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+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+/*
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+#include "gluos.h"
+#include "glimports.h"
+#include "zlassert.h"
+#include "sampleCompRight.h"
+
+#define max(a,b) ((a>b)? a:b)
+#define min(a,b) ((a>b)? b:a)
+
+
+
+#ifdef NOT_TAKEOUT
+
+/*notice that we need leftChain because the
+ *corners could be on the leftChain.
+ */
+void sampleCompRight(Real* topVertex, Real* botVertex,
+ vertexArray* leftChain,
+ Int leftStartIndex, Int leftEndIndex,
+ vertexArray* rightChain,
+ Int rightStartIndex, Int rightEndIndex,
+ gridBoundaryChain* rightGridChain,
+ Int gridIndex1, Int gridIndex2,
+ Int up_rightCornerWhere,
+ Int up_rightCornerIndex,
+ Int down_rightCornerWhere,
+ Int down_rightCornerIndex,
+ primStream* pStream)
+{
+ /*find out whether there is a trim vertex which is
+ *inbetween the top and bot grid lines or not.
+ */
+ Int midIndex1;
+ Int midIndex2;
+ Int gridMidIndex1 = 0, gridMidIndex2 = 0;
+ //midIndex1: array[i] <= v, array[i+1] > v
+ //midIndex2: array[i] >= v, array[i+1] < v
+ midIndex1 = rightChain->findIndexBelowGen(rightGridChain->get_v_value(gridIndex1),
+ rightStartIndex,
+ rightEndIndex);
+ midIndex2 = -1; //initilization
+ if(midIndex1 <= rightEndIndex && gridIndex1 < gridIndex2)
+ if(rightChain->getVertex(midIndex1)[1] >= rightGridChain->get_v_value(gridIndex2))
+ {
+ //midIndex2 must exist:
+ midIndex2 = rightChain->findIndexAboveGen(rightGridChain->get_v_value(gridIndex2),
+ midIndex1, //midIndex1<=midIndex2
+ rightEndIndex);
+ //find gridMidIndex1 so that either it=gridIndex1 when the gridline is
+ // at the same height as trim vertex midIndex1, or it is the last one
+ //which is strictly above midIndex1.
+ {
+ Real temp = rightChain->getVertex(midIndex1)[1];
+ if(rightGridChain->get_v_value(gridIndex1) == temp)
+ gridMidIndex1 = gridIndex1;
+ else
+ {
+ gridMidIndex1 = gridIndex1;
+ while(rightGridChain->get_v_value(gridMidIndex1) > temp)
+ gridMidIndex1++;
+ gridMidIndex1--;
+ }
+ }//end of find gridMindIndex1
+ //find gridMidIndex2 so that it is the (first one below or equal
+ //midIndex) last one above or equal midIndex2
+ {
+ Real temp = rightChain->getVertex(midIndex2)[1];
+ for(gridMidIndex2 = gridMidIndex1+1; gridMidIndex2 <= gridIndex2; gridMidIndex2++)
+ if(rightGridChain->get_v_value(gridMidIndex2) <= temp)
+ break;
+
+ assert(gridMidIndex2 <= gridIndex2);
+ }//end of find gridMidIndex2
+ }
+
+
+
+ //to interprete the corner information
+ Real* cornerTop;
+ Real* cornerBot;
+ Int cornerRightStart;
+ Int cornerRightEnd;
+ Int cornerLeftUpEnd;
+ Int cornerLeftDownStart;
+ if(up_rightCornerWhere == 2) //right corner is on right chain
+ {
+ cornerTop = rightChain->getVertex(up_rightCornerIndex);
+ cornerRightStart = up_rightCornerIndex+1;
+ cornerLeftUpEnd = -1; //no left
+ }
+ else if(up_rightCornerWhere == 1) //right corner is on top
+ {
+ cornerTop = topVertex;
+ cornerRightStart = rightStartIndex;
+ cornerLeftUpEnd = -1; //no left
+ }
+ else //right corner is on left chain
+ {
+ cornerTop = topVertex;
+ cornerRightStart = rightStartIndex;
+ cornerLeftUpEnd = up_rightCornerIndex;
+ }
+
+ if(down_rightCornerWhere == 2) //right corner is on right chan
+ {
+ cornerBot = rightChain->getVertex(down_rightCornerIndex);
+ cornerRightEnd = down_rightCornerIndex-1;
+ cornerLeftDownStart = leftEndIndex+1; //no left
+ }
+ else if (down_rightCornerWhere == 1) //right corner is at bot
+ {
+ cornerBot = botVertex;
+ cornerRightEnd = rightEndIndex;
+ cornerLeftDownStart = leftEndIndex+1; //no left
+ }
+ else //right corner is on the left chain
+ {
+ cornerBot = botVertex;
+ cornerRightEnd = rightEndIndex;
+ cornerLeftDownStart = down_rightCornerIndex;
+ }
+
+ //sample
+ if(midIndex2 >= 0) //there is a trm point between grid lines
+ {
+
+ sampleRightSingleTrimEdgeRegionGen(cornerTop, rightChain->getVertex(midIndex1),
+ rightChain,
+ cornerRightStart,
+ midIndex1-1,
+ rightGridChain,
+ gridIndex1,
+ gridMidIndex1,
+ leftChain,
+ leftStartIndex,
+ cornerLeftUpEnd,
+ 0, //no left down section,
+ -1,
+ pStream);
+
+ sampleRightSingleTrimEdgeRegionGen(rightChain->getVertex(midIndex2),
+ cornerBot,
+ rightChain,
+ midIndex2+1,
+ cornerRightEnd,
+ rightGridChain,
+ gridMidIndex2,
+ gridIndex2,
+ leftChain,
+ 0, //no left up section
+ -1,
+ cornerLeftDownStart,
+ leftEndIndex,
+ pStream);
+
+ sampleRightStripRecF(rightChain,
+ midIndex1,
+ midIndex2,
+ rightGridChain,
+ gridMidIndex1,
+ gridMidIndex2,
+ pStream);
+
+ }
+ else
+ {
+ sampleRightSingleTrimEdgeRegionGen(cornerTop, cornerBot,
+ rightChain,
+ cornerRightStart,
+ cornerRightEnd,
+ rightGridChain,
+ gridIndex1,
+ gridIndex2,
+ leftChain,
+ leftStartIndex,
+ cornerLeftUpEnd,
+ cornerLeftDownStart,
+ leftEndIndex,
+ pStream);
+ }
+}
+
+void sampleRightSingleTrimEdgeRegionGen(Real topVertex[2], Real botVertex[2],
+ vertexArray* rightChain,
+ Int rightStart,
+ Int rightEnd,
+ gridBoundaryChain* gridChain,
+ Int gridBeginIndex,
+ Int gridEndIndex,
+ vertexArray* leftChain,
+ Int leftUpBegin,
+ Int leftUpEnd,
+ Int leftDownBegin,
+ Int leftDownEnd,
+ primStream* pStream)
+{
+ Int i,k;
+ /*creat an array to store all the up and down secments of the left chain,
+ *and the right end grid points
+ *
+ *although vertex array is a dynamic array, but to gain efficiency,
+ *it is better to initiliza the exact array size
+ */
+ vertexArray vArray(gridEndIndex-gridBeginIndex+1 +
+ max(0,leftUpEnd - leftUpBegin+1)+
+ max(0,leftDownEnd - leftDownBegin+1));
+ //append the vertices on the up section of the left chain
+ for(i=leftUpBegin; i<= leftUpEnd; i++)
+ vArray.appendVertex(leftChain->getVertex(i));
+
+ //append the vertices of the right extremal grid points,
+ //and at the same time, perform triangulation for the stair cases
+ vArray.appendVertex(gridChain->get_vertex(gridBeginIndex));
+
+ for(k=1, i=gridBeginIndex+1; i<= gridEndIndex; i++, k++)
+ {
+ vArray.appendVertex(gridChain->get_vertex(i));
+
+ //output the fan of the grid points of the (i)th and (i-1)th grid line.
+ gridChain->rightEndFan(i, pStream);
+ }
+
+ //append all the vertices on the down section of the left chain
+ for(i=leftDownBegin; i<= leftDownEnd; i++)
+ vArray.appendVertex(leftChain->getVertex(i));
+ monoTriangulationRecGen(topVertex, botVertex,
+ &vArray, 0, vArray.getNumElements()-1,
+ rightChain, rightStart, rightEnd,
+ pStream);
+}
+
+void sampleRightSingleTrimEdgeRegion(Real upperVert[2], Real lowerVert[2],
+ gridBoundaryChain* gridChain,
+ Int beginIndex,
+ Int endIndex,
+ primStream* pStream)
+{
+ Int i,k;
+ vertexArray vArray(endIndex-beginIndex+1);
+ vArray.appendVertex(gridChain->get_vertex(beginIndex));
+ for(k=1, i=beginIndex+1; i<= endIndex; i++, k++)
+ {
+ vArray.appendVertex(gridChain->get_vertex(i));
+ //output the fan of the grid points of the (i)_th and i-1th gridLine
+ gridChain->rightEndFan(i, pStream);
+ }
+ monoTriangulation2(upperVert, lowerVert, &vArray, 0, endIndex-beginIndex,
+ 1, //increase chain (to the left)
+ pStream);
+}
+
+
+/*the gridlines from rightGridChainStartIndex to
+ *rightGridChainEndIndex are assumed to form a
+ *connected componenet
+ *the trm vertex of topRightIndex is assumed to be below
+ *or equal the first gridLine, and the trm vertex of
+ *botRightIndex is assumed to be above or equal the last gridline
+ **there could be multipe trm vertices equal to the last gridline, but
+ **only one could be equal to top gridline. shape: ____| (recall that
+ **for left chain recF, we allow shape: |----
+ *if botRightIndex<topRightIndex, then no connected componenet exists, and
+ *no triangles are generated.
+ *Othewise, botRightIndex>= topRightIndex, there is at least one triangles to
+ *output
+ */
+void sampleRightStripRecF(vertexArray* rightChain,
+ Int topRightIndex,
+ Int botRightIndex,
+ gridBoundaryChain* rightGridChain,
+ Int rightGridChainStartIndex,
+ Int rightGridChainEndIndex,
+ primStream* pStream
+ )
+{
+
+ //sstop conditionL: if topRightIndex > botRightIndex, then stop
+ if(topRightIndex > botRightIndex)
+ return;
+
+ //if there is only one grid line, return
+ if(rightGridChainStartIndex >= rightGridChainEndIndex)
+ return;
+
+
+ assert(rightChain->getVertex(topRightIndex)[1] <= rightGridChain->get_v_value(rightGridChainStartIndex) &&
+ rightChain->getVertex(botRightIndex)[1] >= rightGridChain->get_v_value(rightGridChainEndIndex));
+
+ //firstfind the first trim vertex which is strictly below the second top
+ //grid line: index1.
+ Real secondGridChainV = rightGridChain->get_v_value(rightGridChainStartIndex+1);
+ Int index1 = topRightIndex;
+ while(rightChain->getVertex(index1)[1] >= secondGridChainV){
+ index1++;
+ if(index1 > botRightIndex)
+ break;
+ }
+ //now rightChain->getVertex(index1-1)[1] >= secondGridChainV and
+ //rightChain->getVertex(index1)[1] < secondGridChainV and
+ //we should include index1-1 to perform a gridStep
+ index1--;
+
+ //now we have rightChain->getVertex(index1)[1] >= secondGridChainV, and
+ //rightChain->getVertex(index1+1)[1] < secondGridChainV
+ sampleRightOneGridStep(rightChain, topRightIndex, index1, rightGridChain, rightGridChainStartIndex, pStream);
+
+ //if rightChain->getVertex(index1)[1] ==secondGridChainV then we can
+ //recurvesively to the rest
+ if(rightChain->getVertex(index1)[1] == secondGridChainV)
+ {
+
+
+ sampleRightStripRecF(rightChain, index1, botRightIndex, rightGridChain, rightGridChainStartIndex+1, rightGridChainEndIndex, pStream);
+ }
+ else if(index1 < botRightIndex)
+ {
+ //otherwise, we have rightChain->getVertex(index1)[1] > secondV
+ //let the next trim vertex be nextTrimVertex, (which should be strictly
+ //below the second grid line). Find the last grid line index2 which is STRICTLY ABOVE
+ //nextTrimVertex.
+ //sample one trm edge region.
+ Real *uppervert, *lowervert;
+ uppervert = rightChain->getVertex(index1);
+ lowervert = rightChain->getVertex(index1+1); //okay since index1<botRightindex
+ Int index2 = rightGridChainStartIndex+1;
+ while(rightGridChain->get_v_value(index2) > lowervert[1])
+ {
+ index2++;
+ if(index2 > rightGridChainEndIndex)
+ break;
+ }
+ index2--;
+
+ sampleRightSingleTrimEdgeRegion(uppervert, lowervert, rightGridChain, rightGridChainStartIndex+1, index2, pStream);
+
+ //recursion
+ sampleRightStripRecF(rightChain, index1+1, botRightIndex, rightGridChain, index2, rightGridChainEndIndex, pStream);
+ }
+}
+
+//the degenerate case of sampleRightOneGridStep
+void sampleRightOneGridStepNoMiddle(vertexArray* rightChain,
+ Int beginRightIndex,
+ Int endRightIndex,
+ gridBoundaryChain* rightGridChain,
+ Int rightGridChainStartIndex,
+ primStream* pStream)
+{
+ /*since there is no middle, there is at most one point which is on the
+ *second grid line, there could be multiple points on the first (top)
+ *grid line.
+ */
+ rightGridChain->rightEndFan(rightGridChainStartIndex+1, pStream);
+ monoTriangulation2(rightGridChain->get_vertex(rightGridChainStartIndex),
+ rightGridChain->get_vertex(rightGridChainStartIndex+1),
+ rightChain,
+ beginRightIndex,
+ endRightIndex,
+ 0, //decrease chain
+ pStream);
+}
+
+//sampling the right area in between two grid lines
+//shape: _________|
+void sampleRightOneGridStep(vertexArray* rightChain,
+ Int beginRightIndex,
+ Int endRightIndex,
+ gridBoundaryChain* rightGridChain,
+ Int rightGridChainStartIndex,
+ primStream* pStream)
+{
+ if(checkMiddle(rightChain, beginRightIndex, endRightIndex,
+ rightGridChain->get_v_value(rightGridChainStartIndex),
+ rightGridChain->get_v_value(rightGridChainStartIndex+1))<0)
+ {
+ sampleRightOneGridStepNoMiddle(rightChain, beginRightIndex, endRightIndex, rightGridChain, rightGridChainStartIndex, pStream);
+ return;
+ }
+
+ //copy into a polygn
+ {
+ directedLine* poly = NULL;
+ sampledLine* sline;
+ directedLine* dline;
+ gridWrap* grid = rightGridChain->getGrid();
+ float vert1[2];
+ float vert2[2];
+ Int i;
+
+ Int innerInd = rightGridChain->getInnerIndex(rightGridChainStartIndex+1);
+ Int upperInd = rightGridChain->getUlineIndex(rightGridChainStartIndex);
+ Int lowerInd = rightGridChain->getUlineIndex(rightGridChainStartIndex+1);
+ Real upperV = rightGridChain->get_v_value(rightGridChainStartIndex);
+ Real lowerV = rightGridChain->get_v_value(rightGridChainStartIndex+1);
+
+ //the upper gridline
+ vert1[1]=vert2[1]=upperV;
+ for(i=upperInd;
+ i>innerInd;
+ i--)
+ {
+ vert1[0]=grid->get_u_value(i);
+ vert2[0]=grid->get_u_value(i-1);
+ sline = new sampledLine(vert1, vert2);
+ dline = new directedLine(INCREASING, sline);
+ if(poly == NULL)
+ poly = dline;
+ else
+ poly->insert(dline);
+ }
+
+ //the vertical grid line segment
+ vert1[0]=vert2[0] = grid->get_u_value(innerInd);
+ vert1[1]=upperV;
+ vert2[1]=lowerV;
+ sline=new sampledLine(vert1, vert2);
+ dline=new directedLine(INCREASING, sline);
+ if(poly == NULL)
+ poly = dline;
+ else
+ poly->insert(dline);
+
+ //the lower grid line
+ vert1[1]=vert2[1]=lowerV;
+ for(i=innerInd; i<lowerInd; i++)
+ {
+ vert1[0] = grid->get_u_value(i);
+ vert2[0] = grid->get_u_value(i+1);
+ sline = new sampledLine(vert1, vert2);
+ dline = new directedLine(INCREASING, sline);
+ poly->insert(dline);
+ }
+
+ //the edge connecting lower grid to right chain
+ vert1[0]=grid->get_u_value(lowerInd);
+ sline = new sampledLine(vert1, rightChain->getVertex(endRightIndex));
+ dline = new directedLine(INCREASING, sline);
+ poly->insert(dline);
+
+
+ //the right Chain
+ for(i=endRightIndex; i>beginRightIndex; i--)
+ {
+ sline = new sampledLine(rightChain->getVertex(i), rightChain->getVertex(i-1));
+ dline = new directedLine(INCREASING, sline);
+ poly->insert(dline);
+ }
+
+ //the edge connecting right chain with upper grid
+ vert2[1]=upperV;
+ vert2[0]=grid->get_u_value(upperInd);
+ sline = new sampledLine(rightChain->getVertex(beginRightIndex), vert2);
+ dline = new directedLine(INCREASING, sline);
+ poly->insert(dline);
+ monoTriangulationOpt(poly, pStream);
+ //clean up
+ poly->deleteSinglePolygonWithSline();
+
+ return;
+ }
+
+ //this following code cannot be reached, but leave it for debuggig purpose.
+ Int i;
+ //find the maximal U-monotone chain of beginRightIndex, beginRightIndex+1,...
+ i=beginRightIndex;
+ Real prevU = rightChain->getVertex(i)[0];
+ for(i=beginRightIndex+1; i<= endRightIndex; i++){
+ Real thisU = rightChain->getVertex(i)[0];
+ if(thisU < prevU)
+ prevU = thisU;
+ else
+ break;
+ }
+ //from beginRightIndex to i-1 is strictly U-monotne
+ //if(i-1==beginRightIndex and the vertex of rightchain is on the first
+ //gridline, then we should use 2 vertices on the right chain. Of we only
+ //use one (begin), we would output degenrate triangles.
+ if(i-1 == beginRightIndex && rightChain->getVertex(beginRightIndex)[1] == rightGridChain->get_v_value(rightGridChainStartIndex))
+ i++;
+
+ Int j = endRightIndex -1;
+ if(rightGridChain->getInnerIndex(rightGridChainStartIndex+1) < rightGridChain->getUlineIndex(rightGridChainStartIndex+1))
+ {
+ j = rightChain->findDecreaseChainFromEnd(i-1/*beginRightIndex*/, endRightIndex);
+ Int temp = endRightIndex;
+ //now from j+1 to end is strictly U-monotone.
+ //if j+1 is on the last grid line, then we wat to skip to the vertex
+ //whcih is strictly above the second grid line. This vertex must exist
+ //since there is a middle vertex
+ if(j+1 == endRightIndex)
+ {
+ while(rightChain->getVertex(j+1)[1] == rightGridChain->get_v_value(rightGridChainStartIndex+1))
+ j--;
+
+ monoTriangulation2(rightChain->getVertex(j+1),
+ rightGridChain->get_vertex(rightGridChainStartIndex+1),
+ rightChain,
+ j+2,
+ endRightIndex,
+ 0, //a decrease chain
+ pStream);
+
+ temp = j+1;
+ }
+
+ stripOfFanRight(rightChain, temp, j+1, rightGridChain->getGrid(),
+ rightGridChain->getVlineIndex(rightGridChainStartIndex+1),
+ rightGridChain->getInnerIndex(rightGridChainStartIndex+1),
+ rightGridChain->getUlineIndex(rightGridChainStartIndex+1),
+ pStream,
+ 0 //the grid line is below the trim line
+ );
+
+ }
+
+
+ stripOfFanRight(rightChain, i-1, beginRightIndex, rightGridChain->getGrid(),
+ rightGridChain->getVlineIndex(rightGridChainStartIndex),
+ rightGridChain->getInnerIndex(rightGridChainStartIndex+1),
+ rightGridChain->getUlineIndex(rightGridChainStartIndex),
+ pStream,
+ 1 //the grid line is above the trm lines
+ );
+
+ //monotone triangulate the remaining rightchain together with the
+ //two vertices on the two grid v-lines
+ Real vert[2][2];
+ vert[0][0] = vert[1][0] = rightGridChain->getInner_u_value(rightGridChainStartIndex+1);
+ vert[0][1] = rightGridChain->get_v_value(rightGridChainStartIndex);
+ vert[1][1] = rightGridChain->get_v_value(rightGridChainStartIndex+1);
+
+ monoTriangulation2(&vert[0][0],
+ &vert[1][0],
+ rightChain,
+ i-1,
+ j+1,
+ 0, ///a decreae chain
+ pStream);
+}
+
+#endif
+
+void stripOfFanRight(vertexArray* rightChain,
+ Int largeIndex,
+ Int smallIndex,
+ gridWrap* grid,
+ Int vlineIndex,
+ Int ulineSmallIndex,
+ Int ulineLargeIndex,
+ primStream* pStream,
+ Int gridLineUp /*1 if the grid line is above the trim lines*/
+ )
+{
+ assert(largeIndex >= smallIndex);
+
+ Real grid_v_value;
+ grid_v_value = grid->get_v_value(vlineIndex);
+
+ Real2* trimVerts=(Real2*) malloc(sizeof(Real2)* (largeIndex-smallIndex+1));
+ assert(trimVerts);
+
+
+ Real2* gridVerts=(Real2*) malloc(sizeof(Real2)* (ulineLargeIndex-ulineSmallIndex+1));
+ assert(gridVerts);
+
+ Int k,i;
+ if(! gridLineUp) /*trim line is above grid line, so trim vertices are going right when index increases*/
+ for(k=0, i=smallIndex; i<=largeIndex; i++, k++)
+ {
+ trimVerts[k][0] = rightChain->getVertex(i)[0];
+ trimVerts[k][1] = rightChain->getVertex(i)[1];
+ }
+ else
+ for(k=0, i=largeIndex; i>=smallIndex; i--, k++)
+ {
+ trimVerts[k][0] = rightChain->getVertex(i)[0];
+ trimVerts[k][1] = rightChain->getVertex(i)[1];
+ }
+
+ for(k=0, i=ulineSmallIndex; i<= ulineLargeIndex; i++, k++)
+ {
+ gridVerts[k][0] = grid->get_u_value(i);
+ gridVerts[k][1] = grid_v_value;
+ }
+
+ if(gridLineUp)
+ triangulateXYMono(
+ ulineLargeIndex-ulineSmallIndex+1, gridVerts,
+ largeIndex-smallIndex+1, trimVerts,
+ pStream);
+ else
+ triangulateXYMono(largeIndex-smallIndex+1, trimVerts,
+ ulineLargeIndex-ulineSmallIndex+1, gridVerts,
+ pStream);
+ free(trimVerts);
+ free(gridVerts);
+}
+
+
+
+
+
+
+
+
+