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diff --git a/mesalib/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc b/mesalib/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc
deleted file mode 100644
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--- a/mesalib/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc
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-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-#include "zlassert.h"
-#include "sampleCompBot.h"
-#include "sampleCompRight.h"
-
-#define max(a,b) ((a>b)? a:b)
-
-//return: index_mono, index_pass
-//from [pass, mono] is strictly U-monotone
-//from [corner, pass] is <u
-// vertex[pass][0] >= u
-//if everybost is <u, then pass = end+1.
-//otherwise both mono and pass are meanng full and we have corner<=pass<=mono<=end
-void findBotLeftSegment(vertexArray* leftChain,
- Int leftEnd,
- Int leftCorner,
- Real u,
- Int& ret_index_mono,
- Int& ret_index_pass)
-{
- Int i;
-
- assert(leftCorner <= leftEnd);
- for(i=leftCorner; i<= leftEnd; i++)
- if(leftChain->getVertex(i)[0] >= u)
- break;
- ret_index_pass = i;
- if(ret_index_pass <= leftEnd)
- {
- for(i=ret_index_pass; i< leftEnd; i++)
- {
- if(leftChain->getVertex(i+1)[0] <= leftChain->getVertex(i)[0])
- break;
- }
- ret_index_mono = i;
- }
-
-}
-
-void findBotRightSegment(vertexArray* rightChain,
- Int rightEnd,
- Int rightCorner,
- Real u,
- Int& ret_index_mono,
- Int& ret_index_pass)
-{
- Int i;
- assert(rightCorner <= rightEnd);
- for(i=rightCorner; i<= rightEnd; i++)
- if(rightChain->getVertex(i)[0] <= u)
- break;
-
-
-
- ret_index_pass = i;
-
- if(ret_index_pass <= rightEnd)
- {
- for(i=ret_index_pass; i< rightEnd; i++)
- {
- if(rightChain->getVertex(i+1)[0] >= rightChain->getVertex(i)[0])
- break;
- }
- ret_index_mono = i;
- }
-}
-
-
-void sampleBotRightWithGridLinePost(Real* botVertex,
- vertexArray* rightChain,
- Int rightEnd,
- Int segIndexMono,
- Int segIndexPass,
- Int rightCorner,
- gridWrap* grid,
- Int gridV,
- Int leftU,
- Int rightU,
- primStream* pStream)
-{
- //the possible section which is to the right of rightU
- if(segIndexPass > rightCorner) //from corner to pass-1 is > u.
- {
- Real *tempBot;
- if(segIndexPass <= rightEnd) //there is a point to the left of u
- tempBot = rightChain->getVertex(segIndexPass);
- else //nothing is to the left of u.
- tempBot = botVertex;
- Real tempTop[2];
- tempTop[0] = grid->get_u_value(rightU);
- tempTop[1] = grid->get_v_value(gridV);
-
- monoTriangulation2(tempTop, tempBot,
- rightChain,
- rightCorner,
- segIndexPass-1,
- 0, // a decrease chain
- pStream);
- }
-
- //the possible section which is strictly Umonotone
- if(segIndexPass <= rightEnd) //segIndex pass and mono exist
- {
- //if there are grid points which are to the left of botVertex
- //then we should use botVertex to form a fan with these points to
- //optimize the triangulation
- int do_optimize = 1;
- if(botVertex[0] <= grid->get_u_value(leftU))
- do_optimize = 0;
- else
- {
- //we also have to make sure that botVertex is the left most vertex on the chain
- int i;
- for(i=segIndexMono; i<=rightEnd; i++)
- if(rightChain->getVertex(i)[0] <= botVertex[0])
- {
- do_optimize = 0;
- break;
- }
- }
-
- if(do_optimize)
- {
- //find midU so that grid->get_u_value(midU) <= botVertex[0]
- //and grid->get_u_value(midU) > botVertex[0]
- int midU = leftU;
- while(grid->get_u_value(midU) <= botVertex[0])
- {
- midU++;
- if(midU > rightU)
- break;
- }
- midU--;
-
- grid->outputFanWithPoint(gridV, leftU, midU, botVertex, pStream);
- stripOfFanRight(rightChain, segIndexMono, segIndexPass, grid, gridV, midU, rightU, pStream, 1);
- Real tempTop[2];
- tempTop[0] = grid->get_u_value(midU);
- tempTop[1] = grid->get_v_value(gridV);
- monoTriangulation2(tempTop, botVertex, rightChain, segIndexMono, rightEnd, 0, pStream);
- }
- else //not optimize
- {
- stripOfFanRight(rightChain, segIndexMono, segIndexPass, grid, gridV, leftU, rightU, pStream, 1);
- Real tempTop[2];
- tempTop[0] = grid->get_u_value(leftU);
- tempTop[1] = grid->get_v_value(gridV);
- monoTriangulation2(tempTop, botVertex, rightChain, segIndexMono, rightEnd, 0, pStream);
- }
- }
- else //the botVertex forms a fan witht eh grid points
- grid->outputFanWithPoint(gridV, leftU, rightU, botVertex, pStream);
-}
-
-void sampleBotRightWithGridLine(Real* botVertex,
- vertexArray* rightChain,
- Int rightEnd,
- Int rightCorner,
- gridWrap* grid,
- Int gridV,
- Int leftU,
- Int rightU,
- primStream* pStream)
-{
- //if right chaain is empty, then there is only one bot vertex with
- //one grid line
- if(rightEnd<rightCorner){
- grid->outputFanWithPoint(gridV, leftU, rightU, botVertex, pStream);
- return;
- }
-
- Int segIndexMono = 0, segIndexPass;
- findBotRightSegment(rightChain,
- rightEnd,
- rightCorner,
- grid->get_u_value(rightU),
- segIndexMono,
- segIndexPass);
-
- sampleBotRightWithGridLinePost(botVertex,
- rightChain,
- rightEnd,
- segIndexMono,
- segIndexPass,
- rightCorner,
- grid,
- gridV,
- leftU,
- rightU,
- pStream);
-}
-
-
-void sampleBotLeftWithGridLinePost(Real* botVertex,
- vertexArray* leftChain,
- Int leftEnd,
- Int segIndexMono,
- Int segIndexPass,
- Int leftCorner,
- gridWrap* grid,
- Int gridV,
- Int leftU,
- Int rightU,
- primStream* pStream)
-{
-
- //the possible section which is to the left of leftU
- if(segIndexPass > leftCorner) //at least leftCorner is to the left of leftU
- {
- Real *tempBot;
- if(segIndexPass <= leftEnd) //from corner to pass-1 is <u
- tempBot = leftChain->getVertex(segIndexPass);
- else //nothing is to the rigth of u
- tempBot = botVertex;
- Real tempTop[2];
- tempTop[0] = grid->get_u_value(leftU);
- tempTop[1] = grid->get_v_value(gridV);
- monoTriangulation2(tempTop, tempBot, leftChain, leftCorner, segIndexPass-1,
- 1, //a increase chain,
- pStream);
- }
- //the possible section which is strictly Umonotone
- if(segIndexPass <= leftEnd) //segIndexpass and mono exist
- {
- stripOfFanLeft(leftChain, segIndexMono, segIndexPass, grid, gridV, leftU, rightU, pStream, 1);
- Real tempTop[2];
- tempTop[0] = grid->get_u_value(rightU);
- tempTop[1] = grid->get_v_value(gridV);
-
- monoTriangulation2(tempTop, botVertex, leftChain, segIndexMono, leftEnd,
- 1, //increase chain
- pStream);
- }
- else //the botVertex forms a fan with the grid points
- {
- grid->outputFanWithPoint(gridV, leftU, rightU, botVertex, pStream);
- }
-
-}
-
-void sampleBotLeftWithGridLine(Real* botVertex,
- vertexArray* leftChain,
- Int leftEnd,
- Int leftCorner,
- gridWrap* grid,
- Int gridV,
- Int leftU,
- Int rightU,
- primStream* pStream)
-{
-
- //if leftChain is empty, then there is only one botVertex with one grid line
- if(leftEnd< leftCorner){
- grid->outputFanWithPoint(gridV, leftU, rightU, botVertex, pStream);
- return;
- }
-
- Int segIndexPass, segIndexMono = 0;
- findBotLeftSegment(leftChain, leftEnd, leftCorner, grid->get_u_value(leftU), segIndexMono, segIndexPass);
-
- sampleBotLeftWithGridLinePost(botVertex,
- leftChain,
- leftEnd,
- segIndexMono,
- segIndexPass,
- leftCorner,
- grid,
- gridV,
- leftU, rightU, pStream);
-}
-
-//return 1 if separator exists, 0 otherwise
-Int findBotSeparator(vertexArray* leftChain,
- Int leftEnd,
- Int leftCorner,
- vertexArray* rightChain,
- Int rightEnd,
- Int rightCorner,
- Int& ret_sep_left,
- Int& ret_sep_right)
-{
- Int oldLeftI, oldRightI, newLeftI, newRightI;
- Int i,j,k;
- Real leftMax /*= leftChain->getVertex(leftCorner)[0]*/;
- Real rightMin /*= rightChain->getVertex(rightCorner)[0]*/;
- if(leftChain->getVertex(leftCorner)[1] < rightChain->getVertex(rightCorner)[1])//leftlower
- {
- oldLeftI = leftCorner-1;
- oldRightI = rightCorner;
- leftMax = leftChain->getVertex(leftCorner)[0] - Real(1.0) ; //initilize to be left of leftCorner
- rightMin = rightChain->getVertex(rightCorner)[0];
- }
- else //rightlower
- {
- oldLeftI = leftCorner;
- oldRightI = rightCorner-1;
- leftMax = leftChain->getVertex(leftCorner)[0];
- rightMin = rightChain->getVertex(rightCorner)[0] + Real(1.0);
- }
-
- //i: the current working leftChain Index
- //j: the curent working right chian index
- //if(left(i) is lower than right(j), then the two chains above right(j) are separated.
- //else the two chains below left(i) are separated.
- i = leftCorner;
- j = rightCorner;
- while(1)
- {
- newLeftI = oldLeftI;
- newRightI = oldRightI;
- if(i> leftEnd) //left chain is doen , go through remaining right chain
- {
- for(k=j+1; k<= rightEnd; k++)
- {
- if(rightChain->getVertex(k)[0] > leftMax) //no conflict
- {
- //update oldRightI if necessary
- if(rightChain->getVertex(k)[0] < rightMin)
- {
- rightMin = rightChain->getVertex(k)[0];
- oldRightI = k;
- }
- }
- else //there is a conflict
- break; //the for-loop, above right(k+1) is separated: oldLeftI, oldRightI
- }
- break; //the while loop
- }
- else if(j > rightEnd) //right Chain is doen
- {
- for(k=i+1; k<= leftEnd; k++)
- {
- if(leftChain->getVertex(k)[0] < rightMin) //no conflict
- {
- //update oldLeftI if necessary
- if(leftChain->getVertex(k)[0] > leftMax)
- {
- leftMax = leftChain->getVertex(k)[0];
- oldLeftI = k;
- }
- }
- else //there is a conflict
- break; //the for-loop, above left(k+1) is separated: oldLeftI, oldRightI
- }
- break; //the while loop
- }
- else if(leftChain->getVertex(i)[1] < rightChain->getVertex(j)[1]) //left lower
- {
-
- if(leftChain->getVertex(i)[0] > leftMax) //update leftMax amd newLeftI
- {
- leftMax = leftChain->getVertex(i)[0];
- newLeftI = i;
- }
- for(k=j+1; k<= rightEnd; k++) //update rightMin and newRightI;
- {
- if(rightChain->getVertex(k)[1] < leftChain->getVertex(i)[1]) //right gets lower
- break;
- if(rightChain->getVertex(k)[0] < rightMin)
- {
- rightMin = rightChain->getVertex(k)[0];
- newRightI = k;
- }
- }
- j = k; //next working j, since j will he lower than i in next loop
- if(leftMax >= rightMin) //there is a conflict
- break;
- else //still no conflict
- {
- oldLeftI = newLeftI;
- oldRightI = newRightI;
-
- }
- }
- else //right lower
- {
- if(rightChain->getVertex(j)[0] < rightMin)
- {
- rightMin = rightChain->getVertex(j)[0];
- newRightI = j;
- }
- for(k=i+1; k<= leftEnd; k++)
- {
- if(leftChain->getVertex(k)[1] < rightChain->getVertex(j)[1])
- break;
- if(leftChain->getVertex(k)[0] > leftMax)
- {
- leftMax = leftChain->getVertex(k)[0];
- newLeftI = k;
- }
- }
- i=k; //nexct working i, since i will be lower than j next loop
- if(leftMax >= rightMin) //there is conflict
- break;
- else //still no conflict
- {
- oldLeftI = newLeftI;
- oldRightI = newRightI;
- }
- }
- }//end of while loop
- //now oldLeftI and oldRight I are the desired separator index notice that they are not
- //necessarily valid
- if(oldLeftI < leftCorner || oldRightI < rightCorner)
- return 0; //no separator
- else
- {
- ret_sep_left = oldLeftI;
- ret_sep_right = oldRightI;
- return 1;
- }
-}
-
-void sampleCompBot(Real* botVertex,
- vertexArray* leftChain,
- Int leftEnd,
- vertexArray* rightChain,
- Int rightEnd,
- gridBoundaryChain* leftGridChain,
- gridBoundaryChain* rightGridChain,
- Int gridIndex,
- Int down_leftCornerWhere,
- Int down_leftCornerIndex,
- Int down_rightCornerWhere,
- Int down_rightCornerIndex,
- primStream* pStream)
-{
-
- if(down_leftCornerWhere == 1 && down_rightCornerWhere == 1) //the bot is botVertex with possible grid points
- {
-
- leftGridChain->getGrid()->outputFanWithPoint(leftGridChain->getVlineIndex(gridIndex),
- leftGridChain->getUlineIndex(gridIndex),
- rightGridChain->getUlineIndex(gridIndex),
- botVertex,
- pStream);
- return;
- }
- else if(down_leftCornerWhere != 0)
- {
-
- Real* tempBot;
- Int tempRightEnd;
- if(down_leftCornerWhere == 1){
- tempRightEnd = rightEnd;
- tempBot = botVertex;
- }
- else
- {
- tempRightEnd = down_leftCornerIndex-1;
- tempBot = rightChain->getVertex(down_leftCornerIndex);
- }
-
- sampleBotRightWithGridLine(tempBot,
- rightChain,
- tempRightEnd,
- down_rightCornerIndex,
- rightGridChain->getGrid(),
- leftGridChain->getVlineIndex(gridIndex),
- leftGridChain->getUlineIndex(gridIndex),
- rightGridChain->getUlineIndex(gridIndex),
- pStream);
- }
- else if(down_rightCornerWhere != 2)
- {
-
- Real* tempBot;
- Int tempLeftEnd;
- if(down_rightCornerWhere == 1){
- tempLeftEnd = leftEnd;
- tempBot = botVertex;
- }
- else //right corner is on left chain
- {
- tempLeftEnd = down_rightCornerIndex-1;
- tempBot = leftChain->getVertex(down_rightCornerIndex);
- }
-
-
- sampleBotLeftWithGridLine(tempBot, leftChain, tempLeftEnd, down_leftCornerIndex,
- leftGridChain->getGrid(),
- leftGridChain->getVlineIndex(gridIndex),
- leftGridChain->getUlineIndex(gridIndex),
- rightGridChain->getUlineIndex(gridIndex),
- pStream);
-
- }
- else //down_leftCornereWhere == 0, down_rightCornerwhere == 2
- {
- sampleCompBotSimple(botVertex,
- leftChain,
- leftEnd,
- rightChain,
- rightEnd,
- leftGridChain,
- rightGridChain,
- gridIndex,
- down_leftCornerWhere,
- down_leftCornerIndex,
- down_rightCornerWhere,
- down_rightCornerIndex,
- pStream);
-
- return;
-
-#ifdef NOT_REACHABLE
- //the following code is trying to do some optimization, but not quite working. so it is not reachable, but leave it here for reference
- Int sep_left, sep_right;
- if(findBotSeparator(leftChain, leftEnd, down_leftCornerIndex,
- rightChain, rightEnd, down_rightCornerIndex,
- sep_left, sep_right)
- )//separator exiosts
- {
-
- if(leftChain->getVertex(sep_left)[0] >= leftGridChain->get_u_value(gridIndex) &&
- rightChain->getVertex(sep_right)[0] <= rightGridChain->get_u_value(gridIndex))
- {
- Int gridSep;
- Int segLeftMono, segLeftPass, segRightMono, segRightPass;
- findBotLeftSegment(leftChain,
- sep_left,
- down_leftCornerIndex,
- leftGridChain->get_u_value(gridIndex),
- segLeftMono,
- segLeftPass);
- findBotRightSegment(rightChain,
- sep_right,
- down_rightCornerIndex,
- rightGridChain->get_u_value(gridIndex),
- segRightMono,
- segRightPass);
- if(leftChain->getVertex(segLeftMono)[1] <= rightChain->getVertex(segRightMono)[1])
- {
- gridSep = rightGridChain->getUlineIndex(gridIndex);
- while(leftGridChain->getGrid()->get_u_value(gridSep) > leftChain->getVertex(segLeftMono)[0])
- gridSep--;
- }
- else
- {
- gridSep = leftGridChain->getUlineIndex(gridIndex);
- while(leftGridChain->getGrid()->get_u_value(gridSep) < rightChain->getVertex(segRightMono)[0])
- gridSep++;
- }
-
- sampleBotLeftWithGridLinePost(leftChain->getVertex(segLeftMono),
- leftChain,
- segLeftMono-1,
- segLeftMono-1,
- segLeftPass,
- down_leftCornerIndex,
- leftGridChain->getGrid(),
- leftGridChain->getVlineIndex(gridIndex),
- leftGridChain->getUlineIndex(gridIndex),
- gridSep,
- pStream);
- sampleBotRightWithGridLinePost(rightChain->getVertex(segRightMono),
- rightChain,
- segRightMono-1,
- segRightMono-1,
- segRightPass,
- down_rightCornerIndex,
- rightGridChain->getGrid(),
- rightGridChain->getVlineIndex(gridIndex),
- gridSep,
- rightGridChain->getUlineIndex(gridIndex),
- pStream);
- Real tempTop[2];
- tempTop[0] = leftGridChain->getGrid()->get_u_value(gridSep);
- tempTop[1] = leftGridChain->get_v_value(gridIndex);
- monoTriangulationRecGen(tempTop, botVertex,
- leftChain, segLeftMono, leftEnd,
- rightChain, segRightMono, rightEnd,
- pStream);
- }//end if both sides have vertices inside the gridboundary points
- else if(leftChain->getVertex(sep_left)[0] >= leftGridChain->get_u_value(gridIndex)) //left n right out
-
- {
- Int segLeftMono, segLeftPass;
- findBotLeftSegment(leftChain,
- sep_left,
- down_leftCornerIndex,
- leftGridChain->get_u_value(gridIndex),
- segLeftMono,
- segLeftPass);
- assert(segLeftPass <= sep_left); //make sure there is a point to the right of u.
- monoTriangulation2(leftGridChain->get_vertex(gridIndex),
- leftChain->getVertex(segLeftPass),
- leftChain,
- down_leftCornerIndex,
- segLeftPass-1,
- 1, //a increase chain
- pStream);
- stripOfFanLeft(leftChain, segLeftMono, segLeftPass,
- leftGridChain->getGrid(),
- leftGridChain->getVlineIndex(gridIndex),
- leftGridChain->getUlineIndex(gridIndex),
- rightGridChain->getUlineIndex(gridIndex),
- pStream,1 );
-/*
- sampleBotLeftWithGridLinePost(leftChain->getVertex(segLeftMono),
- leftChain,
- segLeftMono-1,
- segLeftMono-1,
- segLeftPass,
- down_leftCornerIndex,
- leftGridChain->getGrid(),
- leftGridChain->getVlineIndex(gridIndex),
- leftGridChain->getUlineIndex(gridIndex),
- rightGridChain->getUlineIndex(gridIndex),
- pStream);
-*/
-
- monoTriangulationRecGen(rightGridChain->get_vertex(gridIndex),
- botVertex,
- leftChain, segLeftMono, leftEnd,
- rightChain, down_rightCornerIndex, rightEnd,
- pStream);
- }//end left in right out
- else if(rightChain->getVertex(sep_right)[0] <= rightGridChain->get_u_value(gridIndex))//left out right in
- {
- Int segRightMono, segRightPass;
- findBotRightSegment(rightChain, sep_right, down_rightCornerIndex,
- rightGridChain->get_u_value(gridIndex),
- segRightMono,
- segRightPass);
-
- assert(segRightPass <= sep_right); //make sure there is a point to the left of u.
- monoTriangulation2(rightGridChain->get_vertex(gridIndex),
- rightChain->getVertex(segRightPass),
- rightChain,
- down_rightCornerIndex,
- segRightPass-1,
- 0, // a decrease chain
- pStream);
-
- stripOfFanRight(rightChain, segRightMono, segRightPass,
- rightGridChain->getGrid(),
- rightGridChain->getVlineIndex(gridIndex),
- leftGridChain->getUlineIndex(gridIndex),
- rightGridChain->getUlineIndex(gridIndex),
- pStream, 1);
-
-
- monoTriangulationRecGen(leftGridChain->get_vertex(gridIndex),
- botVertex,
- leftChain, down_leftCornerIndex, leftEnd,
- rightChain, segRightMono, rightEnd,
- pStream);
-
- }//end left out right in
- else //left out, right out
- {
- sampleCompBotSimple(botVertex,
- leftChain,
- leftEnd,
- rightChain,
- rightEnd,
- leftGridChain,
- rightGridChain,
- gridIndex,
- down_leftCornerWhere,
- down_leftCornerIndex,
- down_rightCornerWhere,
- down_rightCornerIndex,
- pStream);
-
- }//end leftout right out
- }//end if separator exists
- else //no separator
- {
-
- sampleCompBotSimple(botVertex,
- leftChain,
- leftEnd,
- rightChain,
- rightEnd,
- leftGridChain,
- rightGridChain,
- gridIndex,
- down_leftCornerWhere,
- down_leftCornerIndex,
- down_rightCornerWhere,
- down_rightCornerIndex,
- pStream);
- }
-#endif
- }//end id 0 2
-}//end if the functin
-
-
-void sampleCompBotSimple(Real* botVertex,
- vertexArray* leftChain,
- Int leftEnd,
- vertexArray* rightChain,
- Int rightEnd,
- gridBoundaryChain* leftGridChain,
- gridBoundaryChain* rightGridChain,
- Int gridIndex,
- Int down_leftCornerWhere,
- Int down_leftCornerIndex,
- Int down_rightCornerWhere,
- Int down_rightCornerIndex,
- primStream* pStream)
-{
- //the plan is to use monotriangulation algorithm.
- Int i,k;
- Real* ActualTop;
- Real* ActualBot;
- Int ActualLeftStart, ActualLeftEnd;
- Int ActualRightStart, ActualRightEnd;
-
- //creat an array to store the points on the grid line
- gridWrap* grid = leftGridChain->getGrid();
- Int gridV = leftGridChain->getVlineIndex(gridIndex);
- Int gridLeftU = leftGridChain->getUlineIndex(gridIndex);
- Int gridRightU = rightGridChain->getUlineIndex(gridIndex);
- Real2* gridPoints = (Real2*) malloc(sizeof(Real2) * (gridRightU - gridLeftU +1));
- assert(gridPoints);
-
- for(k=0, i=gridRightU; i>= gridLeftU; i--, k++)
- {
- gridPoints[k][0] = grid->get_u_value(i);
- gridPoints[k][1] = grid->get_v_value(gridV);
- }
-
- if(down_rightCornerWhere != 0) //rightCorner is not on lef
- ActualLeftEnd = leftEnd;
- else
- ActualLeftEnd = down_rightCornerIndex-1; //down_rightCornerIndex will be th actualBot
-
- if(down_leftCornerWhere != 0) //left corner is not on let chian
- ActualLeftStart = leftEnd+1; //meaning that there is no actual left section
- else
- ActualLeftStart = down_leftCornerIndex;
-
- vertexArray ActualLeftChain(max(0, ActualLeftEnd - ActualLeftStart +1) + gridRightU - gridLeftU +1);
-
- for(i=0; i<gridRightU - gridLeftU +1 ; i++)
- ActualLeftChain.appendVertex(gridPoints[i]);
- for(i=ActualLeftStart; i<= ActualLeftEnd; i++)
- ActualLeftChain.appendVertex(leftChain->getVertex(i));
-
- //determine ActualRightStart
- if(down_rightCornerWhere != 2) //right is not on right
- ActualRightStart = rightEnd +1; //meaning no section on right
- else
- ActualRightStart = down_rightCornerIndex;
-
- //determine actualrightEnd
- if(down_leftCornerWhere != 2) //left is not on right
- {
-
- ActualRightEnd = rightEnd;
- }
- else //left corner is on right
- {
- ActualRightEnd = down_leftCornerIndex-1; //down_leftCornerIndex will be the bot
-
- }
-
- //actual bot
- if(down_rightCornerWhere == 2)
- {
- if(down_leftCornerWhere == 2)
- ActualBot = rightChain->getVertex(down_leftCornerIndex);
- else
- ActualBot = botVertex;
- }
- else if(down_rightCornerWhere == 1) //right corner bot
- ActualBot = botVertex;
- else //down_rightCornerWhere == 0
- ActualBot = leftChain->getVertex(down_rightCornerIndex);
-
- ActualTop = gridPoints[0];
-/*
-printf("in bot simple, actual leftChain is \n");
-ActualLeftChain.print();
-printf("Actual Top = %f,%f\n", ActualTop[0],ActualTop[1]);
-printf("Actual Bot = %f,%f\n", ActualBot[0],ActualBot[1]);
-printf("Actual right start = %i, end=%i\n",ActualRightStart, ActualRightEnd);
-*/
- if(rightChain->getVertex(ActualRightStart)[1] == ActualTop[1])
- monoTriangulationRecGenOpt(rightChain->getVertex(ActualRightStart),
- ActualBot,
- &ActualLeftChain,
- 0,
- ActualLeftChain.getNumElements()-1,
- rightChain,
- ActualRightStart+1,
- ActualRightEnd,
- pStream);
- else
- monoTriangulationRecGenOpt(ActualTop, ActualBot,
- &ActualLeftChain,
- 1, //the first one is the top vertex
- ActualLeftChain.getNumElements()-1,
- rightChain,
- ActualRightStart,
- ActualRightEnd,
- pStream);
- free(gridPoints);
-}
-
-
-
-