diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/GL3x.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/GL3x.xml | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/mesalib/src/mapi/glapi/gen/GL3x.xml b/mesalib/src/mapi/glapi/gen/GL3x.xml index 11c5a186c..a5c7f40a6 100644 --- a/mesalib/src/mapi/glapi/gen/GL3x.xml +++ b/mesalib/src/mapi/glapi/gen/GL3x.xml @@ -123,38 +123,38 @@ <!-- These functions are unique to GL3 --> - <function name="ClearBufferiv" offset="assign" es2="3.0"> + <function name="ClearBufferiv" es2="3.0"> <param name="buffer" type="GLenum"/> <param name="drawbuffer" type="GLint"/> <param name="value" type="const GLint *"/> </function> - <function name="ClearBufferuiv" offset="assign" es2="3.0"> + <function name="ClearBufferuiv" es2="3.0"> <param name="buffer" type="GLenum"/> <param name="drawbuffer" type="GLint"/> <param name="value" type="const GLuint *"/> </function> - <function name="ClearBufferfv" offset="assign" es2="3.0"> + <function name="ClearBufferfv" es2="3.0"> <param name="buffer" type="GLenum"/> <param name="drawbuffer" type="GLint"/> <param name="value" type="const GLfloat *"/> </function> - <function name="ClearBufferfi" offset="assign" es2="3.0"> + <function name="ClearBufferfi" es2="3.0"> <param name="buffer" type="GLenum"/> <param name="drawbuffer" type="GLint"/> <param name="depth" type="GLfloat"/> <param name="stencil" type="GLint"/> </function> - <function name="GetStringi" offset="assign" es2="3.0"> + <function name="GetStringi" es2="3.0"> <param name="name" type="GLenum"/> <param name="index" type="GLuint"/> <return type="const GLubyte *"/> </function> - <function name="ClampColor" offset="assign"> + <function name="ClampColor"> <param name="target" type="GLenum"/> <param name="clamp" type="GLenum"/> <glx rop="234"/> @@ -162,7 +162,7 @@ <!-- These functions alias ones form GL_ARB_draw_buffers2 --> - <function name="ColorMaski" offset="assign"> + <function name="ColorMaski"> <param name="buf" type="GLuint"/> <param name="r" type="GLboolean"/> <param name="g" type="GLboolean"/> @@ -170,29 +170,29 @@ <param name="a" type="GLboolean"/> </function> - <function name="GetBooleani_v" offset="assign"> + <function name="GetBooleani_v" es2="3.1"> <param name="value" type="GLenum"/> <param name="index" type="GLuint"/> <param name="data" type="GLboolean *"/> </function> - <function name="GetIntegeri_v" es2="3.0" offset="assign"> + <function name="GetIntegeri_v" es2="3.0"> <param name="value" type="GLenum"/> <param name="index" type="GLuint"/> <param name="data" type="GLint *"/> </function> - <function name="Enablei" offset="assign"> + <function name="Enablei"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> </function> - <function name="Disablei" offset="assign"> + <function name="Disablei"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> </function> - <function name="IsEnabledi" offset="assign"> + <function name="IsEnabledi"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <return type="GLboolean"/> @@ -200,26 +200,26 @@ <!-- These functions alias ones form GL_EXT_transform_feedback --> - <function name="GetFragDataLocation" es2="3.0" offset="assign"> + <function name="GetFragDataLocation" es2="3.0"> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> <return type="GLint"/> </function> - <function name="BindFragDataLocation" offset="assign"> + <function name="BindFragDataLocation"> <param name="program" type="GLuint"/> <param name="colorNumber" type="GLuint"/> <param name="name" type="const GLchar *"/> </function> - <function name="BeginTransformFeedback" es2="3.0" offset="assign"> + <function name="BeginTransformFeedback" es2="3.0"> <param name="mode" type="GLenum"/> </function> - <function name="EndTransformFeedback" es2="3.0" offset="assign"> + <function name="EndTransformFeedback" es2="3.0"> </function> - <function name="BindBufferRange" es2="3.0" offset="assign"> + <function name="BindBufferRange" es2="3.0"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="buffer" type="GLuint"/> @@ -227,20 +227,20 @@ <param name="size" type="GLsizeiptr"/> </function> - <function name="BindBufferBase" es2="3.0" offset="assign"> + <function name="BindBufferBase" es2="3.0"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="buffer" type="GLuint"/> </function> - <function name="TransformFeedbackVaryings" es2="3.0" offset="assign"> + <function name="TransformFeedbackVaryings" es2="3.0"> <param name="program" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="varyings" type="const GLchar * const *"/> <param name="bufferMode" type="GLenum"/> </function> - <function name="GetTransformFeedbackVarying" es2="3.0" offset="assign"> + <function name="GetTransformFeedbackVarying" es2="3.0"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei"/> @@ -252,17 +252,17 @@ <!-- These functions alias ones from GL_NV_conditional_render --> - <function name="BeginConditionalRender" offset="assign"> + <function name="BeginConditionalRender"> <param name="query" type="GLuint"/> <param name="mode" type="GLenum"/> </function> - <function name="EndConditionalRender" offset="assign"> + <function name="EndConditionalRender"> </function> <!-- These functions alias ones from GL_EXT_gpu_shader4 --> - <function name="VertexAttribIPointer" es2="3.0" offset="assign"> + <function name="VertexAttribIPointer" es2="3.0"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> @@ -270,13 +270,13 @@ <param name="pointer" type="const GLvoid *"/> </function> - <function name="GetVertexAttribIiv" es2="3.0" offset="assign"> + <function name="GetVertexAttribIiv" es2="3.0"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> </function> - <function name="GetVertexAttribIuiv" es2="3.0" offset="assign"> + <function name="GetVertexAttribIuiv" es2="3.0"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *"/> @@ -334,7 +334,7 @@ <param name="w" type="GLuint"/> </function> - <function name="VertexAttribI1iv" offset="assign"> + <function name="VertexAttribI1iv"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> @@ -354,7 +354,7 @@ <param name="v" type="const GLint *"/> </function> - <function name="VertexAttribI1uiv" offset="assign"> + <function name="VertexAttribI1uiv"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *"/> </function> @@ -374,51 +374,51 @@ <param name="v" type="const GLuint *"/> </function> - <function name="VertexAttribI4bv" offset="assign"> + <function name="VertexAttribI4bv"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *"/> </function> - <function name="VertexAttribI4sv" offset="assign"> + <function name="VertexAttribI4sv"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *"/> </function> - <function name="VertexAttribI4ubv" offset="assign"> + <function name="VertexAttribI4ubv"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *"/> </function> - <function name="VertexAttribI4usv" offset="assign"> + <function name="VertexAttribI4usv"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *"/> </function> - <function name="GetUniformuiv" es2="3.0" offset="assign"> + <function name="GetUniformuiv" es2="3.0"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLuint *"/> </function> - <function name="Uniform1ui" es2="3.0" offset="assign"> + <function name="Uniform1ui" es2="3.0"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> </function> - <function name="Uniform2ui" es2="3.0" offset="assign"> + <function name="Uniform2ui" es2="3.0"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> </function> - <function name="Uniform3ui" es2="3.0" offset="assign"> + <function name="Uniform3ui" es2="3.0"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> <param name="z" type="GLuint"/> </function> - <function name="Uniform4ui" es2="3.0" offset="assign"> + <function name="Uniform4ui" es2="3.0"> <param name="location" type="GLint"/> <param name="x" type="GLuint"/> <param name="y" type="GLuint"/> @@ -426,25 +426,25 @@ <param name="w" type="GLuint"/> </function> - <function name="Uniform1uiv" es2="3.0" offset="assign"> + <function name="Uniform1uiv" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLuint *" count="count"/> </function> - <function name="Uniform2uiv" es2="3.0" offset="assign"> + <function name="Uniform2uiv" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLuint *" count="count" count_scale="2"/> </function> - <function name="Uniform3uiv" es2="3.0" offset="assign"> + <function name="Uniform3uiv" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLuint *" count="count" count_scale="3"/> </function> - <function name="Uniform4uiv" es2="3.0" offset="assign"> + <function name="Uniform4uiv" es2="3.0"> <param name="location" type="GLint"/> <param name="count" type="GLsizei" counter="true"/> <param name="value" type="const GLuint *" count="count" count_scale="4"/> @@ -452,25 +452,25 @@ <!-- These functions alias ones from GL_EXT_texture_integer --> - <function name="TexParameterIiv" offset="assign"> + <function name="TexParameterIiv"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> </function> - <function name="TexParameterIuiv" offset="assign"> + <function name="TexParameterIuiv"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLuint *"/> </function> - <function name="GetTexParameterIiv" offset="assign"> + <function name="GetTexParameterIiv"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> </function> - <function name="GetTexParameterIuiv" offset="assign"> + <function name="GetTexParameterIuiv"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *"/> @@ -561,13 +561,13 @@ <param name="primcount" type="GLsizei"/> </function> - <function name="TexBuffer" offset="assign"> + <function name="TexBuffer"> <param name="target" type="GLenum"/> <param name="internalFormat" type="GLenum"/> <param name="buffer" type="GLuint"/> </function> - <function name="PrimitiveRestartIndex" offset="assign"> + <function name="PrimitiveRestartIndex"> <param name="index" type="GLuint"/> </function> @@ -599,19 +599,19 @@ <enum name="MAX_FRAGMENT_INPUT_COMPONENTS" value="0x9125"/> <enum name="CONTEXT_PROFILE_MASK" value="0x9126"/> - <function name="GetInteger64i_v" offset="assign" es2="3.0"> + <function name="GetInteger64i_v" es2="3.0"> <param name="cap" type="GLenum"/> <param name="index" type="GLuint"/> <param name="data" type="GLint64 *"/> </function> - <function name="GetBufferParameteri64v" offset="assign" es2="3.0"> + <function name="GetBufferParameteri64v" es2="3.0"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint64 *"/> </function> - <function name="FramebufferTexture" offset="assign"> + <function name="FramebufferTexture"> <param name="target" type="GLenum"/> <param name="attachment" type="GLenum"/> <param name="texture" type="GLuint"/> @@ -629,7 +629,7 @@ <enum name="TEXTURE_SWIZZLE_A" value="0x8E45"/> <enum name="TEXTURE_SWIZZLE_RGBA" value="0x8E46"/> - <function name="VertexAttribDivisor" offset="assign" es2="3.0"> + <function name="VertexAttribDivisor" es2="3.0"> <param name="index" type="GLuint"/> <param name="divisor" type="GLuint"/> </function> |