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Diffstat (limited to 'mesalib/src/glu/sgi/libtess/tess.c')
-rw-r--r-- | mesalib/src/glu/sgi/libtess/tess.c | 632 |
1 files changed, 0 insertions, 632 deletions
diff --git a/mesalib/src/glu/sgi/libtess/tess.c b/mesalib/src/glu/sgi/libtess/tess.c deleted file mode 100644 index 4a0e8dea7..000000000 --- a/mesalib/src/glu/sgi/libtess/tess.c +++ /dev/null @@ -1,632 +0,0 @@ -/* - * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) - * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice including the dates of first publication and - * either this permission notice or a reference to - * http://oss.sgi.com/projects/FreeB/ - * shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * Except as contained in this notice, the name of Silicon Graphics, Inc. - * shall not be used in advertising or otherwise to promote the sale, use or - * other dealings in this Software without prior written authorization from - * Silicon Graphics, Inc. - */ -/* -** Author: Eric Veach, July 1994. -** -*/ - -#include "gluos.h" -#include <stddef.h> -#include <assert.h> -#include <setjmp.h> -#include "memalloc.h" -#include "tess.h" -#include "mesh.h" -#include "normal.h" -#include "sweep.h" -#include "tessmono.h" -#include "render.h" - -#define GLU_TESS_DEFAULT_TOLERANCE 0.0 -#define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */ - -#ifndef TRUE -#define TRUE 1 -#endif -#ifndef FALSE -#define FALSE 0 -#endif - -/*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {} -/*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {} -/*ARGSUSED*/ static void GLAPIENTRY noVertex( void *data ) {} -/*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {} -/*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {} -/*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4], - GLfloat weight[4], void **dataOut ) {} -/*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {} - - -/*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type, - void *polygonData ) {} -/*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, - void *polygonData ) {} -/*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data, - void *polygonData ) {} -/*ARGSUSED*/ void GLAPIENTRY __gl_noEndData( void *polygonData ) {} -/*ARGSUSED*/ void GLAPIENTRY __gl_noErrorData( GLenum errnum, - void *polygonData ) {} -/*ARGSUSED*/ void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], - void *data[4], - GLfloat weight[4], - void **outData, - void *polygonData ) {} - -/* Half-edges are allocated in pairs (see mesh.c) */ -typedef struct { GLUhalfEdge e, eSym; } EdgePair; - -#undef MAX -#define MAX(a,b) ((a) > (b) ? (a) : (b)) -#define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \ - MAX(sizeof(GLUvertex),sizeof(GLUface)))) - - -GLUtesselator * GLAPIENTRY -gluNewTess( void ) -{ - GLUtesselator *tess; - - /* Only initialize fields which can be changed by the api. Other fields - * are initialized where they are used. - */ - - if (memInit( MAX_FAST_ALLOC ) == 0) { - return 0; /* out of memory */ - } - tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator )); - if (tess == NULL) { - return 0; /* out of memory */ - } - - tess->state = T_DORMANT; - - tess->normal[0] = 0; - tess->normal[1] = 0; - tess->normal[2] = 0; - - tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE; - tess->windingRule = GLU_TESS_WINDING_ODD; - tess->flagBoundary = FALSE; - tess->boundaryOnly = FALSE; - - tess->callBegin = &noBegin; - tess->callEdgeFlag = &noEdgeFlag; - tess->callVertex = &noVertex; - tess->callEnd = &noEnd; - - tess->callError = &noError; - tess->callCombine = &noCombine; - tess->callMesh = &noMesh; - - tess->callBeginData= &__gl_noBeginData; - tess->callEdgeFlagData= &__gl_noEdgeFlagData; - tess->callVertexData= &__gl_noVertexData; - tess->callEndData= &__gl_noEndData; - tess->callErrorData= &__gl_noErrorData; - tess->callCombineData= &__gl_noCombineData; - - tess->polygonData= NULL; - - return tess; -} - -static void MakeDormant( GLUtesselator *tess ) -{ - /* Return the tessellator to its original dormant state. */ - - if( tess->mesh != NULL ) { - __gl_meshDeleteMesh( tess->mesh ); - } - tess->state = T_DORMANT; - tess->lastEdge = NULL; - tess->mesh = NULL; -} - -#define RequireState( tess, s ) if( tess->state != s ) GotoState(tess,s) - -static void GotoState( GLUtesselator *tess, enum TessState newState ) -{ - while( tess->state != newState ) { - /* We change the current state one level at a time, to get to - * the desired state. - */ - if( tess->state < newState ) { - switch( tess->state ) { - case T_DORMANT: - CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON ); - gluTessBeginPolygon( tess, NULL ); - break; - case T_IN_POLYGON: - CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR ); - gluTessBeginContour( tess ); - break; - default: - ; - } - } else { - switch( tess->state ) { - case T_IN_CONTOUR: - CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR ); - gluTessEndContour( tess ); - break; - case T_IN_POLYGON: - CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON ); - /* gluTessEndPolygon( tess ) is too much work! */ - MakeDormant( tess ); - break; - default: - ; - } - } - } -} - - -void GLAPIENTRY -gluDeleteTess( GLUtesselator *tess ) -{ - RequireState( tess, T_DORMANT ); - memFree( tess ); -} - - -void GLAPIENTRY -gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value ) -{ - GLenum windingRule; - - switch( which ) { - case GLU_TESS_TOLERANCE: - if( value < 0.0 || value > 1.0 ) break; - tess->relTolerance = value; - return; - - case GLU_TESS_WINDING_RULE: - windingRule = (GLenum) value; - if( windingRule != value ) break; /* not an integer */ - - switch( windingRule ) { - case GLU_TESS_WINDING_ODD: - case GLU_TESS_WINDING_NONZERO: - case GLU_TESS_WINDING_POSITIVE: - case GLU_TESS_WINDING_NEGATIVE: - case GLU_TESS_WINDING_ABS_GEQ_TWO: - tess->windingRule = windingRule; - return; - default: - break; - } - - case GLU_TESS_BOUNDARY_ONLY: - tess->boundaryOnly = (value != 0); - return; - - default: - CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM ); - return; - } - CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE ); -} - -/* Returns tessellator property */ -void GLAPIENTRY -gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value ) -{ - switch (which) { - case GLU_TESS_TOLERANCE: - /* tolerance should be in range [0..1] */ - assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0); - *value= tess->relTolerance; - break; - case GLU_TESS_WINDING_RULE: - assert(tess->windingRule == GLU_TESS_WINDING_ODD || - tess->windingRule == GLU_TESS_WINDING_NONZERO || - tess->windingRule == GLU_TESS_WINDING_POSITIVE || - tess->windingRule == GLU_TESS_WINDING_NEGATIVE || - tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO); - *value= tess->windingRule; - break; - case GLU_TESS_BOUNDARY_ONLY: - assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE); - *value= tess->boundaryOnly; - break; - default: - *value= 0.0; - CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM ); - break; - } -} /* gluGetTessProperty() */ - -void GLAPIENTRY -gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z ) -{ - tess->normal[0] = x; - tess->normal[1] = y; - tess->normal[2] = z; -} - -void GLAPIENTRY -gluTessCallback( GLUtesselator *tess, GLenum which, _GLUfuncptr fn) -{ - switch( which ) { - case GLU_TESS_BEGIN: - tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn; - return; - case GLU_TESS_BEGIN_DATA: - tess->callBeginData = (fn == NULL) ? - &__gl_noBeginData : (void (GLAPIENTRY *)(GLenum, void *)) fn; - return; - case GLU_TESS_EDGE_FLAG: - tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag : - (void (GLAPIENTRY *)(GLboolean)) fn; - /* If the client wants boundary edges to be flagged, - * we render everything as separate triangles (no strips or fans). - */ - tess->flagBoundary = (fn != NULL); - return; - case GLU_TESS_EDGE_FLAG_DATA: - tess->callEdgeFlagData= (fn == NULL) ? - &__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn; - /* If the client wants boundary edges to be flagged, - * we render everything as separate triangles (no strips or fans). - */ - tess->flagBoundary = (fn != NULL); - return; - case GLU_TESS_VERTEX: - tess->callVertex = (fn == NULL) ? &noVertex : - (void (GLAPIENTRY *)(void *)) fn; - return; - case GLU_TESS_VERTEX_DATA: - tess->callVertexData = (fn == NULL) ? - &__gl_noVertexData : (void (GLAPIENTRY *)(void *, void *)) fn; - return; - case GLU_TESS_END: - tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn; - return; - case GLU_TESS_END_DATA: - tess->callEndData = (fn == NULL) ? &__gl_noEndData : - (void (GLAPIENTRY *)(void *)) fn; - return; - case GLU_TESS_ERROR: - tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn; - return; - case GLU_TESS_ERROR_DATA: - tess->callErrorData = (fn == NULL) ? - &__gl_noErrorData : (void (GLAPIENTRY *)(GLenum, void *)) fn; - return; - case GLU_TESS_COMBINE: - tess->callCombine = (fn == NULL) ? &noCombine : - (void (GLAPIENTRY *)(GLdouble [3],void *[4], GLfloat [4], void ** )) fn; - return; - case GLU_TESS_COMBINE_DATA: - tess->callCombineData = (fn == NULL) ? &__gl_noCombineData : - (void (GLAPIENTRY *)(GLdouble [3], - void *[4], - GLfloat [4], - void **, - void *)) fn; - return; - case GLU_TESS_MESH: - tess->callMesh = (fn == NULL) ? &noMesh : (void (GLAPIENTRY *)(GLUmesh *)) fn; - return; - default: - CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM ); - return; - } -} - -static int AddVertex( GLUtesselator *tess, GLdouble coords[3], void *data ) -{ - GLUhalfEdge *e; - - e = tess->lastEdge; - if( e == NULL ) { - /* Make a self-loop (one vertex, one edge). */ - - e = __gl_meshMakeEdge( tess->mesh ); - if (e == NULL) return 0; - if ( !__gl_meshSplice( e, e->Sym ) ) return 0; - } else { - /* Create a new vertex and edge which immediately follow e - * in the ordering around the left face. - */ - if (__gl_meshSplitEdge( e ) == NULL) return 0; - e = e->Lnext; - } - - /* The new vertex is now e->Org. */ - e->Org->data = data; - e->Org->coords[0] = coords[0]; - e->Org->coords[1] = coords[1]; - e->Org->coords[2] = coords[2]; - - /* The winding of an edge says how the winding number changes as we - * cross from the edge''s right face to its left face. We add the - * vertices in such an order that a CCW contour will add +1 to - * the winding number of the region inside the contour. - */ - e->winding = 1; - e->Sym->winding = -1; - - tess->lastEdge = e; - - return 1; -} - - -static void CacheVertex( GLUtesselator *tess, GLdouble coords[3], void *data ) -{ - CachedVertex *v = &tess->cache[tess->cacheCount]; - - v->data = data; - v->coords[0] = coords[0]; - v->coords[1] = coords[1]; - v->coords[2] = coords[2]; - ++tess->cacheCount; -} - - -static int EmptyCache( GLUtesselator *tess ) -{ - CachedVertex *v = tess->cache; - CachedVertex *vLast; - - tess->mesh = __gl_meshNewMesh(); - if (tess->mesh == NULL) return 0; - - for( vLast = v + tess->cacheCount; v < vLast; ++v ) { - if ( !AddVertex( tess, v->coords, v->data ) ) return 0; - } - tess->cacheCount = 0; - tess->emptyCache = FALSE; - - return 1; -} - - -void GLAPIENTRY -gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data ) -{ - int i, tooLarge = FALSE; - GLdouble x, clamped[3]; - - RequireState( tess, T_IN_CONTOUR ); - - if( tess->emptyCache ) { - if ( !EmptyCache( tess ) ) { - CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY ); - return; - } - tess->lastEdge = NULL; - } - for( i = 0; i < 3; ++i ) { - x = coords[i]; - if( x < - GLU_TESS_MAX_COORD ) { - x = - GLU_TESS_MAX_COORD; - tooLarge = TRUE; - } - if( x > GLU_TESS_MAX_COORD ) { - x = GLU_TESS_MAX_COORD; - tooLarge = TRUE; - } - clamped[i] = x; - } - if( tooLarge ) { - CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE ); - } - - if( tess->mesh == NULL ) { - if( tess->cacheCount < TESS_MAX_CACHE ) { - CacheVertex( tess, clamped, data ); - return; - } - if ( !EmptyCache( tess ) ) { - CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY ); - return; - } - } - if ( !AddVertex( tess, clamped, data ) ) { - CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY ); - } -} - - -void GLAPIENTRY -gluTessBeginPolygon( GLUtesselator *tess, void *data ) -{ - RequireState( tess, T_DORMANT ); - - tess->state = T_IN_POLYGON; - tess->cacheCount = 0; - tess->emptyCache = FALSE; - tess->mesh = NULL; - - tess->polygonData= data; -} - - -void GLAPIENTRY -gluTessBeginContour( GLUtesselator *tess ) -{ - RequireState( tess, T_IN_POLYGON ); - - tess->state = T_IN_CONTOUR; - tess->lastEdge = NULL; - if( tess->cacheCount > 0 ) { - /* Just set a flag so we don't get confused by empty contours - * -- these can be generated accidentally with the obsolete - * NextContour() interface. - */ - tess->emptyCache = TRUE; - } -} - - -void GLAPIENTRY -gluTessEndContour( GLUtesselator *tess ) -{ - RequireState( tess, T_IN_CONTOUR ); - tess->state = T_IN_POLYGON; -} - -void GLAPIENTRY -gluTessEndPolygon( GLUtesselator *tess ) -{ - GLUmesh *mesh; - - if (setjmp(tess->env) != 0) { - /* come back here if out of memory */ - CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY ); - return; - } - - RequireState( tess, T_IN_POLYGON ); - tess->state = T_DORMANT; - - if( tess->mesh == NULL ) { - if( ! tess->flagBoundary && tess->callMesh == &noMesh ) { - - /* Try some special code to make the easy cases go quickly - * (eg. convex polygons). This code does NOT handle multiple contours, - * intersections, edge flags, and of course it does not generate - * an explicit mesh either. - */ - if( __gl_renderCache( tess )) { - tess->polygonData= NULL; - return; - } - } - if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/ - } - - /* Determine the polygon normal and project vertices onto the plane - * of the polygon. - */ - __gl_projectPolygon( tess ); - - /* __gl_computeInterior( tess ) computes the planar arrangement specified - * by the given contours, and further subdivides this arrangement - * into regions. Each region is marked "inside" if it belongs - * to the polygon, according to the rule given by tess->windingRule. - * Each interior region is guaranteed be monotone. - */ - if ( !__gl_computeInterior( tess ) ) { - longjmp(tess->env,1); /* could've used a label */ - } - - mesh = tess->mesh; - if( ! tess->fatalError ) { - int rc = 1; - - /* If the user wants only the boundary contours, we throw away all edges - * except those which separate the interior from the exterior. - * Otherwise we tessellate all the regions marked "inside". - */ - if( tess->boundaryOnly ) { - rc = __gl_meshSetWindingNumber( mesh, 1, TRUE ); - } else { - rc = __gl_meshTessellateInterior( mesh ); - } - if (rc == 0) longjmp(tess->env,1); /* could've used a label */ - - __gl_meshCheckMesh( mesh ); - - if( tess->callBegin != &noBegin || tess->callEnd != &noEnd - || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag - || tess->callBeginData != &__gl_noBeginData - || tess->callEndData != &__gl_noEndData - || tess->callVertexData != &__gl_noVertexData - || tess->callEdgeFlagData != &__gl_noEdgeFlagData ) - { - if( tess->boundaryOnly ) { - __gl_renderBoundary( tess, mesh ); /* output boundary contours */ - } else { - __gl_renderMesh( tess, mesh ); /* output strips and fans */ - } - } - if( tess->callMesh != &noMesh ) { - - /* Throw away the exterior faces, so that all faces are interior. - * This way the user doesn't have to check the "inside" flag, - * and we don't need to even reveal its existence. It also leaves - * the freedom for an implementation to not generate the exterior - * faces in the first place. - */ - __gl_meshDiscardExterior( mesh ); - (*tess->callMesh)( mesh ); /* user wants the mesh itself */ - tess->mesh = NULL; - tess->polygonData= NULL; - return; - } - } - __gl_meshDeleteMesh( mesh ); - tess->polygonData= NULL; - tess->mesh = NULL; -} - - -/*XXXblythe unused function*/ -#if 0 -void GLAPIENTRY -gluDeleteMesh( GLUmesh *mesh ) -{ - __gl_meshDeleteMesh( mesh ); -} -#endif - - - -/*******************************************************/ - -/* Obsolete calls -- for backward compatibility */ - -void GLAPIENTRY -gluBeginPolygon( GLUtesselator *tess ) -{ - gluTessBeginPolygon( tess, NULL ); - gluTessBeginContour( tess ); -} - - -/*ARGSUSED*/ -void GLAPIENTRY -gluNextContour( GLUtesselator *tess, GLenum type ) -{ - gluTessEndContour( tess ); - gluTessBeginContour( tess ); -} - - -void GLAPIENTRY -gluEndPolygon( GLUtesselator *tess ) -{ - gluTessEndContour( tess ); - gluTessEndPolygon( tess ); -} |