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Diffstat (limited to 'mesalib/src/mapi/glapi/gen/gl_API.xml')
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_API.xml72
1 files changed, 36 insertions, 36 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml
index df9592477..f7257978f 100644
--- a/mesalib/src/mapi/glapi/gen/gl_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_API.xml
@@ -5685,83 +5685,83 @@
<function name="Uniform1fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="2"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="3"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform1iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform2iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="2"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform3iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="3"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="Uniform4iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
- <param name="value" type="const GLint *"/>
+ <param name="count" type="GLsizei" counter="true"/>
+ <param name="value" type="const GLint *" count="count" count_scale="4"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="9"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="16"/>
<glx ignore="true"/>
<glx ignore="true"/>
</function>
@@ -6004,44 +6004,44 @@
<function name="UniformMatrix2x3fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix3x2fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix2x4fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix4x2fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="8"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix3x4fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix4x3fv" offset="assign" es2="3.0">
<param name="location" type="GLint"/>
- <param name="count" type="GLsizei"/>
+ <param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="12"/>
<glx ignore="true"/>
</function>
@@ -7656,8 +7656,8 @@
<function name="BufferDataARB" alias="BufferData">
<param name="target" type="GLenum"/>
- <param name="size" type="GLsizeiptrARB"/>
- <param name="data" type="const GLvoid *"/>
+ <param name="size" type="GLsizeiptrARB" counter="true"/>
+ <param name="data" type="const GLvoid *" count="size"/>
<param name="usage" type="GLenum"/>
</function>