diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/gl_API.xml')
-rw-r--r-- | mesalib/src/mapi/glapi/gen/gl_API.xml | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml index df9592477..f7257978f 100644 --- a/mesalib/src/mapi/glapi/gen/gl_API.xml +++ b/mesalib/src/mapi/glapi/gen/gl_API.xml @@ -5685,83 +5685,83 @@ <function name="Uniform1fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLfloat *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLfloat *" count="count"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform2fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLfloat *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLfloat *" count="count" count_scale="2"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLfloat *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLfloat *" count="count" count_scale="3"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLfloat *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLfloat *" count="count" count_scale="4"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform1iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLint *" count="count"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform2iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLint *" count="count" count_scale="2"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform3iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLint *" count="count" count_scale="3"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="Uniform4iv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> - <param name="value" type="const GLint *"/> + <param name="count" type="GLsizei" counter="true"/> + <param name="value" type="const GLint *" count="count" count_scale="4"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="UniformMatrix2fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="4"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="UniformMatrix3fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="9"/> <glx ignore="true"/> <glx ignore="true"/> </function> <function name="UniformMatrix4fv" es2="2.0" offset="assign"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="16"/> <glx ignore="true"/> <glx ignore="true"/> </function> @@ -6004,44 +6004,44 @@ <function name="UniformMatrix2x3fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="6"/> <glx ignore="true"/> </function> <function name="UniformMatrix3x2fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="6"/> <glx ignore="true"/> </function> <function name="UniformMatrix2x4fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="6"/> <glx ignore="true"/> </function> <function name="UniformMatrix4x2fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="8"/> <glx ignore="true"/> </function> <function name="UniformMatrix3x4fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="12"/> <glx ignore="true"/> </function> <function name="UniformMatrix4x3fv" offset="assign" es2="3.0"> <param name="location" type="GLint"/> - <param name="count" type="GLsizei"/> + <param name="count" type="GLsizei" counter="true"/> <param name="transpose" type="GLboolean"/> - <param name="value" type="const GLfloat *"/> + <param name="value" type="const GLfloat *" count="count" count_scale="12"/> <glx ignore="true"/> </function> @@ -7656,8 +7656,8 @@ <function name="BufferDataARB" alias="BufferData"> <param name="target" type="GLenum"/> - <param name="size" type="GLsizeiptrARB"/> - <param name="data" type="const GLvoid *"/> + <param name="size" type="GLsizeiptrARB" counter="true"/> + <param name="data" type="const GLvoid *" count="size"/> <param name="usage" type="GLenum"/> </function> |