diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/gl_API.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/gl_API.xml | 1942 |
1 files changed, 937 insertions, 1005 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index 9645fdb81..a47316a83 100644 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -1164,27 +1164,25 @@ </function> <function name="Color3b" offset="9" vectorequiv="Color3bv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="Color3bv" offset="10" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color3bv" offset="10" deprecated="3.1"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="6"/> </function> <function name="Color3d" offset="11" vectorequiv="Color3dv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="Color3dv" offset="12" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color3dv" offset="12" deprecated="3.1"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="7"/> </function> @@ -1202,94 +1200,87 @@ </function> <function name="Color3i" offset="15" vectorequiv="Color3iv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="Color3iv" offset="16" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color3iv" offset="16" deprecated="3.1"> <param name="v" type="const GLint *" count="3"/> <glx rop="9"/> </function> <function name="Color3s" offset="17" vectorequiv="Color3sv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="Color3sv" offset="18" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color3sv" offset="18" deprecated="3.1"> <param name="v" type="const GLshort *" count="3"/> <glx rop="10"/> </function> <function name="Color3ub" offset="19" vectorequiv="Color3ubv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="Color3ubv" offset="20" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color3ubv" offset="20" deprecated="3.1"> <param name="v" type="const GLubyte *" count="3"/> <glx rop="11"/> </function> <function name="Color3ui" offset="21" vectorequiv="Color3uiv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="Color3uiv" offset="22" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color3uiv" offset="22" deprecated="3.1"> <param name="v" type="const GLuint *" count="3"/> <glx rop="12"/> </function> <function name="Color3us" offset="23" vectorequiv="Color3usv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="Color3usv" offset="24" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color3usv" offset="24" deprecated="3.1"> <param name="v" type="const GLushort *" count="3"/> <glx rop="13"/> </function> <function name="Color4b" offset="25" vectorequiv="Color4bv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> <param name="alpha" type="GLbyte"/> </function> - <function name="Color4bv" offset="26" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color4bv" offset="26" deprecated="3.1"> <param name="v" type="const GLbyte *" count="4"/> <glx rop="14"/> </function> <function name="Color4d" offset="27" vectorequiv="Color4dv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> <param name="alpha" type="GLdouble"/> </function> - <function name="Color4dv" offset="28" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color4dv" offset="28" deprecated="3.1"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="15"/> </function> @@ -1308,71 +1299,66 @@ </function> <function name="Color4i" offset="31" vectorequiv="Color4iv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> <param name="alpha" type="GLint"/> </function> - <function name="Color4iv" offset="32" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color4iv" offset="32" deprecated="3.1"> <param name="v" type="const GLint *" count="4"/> <glx rop="17"/> </function> <function name="Color4s" offset="33" vectorequiv="Color4sv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> <param name="alpha" type="GLshort"/> </function> - <function name="Color4sv" offset="34" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color4sv" offset="34" deprecated="3.1"> <param name="v" type="const GLshort *" count="4"/> <glx rop="18"/> </function> <function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> <param name="alpha" type="GLubyte"/> </function> - <function name="Color4ubv" offset="36" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color4ubv" offset="36" deprecated="3.1"> <param name="v" type="const GLubyte *" count="4"/> <glx rop="19"/> </function> <function name="Color4ui" offset="37" vectorequiv="Color4uiv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> <param name="alpha" type="GLuint"/> </function> - <function name="Color4uiv" offset="38" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color4uiv" offset="38" deprecated="3.1"> <param name="v" type="const GLuint *" count="4"/> <glx rop="20"/> </function> <function name="Color4us" offset="39" vectorequiv="Color4usv" - deprecated="3.1" exec="loopback" mesa_name="+_f"> + deprecated="3.1"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> <param name="alpha" type="GLushort"/> </function> - <function name="Color4usv" offset="40" deprecated="3.1" exec="loopback" - mesa_name="+_f"> + <function name="Color4usv" offset="40" deprecated="3.1"> <param name="v" type="const GLushort *" count="4"/> <glx rop="21"/> </function> @@ -1382,7 +1368,7 @@ <param name="flag" type="GLboolean"/> </function> - <function name="EdgeFlagv" offset="42" deprecated="3.1" exec="loopback"> + <function name="EdgeFlagv" offset="42" deprecated="3.1"> <param name="flag" type="const GLboolean *" count="1"/> <glx rop="22"/> </function> @@ -1391,12 +1377,11 @@ <glx rop="23"/> </function> - <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1" - exec="loopback"> + <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1"> <param name="c" type="GLdouble"/> </function> - <function name="Indexdv" offset="45" deprecated="3.1" exec="loopback"> + <function name="Indexdv" offset="45" deprecated="3.1"> <param name="c" type="const GLdouble *" count="1"/> <glx rop="24"/> </function> @@ -1411,46 +1396,44 @@ <glx rop="25"/> </function> - <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1" - exec="loopback"> + <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1"> <param name="c" type="GLint"/> </function> - <function name="Indexiv" offset="49" deprecated="3.1" exec="loopback"> + <function name="Indexiv" offset="49" deprecated="3.1"> <param name="c" type="const GLint *" count="1"/> <glx rop="26"/> </function> - <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1" - exec="loopback"> + <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1"> <param name="c" type="GLshort"/> </function> - <function name="Indexsv" offset="51" deprecated="3.1" exec="loopback"> + <function name="Indexsv" offset="51" deprecated="3.1"> <param name="c" type="const GLshort *" count="1"/> <glx rop="27"/> </function> <function name="Normal3b" offset="52" vectorequiv="Normal3bv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="nx" type="GLbyte"/> <param name="ny" type="GLbyte"/> <param name="nz" type="GLbyte"/> </function> - <function name="Normal3bv" offset="53" deprecated="3.1" exec="loopback"> + <function name="Normal3bv" offset="53" deprecated="3.1"> <param name="v" type="const GLbyte *" count="3"/> <glx rop="28"/> </function> <function name="Normal3d" offset="54" vectorequiv="Normal3dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="nx" type="GLdouble"/> <param name="ny" type="GLdouble"/> <param name="nz" type="GLdouble"/> </function> - <function name="Normal3dv" offset="55" deprecated="3.1" exec="loopback"> + <function name="Normal3dv" offset="55" deprecated="3.1"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="29"/> </function> @@ -1468,25 +1451,25 @@ </function> <function name="Normal3i" offset="58" vectorequiv="Normal3iv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="nx" type="GLint"/> <param name="ny" type="GLint"/> <param name="nz" type="GLint"/> </function> - <function name="Normal3iv" offset="59" deprecated="3.1" exec="loopback"> + <function name="Normal3iv" offset="59" deprecated="3.1"> <param name="v" type="const GLint *" count="3"/> <glx rop="31"/> </function> <function name="Normal3s" offset="60" vectorequiv="Normal3sv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="nx" type="GLshort"/> <param name="ny" type="GLshort"/> <param name="nz" type="GLshort"/> </function> - <function name="Normal3sv" offset="61" deprecated="3.1" exec="loopback"> + <function name="Normal3sv" offset="61" deprecated="3.1"> <param name="v" type="const GLshort *" count="3"/> <glx rop="32"/> </function> @@ -1635,15 +1618,14 @@ <glx rop="44"/> </function> - <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1" - exec="loopback"> + <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1"> <param name="x1" type="GLdouble"/> <param name="y1" type="GLdouble"/> <param name="x2" type="GLdouble"/> <param name="y2" type="GLdouble"/> </function> - <function name="Rectdv" offset="87" deprecated="3.1" exec="loopback"> + <function name="Rectdv" offset="87" deprecated="3.1"> <param name="v1" type="const GLdouble *" count="2"/> <param name="v2" type="const GLdouble *" count="2"/> <glx rop="45"/> @@ -1657,46 +1639,44 @@ <param name="y2" type="GLfloat"/> </function> - <function name="Rectfv" offset="89" deprecated="3.1" exec="loopback"> + <function name="Rectfv" offset="89" deprecated="3.1"> <param name="v1" type="const GLfloat *" count="2"/> <param name="v2" type="const GLfloat *" count="2"/> <glx rop="46"/> </function> - <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1" - exec="loopback"> + <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1"> <param name="x1" type="GLint"/> <param name="y1" type="GLint"/> <param name="x2" type="GLint"/> <param name="y2" type="GLint"/> </function> - <function name="Rectiv" offset="91" deprecated="3.1" exec="loopback"> + <function name="Rectiv" offset="91" deprecated="3.1"> <param name="v1" type="const GLint *" count="2"/> <param name="v2" type="const GLint *" count="2"/> <glx rop="47"/> </function> - <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1" - exec="loopback"> + <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1"> <param name="x1" type="GLshort"/> <param name="y1" type="GLshort"/> <param name="x2" type="GLshort"/> <param name="y2" type="GLshort"/> </function> - <function name="Rectsv" offset="93" deprecated="3.1" exec="loopback"> + <function name="Rectsv" offset="93" deprecated="3.1"> <param name="v1" type="const GLshort *" count="2"/> <param name="v2" type="const GLshort *" count="2"/> <glx rop="48"/> </function> <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLdouble"/> </function> - <function name="TexCoord1dv" offset="95" deprecated="3.1" exec="loopback"> + <function name="TexCoord1dv" offset="95" deprecated="3.1"> <param name="v" type="const GLdouble *" count="1"/> <glx rop="49"/> </function> @@ -1713,32 +1693,32 @@ </function> <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLint"/> </function> - <function name="TexCoord1iv" offset="99" deprecated="3.1" exec="loopback"> + <function name="TexCoord1iv" offset="99" deprecated="3.1"> <param name="v" type="const GLint *" count="1"/> <glx rop="51"/> </function> <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLshort"/> </function> - <function name="TexCoord1sv" offset="101" deprecated="3.1" exec="loopback"> + <function name="TexCoord1sv" offset="101" deprecated="3.1"> <param name="v" type="const GLshort *" count="1"/> <glx rop="52"/> </function> <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> </function> - <function name="TexCoord2dv" offset="103" deprecated="3.1" exec="loopback"> + <function name="TexCoord2dv" offset="103" deprecated="3.1"> <param name="v" type="const GLdouble *" count="2"/> <glx rop="53"/> </function> @@ -1756,35 +1736,35 @@ </function> <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> </function> - <function name="TexCoord2iv" offset="107" deprecated="3.1" exec="loopback"> + <function name="TexCoord2iv" offset="107" deprecated="3.1"> <param name="v" type="const GLint *" count="2"/> <glx rop="55"/> </function> <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> </function> - <function name="TexCoord2sv" offset="109" deprecated="3.1" exec="loopback"> + <function name="TexCoord2sv" offset="109" deprecated="3.1"> <param name="v" type="const GLshort *" count="2"/> <glx rop="56"/> </function> <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> </function> - <function name="TexCoord3dv" offset="111" deprecated="3.1" exec="loopback"> + <function name="TexCoord3dv" offset="111" deprecated="3.1"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="57"/> </function> @@ -1803,38 +1783,38 @@ </function> <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> </function> - <function name="TexCoord3iv" offset="115" deprecated="3.1" exec="loopback"> + <function name="TexCoord3iv" offset="115" deprecated="3.1"> <param name="v" type="const GLint *" count="3"/> <glx rop="59"/> </function> <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> </function> - <function name="TexCoord3sv" offset="117" deprecated="3.1" exec="loopback"> + <function name="TexCoord3sv" offset="117" deprecated="3.1"> <param name="v" type="const GLshort *" count="3"/> <glx rop="60"/> </function> <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> <param name="q" type="GLdouble"/> </function> - <function name="TexCoord4dv" offset="119" deprecated="3.1" exec="loopback"> + <function name="TexCoord4dv" offset="119" deprecated="3.1"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="61"/> </function> @@ -1854,38 +1834,38 @@ </function> <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> <param name="q" type="GLint"/> </function> - <function name="TexCoord4iv" offset="123" deprecated="3.1" exec="loopback"> + <function name="TexCoord4iv" offset="123" deprecated="3.1"> <param name="v" type="const GLint *" count="4"/> <glx rop="63"/> </function> <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> <param name="q" type="GLshort"/> </function> - <function name="TexCoord4sv" offset="125" deprecated="3.1" exec="loopback"> + <function name="TexCoord4sv" offset="125" deprecated="3.1"> <param name="v" type="const GLshort *" count="4"/> <glx rop="64"/> </function> <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="Vertex2dv" offset="127" deprecated="3.1" exec="loopback"> + <function name="Vertex2dv" offset="127" deprecated="3.1"> <param name="v" type="const GLdouble *" count="2"/> <glx rop="65"/> </function> @@ -1903,35 +1883,35 @@ </function> <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> </function> - <function name="Vertex2iv" offset="131" deprecated="3.1" exec="loopback"> + <function name="Vertex2iv" offset="131" deprecated="3.1"> <param name="v" type="const GLint *" count="2"/> <glx rop="67"/> </function> <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="Vertex2sv" offset="133" deprecated="3.1" exec="loopback"> + <function name="Vertex2sv" offset="133" deprecated="3.1"> <param name="v" type="const GLshort *" count="2"/> <glx rop="68"/> </function> <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="Vertex3dv" offset="135" deprecated="3.1" exec="loopback"> + <function name="Vertex3dv" offset="135" deprecated="3.1"> <param name="v" type="const GLdouble *" count="3"/> <glx rop="69"/> </function> @@ -1950,38 +1930,38 @@ </function> <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> </function> - <function name="Vertex3iv" offset="139" deprecated="3.1" exec="loopback"> + <function name="Vertex3iv" offset="139" deprecated="3.1"> <param name="v" type="const GLint *" count="3"/> <glx rop="71"/> </function> <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="Vertex3sv" offset="141" deprecated="3.1" exec="loopback"> + <function name="Vertex3sv" offset="141" deprecated="3.1"> <param name="v" type="const GLshort *" count="3"/> <glx rop="72"/> </function> <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> </function> - <function name="Vertex4dv" offset="143" deprecated="3.1" exec="loopback"> + <function name="Vertex4dv" offset="143" deprecated="3.1"> <param name="v" type="const GLdouble *" count="4"/> <glx rop="73"/> </function> @@ -2001,27 +1981,27 @@ </function> <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> <param name="w" type="GLint"/> </function> - <function name="Vertex4iv" offset="147" deprecated="3.1" exec="loopback"> + <function name="Vertex4iv" offset="147" deprecated="3.1"> <param name="v" type="const GLint *" count="4"/> <glx rop="75"/> </function> <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> </function> - <function name="Vertex4sv" offset="149" deprecated="3.1" exec="loopback"> + <function name="Vertex4sv" offset="149" deprecated="3.1"> <param name="v" type="const GLshort *" count="4"/> <glx rop="76"/> </function> @@ -2141,8 +2121,7 @@ <glx rop="95"/> </function> - <function name="Materialf" offset="169" es1="1.0" deprecated="3.1" - exec="loopback"> + <function name="Materialf" offset="169" es1="1.0" deprecated="3.1"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> @@ -2157,14 +2136,14 @@ <glx rop="97"/> </function> - <function name="Materiali" offset="171" deprecated="3.1" exec="loopback"> + <function name="Materiali" offset="171" deprecated="3.1"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> <glx rop="98"/> </function> - <function name="Materialiv" offset="172" deprecated="3.1" exec="loopback"> + <function name="Materialiv" offset="172" deprecated="3.1"> <param name="face" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> @@ -2545,12 +2524,11 @@ </function> <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="u" type="GLdouble"/> </function> - <function name="EvalCoord1dv" offset="229" deprecated="3.1" - exec="loopback"> + <function name="EvalCoord1dv" offset="229" deprecated="3.1"> <param name="u" type="const GLdouble *" count="1"/> <glx rop="151"/> </function> @@ -2560,20 +2538,18 @@ <param name="u" type="GLfloat"/> </function> - <function name="EvalCoord1fv" offset="231" deprecated="3.1" - exec="loopback"> + <function name="EvalCoord1fv" offset="231" deprecated="3.1"> <param name="u" type="const GLfloat *" count="1"/> <glx rop="152"/> </function> <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="u" type="GLdouble"/> <param name="v" type="GLdouble"/> </function> - <function name="EvalCoord2dv" offset="233" deprecated="3.1" - exec="loopback"> + <function name="EvalCoord2dv" offset="233" deprecated="3.1"> <param name="u" type="const GLdouble *" count="2"/> <glx rop="153"/> </function> @@ -2584,8 +2560,7 @@ <param name="v" type="GLfloat"/> </function> - <function name="EvalCoord2fv" offset="235" deprecated="3.1" - exec="loopback"> + <function name="EvalCoord2fv" offset="235" deprecated="3.1"> <param name="u" type="const GLfloat *" count="2"/> <glx rop="154"/> </function> @@ -3439,11 +3414,11 @@ </function> <function name="Indexub" offset="315" vectorequiv="Indexubv" - deprecated="3.1" exec="loopback"> + deprecated="3.1"> <param name="c" type="GLubyte"/> </function> - <function name="Indexubv" offset="316" deprecated="3.1" exec="loopback"> + <function name="Indexubv" offset="316" deprecated="3.1"> <param name="c" type="const GLubyte *" count="1"/> <glx rop="194"/> </function> @@ -4343,26 +4318,29 @@ <enum name="DOT3_RGB" value="0x86AE"/> <enum name="DOT3_RGBA" value="0x86AF"/> - <function name="ActiveTexture" alias="ActiveTextureARB" es1="1.0" - es2="2.0"> + <function name="ActiveTexture" es1="1.0" + es2="2.0" offset="374"> <param name="texture" type="GLenum"/> + <glx rop="197"/> </function> - <function name="ClientActiveTexture" alias="ClientActiveTextureARB" - es1="1.0" deprecated="3.1"> + <function name="ClientActiveTexture" + es1="1.0" deprecated="3.1" offset="375"> <param name="texture" type="GLenum"/> + <glx handcode="true"/> </function> - <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB" - deprecated="3.1"> + <function name="MultiTexCoord1d" + deprecated="3.1" offset="376"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> </function> - <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB" - deprecated="3.1"> + <function name="MultiTexCoord1dv" + deprecated="3.1" offset="377"> <param name="target" type="GLenum"/> - <param name="v" type="const GLdouble *"/> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="198"/> </function> <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB" @@ -4377,41 +4355,44 @@ <param name="v" type="const GLfloat *"/> </function> - <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB" - deprecated="3.1"> + <function name="MultiTexCoord1i" + deprecated="3.1" offset="380"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> </function> - <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB" - deprecated="3.1"> + <function name="MultiTexCoord1iv" + deprecated="3.1" offset="381"> <param name="target" type="GLenum"/> - <param name="v" type="const GLint *"/> + <param name="v" type="const GLint *" count="1"/> + <glx rop="200"/> </function> - <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB" - deprecated="3.1"> + <function name="MultiTexCoord1s" + deprecated="3.1" offset="382"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> </function> - <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB" - deprecated="3.1"> + <function name="MultiTexCoord1sv" + deprecated="3.1" offset="383"> <param name="target" type="GLenum"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="201"/> </function> - <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB" - deprecated="3.1"> + <function name="MultiTexCoord2d" + deprecated="3.1" offset="384"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> </function> - <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB" - deprecated="3.1"> + <function name="MultiTexCoord2dv" + deprecated="3.1" offset="385"> <param name="target" type="GLenum"/> - <param name="v" type="const GLdouble *"/> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="202"/> </function> <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB" @@ -4427,44 +4408,47 @@ <param name="v" type="const GLfloat *"/> </function> - <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB" - deprecated="3.1"> + <function name="MultiTexCoord2i" + deprecated="3.1" offset="388"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> </function> - <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB" - deprecated="3.1"> + <function name="MultiTexCoord2iv" + deprecated="3.1" offset="389"> <param name="target" type="GLenum"/> - <param name="v" type="const GLint *"/> + <param name="v" type="const GLint *" count="2"/> + <glx rop="204"/> </function> - <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB" - deprecated="3.1"> + <function name="MultiTexCoord2s" + deprecated="3.1" offset="390"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> </function> - <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB" - deprecated="3.1"> + <function name="MultiTexCoord2sv" + deprecated="3.1" offset="391"> <param name="target" type="GLenum"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="205"/> </function> - <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB" - deprecated="3.1"> + <function name="MultiTexCoord3d" + deprecated="3.1" offset="392"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> </function> - <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB" - deprecated="3.1"> + <function name="MultiTexCoord3dv" + deprecated="3.1" offset="393"> <param name="target" type="GLenum"/> - <param name="v" type="const GLdouble *"/> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="206"/> </function> <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB" @@ -4481,36 +4465,38 @@ <param name="v" type="const GLfloat *"/> </function> - <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB" - deprecated="3.1"> + <function name="MultiTexCoord3i" + deprecated="3.1" offset="396"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> </function> - <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB" - deprecated="3.1"> + <function name="MultiTexCoord3iv" + deprecated="3.1" offset="397"> <param name="target" type="GLenum"/> - <param name="v" type="const GLint *"/> + <param name="v" type="const GLint *" count="3"/> + <glx rop="208"/> </function> - <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB" - deprecated="3.1"> + <function name="MultiTexCoord3s" + deprecated="3.1" offset="398"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> </function> - <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB" - deprecated="3.1"> + <function name="MultiTexCoord3sv" + deprecated="3.1" offset="399"> <param name="target" type="GLenum"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="209"/> </function> - <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB" - deprecated="3.1"> + <function name="MultiTexCoord4d" + deprecated="3.1" offset="400"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> @@ -4518,10 +4504,11 @@ <param name="q" type="GLdouble"/> </function> - <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB" - deprecated="3.1"> + <function name="MultiTexCoord4dv" + deprecated="3.1" offset="401"> <param name="target" type="GLenum"/> - <param name="v" type="const GLdouble *"/> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="210"/> </function> <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB" es1="1.0" @@ -4539,8 +4526,8 @@ <param name="v" type="const GLfloat *"/> </function> - <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB" - deprecated="3.1"> + <function name="MultiTexCoord4i" + deprecated="3.1" offset="404"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> @@ -4548,14 +4535,15 @@ <param name="q" type="GLint"/> </function> - <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB" - deprecated="3.1"> + <function name="MultiTexCoord4iv" + deprecated="3.1" offset="405"> <param name="target" type="GLenum"/> - <param name="v" type="const GLint *"/> + <param name="v" type="const GLint *" count="4"/> + <glx rop="212"/> </function> - <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB" - deprecated="3.1"> + <function name="MultiTexCoord4s" + deprecated="3.1" offset="406"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> @@ -4563,39 +4551,45 @@ <param name="q" type="GLshort"/> </function> - <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB" - deprecated="3.1"> + <function name="MultiTexCoord4sv" + deprecated="3.1" offset="407"> <param name="target" type="GLenum"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="213"/> </function> - <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB" - deprecated="3.1"> + <function name="LoadTransposeMatrixf" + deprecated="3.1" offset="assign"> <param name="m" type="const GLfloat *"/> + <glx handcode="true"/> </function> - <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB" - deprecated="3.1"> + <function name="LoadTransposeMatrixd" + deprecated="3.1" offset="assign"> <param name="m" type="const GLdouble *"/> + <glx handcode="true"/> </function> - <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB" - deprecated="3.1"> + <function name="MultTransposeMatrixf" + deprecated="3.1" offset="assign"> <param name="m" type="const GLfloat *"/> + <glx handcode="true"/> </function> - <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB" - deprecated="3.1"> + <function name="MultTransposeMatrixd" + deprecated="3.1" offset="assign"> <param name="m" type="const GLdouble *"/> + <glx handcode="true"/> </function> - <function name="SampleCoverage" alias="SampleCoverageARB" es1="1.0" - es2="2.0"> + <function name="SampleCoverage" es1="1.0" + es2="2.0" offset="assign"> <param name="value" type="GLclampf"/> <param name="invert" type="GLboolean"/> + <glx rop="229"/> </function> - <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB" es2="3.0"> + <function name="CompressedTexImage3D" es2="3.0" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -4603,33 +4597,36 @@ <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> <param name="border" type="GLint"/> - <param name="imageSize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> + <param name="imageSize" type="GLsizei" counter="true"/> + <param name="data" type="const GLvoid *" count="imageSize"/> + <glx rop="216" handcode="client"/> </function> - <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB" - es1="1.0" es2="2.0"> + <function name="CompressedTexImage2D" + es1="1.0" es2="2.0" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="border" type="GLint"/> - <param name="imageSize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> + <param name="imageSize" type="GLsizei" counter="true"/> + <param name="data" type="const GLvoid *" count="imageSize"/> + <glx rop="215" handcode="client"/> </function> - <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB"> + <function name="CompressedTexImage1D" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="border" type="GLint"/> - <param name="imageSize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> + <param name="imageSize" type="GLsizei" counter="true"/> + <param name="data" type="const GLvoid *" count="imageSize"/> + <glx rop="214" handcode="client"/> </function> - <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB" es2="3.0"> + <function name="CompressedTexSubImage3D" es2="3.0" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4639,12 +4636,13 @@ <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> <param name="format" type="GLenum"/> - <param name="imageSize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> + <param name="imageSize" type="GLsizei" counter="true"/> + <param name="data" type="const GLvoid *" count="imageSize"/> + <glx rop="219" handcode="client"/> </function> - <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB" - es1="1.0" es2="2.0"> + <function name="CompressedTexSubImage2D" + es1="1.0" es2="2.0" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -4652,24 +4650,27 @@ <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="format" type="GLenum"/> - <param name="imageSize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> + <param name="imageSize" type="GLsizei" counter="true"/> + <param name="data" type="const GLvoid *" count="imageSize"/> + <glx rop="218" handcode="client"/> </function> - <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB"> + <function name="CompressedTexSubImage1D" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="width" type="GLsizei"/> <param name="format" type="GLenum"/> - <param name="imageSize" type="GLsizei"/> - <param name="data" type="const GLvoid *"/> + <param name="imageSize" type="GLsizei" counter="true"/> + <param name="data" type="const GLvoid *" count="imageSize"/> + <glx rop="217" handcode="client"/> </function> - <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB"> + <function name="GetCompressedTexImage" offset="assign"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="img" type="GLvoid *" output="true"/> + <glx sop="160" handcode="true"/> </function> </category> @@ -4687,19 +4688,19 @@ <size name="Get" mode="get"/> </enum> <enum name="POINT_SIZE_MIN" count="1" value="0x8126"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> <size name="Get" mode="get"/> </enum> <enum name="POINT_SIZE_MAX" count="1" value="0x8127"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> <size name="Get" mode="get"/> </enum> <enum name="POINT_FADE_THRESHOLD_SIZE" count="1" value="0x8128"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> <size name="Get" mode="get"/> </enum> <enum name="POINT_DISTANCE_ATTENUATION" count="3" value="0x8129"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> <size name="Get" mode="get"/> </enum> <enum name="GENERATE_MIPMAP" count="1" value="0x8191"> @@ -4788,11 +4789,12 @@ </enum> <enum name="COMPARE_R_TO_TEXTURE" value="0x884E"/> - <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT" es2="2.0"> + <function name="BlendFuncSeparate" es2="2.0" offset="assign"> <param name="sfactorRGB" type="GLenum"/> <param name="dfactorRGB" type="GLenum"/> <param name="sfactorAlpha" type="GLenum"/> <param name="dfactorAlpha" type="GLenum"/> + <glx rop="4134"/> </function> <function name="FogCoordf" alias="FogCoordfEXT" deprecated="3.1"> @@ -4803,26 +4805,29 @@ <param name="coord" type="const GLfloat *"/> </function> - <function name="FogCoordd" alias="FogCoorddEXT" deprecated="3.1"> + <function name="FogCoordd" deprecated="3.1" offset="assign"> <param name="coord" type="GLdouble"/> </function> - <function name="FogCoorddv" alias="FogCoorddvEXT" deprecated="3.1"> - <param name="coord" type="const GLdouble *"/> + <function name="FogCoorddv" deprecated="3.1" offset="assign"> + <param name="coord" type="const GLdouble *" count="1"/> + <glx rop="4125"/> </function> - <function name="FogCoordPointer" alias="FogCoordPointerEXT" - deprecated="3.1"> + <function name="FogCoordPointer" + deprecated="3.1" offset="assign"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> </function> - <function name="MultiDrawArrays" alias="MultiDrawArraysEXT"> + <function name="MultiDrawArrays" offset="assign"> <param name="mode" type="GLenum"/> <param name="first" type="const GLint *"/> <param name="count" type="const GLsizei *"/> <param name="primcount" type="GLsizei"/> + <glx handcode="true"/> </function> <function name="MultiDrawElements" alias="MultiDrawElementsEXT"> @@ -4833,48 +4838,54 @@ <param name="primcount" type="GLsizei"/> </function> - <function name="PointParameterf" alias="PointParameterfEXT" es1="1.1"> + <function name="PointParameterf" es1="1.1" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> + <glx rop="2065"/> </function> - <function name="PointParameterfv" alias="PointParameterfvEXT" es1="1.1"> + <function name="PointParameterfv" es1="1.1" offset="assign"> <param name="pname" type="GLenum"/> - <param name="params" type="const GLfloat *"/> + <param name="params" type="const GLfloat *" variable_param="pname"/> + <glx rop="2066"/> </function> - <function name="PointParameteri" alias="PointParameteriNV"> + <function name="PointParameteri" offset="assign"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> + <glx rop="4221"/> </function> - <function name="PointParameteriv" alias="PointParameterivNV"> + <function name="PointParameteriv" offset="assign"> <param name="pname" type="GLenum"/> - <param name="params" type="const GLint *"/> + <param name="params" type="const GLint *" variable_param="pname"/> + <glx rop="4222"/> </function> - <function name="SecondaryColor3b" alias="SecondaryColor3bEXT" - deprecated="3.1"> + <function name="SecondaryColor3b" + deprecated="3.1" offset="assign"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT" - deprecated="3.1"> - <param name="v" type="const GLbyte *"/> + <function name="SecondaryColor3bv" + deprecated="3.1" offset="assign"> + <param name="v" type="const GLbyte *" count="3"/> + <glx rop="4126"/> </function> - <function name="SecondaryColor3d" alias="SecondaryColor3dEXT" - deprecated="3.1"> + <function name="SecondaryColor3d" + deprecated="3.1" offset="assign"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT" - deprecated="3.1"> - <param name="v" type="const GLdouble *"/> + <function name="SecondaryColor3dv" + deprecated="3.1" offset="assign"> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="4130"/> </function> <function name="SecondaryColor3f" alias="SecondaryColor3fEXT" @@ -4889,148 +4900,169 @@ <param name="v" type="const GLfloat *"/> </function> - <function name="SecondaryColor3i" alias="SecondaryColor3iEXT" - deprecated="3.1"> + <function name="SecondaryColor3i" + deprecated="3.1" offset="assign"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT" - deprecated="3.1"> - <param name="v" type="const GLint *"/> + <function name="SecondaryColor3iv" + deprecated="3.1" offset="assign"> + <param name="v" type="const GLint *" count="3"/> + <glx rop="4128"/> </function> - <function name="SecondaryColor3s" alias="SecondaryColor3sEXT" - deprecated="3.1"> + <function name="SecondaryColor3s" + deprecated="3.1" offset="assign"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT" - deprecated="3.1"> - <param name="v" type="const GLshort *"/> + <function name="SecondaryColor3sv" + deprecated="3.1" offset="assign"> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="4127"/> </function> - <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT" - deprecated="3.1"> + <function name="SecondaryColor3ub" + deprecated="3.1" offset="assign"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT" - deprecated="3.1"> - <param name="v" type="const GLubyte *"/> + <function name="SecondaryColor3ubv" + deprecated="3.1" offset="assign"> + <param name="v" type="const GLubyte *" count="3"/> + <glx rop="4131"/> </function> - <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT" - deprecated="3.1"> + <function name="SecondaryColor3ui" + deprecated="3.1" offset="assign"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT" - deprecated="3.1"> - <param name="v" type="const GLuint *"/> + <function name="SecondaryColor3uiv" + deprecated="3.1" offset="assign"> + <param name="v" type="const GLuint *" count="3"/> + <glx rop="4133"/> </function> - <function name="SecondaryColor3us" alias="SecondaryColor3usEXT" - deprecated="3.1"> + <function name="SecondaryColor3us" + deprecated="3.1" offset="assign"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT" - deprecated="3.1"> - <param name="v" type="const GLushort *"/> + <function name="SecondaryColor3usv" + deprecated="3.1" offset="assign"> + <param name="v" type="const GLushort *" count="3"/> + <glx rop="4132"/> </function> - <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT" - deprecated="3.1"> + <function name="SecondaryColorPointer" + deprecated="3.1" offset="assign"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> </function> - <function name="WindowPos2d" alias="WindowPos2dMESA" deprecated="3.1"> + <function name="WindowPos2d" deprecated="3.1" offset="assign"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> + <glx handcode="true"/> </function> - <function name="WindowPos2dv" alias="WindowPos2dvMESA" deprecated="3.1"> + <function name="WindowPos2dv" deprecated="3.1" offset="assign"> <param name="v" type="const GLdouble *"/> + <glx handcode="true"/> </function> - <function name="WindowPos2f" alias="WindowPos2fMESA" deprecated="3.1"> + <function name="WindowPos2f" deprecated="3.1" offset="assign"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> + <glx handcode="true"/> </function> - <function name="WindowPos2fv" alias="WindowPos2fvMESA" deprecated="3.1"> + <function name="WindowPos2fv" deprecated="3.1" offset="assign"> <param name="v" type="const GLfloat *"/> + <glx handcode="true"/> </function> - <function name="WindowPos2i" alias="WindowPos2iMESA" deprecated="3.1"> + <function name="WindowPos2i" deprecated="3.1" offset="assign"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> + <glx handcode="true"/> </function> - <function name="WindowPos2iv" alias="WindowPos2ivMESA" deprecated="3.1"> + <function name="WindowPos2iv" deprecated="3.1" offset="assign"> <param name="v" type="const GLint *"/> + <glx handcode="true"/> </function> - <function name="WindowPos2s" alias="WindowPos2sMESA" deprecated="3.1"> + <function name="WindowPos2s" deprecated="3.1" offset="assign"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> + <glx handcode="true"/> </function> - <function name="WindowPos2sv" alias="WindowPos2svMESA" deprecated="3.1"> + <function name="WindowPos2sv" deprecated="3.1" offset="assign"> <param name="v" type="const GLshort *"/> + <glx handcode="true"/> </function> - <function name="WindowPos3d" alias="WindowPos3dMESA" deprecated="3.1"> + <function name="WindowPos3d" deprecated="3.1" offset="assign"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> + <glx handcode="true"/> </function> - <function name="WindowPos3dv" alias="WindowPos3dvMESA" deprecated="3.1"> + <function name="WindowPos3dv" deprecated="3.1" offset="assign"> <param name="v" type="const GLdouble *"/> + <glx handcode="true"/> </function> - <function name="WindowPos3f" alias="WindowPos3fMESA" deprecated="3.1"> + <function name="WindowPos3f" deprecated="3.1" offset="assign"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="WindowPos3fv" alias="WindowPos3fvMESA" deprecated="3.1"> - <param name="v" type="const GLfloat *"/> + <function name="WindowPos3fv" deprecated="3.1" offset="assign"> + <param name="v" type="const GLfloat *" count="3"/> + <glx rop="230"/> </function> - <function name="WindowPos3i" alias="WindowPos3iMESA" deprecated="3.1"> + <function name="WindowPos3i" deprecated="3.1" offset="assign"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> + <glx handcode="true"/> </function> - <function name="WindowPos3iv" alias="WindowPos3ivMESA" deprecated="3.1"> + <function name="WindowPos3iv" deprecated="3.1" offset="assign"> <param name="v" type="const GLint *"/> + <glx handcode="true"/> </function> - <function name="WindowPos3s" alias="WindowPos3sMESA" deprecated="3.1"> + <function name="WindowPos3s" deprecated="3.1" offset="assign"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> + <glx handcode="true"/> </function> - <function name="WindowPos3sv" alias="WindowPos3svMESA" deprecated="3.1"> + <function name="WindowPos3sv" deprecated="3.1" offset="assign"> <param name="v" type="const GLshort *"/> + <glx handcode="true"/> </function> </category> @@ -5099,113 +5131,132 @@ <type name="intptr" size="4" glx_name="CARD32"/> <type name="sizeiptr" size="4" unsigned="true" glx_name="CARD32"/> - <function name="BindBuffer" alias="BindBufferARB" es1="1.1" es2="2.0"> + <function name="BindBuffer" es1="1.1" es2="2.0" offset="assign"> <param name="target" type="GLenum"/> <param name="buffer" type="GLuint"/> + <glx ignore="true"/> </function> - <function name="BufferData" alias="BufferDataARB" es1="1.1" es2="2.0"> + <function name="BufferData" es1="1.1" es2="2.0" offset="assign"> <param name="target" type="GLenum"/> - <param name="size" type="GLsizeiptr"/> - <param name="data" type="const GLvoid *"/> + <param name="size" type="GLsizeiptr" counter="true"/> + <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/> <param name="usage" type="GLenum"/> + <glx ignore="true"/> </function> - <function name="BufferSubData" alias="BufferSubDataARB" es1="1.1" - es2="2.0"> + <function name="BufferSubData" es1="1.1" + es2="2.0" offset="assign"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptr"/> - <param name="size" type="GLsizeiptr"/> - <param name="data" type="const GLvoid *"/> + <param name="size" type="GLsizeiptr" counter="true"/> + <param name="data" type="const GLvoid *" count="size"/> + <glx ignore="true"/> </function> - <function name="DeleteBuffers" alias="DeleteBuffersARB" es1="1.1" - es2="2.0"> - <param name="n" type="GLsizei"/> - <param name="buffer" type="const GLuint *"/> + <function name="DeleteBuffers" es1="1.1" + es2="2.0" offset="assign"> + <param name="n" type="GLsizei" counter="true"/> + <param name="buffer" type="const GLuint *" count="n"/> + <glx ignore="true"/> </function> - <function name="GenBuffers" alias="GenBuffersARB" es1="1.1" es2="2.0"> + <function name="GenBuffers" es1="1.1" es2="2.0" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="buffer" type="GLuint *" output="true" count="n"/> + <glx ignore="true"/> </function> - <function name="GetBufferParameteriv" alias="GetBufferParameterivARB" - es1="1.1" es2="2.0"> + <function name="GetBufferParameteriv" + es1="1.1" es2="2.0" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> + <glx ignore="true"/> </function> - <function name="GetBufferPointerv" alias="GetBufferPointervARB" es2="3.0"> + <function name="GetBufferPointerv" es2="3.0" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLvoid **" output="true"/> + <glx ignore="true"/> </function> - <function name="GetBufferSubData" alias="GetBufferSubDataARB"> + <function name="GetBufferSubData" offset="assign"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptr"/> - <param name="size" type="GLsizeiptr"/> - <param name="data" type="GLvoid *" output="true"/> + <param name="size" type="GLsizeiptr" counter="true"/> + <param name="data" type="GLvoid *" output="true" count="size"/> + <glx ignore="true"/> </function> - <function name="IsBuffer" alias="IsBufferARB" es1="1.1" es2="2.0"> + <function name="IsBuffer" es1="1.1" es2="2.0" offset="assign"> <param name="buffer" type="GLuint"/> <return type="GLboolean"/> + <glx ignore="true"/> </function> - <function name="MapBuffer" alias="MapBufferARB"> + <function name="MapBuffer" offset="assign"> <param name="target" type="GLenum"/> <param name="access" type="GLenum"/> <return type="GLvoid *"/> + <glx ignore="true"/> </function> - <function name="UnmapBuffer" alias="UnmapBufferARB" es2="3.0"> + <function name="UnmapBuffer" es2="3.0" offset="assign"> <param name="target" type="GLenum"/> <return type="GLboolean"/> + <glx ignore="true"/> </function> - <function name="GenQueries" alias="GenQueriesARB" es2="3.0"> + <function name="GenQueries" es2="3.0" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="GLuint *" output="true" count="n"/> + <glx sop="162" always_array="true"/> </function> - <function name="DeleteQueries" alias="DeleteQueriesARB" es2="3.0"> - <param name="n" type="GLsizei"/> - <param name="ids" type="const GLuint *"/> + <function name="DeleteQueries" es2="3.0" offset="assign"> + <param name="n" type="GLsizei" counter="true"/> + <param name="ids" type="const GLuint *" count="n"/> + <glx sop="161"/> </function> - <function name="IsQuery" alias="IsQueryARB" es2="3.0"> + <function name="IsQuery" es2="3.0" offset="assign"> <param name="id" type="GLuint"/> <return type="GLboolean"/> + <glx sop="163"/> </function> - <function name="BeginQuery" alias="BeginQueryARB" es2="3.0"> + <function name="BeginQuery" es2="3.0" offset="assign"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> + <glx rop="231"/> </function> - <function name="EndQuery" alias="EndQueryARB" es2="3.0"> + <function name="EndQuery" es2="3.0" offset="assign"> <param name="target" type="GLenum"/> + <glx rop="232"/> </function> - <function name="GetQueryiv" alias="GetQueryivARB" es2="3.0"> + <function name="GetQueryiv" es2="3.0" offset="assign"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> + <glx sop="164"/> </function> - <function name="GetQueryObjectiv" alias="GetQueryObjectivARB"> + <function name="GetQueryObjectiv" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> + <glx sop="165"/> </function> - <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB" es2="3.0"> + <function name="GetQueryObjectuiv" es2="3.0" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint *" output="true" variable_param="pname"/> + <glx sop="166"/> </function> </category> @@ -5295,8 +5346,8 @@ <enum name="SHADING_LANGUAGE_VERSION" value="0x8B8C"/> <enum name="CURRENT_PROGRAM" value="0x8B8D"/> <enum name="POINT_SPRITE_COORD_ORIGIN" count="1" value="0x8CA0"> - <size name="PointParameterfvEXT"/> - <size name="PointParameterivNV"/> + <size name="PointParameterfv"/> + <size name="PointParameteriv"/> </enum> <enum name="LOWER_LEFT" value="0x8CA1"/> <enum name="UPPER_LEFT" value="0x8CA2"/> @@ -5304,15 +5355,17 @@ <enum name="STENCIL_BACK_VALUE_MASK" value="0x8CA4"/> <enum name="STENCIL_BACK_WRITEMASK" value="0x8CA5"/> - <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT" - es2="2.0"> + <function name="BlendEquationSeparate" + es2="2.0" offset="assign"> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> + <glx rop="4228"/> </function> - <function name="DrawBuffers" alias="DrawBuffersARB" es2="3.0"> + <function name="DrawBuffers" es2="3.0" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="bufs" type="const GLenum *" count="n"/> + <glx rop="233" large="true"/> </function> <function name="StencilFuncSeparate" offset="assign" es2="2.0"> @@ -5343,17 +5396,19 @@ <glx ignore="true"/> </function> - <function name="BindAttribLocation" alias="BindAttribLocationARB" - es2="2.0"> + <function name="BindAttribLocation" + es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="name" type="const GLchar *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="CompileShader" alias="CompileShaderARB" es2="2.0"> + <function name="CompileShader" es2="2.0" offset="assign"> <param name="shader" type="GLuint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="CreateProgram" offset="assign" es2="2.0"> @@ -5383,19 +5438,20 @@ <glx ignore="true"/> </function> - <function name="DisableVertexAttribArray" - alias="DisableVertexAttribArrayARB" es2="2.0"> + <function name="DisableVertexAttribArray" es2="2.0" offset="assign"> <param name="index" type="GLuint"/> <glx ignore="true"/> + <glx handcode="true"/> </function> - <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB" - es2="2.0"> + <function name="EnableVertexAttribArray" + es2="2.0" offset="assign"> <param name="index" type="GLuint"/> <glx ignore="true"/> + <glx handcode="true"/> </function> - <function name="GetActiveAttrib" alias="GetActiveAttribARB" es2="2.0"> + <function name="GetActiveAttrib" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei "/> @@ -5404,9 +5460,10 @@ <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLchar *" output="true"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="GetActiveUniform" alias="GetActiveUniformARB" es2="2.0"> + <function name="GetActiveUniform" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei"/> @@ -5415,6 +5472,7 @@ <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLchar *" output="true"/> <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetAttachedShaders" offset="assign" es2="2.0"> @@ -5425,11 +5483,12 @@ <glx ignore="true"/> </function> - <function name="GetAttribLocation" alias="GetAttribLocationARB" es2="2.0"> + <function name="GetAttribLocation" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> <function name="GetProgramiv" offset="assign" es2="2.0"> @@ -5462,63 +5521,71 @@ <glx ignore="true"/> </function> - <function name="GetShaderSource" alias="GetShaderSourceARB" es2="2.0"> + <function name="GetShaderSource" es2="2.0" offset="assign"> <param name="shader" type="GLuint"/> <param name="bufSize" type="GLsizei"/> <param name="length" type="GLsizei *" output="true"/> <param name="source" type="GLchar *" output="true"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="GetUniformLocation" alias="GetUniformLocationARB" - es2="2.0"> + <function name="GetUniformLocation" + es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <param name="name" type="const GLchar *"/> <return type="GLint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="GetUniformfv" alias="GetUniformfvARB" es2="2.0"> + <function name="GetUniformfv" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> <param name="params" type="GLfloat *" output="true"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="GetUniformiv" alias="GetUniformivARB" es2="2.0"> + <function name="GetUniformiv" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <param name="location" type="GLint"/> - <param name="params" type="GLint *"/> + <param name="params" type="GLint *" output="true"/> + <glx ignore="true"/> <glx ignore="true"/> </function> - <function name="GetVertexAttribdv" alias="GetVertexAttribdvARB"> + <function name="GetVertexAttribdv" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true" variable_param="pname"/> <glx ignore="true"/> + <glx handcode="client" vendorpriv="1301"/> </function> - <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB" es2="2.0"> + <function name="GetVertexAttribfv" es2="2.0" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true" variable_param="pname"/> <glx ignore="true"/> + <glx handcode="client" vendorpriv="1302"/> </function> - <function name="GetVertexAttribiv" alias="GetVertexAttribivARB" es2="2.0"> + <function name="GetVertexAttribiv" es2="2.0" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true" variable_param="pname"/> <glx ignore="true"/> + <glx handcode="client" vendorpriv="1303"/> </function> - <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV" - es2="2.0"> + <function name="GetVertexAttribPointerv" + es2="2.0" offset="assign"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> <glx ignore="true"/> + <glx handcode="true"/> </function> <function name="IsProgram" offset="assign" es2="2.0"> @@ -5533,162 +5600,186 @@ <glx ignore="true"/> </function> - <function name="LinkProgram" alias="LinkProgramARB" es2="2.0"> + <function name="LinkProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="ShaderSource" alias="ShaderSourceARB" es2="2.0"> + <function name="ShaderSource" es2="2.0" offset="assign"> <param name="shader" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="string" type="const GLchar * const *"/> <param name="length" type="const GLint *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="UseProgram" alias="UseProgramObjectARB" es2="2.0"> + <function name="UseProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform1f" alias="Uniform1fARB" es2="2.0"> + <function name="Uniform1f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform2f" alias="Uniform2fARB" es2="2.0"> + <function name="Uniform2f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform3f" alias="Uniform3fARB" es2="2.0"> + <function name="Uniform3f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform4f" alias="Uniform4fARB" es2="2.0"> + <function name="Uniform4f" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <param name="v3" type="GLfloat"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform1i" alias="Uniform1iARB" es2="2.0"> + <function name="Uniform1i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform2i" alias="Uniform2iARB" es2="2.0"> + <function name="Uniform2i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform3i" alias="Uniform3iARB" es2="2.0"> + <function name="Uniform3i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform4i" alias="Uniform4iARB" es2="2.0"> + <function name="Uniform4i" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <param name="v3" type="GLint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform1fv" alias="Uniform1fvARB" es2="2.0"> + <function name="Uniform1fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform2fv" alias="Uniform2fvARB" es2="2.0"> + <function name="Uniform2fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform3fv" alias="Uniform3fvARB" es2="2.0"> + <function name="Uniform3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform4fv" alias="Uniform4fvARB" es2="2.0"> + <function name="Uniform4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform1iv" alias="Uniform1ivARB" es2="2.0"> + <function name="Uniform1iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform2iv" alias="Uniform2ivARB" es2="2.0"> + <function name="Uniform2iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform3iv" alias="Uniform3ivARB" es2="2.0"> + <function name="Uniform3iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="Uniform4iv" alias="Uniform4ivARB" es2="2.0"> + <function name="Uniform4iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB" es2="2.0"> + <function name="UniformMatrix2fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB" es2="2.0"> + <function name="UniformMatrix3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB" es2="2.0"> + <function name="UniformMatrix4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="ValidateProgram" alias="ValidateProgramARB" es2="2.0"> + <function name="ValidateProgram" es2="2.0" offset="assign"> <param name="program" type="GLuint"/> <glx ignore="true"/> + <glx ignore="true"/> </function> - <function name="VertexAttrib1d" alias="VertexAttrib1dARB"> + <function name="VertexAttrib1d" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dv" alias="VertexAttrib1dvARB"> + <function name="VertexAttrib1dv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *"/> + <param name="v" type="const GLdouble *" count="1"/> + <glx rop="4197" doubles_in_order="true"/> </function> <function name="VertexAttrib1f" alias="VertexAttrib1fARB" es2="2.0"> <param name="index" type="GLuint"/> @@ -5698,23 +5789,25 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> - <function name="VertexAttrib1s" alias="VertexAttrib1sARB"> + <function name="VertexAttrib1s" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1sv" alias="VertexAttrib1svARB"> + <function name="VertexAttrib1sv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="1"/> + <glx rop="4189"/> </function> - <function name="VertexAttrib2d" alias="VertexAttrib2dARB"> + <function name="VertexAttrib2d" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dv" alias="VertexAttrib2dvARB"> + <function name="VertexAttrib2dv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *"/> + <param name="v" type="const GLdouble *" count="2"/> + <glx rop="4198" doubles_in_order="true"/> </function> <function name="VertexAttrib2f" alias="VertexAttrib2fARB" es2="2.0"> <param name="index" type="GLuint"/> @@ -5725,25 +5818,27 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> - <function name="VertexAttrib2s" alias="VertexAttrib2sARB"> + <function name="VertexAttrib2s" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2sv" alias="VertexAttrib2svARB"> + <function name="VertexAttrib2sv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="2"/> + <glx rop="4190"/> </function> - <function name="VertexAttrib3d" alias="VertexAttrib3dARB"> + <function name="VertexAttrib3d" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dv" alias="VertexAttrib3dvARB"> + <function name="VertexAttrib3dv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *"/> + <param name="v" type="const GLdouble *" count="3"/> + <glx rop="4199" doubles_in_order="true"/> </function> <function name="VertexAttrib3f" alias="VertexAttrib3fARB" es2="2.0"> <param name="index" type="GLuint"/> @@ -5755,62 +5850,71 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> - <function name="VertexAttrib3s" alias="VertexAttrib3sARB"> + <function name="VertexAttrib3s" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3sv" alias="VertexAttrib3svARB"> + <function name="VertexAttrib3sv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="3"/> + <glx rop="4191"/> </function> - <function name="VertexAttrib4Nbv" alias="VertexAttrib4NbvARB"> + <function name="VertexAttrib4Nbv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLbyte *"/> + <param name="v" type="const GLbyte *" count="4"/> + <glx rop="4235"/> </function> - <function name="VertexAttrib4Niv" alias="VertexAttrib4NivARB"> + <function name="VertexAttrib4Niv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLint *"/> + <param name="v" type="const GLint *" count="4"/> + <glx rop="4237"/> </function> - <function name="VertexAttrib4Nsv" alias="VertexAttrib4NsvARB"> + <function name="VertexAttrib4Nsv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="4236"/> </function> - <function name="VertexAttrib4Nub" alias="VertexAttrib4NubARB"> + <function name="VertexAttrib4Nub" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> <param name="z" type="GLubyte"/> <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4Nubv" alias="VertexAttrib4NubvARB"> + <function name="VertexAttrib4Nubv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLubyte *"/> + <param name="v" type="const GLubyte *" count="4"/> + <glx rop="4201"/> </function> - <function name="VertexAttrib4Nuiv" alias="VertexAttrib4NuivARB"> + <function name="VertexAttrib4Nuiv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLuint *"/> + <param name="v" type="const GLuint *" count="4"/> + <glx rop="4239"/> </function> - <function name="VertexAttrib4Nusv" alias="VertexAttrib4NusvARB"> + <function name="VertexAttrib4Nusv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLushort *"/> + <param name="v" type="const GLushort *" count="4"/> + <glx rop="4238"/> </function> - <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB"> + <function name="VertexAttrib4bv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> + <glx rop="4230"/> </function> - <function name="VertexAttrib4d" alias="VertexAttrib4dARB"> + <function name="VertexAttrib4d" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dv" alias="VertexAttrib4dvARB"> + <function name="VertexAttrib4dv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *"/> + <param name="v" type="const GLdouble *" count="4"/> + <glx rop="4200" doubles_in_order="true"/> </function> <function name="VertexAttrib4f" alias="VertexAttrib4fARB" es2="2.0"> <param name="index" type="GLuint"/> @@ -5823,42 +5927,48 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> - <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB"> + <function name="VertexAttrib4iv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> + <glx rop="4231"/> </function> - <function name="VertexAttrib4s" alias="VertexAttrib4sARB"> + <function name="VertexAttrib4s" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4sv" alias="VertexAttrib4svARB"> + <function name="VertexAttrib4sv" offset="assign"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *"/> + <param name="v" type="const GLshort *" count="4"/> + <glx rop="4192"/> </function> - <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB"> + <function name="VertexAttrib4ubv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> + <glx rop="4232"/> </function> - <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB"> + <function name="VertexAttrib4uiv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> + <glx rop="4234"/> </function> - <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB"> + <function name="VertexAttrib4usv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> + <glx rop="4233"/> </function> - <function name="VertexAttribPointer" alias="VertexAttribPointerARB" - es2="2.0"> + <function name="VertexAttribPointer" + es2="2.0" offset="assign"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="normalized" type="GLboolean"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> + <glx handcode="true"/> </function> </category> @@ -5983,26 +6093,23 @@ <size name="Get" mode="get"/> </enum> - <function name="ActiveTextureARB" offset="374"> + <function name="ActiveTextureARB" alias="ActiveTexture"> <param name="texture" type="GLenum"/> - <glx rop="197"/> </function> - <function name="ClientActiveTextureARB" offset="375"> + <function name="ClientActiveTextureARB" alias="ClientActiveTexture"> <param name="texture" type="GLenum"/> - <glx handcode="true"/> </function> - <function name="MultiTexCoord1dARB" offset="376" - vectorequiv="MultiTexCoord1dvARB" exec="loopback"> + <function name="MultiTexCoord1dARB" + vectorequiv="MultiTexCoord1dv" alias="MultiTexCoord1d"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> </function> - <function name="MultiTexCoord1dvARB" offset="377" exec="loopback"> + <function name="MultiTexCoord1dvARB" alias="MultiTexCoord1dv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLdouble *" count="1"/> - <glx rop="198"/> + <param name="v" type="const GLdouble *"/> </function> <function name="MultiTexCoord1fARB" offset="378" @@ -6017,41 +6124,38 @@ <glx rop="199"/> </function> - <function name="MultiTexCoord1iARB" offset="380" - vectorequiv="MultiTexCoord1ivARB" exec="loopback"> + <function name="MultiTexCoord1iARB" + vectorequiv="MultiTexCoord1iv" alias="MultiTexCoord1i"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> </function> - <function name="MultiTexCoord1ivARB" offset="381" exec="loopback"> + <function name="MultiTexCoord1ivARB" alias="MultiTexCoord1iv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLint *" count="1"/> - <glx rop="200"/> + <param name="v" type="const GLint *"/> </function> - <function name="MultiTexCoord1sARB" offset="382" - vectorequiv="MultiTexCoord1svARB" exec="loopback"> + <function name="MultiTexCoord1sARB" + vectorequiv="MultiTexCoord1sv" alias="MultiTexCoord1s"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> </function> - <function name="MultiTexCoord1svARB" offset="383" exec="loopback"> + <function name="MultiTexCoord1svARB" alias="MultiTexCoord1sv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLshort *" count="1"/> - <glx rop="201"/> + <param name="v" type="const GLshort *"/> </function> - <function name="MultiTexCoord2dARB" offset="384" - vectorequiv="MultiTexCoord2dvARB" exec="loopback"> + <function name="MultiTexCoord2dARB" + vectorequiv="MultiTexCoord2dv" alias="MultiTexCoord2d"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> </function> - <function name="MultiTexCoord2dvARB" offset="385" exec="loopback"> + <function name="MultiTexCoord2dvARB" alias="MultiTexCoord2dv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLdouble *" count="2"/> - <glx rop="202"/> + <param name="v" type="const GLdouble *"/> </function> <function name="MultiTexCoord2fARB" offset="386" @@ -6067,44 +6171,41 @@ <glx rop="203"/> </function> - <function name="MultiTexCoord2iARB" offset="388" - vectorequiv="MultiTexCoord2ivARB" exec="loopback"> + <function name="MultiTexCoord2iARB" + vectorequiv="MultiTexCoord2iv" alias="MultiTexCoord2i"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> </function> - <function name="MultiTexCoord2ivARB" offset="389" exec="loopback"> + <function name="MultiTexCoord2ivARB" alias="MultiTexCoord2iv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLint *" count="2"/> - <glx rop="204"/> + <param name="v" type="const GLint *"/> </function> - <function name="MultiTexCoord2sARB" offset="390" - vectorequiv="MultiTexCoord2svARB" exec="loopback"> + <function name="MultiTexCoord2sARB" + vectorequiv="MultiTexCoord2sv" alias="MultiTexCoord2s"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> </function> - <function name="MultiTexCoord2svARB" offset="391" exec="loopback"> + <function name="MultiTexCoord2svARB" alias="MultiTexCoord2sv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLshort *" count="2"/> - <glx rop="205"/> + <param name="v" type="const GLshort *"/> </function> - <function name="MultiTexCoord3dARB" offset="392" - vectorequiv="MultiTexCoord3dvARB" exec="loopback"> + <function name="MultiTexCoord3dARB" + vectorequiv="MultiTexCoord3dv" alias="MultiTexCoord3d"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> <param name="r" type="GLdouble"/> </function> - <function name="MultiTexCoord3dvARB" offset="393" exec="loopback"> + <function name="MultiTexCoord3dvARB" alias="MultiTexCoord3dv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLdouble *" count="3"/> - <glx rop="206"/> + <param name="v" type="const GLdouble *"/> </function> <function name="MultiTexCoord3fARB" offset="394" @@ -6121,36 +6222,34 @@ <glx rop="207"/> </function> - <function name="MultiTexCoord3iARB" offset="396" - vectorequiv="MultiTexCoord3ivARB" exec="loopback"> + <function name="MultiTexCoord3iARB" + vectorequiv="MultiTexCoord3iv" alias="MultiTexCoord3i"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> <param name="r" type="GLint"/> </function> - <function name="MultiTexCoord3ivARB" offset="397" exec="loopback"> + <function name="MultiTexCoord3ivARB" alias="MultiTexCoord3iv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLint *" count="3"/> - <glx rop="208"/> + <param name="v" type="const GLint *"/> </function> - <function name="MultiTexCoord3sARB" offset="398" - vectorequiv="MultiTexCoord3svARB" exec="loopback"> + <function name="MultiTexCoord3sARB" + vectorequiv="MultiTexCoord3sv" alias="MultiTexCoord3s"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> <param name="r" type="GLshort"/> </function> - <function name="MultiTexCoord3svARB" offset="399" exec="loopback"> + <function name="MultiTexCoord3svARB" alias="MultiTexCoord3sv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLshort *" count="3"/> - <glx rop="209"/> + <param name="v" type="const GLshort *"/> </function> - <function name="MultiTexCoord4dARB" offset="400" - vectorequiv="MultiTexCoord4dvARB" exec="loopback"> + <function name="MultiTexCoord4dARB" + vectorequiv="MultiTexCoord4dv" alias="MultiTexCoord4d"> <param name="target" type="GLenum"/> <param name="s" type="GLdouble"/> <param name="t" type="GLdouble"/> @@ -6158,10 +6257,9 @@ <param name="q" type="GLdouble"/> </function> - <function name="MultiTexCoord4dvARB" offset="401" exec="loopback"> + <function name="MultiTexCoord4dvARB" alias="MultiTexCoord4dv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLdouble *" count="4"/> - <glx rop="210"/> + <param name="v" type="const GLdouble *"/> </function> <function name="MultiTexCoord4fARB" offset="402" @@ -6179,8 +6277,8 @@ <glx rop="211"/> </function> - <function name="MultiTexCoord4iARB" offset="404" - vectorequiv="MultiTexCoord4ivARB" exec="loopback"> + <function name="MultiTexCoord4iARB" + vectorequiv="MultiTexCoord4iv" alias="MultiTexCoord4i"> <param name="target" type="GLenum"/> <param name="s" type="GLint"/> <param name="t" type="GLint"/> @@ -6188,14 +6286,13 @@ <param name="q" type="GLint"/> </function> - <function name="MultiTexCoord4ivARB" offset="405" exec="loopback"> + <function name="MultiTexCoord4ivARB" alias="MultiTexCoord4iv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLint *" count="4"/> - <glx rop="212"/> + <param name="v" type="const GLint *"/> </function> - <function name="MultiTexCoord4sARB" offset="406" - vectorequiv="MultiTexCoord4svARB" exec="loopback"> + <function name="MultiTexCoord4sARB" + vectorequiv="MultiTexCoord4sv" alias="MultiTexCoord4s"> <param name="target" type="GLenum"/> <param name="s" type="GLshort"/> <param name="t" type="GLshort"/> @@ -6203,10 +6300,9 @@ <param name="q" type="GLshort"/> </function> - <function name="MultiTexCoord4svARB" offset="407" exec="loopback"> + <function name="MultiTexCoord4svARB" alias="MultiTexCoord4sv"> <param name="target" type="GLenum"/> - <param name="v" type="const GLshort *" count="4"/> - <glx rop="213"/> + <param name="v" type="const GLshort *"/> </function> </category> @@ -6218,24 +6314,20 @@ <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB" value="0x84E5"/> <enum name="TRANSPOSE_COLOR_MATRIX_ARB" value="0x84E6"/> - <function name="LoadTransposeMatrixfARB" offset="assign"> + <function name="LoadTransposeMatrixfARB" alias="LoadTransposeMatrixf"> <param name="m" type="const GLfloat *"/> - <glx handcode="true"/> </function> - <function name="LoadTransposeMatrixdARB" offset="assign"> + <function name="LoadTransposeMatrixdARB" alias="LoadTransposeMatrixd"> <param name="m" type="const GLdouble *"/> - <glx handcode="true"/> </function> - <function name="MultTransposeMatrixfARB" offset="assign"> + <function name="MultTransposeMatrixfARB" alias="MultTransposeMatrixf"> <param name="m" type="const GLfloat *"/> - <glx handcode="true"/> </function> - <function name="MultTransposeMatrixdARB" offset="assign"> + <function name="MultTransposeMatrixdARB" alias="MultTransposeMatrixd"> <param name="m" type="const GLdouble *"/> - <glx handcode="true"/> </function> </category> @@ -6268,10 +6360,9 @@ </enum> <enum name="MULTISAMPLE_BIT_ARB" value="0x20000000"/> - <function name="SampleCoverageARB" offset="assign"> + <function name="SampleCoverageARB" alias="SampleCoverage"> <param name="value" type="GLclampf"/> <param name="invert" type="GLboolean"/> - <glx rop="229"/> </function> </category> @@ -6328,7 +6419,7 @@ </enum> <enum name="TEXTURE_COMPRESSED_FORMATS_ARB" value="0x86A3"/> - <function name="CompressedTexImage3DARB" offset="assign"> + <function name="CompressedTexImage3DARB" alias="CompressedTexImage3D"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> @@ -6336,35 +6427,32 @@ <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> <param name="border" type="GLint"/> - <param name="imageSize" type="GLsizei" counter="true"/> - <param name="data" type="const GLvoid *" count="imageSize"/> - <glx rop="216" handcode="client"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexImage2DARB" offset="assign"> + <function name="CompressedTexImage2DARB" alias="CompressedTexImage2D"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="border" type="GLint"/> - <param name="imageSize" type="GLsizei" counter="true"/> - <param name="data" type="const GLvoid *" count="imageSize"/> - <glx rop="215" handcode="client"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexImage1DARB" offset="assign"> + <function name="CompressedTexImage1DARB" alias="CompressedTexImage1D"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="internalformat" type="GLenum"/> <param name="width" type="GLsizei"/> <param name="border" type="GLint"/> - <param name="imageSize" type="GLsizei" counter="true"/> - <param name="data" type="const GLvoid *" count="imageSize"/> - <glx rop="214" handcode="client"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexSubImage3DARB" offset="assign"> + <function name="CompressedTexSubImage3DARB" alias="CompressedTexSubImage3D"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -6374,12 +6462,11 @@ <param name="height" type="GLsizei"/> <param name="depth" type="GLsizei"/> <param name="format" type="GLenum"/> - <param name="imageSize" type="GLsizei" counter="true"/> - <param name="data" type="const GLvoid *" count="imageSize"/> - <glx rop="219" handcode="client"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexSubImage2DARB" offset="assign"> + <function name="CompressedTexSubImage2DARB" alias="CompressedTexSubImage2D"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> @@ -6387,33 +6474,30 @@ <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="format" type="GLenum"/> - <param name="imageSize" type="GLsizei" counter="true"/> - <param name="data" type="const GLvoid *" count="imageSize"/> - <glx rop="218" handcode="client"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> </function> - <function name="CompressedTexSubImage1DARB" offset="assign"> + <function name="CompressedTexSubImage1DARB" alias="CompressedTexSubImage1D"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> <param name="xoffset" type="GLint"/> <param name="width" type="GLsizei"/> <param name="format" type="GLenum"/> - <param name="imageSize" type="GLsizei" counter="true"/> - <param name="data" type="const GLvoid *" count="imageSize"/> - <glx rop="217" handcode="client"/> + <param name="imageSize" type="GLsizei"/> + <param name="data" type="const GLvoid *"/> </function> - <function name="GetCompressedTexImageARB" offset="assign"> + <function name="GetCompressedTexImageARB" alias="GetCompressedTexImage"> <param name="target" type="GLenum"/> <param name="level" type="GLint"/> - <param name="img" type="GLvoid *" output="true"/> + <param name="img" type="GLvoid *"/> <!-- This has to be hand coded because the image size is in the "wrong" place. Technically, this should be a 'always_array="true"' case. The size field in the reply would be at offset 12. However, the size is actually at offset 16. This is where the 'width' is in a GetTexImage reply. --> - <glx sop="160" handcode="true"/> </function> </category> @@ -6423,25 +6507,25 @@ <category name="GL_ARB_point_parameters" number="14"> <enum name="POINT_SIZE_MIN_ARB" count="1" value="0x8126"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_SIZE_MAX_ARB" count="1" value="0x8127"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_FADE_THRESHOLD_SIZE_ARB" count="1" value="0x8128"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_DISTANCE_ATTENUATION_ARB" count="3" value="0x8129"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> - <function name="PointParameterfARB" alias="PointParameterfEXT"> + <function name="PointParameterfARB" alias="PointParameterf"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> <glx rop="2065"/> </function> - <function name="PointParameterfvARB" alias="PointParameterfvEXT"> + <function name="PointParameterfvARB" alias="PointParameterfv"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> <glx rop="2066"/> @@ -6771,79 +6855,79 @@ </category> <category name="GL_ARB_window_pos" number="25"> - <function name="WindowPos2dARB" alias="WindowPos2dMESA"> + <function name="WindowPos2dARB" alias="WindowPos2d"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="WindowPos2fARB" alias="WindowPos2fMESA"> + <function name="WindowPos2fARB" alias="WindowPos2f"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> </function> - <function name="WindowPos2iARB" alias="WindowPos2iMESA"> + <function name="WindowPos2iARB" alias="WindowPos2i"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> </function> - <function name="WindowPos2sARB" alias="WindowPos2sMESA"> + <function name="WindowPos2sARB" alias="WindowPos2s"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="WindowPos2dvARB" alias="WindowPos2dvMESA"> + <function name="WindowPos2dvARB" alias="WindowPos2dv"> <param name="v" type="const GLdouble *"/> </function> - <function name="WindowPos2fvARB" alias="WindowPos2fvMESA"> + <function name="WindowPos2fvARB" alias="WindowPos2fv"> <param name="v" type="const GLfloat *"/> </function> - <function name="WindowPos2ivARB" alias="WindowPos2ivMESA"> + <function name="WindowPos2ivARB" alias="WindowPos2iv"> <param name="v" type="const GLint *"/> </function> - <function name="WindowPos2svARB" alias="WindowPos2svMESA"> + <function name="WindowPos2svARB" alias="WindowPos2sv"> <param name="v" type="const GLshort *"/> </function> - <function name="WindowPos3dARB" alias="WindowPos3dMESA"> + <function name="WindowPos3dARB" alias="WindowPos3d"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="WindowPos3fARB" alias="WindowPos3fMESA"> + <function name="WindowPos3fARB" alias="WindowPos3f"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="WindowPos3iARB" alias="WindowPos3iMESA"> + <function name="WindowPos3iARB" alias="WindowPos3i"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> </function> - <function name="WindowPos3sARB" alias="WindowPos3sMESA"> + <function name="WindowPos3sARB" alias="WindowPos3s"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="WindowPos3dvARB" alias="WindowPos3dvMESA"> + <function name="WindowPos3dvARB" alias="WindowPos3dv"> <param name="v" type="const GLdouble *"/> </function> - <function name="WindowPos3fvARB" alias="WindowPos3fvMESA"> + <function name="WindowPos3fvARB" alias="WindowPos3fv"> <param name="v" type="const GLfloat *"/> </function> - <function name="WindowPos3ivARB" alias="WindowPos3ivMESA"> + <function name="WindowPos3ivARB" alias="WindowPos3iv"> <param name="v" type="const GLint *"/> </function> - <function name="WindowPos3svARB" alias="WindowPos3svMESA"> + <function name="WindowPos3svARB" alias="WindowPos3sv"> <param name="v" type="const GLshort *"/> </function> </category> @@ -6853,35 +6937,35 @@ <size name="Get" mode="get"/> </enum> <enum name="VERTEX_PROGRAM_ARB" count="1" value="0x8620"> - <size name="GetVertexAttribdvARB" mode="get"/> - <size name="GetVertexAttribfvARB" mode="get"/> - <size name="GetVertexAttribivARB" mode="get"/> + <size name="GetVertexAttribdv" mode="get"/> + <size name="GetVertexAttribfv" mode="get"/> + <size name="GetVertexAttribiv" mode="get"/> <size name="Get" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" count="1" value="0x8622"> - <size name="GetVertexAttribdvARB" mode="get"/> - <size name="GetVertexAttribfvARB" mode="get"/> - <size name="GetVertexAttribivARB" mode="get"/> + <size name="GetVertexAttribdv" mode="get"/> + <size name="GetVertexAttribfv" mode="get"/> + <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB" count="1" value="0x8623"> - <size name="GetVertexAttribdvARB" mode="get"/> - <size name="GetVertexAttribfvARB" mode="get"/> - <size name="GetVertexAttribivARB" mode="get"/> + <size name="GetVertexAttribdv" mode="get"/> + <size name="GetVertexAttribfv" mode="get"/> + <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" count="1" value="0x8624"> - <size name="GetVertexAttribdvARB" mode="get"/> - <size name="GetVertexAttribfvARB" mode="get"/> - <size name="GetVertexAttribivARB" mode="get"/> + <size name="GetVertexAttribdv" mode="get"/> + <size name="GetVertexAttribfv" mode="get"/> + <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB" count="1" value="0x8625"> - <size name="GetVertexAttribdvARB" mode="get"/> - <size name="GetVertexAttribfvARB" mode="get"/> - <size name="GetVertexAttribivARB" mode="get"/> + <size name="GetVertexAttribdv" mode="get"/> + <size name="GetVertexAttribfv" mode="get"/> + <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="CURRENT_VERTEX_ATTRIB_ARB" count="1" value="0x8626"> - <size name="GetVertexAttribdvARB" mode="get"/> - <size name="GetVertexAttribfvARB" mode="get"/> - <size name="GetVertexAttribivARB" mode="get"/> + <size name="GetVertexAttribdv" mode="get"/> + <size name="GetVertexAttribfv" mode="get"/> + <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="PROGRAM_LENGTH_ARB" count="1" value="0x8627"> <size name="GetProgramivARB" mode="get"/> @@ -7026,37 +7110,33 @@ <enum name="MATRIX30_ARB" value="0x88DE"/> <enum name="MATRIX31_ARB" value="0x88DF"/> - <function name="GetVertexAttribdvARB" offset="assign"> + <function name="GetVertexAttribdvARB" alias="GetVertexAttribdv"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLdouble *" output="true" variable_param="pname"/> - <glx handcode="client" vendorpriv="1301"/> + <param name="params" type="GLdouble *"/> </function> - <function name="GetVertexAttribfvARB" offset="assign"> + <function name="GetVertexAttribfvARB" alias="GetVertexAttribfv"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLfloat *" output="true" variable_param="pname"/> - <glx handcode="client" vendorpriv="1302"/> + <param name="params" type="GLfloat *"/> </function> - <function name="GetVertexAttribivARB" offset="assign"> + <function name="GetVertexAttribivARB" alias="GetVertexAttribiv"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true" variable_param="pname"/> - <glx handcode="client" vendorpriv="1303"/> + <param name="params" type="GLint *"/> </function> - <function name="VertexAttrib1dARB" offset="assign" - vectorequiv="VertexAttrib1dvARB" exec="loopback"> + <function name="VertexAttrib1dARB" + vectorequiv="VertexAttrib1dv" alias="VertexAttrib1d"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib1dvARB" alias="VertexAttrib1dv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *" count="1"/> - <glx rop="4197" doubles_in_order="true"/> + <param name="v" type="const GLdouble *"/> </function> <function name="VertexAttrib1fARB" offset="assign" @@ -7071,29 +7151,27 @@ <glx rop="4193"/> </function> - <function name="VertexAttrib1sARB" offset="assign" - vectorequiv="VertexAttrib1svARB" exec="loopback"> + <function name="VertexAttrib1sARB" + vectorequiv="VertexAttrib1sv" alias="VertexAttrib1s"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1svARB" offset="assign" exec="loopback"> + <function name="VertexAttrib1svARB" alias="VertexAttrib1sv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="1"/> - <glx rop="4189"/> + <param name="v" type="const GLshort *"/> </function> - <function name="VertexAttrib2dARB" offset="assign" - vectorequiv="VertexAttrib2dvARB" exec="loopback"> + <function name="VertexAttrib2dARB" + vectorequiv="VertexAttrib2dv" alias="VertexAttrib2d"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib2dvARB" alias="VertexAttrib2dv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *" count="2"/> - <glx rop="4198" doubles_in_order="true"/> + <param name="v" type="const GLdouble *"/> </function> <function name="VertexAttrib2fARB" offset="assign" @@ -7109,31 +7187,29 @@ <glx rop="4194"/> </function> - <function name="VertexAttrib2sARB" offset="assign" - vectorequiv="VertexAttrib2svARB" exec="loopback"> + <function name="VertexAttrib2sARB" + vectorequiv="VertexAttrib2sv" alias="VertexAttrib2s"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2svARB" offset="assign" exec="loopback"> + <function name="VertexAttrib2svARB" alias="VertexAttrib2sv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="2"/> - <glx rop="4190"/> + <param name="v" type="const GLshort *"/> </function> - <function name="VertexAttrib3dARB" offset="assign" - vectorequiv="VertexAttrib3dvARB" exec="loopback"> + <function name="VertexAttrib3dARB" + vectorequiv="VertexAttrib3dv" alias="VertexAttrib3d"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib3dvARB" alias="VertexAttrib3dv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *" count="3"/> - <glx rop="4199" doubles_in_order="true"/> + <param name="v" type="const GLdouble *"/> </function> <function name="VertexAttrib3fARB" offset="assign" @@ -7150,22 +7226,21 @@ <glx rop="4195"/> </function> - <function name="VertexAttrib3sARB" offset="assign" - vectorequiv="VertexAttrib3svARB" exec="loopback"> + <function name="VertexAttrib3sARB" + vectorequiv="VertexAttrib3sv" alias="VertexAttrib3s"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3svARB" offset="assign" exec="loopback"> + <function name="VertexAttrib3svARB" alias="VertexAttrib3sv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="3"/> - <glx rop="4191"/> + <param name="v" type="const GLshort *"/> </function> - <function name="VertexAttrib4dARB" offset="assign" - vectorequiv="VertexAttrib4dvARB" exec="loopback"> + <function name="VertexAttrib4dARB" + vectorequiv="VertexAttrib4dv" alias="VertexAttrib4d"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -7173,10 +7248,9 @@ <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4dvARB" alias="VertexAttrib4dv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLdouble *" count="4"/> - <glx rop="4200" doubles_in_order="true"/> + <param name="v" type="const GLdouble *"/> </function> <function name="VertexAttrib4fARB" offset="assign" @@ -7194,8 +7268,8 @@ <glx rop="4196"/> </function> - <function name="VertexAttrib4sARB" offset="assign" - vectorequiv="VertexAttrib4svARB" exec="loopback"> + <function name="VertexAttrib4sARB" + vectorequiv="VertexAttrib4sv" alias="VertexAttrib4s"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> @@ -7203,14 +7277,13 @@ <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4svARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4svARB" alias="VertexAttrib4sv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="4"/> - <glx rop="4192"/> + <param name="v" type="const GLshort *"/> </function> - <function name="VertexAttrib4NubARB" offset="assign" - vectorequiv="VertexAttrib4NubvARB" exec="loopback"> + <function name="VertexAttrib4NubARB" + vectorequiv="VertexAttrib4Nubv" alias="VertexAttrib4Nub"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> @@ -7218,90 +7291,76 @@ <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4NubvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4NubvARB" alias="VertexAttrib4Nubv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4201"/> + <param name="v" type="const GLubyte *"/> </function> - <function name="VertexAttrib4bvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4bvARB" alias="VertexAttrib4bv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLbyte *" count="4"/> - <glx rop="4230"/> + <param name="v" type="const GLbyte *"/> </function> - <function name="VertexAttrib4ivARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4ivARB" alias="VertexAttrib4iv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLint *" count="4"/> - <glx rop="4231"/> + <param name="v" type="const GLint *"/> </function> - <function name="VertexAttrib4ubvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4ubvARB" alias="VertexAttrib4ubv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4232"/> + <param name="v" type="const GLubyte *"/> </function> - <function name="VertexAttrib4usvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4usvARB" alias="VertexAttrib4usv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLushort *" count="4"/> - <glx rop="4233"/> + <param name="v" type="const GLushort *"/> </function> - <function name="VertexAttrib4uivARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4uivARB" alias="VertexAttrib4uiv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLuint *" count="4"/> - <glx rop="4234"/> + <param name="v" type="const GLuint *"/> </function> - <function name="VertexAttrib4NbvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4NbvARB" alias="VertexAttrib4Nbv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLbyte *" count="4"/> - <glx rop="4235"/> + <param name="v" type="const GLbyte *"/> </function> - <function name="VertexAttrib4NsvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4NsvARB" alias="VertexAttrib4Nsv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLshort *" count="4"/> - <glx rop="4236"/> + <param name="v" type="const GLshort *"/> </function> - <function name="VertexAttrib4NivARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4NivARB" alias="VertexAttrib4Niv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLint *" count="4"/> - <glx rop="4237"/> + <param name="v" type="const GLint *"/> </function> - <function name="VertexAttrib4NusvARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4NusvARB" alias="VertexAttrib4Nusv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLushort *" count="4"/> - <glx rop="4238"/> + <param name="v" type="const GLushort *"/> </function> - <function name="VertexAttrib4NuivARB" offset="assign" exec="loopback"> + <function name="VertexAttrib4NuivARB" alias="VertexAttrib4Nuiv"> <param name="index" type="GLuint"/> - <param name="v" type="const GLuint *" count="4"/> - <glx rop="4239"/> + <param name="v" type="const GLuint *"/> </function> - <function name="VertexAttribPointerARB" offset="assign"> + <function name="VertexAttribPointerARB" alias="VertexAttribPointer"> <param name="index" type="GLuint"/> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="normalized" type="GLboolean"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> </function> - <function name="EnableVertexAttribArrayARB" offset="assign"> + <function name="EnableVertexAttribArrayARB" alias="EnableVertexAttribArray"> <param name="index" type="GLuint"/> - <glx handcode="true"/> </function> - <function name="DisableVertexAttribArrayARB" offset="assign"> + <function name="DisableVertexAttribArrayARB" alias="DisableVertexAttribArray"> <param name="index" type="GLuint"/> - <glx handcode="true"/> </function> <function name="ProgramStringARB" offset="assign" deprecated="3.1"> @@ -7312,24 +7371,28 @@ <glx rop="4217" large="true"/> </function> - <function name="BindProgramARB" alias="BindProgramNV"> + <function name="BindProgramARB" offset="assign"> <param name="target" type="GLenum"/> <param name="program" type="GLuint"/> + <glx rop="4180"/> </function> - <function name="DeleteProgramsARB" alias="DeleteProgramsNV"> - <param name="n" type="GLsizei"/> - <param name="programs" type="const GLuint *"/> + <function name="DeleteProgramsARB" offset="assign"> + <param name="n" type="GLsizei" counter="true"/> + <param name="programs" type="const GLuint *" count="n"/> + <glx vendorpriv="1294"/> </function> - <function name="GenProgramsARB" alias="GenProgramsNV"> + <function name="GenProgramsARB" offset="assign"> <param name="n" type="GLsizei" counter="true"/> <param name="programs" type="GLuint *" output="true" count="n"/> + <glx vendorpriv="1295" always_array="true"/> </function> - <function name="IsProgramARB" alias="IsProgramNV"> + <function name="IsProgramARB" offset="assign"> <param name="program" type="GLuint"/> <return type="GLboolean"/> + <glx vendorpriv="1304"/> </function> <function name="ProgramEnvParameter4dARB" offset="assign" @@ -7463,7 +7526,7 @@ <glx vendorpriv="1308" handcode="server" always_array="true"/> </function> - <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointervNV"> + <function name="GetVertexAttribPointervARB" alias="GetVertexAttribPointerv"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> @@ -7520,10 +7583,10 @@ <category name="GL_ARB_vertex_buffer_object" number="28"> <enum name="BUFFER_SIZE_ARB" count="1" value="0x8764"> - <size name="GetBufferParameterivARB" mode="get"/> + <size name="GetBufferParameteriv" mode="get"/> </enum> <enum name="BUFFER_USAGE_ARB" count="1" value="0x8765"> - <size name="GetBufferParameterivARB" mode="get"/> + <size name="GetBufferParameteriv" mode="get"/> </enum> <enum name="ARRAY_BUFFER_BINDING_ARB" count="1" value="0x8894"> <size name="Get" mode="get"/> @@ -7559,18 +7622,18 @@ <size name="Get" mode="get"/> </enum> <enum name="VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" count="1" value="0x889F"> - <size name="GetVertexAttribdvARB" mode="get"/> - <size name="GetVertexAttribfvARB" mode="get"/> - <size name="GetVertexAttribivARB" mode="get"/> + <size name="GetVertexAttribdv" mode="get"/> + <size name="GetVertexAttribfv" mode="get"/> + <size name="GetVertexAttribiv" mode="get"/> </enum> <enum name="READ_ONLY_ARB" value="0x88B8"/> <enum name="WRITE_ONLY_ARB" value="0x88B9"/> <enum name="READ_WRITE_ARB" value="0x88BA"/> <enum name="BUFFER_ACCESS_ARB" count="1" value="0x88BB"> - <size name="GetBufferParameterivARB" mode="get"/> + <size name="GetBufferParameteriv" mode="get"/> </enum> <enum name="BUFFER_MAPPED_ARB" count="1" value="0x88BC"> - <size name="GetBufferParameterivARB" mode="get"/> + <size name="GetBufferParameteriv" mode="get"/> </enum> <enum name="BUFFER_MAP_POINTER_ARB" value="0x88BD"/> <enum name="STREAM_DRAW_ARB" value="0x88E0"/> @@ -7586,147 +7649,128 @@ <type name="intptrARB" size="4" glx_name="CARD32"/> <type name="sizeiptrARB" size="4" unsigned="true" glx_name="CARD32"/> - <function name="BindBufferARB" offset="assign"> + <function name="BindBufferARB" alias="BindBuffer"> <param name="target" type="GLenum"/> <param name="buffer" type="GLuint"/> - <glx ignore="true"/> </function> - <function name="BufferDataARB" offset="assign"> + <function name="BufferDataARB" alias="BufferData"> <param name="target" type="GLenum"/> - <param name="size" type="GLsizeiptrARB" counter="true"/> - <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> <param name="usage" type="GLenum"/> - <glx ignore="true"/> </function> - <function name="BufferSubDataARB" offset="assign"> + <function name="BufferSubDataARB" alias="BufferSubData"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptrARB"/> - <param name="size" type="GLsizeiptrARB" counter="true"/> - <param name="data" type="const GLvoid *" count="size"/> - <glx ignore="true"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="const GLvoid *"/> </function> - <function name="DeleteBuffersARB" offset="assign"> - <param name="n" type="GLsizei" counter="true"/> - <param name="buffer" type="const GLuint *" count="n"/> - <glx ignore="true"/> + <function name="DeleteBuffersARB" alias="DeleteBuffers"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="const GLuint *"/> </function> - <function name="GenBuffersARB" offset="assign"> - <param name="n" type="GLsizei" counter="true"/> - <param name="buffer" type="GLuint *" output="true" count="n"/> - <glx ignore="true"/> + <function name="GenBuffersARB" alias="GenBuffers"> + <param name="n" type="GLsizei"/> + <param name="buffer" type="GLuint *"/> </function> - <function name="GetBufferParameterivARB" offset="assign"> + <function name="GetBufferParameterivARB" alias="GetBufferParameteriv"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true" variable_param="pname"/> - <glx ignore="true"/> + <param name="params" type="GLint *"/> </function> - <function name="GetBufferPointervARB" offset="assign"> + <function name="GetBufferPointervARB" alias="GetBufferPointerv"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLvoid **" output="true"/> - <glx ignore="true"/> + <param name="params" type="GLvoid **"/> </function> - <function name="GetBufferSubDataARB" offset="assign"> + <function name="GetBufferSubDataARB" alias="GetBufferSubData"> <param name="target" type="GLenum"/> <param name="offset" type="GLintptrARB"/> - <param name="size" type="GLsizeiptrARB" counter="true"/> - <param name="data" type="GLvoid *" output="true" count="size"/> - <glx ignore="true"/> + <param name="size" type="GLsizeiptrARB"/> + <param name="data" type="GLvoid *"/> </function> - <function name="IsBufferARB" offset="assign"> + <function name="IsBufferARB" alias="IsBuffer"> <param name="buffer" type="GLuint"/> <return type="GLboolean"/> - <glx ignore="true"/> </function> - <function name="MapBufferARB" offset="assign"> + <function name="MapBufferARB" alias="MapBuffer"> <param name="target" type="GLenum"/> <param name="access" type="GLenum"/> <return type="GLvoid *"/> - <glx ignore="true"/> </function> - <function name="UnmapBufferARB" offset="assign"> + <function name="UnmapBufferARB" alias="UnmapBuffer"> <param name="target" type="GLenum"/> <return type="GLboolean"/> - <glx ignore="true"/> </function> </category> <category name="GL_ARB_occlusion_query" number="29"> <enum name="QUERY_COUNTER_BITS_ARB" count="1" value="0x8864"> - <size name="GetQueryivARB" mode="get"/> + <size name="GetQueryiv" mode="get"/> </enum> <enum name="CURRENT_QUERY_ARB" count="1" value="0x8865"> - <size name="GetQueryivARB" mode="get"/> + <size name="GetQueryiv" mode="get"/> </enum> <enum name="QUERY_RESULT_ARB" count="1" value="0x8866"> - <size name="GetQueryObjectivARB" mode="get"/> - <size name="GetQueryObjectuivARB" mode="get"/> + <size name="GetQueryObjectiv" mode="get"/> + <size name="GetQueryObjectuiv" mode="get"/> </enum> <enum name="QUERY_RESULT_AVAILABLE_ARB" count="1" value="0x8867"> - <size name="GetQueryObjectivARB" mode="get"/> - <size name="GetQueryObjectuivARB" mode="get"/> + <size name="GetQueryObjectiv" mode="get"/> + <size name="GetQueryObjectuiv" mode="get"/> </enum> <enum name="SAMPLES_PASSED_ARB" value="0x8914"/> - <function name="GenQueriesARB" offset="assign"> - <param name="n" type="GLsizei" counter="true"/> - <param name="ids" type="GLuint *" output="true" count="n"/> - <glx sop="162" always_array="true"/> + <function name="GenQueriesARB" alias="GenQueries"> + <param name="n" type="GLsizei"/> + <param name="ids" type="GLuint *"/> </function> - <function name="DeleteQueriesARB" offset="assign"> - <param name="n" type="GLsizei" counter="true"/> - <param name="ids" type="const GLuint *" count="n"/> - <glx sop="161"/> + <function name="DeleteQueriesARB" alias="DeleteQueries"> + <param name="n" type="GLsizei"/> + <param name="ids" type="const GLuint *"/> </function> - <function name="IsQueryARB" offset="assign"> + <function name="IsQueryARB" alias="IsQuery"> <param name="id" type="GLuint"/> <return type="GLboolean"/> - <glx sop="163"/> </function> - <function name="BeginQueryARB" offset="assign"> + <function name="BeginQueryARB" alias="BeginQuery"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> - <glx rop="231"/> </function> - <function name="EndQueryARB" offset="assign"> + <function name="EndQueryARB" alias="EndQuery"> <param name="target" type="GLenum"/> - <glx rop="232"/> </function> - <function name="GetQueryivARB" offset="assign"> + <function name="GetQueryivARB" alias="GetQueryiv"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true" variable_param="pname"/> - <glx sop="164"/> + <param name="params" type="GLint *"/> </function> - <function name="GetQueryObjectivARB" offset="assign"> + <function name="GetQueryObjectivARB" alias="GetQueryObjectiv"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLint *" output="true" variable_param="pname"/> - <glx sop="165"/> + <param name="params" type="GLint *"/> </function> - <function name="GetQueryObjectuivARB" offset="assign"> + <function name="GetQueryObjectuivARB" alias="GetQueryObjectuiv"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="params" type="GLuint *" output="true" variable_param="pname"/> - <glx sop="166"/> + <param name="params" type="GLuint *"/> </function> </category> @@ -7784,17 +7828,15 @@ <glx ignore="true"/> </function> - <function name="ShaderSourceARB" offset="assign"> + <function name="ShaderSourceARB" alias="ShaderSource"> <param name="shader" type="GLhandleARB"/> <param name="count" type="GLsizei"/> <param name="string" type="const GLcharARB **"/> <param name="length" type="const GLint *"/> - <glx ignore="true"/> </function> - <function name="CompileShaderARB" offset="assign"> + <function name="CompileShaderARB" alias="CompileShader"> <param name="shader" type="GLhandleARB"/> - <glx ignore="true"/> </function> <function name="CreateProgramObjectARB" offset="assign"> @@ -7808,159 +7850,137 @@ <glx ignore="true"/> </function> - <function name="LinkProgramARB" offset="assign"> + <function name="LinkProgramARB" alias="LinkProgram"> <param name="program" type="GLhandleARB"/> - <glx ignore="true"/> </function> - <function name="UseProgramObjectARB" offset="assign"> + <function name="UseProgramObjectARB" alias="UseProgram"> <param name="program" type="GLhandleARB"/> - <glx ignore="true"/> </function> - <function name="ValidateProgramARB" offset="assign"> + <function name="ValidateProgramARB" alias="ValidateProgram"> <param name="program" type="GLhandleARB"/> - <glx ignore="true"/> </function> - <function name="Uniform1fARB" offset="assign"> + <function name="Uniform1fARB" alias="Uniform1f"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> - <glx ignore="true"/> </function> - <function name="Uniform2fARB" offset="assign"> + <function name="Uniform2fARB" alias="Uniform2f"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> - <glx ignore="true"/> </function> - <function name="Uniform3fARB" offset="assign"> + <function name="Uniform3fARB" alias="Uniform3f"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> - <glx ignore="true"/> </function> - <function name="Uniform4fARB" offset="assign"> + <function name="Uniform4fARB" alias="Uniform4f"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <param name="v3" type="GLfloat"/> - <glx ignore="true"/> </function> - <function name="Uniform1iARB" offset="assign"> + <function name="Uniform1iARB" alias="Uniform1i"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> - <glx ignore="true"/> </function> - <function name="Uniform2iARB" offset="assign"> + <function name="Uniform2iARB" alias="Uniform2i"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> - <glx ignore="true"/> </function> - <function name="Uniform3iARB" offset="assign"> + <function name="Uniform3iARB" alias="Uniform3i"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> - <glx ignore="true"/> </function> - <function name="Uniform4iARB" offset="assign"> + <function name="Uniform4iARB" alias="Uniform4i"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <param name="v3" type="GLint"/> - <glx ignore="true"/> </function> - <function name="Uniform1fvARB" offset="assign"> + <function name="Uniform1fvARB" alias="Uniform1fv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> - <glx ignore="true"/> </function> - <function name="Uniform2fvARB" offset="assign"> + <function name="Uniform2fvARB" alias="Uniform2fv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> - <glx ignore="true"/> </function> - <function name="Uniform3fvARB" offset="assign"> + <function name="Uniform3fvARB" alias="Uniform3fv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> - <glx ignore="true"/> </function> - <function name="Uniform4fvARB" offset="assign"> + <function name="Uniform4fvARB" alias="Uniform4fv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> - <glx ignore="true"/> </function> - <function name="Uniform1ivARB" offset="assign"> + <function name="Uniform1ivARB" alias="Uniform1iv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> - <glx ignore="true"/> </function> - <function name="Uniform2ivARB" offset="assign"> + <function name="Uniform2ivARB" alias="Uniform2iv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> - <glx ignore="true"/> </function> - <function name="Uniform3ivARB" offset="assign"> + <function name="Uniform3ivARB" alias="Uniform3iv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> - <glx ignore="true"/> </function> - <function name="Uniform4ivARB" offset="assign"> + <function name="Uniform4ivARB" alias="Uniform4iv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> - <glx ignore="true"/> </function> - <function name="UniformMatrix2fvARB" offset="assign"> + <function name="UniformMatrix2fvARB" alias="UniformMatrix2fv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> - <glx ignore="true"/> </function> - <function name="UniformMatrix3fvARB" offset="assign"> + <function name="UniformMatrix3fvARB" alias="UniformMatrix3fv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> - <glx ignore="true"/> </function> - <function name="UniformMatrix4fvARB" offset="assign"> + <function name="UniformMatrix4fvARB" alias="UniformMatrix4fv"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> - <glx ignore="true"/> </function> <function name="GetObjectParameterfvARB" offset="assign"> @@ -7993,44 +8013,39 @@ <glx ignore="true"/> </function> - <function name="GetUniformLocationARB" offset="assign"> + <function name="GetUniformLocationARB" alias="GetUniformLocation"> <param name="program" type="GLhandleARB"/> <param name="name" type="const GLcharARB *"/> <return type="GLint"/> - <glx ignore="true"/> </function> - <function name="GetActiveUniformARB" offset="assign"> + <function name="GetActiveUniformARB" alias="GetActiveUniform"> <param name="program" type="GLhandleARB"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei"/> - <param name="length" type="GLsizei *" output="true"/> - <param name="size" type="GLint *" output="true"/> - <param name="type" type="GLenum *" output="true"/> - <param name="name" type="GLcharARB *" output="true"/> - <glx ignore="true"/> + <param name="length" type="GLsizei *"/> + <param name="size" type="GLint *"/> + <param name="type" type="GLenum *"/> + <param name="name" type="GLcharARB *"/> </function> - <function name="GetUniformfvARB" offset="assign"> + <function name="GetUniformfvARB" alias="GetUniformfv"> <param name="program" type="GLhandleARB"/> <param name="location" type="GLint"/> - <param name="params" type="GLfloat *" output="true"/> - <glx ignore="true"/> + <param name="params" type="GLfloat *"/> </function> - <function name="GetUniformivARB" offset="assign"> + <function name="GetUniformivARB" alias="GetUniformiv"> <param name="program" type="GLhandleARB"/> <param name="location" type="GLint"/> - <param name="params" type="GLint *" output="true"/> - <glx ignore="true"/> + <param name="params" type="GLint *"/> </function> - <function name="GetShaderSourceARB" offset="assign"> + <function name="GetShaderSourceARB" alias="GetShaderSource"> <param name="shader" type="GLhandleARB"/> <param name="bufSize" type="GLsizei"/> - <param name="length" type="GLsizei *" output="true"/> - <param name="source" type="GLcharARB *" output="true"/> - <glx ignore="true"/> + <param name="length" type="GLsizei *"/> + <param name="source" type="GLcharARB *"/> </function> </category> @@ -8043,29 +8058,26 @@ <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/> <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/> - <function name="BindAttribLocationARB" offset="assign"> + <function name="BindAttribLocationARB" alias="BindAttribLocation"> <param name="program" type="GLhandleARB"/> <param name="index" type="GLuint"/> <param name="name" type="const GLcharARB *"/> - <glx ignore="true"/> </function> - <function name="GetActiveAttribARB" offset="assign"> + <function name="GetActiveAttribARB" alias="GetActiveAttrib"> <param name="program" type="GLhandleARB"/> <param name="index" type="GLuint"/> <param name="bufSize" type="GLsizei"/> - <param name="length" type="GLsizei *" output="true"/> - <param name="size" type="GLint *" output="true"/> - <param name="type" type="GLenum *" output="true"/> - <param name="name" type="GLcharARB *" output="true"/> - <glx ignore="true"/> + <param name="length" type="GLsizei *"/> + <param name="size" type="GLint *"/> + <param name="type" type="GLenum *"/> + <param name="name" type="GLcharARB *"/> </function> - <function name="GetAttribLocationARB" offset="assign"> + <function name="GetAttribLocationARB" alias="GetAttribLocation"> <param name="program" type="GLhandleARB"/> <param name="name" type="const GLcharARB *"/> <return type="GLint"/> - <glx ignore="true"/> </function> </category> @@ -8207,12 +8219,12 @@ <enum name="TIMESTAMP" value="0x8E28"/> <type name="int64" size="8"/> <type name="uint64" unsigned="true" size="8"/> - <function name="GetQueryObjecti64v" alias="GetQueryObjecti64vEXT" static_dispatch="false"> + <function name="GetQueryObjecti64v" static_dispatch="false" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint64 *"/> </function> - <function name="GetQueryObjectui64v" alias="GetQueryObjectui64vEXT" static_dispatch="false"> + <function name="GetQueryObjectui64v" static_dispatch="false" offset="assign"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint64 *"/> @@ -9302,28 +9314,26 @@ <category name="GL_EXT_point_parameters" number="54"> <enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> - <function name="PointParameterfEXT" offset="assign" mesa_name="-EXT"> + <function name="PointParameterfEXT" alias="PointParameterf"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="2065"/> </function> - <function name="PointParameterfvEXT" offset="assign" mesa_name="-EXT"> + <function name="PointParameterfvEXT" alias="PointParameterfv"> <param name="pname" type="GLenum"/> - <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="2066"/> + <param name="params" type="const GLfloat *"/> </function> </category> @@ -10028,32 +10038,26 @@ </category> <category name="GL_EXT_secondary_color" number="145"> - <function name="SecondaryColor3bEXT" offset="assign" - vectorequiv="SecondaryColor3bvEXT" exec="loopback" - mesa_name="+_f"> + <function name="SecondaryColor3bEXT" + vectorequiv="SecondaryColor3bv" alias="SecondaryColor3b"> <param name="red" type="GLbyte"/> <param name="green" type="GLbyte"/> <param name="blue" type="GLbyte"/> </function> - <function name="SecondaryColor3bvEXT" offset="assign" exec="loopback" - mesa_name="+_f"> - <param name="v" type="const GLbyte *" count="3"/> - <glx rop="4126"/> + <function name="SecondaryColor3bvEXT" alias="SecondaryColor3bv"> + <param name="v" type="const GLbyte *"/> </function> - <function name="SecondaryColor3dEXT" offset="assign" - vectorequiv="SecondaryColor3dvEXT" exec="loopback" - mesa_name="+_f"> + <function name="SecondaryColor3dEXT" + vectorequiv="SecondaryColor3dv" alias="SecondaryColor3d"> <param name="red" type="GLdouble"/> <param name="green" type="GLdouble"/> <param name="blue" type="GLdouble"/> </function> - <function name="SecondaryColor3dvEXT" offset="assign" exec="loopback" - mesa_name="+_f"> - <param name="v" type="const GLdouble *" count="3"/> - <glx rop="4130"/> + <function name="SecondaryColor3dvEXT" alias="SecondaryColor3dv"> + <param name="v" type="const GLdouble *"/> </function> <function name="SecondaryColor3fEXT" offset="assign" vectorequiv="SecondaryColor3fvEXT"> @@ -10067,82 +10071,66 @@ <glx rop="4129"/> </function> - <function name="SecondaryColor3iEXT" offset="assign" - vectorequiv="SecondaryColor3ivEXT" exec="loopback" - mesa_name="+_f"> + <function name="SecondaryColor3iEXT" + vectorequiv="SecondaryColor3iv" alias="SecondaryColor3i"> <param name="red" type="GLint"/> <param name="green" type="GLint"/> <param name="blue" type="GLint"/> </function> - <function name="SecondaryColor3ivEXT" offset="assign" exec="loopback" - mesa_name="+_f"> - <param name="v" type="const GLint *" count="3"/> - <glx rop="4128"/> + <function name="SecondaryColor3ivEXT" alias="SecondaryColor3iv"> + <param name="v" type="const GLint *"/> </function> - <function name="SecondaryColor3sEXT" offset="assign" - vectorequiv="SecondaryColor3svEXT" exec="loopback" - mesa_name="+_f"> + <function name="SecondaryColor3sEXT" + vectorequiv="SecondaryColor3sv" alias="SecondaryColor3s"> <param name="red" type="GLshort"/> <param name="green" type="GLshort"/> <param name="blue" type="GLshort"/> </function> - <function name="SecondaryColor3svEXT" offset="assign" exec="loopback" - mesa_name="+_f"> - <param name="v" type="const GLshort *" count="3"/> - <glx rop="4127"/> + <function name="SecondaryColor3svEXT" alias="SecondaryColor3sv"> + <param name="v" type="const GLshort *"/> </function> - <function name="SecondaryColor3ubEXT" offset="assign" - vectorequiv="SecondaryColor3ubvEXT" exec="loopback" - mesa_name="+_f"> + <function name="SecondaryColor3ubEXT" + vectorequiv="SecondaryColor3ubv" alias="SecondaryColor3ub"> <param name="red" type="GLubyte"/> <param name="green" type="GLubyte"/> <param name="blue" type="GLubyte"/> </function> - <function name="SecondaryColor3ubvEXT" offset="assign" exec="loopback" - mesa_name="+_f"> - <param name="v" type="const GLubyte *" count="3"/> - <glx rop="4131"/> + <function name="SecondaryColor3ubvEXT" alias="SecondaryColor3ubv"> + <param name="v" type="const GLubyte *"/> </function> - <function name="SecondaryColor3uiEXT" offset="assign" - vectorequiv="SecondaryColor3uivEXT" exec="loopback" - mesa_name="+_f"> + <function name="SecondaryColor3uiEXT" + vectorequiv="SecondaryColor3uiv" alias="SecondaryColor3ui"> <param name="red" type="GLuint"/> <param name="green" type="GLuint"/> <param name="blue" type="GLuint"/> </function> - <function name="SecondaryColor3uivEXT" offset="assign" exec="loopback" - mesa_name="+_f"> - <param name="v" type="const GLuint *" count="3"/> - <glx rop="4133"/> + <function name="SecondaryColor3uivEXT" alias="SecondaryColor3uiv"> + <param name="v" type="const GLuint *"/> </function> - <function name="SecondaryColor3usEXT" offset="assign" - vectorequiv="SecondaryColor3usvEXT" exec="loopback" - mesa_name="+_f"> + <function name="SecondaryColor3usEXT" + vectorequiv="SecondaryColor3usv" alias="SecondaryColor3us"> <param name="red" type="GLushort"/> <param name="green" type="GLushort"/> <param name="blue" type="GLushort"/> </function> - <function name="SecondaryColor3usvEXT" offset="assign" exec="loopback" - mesa_name="+_f"> - <param name="v" type="const GLushort *" count="3"/> - <glx rop="4132"/> + <function name="SecondaryColor3usvEXT" alias="SecondaryColor3usv"> + <param name="v" type="const GLushort *"/> </function> - <function name="SecondaryColorPointerEXT" offset="assign"> + <function name="SecondaryColorPointerEXT" alias="SecondaryColorPointer"> <param name="size" type="GLint"/> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> </function> </category> @@ -10153,12 +10141,11 @@ </category> <category name="GL_EXT_multi_draw_arrays" number="148"> - <function name="MultiDrawArraysEXT" offset="assign" es1="1.0" es2="2.0"> + <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" alias="MultiDrawArrays"> <param name="mode" type="GLenum"/> <param name="first" type="const GLint *"/> <param name="count" type="const GLsizei *"/> <param name="primcount" type="GLsizei"/> - <glx handcode="true"/> </function> <function name="MultiDrawElementsEXT" offset="assign" es1="1.0" es2="2.0" @@ -10183,21 +10170,18 @@ <glx rop="4124"/> </function> - <function name="FogCoorddEXT" offset="assign" vectorequiv="FogCoorddvEXT" - exec="loopback"> + <function name="FogCoorddEXT" vectorequiv="FogCoorddv" alias="FogCoordd"> <param name="coord" type="GLdouble"/> </function> - <function name="FogCoorddvEXT" offset="assign" exec="loopback"> - <param name="coord" type="const GLdouble *" count="1"/> - <glx rop="4125"/> + <function name="FogCoorddvEXT" alias="FogCoorddv"> + <param name="coord" type="const GLdouble *"/> </function> - <function name="FogCoordPointerEXT" offset="assign"> + <function name="FogCoordPointerEXT" alias="FogCoordPointer"> <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> </function> </category> @@ -10788,12 +10772,11 @@ <!-- Extension number 172 is a WGL extension. --> <category name="GL_EXT_blend_func_separate" number="173"> - <function name="BlendFuncSeparateEXT" offset="assign"> + <function name="BlendFuncSeparateEXT" alias="BlendFuncSeparate"> <param name="sfactorRGB" type="GLenum"/> <param name="dfactorRGB" type="GLenum"/> <param name="sfactorAlpha" type="GLenum"/> <param name="dfactorAlpha" type="GLenum"/> - <glx rop="4134"/> </function> </category> @@ -11040,95 +11023,80 @@ </category> <category name="GL_MESA_window_pos" number="197"> - <function name="WindowPos2dMESA" offset="assign"> + <function name="WindowPos2dMESA" alias="WindowPos2d"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> - <glx handcode="true"/> </function> - <function name="WindowPos2dvMESA" offset="assign"> + <function name="WindowPos2dvMESA" alias="WindowPos2dv"> <param name="v" type="const GLdouble *"/> - <glx handcode="true"/> </function> - <function name="WindowPos2fMESA" offset="assign"> + <function name="WindowPos2fMESA" alias="WindowPos2f"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> - <glx handcode="true"/> </function> - <function name="WindowPos2fvMESA" offset="assign"> + <function name="WindowPos2fvMESA" alias="WindowPos2fv"> <param name="v" type="const GLfloat *"/> - <glx handcode="true"/> </function> - <function name="WindowPos2iMESA" offset="assign"> + <function name="WindowPos2iMESA" alias="WindowPos2i"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> - <glx handcode="true"/> </function> - <function name="WindowPos2ivMESA" offset="assign"> + <function name="WindowPos2ivMESA" alias="WindowPos2iv"> <param name="v" type="const GLint *"/> - <glx handcode="true"/> </function> - <function name="WindowPos2sMESA" offset="assign"> + <function name="WindowPos2sMESA" alias="WindowPos2s"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> - <glx handcode="true"/> </function> - <function name="WindowPos2svMESA" offset="assign"> + <function name="WindowPos2svMESA" alias="WindowPos2sv"> <param name="v" type="const GLshort *"/> - <glx handcode="true"/> </function> - <function name="WindowPos3dMESA" offset="assign"> + <function name="WindowPos3dMESA" alias="WindowPos3d"> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> - <glx handcode="true"/> </function> - <function name="WindowPos3dvMESA" offset="assign"> + <function name="WindowPos3dvMESA" alias="WindowPos3dv"> <param name="v" type="const GLdouble *"/> - <glx handcode="true"/> </function> - <function name="WindowPos3fMESA" offset="assign" vectorequiv="WindowPos3fvMESA"> + <function name="WindowPos3fMESA" vectorequiv="WindowPos3fv" alias="WindowPos3f"> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> </function> - <function name="WindowPos3fvMESA" offset="assign"> - <param name="v" type="const GLfloat *" count="3"/> - <glx rop="230"/> + <function name="WindowPos3fvMESA" alias="WindowPos3fv"> + <param name="v" type="const GLfloat *"/> </function> - <function name="WindowPos3iMESA" offset="assign"> + <function name="WindowPos3iMESA" alias="WindowPos3i"> <param name="x" type="GLint"/> <param name="y" type="GLint"/> <param name="z" type="GLint"/> - <glx handcode="true"/> </function> - <function name="WindowPos3ivMESA" offset="assign"> + <function name="WindowPos3ivMESA" alias="WindowPos3iv"> <param name="v" type="const GLint *"/> - <glx handcode="true"/> </function> - <function name="WindowPos3sMESA" offset="assign"> + <function name="WindowPos3sMESA" alias="WindowPos3s"> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> - <glx handcode="true"/> </function> - <function name="WindowPos3svMESA" offset="assign"> + <function name="WindowPos3svMESA" alias="WindowPos3sv"> <param name="v" type="const GLshort *"/> - <glx handcode="true"/> </function> <function name="WindowPos4dMESA" offset="assign" deprecated="3.1"> @@ -11609,18 +11577,14 @@ <glx vendorpriv="1293"/> </function> - <function name="BindProgramNV" offset="assign" deprecated="3.1" - mesa_name="-NV"> + <function name="BindProgramNV" deprecated="3.1" alias="BindProgramARB"> <param name="target" type="GLenum"/> <param name="program" type="GLuint"/> - <glx rop="4180"/> </function> - <function name="DeleteProgramsNV" offset="assign" deprecated="3.1" - mesa_name="-NV"> - <param name="n" type="GLsizei" counter="true"/> - <param name="programs" type="const GLuint *" count="n"/> - <glx vendorpriv="1294"/> + <function name="DeleteProgramsNV" deprecated="3.1" alias="DeleteProgramsARB"> + <param name="n" type="GLsizei"/> + <param name="programs" type="const GLuint *"/> </function> <function name="ExecuteProgramNV" offset="assign" deprecated="3.1" @@ -11631,11 +11595,9 @@ <glx rop="4181"/> </function> - <function name="GenProgramsNV" offset="assign" deprecated="3.1" - mesa_name="-NV"> - <param name="n" type="GLsizei" counter="true"/> - <param name="programs" type="GLuint *" output="true" count="n"/> - <glx vendorpriv="1295" always_array="true"/> + <function name="GenProgramsNV" deprecated="3.1" alias="GenProgramsARB"> + <param name="n" type="GLsizei"/> + <param name="programs" type="GLuint *"/> </function> <!-- This isn't 100% correct. Currently, the only valid value of pname @@ -11711,19 +11673,15 @@ <glx vendorpriv="1303"/> </function> - <function name="GetVertexAttribPointervNV" offset="assign" - mesa_name="-NV+ARB"> + <function name="GetVertexAttribPointervNV" alias="GetVertexAttribPointerv"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> - <param name="pointer" type="GLvoid **" output="true"/> - <glx handcode="true"/> + <param name="pointer" type="GLvoid **"/> </function> - <function name="IsProgramNV" offset="assign" deprecated="3.1" - mesa_name="-NV+ARB"> + <function name="IsProgramNV" deprecated="3.1" alias="IsProgramARB"> <param name="program" type="GLuint"/> <return type="GLboolean"/> - <glx vendorpriv="1304"/> </function> <function name="LoadProgramNV" offset="assign" deprecated="3.1" @@ -11810,49 +11768,46 @@ </function> <function name="VertexAttrib1sNV" offset="assign" - vectorequiv="VertexAttrib1svNV" deprecated="3.1" exec="loopback"> + vectorequiv="VertexAttrib1svNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> </function> - <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib1svNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> <glx rop="4265"/> </function> <function name="VertexAttrib2sNV" offset="assign" - vectorequiv="VertexAttrib2svNV" deprecated="3.1" exec="loopback"> + vectorequiv="VertexAttrib2svNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> </function> - <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib2svNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> <glx rop="4266"/> </function> <function name="VertexAttrib3sNV" offset="assign" - vectorequiv="VertexAttrib3svNV" deprecated="3.1" exec="loopback"> + vectorequiv="VertexAttrib3svNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> </function> - <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib3svNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> <glx rop="4267"/> </function> <function name="VertexAttrib4sNV" offset="assign" - vectorequiv="VertexAttrib4svNV" deprecated="3.1" exec="loopback"> + vectorequiv="VertexAttrib4svNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> @@ -11860,8 +11815,7 @@ <param name="w" type="GLshort"/> </function> - <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib4svNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> <glx rop="4268"/> @@ -11930,49 +11884,46 @@ </function> <function name="VertexAttrib1dNV" offset="assign" - vectorequiv="VertexAttrib1dvNV" deprecated="3.1" exec="loopback"> + vectorequiv="VertexAttrib1dvNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> </function> - <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib1dvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> <glx rop="4273" doubles_in_order="true"/> </function> <function name="VertexAttrib2dNV" offset="assign" - vectorequiv="VertexAttrib2dvNV" deprecated="3.1" exec="loopback"> + vectorequiv="VertexAttrib2dvNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> </function> - <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib2dvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> <glx rop="4274" doubles_in_order="true"/> </function> <function name="VertexAttrib3dNV" offset="assign" - vectorequiv="VertexAttrib3dvNV" deprecated="3.1" exec="loopback"> + vectorequiv="VertexAttrib3dvNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> </function> - <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib3dvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> <glx rop="4275" doubles_in_order="true"/> </function> <function name="VertexAttrib4dNV" offset="assign" - vectorequiv="VertexAttrib4dvNV" deprecated="3.1" exec="loopback"> + vectorequiv="VertexAttrib4dvNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> @@ -11980,16 +11931,14 @@ <param name="w" type="GLdouble"/> </function> - <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib4dvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> <glx rop="4276" doubles_in_order="true"/> </function> <function name="VertexAttrib4ubNV" offset="assign" - vectorequiv="VertexAttrib4ubvNV" deprecated="3.1" - exec="loopback"> + vectorequiv="VertexAttrib4ubvNV" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="x" type="GLubyte"/> <param name="y" type="GLubyte"/> @@ -11997,111 +11946,97 @@ <param name="w" type="GLubyte"/> </function> - <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttrib4ubvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> <glx rop="4277"/> </function> - <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs1svNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n"/> <glx rop="4202"/> </function> - <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs2svNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="2"/> <glx rop="4203"/> </function> - <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs3svNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="3"/> <glx rop="4204"/> </function> - <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs4svNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n" count_scale="4"/> <glx rop="4205"/> </function> - <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs1fvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n"/> <glx rop="4206"/> </function> - <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs2fvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="2"/> <glx rop="4207"/> </function> - <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs3fvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="3"/> <glx rop="4208"/> </function> - <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs4fvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n" count_scale="4"/> <glx rop="4209"/> </function> - <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs1dvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n"/> <glx rop="4210" doubles_in_order="true"/> </function> - <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs2dvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="2"/> <glx rop="4211" doubles_in_order="true"/> </function> - <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs3dvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="3"/> <glx rop="4212" doubles_in_order="true"/> </function> - <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs4dvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n" count_scale="4"/> <glx rop="4213" doubles_in_order="true"/> </function> - <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1" - exec="loopback"> + <function name="VertexAttribs4ubvNV" offset="assign" deprecated="3.1"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLubyte *" count="n" count_scale="4"/> @@ -12471,16 +12406,16 @@ added for this extension. --> <enum name="POINT_SIZE_MIN_EXT" count="1" value="0x8126"> - <size name="PointParameterivNV"/> + <size name="PointParameteriv"/> </enum> <enum name="POINT_SIZE_MAX_EXT" count="1" value="0x8127"> - <size name="PointParameterivNV"/> + <size name="PointParameteriv"/> </enum> <enum name="POINT_FADE_THRESHOLD_SIZE_EXT" count="1" value="0x8128"> - <size name="PointParameterivNV"/> + <size name="PointParameteriv"/> </enum> <enum name="POINT_DISTANCE_ATTENUATION_EXT" count="3" value="0x8129"> - <size name="PointParameterivNV"/> + <size name="PointParameteriv"/> </enum> <enum name="POINT_SPRITE_NV" count="1" value="0x8861"> @@ -12493,21 +12428,19 @@ <size name="GetTexEnviv" mode="get"/> </enum> <enum name="POINT_SPRITE_R_MODE_NV" count="1" value="0x8863"> - <size name="PointParameterfvEXT"/> - <size name="PointParameterivNV"/> + <size name="PointParameterfv"/> + <size name="PointParameteriv"/> <size name="Get" mode="get"/> </enum> - <function name="PointParameteriNV" offset="assign" mesa_name="-NV"> + <function name="PointParameteriNV" alias="PointParameteri"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="4221"/> </function> - <function name="PointParameterivNV" offset="assign" mesa_name="-NV"> + <function name="PointParameterivNV" alias="PointParameteriv"> <param name="pname" type="GLenum"/> - <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="4222"/> + <param name="params" type="const GLint *"/> </function> </category> @@ -12684,10 +12617,9 @@ <size name="Get" mode="get"/> </enum> - <function name="BlendEquationSeparateEXT" offset="assign" static_dispatch="false"> + <function name="BlendEquationSeparateEXT" static_dispatch="false" alias="BlendEquationSeparate"> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> - <glx rop="4228"/> </function> </category> @@ -12846,7 +12778,7 @@ <!-- Unnumbered extensions sorted by name. --> <category name="GL_ATI_blend_equation_separate"> - <function name="BlendEquationSeparateATI" alias="BlendEquationSeparateEXT" static_dispatch="false"> + <function name="BlendEquationSeparateATI" alias="BlendEquationSeparate" static_dispatch="false"> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> </function> @@ -12904,12 +12836,12 @@ <enum name="TIME_ELAPSED_EXT" value="0x88BF"/> <type name="int64EXT" size="8"/> <type name="uint64EXT" unsigned="true" size="8"/> - <function name="GetQueryObjecti64vEXT" offset="assign" static_dispatch="false"> + <function name="GetQueryObjecti64vEXT" static_dispatch="false" alias="GetQueryObjecti64v"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint64EXT *"/> </function> - <function name="GetQueryObjectui64vEXT" offset="assign" static_dispatch="false"> + <function name="GetQueryObjectui64vEXT" static_dispatch="false" alias="GetQueryObjectui64v"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLuint64EXT *"/> @@ -12917,7 +12849,7 @@ </category> <category name="GL_INGR_blend_func_separate"> - <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparateEXT" static_dispatch="false"> + <function name="BlendFuncSeparateINGR" alias="BlendFuncSeparate" static_dispatch="false"> <param name="sfactorRGB" type="GLenum"/> <param name="dfactorRGB" type="GLenum"/> <param name="sfactorAlpha" type="GLenum"/> @@ -12965,24 +12897,24 @@ <category name="GL_SGIS_point_parameters"> <enum name="POINT_SIZE_MIN_SGIS" count="1" value="0x8126"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_SIZE_MAX_SGIS" count="1" value="0x8127"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_FADE_THRESHOLD_SIZE_SGIS" count="1" value="0x8128"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> <enum name="POINT_DISTANCE_ATTENUATION_SGIS" count="3" value="0x8129"> - <size name="PointParameterfvEXT"/> + <size name="PointParameterfv"/> </enum> - <function name="PointParameterfSGIS" alias="PointParameterfEXT" static_dispatch="false"> + <function name="PointParameterfSGIS" alias="PointParameterf" static_dispatch="false"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> </function> - <function name="PointParameterfvSGIS" alias="PointParameterfvEXT" static_dispatch="false"> + <function name="PointParameterfvSGIS" alias="PointParameterfv" static_dispatch="false"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *"/> </function> |