aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mapi/glapi/gen/ARB_direct_state_access.xml
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_direct_state_access.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_direct_state_access.xml225
1 files changed, 225 insertions, 0 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_direct_state_access.xml b/mesalib/src/mapi/glapi/gen/ARB_direct_state_access.xml
index 8a092d697..bb9baf5a3 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_direct_state_access.xml
@@ -152,6 +152,135 @@
<param name="data" type="GLvoid *" />
</function>
+ <!-- Framebuffer object functions -->
+
+ <function name="CreateFramebuffers" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="framebuffers" type="GLuint *" />
+ </function>
+
+ <function name="NamedFramebufferRenderbuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="renderbuffertarget" type="GLenum" />
+ <param name="renderbuffer" type="GLuint" />
+ </function>
+
+ <function name="NamedFramebufferParameteri" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferTexture" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferTextureLayer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="layer" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferDrawBuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buf" type="GLenum" />
+ </function>
+
+ <function name="NamedFramebufferDrawBuffers" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="n" type="GLsizei" />
+ <param name="bufs" type="const GLenum *" />
+ </function>
+
+ <function name="NamedFramebufferReadBuffer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buf" type="GLenum" />
+ </function>
+
+ <function name="InvalidateNamedFramebufferData" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="numAttachments" type="GLsizei" />
+ <param name="attachments" type="const GLenum *" />
+ </function>
+
+ <function name="InvalidateNamedFramebufferSubData" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="numAttachments" type="GLsizei" />
+ <param name="attachments" type="const GLenum *" />
+ <param name="x" type="GLint" />
+ <param name="y" type="GLint" />
+ <param name="width" type="GLsizei" />
+ <param name="height" type="GLsizei" />
+ </function>
+
+ <function name="ClearNamedFramebufferiv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLint *" />
+ </function>
+
+ <function name="ClearNamedFramebufferuiv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLuint *" />
+ </function>
+
+ <function name="ClearNamedFramebufferfv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="drawbuffer" type="GLint" />
+ <param name="value" type="const GLfloat *" />
+ </function>
+
+ <function name="ClearNamedFramebufferfi" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="buffer" type="GLenum" />
+ <param name="depth" type="GLfloat" />
+ <param name="stencil" type="GLint" />
+ </function>
+
+ <function name="BlitNamedFramebuffer" offset="assign">
+ <param name="readFramebuffer" type="GLuint" />
+ <param name="drawFramebuffer" type="GLuint" />
+ <param name="srcX0" type="GLint" />
+ <param name="srcY0" type="GLint" />
+ <param name="srcX1" type="GLint" />
+ <param name="srcY1" type="GLint" />
+ <param name="dstX0" type="GLint" />
+ <param name="dstY0" type="GLint" />
+ <param name="dstX1" type="GLint" />
+ <param name="dstY1" type="GLint" />
+ <param name="mask" type="GLbitfield" />
+ <param name="filter" type="GLenum" />
+ </function>
+
+ <function name="CheckNamedFramebufferStatus" offset="assign">
+ <return type="GLenum" />
+ <param name="framebuffer" type="GLuint" />
+ <param name="target" type="GLenum" />
+ </function>
+
+ <function name="GetNamedFramebufferParameteriv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="pname" type="GLenum" />
+ <param name="params" type="GLint *" />
+ </function>
+
<!-- Renderbuffer object functions -->
<function name="CreateRenderbuffers" offset="assign">
@@ -448,6 +577,102 @@
<param name="params" type="GLint *" />
</function>
+ <!-- Vertex Array object functions -->
+
+ <function name="CreateVertexArrays" offset="assign">
+ <param name="n" type="GLsizei" />
+ <param name="arrays" type="GLuint *" />
+ </function>
+
+ <function name="DisableVertexArrayAttrib" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="EnableVertexArrayAttrib" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayElementBuffer" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayVertexBuffer" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="stride" type="GLsizei" />
+ </function>
+
+ <function name="VertexArrayVertexBuffers" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="first" type="GLuint" />
+ <param name="count" type="GLsizei" />
+ <param name="buffers" type="const GLuint *" />
+ <param name="offsets" type="const GLintptr *" />
+ <param name="strides" type="const GLsizei *" />
+ </function>
+
+ <function name="VertexArrayAttribFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="normalized" type="GLboolean" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribIFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribLFormat" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="size" type="GLint" />
+ <param name="type" type="GLenum" />
+ <param name="relativeoffset" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayAttribBinding" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="attribindex" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ </function>
+
+ <function name="VertexArrayBindingDivisor" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="bindingindex" type="GLuint" />
+ <param name="divisor" type="GLuint" />
+ </function>
+
+ <function name="GetVertexArrayiv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetVertexArrayIndexediv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint *" />
+ </function>
+
+ <function name="GetVertexArrayIndexed64iv" offset="assign">
+ <param name="vaobj" type="GLuint" />
+ <param name="index" type="GLuint" />
+ <param name="pname" type="GLenum" />
+ <param name="param" type="GLint64 *" />
+ </function>
+
<!-- Sampler object functions -->
<function name="CreateSamplers" offset="assign">