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Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml116
1 files changed, 58 insertions, 58 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
index 5e348544a..d52a88c60 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
@@ -1,58 +1,58 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
-
-<OpenGLAPI>
-
-<category name="GL_ARB_ES2_compatibility" number="95">
- <enum name="FIXED" count="1" value="0x140C"/>
- <enum name="LOW_FLOAT" value="0x8DF0"/>
- <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
- <enum name="HIGH_FLOAT" value="0x8DF2"/>
- <enum name="LOW_INT" value="0x8DF3"/>
- <enum name="MEDIUM_INT" value="0x8DF4"/>
- <enum name="HIGH_INT" value="0x8DF5"/>
- <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
- <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
- <enum name="SHADER_COMPILER" value="0x8DFA"/>
- <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
- <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
- <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
-
- <function name="GetShaderPrecisionFormat" offset="assign">
- <param name="shadertype" type="GLenum"/>
- <param name="precisiontype" type="GLenum"/>
- <param name="range" type="GLint *"/>
- <param name="precision" type="GLint *"/>
- </function>
-
- <function name="ReleaseShaderCompiler" offset="assign">
- </function>
-
- <function name="ShaderBinary" offset="assign">
- <param name="n" type="GLsizei"/>
- <param name="shaders" type="const GLuint *"/>
- <param name="binaryformat" type="GLenum"/>
- <param name="binary" type="const GLvoid *"/>
- <param name="length" type="GLsizei"/>
- </function>
-
- <!-- from GL_OES_fixed_point -->
- <enum name="FIXED" value="0x140C"/>
- <type name="fixed" size="4" />
-
- <!-- from GL_OES_read_format -->
- <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
- <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
-
- <!-- from GL_OES_single_precision -->
- <function name="ClearDepthf" offset="assign">
- <param name="depth" type="GLclampf"/>
- </function>
-
- <function name="DepthRangef" offset="assign">
- <param name="zNear" type="GLclampf"/>
- <param name="zFar" type="GLclampf"/>
- </function>
-</category>
-
-</OpenGLAPI>
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_ES2_compatibility" number="95">
+ <enum name="FIXED" count="1" value="0x140C"/>
+ <enum name="LOW_FLOAT" value="0x8DF0"/>
+ <enum name="MEDIUM_FLOAT" value="0x8DF1"/>
+ <enum name="HIGH_FLOAT" value="0x8DF2"/>
+ <enum name="LOW_INT" value="0x8DF3"/>
+ <enum name="MEDIUM_INT" value="0x8DF4"/>
+ <enum name="HIGH_INT" value="0x8DF5"/>
+ <enum name="SHADER_BINARY_FORMATS" value="0x8DF8"/>
+ <enum name="NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
+ <enum name="SHADER_COMPILER" value="0x8DFA"/>
+ <enum name="MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
+ <enum name="MAX_VARYING_VECTORS" value="0x8DFC"/>
+ <enum name="MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
+
+ <function name="GetShaderPrecisionFormat" offset="assign">
+ <param name="shadertype" type="GLenum"/>
+ <param name="precisiontype" type="GLenum"/>
+ <param name="range" type="GLint *"/>
+ <param name="precision" type="GLint *"/>
+ </function>
+
+ <function name="ReleaseShaderCompiler" offset="assign">
+ </function>
+
+ <function name="ShaderBinary" offset="assign">
+ <param name="n" type="GLsizei"/>
+ <param name="shaders" type="const GLuint *"/>
+ <param name="binaryformat" type="GLenum"/>
+ <param name="binary" type="const GLvoid *"/>
+ <param name="length" type="GLsizei"/>
+ </function>
+
+ <!-- from GL_OES_fixed_point -->
+ <enum name="FIXED" value="0x140C"/>
+ <type name="fixed" size="4" />
+
+ <!-- from GL_OES_read_format -->
+ <enum name="IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
+ <enum name="IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
+
+ <!-- from GL_OES_single_precision -->
+ <function name="ClearDepthf" offset="assign">
+ <param name="depth" type="GLclampf"/>
+ </function>
+
+ <function name="DepthRangef" offset="assign">
+ <param name="zNear" type="GLclampf"/>
+ <param name="zFar" type="GLclampf"/>
+ </function>
+</category>
+
+</OpenGLAPI>