diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml | 74 |
1 files changed, 40 insertions, 34 deletions
diff --git a/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml index bf2f6a3ed..b008f2e65 100644 --- a/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml +++ b/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml @@ -44,25 +44,25 @@ </enum> - <function name="VertexAttribI1iEXT" offset="assign"> + <function name="VertexAttribI1iEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLint"/> </function> - <function name="VertexAttribI2iEXT" offset="assign"> + <function name="VertexAttribI2iEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> </function> - <function name="VertexAttribI3iEXT" offset="assign"> + <function name="VertexAttribI3iEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> </function> - <function name="VertexAttribI4iEXT" offset="assign"> + <function name="VertexAttribI4iEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLint"/> <param name="y" type="GLint"/> @@ -70,25 +70,25 @@ <param name="w" type="GLint"/> </function> - <function name="VertexAttribI1uiEXT" offset="assign"> + <function name="VertexAttribI1uiEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLuint"/> </function> - <function name="VertexAttribI2uiEXT" offset="assign"> + <function name="VertexAttribI2uiEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> </function> - <function name="VertexAttribI3uiEXT" offset="assign"> + <function name="VertexAttribI3uiEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> <param name="z" type="GLuint"/> </function> - <function name="VertexAttribI4uiEXT" offset="assign"> + <function name="VertexAttribI4uiEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> @@ -96,67 +96,73 @@ <param name="w" type="GLuint"/> </function> - <function name="VertexAttribI1ivEXT" offset="assign"> + <function name="VertexAttribI1ivEXT" offset="assign" exec="loopback" + mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> - <function name="VertexAttribI2ivEXT" offset="assign"> + <function name="VertexAttribI2ivEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> - <function name="VertexAttribI3ivEXT" offset="assign"> + <function name="VertexAttribI3ivEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> - <function name="VertexAttribI4ivEXT" offset="assign"> + <function name="VertexAttribI4ivEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> - <function name="VertexAttribI1uivEXT" offset="assign"> + <function name="VertexAttribI1uivEXT" offset="assign" exec="loopback" + mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> - <function name="VertexAttribI2uivEXT" offset="assign"> + <function name="VertexAttribI2uivEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> - <function name="VertexAttribI3uivEXT" offset="assign"> + <function name="VertexAttribI3uivEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> - <function name="VertexAttribI4uivEXT" offset="assign"> + <function name="VertexAttribI4uivEXT" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> - <function name="VertexAttribI4bvEXT" offset="assign"> + <function name="VertexAttribI4bvEXT" offset="assign" exec="loopback" + mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *"/> </function> - <function name="VertexAttribI4svEXT" offset="assign"> + <function name="VertexAttribI4svEXT" offset="assign" exec="loopback" + mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *"/> </function> - <function name="VertexAttribI4ubvEXT" offset="assign"> + <function name="VertexAttribI4ubvEXT" offset="assign" exec="loopback" + mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *"/> </function> - <function name="VertexAttribI4usvEXT" offset="assign"> + <function name="VertexAttribI4usvEXT" offset="assign" exec="loopback" + mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *"/> </function> - <function name="VertexAttribIPointerEXT" offset="assign"> + <function name="VertexAttribIPointerEXT" offset="assign" mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> @@ -164,37 +170,37 @@ <param name="pointer" type="const GLvoid *"/> </function> - <function name="GetVertexAttribIivEXT" offset="assign"> + <function name="GetVertexAttribIivEXT" offset="assign" mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> </function> - <function name="GetVertexAttribIuivEXT" offset="assign"> + <function name="GetVertexAttribIuivEXT" offset="assign" mesa_name="-EXT"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *"/> </function> - <function name="Uniform1uiEXT" offset="assign"> + <function name="Uniform1uiEXT" offset="assign" mesa_name="-EXT"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> </function> - <function name="Uniform2uiEXT" offset="assign"> + <function name="Uniform2uiEXT" offset="assign" mesa_name="-EXT"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> </function> - <function name="Uniform3uiEXT" offset="assign"> + <function name="Uniform3uiEXT" offset="assign" mesa_name="-EXT"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> <param name="z" type="GLuint"/> </function> - <function name="Uniform4uiEXT" offset="assign"> + <function name="Uniform4uiEXT" offset="assign" mesa_name="-EXT"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> @@ -202,43 +208,43 @@ <param name="w" type="GLuint"/> </function> - <function name="Uniform1uivEXT" offset="assign"> + <function name="Uniform1uivEXT" offset="assign" mesa_name="-EXT"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLuint *"/> </function> - <function name="Uniform2uivEXT" offset="assign"> + <function name="Uniform2uivEXT" offset="assign" mesa_name="-EXT"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLuint *"/> </function> - <function name="Uniform3uivEXT" offset="assign"> + <function name="Uniform3uivEXT" offset="assign" mesa_name="-EXT"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLuint *"/> </function> - <function name="Uniform4uivEXT" offset="assign"> + <function name="Uniform4uivEXT" offset="assign" mesa_name="-EXT"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLuint *"/> </function> - <function name="GetUniformuivEXT" offset="assign"> + <function name="GetUniformuivEXT" offset="assign" mesa_name="-EXT"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLuint *"/> </function> - <function name="BindFragDataLocationEXT" offset="assign"> + <function name="BindFragDataLocationEXT" offset="assign" mesa_name="-EXT"> <param name="program" type="GLuint"/> <param name="colorNumber" type="GLuint"/> <param name="name" type="const GLchar *"/> </function> - <function name="GetFragDataLocationEXT" offset="assign"> + <function name="GetFragDataLocationEXT" offset="assign" mesa_name="-EXT"> <return type="GLint"/> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> |