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+/*
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
+/*
+** Author: Eric Veach, July 1994.
+**
+*/
+
+#ifndef __tess_h_
+#define __tess_h_
+
+#include <GL/glu.h>
+#include <setjmp.h>
+#include "mesh.h"
+#include "dict.h"
+#include "priorityq.h"
+
+/* The begin/end calls must be properly nested. We keep track of
+ * the current state to enforce the ordering.
+ */
+enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
+
+/* We cache vertex data for single-contour polygons so that we can
+ * try a quick-and-dirty decomposition first.
+ */
+#define TESS_MAX_CACHE 100
+
+typedef struct CachedVertex {
+ GLdouble coords[3];
+ void *data;
+} CachedVertex;
+
+struct GLUtesselator {
+
+ /*** state needed for collecting the input data ***/
+
+ enum TessState state; /* what begin/end calls have we seen? */
+
+ GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */
+ GLUmesh *mesh; /* stores the input contours, and eventually
+ the tessellation itself */
+
+ void (GLAPIENTRY *callError)( GLenum errnum );
+
+ /*** state needed for projecting onto the sweep plane ***/
+
+ GLdouble normal[3]; /* user-specified normal (if provided) */
+ GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */
+ GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */
+
+ /*** state needed for the line sweep ***/
+
+ GLdouble relTolerance; /* tolerance for merging features */
+ GLenum windingRule; /* rule for determining polygon interior */
+ GLboolean fatalError; /* fatal error: needed combine callback */
+
+ Dict *dict; /* edge dictionary for sweep line */
+ PriorityQ *pq; /* priority queue of vertex events */
+ GLUvertex *event; /* current sweep event being processed */
+
+ void (GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
+ GLfloat weight[4], void **outData );
+
+ /*** state needed for rendering callbacks (see render.c) ***/
+
+ GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
+ GLboolean boundaryOnly; /* Extract contours, not triangles */
+ GLUface *lonelyTriList;
+ /* list of triangles which could not be rendered as strips or fans */
+
+ void (GLAPIENTRY *callBegin)( GLenum type );
+ void (GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
+ void (GLAPIENTRY *callVertex)( void *data );
+ void (GLAPIENTRY *callEnd)( void );
+ void (GLAPIENTRY *callMesh)( GLUmesh *mesh );
+
+
+ /*** state needed to cache single-contour polygons for renderCache() */
+
+ GLboolean emptyCache; /* empty cache on next vertex() call */
+ int cacheCount; /* number of cached vertices */
+ CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */
+
+ /*** rendering callbacks that also pass polygon data ***/
+ void (GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
+ void (GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge,
+ void *polygonData );
+ void (GLAPIENTRY *callVertexData)( void *data, void *polygonData );
+ void (GLAPIENTRY *callEndData)( void *polygonData );
+ void (GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
+ void (GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
+ GLfloat weight[4], void **outData,
+ void *polygonData );
+
+ jmp_buf env; /* place to jump to when memAllocs fail */
+
+ void *polygonData; /* client data for current polygon */
+};
+
+void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
+void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
+void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
+void GLAPIENTRY __gl_noEndData( void *polygonData );
+void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
+void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
+ GLfloat weight[4], void **outData,
+ void *polygonData );
+
+#define CALL_BEGIN_OR_BEGIN_DATA(a) \
+ if (tess->callBeginData != &__gl_noBeginData) \
+ (*tess->callBeginData)((a),tess->polygonData); \
+ else (*tess->callBegin)((a));
+
+#define CALL_VERTEX_OR_VERTEX_DATA(a) \
+ if (tess->callVertexData != &__gl_noVertexData) \
+ (*tess->callVertexData)((a),tess->polygonData); \
+ else (*tess->callVertex)((a));
+
+#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
+ if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
+ (*tess->callEdgeFlagData)((a),tess->polygonData); \
+ else (*tess->callEdgeFlag)((a));
+
+#define CALL_END_OR_END_DATA() \
+ if (tess->callEndData != &__gl_noEndData) \
+ (*tess->callEndData)(tess->polygonData); \
+ else (*tess->callEnd)();
+
+#define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
+ if (tess->callCombineData != &__gl_noCombineData) \
+ (*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
+ else (*tess->callCombine)((a),(b),(c),(d));
+
+#define CALL_ERROR_OR_ERROR_DATA(a) \
+ if (tess->callErrorData != &__gl_noErrorData) \
+ (*tess->callErrorData)((a),tess->polygonData); \
+ else (*tess->callError)((a));
+
+#endif