diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml index 5e348544a..d52a88c60 100644 --- a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml +++ b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml @@ -1,58 +1,58 @@ -<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
-
-<OpenGLAPI>
-
-<category name="GL_ARB_ES2_compatibility" number="95">
- <enum name="FIXED" count="1" value="0x140C"/>
- <enum name="LOW_FLOAT" value="0x8DF0"/>
- <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
- <enum name="HIGH_FLOAT" value="0x8DF2"/>
- <enum name="LOW_INT" value="0x8DF3"/>
- <enum name="MEDIUM_INT" value="0x8DF4"/>
- <enum name="HIGH_INT" value="0x8DF5"/>
- <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
- <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
- <enum name="SHADER_COMPILER" value="0x8DFA"/>
- <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
- <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
- <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
-
- <function name="GetShaderPrecisionFormat" offset="assign">
- <param name="shadertype" type="GLenum"/>
- <param name="precisiontype" type="GLenum"/>
- <param name="range" type="GLint *"/>
- <param name="precision" type="GLint *"/>
- </function>
-
- <function name="ReleaseShaderCompiler" offset="assign">
- </function>
-
- <function name="ShaderBinary" offset="assign">
- <param name="n" type="GLsizei"/>
- <param name="shaders" type="const GLuint *"/>
- <param name="binaryformat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
- <param name="length" type="GLsizei"/>
- </function>
-
- <!-- from GL_OES_fixed_point -->
- <enum name="FIXED" value="0x140C"/>
- <type name="fixed" size="4" />
-
- <!-- from GL_OES_read_format -->
- <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
- <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
-
- <!-- from GL_OES_single_precision -->
- <function name="ClearDepthf" offset="assign">
- <param name="depth" type="GLclampf"/>
- </function>
-
- <function name="DepthRangef" offset="assign">
- <param name="zNear" type="GLclampf"/>
- <param name="zFar" type="GLclampf"/>
- </function>
-</category>
-
-</OpenGLAPI>
+<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_ARB_ES2_compatibility" number="95"> + <enum name="FIXED" count="1" value="0x140C"/> + <enum name="LOW_FLOAT" value="0x8DF0"/> + <enum name="MEDIUM_FLOAT" value="0x8DF1"/> + <enum name="HIGH_FLOAT" value="0x8DF2"/> + <enum name="LOW_INT" value="0x8DF3"/> + <enum name="MEDIUM_INT" value="0x8DF4"/> + <enum name="HIGH_INT" value="0x8DF5"/> + <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/> + <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/> + <enum name="SHADER_COMPILER" value="0x8DFA"/> + <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/> + <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/> + <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/> + + <function name="GetShaderPrecisionFormat" offset="assign"> + <param name="shadertype" type="GLenum"/> + <param name="precisiontype" type="GLenum"/> + <param name="range" type="GLint *"/> + <param name="precision" type="GLint *"/> + </function> + + <function name="ReleaseShaderCompiler" offset="assign"> + </function> + + <function name="ShaderBinary" offset="assign"> + <param name="n" type="GLsizei"/> + <param name="shaders" type="const GLuint *"/> + <param name="binaryformat" type="GLenum"/> + <param name="binary" type="const GLvoid *"/> + <param name="length" type="GLsizei"/> + </function> + + <!-- from GL_OES_fixed_point --> + <enum name="FIXED" value="0x140C"/> + <type name="fixed" size="4" /> + + <!-- from GL_OES_read_format --> + <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/> + <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/> + + <!-- from GL_OES_single_precision --> + <function name="ClearDepthf" offset="assign"> + <param name="depth" type="GLclampf"/> + </function> + + <function name="DepthRangef" offset="assign"> + <param name="zNear" type="GLclampf"/> + <param name="zFar" type="GLclampf"/> + </function> +</category> + +</OpenGLAPI> |