aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mapi/glapi/gen
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/mapi/glapi/gen')
-rw-r--r--mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml122
-rw-r--r--mesalib/src/mapi/glapi/gen/Makefile.am44
-rw-r--r--mesalib/src/mapi/glapi/gen/SConscript2
-rw-r--r--mesalib/src/mapi/glapi/gen/es_EXT.xml2
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_API.xml32
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_and_es_API.xml129
-rw-r--r--mesalib/src/mapi/glapi/gen/gl_procs.py43
7 files changed, 144 insertions, 230 deletions
diff --git a/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml b/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
index 80234ea5e..d006917af 100644
--- a/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
+++ b/mesalib/src/mapi/glapi/gen/ARB_separate_shader_objects.xml
@@ -15,69 +15,69 @@
<enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/>
<enum name="PROGRAM_SEPARABLE" value="0x8258"/>
- <function name="UseProgramStages" offset="assign">
+ <function name="UseProgramStages" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<param name="stages" type="GLbitfield" />
<param name="program" type="GLuint" />
</function>
- <function name="ActiveShaderProgram" offset="assign">
+ <function name="ActiveShaderProgram" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<param name="program" type="GLuint" />
</function>
- <function name="CreateShaderProgramv" offset="assign">
+ <function name="CreateShaderProgramv" offset="assign" static_dispatch="false">
<param name="type" type="GLenum" />
<param name="count" type="GLsizei" />
<param name="strings" type="const GLchar * const *" />
<return type="GLuint"/>
</function>
- <function name="BindProgramPipeline" offset="assign">
+ <function name="BindProgramPipeline" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
</function>
- <function name="DeleteProgramPipelines" offset="assign">
+ <function name="DeleteProgramPipelines" offset="assign" static_dispatch="false">
<param name="n" type="GLsizei" />
<param name="pipelines" type="const GLuint *" />
</function>
- <function name="GenProgramPipelines" offset="assign">
+ <function name="GenProgramPipelines" offset="assign" static_dispatch="false">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
- <function name="IsProgramPipeline" offset="assign">
+ <function name="IsProgramPipeline" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<return type="GLboolean"/>
</function>
<!-- Function already included on ARB_get_program_binary.xml. Keep a commented
version here for completeness -->
<!--
- <function name="ProgramParameteri" offset="assign" es2="3.0">
+ <function name="ProgramParameteri" offset="assign" es2="3.0" static_dispatch="false">
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="value" type="GLint"/>
</function>
-->
- <function name="GetProgramPipelineiv" offset="assign">
+ <function name="GetProgramPipelineiv" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="ProgramUniform1i" offset="assign">
+ <function name="ProgramUniform1i" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
</function>
- <function name="ProgramUniform2i" offset="assign">
+ <function name="ProgramUniform2i" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
</function>
- <function name="ProgramUniform3i" offset="assign">
+ <function name="ProgramUniform3i" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
<param name="y" type="GLint" />
<param name="z" type="GLint" />
</function>
- <function name="ProgramUniform4i" offset="assign">
+ <function name="ProgramUniform4i" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLint" />
@@ -85,25 +85,25 @@
<param name="z" type="GLint" />
<param name="w" type="GLint" />
</function>
- <function name="ProgramUniform1ui" offset="assign">
+ <function name="ProgramUniform1ui" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
</function>
- <function name="ProgramUniform2ui" offset="assign">
+ <function name="ProgramUniform2ui" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
</function>
- <function name="ProgramUniform3ui" offset="assign">
+ <function name="ProgramUniform3ui" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
<param name="y" type="GLuint" />
<param name="z" type="GLuint" />
</function>
- <function name="ProgramUniform4ui" offset="assign">
+ <function name="ProgramUniform4ui" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLuint" />
@@ -111,25 +111,25 @@
<param name="z" type="GLuint" />
<param name="w" type="GLuint" />
</function>
- <function name="ProgramUniform1f" offset="assign">
+ <function name="ProgramUniform1f" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
</function>
- <function name="ProgramUniform2f" offset="assign">
+ <function name="ProgramUniform2f" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
</function>
- <function name="ProgramUniform3f" offset="assign">
+ <function name="ProgramUniform3f" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
<param name="y" type="GLfloat" />
<param name="z" type="GLfloat" />
</function>
- <function name="ProgramUniform4f" offset="assign">
+ <function name="ProgramUniform4f" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLfloat" />
@@ -137,145 +137,145 @@
<param name="z" type="GLfloat" />
<param name="w" type="GLfloat" />
</function>
- <function name="ProgramUniform1iv" offset="assign">
+ <function name="ProgramUniform1iv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform2iv" offset="assign">
+ <function name="ProgramUniform2iv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform3iv" offset="assign">
+ <function name="ProgramUniform3iv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform4iv" offset="assign">
+ <function name="ProgramUniform4iv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLint *" />
</function>
- <function name="ProgramUniform1uiv" offset="assign">
+ <function name="ProgramUniform1uiv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform2uiv" offset="assign">
+ <function name="ProgramUniform2uiv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform3uiv" offset="assign">
+ <function name="ProgramUniform3uiv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform4uiv" offset="assign">
+ <function name="ProgramUniform4uiv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLuint *" />
</function>
- <function name="ProgramUniform1fv" offset="assign">
+ <function name="ProgramUniform1fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform2fv" offset="assign">
+ <function name="ProgramUniform2fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform3fv" offset="assign">
+ <function name="ProgramUniform3fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniform4fv" offset="assign">
+ <function name="ProgramUniform4fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2fv" offset="assign">
+ <function name="ProgramUniformMatrix2fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3fv" offset="assign">
+ <function name="ProgramUniformMatrix3fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4fv" offset="assign">
+ <function name="ProgramUniformMatrix4fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2x3fv" offset="assign">
+ <function name="ProgramUniformMatrix2x3fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3x2fv" offset="assign">
+ <function name="ProgramUniformMatrix3x2fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix2x4fv" offset="assign">
+ <function name="ProgramUniformMatrix2x4fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4x2fv" offset="assign">
+ <function name="ProgramUniformMatrix4x2fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix3x4fv" offset="assign">
+ <function name="ProgramUniformMatrix3x4fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ProgramUniformMatrix4x3fv" offset="assign">
+ <function name="ProgramUniformMatrix4x3fv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLfloat *" />
</function>
- <function name="ValidateProgramPipeline" offset="assign">
+ <function name="ValidateProgramPipeline" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
</function>
- <function name="GetProgramPipelineInfoLog" offset="assign">
+ <function name="GetProgramPipelineInfoLog" offset="assign" static_dispatch="false">
<param name="pipeline" type="GLuint" />
<param name="bufSize" type="GLsizei" />
<param name="length" type="GLsizei *" />
@@ -283,25 +283,25 @@
</function>
<!-- depends on GL_ARB_gpu_shader_fp64
- <function name="ProgramUniform1d" offset="assign">
+ <function name="ProgramUniform1d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
</function>
- <function name="ProgramUniform2d" offset="assign">
+ <function name="ProgramUniform2d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
</function>
- <function name="ProgramUniform3d" offset="assign">
+ <function name="ProgramUniform3d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
<param name="y" type="GLdouble" />
<param name="z" type="GLdouble" />
</function>
- <function name="ProgramUniform4d" offset="assign">
+ <function name="ProgramUniform4d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="x" type="GLdouble" />
@@ -309,88 +309,88 @@
<param name="z" type="GLdouble" />
<param name="w" type="GLdouble" />
</function>
- <function name="ProgramUniformMatrix2x3dv" offset="assign">
+ <function name="ProgramUniformMatrix2x3dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3x2dv" offset="assign">
+ <function name="ProgramUniformMatrix3x2dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix2x4dv" offset="assign">
+ <function name="ProgramUniformMatrix2x4dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4x2dv" offset="assign">
+ <function name="ProgramUniformMatrix4x2dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3x4dv" offset="assign">
+ <function name="ProgramUniformMatrix3x4dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4x3dv" offset="assign">
+ <function name="ProgramUniformMatrix4x3dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix2dv" offset="assign">
+ <function name="ProgramUniformMatrix2dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix3dv" offset="assign">
+ <function name="ProgramUniformMatrix3dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniformMatrix4dv" offset="assign">
+ <function name="ProgramUniformMatrix4dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="transpose" type="GLboolean" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform1dv" offset="assign">
+ <function name="ProgramUniform1dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform2dv" offset="assign">
+ <function name="ProgramUniform2dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform3dv" offset="assign">
+ <function name="ProgramUniform3dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- <function name="ProgramUniform4dv" offset="assign">
+ <function name="ProgramUniform4dv" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
diff --git a/mesalib/src/mapi/glapi/gen/Makefile.am b/mesalib/src/mapi/glapi/gen/Makefile.am
index 7b3c118f0..6b932e73f 100644
--- a/mesalib/src/mapi/glapi/gen/Makefile.am
+++ b/mesalib/src/mapi/glapi/gen/Makefile.am
@@ -59,7 +59,26 @@ EXTRA_DIST= \
$(BUILT_SOURCES) \
$(MESA_GLAPI_DIR)/glapi_x86.S \
$(MESA_GLAPI_DIR)/glapi_x86-64.S \
- $(MESA_GLAPI_DIR)/glapi_sparc.S
+ $(MESA_GLAPI_DIR)/glapi_sparc.S \
+ $(COMMON_GLX) \
+ extension_helper.py \
+ gl_apitemp.py \
+ gl_enums.py \
+ gl_genexec.py \
+ gl_gentable.py \
+ gl_offsets.py \
+ gl_procs.py \
+ gl_SPARC_asm.py \
+ gl_table.py \
+ gl_x86-64_asm.py \
+ gl_x86_asm.py \
+ glX_proto_recv.py \
+ glX_proto_send.py \
+ glX_proto_size.py \
+ glX_server_table.py \
+ mesadef.py \
+ remap_helper.py \
+ gl_API.dtd
######################################################################
@@ -88,8 +107,11 @@ XORG_OUTPUTS = \
API_XML = \
gl_API.xml \
+ es_EXT.xml \
+ gl_and_es_API.xml \
ARB_base_instance.xml \
ARB_blend_func_extended.xml \
+ ARB_clear_buffer_object.xml \
ARB_color_buffer_float.xml \
ARB_compute_shader.xml \
ARB_copy_buffer.xml \
@@ -105,6 +127,8 @@ API_XML = \
ARB_ES3_compatibility.xml \
ARB_framebuffer_object.xml \
ARB_geometry_shader4.xml \
+ ARB_get_program_binary.xml \
+ ARB_gpu_shader5.xml \
ARB_instanced_arrays.xml \
ARB_internalformat_query.xml \
ARB_invalidate_subdata.xml \
@@ -129,6 +153,7 @@ API_XML = \
ARB_texture_storage_multisample.xml \
ARB_texture_storage.xml \
ARB_texture_view.xml \
+ ARB_uniform_buffer_object.xml \
ARB_vertex_array_object.xml \
ARB_vertex_attrib_binding.xml \
ARB_viewport_array.xml \
@@ -137,7 +162,6 @@ API_XML = \
ARB_vertex_type_2_10_10_10_rev.xml \
APPLE_object_purgeable.xml \
APPLE_vertex_array_object.xml \
- ARB_uniform_buffer_object.xml \
EXT_draw_buffers2.xml \
EXT_framebuffer_object.xml \
EXT_gpu_shader4.xml \
@@ -147,28 +171,22 @@ API_XML = \
EXT_texture_array.xml \
EXT_texture_integer.xml \
EXT_transform_feedback.xml \
+ KHR_debug.xml \
NV_conditional_render.xml \
NV_primitive_restart.xml \
NV_texture_barrier.xml \
NV_vdpau_interop.xml \
OES_EGL_image.xml \
+ OES_fixed_point.xml \
+ OES_single_precision.xml \
GL3x.xml \
GL4x.xml
-
-
COMMON = $(API_XML) \
gl_XML.py \
glX_XML.py \
license.py \
- typeexpr.py \
- gl_and_es_API.xml \
- es_EXT.xml \
- ARB_ES2_compatibility.xml \
- ARB_ES3_compatibility.xml \
- ARB_get_program_binary.xml \
- OES_fixed_point.xml \
- OES_single_precision.xml
+ typeexpr.py
COMMON_GLX = $(COMMON) glX_API.xml glX_XML.py glX_proto_common.py
@@ -208,7 +226,7 @@ $(MESA_GLAPI_DIR)/glapi_mapi_tmp.h: $(MESA_MAPI_DIR)/mapi_abi.py $(COMMON)
--printer glapi --mode lib $(srcdir)/gl_and_es_API.xml > $@
$(MESA_GLAPI_DIR)/glprocs.h: gl_procs.py $(COMMON)
- $(PYTHON_GEN) $< -f $(srcdir)/gl_and_es_API.xml > $@
+ $(PYTHON_GEN) $< -c -f $(srcdir)/gl_and_es_API.xml > $@
$(MESA_GLAPI_DIR)/glapitemp.h: gl_apitemp.py $(COMMON)
$(PYTHON_GEN) $< -f $(srcdir)/gl_and_es_API.xml > $@
diff --git a/mesalib/src/mapi/glapi/gen/SConscript b/mesalib/src/mapi/glapi/gen/SConscript
index e4abe906a..b9cdbbf36 100644
--- a/mesalib/src/mapi/glapi/gen/SConscript
+++ b/mesalib/src/mapi/glapi/gen/SConscript
@@ -38,7 +38,7 @@ env.CodeGenerate(
target = '../../../mapi/glapi/glprocs.h',
script = 'gl_procs.py',
source = sources,
- command = python_cmd + ' $SCRIPT -f $SOURCE > $TARGET'
+ command = python_cmd + ' $SCRIPT -c -f $SOURCE > $TARGET'
)
env.CodeGenerate(
diff --git a/mesalib/src/mapi/glapi/gen/es_EXT.xml b/mesalib/src/mapi/glapi/gen/es_EXT.xml
index f412333df..e2dc39021 100644
--- a/mesalib/src/mapi/glapi/gen/es_EXT.xml
+++ b/mesalib/src/mapi/glapi/gen/es_EXT.xml
@@ -343,7 +343,7 @@
<enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES" value="0x8B9F"/>
<function name="PointSizePointerOES" offset="assign"
- static_dispatch="false" es1="1.0" desktop="false">
+ static_dispatch="true" es1="1.0" desktop="false">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml
index 9129d5790..9200cd68d 100644
--- a/mesalib/src/mapi/glapi/gen/gl_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_API.xml
@@ -5403,13 +5403,11 @@
<param name="index" type="GLuint"/>
<param name="name" type="const GLchar *"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="CompileShader" es2="2.0" offset="assign">
<param name="shader" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="CreateProgram" offset="assign" es2="2.0">
@@ -5461,7 +5459,6 @@
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetActiveUniform" es2="2.0" offset="assign">
@@ -5473,7 +5470,6 @@
<param name="type" type="GLenum *" output="true"/>
<param name="name" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetAttachedShaders" offset="assign" es2="2.0">
@@ -5489,7 +5485,6 @@
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetProgramiv" offset="assign" es2="2.0">
@@ -5528,7 +5523,6 @@
<param name="length" type="GLsizei *" output="true"/>
<param name="source" type="GLchar *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformLocation"
@@ -5537,7 +5531,6 @@
<param name="name" type="const GLchar *"/>
<return type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformfv" es2="2.0" offset="assign">
@@ -5545,7 +5538,6 @@
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetUniformiv" es2="2.0" offset="assign">
@@ -5553,7 +5545,6 @@
<param name="location" type="GLint"/>
<param name="params" type="GLint *" output="true"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="GetVertexAttribdv" offset="assign">
@@ -5604,7 +5595,6 @@
<function name="LinkProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="ShaderSource" es2="2.0" offset="assign">
@@ -5613,27 +5603,23 @@
<param name="string" type="const GLchar * const *"/>
<param name="length" type="const GLint *"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UseProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5641,7 +5627,6 @@
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4f" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5650,21 +5635,18 @@
<param name="v2" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5672,7 +5654,6 @@
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4i" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5681,7 +5662,6 @@
<param name="v2" type="GLint"/>
<param name="v3" type="GLint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1fv" es2="2.0" offset="assign">
@@ -5689,28 +5669,24 @@
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="2"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="3"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform1iv" es2="2.0" offset="assign">
@@ -5718,28 +5694,24 @@
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform2iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="2"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform3iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="3"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="Uniform4iv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="value" type="const GLint *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix2fv" es2="2.0" offset="assign">
@@ -5748,7 +5720,6 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="4"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix3fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5756,7 +5727,6 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="9"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="UniformMatrix4fv" es2="2.0" offset="assign">
<param name="location" type="GLint"/>
@@ -5764,13 +5734,11 @@
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *" count="count" count_scale="16"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="ValidateProgram" es2="2.0" offset="assign">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
- <glx ignore="true"/>
</function>
<function name="VertexAttrib1d" offset="assign">
diff --git a/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml b/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml
index 18b0eb4ec..d158a6b31 100644
--- a/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_and_es_API.xml
@@ -18,53 +18,45 @@
<type name="fixed" size="4" />
<type name="clampx" size="4" />
- <function name="AlphaFuncx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="AlphaFuncx" es1="1.0" desktop="false" offset="assign">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampx"/>
</function>
- <function name="ClearColorx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="ClearColorx" es1="1.0" desktop="false" offset="assign">
<param name="red" type="GLclampx"/>
<param name="green" type="GLclampx"/>
<param name="blue" type="GLclampx"/>
<param name="alpha" type="GLclampx"/>
</function>
- <function name="ClearDepthx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="ClearDepthx" es1="1.0" desktop="false" offset="assign">
<param name="depth" type="GLclampx"/>
</function>
- <function name="Color4x" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Color4x" es1="1.0" desktop="false" offset="assign">
<param name="red" type="GLfixed"/>
<param name="green" type="GLfixed"/>
<param name="blue" type="GLfixed"/>
<param name="alpha" type="GLfixed"/>
</function>
- <function name="DepthRangex" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="DepthRangex" es1="1.0" desktop="false" offset="assign">
<param name="zNear" type="GLclampx"/>
<param name="zFar" type="GLclampx"/>
</function>
- <function name="Fogx" static_dispatch="false" es1="1.0"
- desktop="false" offset="assign">
+ <function name="Fogx" es1="1.0" desktop="false" offset="assign">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
- <function name="Fogxv" static_dispatch="false" es1="1.0"
- desktop="false" offset="assign">
+ <function name="Fogxv" es1="1.0" desktop="false" offset="assign">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
- <function name="Frustumx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Frustumx" es1="1.0" desktop="false" offset="assign">
<param name="left" type="GLfixed"/>
<param name="right" type="GLfixed"/>
<param name="bottom" type="GLfixed"/>
@@ -73,63 +65,53 @@
<param name="zFar" type="GLfixed"/>
</function>
- <function name="LightModelx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="LightModelx" es1="1.0" desktop="false" offset="assign">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
- <function name="LightModelxv"
- static_dispatch="false" es1="1.0" desktop="false" offset="assign">
+ <function name="LightModelxv" es1="1.0" desktop="false" offset="assign">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
- <function name="Lightx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Lightx" es1="1.0" desktop="false" offset="assign">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
- <function name="Lightxv" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Lightxv" es1="1.0" desktop="false" offset="assign">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
- <function name="LineWidthx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="LineWidthx" es1="1.0" desktop="false" offset="assign">
<param name="width" type="GLfixed"/>
</function>
- <function name="LoadMatrixx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="LoadMatrixx" es1="1.0" desktop="false" offset="assign">
<param name="m" type="const GLfixed *" count="16"/>
</function>
- <function name="Materialx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Materialx" es1="1.0" desktop="false" offset="assign">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
- <function name="Materialxv" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Materialxv" es1="1.0" desktop="false" offset="assign">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
- <function name="MultMatrixx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="MultMatrixx" es1="1.0" desktop="false" offset="assign">
<param name="m" type="const GLfixed *" count="16"/>
</function>
- <function name="MultiTexCoord4x"
- static_dispatch="false" es1="1.0" desktop="false" offset="assign">
+ <function name="MultiTexCoord4x" es1="1.0" desktop="false" offset="assign">
<param name="target" type="GLenum"/>
<param name="s" type="GLfixed"/>
<param name="t" type="GLfixed"/>
@@ -137,15 +119,13 @@
<param name="q" type="GLfixed"/>
</function>
- <function name="Normal3x" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Normal3x" es1="1.0" desktop="false" offset="assign">
<param name="nx" type="GLfixed"/>
<param name="ny" type="GLfixed"/>
<param name="nz" type="GLfixed"/>
</function>
- <function name="Orthox" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Orthox" es1="1.0" desktop="false" offset="assign">
<param name="left" type="GLfixed"/>
<param name="right" type="GLfixed"/>
<param name="bottom" type="GLfixed"/>
@@ -154,69 +134,59 @@
<param name="zFar" type="GLfixed"/>
</function>
- <function name="PointSizex" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="PointSizex" es1="1.0" desktop="false" offset="assign">
<param name="size" type="GLfixed"/>
</function>
- <function name="PolygonOffsetx"
- static_dispatch="false" es1="1.0" desktop="false" offset="assign">
+ <function name="PolygonOffsetx" es1="1.0" desktop="false" offset="assign">
<param name="factor" type="GLfixed"/>
<param name="units" type="GLfixed"/>
</function>
- <function name="Rotatex" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Rotatex" es1="1.0" desktop="false" offset="assign">
<param name="angle" type="GLfixed"/>
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
<param name="z" type="GLfixed"/>
</function>
- <function name="SampleCoveragex"
- static_dispatch="false" es1="1.0" desktop="false" offset="assign">
+ <function name="SampleCoveragex" es1="1.0" desktop="false" offset="assign">
<param name="value" type="GLclampx"/>
<param name="invert" type="GLboolean"/>
</function>
- <function name="Scalex" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Scalex" es1="1.0" desktop="false" offset="assign">
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
<param name="z" type="GLfixed"/>
</function>
- <function name="TexEnvx" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="TexEnvx" es1="1.0" desktop="false" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
- <function name="TexEnvxv" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="TexEnvxv" es1="1.0" desktop="false" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
- <function name="TexParameterx"
- static_dispatch="false" es1="1.0" desktop="false" offset="assign">
+ <function name="TexParameterx" es1="1.0" desktop="false" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
- <function name="Translatex" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Translatex" es1="1.0" desktop="false" offset="assign">
<param name="x" type="GLfixed"/>
<param name="y" type="GLfixed"/>
<param name="z" type="GLfixed"/>
</function>
<!-- from GL_OES_single_precision -->
- <function name="Frustumf" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Frustumf" es1="1.0" desktop="false" offset="assign">
<param name="left" type="GLfloat"/>
<param name="right" type="GLfloat"/>
<param name="bottom" type="GLfloat"/>
@@ -225,8 +195,7 @@
<param name="zFar" type="GLfloat"/>
</function>
- <function name="Orthof" static_dispatch="false"
- es1="1.0" desktop="false" offset="assign">
+ <function name="Orthof" es1="1.0" desktop="false" offset="assign">
<param name="left" type="GLfloat"/>
<param name="right" type="GLfloat"/>
<param name="bottom" type="GLfloat"/>
@@ -238,80 +207,68 @@
<category name="es1.1">
<!-- from GL_OES_fixed_point -->
- <function name="ClipPlanex" static_dispatch="false"
- es1="1.1" desktop="false" offset="assign">
+ <function name="ClipPlanex" es1="1.1" desktop="false" offset="assign">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLfixed *" count="4"/>
</function>
- <function name="GetClipPlanex"
- static_dispatch="false" es1="1.1" offset="assign">
+ <function name="GetClipPlanex" es1="1.1" offset="assign">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLfixed *" output="true" count="4"/>
</function>
- <function name="GetFixedv" static_dispatch="false"
- es1="1.1" desktop="false" offset="assign">
+ <function name="GetFixedv" es1="1.1" desktop="false" offset="assign">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
- <function name="GetLightxv" static_dispatch="false"
- es1="1.1" desktop="false" offset="assign">
+ <function name="GetLightxv" es1="1.1" desktop="false" offset="assign">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
- <function name="GetMaterialxv"
- static_dispatch="false" es1="1.1" desktop="false" offset="assign">
+ <function name="GetMaterialxv" es1="1.1" desktop="false" offset="assign">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
- <function name="GetTexEnvxv" static_dispatch="false"
- es1="1.1" desktop="false" offset="assign">
+ <function name="GetTexEnvxv" es1="1.1" desktop="false" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
- <function name="GetTexParameterxv"
- static_dispatch="false" es1="1.1" desktop="false" offset="assign">
+ <function name="GetTexParameterxv" es1="1.1" desktop="false" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfixed *" output="true" variable_param="pname"/>
</function>
- <function name="PointParameterx"
- static_dispatch="false" es1="1.1" desktop="false" offset="assign">
+ <function name="PointParameterx" es1="1.1" desktop="false" offset="assign">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfixed"/>
</function>
- <function name="PointParameterxv"
- static_dispatch="false" es1="1.1" desktop="false" offset="assign">
+ <function name="PointParameterxv" es1="1.1" desktop="false" offset="assign">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *"/>
</function>
- <function name="TexParameterxv"
- static_dispatch="false" es1="1.1" desktop="false" offset="assign">
+ <function name="TexParameterxv" es1="1.1" desktop="false" offset="assign">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfixed *" variable_param="pname"/>
</function>
<!-- from GL_OES_single_precision -->
- <function name="ClipPlanef" static_dispatch="false"
- es1="1.1" desktop="false" offset="assign">
+ <function name="ClipPlanef" es1="1.1" desktop="false" offset="assign">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLfloat *" count="4"/>
</function>
- <function name="GetClipPlanef"
- static_dispatch="false" es1="1.1" offset="assign">
+ <function name="GetClipPlanef" es1="1.1" offset="assign">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLfloat *" output="true" count="4"/>
</function>
diff --git a/mesalib/src/mapi/glapi/gen/gl_procs.py b/mesalib/src/mapi/glapi/gen/gl_procs.py
index f139c58ea..b1fffc4ca 100644
--- a/mesalib/src/mapi/glapi/gen/gl_procs.py
+++ b/mesalib/src/mapi/glapi/gen/gl_procs.py
@@ -30,11 +30,10 @@ import gl_XML, glX_XML
import sys, getopt
class PrintGlProcs(gl_XML.gl_print_base):
- def __init__(self, long_strings, es=False):
+ def __init__(self, es=False):
gl_XML.gl_print_base.__init__(self)
self.es = es
- self.long_strings = long_strings
self.name = "gl_procs.py (from Mesa)"
self.license = license.bsd_license_template % ( \
"""Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
@@ -74,22 +73,11 @@ typedef struct {
return
def printFunctionString(self, name):
- if self.long_strings:
- print ' "gl%s\\0"' % (name)
- else:
- print " 'g','l',",
- for c in name:
- print "'%s'," % (c),
-
- print "'\\0',"
-
+ print ' "gl%s\\0"' % (name)
def printBody(self, api):
print ''
- if self.long_strings:
- print 'static const char gl_string_table[] ='
- else:
- print 'static const char gl_string_table[] = {'
+ print 'static const char gl_string_table[] ='
base_offset = 0
table = []
@@ -119,11 +107,7 @@ typedef struct {
base_offset += len(n) + 3
- if self.long_strings:
- print ' ;'
- else:
- print '};'
-
+ print ' ;'
print ''
print ''
print "#ifdef USE_MGL_NAMESPACE"
@@ -178,38 +162,25 @@ typedef struct {
def show_usage():
- print "Usage: %s [-f input_file_name] [-m mode] [-c]" % sys.argv[0]
+ print "Usage: %s [-f input_file_name] [-c]" % sys.argv[0]
print "-c Enable compatibility with OpenGL ES."
- print "-m mode mode can be one of:"
- print " long - Create code for compilers that can handle very"
- print " long string constants. (default)"
- print " short - Create code for compilers that can only handle"
- print " ANSI C89 string constants."
sys.exit(1)
if __name__ == '__main__':
file_name = "gl_API.xml"
try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m:c")
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:c")
except Exception,e:
show_usage()
- long_string = 1
es = False
for (arg,val) in args:
if arg == "-f":
file_name = val
- elif arg == "-m":
- if val == "short":
- long_string = 0
- elif val == "long":
- long_string = 1
- else:
- show_usage()
elif arg == "-c":
es = True
api = gl_XML.parse_GL_API(file_name, glX_XML.glx_item_factory())
- printer = PrintGlProcs(long_string, es)
+ printer = PrintGlProcs(es)
printer.Print(api)