diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/GL3.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/GL3.xml | 581 |
1 files changed, 581 insertions, 0 deletions
diff --git a/mesalib/src/mapi/glapi/gen/GL3.xml b/mesalib/src/mapi/glapi/gen/GL3.xml new file mode 100644 index 000000000..0d8d935f0 --- /dev/null +++ b/mesalib/src/mapi/glapi/gen/GL3.xml @@ -0,0 +1,581 @@ +<?xml version="1.0"?> +<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> + +<!-- Note: no GLX protocol info yet. --> + + +<OpenGLAPI> + +<category name="3.0"> + + <enum name="COMPARE_REF_TO_TEXTURE" value="0x884E"/> + <enum name="CLIP_DISTANCE0" value="0x3000"/> + <enum name="CLIP_DISTANCE1" value="0x3001"/> + <enum name="CLIP_DISTANCE2" value="0x3002"/> + <enum name="CLIP_DISTANCE3" value="0x3003"/> + <enum name="CLIP_DISTANCE4" value="0x3004"/> + <enum name="CLIP_DISTANCE5" value="0x3005"/> + <enum name="CLIP_DISTANCE6" value="0x3006"/> + <enum name="CLIP_DISTANCE7" value="0x3007"/> + <enum name="MAX_CLIP_DISTANCES" value="0x0D32"/> + <enum name="MAJOR_VERSION" value="0x821B"/> + <enum name="MINOR_VERSION" value="0x821C"/> + <enum name="NUM_EXTENSIONS" value="0x821D"/> + <enum name="CONTEXT_FLAGS" value="0x821E"/> + <enum name="DEPTH_BUFFER" value="0x8223"/> + <enum name="STENCIL_BUFFER" value="0x8224"/> + <enum name="COMPRESSED_RED" value="0x8225"/> + <enum name="COMPRESSED_RG" value="0x8226"/> + <enum name="CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT" value="0x0001"/> + <enum name="RGBA32F" value="0x8814"/> + <enum name="RGB32F" value="0x8815"/> + <enum name="RGBA16F" value="0x881A"/> + <enum name="RGB16F" value="0x881B"/> + <enum name="VERTEX_ATTRIB_ARRAY_INTEGER" value="0x88FD"/> + <enum name="MAX_ARRAY_TEXTURE_LAYERS" value="0x88FF"/> + <enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904"/> + <enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905"/> + <enum name="CLAMP_READ_COLOR" value="0x891C"/> + <enum name="FIXED_ONLY" value="0x891D"/> + <enum name="MAX_VARYING_COMPONENTS" value="0x8B4B"/> + <enum name="TEXTURE_1D_ARRAY" value="0x8C18"/> + <enum name="PROXY_TEXTURE_1D_ARRAY" value="0x8C19"/> + <enum name="TEXTURE_2D_ARRAY" value="0x8C1A"/> + <enum name="PROXY_TEXTURE_2D_ARRAY" value="0x8C1B"/> + <enum name="TEXTURE_BINDING_1D_ARRAY" value="0x8C1C"/> + <enum name="TEXTURE_BINDING_2D_ARRAY" value="0x8C1D"/> + <enum name="R11F_G11F_B10F" value="0x8C3A"/> + <enum name="UNSIGNED_INT_10F_11F_11F_REV" value="0x8C3B"/> + <enum name="RGB9_E5" value="0x8C3D"/> + <enum name="UNSIGNED_INT_5_9_9_9_REV" value="0x8C3E"/> + <enum name="TEXTURE_SHARED_SIZE" value="0x8C3F"/> + <enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH" value="0x8C76"/> + <enum name="TRANSFORM_FEEDBACK_BUFFER_MODE" value="0x8C7F"/> + <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS" value="0x8C80"/> + <enum name="TRANSFORM_FEEDBACK_VARYINGS" value="0x8C83"/> + <enum name="TRANSFORM_FEEDBACK_BUFFER_START" value="0x8C84"/> + <enum name="TRANSFORM_FEEDBACK_BUFFER_SIZE" value="0x8C85"/> + <enum name="PRIMITIVES_GENERATED" value="0x8C87"/> + <enum name="TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN" value="0x8C88"/> + <enum name="RASTERIZER_DISCARD" value="0x8C89"/> + <enum name="MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS" value="0x8C8A"/> + <enum name="MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" value="0x8C8B"/> + <enum name="INTERLEAVED_ATTRIBS" value="0x8C8C"/> + <enum name="SEPARATE_ATTRIBS" value="0x8C8D"/> + <enum name="TRANSFORM_FEEDBACK_BUFFER" value="0x8C8E"/> + <enum name="TRANSFORM_FEEDBACK_BUFFER_BINDING" value="0x8C8F"/> + <enum name="RGBA32UI" value="0x8D70"/> + <enum name="RGB32UI" value="0x8D71"/> + <enum name="RGBA16UI" value="0x8D76"/> + <enum name="RGB16UI" value="0x8D77"/> + <enum name="RGBA8UI" value="0x8D7C"/> + <enum name="RGB8UI" value="0x8D7D"/> + <enum name="RGBA32I" value="0x8D82"/> + <enum name="RGB32I" value="0x8D83"/> + <enum name="RGBA16I" value="0x8D88"/> + <enum name="RGB16I" value="0x8D89"/> + <enum name="RGBA8I" value="0x8D8E"/> + <enum name="RGB8I" value="0x8D8F"/> + <enum name="RED_INTEGER" value="0x8D94"/> + <enum name="GREEN_INTEGER" value="0x8D95"/> + <enum name="BLUE_INTEGER" value="0x8D96"/> + <enum name="RGB_INTEGER" value="0x8D98"/> + <enum name="RGBA_INTEGER" value="0x8D99"/> + <enum name="BGR_INTEGER" value="0x8D9A"/> + <enum name="BGRA_INTEGER" value="0x8D9B"/> + <enum name="SAMPLER_1D_ARRAY" value="0x8DC0"/> + <enum name="SAMPLER_2D_ARRAY" value="0x8DC1"/> + <enum name="SAMPLER_1D_ARRAY_SHADOW" value="0x8DC3"/> + <enum name="SAMPLER_2D_ARRAY_SHADOW" value="0x8DC4"/> + <enum name="SAMPLER_CUBE_SHADOW" value="0x8DC5"/> + <enum name="UNSIGNED_INT_VEC2" value="0x8DC6"/> + <enum name="UNSIGNED_INT_VEC3" value="0x8DC7"/> + <enum name="UNSIGNED_INT_VEC4" value="0x8DC8"/> + <enum name="INT_SAMPLER_1D" value="0x8DC9"/> + <enum name="INT_SAMPLER_2D" value="0x8DCA"/> + <enum name="INT_SAMPLER_3D" value="0x8DCB"/> + <enum name="INT_SAMPLER_CUBE" value="0x8DCC"/> + <enum name="INT_SAMPLER_1D_ARRAY" value="0x8DCE"/> + <enum name="INT_SAMPLER_2D_ARRAY" value="0x8DCF"/> + <enum name="UNSIGNED_INT_SAMPLER_1D" value="0x8DD1"/> + <enum name="UNSIGNED_INT_SAMPLER_2D" value="0x8DD2"/> + <enum name="UNSIGNED_INT_SAMPLER_3D" value="0x8DD3"/> + <enum name="UNSIGNED_INT_SAMPLER_CUBE" value="0x8DD4"/> + <enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY" value="0x8DD6"/> + <enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY" value="0x8DD7"/> + <enum name="QUERY_WAIT" value="0x8E13"/> + <enum name="QUERY_NO_WAIT" value="0x8E14"/> + <enum name="QUERY_BY_REGION_WAIT" value="0x8E15"/> + <enum name="QUERY_BY_REGION_NO_WAIT" value="0x8E16"/> + <enum name="BUFFER_ACCESS_FLAGS" value="0x911F"/> + <enum name="BUFFER_MAP_LENGTH" value="0x9120"/> + <enum name="BUFFER_MAP_OFFSET" value="0x9121"/> + + <function name="ClearBufferiv" offset="assign"> + <param name="buffer" type="GLenum"/> + <param name="drawbuffer" type="GLint"/> + <param name="value" type="const GLint *"/> + </function> + + <function name="ClearBufferuiv" offset="assign"> + <param name="buffer" type="GLenum"/> + <param name="drawbuffer" type="GLint"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="ClearBufferfv" offset="assign"> + <param name="buffer" type="GLenum"/> + <param name="drawbuffer" type="GLint"/> + <param name="value" type="const GLfloat *"/> + </function> + + <function name="ClearBufferfi" offset="assign"> + <param name="buffer" type="GLenum"/> + <param name="drawbuffer" type="GLint"/> + <param name="depth" type="const GLfloat"/> + <param name="stencil" type="const GLint"/> + </function> + + <function name="GetStringi" offset="assign"> + <param name="name" type="GLenum"/> + <param name="index" type="GLuint"/> + <return type="const GLubyte *"/> + </function> + + <function name="IsEnabledi" offset="assign"> + <param name="cap" type="GLenum"/> + <param name="index" type="GLuint"/> + <return type="GLboolean"/> + </function> + + <function name="GetFragDataLocation" offset="assign"> + <param name="program" type="GLuint"/> + <param name="name" type="const GLchar *"/> + <return type="GLint"/> + </function> + + <function name="BindFragDataLocation" offset="assign"> + <param name="program" type="GLuint"/> + <param name="color" type="GLuint"/> + <param name="name" type="const GLchar *"/> + </function> + + <function name="ColorMaski" offset="assign"> + <param name="index" type="GLuint"/> + <param name="r" type="GLboolean"/> + <param name="g" type="GLboolean"/> + <param name="b" type="GLboolean"/> + <param name="a" type="GLboolean"/> + </function> + + <function name="GetBooleani_v" offset="assign"> + <param name="cap" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="value" type="GLboolean *"/> + </function> + + <function name="GetIntegeri_v" offset="assign"> + <param name="cap" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="value" type="GLint *"/> + </function> + + <function name="Enablei" offset="assign"> + <param name="cap" type="GLenum"/> + <param name="index" type="GLuint"/> + </function> + + <function name="Disablei" offset="assign"> + <param name="cap" type="GLenum"/> + <param name="index" type="GLuint"/> + </function> + + <function name="BeginTransformFeedback" offset="assign"> + <param name="mode" type="GLenum"/> + </function> + + <function name="EndTransformFeedback" offset="assign"> + </function> + + <function name="BindBufferRange" offset="assign"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="buffer" type="GLuint"/> + <param name="offset" type="GLintptr"/> + <param name="size" type="GLsizeiptr"/> + </function> + + <function name="BindBufferBase" offset="assign"> + <param name="target" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="buffer" type="GLuint"/> + </function> + + <function name="TransformFeedbackVaryings" offset="assign"> + <param name="program" type="GLuint"/> + <param name="count" type="GLsizei"/> + <param name="varyings" type="const GLchar* *"/> + <param name="bufferMode" type="GLenum"/> + </function> + + <function name="GetTransformFeedbackVarying" offset="assign"> + <param name="program" type="GLuint"/> + <param name="index" type="GLuint"/> + <param name="bufSize" type="GLsizei"/> + <param name="length" type="GLsizei *"/> + <param name="size" type="GLsizei *"/> + <param name="type" type="GLenum *"/> + <param name="name" type="GLchar *"/> + </function> + + <function name="ClampColor" offset="assign"> + <param name="target" type="GLenum"/> + <param name="clamp" type="GLenum"/> + </function> + + <function name="BeginConditionalRender" offset="assign"> + <param name="id" type="GLuint"/> + <param name="mode" type="GLenum"/> + </function> + + <function name="EndConditionalRender" offset="assign"> + </function> + + <function name="VertexAttribIPointer" offset="assign"> + <param name="index" type="GLuint"/> + <param name="size" type="GLint"/> + <param name="type" type="GLenum"/> + <param name="stride" type="GLsizei"/> + <param name="pointer" type="const GLvoid *"/> + </function> + + <function name="GetVertexAttribIiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint *"/> + </function> + + <function name="GetVertexAttribIuiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLuint *"/> + </function> + + <function name="VertexAttribI1i" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + </function> + + <function name="VertexAttribI2i" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + </function> + + <function name="VertexAttribI3i" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + </function> + + <function name="VertexAttribI4i" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLint"/> + <param name="y" type="GLint"/> + <param name="z" type="GLint"/> + <param name="w" type="GLint"/> + </function> + + <function name="VertexAttribI1ui" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + </function> + + <function name="VertexAttribI2ui" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + </function> + + <function name="VertexAttribI3ui" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + </function> + + <function name="VertexAttribI4ui" offset="assign"> + <param name="index" type="GLuint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + <param name="w" type="GLuint"/> + </function> + + <function name="VertexAttribI1iv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI2iv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI3iv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI4iv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *"/> + </function> + + <function name="VertexAttribI1uiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI2uiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI3uiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI4uiv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *"/> + </function> + + <function name="VertexAttribI4bv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLbyte *"/> + </function> + + <function name="VertexAttribI4sv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLshort *"/> + </function> + + <function name="VertexAttribI4ubv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *"/> + </function> + + <function name="VertexAttribI4usv" offset="assign"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLushort *"/> + </function> + + <function name="GetUniformuiv" offset="assign"> + <param name="program" type="GLuint"/> + <param name="location" type="GLint"/> + <param name="params" type="GLuint *"/> + </function> + + <function name="Uniform1ui" offset="assign"> + <param name="locatoin" type="GLint"/> + <param name="x" type="GLuint"/> + </function> + + <function name="Uniform2ui" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + </function> + + <function name="Uniform3ui" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + </function> + + <function name="Uniform4ui" offset="assign"> + <param name="location" type="GLint"/> + <param name="x" type="GLuint"/> + <param name="y" type="GLuint"/> + <param name="z" type="GLuint"/> + <param name="w" type="GLuint"/> + </function> + + <function name="Uniform1uiv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform2uiv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform3uiv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="Uniform4uiv" offset="assign"> + <param name="location" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="TexParameterIiv" offset="assign"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="value" type="const GLint *"/> + </function> + + <function name="TexParameterIuiv" offset="assign"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="value" type="const GLuint *"/> + </function> + + <function name="GetTexParameterIiv" offset="assign"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="value" type="GLint *"/> + </function> + + <function name="GetTexParameterIuiv" offset="assign"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="value" type="GLuint *"/> + </function> + +</category> + + +<category name="3.1"> + + <enum name="SAMPLER_2D_RECT" value="0x8B63"/> + <enum name="SAMPLER_2D_RECT_SHADOW" value="0x8B64"/> + <enum name="SAMPLER_BUFFER" value="0x8DC2"/> + <enum name="INT_SAMPLER_2D_RECT" value="0x8DCD"/> + <enum name="INT_SAMPLER_BUFFER" value="0x8DD0"/> + <enum name="UNSIGNED_INT_SAMPLER_2D_RECT" value="0x8DD5"/> + <enum name="UNSIGNED_INT_SAMPLER_BUFFER" value="0x8DD8"/> + <enum name="TEXTURE_BUFFER" value="0x8C2A"/> + <enum name="MAX_TEXTURE_BUFFER_SIZE" value="0x8C2B"/> + <enum name="TEXTURE_BINDING_BUFFER" value="0x8C2C"/> + <enum name="TEXTURE_BUFFER_DATA_STORE_BINDING" value="0x8C2D"/> + <enum name="TEXTURE_BUFFER_FORMAT" value="0x8C2E"/> + <enum name="TEXTURE_RECTANGLE" value="0x84F5"/> + <enum name="TEXTURE_BINDING_RECTANGLE" value="0x84F6"/> + <enum name="PROXY_TEXTURE_RECTANGLE" value="0x84F7"/> + <enum name="MAX_RECTANGLE_TEXTURE_SIZE" value="0x84F8"/> + <enum name="RED_SNORM" value="0x8F90"/> + <enum name="RG_SNORM" value="0x8F91"/> + <enum name="RGB_SNORM" value="0x8F92"/> + <enum name="RGBA_SNORM" value="0x8F93"/> + <enum name="R8_SNORM" value="0x8F94"/> + <enum name="RG8_SNORM" value="0x8F95"/> + <enum name="RGB8_SNORM" value="0x8F96"/> + <enum name="RGBA8_SNORM" value="0x8F97"/> + <enum name="R16_SNORM" value="0x8F98"/> + <enum name="RG16_SNORM" value="0x8F99"/> + <enum name="RGB16_SNORM" value="0x8F9A"/> + <enum name="RGBA16_SNORM" value="0x8F9B"/> + <enum name="SIGNED_NORMALIZED" value="0x8F9C"/> + <enum name="PRIMITIVE_RESTART" value="0x8F9D"/> + <enum name="PRIMITIVE_RESTART_INDEX" value="0x8F9E"/> + + <function name="DrawArraysInstanced" offset="assign"> + <param name="mode" type="GLenum"/> + <param name="first" type="GLint"/> + <param name="count" type="GLsizei"/> + <param name="primcount" type="GLsizei"/> + </function> + + <function name="DrawElementsInstanced" offset="assign"> + <param name="mode" type="GLenum"/> + <param name="count" type="GLsizei"/> + <param name="type" type="GLenum"/> + <param name="indices" type="const GLvoid *"/> + <param name="primcount" type="GLsizei"/> + </function> + + <function name="TexBuffer" offset="assign"> + <param name="target" type="GLenum"/> + <param name="internalFormat" type="GLenum"/> + <param name="buffer" type="GLuint"/> + </function> + + <function name="glPrimitiveRestartIndex" offset="assign"> + <param name="index" type="GLuint"/> + </function> + +</category> + + +<category name="3.2"> + + <enum name="CONTEXT_CORE_PROFILE_BIT" value="0x00000001"/> + <enum name="CONTEXT_COMPATIBILITY_PROFILE_BIT" value="0x00000002"/> + <enum name="LINES_ADJACENCY" value="0x000A"/> + <enum name="LINE_STRIP_ADJACENCY" value="0x000B"/> + <enum name="TRIANGLES_ADJACENCY" value="0x000C"/> + <enum name="TRIANGLE_STRIP_ADJACENCY" value="0x000D"/> + <enum name="PROGRAM_POINT_SIZE" value="0x8642"/> + <enum name="MAX_GEOMETRY_TEXTURE_IMAGE_UNITS" value="0x8C29"/> + <enum name="FRAMEBUFFER_ATTACHMENT_LAYERED" value="0x8DA7"/> + <enum name="FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS" value="0x8DA8"/> + <enum name="GEOMETRY_SHADER" value="0x8DD9"/> + <enum name="GEOMETRY_VERTICES_OUT" value="0x8916"/> + <enum name="GEOMETRY_INPUT_TYPE" value="0x8917"/> + <enum name="GEOMETRY_OUTPUT_TYPE" value="0x8918"/> + <enum name="MAX_GEOMETRY_UNIFORM_COMPONENTS" value="0x8DDF"/> + <enum name="MAX_GEOMETRY_OUTPUT_VERTICES" value="0x8DE0"/> + <enum name="MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS" value="0x8DE1"/> + <enum name="MAX_VERTEX_OUTPUT_COMPONENTS" value="0x9122"/> + <enum name="MAX_GEOMETRY_INPUT_COMPONENTS" value="0x9123"/> + <enum name="MAX_GEOMETRY_OUTPUT_COMPONENTS" value="0x9124"/> + <enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/> + <enum name="CONTEXT_PROFILE_MASK" value="0x9126"/> + + <function name="GetInteger64i_v" offset="assign"> + <param name="cap" type="GLenum"/> + <param name="index" type="GLuint"/> + <param name="data" type="GLint64 *"/> + </function> + + <function name="GetBufferParameteri64v" offset="assign"> + <param name="target" type="GLenum"/> + <param name="pname" type="GLenum"/> + <param name="params" type="GLint64 *"/> + </function> + + <function name="ProgramParameteri" offset="assign"> + <param name="program" type="GLuint"/> + <param name="pname" type="GLenum"/> + <param name="value" type="GLint"/> + </function> + + <function name="FramebufferTexture" offset="assign"> + <param name="target" type="GLenum"/> + <param name="attachment" type="GLenum"/> + <param name="texture" type="GLuint"/> + <param name="level" type="GLint"/> + </function> + + <function name="FramebufferTextureFace" offset="assign"> + <param name="target" type="GLenum"/> + <param name="attachment" type="GLenum"/> + <param name="texture" type="GLuint"/> + <param name="level" type="GLint"/> + <param name="face" type="GLenum"/> + </function> + +</category> + +</OpenGLAPI> |