diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml b/mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml new file mode 100644 index 000000000..7d12d9774 --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/ARB_vertex_type_2_10_10_10_rev.xml @@ -0,0 +1,226 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<OpenGLAPI> + +<category name="GL_ARB_vertex_type_2_10_10_10_rev" number="86"> + + <enum name="INT_2_10_10_10_REV" value = "0x8D9F"/> + + <function name="VertexP2ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="value" type="GLuint"/> + </function> + + <function name="VertexP3ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="value" type="GLuint"/> + </function> + + <function name="VertexP4ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="value" type="GLuint"/> + </function> + + <function name="VertexP2uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="VertexP3uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="VertexP4uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="TexCoordP1ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="TexCoordP2ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="TexCoordP3ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="TexCoordP4ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="TexCoordP1uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="TexCoordP2uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="TexCoordP3uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="TexCoordP4uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="MultiTexCoordP1ui" offset="assign"> + <param name="texture" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="MultiTexCoordP2ui" offset="assign"> + <param name="texture" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="MultiTexCoordP3ui" offset="assign"> + <param name="texture" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="MultiTexCoordP4ui" offset="assign"> + <param name="texture" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="MultiTexCoordP1uiv" offset="assign"> + <param name="texture" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="MultiTexCoordP2uiv" offset="assign"> + <param name="texture" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="MultiTexCoordP3uiv" offset="assign"> + <param name="texture" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="MultiTexCoordP4uiv" offset="assign"> + <param name="texture" type="GLenum"/> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="NormalP3ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="GLuint"/> + </function> + + <function name="NormalP3uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="coords" type="const GLuint *"/> + </function> + + <function name="ColorP3ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="color" type="GLuint"/> + </function> + + <function name="ColorP4ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="color" type="GLuint"/> + </function> + + <function name="ColorP3uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="color" type="const GLuint *"/> + </function> + + <function name="ColorP4uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="color" type="const GLuint *"/> + </function> + + <function name="SecondaryColorP3ui" offset="assign"> + <param name="type" type="GLenum"/> + <param name="color" type="GLuint"/> + </function> + + <function name="SecondaryColorP3uiv" offset="assign"> + <param name="type" type="GLenum"/> + <param name="color" type="const GLuint *"/> + </function> + + <function name="VertexAttribP1ui" offset="assign"> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="value" type="GLuint"/> + </function> + + <function name="VertexAttribP2ui" offset="assign"> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="value" type="GLuint"/> + </function> + + <function name="VertexAttribP3ui" offset="assign"> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="value" type="GLuint"/> + </function> + + <function name="VertexAttribP4ui" offset="assign"> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="value" type="GLuint"/> + </function> + + <function name="VertexAttribP1uiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="VertexAttribP2uiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="VertexAttribP3uiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="VertexAttribP4uiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="type" type="GLenum"/> + <param name="normalized" type="GLboolean"/> + <param name="value" type="const GLuint *"/> + </function> + +</category> + +</OpenGLAPI> |