diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_getproc.c')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_getproc.c | 1354 |
1 files changed, 667 insertions, 687 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_getproc.c b/mesalib/src/mapi/glapi/glapi_getproc.c index 2eb6bbc8a..d5c72f29b 100644 --- a/mesalib/src/mapi/glapi/glapi_getproc.c +++ b/mesalib/src/mapi/glapi/glapi_getproc.c @@ -1,687 +1,667 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file glapi_getproc.c - * - * Code for implementing glXGetProcAddress(), etc. - * This was originally in glapi.c but refactored out. - */ - - -#include "glapi/glapi_priv.h" -#include "glapi/glapitable.h" -#include "glapi/glapioffsets.h" - - -/********************************************************************** - * Static function management. - */ - - -#if !defined(DISPATCH_FUNCTION_SIZE) && !defined(XFree86Server) -# define NEED_FUNCTION_POINTER -#endif -#include "glapi/glprocs.h" - - -/** - * Search the table of static entrypoint functions for the named function - * and return the corresponding glprocs_table_t entry. - */ -static const glprocs_table_t * -get_static_proc( const char * n ) -{ - GLuint i; - for (i = 0; static_functions[i].Name_offset >= 0; i++) { - const char *testName = gl_string_table + static_functions[i].Name_offset; -#ifdef MANGLE - /* skip the prefix on the name */ - if (strcmp(testName, n + 1) == 0) -#else - if (strcmp(testName, n) == 0) -#endif - { - return &static_functions[i]; - } - } - return NULL; -} - - -/** - * Return dispatch table offset of the named static (built-in) function. - * Return -1 if function not found. - */ -static GLint -get_static_proc_offset(const char *funcName) -{ - const glprocs_table_t * const f = get_static_proc( funcName ); - if (f == NULL) { - return -1; - } - - return f->Offset; -} - - -#if !defined(XFree86Server) - -/** - * Return dispatch function address for the named static (built-in) function. - * Return NULL if function not found. - */ -static _glapi_proc -get_static_proc_address(const char *funcName) -{ - const glprocs_table_t * const f = get_static_proc( funcName ); - if (f == NULL) { - return NULL; - } - -#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING) - return (f->Address == NULL) - ? get_entrypoint_address(f->Offset) - : f->Address; -#elif defined(DISPATCH_FUNCTION_SIZE) - return get_entrypoint_address(f->Offset); -#else - return f->Address; -#endif -} - -#else - -static _glapi_proc -get_static_proc_address(const char *funcName) -{ - (void) funcName; - return NULL; -} - -#endif /* !defined(XFree86Server) */ - - -/** - * Return the name of the function at the given offset in the dispatch - * table. For debugging only. - */ -static const char * -get_static_proc_name( GLuint offset ) -{ - GLuint i; - for (i = 0; static_functions[i].Name_offset >= 0; i++) { - if (static_functions[i].Offset == offset) { - return gl_string_table + static_functions[i].Name_offset; - } - } - return NULL; -} - - - -/********************************************************************** - * Extension function management. - */ - - -/** - * Track information about a function added to the GL API. - */ -struct _glapi_function { - /** - * Name of the function. - */ - const char * name; - - - /** - * Text string that describes the types of the parameters passed to the - * named function. Parameter types are converted to characters using the - * following rules: - * - 'i' for \c GLint, \c GLuint, and \c GLenum - * - 'p' for any pointer type - * - 'f' for \c GLfloat and \c GLclampf - * - 'd' for \c GLdouble and \c GLclampd - */ - const char * parameter_signature; - - - /** - * Offset in the dispatch table where the pointer to the real function is - * located. If the driver has not requested that the named function be - * added to the dispatch table, this will have the value ~0. - */ - unsigned dispatch_offset; - - - /** - * Pointer to the dispatch stub for the named function. - * - * \todo - * The semantic of this field should be changed slightly. Currently, it - * is always expected to be non-\c NULL. However, it would be better to - * only allocate the entry-point stub when the application requests the - * function via \c glXGetProcAddress. This would save memory for all the - * functions that the driver exports but that the application never wants - * to call. - */ - _glapi_proc dispatch_stub; -}; - - -static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; -static GLuint NumExtEntryPoints = 0; - - -static struct _glapi_function * -get_extension_proc(const char *funcName) -{ - GLuint i; - for (i = 0; i < NumExtEntryPoints; i++) { - if (strcmp(ExtEntryTable[i].name, funcName) == 0) { - return & ExtEntryTable[i]; - } - } - return NULL; -} - - -static GLint -get_extension_proc_offset(const char *funcName) -{ - const struct _glapi_function * const f = get_extension_proc( funcName ); - if (f == NULL) { - return -1; - } - - return f->dispatch_offset; -} - - -static _glapi_proc -get_extension_proc_address(const char *funcName) -{ - const struct _glapi_function * const f = get_extension_proc( funcName ); - if (f == NULL) { - return NULL; - } - - return f->dispatch_stub; -} - - -static const char * -get_extension_proc_name(GLuint offset) -{ - GLuint i; - for (i = 0; i < NumExtEntryPoints; i++) { - if (ExtEntryTable[i].dispatch_offset == offset) { - return ExtEntryTable[i].name; - } - } - return NULL; -} - - -/** - * strdup() is actually not a standard ANSI C or POSIX routine. - * Irix will not define it if ANSI mode is in effect. - */ -static char * -str_dup(const char *str) -{ - char *copy; - copy = (char*) malloc(strlen(str) + 1); - if (!copy) - return NULL; - strcpy(copy, str); - return copy; -} - - -/** - * Generate new entrypoint - * - * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver - * calls \c _glapi_add_dispatch we'll put in the proper offset. If that - * never happens, and the user calls this function, he'll segfault. That's - * what you get when you try calling a GL function that doesn't really exist. - * - * \param funcName Name of the function to create an entry-point for. - * - * \sa _glapi_add_entrypoint - */ - -static struct _glapi_function * -add_function_name( const char * funcName ) -{ - struct _glapi_function * entry = NULL; - _glapi_proc entrypoint = NULL; - char * name_dup = NULL; - - if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) - return NULL; - - if (funcName == NULL) - return NULL; - - name_dup = str_dup(funcName); - if (name_dup == NULL) - return NULL; - - entrypoint = generate_entrypoint(~0); - - if (entrypoint == NULL) { - free(name_dup); - return NULL; - } - - entry = & ExtEntryTable[NumExtEntryPoints]; - NumExtEntryPoints++; - - entry->name = name_dup; - entry->parameter_signature = NULL; - entry->dispatch_offset = ~0; - entry->dispatch_stub = entrypoint; - - return entry; -} - - -static struct _glapi_function * -set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset ) -{ - char * sig_dup = NULL; - - if (signature == NULL) - return NULL; - - sig_dup = str_dup(signature); - if (sig_dup == NULL) - return NULL; - - fill_in_entrypoint_offset(entry->dispatch_stub, offset); - - entry->parameter_signature = sig_dup; - entry->dispatch_offset = offset; - - return entry; -} - - -/** - * Fill-in the dispatch stub for the named function. - * - * This function is intended to be called by a hardware driver. When called, - * a dispatch stub may be created created for the function. A pointer to this - * dispatch function will be returned by glXGetProcAddress. - * - * \param function_names Array of pointers to function names that should - * share a common dispatch offset. - * \param parameter_signature String representing the types of the parameters - * passed to the named function. Parameter types - * are converted to characters using the following - * rules: - * - 'i' for \c GLint, \c GLuint, and \c GLenum - * - 'p' for any pointer type - * - 'f' for \c GLfloat and \c GLclampf - * - 'd' for \c GLdouble and \c GLclampd - * - * \returns - * The offset in the dispatch table of the named function. A pointer to the - * driver's implementation of the named function should be stored at - * \c dispatch_table[\c offset]. Return -1 if error/problem. - * - * \sa glXGetProcAddress - * - * \warning - * This function can only handle up to 8 names at a time. As far as I know, - * the maximum number of names ever associated with an existing GL function is - * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, - * \c glPointParameterfARB, and \c glPointParameterf), so this should not be - * too painful of a limitation. - * - * \todo - * Determine whether or not \c parameter_signature should be allowed to be - * \c NULL. It doesn't seem like much of a hardship for drivers to have to - * pass in an empty string. - * - * \todo - * Determine if code should be added to reject function names that start with - * 'glX'. - * - * \bug - * Add code to compare \c parameter_signature with the parameter signature of - * a static function. In order to do that, we need to find a way to \b get - * the parameter signature of a static function. - */ - -#ifndef INSERVER -int -_glapi_add_dispatch( const char * const * function_names, - const char * parameter_signature ) -{ - static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC; - const char * const real_sig = (parameter_signature != NULL) - ? parameter_signature : ""; - struct _glapi_function * entry[8]; - GLboolean is_static[8]; - unsigned i; - int offset = ~0; - - init_glapi_relocs_once(); - - (void) memset( is_static, 0, sizeof( is_static ) ); - (void) memset( entry, 0, sizeof( entry ) ); - - /* Find the _single_ dispatch offset for all function names that already - * exist (and have a dispatch offset). - */ - - for ( i = 0 ; function_names[i] != NULL ; i++ ) { - const char * funcName = function_names[i]; - int static_offset; - int extension_offset; - - if (funcName[0] != 'g' || funcName[1] != 'l') - return -1; - - /* search built-in functions */ - static_offset = get_static_proc_offset(funcName); - - if (static_offset >= 0) { - - is_static[i] = GL_TRUE; - - /* FIXME: Make sure the parameter signatures match! How do we get - * FIXME: the parameter signature for static functions? - */ - - if ( (offset != ~0) && (static_offset != offset) ) { - return -1; - } - - offset = static_offset; - - continue; - } - - /* search added extension functions */ - entry[i] = get_extension_proc(funcName); - - if (entry[i] != NULL) { - extension_offset = entry[i]->dispatch_offset; - - /* The offset may be ~0 if the function name was added by - * glXGetProcAddress but never filled in by the driver. - */ - - if (extension_offset == ~0) { - continue; - } - - if (strcmp(real_sig, entry[i]->parameter_signature) != 0) { - return -1; - } - - if ( (offset != ~0) && (extension_offset != offset) ) { - return -1; - } - - offset = extension_offset; - } - } - - /* If all function names are either new (or with no dispatch offset), - * allocate a new dispatch offset. - */ - - if (offset == ~0) { - offset = next_dynamic_offset; - next_dynamic_offset++; - } - - /* Fill in the dispatch offset for the new function names (and those with - * no dispatch offset). - */ - - for ( i = 0 ; function_names[i] != NULL ; i++ ) { - if (is_static[i]) { - continue; - } - - /* generate entrypoints for new function names */ - if (entry[i] == NULL) { - entry[i] = add_function_name( function_names[i] ); - if (entry[i] == NULL) { - /* FIXME: Possible memory leak here. */ - return -1; - } - } - - if (entry[i]->dispatch_offset == ~0) { - set_entry_info( entry[i], real_sig, offset ); - } - } - - return offset; -} -#endif - -/** - * Return offset of entrypoint for named function within dispatch table. - */ -GLint _GLAPI_EXPORT -_glapi_get_proc_offset(const char *funcName) -{ - GLint offset; - - /* search extension functions first */ - offset = get_extension_proc_offset(funcName); - if (offset >= 0) - return offset; - - /* search static functions */ - return get_static_proc_offset(funcName); -} - - - -/** - * Return pointer to the named function. If the function name isn't found - * in the name of static functions, try generating a new API entrypoint on - * the fly with assembly language. - */ -_glapi_proc _GLAPI_EXPORT -_glapi_get_proc_address(const char *funcName) -{ - _glapi_proc func; - struct _glapi_function * entry; - - init_glapi_relocs_once(); - -#ifdef MANGLE - /* skip the prefix on the name */ - if (funcName[1] != 'g' || funcName[2] != 'l') - return NULL; -#else - if (funcName[0] != 'g' || funcName[1] != 'l') - return NULL; -#endif - - /* search extension functions first */ - func = get_extension_proc_address(funcName); - if (func) - return func; - - /* search static functions */ - func = get_static_proc_address(funcName); - if (func) - return func; - - /* generate entrypoint, dispatch offset must be filled in by the driver */ - entry = add_function_name(funcName); - if (entry == NULL) - return NULL; - - return entry->dispatch_stub; -} - - - -/** - * Return the name of the function at the given dispatch offset. - * This is only intended for debugging. - */ -const char * _GLAPI_EXPORT -_glapi_get_proc_name(GLuint offset) -{ - const char * n; - - /* search built-in functions */ - n = get_static_proc_name(offset); - if ( n != NULL ) { - return n; - } - - /* search added extension functions */ - return get_extension_proc_name(offset); -} - - - -/********************************************************************** - * GL API table functions. - */ - - -/* - * The dispatch table size (number of entries) is the size of the - * _glapi_table struct plus the number of dynamic entries we can add. - * The extra slots can be filled in by DRI drivers that register new extension - * functions. - */ -#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS) - - -/** - * Return size of dispatch table struct as number of functions (or - * slots). - */ -GLuint _GLAPI_EXPORT -_glapi_get_dispatch_table_size(void) -{ - return DISPATCH_TABLE_SIZE; -} - - -/** - * Make sure there are no NULL pointers in the given dispatch table. - * Intended for debugging purposes. - */ -void -_glapi_check_table_not_null(const struct _glapi_table *table) -{ -#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ - const GLuint entries = _glapi_get_dispatch_table_size(); - const void **tab = (const void **) table; - GLuint i; - for (i = 1; i < entries; i++) { - assert(tab[i]); - } -#else - (void) table; -#endif -} - - -/** - * Do some spot checks to be sure that the dispatch table - * slots are assigned correctly. For debugging only. - */ -void -_glapi_check_table(const struct _glapi_table *table) -{ -#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ - { - GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); - char *BeginFunc = (char*) &table->Begin; - GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); - assert(BeginOffset == _gloffset_Begin); - assert(BeginOffset == offset); - } - { - GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); - char *viewportFunc = (char*) &table->Viewport; - GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); - assert(viewportOffset == _gloffset_Viewport); - assert(viewportOffset == offset); - } - { - GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); - char *VertexPointerFunc = (char*) &table->VertexPointer; - GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); - assert(VertexPointerOffset == _gloffset_VertexPointer); - assert(VertexPointerOffset == offset); - } - { - GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); - char *ResetMinMaxFunc = (char*) &table->ResetMinmax; - GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); - assert(ResetMinMaxOffset == _gloffset_ResetMinmax); - assert(ResetMinMaxOffset == offset); - } - { - GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); - char *blendColorFunc = (char*) &table->BlendColor; - GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); - assert(blendColorOffset == _gloffset_BlendColor); - assert(blendColorOffset == offset); - } - { - GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); - char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; - GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); - assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT); - assert(secondaryColor3fOffset == offset); - } - { - GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); - char *pointParameterivFunc = (char*) &table->PointParameterivNV; - GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); - assert(pointParameterivOffset == _gloffset_PointParameterivNV); - assert(pointParameterivOffset == offset); - } - { - GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); - char *setFenceFunc = (char*) &table->SetFenceNV; - GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); - assert(setFenceOffset == _gloffset_SetFenceNV); - assert(setFenceOffset == offset); - } -#else - (void) table; -#endif -} +/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glapi_getproc.c
+ *
+ * Code for implementing glXGetProcAddress(), etc.
+ * This was originally in glapi.c but refactored out.
+ */
+
+
+#include "glapi/glapi_priv.h"
+#include "glapi/glapitable.h"
+
+
+#define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *))
+
+
+/**********************************************************************
+ * Static function management.
+ */
+
+
+#if !defined(DISPATCH_FUNCTION_SIZE)
+# define NEED_FUNCTION_POINTER
+#endif
+#include "glapi/glprocs.h"
+
+
+/**
+ * Search the table of static entrypoint functions for the named function
+ * and return the corresponding glprocs_table_t entry.
+ */
+static const glprocs_table_t *
+get_static_proc( const char * n )
+{
+ GLuint i;
+ for (i = 0; static_functions[i].Name_offset >= 0; i++) {
+ const char *testName = gl_string_table + static_functions[i].Name_offset;
+#ifdef MANGLE
+ /* skip the prefix on the name */
+ if (strcmp(testName, n + 1) == 0)
+#else
+ if (strcmp(testName, n) == 0)
+#endif
+ {
+ return &static_functions[i];
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * Return dispatch table offset of the named static (built-in) function.
+ * Return -1 if function not found.
+ */
+static GLint
+get_static_proc_offset(const char *funcName)
+{
+ const glprocs_table_t * const f = get_static_proc( funcName );
+ if (f == NULL) {
+ return -1;
+ }
+
+ return f->Offset;
+}
+
+
+
+/**
+ * Return dispatch function address for the named static (built-in) function.
+ * Return NULL if function not found.
+ */
+static _glapi_proc
+get_static_proc_address(const char *funcName)
+{
+ const glprocs_table_t * const f = get_static_proc( funcName );
+ if (f == NULL) {
+ return NULL;
+ }
+
+#if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING)
+ return (f->Address == NULL)
+ ? get_entrypoint_address(f->Offset)
+ : f->Address;
+#elif defined(DISPATCH_FUNCTION_SIZE)
+ return get_entrypoint_address(f->Offset);
+#else
+ return f->Address;
+#endif
+}
+
+
+
+/**
+ * Return the name of the function at the given offset in the dispatch
+ * table. For debugging only.
+ */
+static const char *
+get_static_proc_name( GLuint offset )
+{
+ GLuint i;
+ for (i = 0; static_functions[i].Name_offset >= 0; i++) {
+ if (static_functions[i].Offset == offset) {
+ return gl_string_table + static_functions[i].Name_offset;
+ }
+ }
+ return NULL;
+}
+
+
+
+/**********************************************************************
+ * Extension function management.
+ */
+
+
+/**
+ * Track information about a function added to the GL API.
+ */
+struct _glapi_function {
+ /**
+ * Name of the function.
+ */
+ const char * name;
+
+
+ /**
+ * Text string that describes the types of the parameters passed to the
+ * named function. Parameter types are converted to characters using the
+ * following rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ */
+ const char * parameter_signature;
+
+
+ /**
+ * Offset in the dispatch table where the pointer to the real function is
+ * located. If the driver has not requested that the named function be
+ * added to the dispatch table, this will have the value ~0.
+ */
+ unsigned dispatch_offset;
+
+
+ /**
+ * Pointer to the dispatch stub for the named function.
+ *
+ * \todo
+ * The semantic of this field should be changed slightly. Currently, it
+ * is always expected to be non-\c NULL. However, it would be better to
+ * only allocate the entry-point stub when the application requests the
+ * function via \c glXGetProcAddress. This would save memory for all the
+ * functions that the driver exports but that the application never wants
+ * to call.
+ */
+ _glapi_proc dispatch_stub;
+};
+
+
+static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
+static GLuint NumExtEntryPoints = 0;
+
+
+static struct _glapi_function *
+get_extension_proc(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
+ return & ExtEntryTable[i];
+ }
+ }
+ return NULL;
+}
+
+
+static GLint
+get_extension_proc_offset(const char *funcName)
+{
+ const struct _glapi_function * const f = get_extension_proc( funcName );
+ if (f == NULL) {
+ return -1;
+ }
+
+ return f->dispatch_offset;
+}
+
+
+static _glapi_proc
+get_extension_proc_address(const char *funcName)
+{
+ const struct _glapi_function * const f = get_extension_proc( funcName );
+ if (f == NULL) {
+ return NULL;
+ }
+
+ return f->dispatch_stub;
+}
+
+
+static const char *
+get_extension_proc_name(GLuint offset)
+{
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (ExtEntryTable[i].dispatch_offset == offset) {
+ return ExtEntryTable[i].name;
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * strdup() is actually not a standard ANSI C or POSIX routine.
+ * Irix will not define it if ANSI mode is in effect.
+ */
+static char *
+str_dup(const char *str)
+{
+ char *copy;
+ copy = (char*) malloc(strlen(str) + 1);
+ if (!copy)
+ return NULL;
+ strcpy(copy, str);
+ return copy;
+}
+
+
+/**
+ * Generate new entrypoint
+ *
+ * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
+ * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
+ * never happens, and the user calls this function, he'll segfault. That's
+ * what you get when you try calling a GL function that doesn't really exist.
+ *
+ * \param funcName Name of the function to create an entry-point for.
+ *
+ * \sa _glapi_add_entrypoint
+ */
+
+static struct _glapi_function *
+add_function_name( const char * funcName )
+{
+ struct _glapi_function * entry = NULL;
+ _glapi_proc entrypoint = NULL;
+ char * name_dup = NULL;
+
+ if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS)
+ return NULL;
+
+ if (funcName == NULL)
+ return NULL;
+
+ name_dup = str_dup(funcName);
+ if (name_dup == NULL)
+ return NULL;
+
+ entrypoint = generate_entrypoint(~0);
+
+ if (entrypoint == NULL) {
+ free(name_dup);
+ return NULL;
+ }
+
+ entry = & ExtEntryTable[NumExtEntryPoints];
+ NumExtEntryPoints++;
+
+ entry->name = name_dup;
+ entry->parameter_signature = NULL;
+ entry->dispatch_offset = ~0;
+ entry->dispatch_stub = entrypoint;
+
+ return entry;
+}
+
+
+static struct _glapi_function *
+set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset )
+{
+ char * sig_dup = NULL;
+
+ if (signature == NULL)
+ return NULL;
+
+ sig_dup = str_dup(signature);
+ if (sig_dup == NULL)
+ return NULL;
+
+ fill_in_entrypoint_offset(entry->dispatch_stub, offset);
+
+ entry->parameter_signature = sig_dup;
+ entry->dispatch_offset = offset;
+
+ return entry;
+}
+
+
+/**
+ * Fill-in the dispatch stub for the named function.
+ *
+ * This function is intended to be called by a hardware driver. When called,
+ * a dispatch stub may be created created for the function. A pointer to this
+ * dispatch function will be returned by glXGetProcAddress.
+ *
+ * \param function_names Array of pointers to function names that should
+ * share a common dispatch offset.
+ * \param parameter_signature String representing the types of the parameters
+ * passed to the named function. Parameter types
+ * are converted to characters using the following
+ * rules:
+ * - 'i' for \c GLint, \c GLuint, and \c GLenum
+ * - 'p' for any pointer type
+ * - 'f' for \c GLfloat and \c GLclampf
+ * - 'd' for \c GLdouble and \c GLclampd
+ *
+ * \returns
+ * The offset in the dispatch table of the named function. A pointer to the
+ * driver's implementation of the named function should be stored at
+ * \c dispatch_table[\c offset]. Return -1 if error/problem.
+ *
+ * \sa glXGetProcAddress
+ *
+ * \warning
+ * This function can only handle up to 8 names at a time. As far as I know,
+ * the maximum number of names ever associated with an existing GL function is
+ * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
+ * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
+ * too painful of a limitation.
+ *
+ * \todo
+ * Determine whether or not \c parameter_signature should be allowed to be
+ * \c NULL. It doesn't seem like much of a hardship for drivers to have to
+ * pass in an empty string.
+ *
+ * \todo
+ * Determine if code should be added to reject function names that start with
+ * 'glX'.
+ *
+ * \bug
+ * Add code to compare \c parameter_signature with the parameter signature of
+ * a static function. In order to do that, we need to find a way to \b get
+ * the parameter signature of a static function.
+ */
+
+#ifndef INSERVER
+int
+_glapi_add_dispatch( const char * const * function_names,
+ const char * parameter_signature )
+{
+ static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET;
+ const char * const real_sig = (parameter_signature != NULL)
+ ? parameter_signature : "";
+ struct _glapi_function * entry[8];
+ GLboolean is_static[8];
+ unsigned i;
+ int offset = ~0;
+
+ init_glapi_relocs_once();
+
+ (void) memset( is_static, 0, sizeof( is_static ) );
+ (void) memset( entry, 0, sizeof( entry ) );
+
+ /* Find the _single_ dispatch offset for all function names that already
+ * exist (and have a dispatch offset).
+ */
+
+ for ( i = 0 ; function_names[i] != NULL ; i++ ) {
+ const char * funcName = function_names[i];
+ int static_offset;
+ int extension_offset;
+
+ if (funcName[0] != 'g' || funcName[1] != 'l')
+ return -1;
+
+ /* search built-in functions */
+ static_offset = get_static_proc_offset(funcName);
+
+ if (static_offset >= 0) {
+
+ is_static[i] = GL_TRUE;
+
+ /* FIXME: Make sure the parameter signatures match! How do we get
+ * FIXME: the parameter signature for static functions?
+ */
+
+ if ( (offset != ~0) && (static_offset != offset) ) {
+ return -1;
+ }
+
+ offset = static_offset;
+
+ continue;
+ }
+
+ /* search added extension functions */
+ entry[i] = get_extension_proc(funcName);
+
+ if (entry[i] != NULL) {
+ extension_offset = entry[i]->dispatch_offset;
+
+ /* The offset may be ~0 if the function name was added by
+ * glXGetProcAddress but never filled in by the driver.
+ */
+
+ if (extension_offset == ~0) {
+ continue;
+ }
+
+ if (strcmp(real_sig, entry[i]->parameter_signature) != 0) {
+ return -1;
+ }
+
+ if ( (offset != ~0) && (extension_offset != offset) ) {
+ return -1;
+ }
+
+ offset = extension_offset;
+ }
+ }
+
+ /* If all function names are either new (or with no dispatch offset),
+ * allocate a new dispatch offset.
+ */
+
+ if (offset == ~0) {
+ offset = next_dynamic_offset;
+ next_dynamic_offset++;
+ }
+
+ /* Fill in the dispatch offset for the new function names (and those with
+ * no dispatch offset).
+ */
+
+ for ( i = 0 ; function_names[i] != NULL ; i++ ) {
+ if (is_static[i]) {
+ continue;
+ }
+
+ /* generate entrypoints for new function names */
+ if (entry[i] == NULL) {
+ entry[i] = add_function_name( function_names[i] );
+ if (entry[i] == NULL) {
+ /* FIXME: Possible memory leak here. */
+ return -1;
+ }
+ }
+
+ if (entry[i]->dispatch_offset == ~0) {
+ set_entry_info( entry[i], real_sig, offset );
+ }
+ }
+
+ return offset;
+}
+#endif
+
+/**
+ * Return offset of entrypoint for named function within dispatch table.
+ */
+GLint _GLAPI_EXPORT
+_glapi_get_proc_offset(const char *funcName)
+{
+ GLint offset;
+
+ /* search extension functions first */
+ offset = get_extension_proc_offset(funcName);
+ if (offset >= 0)
+ return offset;
+
+ /* search static functions */
+ return get_static_proc_offset(funcName);
+}
+
+
+
+/**
+ * Return pointer to the named function. If the function name isn't found
+ * in the name of static functions, try generating a new API entrypoint on
+ * the fly with assembly language.
+ */
+_glapi_proc _GLAPI_EXPORT
+_glapi_get_proc_address(const char *funcName)
+{
+ _glapi_proc func;
+ struct _glapi_function * entry;
+
+ init_glapi_relocs_once();
+
+#ifdef MANGLE
+ /* skip the prefix on the name */
+ if (funcName[1] != 'g' || funcName[2] != 'l')
+ return NULL;
+#else
+ if (funcName[0] != 'g' || funcName[1] != 'l')
+ return NULL;
+#endif
+
+ /* search extension functions first */
+ func = get_extension_proc_address(funcName);
+ if (func)
+ return func;
+
+ /* search static functions */
+ func = get_static_proc_address(funcName);
+ if (func)
+ return func;
+
+ /* generate entrypoint, dispatch offset must be filled in by the driver */
+ entry = add_function_name(funcName);
+ if (entry == NULL)
+ return NULL;
+
+ return entry->dispatch_stub;
+}
+
+
+
+/**
+ * Return the name of the function at the given dispatch offset.
+ * This is only intended for debugging.
+ */
+const char * _GLAPI_EXPORT
+_glapi_get_proc_name(GLuint offset)
+{
+ const char * n;
+
+ /* search built-in functions */
+ n = get_static_proc_name(offset);
+ if ( n != NULL ) {
+ return n;
+ }
+
+ /* search added extension functions */
+ return get_extension_proc_name(offset);
+}
+
+
+
+/**********************************************************************
+ * GL API table functions.
+ */
+
+
+/**
+ * Return size of dispatch table struct as number of functions (or
+ * slots).
+ */
+GLuint _GLAPI_EXPORT
+_glapi_get_dispatch_table_size(void)
+{
+ /*
+ * The dispatch table size (number of entries) is the size of the
+ * _glapi_table struct plus the number of dynamic entries we can add.
+ * The extra slots can be filled in by DRI drivers that register new
+ * extension functions.
+ */
+ return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS;
+}
+
+
+/**
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intended for debugging purposes.
+ */
+void
+_glapi_check_table_not_null(const struct _glapi_table *table)
+{
+#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
+ const GLuint entries = _glapi_get_dispatch_table_size();
+ const void **tab = (const void **) table;
+ GLuint i;
+ for (i = 1; i < entries; i++) {
+ assert(tab[i]);
+ }
+#else
+ (void) table;
+#endif
+}
+
+
+/**
+ * Do some spot checks to be sure that the dispatch table
+ * slots are assigned correctly. For debugging only.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
+{
+#ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */
+ {
+ GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
+ char *BeginFunc = (char*) &table->Begin;
+ GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
+ assert(BeginOffset == offset);
+ }
+ {
+ GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
+ char *viewportFunc = (char*) &table->Viewport;
+ GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
+ assert(viewportOffset == offset);
+ }
+ {
+ GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
+ char *VertexPointerFunc = (char*) &table->VertexPointer;
+ GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
+ assert(VertexPointerOffset == offset);
+ }
+ {
+ GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
+ char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
+ GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
+ assert(ResetMinMaxOffset == offset);
+ }
+ {
+ GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
+ char *blendColorFunc = (char*) &table->BlendColor;
+ GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
+ assert(blendColorOffset == offset);
+ }
+ {
+ GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
+ char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
+ GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
+ assert(secondaryColor3fOffset == offset);
+ }
+ {
+ GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
+ char *pointParameterivFunc = (char*) &table->PointParameterivNV;
+ GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
+ assert(pointParameterivOffset == offset);
+ }
+ {
+ GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
+ char *setFenceFunc = (char*) &table->SetFenceNV;
+ GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
+ assert(setFenceOffset == offset);
+ }
+#else
+ (void) table;
+#endif
+}
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