diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_sparc.S | 3200 |
1 files changed, 1600 insertions, 1600 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S index f4ce09866..cd4870e74 100644 --- a/mesalib/src/mapi/glapi/glapi_sparc.S +++ b/mesalib/src/mapi/glapi/glapi_sparc.S @@ -1,1600 +1,1600 @@ -/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#ifdef __arch64__ -#define GL_OFF(N) ((N) * 8) -#define GL_LL ldx -#define GL_TIE_LD(SYM) %tie_ldx(SYM) -#define GL_STACK_SIZE 128 -#else -#define GL_OFF(N) ((N) * 4) -#define GL_LL ld -#define GL_TIE_LD(SYM) %tie_ld(SYM) -#define GL_STACK_SIZE 64 -#endif - -#define GLOBL_FN(x) .globl x ; .type x, @function -#define HIDDEN(x) .hidden x - - .register %g2, #scratch - .register %g3, #scratch - - .text - - GLOBL_FN(__glapi_sparc_icache_flush) - HIDDEN(__glapi_sparc_icache_flush) - .type __glapi_sparc_icache_flush, @function -__glapi_sparc_icache_flush: /* %o0 = insn_addr */ - flush %o0 - retl - nop - - .align 32 - - .type __glapi_sparc_get_pc, @function -__glapi_sparc_get_pc: - retl - add %o7, %g2, %g2 - .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc - -#ifdef GLX_USE_TLS - - GLOBL_FN(__glapi_sparc_get_dispatch) - HIDDEN(__glapi_sparc_get_dispatch) -__glapi_sparc_get_dispatch: - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - retl - mov %g2, %o0 - - .data - .align 32 - - /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ - /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ - GLOBL_FN(__glapi_sparc_tls_stub) - HIDDEN(__glapi_sparc_tls_stub) -__glapi_sparc_tls_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - GL_LL [%g7+%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_tls_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#elif defined(PTHREADS) - - /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ - /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ - /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ - /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ - /* 64-bit 0x10 --> add %g1, %g2, %g1 */ - /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ - /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - .data - .align 32 - - GLOBL_FN(__glapi_sparc_pthread_stub) - HIDDEN(__glapi_sparc_pthread_stub) -__glapi_sparc_pthread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - srl %g3, 10, %g3 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - cmp %g1, 0 - be 2f - nop -1: GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop -2: save %sp, GL_STACK_SIZE, %sp - mov %g3, %l0 - call _glapi_get_dispatch - nop - mov %o0, %g1 - mov %l0, %g3 - ba 1b - restore %g0, %g0, %g0 - .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_pthread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#else /* Non-threaded version. */ - - .type __glapi_sparc_nothread_stub, @function -__glapi_sparc_nothread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_nothread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#endif - -#define GL_STUB_ALIAS(fn, alias) \ - .globl fn; \ - .set fn, alias - - .text - .align 32 - - .globl gl_dispatch_functions_start - HIDDEN(gl_dispatch_functions_start) -gl_dispatch_functions_start: - - GL_STUB(glNewList, 0) - GL_STUB(glEndList, 1) - GL_STUB(glCallList, 2) - GL_STUB(glCallLists, 3) - GL_STUB(glDeleteLists, 4) - GL_STUB(glGenLists, 5) - GL_STUB(glListBase, 6) - GL_STUB(glBegin, 7) - GL_STUB(glBitmap, 8) - GL_STUB(glColor3b, 9) - GL_STUB(glColor3bv, 10) - GL_STUB(glColor3d, 11) - GL_STUB(glColor3dv, 12) - GL_STUB(glColor3f, 13) - GL_STUB(glColor3fv, 14) - GL_STUB(glColor3i, 15) - GL_STUB(glColor3iv, 16) - GL_STUB(glColor3s, 17) - GL_STUB(glColor3sv, 18) - GL_STUB(glColor3ub, 19) - GL_STUB(glColor3ubv, 20) - GL_STUB(glColor3ui, 21) - GL_STUB(glColor3uiv, 22) - GL_STUB(glColor3us, 23) - GL_STUB(glColor3usv, 24) - GL_STUB(glColor4b, 25) - GL_STUB(glColor4bv, 26) - GL_STUB(glColor4d, 27) - GL_STUB(glColor4dv, 28) - GL_STUB(glColor4f, 29) - GL_STUB(glColor4fv, 30) - GL_STUB(glColor4i, 31) - GL_STUB(glColor4iv, 32) - GL_STUB(glColor4s, 33) - GL_STUB(glColor4sv, 34) - GL_STUB(glColor4ub, 35) - GL_STUB(glColor4ubv, 36) - GL_STUB(glColor4ui, 37) - GL_STUB(glColor4uiv, 38) - GL_STUB(glColor4us, 39) - GL_STUB(glColor4usv, 40) - GL_STUB(glEdgeFlag, 41) - GL_STUB(glEdgeFlagv, 42) - GL_STUB(glEnd, 43) - GL_STUB(glIndexd, 44) - GL_STUB(glIndexdv, 45) - GL_STUB(glIndexf, 46) - GL_STUB(glIndexfv, 47) - GL_STUB(glIndexi, 48) - GL_STUB(glIndexiv, 49) - GL_STUB(glIndexs, 50) - GL_STUB(glIndexsv, 51) - GL_STUB(glNormal3b, 52) - GL_STUB(glNormal3bv, 53) - GL_STUB(glNormal3d, 54) - GL_STUB(glNormal3dv, 55) - GL_STUB(glNormal3f, 56) - GL_STUB(glNormal3fv, 57) - GL_STUB(glNormal3i, 58) - GL_STUB(glNormal3iv, 59) - GL_STUB(glNormal3s, 60) - GL_STUB(glNormal3sv, 61) - GL_STUB(glRasterPos2d, 62) - GL_STUB(glRasterPos2dv, 63) - GL_STUB(glRasterPos2f, 64) - GL_STUB(glRasterPos2fv, 65) - GL_STUB(glRasterPos2i, 66) - GL_STUB(glRasterPos2iv, 67) - GL_STUB(glRasterPos2s, 68) - GL_STUB(glRasterPos2sv, 69) - GL_STUB(glRasterPos3d, 70) - GL_STUB(glRasterPos3dv, 71) - GL_STUB(glRasterPos3f, 72) - GL_STUB(glRasterPos3fv, 73) - GL_STUB(glRasterPos3i, 74) - GL_STUB(glRasterPos3iv, 75) - GL_STUB(glRasterPos3s, 76) - GL_STUB(glRasterPos3sv, 77) - GL_STUB(glRasterPos4d, 78) - GL_STUB(glRasterPos4dv, 79) - GL_STUB(glRasterPos4f, 80) - GL_STUB(glRasterPos4fv, 81) - GL_STUB(glRasterPos4i, 82) - GL_STUB(glRasterPos4iv, 83) - GL_STUB(glRasterPos4s, 84) - GL_STUB(glRasterPos4sv, 85) - GL_STUB(glRectd, 86) - GL_STUB(glRectdv, 87) - GL_STUB(glRectf, 88) - GL_STUB(glRectfv, 89) - GL_STUB(glRecti, 90) - GL_STUB(glRectiv, 91) - GL_STUB(glRects, 92) - GL_STUB(glRectsv, 93) - GL_STUB(glTexCoord1d, 94) - GL_STUB(glTexCoord1dv, 95) - GL_STUB(glTexCoord1f, 96) - GL_STUB(glTexCoord1fv, 97) - GL_STUB(glTexCoord1i, 98) - GL_STUB(glTexCoord1iv, 99) - GL_STUB(glTexCoord1s, 100) - GL_STUB(glTexCoord1sv, 101) - GL_STUB(glTexCoord2d, 102) - GL_STUB(glTexCoord2dv, 103) - GL_STUB(glTexCoord2f, 104) - GL_STUB(glTexCoord2fv, 105) - GL_STUB(glTexCoord2i, 106) - GL_STUB(glTexCoord2iv, 107) - GL_STUB(glTexCoord2s, 108) - GL_STUB(glTexCoord2sv, 109) - GL_STUB(glTexCoord3d, 110) - GL_STUB(glTexCoord3dv, 111) - GL_STUB(glTexCoord3f, 112) - GL_STUB(glTexCoord3fv, 113) - GL_STUB(glTexCoord3i, 114) - GL_STUB(glTexCoord3iv, 115) - GL_STUB(glTexCoord3s, 116) - GL_STUB(glTexCoord3sv, 117) - GL_STUB(glTexCoord4d, 118) - GL_STUB(glTexCoord4dv, 119) - GL_STUB(glTexCoord4f, 120) - GL_STUB(glTexCoord4fv, 121) - GL_STUB(glTexCoord4i, 122) - GL_STUB(glTexCoord4iv, 123) - GL_STUB(glTexCoord4s, 124) - GL_STUB(glTexCoord4sv, 125) - GL_STUB(glVertex2d, 126) - GL_STUB(glVertex2dv, 127) - GL_STUB(glVertex2f, 128) - GL_STUB(glVertex2fv, 129) - GL_STUB(glVertex2i, 130) - GL_STUB(glVertex2iv, 131) - GL_STUB(glVertex2s, 132) - GL_STUB(glVertex2sv, 133) - GL_STUB(glVertex3d, 134) - GL_STUB(glVertex3dv, 135) - GL_STUB(glVertex3f, 136) - GL_STUB(glVertex3fv, 137) - GL_STUB(glVertex3i, 138) - GL_STUB(glVertex3iv, 139) - GL_STUB(glVertex3s, 140) - GL_STUB(glVertex3sv, 141) - GL_STUB(glVertex4d, 142) - GL_STUB(glVertex4dv, 143) - GL_STUB(glVertex4f, 144) - GL_STUB(glVertex4fv, 145) - GL_STUB(glVertex4i, 146) - GL_STUB(glVertex4iv, 147) - GL_STUB(glVertex4s, 148) - GL_STUB(glVertex4sv, 149) - GL_STUB(glClipPlane, 150) - GL_STUB(glColorMaterial, 151) - GL_STUB(glCullFace, 152) - GL_STUB(glFogf, 153) - GL_STUB(glFogfv, 154) - GL_STUB(glFogi, 155) - GL_STUB(glFogiv, 156) - GL_STUB(glFrontFace, 157) - GL_STUB(glHint, 158) - GL_STUB(glLightf, 159) - GL_STUB(glLightfv, 160) - GL_STUB(glLighti, 161) - GL_STUB(glLightiv, 162) - GL_STUB(glLightModelf, 163) - GL_STUB(glLightModelfv, 164) - GL_STUB(glLightModeli, 165) - GL_STUB(glLightModeliv, 166) - GL_STUB(glLineStipple, 167) - GL_STUB(glLineWidth, 168) - GL_STUB(glMaterialf, 169) - GL_STUB(glMaterialfv, 170) - GL_STUB(glMateriali, 171) - GL_STUB(glMaterialiv, 172) - GL_STUB(glPointSize, 173) - GL_STUB(glPolygonMode, 174) - GL_STUB(glPolygonStipple, 175) - GL_STUB(glScissor, 176) - GL_STUB(glShadeModel, 177) - GL_STUB(glTexParameterf, 178) - GL_STUB(glTexParameterfv, 179) - GL_STUB(glTexParameteri, 180) - GL_STUB(glTexParameteriv, 181) - GL_STUB(glTexImage1D, 182) - GL_STUB(glTexImage2D, 183) - GL_STUB(glTexEnvf, 184) - GL_STUB(glTexEnvfv, 185) - GL_STUB(glTexEnvi, 186) - GL_STUB(glTexEnviv, 187) - GL_STUB(glTexGend, 188) - GL_STUB(glTexGendv, 189) - GL_STUB(glTexGenf, 190) - GL_STUB(glTexGenfv, 191) - GL_STUB(glTexGeni, 192) - GL_STUB(glTexGeniv, 193) - GL_STUB(glFeedbackBuffer, 194) - GL_STUB(glSelectBuffer, 195) - GL_STUB(glRenderMode, 196) - GL_STUB(glInitNames, 197) - GL_STUB(glLoadName, 198) - GL_STUB(glPassThrough, 199) - GL_STUB(glPopName, 200) - GL_STUB(glPushName, 201) - GL_STUB(glDrawBuffer, 202) - GL_STUB(glClear, 203) - GL_STUB(glClearAccum, 204) - GL_STUB(glClearIndex, 205) - GL_STUB(glClearColor, 206) - GL_STUB(glClearStencil, 207) - GL_STUB(glClearDepth, 208) - GL_STUB(glStencilMask, 209) - GL_STUB(glColorMask, 210) - GL_STUB(glDepthMask, 211) - GL_STUB(glIndexMask, 212) - GL_STUB(glAccum, 213) - GL_STUB(glDisable, 214) - GL_STUB(glEnable, 215) - GL_STUB(glFinish, 216) - GL_STUB(glFlush, 217) - GL_STUB(glPopAttrib, 218) - GL_STUB(glPushAttrib, 219) - GL_STUB(glMap1d, 220) - GL_STUB(glMap1f, 221) - GL_STUB(glMap2d, 222) - GL_STUB(glMap2f, 223) - GL_STUB(glMapGrid1d, 224) - GL_STUB(glMapGrid1f, 225) - GL_STUB(glMapGrid2d, 226) - GL_STUB(glMapGrid2f, 227) - GL_STUB(glEvalCoord1d, 228) - GL_STUB(glEvalCoord1dv, 229) - GL_STUB(glEvalCoord1f, 230) - GL_STUB(glEvalCoord1fv, 231) - GL_STUB(glEvalCoord2d, 232) - GL_STUB(glEvalCoord2dv, 233) - GL_STUB(glEvalCoord2f, 234) - GL_STUB(glEvalCoord2fv, 235) - GL_STUB(glEvalMesh1, 236) - GL_STUB(glEvalPoint1, 237) - GL_STUB(glEvalMesh2, 238) - GL_STUB(glEvalPoint2, 239) - GL_STUB(glAlphaFunc, 240) - GL_STUB(glBlendFunc, 241) - GL_STUB(glLogicOp, 242) - GL_STUB(glStencilFunc, 243) - GL_STUB(glStencilOp, 244) - GL_STUB(glDepthFunc, 245) - GL_STUB(glPixelZoom, 246) - GL_STUB(glPixelTransferf, 247) - GL_STUB(glPixelTransferi, 248) - GL_STUB(glPixelStoref, 249) - GL_STUB(glPixelStorei, 250) - GL_STUB(glPixelMapfv, 251) - GL_STUB(glPixelMapuiv, 252) - GL_STUB(glPixelMapusv, 253) - GL_STUB(glReadBuffer, 254) - GL_STUB(glCopyPixels, 255) - GL_STUB(glReadPixels, 256) - GL_STUB(glDrawPixels, 257) - GL_STUB(glGetBooleanv, 258) - GL_STUB(glGetClipPlane, 259) - GL_STUB(glGetDoublev, 260) - GL_STUB(glGetError, 261) - GL_STUB(glGetFloatv, 262) - GL_STUB(glGetIntegerv, 263) - GL_STUB(glGetLightfv, 264) - GL_STUB(glGetLightiv, 265) - GL_STUB(glGetMapdv, 266) - GL_STUB(glGetMapfv, 267) - GL_STUB(glGetMapiv, 268) - GL_STUB(glGetMaterialfv, 269) - GL_STUB(glGetMaterialiv, 270) - GL_STUB(glGetPixelMapfv, 271) - GL_STUB(glGetPixelMapuiv, 272) - GL_STUB(glGetPixelMapusv, 273) - GL_STUB(glGetPolygonStipple, 274) - GL_STUB(glGetString, 275) - GL_STUB(glGetTexEnvfv, 276) - GL_STUB(glGetTexEnviv, 277) - GL_STUB(glGetTexGendv, 278) - GL_STUB(glGetTexGenfv, 279) - GL_STUB(glGetTexGeniv, 280) - GL_STUB(glGetTexImage, 281) - GL_STUB(glGetTexParameterfv, 282) - GL_STUB(glGetTexParameteriv, 283) - GL_STUB(glGetTexLevelParameterfv, 284) - GL_STUB(glGetTexLevelParameteriv, 285) - GL_STUB(glIsEnabled, 286) - GL_STUB(glIsList, 287) - GL_STUB(glDepthRange, 288) - GL_STUB(glFrustum, 289) - GL_STUB(glLoadIdentity, 290) - GL_STUB(glLoadMatrixf, 291) - GL_STUB(glLoadMatrixd, 292) - GL_STUB(glMatrixMode, 293) - GL_STUB(glMultMatrixf, 294) - GL_STUB(glMultMatrixd, 295) - GL_STUB(glOrtho, 296) - GL_STUB(glPopMatrix, 297) - GL_STUB(glPushMatrix, 298) - GL_STUB(glRotated, 299) - GL_STUB(glRotatef, 300) - GL_STUB(glScaled, 301) - GL_STUB(glScalef, 302) - GL_STUB(glTranslated, 303) - GL_STUB(glTranslatef, 304) - GL_STUB(glViewport, 305) - GL_STUB(glArrayElement, 306) - GL_STUB(glBindTexture, 307) - GL_STUB(glColorPointer, 308) - GL_STUB(glDisableClientState, 309) - GL_STUB(glDrawArrays, 310) - GL_STUB(glDrawElements, 311) - GL_STUB(glEdgeFlagPointer, 312) - GL_STUB(glEnableClientState, 313) - GL_STUB(glIndexPointer, 314) - GL_STUB(glIndexub, 315) - GL_STUB(glIndexubv, 316) - GL_STUB(glInterleavedArrays, 317) - GL_STUB(glNormalPointer, 318) - GL_STUB(glPolygonOffset, 319) - GL_STUB(glTexCoordPointer, 320) - GL_STUB(glVertexPointer, 321) - GL_STUB(glAreTexturesResident, 322) - GL_STUB(glCopyTexImage1D, 323) - GL_STUB(glCopyTexImage2D, 324) - GL_STUB(glCopyTexSubImage1D, 325) - GL_STUB(glCopyTexSubImage2D, 326) - GL_STUB(glDeleteTextures, 327) - GL_STUB(glGenTextures, 328) - GL_STUB(glGetPointerv, 329) - GL_STUB(glIsTexture, 330) - GL_STUB(glPrioritizeTextures, 331) - GL_STUB(glTexSubImage1D, 332) - GL_STUB(glTexSubImage2D, 333) - GL_STUB(glPopClientAttrib, 334) - GL_STUB(glPushClientAttrib, 335) - GL_STUB(glBlendColor, 336) - GL_STUB(glBlendEquation, 337) - GL_STUB(glDrawRangeElements, 338) - GL_STUB(glColorTable, 339) - GL_STUB(glColorTableParameterfv, 340) - GL_STUB(glColorTableParameteriv, 341) - GL_STUB(glCopyColorTable, 342) - GL_STUB(glGetColorTable, 343) - GL_STUB(glGetColorTableParameterfv, 344) - GL_STUB(glGetColorTableParameteriv, 345) - GL_STUB(glColorSubTable, 346) - GL_STUB(glCopyColorSubTable, 347) - GL_STUB(glConvolutionFilter1D, 348) - GL_STUB(glConvolutionFilter2D, 349) - GL_STUB(glConvolutionParameterf, 350) - GL_STUB(glConvolutionParameterfv, 351) - GL_STUB(glConvolutionParameteri, 352) - GL_STUB(glConvolutionParameteriv, 353) - GL_STUB(glCopyConvolutionFilter1D, 354) - GL_STUB(glCopyConvolutionFilter2D, 355) - GL_STUB(glGetConvolutionFilter, 356) - GL_STUB(glGetConvolutionParameterfv, 357) - GL_STUB(glGetConvolutionParameteriv, 358) - GL_STUB(glGetSeparableFilter, 359) - GL_STUB(glSeparableFilter2D, 360) - GL_STUB(glGetHistogram, 361) - GL_STUB(glGetHistogramParameterfv, 362) - GL_STUB(glGetHistogramParameteriv, 363) - GL_STUB(glGetMinmax, 364) - GL_STUB(glGetMinmaxParameterfv, 365) - GL_STUB(glGetMinmaxParameteriv, 366) - GL_STUB(glHistogram, 367) - GL_STUB(glMinmax, 368) - GL_STUB(glResetHistogram, 369) - GL_STUB(glResetMinmax, 370) - GL_STUB(glTexImage3D, 371) - GL_STUB(glTexSubImage3D, 372) - GL_STUB(glCopyTexSubImage3D, 373) - GL_STUB(glActiveTextureARB, 374) - GL_STUB(glClientActiveTextureARB, 375) - GL_STUB(glMultiTexCoord1dARB, 376) - GL_STUB(glMultiTexCoord1dvARB, 377) - GL_STUB(glMultiTexCoord1fARB, 378) - GL_STUB(glMultiTexCoord1fvARB, 379) - GL_STUB(glMultiTexCoord1iARB, 380) - GL_STUB(glMultiTexCoord1ivARB, 381) - GL_STUB(glMultiTexCoord1sARB, 382) - GL_STUB(glMultiTexCoord1svARB, 383) - GL_STUB(glMultiTexCoord2dARB, 384) - GL_STUB(glMultiTexCoord2dvARB, 385) - GL_STUB(glMultiTexCoord2fARB, 386) - GL_STUB(glMultiTexCoord2fvARB, 387) - GL_STUB(glMultiTexCoord2iARB, 388) - GL_STUB(glMultiTexCoord2ivARB, 389) - GL_STUB(glMultiTexCoord2sARB, 390) - GL_STUB(glMultiTexCoord2svARB, 391) - GL_STUB(glMultiTexCoord3dARB, 392) - GL_STUB(glMultiTexCoord3dvARB, 393) - GL_STUB(glMultiTexCoord3fARB, 394) - GL_STUB(glMultiTexCoord3fvARB, 395) - GL_STUB(glMultiTexCoord3iARB, 396) - GL_STUB(glMultiTexCoord3ivARB, 397) - GL_STUB(glMultiTexCoord3sARB, 398) - GL_STUB(glMultiTexCoord3svARB, 399) - GL_STUB(glMultiTexCoord4dARB, 400) - GL_STUB(glMultiTexCoord4dvARB, 401) - GL_STUB(glMultiTexCoord4fARB, 402) - GL_STUB(glMultiTexCoord4fvARB, 403) - GL_STUB(glMultiTexCoord4iARB, 404) - GL_STUB(glMultiTexCoord4ivARB, 405) - GL_STUB(glMultiTexCoord4sARB, 406) - GL_STUB(glMultiTexCoord4svARB, 407) - GL_STUB(glAttachShader, 408) - GL_STUB(glCreateProgram, 409) - GL_STUB(glCreateShader, 410) - GL_STUB(glDeleteProgram, 411) - GL_STUB(glDeleteShader, 412) - GL_STUB(glDetachShader, 413) - GL_STUB(glGetAttachedShaders, 414) - GL_STUB(glGetProgramInfoLog, 415) - GL_STUB(glGetProgramiv, 416) - GL_STUB(glGetShaderInfoLog, 417) - GL_STUB(glGetShaderiv, 418) - GL_STUB(glIsProgram, 419) - GL_STUB(glIsShader, 420) - GL_STUB(glStencilFuncSeparate, 421) - GL_STUB(glStencilMaskSeparate, 422) - GL_STUB(glStencilOpSeparate, 423) - GL_STUB(glUniformMatrix2x3fv, 424) - GL_STUB(glUniformMatrix2x4fv, 425) - GL_STUB(glUniformMatrix3x2fv, 426) - GL_STUB(glUniformMatrix3x4fv, 427) - GL_STUB(glUniformMatrix4x2fv, 428) - GL_STUB(glUniformMatrix4x3fv, 429) - GL_STUB(glClampColor, 430) - GL_STUB(glClearBufferfi, 431) - GL_STUB(glClearBufferfv, 432) - GL_STUB(glClearBufferiv, 433) - GL_STUB(glClearBufferuiv, 434) - GL_STUB(glGetStringi, 435) - GL_STUB(glTexBuffer, 436) - GL_STUB(glFramebufferTexture, 437) - GL_STUB(glGetBufferParameteri64v, 438) - GL_STUB(glGetInteger64i_v, 439) - GL_STUB(glVertexAttribDivisor, 440) - GL_STUB(glLoadTransposeMatrixdARB, 441) - GL_STUB(glLoadTransposeMatrixfARB, 442) - GL_STUB(glMultTransposeMatrixdARB, 443) - GL_STUB(glMultTransposeMatrixfARB, 444) - GL_STUB(glSampleCoverageARB, 445) - GL_STUB(glCompressedTexImage1DARB, 446) - GL_STUB(glCompressedTexImage2DARB, 447) - GL_STUB(glCompressedTexImage3DARB, 448) - GL_STUB(glCompressedTexSubImage1DARB, 449) - GL_STUB(glCompressedTexSubImage2DARB, 450) - GL_STUB(glCompressedTexSubImage3DARB, 451) - GL_STUB(glGetCompressedTexImageARB, 452) - GL_STUB(glDisableVertexAttribArrayARB, 453) - GL_STUB(glEnableVertexAttribArrayARB, 454) - GL_STUB(glGetProgramEnvParameterdvARB, 455) - GL_STUB(glGetProgramEnvParameterfvARB, 456) - GL_STUB(glGetProgramLocalParameterdvARB, 457) - GL_STUB(glGetProgramLocalParameterfvARB, 458) - GL_STUB(glGetProgramStringARB, 459) - GL_STUB(glGetProgramivARB, 460) - GL_STUB(glGetVertexAttribdvARB, 461) - GL_STUB(glGetVertexAttribfvARB, 462) - GL_STUB(glGetVertexAttribivARB, 463) - GL_STUB(glProgramEnvParameter4dARB, 464) - GL_STUB(glProgramEnvParameter4dvARB, 465) - GL_STUB(glProgramEnvParameter4fARB, 466) - GL_STUB(glProgramEnvParameter4fvARB, 467) - GL_STUB(glProgramLocalParameter4dARB, 468) - GL_STUB(glProgramLocalParameter4dvARB, 469) - GL_STUB(glProgramLocalParameter4fARB, 470) - GL_STUB(glProgramLocalParameter4fvARB, 471) - GL_STUB(glProgramStringARB, 472) - GL_STUB(glVertexAttrib1dARB, 473) - GL_STUB(glVertexAttrib1dvARB, 474) - GL_STUB(glVertexAttrib1fARB, 475) - GL_STUB(glVertexAttrib1fvARB, 476) - GL_STUB(glVertexAttrib1sARB, 477) - GL_STUB(glVertexAttrib1svARB, 478) - GL_STUB(glVertexAttrib2dARB, 479) - GL_STUB(glVertexAttrib2dvARB, 480) - GL_STUB(glVertexAttrib2fARB, 481) - GL_STUB(glVertexAttrib2fvARB, 482) - GL_STUB(glVertexAttrib2sARB, 483) - GL_STUB(glVertexAttrib2svARB, 484) - GL_STUB(glVertexAttrib3dARB, 485) - GL_STUB(glVertexAttrib3dvARB, 486) - GL_STUB(glVertexAttrib3fARB, 487) - GL_STUB(glVertexAttrib3fvARB, 488) - GL_STUB(glVertexAttrib3sARB, 489) - GL_STUB(glVertexAttrib3svARB, 490) - GL_STUB(glVertexAttrib4NbvARB, 491) - GL_STUB(glVertexAttrib4NivARB, 492) - GL_STUB(glVertexAttrib4NsvARB, 493) - GL_STUB(glVertexAttrib4NubARB, 494) - GL_STUB(glVertexAttrib4NubvARB, 495) - GL_STUB(glVertexAttrib4NuivARB, 496) - GL_STUB(glVertexAttrib4NusvARB, 497) - GL_STUB(glVertexAttrib4bvARB, 498) - GL_STUB(glVertexAttrib4dARB, 499) - GL_STUB(glVertexAttrib4dvARB, 500) - GL_STUB(glVertexAttrib4fARB, 501) - GL_STUB(glVertexAttrib4fvARB, 502) - GL_STUB(glVertexAttrib4ivARB, 503) - GL_STUB(glVertexAttrib4sARB, 504) - GL_STUB(glVertexAttrib4svARB, 505) - GL_STUB(glVertexAttrib4ubvARB, 506) - GL_STUB(glVertexAttrib4uivARB, 507) - GL_STUB(glVertexAttrib4usvARB, 508) - GL_STUB(glVertexAttribPointerARB, 509) - GL_STUB(glBindBufferARB, 510) - GL_STUB(glBufferDataARB, 511) - GL_STUB(glBufferSubDataARB, 512) - GL_STUB(glDeleteBuffersARB, 513) - GL_STUB(glGenBuffersARB, 514) - GL_STUB(glGetBufferParameterivARB, 515) - GL_STUB(glGetBufferPointervARB, 516) - GL_STUB(glGetBufferSubDataARB, 517) - GL_STUB(glIsBufferARB, 518) - GL_STUB(glMapBufferARB, 519) - GL_STUB(glUnmapBufferARB, 520) - GL_STUB(glBeginQueryARB, 521) - GL_STUB(glDeleteQueriesARB, 522) - GL_STUB(glEndQueryARB, 523) - GL_STUB(glGenQueriesARB, 524) - GL_STUB(glGetQueryObjectivARB, 525) - GL_STUB(glGetQueryObjectuivARB, 526) - GL_STUB(glGetQueryivARB, 527) - GL_STUB(glIsQueryARB, 528) - GL_STUB(glAttachObjectARB, 529) - GL_STUB(glCompileShaderARB, 530) - GL_STUB(glCreateProgramObjectARB, 531) - GL_STUB(glCreateShaderObjectARB, 532) - GL_STUB(glDeleteObjectARB, 533) - GL_STUB(glDetachObjectARB, 534) - GL_STUB(glGetActiveUniformARB, 535) - GL_STUB(glGetAttachedObjectsARB, 536) - GL_STUB(glGetHandleARB, 537) - GL_STUB(glGetInfoLogARB, 538) - GL_STUB(glGetObjectParameterfvARB, 539) - GL_STUB(glGetObjectParameterivARB, 540) - GL_STUB(glGetShaderSourceARB, 541) - GL_STUB(glGetUniformLocationARB, 542) - GL_STUB(glGetUniformfvARB, 543) - GL_STUB(glGetUniformivARB, 544) - GL_STUB(glLinkProgramARB, 545) - GL_STUB(glShaderSourceARB, 546) - GL_STUB(glUniform1fARB, 547) - GL_STUB(glUniform1fvARB, 548) - GL_STUB(glUniform1iARB, 549) - GL_STUB(glUniform1ivARB, 550) - GL_STUB(glUniform2fARB, 551) - GL_STUB(glUniform2fvARB, 552) - GL_STUB(glUniform2iARB, 553) - GL_STUB(glUniform2ivARB, 554) - GL_STUB(glUniform3fARB, 555) - GL_STUB(glUniform3fvARB, 556) - GL_STUB(glUniform3iARB, 557) - GL_STUB(glUniform3ivARB, 558) - GL_STUB(glUniform4fARB, 559) - GL_STUB(glUniform4fvARB, 560) - GL_STUB(glUniform4iARB, 561) - GL_STUB(glUniform4ivARB, 562) - GL_STUB(glUniformMatrix2fvARB, 563) - GL_STUB(glUniformMatrix3fvARB, 564) - GL_STUB(glUniformMatrix4fvARB, 565) - GL_STUB(glUseProgramObjectARB, 566) - GL_STUB(glValidateProgramARB, 567) - GL_STUB(glBindAttribLocationARB, 568) - GL_STUB(glGetActiveAttribARB, 569) - GL_STUB(glGetAttribLocationARB, 570) - GL_STUB(glDrawBuffersARB, 571) - GL_STUB(glClampColorARB, 572) - GL_STUB(glDrawArraysInstancedARB, 573) - GL_STUB(glDrawElementsInstancedARB, 574) - GL_STUB(glRenderbufferStorageMultisample, 575) - GL_STUB(glFramebufferTextureARB, 576) - GL_STUB(glFramebufferTextureFaceARB, 577) - GL_STUB(glProgramParameteriARB, 578) - GL_STUB(glVertexAttribDivisorARB, 579) - GL_STUB(glFlushMappedBufferRange, 580) - GL_STUB(glMapBufferRange, 581) - GL_STUB(glTexBufferARB, 582) - GL_STUB(glBindVertexArray, 583) - GL_STUB(glGenVertexArrays, 584) - GL_STUB(glCopyBufferSubData, 585) - GL_STUB(glClientWaitSync, 586) - GL_STUB(glDeleteSync, 587) - GL_STUB(glFenceSync, 588) - GL_STUB(glGetInteger64v, 589) - GL_STUB(glGetSynciv, 590) - GL_STUB(glIsSync, 591) - GL_STUB(glWaitSync, 592) - GL_STUB(glDrawElementsBaseVertex, 593) - GL_STUB(glDrawElementsInstancedBaseVertex, 594) - GL_STUB(glDrawRangeElementsBaseVertex, 595) - GL_STUB(glMultiDrawElementsBaseVertex, 596) - GL_STUB(glBlendEquationSeparateiARB, 597) - GL_STUB(glBlendEquationiARB, 598) - GL_STUB(glBlendFuncSeparateiARB, 599) - GL_STUB(glBlendFunciARB, 600) - GL_STUB(glBindSampler, 601) - GL_STUB(glDeleteSamplers, 602) - GL_STUB(glGenSamplers, 603) - GL_STUB(glGetSamplerParameterIiv, 604) - GL_STUB(glGetSamplerParameterIuiv, 605) - GL_STUB(glGetSamplerParameterfv, 606) - GL_STUB(glGetSamplerParameteriv, 607) - GL_STUB(glIsSampler, 608) - GL_STUB(glSamplerParameterIiv, 609) - GL_STUB(glSamplerParameterIuiv, 610) - GL_STUB(glSamplerParameterf, 611) - GL_STUB(glSamplerParameterfv, 612) - GL_STUB(glSamplerParameteri, 613) - GL_STUB(glSamplerParameteriv, 614) - GL_STUB(glColorP3ui, 615) - GL_STUB(glColorP3uiv, 616) - GL_STUB(glColorP4ui, 617) - GL_STUB(glColorP4uiv, 618) - GL_STUB(glMultiTexCoordP1ui, 619) - GL_STUB(glMultiTexCoordP1uiv, 620) - GL_STUB(glMultiTexCoordP2ui, 621) - GL_STUB(glMultiTexCoordP2uiv, 622) - GL_STUB(glMultiTexCoordP3ui, 623) - GL_STUB(glMultiTexCoordP3uiv, 624) - GL_STUB(glMultiTexCoordP4ui, 625) - GL_STUB(glMultiTexCoordP4uiv, 626) - GL_STUB(glNormalP3ui, 627) - GL_STUB(glNormalP3uiv, 628) - GL_STUB(glSecondaryColorP3ui, 629) - GL_STUB(glSecondaryColorP3uiv, 630) - GL_STUB(glTexCoordP1ui, 631) - GL_STUB(glTexCoordP1uiv, 632) - GL_STUB(glTexCoordP2ui, 633) - GL_STUB(glTexCoordP2uiv, 634) - GL_STUB(glTexCoordP3ui, 635) - GL_STUB(glTexCoordP3uiv, 636) - GL_STUB(glTexCoordP4ui, 637) - GL_STUB(glTexCoordP4uiv, 638) - GL_STUB(glVertexAttribP1ui, 639) - GL_STUB(glVertexAttribP1uiv, 640) - GL_STUB(glVertexAttribP2ui, 641) - GL_STUB(glVertexAttribP2uiv, 642) - GL_STUB(glVertexAttribP3ui, 643) - GL_STUB(glVertexAttribP3uiv, 644) - GL_STUB(glVertexAttribP4ui, 645) - GL_STUB(glVertexAttribP4uiv, 646) - GL_STUB(glVertexP2ui, 647) - GL_STUB(glVertexP2uiv, 648) - GL_STUB(glVertexP3ui, 649) - GL_STUB(glVertexP3uiv, 650) - GL_STUB(glVertexP4ui, 651) - GL_STUB(glVertexP4uiv, 652) - GL_STUB(glBindTransformFeedback, 653) - GL_STUB(glDeleteTransformFeedbacks, 654) - GL_STUB(glDrawTransformFeedback, 655) - GL_STUB(glGenTransformFeedbacks, 656) - GL_STUB(glIsTransformFeedback, 657) - GL_STUB(glPauseTransformFeedback, 658) - GL_STUB(glResumeTransformFeedback, 659) - GL_STUB(glClearDepthf, 660) - GL_STUB(glDepthRangef, 661) - GL_STUB(glGetShaderPrecisionFormat, 662) - GL_STUB(glReleaseShaderCompiler, 663) - GL_STUB(glShaderBinary, 664) - GL_STUB(glGetGraphicsResetStatusARB, 665) - GL_STUB(glGetnColorTableARB, 666) - GL_STUB(glGetnCompressedTexImageARB, 667) - GL_STUB(glGetnConvolutionFilterARB, 668) - GL_STUB(glGetnHistogramARB, 669) - GL_STUB(glGetnMapdvARB, 670) - GL_STUB(glGetnMapfvARB, 671) - GL_STUB(glGetnMapivARB, 672) - GL_STUB(glGetnMinmaxARB, 673) - GL_STUB(glGetnPixelMapfvARB, 674) - GL_STUB(glGetnPixelMapuivARB, 675) - GL_STUB(glGetnPixelMapusvARB, 676) - GL_STUB(glGetnPolygonStippleARB, 677) - GL_STUB(glGetnSeparableFilterARB, 678) - GL_STUB(glGetnTexImageARB, 679) - GL_STUB(glGetnUniformdvARB, 680) - GL_STUB(glGetnUniformfvARB, 681) - GL_STUB(glGetnUniformivARB, 682) - GL_STUB(glGetnUniformuivARB, 683) - GL_STUB(glReadnPixelsARB, 684) - GL_STUB(glPolygonOffsetEXT, 685) - GL_STUB(gl_dispatch_stub_686, 686) - HIDDEN(gl_dispatch_stub_686) - GL_STUB(gl_dispatch_stub_687, 687) - HIDDEN(gl_dispatch_stub_687) - GL_STUB(gl_dispatch_stub_688, 688) - HIDDEN(gl_dispatch_stub_688) - GL_STUB(gl_dispatch_stub_689, 689) - HIDDEN(gl_dispatch_stub_689) - GL_STUB(gl_dispatch_stub_690, 690) - HIDDEN(gl_dispatch_stub_690) - GL_STUB(gl_dispatch_stub_691, 691) - HIDDEN(gl_dispatch_stub_691) - GL_STUB(gl_dispatch_stub_692, 692) - HIDDEN(gl_dispatch_stub_692) - GL_STUB(gl_dispatch_stub_693, 693) - HIDDEN(gl_dispatch_stub_693) - GL_STUB(glColorPointerEXT, 694) - GL_STUB(glEdgeFlagPointerEXT, 695) - GL_STUB(glIndexPointerEXT, 696) - GL_STUB(glNormalPointerEXT, 697) - GL_STUB(glTexCoordPointerEXT, 698) - GL_STUB(glVertexPointerEXT, 699) - GL_STUB(glPointParameterfEXT, 700) - GL_STUB(glPointParameterfvEXT, 701) - GL_STUB(glLockArraysEXT, 702) - GL_STUB(glUnlockArraysEXT, 703) - GL_STUB(glSecondaryColor3bEXT, 704) - GL_STUB(glSecondaryColor3bvEXT, 705) - GL_STUB(glSecondaryColor3dEXT, 706) - GL_STUB(glSecondaryColor3dvEXT, 707) - GL_STUB(glSecondaryColor3fEXT, 708) - GL_STUB(glSecondaryColor3fvEXT, 709) - GL_STUB(glSecondaryColor3iEXT, 710) - GL_STUB(glSecondaryColor3ivEXT, 711) - GL_STUB(glSecondaryColor3sEXT, 712) - GL_STUB(glSecondaryColor3svEXT, 713) - GL_STUB(glSecondaryColor3ubEXT, 714) - GL_STUB(glSecondaryColor3ubvEXT, 715) - GL_STUB(glSecondaryColor3uiEXT, 716) - GL_STUB(glSecondaryColor3uivEXT, 717) - GL_STUB(glSecondaryColor3usEXT, 718) - GL_STUB(glSecondaryColor3usvEXT, 719) - GL_STUB(glSecondaryColorPointerEXT, 720) - GL_STUB(glMultiDrawArraysEXT, 721) - GL_STUB(glMultiDrawElementsEXT, 722) - GL_STUB(glFogCoordPointerEXT, 723) - GL_STUB(glFogCoorddEXT, 724) - GL_STUB(glFogCoorddvEXT, 725) - GL_STUB(glFogCoordfEXT, 726) - GL_STUB(glFogCoordfvEXT, 727) - GL_STUB(gl_dispatch_stub_728, 728) - HIDDEN(gl_dispatch_stub_728) - GL_STUB(glBlendFuncSeparateEXT, 729) - GL_STUB(glFlushVertexArrayRangeNV, 730) - GL_STUB(glVertexArrayRangeNV, 731) - GL_STUB(glCombinerInputNV, 732) - GL_STUB(glCombinerOutputNV, 733) - GL_STUB(glCombinerParameterfNV, 734) - GL_STUB(glCombinerParameterfvNV, 735) - GL_STUB(glCombinerParameteriNV, 736) - GL_STUB(glCombinerParameterivNV, 737) - GL_STUB(glFinalCombinerInputNV, 738) - GL_STUB(glGetCombinerInputParameterfvNV, 739) - GL_STUB(glGetCombinerInputParameterivNV, 740) - GL_STUB(glGetCombinerOutputParameterfvNV, 741) - GL_STUB(glGetCombinerOutputParameterivNV, 742) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 743) - GL_STUB(glGetFinalCombinerInputParameterivNV, 744) - GL_STUB(glResizeBuffersMESA, 745) - GL_STUB(glWindowPos2dMESA, 746) - GL_STUB(glWindowPos2dvMESA, 747) - GL_STUB(glWindowPos2fMESA, 748) - GL_STUB(glWindowPos2fvMESA, 749) - GL_STUB(glWindowPos2iMESA, 750) - GL_STUB(glWindowPos2ivMESA, 751) - GL_STUB(glWindowPos2sMESA, 752) - GL_STUB(glWindowPos2svMESA, 753) - GL_STUB(glWindowPos3dMESA, 754) - GL_STUB(glWindowPos3dvMESA, 755) - GL_STUB(glWindowPos3fMESA, 756) - GL_STUB(glWindowPos3fvMESA, 757) - GL_STUB(glWindowPos3iMESA, 758) - GL_STUB(glWindowPos3ivMESA, 759) - GL_STUB(glWindowPos3sMESA, 760) - GL_STUB(glWindowPos3svMESA, 761) - GL_STUB(glWindowPos4dMESA, 762) - GL_STUB(glWindowPos4dvMESA, 763) - GL_STUB(glWindowPos4fMESA, 764) - GL_STUB(glWindowPos4fvMESA, 765) - GL_STUB(glWindowPos4iMESA, 766) - GL_STUB(glWindowPos4ivMESA, 767) - GL_STUB(glWindowPos4sMESA, 768) - GL_STUB(glWindowPos4svMESA, 769) - GL_STUB(gl_dispatch_stub_770, 770) - HIDDEN(gl_dispatch_stub_770) - GL_STUB(gl_dispatch_stub_771, 771) - HIDDEN(gl_dispatch_stub_771) - GL_STUB(gl_dispatch_stub_772, 772) - HIDDEN(gl_dispatch_stub_772) - GL_STUB(gl_dispatch_stub_773, 773) - HIDDEN(gl_dispatch_stub_773) - GL_STUB(gl_dispatch_stub_774, 774) - HIDDEN(gl_dispatch_stub_774) - GL_STUB(gl_dispatch_stub_775, 775) - HIDDEN(gl_dispatch_stub_775) - GL_STUB(gl_dispatch_stub_776, 776) - HIDDEN(gl_dispatch_stub_776) - GL_STUB(gl_dispatch_stub_777, 777) - HIDDEN(gl_dispatch_stub_777) - GL_STUB(gl_dispatch_stub_778, 778) - HIDDEN(gl_dispatch_stub_778) - GL_STUB(glAreProgramsResidentNV, 779) - GL_STUB(glBindProgramNV, 780) - GL_STUB(glDeleteProgramsNV, 781) - GL_STUB(glExecuteProgramNV, 782) - GL_STUB(glGenProgramsNV, 783) - GL_STUB(glGetProgramParameterdvNV, 784) - GL_STUB(glGetProgramParameterfvNV, 785) - GL_STUB(glGetProgramStringNV, 786) - GL_STUB(glGetProgramivNV, 787) - GL_STUB(glGetTrackMatrixivNV, 788) - GL_STUB(glGetVertexAttribPointervNV, 789) - GL_STUB(glGetVertexAttribdvNV, 790) - GL_STUB(glGetVertexAttribfvNV, 791) - GL_STUB(glGetVertexAttribivNV, 792) - GL_STUB(glIsProgramNV, 793) - GL_STUB(glLoadProgramNV, 794) - GL_STUB(glProgramParameters4dvNV, 795) - GL_STUB(glProgramParameters4fvNV, 796) - GL_STUB(glRequestResidentProgramsNV, 797) - GL_STUB(glTrackMatrixNV, 798) - GL_STUB(glVertexAttrib1dNV, 799) - GL_STUB(glVertexAttrib1dvNV, 800) - GL_STUB(glVertexAttrib1fNV, 801) - GL_STUB(glVertexAttrib1fvNV, 802) - GL_STUB(glVertexAttrib1sNV, 803) - GL_STUB(glVertexAttrib1svNV, 804) - GL_STUB(glVertexAttrib2dNV, 805) - GL_STUB(glVertexAttrib2dvNV, 806) - GL_STUB(glVertexAttrib2fNV, 807) - GL_STUB(glVertexAttrib2fvNV, 808) - GL_STUB(glVertexAttrib2sNV, 809) - GL_STUB(glVertexAttrib2svNV, 810) - GL_STUB(glVertexAttrib3dNV, 811) - GL_STUB(glVertexAttrib3dvNV, 812) - GL_STUB(glVertexAttrib3fNV, 813) - GL_STUB(glVertexAttrib3fvNV, 814) - GL_STUB(glVertexAttrib3sNV, 815) - GL_STUB(glVertexAttrib3svNV, 816) - GL_STUB(glVertexAttrib4dNV, 817) - GL_STUB(glVertexAttrib4dvNV, 818) - GL_STUB(glVertexAttrib4fNV, 819) - GL_STUB(glVertexAttrib4fvNV, 820) - GL_STUB(glVertexAttrib4sNV, 821) - GL_STUB(glVertexAttrib4svNV, 822) - GL_STUB(glVertexAttrib4ubNV, 823) - GL_STUB(glVertexAttrib4ubvNV, 824) - GL_STUB(glVertexAttribPointerNV, 825) - GL_STUB(glVertexAttribs1dvNV, 826) - GL_STUB(glVertexAttribs1fvNV, 827) - GL_STUB(glVertexAttribs1svNV, 828) - GL_STUB(glVertexAttribs2dvNV, 829) - GL_STUB(glVertexAttribs2fvNV, 830) - GL_STUB(glVertexAttribs2svNV, 831) - GL_STUB(glVertexAttribs3dvNV, 832) - GL_STUB(glVertexAttribs3fvNV, 833) - GL_STUB(glVertexAttribs3svNV, 834) - GL_STUB(glVertexAttribs4dvNV, 835) - GL_STUB(glVertexAttribs4fvNV, 836) - GL_STUB(glVertexAttribs4svNV, 837) - GL_STUB(glVertexAttribs4ubvNV, 838) - GL_STUB(glGetTexBumpParameterfvATI, 839) - GL_STUB(glGetTexBumpParameterivATI, 840) - GL_STUB(glTexBumpParameterfvATI, 841) - GL_STUB(glTexBumpParameterivATI, 842) - GL_STUB(glAlphaFragmentOp1ATI, 843) - GL_STUB(glAlphaFragmentOp2ATI, 844) - GL_STUB(glAlphaFragmentOp3ATI, 845) - GL_STUB(glBeginFragmentShaderATI, 846) - GL_STUB(glBindFragmentShaderATI, 847) - GL_STUB(glColorFragmentOp1ATI, 848) - GL_STUB(glColorFragmentOp2ATI, 849) - GL_STUB(glColorFragmentOp3ATI, 850) - GL_STUB(glDeleteFragmentShaderATI, 851) - GL_STUB(glEndFragmentShaderATI, 852) - GL_STUB(glGenFragmentShadersATI, 853) - GL_STUB(glPassTexCoordATI, 854) - GL_STUB(glSampleMapATI, 855) - GL_STUB(glSetFragmentShaderConstantATI, 856) - GL_STUB(glPointParameteriNV, 857) - GL_STUB(glPointParameterivNV, 858) - GL_STUB(gl_dispatch_stub_859, 859) - HIDDEN(gl_dispatch_stub_859) - GL_STUB(gl_dispatch_stub_860, 860) - HIDDEN(gl_dispatch_stub_860) - GL_STUB(gl_dispatch_stub_861, 861) - HIDDEN(gl_dispatch_stub_861) - GL_STUB(gl_dispatch_stub_862, 862) - HIDDEN(gl_dispatch_stub_862) - GL_STUB(gl_dispatch_stub_863, 863) - HIDDEN(gl_dispatch_stub_863) - GL_STUB(glGetProgramNamedParameterdvNV, 864) - GL_STUB(glGetProgramNamedParameterfvNV, 865) - GL_STUB(glProgramNamedParameter4dNV, 866) - GL_STUB(glProgramNamedParameter4dvNV, 867) - GL_STUB(glProgramNamedParameter4fNV, 868) - GL_STUB(glProgramNamedParameter4fvNV, 869) - GL_STUB(glPrimitiveRestartIndexNV, 870) - GL_STUB(glPrimitiveRestartNV, 871) - GL_STUB(gl_dispatch_stub_872, 872) - HIDDEN(gl_dispatch_stub_872) - GL_STUB(gl_dispatch_stub_873, 873) - HIDDEN(gl_dispatch_stub_873) - GL_STUB(glBindFramebufferEXT, 874) - GL_STUB(glBindRenderbufferEXT, 875) - GL_STUB(glCheckFramebufferStatusEXT, 876) - GL_STUB(glDeleteFramebuffersEXT, 877) - GL_STUB(glDeleteRenderbuffersEXT, 878) - GL_STUB(glFramebufferRenderbufferEXT, 879) - GL_STUB(glFramebufferTexture1DEXT, 880) - GL_STUB(glFramebufferTexture2DEXT, 881) - GL_STUB(glFramebufferTexture3DEXT, 882) - GL_STUB(glGenFramebuffersEXT, 883) - GL_STUB(glGenRenderbuffersEXT, 884) - GL_STUB(glGenerateMipmapEXT, 885) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886) - GL_STUB(glGetRenderbufferParameterivEXT, 887) - GL_STUB(glIsFramebufferEXT, 888) - GL_STUB(glIsRenderbufferEXT, 889) - GL_STUB(glRenderbufferStorageEXT, 890) - GL_STUB(gl_dispatch_stub_891, 891) - HIDDEN(gl_dispatch_stub_891) - GL_STUB(gl_dispatch_stub_892, 892) - HIDDEN(gl_dispatch_stub_892) - GL_STUB(gl_dispatch_stub_893, 893) - HIDDEN(gl_dispatch_stub_893) - GL_STUB(glBindFragDataLocationEXT, 894) - GL_STUB(glGetFragDataLocationEXT, 895) - GL_STUB(glGetUniformuivEXT, 896) - GL_STUB(glGetVertexAttribIivEXT, 897) - GL_STUB(glGetVertexAttribIuivEXT, 898) - GL_STUB(glUniform1uiEXT, 899) - GL_STUB(glUniform1uivEXT, 900) - GL_STUB(glUniform2uiEXT, 901) - GL_STUB(glUniform2uivEXT, 902) - GL_STUB(glUniform3uiEXT, 903) - GL_STUB(glUniform3uivEXT, 904) - GL_STUB(glUniform4uiEXT, 905) - GL_STUB(glUniform4uivEXT, 906) - GL_STUB(glVertexAttribI1iEXT, 907) - GL_STUB(glVertexAttribI1ivEXT, 908) - GL_STUB(glVertexAttribI1uiEXT, 909) - GL_STUB(glVertexAttribI1uivEXT, 910) - GL_STUB(glVertexAttribI2iEXT, 911) - GL_STUB(glVertexAttribI2ivEXT, 912) - GL_STUB(glVertexAttribI2uiEXT, 913) - GL_STUB(glVertexAttribI2uivEXT, 914) - GL_STUB(glVertexAttribI3iEXT, 915) - GL_STUB(glVertexAttribI3ivEXT, 916) - GL_STUB(glVertexAttribI3uiEXT, 917) - GL_STUB(glVertexAttribI3uivEXT, 918) - GL_STUB(glVertexAttribI4bvEXT, 919) - GL_STUB(glVertexAttribI4iEXT, 920) - GL_STUB(glVertexAttribI4ivEXT, 921) - GL_STUB(glVertexAttribI4svEXT, 922) - GL_STUB(glVertexAttribI4ubvEXT, 923) - GL_STUB(glVertexAttribI4uiEXT, 924) - GL_STUB(glVertexAttribI4uivEXT, 925) - GL_STUB(glVertexAttribI4usvEXT, 926) - GL_STUB(glVertexAttribIPointerEXT, 927) - GL_STUB(glFramebufferTextureLayerEXT, 928) - GL_STUB(glColorMaskIndexedEXT, 929) - GL_STUB(glDisableIndexedEXT, 930) - GL_STUB(glEnableIndexedEXT, 931) - GL_STUB(glGetBooleanIndexedvEXT, 932) - GL_STUB(glGetIntegerIndexedvEXT, 933) - GL_STUB(glIsEnabledIndexedEXT, 934) - GL_STUB(glClearColorIiEXT, 935) - GL_STUB(glClearColorIuiEXT, 936) - GL_STUB(glGetTexParameterIivEXT, 937) - GL_STUB(glGetTexParameterIuivEXT, 938) - GL_STUB(glTexParameterIivEXT, 939) - GL_STUB(glTexParameterIuivEXT, 940) - GL_STUB(glBeginConditionalRenderNV, 941) - GL_STUB(glEndConditionalRenderNV, 942) - GL_STUB(glBeginTransformFeedbackEXT, 943) - GL_STUB(glBindBufferBaseEXT, 944) - GL_STUB(glBindBufferOffsetEXT, 945) - GL_STUB(glBindBufferRangeEXT, 946) - GL_STUB(glEndTransformFeedbackEXT, 947) - GL_STUB(glGetTransformFeedbackVaryingEXT, 948) - GL_STUB(glTransformFeedbackVaryingsEXT, 949) - GL_STUB(glProvokingVertexEXT, 950) - GL_STUB(gl_dispatch_stub_951, 951) - HIDDEN(gl_dispatch_stub_951) - GL_STUB(gl_dispatch_stub_952, 952) - HIDDEN(gl_dispatch_stub_952) - GL_STUB(glGetObjectParameterivAPPLE, 953) - GL_STUB(glObjectPurgeableAPPLE, 954) - GL_STUB(glObjectUnpurgeableAPPLE, 955) - GL_STUB(glActiveProgramEXT, 956) - GL_STUB(glCreateShaderProgramEXT, 957) - GL_STUB(glUseShaderProgramEXT, 958) - GL_STUB(glTextureBarrierNV, 959) - GL_STUB(gl_dispatch_stub_960, 960) - HIDDEN(gl_dispatch_stub_960) - GL_STUB(gl_dispatch_stub_961, 961) - HIDDEN(gl_dispatch_stub_961) - GL_STUB(gl_dispatch_stub_962, 962) - HIDDEN(gl_dispatch_stub_962) - GL_STUB(gl_dispatch_stub_963, 963) - HIDDEN(gl_dispatch_stub_963) - GL_STUB(gl_dispatch_stub_964, 964) - HIDDEN(gl_dispatch_stub_964) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965) - GL_STUB(glEGLImageTargetTexture2DOES, 966) - GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) - GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) - GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) -#endif - GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) - GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) - GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) - GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) -#endif - GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) -#endif - GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) - GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) - GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) - GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) - GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) - GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) - GL_STUB_ALIAS(glColorTableSGI, glColorTable) - GL_STUB_ALIAS(glColorTableEXT, glColorTable) - GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) - GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) - GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) -#endif - GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) - GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) - GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) - GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) - GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) - GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) - GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) - GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) - GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) - GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) -#endif - GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) -#endif - GL_STUB_ALIAS(glHistogramEXT, glHistogram) - GL_STUB_ALIAS(glMinmaxEXT, glMinmax) - GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) - GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) - GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) - GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) - GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) - GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) - GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) - GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) - GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) - GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) - GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) - GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) - GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) - GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) - GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) - GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) - GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) - GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) - GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) - GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) - GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) - GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) - GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) - GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) - GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) - GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) - GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) - GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) - GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) - GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) - GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) - GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) - GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) - GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) - GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) - GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) - GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) - GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) - GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) - GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) - GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) - GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) - GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) - GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) - GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) - GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) - GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) - GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) - GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) - GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) - GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) - GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) - GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) - GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) - GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) - GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) - GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) - GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) - GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) - GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) - GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) - GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) - GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) - GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) - GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) - GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) - GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) - GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) - GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) - GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) - GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) - GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) - GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) - GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) - GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) - GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) - GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) - GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) - GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) - GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) - GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) - GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) - GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) - GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) - GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) - GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) - GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) - GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) - GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) - GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) - GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) - GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) - GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) - GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) - GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) - GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) - GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) - GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) - GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) - GL_STUB_ALIAS(glBufferData, glBufferDataARB) - GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) - GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) - GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) - GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) - GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) - GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) - GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) - GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) - GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) - GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) - GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) - GL_STUB_ALIAS(glEndQuery, glEndQueryARB) - GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) - GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) - GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) - GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) - GL_STUB_ALIAS(glIsQuery, glIsQueryARB) - GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) - GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) - GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) - GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) - GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) - GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) - GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) - GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) - GL_STUB_ALIAS(glUniform1f, glUniform1fARB) - GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) - GL_STUB_ALIAS(glUniform1i, glUniform1iARB) - GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) - GL_STUB_ALIAS(glUniform2f, glUniform2fARB) - GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) - GL_STUB_ALIAS(glUniform2i, glUniform2iARB) - GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) - GL_STUB_ALIAS(glUniform3f, glUniform3fARB) - GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) - GL_STUB_ALIAS(glUniform3i, glUniform3iARB) - GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) - GL_STUB_ALIAS(glUniform4f, glUniform4fARB) - GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) - GL_STUB_ALIAS(glUniform4i, glUniform4iARB) - GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) - GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) - GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) - GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) - GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) - GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) - GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) - GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) - GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) - GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) - GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) - GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) - GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) - GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) - GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) - GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) - GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB) - GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB) - GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB) - GL_STUB_ALIAS(glBlendFuncIndexedAMD, glBlendFunciARB) - GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) - GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) - GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) - GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) - GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) - GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) - GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) - GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) - GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) - GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) - GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) - GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) - GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) - GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) - GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) - GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) - GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) - GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) - GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) - GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) - GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) - GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) - GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) - GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) - GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) - GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) - GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) - GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) - GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) - GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) - GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) - GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) - GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) - GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) - GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) - GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) - GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) - GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) - GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) - GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) - GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) - GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) - GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) - GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) - GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) - GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) - GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) - GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) - GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) - GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) - GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) - GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) - GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) - GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) - GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) - GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) - GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) - GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) - GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) - GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) - GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) - GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) - GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) - GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) - GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) - GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) - GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) - GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) - GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) - GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) - GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) - GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) - GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) - GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) - GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) - GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) - GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) - GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) - GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) - GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) - GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) - GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) - GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) - GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) - GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) - GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) - GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) - GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) - GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) - GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) - GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) - GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) - GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) - GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) - GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) - GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) - GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) - GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) - GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) - GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) - GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) - GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) - GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) - GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) - GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) - GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) - GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) - GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) - GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) - GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) - GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) - GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) - GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) - GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) - GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) - GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) - GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) - GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) - GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) - GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) - GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) - GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) - GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT) - GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) - GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) - GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) - GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) - GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) - GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) - GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) - GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) - GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) - GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) - GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) - GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) - GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) - GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) - GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) - GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) - GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) - GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) - GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) - - .globl gl_dispatch_functions_end - HIDDEN(gl_dispatch_functions_end) -gl_dispatch_functions_end: +/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef __arch64__
+#define GL_OFF(N) ((N) * 8)
+#define GL_LL ldx
+#define GL_TIE_LD(SYM) %tie_ldx(SYM)
+#define GL_STACK_SIZE 128
+#else
+#define GL_OFF(N) ((N) * 4)
+#define GL_LL ld
+#define GL_TIE_LD(SYM) %tie_ld(SYM)
+#define GL_STACK_SIZE 64
+#endif
+
+#define GLOBL_FN(x) .globl x ; .type x, @function
+#define HIDDEN(x) .hidden x
+
+ .register %g2, #scratch
+ .register %g3, #scratch
+
+ .text
+
+ GLOBL_FN(__glapi_sparc_icache_flush)
+ HIDDEN(__glapi_sparc_icache_flush)
+ .type __glapi_sparc_icache_flush, @function
+__glapi_sparc_icache_flush: /* %o0 = insn_addr */
+ flush %o0
+ retl
+ nop
+
+ .align 32
+
+ .type __glapi_sparc_get_pc, @function
+__glapi_sparc_get_pc:
+ retl
+ add %o7, %g2, %g2
+ .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc
+
+#ifdef GLX_USE_TLS
+
+ GLOBL_FN(__glapi_sparc_get_dispatch)
+ HIDDEN(__glapi_sparc_get_dispatch)
+__glapi_sparc_get_dispatch:
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ sethi %tie_hi22(_glapi_tls_Dispatch), %g1
+ add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
+ GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
+ retl
+ mov %g2, %o0
+
+ .data
+ .align 32
+
+ /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */
+ /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */
+ GLOBL_FN(__glapi_sparc_tls_stub)
+ HIDDEN(__glapi_sparc_tls_stub)
+__glapi_sparc_tls_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ srl %g3, 10, %g3
+ sethi %tie_hi22(_glapi_tls_Dispatch), %g1
+ add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
+ GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
+ GL_LL [%g7+%g2], %g1
+ GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+ .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_tls_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#elif defined(PTHREADS)
+
+ /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
+ /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
+ /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
+ /* 64-bit 0x0c --> sllx %g1, 32, %g1 */
+ /* 64-bit 0x10 --> add %g1, %g2, %g1 */
+ /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
+
+ /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
+ /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
+
+ .data
+ .align 32
+
+ GLOBL_FN(__glapi_sparc_pthread_stub)
+ HIDDEN(__glapi_sparc_pthread_stub)
+__glapi_sparc_pthread_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ sethi %hi(_glapi_Dispatch), %g1
+ or %g1, %lo(_glapi_Dispatch), %g1
+ srl %g3, 10, %g3
+ GL_LL [%g2+%g1], %g2
+ GL_LL [%g2], %g1
+ cmp %g1, 0
+ be 2f
+ nop
+1: GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+2: save %sp, GL_STACK_SIZE, %sp
+ mov %g3, %l0
+ call _glapi_get_dispatch
+ nop
+ mov %o0, %g1
+ mov %l0, %g3
+ ba 1b
+ restore %g0, %g0, %g0
+ .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_pthread_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#else /* Non-threaded version. */
+
+ .type __glapi_sparc_nothread_stub, @function
+__glapi_sparc_nothread_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ srl %g3, 10, %g3
+ sethi %hi(_glapi_Dispatch), %g1
+ or %g1, %lo(_glapi_Dispatch), %g1
+ GL_LL [%g2+%g1], %g2
+ GL_LL [%g2], %g1
+ GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+ .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_nothread_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#endif
+
+#define GL_STUB_ALIAS(fn, alias) \
+ .globl fn; \
+ .set fn, alias
+
+ .text
+ .align 32
+
+ .globl gl_dispatch_functions_start
+ HIDDEN(gl_dispatch_functions_start)
+gl_dispatch_functions_start:
+
+ GL_STUB(glNewList, 0)
+ GL_STUB(glEndList, 1)
+ GL_STUB(glCallList, 2)
+ GL_STUB(glCallLists, 3)
+ GL_STUB(glDeleteLists, 4)
+ GL_STUB(glGenLists, 5)
+ GL_STUB(glListBase, 6)
+ GL_STUB(glBegin, 7)
+ GL_STUB(glBitmap, 8)
+ GL_STUB(glColor3b, 9)
+ GL_STUB(glColor3bv, 10)
+ GL_STUB(glColor3d, 11)
+ GL_STUB(glColor3dv, 12)
+ GL_STUB(glColor3f, 13)
+ GL_STUB(glColor3fv, 14)
+ GL_STUB(glColor3i, 15)
+ GL_STUB(glColor3iv, 16)
+ GL_STUB(glColor3s, 17)
+ GL_STUB(glColor3sv, 18)
+ GL_STUB(glColor3ub, 19)
+ GL_STUB(glColor3ubv, 20)
+ GL_STUB(glColor3ui, 21)
+ GL_STUB(glColor3uiv, 22)
+ GL_STUB(glColor3us, 23)
+ GL_STUB(glColor3usv, 24)
+ GL_STUB(glColor4b, 25)
+ GL_STUB(glColor4bv, 26)
+ GL_STUB(glColor4d, 27)
+ GL_STUB(glColor4dv, 28)
+ GL_STUB(glColor4f, 29)
+ GL_STUB(glColor4fv, 30)
+ GL_STUB(glColor4i, 31)
+ GL_STUB(glColor4iv, 32)
+ GL_STUB(glColor4s, 33)
+ GL_STUB(glColor4sv, 34)
+ GL_STUB(glColor4ub, 35)
+ GL_STUB(glColor4ubv, 36)
+ GL_STUB(glColor4ui, 37)
+ GL_STUB(glColor4uiv, 38)
+ GL_STUB(glColor4us, 39)
+ GL_STUB(glColor4usv, 40)
+ GL_STUB(glEdgeFlag, 41)
+ GL_STUB(glEdgeFlagv, 42)
+ GL_STUB(glEnd, 43)
+ GL_STUB(glIndexd, 44)
+ GL_STUB(glIndexdv, 45)
+ GL_STUB(glIndexf, 46)
+ GL_STUB(glIndexfv, 47)
+ GL_STUB(glIndexi, 48)
+ GL_STUB(glIndexiv, 49)
+ GL_STUB(glIndexs, 50)
+ GL_STUB(glIndexsv, 51)
+ GL_STUB(glNormal3b, 52)
+ GL_STUB(glNormal3bv, 53)
+ GL_STUB(glNormal3d, 54)
+ GL_STUB(glNormal3dv, 55)
+ GL_STUB(glNormal3f, 56)
+ GL_STUB(glNormal3fv, 57)
+ GL_STUB(glNormal3i, 58)
+ GL_STUB(glNormal3iv, 59)
+ GL_STUB(glNormal3s, 60)
+ GL_STUB(glNormal3sv, 61)
+ GL_STUB(glRasterPos2d, 62)
+ GL_STUB(glRasterPos2dv, 63)
+ GL_STUB(glRasterPos2f, 64)
+ GL_STUB(glRasterPos2fv, 65)
+ GL_STUB(glRasterPos2i, 66)
+ GL_STUB(glRasterPos2iv, 67)
+ GL_STUB(glRasterPos2s, 68)
+ GL_STUB(glRasterPos2sv, 69)
+ GL_STUB(glRasterPos3d, 70)
+ GL_STUB(glRasterPos3dv, 71)
+ GL_STUB(glRasterPos3f, 72)
+ GL_STUB(glRasterPos3fv, 73)
+ GL_STUB(glRasterPos3i, 74)
+ GL_STUB(glRasterPos3iv, 75)
+ GL_STUB(glRasterPos3s, 76)
+ GL_STUB(glRasterPos3sv, 77)
+ GL_STUB(glRasterPos4d, 78)
+ GL_STUB(glRasterPos4dv, 79)
+ GL_STUB(glRasterPos4f, 80)
+ GL_STUB(glRasterPos4fv, 81)
+ GL_STUB(glRasterPos4i, 82)
+ GL_STUB(glRasterPos4iv, 83)
+ GL_STUB(glRasterPos4s, 84)
+ GL_STUB(glRasterPos4sv, 85)
+ GL_STUB(glRectd, 86)
+ GL_STUB(glRectdv, 87)
+ GL_STUB(glRectf, 88)
+ GL_STUB(glRectfv, 89)
+ GL_STUB(glRecti, 90)
+ GL_STUB(glRectiv, 91)
+ GL_STUB(glRects, 92)
+ GL_STUB(glRectsv, 93)
+ GL_STUB(glTexCoord1d, 94)
+ GL_STUB(glTexCoord1dv, 95)
+ GL_STUB(glTexCoord1f, 96)
+ GL_STUB(glTexCoord1fv, 97)
+ GL_STUB(glTexCoord1i, 98)
+ GL_STUB(glTexCoord1iv, 99)
+ GL_STUB(glTexCoord1s, 100)
+ GL_STUB(glTexCoord1sv, 101)
+ GL_STUB(glTexCoord2d, 102)
+ GL_STUB(glTexCoord2dv, 103)
+ GL_STUB(glTexCoord2f, 104)
+ GL_STUB(glTexCoord2fv, 105)
+ GL_STUB(glTexCoord2i, 106)
+ GL_STUB(glTexCoord2iv, 107)
+ GL_STUB(glTexCoord2s, 108)
+ GL_STUB(glTexCoord2sv, 109)
+ GL_STUB(glTexCoord3d, 110)
+ GL_STUB(glTexCoord3dv, 111)
+ GL_STUB(glTexCoord3f, 112)
+ GL_STUB(glTexCoord3fv, 113)
+ GL_STUB(glTexCoord3i, 114)
+ GL_STUB(glTexCoord3iv, 115)
+ GL_STUB(glTexCoord3s, 116)
+ GL_STUB(glTexCoord3sv, 117)
+ GL_STUB(glTexCoord4d, 118)
+ GL_STUB(glTexCoord4dv, 119)
+ GL_STUB(glTexCoord4f, 120)
+ GL_STUB(glTexCoord4fv, 121)
+ GL_STUB(glTexCoord4i, 122)
+ GL_STUB(glTexCoord4iv, 123)
+ GL_STUB(glTexCoord4s, 124)
+ GL_STUB(glTexCoord4sv, 125)
+ GL_STUB(glVertex2d, 126)
+ GL_STUB(glVertex2dv, 127)
+ GL_STUB(glVertex2f, 128)
+ GL_STUB(glVertex2fv, 129)
+ GL_STUB(glVertex2i, 130)
+ GL_STUB(glVertex2iv, 131)
+ GL_STUB(glVertex2s, 132)
+ GL_STUB(glVertex2sv, 133)
+ GL_STUB(glVertex3d, 134)
+ GL_STUB(glVertex3dv, 135)
+ GL_STUB(glVertex3f, 136)
+ GL_STUB(glVertex3fv, 137)
+ GL_STUB(glVertex3i, 138)
+ GL_STUB(glVertex3iv, 139)
+ GL_STUB(glVertex3s, 140)
+ GL_STUB(glVertex3sv, 141)
+ GL_STUB(glVertex4d, 142)
+ GL_STUB(glVertex4dv, 143)
+ GL_STUB(glVertex4f, 144)
+ GL_STUB(glVertex4fv, 145)
+ GL_STUB(glVertex4i, 146)
+ GL_STUB(glVertex4iv, 147)
+ GL_STUB(glVertex4s, 148)
+ GL_STUB(glVertex4sv, 149)
+ GL_STUB(glClipPlane, 150)
+ GL_STUB(glColorMaterial, 151)
+ GL_STUB(glCullFace, 152)
+ GL_STUB(glFogf, 153)
+ GL_STUB(glFogfv, 154)
+ GL_STUB(glFogi, 155)
+ GL_STUB(glFogiv, 156)
+ GL_STUB(glFrontFace, 157)
+ GL_STUB(glHint, 158)
+ GL_STUB(glLightf, 159)
+ GL_STUB(glLightfv, 160)
+ GL_STUB(glLighti, 161)
+ GL_STUB(glLightiv, 162)
+ GL_STUB(glLightModelf, 163)
+ GL_STUB(glLightModelfv, 164)
+ GL_STUB(glLightModeli, 165)
+ GL_STUB(glLightModeliv, 166)
+ GL_STUB(glLineStipple, 167)
+ GL_STUB(glLineWidth, 168)
+ GL_STUB(glMaterialf, 169)
+ GL_STUB(glMaterialfv, 170)
+ GL_STUB(glMateriali, 171)
+ GL_STUB(glMaterialiv, 172)
+ GL_STUB(glPointSize, 173)
+ GL_STUB(glPolygonMode, 174)
+ GL_STUB(glPolygonStipple, 175)
+ GL_STUB(glScissor, 176)
+ GL_STUB(glShadeModel, 177)
+ GL_STUB(glTexParameterf, 178)
+ GL_STUB(glTexParameterfv, 179)
+ GL_STUB(glTexParameteri, 180)
+ GL_STUB(glTexParameteriv, 181)
+ GL_STUB(glTexImage1D, 182)
+ GL_STUB(glTexImage2D, 183)
+ GL_STUB(glTexEnvf, 184)
+ GL_STUB(glTexEnvfv, 185)
+ GL_STUB(glTexEnvi, 186)
+ GL_STUB(glTexEnviv, 187)
+ GL_STUB(glTexGend, 188)
+ GL_STUB(glTexGendv, 189)
+ GL_STUB(glTexGenf, 190)
+ GL_STUB(glTexGenfv, 191)
+ GL_STUB(glTexGeni, 192)
+ GL_STUB(glTexGeniv, 193)
+ GL_STUB(glFeedbackBuffer, 194)
+ GL_STUB(glSelectBuffer, 195)
+ GL_STUB(glRenderMode, 196)
+ GL_STUB(glInitNames, 197)
+ GL_STUB(glLoadName, 198)
+ GL_STUB(glPassThrough, 199)
+ GL_STUB(glPopName, 200)
+ GL_STUB(glPushName, 201)
+ GL_STUB(glDrawBuffer, 202)
+ GL_STUB(glClear, 203)
+ GL_STUB(glClearAccum, 204)
+ GL_STUB(glClearIndex, 205)
+ GL_STUB(glClearColor, 206)
+ GL_STUB(glClearStencil, 207)
+ GL_STUB(glClearDepth, 208)
+ GL_STUB(glStencilMask, 209)
+ GL_STUB(glColorMask, 210)
+ GL_STUB(glDepthMask, 211)
+ GL_STUB(glIndexMask, 212)
+ GL_STUB(glAccum, 213)
+ GL_STUB(glDisable, 214)
+ GL_STUB(glEnable, 215)
+ GL_STUB(glFinish, 216)
+ GL_STUB(glFlush, 217)
+ GL_STUB(glPopAttrib, 218)
+ GL_STUB(glPushAttrib, 219)
+ GL_STUB(glMap1d, 220)
+ GL_STUB(glMap1f, 221)
+ GL_STUB(glMap2d, 222)
+ GL_STUB(glMap2f, 223)
+ GL_STUB(glMapGrid1d, 224)
+ GL_STUB(glMapGrid1f, 225)
+ GL_STUB(glMapGrid2d, 226)
+ GL_STUB(glMapGrid2f, 227)
+ GL_STUB(glEvalCoord1d, 228)
+ GL_STUB(glEvalCoord1dv, 229)
+ GL_STUB(glEvalCoord1f, 230)
+ GL_STUB(glEvalCoord1fv, 231)
+ GL_STUB(glEvalCoord2d, 232)
+ GL_STUB(glEvalCoord2dv, 233)
+ GL_STUB(glEvalCoord2f, 234)
+ GL_STUB(glEvalCoord2fv, 235)
+ GL_STUB(glEvalMesh1, 236)
+ GL_STUB(glEvalPoint1, 237)
+ GL_STUB(glEvalMesh2, 238)
+ GL_STUB(glEvalPoint2, 239)
+ GL_STUB(glAlphaFunc, 240)
+ GL_STUB(glBlendFunc, 241)
+ GL_STUB(glLogicOp, 242)
+ GL_STUB(glStencilFunc, 243)
+ GL_STUB(glStencilOp, 244)
+ GL_STUB(glDepthFunc, 245)
+ GL_STUB(glPixelZoom, 246)
+ GL_STUB(glPixelTransferf, 247)
+ GL_STUB(glPixelTransferi, 248)
+ GL_STUB(glPixelStoref, 249)
+ GL_STUB(glPixelStorei, 250)
+ GL_STUB(glPixelMapfv, 251)
+ GL_STUB(glPixelMapuiv, 252)
+ GL_STUB(glPixelMapusv, 253)
+ GL_STUB(glReadBuffer, 254)
+ GL_STUB(glCopyPixels, 255)
+ GL_STUB(glReadPixels, 256)
+ GL_STUB(glDrawPixels, 257)
+ GL_STUB(glGetBooleanv, 258)
+ GL_STUB(glGetClipPlane, 259)
+ GL_STUB(glGetDoublev, 260)
+ GL_STUB(glGetError, 261)
+ GL_STUB(glGetFloatv, 262)
+ GL_STUB(glGetIntegerv, 263)
+ GL_STUB(glGetLightfv, 264)
+ GL_STUB(glGetLightiv, 265)
+ GL_STUB(glGetMapdv, 266)
+ GL_STUB(glGetMapfv, 267)
+ GL_STUB(glGetMapiv, 268)
+ GL_STUB(glGetMaterialfv, 269)
+ GL_STUB(glGetMaterialiv, 270)
+ GL_STUB(glGetPixelMapfv, 271)
+ GL_STUB(glGetPixelMapuiv, 272)
+ GL_STUB(glGetPixelMapusv, 273)
+ GL_STUB(glGetPolygonStipple, 274)
+ GL_STUB(glGetString, 275)
+ GL_STUB(glGetTexEnvfv, 276)
+ GL_STUB(glGetTexEnviv, 277)
+ GL_STUB(glGetTexGendv, 278)
+ GL_STUB(glGetTexGenfv, 279)
+ GL_STUB(glGetTexGeniv, 280)
+ GL_STUB(glGetTexImage, 281)
+ GL_STUB(glGetTexParameterfv, 282)
+ GL_STUB(glGetTexParameteriv, 283)
+ GL_STUB(glGetTexLevelParameterfv, 284)
+ GL_STUB(glGetTexLevelParameteriv, 285)
+ GL_STUB(glIsEnabled, 286)
+ GL_STUB(glIsList, 287)
+ GL_STUB(glDepthRange, 288)
+ GL_STUB(glFrustum, 289)
+ GL_STUB(glLoadIdentity, 290)
+ GL_STUB(glLoadMatrixf, 291)
+ GL_STUB(glLoadMatrixd, 292)
+ GL_STUB(glMatrixMode, 293)
+ GL_STUB(glMultMatrixf, 294)
+ GL_STUB(glMultMatrixd, 295)
+ GL_STUB(glOrtho, 296)
+ GL_STUB(glPopMatrix, 297)
+ GL_STUB(glPushMatrix, 298)
+ GL_STUB(glRotated, 299)
+ GL_STUB(glRotatef, 300)
+ GL_STUB(glScaled, 301)
+ GL_STUB(glScalef, 302)
+ GL_STUB(glTranslated, 303)
+ GL_STUB(glTranslatef, 304)
+ GL_STUB(glViewport, 305)
+ GL_STUB(glArrayElement, 306)
+ GL_STUB(glBindTexture, 307)
+ GL_STUB(glColorPointer, 308)
+ GL_STUB(glDisableClientState, 309)
+ GL_STUB(glDrawArrays, 310)
+ GL_STUB(glDrawElements, 311)
+ GL_STUB(glEdgeFlagPointer, 312)
+ GL_STUB(glEnableClientState, 313)
+ GL_STUB(glIndexPointer, 314)
+ GL_STUB(glIndexub, 315)
+ GL_STUB(glIndexubv, 316)
+ GL_STUB(glInterleavedArrays, 317)
+ GL_STUB(glNormalPointer, 318)
+ GL_STUB(glPolygonOffset, 319)
+ GL_STUB(glTexCoordPointer, 320)
+ GL_STUB(glVertexPointer, 321)
+ GL_STUB(glAreTexturesResident, 322)
+ GL_STUB(glCopyTexImage1D, 323)
+ GL_STUB(glCopyTexImage2D, 324)
+ GL_STUB(glCopyTexSubImage1D, 325)
+ GL_STUB(glCopyTexSubImage2D, 326)
+ GL_STUB(glDeleteTextures, 327)
+ GL_STUB(glGenTextures, 328)
+ GL_STUB(glGetPointerv, 329)
+ GL_STUB(glIsTexture, 330)
+ GL_STUB(glPrioritizeTextures, 331)
+ GL_STUB(glTexSubImage1D, 332)
+ GL_STUB(glTexSubImage2D, 333)
+ GL_STUB(glPopClientAttrib, 334)
+ GL_STUB(glPushClientAttrib, 335)
+ GL_STUB(glBlendColor, 336)
+ GL_STUB(glBlendEquation, 337)
+ GL_STUB(glDrawRangeElements, 338)
+ GL_STUB(glColorTable, 339)
+ GL_STUB(glColorTableParameterfv, 340)
+ GL_STUB(glColorTableParameteriv, 341)
+ GL_STUB(glCopyColorTable, 342)
+ GL_STUB(glGetColorTable, 343)
+ GL_STUB(glGetColorTableParameterfv, 344)
+ GL_STUB(glGetColorTableParameteriv, 345)
+ GL_STUB(glColorSubTable, 346)
+ GL_STUB(glCopyColorSubTable, 347)
+ GL_STUB(glConvolutionFilter1D, 348)
+ GL_STUB(glConvolutionFilter2D, 349)
+ GL_STUB(glConvolutionParameterf, 350)
+ GL_STUB(glConvolutionParameterfv, 351)
+ GL_STUB(glConvolutionParameteri, 352)
+ GL_STUB(glConvolutionParameteriv, 353)
+ GL_STUB(glCopyConvolutionFilter1D, 354)
+ GL_STUB(glCopyConvolutionFilter2D, 355)
+ GL_STUB(glGetConvolutionFilter, 356)
+ GL_STUB(glGetConvolutionParameterfv, 357)
+ GL_STUB(glGetConvolutionParameteriv, 358)
+ GL_STUB(glGetSeparableFilter, 359)
+ GL_STUB(glSeparableFilter2D, 360)
+ GL_STUB(glGetHistogram, 361)
+ GL_STUB(glGetHistogramParameterfv, 362)
+ GL_STUB(glGetHistogramParameteriv, 363)
+ GL_STUB(glGetMinmax, 364)
+ GL_STUB(glGetMinmaxParameterfv, 365)
+ GL_STUB(glGetMinmaxParameteriv, 366)
+ GL_STUB(glHistogram, 367)
+ GL_STUB(glMinmax, 368)
+ GL_STUB(glResetHistogram, 369)
+ GL_STUB(glResetMinmax, 370)
+ GL_STUB(glTexImage3D, 371)
+ GL_STUB(glTexSubImage3D, 372)
+ GL_STUB(glCopyTexSubImage3D, 373)
+ GL_STUB(glActiveTextureARB, 374)
+ GL_STUB(glClientActiveTextureARB, 375)
+ GL_STUB(glMultiTexCoord1dARB, 376)
+ GL_STUB(glMultiTexCoord1dvARB, 377)
+ GL_STUB(glMultiTexCoord1fARB, 378)
+ GL_STUB(glMultiTexCoord1fvARB, 379)
+ GL_STUB(glMultiTexCoord1iARB, 380)
+ GL_STUB(glMultiTexCoord1ivARB, 381)
+ GL_STUB(glMultiTexCoord1sARB, 382)
+ GL_STUB(glMultiTexCoord1svARB, 383)
+ GL_STUB(glMultiTexCoord2dARB, 384)
+ GL_STUB(glMultiTexCoord2dvARB, 385)
+ GL_STUB(glMultiTexCoord2fARB, 386)
+ GL_STUB(glMultiTexCoord2fvARB, 387)
+ GL_STUB(glMultiTexCoord2iARB, 388)
+ GL_STUB(glMultiTexCoord2ivARB, 389)
+ GL_STUB(glMultiTexCoord2sARB, 390)
+ GL_STUB(glMultiTexCoord2svARB, 391)
+ GL_STUB(glMultiTexCoord3dARB, 392)
+ GL_STUB(glMultiTexCoord3dvARB, 393)
+ GL_STUB(glMultiTexCoord3fARB, 394)
+ GL_STUB(glMultiTexCoord3fvARB, 395)
+ GL_STUB(glMultiTexCoord3iARB, 396)
+ GL_STUB(glMultiTexCoord3ivARB, 397)
+ GL_STUB(glMultiTexCoord3sARB, 398)
+ GL_STUB(glMultiTexCoord3svARB, 399)
+ GL_STUB(glMultiTexCoord4dARB, 400)
+ GL_STUB(glMultiTexCoord4dvARB, 401)
+ GL_STUB(glMultiTexCoord4fARB, 402)
+ GL_STUB(glMultiTexCoord4fvARB, 403)
+ GL_STUB(glMultiTexCoord4iARB, 404)
+ GL_STUB(glMultiTexCoord4ivARB, 405)
+ GL_STUB(glMultiTexCoord4sARB, 406)
+ GL_STUB(glMultiTexCoord4svARB, 407)
+ GL_STUB(glAttachShader, 408)
+ GL_STUB(glCreateProgram, 409)
+ GL_STUB(glCreateShader, 410)
+ GL_STUB(glDeleteProgram, 411)
+ GL_STUB(glDeleteShader, 412)
+ GL_STUB(glDetachShader, 413)
+ GL_STUB(glGetAttachedShaders, 414)
+ GL_STUB(glGetProgramInfoLog, 415)
+ GL_STUB(glGetProgramiv, 416)
+ GL_STUB(glGetShaderInfoLog, 417)
+ GL_STUB(glGetShaderiv, 418)
+ GL_STUB(glIsProgram, 419)
+ GL_STUB(glIsShader, 420)
+ GL_STUB(glStencilFuncSeparate, 421)
+ GL_STUB(glStencilMaskSeparate, 422)
+ GL_STUB(glStencilOpSeparate, 423)
+ GL_STUB(glUniformMatrix2x3fv, 424)
+ GL_STUB(glUniformMatrix2x4fv, 425)
+ GL_STUB(glUniformMatrix3x2fv, 426)
+ GL_STUB(glUniformMatrix3x4fv, 427)
+ GL_STUB(glUniformMatrix4x2fv, 428)
+ GL_STUB(glUniformMatrix4x3fv, 429)
+ GL_STUB(glClampColor, 430)
+ GL_STUB(glClearBufferfi, 431)
+ GL_STUB(glClearBufferfv, 432)
+ GL_STUB(glClearBufferiv, 433)
+ GL_STUB(glClearBufferuiv, 434)
+ GL_STUB(glGetStringi, 435)
+ GL_STUB(glTexBuffer, 436)
+ GL_STUB(glFramebufferTexture, 437)
+ GL_STUB(glGetBufferParameteri64v, 438)
+ GL_STUB(glGetInteger64i_v, 439)
+ GL_STUB(glVertexAttribDivisor, 440)
+ GL_STUB(glLoadTransposeMatrixdARB, 441)
+ GL_STUB(glLoadTransposeMatrixfARB, 442)
+ GL_STUB(glMultTransposeMatrixdARB, 443)
+ GL_STUB(glMultTransposeMatrixfARB, 444)
+ GL_STUB(glSampleCoverageARB, 445)
+ GL_STUB(glCompressedTexImage1DARB, 446)
+ GL_STUB(glCompressedTexImage2DARB, 447)
+ GL_STUB(glCompressedTexImage3DARB, 448)
+ GL_STUB(glCompressedTexSubImage1DARB, 449)
+ GL_STUB(glCompressedTexSubImage2DARB, 450)
+ GL_STUB(glCompressedTexSubImage3DARB, 451)
+ GL_STUB(glGetCompressedTexImageARB, 452)
+ GL_STUB(glDisableVertexAttribArrayARB, 453)
+ GL_STUB(glEnableVertexAttribArrayARB, 454)
+ GL_STUB(glGetProgramEnvParameterdvARB, 455)
+ GL_STUB(glGetProgramEnvParameterfvARB, 456)
+ GL_STUB(glGetProgramLocalParameterdvARB, 457)
+ GL_STUB(glGetProgramLocalParameterfvARB, 458)
+ GL_STUB(glGetProgramStringARB, 459)
+ GL_STUB(glGetProgramivARB, 460)
+ GL_STUB(glGetVertexAttribdvARB, 461)
+ GL_STUB(glGetVertexAttribfvARB, 462)
+ GL_STUB(glGetVertexAttribivARB, 463)
+ GL_STUB(glProgramEnvParameter4dARB, 464)
+ GL_STUB(glProgramEnvParameter4dvARB, 465)
+ GL_STUB(glProgramEnvParameter4fARB, 466)
+ GL_STUB(glProgramEnvParameter4fvARB, 467)
+ GL_STUB(glProgramLocalParameter4dARB, 468)
+ GL_STUB(glProgramLocalParameter4dvARB, 469)
+ GL_STUB(glProgramLocalParameter4fARB, 470)
+ GL_STUB(glProgramLocalParameter4fvARB, 471)
+ GL_STUB(glProgramStringARB, 472)
+ GL_STUB(glVertexAttrib1dARB, 473)
+ GL_STUB(glVertexAttrib1dvARB, 474)
+ GL_STUB(glVertexAttrib1fARB, 475)
+ GL_STUB(glVertexAttrib1fvARB, 476)
+ GL_STUB(glVertexAttrib1sARB, 477)
+ GL_STUB(glVertexAttrib1svARB, 478)
+ GL_STUB(glVertexAttrib2dARB, 479)
+ GL_STUB(glVertexAttrib2dvARB, 480)
+ GL_STUB(glVertexAttrib2fARB, 481)
+ GL_STUB(glVertexAttrib2fvARB, 482)
+ GL_STUB(glVertexAttrib2sARB, 483)
+ GL_STUB(glVertexAttrib2svARB, 484)
+ GL_STUB(glVertexAttrib3dARB, 485)
+ GL_STUB(glVertexAttrib3dvARB, 486)
+ GL_STUB(glVertexAttrib3fARB, 487)
+ GL_STUB(glVertexAttrib3fvARB, 488)
+ GL_STUB(glVertexAttrib3sARB, 489)
+ GL_STUB(glVertexAttrib3svARB, 490)
+ GL_STUB(glVertexAttrib4NbvARB, 491)
+ GL_STUB(glVertexAttrib4NivARB, 492)
+ GL_STUB(glVertexAttrib4NsvARB, 493)
+ GL_STUB(glVertexAttrib4NubARB, 494)
+ GL_STUB(glVertexAttrib4NubvARB, 495)
+ GL_STUB(glVertexAttrib4NuivARB, 496)
+ GL_STUB(glVertexAttrib4NusvARB, 497)
+ GL_STUB(glVertexAttrib4bvARB, 498)
+ GL_STUB(glVertexAttrib4dARB, 499)
+ GL_STUB(glVertexAttrib4dvARB, 500)
+ GL_STUB(glVertexAttrib4fARB, 501)
+ GL_STUB(glVertexAttrib4fvARB, 502)
+ GL_STUB(glVertexAttrib4ivARB, 503)
+ GL_STUB(glVertexAttrib4sARB, 504)
+ GL_STUB(glVertexAttrib4svARB, 505)
+ GL_STUB(glVertexAttrib4ubvARB, 506)
+ GL_STUB(glVertexAttrib4uivARB, 507)
+ GL_STUB(glVertexAttrib4usvARB, 508)
+ GL_STUB(glVertexAttribPointerARB, 509)
+ GL_STUB(glBindBufferARB, 510)
+ GL_STUB(glBufferDataARB, 511)
+ GL_STUB(glBufferSubDataARB, 512)
+ GL_STUB(glDeleteBuffersARB, 513)
+ GL_STUB(glGenBuffersARB, 514)
+ GL_STUB(glGetBufferParameterivARB, 515)
+ GL_STUB(glGetBufferPointervARB, 516)
+ GL_STUB(glGetBufferSubDataARB, 517)
+ GL_STUB(glIsBufferARB, 518)
+ GL_STUB(glMapBufferARB, 519)
+ GL_STUB(glUnmapBufferARB, 520)
+ GL_STUB(glBeginQueryARB, 521)
+ GL_STUB(glDeleteQueriesARB, 522)
+ GL_STUB(glEndQueryARB, 523)
+ GL_STUB(glGenQueriesARB, 524)
+ GL_STUB(glGetQueryObjectivARB, 525)
+ GL_STUB(glGetQueryObjectuivARB, 526)
+ GL_STUB(glGetQueryivARB, 527)
+ GL_STUB(glIsQueryARB, 528)
+ GL_STUB(glAttachObjectARB, 529)
+ GL_STUB(glCompileShaderARB, 530)
+ GL_STUB(glCreateProgramObjectARB, 531)
+ GL_STUB(glCreateShaderObjectARB, 532)
+ GL_STUB(glDeleteObjectARB, 533)
+ GL_STUB(glDetachObjectARB, 534)
+ GL_STUB(glGetActiveUniformARB, 535)
+ GL_STUB(glGetAttachedObjectsARB, 536)
+ GL_STUB(glGetHandleARB, 537)
+ GL_STUB(glGetInfoLogARB, 538)
+ GL_STUB(glGetObjectParameterfvARB, 539)
+ GL_STUB(glGetObjectParameterivARB, 540)
+ GL_STUB(glGetShaderSourceARB, 541)
+ GL_STUB(glGetUniformLocationARB, 542)
+ GL_STUB(glGetUniformfvARB, 543)
+ GL_STUB(glGetUniformivARB, 544)
+ GL_STUB(glLinkProgramARB, 545)
+ GL_STUB(glShaderSourceARB, 546)
+ GL_STUB(glUniform1fARB, 547)
+ GL_STUB(glUniform1fvARB, 548)
+ GL_STUB(glUniform1iARB, 549)
+ GL_STUB(glUniform1ivARB, 550)
+ GL_STUB(glUniform2fARB, 551)
+ GL_STUB(glUniform2fvARB, 552)
+ GL_STUB(glUniform2iARB, 553)
+ GL_STUB(glUniform2ivARB, 554)
+ GL_STUB(glUniform3fARB, 555)
+ GL_STUB(glUniform3fvARB, 556)
+ GL_STUB(glUniform3iARB, 557)
+ GL_STUB(glUniform3ivARB, 558)
+ GL_STUB(glUniform4fARB, 559)
+ GL_STUB(glUniform4fvARB, 560)
+ GL_STUB(glUniform4iARB, 561)
+ GL_STUB(glUniform4ivARB, 562)
+ GL_STUB(glUniformMatrix2fvARB, 563)
+ GL_STUB(glUniformMatrix3fvARB, 564)
+ GL_STUB(glUniformMatrix4fvARB, 565)
+ GL_STUB(glUseProgramObjectARB, 566)
+ GL_STUB(glValidateProgramARB, 567)
+ GL_STUB(glBindAttribLocationARB, 568)
+ GL_STUB(glGetActiveAttribARB, 569)
+ GL_STUB(glGetAttribLocationARB, 570)
+ GL_STUB(glDrawBuffersARB, 571)
+ GL_STUB(glClampColorARB, 572)
+ GL_STUB(glDrawArraysInstancedARB, 573)
+ GL_STUB(glDrawElementsInstancedARB, 574)
+ GL_STUB(glRenderbufferStorageMultisample, 575)
+ GL_STUB(glFramebufferTextureARB, 576)
+ GL_STUB(glFramebufferTextureFaceARB, 577)
+ GL_STUB(glProgramParameteriARB, 578)
+ GL_STUB(glVertexAttribDivisorARB, 579)
+ GL_STUB(glFlushMappedBufferRange, 580)
+ GL_STUB(glMapBufferRange, 581)
+ GL_STUB(glTexBufferARB, 582)
+ GL_STUB(glBindVertexArray, 583)
+ GL_STUB(glGenVertexArrays, 584)
+ GL_STUB(glCopyBufferSubData, 585)
+ GL_STUB(glClientWaitSync, 586)
+ GL_STUB(glDeleteSync, 587)
+ GL_STUB(glFenceSync, 588)
+ GL_STUB(glGetInteger64v, 589)
+ GL_STUB(glGetSynciv, 590)
+ GL_STUB(glIsSync, 591)
+ GL_STUB(glWaitSync, 592)
+ GL_STUB(glDrawElementsBaseVertex, 593)
+ GL_STUB(glDrawElementsInstancedBaseVertex, 594)
+ GL_STUB(glDrawRangeElementsBaseVertex, 595)
+ GL_STUB(glMultiDrawElementsBaseVertex, 596)
+ GL_STUB(glBlendEquationSeparateiARB, 597)
+ GL_STUB(glBlendEquationiARB, 598)
+ GL_STUB(glBlendFuncSeparateiARB, 599)
+ GL_STUB(glBlendFunciARB, 600)
+ GL_STUB(glBindSampler, 601)
+ GL_STUB(glDeleteSamplers, 602)
+ GL_STUB(glGenSamplers, 603)
+ GL_STUB(glGetSamplerParameterIiv, 604)
+ GL_STUB(glGetSamplerParameterIuiv, 605)
+ GL_STUB(glGetSamplerParameterfv, 606)
+ GL_STUB(glGetSamplerParameteriv, 607)
+ GL_STUB(glIsSampler, 608)
+ GL_STUB(glSamplerParameterIiv, 609)
+ GL_STUB(glSamplerParameterIuiv, 610)
+ GL_STUB(glSamplerParameterf, 611)
+ GL_STUB(glSamplerParameterfv, 612)
+ GL_STUB(glSamplerParameteri, 613)
+ GL_STUB(glSamplerParameteriv, 614)
+ GL_STUB(glColorP3ui, 615)
+ GL_STUB(glColorP3uiv, 616)
+ GL_STUB(glColorP4ui, 617)
+ GL_STUB(glColorP4uiv, 618)
+ GL_STUB(glMultiTexCoordP1ui, 619)
+ GL_STUB(glMultiTexCoordP1uiv, 620)
+ GL_STUB(glMultiTexCoordP2ui, 621)
+ GL_STUB(glMultiTexCoordP2uiv, 622)
+ GL_STUB(glMultiTexCoordP3ui, 623)
+ GL_STUB(glMultiTexCoordP3uiv, 624)
+ GL_STUB(glMultiTexCoordP4ui, 625)
+ GL_STUB(glMultiTexCoordP4uiv, 626)
+ GL_STUB(glNormalP3ui, 627)
+ GL_STUB(glNormalP3uiv, 628)
+ GL_STUB(glSecondaryColorP3ui, 629)
+ GL_STUB(glSecondaryColorP3uiv, 630)
+ GL_STUB(glTexCoordP1ui, 631)
+ GL_STUB(glTexCoordP1uiv, 632)
+ GL_STUB(glTexCoordP2ui, 633)
+ GL_STUB(glTexCoordP2uiv, 634)
+ GL_STUB(glTexCoordP3ui, 635)
+ GL_STUB(glTexCoordP3uiv, 636)
+ GL_STUB(glTexCoordP4ui, 637)
+ GL_STUB(glTexCoordP4uiv, 638)
+ GL_STUB(glVertexAttribP1ui, 639)
+ GL_STUB(glVertexAttribP1uiv, 640)
+ GL_STUB(glVertexAttribP2ui, 641)
+ GL_STUB(glVertexAttribP2uiv, 642)
+ GL_STUB(glVertexAttribP3ui, 643)
+ GL_STUB(glVertexAttribP3uiv, 644)
+ GL_STUB(glVertexAttribP4ui, 645)
+ GL_STUB(glVertexAttribP4uiv, 646)
+ GL_STUB(glVertexP2ui, 647)
+ GL_STUB(glVertexP2uiv, 648)
+ GL_STUB(glVertexP3ui, 649)
+ GL_STUB(glVertexP3uiv, 650)
+ GL_STUB(glVertexP4ui, 651)
+ GL_STUB(glVertexP4uiv, 652)
+ GL_STUB(glBindTransformFeedback, 653)
+ GL_STUB(glDeleteTransformFeedbacks, 654)
+ GL_STUB(glDrawTransformFeedback, 655)
+ GL_STUB(glGenTransformFeedbacks, 656)
+ GL_STUB(glIsTransformFeedback, 657)
+ GL_STUB(glPauseTransformFeedback, 658)
+ GL_STUB(glResumeTransformFeedback, 659)
+ GL_STUB(glClearDepthf, 660)
+ GL_STUB(glDepthRangef, 661)
+ GL_STUB(glGetShaderPrecisionFormat, 662)
+ GL_STUB(glReleaseShaderCompiler, 663)
+ GL_STUB(glShaderBinary, 664)
+ GL_STUB(glGetGraphicsResetStatusARB, 665)
+ GL_STUB(glGetnColorTableARB, 666)
+ GL_STUB(glGetnCompressedTexImageARB, 667)
+ GL_STUB(glGetnConvolutionFilterARB, 668)
+ GL_STUB(glGetnHistogramARB, 669)
+ GL_STUB(glGetnMapdvARB, 670)
+ GL_STUB(glGetnMapfvARB, 671)
+ GL_STUB(glGetnMapivARB, 672)
+ GL_STUB(glGetnMinmaxARB, 673)
+ GL_STUB(glGetnPixelMapfvARB, 674)
+ GL_STUB(glGetnPixelMapuivARB, 675)
+ GL_STUB(glGetnPixelMapusvARB, 676)
+ GL_STUB(glGetnPolygonStippleARB, 677)
+ GL_STUB(glGetnSeparableFilterARB, 678)
+ GL_STUB(glGetnTexImageARB, 679)
+ GL_STUB(glGetnUniformdvARB, 680)
+ GL_STUB(glGetnUniformfvARB, 681)
+ GL_STUB(glGetnUniformivARB, 682)
+ GL_STUB(glGetnUniformuivARB, 683)
+ GL_STUB(glReadnPixelsARB, 684)
+ GL_STUB(glPolygonOffsetEXT, 685)
+ GL_STUB(gl_dispatch_stub_686, 686)
+ HIDDEN(gl_dispatch_stub_686)
+ GL_STUB(gl_dispatch_stub_687, 687)
+ HIDDEN(gl_dispatch_stub_687)
+ GL_STUB(gl_dispatch_stub_688, 688)
+ HIDDEN(gl_dispatch_stub_688)
+ GL_STUB(gl_dispatch_stub_689, 689)
+ HIDDEN(gl_dispatch_stub_689)
+ GL_STUB(gl_dispatch_stub_690, 690)
+ HIDDEN(gl_dispatch_stub_690)
+ GL_STUB(gl_dispatch_stub_691, 691)
+ HIDDEN(gl_dispatch_stub_691)
+ GL_STUB(gl_dispatch_stub_692, 692)
+ HIDDEN(gl_dispatch_stub_692)
+ GL_STUB(gl_dispatch_stub_693, 693)
+ HIDDEN(gl_dispatch_stub_693)
+ GL_STUB(glColorPointerEXT, 694)
+ GL_STUB(glEdgeFlagPointerEXT, 695)
+ GL_STUB(glIndexPointerEXT, 696)
+ GL_STUB(glNormalPointerEXT, 697)
+ GL_STUB(glTexCoordPointerEXT, 698)
+ GL_STUB(glVertexPointerEXT, 699)
+ GL_STUB(glPointParameterfEXT, 700)
+ GL_STUB(glPointParameterfvEXT, 701)
+ GL_STUB(glLockArraysEXT, 702)
+ GL_STUB(glUnlockArraysEXT, 703)
+ GL_STUB(glSecondaryColor3bEXT, 704)
+ GL_STUB(glSecondaryColor3bvEXT, 705)
+ GL_STUB(glSecondaryColor3dEXT, 706)
+ GL_STUB(glSecondaryColor3dvEXT, 707)
+ GL_STUB(glSecondaryColor3fEXT, 708)
+ GL_STUB(glSecondaryColor3fvEXT, 709)
+ GL_STUB(glSecondaryColor3iEXT, 710)
+ GL_STUB(glSecondaryColor3ivEXT, 711)
+ GL_STUB(glSecondaryColor3sEXT, 712)
+ GL_STUB(glSecondaryColor3svEXT, 713)
+ GL_STUB(glSecondaryColor3ubEXT, 714)
+ GL_STUB(glSecondaryColor3ubvEXT, 715)
+ GL_STUB(glSecondaryColor3uiEXT, 716)
+ GL_STUB(glSecondaryColor3uivEXT, 717)
+ GL_STUB(glSecondaryColor3usEXT, 718)
+ GL_STUB(glSecondaryColor3usvEXT, 719)
+ GL_STUB(glSecondaryColorPointerEXT, 720)
+ GL_STUB(glMultiDrawArraysEXT, 721)
+ GL_STUB(glMultiDrawElementsEXT, 722)
+ GL_STUB(glFogCoordPointerEXT, 723)
+ GL_STUB(glFogCoorddEXT, 724)
+ GL_STUB(glFogCoorddvEXT, 725)
+ GL_STUB(glFogCoordfEXT, 726)
+ GL_STUB(glFogCoordfvEXT, 727)
+ GL_STUB(gl_dispatch_stub_728, 728)
+ HIDDEN(gl_dispatch_stub_728)
+ GL_STUB(glBlendFuncSeparateEXT, 729)
+ GL_STUB(glFlushVertexArrayRangeNV, 730)
+ GL_STUB(glVertexArrayRangeNV, 731)
+ GL_STUB(glCombinerInputNV, 732)
+ GL_STUB(glCombinerOutputNV, 733)
+ GL_STUB(glCombinerParameterfNV, 734)
+ GL_STUB(glCombinerParameterfvNV, 735)
+ GL_STUB(glCombinerParameteriNV, 736)
+ GL_STUB(glCombinerParameterivNV, 737)
+ GL_STUB(glFinalCombinerInputNV, 738)
+ GL_STUB(glGetCombinerInputParameterfvNV, 739)
+ GL_STUB(glGetCombinerInputParameterivNV, 740)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 741)
+ GL_STUB(glGetCombinerOutputParameterivNV, 742)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 743)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 744)
+ GL_STUB(glResizeBuffersMESA, 745)
+ GL_STUB(glWindowPos2dMESA, 746)
+ GL_STUB(glWindowPos2dvMESA, 747)
+ GL_STUB(glWindowPos2fMESA, 748)
+ GL_STUB(glWindowPos2fvMESA, 749)
+ GL_STUB(glWindowPos2iMESA, 750)
+ GL_STUB(glWindowPos2ivMESA, 751)
+ GL_STUB(glWindowPos2sMESA, 752)
+ GL_STUB(glWindowPos2svMESA, 753)
+ GL_STUB(glWindowPos3dMESA, 754)
+ GL_STUB(glWindowPos3dvMESA, 755)
+ GL_STUB(glWindowPos3fMESA, 756)
+ GL_STUB(glWindowPos3fvMESA, 757)
+ GL_STUB(glWindowPos3iMESA, 758)
+ GL_STUB(glWindowPos3ivMESA, 759)
+ GL_STUB(glWindowPos3sMESA, 760)
+ GL_STUB(glWindowPos3svMESA, 761)
+ GL_STUB(glWindowPos4dMESA, 762)
+ GL_STUB(glWindowPos4dvMESA, 763)
+ GL_STUB(glWindowPos4fMESA, 764)
+ GL_STUB(glWindowPos4fvMESA, 765)
+ GL_STUB(glWindowPos4iMESA, 766)
+ GL_STUB(glWindowPos4ivMESA, 767)
+ GL_STUB(glWindowPos4sMESA, 768)
+ GL_STUB(glWindowPos4svMESA, 769)
+ GL_STUB(gl_dispatch_stub_770, 770)
+ HIDDEN(gl_dispatch_stub_770)
+ GL_STUB(gl_dispatch_stub_771, 771)
+ HIDDEN(gl_dispatch_stub_771)
+ GL_STUB(gl_dispatch_stub_772, 772)
+ HIDDEN(gl_dispatch_stub_772)
+ GL_STUB(gl_dispatch_stub_773, 773)
+ HIDDEN(gl_dispatch_stub_773)
+ GL_STUB(gl_dispatch_stub_774, 774)
+ HIDDEN(gl_dispatch_stub_774)
+ GL_STUB(gl_dispatch_stub_775, 775)
+ HIDDEN(gl_dispatch_stub_775)
+ GL_STUB(gl_dispatch_stub_776, 776)
+ HIDDEN(gl_dispatch_stub_776)
+ GL_STUB(gl_dispatch_stub_777, 777)
+ HIDDEN(gl_dispatch_stub_777)
+ GL_STUB(gl_dispatch_stub_778, 778)
+ HIDDEN(gl_dispatch_stub_778)
+ GL_STUB(glAreProgramsResidentNV, 779)
+ GL_STUB(glBindProgramNV, 780)
+ GL_STUB(glDeleteProgramsNV, 781)
+ GL_STUB(glExecuteProgramNV, 782)
+ GL_STUB(glGenProgramsNV, 783)
+ GL_STUB(glGetProgramParameterdvNV, 784)
+ GL_STUB(glGetProgramParameterfvNV, 785)
+ GL_STUB(glGetProgramStringNV, 786)
+ GL_STUB(glGetProgramivNV, 787)
+ GL_STUB(glGetTrackMatrixivNV, 788)
+ GL_STUB(glGetVertexAttribPointervNV, 789)
+ GL_STUB(glGetVertexAttribdvNV, 790)
+ GL_STUB(glGetVertexAttribfvNV, 791)
+ GL_STUB(glGetVertexAttribivNV, 792)
+ GL_STUB(glIsProgramNV, 793)
+ GL_STUB(glLoadProgramNV, 794)
+ GL_STUB(glProgramParameters4dvNV, 795)
+ GL_STUB(glProgramParameters4fvNV, 796)
+ GL_STUB(glRequestResidentProgramsNV, 797)
+ GL_STUB(glTrackMatrixNV, 798)
+ GL_STUB(glVertexAttrib1dNV, 799)
+ GL_STUB(glVertexAttrib1dvNV, 800)
+ GL_STUB(glVertexAttrib1fNV, 801)
+ GL_STUB(glVertexAttrib1fvNV, 802)
+ GL_STUB(glVertexAttrib1sNV, 803)
+ GL_STUB(glVertexAttrib1svNV, 804)
+ GL_STUB(glVertexAttrib2dNV, 805)
+ GL_STUB(glVertexAttrib2dvNV, 806)
+ GL_STUB(glVertexAttrib2fNV, 807)
+ GL_STUB(glVertexAttrib2fvNV, 808)
+ GL_STUB(glVertexAttrib2sNV, 809)
+ GL_STUB(glVertexAttrib2svNV, 810)
+ GL_STUB(glVertexAttrib3dNV, 811)
+ GL_STUB(glVertexAttrib3dvNV, 812)
+ GL_STUB(glVertexAttrib3fNV, 813)
+ GL_STUB(glVertexAttrib3fvNV, 814)
+ GL_STUB(glVertexAttrib3sNV, 815)
+ GL_STUB(glVertexAttrib3svNV, 816)
+ GL_STUB(glVertexAttrib4dNV, 817)
+ GL_STUB(glVertexAttrib4dvNV, 818)
+ GL_STUB(glVertexAttrib4fNV, 819)
+ GL_STUB(glVertexAttrib4fvNV, 820)
+ GL_STUB(glVertexAttrib4sNV, 821)
+ GL_STUB(glVertexAttrib4svNV, 822)
+ GL_STUB(glVertexAttrib4ubNV, 823)
+ GL_STUB(glVertexAttrib4ubvNV, 824)
+ GL_STUB(glVertexAttribPointerNV, 825)
+ GL_STUB(glVertexAttribs1dvNV, 826)
+ GL_STUB(glVertexAttribs1fvNV, 827)
+ GL_STUB(glVertexAttribs1svNV, 828)
+ GL_STUB(glVertexAttribs2dvNV, 829)
+ GL_STUB(glVertexAttribs2fvNV, 830)
+ GL_STUB(glVertexAttribs2svNV, 831)
+ GL_STUB(glVertexAttribs3dvNV, 832)
+ GL_STUB(glVertexAttribs3fvNV, 833)
+ GL_STUB(glVertexAttribs3svNV, 834)
+ GL_STUB(glVertexAttribs4dvNV, 835)
+ GL_STUB(glVertexAttribs4fvNV, 836)
+ GL_STUB(glVertexAttribs4svNV, 837)
+ GL_STUB(glVertexAttribs4ubvNV, 838)
+ GL_STUB(glGetTexBumpParameterfvATI, 839)
+ GL_STUB(glGetTexBumpParameterivATI, 840)
+ GL_STUB(glTexBumpParameterfvATI, 841)
+ GL_STUB(glTexBumpParameterivATI, 842)
+ GL_STUB(glAlphaFragmentOp1ATI, 843)
+ GL_STUB(glAlphaFragmentOp2ATI, 844)
+ GL_STUB(glAlphaFragmentOp3ATI, 845)
+ GL_STUB(glBeginFragmentShaderATI, 846)
+ GL_STUB(glBindFragmentShaderATI, 847)
+ GL_STUB(glColorFragmentOp1ATI, 848)
+ GL_STUB(glColorFragmentOp2ATI, 849)
+ GL_STUB(glColorFragmentOp3ATI, 850)
+ GL_STUB(glDeleteFragmentShaderATI, 851)
+ GL_STUB(glEndFragmentShaderATI, 852)
+ GL_STUB(glGenFragmentShadersATI, 853)
+ GL_STUB(glPassTexCoordATI, 854)
+ GL_STUB(glSampleMapATI, 855)
+ GL_STUB(glSetFragmentShaderConstantATI, 856)
+ GL_STUB(glPointParameteriNV, 857)
+ GL_STUB(glPointParameterivNV, 858)
+ GL_STUB(gl_dispatch_stub_859, 859)
+ HIDDEN(gl_dispatch_stub_859)
+ GL_STUB(gl_dispatch_stub_860, 860)
+ HIDDEN(gl_dispatch_stub_860)
+ GL_STUB(gl_dispatch_stub_861, 861)
+ HIDDEN(gl_dispatch_stub_861)
+ GL_STUB(gl_dispatch_stub_862, 862)
+ HIDDEN(gl_dispatch_stub_862)
+ GL_STUB(gl_dispatch_stub_863, 863)
+ HIDDEN(gl_dispatch_stub_863)
+ GL_STUB(glGetProgramNamedParameterdvNV, 864)
+ GL_STUB(glGetProgramNamedParameterfvNV, 865)
+ GL_STUB(glProgramNamedParameter4dNV, 866)
+ GL_STUB(glProgramNamedParameter4dvNV, 867)
+ GL_STUB(glProgramNamedParameter4fNV, 868)
+ GL_STUB(glProgramNamedParameter4fvNV, 869)
+ GL_STUB(glPrimitiveRestartIndexNV, 870)
+ GL_STUB(glPrimitiveRestartNV, 871)
+ GL_STUB(gl_dispatch_stub_872, 872)
+ HIDDEN(gl_dispatch_stub_872)
+ GL_STUB(gl_dispatch_stub_873, 873)
+ HIDDEN(gl_dispatch_stub_873)
+ GL_STUB(glBindFramebufferEXT, 874)
+ GL_STUB(glBindRenderbufferEXT, 875)
+ GL_STUB(glCheckFramebufferStatusEXT, 876)
+ GL_STUB(glDeleteFramebuffersEXT, 877)
+ GL_STUB(glDeleteRenderbuffersEXT, 878)
+ GL_STUB(glFramebufferRenderbufferEXT, 879)
+ GL_STUB(glFramebufferTexture1DEXT, 880)
+ GL_STUB(glFramebufferTexture2DEXT, 881)
+ GL_STUB(glFramebufferTexture3DEXT, 882)
+ GL_STUB(glGenFramebuffersEXT, 883)
+ GL_STUB(glGenRenderbuffersEXT, 884)
+ GL_STUB(glGenerateMipmapEXT, 885)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886)
+ GL_STUB(glGetRenderbufferParameterivEXT, 887)
+ GL_STUB(glIsFramebufferEXT, 888)
+ GL_STUB(glIsRenderbufferEXT, 889)
+ GL_STUB(glRenderbufferStorageEXT, 890)
+ GL_STUB(gl_dispatch_stub_891, 891)
+ HIDDEN(gl_dispatch_stub_891)
+ GL_STUB(gl_dispatch_stub_892, 892)
+ HIDDEN(gl_dispatch_stub_892)
+ GL_STUB(gl_dispatch_stub_893, 893)
+ HIDDEN(gl_dispatch_stub_893)
+ GL_STUB(glBindFragDataLocationEXT, 894)
+ GL_STUB(glGetFragDataLocationEXT, 895)
+ GL_STUB(glGetUniformuivEXT, 896)
+ GL_STUB(glGetVertexAttribIivEXT, 897)
+ GL_STUB(glGetVertexAttribIuivEXT, 898)
+ GL_STUB(glUniform1uiEXT, 899)
+ GL_STUB(glUniform1uivEXT, 900)
+ GL_STUB(glUniform2uiEXT, 901)
+ GL_STUB(glUniform2uivEXT, 902)
+ GL_STUB(glUniform3uiEXT, 903)
+ GL_STUB(glUniform3uivEXT, 904)
+ GL_STUB(glUniform4uiEXT, 905)
+ GL_STUB(glUniform4uivEXT, 906)
+ GL_STUB(glVertexAttribI1iEXT, 907)
+ GL_STUB(glVertexAttribI1ivEXT, 908)
+ GL_STUB(glVertexAttribI1uiEXT, 909)
+ GL_STUB(glVertexAttribI1uivEXT, 910)
+ GL_STUB(glVertexAttribI2iEXT, 911)
+ GL_STUB(glVertexAttribI2ivEXT, 912)
+ GL_STUB(glVertexAttribI2uiEXT, 913)
+ GL_STUB(glVertexAttribI2uivEXT, 914)
+ GL_STUB(glVertexAttribI3iEXT, 915)
+ GL_STUB(glVertexAttribI3ivEXT, 916)
+ GL_STUB(glVertexAttribI3uiEXT, 917)
+ GL_STUB(glVertexAttribI3uivEXT, 918)
+ GL_STUB(glVertexAttribI4bvEXT, 919)
+ GL_STUB(glVertexAttribI4iEXT, 920)
+ GL_STUB(glVertexAttribI4ivEXT, 921)
+ GL_STUB(glVertexAttribI4svEXT, 922)
+ GL_STUB(glVertexAttribI4ubvEXT, 923)
+ GL_STUB(glVertexAttribI4uiEXT, 924)
+ GL_STUB(glVertexAttribI4uivEXT, 925)
+ GL_STUB(glVertexAttribI4usvEXT, 926)
+ GL_STUB(glVertexAttribIPointerEXT, 927)
+ GL_STUB(glFramebufferTextureLayerEXT, 928)
+ GL_STUB(glColorMaskIndexedEXT, 929)
+ GL_STUB(glDisableIndexedEXT, 930)
+ GL_STUB(glEnableIndexedEXT, 931)
+ GL_STUB(glGetBooleanIndexedvEXT, 932)
+ GL_STUB(glGetIntegerIndexedvEXT, 933)
+ GL_STUB(glIsEnabledIndexedEXT, 934)
+ GL_STUB(glClearColorIiEXT, 935)
+ GL_STUB(glClearColorIuiEXT, 936)
+ GL_STUB(glGetTexParameterIivEXT, 937)
+ GL_STUB(glGetTexParameterIuivEXT, 938)
+ GL_STUB(glTexParameterIivEXT, 939)
+ GL_STUB(glTexParameterIuivEXT, 940)
+ GL_STUB(glBeginConditionalRenderNV, 941)
+ GL_STUB(glEndConditionalRenderNV, 942)
+ GL_STUB(glBeginTransformFeedbackEXT, 943)
+ GL_STUB(glBindBufferBaseEXT, 944)
+ GL_STUB(glBindBufferOffsetEXT, 945)
+ GL_STUB(glBindBufferRangeEXT, 946)
+ GL_STUB(glEndTransformFeedbackEXT, 947)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 948)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 949)
+ GL_STUB(glProvokingVertexEXT, 950)
+ GL_STUB(gl_dispatch_stub_951, 951)
+ HIDDEN(gl_dispatch_stub_951)
+ GL_STUB(gl_dispatch_stub_952, 952)
+ HIDDEN(gl_dispatch_stub_952)
+ GL_STUB(glGetObjectParameterivAPPLE, 953)
+ GL_STUB(glObjectPurgeableAPPLE, 954)
+ GL_STUB(glObjectUnpurgeableAPPLE, 955)
+ GL_STUB(glActiveProgramEXT, 956)
+ GL_STUB(glCreateShaderProgramEXT, 957)
+ GL_STUB(glUseShaderProgramEXT, 958)
+ GL_STUB(glTextureBarrierNV, 959)
+ GL_STUB(gl_dispatch_stub_960, 960)
+ HIDDEN(gl_dispatch_stub_960)
+ GL_STUB(gl_dispatch_stub_961, 961)
+ HIDDEN(gl_dispatch_stub_961)
+ GL_STUB(gl_dispatch_stub_962, 962)
+ HIDDEN(gl_dispatch_stub_962)
+ GL_STUB(gl_dispatch_stub_963, 963)
+ HIDDEN(gl_dispatch_stub_963)
+ GL_STUB(gl_dispatch_stub_964, 964)
+ HIDDEN(gl_dispatch_stub_964)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965)
+ GL_STUB(glEGLImageTargetTexture2DOES, 966)
+ GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
+ GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
+ GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident)
+#endif
+ GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D)
+ GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D)
+ GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D)
+ GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures)
+#endif
+ GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glIsTextureEXT, glIsTexture)
+#endif
+ GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures)
+ GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D)
+ GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D)
+ GL_STUB_ALIAS(glBlendColorEXT, glBlendColor)
+ GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation)
+ GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements)
+ GL_STUB_ALIAS(glColorTableSGI, glColorTable)
+ GL_STUB_ALIAS(glColorTableEXT, glColorTable)
+ GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv)
+ GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv)
+ GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv)
+#endif
+ GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable)
+ GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable)
+ GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D)
+ GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D)
+ GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf)
+ GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv)
+ GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri)
+ GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv)
+ GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D)
+ GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter)
+#endif
+ GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv)
+#endif
+ GL_STUB_ALIAS(glHistogramEXT, glHistogram)
+ GL_STUB_ALIAS(glMinmaxEXT, glMinmax)
+ GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram)
+ GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax)
+ GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D)
+ GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D)
+ GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D)
+ GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB)
+ GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB)
+ GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB)
+ GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB)
+ GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB)
+ GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB)
+ GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB)
+ GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB)
+ GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB)
+ GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB)
+ GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB)
+ GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB)
+ GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB)
+ GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB)
+ GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB)
+ GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB)
+ GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB)
+ GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB)
+ GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB)
+ GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB)
+ GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB)
+ GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB)
+ GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
+ GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB)
+ GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB)
+ GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB)
+ GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB)
+ GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB)
+ GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB)
+ GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB)
+ GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB)
+ GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB)
+ GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB)
+ GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB)
+ GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB)
+ GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB)
+ GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB)
+ GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB)
+ GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB)
+ GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB)
+ GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB)
+ GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB)
+ GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB)
+ GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB)
+ GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB)
+ GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB)
+ GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB)
+ GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB)
+ GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB)
+ GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB)
+ GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB)
+ GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB)
+ GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB)
+ GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB)
+ GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB)
+ GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB)
+ GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB)
+ GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB)
+ GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB)
+ GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB)
+ GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB)
+ GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB)
+ GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB)
+ GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB)
+ GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB)
+ GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB)
+ GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB)
+ GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB)
+ GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB)
+ GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB)
+ GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB)
+ GL_STUB_ALIAS(glBindBuffer, glBindBufferARB)
+ GL_STUB_ALIAS(glBufferData, glBufferDataARB)
+ GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB)
+ GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB)
+ GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB)
+ GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB)
+ GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB)
+ GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB)
+ GL_STUB_ALIAS(glIsBuffer, glIsBufferARB)
+ GL_STUB_ALIAS(glMapBuffer, glMapBufferARB)
+ GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB)
+ GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB)
+ GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB)
+ GL_STUB_ALIAS(glEndQuery, glEndQueryARB)
+ GL_STUB_ALIAS(glGenQueries, glGenQueriesARB)
+ GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB)
+ GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB)
+ GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB)
+ GL_STUB_ALIAS(glIsQuery, glIsQueryARB)
+ GL_STUB_ALIAS(glCompileShader, glCompileShaderARB)
+ GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB)
+ GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB)
+ GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB)
+ GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB)
+ GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB)
+ GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB)
+ GL_STUB_ALIAS(glShaderSource, glShaderSourceARB)
+ GL_STUB_ALIAS(glUniform1f, glUniform1fARB)
+ GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB)
+ GL_STUB_ALIAS(glUniform1i, glUniform1iARB)
+ GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB)
+ GL_STUB_ALIAS(glUniform2f, glUniform2fARB)
+ GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB)
+ GL_STUB_ALIAS(glUniform2i, glUniform2iARB)
+ GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB)
+ GL_STUB_ALIAS(glUniform3f, glUniform3fARB)
+ GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB)
+ GL_STUB_ALIAS(glUniform3i, glUniform3iARB)
+ GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB)
+ GL_STUB_ALIAS(glUniform4f, glUniform4fARB)
+ GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB)
+ GL_STUB_ALIAS(glUniform4i, glUniform4iARB)
+ GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB)
+ GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB)
+ GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB)
+ GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB)
+ GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB)
+ GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB)
+ GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB)
+ GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB)
+ GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
+ GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
+ GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
+ GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
+ GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
+ GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
+ GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
+ GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
+ GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB)
+ GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB)
+ GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB)
+ GL_STUB_ALIAS(glBlendFuncIndexedAMD, glBlendFunciARB)
+ GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT)
+ GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT)
+ GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT)
+ GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT)
+ GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT)
+ GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT)
+ GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT)
+ GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT)
+ GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT)
+ GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT)
+ GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT)
+ GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT)
+ GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT)
+ GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT)
+ GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT)
+ GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT)
+ GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT)
+ GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT)
+ GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT)
+ GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT)
+ GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA)
+ GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA)
+ GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA)
+ GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA)
+ GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA)
+ GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA)
+ GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA)
+ GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA)
+ GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA)
+ GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA)
+ GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA)
+ GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA)
+ GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA)
+ GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA)
+ GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA)
+ GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA)
+ GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA)
+ GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA)
+ GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA)
+ GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA)
+ GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA)
+ GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA)
+ GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA)
+ GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA)
+ GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA)
+ GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA)
+ GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA)
+ GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA)
+ GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA)
+ GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA)
+ GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA)
+ GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA)
+ GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV)
+ GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV)
+ GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV)
+ GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV)
+ GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV)
+ GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV)
+ GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV)
+ GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV)
+ GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV)
+ GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT)
+ GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT)
+ GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT)
+ GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT)
+ GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT)
+ GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT)
+ GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT)
+ GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT)
+ GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT)
+ GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT)
+ GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT)
+ GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT)
+ GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT)
+ GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT)
+ GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT)
+ GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
+ GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
+ GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT)
+ GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT)
+ GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT)
+ GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT)
+ GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT)
+ GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT)
+ GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT)
+ GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT)
+ GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT)
+ GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT)
+ GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT)
+ GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT)
+ GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
+ GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
+ GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
+ GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT)
+ GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
+ GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT)
+ GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT)
+ GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
+ GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
+ GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+ GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT)
+ GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
+ GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
+ GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
+ GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT)
+ GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT)
+ GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT)
+ GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT)
+ GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT)
+ GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT)
+ GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT)
+ GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV)
+ GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV)
+ GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT)
+ GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT)
+ GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT)
+ GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT)
+ GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT)
+ GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT)
+ GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT)
+
+ .globl gl_dispatch_functions_end
+ HIDDEN(gl_dispatch_functions_end)
+gl_dispatch_functions_end:
|