diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/gl_API.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/gl_API.xml | 1996 |
1 files changed, 1159 insertions, 837 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index ca7f383e3..01d2a9cd2 100644 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -1108,51 +1108,51 @@ <type name="DEBUGPROCARB" size="4" pointer="true"/> - <function name="NewList" offset="0"> + <function name="NewList" offset="0" deprecated="3.1"> <param name="list" type="GLuint"/> <param name="mode" type="GLenum"/> <glx sop="101"/> </function> - <function name="EndList" offset="1"> + <function name="EndList" offset="1" deprecated="3.1"> <glx sop="102"/> </function> - <function name="CallList" offset="2"> + <function name="CallList" offset="2" deprecated="3.1"> <param name="list" type="GLuint"/> <glx rop="1"/> </function> - <function name="CallLists" offset="3"> + <function name="CallLists" offset="3" deprecated="3.1"> <param name="n" type="GLsizei" counter="true"/> <param name="type" type="GLenum"/> <param name="lists" type="const GLvoid *" variable_param="type" count="n"/> <glx rop="2" large="true"/> </function> - <function name="DeleteLists" offset="4"> + <function name="DeleteLists" offset="4" deprecated="3.1"> <param name="list" type="GLuint"/> <param name="range" type="GLsizei"/> <glx sop="103"/> </function> - <function name="GenLists" offset="5"> + <function name="GenLists" offset="5" deprecated="3.1"> <param name="range" type="GLsizei"/> <return type="GLuint"/> <glx sop="104"/> </function> - <function name="ListBase" offset="6"> + <function name="ListBase" offset="6" deprecated="3.1"> <param name="base" type="GLuint"/> <glx rop="3"/> </function> - <function name="Begin" offset="7"> + <function name="Begin" offset="7" deprecated="3.1" exec="dynamic"> <param name="mode" type="GLenum"/> <glx rop="4"/> </function> - <function name="Bitmap" offset="8"> + <function name="Bitmap" offset="8" deprecated="3.1"> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="xorig" type="GLfloat"/> @@ -1163,785 +1163,876 @@ <glx rop="5" large="true"/> </function> - <function name="Color3b" offset="9" vectorequiv="Color3bv"> + <function name="Color3b" offset="9" vectorequiv="Color3bv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="Color3bv" offset="10"> + <function name="Color3bv" offset="10" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="6"/> </function> - <function name="Color3d" offset="11" vectorequiv="Color3dv"> + <function name="Color3d" offset="11" vectorequiv="Color3dv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="Color3dv" offset="12"> + <function name="Color3dv" offset="12" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="7"/> </function> - <function name="Color3f" offset="13" vectorequiv="Color3fv"> + <function name="Color3f" offset="13" vectorequiv="Color3fv" + deprecated="3.1" exec="dynamic"> <param name="red" type="GLfloat"/> <param name="green" type="GLfloat"/> <param name="blue" type="GLfloat"/> </function> - <function name="Color3fv" offset="14"> + <function name="Color3fv" offset="14" deprecated="3.1" exec="dynamic"> <param name="v" type="const GLfloat *" count="3"/> <glx rop="8"/> </function> - <function name="Color3i" offset="15" vectorequiv="Color3iv"> + <function name="Color3i" offset="15" vectorequiv="Color3iv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="Color3iv" offset="16"> + <function name="Color3iv" offset="16" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLint *" count="3"/> <glx rop="9"/> </function> - <function name="Color3s" offset="17" vectorequiv="Color3sv"> + <function name="Color3s" offset="17" vectorequiv="Color3sv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="Color3sv" offset="18"> + <function name="Color3sv" offset="18" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLshort *" count="3"/> <glx rop="10"/> </function> - <function name="Color3ub" offset="19" vectorequiv="Color3ubv"> + <function name="Color3ub" offset="19" vectorequiv="Color3ubv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="Color3ubv" offset="20"> + <function name="Color3ubv" offset="20" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLubyte *" count="3"/> <glx rop="11"/> </function> - <function name="Color3ui" offset="21" vectorequiv="Color3uiv"> + <function name="Color3ui" offset="21" vectorequiv="Color3uiv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="Color3uiv" offset="22"> + <function name="Color3uiv" offset="22" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLuint *" count="3"/> <glx rop="12"/> </function> - <function name="Color3us" offset="23" vectorequiv="Color3usv"> + <function name="Color3us" offset="23" vectorequiv="Color3usv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="Color3usv" offset="24"> + <function name="Color3usv" offset="24" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLushort *" count="3"/> <glx rop="13"/> </function> - <function name="Color4b" offset="25" vectorequiv="Color4bv"> + <function name="Color4b" offset="25" vectorequiv="Color4bv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> <param name="alpha" type="GLbyte"/> </function> - <function name="Color4bv" offset="26"> + <function name="Color4bv" offset="26" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLbyte *" count="4"/> <glx rop="14"/> </function> - <function name="Color4d" offset="27" vectorequiv="Color4dv"> + <function name="Color4d" offset="27" vectorequiv="Color4dv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> <param name="alpha" type="GLdouble"/> </function> - <function name="Color4dv" offset="28"> + <function name="Color4dv" offset="28" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="15"/> </function> - <function name="Color4f" offset="29" vectorequiv="Color4fv" es1="1.0"> + <function name="Color4f" offset="29" vectorequiv="Color4fv" es1="1.0" + deprecated="3.1" exec="dynamic"> <param name="red" type="GLfloat"/> <param name="green" type="GLfloat"/> <param name="blue" type="GLfloat"/> <param name="alpha" type="GLfloat"/> </function> - <function name="Color4fv" offset="30"> + <function name="Color4fv" offset="30" deprecated="3.1" exec="dynamic"> <param name="v" type="const GLfloat *" count="4"/> <glx rop="16"/> </function> - <function name="Color4i" offset="31" vectorequiv="Color4iv"> + <function name="Color4i" offset="31" vectorequiv="Color4iv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> <param name="alpha" type="GLint"/> </function> - <function name="Color4iv" offset="32"> + <function name="Color4iv" offset="32" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLint *" count="4"/> <glx rop="17"/> </function> - <function name="Color4s" offset="33" vectorequiv="Color4sv"> + <function name="Color4s" offset="33" vectorequiv="Color4sv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> <param name="alpha" type="GLshort"/> </function> - <function name="Color4sv" offset="34"> + <function name="Color4sv" offset="34" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLshort *" count="4"/> <glx rop="18"/> </function> - <function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1"> + <function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> <param name="alpha" type="GLubyte"/> </function> - <function name="Color4ubv" offset="36"> + <function name="Color4ubv" offset="36" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLubyte *" count="4"/> <glx rop="19"/> </function> - <function name="Color4ui" offset="37" vectorequiv="Color4uiv"> + <function name="Color4ui" offset="37" vectorequiv="Color4uiv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> <param name="alpha" type="GLuint"/> </function> - <function name="Color4uiv" offset="38"> + <function name="Color4uiv" offset="38" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLuint *" count="4"/> <glx rop="20"/> </function> - <function name="Color4us" offset="39" vectorequiv="Color4usv"> + <function name="Color4us" offset="39" vectorequiv="Color4usv" + deprecated="3.1" exec="loopback" mesa_name="+_f"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> <param name="alpha" type="GLushort"/> </function> - <function name="Color4usv" offset="40"> + <function name="Color4usv" offset="40" deprecated="3.1" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLushort *" count="4"/> <glx rop="21"/> </function> - <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv"> + <function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv" + deprecated="3.1" exec="dynamic"> <param name="flag" type="GLboolean"/> </function> - <function name="EdgeFlagv" offset="42"> + <function name="EdgeFlagv" offset="42" deprecated="3.1" exec="loopback"> <param name="flag" type="const GLboolean *" count="1"/> <glx rop="22"/> </function> - <function name="End" offset="43"> + <function name="End" offset="43" deprecated="3.1" exec="dynamic"> <glx rop="23"/> </function> - <function name="Indexd" offset="44" vectorequiv="Indexdv"> + <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1" + exec="loopback"> <param name="c" type="GLdouble"/> </function> - <function name="Indexdv" offset="45"> + <function name="Indexdv" offset="45" deprecated="3.1" exec="loopback"> <param name="c" type="const GLdouble *" count="1"/> <glx rop="24"/> </function> - <function name="Indexf" offset="46" vectorequiv="Indexfv"> + <function name="Indexf" offset="46" vectorequiv="Indexfv" deprecated="3.1" + exec="dynamic"> <param name="c" type="GLfloat"/> </function> - <function name="Indexfv" offset="47"> + <function name="Indexfv" offset="47" deprecated="3.1" exec="dynamic"> <param name="c" type="const GLfloat *" count="1"/> <glx rop="25"/> </function> - <function name="Indexi" offset="48" vectorequiv="Indexiv"> + <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1" + exec="loopback"> <param name="c" type="GLint"/> </function> - <function name="Indexiv" offset="49"> + <function name="Indexiv" offset="49" deprecated="3.1" exec="loopback"> <param name="c" type="const GLint *" count="1"/> <glx rop="26"/> </function> - <function name="Indexs" offset="50" vectorequiv="Indexsv"> + <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1" + exec="loopback"> <param name="c" type="GLshort"/> </function> - <function name="Indexsv" offset="51"> + <function name="Indexsv" offset="51" deprecated="3.1" exec="loopback"> <param name="c" type="const GLshort *" count="1"/> <glx rop="27"/> </function> - <function name="Normal3b" offset="52" vectorequiv="Normal3bv"> + <function name="Normal3b" offset="52" vectorequiv="Normal3bv" + deprecated="3.1" exec="loopback"> <param name="nx" type="GLbyte"/> <param name="ny" type="GLbyte"/> <param name="nz" type="GLbyte"/> </function> - <function name="Normal3bv" offset="53"> + <function name="Normal3bv" offset="53" deprecated="3.1" exec="loopback"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="28"/> </function> - <function name="Normal3d" offset="54" vectorequiv="Normal3dv"> + <function name="Normal3d" offset="54" vectorequiv="Normal3dv" + deprecated="3.1" exec="loopback"> <param name="nx" type="GLdouble"/> <param name="ny" type="GLdouble"/> <param name="nz" type="GLdouble"/> </function> - <function name="Normal3dv" offset="55"> + <function name="Normal3dv" offset="55" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="29"/> </function> - <function name="Normal3f" offset="56" vectorequiv="Normal3fv" es1="1.0"> + <function name="Normal3f" offset="56" vectorequiv="Normal3fv" es1="1.0" + deprecated="3.1" exec="dynamic"> <param name="nx" type="GLfloat"/> <param name="ny" type="GLfloat"/> <param name="nz" type="GLfloat"/> </function> - <function name="Normal3fv" offset="57"> + <function name="Normal3fv" offset="57" deprecated="3.1" exec="dynamic"> <param name="v" type="const GLfloat *" count="3"/> <glx rop="30"/> </function> - <function name="Normal3i" offset="58" vectorequiv="Normal3iv"> + <function name="Normal3i" offset="58" vectorequiv="Normal3iv" + deprecated="3.1" exec="loopback"> <param name="nx" type="GLint"/> <param name="ny" type="GLint"/> <param name="nz" type="GLint"/> </function> - <function name="Normal3iv" offset="59"> + <function name="Normal3iv" offset="59" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="3"/> <glx rop="31"/> </function> - <function name="Normal3s" offset="60" vectorequiv="Normal3sv"> + <function name="Normal3s" offset="60" vectorequiv="Normal3sv" + deprecated="3.1" exec="loopback"> <param name="nx" type="GLshort"/> <param name="ny" type="GLshort"/> <param name="nz" type="GLshort"/> </function> - <function name="Normal3sv" offset="61"> + <function name="Normal3sv" offset="61" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="3"/> <glx rop="32"/> </function> - <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv"> + <function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv" + deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="RasterPos2dv" offset="63"> + <function name="RasterPos2dv" offset="63" deprecated="3.1"> <param name="v" type="const GLdouble *" count="2"/> <glx rop="33"/> </function> - <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv"> + <function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv" + deprecated="3.1"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="RasterPos2fv" offset="65"> + <function name="RasterPos2fv" offset="65" deprecated="3.1"> <param name="v" type="const GLfloat *" count="2"/> <glx rop="34"/> </function> - <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv"> + <function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv" + deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> </function> - <function name="RasterPos2iv" offset="67"> + <function name="RasterPos2iv" offset="67" deprecated="3.1"> <param name="v" type="const GLint *" count="2"/> <glx rop="35"/> </function> - <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv"> + <function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv" + deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="RasterPos2sv" offset="69"> + <function name="RasterPos2sv" offset="69" deprecated="3.1"> <param name="v" type="const GLshort *" count="2"/> <glx rop="36"/> </function> - <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv"> + <function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv" + deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="RasterPos3dv" offset="71"> + <function name="RasterPos3dv" offset="71" deprecated="3.1"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="37"/> </function> - <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv"> + <function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv" + deprecated="3.1"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="RasterPos3fv" offset="73"> + <function name="RasterPos3fv" offset="73" deprecated="3.1"> <param name="v" type="const GLfloat *" count="3"/> <glx rop="38"/> </function> - <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv"> + <function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv" + deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> </function> - <function name="RasterPos3iv" offset="75"> + <function name="RasterPos3iv" offset="75" deprecated="3.1"> <param name="v" type="const GLint *" count="3"/> <glx rop="39"/> </function> - <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv"> + <function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv" + deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="RasterPos3sv" offset="77"> + <function name="RasterPos3sv" offset="77" deprecated="3.1"> <param name="v" type="const GLshort *" count="3"/> <glx rop="40"/> </function> - <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv"> + <function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv" + deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> </function> - <function name="RasterPos4dv" offset="79"> + <function name="RasterPos4dv" offset="79" deprecated="3.1"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="41"/> </function> - <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv"> + <function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv" + deprecated="3.1"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> </function> - <function name="RasterPos4fv" offset="81"> + <function name="RasterPos4fv" offset="81" deprecated="3.1"> <param name="v" type="const GLfloat *" count="4"/> <glx rop="42"/> </function> - <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv"> + <function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv" + deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> <param name="w" type="GLint"/> </function> - <function name="RasterPos4iv" offset="83"> + <function name="RasterPos4iv" offset="83" deprecated="3.1"> <param name="v" type="const GLint *" count="4"/> <glx rop="43"/> </function> - <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv"> + <function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv" + deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> </function> - <function name="RasterPos4sv" offset="85"> + <function name="RasterPos4sv" offset="85" deprecated="3.1"> <param name="v" type="const GLshort *" count="4"/> <glx rop="44"/> </function> - <function name="Rectd" offset="86" vectorequiv="Rectdv"> + <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1" + exec="loopback"> <param name="x1" type="GLdouble"/> <param name="y1" type="GLdouble"/> <param name="x2" type="GLdouble"/> <param name="y2" type="GLdouble"/> </function> - <function name="Rectdv" offset="87"> + <function name="Rectdv" offset="87" deprecated="3.1" exec="loopback"> <param name="v1" type="const GLdouble *" count="2"/> <param name="v2" type="const GLdouble *" count="2"/> <glx rop="45"/> </function> - <function name="Rectf" offset="88" vectorequiv="Rectfv"> + <function name="Rectf" offset="88" vectorequiv="Rectfv" deprecated="3.1" + exec="dynamic"> <param name="x1" type="GLfloat"/> <param name="y1" type="GLfloat"/> <param name="x2" type="GLfloat"/> <param name="y2" type="GLfloat"/> </function> - <function name="Rectfv" offset="89"> + <function name="Rectfv" offset="89" deprecated="3.1" exec="loopback"> <param name="v1" type="const GLfloat *" count="2"/> <param name="v2" type="const GLfloat *" count="2"/> <glx rop="46"/> </function> - <function name="Recti" offset="90" vectorequiv="Rectiv"> + <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1" + exec="loopback"> <param name="x1" type="GLint"/> <param name="y1" type="GLint"/> <param name="x2" type="GLint"/> <param name="y2" type="GLint"/> </function> - <function name="Rectiv" offset="91"> + <function name="Rectiv" offset="91" deprecated="3.1" exec="loopback"> <param name="v1" type="const GLint *" count="2"/> <param name="v2" type="const GLint *" count="2"/> <glx rop="47"/> </function> - <function name="Rects" offset="92" vectorequiv="Rectsv"> + <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1" + exec="loopback"> <param name="x1" type="GLshort"/> <param name="y1" type="GLshort"/> <param name="x2" type="GLshort"/> <param name="y2" type="GLshort"/> </function> - <function name="Rectsv" offset="93"> + <function name="Rectsv" offset="93" deprecated="3.1" exec="loopback"> <param name="v1" type="const GLshort *" count="2"/> <param name="v2" type="const GLshort *" count="2"/> <glx rop="48"/> </function> - <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv"> + <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLdouble"/> </function> - <function name="TexCoord1dv" offset="95"> + <function name="TexCoord1dv" offset="95" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="1"/> <glx rop="49"/> </function> - <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv"> + <function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv" + deprecated="3.1" exec="dynamic"> <param name="s" type="GLfloat"/> </function> - <function name="TexCoord1fv" offset="97"> + <function name="TexCoord1fv" offset="97" deprecated="3.1" + exec="dynamic"> <param name="v" type="const GLfloat *" count="1"/> <glx rop="50"/> </function> - <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv"> + <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLint"/> </function> - <function name="TexCoord1iv" offset="99"> + <function name="TexCoord1iv" offset="99" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="1"/> <glx rop="51"/> </function> - <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv"> + <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLshort"/> </function> - <function name="TexCoord1sv" offset="101"> + <function name="TexCoord1sv" offset="101" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="1"/> <glx rop="52"/> </function> - <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv"> + <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> </function> - <function name="TexCoord2dv" offset="103"> + <function name="TexCoord2dv" offset="103" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="2"/> <glx rop="53"/> </function> - <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv"> + <function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv" + deprecated="3.1" exec="dynamic"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> </function> - <function name="TexCoord2fv" offset="105"> + <function name="TexCoord2fv" offset="105" deprecated="3.1" + exec="dynamic"> <param name="v" type="const GLfloat *" count="2"/> <glx rop="54"/> </function> - <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv"> + <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> </function> - <function name="TexCoord2iv" offset="107"> + <function name="TexCoord2iv" offset="107" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="2"/> <glx rop="55"/> </function> - <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv"> + <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> </function> - <function name="TexCoord2sv" offset="109"> + <function name="TexCoord2sv" offset="109" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="2"/> <glx rop="56"/> </function> - <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv"> + <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> </function> - <function name="TexCoord3dv" offset="111"> + <function name="TexCoord3dv" offset="111" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="57"/> </function> - <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv"> + <function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv" + deprecated="3.1" exec="dynamic"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLfloat"/> </function> - <function name="TexCoord3fv" offset="113"> + <function name="TexCoord3fv" offset="113" deprecated="3.1" + exec="dynamic"> <param name="v" type="const GLfloat *" count="3"/> <glx rop="58"/> </function> - <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv"> + <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> </function> - <function name="TexCoord3iv" offset="115"> + <function name="TexCoord3iv" offset="115" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="3"/> <glx rop="59"/> </function> - <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv"> + <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> </function> - <function name="TexCoord3sv" offset="117"> + <function name="TexCoord3sv" offset="117" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="3"/> <glx rop="60"/> </function> - <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv"> + <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> <param name="q" type="GLdouble"/> </function> - <function name="TexCoord4dv" offset="119"> + <function name="TexCoord4dv" offset="119" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="61"/> </function> - <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv"> + <function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv" + deprecated="3.1" exec="dynamic"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLfloat"/> <param name="q" type="GLfloat"/> </function> - <function name="TexCoord4fv" offset="121"> + <function name="TexCoord4fv" offset="121" deprecated="3.1" + exec="dynamic"> <param name="v" type="const GLfloat *" count="4"/> <glx rop="62"/> </function> - <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv"> + <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> <param name="q" type="GLint"/> </function> - <function name="TexCoord4iv" offset="123"> + <function name="TexCoord4iv" offset="123" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="4"/> <glx rop="63"/> </function> - <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv"> + <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv" + deprecated="3.1" exec="loopback"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> <param name="q" type="GLshort"/> </function> - <function name="TexCoord4sv" offset="125"> + <function name="TexCoord4sv" offset="125" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="4"/> <glx rop="64"/> </function> - <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv"> + <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="Vertex2dv" offset="127"> + <function name="Vertex2dv" offset="127" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="2"/> <glx rop="65"/> </function> - <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv"> + <function name="Vertex2f" offset="128" vectorequiv="Vertex2fv" + deprecated="3.1" exec="dynamic"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="Vertex2fv" offset="129"> + <function name="Vertex2fv" offset="129" deprecated="3.1" + exec="dynamic"> <param name="v" type="const GLfloat *" count="2"/> <glx rop="66"/> </function> - <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv"> + <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> </function> - <function name="Vertex2iv" offset="131"> + <function name="Vertex2iv" offset="131" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="2"/> <glx rop="67"/> </function> - <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv"> + <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="Vertex2sv" offset="133"> + <function name="Vertex2sv" offset="133" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="2"/> <glx rop="68"/> </function> - <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv"> + <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="Vertex3dv" offset="135"> + <function name="Vertex3dv" offset="135" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="69"/> </function> - <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv"> + <function name="Vertex3f" offset="136" vectorequiv="Vertex3fv" + deprecated="3.1" exec="dynamic"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="Vertex3fv" offset="137"> + <function name="Vertex3fv" offset="137" deprecated="3.1" + exec="dynamic"> <param name="v" type="const GLfloat *" count="3"/> <glx rop="70"/> </function> - <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv"> + <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> </function> - <function name="Vertex3iv" offset="139"> + <function name="Vertex3iv" offset="139" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="3"/> <glx rop="71"/> </function> - <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv"> + <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="Vertex3sv" offset="141"> + <function name="Vertex3sv" offset="141" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="3"/> <glx rop="72"/> </function> - <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv"> + <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> </function> - <function name="Vertex4dv" offset="143"> + <function name="Vertex4dv" offset="143" deprecated="3.1" exec="loopback"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="73"/> </function> - <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv"> + <function name="Vertex4f" offset="144" vectorequiv="Vertex4fv" + deprecated="3.1" exec="dynamic"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> </function> - <function name="Vertex4fv" offset="145"> + <function name="Vertex4fv" offset="145" deprecated="3.1" + exec="dynamic"> <param name="v" type="const GLfloat *" count="4"/> <glx rop="74"/> </function> - <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv"> + <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> <param name="w" type="GLint"/> </function> - <function name="Vertex4iv" offset="147"> + <function name="Vertex4iv" offset="147" deprecated="3.1" exec="loopback"> <param name="v" type="const GLint *" count="4"/> <glx rop="75"/> </function> - <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv"> + <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv" + deprecated="3.1" exec="loopback"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> </function> - <function name="Vertex4sv" offset="149"> + <function name="Vertex4sv" offset="149" deprecated="3.1" exec="loopback"> <param name="v" type="const GLshort *" count="4"/> <glx rop="76"/> </function> - <function name="ClipPlane" offset="150"> + <function name="ClipPlane" offset="150" deprecated="3.1"> <param name="plane" type="GLenum"/> <param name="equation" type="const GLdouble *" count="4"/> <glx rop="77"/> </function> - <function name="ColorMaterial" offset="151"> + <function name="ColorMaterial" offset="151" deprecated="3.1"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> <glx rop="78"/> @@ -1952,25 +2043,25 @@ <glx rop="79"/> </function> - <function name="Fogf" offset="153" es1="1.0"> + <function name="Fogf" offset="153" es1="1.0" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="80"/> </function> - <function name="Fogfv" offset="154" es1="1.0"> + <function name="Fogfv" offset="154" es1="1.0" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="81"/> </function> - <function name="Fogi" offset="155"> + <function name="Fogi" offset="155" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="82"/> </function> - <function name="Fogiv" offset="156"> + <function name="Fogiv" offset="156" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="83"/> @@ -1987,59 +2078,59 @@ <glx rop="85"/> </function> - <function name="Lightf" offset="159" es1="1.0"> + <function name="Lightf" offset="159" es1="1.0" deprecated="3.1"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="86"/> </function> - <function name="Lightfv" offset="160" es1="1.0"> + <function name="Lightfv" offset="160" es1="1.0" deprecated="3.1"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="87"/> </function> - <function name="Lighti" offset="161"> + <function name="Lighti" offset="161" deprecated="3.1"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="88"/> </function> - <function name="Lightiv" offset="162"> + <function name="Lightiv" offset="162" deprecated="3.1"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="89"/> </function> - <function name="LightModelf" offset="163" es1="1.0"> + <function name="LightModelf" offset="163" es1="1.0" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="90"/> </function> - <function name="LightModelfv" offset="164" es1="1.0"> + <function name="LightModelfv" offset="164" es1="1.0" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="91"/> </function> - <function name="LightModeli" offset="165"> + <function name="LightModeli" offset="165" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="92"/> </function> - <function name="LightModeliv" offset="166"> + <function name="LightModeliv" offset="166" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="93"/> </function> - <function name="LineStipple" offset="167"> + <function name="LineStipple" offset="167" deprecated="3.1"> <param name="factor" type="GLint"/> <param name="pattern" type="GLushort"/> <glx rop="94"/> @@ -2050,28 +2141,30 @@ <glx rop="95"/> </function> - <function name="Materialf" offset="169" es1="1.0"> + <function name="Materialf" offset="169" es1="1.0" deprecated="3.1" + exec="loopback"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="96"/> </function> - <function name="Materialfv" offset="170" es1="1.0"> + <function name="Materialfv" offset="170" es1="1.0" deprecated="3.1" + exec="dynamic"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="97"/> </function> - <function name="Materiali" offset="171"> + <function name="Materiali" offset="171" deprecated="3.1" exec="loopback"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="98"/> </function> - <function name="Materialiv" offset="172"> + <function name="Materialiv" offset="172" deprecated="3.1" exec="loopback"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> @@ -2089,7 +2182,7 @@ <glx rop="101"/> </function> - <function name="PolygonStipple" offset="175"> + <function name="PolygonStipple" offset="175" deprecated="3.1"> <param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/> <glx rop="102"/> </function> @@ -2102,7 +2195,7 @@ <glx rop="103"/> </function> - <function name="ShadeModel" offset="177" es1="1.0"> + <function name="ShadeModel" offset="177" es1="1.0" deprecated="3.1"> <param name="mode" type="GLenum"/> <glx rop="104"/> </function> @@ -2160,114 +2253,114 @@ <glx rop="110" large="true"/> </function> - <function name="TexEnvf" offset="184" es1="1.0"> + <function name="TexEnvf" offset="184" es1="1.0" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="111"/> </function> - <function name="TexEnvfv" offset="185" es1="1.0"> + <function name="TexEnvfv" offset="185" es1="1.0" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="112"/> </function> - <function name="TexEnvi" offset="186" es1="1.1"> + <function name="TexEnvi" offset="186" es1="1.1" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="113"/> </function> - <function name="TexEnviv" offset="187" es1="1.1"> + <function name="TexEnviv" offset="187" es1="1.1" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="114"/> </function> - <function name="TexGend" offset="188"> + <function name="TexGend" offset="188" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLdouble"/> <glx rop="115"/> </function> - <function name="TexGendv" offset="189"> + <function name="TexGendv" offset="189" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLdouble *" variable_param="pname"/> <glx rop="116"/> </function> - <function name="TexGenf" offset="190"> + <function name="TexGenf" offset="190" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="117"/> </function> - <function name="TexGenfv" offset="191"> + <function name="TexGenfv" offset="191" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="118"/> </function> - <function name="TexGeni" offset="192"> + <function name="TexGeni" offset="192" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="119"/> </function> - <function name="TexGeniv" offset="193"> + <function name="TexGeniv" offset="193" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="120"/> </function> - <function name="FeedbackBuffer" offset="194"> + <function name="FeedbackBuffer" offset="194" deprecated="3.1"> <param name="size" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="buffer" type="GLfloat *" output="true"/> <glx sop="105" handcode="true"/> </function> - <function name="SelectBuffer" offset="195"> + <function name="SelectBuffer" offset="195" deprecated="3.1"> <param name="size" type="GLsizei"/> <param name="buffer" type="GLuint *" output="true"/> <glx sop="106" handcode="true"/> </function> - <function name="RenderMode" offset="196"> + <function name="RenderMode" offset="196" deprecated="3.1"> <param name="mode" type="GLenum"/> <return type="GLint"/> <glx sop="107" handcode="true"/> </function> - <function name="InitNames" offset="197"> + <function name="InitNames" offset="197" deprecated="3.1"> <glx rop="121"/> </function> - <function name="LoadName" offset="198"> + <function name="LoadName" offset="198" deprecated="3.1"> <param name="name" type="GLuint"/> <glx rop="122"/> </function> - <function name="PassThrough" offset="199"> + <function name="PassThrough" offset="199" deprecated="3.1"> <param name="token" type="GLfloat"/> <glx rop="123"/> </function> - <function name="PopName" offset="200"> + <function name="PopName" offset="200" deprecated="3.1"> <glx rop="124"/> </function> - <function name="PushName" offset="201"> + <function name="PushName" offset="201" deprecated="3.1"> <param name="name" type="GLuint"/> <glx rop="125"/> </function> @@ -2282,7 +2375,7 @@ <glx rop="127"/> </function> - <function name="ClearAccum" offset="204"> + <function name="ClearAccum" offset="204" deprecated="3.1"> <param name="red" type="GLfloat"/> <param name="green" type="GLfloat"/> <param name="blue" type="GLfloat"/> @@ -2290,7 +2383,7 @@ <glx rop="128"/> </function> - <function name="ClearIndex" offset="205"> + <function name="ClearIndex" offset="205" deprecated="3.1"> <param name="c" type="GLfloat"/> <glx rop="129"/> </function> @@ -2331,12 +2424,12 @@ <glx rop="135"/> </function> - <function name="IndexMask" offset="212"> + <function name="IndexMask" offset="212" deprecated="3.1"> <param name="mask" type="GLuint"/> <glx rop="136"/> </function> - <function name="Accum" offset="213"> + <function name="Accum" offset="213" deprecated="3.1"> <param name="op" type="GLenum"/> <param name="value" type="GLfloat"/> <glx rop="137"/> @@ -2360,16 +2453,16 @@ <glx sop="142" handcode="true"/> </function> - <function name="PopAttrib" offset="218"> + <function name="PopAttrib" offset="218" deprecated="3.1"> <glx rop="141"/> </function> - <function name="PushAttrib" offset="219"> + <function name="PushAttrib" offset="219" deprecated="3.1"> <param name="mask" type="GLbitfield"/> <glx rop="142"/> </function> - <function name="Map1d" offset="220"> + <function name="Map1d" offset="220" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="u1" type="GLdouble"/> <param name="u2" type="GLdouble"/> @@ -2379,7 +2472,7 @@ <glx rop="143" handcode="true"/> </function> - <function name="Map1f" offset="221"> + <function name="Map1f" offset="221" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="u1" type="GLfloat"/> <param name="u2" type="GLfloat"/> @@ -2389,7 +2482,7 @@ <glx rop="144" handcode="true"/> </function> - <function name="Map2d" offset="222"> + <function name="Map2d" offset="222" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="u1" type="GLdouble"/> <param name="u2" type="GLdouble"/> @@ -2403,7 +2496,7 @@ <glx rop="145" handcode="true"/> </function> - <function name="Map2f" offset="223"> + <function name="Map2f" offset="223" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="u1" type="GLfloat"/> <param name="u2" type="GLfloat"/> @@ -2417,21 +2510,21 @@ <glx rop="146" handcode="true"/> </function> - <function name="MapGrid1d" offset="224"> + <function name="MapGrid1d" offset="224" deprecated="3.1"> <param name="un" type="GLint"/> <param name="u1" type="GLdouble"/> <param name="u2" type="GLdouble"/> <glx rop="147"/> </function> - <function name="MapGrid1f" offset="225"> + <function name="MapGrid1f" offset="225" deprecated="3.1"> <param name="un" type="GLint"/> <param name="u1" type="GLfloat"/> <param name="u2" type="GLfloat"/> <glx rop="148"/> </function> - <function name="MapGrid2d" offset="226"> + <function name="MapGrid2d" offset="226" deprecated="3.1"> <param name="un" type="GLint"/> <param name="u1" type="GLdouble"/> <param name="u2" type="GLdouble"/> @@ -2441,7 +2534,7 @@ <glx rop="149"/> </function> - <function name="MapGrid2f" offset="227"> + <function name="MapGrid2f" offset="227" deprecated="3.1"> <param name="un" type="GLint"/> <param name="u1" type="GLfloat"/> <param name="u2" type="GLfloat"/> @@ -2451,57 +2544,68 @@ <glx rop="150"/> </function> - <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv"> + <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv" + deprecated="3.1" exec="loopback"> <param name="u" type="GLdouble"/> </function> - <function name="EvalCoord1dv" offset="229"> + <function name="EvalCoord1dv" offset="229" deprecated="3.1" + exec="loopback"> <param name="u" type="const GLdouble *" count="1"/> <glx rop="151"/> </function> - <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv"> + <function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv" + deprecated="3.1" exec="dynamic"> <param name="u" type="GLfloat"/> </function> - <function name="EvalCoord1fv" offset="231"> + <function name="EvalCoord1fv" offset="231" deprecated="3.1" + exec="loopback"> <param name="u" type="const GLfloat *" count="1"/> <glx rop="152"/> </function> - <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv"> + <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv" + deprecated="3.1" exec="loopback"> <param name="u" type="GLdouble"/> <param name="v" type="GLdouble"/> </function> - <function name="EvalCoord2dv" offset="233"> + <function name="EvalCoord2dv" offset="233" deprecated="3.1" + exec="loopback"> <param name="u" type="const GLdouble *" count="2"/> <glx rop="153"/> </function> - <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv"> + <function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv" + deprecated="3.1" exec="dynamic"> <param name="u" type="GLfloat"/> <param name="v" type="GLfloat"/> </function> - <function name="EvalCoord2fv" offset="235"> + <function name="EvalCoord2fv" offset="235" deprecated="3.1" + exec="loopback"> <param name="u" type="const GLfloat *" count="2"/> <glx rop="154"/> </function> - <function name="EvalMesh1" offset="236"> + <function name="EvalMesh1" offset="236" deprecated="3.1" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="i1" type="GLint"/> <param name="i2" type="GLint"/> <glx rop="155"/> </function> - <function name="EvalPoint1" offset="237"> + <function name="EvalPoint1" offset="237" deprecated="3.1" + exec="dynamic"> <param name="i" type="GLint"/> <glx rop="156"/> </function> - <function name="EvalMesh2" offset="238"> + <function name="EvalMesh2" offset="238" deprecated="3.1" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="i1" type="GLint"/> <param name="i2" type="GLint"/> @@ -2510,13 +2614,14 @@ <glx rop="157"/> </function> - <function name="EvalPoint2" offset="239"> + <function name="EvalPoint2" offset="239" deprecated="3.1" + exec="dynamic"> <param name="i" type="GLint"/> <param name="j" type="GLint"/> <glx rop="158"/> </function> - <function name="AlphaFunc" offset="240" es1="1.0"> + <function name="AlphaFunc" offset="240" es1="1.0" deprecated="3.1"> <param name="func" type="GLenum"/> <param name="ref" type="GLclampf"/> <glx rop="159"/> @@ -2552,19 +2657,19 @@ <glx rop="164"/> </function> - <function name="PixelZoom" offset="246"> + <function name="PixelZoom" offset="246" deprecated="3.1"> <param name="xfactor" type="GLfloat"/> <param name="yfactor" type="GLfloat"/> <glx rop="165"/> </function> - <function name="PixelTransferf" offset="247"> + <function name="PixelTransferf" offset="247" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="166"/> </function> - <function name="PixelTransferi" offset="248"> + <function name="PixelTransferi" offset="248" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="167"/> @@ -2582,21 +2687,21 @@ <glx sop="110" handcode="client"/> </function> - <function name="PixelMapfv" offset="251"> + <function name="PixelMapfv" offset="251" deprecated="3.1"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei" counter="true"/> <param name="values" type="const GLfloat *" count="mapsize"/> <glx rop="168" large="true"/> </function> - <function name="PixelMapuiv" offset="252"> + <function name="PixelMapuiv" offset="252" deprecated="3.1"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei" counter="true"/> <param name="values" type="const GLuint *" count="mapsize"/> <glx rop="169" large="true"/> </function> - <function name="PixelMapusv" offset="253"> + <function name="PixelMapusv" offset="253" deprecated="3.1"> <param name="map" type="GLenum"/> <param name="mapsize" type="GLsizei" counter="true"/> <param name="values" type="const GLushort *" count="mapsize"/> @@ -2608,7 +2713,7 @@ <glx rop="171"/> </function> - <function name="CopyPixels" offset="255"> + <function name="CopyPixels" offset="255" deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="width" type="GLsizei"/> @@ -2628,7 +2733,7 @@ <glx sop="111"/> </function> - <function name="DrawPixels" offset="257"> + <function name="DrawPixels" offset="257" deprecated="3.1"> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="format" type="GLenum"/> @@ -2643,7 +2748,7 @@ <glx sop="112" handcode="client"/> </function> - <function name="GetClipPlane" offset="259"> + <function name="GetClipPlane" offset="259" deprecated="3.1"> <param name="plane" type="GLenum"/> <param name="equation" type="GLdouble *" output="true" count="4"/> <glx sop="113" always_array="true"/> @@ -2672,74 +2777,74 @@ <glx sop="117" handcode="client"/> </function> - <function name="GetLightfv" offset="264" es1="1.1"> + <function name="GetLightfv" offset="264" es1="1.1" deprecated="3.1"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="118"/> </function> - <function name="GetLightiv" offset="265"> + <function name="GetLightiv" offset="265" deprecated="3.1"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="119"/> </function> - <function name="GetMapdv" offset="266"> + <function name="GetMapdv" offset="266" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="query" type="GLenum"/> <param name="v" type="GLdouble *" output="true" variable_param="target query"/> <glx sop="120"/> </function> - <function name="GetMapfv" offset="267"> + <function name="GetMapfv" offset="267" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="query" type="GLenum"/> <param name="v" type="GLfloat *" output="true" variable_param="target query"/> <glx sop="121"/> </function> - <function name="GetMapiv" offset="268"> + <function name="GetMapiv" offset="268" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="query" type="GLenum"/> <param name="v" type="GLint *" output="true" variable_param="target query"/> <glx sop="122"/> </function> - <function name="GetMaterialfv" offset="269" es1="1.1"> + <function name="GetMaterialfv" offset="269" es1="1.1" deprecated="3.1"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="123"/> </function> - <function name="GetMaterialiv" offset="270"> + <function name="GetMaterialiv" offset="270" deprecated="3.1"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="124"/> </function> - <function name="GetPixelMapfv" offset="271"> + <function name="GetPixelMapfv" offset="271" deprecated="3.1"> <param name="map" type="GLenum"/> <param name="values" type="GLfloat *" output="true" variable_param="map"/> <glx sop="125"/> </function> - <function name="GetPixelMapuiv" offset="272"> + <function name="GetPixelMapuiv" offset="272" deprecated="3.1"> <param name="map" type="GLenum"/> <param name="values" type="GLuint *" output="true" variable_param="map"/> <glx sop="126"/> </function> - <function name="GetPixelMapusv" offset="273"> + <function name="GetPixelMapusv" offset="273" deprecated="3.1"> <param name="map" type="GLenum"/> <param name="values" type="GLushort *" output="true" variable_param="map"/> <glx sop="127"/> </function> - <function name="GetPolygonStipple" offset="274"> + <function name="GetPolygonStipple" offset="274" deprecated="3.1"> <param name="mask" type="GLubyte *" output="true" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP"/> <glx sop="128"/> </function> @@ -2750,35 +2855,35 @@ <glx sop="129" handcode="true"/> </function> - <function name="GetTexEnvfv" offset="276" es1="1.1"> + <function name="GetTexEnvfv" offset="276" es1="1.1" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="130"/> </function> - <function name="GetTexEnviv" offset="277" es1="1.1"> + <function name="GetTexEnviv" offset="277" es1="1.1" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="131"/> </function> - <function name="GetTexGendv" offset="278"> + <function name="GetTexGendv" offset="278" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true" variable_param="pname"/> <glx sop="132"/> </function> - <function name="GetTexGenfv" offset="279"> + <function name="GetTexGenfv" offset="279" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="133"/> </function> - <function name="GetTexGeniv" offset="280"> + <function name="GetTexGeniv" offset="280" deprecated="3.1"> <param name="coord" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> @@ -2830,7 +2935,7 @@ <glx sop="140" handcode="client"/> </function> - <function name="IsList" offset="287"> + <function name="IsList" offset="287" deprecated="3.1"> <param name="list" type="GLuint"/> <return type="GLboolean"/> <glx sop="141"/> @@ -2842,7 +2947,7 @@ <glx rop="174"/> </function> - <function name="Frustum" offset="289"> + <function name="Frustum" offset="289" deprecated="3.1"> <param name="left" type="GLdouble"/> <param name="right" type="GLdouble"/> <param name="bottom" type="GLdouble"/> @@ -2852,36 +2957,36 @@ <glx rop="175"/> </function> - <function name="LoadIdentity" offset="290" es1="1.0"> + <function name="LoadIdentity" offset="290" es1="1.0" deprecated="3.1"> <glx rop="176"/> </function> - <function name="LoadMatrixf" offset="291" es1="1.0"> + <function name="LoadMatrixf" offset="291" es1="1.0" deprecated="3.1"> <param name="m" type="const GLfloat *" count="16"/> <glx rop="177"/> </function> - <function name="LoadMatrixd" offset="292"> + <function name="LoadMatrixd" offset="292" deprecated="3.1"> <param name="m" type="const GLdouble *" count="16"/> <glx rop="178"/> </function> - <function name="MatrixMode" offset="293" es1="1.0"> + <function name="MatrixMode" offset="293" es1="1.0" deprecated="3.1"> <param name="mode" type="GLenum"/> <glx rop="179"/> </function> - <function name="MultMatrixf" offset="294" es1="1.0"> + <function name="MultMatrixf" offset="294" es1="1.0" deprecated="3.1"> <param name="m" type="const GLfloat *" count="16"/> <glx rop="180"/> </function> - <function name="MultMatrixd" offset="295"> + <function name="MultMatrixd" offset="295" deprecated="3.1"> <param name="m" type="const GLdouble *" count="16"/> <glx rop="181"/> </function> - <function name="Ortho" offset="296"> + <function name="Ortho" offset="296" deprecated="3.1"> <param name="left" type="GLdouble"/> <param name="right" type="GLdouble"/> <param name="bottom" type="GLdouble"/> @@ -2891,15 +2996,15 @@ <glx rop="182"/> </function> - <function name="PopMatrix" offset="297" es1="1.0"> + <function name="PopMatrix" offset="297" es1="1.0" deprecated="3.1"> <glx rop="183"/> </function> - <function name="PushMatrix" offset="298" es1="1.0"> + <function name="PushMatrix" offset="298" es1="1.0" deprecated="3.1"> <glx rop="184"/> </function> - <function name="Rotated" offset="299"> + <function name="Rotated" offset="299" deprecated="3.1"> <param name="angle" type="GLdouble"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -2907,7 +3012,7 @@ <glx rop="185"/> </function> - <function name="Rotatef" offset="300" es1="1.0"> + <function name="Rotatef" offset="300" es1="1.0" deprecated="3.1"> <param name="angle" type="GLfloat"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> @@ -2915,28 +3020,28 @@ <glx rop="186"/> </function> - <function name="Scaled" offset="301"> + <function name="Scaled" offset="301" deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <glx rop="187"/> </function> - <function name="Scalef" offset="302" es1="1.0"> + <function name="Scalef" offset="302" es1="1.0" deprecated="3.1"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <glx rop="188"/> </function> - <function name="Translated" offset="303"> + <function name="Translated" offset="303" deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <glx rop="189"/> </function> - <function name="Translatef" offset="304" es1="1.0"> + <function name="Translatef" offset="304" es1="1.0" deprecated="3.1"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> @@ -3126,12 +3231,13 @@ <enum name="ALL_CLIENT_ATTRIB_BITS" value="0xFFFFFFFF"/> <enum name="CLIENT_ALL_ATTRIB_BITS" value="0xFFFFFFFF"/> - <function name="ArrayElement" offset="306"> + <function name="ArrayElement" offset="306" deprecated="3.1" + exec="dynamic"> <param name="i" type="GLint"/> <glx handcode="true"/> </function> - <function name="ColorPointer" offset="308" es1="1.0"> + <function name="ColorPointer" offset="308" es1="1.0" deprecated="3.1"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -3139,19 +3245,22 @@ <glx handcode="true"/> </function> - <function name="DisableClientState" offset="309" es1="1.0"> + <function name="DisableClientState" offset="309" es1="1.0" + deprecated="3.1"> <param name="array" type="GLenum"/> <glx handcode="true"/> </function> - <function name="DrawArrays" offset="310" es1="1.0" es2="2.0"> + <function name="DrawArrays" offset="310" es1="1.0" es2="2.0" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> <glx rop="193" handcode="true"/> </function> - <function name="DrawElements" offset="311" es1="1.0" es2="2.0"> + <function name="DrawElements" offset="311" es1="1.0" es2="2.0" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="count" type="GLsizei"/> <param name="type" type="GLenum"/> @@ -3159,13 +3268,13 @@ <glx handcode="true"/> </function> - <function name="EdgeFlagPointer" offset="312"> + <function name="EdgeFlagPointer" offset="312" deprecated="3.1"> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> <glx handcode="true"/> </function> - <function name="EnableClientState" offset="313" es1="1.0"> + <function name="EnableClientState" offset="313" es1="1.0" deprecated="3.1"> <param name="array" type="GLenum"/> <glx handcode="true"/> </function> @@ -3176,28 +3285,28 @@ <glx handcode="true"/> </function> - <function name="IndexPointer" offset="314"> + <function name="IndexPointer" offset="314" deprecated="3.1"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> <glx handcode="true"/> </function> - <function name="InterleavedArrays" offset="317"> + <function name="InterleavedArrays" offset="317" deprecated="3.1"> <param name="format" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> <glx handcode="true"/> </function> - <function name="NormalPointer" offset="318" es1="1.0"> + <function name="NormalPointer" offset="318" es1="1.0" deprecated="3.1"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> <glx handcode="true"/> </function> - <function name="TexCoordPointer" offset="320" es1="1.0"> + <function name="TexCoordPointer" offset="320" es1="1.0" deprecated="3.1"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -3205,7 +3314,7 @@ <glx handcode="true"/> </function> - <function name="VertexPointer" offset="321" es1="1.0"> + <function name="VertexPointer" offset="321" es1="1.0" deprecated="3.1"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -3290,7 +3399,7 @@ <glx rop="4100" large="true"/> </function> - <function name="AreTexturesResident" offset="322"> + <function name="AreTexturesResident" offset="322" deprecated="3.1"> <param name="n" type="GLsizei" counter="true"/> <param name="textures" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *" output="true" count="n"/> @@ -3322,27 +3431,28 @@ <glx sop="146"/> </function> - <function name="PrioritizeTextures" offset="331"> + <function name="PrioritizeTextures" offset="331" deprecated="3.1"> <param name="n" type="GLsizei" counter="true"/> <param name="textures" type="const GLuint *" count="n"/> <param name="priorities" type="const GLclampf *" count="n"/> <glx rop="4118"/> </function> - <function name="Indexub" offset="315" vectorequiv="Indexubv"> + <function name="Indexub" offset="315" vectorequiv="Indexubv" + deprecated="3.1" exec="loopback"> <param name="c" type="GLubyte"/> </function> - <function name="Indexubv" offset="316"> + <function name="Indexubv" offset="316" deprecated="3.1" exec="loopback"> <param name="c" type="const GLubyte *" count="1"/> <glx rop="194"/> </function> - <function name="PopClientAttrib" offset="334"> + <function name="PopClientAttrib" offset="334" deprecated="3.1"> <glx handcode="true"/> </function> - <function name="PushClientAttrib" offset="335"> + <function name="PushClientAttrib" offset="335" deprecated="3.1"> <param name="mask" type="GLbitfield"/> <glx handcode="true"/> </function> @@ -3708,7 +3818,8 @@ <glx rop="4097"/> </function> - <function name="DrawRangeElements" offset="338" es2="3.0"> + <function name="DrawRangeElements" offset="338" es2="3.0" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="start" type="GLuint"/> <param name="end" type="GLuint"/> @@ -3718,7 +3829,7 @@ <glx handcode="true"/> </function> - <function name="ColorTable" offset="339"> + <function name="ColorTable" offset="339" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="width" type="GLsizei"/> @@ -3728,21 +3839,21 @@ <glx rop="2053" large="true"/> </function> - <function name="ColorTableParameterfv" offset="340"> + <function name="ColorTableParameterfv" offset="340" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="2054"/> </function> - <function name="ColorTableParameteriv" offset="341"> + <function name="ColorTableParameteriv" offset="341" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="2055"/> </function> - <function name="CopyColorTable" offset="342"> + <function name="CopyColorTable" offset="342" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="x" type="GLint"/> @@ -3751,7 +3862,7 @@ <glx rop="2056"/> </function> - <function name="GetColorTable" offset="343"> + <function name="GetColorTable" offset="343" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> @@ -3759,21 +3870,21 @@ <glx sop="147" dimensions_in_reply="true"/> </function> - <function name="GetColorTableParameterfv" offset="344"> + <function name="GetColorTableParameterfv" offset="344" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="148"/> </function> - <function name="GetColorTableParameteriv" offset="345"> + <function name="GetColorTableParameteriv" offset="345" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="149"/> </function> - <function name="ColorSubTable" offset="346"> + <function name="ColorSubTable" offset="346" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="start" type="GLsizei"/> <param name="count" type="GLsizei"/> @@ -3783,7 +3894,7 @@ <glx rop="195" large="true"/> </function> - <function name="CopyColorSubTable" offset="347"> + <function name="CopyColorSubTable" offset="347" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="start" type="GLsizei"/> <param name="x" type="GLint"/> @@ -3792,7 +3903,7 @@ <glx rop="196"/> </function> - <function name="ConvolutionFilter1D" offset="348"> + <function name="ConvolutionFilter1D" offset="348" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="width" type="GLsizei"/> @@ -3802,7 +3913,7 @@ <glx rop="4101" large="true"/> </function> - <function name="ConvolutionFilter2D" offset="349"> + <function name="ConvolutionFilter2D" offset="349" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="width" type="GLsizei"/> @@ -3813,35 +3924,35 @@ <glx rop="4102" large="true"/> </function> - <function name="ConvolutionParameterf" offset="350"> + <function name="ConvolutionParameterf" offset="350" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat"/> <glx rop="4103"/> </function> - <function name="ConvolutionParameterfv" offset="351"> + <function name="ConvolutionParameterfv" offset="351" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="4104"/> </function> - <function name="ConvolutionParameteri" offset="352"> + <function name="ConvolutionParameteri" offset="352" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint"/> <glx rop="4105"/> </function> - <function name="ConvolutionParameteriv" offset="353"> + <function name="ConvolutionParameteriv" offset="353" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="4106"/> </function> - <function name="CopyConvolutionFilter1D" offset="354"> + <function name="CopyConvolutionFilter1D" offset="354" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="x" type="GLint"/> @@ -3850,7 +3961,7 @@ <glx rop="4107"/> </function> - <function name="CopyConvolutionFilter2D" offset="355"> + <function name="CopyConvolutionFilter2D" offset="355" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="x" type="GLint"/> @@ -3860,7 +3971,7 @@ <glx rop="4108"/> </function> - <function name="GetConvolutionFilter" offset="356"> + <function name="GetConvolutionFilter" offset="356" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> @@ -3868,21 +3979,21 @@ <glx sop="150" dimensions_in_reply="true"/> </function> - <function name="GetConvolutionParameterfv" offset="357"> + <function name="GetConvolutionParameterfv" offset="357" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="151"/> </function> - <function name="GetConvolutionParameteriv" offset="358"> + <function name="GetConvolutionParameteriv" offset="358" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="152"/> </function> - <function name="GetSeparableFilter" offset="359"> + <function name="GetSeparableFilter" offset="359" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> @@ -3892,7 +4003,7 @@ <glx sop="153" handcode="true"/> </function> - <function name="SeparableFilter2D" offset="360"> + <function name="SeparableFilter2D" offset="360" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="width" type="GLsizei"/> @@ -3904,7 +4015,7 @@ <glx rop="4109" handcode="true"/> </function> - <function name="GetHistogram" offset="361"> + <function name="GetHistogram" offset="361" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="reset" type="GLboolean"/> <param name="format" type="GLenum"/> @@ -3913,21 +4024,21 @@ <glx sop="154" dimensions_in_reply="true" img_reset="reset"/> </function> - <function name="GetHistogramParameterfv" offset="362"> + <function name="GetHistogramParameterfv" offset="362" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="155"/> </function> - <function name="GetHistogramParameteriv" offset="363"> + <function name="GetHistogramParameteriv" offset="363" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="156"/> </function> - <function name="GetMinmax" offset="364"> + <function name="GetMinmax" offset="364" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="reset" type="GLboolean"/> <param name="format" type="GLenum"/> @@ -3936,21 +4047,21 @@ <glx sop="157" img_reset="reset"/> </function> - <function name="GetMinmaxParameterfv" offset="365"> + <function name="GetMinmaxParameterfv" offset="365" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx sop="158"/> </function> - <function name="GetMinmaxParameteriv" offset="366"> + <function name="GetMinmaxParameteriv" offset="366" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx sop="159"/> </function> - <function name="Histogram" offset="367"> + <function name="Histogram" offset="367" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="internalformat" type="GLenum"/> @@ -3958,19 +4069,19 @@ <glx rop="4110"/> </function> - <function name="Minmax" offset="368"> + <function name="Minmax" offset="368" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="internalformat" type="GLenum"/> <param name="sink" type="GLboolean"/> <glx rop="4111"/> </function> - <function name="ResetHistogram" offset="369"> + <function name="ResetHistogram" offset="369" deprecated="3.1"> <param name="target" type="GLenum"/> <glx rop="4112"/> </function> - <function name="ResetMinmax" offset="370"> + <function name="ResetMinmax" offset="370" deprecated="3.1"> <param name="target" type="GLenum"/> <glx rop="4113"/> </function> @@ -4238,143 +4349,168 @@ </function> <function name="ClientActiveTexture" alias="ClientActiveTextureARB" - es1="1.0"> + es1="1.0" deprecated="3.1"> <param name="texture" type="GLenum"/> </function> - <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB"> + <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> </function> - <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB"> + <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *"/> </function> - <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB"> + <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> </function> - <function name="MultiTexCoord1fv" alias="MultiTexCoord1fvARB"> + <function name="MultiTexCoord1fv" alias="MultiTexCoord1fvARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *"/> </function> - <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB"> + <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> </function> - <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB"> + <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *"/> </function> - <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB"> + <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> </function> - <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB"> + <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *"/> </function> - <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB"> + <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> </function> - <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB"> + <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *"/> </function> - <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB"> + <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> </function> - <function name="MultiTexCoord2fv" alias="MultiTexCoord2fvARB"> + <function name="MultiTexCoord2fv" alias="MultiTexCoord2fvARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *"/> </function> - <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB"> + <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> </function> - <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB"> + <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *"/> </function> - <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB"> + <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> </function> - <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB"> + <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *"/> </function> - <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB"> + <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> </function> - <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB"> + <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *"/> </function> - <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB"> + <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLfloat"/> </function> - <function name="MultiTexCoord3fv" alias="MultiTexCoord3fvARB"> + <function name="MultiTexCoord3fv" alias="MultiTexCoord3fvARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *"/> </function> - <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB"> + <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> </function> - <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB"> + <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *"/> </function> - <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB"> + <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> </function> - <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB"> + <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *"/> </function> - <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB"> + <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> @@ -4382,12 +4518,14 @@ <param name="q" type="GLdouble"/> </function> - <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB"> + <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *"/> </function> - <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB" es1="1.0"> + <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB" es1="1.0" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -4395,12 +4533,14 @@ <param name="q" type="GLfloat"/> </function> - <function name="MultiTexCoord4fv" alias="MultiTexCoord4fvARB"> + <function name="MultiTexCoord4fv" alias="MultiTexCoord4fvARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *"/> </function> - <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB"> + <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> @@ -4408,12 +4548,14 @@ <param name="q" type="GLint"/> </function> - <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB"> + <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *"/> </function> - <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB"> + <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> @@ -4421,24 +4563,29 @@ <param name="q" type="GLshort"/> </function> - <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB"> + <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *"/> </function> - <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB"> + <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB" + deprecated="3.1"> <param name="m" type="const GLfloat *"/> </function> - <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB"> + <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB" + deprecated="3.1"> <param name="m" type="const GLdouble *"/> </function> - <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB"> + <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB" + deprecated="3.1"> <param name="m" type="const GLfloat *"/> </function> - <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB"> + <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB" + deprecated="3.1"> <param name="m" type="const GLdouble *"/> </function> @@ -4648,23 +4795,24 @@ <param name="dfactorAlpha" type="GLenum"/> </function> - <function name="FogCoordf" alias="FogCoordfEXT"> + <function name="FogCoordf" alias="FogCoordfEXT" deprecated="3.1"> <param name="coord" type="GLfloat"/> </function> - <function name="FogCoordfv" alias="FogCoordfvEXT"> + <function name="FogCoordfv" alias="FogCoordfvEXT" deprecated="3.1"> <param name="coord" type="const GLfloat *"/> </function> - <function name="FogCoordd" alias="FogCoorddEXT"> + <function name="FogCoordd" alias="FogCoorddEXT" deprecated="3.1"> <param name="coord" type="GLdouble"/> </function> - <function name="FogCoorddv" alias="FogCoorddvEXT"> + <function name="FogCoorddv" alias="FogCoorddvEXT" deprecated="3.1"> <param name="coord" type="const GLdouble *"/> </function> - <function name="FogCoordPointer" alias="FogCoordPointerEXT"> + <function name="FogCoordPointer" alias="FogCoordPointerEXT" + deprecated="3.1"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> @@ -4705,166 +4853,183 @@ <param name="params" type="const GLint *"/> </function> - <function name="SecondaryColor3b" alias="SecondaryColor3bEXT"> + <function name="SecondaryColor3b" alias="SecondaryColor3bEXT" + deprecated="3.1"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT"> + <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT" + deprecated="3.1"> <param name="v" type="const GLbyte *"/> </function> - <function name="SecondaryColor3d" alias="SecondaryColor3dEXT"> + <function name="SecondaryColor3d" alias="SecondaryColor3dEXT" + deprecated="3.1"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT"> + <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT" + deprecated="3.1"> <param name="v" type="const GLdouble *"/> </function> - <function name="SecondaryColor3f" alias="SecondaryColor3fEXT"> + <function name="SecondaryColor3f" alias="SecondaryColor3fEXT" + deprecated="3.1" exec="dynamic"> <param name="red" type="GLfloat"/> <param name="green" type="GLfloat"/> <param name="blue" type="GLfloat"/> </function> - <function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT"> + <function name="SecondaryColor3fv" alias="SecondaryColor3fvEXT" + deprecated="3.1" exec="dynamic"> <param name="v" type="const GLfloat *"/> </function> - <function name="SecondaryColor3i" alias="SecondaryColor3iEXT"> + <function name="SecondaryColor3i" alias="SecondaryColor3iEXT" + deprecated="3.1"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT"> + <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT" + deprecated="3.1"> <param name="v" type="const GLint *"/> </function> - <function name="SecondaryColor3s" alias="SecondaryColor3sEXT"> + <function name="SecondaryColor3s" alias="SecondaryColor3sEXT" + deprecated="3.1"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT"> + <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT" + deprecated="3.1"> <param name="v" type="const GLshort *"/> </function> - <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT"> + <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT" + deprecated="3.1"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT"> + <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT" + deprecated="3.1"> <param name="v" type="const GLubyte *"/> </function> - <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT"> + <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT" + deprecated="3.1"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT"> + <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT" + deprecated="3.1"> <param name="v" type="const GLuint *"/> </function> - <function name="SecondaryColor3us" alias="SecondaryColor3usEXT"> + <function name="SecondaryColor3us" alias="SecondaryColor3usEXT" + deprecated="3.1"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT"> + <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT" + deprecated="3.1"> <param name="v" type="const GLushort *"/> </function> - <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT"> + <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT" + deprecated="3.1"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </function> - <function name="WindowPos2d" alias="WindowPos2dMESA"> + <function name="WindowPos2d" alias="WindowPos2dMESA" deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="WindowPos2dv" alias="WindowPos2dvMESA"> + <function name="WindowPos2dv" alias="WindowPos2dvMESA" deprecated="3.1"> <param name="v" type="const GLdouble *"/> </function> - <function name="WindowPos2f" alias="WindowPos2fMESA"> + <function name="WindowPos2f" alias="WindowPos2fMESA" deprecated="3.1"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="WindowPos2fv" alias="WindowPos2fvMESA"> + <function name="WindowPos2fv" alias="WindowPos2fvMESA" deprecated="3.1"> <param name="v" type="const GLfloat *"/> </function> - <function name="WindowPos2i" alias="WindowPos2iMESA"> + <function name="WindowPos2i" alias="WindowPos2iMESA" deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> </function> - <function name="WindowPos2iv" alias="WindowPos2ivMESA"> + <function name="WindowPos2iv" alias="WindowPos2ivMESA" deprecated="3.1"> <param name="v" type="const GLint *"/> </function> - <function name="WindowPos2s" alias="WindowPos2sMESA"> + <function name="WindowPos2s" alias="WindowPos2sMESA" deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="WindowPos2sv" alias="WindowPos2svMESA"> + <function name="WindowPos2sv" alias="WindowPos2svMESA" deprecated="3.1"> <param name="v" type="const GLshort *"/> </function> - <function name="WindowPos3d" alias="WindowPos3dMESA"> + <function name="WindowPos3d" alias="WindowPos3dMESA" deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="WindowPos3dv" alias="WindowPos3dvMESA"> + <function name="WindowPos3dv" alias="WindowPos3dvMESA" deprecated="3.1"> <param name="v" type="const GLdouble *"/> </function> - <function name="WindowPos3f" alias="WindowPos3fMESA"> + <function name="WindowPos3f" alias="WindowPos3fMESA" deprecated="3.1"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="WindowPos3fv" alias="WindowPos3fvMESA"> + <function name="WindowPos3fv" alias="WindowPos3fvMESA" deprecated="3.1"> <param name="v" type="const GLfloat *"/> </function> - <function name="WindowPos3i" alias="WindowPos3iMESA"> + <function name="WindowPos3i" alias="WindowPos3iMESA" deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> </function> - <function name="WindowPos3iv" alias="WindowPos3ivMESA"> + <function name="WindowPos3iv" alias="WindowPos3ivMESA" deprecated="3.1"> <param name="v" type="const GLint *"/> </function> - <function name="WindowPos3s" alias="WindowPos3sMESA"> + <function name="WindowPos3s" alias="WindowPos3sMESA" deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="WindowPos3sv" alias="WindowPos3svMESA"> + <function name="WindowPos3sv" alias="WindowPos3svMESA" deprecated="3.1"> <param name="v" type="const GLshort *"/> </function> </category> @@ -5828,151 +5993,164 @@ <glx handcode="true"/> </function> - <function name="MultiTexCoord1dARB" offset="376" vectorequiv="MultiTexCoord1dvARB"> + <function name="MultiTexCoord1dARB" offset="376" + vectorequiv="MultiTexCoord1dvARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> </function> - <function name="MultiTexCoord1dvARB" offset="377"> + <function name="MultiTexCoord1dvARB" offset="377" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="198"/> </function> - <function name="MultiTexCoord1fARB" offset="378" vectorequiv="MultiTexCoord1fvARB"> + <function name="MultiTexCoord1fARB" offset="378" + vectorequiv="MultiTexCoord1fvARB" exec="dynamic"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> </function> - <function name="MultiTexCoord1fvARB" offset="379"> + <function name="MultiTexCoord1fvARB" offset="379" exec="dynamic"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *" count="1"/> <glx rop="199"/> </function> - <function name="MultiTexCoord1iARB" offset="380" vectorequiv="MultiTexCoord1ivARB"> + <function name="MultiTexCoord1iARB" offset="380" + vectorequiv="MultiTexCoord1ivARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> </function> - <function name="MultiTexCoord1ivARB" offset="381"> + <function name="MultiTexCoord1ivARB" offset="381" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="1"/> <glx rop="200"/> </function> - <function name="MultiTexCoord1sARB" offset="382" vectorequiv="MultiTexCoord1svARB"> + <function name="MultiTexCoord1sARB" offset="382" + vectorequiv="MultiTexCoord1svARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> </function> - <function name="MultiTexCoord1svARB" offset="383"> + <function name="MultiTexCoord1svARB" offset="383" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="201"/> </function> - <function name="MultiTexCoord2dARB" offset="384" vectorequiv="MultiTexCoord2dvARB"> + <function name="MultiTexCoord2dARB" offset="384" + vectorequiv="MultiTexCoord2dvARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> </function> - <function name="MultiTexCoord2dvARB" offset="385"> + <function name="MultiTexCoord2dvARB" offset="385" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="202"/> </function> - <function name="MultiTexCoord2fARB" offset="386" vectorequiv="MultiTexCoord2fvARB"> + <function name="MultiTexCoord2fARB" offset="386" + vectorequiv="MultiTexCoord2fvARB" exec="dynamic"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> </function> - <function name="MultiTexCoord2fvARB" offset="387"> + <function name="MultiTexCoord2fvARB" offset="387" exec="dynamic"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *" count="2"/> <glx rop="203"/> </function> - <function name="MultiTexCoord2iARB" offset="388" vectorequiv="MultiTexCoord2ivARB"> + <function name="MultiTexCoord2iARB" offset="388" + vectorequiv="MultiTexCoord2ivARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> </function> - <function name="MultiTexCoord2ivARB" offset="389"> + <function name="MultiTexCoord2ivARB" offset="389" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="2"/> <glx rop="204"/> </function> - <function name="MultiTexCoord2sARB" offset="390" vectorequiv="MultiTexCoord2svARB"> + <function name="MultiTexCoord2sARB" offset="390" + vectorequiv="MultiTexCoord2svARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> </function> - <function name="MultiTexCoord2svARB" offset="391"> + <function name="MultiTexCoord2svARB" offset="391" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="205"/> </function> - <function name="MultiTexCoord3dARB" offset="392" vectorequiv="MultiTexCoord3dvARB"> + <function name="MultiTexCoord3dARB" offset="392" + vectorequiv="MultiTexCoord3dvARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> </function> - <function name="MultiTexCoord3dvARB" offset="393"> + <function name="MultiTexCoord3dvARB" offset="393" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="206"/> </function> - <function name="MultiTexCoord3fARB" offset="394" vectorequiv="MultiTexCoord3fvARB"> + <function name="MultiTexCoord3fARB" offset="394" + vectorequiv="MultiTexCoord3fvARB" exec="dynamic"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLfloat"/> </function> - <function name="MultiTexCoord3fvARB" offset="395"> + <function name="MultiTexCoord3fvARB" offset="395" exec="dynamic"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *" count="3"/> <glx rop="207"/> </function> - <function name="MultiTexCoord3iARB" offset="396" vectorequiv="MultiTexCoord3ivARB"> + <function name="MultiTexCoord3iARB" offset="396" + vectorequiv="MultiTexCoord3ivARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> </function> - <function name="MultiTexCoord3ivARB" offset="397"> + <function name="MultiTexCoord3ivARB" offset="397" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="3"/> <glx rop="208"/> </function> - <function name="MultiTexCoord3sARB" offset="398" vectorequiv="MultiTexCoord3svARB"> + <function name="MultiTexCoord3sARB" offset="398" + vectorequiv="MultiTexCoord3svARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> </function> - <function name="MultiTexCoord3svARB" offset="399"> + <function name="MultiTexCoord3svARB" offset="399" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="209"/> </function> - <function name="MultiTexCoord4dARB" offset="400" vectorequiv="MultiTexCoord4dvARB"> + <function name="MultiTexCoord4dARB" offset="400" + vectorequiv="MultiTexCoord4dvARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> @@ -5980,13 +6158,14 @@ <param name="q" type="GLdouble"/> </function> - <function name="MultiTexCoord4dvARB" offset="401"> + <function name="MultiTexCoord4dvARB" offset="401" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="210"/> </function> - <function name="MultiTexCoord4fARB" offset="402" vectorequiv="MultiTexCoord4fvARB"> + <function name="MultiTexCoord4fARB" offset="402" + vectorequiv="MultiTexCoord4fvARB" exec="dynamic"> <param name="target" type="GLenum"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -5994,13 +6173,14 @@ <param name="q" type="GLfloat"/> </function> - <function name="MultiTexCoord4fvARB" offset="403"> + <function name="MultiTexCoord4fvARB" offset="403" exec="dynamic"> <param name="target" type="GLenum"/> <param name="v" type="const GLfloat *" count="4"/> <glx rop="211"/> </function> - <function name="MultiTexCoord4iARB" offset="404" vectorequiv="MultiTexCoord4ivARB"> + <function name="MultiTexCoord4iARB" offset="404" + vectorequiv="MultiTexCoord4ivARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> @@ -6008,13 +6188,14 @@ <param name="q" type="GLint"/> </function> - <function name="MultiTexCoord4ivARB" offset="405"> + <function name="MultiTexCoord4ivARB" offset="405" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLint *" count="4"/> <glx rop="212"/> </function> - <function name="MultiTexCoord4sARB" offset="406" vectorequiv="MultiTexCoord4svARB"> + <function name="MultiTexCoord4sARB" offset="406" + vectorequiv="MultiTexCoord4svARB" exec="loopback"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> @@ -6022,7 +6203,7 @@ <param name="q" type="GLshort"/> </function> - <function name="MultiTexCoord4svARB" offset="407"> + <function name="MultiTexCoord4svARB" offset="407" exec="loopback"> <param name="target" type="GLenum"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="213"/> @@ -6393,47 +6574,47 @@ <size name="Get" mode="get"/> </enum> - <function name="WeightbvARB"> + <function name="WeightbvARB" exec="skip"> <param name="size" type="GLint"/> <param name="weights" type="const GLbyte *"/> </function> - <function name="WeightsvARB"> + <function name="WeightsvARB" exec="skip"> <param name="size" type="GLint"/> <param name="weights" type="const GLshort *"/> </function> - <function name="WeightivARB"> + <function name="WeightivARB" exec="skip"> <param name="size" type="GLint"/> <param name="weights" type="const GLint *"/> </function> - <function name="WeightfvARB"> + <function name="WeightfvARB" exec="skip"> <param name="size" type="GLint"/> <param name="weights" type="const GLfloat *"/> </function> - <function name="WeightdvARB"> + <function name="WeightdvARB" exec="skip"> <param name="size" type="GLint"/> <param name="weights" type="const GLdouble *"/> </function> - <function name="WeightubvARB"> + <function name="WeightubvARB" exec="skip"> <param name="size" type="GLint"/> <param name="weights" type="const GLubyte *"/> </function> - <function name="WeightusvARB"> + <function name="WeightusvARB" exec="skip"> <param name="size" type="GLint"/> <param name="weights" type="const GLushort *"/> </function> - <function name="WeightuivARB"> + <function name="WeightuivARB" exec="skip"> <param name="size" type="GLint"/> <param name="weights" type="const GLuint *"/> </function> - <function name="WeightPointerARB"> + <function name="WeightPointerARB" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -6441,7 +6622,7 @@ <glx handcode="true"/> </function> - <function name="VertexBlendARB"> + <function name="VertexBlendARB" exec="skip"> <param name="count" type="GLint"/> </function> </category> @@ -6476,30 +6657,30 @@ </enum> <enum name="MATRIX_INDEX_ARRAY_POINTER_ARB" value="0x8849"/> - <function name="CurrentPaletteMatrixARB"> + <function name="CurrentPaletteMatrixARB" exec="skip"> <param name="index" type="GLint"/> <glx ignore="true" rop="4329"/> </function> - <function name="MatrixIndexubvARB"> + <function name="MatrixIndexubvARB" exec="skip"> <param name="size" type="GLint" counter="true"/> <param name="indices" type="const GLubyte *" count="size"/> <glx ignore="true" rop="4326"/> </function> - <function name="MatrixIndexusvARB"> + <function name="MatrixIndexusvARB" exec="skip"> <param name="size" type="GLint" counter="true"/> <param name="indices" type="const GLushort *" count="size"/> <glx ignore="true" rop="4327"/> </function> - <function name="MatrixIndexuivARB"> + <function name="MatrixIndexuivARB" exec="skip"> <param name="size" type="GLint" counter="true"/> <param name="indices" type="const GLuint *" count="size"/> <glx ignore="true" rop="4328"/> </function> - <function name="MatrixIndexPointerARB"> + <function name="MatrixIndexPointerARB" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -6866,115 +7047,125 @@ <glx handcode="client" vendorpriv="1303"/> </function> - <function name="VertexAttrib1dARB" offset="assign" vectorequiv="VertexAttrib1dvARB"> + <function name="VertexAttrib1dARB" offset="assign" + vectorequiv="VertexAttrib1dvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dvARB" offset="assign"> + <function name="VertexAttrib1dvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="4197" doubles_in_order="true"/> </function> - <function name="VertexAttrib1fARB" offset="assign" vectorequiv="VertexAttrib1fvARB"> + <function name="VertexAttrib1fARB" offset="assign" + vectorequiv="VertexAttrib1fvARB" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> </function> - <function name="VertexAttrib1fvARB" offset="assign"> + <function name="VertexAttrib1fvARB" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> <glx rop="4193"/> </function> - <function name="VertexAttrib1sARB" offset="assign" vectorequiv="VertexAttrib1svARB"> + <function name="VertexAttrib1sARB" offset="assign" + vectorequiv="VertexAttrib1svARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1svARB" offset="assign"> + <function name="VertexAttrib1svARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="4189"/> </function> - <function name="VertexAttrib2dARB" offset="assign" vectorequiv="VertexAttrib2dvARB"> + <function name="VertexAttrib2dARB" offset="assign" + vectorequiv="VertexAttrib2dvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dvARB" offset="assign"> + <function name="VertexAttrib2dvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="4198" doubles_in_order="true"/> </function> - <function name="VertexAttrib2fARB" offset="assign" vectorequiv="VertexAttrib2fvARB"> + <function name="VertexAttrib2fARB" offset="assign" + vectorequiv="VertexAttrib2fvARB" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="VertexAttrib2fvARB" offset="assign"> + <function name="VertexAttrib2fvARB" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> <glx rop="4194"/> </function> - <function name="VertexAttrib2sARB" offset="assign" vectorequiv="VertexAttrib2svARB"> + <function name="VertexAttrib2sARB" offset="assign" + vectorequiv="VertexAttrib2svARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2svARB" offset="assign"> + <function name="VertexAttrib2svARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="4190"/> </function> - <function name="VertexAttrib3dARB" offset="assign" vectorequiv="VertexAttrib3dvARB"> + <function name="VertexAttrib3dARB" offset="assign" + vectorequiv="VertexAttrib3dvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dvARB" offset="assign"> + <function name="VertexAttrib3dvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4199" doubles_in_order="true"/> </function> - <function name="VertexAttrib3fARB" offset="assign" vectorequiv="VertexAttrib3fvARB"> + <function name="VertexAttrib3fARB" offset="assign" + vectorequiv="VertexAttrib3fvARB" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="VertexAttrib3fvARB" offset="assign"> + <function name="VertexAttrib3fvARB" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> <glx rop="4195"/> </function> - <function name="VertexAttrib3sARB" offset="assign" vectorequiv="VertexAttrib3svARB"> + <function name="VertexAttrib3sARB" offset="assign" + vectorequiv="VertexAttrib3svARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3svARB" offset="assign"> + <function name="VertexAttrib3svARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="4191"/> </function> - <function name="VertexAttrib4dARB" offset="assign" vectorequiv="VertexAttrib4dvARB"> + <function name="VertexAttrib4dARB" offset="assign" + vectorequiv="VertexAttrib4dvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -6982,13 +7173,14 @@ <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dvARB" offset="assign"> + <function name="VertexAttrib4dvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="4200" doubles_in_order="true"/> </function> - <function name="VertexAttrib4fARB" offset="assign" vectorequiv="VertexAttrib4fvARB"> + <function name="VertexAttrib4fARB" offset="assign" + vectorequiv="VertexAttrib4fvARB" exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> @@ -6996,13 +7188,14 @@ <param name="w" type="GLfloat"/> </function> - <function name="VertexAttrib4fvARB" offset="assign"> + <function name="VertexAttrib4fvARB" offset="assign" exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> <glx rop="4196"/> </function> - <function name="VertexAttrib4sARB" offset="assign" vectorequiv="VertexAttrib4svARB"> + <function name="VertexAttrib4sARB" offset="assign" + vectorequiv="VertexAttrib4svARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> @@ -7010,13 +7203,14 @@ <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4svARB" offset="assign"> + <function name="VertexAttrib4svARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4192"/> </function> - <function name="VertexAttrib4NubARB" offset="assign" vectorequiv="VertexAttrib4NubvARB"> + <function name="VertexAttrib4NubARB" offset="assign" + vectorequiv="VertexAttrib4NubvARB" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> @@ -7024,67 +7218,67 @@ <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4NubvARB" offset="assign"> + <function name="VertexAttrib4NubvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4201"/> </function> - <function name="VertexAttrib4bvARB" offset="assign"> + <function name="VertexAttrib4bvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> <glx rop="4230"/> </function> - <function name="VertexAttrib4ivARB" offset="assign"> + <function name="VertexAttrib4ivARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> <glx rop="4231"/> </function> - <function name="VertexAttrib4ubvARB" offset="assign"> + <function name="VertexAttrib4ubvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4232"/> </function> - <function name="VertexAttrib4usvARB" offset="assign"> + <function name="VertexAttrib4usvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> <glx rop="4233"/> </function> - <function name="VertexAttrib4uivARB" offset="assign"> + <function name="VertexAttrib4uivARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> <glx rop="4234"/> </function> - <function name="VertexAttrib4NbvARB" offset="assign"> + <function name="VertexAttrib4NbvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> <glx rop="4235"/> </function> - <function name="VertexAttrib4NsvARB" offset="assign"> + <function name="VertexAttrib4NsvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4236"/> </function> - <function name="VertexAttrib4NivARB" offset="assign"> + <function name="VertexAttrib4NivARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> <glx rop="4237"/> </function> - <function name="VertexAttrib4NusvARB" offset="assign"> + <function name="VertexAttrib4NusvARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> <glx rop="4238"/> </function> - <function name="VertexAttrib4NuivARB" offset="assign"> + <function name="VertexAttrib4NuivARB" offset="assign" exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> <glx rop="4239"/> @@ -7110,7 +7304,7 @@ <glx handcode="true"/> </function> - <function name="ProgramStringARB" offset="assign"> + <function name="ProgramStringARB" offset="assign" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="len" type="GLsizei" counter="true"/> @@ -7138,7 +7332,8 @@ <return type="GLboolean"/> </function> - <function name="ProgramEnvParameter4dARB" offset="assign" vectorequiv="ProgramEnvParameter4dvARB"> + <function name="ProgramEnvParameter4dARB" offset="assign" + vectorequiv="ProgramEnvParameter4dvARB" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> @@ -7147,14 +7342,16 @@ <param name="w" type="GLdouble"/> </function> - <function name="ProgramEnvParameter4dvARB" offset="assign"> + <function name="ProgramEnvParameter4dvARB" offset="assign" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> <glx rop="4185" doubles_in_order="true"/> </function> - <function name="ProgramEnvParameter4fARB" offset="assign" vectorequiv="ProgramEnvParameter4fvARB"> + <function name="ProgramEnvParameter4fARB" offset="assign" + vectorequiv="ProgramEnvParameter4fvARB" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> @@ -7163,14 +7360,16 @@ <param name="w" type="GLfloat"/> </function> - <function name="ProgramEnvParameter4fvARB" offset="assign"> + <function name="ProgramEnvParameter4fvARB" offset="assign" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> <glx rop="4184"/> </function> - <function name="ProgramLocalParameter4dARB" offset="assign" vectorequiv="ProgramLocalParameter4dvARB"> + <function name="ProgramLocalParameter4dARB" offset="assign" + vectorequiv="ProgramLocalParameter4dvARB" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> @@ -7179,14 +7378,16 @@ <param name="w" type="GLdouble"/> </function> - <function name="ProgramLocalParameter4dvARB" offset="assign"> + <function name="ProgramLocalParameter4dvARB" offset="assign" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> <glx rop="4216" doubles_in_order="true"/> </function> - <function name="ProgramLocalParameter4fARB" offset="assign" vectorequiv="ProgramLocalParameter4fvARB"> + <function name="ProgramLocalParameter4fARB" offset="assign" + vectorequiv="ProgramLocalParameter4fvARB" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> @@ -7195,7 +7396,8 @@ <param name="w" type="GLfloat"/> </function> - <function name="ProgramLocalParameter4fvARB" offset="assign"> + <function name="ProgramLocalParameter4fvARB" offset="assign" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> @@ -7214,28 +7416,32 @@ the ARB_vertex_program protocol to unused padding. --> - <function name="GetProgramEnvParameterdvARB" offset="assign"> + <function name="GetProgramEnvParameterdvARB" offset="assign" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true" count="4"/> <glx vendorpriv="1297" handcode="client" doubles_in_order="true"/> </function> - <function name="GetProgramEnvParameterfvARB" offset="assign"> + <function name="GetProgramEnvParameterfvARB" offset="assign" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true" count="4"/> <glx vendorpriv="1296" handcode="client"/> </function> - <function name="GetProgramLocalParameterdvARB" offset="assign"> + <function name="GetProgramLocalParameterdvARB" offset="assign" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true" count="4"/> <glx vendorpriv="1306" handcode="client" doubles_in_order="true"/> </function> - <function name="GetProgramLocalParameterfvARB" offset="assign"> + <function name="GetProgramLocalParameterfvARB" offset="assign" + deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true" count="4"/> @@ -7243,14 +7449,14 @@ </function> - <function name="GetProgramivARB" offset="assign"> + <function name="GetProgramivARB" offset="assign" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx vendorpriv="1307"/> </function> - <function name="GetProgramStringARB" offset="assign"> + <function name="GetProgramStringARB" offset="assign" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="string" type="GLvoid *" output="true"/> @@ -8025,7 +8231,8 @@ <enum name="MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/> <enum name="MAX_VERTEX_STREAMS" value="0x8E71"/> - <function name="DrawTransformFeedbackStream" offset="assign"> + <function name="DrawTransformFeedbackStream" offset="assign" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="id" type="GLuint"/> <param name="stream" type="GLuint"/> @@ -8061,13 +8268,15 @@ <!-- ARB extensions #106...#108 --> <category name="GL_ARB_transform_feedback_instanced" number="109"> - <function name="DrawTransformFeedbackInstanced" offset="assign"> + <function name="DrawTransformFeedbackInstanced" offset="assign" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="id" type="GLuint"/> <param name="primcount" type="GLsizei"/> </function> - <function name="DrawTransformFeedbackStreamInstanced" offset="assign"> + <function name="DrawTransformFeedbackStreamInstanced" offset="assign" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="id" type="GLuint"/> <param name="stream" type="GLuint"/> @@ -8111,7 +8320,7 @@ <category name="GL_EXT_polygon_offset" number="3"> <enum name="POLYGON_OFFSET_BIAS_EXT" value="0x8039"/> - <function name="PolygonOffsetEXT" offset="assign"> + <function name="PolygonOffsetEXT" offset="assign" deprecated="3.1"> <param name="factor" type="GLfloat"/> <param name="bias" type="GLfloat"/> <glx rop="4098" ignore="true"/> @@ -8215,14 +8424,14 @@ </category> <category name="GL_SGIS_texture_filter4" number="7"> - <function name="GetTexFilterFuncSGIS"> + <function name="GetTexFilterFuncSGIS" exec="skip"> <param name="target" type="GLenum"/> <param name="filter" type="GLenum"/> <param name="weights" type="GLfloat *" output="true"/> <glx vendorpriv="4101" ignore="true"/> </function> - <function name="TexFilterFuncSGIS"> + <function name="TexFilterFuncSGIS" exec="skip"> <param name="target" type="GLenum"/> <param name="filter" type="GLenum"/> <param name="n" type="GLsizei" counter="true"/> @@ -8712,37 +8921,37 @@ </category> <category name="GL_SGIS_pixel_texture" number="15"> - <function name="PixelTexGenParameteriSGIS"> + <function name="PixelTexGenParameteriSGIS" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="PixelTexGenParameterivSGIS"> + <function name="PixelTexGenParameterivSGIS" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="PixelTexGenParameterfSGIS"> + <function name="PixelTexGenParameterfSGIS" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="PixelTexGenParameterfvSGIS"> + <function name="PixelTexGenParameterfvSGIS" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="GetPixelTexGenParameterivSGIS"> + <function name="GetPixelTexGenParameterivSGIS" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetPixelTexGenParameterfvSGIS"> + <function name="GetPixelTexGenParameterfvSGIS" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> @@ -8750,7 +8959,7 @@ </category> <category name="GL_SGIS_texture4D" number="16"> - <function name="TexImage4DSGIS"> + <function name="TexImage4DSGIS" exec="skip"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -8765,7 +8974,7 @@ <glx rop="2057" ignore="true"/> </function> - <function name="TexSubImage4DSGIS"> + <function name="TexSubImage4DSGIS" exec="skip"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -8831,14 +9040,14 @@ </category> <category name="GL_SGIS_detail_texture" number="21"> - <function name="DetailTexFuncSGIS"> + <function name="DetailTexFuncSGIS" exec="skip"> <param name="target" type="GLenum"/> <param name="n" type="GLsizei" counter="true"/> <param name="points" type="const GLfloat *" count="n"/> <glx rop="2051" ignore="true"/> </function> - <function name="GetDetailTexFuncSGIS"> + <function name="GetDetailTexFuncSGIS" exec="skip"> <param name="target" type="GLenum"/> <param name="points" type="GLfloat *" output="true"/> <glx vendorpriv="4096" ignore="true"/> @@ -8846,14 +9055,14 @@ </category> <category name="GL_SGIS_sharpen_texture" number="22"> - <function name="SharpenTexFuncSGIS"> + <function name="SharpenTexFuncSGIS" exec="skip"> <param name="target" type="GLenum"/> <param name="n" type="GLsizei" counter="true"/> <param name="points" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="2052" ignore="true"/> </function> - <function name="GetSharpenTexFuncSGIS"> + <function name="GetSharpenTexFuncSGIS" exec="skip"> <param name="target" type="GLenum"/> <param name="points" type="GLfloat *" output="true"/> <glx vendorpriv="4097" ignore="true"/> @@ -8861,13 +9070,15 @@ </category> <category name="GL_SGIS_multisample" number="25"> - <function name="SampleMaskSGIS" offset="assign" static_dispatch="false"> + <function name="SampleMaskSGIS" offset="assign" static_dispatch="false" + exec="skip"> <param name="value" type="GLclampf"/> <param name="invert" type="GLboolean"/> <glx rop="2048"/> </function> - <function name="SamplePatternSGIS" offset="assign" static_dispatch="false"> + <function name="SamplePatternSGIS" offset="assign" static_dispatch="false" + exec="skip"> <param name="pattern" type="GLenum"/> <glx rop="2049"/> </function> @@ -8898,7 +9109,7 @@ <param name="i" type="GLint"/> </function> - <function name="ColorPointerEXT" offset="assign"> + <function name="ColorPointerEXT" offset="assign" deprecated="3.1"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -8913,7 +9124,7 @@ <param name="count" type="GLsizei"/> </function> - <function name="EdgeFlagPointerEXT" offset="assign"> + <function name="EdgeFlagPointerEXT" offset="assign" deprecated="3.1"> <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> <param name="pointer" type="const GLboolean *"/> @@ -8925,7 +9136,7 @@ <param name="params" type="GLvoid **" output="true"/> </function> - <function name="IndexPointerEXT" offset="assign"> + <function name="IndexPointerEXT" offset="assign" deprecated="3.1"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> @@ -8933,7 +9144,7 @@ <glx handcode="true"/> </function> - <function name="NormalPointerEXT" offset="assign"> + <function name="NormalPointerEXT" offset="assign" deprecated="3.1"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="count" type="GLsizei"/> @@ -8941,7 +9152,7 @@ <glx handcode="true"/> </function> - <function name="TexCoordPointerEXT" offset="assign"> + <function name="TexCoordPointerEXT" offset="assign" deprecated="3.1"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -8950,7 +9161,7 @@ <glx handcode="true"/> </function> - <function name="VertexPointerEXT" offset="assign"> + <function name="VertexPointerEXT" offset="assign" deprecated="3.1"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -9064,25 +9275,25 @@ <!-- Extension number 50 is a GLX extension. --> <category name="GL_SGIX_sprite" number="52"> - <function name="SpriteParameterfSGIX"> + <function name="SpriteParameterfSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="SpriteParameterfvSGIX"> + <function name="SpriteParameterfvSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="SpriteParameteriSGIX"> + <function name="SpriteParameteriSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="SpriteParameterivSGIX"> + <function name="SpriteParameterivSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> @@ -9103,13 +9314,13 @@ <size name="PointParameterfvEXT"/> </enum> - <function name="PointParameterfEXT" offset="assign"> + <function name="PointParameterfEXT" offset="assign" mesa_name="-EXT"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="2065"/> </function> - <function name="PointParameterfvEXT" offset="assign"> + <function name="PointParameterfvEXT" offset="assign" mesa_name="-EXT"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="2066"/> @@ -9117,33 +9328,33 @@ </category> <category name="GL_SGIX_instruments" number="55"> - <function name="GetInstrumentsSGIX"> + <function name="GetInstrumentsSGIX" exec="skip"> <return type="GLint"/> <glx ignore="true"/> </function> - <function name="InstrumentsBufferSGIX"> + <function name="InstrumentsBufferSGIX" exec="skip"> <param name="size" type="GLsizei"/> <param name="buffer" type="GLint *" output="true"/> <glx ignore="true"/> </function> - <function name="PollInstrumentsSGIX"> + <function name="PollInstrumentsSGIX" exec="skip"> <param name="marker_p" type="GLint *" output="true"/> <return type="GLint"/> <glx ignore="true"/> </function> - <function name="ReadInstrumentsSGIX"> + <function name="ReadInstrumentsSGIX" exec="skip"> <param name="marker" type="GLint"/> <glx ignore="true"/> </function> - <function name="StartInstrumentsSGIX"> + <function name="StartInstrumentsSGIX" exec="skip"> <glx ignore="true"/> </function> - <function name="StopInstrumentsSGIX"> + <function name="StopInstrumentsSGIX" exec="skip"> <param name="marker" type="GLint"/> <glx ignore="true"/> </function> @@ -9167,14 +9378,14 @@ </category> <category name="GL_SGIX_framezoom" number="57"> - <function name="FrameZoomSGIX"> + <function name="FrameZoomSGIX" exec="skip"> <param name="factor" type="GLint"/> <glx rop="2072" ignore="true"/> </function> </category> <category name="GL_SGIX_tag_sample_buffer" number="58"> - <function name="TagSampleBufferSGIX"> + <function name="TagSampleBufferSGIX" exec="skip"> <glx rop="2050" ignore="true"/> </function> </category> @@ -9182,14 +9393,14 @@ <!-- Extension number 59 is not listed in the extension registry. --> <category name="GL_SGIX_reference_plane" number="60"> - <function name="ReferencePlaneSGIX"> + <function name="ReferencePlaneSGIX" exec="skip"> <param name="equation" type="const GLdouble *" count="4"/> <glx rop="2071" ignore="true"/> </function> </category> <category name="GL_SGIX_flush_raster" number="61"> - <function name="FlushRasterSGIX"> + <function name="FlushRasterSGIX" exec="skip"> <glx vendorpriv="4105" ignore="true"/> </function> </category> @@ -9203,13 +9414,13 @@ </category> <category name="GL_SGIS_fog_function" number="64"> - <function name="FogFuncSGIS"> + <function name="FogFuncSGIS" exec="skip"> <param name="n" type="GLsizei" counter="true"/> <param name="points" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="2067" ignore="true"/> </function> - <function name="GetFogFuncSGIS"> + <function name="GetFogFuncSGIS" exec="skip"> <param name="points" type="GLfloat *" output="true"/> <!-- GLX protocol for this function is unknown. --> </function> @@ -9224,37 +9435,37 @@ </category> <category name="GL_HP_image_transform" number="66"> - <function name="ImageTransformParameteriHP"> + <function name="ImageTransformParameteriHP" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> </function> - <function name="ImageTransformParameterfHP"> + <function name="ImageTransformParameterfHP" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> </function> - <function name="ImageTransformParameterivHP"> + <function name="ImageTransformParameterivHP" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> </function> - <function name="ImageTransformParameterfvHP"> + <function name="ImageTransformParameterfvHP" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> </function> - <function name="GetImageTransformParameterivHP"> + <function name="GetImageTransformParameterivHP" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> </function> - <function name="GetImageTransformParameterfvHP"> + <function name="GetImageTransformParameterfvHP" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> @@ -9301,7 +9512,7 @@ <!-- Extension number 75 is a GLU extension. --> <category name="GL_PGI_misc_hints" number="77"> - <function name="HintPGI"> + <function name="HintPGI" exec="skip"> <param name="target" type="GLenum"/> <param name="mode" type="GLint"/> <glx ignore="true"/> @@ -9385,42 +9596,42 @@ </category> <category name="GL_SGIX_list_priority" number="80"> - <function name="GetListParameterfvSGIX"> + <function name="GetListParameterfvSGIX" exec="skip"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetListParameterivSGIX"> + <function name="GetListParameterivSGIX" exec="skip"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="ListParameterfSGIX"> + <function name="ListParameterfSGIX" exec="skip"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="ListParameterfvSGIX"> + <function name="ListParameterfvSGIX" exec="skip"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="ListParameteriSGIX"> + <function name="ListParameteriSGIX" exec="skip"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="ListParameterivSGIX"> + <function name="ListParameterivSGIX" exec="skip"> <param name="list" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> @@ -9472,7 +9683,7 @@ <!-- Extension number 92 is a GLX extension. --> <category name="GL_EXT_index_material" number="94"> - <function name="IndexMaterialEXT"> + <function name="IndexMaterialEXT" exec="skip"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> <glx ignore="true"/> @@ -9480,7 +9691,7 @@ </category> <category name="GL_EXT_index_func" number="95"> - <function name="IndexFuncEXT"> + <function name="IndexFuncEXT" exec="skip"> <param name="func" type="GLenum"/> <param name="ref" type="GLclampf"/> <glx ignore="true"/> @@ -9491,13 +9702,13 @@ <enum name="ARRAY_ELEMENT_LOCK_FIRST_EXT" value="0x81A8"/> <enum name="ARRAY_ELEMENT_LOCK_COUNT_EXT" value="0x81A9"/> - <function name="LockArraysEXT" offset="assign"> + <function name="LockArraysEXT" offset="assign" deprecated="3.1"> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> <glx handcode="true" ignore="true"/> </function> - <function name="UnlockArraysEXT" offset="assign"> + <function name="UnlockArraysEXT" offset="assign" deprecated="3.1"> <glx handcode="true" ignore="true"/> </function> </category> @@ -9513,13 +9724,13 @@ <size name="CullParameterdv"/> </enum> - <function name="CullParameterdvEXT"> + <function name="CullParameterdvEXT" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *"/> <!-- Spec bug. Should be const. --> <glx ignore="true"/> </function> - <function name="CullParameterfvEXT"> + <function name="CullParameterfvEXT" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *"/> <!-- Spec bug. Should be const. --> <glx ignore="true"/> @@ -9531,121 +9742,121 @@ <!-- Shouldn't this be EXT_fragment_lighting? --> <category name="GL_SGIX_fragment_lighting" number="102"> - <function name="FragmentColorMaterialSGIX"> + <function name="FragmentColorMaterialSGIX" exec="skip"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> <glx ignore="true"/> </function> - <function name="FragmentLightfSGIX"> + <function name="FragmentLightfSGIX" exec="skip"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="FragmentLightfvSGIX"> + <function name="FragmentLightfvSGIX" exec="skip"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="FragmentLightiSGIX"> + <function name="FragmentLightiSGIX" exec="skip"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="FragmentLightivSGIX"> + <function name="FragmentLightivSGIX" exec="skip"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="FragmentLightModelfSGIX"> + <function name="FragmentLightModelfSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="FragmentLightModelfvSGIX"> + <function name="FragmentLightModelfvSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="FragmentLightModeliSGIX"> + <function name="FragmentLightModeliSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="FragmentLightModelivSGIX"> + <function name="FragmentLightModelivSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="FragmentMaterialfSGIX"> + <function name="FragmentMaterialfSGIX" exec="skip"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="FragmentMaterialfvSGIX"> + <function name="FragmentMaterialfvSGIX" exec="skip"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="FragmentMaterialiSGIX"> + <function name="FragmentMaterialiSGIX" exec="skip"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> </function> - <function name="FragmentMaterialivSGIX"> + <function name="FragmentMaterialivSGIX" exec="skip"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="GetFragmentLightfvSGIX"> + <function name="GetFragmentLightfvSGIX" exec="skip"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetFragmentLightivSGIX"> + <function name="GetFragmentLightivSGIX" exec="skip"> <param name="light" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetFragmentMaterialfvSGIX"> + <function name="GetFragmentMaterialfvSGIX" exec="skip"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetFragmentMaterialivSGIX"> + <function name="GetFragmentMaterialivSGIX" exec="skip"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="LightEnviSGIX"> + <function name="LightEnviSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx ignore="true"/> @@ -9682,15 +9893,15 @@ <!-- Extension number 116 is not listed in the extension registry. --> <category name="GL_EXT_light_texture" number="117"> - <function name="ApplyTextureEXT"> + <function name="ApplyTextureEXT" exec="skip"> <param name="mode" type="GLenum"/> </function> - <function name="TextureLightEXT"> + <function name="TextureLightEXT" exec="skip"> <param name="pname" type="GLenum"/> </function> - <function name="TextureMaterialEXT"> + <function name="TextureMaterialEXT" exec="skip"> <param name="face" type="GLenum"/> <param name="mode" type="GLenum"/> </function> @@ -9708,55 +9919,55 @@ <!-- Extension number 131 is not listed in the extension registry. --> <category name="GL_SGIX_async" number="132"> - <function name="AsyncMarkerSGIX"> + <function name="AsyncMarkerSGIX" exec="skip"> <param name="marker" type="GLuint"/> </function> - <function name="FinishAsyncSGIX"> + <function name="FinishAsyncSGIX" exec="skip"> <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. --> <return type="GLint"/> </function> - <function name="PollAsyncSGIX"> + <function name="PollAsyncSGIX" exec="skip"> <param name="markerp" type="GLuint *"/> <!-- Spec bug. Should be const. --> <return type="GLint"/> </function> - <function name="GenAsyncMarkersSGIX"> + <function name="GenAsyncMarkersSGIX" exec="skip"> <param name="range" type="GLsizei"/> <return type="GLuint"/> </function> - <function name="DeleteAsyncMarkersSGIX"> + <function name="DeleteAsyncMarkersSGIX" exec="skip"> <param name="marker" type="GLuint"/> <param name="range" type="GLsizei"/> </function> - <function name="IsAsyncMarkerSGIX"> + <function name="IsAsyncMarkerSGIX" exec="skip"> <param name="marker" type="GLuint"/> <return type="GLboolean"/> </function> </category> <category name="GL_INTEL_parallel_arrays" number="136"> - <function name="VertexPointervINTEL"> + <function name="VertexPointervINTEL" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="pointer" type="const GLvoid **"/> </function> - <function name="NormalPointervINTEL"> + <function name="NormalPointervINTEL" exec="skip"> <param name="type" type="GLenum"/> <param name="pointer" type="const GLvoid **"/> </function> - <function name="ColorPointervINTEL"> + <function name="ColorPointervINTEL" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="pointer" type="const GLvoid **"/> </function> - <function name="TexCoordPointervINTEL"> + <function name="TexCoordPointervINTEL" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="pointer" type="const GLvoid **"/> @@ -9773,25 +9984,25 @@ </category> <category name="GL_EXT_pixel_transform" number="138"> - <function name="PixelTransformParameteriEXT"> + <function name="PixelTransformParameteriEXT" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> </function> - <function name="PixelTransformParameterfEXT"> + <function name="PixelTransformParameterfEXT" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> </function> - <function name="PixelTransformParameterivEXT"> + <function name="PixelTransformParameterivEXT" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> </function> - <function name="PixelTransformParameterfvEXT"> + <function name="PixelTransformParameterfvEXT" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> @@ -9817,24 +10028,30 @@ </category> <category name="GL_EXT_secondary_color" number="145"> - <function name="SecondaryColor3bEXT" offset="assign" vectorequiv="SecondaryColor3bvEXT"> + <function name="SecondaryColor3bEXT" offset="assign" + vectorequiv="SecondaryColor3bvEXT" exec="loopback" + mesa_name="+_f"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="SecondaryColor3bvEXT" offset="assign"> + <function name="SecondaryColor3bvEXT" offset="assign" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="4126"/> </function> - <function name="SecondaryColor3dEXT" offset="assign" vectorequiv="SecondaryColor3dvEXT"> + <function name="SecondaryColor3dEXT" offset="assign" + vectorequiv="SecondaryColor3dvEXT" exec="loopback" + mesa_name="+_f"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="SecondaryColor3dvEXT" offset="assign"> + <function name="SecondaryColor3dvEXT" offset="assign" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4130"/> </function> @@ -9850,57 +10067,72 @@ <glx rop="4129"/> </function> - <function name="SecondaryColor3iEXT" offset="assign" vectorequiv="SecondaryColor3ivEXT"> + <function name="SecondaryColor3iEXT" offset="assign" + vectorequiv="SecondaryColor3ivEXT" exec="loopback" + mesa_name="+_f"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="SecondaryColor3ivEXT" offset="assign"> + <function name="SecondaryColor3ivEXT" offset="assign" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLint *" count="3"/> <glx rop="4128"/> </function> - <function name="SecondaryColor3sEXT" offset="assign" vectorequiv="SecondaryColor3svEXT"> + <function name="SecondaryColor3sEXT" offset="assign" + vectorequiv="SecondaryColor3svEXT" exec="loopback" + mesa_name="+_f"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="SecondaryColor3svEXT" offset="assign"> + <function name="SecondaryColor3svEXT" offset="assign" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLshort *" count="3"/> <glx rop="4127"/> </function> - <function name="SecondaryColor3ubEXT" offset="assign" vectorequiv="SecondaryColor3ubvEXT"> + <function name="SecondaryColor3ubEXT" offset="assign" + vectorequiv="SecondaryColor3ubvEXT" exec="loopback" + mesa_name="+_f"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="SecondaryColor3ubvEXT" offset="assign"> + <function name="SecondaryColor3ubvEXT" offset="assign" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLubyte *" count="3"/> <glx rop="4131"/> </function> - <function name="SecondaryColor3uiEXT" offset="assign" vectorequiv="SecondaryColor3uivEXT"> + <function name="SecondaryColor3uiEXT" offset="assign" + vectorequiv="SecondaryColor3uivEXT" exec="loopback" + mesa_name="+_f"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="SecondaryColor3uivEXT" offset="assign"> + <function name="SecondaryColor3uivEXT" offset="assign" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLuint *" count="3"/> <glx rop="4133"/> </function> - <function name="SecondaryColor3usEXT" offset="assign" vectorequiv="SecondaryColor3usvEXT"> + <function name="SecondaryColor3usEXT" offset="assign" + vectorequiv="SecondaryColor3usvEXT" exec="loopback" + mesa_name="+_f"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="SecondaryColor3usvEXT" offset="assign"> + <function name="SecondaryColor3usvEXT" offset="assign" exec="loopback" + mesa_name="+_f"> <param name="v" type="const GLushort *" count="3"/> <glx rop="4132"/> </function> @@ -9915,7 +10147,7 @@ </category> <category name="GL_EXT_texture_perturb_normal" number="147"> - <function name="TextureNormalEXT"> + <function name="TextureNormalEXT" exec="skip"> <param name="mode" type="GLenum"/> </function> </category> @@ -9929,7 +10161,8 @@ <glx handcode="true"/> </function> - <function name="MultiDrawElementsEXT" offset="assign" es1="1.0" es2="2.0"> + <function name="MultiDrawElementsEXT" offset="assign" es1="1.0" es2="2.0" + exec="dynamic"> <param name="mode" type="GLenum"/> <param name="count" type="const GLsizei *"/> <param name="type" type="GLenum"/> @@ -9940,20 +10173,22 @@ </category> <category name="GL_EXT_fog_coord" number="149"> - <function name="FogCoordfEXT" offset="assign" vectorequiv="FogCoordfvEXT"> + <function name="FogCoordfEXT" offset="assign" vectorequiv="FogCoordfvEXT" + exec="dynamic"> <param name="coord" type="GLfloat"/> </function> - <function name="FogCoordfvEXT" offset="assign"> + <function name="FogCoordfvEXT" offset="assign" exec="dynamic"> <param name="coord" type="const GLfloat *" count="1"/> <glx rop="4124"/> </function> - <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT"> + <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT" + exec="loopback"> <param name="coord" type="GLdouble"/> </function> - <function name="FogCoorddvEXT" offset="assign"> + <function name="FogCoorddvEXT" offset="assign" exec="loopback"> <param name="coord" type="const GLdouble *" count="1"/> <glx rop="4125"/> </function> @@ -9973,113 +10208,113 @@ <!-- Extension number 154 is not listed in the extension registry. --> <category name="GL_EXT_coordinate_frame" number="156"> - <function name="Tangent3bEXT"> + <function name="Tangent3bEXT" exec="skip"> <param name="tx" type="GLbyte"/> <param name="ty" type="GLbyte"/> <param name="tz" type="GLbyte"/> </function> - <function name="Tangent3bvEXT"> + <function name="Tangent3bvEXT" exec="skip"> <param name="v" type="const GLbyte *"/> </function> - <function name="Tangent3dEXT"> + <function name="Tangent3dEXT" exec="skip"> <param name="tx" type="GLdouble"/> <param name="ty" type="GLdouble"/> <param name="tz" type="GLdouble"/> </function> - <function name="Tangent3dvEXT"> + <function name="Tangent3dvEXT" exec="skip"> <param name="v" type="const GLdouble *"/> </function> - <function name="Tangent3fEXT"> + <function name="Tangent3fEXT" exec="skip"> <param name="tx" type="GLfloat"/> <param name="ty" type="GLfloat"/> <param name="tz" type="GLfloat"/> </function> - <function name="Tangent3fvEXT"> + <function name="Tangent3fvEXT" exec="skip"> <param name="v" type="const GLfloat *"/> </function> - <function name="Tangent3iEXT"> + <function name="Tangent3iEXT" exec="skip"> <param name="tx" type="GLint"/> <param name="ty" type="GLint"/> <param name="tz" type="GLint"/> </function> - <function name="Tangent3ivEXT"> + <function name="Tangent3ivEXT" exec="skip"> <param name="v" type="const GLint *"/> </function> - <function name="Tangent3sEXT"> + <function name="Tangent3sEXT" exec="skip"> <param name="tx" type="GLshort"/> <param name="ty" type="GLshort"/> <param name="tz" type="GLshort"/> </function> - <function name="Tangent3svEXT"> + <function name="Tangent3svEXT" exec="skip"> <param name="v" type="const GLshort *"/> </function> - <function name="Binormal3bEXT"> + <function name="Binormal3bEXT" exec="skip"> <param name="bx" type="GLbyte"/> <param name="by" type="GLbyte"/> <param name="bz" type="GLbyte"/> </function> - <function name="Binormal3bvEXT"> + <function name="Binormal3bvEXT" exec="skip"> <param name="v" type="const GLbyte *"/> </function> - <function name="Binormal3dEXT"> + <function name="Binormal3dEXT" exec="skip"> <param name="bx" type="GLdouble"/> <param name="by" type="GLdouble"/> <param name="bz" type="GLdouble"/> </function> - <function name="Binormal3dvEXT"> + <function name="Binormal3dvEXT" exec="skip"> <param name="v" type="const GLdouble *"/> </function> - <function name="Binormal3fEXT"> + <function name="Binormal3fEXT" exec="skip"> <param name="bx" type="GLfloat"/> <param name="by" type="GLfloat"/> <param name="bz" type="GLfloat"/> </function> - <function name="Binormal3fvEXT"> + <function name="Binormal3fvEXT" exec="skip"> <param name="v" type="const GLfloat *"/> </function> - <function name="Binormal3iEXT"> + <function name="Binormal3iEXT" exec="skip"> <param name="bx" type="GLint"/> <param name="by" type="GLint"/> <param name="bz" type="GLint"/> </function> - <function name="Binormal3ivEXT"> + <function name="Binormal3ivEXT" exec="skip"> <param name="v" type="const GLint *"/> </function> - <function name="Binormal3sEXT"> + <function name="Binormal3sEXT" exec="skip"> <param name="bx" type="GLshort"/> <param name="by" type="GLshort"/> <param name="bz" type="GLshort"/> </function> - <function name="Binormal3svEXT"> + <function name="Binormal3svEXT" exec="skip"> <param name="v" type="const GLshort *"/> </function> - <function name="TangentPointerEXT"> + <function name="TangentPointerEXT" exec="skip"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> </function> - <function name="BinormalPointerEXT"> + <function name="BinormalPointerEXT" exec="skip"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> @@ -10113,7 +10348,7 @@ </category> <category name="GL_SGIX_pixel_texture" number="160"> - <function name="PixelTexGenSGIX"> + <function name="PixelTexGenSGIX" exec="skip"> <param name="mode" type="GLenum"/> <glx rop="2059" ignore="true"/> </function> @@ -10123,70 +10358,70 @@ <!-- Extension number 162 is not listed in the extension registry. --> <category name="GL_SUNX_constant_data" number="163"> - <function name="FinishTextureSUNX"> + <function name="FinishTextureSUNX" exec="skip"> </function> </category> <category name="GL_SUN_global_alpha" number="164"> - <function name="GlobalAlphaFactorbSUN"> + <function name="GlobalAlphaFactorbSUN" exec="skip"> <param name="factor" type="GLbyte"/> </function> - <function name="GlobalAlphaFactorsSUN"> + <function name="GlobalAlphaFactorsSUN" exec="skip"> <param name="factor" type="GLshort"/> </function> - <function name="GlobalAlphaFactoriSUN"> + <function name="GlobalAlphaFactoriSUN" exec="skip"> <param name="factor" type="GLint"/> </function> - <function name="GlobalAlphaFactorfSUN"> + <function name="GlobalAlphaFactorfSUN" exec="skip"> <param name="factor" type="GLfloat"/> </function> - <function name="GlobalAlphaFactordSUN"> + <function name="GlobalAlphaFactordSUN" exec="skip"> <param name="factor" type="GLdouble"/> </function> - <function name="GlobalAlphaFactorubSUN"> + <function name="GlobalAlphaFactorubSUN" exec="skip"> <param name="factor" type="GLubyte"/> </function> - <function name="GlobalAlphaFactorusSUN"> + <function name="GlobalAlphaFactorusSUN" exec="skip"> <param name="factor" type="GLushort"/> </function> - <function name="GlobalAlphaFactoruiSUN"> + <function name="GlobalAlphaFactoruiSUN" exec="skip"> <param name="factor" type="GLuint"/> </function> </category> <category name="GL_SUN_triangle_list" number="165"> - <function name="ReplacementCodeuiSUN"> + <function name="ReplacementCodeuiSUN" exec="skip"> <param name="code" type="GLuint"/> </function> - <function name="ReplacementCodeusSUN"> + <function name="ReplacementCodeusSUN" exec="skip"> <param name="code" type="GLushort"/> </function> - <function name="ReplacementCodeubSUN"> + <function name="ReplacementCodeubSUN" exec="skip"> <param name="code" type="GLubyte"/> </function> - <function name="ReplacementCodeuivSUN"> + <function name="ReplacementCodeuivSUN" exec="skip"> <param name="code" type="const GLuint *"/> </function> - <function name="ReplacementCodeusvSUN"> + <function name="ReplacementCodeusvSUN" exec="skip"> <param name="code" type="const GLushort *"/> </function> - <function name="ReplacementCodeubvSUN"> + <function name="ReplacementCodeubvSUN" exec="skip"> <param name="code" type="const GLubyte *"/> </function> - <function name="ReplacementCodePointerSUN"> + <function name="ReplacementCodePointerSUN" exec="skip"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> @@ -10194,7 +10429,7 @@ </category> <category name="GL_SUN_vertex" number="166"> - <function name="Color4ubVertex2fSUN"> + <function name="Color4ubVertex2fSUN" exec="skip"> <param name="r" type="GLubyte"/> <param name="g" type="GLubyte"/> <param name="b" type="GLubyte"/> @@ -10203,12 +10438,12 @@ <param name="y" type="GLfloat"/> </function> - <function name="Color4ubVertex2fvSUN"> + <function name="Color4ubVertex2fvSUN" exec="skip"> <param name="c" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="Color4ubVertex3fSUN"> + <function name="Color4ubVertex3fSUN" exec="skip"> <param name="r" type="GLubyte"/> <param name="g" type="GLubyte"/> <param name="b" type="GLubyte"/> @@ -10218,12 +10453,12 @@ <param name="z" type="GLfloat"/> </function> - <function name="Color4ubVertex3fvSUN"> + <function name="Color4ubVertex3fvSUN" exec="skip"> <param name="c" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="Color3fVertex3fSUN"> + <function name="Color3fVertex3fSUN" exec="skip"> <param name="r" type="GLfloat"/> <param name="g" type="GLfloat"/> <param name="b" type="GLfloat"/> @@ -10232,12 +10467,12 @@ <param name="z" type="GLfloat"/> </function> - <function name="Color3fVertex3fvSUN"> + <function name="Color3fVertex3fvSUN" exec="skip"> <param name="c" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="Normal3fVertex3fSUN"> + <function name="Normal3fVertex3fSUN" exec="skip"> <param name="nx" type="GLfloat"/> <param name="ny" type="GLfloat"/> <param name="nz" type="GLfloat"/> @@ -10246,12 +10481,12 @@ <param name="z" type="GLfloat"/> </function> - <function name="Normal3fVertex3fvSUN"> + <function name="Normal3fVertex3fvSUN" exec="skip"> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="Color4fNormal3fVertex3fSUN"> + <function name="Color4fNormal3fVertex3fSUN" exec="skip"> <param name="r" type="GLfloat"/> <param name="g" type="GLfloat"/> <param name="b" type="GLfloat"/> @@ -10264,13 +10499,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="Color4fNormal3fVertex3fvSUN"> + <function name="Color4fNormal3fVertex3fvSUN" exec="skip"> <param name="c" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fVertex3fSUN"> + <function name="TexCoord2fVertex3fSUN" exec="skip"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="x" type="GLfloat"/> @@ -10278,12 +10513,12 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fVertex3fvSUN"> + <function name="TexCoord2fVertex3fvSUN" exec="skip"> <param name="tc" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord4fVertex4fSUN"> + <function name="TexCoord4fVertex4fSUN" exec="skip"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="p" type="GLfloat"/> @@ -10294,12 +10529,12 @@ <param name="w" type="GLfloat"/> </function> - <function name="TexCoord4fVertex4fvSUN"> + <function name="TexCoord4fVertex4fvSUN" exec="skip"> <param name="tc" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fColor4ubVertex3fSUN"> + <function name="TexCoord2fColor4ubVertex3fSUN" exec="skip"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLubyte"/> @@ -10311,13 +10546,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fColor4ubVertex3fvSUN"> + <function name="TexCoord2fColor4ubVertex3fvSUN" exec="skip"> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fColor3fVertex3fSUN"> + <function name="TexCoord2fColor3fVertex3fSUN" exec="skip"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLfloat"/> @@ -10328,13 +10563,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fColor3fVertex3fvSUN"> + <function name="TexCoord2fColor3fVertex3fvSUN" exec="skip"> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fNormal3fVertex3fSUN"> + <function name="TexCoord2fNormal3fVertex3fSUN" exec="skip"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="nx" type="GLfloat"/> @@ -10345,13 +10580,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fNormal3fVertex3fvSUN"> + <function name="TexCoord2fNormal3fVertex3fvSUN" exec="skip"> <param name="tc" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord2fColor4fNormal3fVertex3fSUN"> + <function name="TexCoord2fColor4fNormal3fVertex3fSUN" exec="skip"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="r" type="GLfloat"/> @@ -10366,14 +10601,14 @@ <param name="z" type="GLfloat"/> </function> - <function name="TexCoord2fColor4fNormal3fVertex3fvSUN"> + <function name="TexCoord2fColor4fNormal3fVertex3fvSUN" exec="skip"> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="TexCoord4fColor4fNormal3fVertex4fSUN"> + <function name="TexCoord4fColor4fNormal3fVertex4fSUN" exec="skip"> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> <param name="p" type="GLfloat"/> @@ -10391,26 +10626,26 @@ <param name="w" type="GLfloat"/> </function> - <function name="TexCoord4fColor4fNormal3fVertex4fvSUN"> + <function name="TexCoord4fColor4fNormal3fVertex4fvSUN" exec="skip"> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiVertex3fSUN"> + <function name="ReplacementCodeuiVertex3fSUN" exec="skip"> <param name="rc" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiVertex3fvSUN"> + <function name="ReplacementCodeuiVertex3fvSUN" exec="skip"> <param name="rc" type="const GLuint *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiColor4ubVertex3fSUN"> + <function name="ReplacementCodeuiColor4ubVertex3fSUN" exec="skip"> <param name="rc" type="GLuint"/> <param name="r" type="GLubyte"/> <param name="g" type="GLubyte"/> @@ -10421,13 +10656,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiColor4ubVertex3fvSUN"> + <function name="ReplacementCodeuiColor4ubVertex3fvSUN" exec="skip"> <param name="rc" type="const GLuint *"/> <param name="c" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiColor3fVertex3fSUN"> + <function name="ReplacementCodeuiColor3fVertex3fSUN" exec="skip"> <param name="rc" type="GLuint"/> <param name="r" type="GLfloat"/> <param name="g" type="GLfloat"/> @@ -10437,13 +10672,13 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiColor3fVertex3fvSUN"> + <function name="ReplacementCodeuiColor3fVertex3fvSUN" exec="skip"> <param name="rc" type="const GLuint *"/> <param name="c" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiNormal3fVertex3fSUN"> + <function name="ReplacementCodeuiNormal3fVertex3fSUN" exec="skip"> <param name="rc" type="GLuint"/> <param name="nx" type="GLfloat"/> <param name="ny" type="GLfloat"/> @@ -10453,13 +10688,14 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiNormal3fVertex3fvSUN"> + <function name="ReplacementCodeuiNormal3fVertex3fvSUN" exec="skip"> <param name="rc" type="const GLuint *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiColor4fNormal3fVertex3fSUN"> + <function name="ReplacementCodeuiColor4fNormal3fVertex3fSUN" + exec="skip"> <param name="rc" type="GLuint"/> <param name="r" type="GLfloat"/> <param name="g" type="GLfloat"/> @@ -10473,14 +10709,15 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiColor4fNormal3fVertex3fvSUN"> + <function name="ReplacementCodeuiColor4fNormal3fVertex3fvSUN" + exec="skip"> <param name="rc" type="const GLuint *"/> <param name="c" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiTexCoord2fVertex3fSUN"> + <function name="ReplacementCodeuiTexCoord2fVertex3fSUN" exec="skip"> <param name="rc" type="GLuint"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -10489,13 +10726,14 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiTexCoord2fVertex3fvSUN"> + <function name="ReplacementCodeuiTexCoord2fVertex3fvSUN" exec="skip"> <param name="rc" type="const GLuint *"/> <param name="tc" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"> + <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN" + exec="skip"> <param name="rc" type="GLuint"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -10507,14 +10745,16 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"> + <function name="ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN" + exec="skip"> <param name="rc" type="const GLuint *"/> <param name="tc" type="const GLfloat *"/> <param name="n" type="const GLfloat *"/> <param name="v" type="const GLfloat *"/> </function> - <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"> + <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN" + exec="skip"> <param name="rc" type="GLuint"/> <param name="s" type="GLfloat"/> <param name="t" type="GLfloat"/> @@ -10530,7 +10770,8 @@ <param name="z" type="GLfloat"/> </function> - <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"> + <function name="ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN" + exec="skip"> <param name="rc" type="const GLuint *"/> <param name="tc" type="const GLfloat *"/> <param name="c" type="const GLfloat *"/> @@ -10603,17 +10844,18 @@ </category> <category name="GL_EXT_vertex_weighting" number="188"> - <function name="VertexWeightfEXT" vectorequiv="VertexWeightfvEXT"> + <function name="VertexWeightfEXT" vectorequiv="VertexWeightfvEXT" + exec="skip"> <param name="weight" type="GLfloat"/> <glx ignore="true"/> </function> - <function name="VertexWeightfvEXT"> + <function name="VertexWeightfvEXT" exec="skip"> <param name="weight" type="const GLfloat *" count="1"/> <glx rop="4135" ignore="true"/> </function> - <function name="VertexWeightPointerEXT"> + <function name="VertexWeightPointerEXT" exec="skip"> <param name="size" type="GLsizei"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> @@ -10632,11 +10874,11 @@ </category> <category name="GL_NV_vertex_array_range" number="190"> - <function name="FlushVertexArrayRangeNV"> + <function name="FlushVertexArrayRangeNV" exec="skip"> <glx ignore="true"/> </function> - <function name="VertexArrayRangeNV"> + <function name="VertexArrayRangeNV" exec="skip"> <param name="length" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> <glx ignore="true"/> @@ -10644,31 +10886,31 @@ </category> <category name="GL_NV_register_combiners" number="191"> - <function name="CombinerParameterfvNV"> + <function name="CombinerParameterfvNV" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="4137" ignore="true"/> </function> - <function name="CombinerParameterfNV"> + <function name="CombinerParameterfNV" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="4136" ignore="true"/> </function> - <function name="CombinerParameterivNV"> + <function name="CombinerParameterivNV" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="4139" ignore="true"/> </function> - <function name="CombinerParameteriNV"> + <function name="CombinerParameteriNV" exec="skip"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="4138" ignore="true"/> </function> - <function name="CombinerInputNV"> + <function name="CombinerInputNV" exec="skip"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="variable" type="GLenum"/> @@ -10678,7 +10920,7 @@ <glx rop="4140" ignore="true"/> </function> - <function name="CombinerOutputNV"> + <function name="CombinerOutputNV" exec="skip"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="abOutput" type="GLenum"/> @@ -10692,7 +10934,7 @@ <glx rop="4141" ignore="true"/> </function> - <function name="FinalCombinerInputNV"> + <function name="FinalCombinerInputNV" exec="skip"> <param name="variable" type="GLenum"/> <param name="input" type="GLenum"/> <param name="mapping" type="GLenum"/> @@ -10700,7 +10942,7 @@ <glx rop="4142" ignore="true"/> </function> - <function name="GetCombinerInputParameterfvNV"> + <function name="GetCombinerInputParameterfvNV" exec="skip"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="variable" type="GLenum"/> @@ -10709,7 +10951,7 @@ <glx vendorpriv="1270" ignore="true"/> </function> - <function name="GetCombinerInputParameterivNV"> + <function name="GetCombinerInputParameterivNV" exec="skip"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="variable" type="GLenum"/> @@ -10718,7 +10960,7 @@ <glx vendorpriv="1271" ignore="true"/> </function> - <function name="GetCombinerOutputParameterfvNV"> + <function name="GetCombinerOutputParameterfvNV" exec="skip"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="pname" type="GLenum"/> @@ -10726,7 +10968,7 @@ <glx vendorpriv="1272" ignore="true"/> </function> - <function name="GetCombinerOutputParameterivNV"> + <function name="GetCombinerOutputParameterivNV" exec="skip"> <param name="stage" type="GLenum"/> <param name="portion" type="GLenum"/> <param name="pname" type="GLenum"/> @@ -10734,14 +10976,14 @@ <glx vendorpriv="1273" ignore="true"/> </function> - <function name="GetFinalCombinerInputParameterfvNV"> + <function name="GetFinalCombinerInputParameterfvNV" exec="skip"> <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> <glx vendorpriv="1274" ignore="true"/> </function> - <function name="GetFinalCombinerInputParameterivNV"> + <function name="GetFinalCombinerInputParameterivNV" exec="skip"> <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> @@ -10889,7 +11131,7 @@ <glx handcode="true"/> </function> - <function name="WindowPos4dMESA" offset="assign"> + <function name="WindowPos4dMESA" offset="assign" deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> @@ -10897,12 +11139,12 @@ <glx ignore="true"/> </function> - <function name="WindowPos4dvMESA" offset="assign"> + <function name="WindowPos4dvMESA" offset="assign" deprecated="3.1"> <param name="v" type="const GLdouble *"/> <glx ignore="true"/> </function> - <function name="WindowPos4fMESA" offset="assign"> + <function name="WindowPos4fMESA" offset="assign" deprecated="3.1"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> @@ -10910,12 +11152,12 @@ <glx ignore="true"/> </function> - <function name="WindowPos4fvMESA" offset="assign"> + <function name="WindowPos4fvMESA" offset="assign" deprecated="3.1"> <param name="v" type="const GLfloat *"/> <glx ignore="true"/> </function> - <function name="WindowPos4iMESA" offset="assign"> + <function name="WindowPos4iMESA" offset="assign" deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> @@ -10923,12 +11165,12 @@ <glx ignore="true"/> </function> - <function name="WindowPos4ivMESA" offset="assign"> + <function name="WindowPos4ivMESA" offset="assign" deprecated="3.1"> <param name="v" type="const GLint *"/> <glx ignore="true"/> </function> - <function name="WindowPos4sMESA" offset="assign"> + <function name="WindowPos4sMESA" offset="assign" deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> @@ -10936,7 +11178,7 @@ <glx ignore="true"/> </function> - <function name="WindowPos4svMESA" offset="assign"> + <function name="WindowPos4svMESA" offset="assign" deprecated="3.1"> <param name="v" type="const GLshort *"/> <glx ignore="true"/> </function> @@ -10971,7 +11213,7 @@ </category> <category name="GL_IBM_vertex_array_lists" number="201"> - <function name="ColorPointerListIBM"> + <function name="ColorPointerListIBM" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> @@ -10979,7 +11221,7 @@ <param name="ptrstride" type="GLint"/> </function> - <function name="SecondaryColorPointerListIBM"> + <function name="SecondaryColorPointerListIBM" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> @@ -10987,34 +11229,34 @@ <param name="ptrstride" type="GLint"/> </function> - <function name="EdgeFlagPointerListIBM"> + <function name="EdgeFlagPointerListIBM" exec="skip"> <param name="stride" type="GLint"/> <param name="pointer" type="const GLboolean **"/> <param name="ptrstride" type="GLint"/> </function> - <function name="FogCoordPointerListIBM"> + <function name="FogCoordPointerListIBM" exec="skip"> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> <param name="pointer" type="const GLvoid **"/> <param name="ptrstride" type="GLint"/> </function> - <function name="IndexPointerListIBM"> + <function name="IndexPointerListIBM" exec="skip"> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> <param name="pointer" type="const GLvoid **"/> <param name="ptrstride" type="GLint"/> </function> - <function name="NormalPointerListIBM"> + <function name="NormalPointerListIBM" exec="skip"> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> <param name="pointer" type="const GLvoid **"/> <param name="ptrstride" type="GLint"/> </function> - <function name="TexCoordPointerListIBM"> + <function name="TexCoordPointerListIBM" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> @@ -11022,7 +11264,7 @@ <param name="ptrstride" type="GLint"/> </function> - <function name="VertexPointerListIBM"> + <function name="VertexPointerListIBM" exec="skip"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLint"/> @@ -11049,7 +11291,7 @@ </category> <category name="GL_3DFX_tbuffer" number="208"> - <function name="TbufferMask3DFX"> + <function name="TbufferMask3DFX" exec="skip"> <param name="mask" type="GLuint"/> <glx ignore="true"/> </function> @@ -11072,7 +11314,7 @@ <category name="GL_SGIS_texture_color_mask" number="214"> <enum name="TEXTURE_COLOR_WRITEMASK_SGIS" value="0x81EF"/> - <function name="TextureColorMaskSGIS"> + <function name="TextureColorMaskSGIS" exec="skip"> <param name="red" type="GLboolean"/> <param name="green" type="GLboolean"/> <param name="blue" type="GLboolean"/> @@ -11098,43 +11340,43 @@ </category> <category name="GL_NV_fence" number="222"> - <function name="DeleteFencesNV"> + <function name="DeleteFencesNV" exec="skip"> <param name="n" type="GLsizei"/> <param name="fences" type="const GLuint *"/> <glx ignore="true"/> </function> - <function name="GenFencesNV"> + <function name="GenFencesNV" exec="skip"> <param name="n" type="GLsizei" counter="true"/> <param name="fences" type="GLuint *" output="true" count="n"/> <glx ignore="true"/> </function> - <function name="IsFenceNV"> + <function name="IsFenceNV" exec="skip"> <param name="fence" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="TestFenceNV"> + <function name="TestFenceNV" exec="skip"> <param name="fence" type="GLuint"/> <return type="GLboolean"/> <glx ignore="true"/> </function> - <function name="GetFenceivNV"> + <function name="GetFenceivNV" exec="skip"> <param name="fence" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> <glx ignore="true"/> </function> - <function name="FinishFenceNV"> + <function name="FinishFenceNV" exec="skip"> <param name="fence" type="GLuint"/> <glx ignore="true"/> </function> - <function name="SetFenceNV"> + <function name="SetFenceNV" exec="skip"> <param name="fence" type="GLuint"/> <param name="condition" type="GLenum"/> <glx ignore="true"/> @@ -11146,7 +11388,7 @@ </category> <category name="GL_NV_evaluators" number="225"> - <function name="MapControlPointsNV"> + <function name="MapControlPointsNV" exec="skip"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="type" type="GLenum"/> @@ -11158,19 +11400,19 @@ <param name="points" type="const GLvoid *"/> </function> - <function name="MapParameterivNV"> + <function name="MapParameterivNV" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *"/> </function> - <function name="MapParameterfvNV"> + <function name="MapParameterfvNV" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> </function> - <function name="GetMapControlPointsNV"> + <function name="GetMapControlPointsNV" exec="skip"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="type" type="GLenum"/> @@ -11180,33 +11422,33 @@ <param name="points" type="GLvoid *" output="true"/> </function> - <function name="GetMapParameterivNV"> + <function name="GetMapParameterivNV" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> </function> - <function name="GetMapParameterfvNV"> + <function name="GetMapParameterfvNV" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> </function> - <function name="GetMapAttribParameterivNV"> + <function name="GetMapAttribParameterivNV" exec="skip"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> </function> - <function name="GetMapAttribParameterfvNV"> + <function name="GetMapAttribParameterfvNV" exec="skip"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> </function> - <function name="EvalMapsNV"> + <function name="EvalMapsNV" exec="skip"> <param name="target" type="GLenum"/> <param name="mode" type="GLenum"/> </function> @@ -11218,13 +11460,13 @@ </category> <category name="GL_NV_register_combiners2" number="227"> - <function name="CombinerStageParameterfvNV"> + <function name="CombinerStageParameterfvNV" exec="skip"> <param name="stage" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> </function> - <function name="GetCombinerStageParameterfvNV"> + <function name="GetCombinerStageParameterfvNV" exec="skip"> <param name="stage" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> @@ -11358,7 +11600,8 @@ <enum name="MAP2_VERTEX_ATTRIB14_4_NV" value="0x867E"/> <enum name="MAP2_VERTEX_ATTRIB15_4_NV" value="0x867F"/> - <function name="AreProgramsResidentNV" offset="assign"> + <function name="AreProgramsResidentNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *" output="true" count="n"/> @@ -11366,26 +11609,30 @@ <glx vendorpriv="1293"/> </function> - <function name="BindProgramNV" offset="assign"> + <function name="BindProgramNV" offset="assign" deprecated="3.1" + mesa_name="-NV"> <param name="target" type="GLenum"/> <param name="program" type="GLuint"/> <glx rop="4180"/> </function> - <function name="DeleteProgramsNV" offset="assign"> + <function name="DeleteProgramsNV" offset="assign" deprecated="3.1" + mesa_name="-NV"> <param name="n" type="GLsizei" counter="true"/> <param name="programs" type="const GLuint *" count="n"/> <glx vendorpriv="1294"/> </function> - <function name="ExecuteProgramNV" offset="assign"> + <function name="ExecuteProgramNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> <glx rop="4181"/> </function> - <function name="GenProgramsNV" offset="assign"> + <function name="GenProgramsNV" offset="assign" deprecated="3.1" + mesa_name="-NV"> <param name="n" type="GLsizei" counter="true"/> <param name="programs" type="GLuint *" output="true" count="n"/> <glx vendorpriv="1295" always_array="true"/> @@ -11397,7 +11644,8 @@ of these functions. --> - <function name="GetProgramParameterdvNV" offset="assign"> + <function name="GetProgramParameterdvNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> @@ -11405,7 +11653,8 @@ <glx vendorpriv="1297"/> </function> - <function name="GetProgramParameterfvNV" offset="assign"> + <function name="GetProgramParameterfvNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> @@ -11413,21 +11662,24 @@ <glx vendorpriv="1296"/> </function> - <function name="GetProgramivNV" offset="assign"> + <function name="GetProgramivNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx vendorpriv="1298"/> </function> - <function name="GetProgramStringNV" offset="assign"> + <function name="GetProgramStringNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="program" type="GLubyte *" output="true"/> <glx vendorpriv="1299" handcode="server" always_array="true"/> </function> - <function name="GetTrackMatrixivNV" offset="assign"> + <function name="GetTrackMatrixivNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="target" type="GLenum"/> <param name="address" type="GLuint"/> <param name="pname" type="GLenum"/> @@ -11435,41 +11687,47 @@ <glx vendorpriv="1300"/> </function> - <function name="GetVertexAttribdvNV" offset="assign"> + <function name="GetVertexAttribdvNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true" variable_param="pname"/> <glx vendorpriv="1301"/> </function> - <function name="GetVertexAttribfvNV" offset="assign"> + <function name="GetVertexAttribfvNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx vendorpriv="1302"/> </function> - <function name="GetVertexAttribivNV" offset="assign"> + <function name="GetVertexAttribivNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx vendorpriv="1303"/> </function> - <function name="GetVertexAttribPointervNV" offset="assign"> + <function name="GetVertexAttribPointervNV" offset="assign" + mesa_name="-NV+ARB"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> <glx handcode="true"/> </function> - <function name="IsProgramNV" offset="assign"> + <function name="IsProgramNV" offset="assign" deprecated="3.1" + mesa_name="-NV+ARB"> <param name="program" type="GLuint"/> <return type="GLboolean"/> <glx vendorpriv="1304"/> </function> - <function name="LoadProgramNV" offset="assign"> + <function name="LoadProgramNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> @@ -11507,7 +11765,8 @@ <param name="params" type="const GLfloat *"/> </function> - <function name="ProgramParameters4dvNV" offset="assign"> + <function name="ProgramParameters4dvNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="num" type="GLsizei" counter="true"/> @@ -11515,7 +11774,8 @@ <glx rop="4187"/> </function> - <function name="ProgramParameters4fvNV" offset="assign"> + <function name="ProgramParameters4fvNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="num" type="GLsizei" counter="true"/> @@ -11523,13 +11783,15 @@ <glx rop="4186"/> </function> - <function name="RequestResidentProgramsNV" offset="assign"> + <function name="RequestResidentProgramsNV" offset="assign" + deprecated="3.1" exec="skip"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="const GLuint *" count="n"/> <glx rop="4182"/> </function> - <function name="TrackMatrixNV" offset="assign"> + <function name="TrackMatrixNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="target" type="GLenum"/> <param name="address" type="GLuint"/> <param name="matrix" type="GLenum"/> @@ -11537,7 +11799,8 @@ <glx rop="4188"/> </function> - <function name="VertexAttribPointerNV" offset="assign"> + <function name="VertexAttribPointerNV" offset="assign" deprecated="3.1" + exec="skip"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> @@ -11546,43 +11809,50 @@ <glx handcode="true"/> </function> - <function name="VertexAttrib1sNV" offset="assign" vectorequiv="VertexAttrib1svNV"> + <function name="VertexAttrib1sNV" offset="assign" + vectorequiv="VertexAttrib1svNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1svNV" offset="assign"> + <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="4265"/> </function> - <function name="VertexAttrib2sNV" offset="assign" vectorequiv="VertexAttrib2svNV"> + <function name="VertexAttrib2sNV" offset="assign" + vectorequiv="VertexAttrib2svNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2svNV" offset="assign"> + <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="4266"/> </function> - <function name="VertexAttrib3sNV" offset="assign" vectorequiv="VertexAttrib3svNV"> + <function name="VertexAttrib3sNV" offset="assign" + vectorequiv="VertexAttrib3svNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3svNV" offset="assign"> + <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="4267"/> </function> - <function name="VertexAttrib4sNV" offset="assign" vectorequiv="VertexAttrib4svNV"> + <function name="VertexAttrib4sNV" offset="assign" + vectorequiv="VertexAttrib4svNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> @@ -11590,49 +11860,61 @@ <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4svNV" offset="assign"> + <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4268"/> </function> - <function name="VertexAttrib1fNV" offset="assign" vectorequiv="VertexAttrib1fvNV"> + <function name="VertexAttrib1fNV" offset="assign" + vectorequiv="VertexAttrib1fvNV" deprecated="3.1" + exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> </function> - <function name="VertexAttrib1fvNV" offset="assign"> + <function name="VertexAttrib1fvNV" offset="assign" deprecated="3.1" + exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> <glx rop="4269"/> </function> - <function name="VertexAttrib2fNV" offset="assign" vectorequiv="VertexAttrib2fvNV"> + <function name="VertexAttrib2fNV" offset="assign" + vectorequiv="VertexAttrib2fvNV" deprecated="3.1" + exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="VertexAttrib2fvNV" offset="assign"> + <function name="VertexAttrib2fvNV" offset="assign" deprecated="3.1" + exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> <glx rop="4270"/> </function> - <function name="VertexAttrib3fNV" offset="assign" vectorequiv="VertexAttrib3fvNV"> + <function name="VertexAttrib3fNV" offset="assign" + vectorequiv="VertexAttrib3fvNV" deprecated="3.1" + exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="VertexAttrib3fvNV" offset="assign"> + <function name="VertexAttrib3fvNV" offset="assign" deprecated="3.1" + exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> <glx rop="4271"/> </function> - <function name="VertexAttrib4fNV" offset="assign" vectorequiv="VertexAttrib4fvNV"> + <function name="VertexAttrib4fNV" offset="assign" + vectorequiv="VertexAttrib4fvNV" deprecated="3.1" + exec="dynamic"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> @@ -11640,49 +11922,57 @@ <param name="w" type="GLfloat"/> </function> - <function name="VertexAttrib4fvNV" offset="assign"> + <function name="VertexAttrib4fvNV" offset="assign" deprecated="3.1" + exec="dynamic"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> <glx rop="4272"/> </function> - <function name="VertexAttrib1dNV" offset="assign" vectorequiv="VertexAttrib1dvNV"> + <function name="VertexAttrib1dNV" offset="assign" + vectorequiv="VertexAttrib1dvNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dvNV" offset="assign"> + <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="4273" doubles_in_order="true"/> </function> - <function name="VertexAttrib2dNV" offset="assign" vectorequiv="VertexAttrib2dvNV"> + <function name="VertexAttrib2dNV" offset="assign" + vectorequiv="VertexAttrib2dvNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dvNV" offset="assign"> + <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="4274" doubles_in_order="true"/> </function> - <function name="VertexAttrib3dNV" offset="assign" vectorequiv="VertexAttrib3dvNV"> + <function name="VertexAttrib3dNV" offset="assign" + vectorequiv="VertexAttrib3dvNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dvNV" offset="assign"> + <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4275" doubles_in_order="true"/> </function> - <function name="VertexAttrib4dNV" offset="assign" vectorequiv="VertexAttrib4dvNV"> + <function name="VertexAttrib4dNV" offset="assign" + vectorequiv="VertexAttrib4dvNV" deprecated="3.1" exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -11690,13 +11980,16 @@ <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dvNV" offset="assign"> + <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="4276" doubles_in_order="true"/> </function> - <function name="VertexAttrib4ubNV" offset="assign" vectorequiv="VertexAttrib4ubvNV"> + <function name="VertexAttrib4ubNV" offset="assign" + vectorequiv="VertexAttrib4ubvNV" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> @@ -11704,97 +11997,111 @@ <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4ubvNV" offset="assign"> + <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4277"/> </function> - <function name="VertexAttribs1svNV" offset="assign"> + <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n"/> <glx rop="4202"/> </function> - <function name="VertexAttribs2svNV" offset="assign"> + <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="2"/> <glx rop="4203"/> </function> - <function name="VertexAttribs3svNV" offset="assign"> + <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="3"/> <glx rop="4204"/> </function> - <function name="VertexAttribs4svNV" offset="assign"> + <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="4"/> <glx rop="4205"/> </function> - <function name="VertexAttribs1fvNV" offset="assign"> + <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n"/> <glx rop="4206"/> </function> - <function name="VertexAttribs2fvNV" offset="assign"> + <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="4207"/> </function> - <function name="VertexAttribs3fvNV" offset="assign"> + <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="3"/> <glx rop="4208"/> </function> - <function name="VertexAttribs4fvNV" offset="assign"> + <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="4"/> <glx rop="4209"/> </function> - <function name="VertexAttribs1dvNV" offset="assign"> + <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n"/> <glx rop="4210" doubles_in_order="true"/> </function> - <function name="VertexAttribs2dvNV" offset="assign"> + <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="2"/> <glx rop="4211" doubles_in_order="true"/> </function> - <function name="VertexAttribs3dvNV" offset="assign"> + <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="3"/> <glx rop="4212" doubles_in_order="true"/> </function> - <function name="VertexAttribs4dvNV" offset="assign"> + <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="4"/> <glx rop="4213" doubles_in_order="true"/> </function> - <function name="VertexAttribs4ubvNV" offset="assign"> + <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1" + exec="loopback"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLubyte *" count="n" count_scale="4"/> @@ -11863,22 +12170,22 @@ <size name="GetTexEnviv" mode="get"/> <size name="GetTexEnvfv" mode="get"/> </enum> - <function name="TexBumpParameterfvATI" offset="assign"> + <function name="TexBumpParameterfvATI" offset="assign" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="const GLfloat *" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="TexBumpParameterivATI" offset="assign"> + <function name="TexBumpParameterivATI" offset="assign" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="const GLint *" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetTexBumpParameterfvATI" offset="assign"> + <function name="GetTexBumpParameterfvATI" offset="assign" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat *" variable_param="pname"/> <glx ignore="true"/> </function> - <function name="GetTexBumpParameterivATI" offset="assign"> + <function name="GetTexBumpParameterivATI" offset="assign" deprecated="3.1"> <param name="pname" type="GLenum"/> <param name="param" type="GLint *" variable_param="pname"/> <glx ignore="true"/> @@ -11997,45 +12304,45 @@ redudndant garbage. There are a lot of enums with the value 0x00000001. --> - <function name="GenFragmentShadersATI" offset="assign"> + <function name="GenFragmentShadersATI" offset="assign" deprecated="3.1"> <return type="GLuint"/> <param name="range" type="GLuint"/> <glx ignore="true"/> </function> - <function name="BindFragmentShaderATI" offset="assign"> + <function name="BindFragmentShaderATI" offset="assign" deprecated="3.1"> <param name="id" type="GLuint"/> <glx ignore="true"/> </function> - <function name="DeleteFragmentShaderATI" offset="assign"> + <function name="DeleteFragmentShaderATI" offset="assign" deprecated="3.1"> <param name="id" type="GLuint"/> <glx ignore="true"/> </function> - <function name="BeginFragmentShaderATI" offset="assign"> + <function name="BeginFragmentShaderATI" offset="assign" deprecated="3.1"> <glx ignore="true"/> </function> - <function name="EndFragmentShaderATI" offset="assign"> + <function name="EndFragmentShaderATI" offset="assign" deprecated="3.1"> <glx ignore="true"/> </function> - <function name="PassTexCoordATI" offset="assign"> + <function name="PassTexCoordATI" offset="assign" deprecated="3.1"> <param name="dst" type="GLuint"/> <param name="coord" type="GLuint"/> <param name="swizzle" type="GLenum"/> <glx ignore="true"/> </function> - <function name="SampleMapATI" offset="assign"> + <function name="SampleMapATI" offset="assign" deprecated="3.1"> <param name="dst" type="GLuint"/> <param name="interp" type="GLuint"/> <param name="swizzle" type="GLenum"/> <glx ignore="true"/> </function> - <function name="ColorFragmentOp1ATI" offset="assign"> + <function name="ColorFragmentOp1ATI" offset="assign" deprecated="3.1"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMask" type="GLuint"/> @@ -12046,7 +12353,7 @@ <glx ignore="true"/> </function> - <function name="ColorFragmentOp2ATI" offset="assign"> + <function name="ColorFragmentOp2ATI" offset="assign" deprecated="3.1"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMask" type="GLuint"/> @@ -12060,7 +12367,7 @@ <glx ignore="true"/> </function> - <function name="ColorFragmentOp3ATI" offset="assign"> + <function name="ColorFragmentOp3ATI" offset="assign" deprecated="3.1"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMask" type="GLuint"/> @@ -12077,7 +12384,7 @@ <glx ignore="true"/> </function> - <function name="AlphaFragmentOp1ATI" offset="assign"> + <function name="AlphaFragmentOp1ATI" offset="assign" deprecated="3.1"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMod" type="GLuint"/> @@ -12087,7 +12394,7 @@ <glx ignore="true"/> </function> - <function name="AlphaFragmentOp2ATI" offset="assign"> + <function name="AlphaFragmentOp2ATI" offset="assign" deprecated="3.1"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMod" type="GLuint"/> @@ -12100,7 +12407,7 @@ <glx ignore="true"/> </function> - <function name="AlphaFragmentOp3ATI" offset="assign"> + <function name="AlphaFragmentOp3ATI" offset="assign" deprecated="3.1"> <param name="op" type="GLenum"/> <param name="dst" type="GLuint"/> <param name="dstMod" type="GLuint"/> @@ -12116,7 +12423,8 @@ <glx ignore="true"/> </function> - <function name="SetFragmentShaderConstantATI" offset="assign"> + <function name="SetFragmentShaderConstantATI" offset="assign" + deprecated="3.1"> <param name="dst" type="GLuint"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> @@ -12134,7 +12442,7 @@ <enum name="QUAD_MESH_SUN" value="0x8614"/> <enum name="TRIANGLE_MESH_SUN" value="0x8615"/> - <function name="DrawMeshArraysSUN"> + <function name="DrawMeshArraysSUN" exec="skip"> <param name="mode" type="GLenum"/> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> @@ -12190,13 +12498,13 @@ <size name="Get" mode="get"/> </enum> - <function name="PointParameteriNV" offset="assign"> + <function name="PointParameteriNV" offset="assign" mesa_name="-NV"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="4221"/> </function> - <function name="PointParameterivNV" offset="assign"> + <function name="PointParameterivNV" offset="assign" mesa_name="-NV"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> <glx rop="4222"/> @@ -12218,7 +12526,8 @@ <size name="Get" mode="get"/> </enum> - <function name="ActiveStencilFaceEXT" offset="assign" static_dispatch="false"> + <function name="ActiveStencilFaceEXT" offset="assign" + static_dispatch="false" deprecated="3.1"> <param name="face" type="GLenum"/> <glx rop="4220"/> </function> @@ -12258,7 +12567,9 @@ <enum name="MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV" value="0x8868"/> <enum name="PROGRAM_ERROR_STRING_NV" value="0x8874"/> - <function name="ProgramNamedParameter4fNV" offset="assign" vectorequiv="ProgramNamedParameter4fvNV"> + <function name="ProgramNamedParameter4fNV" offset="assign" + vectorequiv="ProgramNamedParameter4fvNV" deprecated="3.1" + exec="skip"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -12268,7 +12579,9 @@ <param name="w" type="GLfloat"/> </function> - <function name="ProgramNamedParameter4dNV" offset="assign" vectorequiv="ProgramNamedParameter4dvNV"> + <function name="ProgramNamedParameter4dNV" offset="assign" + vectorequiv="ProgramNamedParameter4dvNV" deprecated="3.1" + exec="skip"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -12278,7 +12591,8 @@ <param name="w" type="GLdouble"/> </function> - <function name="ProgramNamedParameter4fvNV" offset="assign"> + <function name="ProgramNamedParameter4fvNV" offset="assign" + deprecated="3.1" exec="skip"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -12286,7 +12600,8 @@ <glx rop="4218"/> </function> - <function name="ProgramNamedParameter4dvNV" offset="assign"> + <function name="ProgramNamedParameter4dvNV" offset="assign" + deprecated="3.1" exec="skip"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -12294,7 +12609,8 @@ <glx rop="4219"/> </function> - <function name="GetProgramNamedParameterfvNV" offset="assign"> + <function name="GetProgramNamedParameterfvNV" offset="assign" + deprecated="3.1" exec="skip"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -12302,7 +12618,8 @@ <glx vendorpriv="1310" always_array="true"/> </function> - <function name="GetProgramNamedParameterdvNV" offset="assign"> + <function name="GetProgramNamedParameterdvNV" offset="assign" + deprecated="3.1" exec="skip"> <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="name" type="const GLubyte *" count="len"/> @@ -12452,12 +12769,14 @@ <enum name="BUFFER_FLUSHING_UNMAP_APPLE" count="1" value="0x8A13"> <size name="GetBufferParameteriv" mode="get"/> </enum> - <function name="BufferParameteriAPPLE" offset="assign" static_dispatch="false"> + <function name="BufferParameteriAPPLE" offset="assign" + static_dispatch="false" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> </function> - <function name="FlushMappedBufferRangeAPPLE" offset="assign" static_dispatch="false"> + <function name="FlushMappedBufferRangeAPPLE" offset="assign" + static_dispatch="false" exec="skip"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptr"/> <param name="size" type="GLsizeiptr"/> @@ -12503,12 +12822,12 @@ <enum name="TEXTURE_RANGE_POINTER_APPLE" count="1" value="0x85B8"> <size name="GetTexParameterPointervAPPLE" mode="get"/> </enum> - <function name="TextureRangeAPPLE"> + <function name="TextureRangeAPPLE" exec="skip"> <param name="target" type="GLenum"/> <param name="length" type="GLsizei"/> <param name="pointer" type="GLvoid *"/> </function> - <function name="GetTexParameterPointervAPPLE"> + <function name="GetTexParameterPointervAPPLE" exec="skip"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **"/> @@ -12553,7 +12872,8 @@ <param name="zfail" type="GLenum"/> <param name="zpass" type="GLenum"/> </function> - <function name="StencilFuncSeparateATI" offset="assign" static_dispatch="false"> + <function name="StencilFuncSeparateATI" offset="assign" + static_dispatch="false" deprecated="3.1"> <param name="frontfunc" type="GLenum"/> <param name="backfunc" type="GLenum"/> <param name="ref" type="GLint"/> @@ -12563,14 +12883,16 @@ </category> <category name="GL_EXT_gpu_program_parameters"> - <function name="ProgramEnvParameters4fvEXT" offset="assign" static_dispatch="false"> + <function name="ProgramEnvParameters4fvEXT" offset="assign" + static_dispatch="false" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="params" type="const GLfloat *"/> </function> - <function name="ProgramLocalParameters4fvEXT" offset="assign" static_dispatch="false"> + <function name="ProgramLocalParameters4fvEXT" offset="assign" + static_dispatch="false" deprecated="3.1"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="count" type="GLsizei"/> @@ -12613,17 +12935,17 @@ <enum name="DEBUG_OBJECT_MESA" value="0x8759"/> <enum name="DEBUG_PRINT_MESA" value="0x875A"/> <enum name="DEBUG_ASSERT_MESA" value="0x875B"/> - <function name="CreateDebugObjectMESA"> + <function name="CreateDebugObjectMESA" exec="skip"> <return type="GLhandleARB"/> <glx ignore="true"/> </function> - <function name="ClearDebugLogMESA"> + <function name="ClearDebugLogMESA" exec="skip"> <param name="obj" type="GLhandleARB"/> <param name="logType" type="GLenum"/> <param name="shaderType" type="GLenum"/> <glx ignore="true"/> </function> - <function name="GetDebugLogMESA"> + <function name="GetDebugLogMESA" exec="skip"> <param name="obj" type="GLhandleARB"/> <param name="logType" type="GLenum"/> <param name="shaderType" type="GLenum"/> @@ -12632,7 +12954,7 @@ <param name="debugLog" type="GLcharARB *" output="true"/> <glx ignore="true"/> </function> - <function name="GetDebugLogLengthMESA"> + <function name="GetDebugLogLengthMESA" exec="skip"> <return type="GLsizei"/> <param name="obj" type="GLhandleARB"/> <param name="logType" type="GLenum"/> @@ -12667,14 +12989,14 @@ </category> <category name="GL_SGIX_igloo_interface"> - <function name="IglooInterfaceSGIX"> + <function name="IglooInterfaceSGIX" exec="skip"> <param name="pname" type="GLenum"/> <param name="params" type="const GLvoid *"/> </function> </category> <category name="GL_SGIX_polynomial_ffd"> - <function name="DeformationMap3dSGIX"> + <function name="DeformationMap3dSGIX" exec="skip"> <param name="target" type="GLenum"/> <param name="u1" type="GLdouble"/> <param name="u2" type="GLdouble"/> @@ -12691,7 +13013,7 @@ <param name="points" type="const GLdouble *"/> </function> - <function name="DeformationMap3fSGIX"> + <function name="DeformationMap3fSGIX" exec="skip"> <param name="target" type="GLenum"/> <param name="u1" type="GLfloat"/> <param name="u2" type="GLfloat"/> @@ -12708,11 +13030,11 @@ <param name="points" type="const GLfloat *"/> </function> - <function name="DeformSGIX"> + <function name="DeformSGIX" exec="skip"> <param name="mask" type="GLenum"/> </function> - <function name="LoadIdentityDeformationMapSGIX"> + <function name="LoadIdentityDeformationMapSGIX" exec="skip"> <param name="mask" type="GLenum"/> </function> </category> |