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Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r--mesalib/src/mapi/glapi/glapi_sparc.S732
1 files changed, 385 insertions, 347 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S
index 150551acb..cd4870e74 100644
--- a/mesalib/src/mapi/glapi/glapi_sparc.S
+++ b/mesalib/src/mapi/glapi/glapi_sparc.S
@@ -810,355 +810,393 @@ gl_dispatch_functions_start:
GL_STUB(glSamplerParameterfv, 612)
GL_STUB(glSamplerParameteri, 613)
GL_STUB(glSamplerParameteriv, 614)
- GL_STUB(glBindTransformFeedback, 615)
- GL_STUB(glDeleteTransformFeedbacks, 616)
- GL_STUB(glDrawTransformFeedback, 617)
- GL_STUB(glGenTransformFeedbacks, 618)
- GL_STUB(glIsTransformFeedback, 619)
- GL_STUB(glPauseTransformFeedback, 620)
- GL_STUB(glResumeTransformFeedback, 621)
- GL_STUB(glClearDepthf, 622)
- GL_STUB(glDepthRangef, 623)
- GL_STUB(glGetShaderPrecisionFormat, 624)
- GL_STUB(glReleaseShaderCompiler, 625)
- GL_STUB(glShaderBinary, 626)
- GL_STUB(glGetGraphicsResetStatusARB, 627)
- GL_STUB(glGetnColorTableARB, 628)
- GL_STUB(glGetnCompressedTexImageARB, 629)
- GL_STUB(glGetnConvolutionFilterARB, 630)
- GL_STUB(glGetnHistogramARB, 631)
- GL_STUB(glGetnMapdvARB, 632)
- GL_STUB(glGetnMapfvARB, 633)
- GL_STUB(glGetnMapivARB, 634)
- GL_STUB(glGetnMinmaxARB, 635)
- GL_STUB(glGetnPixelMapfvARB, 636)
- GL_STUB(glGetnPixelMapuivARB, 637)
- GL_STUB(glGetnPixelMapusvARB, 638)
- GL_STUB(glGetnPolygonStippleARB, 639)
- GL_STUB(glGetnSeparableFilterARB, 640)
- GL_STUB(glGetnTexImageARB, 641)
- GL_STUB(glGetnUniformdvARB, 642)
- GL_STUB(glGetnUniformfvARB, 643)
- GL_STUB(glGetnUniformivARB, 644)
- GL_STUB(glGetnUniformuivARB, 645)
- GL_STUB(glReadnPixelsARB, 646)
- GL_STUB(glPolygonOffsetEXT, 647)
- GL_STUB(gl_dispatch_stub_648, 648)
- HIDDEN(gl_dispatch_stub_648)
- GL_STUB(gl_dispatch_stub_649, 649)
- HIDDEN(gl_dispatch_stub_649)
- GL_STUB(gl_dispatch_stub_650, 650)
- HIDDEN(gl_dispatch_stub_650)
- GL_STUB(gl_dispatch_stub_651, 651)
- HIDDEN(gl_dispatch_stub_651)
- GL_STUB(gl_dispatch_stub_652, 652)
- HIDDEN(gl_dispatch_stub_652)
- GL_STUB(gl_dispatch_stub_653, 653)
- HIDDEN(gl_dispatch_stub_653)
- GL_STUB(gl_dispatch_stub_654, 654)
- HIDDEN(gl_dispatch_stub_654)
- GL_STUB(gl_dispatch_stub_655, 655)
- HIDDEN(gl_dispatch_stub_655)
- GL_STUB(glColorPointerEXT, 656)
- GL_STUB(glEdgeFlagPointerEXT, 657)
- GL_STUB(glIndexPointerEXT, 658)
- GL_STUB(glNormalPointerEXT, 659)
- GL_STUB(glTexCoordPointerEXT, 660)
- GL_STUB(glVertexPointerEXT, 661)
- GL_STUB(glPointParameterfEXT, 662)
- GL_STUB(glPointParameterfvEXT, 663)
- GL_STUB(glLockArraysEXT, 664)
- GL_STUB(glUnlockArraysEXT, 665)
- GL_STUB(glSecondaryColor3bEXT, 666)
- GL_STUB(glSecondaryColor3bvEXT, 667)
- GL_STUB(glSecondaryColor3dEXT, 668)
- GL_STUB(glSecondaryColor3dvEXT, 669)
- GL_STUB(glSecondaryColor3fEXT, 670)
- GL_STUB(glSecondaryColor3fvEXT, 671)
- GL_STUB(glSecondaryColor3iEXT, 672)
- GL_STUB(glSecondaryColor3ivEXT, 673)
- GL_STUB(glSecondaryColor3sEXT, 674)
- GL_STUB(glSecondaryColor3svEXT, 675)
- GL_STUB(glSecondaryColor3ubEXT, 676)
- GL_STUB(glSecondaryColor3ubvEXT, 677)
- GL_STUB(glSecondaryColor3uiEXT, 678)
- GL_STUB(glSecondaryColor3uivEXT, 679)
- GL_STUB(glSecondaryColor3usEXT, 680)
- GL_STUB(glSecondaryColor3usvEXT, 681)
- GL_STUB(glSecondaryColorPointerEXT, 682)
- GL_STUB(glMultiDrawArraysEXT, 683)
- GL_STUB(glMultiDrawElementsEXT, 684)
- GL_STUB(glFogCoordPointerEXT, 685)
- GL_STUB(glFogCoorddEXT, 686)
- GL_STUB(glFogCoorddvEXT, 687)
- GL_STUB(glFogCoordfEXT, 688)
- GL_STUB(glFogCoordfvEXT, 689)
+ GL_STUB(glColorP3ui, 615)
+ GL_STUB(glColorP3uiv, 616)
+ GL_STUB(glColorP4ui, 617)
+ GL_STUB(glColorP4uiv, 618)
+ GL_STUB(glMultiTexCoordP1ui, 619)
+ GL_STUB(glMultiTexCoordP1uiv, 620)
+ GL_STUB(glMultiTexCoordP2ui, 621)
+ GL_STUB(glMultiTexCoordP2uiv, 622)
+ GL_STUB(glMultiTexCoordP3ui, 623)
+ GL_STUB(glMultiTexCoordP3uiv, 624)
+ GL_STUB(glMultiTexCoordP4ui, 625)
+ GL_STUB(glMultiTexCoordP4uiv, 626)
+ GL_STUB(glNormalP3ui, 627)
+ GL_STUB(glNormalP3uiv, 628)
+ GL_STUB(glSecondaryColorP3ui, 629)
+ GL_STUB(glSecondaryColorP3uiv, 630)
+ GL_STUB(glTexCoordP1ui, 631)
+ GL_STUB(glTexCoordP1uiv, 632)
+ GL_STUB(glTexCoordP2ui, 633)
+ GL_STUB(glTexCoordP2uiv, 634)
+ GL_STUB(glTexCoordP3ui, 635)
+ GL_STUB(glTexCoordP3uiv, 636)
+ GL_STUB(glTexCoordP4ui, 637)
+ GL_STUB(glTexCoordP4uiv, 638)
+ GL_STUB(glVertexAttribP1ui, 639)
+ GL_STUB(glVertexAttribP1uiv, 640)
+ GL_STUB(glVertexAttribP2ui, 641)
+ GL_STUB(glVertexAttribP2uiv, 642)
+ GL_STUB(glVertexAttribP3ui, 643)
+ GL_STUB(glVertexAttribP3uiv, 644)
+ GL_STUB(glVertexAttribP4ui, 645)
+ GL_STUB(glVertexAttribP4uiv, 646)
+ GL_STUB(glVertexP2ui, 647)
+ GL_STUB(glVertexP2uiv, 648)
+ GL_STUB(glVertexP3ui, 649)
+ GL_STUB(glVertexP3uiv, 650)
+ GL_STUB(glVertexP4ui, 651)
+ GL_STUB(glVertexP4uiv, 652)
+ GL_STUB(glBindTransformFeedback, 653)
+ GL_STUB(glDeleteTransformFeedbacks, 654)
+ GL_STUB(glDrawTransformFeedback, 655)
+ GL_STUB(glGenTransformFeedbacks, 656)
+ GL_STUB(glIsTransformFeedback, 657)
+ GL_STUB(glPauseTransformFeedback, 658)
+ GL_STUB(glResumeTransformFeedback, 659)
+ GL_STUB(glClearDepthf, 660)
+ GL_STUB(glDepthRangef, 661)
+ GL_STUB(glGetShaderPrecisionFormat, 662)
+ GL_STUB(glReleaseShaderCompiler, 663)
+ GL_STUB(glShaderBinary, 664)
+ GL_STUB(glGetGraphicsResetStatusARB, 665)
+ GL_STUB(glGetnColorTableARB, 666)
+ GL_STUB(glGetnCompressedTexImageARB, 667)
+ GL_STUB(glGetnConvolutionFilterARB, 668)
+ GL_STUB(glGetnHistogramARB, 669)
+ GL_STUB(glGetnMapdvARB, 670)
+ GL_STUB(glGetnMapfvARB, 671)
+ GL_STUB(glGetnMapivARB, 672)
+ GL_STUB(glGetnMinmaxARB, 673)
+ GL_STUB(glGetnPixelMapfvARB, 674)
+ GL_STUB(glGetnPixelMapuivARB, 675)
+ GL_STUB(glGetnPixelMapusvARB, 676)
+ GL_STUB(glGetnPolygonStippleARB, 677)
+ GL_STUB(glGetnSeparableFilterARB, 678)
+ GL_STUB(glGetnTexImageARB, 679)
+ GL_STUB(glGetnUniformdvARB, 680)
+ GL_STUB(glGetnUniformfvARB, 681)
+ GL_STUB(glGetnUniformivARB, 682)
+ GL_STUB(glGetnUniformuivARB, 683)
+ GL_STUB(glReadnPixelsARB, 684)
+ GL_STUB(glPolygonOffsetEXT, 685)
+ GL_STUB(gl_dispatch_stub_686, 686)
+ HIDDEN(gl_dispatch_stub_686)
+ GL_STUB(gl_dispatch_stub_687, 687)
+ HIDDEN(gl_dispatch_stub_687)
+ GL_STUB(gl_dispatch_stub_688, 688)
+ HIDDEN(gl_dispatch_stub_688)
+ GL_STUB(gl_dispatch_stub_689, 689)
+ HIDDEN(gl_dispatch_stub_689)
GL_STUB(gl_dispatch_stub_690, 690)
HIDDEN(gl_dispatch_stub_690)
- GL_STUB(glBlendFuncSeparateEXT, 691)
- GL_STUB(glFlushVertexArrayRangeNV, 692)
- GL_STUB(glVertexArrayRangeNV, 693)
- GL_STUB(glCombinerInputNV, 694)
- GL_STUB(glCombinerOutputNV, 695)
- GL_STUB(glCombinerParameterfNV, 696)
- GL_STUB(glCombinerParameterfvNV, 697)
- GL_STUB(glCombinerParameteriNV, 698)
- GL_STUB(glCombinerParameterivNV, 699)
- GL_STUB(glFinalCombinerInputNV, 700)
- GL_STUB(glGetCombinerInputParameterfvNV, 701)
- GL_STUB(glGetCombinerInputParameterivNV, 702)
- GL_STUB(glGetCombinerOutputParameterfvNV, 703)
- GL_STUB(glGetCombinerOutputParameterivNV, 704)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 705)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 706)
- GL_STUB(glResizeBuffersMESA, 707)
- GL_STUB(glWindowPos2dMESA, 708)
- GL_STUB(glWindowPos2dvMESA, 709)
- GL_STUB(glWindowPos2fMESA, 710)
- GL_STUB(glWindowPos2fvMESA, 711)
- GL_STUB(glWindowPos2iMESA, 712)
- GL_STUB(glWindowPos2ivMESA, 713)
- GL_STUB(glWindowPos2sMESA, 714)
- GL_STUB(glWindowPos2svMESA, 715)
- GL_STUB(glWindowPos3dMESA, 716)
- GL_STUB(glWindowPos3dvMESA, 717)
- GL_STUB(glWindowPos3fMESA, 718)
- GL_STUB(glWindowPos3fvMESA, 719)
- GL_STUB(glWindowPos3iMESA, 720)
- GL_STUB(glWindowPos3ivMESA, 721)
- GL_STUB(glWindowPos3sMESA, 722)
- GL_STUB(glWindowPos3svMESA, 723)
- GL_STUB(glWindowPos4dMESA, 724)
- GL_STUB(glWindowPos4dvMESA, 725)
- GL_STUB(glWindowPos4fMESA, 726)
- GL_STUB(glWindowPos4fvMESA, 727)
- GL_STUB(glWindowPos4iMESA, 728)
- GL_STUB(glWindowPos4ivMESA, 729)
- GL_STUB(glWindowPos4sMESA, 730)
- GL_STUB(glWindowPos4svMESA, 731)
- GL_STUB(gl_dispatch_stub_732, 732)
- HIDDEN(gl_dispatch_stub_732)
- GL_STUB(gl_dispatch_stub_733, 733)
- HIDDEN(gl_dispatch_stub_733)
- GL_STUB(gl_dispatch_stub_734, 734)
- HIDDEN(gl_dispatch_stub_734)
- GL_STUB(gl_dispatch_stub_735, 735)
- HIDDEN(gl_dispatch_stub_735)
- GL_STUB(gl_dispatch_stub_736, 736)
- HIDDEN(gl_dispatch_stub_736)
- GL_STUB(gl_dispatch_stub_737, 737)
- HIDDEN(gl_dispatch_stub_737)
- GL_STUB(gl_dispatch_stub_738, 738)
- HIDDEN(gl_dispatch_stub_738)
- GL_STUB(gl_dispatch_stub_739, 739)
- HIDDEN(gl_dispatch_stub_739)
- GL_STUB(gl_dispatch_stub_740, 740)
- HIDDEN(gl_dispatch_stub_740)
- GL_STUB(glAreProgramsResidentNV, 741)
- GL_STUB(glBindProgramNV, 742)
- GL_STUB(glDeleteProgramsNV, 743)
- GL_STUB(glExecuteProgramNV, 744)
- GL_STUB(glGenProgramsNV, 745)
- GL_STUB(glGetProgramParameterdvNV, 746)
- GL_STUB(glGetProgramParameterfvNV, 747)
- GL_STUB(glGetProgramStringNV, 748)
- GL_STUB(glGetProgramivNV, 749)
- GL_STUB(glGetTrackMatrixivNV, 750)
- GL_STUB(glGetVertexAttribPointervNV, 751)
- GL_STUB(glGetVertexAttribdvNV, 752)
- GL_STUB(glGetVertexAttribfvNV, 753)
- GL_STUB(glGetVertexAttribivNV, 754)
- GL_STUB(glIsProgramNV, 755)
- GL_STUB(glLoadProgramNV, 756)
- GL_STUB(glProgramParameters4dvNV, 757)
- GL_STUB(glProgramParameters4fvNV, 758)
- GL_STUB(glRequestResidentProgramsNV, 759)
- GL_STUB(glTrackMatrixNV, 760)
- GL_STUB(glVertexAttrib1dNV, 761)
- GL_STUB(glVertexAttrib1dvNV, 762)
- GL_STUB(glVertexAttrib1fNV, 763)
- GL_STUB(glVertexAttrib1fvNV, 764)
- GL_STUB(glVertexAttrib1sNV, 765)
- GL_STUB(glVertexAttrib1svNV, 766)
- GL_STUB(glVertexAttrib2dNV, 767)
- GL_STUB(glVertexAttrib2dvNV, 768)
- GL_STUB(glVertexAttrib2fNV, 769)
- GL_STUB(glVertexAttrib2fvNV, 770)
- GL_STUB(glVertexAttrib2sNV, 771)
- GL_STUB(glVertexAttrib2svNV, 772)
- GL_STUB(glVertexAttrib3dNV, 773)
- GL_STUB(glVertexAttrib3dvNV, 774)
- GL_STUB(glVertexAttrib3fNV, 775)
- GL_STUB(glVertexAttrib3fvNV, 776)
- GL_STUB(glVertexAttrib3sNV, 777)
- GL_STUB(glVertexAttrib3svNV, 778)
- GL_STUB(glVertexAttrib4dNV, 779)
- GL_STUB(glVertexAttrib4dvNV, 780)
- GL_STUB(glVertexAttrib4fNV, 781)
- GL_STUB(glVertexAttrib4fvNV, 782)
- GL_STUB(glVertexAttrib4sNV, 783)
- GL_STUB(glVertexAttrib4svNV, 784)
- GL_STUB(glVertexAttrib4ubNV, 785)
- GL_STUB(glVertexAttrib4ubvNV, 786)
- GL_STUB(glVertexAttribPointerNV, 787)
- GL_STUB(glVertexAttribs1dvNV, 788)
- GL_STUB(glVertexAttribs1fvNV, 789)
- GL_STUB(glVertexAttribs1svNV, 790)
- GL_STUB(glVertexAttribs2dvNV, 791)
- GL_STUB(glVertexAttribs2fvNV, 792)
- GL_STUB(glVertexAttribs2svNV, 793)
- GL_STUB(glVertexAttribs3dvNV, 794)
- GL_STUB(glVertexAttribs3fvNV, 795)
- GL_STUB(glVertexAttribs3svNV, 796)
- GL_STUB(glVertexAttribs4dvNV, 797)
- GL_STUB(glVertexAttribs4fvNV, 798)
- GL_STUB(glVertexAttribs4svNV, 799)
- GL_STUB(glVertexAttribs4ubvNV, 800)
- GL_STUB(glGetTexBumpParameterfvATI, 801)
- GL_STUB(glGetTexBumpParameterivATI, 802)
- GL_STUB(glTexBumpParameterfvATI, 803)
- GL_STUB(glTexBumpParameterivATI, 804)
- GL_STUB(glAlphaFragmentOp1ATI, 805)
- GL_STUB(glAlphaFragmentOp2ATI, 806)
- GL_STUB(glAlphaFragmentOp3ATI, 807)
- GL_STUB(glBeginFragmentShaderATI, 808)
- GL_STUB(glBindFragmentShaderATI, 809)
- GL_STUB(glColorFragmentOp1ATI, 810)
- GL_STUB(glColorFragmentOp2ATI, 811)
- GL_STUB(glColorFragmentOp3ATI, 812)
- GL_STUB(glDeleteFragmentShaderATI, 813)
- GL_STUB(glEndFragmentShaderATI, 814)
- GL_STUB(glGenFragmentShadersATI, 815)
- GL_STUB(glPassTexCoordATI, 816)
- GL_STUB(glSampleMapATI, 817)
- GL_STUB(glSetFragmentShaderConstantATI, 818)
- GL_STUB(glPointParameteriNV, 819)
- GL_STUB(glPointParameterivNV, 820)
- GL_STUB(gl_dispatch_stub_821, 821)
- HIDDEN(gl_dispatch_stub_821)
- GL_STUB(gl_dispatch_stub_822, 822)
- HIDDEN(gl_dispatch_stub_822)
- GL_STUB(gl_dispatch_stub_823, 823)
- HIDDEN(gl_dispatch_stub_823)
- GL_STUB(gl_dispatch_stub_824, 824)
- HIDDEN(gl_dispatch_stub_824)
- GL_STUB(gl_dispatch_stub_825, 825)
- HIDDEN(gl_dispatch_stub_825)
- GL_STUB(glGetProgramNamedParameterdvNV, 826)
- GL_STUB(glGetProgramNamedParameterfvNV, 827)
- GL_STUB(glProgramNamedParameter4dNV, 828)
- GL_STUB(glProgramNamedParameter4dvNV, 829)
- GL_STUB(glProgramNamedParameter4fNV, 830)
- GL_STUB(glProgramNamedParameter4fvNV, 831)
- GL_STUB(glPrimitiveRestartIndexNV, 832)
- GL_STUB(glPrimitiveRestartNV, 833)
- GL_STUB(gl_dispatch_stub_834, 834)
- HIDDEN(gl_dispatch_stub_834)
- GL_STUB(gl_dispatch_stub_835, 835)
- HIDDEN(gl_dispatch_stub_835)
- GL_STUB(glBindFramebufferEXT, 836)
- GL_STUB(glBindRenderbufferEXT, 837)
- GL_STUB(glCheckFramebufferStatusEXT, 838)
- GL_STUB(glDeleteFramebuffersEXT, 839)
- GL_STUB(glDeleteRenderbuffersEXT, 840)
- GL_STUB(glFramebufferRenderbufferEXT, 841)
- GL_STUB(glFramebufferTexture1DEXT, 842)
- GL_STUB(glFramebufferTexture2DEXT, 843)
- GL_STUB(glFramebufferTexture3DEXT, 844)
- GL_STUB(glGenFramebuffersEXT, 845)
- GL_STUB(glGenRenderbuffersEXT, 846)
- GL_STUB(glGenerateMipmapEXT, 847)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 848)
- GL_STUB(glGetRenderbufferParameterivEXT, 849)
- GL_STUB(glIsFramebufferEXT, 850)
- GL_STUB(glIsRenderbufferEXT, 851)
- GL_STUB(glRenderbufferStorageEXT, 852)
- GL_STUB(gl_dispatch_stub_853, 853)
- HIDDEN(gl_dispatch_stub_853)
- GL_STUB(gl_dispatch_stub_854, 854)
- HIDDEN(gl_dispatch_stub_854)
- GL_STUB(gl_dispatch_stub_855, 855)
- HIDDEN(gl_dispatch_stub_855)
- GL_STUB(glBindFragDataLocationEXT, 856)
- GL_STUB(glGetFragDataLocationEXT, 857)
- GL_STUB(glGetUniformuivEXT, 858)
- GL_STUB(glGetVertexAttribIivEXT, 859)
- GL_STUB(glGetVertexAttribIuivEXT, 860)
- GL_STUB(glUniform1uiEXT, 861)
- GL_STUB(glUniform1uivEXT, 862)
- GL_STUB(glUniform2uiEXT, 863)
- GL_STUB(glUniform2uivEXT, 864)
- GL_STUB(glUniform3uiEXT, 865)
- GL_STUB(glUniform3uivEXT, 866)
- GL_STUB(glUniform4uiEXT, 867)
- GL_STUB(glUniform4uivEXT, 868)
- GL_STUB(glVertexAttribI1iEXT, 869)
- GL_STUB(glVertexAttribI1ivEXT, 870)
- GL_STUB(glVertexAttribI1uiEXT, 871)
- GL_STUB(glVertexAttribI1uivEXT, 872)
- GL_STUB(glVertexAttribI2iEXT, 873)
- GL_STUB(glVertexAttribI2ivEXT, 874)
- GL_STUB(glVertexAttribI2uiEXT, 875)
- GL_STUB(glVertexAttribI2uivEXT, 876)
- GL_STUB(glVertexAttribI3iEXT, 877)
- GL_STUB(glVertexAttribI3ivEXT, 878)
- GL_STUB(glVertexAttribI3uiEXT, 879)
- GL_STUB(glVertexAttribI3uivEXT, 880)
- GL_STUB(glVertexAttribI4bvEXT, 881)
- GL_STUB(glVertexAttribI4iEXT, 882)
- GL_STUB(glVertexAttribI4ivEXT, 883)
- GL_STUB(glVertexAttribI4svEXT, 884)
- GL_STUB(glVertexAttribI4ubvEXT, 885)
- GL_STUB(glVertexAttribI4uiEXT, 886)
- GL_STUB(glVertexAttribI4uivEXT, 887)
- GL_STUB(glVertexAttribI4usvEXT, 888)
- GL_STUB(glVertexAttribIPointerEXT, 889)
- GL_STUB(glFramebufferTextureLayerEXT, 890)
- GL_STUB(glColorMaskIndexedEXT, 891)
- GL_STUB(glDisableIndexedEXT, 892)
- GL_STUB(glEnableIndexedEXT, 893)
- GL_STUB(glGetBooleanIndexedvEXT, 894)
- GL_STUB(glGetIntegerIndexedvEXT, 895)
- GL_STUB(glIsEnabledIndexedEXT, 896)
- GL_STUB(glClearColorIiEXT, 897)
- GL_STUB(glClearColorIuiEXT, 898)
- GL_STUB(glGetTexParameterIivEXT, 899)
- GL_STUB(glGetTexParameterIuivEXT, 900)
- GL_STUB(glTexParameterIivEXT, 901)
- GL_STUB(glTexParameterIuivEXT, 902)
- GL_STUB(glBeginConditionalRenderNV, 903)
- GL_STUB(glEndConditionalRenderNV, 904)
- GL_STUB(glBeginTransformFeedbackEXT, 905)
- GL_STUB(glBindBufferBaseEXT, 906)
- GL_STUB(glBindBufferOffsetEXT, 907)
- GL_STUB(glBindBufferRangeEXT, 908)
- GL_STUB(glEndTransformFeedbackEXT, 909)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 910)
- GL_STUB(glTransformFeedbackVaryingsEXT, 911)
- GL_STUB(glProvokingVertexEXT, 912)
- GL_STUB(gl_dispatch_stub_913, 913)
- HIDDEN(gl_dispatch_stub_913)
- GL_STUB(gl_dispatch_stub_914, 914)
- HIDDEN(gl_dispatch_stub_914)
- GL_STUB(glGetObjectParameterivAPPLE, 915)
- GL_STUB(glObjectPurgeableAPPLE, 916)
- GL_STUB(glObjectUnpurgeableAPPLE, 917)
- GL_STUB(glActiveProgramEXT, 918)
- GL_STUB(glCreateShaderProgramEXT, 919)
- GL_STUB(glUseShaderProgramEXT, 920)
- GL_STUB(glTextureBarrierNV, 921)
- GL_STUB(gl_dispatch_stub_922, 922)
- HIDDEN(gl_dispatch_stub_922)
- GL_STUB(gl_dispatch_stub_923, 923)
- HIDDEN(gl_dispatch_stub_923)
- GL_STUB(gl_dispatch_stub_924, 924)
- HIDDEN(gl_dispatch_stub_924)
- GL_STUB(gl_dispatch_stub_925, 925)
- HIDDEN(gl_dispatch_stub_925)
- GL_STUB(gl_dispatch_stub_926, 926)
- HIDDEN(gl_dispatch_stub_926)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 927)
- GL_STUB(glEGLImageTargetTexture2DOES, 928)
+ GL_STUB(gl_dispatch_stub_691, 691)
+ HIDDEN(gl_dispatch_stub_691)
+ GL_STUB(gl_dispatch_stub_692, 692)
+ HIDDEN(gl_dispatch_stub_692)
+ GL_STUB(gl_dispatch_stub_693, 693)
+ HIDDEN(gl_dispatch_stub_693)
+ GL_STUB(glColorPointerEXT, 694)
+ GL_STUB(glEdgeFlagPointerEXT, 695)
+ GL_STUB(glIndexPointerEXT, 696)
+ GL_STUB(glNormalPointerEXT, 697)
+ GL_STUB(glTexCoordPointerEXT, 698)
+ GL_STUB(glVertexPointerEXT, 699)
+ GL_STUB(glPointParameterfEXT, 700)
+ GL_STUB(glPointParameterfvEXT, 701)
+ GL_STUB(glLockArraysEXT, 702)
+ GL_STUB(glUnlockArraysEXT, 703)
+ GL_STUB(glSecondaryColor3bEXT, 704)
+ GL_STUB(glSecondaryColor3bvEXT, 705)
+ GL_STUB(glSecondaryColor3dEXT, 706)
+ GL_STUB(glSecondaryColor3dvEXT, 707)
+ GL_STUB(glSecondaryColor3fEXT, 708)
+ GL_STUB(glSecondaryColor3fvEXT, 709)
+ GL_STUB(glSecondaryColor3iEXT, 710)
+ GL_STUB(glSecondaryColor3ivEXT, 711)
+ GL_STUB(glSecondaryColor3sEXT, 712)
+ GL_STUB(glSecondaryColor3svEXT, 713)
+ GL_STUB(glSecondaryColor3ubEXT, 714)
+ GL_STUB(glSecondaryColor3ubvEXT, 715)
+ GL_STUB(glSecondaryColor3uiEXT, 716)
+ GL_STUB(glSecondaryColor3uivEXT, 717)
+ GL_STUB(glSecondaryColor3usEXT, 718)
+ GL_STUB(glSecondaryColor3usvEXT, 719)
+ GL_STUB(glSecondaryColorPointerEXT, 720)
+ GL_STUB(glMultiDrawArraysEXT, 721)
+ GL_STUB(glMultiDrawElementsEXT, 722)
+ GL_STUB(glFogCoordPointerEXT, 723)
+ GL_STUB(glFogCoorddEXT, 724)
+ GL_STUB(glFogCoorddvEXT, 725)
+ GL_STUB(glFogCoordfEXT, 726)
+ GL_STUB(glFogCoordfvEXT, 727)
+ GL_STUB(gl_dispatch_stub_728, 728)
+ HIDDEN(gl_dispatch_stub_728)
+ GL_STUB(glBlendFuncSeparateEXT, 729)
+ GL_STUB(glFlushVertexArrayRangeNV, 730)
+ GL_STUB(glVertexArrayRangeNV, 731)
+ GL_STUB(glCombinerInputNV, 732)
+ GL_STUB(glCombinerOutputNV, 733)
+ GL_STUB(glCombinerParameterfNV, 734)
+ GL_STUB(glCombinerParameterfvNV, 735)
+ GL_STUB(glCombinerParameteriNV, 736)
+ GL_STUB(glCombinerParameterivNV, 737)
+ GL_STUB(glFinalCombinerInputNV, 738)
+ GL_STUB(glGetCombinerInputParameterfvNV, 739)
+ GL_STUB(glGetCombinerInputParameterivNV, 740)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 741)
+ GL_STUB(glGetCombinerOutputParameterivNV, 742)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 743)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 744)
+ GL_STUB(glResizeBuffersMESA, 745)
+ GL_STUB(glWindowPos2dMESA, 746)
+ GL_STUB(glWindowPos2dvMESA, 747)
+ GL_STUB(glWindowPos2fMESA, 748)
+ GL_STUB(glWindowPos2fvMESA, 749)
+ GL_STUB(glWindowPos2iMESA, 750)
+ GL_STUB(glWindowPos2ivMESA, 751)
+ GL_STUB(glWindowPos2sMESA, 752)
+ GL_STUB(glWindowPos2svMESA, 753)
+ GL_STUB(glWindowPos3dMESA, 754)
+ GL_STUB(glWindowPos3dvMESA, 755)
+ GL_STUB(glWindowPos3fMESA, 756)
+ GL_STUB(glWindowPos3fvMESA, 757)
+ GL_STUB(glWindowPos3iMESA, 758)
+ GL_STUB(glWindowPos3ivMESA, 759)
+ GL_STUB(glWindowPos3sMESA, 760)
+ GL_STUB(glWindowPos3svMESA, 761)
+ GL_STUB(glWindowPos4dMESA, 762)
+ GL_STUB(glWindowPos4dvMESA, 763)
+ GL_STUB(glWindowPos4fMESA, 764)
+ GL_STUB(glWindowPos4fvMESA, 765)
+ GL_STUB(glWindowPos4iMESA, 766)
+ GL_STUB(glWindowPos4ivMESA, 767)
+ GL_STUB(glWindowPos4sMESA, 768)
+ GL_STUB(glWindowPos4svMESA, 769)
+ GL_STUB(gl_dispatch_stub_770, 770)
+ HIDDEN(gl_dispatch_stub_770)
+ GL_STUB(gl_dispatch_stub_771, 771)
+ HIDDEN(gl_dispatch_stub_771)
+ GL_STUB(gl_dispatch_stub_772, 772)
+ HIDDEN(gl_dispatch_stub_772)
+ GL_STUB(gl_dispatch_stub_773, 773)
+ HIDDEN(gl_dispatch_stub_773)
+ GL_STUB(gl_dispatch_stub_774, 774)
+ HIDDEN(gl_dispatch_stub_774)
+ GL_STUB(gl_dispatch_stub_775, 775)
+ HIDDEN(gl_dispatch_stub_775)
+ GL_STUB(gl_dispatch_stub_776, 776)
+ HIDDEN(gl_dispatch_stub_776)
+ GL_STUB(gl_dispatch_stub_777, 777)
+ HIDDEN(gl_dispatch_stub_777)
+ GL_STUB(gl_dispatch_stub_778, 778)
+ HIDDEN(gl_dispatch_stub_778)
+ GL_STUB(glAreProgramsResidentNV, 779)
+ GL_STUB(glBindProgramNV, 780)
+ GL_STUB(glDeleteProgramsNV, 781)
+ GL_STUB(glExecuteProgramNV, 782)
+ GL_STUB(glGenProgramsNV, 783)
+ GL_STUB(glGetProgramParameterdvNV, 784)
+ GL_STUB(glGetProgramParameterfvNV, 785)
+ GL_STUB(glGetProgramStringNV, 786)
+ GL_STUB(glGetProgramivNV, 787)
+ GL_STUB(glGetTrackMatrixivNV, 788)
+ GL_STUB(glGetVertexAttribPointervNV, 789)
+ GL_STUB(glGetVertexAttribdvNV, 790)
+ GL_STUB(glGetVertexAttribfvNV, 791)
+ GL_STUB(glGetVertexAttribivNV, 792)
+ GL_STUB(glIsProgramNV, 793)
+ GL_STUB(glLoadProgramNV, 794)
+ GL_STUB(glProgramParameters4dvNV, 795)
+ GL_STUB(glProgramParameters4fvNV, 796)
+ GL_STUB(glRequestResidentProgramsNV, 797)
+ GL_STUB(glTrackMatrixNV, 798)
+ GL_STUB(glVertexAttrib1dNV, 799)
+ GL_STUB(glVertexAttrib1dvNV, 800)
+ GL_STUB(glVertexAttrib1fNV, 801)
+ GL_STUB(glVertexAttrib1fvNV, 802)
+ GL_STUB(glVertexAttrib1sNV, 803)
+ GL_STUB(glVertexAttrib1svNV, 804)
+ GL_STUB(glVertexAttrib2dNV, 805)
+ GL_STUB(glVertexAttrib2dvNV, 806)
+ GL_STUB(glVertexAttrib2fNV, 807)
+ GL_STUB(glVertexAttrib2fvNV, 808)
+ GL_STUB(glVertexAttrib2sNV, 809)
+ GL_STUB(glVertexAttrib2svNV, 810)
+ GL_STUB(glVertexAttrib3dNV, 811)
+ GL_STUB(glVertexAttrib3dvNV, 812)
+ GL_STUB(glVertexAttrib3fNV, 813)
+ GL_STUB(glVertexAttrib3fvNV, 814)
+ GL_STUB(glVertexAttrib3sNV, 815)
+ GL_STUB(glVertexAttrib3svNV, 816)
+ GL_STUB(glVertexAttrib4dNV, 817)
+ GL_STUB(glVertexAttrib4dvNV, 818)
+ GL_STUB(glVertexAttrib4fNV, 819)
+ GL_STUB(glVertexAttrib4fvNV, 820)
+ GL_STUB(glVertexAttrib4sNV, 821)
+ GL_STUB(glVertexAttrib4svNV, 822)
+ GL_STUB(glVertexAttrib4ubNV, 823)
+ GL_STUB(glVertexAttrib4ubvNV, 824)
+ GL_STUB(glVertexAttribPointerNV, 825)
+ GL_STUB(glVertexAttribs1dvNV, 826)
+ GL_STUB(glVertexAttribs1fvNV, 827)
+ GL_STUB(glVertexAttribs1svNV, 828)
+ GL_STUB(glVertexAttribs2dvNV, 829)
+ GL_STUB(glVertexAttribs2fvNV, 830)
+ GL_STUB(glVertexAttribs2svNV, 831)
+ GL_STUB(glVertexAttribs3dvNV, 832)
+ GL_STUB(glVertexAttribs3fvNV, 833)
+ GL_STUB(glVertexAttribs3svNV, 834)
+ GL_STUB(glVertexAttribs4dvNV, 835)
+ GL_STUB(glVertexAttribs4fvNV, 836)
+ GL_STUB(glVertexAttribs4svNV, 837)
+ GL_STUB(glVertexAttribs4ubvNV, 838)
+ GL_STUB(glGetTexBumpParameterfvATI, 839)
+ GL_STUB(glGetTexBumpParameterivATI, 840)
+ GL_STUB(glTexBumpParameterfvATI, 841)
+ GL_STUB(glTexBumpParameterivATI, 842)
+ GL_STUB(glAlphaFragmentOp1ATI, 843)
+ GL_STUB(glAlphaFragmentOp2ATI, 844)
+ GL_STUB(glAlphaFragmentOp3ATI, 845)
+ GL_STUB(glBeginFragmentShaderATI, 846)
+ GL_STUB(glBindFragmentShaderATI, 847)
+ GL_STUB(glColorFragmentOp1ATI, 848)
+ GL_STUB(glColorFragmentOp2ATI, 849)
+ GL_STUB(glColorFragmentOp3ATI, 850)
+ GL_STUB(glDeleteFragmentShaderATI, 851)
+ GL_STUB(glEndFragmentShaderATI, 852)
+ GL_STUB(glGenFragmentShadersATI, 853)
+ GL_STUB(glPassTexCoordATI, 854)
+ GL_STUB(glSampleMapATI, 855)
+ GL_STUB(glSetFragmentShaderConstantATI, 856)
+ GL_STUB(glPointParameteriNV, 857)
+ GL_STUB(glPointParameterivNV, 858)
+ GL_STUB(gl_dispatch_stub_859, 859)
+ HIDDEN(gl_dispatch_stub_859)
+ GL_STUB(gl_dispatch_stub_860, 860)
+ HIDDEN(gl_dispatch_stub_860)
+ GL_STUB(gl_dispatch_stub_861, 861)
+ HIDDEN(gl_dispatch_stub_861)
+ GL_STUB(gl_dispatch_stub_862, 862)
+ HIDDEN(gl_dispatch_stub_862)
+ GL_STUB(gl_dispatch_stub_863, 863)
+ HIDDEN(gl_dispatch_stub_863)
+ GL_STUB(glGetProgramNamedParameterdvNV, 864)
+ GL_STUB(glGetProgramNamedParameterfvNV, 865)
+ GL_STUB(glProgramNamedParameter4dNV, 866)
+ GL_STUB(glProgramNamedParameter4dvNV, 867)
+ GL_STUB(glProgramNamedParameter4fNV, 868)
+ GL_STUB(glProgramNamedParameter4fvNV, 869)
+ GL_STUB(glPrimitiveRestartIndexNV, 870)
+ GL_STUB(glPrimitiveRestartNV, 871)
+ GL_STUB(gl_dispatch_stub_872, 872)
+ HIDDEN(gl_dispatch_stub_872)
+ GL_STUB(gl_dispatch_stub_873, 873)
+ HIDDEN(gl_dispatch_stub_873)
+ GL_STUB(glBindFramebufferEXT, 874)
+ GL_STUB(glBindRenderbufferEXT, 875)
+ GL_STUB(glCheckFramebufferStatusEXT, 876)
+ GL_STUB(glDeleteFramebuffersEXT, 877)
+ GL_STUB(glDeleteRenderbuffersEXT, 878)
+ GL_STUB(glFramebufferRenderbufferEXT, 879)
+ GL_STUB(glFramebufferTexture1DEXT, 880)
+ GL_STUB(glFramebufferTexture2DEXT, 881)
+ GL_STUB(glFramebufferTexture3DEXT, 882)
+ GL_STUB(glGenFramebuffersEXT, 883)
+ GL_STUB(glGenRenderbuffersEXT, 884)
+ GL_STUB(glGenerateMipmapEXT, 885)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886)
+ GL_STUB(glGetRenderbufferParameterivEXT, 887)
+ GL_STUB(glIsFramebufferEXT, 888)
+ GL_STUB(glIsRenderbufferEXT, 889)
+ GL_STUB(glRenderbufferStorageEXT, 890)
+ GL_STUB(gl_dispatch_stub_891, 891)
+ HIDDEN(gl_dispatch_stub_891)
+ GL_STUB(gl_dispatch_stub_892, 892)
+ HIDDEN(gl_dispatch_stub_892)
+ GL_STUB(gl_dispatch_stub_893, 893)
+ HIDDEN(gl_dispatch_stub_893)
+ GL_STUB(glBindFragDataLocationEXT, 894)
+ GL_STUB(glGetFragDataLocationEXT, 895)
+ GL_STUB(glGetUniformuivEXT, 896)
+ GL_STUB(glGetVertexAttribIivEXT, 897)
+ GL_STUB(glGetVertexAttribIuivEXT, 898)
+ GL_STUB(glUniform1uiEXT, 899)
+ GL_STUB(glUniform1uivEXT, 900)
+ GL_STUB(glUniform2uiEXT, 901)
+ GL_STUB(glUniform2uivEXT, 902)
+ GL_STUB(glUniform3uiEXT, 903)
+ GL_STUB(glUniform3uivEXT, 904)
+ GL_STUB(glUniform4uiEXT, 905)
+ GL_STUB(glUniform4uivEXT, 906)
+ GL_STUB(glVertexAttribI1iEXT, 907)
+ GL_STUB(glVertexAttribI1ivEXT, 908)
+ GL_STUB(glVertexAttribI1uiEXT, 909)
+ GL_STUB(glVertexAttribI1uivEXT, 910)
+ GL_STUB(glVertexAttribI2iEXT, 911)
+ GL_STUB(glVertexAttribI2ivEXT, 912)
+ GL_STUB(glVertexAttribI2uiEXT, 913)
+ GL_STUB(glVertexAttribI2uivEXT, 914)
+ GL_STUB(glVertexAttribI3iEXT, 915)
+ GL_STUB(glVertexAttribI3ivEXT, 916)
+ GL_STUB(glVertexAttribI3uiEXT, 917)
+ GL_STUB(glVertexAttribI3uivEXT, 918)
+ GL_STUB(glVertexAttribI4bvEXT, 919)
+ GL_STUB(glVertexAttribI4iEXT, 920)
+ GL_STUB(glVertexAttribI4ivEXT, 921)
+ GL_STUB(glVertexAttribI4svEXT, 922)
+ GL_STUB(glVertexAttribI4ubvEXT, 923)
+ GL_STUB(glVertexAttribI4uiEXT, 924)
+ GL_STUB(glVertexAttribI4uivEXT, 925)
+ GL_STUB(glVertexAttribI4usvEXT, 926)
+ GL_STUB(glVertexAttribIPointerEXT, 927)
+ GL_STUB(glFramebufferTextureLayerEXT, 928)
+ GL_STUB(glColorMaskIndexedEXT, 929)
+ GL_STUB(glDisableIndexedEXT, 930)
+ GL_STUB(glEnableIndexedEXT, 931)
+ GL_STUB(glGetBooleanIndexedvEXT, 932)
+ GL_STUB(glGetIntegerIndexedvEXT, 933)
+ GL_STUB(glIsEnabledIndexedEXT, 934)
+ GL_STUB(glClearColorIiEXT, 935)
+ GL_STUB(glClearColorIuiEXT, 936)
+ GL_STUB(glGetTexParameterIivEXT, 937)
+ GL_STUB(glGetTexParameterIuivEXT, 938)
+ GL_STUB(glTexParameterIivEXT, 939)
+ GL_STUB(glTexParameterIuivEXT, 940)
+ GL_STUB(glBeginConditionalRenderNV, 941)
+ GL_STUB(glEndConditionalRenderNV, 942)
+ GL_STUB(glBeginTransformFeedbackEXT, 943)
+ GL_STUB(glBindBufferBaseEXT, 944)
+ GL_STUB(glBindBufferOffsetEXT, 945)
+ GL_STUB(glBindBufferRangeEXT, 946)
+ GL_STUB(glEndTransformFeedbackEXT, 947)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 948)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 949)
+ GL_STUB(glProvokingVertexEXT, 950)
+ GL_STUB(gl_dispatch_stub_951, 951)
+ HIDDEN(gl_dispatch_stub_951)
+ GL_STUB(gl_dispatch_stub_952, 952)
+ HIDDEN(gl_dispatch_stub_952)
+ GL_STUB(glGetObjectParameterivAPPLE, 953)
+ GL_STUB(glObjectPurgeableAPPLE, 954)
+ GL_STUB(glObjectUnpurgeableAPPLE, 955)
+ GL_STUB(glActiveProgramEXT, 956)
+ GL_STUB(glCreateShaderProgramEXT, 957)
+ GL_STUB(glUseShaderProgramEXT, 958)
+ GL_STUB(glTextureBarrierNV, 959)
+ GL_STUB(gl_dispatch_stub_960, 960)
+ HIDDEN(gl_dispatch_stub_960)
+ GL_STUB(gl_dispatch_stub_961, 961)
+ HIDDEN(gl_dispatch_stub_961)
+ GL_STUB(gl_dispatch_stub_962, 962)
+ HIDDEN(gl_dispatch_stub_962)
+ GL_STUB(gl_dispatch_stub_963, 963)
+ HIDDEN(gl_dispatch_stub_963)
+ GL_STUB(gl_dispatch_stub_964, 964)
+ HIDDEN(gl_dispatch_stub_964)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965)
+ GL_STUB(glEGLImageTargetTexture2DOES, 966)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)