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Diffstat (limited to 'mesalib/src/mapi/glapi/gen/gl_API.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_API.xml1942
1 files changed, 937 insertions, 1005 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml
index 9645fdb81..a47316a83 100644
--- a/mesalib/src/mapi/glapi/gen/gl_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_API.xml
@@ -1164,27 +1164,25 @@
</function>
<function name="Color3b" offset="9" vectorequiv="Color3bv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="Color3bv" offset="10" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color3bv" offset="10" deprecated="3.1">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="6"/>
</function>
<function name="Color3d" offset="11" vectorequiv="Color3dv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="Color3dv" offset="12" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color3dv" offset="12" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="7"/>
</function>
@@ -1202,94 +1200,87 @@
</function>
<function name="Color3i" offset="15" vectorequiv="Color3iv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="Color3iv" offset="16" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color3iv" offset="16" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="9"/>
</function>
<function name="Color3s" offset="17" vectorequiv="Color3sv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="Color3sv" offset="18" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color3sv" offset="18" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="10"/>
</function>
<function name="Color3ub" offset="19" vectorequiv="Color3ubv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="Color3ubv" offset="20" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color3ubv" offset="20" deprecated="3.1">
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="11"/>
</function>
<function name="Color3ui" offset="21" vectorequiv="Color3uiv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="Color3uiv" offset="22" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color3uiv" offset="22" deprecated="3.1">
<param name="v" type="const GLuint *" count="3"/>
<glx rop="12"/>
</function>
<function name="Color3us" offset="23" vectorequiv="Color3usv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="Color3usv" offset="24" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color3usv" offset="24" deprecated="3.1">
<param name="v" type="const GLushort *" count="3"/>
<glx rop="13"/>
</function>
<function name="Color4b" offset="25" vectorequiv="Color4bv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
<param name="alpha" type="GLbyte"/>
</function>
- <function name="Color4bv" offset="26" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color4bv" offset="26" deprecated="3.1">
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="14"/>
</function>
<function name="Color4d" offset="27" vectorequiv="Color4dv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
<param name="alpha" type="GLdouble"/>
</function>
- <function name="Color4dv" offset="28" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color4dv" offset="28" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="15"/>
</function>
@@ -1308,71 +1299,66 @@
</function>
<function name="Color4i" offset="31" vectorequiv="Color4iv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
<param name="alpha" type="GLint"/>
</function>
- <function name="Color4iv" offset="32" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color4iv" offset="32" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="17"/>
</function>
<function name="Color4s" offset="33" vectorequiv="Color4sv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
<param name="alpha" type="GLshort"/>
</function>
- <function name="Color4sv" offset="34" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color4sv" offset="34" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="18"/>
</function>
<function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
<param name="alpha" type="GLubyte"/>
</function>
- <function name="Color4ubv" offset="36" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color4ubv" offset="36" deprecated="3.1">
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="19"/>
</function>
<function name="Color4ui" offset="37" vectorequiv="Color4uiv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
<param name="alpha" type="GLuint"/>
</function>
- <function name="Color4uiv" offset="38" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color4uiv" offset="38" deprecated="3.1">
<param name="v" type="const GLuint *" count="4"/>
<glx rop="20"/>
</function>
<function name="Color4us" offset="39" vectorequiv="Color4usv"
- deprecated="3.1" exec="loopback" mesa_name="+_f">
+ deprecated="3.1">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
<param name="alpha" type="GLushort"/>
</function>
- <function name="Color4usv" offset="40" deprecated="3.1" exec="loopback"
- mesa_name="+_f">
+ <function name="Color4usv" offset="40" deprecated="3.1">
<param name="v" type="const GLushort *" count="4"/>
<glx rop="21"/>
</function>
@@ -1382,7 +1368,7 @@
<param name="flag" type="GLboolean"/>
</function>
- <function name="EdgeFlagv" offset="42" deprecated="3.1" exec="loopback">
+ <function name="EdgeFlagv" offset="42" deprecated="3.1">
<param name="flag" type="const GLboolean *" count="1"/>
<glx rop="22"/>
</function>
@@ -1391,12 +1377,11 @@
<glx rop="23"/>
</function>
- <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1"
- exec="loopback">
+ <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1">
<param name="c" type="GLdouble"/>
</function>
- <function name="Indexdv" offset="45" deprecated="3.1" exec="loopback">
+ <function name="Indexdv" offset="45" deprecated="3.1">
<param name="c" type="const GLdouble *" count="1"/>
<glx rop="24"/>
</function>
@@ -1411,46 +1396,44 @@
<glx rop="25"/>
</function>
- <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1"
- exec="loopback">
+ <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1">
<param name="c" type="GLint"/>
</function>
- <function name="Indexiv" offset="49" deprecated="3.1" exec="loopback">
+ <function name="Indexiv" offset="49" deprecated="3.1">
<param name="c" type="const GLint *" count="1"/>
<glx rop="26"/>
</function>
- <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1"
- exec="loopback">
+ <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1">
<param name="c" type="GLshort"/>
</function>
- <function name="Indexsv" offset="51" deprecated="3.1" exec="loopback">
+ <function name="Indexsv" offset="51" deprecated="3.1">
<param name="c" type="const GLshort *" count="1"/>
<glx rop="27"/>
</function>
<function name="Normal3b" offset="52" vectorequiv="Normal3bv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="nx" type="GLbyte"/>
<param name="ny" type="GLbyte"/>
<param name="nz" type="GLbyte"/>
</function>
- <function name="Normal3bv" offset="53" deprecated="3.1" exec="loopback">
+ <function name="Normal3bv" offset="53" deprecated="3.1">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="28"/>
</function>
<function name="Normal3d" offset="54" vectorequiv="Normal3dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="nx" type="GLdouble"/>
<param name="ny" type="GLdouble"/>
<param name="nz" type="GLdouble"/>
</function>
- <function name="Normal3dv" offset="55" deprecated="3.1" exec="loopback">
+ <function name="Normal3dv" offset="55" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="29"/>
</function>
@@ -1468,25 +1451,25 @@
</function>
<function name="Normal3i" offset="58" vectorequiv="Normal3iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="nx" type="GLint"/>
<param name="ny" type="GLint"/>
<param name="nz" type="GLint"/>
</function>
- <function name="Normal3iv" offset="59" deprecated="3.1" exec="loopback">
+ <function name="Normal3iv" offset="59" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="31"/>
</function>
<function name="Normal3s" offset="60" vectorequiv="Normal3sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="nx" type="GLshort"/>
<param name="ny" type="GLshort"/>
<param name="nz" type="GLshort"/>
</function>
- <function name="Normal3sv" offset="61" deprecated="3.1" exec="loopback">
+ <function name="Normal3sv" offset="61" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="32"/>
</function>
@@ -1635,15 +1618,14 @@
<glx rop="44"/>
</function>
- <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1"
- exec="loopback">
+ <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1">
<param name="x1" type="GLdouble"/>
<param name="y1" type="GLdouble"/>
<param name="x2" type="GLdouble"/>
<param name="y2" type="GLdouble"/>
</function>
- <function name="Rectdv" offset="87" deprecated="3.1" exec="loopback">
+ <function name="Rectdv" offset="87" deprecated="3.1">
<param name="v1" type="const GLdouble *" count="2"/>
<param name="v2" type="const GLdouble *" count="2"/>
<glx rop="45"/>
@@ -1657,46 +1639,44 @@
<param name="y2" type="GLfloat"/>
</function>
- <function name="Rectfv" offset="89" deprecated="3.1" exec="loopback">
+ <function name="Rectfv" offset="89" deprecated="3.1">
<param name="v1" type="const GLfloat *" count="2"/>
<param name="v2" type="const GLfloat *" count="2"/>
<glx rop="46"/>
</function>
- <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1"
- exec="loopback">
+ <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1">
<param name="x1" type="GLint"/>
<param name="y1" type="GLint"/>
<param name="x2" type="GLint"/>
<param name="y2" type="GLint"/>
</function>
- <function name="Rectiv" offset="91" deprecated="3.1" exec="loopback">
+ <function name="Rectiv" offset="91" deprecated="3.1">
<param name="v1" type="const GLint *" count="2"/>
<param name="v2" type="const GLint *" count="2"/>
<glx rop="47"/>
</function>
- <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1"
- exec="loopback">
+ <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1">
<param name="x1" type="GLshort"/>
<param name="y1" type="GLshort"/>
<param name="x2" type="GLshort"/>
<param name="y2" type="GLshort"/>
</function>
- <function name="Rectsv" offset="93" deprecated="3.1" exec="loopback">
+ <function name="Rectsv" offset="93" deprecated="3.1">
<param name="v1" type="const GLshort *" count="2"/>
<param name="v2" type="const GLshort *" count="2"/>
<glx rop="48"/>
</function>
<function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLdouble"/>
</function>
- <function name="TexCoord1dv" offset="95" deprecated="3.1" exec="loopback">
+ <function name="TexCoord1dv" offset="95" deprecated="3.1">
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="49"/>
</function>
@@ -1713,32 +1693,32 @@
</function>
<function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLint"/>
</function>
- <function name="TexCoord1iv" offset="99" deprecated="3.1" exec="loopback">
+ <function name="TexCoord1iv" offset="99" deprecated="3.1">
<param name="v" type="const GLint *" count="1"/>
<glx rop="51"/>
</function>
<function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLshort"/>
</function>
- <function name="TexCoord1sv" offset="101" deprecated="3.1" exec="loopback">
+ <function name="TexCoord1sv" offset="101" deprecated="3.1">
<param name="v" type="const GLshort *" count="1"/>
<glx rop="52"/>
</function>
<function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
- <function name="TexCoord2dv" offset="103" deprecated="3.1" exec="loopback">
+ <function name="TexCoord2dv" offset="103" deprecated="3.1">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="53"/>
</function>
@@ -1756,35 +1736,35 @@
</function>
<function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
- <function name="TexCoord2iv" offset="107" deprecated="3.1" exec="loopback">
+ <function name="TexCoord2iv" offset="107" deprecated="3.1">
<param name="v" type="const GLint *" count="2"/>
<glx rop="55"/>
</function>
<function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
- <function name="TexCoord2sv" offset="109" deprecated="3.1" exec="loopback">
+ <function name="TexCoord2sv" offset="109" deprecated="3.1">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="56"/>
</function>
<function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
</function>
- <function name="TexCoord3dv" offset="111" deprecated="3.1" exec="loopback">
+ <function name="TexCoord3dv" offset="111" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="57"/>
</function>
@@ -1803,38 +1783,38 @@
</function>
<function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
</function>
- <function name="TexCoord3iv" offset="115" deprecated="3.1" exec="loopback">
+ <function name="TexCoord3iv" offset="115" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="59"/>
</function>
<function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
</function>
- <function name="TexCoord3sv" offset="117" deprecated="3.1" exec="loopback">
+ <function name="TexCoord3sv" offset="117" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="60"/>
</function>
<function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
<param name="q" type="GLdouble"/>
</function>
- <function name="TexCoord4dv" offset="119" deprecated="3.1" exec="loopback">
+ <function name="TexCoord4dv" offset="119" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="61"/>
</function>
@@ -1854,38 +1834,38 @@
</function>
<function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
<param name="q" type="GLint"/>
</function>
- <function name="TexCoord4iv" offset="123" deprecated="3.1" exec="loopback">
+ <function name="TexCoord4iv" offset="123" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="63"/>
</function>
<function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
<param name="q" type="GLshort"/>
</function>
- <function name="TexCoord4sv" offset="125" deprecated="3.1" exec="loopback">
+ <function name="TexCoord4sv" offset="125" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="64"/>
</function>
<function name="Vertex2d" offset="126" vectorequiv="Vertex2dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="Vertex2dv" offset="127" deprecated="3.1" exec="loopback">
+ <function name="Vertex2dv" offset="127" deprecated="3.1">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="65"/>
</function>
@@ -1903,35 +1883,35 @@
</function>
<function name="Vertex2i" offset="130" vectorequiv="Vertex2iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="Vertex2iv" offset="131" deprecated="3.1" exec="loopback">
+ <function name="Vertex2iv" offset="131" deprecated="3.1">
<param name="v" type="const GLint *" count="2"/>
<glx rop="67"/>
</function>
<function name="Vertex2s" offset="132" vectorequiv="Vertex2sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="Vertex2sv" offset="133" deprecated="3.1" exec="loopback">
+ <function name="Vertex2sv" offset="133" deprecated="3.1">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="68"/>
</function>
<function name="Vertex3d" offset="134" vectorequiv="Vertex3dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="Vertex3dv" offset="135" deprecated="3.1" exec="loopback">
+ <function name="Vertex3dv" offset="135" deprecated="3.1">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="69"/>
</function>
@@ -1950,38 +1930,38 @@
</function>
<function name="Vertex3i" offset="138" vectorequiv="Vertex3iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="Vertex3iv" offset="139" deprecated="3.1" exec="loopback">
+ <function name="Vertex3iv" offset="139" deprecated="3.1">
<param name="v" type="const GLint *" count="3"/>
<glx rop="71"/>
</function>
<function name="Vertex3s" offset="140" vectorequiv="Vertex3sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="Vertex3sv" offset="141" deprecated="3.1" exec="loopback">
+ <function name="Vertex3sv" offset="141" deprecated="3.1">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="72"/>
</function>
<function name="Vertex4d" offset="142" vectorequiv="Vertex4dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="Vertex4dv" offset="143" deprecated="3.1" exec="loopback">
+ <function name="Vertex4dv" offset="143" deprecated="3.1">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="73"/>
</function>
@@ -2001,27 +1981,27 @@
</function>
<function name="Vertex4i" offset="146" vectorequiv="Vertex4iv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
</function>
- <function name="Vertex4iv" offset="147" deprecated="3.1" exec="loopback">
+ <function name="Vertex4iv" offset="147" deprecated="3.1">
<param name="v" type="const GLint *" count="4"/>
<glx rop="75"/>
</function>
<function name="Vertex4s" offset="148" vectorequiv="Vertex4sv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
- <function name="Vertex4sv" offset="149" deprecated="3.1" exec="loopback">
+ <function name="Vertex4sv" offset="149" deprecated="3.1">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="76"/>
</function>
@@ -2141,8 +2121,7 @@
<glx rop="95"/>
</function>
- <function name="Materialf" offset="169" es1="1.0" deprecated="3.1"
- exec="loopback">
+ <function name="Materialf" offset="169" es1="1.0" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
@@ -2157,14 +2136,14 @@
<glx rop="97"/>
</function>
- <function name="Materiali" offset="171" deprecated="3.1" exec="loopback">
+ <function name="Materiali" offset="171" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="98"/>
</function>
- <function name="Materialiv" offset="172" deprecated="3.1" exec="loopback">
+ <function name="Materialiv" offset="172" deprecated="3.1">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
@@ -2545,12 +2524,11 @@
</function>
<function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="u" type="GLdouble"/>
</function>
- <function name="EvalCoord1dv" offset="229" deprecated="3.1"
- exec="loopback">
+ <function name="EvalCoord1dv" offset="229" deprecated="3.1">
<param name="u" type="const GLdouble *" count="1"/>
<glx rop="151"/>
</function>
@@ -2560,20 +2538,18 @@
<param name="u" type="GLfloat"/>
</function>
- <function name="EvalCoord1fv" offset="231" deprecated="3.1"
- exec="loopback">
+ <function name="EvalCoord1fv" offset="231" deprecated="3.1">
<param name="u" type="const GLfloat *" count="1"/>
<glx rop="152"/>
</function>
<function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="u" type="GLdouble"/>
<param name="v" type="GLdouble"/>
</function>
- <function name="EvalCoord2dv" offset="233" deprecated="3.1"
- exec="loopback">
+ <function name="EvalCoord2dv" offset="233" deprecated="3.1">
<param name="u" type="const GLdouble *" count="2"/>
<glx rop="153"/>
</function>
@@ -2584,8 +2560,7 @@
<param name="v" type="GLfloat"/>
</function>
- <function name="EvalCoord2fv" offset="235" deprecated="3.1"
- exec="loopback">
+ <function name="EvalCoord2fv" offset="235" deprecated="3.1">
<param name="u" type="const GLfloat *" count="2"/>
<glx rop="154"/>
</function>
@@ -3439,11 +3414,11 @@
</function>
<function name="Indexub" offset="315" vectorequiv="Indexubv"
- deprecated="3.1" exec="loopback">
+ deprecated="3.1">
<param name="c" type="GLubyte"/>
</function>
- <function name="Indexubv" offset="316" deprecated="3.1" exec="loopback">
+ <function name="Indexubv" offset="316" deprecated="3.1">
<param name="c" type="const GLubyte *" count="1"/>
<glx rop="194"/>
</function>
@@ -4343,26 +4318,29 @@
<enum name="DOT3_RGB" value="0x86AE"/>
<enum name="DOT3_RGBA" value="0x86AF"/>
- <function name="ActiveTexture" alias="ActiveTextureARB" es1="1.0"
- es2="2.0">
+ <function name="ActiveTexture" es1="1.0"
+ es2="2.0" offset="374">
<param name="texture" type="GLenum"/>
+ <glx rop="197"/>
</function>
- <function name="ClientActiveTexture" alias="ClientActiveTextureARB"
- es1="1.0" deprecated="3.1">
+ <function name="ClientActiveTexture"
+ es1="1.0" deprecated="3.1" offset="375">
<param name="texture" type="GLenum"/>
+ <glx handcode="true"/>
</function>
- <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1d"
+ deprecated="3.1" offset="376">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
</function>
- <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1dv"
+ deprecated="3.1" offset="377">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="198"/>
</function>
<function name="MultiTexCoord1f" alias="MultiTexCoord1fARB"
@@ -4377,41 +4355,44 @@
<param name="v" type="const GLfloat *"/>
</function>
- <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1i"
+ deprecated="3.1" offset="380">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
</function>
- <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1iv"
+ deprecated="3.1" offset="381">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="1"/>
+ <glx rop="200"/>
</function>
- <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1s"
+ deprecated="3.1" offset="382">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
</function>
- <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB"
- deprecated="3.1">
+ <function name="MultiTexCoord1sv"
+ deprecated="3.1" offset="383">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="201"/>
</function>
- <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2d"
+ deprecated="3.1" offset="384">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
- <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2dv"
+ deprecated="3.1" offset="385">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="202"/>
</function>
<function name="MultiTexCoord2f" alias="MultiTexCoord2fARB"
@@ -4427,44 +4408,47 @@
<param name="v" type="const GLfloat *"/>
</function>
- <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2i"
+ deprecated="3.1" offset="388">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
- <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2iv"
+ deprecated="3.1" offset="389">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="2"/>
+ <glx rop="204"/>
</function>
- <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2s"
+ deprecated="3.1" offset="390">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
- <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB"
- deprecated="3.1">
+ <function name="MultiTexCoord2sv"
+ deprecated="3.1" offset="391">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="205"/>
</function>
- <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3d"
+ deprecated="3.1" offset="392">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
</function>
- <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3dv"
+ deprecated="3.1" offset="393">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="206"/>
</function>
<function name="MultiTexCoord3f" alias="MultiTexCoord3fARB"
@@ -4481,36 +4465,38 @@
<param name="v" type="const GLfloat *"/>
</function>
- <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3i"
+ deprecated="3.1" offset="396">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
</function>
- <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3iv"
+ deprecated="3.1" offset="397">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="208"/>
</function>
- <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3s"
+ deprecated="3.1" offset="398">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
</function>
- <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB"
- deprecated="3.1">
+ <function name="MultiTexCoord3sv"
+ deprecated="3.1" offset="399">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="209"/>
</function>
- <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4d"
+ deprecated="3.1" offset="400">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
@@ -4518,10 +4504,11 @@
<param name="q" type="GLdouble"/>
</function>
- <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4dv"
+ deprecated="3.1" offset="401">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="210"/>
</function>
<function name="MultiTexCoord4f" alias="MultiTexCoord4fARB" es1="1.0"
@@ -4539,8 +4526,8 @@
<param name="v" type="const GLfloat *"/>
</function>
- <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4i"
+ deprecated="3.1" offset="404">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
@@ -4548,14 +4535,15 @@
<param name="q" type="GLint"/>
</function>
- <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4iv"
+ deprecated="3.1" offset="405">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="212"/>
</function>
- <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4s"
+ deprecated="3.1" offset="406">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
@@ -4563,39 +4551,45 @@
<param name="q" type="GLshort"/>
</function>
- <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB"
- deprecated="3.1">
+ <function name="MultiTexCoord4sv"
+ deprecated="3.1" offset="407">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="213"/>
</function>
- <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB"
- deprecated="3.1">
+ <function name="LoadTransposeMatrixf"
+ deprecated="3.1" offset="assign">
<param name="m" type="const GLfloat *"/>
+ <glx handcode="true"/>
</function>
- <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB"
- deprecated="3.1">
+ <function name="LoadTransposeMatrixd"
+ deprecated="3.1" offset="assign">
<param name="m" type="const GLdouble *"/>
+ <glx handcode="true"/>
</function>
- <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB"
- deprecated="3.1">
+ <function name="MultTransposeMatrixf"
+ deprecated="3.1" offset="assign">
<param name="m" type="const GLfloat *"/>
+ <glx handcode="true"/>
</function>
- <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB"
- deprecated="3.1">
+ <function name="MultTransposeMatrixd"
+ deprecated="3.1" offset="assign">
<param name="m" type="const GLdouble *"/>
+ <glx handcode="true"/>
</function>
- <function name="SampleCoverage" alias="SampleCoverageARB" es1="1.0"
- es2="2.0">
+ <function name="SampleCoverage" es1="1.0"
+ es2="2.0" offset="assign">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
+ <glx rop="229"/>
</function>
- <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB" es2="3.0">
+ <function name="CompressedTexImage3D" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
@@ -4603,33 +4597,36 @@
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="216" handcode="client"/>
</function>
- <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB"
- es1="1.0" es2="2.0">
+ <function name="CompressedTexImage2D"
+ es1="1.0" es2="2.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="215" handcode="client"/>
</function>
- <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB">
+ <function name="CompressedTexImage1D" offset="assign">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="214" handcode="client"/>
</function>
- <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB" es2="3.0">
+ <function name="CompressedTexSubImage3D" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4639,12 +4636,13 @@
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="219" handcode="client"/>
</function>
- <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB"
- es1="1.0" es2="2.0">
+ <function name="CompressedTexSubImage2D"
+ es1="1.0" es2="2.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -4652,24 +4650,27 @@
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="218" handcode="client"/>
</function>
- <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB">
+ <function name="CompressedTexSubImage1D" offset="assign">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="imageSize" type="GLsizei" counter="true"/>
+ <param name="data" type="const GLvoid *" count="imageSize"/>
+ <glx rop="217" handcode="client"/>
</function>
- <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB">
+ <function name="GetCompressedTexImage" offset="assign">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="img" type="GLvoid *" output="true"/>
+ <glx sop="160" handcode="true"/>
</function>
</category>
@@ -4687,19 +4688,19 @@
<size name="Get" mode="get"/>
</enum>
<enum name="POINT_SIZE_MIN" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
<size name="Get" mode="get"/>
</enum>
<enum name="POINT_SIZE_MAX" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
<size name="Get" mode="get"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
<size name="Get" mode="get"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
<size name="Get" mode="get"/>
</enum>
<enum name="GENERATE_MIPMAP" count="1" value="0x8191">
@@ -4788,11 +4789,12 @@
</enum>
<enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/>
- <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT" es2="2.0">
+ <function name="BlendFuncSeparate" es2="2.0" offset="assign">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
+ <glx rop="4134"/>
</function>
<function name="FogCoordf" alias="FogCoordfEXT" deprecated="3.1">
@@ -4803,26 +4805,29 @@
<param name="coord" type="const GLfloat *"/>
</function>
- <function name="FogCoordd" alias="FogCoorddEXT" deprecated="3.1">
+ <function name="FogCoordd" deprecated="3.1" offset="assign">
<param name="coord" type="GLdouble"/>
</function>
- <function name="FogCoorddv" alias="FogCoorddvEXT" deprecated="3.1">
- <param name="coord" type="const GLdouble *"/>
+ <function name="FogCoorddv" deprecated="3.1" offset="assign">
+ <param name="coord" type="const GLdouble *" count="1"/>
+ <glx rop="4125"/>
</function>
- <function name="FogCoordPointer" alias="FogCoordPointerEXT"
- deprecated="3.1">
+ <function name="FogCoordPointer"
+ deprecated="3.1" offset="assign">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
</function>
- <function name="MultiDrawArrays" alias="MultiDrawArraysEXT">
+ <function name="MultiDrawArrays" offset="assign">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
+ <glx handcode="true"/>
</function>
<function name="MultiDrawElements" alias="MultiDrawElementsEXT">
@@ -4833,48 +4838,54 @@
<param name="primcount" type="GLsizei"/>
</function>
- <function name="PointParameterf" alias="PointParameterfEXT" es1="1.1">
+ <function name="PointParameterf" es1="1.1" offset="assign">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
+ <glx rop="2065"/>
</function>
- <function name="PointParameterfv" alias="PointParameterfvEXT" es1="1.1">
+ <function name="PointParameterfv" es1="1.1" offset="assign">
<param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *"/>
+ <param name="params" type="const GLfloat *" variable_param="pname"/>
+ <glx rop="2066"/>
</function>
- <function name="PointParameteri" alias="PointParameteriNV">
+ <function name="PointParameteri" offset="assign">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
+ <glx rop="4221"/>
</function>
- <function name="PointParameteriv" alias="PointParameterivNV">
+ <function name="PointParameteriv" offset="assign">
<param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *"/>
+ <param name="params" type="const GLint *" variable_param="pname"/>
+ <glx rop="4222"/>
</function>
- <function name="SecondaryColor3b" alias="SecondaryColor3bEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3b"
+ deprecated="3.1" offset="assign">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT"
- deprecated="3.1">
- <param name="v" type="const GLbyte *"/>
+ <function name="SecondaryColor3bv"
+ deprecated="3.1" offset="assign">
+ <param name="v" type="const GLbyte *" count="3"/>
+ <glx rop="4126"/>
</function>
- <function name="SecondaryColor3d" alias="SecondaryColor3dEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3d"
+ deprecated="3.1" offset="assign">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT"
- deprecated="3.1">
- <param name="v" type="const GLdouble *"/>
+ <function name="SecondaryColor3dv"
+ deprecated="3.1" offset="assign">
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4130"/>
</function>
<function name="SecondaryColor3f" alias="SecondaryColor3fEXT"
@@ -4889,148 +4900,169 @@
<param name="v" type="const GLfloat *"/>
</function>
- <function name="SecondaryColor3i" alias="SecondaryColor3iEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3i"
+ deprecated="3.1" offset="assign">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT"
- deprecated="3.1">
- <param name="v" type="const GLint *"/>
+ <function name="SecondaryColor3iv"
+ deprecated="3.1" offset="assign">
+ <param name="v" type="const GLint *" count="3"/>
+ <glx rop="4128"/>
</function>
- <function name="SecondaryColor3s" alias="SecondaryColor3sEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3s"
+ deprecated="3.1" offset="assign">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT"
- deprecated="3.1">
- <param name="v" type="const GLshort *"/>
+ <function name="SecondaryColor3sv"
+ deprecated="3.1" offset="assign">
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4127"/>
</function>
- <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3ub"
+ deprecated="3.1" offset="assign">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT"
- deprecated="3.1">
- <param name="v" type="const GLubyte *"/>
+ <function name="SecondaryColor3ubv"
+ deprecated="3.1" offset="assign">
+ <param name="v" type="const GLubyte *" count="3"/>
+ <glx rop="4131"/>
</function>
- <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3ui"
+ deprecated="3.1" offset="assign">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT"
- deprecated="3.1">
- <param name="v" type="const GLuint *"/>
+ <function name="SecondaryColor3uiv"
+ deprecated="3.1" offset="assign">
+ <param name="v" type="const GLuint *" count="3"/>
+ <glx rop="4133"/>
</function>
- <function name="SecondaryColor3us" alias="SecondaryColor3usEXT"
- deprecated="3.1">
+ <function name="SecondaryColor3us"
+ deprecated="3.1" offset="assign">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT"
- deprecated="3.1">
- <param name="v" type="const GLushort *"/>
+ <function name="SecondaryColor3usv"
+ deprecated="3.1" offset="assign">
+ <param name="v" type="const GLushort *" count="3"/>
+ <glx rop="4132"/>
</function>
- <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT"
- deprecated="3.1">
+ <function name="SecondaryColorPointer"
+ deprecated="3.1" offset="assign">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2d" alias="WindowPos2dMESA" deprecated="3.1">
+ <function name="WindowPos2d" deprecated="3.1" offset="assign">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2dv" alias="WindowPos2dvMESA" deprecated="3.1">
+ <function name="WindowPos2dv" deprecated="3.1" offset="assign">
<param name="v" type="const GLdouble *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2f" alias="WindowPos2fMESA" deprecated="3.1">
+ <function name="WindowPos2f" deprecated="3.1" offset="assign">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2fv" alias="WindowPos2fvMESA" deprecated="3.1">
+ <function name="WindowPos2fv" deprecated="3.1" offset="assign">
<param name="v" type="const GLfloat *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2i" alias="WindowPos2iMESA" deprecated="3.1">
+ <function name="WindowPos2i" deprecated="3.1" offset="assign">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2iv" alias="WindowPos2ivMESA" deprecated="3.1">
+ <function name="WindowPos2iv" deprecated="3.1" offset="assign">
<param name="v" type="const GLint *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2s" alias="WindowPos2sMESA" deprecated="3.1">
+ <function name="WindowPos2s" deprecated="3.1" offset="assign">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos2sv" alias="WindowPos2svMESA" deprecated="3.1">
+ <function name="WindowPos2sv" deprecated="3.1" offset="assign">
<param name="v" type="const GLshort *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3d" alias="WindowPos3dMESA" deprecated="3.1">
+ <function name="WindowPos3d" deprecated="3.1" offset="assign">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3dv" alias="WindowPos3dvMESA" deprecated="3.1">
+ <function name="WindowPos3dv" deprecated="3.1" offset="assign">
<param name="v" type="const GLdouble *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3f" alias="WindowPos3fMESA" deprecated="3.1">
+ <function name="WindowPos3f" deprecated="3.1" offset="assign">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="WindowPos3fv" alias="WindowPos3fvMESA" deprecated="3.1">
- <param name="v" type="const GLfloat *"/>
+ <function name="WindowPos3fv" deprecated="3.1" offset="assign">
+ <param name="v" type="const GLfloat *" count="3"/>
+ <glx rop="230"/>
</function>
- <function name="WindowPos3i" alias="WindowPos3iMESA" deprecated="3.1">
+ <function name="WindowPos3i" deprecated="3.1" offset="assign">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3iv" alias="WindowPos3ivMESA" deprecated="3.1">
+ <function name="WindowPos3iv" deprecated="3.1" offset="assign">
<param name="v" type="const GLint *"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3s" alias="WindowPos3sMESA" deprecated="3.1">
+ <function name="WindowPos3s" deprecated="3.1" offset="assign">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
+ <glx handcode="true"/>
</function>
- <function name="WindowPos3sv" alias="WindowPos3svMESA" deprecated="3.1">
+ <function name="WindowPos3sv" deprecated="3.1" offset="assign">
<param name="v" type="const GLshort *"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -5099,113 +5131,132 @@
<type name="intptr" size="4" glx_name="CARD32"/>
<type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/>
- <function name="BindBuffer" alias="BindBufferARB" es1="1.1" es2="2.0">
+ <function name="BindBuffer" es1="1.1" es2="2.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
+ <glx ignore="true"/>
</function>
- <function name="BufferData" alias="BufferDataARB" es1="1.1" es2="2.0">
+ <function name="BufferData" es1="1.1" es2="2.0" offset="assign">
<param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="size" type="GLsizeiptr" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
<param name="usage" type="GLenum"/>
+ <glx ignore="true"/>
</function>
- <function name="BufferSubData" alias="BufferSubDataARB" es1="1.1"
- es2="2.0">
+ <function name="BufferSubData" es1="1.1"
+ es2="2.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="size" type="GLsizeiptr" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size"/>
+ <glx ignore="true"/>
</function>
- <function name="DeleteBuffers" alias="DeleteBuffersARB" es1="1.1"
- es2="2.0">
- <param name="n" type="GLsizei"/>
- <param name="buffer" type="const GLuint *"/>
+ <function name="DeleteBuffers" es1="1.1"
+ es2="2.0" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="buffer" type="const GLuint *" count="n"/>
+ <glx ignore="true"/>
</function>
- <function name="GenBuffers" alias="GenBuffersARB" es1="1.1" es2="2.0">
+ <function name="GenBuffers" es1="1.1" es2="2.0" offset="assign">
<param name="n" type="GLsizei" counter="true"/>
<param name="buffer" type="GLuint *" output="true" count="n"/>
+ <glx ignore="true"/>
</function>
- <function name="GetBufferParameteriv" alias="GetBufferParameterivARB"
- es1="1.1" es2="2.0">
+ <function name="GetBufferParameteriv"
+ es1="1.1" es2="2.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx ignore="true"/>
</function>
- <function name="GetBufferPointerv" alias="GetBufferPointervARB" es2="3.0">
+ <function name="GetBufferPointerv" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **" output="true"/>
+ <glx ignore="true"/>
</function>
- <function name="GetBufferSubData" alias="GetBufferSubDataARB">
+ <function name="GetBufferSubData" offset="assign">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
- <param name="size" type="GLsizeiptr"/>
- <param name="data" type="GLvoid *" output="true"/>
+ <param name="size" type="GLsizeiptr" counter="true"/>
+ <param name="data" type="GLvoid *" output="true" count="size"/>
+ <glx ignore="true"/>
</function>
- <function name="IsBuffer" alias="IsBufferARB" es1="1.1" es2="2.0">
+ <function name="IsBuffer" es1="1.1" es2="2.0" offset="assign">
<param name="buffer" type="GLuint"/>
<return type="GLboolean"/>
+ <glx ignore="true"/>
</function>
- <function name="MapBuffer" alias="MapBufferARB">
+ <function name="MapBuffer" offset="assign">
<param name="target" type="GLenum"/>
<param name="access" type="GLenum"/>
<return type="GLvoid *"/>
+ <glx ignore="true"/>
</function>
- <function name="UnmapBuffer" alias="UnmapBufferARB" es2="3.0">
+ <function name="UnmapBuffer" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
+ <glx ignore="true"/>
</function>
- <function name="GenQueries" alias="GenQueriesARB" es2="3.0">
+ <function name="GenQueries" es2="3.0" offset="assign">
<param name="n" type="GLsizei" counter="true"/>
<param name="ids" type="GLuint *" output="true" count="n"/>
+ <glx sop="162" always_array="true"/>
</function>
- <function name="DeleteQueries" alias="DeleteQueriesARB" es2="3.0">
- <param name="n" type="GLsizei"/>
- <param name="ids" type="const GLuint *"/>
+ <function name="DeleteQueries" es2="3.0" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="ids" type="const GLuint *" count="n"/>
+ <glx sop="161"/>
</function>
- <function name="IsQuery" alias="IsQueryARB" es2="3.0">
+ <function name="IsQuery" es2="3.0" offset="assign">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
+ <glx sop="163"/>
</function>
- <function name="BeginQuery" alias="BeginQueryARB" es2="3.0">
+ <function name="BeginQuery" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
+ <glx rop="231"/>
</function>
- <function name="EndQuery" alias="EndQueryARB" es2="3.0">
+ <function name="EndQuery" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
+ <glx rop="232"/>
</function>
- <function name="GetQueryiv" alias="GetQueryivARB" es2="3.0">
+ <function name="GetQueryiv" es2="3.0" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="164"/>
</function>
- <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
+ <function name="GetQueryObjectiv" offset="assign">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
+ <glx sop="165"/>
</function>
- <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB" es2="3.0">
+ <function name="GetQueryObjectuiv" es2="3.0" offset="assign">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *" output="true" variable_param="pname"/>
+ <glx sop="166"/>
</function>
</category>
@@ -5295,8 +5346,8 @@
<enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/>
<enum name="CURRENT_PROGRAM" value="0x8B8D"/>
<enum name="POINT_SPRITE_COORD_ORIGIN" count="1" value="0x8CA0">
- <size name="PointParameterfvEXT"/>
- <size name="PointParameterivNV"/>
+ <size name="PointParameterfv"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="LOWER_LEFT" value="0x8CA1"/>
<enum name="UPPER_LEFT" value="0x8CA2"/>
@@ -5304,15 +5355,17 @@
<enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/>
<enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/>
- <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT"
- es2="2.0">
+ <function name="BlendEquationSeparate"
+ es2="2.0" offset="assign">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
+ <glx rop="4228"/>
</function>
- <function name="DrawBuffers" alias="DrawBuffersARB" es2="3.0">
+ <function name="DrawBuffers" es2="3.0" offset="assign">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
+ <glx rop="233" large="true"/>
</function>
<function name="StencilFuncSeparate" offset="assign" es2="2.0">
@@ -5343,17 +5396,19 @@
<glx ignore="true"/>
</function>
- <function name="BindAttribLocation" alias="BindAttribLocationARB"
- es2="2.0">
+ <function name="BindAttribLocation"
+ es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="CompileShader" alias="CompileShaderARB" es2="2.0">
+ <function name="CompileShader" es2="2.0" offset="assign">
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="CreateProgram" offset="assign" es2="2.0">
@@ -5383,19 +5438,20 @@
<glx ignore="true"/>
</function>
- <function name="DisableVertexAttribArray"
- alias="DisableVertexAttribArrayARB" es2="2.0">
+ <function name="DisableVertexAttribArray" es2="2.0" offset="assign">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
+ <glx handcode="true"/>
</function>
- <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB"
- es2="2.0">
+ <function name="EnableVertexAttribArray"
+ es2="2.0" offset="assign">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
+ <glx handcode="true"/>
</function>
- <function name="GetActiveAttrib" alias="GetActiveAttribARB" es2="2.0">
+ <function name="GetActiveAttrib" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei "/>
@@ -5404,9 +5460,10 @@
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="GetActiveUniform" alias="GetActiveUniformARB" es2="2.0">
+ <function name="GetActiveUniform" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
@@ -5415,6 +5472,7 @@
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetAttachedShaders" offset="assign" es2="2.0">
@@ -5425,11 +5483,12 @@
<glx ignore="true"/>
</function>
- <function name="GetAttribLocation" alias="GetAttribLocationARB" es2="2.0">
+ <function name="GetAttribLocation" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
<function name="GetProgramiv" offset="assign" es2="2.0">
@@ -5462,63 +5521,71 @@
<glx ignore="true"/>
</function>
- <function name="GetShaderSource" alias="GetShaderSourceARB" es2="2.0">
+ <function name="GetShaderSource" es2="2.0" offset="assign">
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *" output="true"/>
<param name="source" type="GLchar *" output="true"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="GetUniformLocation" alias="GetUniformLocationARB"
- es2="2.0">
+ <function name="GetUniformLocation"
+ es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="GetUniformfv" alias="GetUniformfvARB" es2="2.0">
+ <function name="GetUniformfv" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="GetUniformiv" alias="GetUniformivARB" es2="2.0">
+ <function name="GetUniformiv" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
- <param name="params" type="GLint *"/>
+ <param name="params" type="GLint *" output="true"/>
+ <glx ignore="true"/>
<glx ignore="true"/>
</function>
- <function name="GetVertexAttribdv" alias="GetVertexAttribdvARB">
+ <function name="GetVertexAttribdv" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx ignore="true"/>
+ <glx handcode="client" vendorpriv="1301"/>
</function>
- <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB" es2="2.0">
+ <function name="GetVertexAttribfv" es2="2.0" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx ignore="true"/>
+ <glx handcode="client" vendorpriv="1302"/>
</function>
- <function name="GetVertexAttribiv" alias="GetVertexAttribivARB" es2="2.0">
+ <function name="GetVertexAttribiv" es2="2.0" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx ignore="true"/>
+ <glx handcode="client" vendorpriv="1303"/>
</function>
- <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV"
- es2="2.0">
+ <function name="GetVertexAttribPointerv"
+ es2="2.0" offset="assign">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
<glx ignore="true"/>
+ <glx handcode="true"/>
</function>
<function name="IsProgram" offset="assign" es2="2.0">
@@ -5533,162 +5600,186 @@
<glx ignore="true"/>
</function>
- <function name="LinkProgram" alias="LinkProgramARB" es2="2.0">
+ <function name="LinkProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="ShaderSource" alias="ShaderSourceARB" es2="2.0">
+ <function name="ShaderSource" es2="2.0" offset="assign">
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLchar * const *"/>
<param name="length" type="const GLint *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="UseProgram" alias="UseProgramObjectARB" es2="2.0">
+ <function name="UseProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform1f" alias="Uniform1fARB" es2="2.0">
+ <function name="Uniform1f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform2f" alias="Uniform2fARB" es2="2.0">
+ <function name="Uniform2f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform3f" alias="Uniform3fARB" es2="2.0">
+ <function name="Uniform3f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform4f" alias="Uniform4fARB" es2="2.0">
+ <function name="Uniform4f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform1i" alias="Uniform1iARB" es2="2.0">
+ <function name="Uniform1i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform2i" alias="Uniform2iARB" es2="2.0">
+ <function name="Uniform2i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform3i" alias="Uniform3iARB" es2="2.0">
+ <function name="Uniform3i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform4i" alias="Uniform4iARB" es2="2.0">
+ <function name="Uniform4i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform1fv" alias="Uniform1fvARB" es2="2.0">
+ <function name="Uniform1fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform2fv" alias="Uniform2fvARB" es2="2.0">
+ <function name="Uniform2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform3fv" alias="Uniform3fvARB" es2="2.0">
+ <function name="Uniform3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform4fv" alias="Uniform4fvARB" es2="2.0">
+ <function name="Uniform4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform1iv" alias="Uniform1ivARB" es2="2.0">
+ <function name="Uniform1iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform2iv" alias="Uniform2ivARB" es2="2.0">
+ <function name="Uniform2iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform3iv" alias="Uniform3ivARB" es2="2.0">
+ <function name="Uniform3iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="Uniform4iv" alias="Uniform4ivARB" es2="2.0">
+ <function name="Uniform4iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB" es2="2.0">
+ <function name="UniformMatrix2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB" es2="2.0">
+ <function name="UniformMatrix3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB" es2="2.0">
+ <function name="UniformMatrix4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="ValidateProgram" alias="ValidateProgramARB" es2="2.0">
+ <function name="ValidateProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
+ <glx ignore="true"/>
</function>
- <function name="VertexAttrib1d" alias="VertexAttrib1dARB">
+ <function name="VertexAttrib1d" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dv" alias="VertexAttrib1dvARB">
+ <function name="VertexAttrib1dv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="1"/>
+ <glx rop="4197" doubles_in_order="true"/>
</function>
<function name="VertexAttrib1f" alias="VertexAttrib1fARB" es2="2.0">
<param name="index" type="GLuint"/>
@@ -5698,23 +5789,25 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib1s" alias="VertexAttrib1sARB">
+ <function name="VertexAttrib1s" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
</function>
- <function name="VertexAttrib1sv" alias="VertexAttrib1svARB">
+ <function name="VertexAttrib1sv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="1"/>
+ <glx rop="4189"/>
</function>
- <function name="VertexAttrib2d" alias="VertexAttrib2dARB">
+ <function name="VertexAttrib2d" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib2dv" alias="VertexAttrib2dvARB">
+ <function name="VertexAttrib2dv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="2"/>
+ <glx rop="4198" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2f" alias="VertexAttrib2fARB" es2="2.0">
<param name="index" type="GLuint"/>
@@ -5725,25 +5818,27 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib2s" alias="VertexAttrib2sARB">
+ <function name="VertexAttrib2s" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="VertexAttrib2sv" alias="VertexAttrib2svARB">
+ <function name="VertexAttrib2sv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="2"/>
+ <glx rop="4190"/>
</function>
- <function name="VertexAttrib3d" alias="VertexAttrib3dARB">
+ <function name="VertexAttrib3d" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib3dv" alias="VertexAttrib3dvARB">
+ <function name="VertexAttrib3dv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="3"/>
+ <glx rop="4199" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3f" alias="VertexAttrib3fARB" es2="2.0">
<param name="index" type="GLuint"/>
@@ -5755,62 +5850,71 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib3s" alias="VertexAttrib3sARB">
+ <function name="VertexAttrib3s" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib3sv" alias="VertexAttrib3svARB">
+ <function name="VertexAttrib3sv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="3"/>
+ <glx rop="4191"/>
</function>
- <function name="VertexAttrib4Nbv" alias="VertexAttrib4NbvARB">
+ <function name="VertexAttrib4Nbv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *"/>
+ <param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="4235"/>
</function>
- <function name="VertexAttrib4Niv" alias="VertexAttrib4NivARB">
+ <function name="VertexAttrib4Niv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
+ <glx rop="4237"/>
</function>
- <function name="VertexAttrib4Nsv" alias="VertexAttrib4NsvARB">
+ <function name="VertexAttrib4Nsv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4236"/>
</function>
- <function name="VertexAttrib4Nub" alias="VertexAttrib4NubARB">
+ <function name="VertexAttrib4Nub" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="y" type="GLubyte"/>
<param name="z" type="GLubyte"/>
<param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib4Nubv" alias="VertexAttrib4NubvARB">
+ <function name="VertexAttrib4Nubv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *"/>
+ <param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4201"/>
</function>
- <function name="VertexAttrib4Nuiv" alias="VertexAttrib4NuivARB">
+ <function name="VertexAttrib4Nuiv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *"/>
+ <param name="v" type="const GLuint *" count="4"/>
+ <glx rop="4239"/>
</function>
- <function name="VertexAttrib4Nusv" alias="VertexAttrib4NusvARB">
+ <function name="VertexAttrib4Nusv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *"/>
+ <param name="v" type="const GLushort *" count="4"/>
+ <glx rop="4238"/>
</function>
- <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB">
+ <function name="VertexAttrib4bv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *" count="4"/>
+ <glx rop="4230"/>
</function>
- <function name="VertexAttrib4d" alias="VertexAttrib4dARB">
+ <function name="VertexAttrib4d" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib4dv" alias="VertexAttrib4dvARB">
+ <function name="VertexAttrib4dv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *"/>
+ <param name="v" type="const GLdouble *" count="4"/>
+ <glx rop="4200" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4f" alias="VertexAttrib4fARB" es2="2.0">
<param name="index" type="GLuint"/>
@@ -5823,42 +5927,48 @@
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
- <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB">
+ <function name="VertexAttrib4iv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *" count="4"/>
+ <glx rop="4231"/>
</function>
- <function name="VertexAttrib4s" alias="VertexAttrib4sARB">
+ <function name="VertexAttrib4s" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib4sv" alias="VertexAttrib4svARB">
+ <function name="VertexAttrib4sv" offset="assign">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *"/>
+ <param name="v" type="const GLshort *" count="4"/>
+ <glx rop="4192"/>
</function>
- <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB">
+ <function name="VertexAttrib4ubv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
+ <glx rop="4232"/>
</function>
- <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB">
+ <function name="VertexAttrib4uiv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *" count="4"/>
+ <glx rop="4234"/>
</function>
- <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB">
+ <function name="VertexAttrib4usv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *" count="4"/>
+ <glx rop="4233"/>
</function>
- <function name="VertexAttribPointer" alias="VertexAttribPointerARB"
- es2="2.0">
+ <function name="VertexAttribPointer"
+ es2="2.0" offset="assign">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
+ <glx handcode="true"/>
</function>
</category>
@@ -5983,26 +6093,23 @@
<size name="Get" mode="get"/>
</enum>
- <function name="ActiveTextureARB" offset="374">
+ <function name="ActiveTextureARB" alias="ActiveTexture">
<param name="texture" type="GLenum"/>
- <glx rop="197"/>
</function>
- <function name="ClientActiveTextureARB" offset="375">
+ <function name="ClientActiveTextureARB" alias="ClientActiveTexture">
<param name="texture" type="GLenum"/>
- <glx handcode="true"/>
</function>
- <function name="MultiTexCoord1dARB" offset="376"
- vectorequiv="MultiTexCoord1dvARB" exec="loopback">
+ <function name="MultiTexCoord1dARB"
+ vectorequiv="MultiTexCoord1dv" alias="MultiTexCoord1d">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
</function>
- <function name="MultiTexCoord1dvARB" offset="377" exec="loopback">
+ <function name="MultiTexCoord1dvARB" alias="MultiTexCoord1dv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="1"/>
- <glx rop="198"/>
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="MultiTexCoord1fARB" offset="378"
@@ -6017,41 +6124,38 @@
<glx rop="199"/>
</function>
- <function name="MultiTexCoord1iARB" offset="380"
- vectorequiv="MultiTexCoord1ivARB" exec="loopback">
+ <function name="MultiTexCoord1iARB"
+ vectorequiv="MultiTexCoord1iv" alias="MultiTexCoord1i">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
</function>
- <function name="MultiTexCoord1ivARB" offset="381" exec="loopback">
+ <function name="MultiTexCoord1ivARB" alias="MultiTexCoord1iv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="1"/>
- <glx rop="200"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="MultiTexCoord1sARB" offset="382"
- vectorequiv="MultiTexCoord1svARB" exec="loopback">
+ <function name="MultiTexCoord1sARB"
+ vectorequiv="MultiTexCoord1sv" alias="MultiTexCoord1s">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
</function>
- <function name="MultiTexCoord1svARB" offset="383" exec="loopback">
+ <function name="MultiTexCoord1svARB" alias="MultiTexCoord1sv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="1"/>
- <glx rop="201"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="MultiTexCoord2dARB" offset="384"
- vectorequiv="MultiTexCoord2dvARB" exec="loopback">
+ <function name="MultiTexCoord2dARB"
+ vectorequiv="MultiTexCoord2dv" alias="MultiTexCoord2d">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
- <function name="MultiTexCoord2dvARB" offset="385" exec="loopback">
+ <function name="MultiTexCoord2dvARB" alias="MultiTexCoord2dv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="202"/>
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="MultiTexCoord2fARB" offset="386"
@@ -6067,44 +6171,41 @@
<glx rop="203"/>
</function>
- <function name="MultiTexCoord2iARB" offset="388"
- vectorequiv="MultiTexCoord2ivARB" exec="loopback">
+ <function name="MultiTexCoord2iARB"
+ vectorequiv="MultiTexCoord2iv" alias="MultiTexCoord2i">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
- <function name="MultiTexCoord2ivARB" offset="389" exec="loopback">
+ <function name="MultiTexCoord2ivARB" alias="MultiTexCoord2iv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="2"/>
- <glx rop="204"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="MultiTexCoord2sARB" offset="390"
- vectorequiv="MultiTexCoord2svARB" exec="loopback">
+ <function name="MultiTexCoord2sARB"
+ vectorequiv="MultiTexCoord2sv" alias="MultiTexCoord2s">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
- <function name="MultiTexCoord2svARB" offset="391" exec="loopback">
+ <function name="MultiTexCoord2svARB" alias="MultiTexCoord2sv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="205"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="MultiTexCoord3dARB" offset="392"
- vectorequiv="MultiTexCoord3dvARB" exec="loopback">
+ <function name="MultiTexCoord3dARB"
+ vectorequiv="MultiTexCoord3dv" alias="MultiTexCoord3d">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
</function>
- <function name="MultiTexCoord3dvARB" offset="393" exec="loopback">
+ <function name="MultiTexCoord3dvARB" alias="MultiTexCoord3dv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="206"/>
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="MultiTexCoord3fARB" offset="394"
@@ -6121,36 +6222,34 @@
<glx rop="207"/>
</function>
- <function name="MultiTexCoord3iARB" offset="396"
- vectorequiv="MultiTexCoord3ivARB" exec="loopback">
+ <function name="MultiTexCoord3iARB"
+ vectorequiv="MultiTexCoord3iv" alias="MultiTexCoord3i">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
</function>
- <function name="MultiTexCoord3ivARB" offset="397" exec="loopback">
+ <function name="MultiTexCoord3ivARB" alias="MultiTexCoord3iv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="208"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="MultiTexCoord3sARB" offset="398"
- vectorequiv="MultiTexCoord3svARB" exec="loopback">
+ <function name="MultiTexCoord3sARB"
+ vectorequiv="MultiTexCoord3sv" alias="MultiTexCoord3s">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
</function>
- <function name="MultiTexCoord3svARB" offset="399" exec="loopback">
+ <function name="MultiTexCoord3svARB" alias="MultiTexCoord3sv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="209"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="MultiTexCoord4dARB" offset="400"
- vectorequiv="MultiTexCoord4dvARB" exec="loopback">
+ <function name="MultiTexCoord4dARB"
+ vectorequiv="MultiTexCoord4dv" alias="MultiTexCoord4d">
<param name="target" type="GLenum"/>
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
@@ -6158,10 +6257,9 @@
<param name="q" type="GLdouble"/>
</function>
- <function name="MultiTexCoord4dvARB" offset="401" exec="loopback">
+ <function name="MultiTexCoord4dvARB" alias="MultiTexCoord4dv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="210"/>
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="MultiTexCoord4fARB" offset="402"
@@ -6179,8 +6277,8 @@
<glx rop="211"/>
</function>
- <function name="MultiTexCoord4iARB" offset="404"
- vectorequiv="MultiTexCoord4ivARB" exec="loopback">
+ <function name="MultiTexCoord4iARB"
+ vectorequiv="MultiTexCoord4iv" alias="MultiTexCoord4i">
<param name="target" type="GLenum"/>
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
@@ -6188,14 +6286,13 @@
<param name="q" type="GLint"/>
</function>
- <function name="MultiTexCoord4ivARB" offset="405" exec="loopback">
+ <function name="MultiTexCoord4ivARB" alias="MultiTexCoord4iv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="212"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="MultiTexCoord4sARB" offset="406"
- vectorequiv="MultiTexCoord4svARB" exec="loopback">
+ <function name="MultiTexCoord4sARB"
+ vectorequiv="MultiTexCoord4sv" alias="MultiTexCoord4s">
<param name="target" type="GLenum"/>
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
@@ -6203,10 +6300,9 @@
<param name="q" type="GLshort"/>
</function>
- <function name="MultiTexCoord4svARB" offset="407" exec="loopback">
+ <function name="MultiTexCoord4svARB" alias="MultiTexCoord4sv">
<param name="target" type="GLenum"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="213"/>
+ <param name="v" type="const GLshort *"/>
</function>
</category>
@@ -6218,24 +6314,20 @@
<enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/>
<enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/>
- <function name="LoadTransposeMatrixfARB" offset="assign">
+ <function name="LoadTransposeMatrixfARB" alias="LoadTransposeMatrixf">
<param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
</function>
- <function name="LoadTransposeMatrixdARB" offset="assign">
+ <function name="LoadTransposeMatrixdARB" alias="LoadTransposeMatrixd">
<param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
</function>
- <function name="MultTransposeMatrixfARB" offset="assign">
+ <function name="MultTransposeMatrixfARB" alias="MultTransposeMatrixf">
<param name="m" type="const GLfloat *"/>
- <glx handcode="true"/>
</function>
- <function name="MultTransposeMatrixdARB" offset="assign">
+ <function name="MultTransposeMatrixdARB" alias="MultTransposeMatrixd">
<param name="m" type="const GLdouble *"/>
- <glx handcode="true"/>
</function>
</category>
@@ -6268,10 +6360,9 @@
</enum>
<enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/>
- <function name="SampleCoverageARB" offset="assign">
+ <function name="SampleCoverageARB" alias="SampleCoverage">
<param name="value" type="GLclampf"/>
<param name="invert" type="GLboolean"/>
- <glx rop="229"/>
</function>
</category>
@@ -6328,7 +6419,7 @@
</enum>
<enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/>
- <function name="CompressedTexImage3DARB" offset="assign">
+ <function name="CompressedTexImage3DARB" alias="CompressedTexImage3D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
@@ -6336,35 +6427,32 @@
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="216" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexImage2DARB" offset="assign">
+ <function name="CompressedTexImage2DARB" alias="CompressedTexImage2D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="215" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexImage1DARB" offset="assign">
+ <function name="CompressedTexImage1DARB" alias="CompressedTexImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="border" type="GLint"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="214" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexSubImage3DARB" offset="assign">
+ <function name="CompressedTexSubImage3DARB" alias="CompressedTexSubImage3D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -6374,12 +6462,11 @@
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="219" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexSubImage2DARB" offset="assign">
+ <function name="CompressedTexSubImage2DARB" alias="CompressedTexSubImage2D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@@ -6387,33 +6474,30 @@
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="218" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="CompressedTexSubImage1DARB" offset="assign">
+ <function name="CompressedTexSubImage1DARB" alias="CompressedTexSubImage1D">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
- <param name="imageSize" type="GLsizei" counter="true"/>
- <param name="data" type="const GLvoid *" count="imageSize"/>
- <glx rop="217" handcode="client"/>
+ <param name="imageSize" type="GLsizei"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="GetCompressedTexImageARB" offset="assign">
+ <function name="GetCompressedTexImageARB" alias="GetCompressedTexImage">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
- <param name="img" type="GLvoid *" output="true"/>
+ <param name="img" type="GLvoid *"/>
<!-- This has to be hand coded because the image size is in the
"wrong" place. Technically, this should be a
'always_array="true"' case. The size field in the reply would
be at offset 12. However, the size is actually at offset 16.
This is where the 'width' is in a GetTexImage reply. -->
- <glx sop="160" handcode="true"/>
</function>
</category>
@@ -6423,25 +6507,25 @@
<category name="GL_ARB_point_parameters" number="14">
<enum name="POINT_SIZE_MIN_ARB" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_SIZE_MAX_ARB" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE_ARB" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION_ARB" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
- <function name="PointParameterfARB" alias="PointParameterfEXT">
+ <function name="PointParameterfARB" alias="PointParameterf">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="2065"/>
</function>
- <function name="PointParameterfvARB" alias="PointParameterfvEXT">
+ <function name="PointParameterfvARB" alias="PointParameterfv">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="2066"/>
@@ -6771,79 +6855,79 @@
</category>
<category name="GL_ARB_window_pos" number="25">
- <function name="WindowPos2dARB" alias="WindowPos2dMESA">
+ <function name="WindowPos2dARB" alias="WindowPos2d">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="WindowPos2fARB" alias="WindowPos2fMESA">
+ <function name="WindowPos2fARB" alias="WindowPos2f">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
- <function name="WindowPos2iARB" alias="WindowPos2iMESA">
+ <function name="WindowPos2iARB" alias="WindowPos2i">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
- <function name="WindowPos2sARB" alias="WindowPos2sMESA">
+ <function name="WindowPos2sARB" alias="WindowPos2s">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="WindowPos2dvARB" alias="WindowPos2dvMESA">
+ <function name="WindowPos2dvARB" alias="WindowPos2dv">
<param name="v" type="const GLdouble *"/>
</function>
- <function name="WindowPos2fvARB" alias="WindowPos2fvMESA">
+ <function name="WindowPos2fvARB" alias="WindowPos2fv">
<param name="v" type="const GLfloat *"/>
</function>
- <function name="WindowPos2ivARB" alias="WindowPos2ivMESA">
+ <function name="WindowPos2ivARB" alias="WindowPos2iv">
<param name="v" type="const GLint *"/>
</function>
- <function name="WindowPos2svARB" alias="WindowPos2svMESA">
+ <function name="WindowPos2svARB" alias="WindowPos2sv">
<param name="v" type="const GLshort *"/>
</function>
- <function name="WindowPos3dARB" alias="WindowPos3dMESA">
+ <function name="WindowPos3dARB" alias="WindowPos3d">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="WindowPos3fARB" alias="WindowPos3fMESA">
+ <function name="WindowPos3fARB" alias="WindowPos3f">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="WindowPos3iARB" alias="WindowPos3iMESA">
+ <function name="WindowPos3iARB" alias="WindowPos3i">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
- <function name="WindowPos3sARB" alias="WindowPos3sMESA">
+ <function name="WindowPos3sARB" alias="WindowPos3s">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="WindowPos3dvARB" alias="WindowPos3dvMESA">
+ <function name="WindowPos3dvARB" alias="WindowPos3dv">
<param name="v" type="const GLdouble *"/>
</function>
- <function name="WindowPos3fvARB" alias="WindowPos3fvMESA">
+ <function name="WindowPos3fvARB" alias="WindowPos3fv">
<param name="v" type="const GLfloat *"/>
</function>
- <function name="WindowPos3ivARB" alias="WindowPos3ivMESA">
+ <function name="WindowPos3ivARB" alias="WindowPos3iv">
<param name="v" type="const GLint *"/>
</function>
- <function name="WindowPos3svARB" alias="WindowPos3svMESA">
+ <function name="WindowPos3svARB" alias="WindowPos3sv">
<param name="v" type="const GLshort *"/>
</function>
</category>
@@ -6853,35 +6937,35 @@
<size name="Get" mode="get"/>
</enum>
<enum name="VERTEX_PROGRAM_ARB" count="1" value="0x8620">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
<size name="Get" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" count="1" value="0x8622">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" count="1" value="0x8623">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" count="1" value="0x8624">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" count="1" value="0x8625">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="CURRENT_VERTEX_ATTRIB_ARB" count="1" value="0x8626">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="PROGRAM_LENGTH_ARB" count="1" value="0x8627">
<size name="GetProgramivARB" mode="get"/>
@@ -7026,37 +7110,33 @@
<enum name="MATRIX30_ARB" value="0x88DE"/>
<enum name="MATRIX31_ARB" value="0x88DF"/>
- <function name="GetVertexAttribdvARB" offset="assign">
+ <function name="GetVertexAttribdvARB" alias="GetVertexAttribdv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1301"/>
+ <param name="params" type="GLdouble *"/>
</function>
- <function name="GetVertexAttribfvARB" offset="assign">
+ <function name="GetVertexAttribfvARB" alias="GetVertexAttribfv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1302"/>
+ <param name="params" type="GLfloat *"/>
</function>
- <function name="GetVertexAttribivARB" offset="assign">
+ <function name="GetVertexAttribivARB" alias="GetVertexAttribiv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx handcode="client" vendorpriv="1303"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="VertexAttrib1dARB" offset="assign"
- vectorequiv="VertexAttrib1dvARB" exec="loopback">
+ <function name="VertexAttrib1dARB"
+ vectorequiv="VertexAttrib1dv" alias="VertexAttrib1d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib1dvARB" alias="VertexAttrib1dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="1"/>
- <glx rop="4197" doubles_in_order="true"/>
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="VertexAttrib1fARB" offset="assign"
@@ -7071,29 +7151,27 @@
<glx rop="4193"/>
</function>
- <function name="VertexAttrib1sARB" offset="assign"
- vectorequiv="VertexAttrib1svARB" exec="loopback">
+ <function name="VertexAttrib1sARB"
+ vectorequiv="VertexAttrib1sv" alias="VertexAttrib1s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
</function>
- <function name="VertexAttrib1svARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib1svARB" alias="VertexAttrib1sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="1"/>
- <glx rop="4189"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib2dARB" offset="assign"
- vectorequiv="VertexAttrib2dvARB" exec="loopback">
+ <function name="VertexAttrib2dARB"
+ vectorequiv="VertexAttrib2dv" alias="VertexAttrib2d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib2dvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib2dvARB" alias="VertexAttrib2dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="2"/>
- <glx rop="4198" doubles_in_order="true"/>
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="VertexAttrib2fARB" offset="assign"
@@ -7109,31 +7187,29 @@
<glx rop="4194"/>
</function>
- <function name="VertexAttrib2sARB" offset="assign"
- vectorequiv="VertexAttrib2svARB" exec="loopback">
+ <function name="VertexAttrib2sARB"
+ vectorequiv="VertexAttrib2sv" alias="VertexAttrib2s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="VertexAttrib2svARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib2svARB" alias="VertexAttrib2sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="2"/>
- <glx rop="4190"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib3dARB" offset="assign"
- vectorequiv="VertexAttrib3dvARB" exec="loopback">
+ <function name="VertexAttrib3dARB"
+ vectorequiv="VertexAttrib3dv" alias="VertexAttrib3d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib3dvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib3dvARB" alias="VertexAttrib3dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4199" doubles_in_order="true"/>
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="VertexAttrib3fARB" offset="assign"
@@ -7150,22 +7226,21 @@
<glx rop="4195"/>
</function>
- <function name="VertexAttrib3sARB" offset="assign"
- vectorequiv="VertexAttrib3svARB" exec="loopback">
+ <function name="VertexAttrib3sARB"
+ vectorequiv="VertexAttrib3sv" alias="VertexAttrib3s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib3svARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib3svARB" alias="VertexAttrib3sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="4191"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib4dARB" offset="assign"
- vectorequiv="VertexAttrib4dvARB" exec="loopback">
+ <function name="VertexAttrib4dARB"
+ vectorequiv="VertexAttrib4dv" alias="VertexAttrib4d">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
@@ -7173,10 +7248,9 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib4dvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4dvARB" alias="VertexAttrib4dv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLdouble *" count="4"/>
- <glx rop="4200" doubles_in_order="true"/>
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="VertexAttrib4fARB" offset="assign"
@@ -7194,8 +7268,8 @@
<glx rop="4196"/>
</function>
- <function name="VertexAttrib4sARB" offset="assign"
- vectorequiv="VertexAttrib4svARB" exec="loopback">
+ <function name="VertexAttrib4sARB"
+ vectorequiv="VertexAttrib4sv" alias="VertexAttrib4s">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
@@ -7203,14 +7277,13 @@
<param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib4svARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4svARB" alias="VertexAttrib4sv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="4192"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib4NubARB" offset="assign"
- vectorequiv="VertexAttrib4NubvARB" exec="loopback">
+ <function name="VertexAttrib4NubARB"
+ vectorequiv="VertexAttrib4Nubv" alias="VertexAttrib4Nub">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="y" type="GLubyte"/>
@@ -7218,90 +7291,76 @@
<param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib4NubvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4NubvARB" alias="VertexAttrib4Nubv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4201"/>
+ <param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttrib4bvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4bvARB" alias="VertexAttrib4bv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4230"/>
+ <param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttrib4ivARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4ivARB" alias="VertexAttrib4iv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="4231"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttrib4ubvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4ubvARB" alias="VertexAttrib4ubv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLubyte *" count="4"/>
- <glx rop="4232"/>
+ <param name="v" type="const GLubyte *"/>
</function>
- <function name="VertexAttrib4usvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4usvARB" alias="VertexAttrib4usv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *" count="4"/>
- <glx rop="4233"/>
+ <param name="v" type="const GLushort *"/>
</function>
- <function name="VertexAttrib4uivARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4uivARB" alias="VertexAttrib4uiv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *" count="4"/>
- <glx rop="4234"/>
+ <param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttrib4NbvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4NbvARB" alias="VertexAttrib4Nbv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLbyte *" count="4"/>
- <glx rop="4235"/>
+ <param name="v" type="const GLbyte *"/>
</function>
- <function name="VertexAttrib4NsvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4NsvARB" alias="VertexAttrib4Nsv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLshort *" count="4"/>
- <glx rop="4236"/>
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="VertexAttrib4NivARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4NivARB" alias="VertexAttrib4Niv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *" count="4"/>
- <glx rop="4237"/>
+ <param name="v" type="const GLint *"/>
</function>
- <function name="VertexAttrib4NusvARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4NusvARB" alias="VertexAttrib4Nusv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLushort *" count="4"/>
- <glx rop="4238"/>
+ <param name="v" type="const GLushort *"/>
</function>
- <function name="VertexAttrib4NuivARB" offset="assign" exec="loopback">
+ <function name="VertexAttrib4NuivARB" alias="VertexAttrib4Nuiv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLuint *" count="4"/>
- <glx rop="4239"/>
+ <param name="v" type="const GLuint *"/>
</function>
- <function name="VertexAttribPointerARB" offset="assign">
+ <function name="VertexAttribPointerARB" alias="VertexAttribPointer">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
</function>
- <function name="EnableVertexAttribArrayARB" offset="assign">
+ <function name="EnableVertexAttribArrayARB" alias="EnableVertexAttribArray">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
</function>
- <function name="DisableVertexAttribArrayARB" offset="assign">
+ <function name="DisableVertexAttribArrayARB" alias="DisableVertexAttribArray">
<param name="index" type="GLuint"/>
- <glx handcode="true"/>
</function>
<function name="ProgramStringARB" offset="assign" deprecated="3.1">
@@ -7312,24 +7371,28 @@
<glx rop="4217" large="true"/>
</function>
- <function name="BindProgramARB" alias="BindProgramNV">
+ <function name="BindProgramARB" offset="assign">
<param name="target" type="GLenum"/>
<param name="program" type="GLuint"/>
+ <glx rop="4180"/>
</function>
- <function name="DeleteProgramsARB" alias="DeleteProgramsNV">
- <param name="n" type="GLsizei"/>
- <param name="programs" type="const GLuint *"/>
+ <function name="DeleteProgramsARB" offset="assign">
+ <param name="n" type="GLsizei" counter="true"/>
+ <param name="programs" type="const GLuint *" count="n"/>
+ <glx vendorpriv="1294"/>
</function>
- <function name="GenProgramsARB" alias="GenProgramsNV">
+ <function name="GenProgramsARB" offset="assign">
<param name="n" type="GLsizei" counter="true"/>
<param name="programs" type="GLuint *" output="true" count="n"/>
+ <glx vendorpriv="1295" always_array="true"/>
</function>
- <function name="IsProgramARB" alias="IsProgramNV">
+ <function name="IsProgramARB" offset="assign">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
+ <glx vendorpriv="1304"/>
</function>
<function name="ProgramEnvParameter4dARB" offset="assign"
@@ -7463,7 +7526,7 @@
<glx vendorpriv="1308" handcode="server" always_array="true"/>
</function>
- <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV">
+ <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointerv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="pointer" type="GLvoid **" output="true"/>
@@ -7520,10 +7583,10 @@
<category name="GL_ARB_vertex_buffer_object" number="28">
<enum name="BUFFER_SIZE_ARB" count="1" value="0x8764">
- <size name="GetBufferParameterivARB" mode="get"/>
+ <size name="GetBufferParameteriv" mode="get"/>
</enum>
<enum name="BUFFER_USAGE_ARB" count="1" value="0x8765">
- <size name="GetBufferParameterivARB" mode="get"/>
+ <size name="GetBufferParameteriv" mode="get"/>
</enum>
<enum name="ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8894">
<size name="Get" mode="get"/>
@@ -7559,18 +7622,18 @@
<size name="Get" mode="get"/>
</enum>
<enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889F">
- <size name="GetVertexAttribdvARB" mode="get"/>
- <size name="GetVertexAttribfvARB" mode="get"/>
- <size name="GetVertexAttribivARB" mode="get"/>
+ <size name="GetVertexAttribdv" mode="get"/>
+ <size name="GetVertexAttribfv" mode="get"/>
+ <size name="GetVertexAttribiv" mode="get"/>
</enum>
<enum name="READ_ONLY_ARB" value="0x88B8"/>
<enum name="WRITE_ONLY_ARB" value="0x88B9"/>
<enum name="READ_WRITE_ARB" value="0x88BA"/>
<enum name="BUFFER_ACCESS_ARB" count="1" value="0x88BB">
- <size name="GetBufferParameterivARB" mode="get"/>
+ <size name="GetBufferParameteriv" mode="get"/>
</enum>
<enum name="BUFFER_MAPPED_ARB" count="1" value="0x88BC">
- <size name="GetBufferParameterivARB" mode="get"/>
+ <size name="GetBufferParameteriv" mode="get"/>
</enum>
<enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/>
<enum name="STREAM_DRAW_ARB" value="0x88E0"/>
@@ -7586,147 +7649,128 @@
<type name="intptrARB" size="4" glx_name="CARD32"/>
<type name="sizeiptrARB" size="4" unsigned="true" glx_name="CARD32"/>
- <function name="BindBufferARB" offset="assign">
+ <function name="BindBufferARB" alias="BindBuffer">
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
- <glx ignore="true"/>
</function>
- <function name="BufferDataARB" offset="assign">
+ <function name="BufferDataARB" alias="BufferData">
<param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
+ <param name="size" type="GLsizeiptrARB"/>
+ <param name="data" type="const GLvoid *"/>
<param name="usage" type="GLenum"/>
- <glx ignore="true"/>
</function>
- <function name="BufferSubDataARB" offset="assign">
+ <function name="BufferSubDataARB" alias="BufferSubData">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptrARB"/>
- <param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="const GLvoid *" count="size"/>
- <glx ignore="true"/>
+ <param name="size" type="GLsizeiptrARB"/>
+ <param name="data" type="const GLvoid *"/>
</function>
- <function name="DeleteBuffersARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="const GLuint *" count="n"/>
- <glx ignore="true"/>
+ <function name="DeleteBuffersARB" alias="DeleteBuffers">
+ <param name="n" type="GLsizei"/>
+ <param name="buffer" type="const GLuint *"/>
</function>
- <function name="GenBuffersARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="buffer" type="GLuint *" output="true" count="n"/>
- <glx ignore="true"/>
+ <function name="GenBuffersARB" alias="GenBuffers">
+ <param name="n" type="GLsizei"/>
+ <param name="buffer" type="GLuint *"/>
</function>
- <function name="GetBufferParameterivARB" offset="assign">
+ <function name="GetBufferParameterivARB" alias="GetBufferParameteriv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx ignore="true"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="GetBufferPointervARB" offset="assign">
+ <function name="GetBufferPointervARB" alias="GetBufferPointerv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLvoid **" output="true"/>
- <glx ignore="true"/>
+ <param name="params" type="GLvoid **"/>
</function>
- <function name="GetBufferSubDataARB" offset="assign">
+ <function name="GetBufferSubDataARB" alias="GetBufferSubData">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptrARB"/>
- <param name="size" type="GLsizeiptrARB" counter="true"/>
- <param name="data" type="GLvoid *" output="true" count="size"/>
- <glx ignore="true"/>
+ <param name="size" type="GLsizeiptrARB"/>
+ <param name="data" type="GLvoid *"/>
</function>
- <function name="IsBufferARB" offset="assign">
+ <function name="IsBufferARB" alias="IsBuffer">
<param name="buffer" type="GLuint"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
</function>
- <function name="MapBufferARB" offset="assign">
+ <function name="MapBufferARB" alias="MapBuffer">
<param name="target" type="GLenum"/>
<param name="access" type="GLenum"/>
<return type="GLvoid *"/>
- <glx ignore="true"/>
</function>
- <function name="UnmapBufferARB" offset="assign">
+ <function name="UnmapBufferARB" alias="UnmapBuffer">
<param name="target" type="GLenum"/>
<return type="GLboolean"/>
- <glx ignore="true"/>
</function>
</category>
<category name="GL_ARB_occlusion_query" number="29">
<enum name="QUERY_COUNTER_BITS_ARB" count="1" value="0x8864">
- <size name="GetQueryivARB" mode="get"/>
+ <size name="GetQueryiv" mode="get"/>
</enum>
<enum name="CURRENT_QUERY_ARB" count="1" value="0x8865">
- <size name="GetQueryivARB" mode="get"/>
+ <size name="GetQueryiv" mode="get"/>
</enum>
<enum name="QUERY_RESULT_ARB" count="1" value="0x8866">
- <size name="GetQueryObjectivARB" mode="get"/>
- <size name="GetQueryObjectuivARB" mode="get"/>
+ <size name="GetQueryObjectiv" mode="get"/>
+ <size name="GetQueryObjectuiv" mode="get"/>
</enum>
<enum name="QUERY_RESULT_AVAILABLE_ARB" count="1" value="0x8867">
- <size name="GetQueryObjectivARB" mode="get"/>
- <size name="GetQueryObjectuivARB" mode="get"/>
+ <size name="GetQueryObjectiv" mode="get"/>
+ <size name="GetQueryObjectuiv" mode="get"/>
</enum>
<enum name="SAMPLES_PASSED_ARB" value="0x8914"/>
- <function name="GenQueriesARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="GLuint *" output="true" count="n"/>
- <glx sop="162" always_array="true"/>
+ <function name="GenQueriesARB" alias="GenQueries">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="GLuint *"/>
</function>
- <function name="DeleteQueriesARB" offset="assign">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="ids" type="const GLuint *" count="n"/>
- <glx sop="161"/>
+ <function name="DeleteQueriesARB" alias="DeleteQueries">
+ <param name="n" type="GLsizei"/>
+ <param name="ids" type="const GLuint *"/>
</function>
- <function name="IsQueryARB" offset="assign">
+ <function name="IsQueryARB" alias="IsQuery">
<param name="id" type="GLuint"/>
<return type="GLboolean"/>
- <glx sop="163"/>
</function>
- <function name="BeginQueryARB" offset="assign">
+ <function name="BeginQueryARB" alias="BeginQuery">
<param name="target" type="GLenum"/>
<param name="id" type="GLuint"/>
- <glx rop="231"/>
</function>
- <function name="EndQueryARB" offset="assign">
+ <function name="EndQueryARB" alias="EndQuery">
<param name="target" type="GLenum"/>
- <glx rop="232"/>
</function>
- <function name="GetQueryivARB" offset="assign">
+ <function name="GetQueryivARB" alias="GetQueryiv">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="164"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="GetQueryObjectivARB" offset="assign">
+ <function name="GetQueryObjectivARB" alias="GetQueryObjectiv">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLint *" output="true" variable_param="pname"/>
- <glx sop="165"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="GetQueryObjectuivARB" offset="assign">
+ <function name="GetQueryObjectuivARB" alias="GetQueryObjectuiv">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="params" type="GLuint *" output="true" variable_param="pname"/>
- <glx sop="166"/>
+ <param name="params" type="GLuint *"/>
</function>
</category>
@@ -7784,17 +7828,15 @@
<glx ignore="true"/>
</function>
- <function name="ShaderSourceARB" offset="assign">
+ <function name="ShaderSourceARB" alias="ShaderSource">
<param name="shader" type="GLhandleARB"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLcharARB **"/>
<param name="length" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="CompileShaderARB" offset="assign">
+ <function name="CompileShaderARB" alias="CompileShader">
<param name="shader" type="GLhandleARB"/>
- <glx ignore="true"/>
</function>
<function name="CreateProgramObjectARB" offset="assign">
@@ -7808,159 +7850,137 @@
<glx ignore="true"/>
</function>
- <function name="LinkProgramARB" offset="assign">
+ <function name="LinkProgramARB" alias="LinkProgram">
<param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
</function>
- <function name="UseProgramObjectARB" offset="assign">
+ <function name="UseProgramObjectARB" alias="UseProgram">
<param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
</function>
- <function name="ValidateProgramARB" offset="assign">
+ <function name="ValidateProgramARB" alias="ValidateProgram">
<param name="program" type="GLhandleARB"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform1fARB" offset="assign">
+ <function name="Uniform1fARB" alias="Uniform1f">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform2fARB" offset="assign">
+ <function name="Uniform2fARB" alias="Uniform2f">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform3fARB" offset="assign">
+ <function name="Uniform3fARB" alias="Uniform3f">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform4fARB" offset="assign">
+ <function name="Uniform4fARB" alias="Uniform4f">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform1iARB" offset="assign">
+ <function name="Uniform1iARB" alias="Uniform1i">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform2iARB" offset="assign">
+ <function name="Uniform2iARB" alias="Uniform2i">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform3iARB" offset="assign">
+ <function name="Uniform3iARB" alias="Uniform3i">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform4iARB" offset="assign">
+ <function name="Uniform4iARB" alias="Uniform4i">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform1fvARB" offset="assign">
+ <function name="Uniform1fvARB" alias="Uniform1fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform2fvARB" offset="assign">
+ <function name="Uniform2fvARB" alias="Uniform2fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform3fvARB" offset="assign">
+ <function name="Uniform3fvARB" alias="Uniform3fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform4fvARB" offset="assign">
+ <function name="Uniform4fvARB" alias="Uniform4fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform1ivARB" offset="assign">
+ <function name="Uniform1ivARB" alias="Uniform1iv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform2ivARB" offset="assign">
+ <function name="Uniform2ivARB" alias="Uniform2iv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform3ivARB" offset="assign">
+ <function name="Uniform3ivARB" alias="Uniform3iv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="Uniform4ivARB" offset="assign">
+ <function name="Uniform4ivARB" alias="Uniform4iv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
- <glx ignore="true"/>
</function>
- <function name="UniformMatrix2fvARB" offset="assign">
+ <function name="UniformMatrix2fvARB" alias="UniformMatrix2fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="UniformMatrix3fvARB" offset="assign">
+ <function name="UniformMatrix3fvARB" alias="UniformMatrix3fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
- <function name="UniformMatrix4fvARB" offset="assign">
+ <function name="UniformMatrix4fvARB" alias="UniformMatrix4fv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
- <glx ignore="true"/>
</function>
<function name="GetObjectParameterfvARB" offset="assign">
@@ -7993,44 +8013,39 @@
<glx ignore="true"/>
</function>
- <function name="GetUniformLocationARB" offset="assign">
+ <function name="GetUniformLocationARB" alias="GetUniformLocation">
<param name="program" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
- <glx ignore="true"/>
</function>
- <function name="GetActiveUniformARB" offset="assign">
+ <function name="GetActiveUniformARB" alias="GetActiveUniform">
<param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="size" type="GLint *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLcharARB *"/>
</function>
- <function name="GetUniformfvARB" offset="assign">
+ <function name="GetUniformfvARB" alias="GetUniformfv">
<param name="program" type="GLhandleARB"/>
<param name="location" type="GLint"/>
- <param name="params" type="GLfloat *" output="true"/>
- <glx ignore="true"/>
+ <param name="params" type="GLfloat *"/>
</function>
- <function name="GetUniformivARB" offset="assign">
+ <function name="GetUniformivARB" alias="GetUniformiv">
<param name="program" type="GLhandleARB"/>
<param name="location" type="GLint"/>
- <param name="params" type="GLint *" output="true"/>
- <glx ignore="true"/>
+ <param name="params" type="GLint *"/>
</function>
- <function name="GetShaderSourceARB" offset="assign">
+ <function name="GetShaderSourceARB" alias="GetShaderSource">
<param name="shader" type="GLhandleARB"/>
<param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="source" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="source" type="GLcharARB *"/>
</function>
</category>
@@ -8043,29 +8058,26 @@
<enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
<enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
- <function name="BindAttribLocationARB" offset="assign">
+ <function name="BindAttribLocationARB" alias="BindAttribLocation">
<param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLcharARB *"/>
- <glx ignore="true"/>
</function>
- <function name="GetActiveAttribARB" offset="assign">
+ <function name="GetActiveAttribARB" alias="GetActiveAttrib">
<param name="program" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
- <param name="length" type="GLsizei *" output="true"/>
- <param name="size" type="GLint *" output="true"/>
- <param name="type" type="GLenum *" output="true"/>
- <param name="name" type="GLcharARB *" output="true"/>
- <glx ignore="true"/>
+ <param name="length" type="GLsizei *"/>
+ <param name="size" type="GLint *"/>
+ <param name="type" type="GLenum *"/>
+ <param name="name" type="GLcharARB *"/>
</function>
- <function name="GetAttribLocationARB" offset="assign">
+ <function name="GetAttribLocationARB" alias="GetAttribLocation">
<param name="program" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
- <glx ignore="true"/>
</function>
</category>
@@ -8207,12 +8219,12 @@
<enum name="TIMESTAMP" value="0x8E28"/>
<type name="int64" size="8"/>
<type name="uint64" unsigned="true" size="8"/>
- <function name="GetQueryObjecti64v" alias="GetQueryObjecti64vEXT" static_dispatch="false">
+ <function name="GetQueryObjecti64v" static_dispatch="false" offset="assign">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64 *"/>
</function>
- <function name="GetQueryObjectui64v" alias="GetQueryObjectui64vEXT" static_dispatch="false">
+ <function name="GetQueryObjectui64v" static_dispatch="false" offset="assign">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint64 *"/>
@@ -9302,28 +9314,26 @@
<category name="GL_EXT_point_parameters" number="54">
<enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
- <function name="PointParameterfEXT" offset="assign" mesa_name="-EXT">
+ <function name="PointParameterfEXT" alias="PointParameterf">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
- <glx rop="2065"/>
</function>
- <function name="PointParameterfvEXT" offset="assign" mesa_name="-EXT">
+ <function name="PointParameterfvEXT" alias="PointParameterfv">
<param name="pname" type="GLenum"/>
- <param name="params" type="const GLfloat *" variable_param="pname"/>
- <glx rop="2066"/>
+ <param name="params" type="const GLfloat *"/>
</function>
</category>
@@ -10028,32 +10038,26 @@
</category>
<category name="GL_EXT_secondary_color" number="145">
- <function name="SecondaryColor3bEXT" offset="assign"
- vectorequiv="SecondaryColor3bvEXT" exec="loopback"
- mesa_name="+_f">
+ <function name="SecondaryColor3bEXT"
+ vectorequiv="SecondaryColor3bv" alias="SecondaryColor3b">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
- <function name="SecondaryColor3bvEXT" offset="assign" exec="loopback"
- mesa_name="+_f">
- <param name="v" type="const GLbyte *" count="3"/>
- <glx rop="4126"/>
+ <function name="SecondaryColor3bvEXT" alias="SecondaryColor3bv">
+ <param name="v" type="const GLbyte *"/>
</function>
- <function name="SecondaryColor3dEXT" offset="assign"
- vectorequiv="SecondaryColor3dvEXT" exec="loopback"
- mesa_name="+_f">
+ <function name="SecondaryColor3dEXT"
+ vectorequiv="SecondaryColor3dv" alias="SecondaryColor3d">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
- <function name="SecondaryColor3dvEXT" offset="assign" exec="loopback"
- mesa_name="+_f">
- <param name="v" type="const GLdouble *" count="3"/>
- <glx rop="4130"/>
+ <function name="SecondaryColor3dvEXT" alias="SecondaryColor3dv">
+ <param name="v" type="const GLdouble *"/>
</function>
<function name="SecondaryColor3fEXT" offset="assign" vectorequiv="SecondaryColor3fvEXT">
@@ -10067,82 +10071,66 @@
<glx rop="4129"/>
</function>
- <function name="SecondaryColor3iEXT" offset="assign"
- vectorequiv="SecondaryColor3ivEXT" exec="loopback"
- mesa_name="+_f">
+ <function name="SecondaryColor3iEXT"
+ vectorequiv="SecondaryColor3iv" alias="SecondaryColor3i">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
- <function name="SecondaryColor3ivEXT" offset="assign" exec="loopback"
- mesa_name="+_f">
- <param name="v" type="const GLint *" count="3"/>
- <glx rop="4128"/>
+ <function name="SecondaryColor3ivEXT" alias="SecondaryColor3iv">
+ <param name="v" type="const GLint *"/>
</function>
- <function name="SecondaryColor3sEXT" offset="assign"
- vectorequiv="SecondaryColor3svEXT" exec="loopback"
- mesa_name="+_f">
+ <function name="SecondaryColor3sEXT"
+ vectorequiv="SecondaryColor3sv" alias="SecondaryColor3s">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
- <function name="SecondaryColor3svEXT" offset="assign" exec="loopback"
- mesa_name="+_f">
- <param name="v" type="const GLshort *" count="3"/>
- <glx rop="4127"/>
+ <function name="SecondaryColor3svEXT" alias="SecondaryColor3sv">
+ <param name="v" type="const GLshort *"/>
</function>
- <function name="SecondaryColor3ubEXT" offset="assign"
- vectorequiv="SecondaryColor3ubvEXT" exec="loopback"
- mesa_name="+_f">
+ <function name="SecondaryColor3ubEXT"
+ vectorequiv="SecondaryColor3ubv" alias="SecondaryColor3ub">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
- <function name="SecondaryColor3ubvEXT" offset="assign" exec="loopback"
- mesa_name="+_f">
- <param name="v" type="const GLubyte *" count="3"/>
- <glx rop="4131"/>
+ <function name="SecondaryColor3ubvEXT" alias="SecondaryColor3ubv">
+ <param name="v" type="const GLubyte *"/>
</function>
- <function name="SecondaryColor3uiEXT" offset="assign"
- vectorequiv="SecondaryColor3uivEXT" exec="loopback"
- mesa_name="+_f">
+ <function name="SecondaryColor3uiEXT"
+ vectorequiv="SecondaryColor3uiv" alias="SecondaryColor3ui">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
- <function name="SecondaryColor3uivEXT" offset="assign" exec="loopback"
- mesa_name="+_f">
- <param name="v" type="const GLuint *" count="3"/>
- <glx rop="4133"/>
+ <function name="SecondaryColor3uivEXT" alias="SecondaryColor3uiv">
+ <param name="v" type="const GLuint *"/>
</function>
- <function name="SecondaryColor3usEXT" offset="assign"
- vectorequiv="SecondaryColor3usvEXT" exec="loopback"
- mesa_name="+_f">
+ <function name="SecondaryColor3usEXT"
+ vectorequiv="SecondaryColor3usv" alias="SecondaryColor3us">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
- <function name="SecondaryColor3usvEXT" offset="assign" exec="loopback"
- mesa_name="+_f">
- <param name="v" type="const GLushort *" count="3"/>
- <glx rop="4132"/>
+ <function name="SecondaryColor3usvEXT" alias="SecondaryColor3usv">
+ <param name="v" type="const GLushort *"/>
</function>
- <function name="SecondaryColorPointerEXT" offset="assign">
+ <function name="SecondaryColorPointerEXT" alias="SecondaryColorPointer">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
</function>
</category>
@@ -10153,12 +10141,11 @@
</category>
<category name="GL_EXT_multi_draw_arrays" number="148">
- <function name="MultiDrawArraysEXT" offset="assign" es1="1.0" es2="2.0">
+ <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" alias="MultiDrawArrays">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
- <glx handcode="true"/>
</function>
<function name="MultiDrawElementsEXT" offset="assign" es1="1.0" es2="2.0"
@@ -10183,21 +10170,18 @@
<glx rop="4124"/>
</function>
- <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT"
- exec="loopback">
+ <function name="FogCoorddEXT" vectorequiv="FogCoorddv" alias="FogCoordd">
<param name="coord" type="GLdouble"/>
</function>
- <function name="FogCoorddvEXT" offset="assign" exec="loopback">
- <param name="coord" type="const GLdouble *" count="1"/>
- <glx rop="4125"/>
+ <function name="FogCoorddvEXT" alias="FogCoorddv">
+ <param name="coord" type="const GLdouble *"/>
</function>
- <function name="FogCoordPointerEXT" offset="assign">
+ <function name="FogCoordPointerEXT" alias="FogCoordPointer">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
- <glx handcode="true"/>
</function>
</category>
@@ -10788,12 +10772,11 @@
<!-- Extension number 172 is a WGL extension. -->
<category name="GL_EXT_blend_func_separate" number="173">
- <function name="BlendFuncSeparateEXT" offset="assign">
+ <function name="BlendFuncSeparateEXT" alias="BlendFuncSeparate">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
<param name="dfactorAlpha" type="GLenum"/>
- <glx rop="4134"/>
</function>
</category>
@@ -11040,95 +11023,80 @@
</category>
<category name="GL_MESA_window_pos" number="197">
- <function name="WindowPos2dMESA" offset="assign">
+ <function name="WindowPos2dMESA" alias="WindowPos2d">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2dvMESA" offset="assign">
+ <function name="WindowPos2dvMESA" alias="WindowPos2dv">
<param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2fMESA" offset="assign">
+ <function name="WindowPos2fMESA" alias="WindowPos2f">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2fvMESA" offset="assign">
+ <function name="WindowPos2fvMESA" alias="WindowPos2fv">
<param name="v" type="const GLfloat *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2iMESA" offset="assign">
+ <function name="WindowPos2iMESA" alias="WindowPos2i">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2ivMESA" offset="assign">
+ <function name="WindowPos2ivMESA" alias="WindowPos2iv">
<param name="v" type="const GLint *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2sMESA" offset="assign">
+ <function name="WindowPos2sMESA" alias="WindowPos2s">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos2svMESA" offset="assign">
+ <function name="WindowPos2svMESA" alias="WindowPos2sv">
<param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3dMESA" offset="assign">
+ <function name="WindowPos3dMESA" alias="WindowPos3d">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3dvMESA" offset="assign">
+ <function name="WindowPos3dvMESA" alias="WindowPos3dv">
<param name="v" type="const GLdouble *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3fMESA" offset="assign" vectorequiv="WindowPos3fvMESA">
+ <function name="WindowPos3fMESA" vectorequiv="WindowPos3fv" alias="WindowPos3f">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
- <function name="WindowPos3fvMESA" offset="assign">
- <param name="v" type="const GLfloat *" count="3"/>
- <glx rop="230"/>
+ <function name="WindowPos3fvMESA" alias="WindowPos3fv">
+ <param name="v" type="const GLfloat *"/>
</function>
- <function name="WindowPos3iMESA" offset="assign">
+ <function name="WindowPos3iMESA" alias="WindowPos3i">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3ivMESA" offset="assign">
+ <function name="WindowPos3ivMESA" alias="WindowPos3iv">
<param name="v" type="const GLint *"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3sMESA" offset="assign">
+ <function name="WindowPos3sMESA" alias="WindowPos3s">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
- <glx handcode="true"/>
</function>
- <function name="WindowPos3svMESA" offset="assign">
+ <function name="WindowPos3svMESA" alias="WindowPos3sv">
<param name="v" type="const GLshort *"/>
- <glx handcode="true"/>
</function>
<function name="WindowPos4dMESA" offset="assign" deprecated="3.1">
@@ -11609,18 +11577,14 @@
<glx vendorpriv="1293"/>
</function>
- <function name="BindProgramNV" offset="assign" deprecated="3.1"
- mesa_name="-NV">
+ <function name="BindProgramNV" deprecated="3.1" alias="BindProgramARB">
<param name="target" type="GLenum"/>
<param name="program" type="GLuint"/>
- <glx rop="4180"/>
</function>
- <function name="DeleteProgramsNV" offset="assign" deprecated="3.1"
- mesa_name="-NV">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="programs" type="const GLuint *" count="n"/>
- <glx vendorpriv="1294"/>
+ <function name="DeleteProgramsNV" deprecated="3.1" alias="DeleteProgramsARB">
+ <param name="n" type="GLsizei"/>
+ <param name="programs" type="const GLuint *"/>
</function>
<function name="ExecuteProgramNV" offset="assign" deprecated="3.1"
@@ -11631,11 +11595,9 @@
<glx rop="4181"/>
</function>
- <function name="GenProgramsNV" offset="assign" deprecated="3.1"
- mesa_name="-NV">
- <param name="n" type="GLsizei" counter="true"/>
- <param name="programs" type="GLuint *" output="true" count="n"/>
- <glx vendorpriv="1295" always_array="true"/>
+ <function name="GenProgramsNV" deprecated="3.1" alias="GenProgramsARB">
+ <param name="n" type="GLsizei"/>
+ <param name="programs" type="GLuint *"/>
</function>
<!-- This isn't 100% correct. Currently, the only valid value of pname
@@ -11711,19 +11673,15 @@
<glx vendorpriv="1303"/>
</function>
- <function name="GetVertexAttribPointervNV" offset="assign"
- mesa_name="-NV+ARB">
+ <function name="GetVertexAttribPointervNV" alias="GetVertexAttribPointerv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
- <param name="pointer" type="GLvoid **" output="true"/>
- <glx handcode="true"/>
+ <param name="pointer" type="GLvoid **"/>
</function>
- <function name="IsProgramNV" offset="assign" deprecated="3.1"
- mesa_name="-NV+ARB">
+ <function name="IsProgramNV" deprecated="3.1" alias="IsProgramARB">
<param name="program" type="GLuint"/>
<return type="GLboolean"/>
- <glx vendorpriv="1304"/>
</function>
<function name="LoadProgramNV" offset="assign" deprecated="3.1"
@@ -11810,49 +11768,46 @@
</function>
<function name="VertexAttrib1sNV" offset="assign"
- vectorequiv="VertexAttrib1svNV" deprecated="3.1" exec="loopback">
+ vectorequiv="VertexAttrib1svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
</function>
- <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="1"/>
<glx rop="4265"/>
</function>
<function name="VertexAttrib2sNV" offset="assign"
- vectorequiv="VertexAttrib2svNV" deprecated="3.1" exec="loopback">
+ vectorequiv="VertexAttrib2svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
- <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="2"/>
<glx rop="4266"/>
</function>
<function name="VertexAttrib3sNV" offset="assign"
- vectorequiv="VertexAttrib3svNV" deprecated="3.1" exec="loopback">
+ vectorequiv="VertexAttrib3svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
- <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="3"/>
<glx rop="4267"/>
</function>
<function name="VertexAttrib4sNV" offset="assign"
- vectorequiv="VertexAttrib4svNV" deprecated="3.1" exec="loopback">
+ vectorequiv="VertexAttrib4svNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
@@ -11860,8 +11815,7 @@
<param name="w" type="GLshort"/>
</function>
- <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *" count="4"/>
<glx rop="4268"/>
@@ -11930,49 +11884,46 @@
</function>
<function name="VertexAttrib1dNV" offset="assign"
- vectorequiv="VertexAttrib1dvNV" deprecated="3.1" exec="loopback">
+ vectorequiv="VertexAttrib1dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
</function>
- <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="4273" doubles_in_order="true"/>
</function>
<function name="VertexAttrib2dNV" offset="assign"
- vectorequiv="VertexAttrib2dvNV" deprecated="3.1" exec="loopback">
+ vectorequiv="VertexAttrib2dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
- <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="4274" doubles_in_order="true"/>
</function>
<function name="VertexAttrib3dNV" offset="assign"
- vectorequiv="VertexAttrib3dvNV" deprecated="3.1" exec="loopback">
+ vectorequiv="VertexAttrib3dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
- <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="4275" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4dNV" offset="assign"
- vectorequiv="VertexAttrib4dvNV" deprecated="3.1" exec="loopback">
+ vectorequiv="VertexAttrib4dvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
@@ -11980,16 +11931,14 @@
<param name="w" type="GLdouble"/>
</function>
- <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="4276" doubles_in_order="true"/>
</function>
<function name="VertexAttrib4ubNV" offset="assign"
- vectorequiv="VertexAttrib4ubvNV" deprecated="3.1"
- exec="loopback">
+ vectorequiv="VertexAttrib4ubvNV" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="x" type="GLubyte"/>
<param name="y" type="GLubyte"/>
@@ -11997,111 +11946,97 @@
<param name="w" type="GLubyte"/>
</function>
- <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="4277"/>
</function>
- <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n"/>
<glx rop="4202"/>
</function>
- <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="2"/>
<glx rop="4203"/>
</function>
- <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="3"/>
<glx rop="4204"/>
</function>
- <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLshort *" count="n" count_scale="4"/>
<glx rop="4205"/>
</function>
- <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n"/>
<glx rop="4206"/>
</function>
- <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="2"/>
<glx rop="4207"/>
</function>
- <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="3"/>
<glx rop="4208"/>
</function>
- <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLfloat *" count="n" count_scale="4"/>
<glx rop="4209"/>
</function>
- <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n"/>
<glx rop="4210" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="2"/>
<glx rop="4211" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="3"/>
<glx rop="4212" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLdouble *" count="n" count_scale="4"/>
<glx rop="4213" doubles_in_order="true"/>
</function>
- <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1"
- exec="loopback">
+ <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1">
<param name="index" type="GLuint"/>
<param name="n" type="GLsizei" counter="true"/>
<param name="v" type="const GLubyte *" count="n" count_scale="4"/>
@@ -12471,16 +12406,16 @@
added for this extension. -->
<enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126">
- <size name="PointParameterivNV"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127">
- <size name="PointParameterivNV"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128">
- <size name="PointParameterivNV"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129">
- <size name="PointParameterivNV"/>
+ <size name="PointParameteriv"/>
</enum>
<enum name="POINT_SPRITE_NV" count="1" value="0x8861">
@@ -12493,21 +12428,19 @@
<size name="GetTexEnviv" mode="get"/>
</enum>
<enum name="POINT_SPRITE_R_MODE_NV" count="1" value="0x8863">
- <size name="PointParameterfvEXT"/>
- <size name="PointParameterivNV"/>
+ <size name="PointParameterfv"/>
+ <size name="PointParameteriv"/>
<size name="Get" mode="get"/>
</enum>
- <function name="PointParameteriNV" offset="assign" mesa_name="-NV">
+ <function name="PointParameteriNV" alias="PointParameteri">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
- <glx rop="4221"/>
</function>
- <function name="PointParameterivNV" offset="assign" mesa_name="-NV">
+ <function name="PointParameterivNV" alias="PointParameteriv">
<param name="pname" type="GLenum"/>
- <param name="params" type="const GLint *" variable_param="pname"/>
- <glx rop="4222"/>
+ <param name="params" type="const GLint *"/>
</function>
</category>
@@ -12684,10 +12617,9 @@
<size name="Get" mode="get"/>
</enum>
- <function name="BlendEquationSeparateEXT" offset="assign" static_dispatch="false">
+ <function name="BlendEquationSeparateEXT" static_dispatch="false" alias="BlendEquationSeparate">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
- <glx rop="4228"/>
</function>
</category>
@@ -12846,7 +12778,7 @@
<!-- Unnumbered extensions sorted by name. -->
<category name="GL_ATI_blend_equation_separate">
- <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT" static_dispatch="false">
+ <function name="BlendEquationSeparateATI" alias="BlendEquationSeparate" static_dispatch="false">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
</function>
@@ -12904,12 +12836,12 @@
<enum name="TIME_ELAPSED_EXT" value="0x88BF"/>
<type name="int64EXT" size="8"/>
<type name="uint64EXT" unsigned="true" size="8"/>
- <function name="GetQueryObjecti64vEXT" offset="assign" static_dispatch="false">
+ <function name="GetQueryObjecti64vEXT" static_dispatch="false" alias="GetQueryObjecti64v">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint64EXT *"/>
</function>
- <function name="GetQueryObjectui64vEXT" offset="assign" static_dispatch="false">
+ <function name="GetQueryObjectui64vEXT" static_dispatch="false" alias="GetQueryObjectui64v">
<param name="id" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint64EXT *"/>
@@ -12917,7 +12849,7 @@
</category>
<category name="GL_INGR_blend_func_separate">
- <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT" static_dispatch="false">
+ <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparate" static_dispatch="false">
<param name="sfactorRGB" type="GLenum"/>
<param name="dfactorRGB" type="GLenum"/>
<param name="sfactorAlpha" type="GLenum"/>
@@ -12965,24 +12897,24 @@
<category name="GL_SGIS_point_parameters">
<enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_SIZE_MAX_SGIS" count="1" value="0x8127">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_FADE_THRESHOLD_SIZE_SGIS" count="1" value="0x8128">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
<enum name="POINT_DISTANCE_ATTENUATION_SGIS" count="3" value="0x8129">
- <size name="PointParameterfvEXT"/>
+ <size name="PointParameterfv"/>
</enum>
- <function name="PointParameterfSGIS" alias="PointParameterfEXT" static_dispatch="false">
+ <function name="PointParameterfSGIS" alias="PointParameterf" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
</function>
- <function name="PointParameterfvSGIS" alias="PointParameterfvEXT" static_dispatch="false">
+ <function name="PointParameterfvSGIS" alias="PointParameterfv" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *"/>
</function>