diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml b/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml index 96ae2b9cb..c9f481d8b 100644 --- a/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml +++ b/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml @@ -15,69 +15,69 @@ <enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/> <enum name="PROGRAM_SEPARABLE" value="0x8258"/> - <function name="UseProgramStages" offset="assign" static_dispatch="false"> + <function name="UseProgramStages" es2="3.1"> <param name="pipeline" type="GLuint" /> <param name="stages" type="GLbitfield" /> <param name="program" type="GLuint" /> </function> - <function name="ActiveShaderProgram" offset="assign" static_dispatch="false"> + <function name="ActiveShaderProgram" es2="3.1"> <param name="pipeline" type="GLuint" /> <param name="program" type="GLuint" /> </function> - <function name="CreateShaderProgramv" offset="assign" static_dispatch="false"> + <function name="CreateShaderProgramv" es2="3.1"> <param name="type" type="GLenum" /> <param name="count" type="GLsizei" /> <param name="strings" type="const GLchar * const *" /> <return type="GLuint"/> </function> - <function name="BindProgramPipeline" offset="assign" static_dispatch="false"> + <function name="BindProgramPipeline" es2="3.1"> <param name="pipeline" type="GLuint" /> </function> - <function name="DeleteProgramPipelines" offset="assign" static_dispatch="false"> + <function name="DeleteProgramPipelines" es2="3.1"> <param name="n" type="GLsizei" /> <param name="pipelines" type="const GLuint *" /> </function> - <function name="GenProgramPipelines" offset="assign" static_dispatch="false"> + <function name="GenProgramPipelines" es2="3.1"> <param name="n" type="GLsizei" /> <param name="pipelines" type="GLuint *" /> </function> - <function name="IsProgramPipeline" offset="assign" static_dispatch="false"> + <function name="IsProgramPipeline" es2="3.1"> <param name="pipeline" type="GLuint" /> <return type="GLboolean"/> </function> <!-- Function already included on ARB_get_program_binary.xml. Keep a commented version here for completeness --> <!-- - <function name="ProgramParameteri" offset="assign" es2="3.0" static_dispatch="false"> + <function name="ProgramParameteri" es2="3.0"> <param name="program" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="value" type="GLint"/> </function> --> - <function name="GetProgramPipelineiv" offset="assign" static_dispatch="false"> + <function name="GetProgramPipelineiv" es2="3.1"> <param name="pipeline" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> - <function name="ProgramUniform1i" offset="assign" static_dispatch="false"> + <function name="ProgramUniform1i" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> </function> - <function name="ProgramUniform2i" offset="assign" static_dispatch="false"> + <function name="ProgramUniform2i" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> </function> - <function name="ProgramUniform3i" offset="assign" static_dispatch="false"> + <function name="ProgramUniform3i" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> <param name="z" type="GLint" /> </function> - <function name="ProgramUniform4i" offset="assign" static_dispatch="false"> + <function name="ProgramUniform4i" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> @@ -85,25 +85,25 @@ <param name="z" type="GLint" /> <param name="w" type="GLint" /> </function> - <function name="ProgramUniform1ui" offset="assign" static_dispatch="false"> + <function name="ProgramUniform1ui" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> </function> - <function name="ProgramUniform2ui" offset="assign" static_dispatch="false"> + <function name="ProgramUniform2ui" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> <param name="y" type="GLuint" /> </function> - <function name="ProgramUniform3ui" offset="assign" static_dispatch="false"> + <function name="ProgramUniform3ui" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> <param name="y" type="GLuint" /> <param name="z" type="GLuint" /> </function> - <function name="ProgramUniform4ui" offset="assign" static_dispatch="false"> + <function name="ProgramUniform4ui" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> @@ -111,25 +111,25 @@ <param name="z" type="GLuint" /> <param name="w" type="GLuint" /> </function> - <function name="ProgramUniform1f" offset="assign" static_dispatch="false"> + <function name="ProgramUniform1f" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> </function> - <function name="ProgramUniform2f" offset="assign" static_dispatch="false"> + <function name="ProgramUniform2f" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> <param name="y" type="GLfloat" /> </function> - <function name="ProgramUniform3f" offset="assign" static_dispatch="false"> + <function name="ProgramUniform3f" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> <param name="y" type="GLfloat" /> <param name="z" type="GLfloat" /> </function> - <function name="ProgramUniform4f" offset="assign" static_dispatch="false"> + <function name="ProgramUniform4f" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> @@ -137,170 +137,170 @@ <param name="z" type="GLfloat" /> <param name="w" type="GLfloat" /> </function> - <function name="ProgramUniform1iv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform1iv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> - <function name="ProgramUniform2iv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform2iv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> - <function name="ProgramUniform3iv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform3iv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> - <function name="ProgramUniform4iv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform4iv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> - <function name="ProgramUniform1uiv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform1uiv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> - <function name="ProgramUniform2uiv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform2uiv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> - <function name="ProgramUniform3uiv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform3uiv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> - <function name="ProgramUniform4uiv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform4uiv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> - <function name="ProgramUniform1fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform1fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniform2fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform2fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniform3fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform3fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniform4fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform4fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix2fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix2fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix3fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix3fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix4fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix4fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix2x3fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix2x3fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix3x2fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix3x2fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix2x4fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix2x4fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix4x2fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix4x2fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix3x4fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix3x4fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ProgramUniformMatrix4x3fv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix4x3fv" es2="3.1"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> - <function name="ValidateProgramPipeline" offset="assign" static_dispatch="false"> + <function name="ValidateProgramPipeline" es2="3.1"> <param name="pipeline" type="GLuint" /> </function> - <function name="GetProgramPipelineInfoLog" offset="assign" static_dispatch="false"> + <function name="GetProgramPipelineInfoLog" es2="3.1"> <param name="pipeline" type="GLuint" /> <param name="bufSize" type="GLsizei" /> <param name="length" type="GLsizei *" /> <param name="infoLog" type="GLchar *" /> </function> - <function name="ProgramUniform1d" offset="assign" static_dispatch="false"> + <function name="ProgramUniform1d"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> </function> - <function name="ProgramUniform2d" offset="assign" static_dispatch="false"> + <function name="ProgramUniform2d"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> <param name="y" type="GLdouble" /> </function> - <function name="ProgramUniform3d" offset="assign" static_dispatch="false"> + <function name="ProgramUniform3d"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> <param name="y" type="GLdouble" /> <param name="z" type="GLdouble" /> </function> - <function name="ProgramUniform4d" offset="assign" static_dispatch="false"> + <function name="ProgramUniform4d"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> @@ -308,88 +308,88 @@ <param name="z" type="GLdouble" /> <param name="w" type="GLdouble" /> </function> - <function name="ProgramUniformMatrix2x3dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix2x3dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix3x2dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix3x2dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix2x4dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix2x4dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix4x2dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix4x2dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix3x4dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix3x4dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix4x3dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix4x3dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix2dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix2dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix3dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix3dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniformMatrix4dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniformMatrix4dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniform1dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform1dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniform2dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform2dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniform3dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform3dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> - <function name="ProgramUniform4dv" offset="assign" static_dispatch="false"> + <function name="ProgramUniform4dv"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> |