diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml | 2646 |
1 files changed, 0 insertions, 2646 deletions
diff --git a/mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml b/mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml deleted file mode 100644 index 7c7292611..000000000 --- a/mesalib/src/mapi/glapi/gen-es/es_COMPAT.xml +++ /dev/null @@ -1,2646 +0,0 @@ -<?xml version="1.0"?> -<!DOCTYPE OpenGLAPI SYSTEM "../gen/gl_API.dtd"> - -<OpenGLAPI> - -<!-- This file defines the following categories - - a subset of 1.0 - a subset of 1.1 - a subset of 1.2 - a subset of GL_ARB_multitexture - GL_APPLE_vertex_array_object - - to make sure the generated glapi headers are compatible with Mesa. - It is included by es1_COMPAT.xml and es2_COMPAT.xml. ---> - -<category name="1.0"> - <type name="double" size="8" float="true" glx_name="FLOAT64"/> - <type name="clampd" size="8" float="true" glx_name="FLOAT64"/> - - <type name="float" size="4" float="true" glx_name="FLOAT32"/> - <type name="clampf" size="4" float="true" glx_name="FLOAT32"/> - - <type name="int" size="4" glx_name="CARD32"/> - <type name="uint" size="4" unsigned="true" glx_name="CARD32"/> - <type name="sizei" size="4" unsigned="true" glx_name="CARD32"/> - <type name="enum" size="4" unsigned="true" glx_name="ENUM"/> - <type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/> - - <type name="short" size="2" glx_name="CARD16"/> - <type name="ushort" size="2" unsigned="true" glx_name="CARD16"/> - - <type name="byte" size="1" glx_name="CARD8"/> - <type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/> - <type name="boolean" size="1" unsigned="true" glx_name="CARD8"/> - - <type name="void" size="1"/> - - <function name="NewList" offset="0" static_dispatch="false"> - <param name="list" type="GLuint"/> - <param name="mode" type="GLenum"/> - <glx sop="101"/> - </function> - - <function name="EndList" offset="1" static_dispatch="false"> - <glx sop="102"/> - </function> - - <function name="CallList" offset="2" static_dispatch="false"> - <param name="list" type="GLuint"/> - <glx rop="1"/> - </function> - - <function name="CallLists" offset="3" static_dispatch="false"> - <param name="n" type="GLsizei" counter="true"/> - <param name="type" type="GLenum"/> - <param name="lists" type="const GLvoid *" variable_param="type" count="n"/> - <glx rop="2" large="true"/> - </function> - - <function name="DeleteLists" offset="4" static_dispatch="false"> - <param name="list" type="GLuint"/> - <param name="range" type="GLsizei"/> - <glx sop="103"/> - </function> - - <function name="GenLists" offset="5" static_dispatch="false"> - <param name="range" type="GLsizei"/> - <return type="GLuint"/> - <glx sop="104"/> - </function> - - <function name="ListBase" offset="6" static_dispatch="false"> - <param name="base" type="GLuint"/> - <glx rop="3"/> - </function> - - <function name="Begin" offset="7" static_dispatch="false"> - <param name="mode" type="GLenum"/> - <glx rop="4"/> - </function> - - <function name="Bitmap" offset="8" static_dispatch="false"> - <param name="width" type="GLsizei"/> - <param name="height" type="GLsizei"/> - <param name="xorig" type="GLfloat"/> - <param name="yorig" type="GLfloat"/> - <param name="xmove" type="GLfloat"/> - <param name="ymove" type="GLfloat"/> - <param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/> - <glx rop="5" large="true"/> - </function> - - <function name="Color3b" offset="9" vectorequiv="Color3bv" static_dispatch="false"> - <param name="red" type="GLbyte"/> - <param name="green" type="GLbyte"/> - <param name="blue" type="GLbyte"/> - </function> - - <function name="Color3bv" offset="10" static_dispatch="false"> - <param name="v" type="const GLbyte *" count="3"/> - <glx rop="6"/> - </function> - - <function name="Color3d" offset="11" vectorequiv="Color3dv" static_dispatch="false"> - <param name="red" type="GLdouble"/> - <param name="green" type="GLdouble"/> - <param name="blue" type="GLdouble"/> - </function> - - <function name="Color3dv" offset="12" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="3"/> - <glx rop="7"/> - </function> - - <function name="Color3f" offset="13" vectorequiv="Color3fv" static_dispatch="false"> - <param name="red" type="GLfloat"/> - <param name="green" type="GLfloat"/> - <param name="blue" type="GLfloat"/> - </function> - - <function name="Color3fv" offset="14" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="3"/> - <glx rop="8"/> - </function> - - <function name="Color3i" offset="15" vectorequiv="Color3iv" static_dispatch="false"> - <param name="red" type="GLint"/> - <param name="green" type="GLint"/> - <param name="blue" type="GLint"/> - </function> - - <function name="Color3iv" offset="16" static_dispatch="false"> - <param name="v" type="const GLint *" count="3"/> - <glx rop="9"/> - </function> - - <function name="Color3s" offset="17" vectorequiv="Color3sv" static_dispatch="false"> - <param name="red" type="GLshort"/> - <param name="green" type="GLshort"/> - <param name="blue" type="GLshort"/> - </function> - - <function name="Color3sv" offset="18" static_dispatch="false"> - <param name="v" type="const GLshort *" count="3"/> - <glx rop="10"/> - </function> - - <function name="Color3ub" offset="19" vectorequiv="Color3ubv" static_dispatch="false"> - <param name="red" type="GLubyte"/> - <param name="green" type="GLubyte"/> - <param name="blue" type="GLubyte"/> - </function> - - <function name="Color3ubv" offset="20" static_dispatch="false"> - <param name="v" type="const GLubyte *" count="3"/> - <glx rop="11"/> - </function> - - <function name="Color3ui" offset="21" vectorequiv="Color3uiv" static_dispatch="false"> - <param name="red" type="GLuint"/> - <param name="green" type="GLuint"/> - <param name="blue" type="GLuint"/> - </function> - - <function name="Color3uiv" offset="22" static_dispatch="false"> - <param name="v" type="const GLuint *" count="3"/> - <glx rop="12"/> - </function> - - <function name="Color3us" offset="23" vectorequiv="Color3usv" static_dispatch="false"> - <param name="red" type="GLushort"/> - <param name="green" type="GLushort"/> - <param name="blue" type="GLushort"/> - </function> - - <function name="Color3usv" offset="24" static_dispatch="false"> - <param name="v" type="const GLushort *" count="3"/> - <glx rop="13"/> - </function> - - <function name="Color4b" offset="25" vectorequiv="Color4bv" static_dispatch="false"> - <param name="red" type="GLbyte"/> - <param name="green" type="GLbyte"/> - <param name="blue" type="GLbyte"/> - <param name="alpha" type="GLbyte"/> - </function> - - <function name="Color4bv" offset="26" static_dispatch="false"> - <param name="v" type="const GLbyte *" count="4"/> - <glx rop="14"/> - </function> - - <function name="Color4d" offset="27" vectorequiv="Color4dv" static_dispatch="false"> - <param name="red" type="GLdouble"/> - <param name="green" type="GLdouble"/> - <param name="blue" type="GLdouble"/> - <param name="alpha" type="GLdouble"/> - </function> - - <function name="Color4dv" offset="28" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="4"/> - <glx rop="15"/> - </function> - - <!--function name="Color4f" offset="29" vectorequiv="Color4fv" static_dispatch="false"> - <param name="red" type="GLfloat"/> - <param name="green" type="GLfloat"/> - <param name="blue" type="GLfloat"/> - <param name="alpha" type="GLfloat"/> - </function--> - - <function name="Color4fv" offset="30" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="4"/> - <glx rop="16"/> - </function> - - <function name="Color4i" offset="31" vectorequiv="Color4iv" static_dispatch="false"> - <param name="red" type="GLint"/> - <param name="green" type="GLint"/> - <param name="blue" type="GLint"/> - <param name="alpha" type="GLint"/> - </function> - - <function name="Color4iv" offset="32" static_dispatch="false"> - <param name="v" type="const GLint *" count="4"/> - <glx rop="17"/> - </function> - - <function name="Color4s" offset="33" vectorequiv="Color4sv" static_dispatch="false"> - <param name="red" type="GLshort"/> - <param name="green" type="GLshort"/> - <param name="blue" type="GLshort"/> - <param name="alpha" type="GLshort"/> - </function> - - <function name="Color4sv" offset="34" static_dispatch="false"> - <param name="v" type="const GLshort *" count="4"/> - <glx rop="18"/> - </function> - - <!--function name="Color4ub" offset="35" vectorequiv="Color4ubv" static_dispatch="false"> - <param name="red" type="GLubyte"/> - <param name="green" type="GLubyte"/> - <param name="blue" type="GLubyte"/> - <param name="alpha" type="GLubyte"/> - </function--> - - <function name="Color4ubv" offset="36" static_dispatch="false"> - <param name="v" type="const GLubyte *" count="4"/> - <glx rop="19"/> - </function> - - <function name="Color4ui" offset="37" vectorequiv="Color4uiv" static_dispatch="false"> - <param name="red" type="GLuint"/> - <param name="green" type="GLuint"/> - <param name="blue" type="GLuint"/> - <param name="alpha" type="GLuint"/> - </function> - - <function name="Color4uiv" offset="38" static_dispatch="false"> - <param name="v" type="const GLuint *" count="4"/> - <glx rop="20"/> - </function> - - <function name="Color4us" offset="39" vectorequiv="Color4usv" static_dispatch="false"> - <param name="red" type="GLushort"/> - <param name="green" type="GLushort"/> - <param name="blue" type="GLushort"/> - <param name="alpha" type="GLushort"/> - </function> - - <function name="Color4usv" offset="40" static_dispatch="false"> - <param name="v" type="const GLushort *" count="4"/> - <glx rop="21"/> - </function> - - <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv" static_dispatch="false"> - <param name="flag" type="GLboolean"/> - </function> - - <function name="EdgeFlagv" offset="42" static_dispatch="false"> - <param name="flag" type="const GLboolean *" count="1"/> - <glx rop="22"/> - </function> - - <function name="End" offset="43" static_dispatch="false"> - <glx rop="23"/> - </function> - - <function name="Indexd" offset="44" vectorequiv="Indexdv" static_dispatch="false"> - <param name="c" type="GLdouble"/> - </function> - - <function name="Indexdv" offset="45" static_dispatch="false"> - <param name="c" type="const GLdouble *" count="1"/> - <glx rop="24"/> - </function> - - <function name="Indexf" offset="46" vectorequiv="Indexfv" static_dispatch="false"> - <param name="c" type="GLfloat"/> - </function> - - <function name="Indexfv" offset="47" static_dispatch="false"> - <param name="c" type="const GLfloat *" count="1"/> - <glx rop="25"/> - </function> - - <function name="Indexi" offset="48" vectorequiv="Indexiv" static_dispatch="false"> - <param name="c" type="GLint"/> - </function> - - <function name="Indexiv" offset="49" static_dispatch="false"> - <param name="c" type="const GLint *" count="1"/> - <glx rop="26"/> - </function> - - <function name="Indexs" offset="50" vectorequiv="Indexsv" static_dispatch="false"> - <param name="c" type="GLshort"/> - </function> - - <function name="Indexsv" offset="51" static_dispatch="false"> - <param name="c" type="const GLshort *" count="1"/> - <glx rop="27"/> - </function> - - <function name="Normal3b" offset="52" vectorequiv="Normal3bv" static_dispatch="false"> - <param name="nx" type="GLbyte"/> - <param name="ny" type="GLbyte"/> - <param name="nz" type="GLbyte"/> - </function> - - <function name="Normal3bv" offset="53" static_dispatch="false"> - <param name="v" type="const GLbyte *" count="3"/> - <glx rop="28"/> - </function> - - <function name="Normal3d" offset="54" vectorequiv="Normal3dv" static_dispatch="false"> - <param name="nx" type="GLdouble"/> - <param name="ny" type="GLdouble"/> - <param name="nz" type="GLdouble"/> - </function> - - <function name="Normal3dv" offset="55" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="3"/> - <glx rop="29"/> - </function> - - <!--function name="Normal3f" offset="56" vectorequiv="Normal3fv" static_dispatch="false"> - <param name="nx" type="GLfloat"/> - <param name="ny" type="GLfloat"/> - <param name="nz" type="GLfloat"/> - </function--> - - <function name="Normal3fv" offset="57" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="3"/> - <glx rop="30"/> - </function> - - <function name="Normal3i" offset="58" vectorequiv="Normal3iv" static_dispatch="false"> - <param name="nx" type="GLint"/> - <param name="ny" type="GLint"/> - <param name="nz" type="GLint"/> - </function> - - <function name="Normal3iv" offset="59" static_dispatch="false"> - <param name="v" type="const GLint *" count="3"/> - <glx rop="31"/> - </function> - - <function name="Normal3s" offset="60" vectorequiv="Normal3sv" static_dispatch="false"> - <param name="nx" type="GLshort"/> - <param name="ny" type="GLshort"/> - <param name="nz" type="GLshort"/> - </function> - - <function name="Normal3sv" offset="61" static_dispatch="false"> - <param name="v" type="const GLshort *" count="3"/> - <glx rop="32"/> - </function> - - <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv" static_dispatch="false"> - <param name="x" type="GLdouble"/> - <param name="y" type="GLdouble"/> - </function> - - <function name="RasterPos2dv" offset="63" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="2"/> - <glx rop="33"/> - </function> - - <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv" static_dispatch="false"> - <param name="x" type="GLfloat"/> - <param name="y" type="GLfloat"/> - </function> - - <function name="RasterPos2fv" offset="65" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="2"/> - <glx rop="34"/> - </function> - - <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv" static_dispatch="false"> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - </function> - - <function name="RasterPos2iv" offset="67" static_dispatch="false"> - <param name="v" type="const GLint *" count="2"/> - <glx rop="35"/> - </function> - - <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv" static_dispatch="false"> - <param name="x" type="GLshort"/> - <param name="y" type="GLshort"/> - </function> - - <function name="RasterPos2sv" offset="69" static_dispatch="false"> - <param name="v" type="const GLshort *" count="2"/> - <glx rop="36"/> - </function> - - <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv" static_dispatch="false"> - <param name="x" type="GLdouble"/> - <param name="y" type="GLdouble"/> - <param name="z" type="GLdouble"/> - </function> - - <function name="RasterPos3dv" offset="71" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="3"/> - <glx rop="37"/> - </function> - - <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv" static_dispatch="false"> - <param name="x" type="GLfloat"/> - <param name="y" type="GLfloat"/> - <param name="z" type="GLfloat"/> - </function> - - <function name="RasterPos3fv" offset="73" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="3"/> - <glx rop="38"/> - </function> - - <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv" static_dispatch="false"> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - <param name="z" type="GLint"/> - </function> - - <function name="RasterPos3iv" offset="75" static_dispatch="false"> - <param name="v" type="const GLint *" count="3"/> - <glx rop="39"/> - </function> - - <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv" static_dispatch="false"> - <param name="x" type="GLshort"/> - <param name="y" type="GLshort"/> - <param name="z" type="GLshort"/> - </function> - - <function name="RasterPos3sv" offset="77" static_dispatch="false"> - <param name="v" type="const GLshort *" count="3"/> - <glx rop="40"/> - </function> - - <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv" static_dispatch="false"> - <param name="x" type="GLdouble"/> - <param name="y" type="GLdouble"/> - <param name="z" type="GLdouble"/> - <param name="w" type="GLdouble"/> - </function> - - <function name="RasterPos4dv" offset="79" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="4"/> - <glx rop="41"/> - </function> - - <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv" static_dispatch="false"> - <param name="x" type="GLfloat"/> - <param name="y" type="GLfloat"/> - <param name="z" type="GLfloat"/> - <param name="w" type="GLfloat"/> - </function> - - <function name="RasterPos4fv" offset="81" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="4"/> - <glx rop="42"/> - </function> - - <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv" static_dispatch="false"> - <param name="x" type="GLint"/> - <param name="y" type="GLint"/> - <param name="z" type="GLint"/> - <param name="w" type="GLint"/> - </function> - - <function name="RasterPos4iv" offset="83" static_dispatch="false"> - <param name="v" type="const GLint *" count="4"/> - <glx rop="43"/> - </function> - - <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv" static_dispatch="false"> - <param name="x" type="GLshort"/> - <param name="y" type="GLshort"/> - <param name="z" type="GLshort"/> - <param name="w" type="GLshort"/> - </function> - - <function name="RasterPos4sv" offset="85" static_dispatch="false"> - <param name="v" type="const GLshort *" count="4"/> - <glx rop="44"/> - </function> - - <function name="Rectd" offset="86" vectorequiv="Rectdv" static_dispatch="false"> - <param name="x1" type="GLdouble"/> - <param name="y1" type="GLdouble"/> - <param name="x2" type="GLdouble"/> - <param name="y2" type="GLdouble"/> - </function> - - <function name="Rectdv" offset="87" static_dispatch="false"> - <param name="v1" type="const GLdouble *" count="2"/> - <param name="v2" type="const GLdouble *" count="2"/> - <glx rop="45"/> - </function> - - <function name="Rectf" offset="88" vectorequiv="Rectfv" static_dispatch="false"> - <param name="x1" type="GLfloat"/> - <param name="y1" type="GLfloat"/> - <param name="x2" type="GLfloat"/> - <param name="y2" type="GLfloat"/> - </function> - - <function name="Rectfv" offset="89" static_dispatch="false"> - <param name="v1" type="const GLfloat *" count="2"/> - <param name="v2" type="const GLfloat *" count="2"/> - <glx rop="46"/> - </function> - - <function name="Recti" offset="90" vectorequiv="Rectiv" static_dispatch="false"> - <param name="x1" type="GLint"/> - <param name="y1" type="GLint"/> - <param name="x2" type="GLint"/> - <param name="y2" type="GLint"/> - </function> - - <function name="Rectiv" offset="91" static_dispatch="false"> - <param name="v1" type="const GLint *" count="2"/> - <param name="v2" type="const GLint *" count="2"/> - <glx rop="47"/> - </function> - - <function name="Rects" offset="92" vectorequiv="Rectsv" static_dispatch="false"> - <param name="x1" type="GLshort"/> - <param name="y1" type="GLshort"/> - <param name="x2" type="GLshort"/> - <param name="y2" type="GLshort"/> - </function> - - <function name="Rectsv" offset="93" static_dispatch="false"> - <param name="v1" type="const GLshort *" count="2"/> - <param name="v2" type="const GLshort *" count="2"/> - <glx rop="48"/> - </function> - - <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" static_dispatch="false"> - <param name="s" type="GLdouble"/> - </function> - - <function name="TexCoord1dv" offset="95" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="1"/> - <glx rop="49"/> - </function> - - <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv" static_dispatch="false"> - <param name="s" type="GLfloat"/> - </function> - - <function name="TexCoord1fv" offset="97" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="1"/> - <glx rop="50"/> - </function> - - <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" static_dispatch="false"> - <param name="s" type="GLint"/> - </function> - - <function name="TexCoord1iv" offset="99" static_dispatch="false"> - <param name="v" type="const GLint *" count="1"/> - <glx rop="51"/> - </function> - - <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" static_dispatch="false"> - <param name="s" type="GLshort"/> - </function> - - <function name="TexCoord1sv" offset="101" static_dispatch="false"> - <param name="v" type="const GLshort *" count="1"/> - <glx rop="52"/> - </function> - - <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" static_dispatch="false"> - <param name="s" type="GLdouble"/> - <param name="t" type="GLdouble"/> - </function> - - <function name="TexCoord2dv" offset="103" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="2"/> - <glx rop="53"/> - </function> - - <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv" static_dispatch="false"> - <param name="s" type="GLfloat"/> - <param name="t" type="GLfloat"/> - </function> - - <function name="TexCoord2fv" offset="105" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="2"/> - <glx rop="54"/> - </function> - - <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" static_dispatch="false"> - <param name="s" type="GLint"/> - <param name="t" type="GLint"/> - </function> - - <function name="TexCoord2iv" offset="107" static_dispatch="false"> - <param name="v" type="const GLint *" count="2"/> - <glx rop="55"/> - </function> - - <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" static_dispatch="false"> - <param name="s" type="GLshort"/> - <param name="t" type="GLshort"/> - </function> - - <function name="TexCoord2sv" offset="109" static_dispatch="false"> - <param name="v" type="const GLshort *" count="2"/> - <glx rop="56"/> - </function> - - <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" static_dispatch="false"> - <param name="s" type="GLdouble"/> - <param name="t" type="GLdouble"/> - <param name="r" type="GLdouble"/> - </function> - - <function name="TexCoord3dv" offset="111" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="3"/> - <glx rop="57"/> - </function> - - <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv" static_dispatch="false"> - <param name="s" type="GLfloat"/> - <param name="t" type="GLfloat"/> - <param name="r" type="GLfloat"/> - </function> - - <function name="TexCoord3fv" offset="113" static_dispatch="false"> - <param name="v" type="const GLfloat *" count="3"/> - <glx rop="58"/> - </function> - - <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" static_dispatch="false"> - <param name="s" type="GLint"/> - <param name="t" type="GLint"/> - <param name="r" type="GLint"/> - </function> - - <function name="TexCoord3iv" offset="115" static_dispatch="false"> - <param name="v" type="const GLint *" count="3"/> - <glx rop="59"/> - </function> - - <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" static_dispatch="false"> - <param name="s" type="GLshort"/> - <param name="t" type="GLshort"/> - <param name="r" type="GLshort"/> - </function> - - <function name="TexCoord3sv" offset="117" static_dispatch="false"> - <param name="v" type="const GLshort *" count="3"/> - <glx rop="60"/> - </function> - - <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" static_dispatch="false"> - <param name="s" type="GLdouble"/> - <param name="t" type="GLdouble"/> - <param name="r" type="GLdouble"/> - <param name="q" type="GLdouble"/> - </function> - - <function name="TexCoord4dv" offset="119" static_dispatch="false"> - <param name="v" type="const GLdouble *" count="4"/> - <glx rop="61"/> - </function> - - <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv" static_dispatch="false"> - 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