue = size;
- isIncreasing = is_increasing;
-}
-
-reflexChain::~reflexChain()
-{
- free(queue);
-}
-
-/*put (u,v) at the end of the queue
- *pay attention to space
- */
-void reflexChain::insert(Real u, Real v)
-{
- Int i;
- if(index_queue >= size_queue) {
- Real2 *temp = (Real2*) malloc(sizeof(Real2) * (2*size_queue+1));
- assert(temp);
-
- /*copy*/
- for(i=0; i<index_queue; i++){
- temp[i][0] = queue[i][0];
- temp[i][1] = queue[i][1];
- }
-
- free(queue);
- queue = temp;
- size_queue = 2*size_queue + 1;
- }
-
- queue[index_queue][0] = u;
- queue[index_queue][1] = v;
- index_queue ++;
-}
-
-void reflexChain::insert(Real v[2])
-{
- insert(v[0], v[1]);
-}
-
-/*
-static Real area(Real A[2], Real B[2], Real C[2])
-{
- Real Bx, By, Cx, Cy;
- Bx = B[0] - A[0];
- By = B[1] - A[1];
- Cx = C[0] - A[0];
- Cy = C[1] - A[1];
- return Bx*Cy - Cx*By;
-}
-*/
-
-/*the chain is reflex, and the vertex v is
- *on the other side of the chain, so that
- *we can outout the fan with v as the
- *the center
- */
-void reflexChain::outputFan(Real v[2], primStream* pStream)
-{
- Int i;
- pStream->begin();
- pStream->insert(v);
- if(isIncreasing) {
- for(i=0; i<index_queue; i++)
- pStream->insert(queue[i]);
- }
- else {
- for(i=index_queue-1; i>=0; i--)
- pStream->insert(queue[i]);
- }
- pStream->end(PRIMITIVE_STREAM_FAN);
-}
-
-void reflexChain::processNewVertex(Real v[2], primStream* pStream)
-{
- Int i,j,k;
- Int isReflex;
- /*if there are at most one vertex in the queue, then simply insert
- */
- if(index_queue <=1){
- insert(v);
- return;
- }
-
- /*there are at least two vertices in the queue*/
- j=index_queue-1;
-
- for(i=j; i>=1; i--) {
- if(isIncreasing) {
- isReflex = (area(queue[i-1], queue[i], v) <= 0.0);
- }
- else /*decreasing*/{
- isReflex = (area(v, queue[i], queue[i-1]) <= 0.0);
- }
- if(isReflex) {
- break;
- }
- }
-
- /*
- *if i<j then vertices: i+1--j are convex
- * output triangle fan:
- * v, and queue[i], i+1, ..., j
- */
- if(i<j)
- {
- pStream->begin();
- pStream->insert(v);
- if(isIncreasing) {
- for(k=i; k<=j; k++)
- pStream->insert(queue[k]);
- }
- else {
- for(k=j; k>=i; k--)
- pStream->insert(queue[k]);
- }
-
- pStream->end(PRIMITIVE_STREAM_FAN);
- }
-
- /*delete vertices i+1--j from the queue*/
- index_queue = i+1;
- /*finally insert v at the end of the queue*/
- insert(v);
-
-}
-
-void reflexChain::print()
-{
- Int i;
- printf("reflex chain: isIncreasing=%i\n", isIncreasing);
- for(i=0; i<index_queue; i++) {
- printf("(%f,%f) ", queue[i][0], queue[i][1]);
- }
- printf("\n");
-}