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Diffstat (limited to 'mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml493
1 files changed, 249 insertions, 244 deletions
diff --git a/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml b/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml
index 1d5d9d8bd..bf2f6a3ed 100644
--- a/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml
+++ b/mesalib/src/mapi/glapi/gen/EXT_gpu_shader4.xml
@@ -1,244 +1,249 @@
-<?xml version="1.0"?>
-<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
-
-<OpenGLAPI>
-
-<category name="GL_EXT_gpu_shader4" number="326">
-
- <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/>
- <enum name="SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
- <enum name="SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
- <enum name="SAMPLER_BUFFER_EXT" value="0x8DC2"/>
- <enum name="SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
- <enum name="SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
- <enum name="SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
- <enum name="UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
- <enum name="UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
- <enum name="UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
- <enum name="INT_SAMPLER_1D_EXT" value="0x8DC9"/>
- <enum name="INT_SAMPLER_2D_EXT" value="0x8DCA"/>
- <enum name="INT_SAMPLER_3D_EXT" value="0x8DCB"/>
- <enum name="INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
- <enum name="INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
- <enum name="INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
- <enum name="INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
- <enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
- <enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
- <enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
- <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
- <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
- <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
- <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
- <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
- <size name="Get" mode="get"/>
- </enum>
- <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905">
- <size name="Get" mode="get"/>
- </enum>
-
-
- <function name="VertexAttribI1iEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- </function>
-
- <function name="VertexAttribI2iEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- </function>
-
- <function name="VertexAttribI3iEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- </function>
-
- <function name="VertexAttribI4iEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLint"/>
- <param name="y" type="GLint"/>
- <param name="z" type="GLint"/>
- <param name="w" type="GLint"/>
- </function>
-
- <function name="VertexAttribI1uiEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI2uiEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI3uiEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI4uiEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- <param name="w" type="GLuint"/>
- </function>
-
- <function name="VertexAttribI1ivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI2ivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI3ivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI4ivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
- </function>
-
- <function name="VertexAttribI1uivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI2uivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI3uivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI4uivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
- </function>
-
- <function name="VertexAttribI4bvEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *"/>
- </function>
-
- <function name="VertexAttribI4svEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
- </function>
-
- <function name="VertexAttribI4ubvEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *"/>
- </function>
-
- <function name="VertexAttribI4usvEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *"/>
- </function>
-
- <function name="VertexAttribIPointerEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="size" type="GLint"/>
- <param name="type" type="GLenum"/>
- <param name="stride" type="GLsizei"/>
- <param name="pointer" type="const GLvoid *"/>
- </function>
-
- <function name="GetVertexAttribIivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLint *"/>
- </function>
-
- <function name="GetVertexAttribIuivEXT" offset="assign">
- <param name="index" type="GLuint"/>
- <param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *"/>
- </function>
-
- <function name="Uniform1uiEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- </function>
-
- <function name="Uniform2uiEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- </function>
-
- <function name="Uniform3uiEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- </function>
-
- <function name="Uniform4uiEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="x" type="GLuint"/>
- <param name="y" type="GLuint"/>
- <param name="z" type="GLuint"/>
- <param name="w" type="GLuint"/>
- </function>
-
- <function name="Uniform1uivEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform2uivEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform3uivEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="Uniform4uivEXT" offset="assign">
- <param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLuint *"/>
- </function>
-
- <function name="GetUniformuivEXT" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="location" type="GLint"/>
- <param name="params" type="GLuint *"/>
- </function>
-
- <function name="BindFragDataLocationEXT" offset="assign">
- <param name="program" type="GLuint"/>
- <param name="colorNumber" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- </function>
-
- <function name="GetFragDataLocationEXT" offset="assign">
- <return type="GLint"/>
- <param name="program" type="GLuint"/>
- <param name="name" type="const GLchar *"/>
- </function>
-
-</category>
-
-</OpenGLAPI>
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_EXT_gpu_shader4" number="326">
+
+ <enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/>
+ <enum name="SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
+ <enum name="SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
+ <enum name="SAMPLER_BUFFER_EXT" value="0x8DC2"/>
+ <enum name="SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
+ <enum name="SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
+ <enum name="SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
+ <enum name="UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
+ <enum name="UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
+ <enum name="UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
+ <enum name="INT_SAMPLER_1D_EXT" value="0x8DC9"/>
+ <enum name="INT_SAMPLER_2D_EXT" value="0x8DCA"/>
+ <enum name="INT_SAMPLER_3D_EXT" value="0x8DCB"/>
+ <enum name="INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
+ <enum name="INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
+ <enum name="INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
+ <enum name="INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
+ <enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
+ <enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
+ <enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
+ <enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
+ <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
+ <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
+ <enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
+
+ <!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
+ MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
+ 3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
+ -->
+ <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
+ <size name="Get" mode="get"/>
+ </enum>
+ <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905">
+ <size name="Get" mode="get"/>
+ </enum>
+
+
+ <function name="VertexAttribI1iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI2iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI3iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI4iEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLint"/>
+ <param name="y" type="GLint"/>
+ <param name="z" type="GLint"/>
+ <param name="w" type="GLint"/>
+ </function>
+
+ <function name="VertexAttribI1uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI2uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI3uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI4uiEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+
+ <function name="VertexAttribI1ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI2ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI3ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI4ivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+
+ <function name="VertexAttribI1uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI2uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI3uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI4uivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLuint *"/>
+ </function>
+
+ <function name="VertexAttribI4bvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLbyte *"/>
+ </function>
+
+ <function name="VertexAttribI4svEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLshort *"/>
+ </function>
+
+ <function name="VertexAttribI4ubvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLubyte *"/>
+ </function>
+
+ <function name="VertexAttribI4usvEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLushort *"/>
+ </function>
+
+ <function name="VertexAttribIPointerEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetVertexAttribIivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLint *"/>
+ </function>
+
+ <function name="GetVertexAttribIuivEXT" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+ <function name="Uniform1uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ </function>
+
+ <function name="Uniform2uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ </function>
+
+ <function name="Uniform3uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ </function>
+
+ <function name="Uniform4uiEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLuint"/>
+ <param name="y" type="GLuint"/>
+ <param name="z" type="GLuint"/>
+ <param name="w" type="GLuint"/>
+ </function>
+
+ <function name="Uniform1uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform2uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform3uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="Uniform4uivEXT" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLuint *"/>
+ </function>
+
+ <function name="GetUniformuivEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLuint *"/>
+ </function>
+
+ <function name="BindFragDataLocationEXT" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="colorNumber" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ </function>
+
+ <function name="GetFragDataLocationEXT" offset="assign">
+ <return type="GLint"/>
+ <param name="program" type="GLuint"/>
+ <param name="name" type="const GLchar *"/>
+ </function>
+
+</category>
+
+</OpenGLAPI>