diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_sparc.S | 2921 |
1 files changed, 1509 insertions, 1412 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S index c353ece56..f6badfc6c 100644 --- a/mesalib/src/mapi/glapi/glapi_sparc.S +++ b/mesalib/src/mapi/glapi/glapi_sparc.S @@ -1,1412 +1,1509 @@ -/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ - -/* - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * (C) Copyright IBM Corporation 2004 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL, IBM, - * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF - * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "glapi/glapioffsets.h" - -#ifdef __arch64__ -#define GL_OFF(N) ((N) * 8) -#define GL_LL ldx -#define GL_TIE_LD(SYM) %tie_ldx(SYM) -#define GL_STACK_SIZE 128 -#else -#define GL_OFF(N) ((N) * 4) -#define GL_LL ld -#define GL_TIE_LD(SYM) %tie_ld(SYM) -#define GL_STACK_SIZE 64 -#endif - -#define GLOBL_FN(x) .globl x ; .type x, @function -#define HIDDEN(x) .hidden x - - .register %g2, #scratch - .register %g3, #scratch - - .text - - GLOBL_FN(__glapi_sparc_icache_flush) - HIDDEN(__glapi_sparc_icache_flush) - .type __glapi_sparc_icache_flush, @function -__glapi_sparc_icache_flush: /* %o0 = insn_addr */ - flush %o0 - retl - nop - - .align 32 - - .type __glapi_sparc_get_pc, @function -__glapi_sparc_get_pc: - retl - add %o7, %g2, %g2 - .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc - -#ifdef GLX_USE_TLS - - GLOBL_FN(__glapi_sparc_get_dispatch) - HIDDEN(__glapi_sparc_get_dispatch) -__glapi_sparc_get_dispatch: - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - retl - mov %g2, %o0 - - .data - .align 32 - - /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ - /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ - GLOBL_FN(__glapi_sparc_tls_stub) - HIDDEN(__glapi_sparc_tls_stub) -__glapi_sparc_tls_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %tie_hi22(_glapi_tls_Dispatch), %g1 - add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 - GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) - GL_LL [%g7+%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_tls_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#elif defined(PTHREADS) - - /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ - /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ - /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ - /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ - /* 64-bit 0x10 --> add %g1, %g2, %g1 */ - /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ - /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ - - .data - .align 32 - - GLOBL_FN(__glapi_sparc_pthread_stub) - HIDDEN(__glapi_sparc_pthread_stub) -__glapi_sparc_pthread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - srl %g3, 10, %g3 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - cmp %g1, 0 - be 2f - nop -1: GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop -2: save %sp, GL_STACK_SIZE, %sp - mov %g3, %l0 - call _glapi_get_dispatch - nop - mov %o0, %g1 - mov %l0, %g3 - ba 1b - restore %g0, %g0, %g0 - .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_pthread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#else /* Non-threaded version. */ - - .type __glapi_sparc_nothread_stub, @function -__glapi_sparc_nothread_stub: /* Call offset in %g3 */ - mov %o7, %g1 - sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 - call __glapi_sparc_get_pc - add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 - mov %g1, %o7 - srl %g3, 10, %g3 - sethi %hi(_glapi_Dispatch), %g1 - or %g1, %lo(_glapi_Dispatch), %g1 - GL_LL [%g2+%g1], %g2 - GL_LL [%g2], %g1 - GL_LL [%g1 + %g3], %g1 - jmp %g1 - nop - .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub - -#define GL_STUB(fn, off) \ - GLOBL_FN(fn); \ -fn: ba __glapi_sparc_nothread_stub; \ - sethi GL_OFF(off), %g3; \ - .size fn,.-fn; - -#endif - -#define GL_STUB_ALIAS(fn, alias) \ - .globl fn; \ - .set fn, alias - - .text - .align 32 - - .globl gl_dispatch_functions_start - HIDDEN(gl_dispatch_functions_start) -gl_dispatch_functions_start: - - GL_STUB(glNewList, _gloffset_NewList) - GL_STUB(glEndList, _gloffset_EndList) - GL_STUB(glCallList, _gloffset_CallList) - GL_STUB(glCallLists, _gloffset_CallLists) - GL_STUB(glDeleteLists, _gloffset_DeleteLists) - GL_STUB(glGenLists, _gloffset_GenLists) - GL_STUB(glListBase, _gloffset_ListBase) - GL_STUB(glBegin, _gloffset_Begin) - GL_STUB(glBitmap, _gloffset_Bitmap) - GL_STUB(glColor3b, _gloffset_Color3b) - GL_STUB(glColor3bv, _gloffset_Color3bv) - GL_STUB(glColor3d, _gloffset_Color3d) - GL_STUB(glColor3dv, _gloffset_Color3dv) - GL_STUB(glColor3f, _gloffset_Color3f) - GL_STUB(glColor3fv, _gloffset_Color3fv) - GL_STUB(glColor3i, _gloffset_Color3i) - GL_STUB(glColor3iv, _gloffset_Color3iv) - GL_STUB(glColor3s, _gloffset_Color3s) - GL_STUB(glColor3sv, _gloffset_Color3sv) - GL_STUB(glColor3ub, _gloffset_Color3ub) - GL_STUB(glColor3ubv, _gloffset_Color3ubv) - GL_STUB(glColor3ui, _gloffset_Color3ui) - GL_STUB(glColor3uiv, _gloffset_Color3uiv) - GL_STUB(glColor3us, _gloffset_Color3us) - GL_STUB(glColor3usv, _gloffset_Color3usv) - GL_STUB(glColor4b, _gloffset_Color4b) - GL_STUB(glColor4bv, _gloffset_Color4bv) - GL_STUB(glColor4d, _gloffset_Color4d) - GL_STUB(glColor4dv, _gloffset_Color4dv) - GL_STUB(glColor4f, _gloffset_Color4f) - GL_STUB(glColor4fv, _gloffset_Color4fv) - GL_STUB(glColor4i, _gloffset_Color4i) - GL_STUB(glColor4iv, _gloffset_Color4iv) - GL_STUB(glColor4s, _gloffset_Color4s) - GL_STUB(glColor4sv, _gloffset_Color4sv) - GL_STUB(glColor4ub, _gloffset_Color4ub) - GL_STUB(glColor4ubv, _gloffset_Color4ubv) - GL_STUB(glColor4ui, _gloffset_Color4ui) - GL_STUB(glColor4uiv, _gloffset_Color4uiv) - GL_STUB(glColor4us, _gloffset_Color4us) - GL_STUB(glColor4usv, _gloffset_Color4usv) - GL_STUB(glEdgeFlag, _gloffset_EdgeFlag) - GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv) - GL_STUB(glEnd, _gloffset_End) - GL_STUB(glIndexd, _gloffset_Indexd) - GL_STUB(glIndexdv, _gloffset_Indexdv) - GL_STUB(glIndexf, _gloffset_Indexf) - GL_STUB(glIndexfv, _gloffset_Indexfv) - GL_STUB(glIndexi, _gloffset_Indexi) - GL_STUB(glIndexiv, _gloffset_Indexiv) - GL_STUB(glIndexs, _gloffset_Indexs) - GL_STUB(glIndexsv, _gloffset_Indexsv) - GL_STUB(glNormal3b, _gloffset_Normal3b) - GL_STUB(glNormal3bv, _gloffset_Normal3bv) - GL_STUB(glNormal3d, _gloffset_Normal3d) - GL_STUB(glNormal3dv, _gloffset_Normal3dv) - GL_STUB(glNormal3f, _gloffset_Normal3f) - GL_STUB(glNormal3fv, _gloffset_Normal3fv) - GL_STUB(glNormal3i, _gloffset_Normal3i) - GL_STUB(glNormal3iv, _gloffset_Normal3iv) - GL_STUB(glNormal3s, _gloffset_Normal3s) - GL_STUB(glNormal3sv, _gloffset_Normal3sv) - GL_STUB(glRasterPos2d, _gloffset_RasterPos2d) - GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv) - GL_STUB(glRasterPos2f, _gloffset_RasterPos2f) - GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv) - GL_STUB(glRasterPos2i, _gloffset_RasterPos2i) - GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv) - GL_STUB(glRasterPos2s, _gloffset_RasterPos2s) - GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv) - GL_STUB(glRasterPos3d, _gloffset_RasterPos3d) - GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv) - GL_STUB(glRasterPos3f, _gloffset_RasterPos3f) - GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv) - GL_STUB(glRasterPos3i, _gloffset_RasterPos3i) - GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv) - GL_STUB(glRasterPos3s, _gloffset_RasterPos3s) - GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv) - GL_STUB(glRasterPos4d, _gloffset_RasterPos4d) - GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv) - GL_STUB(glRasterPos4f, _gloffset_RasterPos4f) - GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv) - GL_STUB(glRasterPos4i, _gloffset_RasterPos4i) - GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv) - GL_STUB(glRasterPos4s, _gloffset_RasterPos4s) - GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv) - GL_STUB(glRectd, _gloffset_Rectd) - GL_STUB(glRectdv, _gloffset_Rectdv) - GL_STUB(glRectf, _gloffset_Rectf) - GL_STUB(glRectfv, _gloffset_Rectfv) - GL_STUB(glRecti, _gloffset_Recti) - GL_STUB(glRectiv, _gloffset_Rectiv) - GL_STUB(glRects, _gloffset_Rects) - GL_STUB(glRectsv, _gloffset_Rectsv) - GL_STUB(glTexCoord1d, _gloffset_TexCoord1d) - GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv) - GL_STUB(glTexCoord1f, _gloffset_TexCoord1f) - GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv) - GL_STUB(glTexCoord1i, _gloffset_TexCoord1i) - GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv) - GL_STUB(glTexCoord1s, _gloffset_TexCoord1s) - GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv) - GL_STUB(glTexCoord2d, _gloffset_TexCoord2d) - GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv) - GL_STUB(glTexCoord2f, _gloffset_TexCoord2f) - GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv) - GL_STUB(glTexCoord2i, _gloffset_TexCoord2i) - GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv) - GL_STUB(glTexCoord2s, _gloffset_TexCoord2s) - GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv) - GL_STUB(glTexCoord3d, _gloffset_TexCoord3d) - GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv) - GL_STUB(glTexCoord3f, _gloffset_TexCoord3f) - GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv) - GL_STUB(glTexCoord3i, _gloffset_TexCoord3i) - GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv) - GL_STUB(glTexCoord3s, _gloffset_TexCoord3s) - GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv) - GL_STUB(glTexCoord4d, _gloffset_TexCoord4d) - GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv) - GL_STUB(glTexCoord4f, _gloffset_TexCoord4f) - GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv) - GL_STUB(glTexCoord4i, _gloffset_TexCoord4i) - GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv) - GL_STUB(glTexCoord4s, _gloffset_TexCoord4s) - GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv) - GL_STUB(glVertex2d, _gloffset_Vertex2d) - GL_STUB(glVertex2dv, _gloffset_Vertex2dv) - GL_STUB(glVertex2f, _gloffset_Vertex2f) - GL_STUB(glVertex2fv, _gloffset_Vertex2fv) - GL_STUB(glVertex2i, _gloffset_Vertex2i) - GL_STUB(glVertex2iv, _gloffset_Vertex2iv) - GL_STUB(glVertex2s, _gloffset_Vertex2s) - GL_STUB(glVertex2sv, _gloffset_Vertex2sv) - GL_STUB(glVertex3d, _gloffset_Vertex3d) - GL_STUB(glVertex3dv, _gloffset_Vertex3dv) - GL_STUB(glVertex3f, _gloffset_Vertex3f) - GL_STUB(glVertex3fv, _gloffset_Vertex3fv) - GL_STUB(glVertex3i, _gloffset_Vertex3i) - GL_STUB(glVertex3iv, _gloffset_Vertex3iv) - GL_STUB(glVertex3s, _gloffset_Vertex3s) - GL_STUB(glVertex3sv, _gloffset_Vertex3sv) - GL_STUB(glVertex4d, _gloffset_Vertex4d) - GL_STUB(glVertex4dv, _gloffset_Vertex4dv) - GL_STUB(glVertex4f, _gloffset_Vertex4f) - GL_STUB(glVertex4fv, _gloffset_Vertex4fv) - GL_STUB(glVertex4i, _gloffset_Vertex4i) - GL_STUB(glVertex4iv, _gloffset_Vertex4iv) - GL_STUB(glVertex4s, _gloffset_Vertex4s) - GL_STUB(glVertex4sv, _gloffset_Vertex4sv) - GL_STUB(glClipPlane, _gloffset_ClipPlane) - GL_STUB(glColorMaterial, _gloffset_ColorMaterial) - GL_STUB(glCullFace, _gloffset_CullFace) - GL_STUB(glFogf, _gloffset_Fogf) - GL_STUB(glFogfv, _gloffset_Fogfv) - GL_STUB(glFogi, _gloffset_Fogi) - GL_STUB(glFogiv, _gloffset_Fogiv) - GL_STUB(glFrontFace, _gloffset_FrontFace) - GL_STUB(glHint, _gloffset_Hint) - GL_STUB(glLightf, _gloffset_Lightf) - GL_STUB(glLightfv, _gloffset_Lightfv) - GL_STUB(glLighti, _gloffset_Lighti) - GL_STUB(glLightiv, _gloffset_Lightiv) - GL_STUB(glLightModelf, _gloffset_LightModelf) - GL_STUB(glLightModelfv, _gloffset_LightModelfv) - GL_STUB(glLightModeli, _gloffset_LightModeli) - GL_STUB(glLightModeliv, _gloffset_LightModeliv) - GL_STUB(glLineStipple, _gloffset_LineStipple) - GL_STUB(glLineWidth, _gloffset_LineWidth) - GL_STUB(glMaterialf, _gloffset_Materialf) - GL_STUB(glMaterialfv, _gloffset_Materialfv) - GL_STUB(glMateriali, _gloffset_Materiali) - GL_STUB(glMaterialiv, _gloffset_Materialiv) - GL_STUB(glPointSize, _gloffset_PointSize) - GL_STUB(glPolygonMode, _gloffset_PolygonMode) - GL_STUB(glPolygonStipple, _gloffset_PolygonStipple) - GL_STUB(glScissor, _gloffset_Scissor) - GL_STUB(glShadeModel, _gloffset_ShadeModel) - GL_STUB(glTexParameterf, _gloffset_TexParameterf) - GL_STUB(glTexParameterfv, _gloffset_TexParameterfv) - GL_STUB(glTexParameteri, _gloffset_TexParameteri) - GL_STUB(glTexParameteriv, _gloffset_TexParameteriv) - GL_STUB(glTexImage1D, _gloffset_TexImage1D) - GL_STUB(glTexImage2D, _gloffset_TexImage2D) - GL_STUB(glTexEnvf, _gloffset_TexEnvf) - GL_STUB(glTexEnvfv, _gloffset_TexEnvfv) - GL_STUB(glTexEnvi, _gloffset_TexEnvi) - GL_STUB(glTexEnviv, _gloffset_TexEnviv) - GL_STUB(glTexGend, _gloffset_TexGend) - GL_STUB(glTexGendv, _gloffset_TexGendv) - GL_STUB(glTexGenf, _gloffset_TexGenf) - GL_STUB(glTexGenfv, _gloffset_TexGenfv) - GL_STUB(glTexGeni, _gloffset_TexGeni) - GL_STUB(glTexGeniv, _gloffset_TexGeniv) - GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer) - GL_STUB(glSelectBuffer, _gloffset_SelectBuffer) - GL_STUB(glRenderMode, _gloffset_RenderMode) - GL_STUB(glInitNames, _gloffset_InitNames) - GL_STUB(glLoadName, _gloffset_LoadName) - GL_STUB(glPassThrough, _gloffset_PassThrough) - GL_STUB(glPopName, _gloffset_PopName) - GL_STUB(glPushName, _gloffset_PushName) - GL_STUB(glDrawBuffer, _gloffset_DrawBuffer) - GL_STUB(glClear, _gloffset_Clear) - GL_STUB(glClearAccum, _gloffset_ClearAccum) - GL_STUB(glClearIndex, _gloffset_ClearIndex) - GL_STUB(glClearColor, _gloffset_ClearColor) - GL_STUB(glClearStencil, _gloffset_ClearStencil) - GL_STUB(glClearDepth, _gloffset_ClearDepth) - GL_STUB(glStencilMask, _gloffset_StencilMask) - GL_STUB(glColorMask, _gloffset_ColorMask) - GL_STUB(glDepthMask, _gloffset_DepthMask) - GL_STUB(glIndexMask, _gloffset_IndexMask) - GL_STUB(glAccum, _gloffset_Accum) - GL_STUB(glDisable, _gloffset_Disable) - GL_STUB(glEnable, _gloffset_Enable) - GL_STUB(glFinish, _gloffset_Finish) - GL_STUB(glFlush, _gloffset_Flush) - GL_STUB(glPopAttrib, _gloffset_PopAttrib) - GL_STUB(glPushAttrib, _gloffset_PushAttrib) - GL_STUB(glMap1d, _gloffset_Map1d) - GL_STUB(glMap1f, _gloffset_Map1f) - GL_STUB(glMap2d, _gloffset_Map2d) - GL_STUB(glMap2f, _gloffset_Map2f) - GL_STUB(glMapGrid1d, _gloffset_MapGrid1d) - GL_STUB(glMapGrid1f, _gloffset_MapGrid1f) - GL_STUB(glMapGrid2d, _gloffset_MapGrid2d) - GL_STUB(glMapGrid2f, _gloffset_MapGrid2f) - GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d) - GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv) - GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f) - GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv) - GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d) - GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv) - GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f) - GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv) - GL_STUB(glEvalMesh1, _gloffset_EvalMesh1) - GL_STUB(glEvalPoint1, _gloffset_EvalPoint1) - GL_STUB(glEvalMesh2, _gloffset_EvalMesh2) - GL_STUB(glEvalPoint2, _gloffset_EvalPoint2) - GL_STUB(glAlphaFunc, _gloffset_AlphaFunc) - GL_STUB(glBlendFunc, _gloffset_BlendFunc) - GL_STUB(glLogicOp, _gloffset_LogicOp) - GL_STUB(glStencilFunc, _gloffset_StencilFunc) - GL_STUB(glStencilOp, _gloffset_StencilOp) - GL_STUB(glDepthFunc, _gloffset_DepthFunc) - GL_STUB(glPixelZoom, _gloffset_PixelZoom) - GL_STUB(glPixelTransferf, _gloffset_PixelTransferf) - GL_STUB(glPixelTransferi, _gloffset_PixelTransferi) - GL_STUB(glPixelStoref, _gloffset_PixelStoref) - GL_STUB(glPixelStorei, _gloffset_PixelStorei) - GL_STUB(glPixelMapfv, _gloffset_PixelMapfv) - GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv) - GL_STUB(glPixelMapusv, _gloffset_PixelMapusv) - GL_STUB(glReadBuffer, _gloffset_ReadBuffer) - GL_STUB(glCopyPixels, _gloffset_CopyPixels) - GL_STUB(glReadPixels, _gloffset_ReadPixels) - GL_STUB(glDrawPixels, _gloffset_DrawPixels) - GL_STUB(glGetBooleanv, _gloffset_GetBooleanv) - GL_STUB(glGetClipPlane, _gloffset_GetClipPlane) - GL_STUB(glGetDoublev, _gloffset_GetDoublev) - GL_STUB(glGetError, _gloffset_GetError) - GL_STUB(glGetFloatv, _gloffset_GetFloatv) - GL_STUB(glGetIntegerv, _gloffset_GetIntegerv) - GL_STUB(glGetLightfv, _gloffset_GetLightfv) - GL_STUB(glGetLightiv, _gloffset_GetLightiv) - GL_STUB(glGetMapdv, _gloffset_GetMapdv) - GL_STUB(glGetMapfv, _gloffset_GetMapfv) - GL_STUB(glGetMapiv, _gloffset_GetMapiv) - GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv) - GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv) - GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv) - GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv) - GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv) - GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple) - GL_STUB(glGetString, _gloffset_GetString) - GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv) - GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv) - GL_STUB(glGetTexGendv, _gloffset_GetTexGendv) - GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv) - GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv) - GL_STUB(glGetTexImage, _gloffset_GetTexImage) - GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv) - GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv) - GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv) - GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv) - GL_STUB(glIsEnabled, _gloffset_IsEnabled) - GL_STUB(glIsList, _gloffset_IsList) - GL_STUB(glDepthRange, _gloffset_DepthRange) - GL_STUB(glFrustum, _gloffset_Frustum) - GL_STUB(glLoadIdentity, _gloffset_LoadIdentity) - GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf) - GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd) - GL_STUB(glMatrixMode, _gloffset_MatrixMode) - GL_STUB(glMultMatrixf, _gloffset_MultMatrixf) - GL_STUB(glMultMatrixd, _gloffset_MultMatrixd) - GL_STUB(glOrtho, _gloffset_Ortho) - GL_STUB(glPopMatrix, _gloffset_PopMatrix) - GL_STUB(glPushMatrix, _gloffset_PushMatrix) - GL_STUB(glRotated, _gloffset_Rotated) - GL_STUB(glRotatef, _gloffset_Rotatef) - GL_STUB(glScaled, _gloffset_Scaled) - GL_STUB(glScalef, _gloffset_Scalef) - GL_STUB(glTranslated, _gloffset_Translated) - GL_STUB(glTranslatef, _gloffset_Translatef) - GL_STUB(glViewport, _gloffset_Viewport) - GL_STUB(glArrayElement, _gloffset_ArrayElement) - GL_STUB(glBindTexture, _gloffset_BindTexture) - GL_STUB(glColorPointer, _gloffset_ColorPointer) - GL_STUB(glDisableClientState, _gloffset_DisableClientState) - GL_STUB(glDrawArrays, _gloffset_DrawArrays) - GL_STUB(glDrawElements, _gloffset_DrawElements) - GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer) - GL_STUB(glEnableClientState, _gloffset_EnableClientState) - GL_STUB(glIndexPointer, _gloffset_IndexPointer) - GL_STUB(glIndexub, _gloffset_Indexub) - GL_STUB(glIndexubv, _gloffset_Indexubv) - GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays) - GL_STUB(glNormalPointer, _gloffset_NormalPointer) - GL_STUB(glPolygonOffset, _gloffset_PolygonOffset) - GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer) - GL_STUB(glVertexPointer, _gloffset_VertexPointer) - GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident) - GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D) - GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D) - GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D) - GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D) - GL_STUB(glDeleteTextures, _gloffset_DeleteTextures) - GL_STUB(glGenTextures, _gloffset_GenTextures) - GL_STUB(glGetPointerv, _gloffset_GetPointerv) - GL_STUB(glIsTexture, _gloffset_IsTexture) - GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures) - GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D) - GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D) - GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib) - GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib) - GL_STUB(glBlendColor, _gloffset_BlendColor) - GL_STUB(glBlendEquation, _gloffset_BlendEquation) - GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements) - GL_STUB(glColorTable, _gloffset_ColorTable) - GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv) - GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv) - GL_STUB(glCopyColorTable, _gloffset_CopyColorTable) - GL_STUB(glGetColorTable, _gloffset_GetColorTable) - GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv) - GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv) - GL_STUB(glColorSubTable, _gloffset_ColorSubTable) - GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable) - GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D) - GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D) - GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf) - GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv) - GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri) - GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv) - GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D) - GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D) - GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter) - GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv) - GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv) - GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter) - GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D) - GL_STUB(glGetHistogram, _gloffset_GetHistogram) - GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv) - GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv) - GL_STUB(glGetMinmax, _gloffset_GetMinmax) - GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv) - GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv) - GL_STUB(glHistogram, _gloffset_Histogram) - GL_STUB(glMinmax, _gloffset_Minmax) - GL_STUB(glResetHistogram, _gloffset_ResetHistogram) - GL_STUB(glResetMinmax, _gloffset_ResetMinmax) - GL_STUB(glTexImage3D, _gloffset_TexImage3D) - GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D) - GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D) - GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB) - GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB) - GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB) - GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB) - GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB) - GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB) - GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB) - GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB) - GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB) - GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB) - GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB) - GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB) - GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB) - GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB) - GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB) - GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB) - GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB) - GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB) - GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB) - GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB) - GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB) - GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB) - GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB) - GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB) - GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB) - GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB) - GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB) - GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB) - GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB) - GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB) - GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB) - GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB) - GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB) - GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB) - GL_STUB(glAttachShader, _gloffset_AttachShader) - GL_STUB(glCreateProgram, _gloffset_CreateProgram) - GL_STUB(glCreateShader, _gloffset_CreateShader) - GL_STUB(glDeleteProgram, _gloffset_DeleteProgram) - GL_STUB(glDeleteShader, _gloffset_DeleteShader) - GL_STUB(glDetachShader, _gloffset_DetachShader) - GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders) - GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog) - GL_STUB(glGetProgramiv, _gloffset_GetProgramiv) - GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog) - GL_STUB(glGetShaderiv, _gloffset_GetShaderiv) - GL_STUB(glIsProgram, _gloffset_IsProgram) - GL_STUB(glIsShader, _gloffset_IsShader) - GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate) - GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate) - GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate) - GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv) - GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv) - GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv) - GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv) - GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv) - GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv) - GL_STUB(glDrawArraysInstanced, _gloffset_DrawArraysInstanced) - GL_STUB(glDrawElementsInstanced, _gloffset_DrawElementsInstanced) - GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB) - GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB) - GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB) - GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB) - GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB) - GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB) - GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB) - GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB) - GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB) - GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB) - GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB) - GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB) - GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB) - GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB) - GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB) - GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB) - GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB) - GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB) - GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB) - GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB) - GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB) - GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB) - GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB) - GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB) - GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB) - GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB) - GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB) - GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB) - GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB) - GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB) - GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB) - GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB) - GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB) - GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB) - GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB) - GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB) - GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB) - GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB) - GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB) - GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB) - GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB) - GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB) - GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB) - GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB) - GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB) - GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB) - GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB) - GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB) - GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB) - GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB) - GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB) - GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB) - GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB) - GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB) - GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB) - GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB) - GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB) - GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB) - GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB) - GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB) - GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB) - GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB) - GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB) - GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB) - GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB) - GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB) - GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB) - GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB) - GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB) - GL_STUB(glBindBufferARB, _gloffset_BindBufferARB) - GL_STUB(glBufferDataARB, _gloffset_BufferDataARB) - GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB) - GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB) - GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB) - GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB) - GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB) - GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB) - GL_STUB(glIsBufferARB, _gloffset_IsBufferARB) - GL_STUB(glMapBufferARB, _gloffset_MapBufferARB) - GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB) - GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB) - GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB) - GL_STUB(glEndQueryARB, _gloffset_EndQueryARB) - GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB) - GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB) - GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB) - GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB) - GL_STUB(glIsQueryARB, _gloffset_IsQueryARB) - GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB) - GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB) - GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB) - GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB) - GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB) - GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB) - GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB) - GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB) - GL_STUB(glGetHandleARB, _gloffset_GetHandleARB) - GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB) - GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB) - GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB) - GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB) - GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB) - GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB) - GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB) - GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB) - GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB) - GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB) - GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB) - GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB) - GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB) - GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB) - GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB) - GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB) - GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB) - GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB) - GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB) - GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB) - GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB) - GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB) - GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB) - GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB) - GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB) - GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB) - GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB) - GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB) - GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB) - GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB) - GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB) - GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB) - GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB) - GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB) - GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample) - GL_STUB(glFramebufferTextureARB, _gloffset_FramebufferTextureARB) - GL_STUB(glFramebufferTextureFaceARB, _gloffset_FramebufferTextureFaceARB) - GL_STUB(glProgramParameteriARB, _gloffset_ProgramParameteriARB) - GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange) - GL_STUB(glMapBufferRange, _gloffset_MapBufferRange) - GL_STUB(glBindVertexArray, _gloffset_BindVertexArray) - GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays) - GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData) - GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync) - GL_STUB(glDeleteSync, _gloffset_DeleteSync) - GL_STUB(glFenceSync, _gloffset_FenceSync) - GL_STUB(glGetInteger64v, _gloffset_GetInteger64v) - GL_STUB(glGetSynciv, _gloffset_GetSynciv) - GL_STUB(glIsSync, _gloffset_IsSync) - GL_STUB(glWaitSync, _gloffset_WaitSync) - GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex) - GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex) - GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex) - GL_STUB(glBindTransformFeedback, _gloffset_BindTransformFeedback) - GL_STUB(glDeleteTransformFeedbacks, _gloffset_DeleteTransformFeedbacks) - GL_STUB(glDrawTransformFeedback, _gloffset_DrawTransformFeedback) - GL_STUB(glGenTransformFeedbacks, _gloffset_GenTransformFeedbacks) - GL_STUB(glIsTransformFeedback, _gloffset_IsTransformFeedback) - GL_STUB(glPauseTransformFeedback, _gloffset_PauseTransformFeedback) - GL_STUB(glResumeTransformFeedback, _gloffset_ResumeTransformFeedback) - GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT) - GL_STUB(gl_dispatch_stub_590, _gloffset_GetPixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_590) - GL_STUB(gl_dispatch_stub_591, _gloffset_GetPixelTexGenParameterivSGIS) - HIDDEN(gl_dispatch_stub_591) - GL_STUB(gl_dispatch_stub_592, _gloffset_PixelTexGenParameterfSGIS) - HIDDEN(gl_dispatch_stub_592) - GL_STUB(gl_dispatch_stub_593, _gloffset_PixelTexGenParameterfvSGIS) - HIDDEN(gl_dispatch_stub_593) - GL_STUB(gl_dispatch_stub_594, _gloffset_PixelTexGenParameteriSGIS) - HIDDEN(gl_dispatch_stub_594) - GL_STUB(gl_dispatch_stub_595, _gloffset_PixelTexGenParameterivSGIS) - HIDDEN(gl_dispatch_stub_595) - GL_STUB(gl_dispatch_stub_596, _gloffset_SampleMaskSGIS) - HIDDEN(gl_dispatch_stub_596) - GL_STUB(gl_dispatch_stub_597, _gloffset_SamplePatternSGIS) - HIDDEN(gl_dispatch_stub_597) - GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT) - GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT) - GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT) - GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT) - GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT) - GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT) - GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT) - GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT) - GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT) - GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT) - GL_STUB(gl_dispatch_stub_608, _gloffset_CullParameterdvEXT) - HIDDEN(gl_dispatch_stub_608) - GL_STUB(gl_dispatch_stub_609, _gloffset_CullParameterfvEXT) - HIDDEN(gl_dispatch_stub_609) - GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT) - GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT) - GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT) - GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT) - GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT) - GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT) - GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT) - GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT) - GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT) - GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT) - GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT) - GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT) - GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT) - GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT) - GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT) - GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT) - GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT) - GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT) - GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT) - GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT) - GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT) - GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT) - GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT) - GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT) - GL_STUB(gl_dispatch_stub_634, _gloffset_PixelTexGenSGIX) - HIDDEN(gl_dispatch_stub_634) - GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT) - GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV) - GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV) - GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV) - GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV) - GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV) - GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV) - GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV) - GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV) - GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV) - GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV) - GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV) - GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV) - GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV) - GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV) - GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV) - GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA) - GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA) - GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA) - GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA) - GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA) - GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA) - GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA) - GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA) - GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA) - GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA) - GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA) - GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA) - GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA) - GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA) - GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA) - GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA) - GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA) - GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA) - GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA) - GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA) - GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA) - GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA) - GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA) - GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA) - GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA) - GL_STUB(gl_dispatch_stub_676, _gloffset_MultiModeDrawArraysIBM) - HIDDEN(gl_dispatch_stub_676) - GL_STUB(gl_dispatch_stub_677, _gloffset_MultiModeDrawElementsIBM) - HIDDEN(gl_dispatch_stub_677) - GL_STUB(gl_dispatch_stub_678, _gloffset_DeleteFencesNV) - HIDDEN(gl_dispatch_stub_678) - GL_STUB(gl_dispatch_stub_679, _gloffset_FinishFenceNV) - HIDDEN(gl_dispatch_stub_679) - GL_STUB(gl_dispatch_stub_680, _gloffset_GenFencesNV) - HIDDEN(gl_dispatch_stub_680) - GL_STUB(gl_dispatch_stub_681, _gloffset_GetFenceivNV) - HIDDEN(gl_dispatch_stub_681) - GL_STUB(gl_dispatch_stub_682, _gloffset_IsFenceNV) - HIDDEN(gl_dispatch_stub_682) - GL_STUB(gl_dispatch_stub_683, _gloffset_SetFenceNV) - HIDDEN(gl_dispatch_stub_683) - GL_STUB(gl_dispatch_stub_684, _gloffset_TestFenceNV) - HIDDEN(gl_dispatch_stub_684) - GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV) - GL_STUB(glBindProgramNV, _gloffset_BindProgramNV) - GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV) - GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV) - GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV) - GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV) - GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV) - GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV) - GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV) - GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV) - GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV) - GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV) - GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV) - GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV) - GL_STUB(glIsProgramNV, _gloffset_IsProgramNV) - GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV) - GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV) - GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV) - GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV) - GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV) - GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV) - GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV) - GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV) - GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV) - GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV) - GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV) - GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV) - GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV) - GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV) - GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV) - GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV) - GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV) - GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV) - GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV) - GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV) - GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV) - GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV) - GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV) - GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV) - GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV) - GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV) - GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV) - GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV) - GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV) - GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV) - GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV) - GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV) - GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV) - GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV) - GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV) - GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV) - GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV) - GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV) - GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV) - GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV) - GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV) - GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV) - GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV) - GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV) - GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV) - GL_STUB(glGetTexBumpParameterfvATI, _gloffset_GetTexBumpParameterfvATI) - GL_STUB(glGetTexBumpParameterivATI, _gloffset_GetTexBumpParameterivATI) - GL_STUB(glTexBumpParameterfvATI, _gloffset_TexBumpParameterfvATI) - GL_STUB(glTexBumpParameterivATI, _gloffset_TexBumpParameterivATI) - GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI) - GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI) - GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI) - GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI) - GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI) - GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI) - GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI) - GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI) - GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI) - GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI) - GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI) - GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI) - GL_STUB(glSampleMapATI, _gloffset_SampleMapATI) - GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI) - GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV) - GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV) - GL_STUB(gl_dispatch_stub_765, _gloffset_ActiveStencilFaceEXT) - HIDDEN(gl_dispatch_stub_765) - GL_STUB(gl_dispatch_stub_766, _gloffset_BindVertexArrayAPPLE) - HIDDEN(gl_dispatch_stub_766) - GL_STUB(gl_dispatch_stub_767, _gloffset_DeleteVertexArraysAPPLE) - HIDDEN(gl_dispatch_stub_767) - GL_STUB(gl_dispatch_stub_768, _gloffset_GenVertexArraysAPPLE) - HIDDEN(gl_dispatch_stub_768) - GL_STUB(gl_dispatch_stub_769, _gloffset_IsVertexArrayAPPLE) - HIDDEN(gl_dispatch_stub_769) - GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV) - GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV) - GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV) - GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV) - GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV) - GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV) - GL_STUB(gl_dispatch_stub_776, _gloffset_DepthBoundsEXT) - HIDDEN(gl_dispatch_stub_776) - GL_STUB(gl_dispatch_stub_777, _gloffset_BlendEquationSeparateEXT) - HIDDEN(gl_dispatch_stub_777) - GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT) - GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT) - GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT) - GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT) - GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT) - GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT) - GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT) - GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT) - GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT) - GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT) - GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT) - GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT) - GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT) - GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT) - GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT) - GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT) - GL_STUB(gl_dispatch_stub_795, _gloffset_BlitFramebufferEXT) - HIDDEN(gl_dispatch_stub_795) - GL_STUB(gl_dispatch_stub_796, _gloffset_BufferParameteriAPPLE) - HIDDEN(gl_dispatch_stub_796) - GL_STUB(gl_dispatch_stub_797, _gloffset_FlushMappedBufferRangeAPPLE) - HIDDEN(gl_dispatch_stub_797) - GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT) - GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT) - GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT) - GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT) - GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT) - GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT) - GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT) - GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV) - GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV) - GL_STUB(glBeginTransformFeedbackEXT, _gloffset_BeginTransformFeedbackEXT) - GL_STUB(glBindBufferBaseEXT, _gloffset_BindBufferBaseEXT) - GL_STUB(glBindBufferOffsetEXT, _gloffset_BindBufferOffsetEXT) - GL_STUB(glBindBufferRangeEXT, _gloffset_BindBufferRangeEXT) - GL_STUB(glEndTransformFeedbackEXT, _gloffset_EndTransformFeedbackEXT) - GL_STUB(glGetTransformFeedbackVaryingEXT, _gloffset_GetTransformFeedbackVaryingEXT) - GL_STUB(glTransformFeedbackVaryingsEXT, _gloffset_TransformFeedbackVaryingsEXT) - GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT) - GL_STUB(gl_dispatch_stub_815, _gloffset_GetTexParameterPointervAPPLE) - HIDDEN(gl_dispatch_stub_815) - GL_STUB(gl_dispatch_stub_816, _gloffset_TextureRangeAPPLE) - HIDDEN(gl_dispatch_stub_816) - GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE) - GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE) - GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE) - GL_STUB(gl_dispatch_stub_820, _gloffset_StencilFuncSeparateATI) - HIDDEN(gl_dispatch_stub_820) - GL_STUB(gl_dispatch_stub_821, _gloffset_ProgramEnvParameters4fvEXT) - HIDDEN(gl_dispatch_stub_821) - GL_STUB(gl_dispatch_stub_822, _gloffset_ProgramLocalParameters4fvEXT) - HIDDEN(gl_dispatch_stub_822) - GL_STUB(gl_dispatch_stub_823, _gloffset_GetQueryObjecti64vEXT) - HIDDEN(gl_dispatch_stub_823) - GL_STUB(gl_dispatch_stub_824, _gloffset_GetQueryObjectui64vEXT) - HIDDEN(gl_dispatch_stub_824) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES) - GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES) - GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) - GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) - GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) -#endif - GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) - GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) - GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) - GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) -#endif - GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) -#endif - GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) - GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) - GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) - GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) - GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) - GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) - GL_STUB_ALIAS(glColorTableSGI, glColorTable) - GL_STUB_ALIAS(glColorTableEXT, glColorTable) - GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) - GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) - GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) -#endif - GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) - GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) - GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) - GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) - GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) - GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) - GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) - GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) - GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) - GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) -#endif - GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) -#endif -#ifndef GLX_INDIRECT_RENDERING - GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) -#endif - GL_STUB_ALIAS(glHistogramEXT, glHistogram) - GL_STUB_ALIAS(glMinmaxEXT, glMinmax) - GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) - GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) - GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) - GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) - GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) - GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) - GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) - GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) - GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) - GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) - GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) - GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) - GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) - GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) - GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) - GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) - GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) - GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) - GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) - GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) - GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) - GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) - GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) - GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) - GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) - GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) - GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) - GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) - GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) - GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) - GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) - GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) - GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) - GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) - GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) - GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) - GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) - GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) - GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) - GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) - GL_STUB_ALIAS(glDrawArraysInstancedARB, glDrawArraysInstanced) - GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstanced) - GL_STUB_ALIAS(glDrawElementsInstancedARB, glDrawElementsInstanced) - GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstanced) - GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) - GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) - GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) - GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) - GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) - GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) - GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) - GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) - GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) - GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) - GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) - GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) - GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) - GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) - GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) - GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) - GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) - GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) - GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) - GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) - GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) - GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) - GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) - GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) - GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) - GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) - GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) - GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) - GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) - GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) - GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) - GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) - GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) - GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) - GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) - GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) - GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) - GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) - GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) - GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) - GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) - GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) - GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) - GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) - GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) - GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) - GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) - GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) - GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) - GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) - GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) - GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) - GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) - GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) - GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) - GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) - GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) - GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) - GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) - GL_STUB_ALIAS(glBufferData, glBufferDataARB) - GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) - GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) - GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) - GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) - GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) - GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) - GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) - GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) - GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) - GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) - GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) - GL_STUB_ALIAS(glEndQuery, glEndQueryARB) - GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) - GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) - GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) - GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) - GL_STUB_ALIAS(glIsQuery, glIsQueryARB) - GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) - GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) - GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) - GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) - GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) - GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) - GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) - GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) - GL_STUB_ALIAS(glUniform1f, glUniform1fARB) - GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) - GL_STUB_ALIAS(glUniform1i, glUniform1iARB) - GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) - GL_STUB_ALIAS(glUniform2f, glUniform2fARB) - GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) - GL_STUB_ALIAS(glUniform2i, glUniform2iARB) - GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) - GL_STUB_ALIAS(glUniform3f, glUniform3fARB) - GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) - GL_STUB_ALIAS(glUniform3i, glUniform3iARB) - GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) - GL_STUB_ALIAS(glUniform4f, glUniform4fARB) - GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) - GL_STUB_ALIAS(glUniform4i, glUniform4iARB) - GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) - GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) - GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) - GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) - GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) - GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) - GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) - GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) - GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) - GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) - GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) - GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) - GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) - GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) - GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) - GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) - GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) - GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) - GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) - GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) - GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) - GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) - GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) - GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) - GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) - GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) - GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) - GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) - GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) - GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) - GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) - GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) - GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) - GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) - GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) - GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) - GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) - GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) - GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) - GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) - GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) - GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) - GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) - GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) - GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) - GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) - GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) - GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) - GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) - GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) - GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) - GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) - GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) - GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) - GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) - GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) - GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) - GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) - GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) - GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) - GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) - GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) - GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) - GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) - GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) - GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) - GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) - GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) - GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) - GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) - GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) - GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) - GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) - GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) - GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) - GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) - GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) - GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) - GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) - GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) - GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) - GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) - GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) - GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) - GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) - GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) - GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) - GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) - GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) - GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) - GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) - GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) - GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) - GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) - GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) - GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) - GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) - GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) - GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) - GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) - GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) - GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) - GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) - GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) - GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) - GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) - GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) - - .globl gl_dispatch_functions_end - HIDDEN(gl_dispatch_functions_end) -gl_dispatch_functions_end: +/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifdef __arch64__
+#define GL_OFF(N) ((N) * 8)
+#define GL_LL ldx
+#define GL_TIE_LD(SYM) %tie_ldx(SYM)
+#define GL_STACK_SIZE 128
+#else
+#define GL_OFF(N) ((N) * 4)
+#define GL_LL ld
+#define GL_TIE_LD(SYM) %tie_ld(SYM)
+#define GL_STACK_SIZE 64
+#endif
+
+#define GLOBL_FN(x) .globl x ; .type x, @function
+#define HIDDEN(x) .hidden x
+
+ .register %g2, #scratch
+ .register %g3, #scratch
+
+ .text
+
+ GLOBL_FN(__glapi_sparc_icache_flush)
+ HIDDEN(__glapi_sparc_icache_flush)
+ .type __glapi_sparc_icache_flush, @function
+__glapi_sparc_icache_flush: /* %o0 = insn_addr */
+ flush %o0
+ retl
+ nop
+
+ .align 32
+
+ .type __glapi_sparc_get_pc, @function
+__glapi_sparc_get_pc:
+ retl
+ add %o7, %g2, %g2
+ .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc
+
+#ifdef GLX_USE_TLS
+
+ GLOBL_FN(__glapi_sparc_get_dispatch)
+ HIDDEN(__glapi_sparc_get_dispatch)
+__glapi_sparc_get_dispatch:
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ sethi %tie_hi22(_glapi_tls_Dispatch), %g1
+ add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
+ GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
+ retl
+ mov %g2, %o0
+
+ .data
+ .align 32
+
+ /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */
+ /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */
+ GLOBL_FN(__glapi_sparc_tls_stub)
+ HIDDEN(__glapi_sparc_tls_stub)
+__glapi_sparc_tls_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ srl %g3, 10, %g3
+ sethi %tie_hi22(_glapi_tls_Dispatch), %g1
+ add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
+ GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
+ GL_LL [%g7+%g2], %g1
+ GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+ .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_tls_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#elif defined(PTHREADS)
+
+ /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
+ /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
+ /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
+ /* 64-bit 0x0c --> sllx %g1, 32, %g1 */
+ /* 64-bit 0x10 --> add %g1, %g2, %g1 */
+ /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
+
+ /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
+ /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
+
+ .data
+ .align 32
+
+ GLOBL_FN(__glapi_sparc_pthread_stub)
+ HIDDEN(__glapi_sparc_pthread_stub)
+__glapi_sparc_pthread_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ sethi %hi(_glapi_Dispatch), %g1
+ or %g1, %lo(_glapi_Dispatch), %g1
+ srl %g3, 10, %g3
+ GL_LL [%g2+%g1], %g2
+ GL_LL [%g2], %g1
+ cmp %g1, 0
+ be 2f
+ nop
+1: GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+2: save %sp, GL_STACK_SIZE, %sp
+ mov %g3, %l0
+ call _glapi_get_dispatch
+ nop
+ mov %o0, %g1
+ mov %l0, %g3
+ ba 1b
+ restore %g0, %g0, %g0
+ .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_pthread_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#else /* Non-threaded version. */
+
+ .type __glapi_sparc_nothread_stub, @function
+__glapi_sparc_nothread_stub: /* Call offset in %g3 */
+ mov %o7, %g1
+ sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
+ call __glapi_sparc_get_pc
+ add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
+ mov %g1, %o7
+ srl %g3, 10, %g3
+ sethi %hi(_glapi_Dispatch), %g1
+ or %g1, %lo(_glapi_Dispatch), %g1
+ GL_LL [%g2+%g1], %g2
+ GL_LL [%g2], %g1
+ GL_LL [%g1 + %g3], %g1
+ jmp %g1
+ nop
+ .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub
+
+#define GL_STUB(fn, off) \
+ GLOBL_FN(fn); \
+fn: ba __glapi_sparc_nothread_stub; \
+ sethi GL_OFF(off), %g3; \
+ .size fn,.-fn;
+
+#endif
+
+#define GL_STUB_ALIAS(fn, alias) \
+ .globl fn; \
+ .set fn, alias
+
+ .text
+ .align 32
+
+ .globl gl_dispatch_functions_start
+ HIDDEN(gl_dispatch_functions_start)
+gl_dispatch_functions_start:
+
+ GL_STUB(glNewList, 0)
+ GL_STUB(glEndList, 1)
+ GL_STUB(glCallList, 2)
+ GL_STUB(glCallLists, 3)
+ GL_STUB(glDeleteLists, 4)
+ GL_STUB(glGenLists, 5)
+ GL_STUB(glListBase, 6)
+ GL_STUB(glBegin, 7)
+ GL_STUB(glBitmap, 8)
+ GL_STUB(glColor3b, 9)
+ GL_STUB(glColor3bv, 10)
+ GL_STUB(glColor3d, 11)
+ GL_STUB(glColor3dv, 12)
+ GL_STUB(glColor3f, 13)
+ GL_STUB(glColor3fv, 14)
+ GL_STUB(glColor3i, 15)
+ GL_STUB(glColor3iv, 16)
+ GL_STUB(glColor3s, 17)
+ GL_STUB(glColor3sv, 18)
+ GL_STUB(glColor3ub, 19)
+ GL_STUB(glColor3ubv, 20)
+ GL_STUB(glColor3ui, 21)
+ GL_STUB(glColor3uiv, 22)
+ GL_STUB(glColor3us, 23)
+ GL_STUB(glColor3usv, 24)
+ GL_STUB(glColor4b, 25)
+ GL_STUB(glColor4bv, 26)
+ GL_STUB(glColor4d, 27)
+ GL_STUB(glColor4dv, 28)
+ GL_STUB(glColor4f, 29)
+ GL_STUB(glColor4fv, 30)
+ GL_STUB(glColor4i, 31)
+ GL_STUB(glColor4iv, 32)
+ GL_STUB(glColor4s, 33)
+ GL_STUB(glColor4sv, 34)
+ GL_STUB(glColor4ub, 35)
+ GL_STUB(glColor4ubv, 36)
+ GL_STUB(glColor4ui, 37)
+ GL_STUB(glColor4uiv, 38)
+ GL_STUB(glColor4us, 39)
+ GL_STUB(glColor4usv, 40)
+ GL_STUB(glEdgeFlag, 41)
+ GL_STUB(glEdgeFlagv, 42)
+ GL_STUB(glEnd, 43)
+ GL_STUB(glIndexd, 44)
+ GL_STUB(glIndexdv, 45)
+ GL_STUB(glIndexf, 46)
+ GL_STUB(glIndexfv, 47)
+ GL_STUB(glIndexi, 48)
+ GL_STUB(glIndexiv, 49)
+ GL_STUB(glIndexs, 50)
+ GL_STUB(glIndexsv, 51)
+ GL_STUB(glNormal3b, 52)
+ GL_STUB(glNormal3bv, 53)
+ GL_STUB(glNormal3d, 54)
+ GL_STUB(glNormal3dv, 55)
+ GL_STUB(glNormal3f, 56)
+ GL_STUB(glNormal3fv, 57)
+ GL_STUB(glNormal3i, 58)
+ GL_STUB(glNormal3iv, 59)
+ GL_STUB(glNormal3s, 60)
+ GL_STUB(glNormal3sv, 61)
+ GL_STUB(glRasterPos2d, 62)
+ GL_STUB(glRasterPos2dv, 63)
+ GL_STUB(glRasterPos2f, 64)
+ GL_STUB(glRasterPos2fv, 65)
+ GL_STUB(glRasterPos2i, 66)
+ GL_STUB(glRasterPos2iv, 67)
+ GL_STUB(glRasterPos2s, 68)
+ GL_STUB(glRasterPos2sv, 69)
+ GL_STUB(glRasterPos3d, 70)
+ GL_STUB(glRasterPos3dv, 71)
+ GL_STUB(glRasterPos3f, 72)
+ GL_STUB(glRasterPos3fv, 73)
+ GL_STUB(glRasterPos3i, 74)
+ GL_STUB(glRasterPos3iv, 75)
+ GL_STUB(glRasterPos3s, 76)
+ GL_STUB(glRasterPos3sv, 77)
+ GL_STUB(glRasterPos4d, 78)
+ GL_STUB(glRasterPos4dv, 79)
+ GL_STUB(glRasterPos4f, 80)
+ GL_STUB(glRasterPos4fv, 81)
+ GL_STUB(glRasterPos4i, 82)
+ GL_STUB(glRasterPos4iv, 83)
+ GL_STUB(glRasterPos4s, 84)
+ GL_STUB(glRasterPos4sv, 85)
+ GL_STUB(glRectd, 86)
+ GL_STUB(glRectdv, 87)
+ GL_STUB(glRectf, 88)
+ GL_STUB(glRectfv, 89)
+ GL_STUB(glRecti, 90)
+ GL_STUB(glRectiv, 91)
+ GL_STUB(glRects, 92)
+ GL_STUB(glRectsv, 93)
+ GL_STUB(glTexCoord1d, 94)
+ GL_STUB(glTexCoord1dv, 95)
+ GL_STUB(glTexCoord1f, 96)
+ GL_STUB(glTexCoord1fv, 97)
+ GL_STUB(glTexCoord1i, 98)
+ GL_STUB(glTexCoord1iv, 99)
+ GL_STUB(glTexCoord1s, 100)
+ GL_STUB(glTexCoord1sv, 101)
+ GL_STUB(glTexCoord2d, 102)
+ GL_STUB(glTexCoord2dv, 103)
+ GL_STUB(glTexCoord2f, 104)
+ GL_STUB(glTexCoord2fv, 105)
+ GL_STUB(glTexCoord2i, 106)
+ GL_STUB(glTexCoord2iv, 107)
+ GL_STUB(glTexCoord2s, 108)
+ GL_STUB(glTexCoord2sv, 109)
+ GL_STUB(glTexCoord3d, 110)
+ GL_STUB(glTexCoord3dv, 111)
+ GL_STUB(glTexCoord3f, 112)
+ GL_STUB(glTexCoord3fv, 113)
+ GL_STUB(glTexCoord3i, 114)
+ GL_STUB(glTexCoord3iv, 115)
+ GL_STUB(glTexCoord3s, 116)
+ GL_STUB(glTexCoord3sv, 117)
+ GL_STUB(glTexCoord4d, 118)
+ GL_STUB(glTexCoord4dv, 119)
+ GL_STUB(glTexCoord4f, 120)
+ GL_STUB(glTexCoord4fv, 121)
+ GL_STUB(glTexCoord4i, 122)
+ GL_STUB(glTexCoord4iv, 123)
+ GL_STUB(glTexCoord4s, 124)
+ GL_STUB(glTexCoord4sv, 125)
+ GL_STUB(glVertex2d, 126)
+ GL_STUB(glVertex2dv, 127)
+ GL_STUB(glVertex2f, 128)
+ GL_STUB(glVertex2fv, 129)
+ GL_STUB(glVertex2i, 130)
+ GL_STUB(glVertex2iv, 131)
+ GL_STUB(glVertex2s, 132)
+ GL_STUB(glVertex2sv, 133)
+ GL_STUB(glVertex3d, 134)
+ GL_STUB(glVertex3dv, 135)
+ GL_STUB(glVertex3f, 136)
+ GL_STUB(glVertex3fv, 137)
+ GL_STUB(glVertex3i, 138)
+ GL_STUB(glVertex3iv, 139)
+ GL_STUB(glVertex3s, 140)
+ GL_STUB(glVertex3sv, 141)
+ GL_STUB(glVertex4d, 142)
+ GL_STUB(glVertex4dv, 143)
+ GL_STUB(glVertex4f, 144)
+ GL_STUB(glVertex4fv, 145)
+ GL_STUB(glVertex4i, 146)
+ GL_STUB(glVertex4iv, 147)
+ GL_STUB(glVertex4s, 148)
+ GL_STUB(glVertex4sv, 149)
+ GL_STUB(glClipPlane, 150)
+ GL_STUB(glColorMaterial, 151)
+ GL_STUB(glCullFace, 152)
+ GL_STUB(glFogf, 153)
+ GL_STUB(glFogfv, 154)
+ GL_STUB(glFogi, 155)
+ GL_STUB(glFogiv, 156)
+ GL_STUB(glFrontFace, 157)
+ GL_STUB(glHint, 158)
+ GL_STUB(glLightf, 159)
+ GL_STUB(glLightfv, 160)
+ GL_STUB(glLighti, 161)
+ GL_STUB(glLightiv, 162)
+ GL_STUB(glLightModelf, 163)
+ GL_STUB(glLightModelfv, 164)
+ GL_STUB(glLightModeli, 165)
+ GL_STUB(glLightModeliv, 166)
+ GL_STUB(glLineStipple, 167)
+ GL_STUB(glLineWidth, 168)
+ GL_STUB(glMaterialf, 169)
+ GL_STUB(glMaterialfv, 170)
+ GL_STUB(glMateriali, 171)
+ GL_STUB(glMaterialiv, 172)
+ GL_STUB(glPointSize, 173)
+ GL_STUB(glPolygonMode, 174)
+ GL_STUB(glPolygonStipple, 175)
+ GL_STUB(glScissor, 176)
+ GL_STUB(glShadeModel, 177)
+ GL_STUB(glTexParameterf, 178)
+ GL_STUB(glTexParameterfv, 179)
+ GL_STUB(glTexParameteri, 180)
+ GL_STUB(glTexParameteriv, 181)
+ GL_STUB(glTexImage1D, 182)
+ GL_STUB(glTexImage2D, 183)
+ GL_STUB(glTexEnvf, 184)
+ GL_STUB(glTexEnvfv, 185)
+ GL_STUB(glTexEnvi, 186)
+ GL_STUB(glTexEnviv, 187)
+ GL_STUB(glTexGend, 188)
+ GL_STUB(glTexGendv, 189)
+ GL_STUB(glTexGenf, 190)
+ GL_STUB(glTexGenfv, 191)
+ GL_STUB(glTexGeni, 192)
+ GL_STUB(glTexGeniv, 193)
+ GL_STUB(glFeedbackBuffer, 194)
+ GL_STUB(glSelectBuffer, 195)
+ GL_STUB(glRenderMode, 196)
+ GL_STUB(glInitNames, 197)
+ GL_STUB(glLoadName, 198)
+ GL_STUB(glPassThrough, 199)
+ GL_STUB(glPopName, 200)
+ GL_STUB(glPushName, 201)
+ GL_STUB(glDrawBuffer, 202)
+ GL_STUB(glClear, 203)
+ GL_STUB(glClearAccum, 204)
+ GL_STUB(glClearIndex, 205)
+ GL_STUB(glClearColor, 206)
+ GL_STUB(glClearStencil, 207)
+ GL_STUB(glClearDepth, 208)
+ GL_STUB(glStencilMask, 209)
+ GL_STUB(glColorMask, 210)
+ GL_STUB(glDepthMask, 211)
+ GL_STUB(glIndexMask, 212)
+ GL_STUB(glAccum, 213)
+ GL_STUB(glDisable, 214)
+ GL_STUB(glEnable, 215)
+ GL_STUB(glFinish, 216)
+ GL_STUB(glFlush, 217)
+ GL_STUB(glPopAttrib, 218)
+ GL_STUB(glPushAttrib, 219)
+ GL_STUB(glMap1d, 220)
+ GL_STUB(glMap1f, 221)
+ GL_STUB(glMap2d, 222)
+ GL_STUB(glMap2f, 223)
+ GL_STUB(glMapGrid1d, 224)
+ GL_STUB(glMapGrid1f, 225)
+ GL_STUB(glMapGrid2d, 226)
+ GL_STUB(glMapGrid2f, 227)
+ GL_STUB(glEvalCoord1d, 228)
+ GL_STUB(glEvalCoord1dv, 229)
+ GL_STUB(glEvalCoord1f, 230)
+ GL_STUB(glEvalCoord1fv, 231)
+ GL_STUB(glEvalCoord2d, 232)
+ GL_STUB(glEvalCoord2dv, 233)
+ GL_STUB(glEvalCoord2f, 234)
+ GL_STUB(glEvalCoord2fv, 235)
+ GL_STUB(glEvalMesh1, 236)
+ GL_STUB(glEvalPoint1, 237)
+ GL_STUB(glEvalMesh2, 238)
+ GL_STUB(glEvalPoint2, 239)
+ GL_STUB(glAlphaFunc, 240)
+ GL_STUB(glBlendFunc, 241)
+ GL_STUB(glLogicOp, 242)
+ GL_STUB(glStencilFunc, 243)
+ GL_STUB(glStencilOp, 244)
+ GL_STUB(glDepthFunc, 245)
+ GL_STUB(glPixelZoom, 246)
+ GL_STUB(glPixelTransferf, 247)
+ GL_STUB(glPixelTransferi, 248)
+ GL_STUB(glPixelStoref, 249)
+ GL_STUB(glPixelStorei, 250)
+ GL_STUB(glPixelMapfv, 251)
+ GL_STUB(glPixelMapuiv, 252)
+ GL_STUB(glPixelMapusv, 253)
+ GL_STUB(glReadBuffer, 254)
+ GL_STUB(glCopyPixels, 255)
+ GL_STUB(glReadPixels, 256)
+ GL_STUB(glDrawPixels, 257)
+ GL_STUB(glGetBooleanv, 258)
+ GL_STUB(glGetClipPlane, 259)
+ GL_STUB(glGetDoublev, 260)
+ GL_STUB(glGetError, 261)
+ GL_STUB(glGetFloatv, 262)
+ GL_STUB(glGetIntegerv, 263)
+ GL_STUB(glGetLightfv, 264)
+ GL_STUB(glGetLightiv, 265)
+ GL_STUB(glGetMapdv, 266)
+ GL_STUB(glGetMapfv, 267)
+ GL_STUB(glGetMapiv, 268)
+ GL_STUB(glGetMaterialfv, 269)
+ GL_STUB(glGetMaterialiv, 270)
+ GL_STUB(glGetPixelMapfv, 271)
+ GL_STUB(glGetPixelMapuiv, 272)
+ GL_STUB(glGetPixelMapusv, 273)
+ GL_STUB(glGetPolygonStipple, 274)
+ GL_STUB(glGetString, 275)
+ GL_STUB(glGetTexEnvfv, 276)
+ GL_STUB(glGetTexEnviv, 277)
+ GL_STUB(glGetTexGendv, 278)
+ GL_STUB(glGetTexGenfv, 279)
+ GL_STUB(glGetTexGeniv, 280)
+ GL_STUB(glGetTexImage, 281)
+ GL_STUB(glGetTexParameterfv, 282)
+ GL_STUB(glGetTexParameteriv, 283)
+ GL_STUB(glGetTexLevelParameterfv, 284)
+ GL_STUB(glGetTexLevelParameteriv, 285)
+ GL_STUB(glIsEnabled, 286)
+ GL_STUB(glIsList, 287)
+ GL_STUB(glDepthRange, 288)
+ GL_STUB(glFrustum, 289)
+ GL_STUB(glLoadIdentity, 290)
+ GL_STUB(glLoadMatrixf, 291)
+ GL_STUB(glLoadMatrixd, 292)
+ GL_STUB(glMatrixMode, 293)
+ GL_STUB(glMultMatrixf, 294)
+ GL_STUB(glMultMatrixd, 295)
+ GL_STUB(glOrtho, 296)
+ GL_STUB(glPopMatrix, 297)
+ GL_STUB(glPushMatrix, 298)
+ GL_STUB(glRotated, 299)
+ GL_STUB(glRotatef, 300)
+ GL_STUB(glScaled, 301)
+ GL_STUB(glScalef, 302)
+ GL_STUB(glTranslated, 303)
+ GL_STUB(glTranslatef, 304)
+ GL_STUB(glViewport, 305)
+ GL_STUB(glArrayElement, 306)
+ GL_STUB(glBindTexture, 307)
+ GL_STUB(glColorPointer, 308)
+ GL_STUB(glDisableClientState, 309)
+ GL_STUB(glDrawArrays, 310)
+ GL_STUB(glDrawElements, 311)
+ GL_STUB(glEdgeFlagPointer, 312)
+ GL_STUB(glEnableClientState, 313)
+ GL_STUB(glIndexPointer, 314)
+ GL_STUB(glIndexub, 315)
+ GL_STUB(glIndexubv, 316)
+ GL_STUB(glInterleavedArrays, 317)
+ GL_STUB(glNormalPointer, 318)
+ GL_STUB(glPolygonOffset, 319)
+ GL_STUB(glTexCoordPointer, 320)
+ GL_STUB(glVertexPointer, 321)
+ GL_STUB(glAreTexturesResident, 322)
+ GL_STUB(glCopyTexImage1D, 323)
+ GL_STUB(glCopyTexImage2D, 324)
+ GL_STUB(glCopyTexSubImage1D, 325)
+ GL_STUB(glCopyTexSubImage2D, 326)
+ GL_STUB(glDeleteTextures, 327)
+ GL_STUB(glGenTextures, 328)
+ GL_STUB(glGetPointerv, 329)
+ GL_STUB(glIsTexture, 330)
+ GL_STUB(glPrioritizeTextures, 331)
+ GL_STUB(glTexSubImage1D, 332)
+ GL_STUB(glTexSubImage2D, 333)
+ GL_STUB(glPopClientAttrib, 334)
+ GL_STUB(glPushClientAttrib, 335)
+ GL_STUB(glBlendColor, 336)
+ GL_STUB(glBlendEquation, 337)
+ GL_STUB(glDrawRangeElements, 338)
+ GL_STUB(glColorTable, 339)
+ GL_STUB(glColorTableParameterfv, 340)
+ GL_STUB(glColorTableParameteriv, 341)
+ GL_STUB(glCopyColorTable, 342)
+ GL_STUB(glGetColorTable, 343)
+ GL_STUB(glGetColorTableParameterfv, 344)
+ GL_STUB(glGetColorTableParameteriv, 345)
+ GL_STUB(glColorSubTable, 346)
+ GL_STUB(glCopyColorSubTable, 347)
+ GL_STUB(glConvolutionFilter1D, 348)
+ GL_STUB(glConvolutionFilter2D, 349)
+ GL_STUB(glConvolutionParameterf, 350)
+ GL_STUB(glConvolutionParameterfv, 351)
+ GL_STUB(glConvolutionParameteri, 352)
+ GL_STUB(glConvolutionParameteriv, 353)
+ GL_STUB(glCopyConvolutionFilter1D, 354)
+ GL_STUB(glCopyConvolutionFilter2D, 355)
+ GL_STUB(glGetConvolutionFilter, 356)
+ GL_STUB(glGetConvolutionParameterfv, 357)
+ GL_STUB(glGetConvolutionParameteriv, 358)
+ GL_STUB(glGetSeparableFilter, 359)
+ GL_STUB(glSeparableFilter2D, 360)
+ GL_STUB(glGetHistogram, 361)
+ GL_STUB(glGetHistogramParameterfv, 362)
+ GL_STUB(glGetHistogramParameteriv, 363)
+ GL_STUB(glGetMinmax, 364)
+ GL_STUB(glGetMinmaxParameterfv, 365)
+ GL_STUB(glGetMinmaxParameteriv, 366)
+ GL_STUB(glHistogram, 367)
+ GL_STUB(glMinmax, 368)
+ GL_STUB(glResetHistogram, 369)
+ GL_STUB(glResetMinmax, 370)
+ GL_STUB(glTexImage3D, 371)
+ GL_STUB(glTexSubImage3D, 372)
+ GL_STUB(glCopyTexSubImage3D, 373)
+ GL_STUB(glActiveTextureARB, 374)
+ GL_STUB(glClientActiveTextureARB, 375)
+ GL_STUB(glMultiTexCoord1dARB, 376)
+ GL_STUB(glMultiTexCoord1dvARB, 377)
+ GL_STUB(glMultiTexCoord1fARB, 378)
+ GL_STUB(glMultiTexCoord1fvARB, 379)
+ GL_STUB(glMultiTexCoord1iARB, 380)
+ GL_STUB(glMultiTexCoord1ivARB, 381)
+ GL_STUB(glMultiTexCoord1sARB, 382)
+ GL_STUB(glMultiTexCoord1svARB, 383)
+ GL_STUB(glMultiTexCoord2dARB, 384)
+ GL_STUB(glMultiTexCoord2dvARB, 385)
+ GL_STUB(glMultiTexCoord2fARB, 386)
+ GL_STUB(glMultiTexCoord2fvARB, 387)
+ GL_STUB(glMultiTexCoord2iARB, 388)
+ GL_STUB(glMultiTexCoord2ivARB, 389)
+ GL_STUB(glMultiTexCoord2sARB, 390)
+ GL_STUB(glMultiTexCoord2svARB, 391)
+ GL_STUB(glMultiTexCoord3dARB, 392)
+ GL_STUB(glMultiTexCoord3dvARB, 393)
+ GL_STUB(glMultiTexCoord3fARB, 394)
+ GL_STUB(glMultiTexCoord3fvARB, 395)
+ GL_STUB(glMultiTexCoord3iARB, 396)
+ GL_STUB(glMultiTexCoord3ivARB, 397)
+ GL_STUB(glMultiTexCoord3sARB, 398)
+ GL_STUB(glMultiTexCoord3svARB, 399)
+ GL_STUB(glMultiTexCoord4dARB, 400)
+ GL_STUB(glMultiTexCoord4dvARB, 401)
+ GL_STUB(glMultiTexCoord4fARB, 402)
+ GL_STUB(glMultiTexCoord4fvARB, 403)
+ GL_STUB(glMultiTexCoord4iARB, 404)
+ GL_STUB(glMultiTexCoord4ivARB, 405)
+ GL_STUB(glMultiTexCoord4sARB, 406)
+ GL_STUB(glMultiTexCoord4svARB, 407)
+ GL_STUB(glAttachShader, 408)
+ GL_STUB(glCreateProgram, 409)
+ GL_STUB(glCreateShader, 410)
+ GL_STUB(glDeleteProgram, 411)
+ GL_STUB(glDeleteShader, 412)
+ GL_STUB(glDetachShader, 413)
+ GL_STUB(glGetAttachedShaders, 414)
+ GL_STUB(glGetProgramInfoLog, 415)
+ GL_STUB(glGetProgramiv, 416)
+ GL_STUB(glGetShaderInfoLog, 417)
+ GL_STUB(glGetShaderiv, 418)
+ GL_STUB(glIsProgram, 419)
+ GL_STUB(glIsShader, 420)
+ GL_STUB(glStencilFuncSeparate, 421)
+ GL_STUB(glStencilMaskSeparate, 422)
+ GL_STUB(glStencilOpSeparate, 423)
+ GL_STUB(glUniformMatrix2x3fv, 424)
+ GL_STUB(glUniformMatrix2x4fv, 425)
+ GL_STUB(glUniformMatrix3x2fv, 426)
+ GL_STUB(glUniformMatrix3x4fv, 427)
+ GL_STUB(glUniformMatrix4x2fv, 428)
+ GL_STUB(glUniformMatrix4x3fv, 429)
+ GL_STUB(glClampColor, 430)
+ GL_STUB(glClearBufferfi, 431)
+ GL_STUB(glClearBufferfv, 432)
+ GL_STUB(glClearBufferiv, 433)
+ GL_STUB(glClearBufferuiv, 434)
+ GL_STUB(glGetStringi, 435)
+ GL_STUB(glTexBuffer, 436)
+ GL_STUB(glFramebufferTexture, 437)
+ GL_STUB(glGetBufferParameteri64v, 438)
+ GL_STUB(glGetInteger64i_v, 439)
+ GL_STUB(glVertexAttribDivisor, 440)
+ GL_STUB(glLoadTransposeMatrixdARB, 441)
+ GL_STUB(glLoadTransposeMatrixfARB, 442)
+ GL_STUB(glMultTransposeMatrixdARB, 443)
+ GL_STUB(glMultTransposeMatrixfARB, 444)
+ GL_STUB(glSampleCoverageARB, 445)
+ GL_STUB(glCompressedTexImage1DARB, 446)
+ GL_STUB(glCompressedTexImage2DARB, 447)
+ GL_STUB(glCompressedTexImage3DARB, 448)
+ GL_STUB(glCompressedTexSubImage1DARB, 449)
+ GL_STUB(glCompressedTexSubImage2DARB, 450)
+ GL_STUB(glCompressedTexSubImage3DARB, 451)
+ GL_STUB(glGetCompressedTexImageARB, 452)
+ GL_STUB(glDisableVertexAttribArrayARB, 453)
+ GL_STUB(glEnableVertexAttribArrayARB, 454)
+ GL_STUB(glGetProgramEnvParameterdvARB, 455)
+ GL_STUB(glGetProgramEnvParameterfvARB, 456)
+ GL_STUB(glGetProgramLocalParameterdvARB, 457)
+ GL_STUB(glGetProgramLocalParameterfvARB, 458)
+ GL_STUB(glGetProgramStringARB, 459)
+ GL_STUB(glGetProgramivARB, 460)
+ GL_STUB(glGetVertexAttribdvARB, 461)
+ GL_STUB(glGetVertexAttribfvARB, 462)
+ GL_STUB(glGetVertexAttribivARB, 463)
+ GL_STUB(glProgramEnvParameter4dARB, 464)
+ GL_STUB(glProgramEnvParameter4dvARB, 465)
+ GL_STUB(glProgramEnvParameter4fARB, 466)
+ GL_STUB(glProgramEnvParameter4fvARB, 467)
+ GL_STUB(glProgramLocalParameter4dARB, 468)
+ GL_STUB(glProgramLocalParameter4dvARB, 469)
+ GL_STUB(glProgramLocalParameter4fARB, 470)
+ GL_STUB(glProgramLocalParameter4fvARB, 471)
+ GL_STUB(glProgramStringARB, 472)
+ GL_STUB(glVertexAttrib1dARB, 473)
+ GL_STUB(glVertexAttrib1dvARB, 474)
+ GL_STUB(glVertexAttrib1fARB, 475)
+ GL_STUB(glVertexAttrib1fvARB, 476)
+ GL_STUB(glVertexAttrib1sARB, 477)
+ GL_STUB(glVertexAttrib1svARB, 478)
+ GL_STUB(glVertexAttrib2dARB, 479)
+ GL_STUB(glVertexAttrib2dvARB, 480)
+ GL_STUB(glVertexAttrib2fARB, 481)
+ GL_STUB(glVertexAttrib2fvARB, 482)
+ GL_STUB(glVertexAttrib2sARB, 483)
+ GL_STUB(glVertexAttrib2svARB, 484)
+ GL_STUB(glVertexAttrib3dARB, 485)
+ GL_STUB(glVertexAttrib3dvARB, 486)
+ GL_STUB(glVertexAttrib3fARB, 487)
+ GL_STUB(glVertexAttrib3fvARB, 488)
+ GL_STUB(glVertexAttrib3sARB, 489)
+ GL_STUB(glVertexAttrib3svARB, 490)
+ GL_STUB(glVertexAttrib4NbvARB, 491)
+ GL_STUB(glVertexAttrib4NivARB, 492)
+ GL_STUB(glVertexAttrib4NsvARB, 493)
+ GL_STUB(glVertexAttrib4NubARB, 494)
+ GL_STUB(glVertexAttrib4NubvARB, 495)
+ GL_STUB(glVertexAttrib4NuivARB, 496)
+ GL_STUB(glVertexAttrib4NusvARB, 497)
+ GL_STUB(glVertexAttrib4bvARB, 498)
+ GL_STUB(glVertexAttrib4dARB, 499)
+ GL_STUB(glVertexAttrib4dvARB, 500)
+ GL_STUB(glVertexAttrib4fARB, 501)
+ GL_STUB(glVertexAttrib4fvARB, 502)
+ GL_STUB(glVertexAttrib4ivARB, 503)
+ GL_STUB(glVertexAttrib4sARB, 504)
+ GL_STUB(glVertexAttrib4svARB, 505)
+ GL_STUB(glVertexAttrib4ubvARB, 506)
+ GL_STUB(glVertexAttrib4uivARB, 507)
+ GL_STUB(glVertexAttrib4usvARB, 508)
+ GL_STUB(glVertexAttribPointerARB, 509)
+ GL_STUB(glBindBufferARB, 510)
+ GL_STUB(glBufferDataARB, 511)
+ GL_STUB(glBufferSubDataARB, 512)
+ GL_STUB(glDeleteBuffersARB, 513)
+ GL_STUB(glGenBuffersARB, 514)
+ GL_STUB(glGetBufferParameterivARB, 515)
+ GL_STUB(glGetBufferPointervARB, 516)
+ GL_STUB(glGetBufferSubDataARB, 517)
+ GL_STUB(glIsBufferARB, 518)
+ GL_STUB(glMapBufferARB, 519)
+ GL_STUB(glUnmapBufferARB, 520)
+ GL_STUB(glBeginQueryARB, 521)
+ GL_STUB(glDeleteQueriesARB, 522)
+ GL_STUB(glEndQueryARB, 523)
+ GL_STUB(glGenQueriesARB, 524)
+ GL_STUB(glGetQueryObjectivARB, 525)
+ GL_STUB(glGetQueryObjectuivARB, 526)
+ GL_STUB(glGetQueryivARB, 527)
+ GL_STUB(glIsQueryARB, 528)
+ GL_STUB(glAttachObjectARB, 529)
+ GL_STUB(glCompileShaderARB, 530)
+ GL_STUB(glCreateProgramObjectARB, 531)
+ GL_STUB(glCreateShaderObjectARB, 532)
+ GL_STUB(glDeleteObjectARB, 533)
+ GL_STUB(glDetachObjectARB, 534)
+ GL_STUB(glGetActiveUniformARB, 535)
+ GL_STUB(glGetAttachedObjectsARB, 536)
+ GL_STUB(glGetHandleARB, 537)
+ GL_STUB(glGetInfoLogARB, 538)
+ GL_STUB(glGetObjectParameterfvARB, 539)
+ GL_STUB(glGetObjectParameterivARB, 540)
+ GL_STUB(glGetShaderSourceARB, 541)
+ GL_STUB(glGetUniformLocationARB, 542)
+ GL_STUB(glGetUniformfvARB, 543)
+ GL_STUB(glGetUniformivARB, 544)
+ GL_STUB(glLinkProgramARB, 545)
+ GL_STUB(glShaderSourceARB, 546)
+ GL_STUB(glUniform1fARB, 547)
+ GL_STUB(glUniform1fvARB, 548)
+ GL_STUB(glUniform1iARB, 549)
+ GL_STUB(glUniform1ivARB, 550)
+ GL_STUB(glUniform2fARB, 551)
+ GL_STUB(glUniform2fvARB, 552)
+ GL_STUB(glUniform2iARB, 553)
+ GL_STUB(glUniform2ivARB, 554)
+ GL_STUB(glUniform3fARB, 555)
+ GL_STUB(glUniform3fvARB, 556)
+ GL_STUB(glUniform3iARB, 557)
+ GL_STUB(glUniform3ivARB, 558)
+ GL_STUB(glUniform4fARB, 559)
+ GL_STUB(glUniform4fvARB, 560)
+ GL_STUB(glUniform4iARB, 561)
+ GL_STUB(glUniform4ivARB, 562)
+ GL_STUB(glUniformMatrix2fvARB, 563)
+ GL_STUB(glUniformMatrix3fvARB, 564)
+ GL_STUB(glUniformMatrix4fvARB, 565)
+ GL_STUB(glUseProgramObjectARB, 566)
+ GL_STUB(glValidateProgramARB, 567)
+ GL_STUB(glBindAttribLocationARB, 568)
+ GL_STUB(glGetActiveAttribARB, 569)
+ GL_STUB(glGetAttribLocationARB, 570)
+ GL_STUB(glDrawBuffersARB, 571)
+ GL_STUB(glDrawArraysInstancedARB, 572)
+ GL_STUB(glDrawElementsInstancedARB, 573)
+ GL_STUB(glRenderbufferStorageMultisample, 574)
+ GL_STUB(glFramebufferTextureARB, 575)
+ GL_STUB(glFramebufferTextureFaceARB, 576)
+ GL_STUB(glProgramParameteriARB, 577)
+ GL_STUB(glFlushMappedBufferRange, 578)
+ GL_STUB(glMapBufferRange, 579)
+ GL_STUB(glBindVertexArray, 580)
+ GL_STUB(glGenVertexArrays, 581)
+ GL_STUB(glCopyBufferSubData, 582)
+ GL_STUB(glClientWaitSync, 583)
+ GL_STUB(glDeleteSync, 584)
+ GL_STUB(glFenceSync, 585)
+ GL_STUB(glGetInteger64v, 586)
+ GL_STUB(glGetSynciv, 587)
+ GL_STUB(glIsSync, 588)
+ GL_STUB(glWaitSync, 589)
+ GL_STUB(glDrawElementsBaseVertex, 590)
+ GL_STUB(glDrawRangeElementsBaseVertex, 591)
+ GL_STUB(glMultiDrawElementsBaseVertex, 592)
+ GL_STUB(glBindTransformFeedback, 593)
+ GL_STUB(glDeleteTransformFeedbacks, 594)
+ GL_STUB(glDrawTransformFeedback, 595)
+ GL_STUB(glGenTransformFeedbacks, 596)
+ GL_STUB(glIsTransformFeedback, 597)
+ GL_STUB(glPauseTransformFeedback, 598)
+ GL_STUB(glResumeTransformFeedback, 599)
+ GL_STUB(glPolygonOffsetEXT, 600)
+ GL_STUB(gl_dispatch_stub_601, 601)
+ HIDDEN(gl_dispatch_stub_601)
+ GL_STUB(gl_dispatch_stub_602, 602)
+ HIDDEN(gl_dispatch_stub_602)
+ GL_STUB(gl_dispatch_stub_603, 603)
+ HIDDEN(gl_dispatch_stub_603)
+ GL_STUB(gl_dispatch_stub_604, 604)
+ HIDDEN(gl_dispatch_stub_604)
+ GL_STUB(gl_dispatch_stub_605, 605)
+ HIDDEN(gl_dispatch_stub_605)
+ GL_STUB(gl_dispatch_stub_606, 606)
+ HIDDEN(gl_dispatch_stub_606)
+ GL_STUB(gl_dispatch_stub_607, 607)
+ HIDDEN(gl_dispatch_stub_607)
+ GL_STUB(gl_dispatch_stub_608, 608)
+ HIDDEN(gl_dispatch_stub_608)
+ GL_STUB(glColorPointerEXT, 609)
+ GL_STUB(glEdgeFlagPointerEXT, 610)
+ GL_STUB(glIndexPointerEXT, 611)
+ GL_STUB(glNormalPointerEXT, 612)
+ GL_STUB(glTexCoordPointerEXT, 613)
+ GL_STUB(glVertexPointerEXT, 614)
+ GL_STUB(glPointParameterfEXT, 615)
+ GL_STUB(glPointParameterfvEXT, 616)
+ GL_STUB(glLockArraysEXT, 617)
+ GL_STUB(glUnlockArraysEXT, 618)
+ GL_STUB(glSecondaryColor3bEXT, 619)
+ GL_STUB(glSecondaryColor3bvEXT, 620)
+ GL_STUB(glSecondaryColor3dEXT, 621)
+ GL_STUB(glSecondaryColor3dvEXT, 622)
+ GL_STUB(glSecondaryColor3fEXT, 623)
+ GL_STUB(glSecondaryColor3fvEXT, 624)
+ GL_STUB(glSecondaryColor3iEXT, 625)
+ GL_STUB(glSecondaryColor3ivEXT, 626)
+ GL_STUB(glSecondaryColor3sEXT, 627)
+ GL_STUB(glSecondaryColor3svEXT, 628)
+ GL_STUB(glSecondaryColor3ubEXT, 629)
+ GL_STUB(glSecondaryColor3ubvEXT, 630)
+ GL_STUB(glSecondaryColor3uiEXT, 631)
+ GL_STUB(glSecondaryColor3uivEXT, 632)
+ GL_STUB(glSecondaryColor3usEXT, 633)
+ GL_STUB(glSecondaryColor3usvEXT, 634)
+ GL_STUB(glSecondaryColorPointerEXT, 635)
+ GL_STUB(glMultiDrawArraysEXT, 636)
+ GL_STUB(glMultiDrawElementsEXT, 637)
+ GL_STUB(glFogCoordPointerEXT, 638)
+ GL_STUB(glFogCoorddEXT, 639)
+ GL_STUB(glFogCoorddvEXT, 640)
+ GL_STUB(glFogCoordfEXT, 641)
+ GL_STUB(glFogCoordfvEXT, 642)
+ GL_STUB(gl_dispatch_stub_643, 643)
+ HIDDEN(gl_dispatch_stub_643)
+ GL_STUB(glBlendFuncSeparateEXT, 644)
+ GL_STUB(glFlushVertexArrayRangeNV, 645)
+ GL_STUB(glVertexArrayRangeNV, 646)
+ GL_STUB(glCombinerInputNV, 647)
+ GL_STUB(glCombinerOutputNV, 648)
+ GL_STUB(glCombinerParameterfNV, 649)
+ GL_STUB(glCombinerParameterfvNV, 650)
+ GL_STUB(glCombinerParameteriNV, 651)
+ GL_STUB(glCombinerParameterivNV, 652)
+ GL_STUB(glFinalCombinerInputNV, 653)
+ GL_STUB(glGetCombinerInputParameterfvNV, 654)
+ GL_STUB(glGetCombinerInputParameterivNV, 655)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 656)
+ GL_STUB(glGetCombinerOutputParameterivNV, 657)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 658)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 659)
+ GL_STUB(glResizeBuffersMESA, 660)
+ GL_STUB(glWindowPos2dMESA, 661)
+ GL_STUB(glWindowPos2dvMESA, 662)
+ GL_STUB(glWindowPos2fMESA, 663)
+ GL_STUB(glWindowPos2fvMESA, 664)
+ GL_STUB(glWindowPos2iMESA, 665)
+ GL_STUB(glWindowPos2ivMESA, 666)
+ GL_STUB(glWindowPos2sMESA, 667)
+ GL_STUB(glWindowPos2svMESA, 668)
+ GL_STUB(glWindowPos3dMESA, 669)
+ GL_STUB(glWindowPos3dvMESA, 670)
+ GL_STUB(glWindowPos3fMESA, 671)
+ GL_STUB(glWindowPos3fvMESA, 672)
+ GL_STUB(glWindowPos3iMESA, 673)
+ GL_STUB(glWindowPos3ivMESA, 674)
+ GL_STUB(glWindowPos3sMESA, 675)
+ GL_STUB(glWindowPos3svMESA, 676)
+ GL_STUB(glWindowPos4dMESA, 677)
+ GL_STUB(glWindowPos4dvMESA, 678)
+ GL_STUB(glWindowPos4fMESA, 679)
+ GL_STUB(glWindowPos4fvMESA, 680)
+ GL_STUB(glWindowPos4iMESA, 681)
+ GL_STUB(glWindowPos4ivMESA, 682)
+ GL_STUB(glWindowPos4sMESA, 683)
+ GL_STUB(glWindowPos4svMESA, 684)
+ GL_STUB(gl_dispatch_stub_685, 685)
+ HIDDEN(gl_dispatch_stub_685)
+ GL_STUB(gl_dispatch_stub_686, 686)
+ HIDDEN(gl_dispatch_stub_686)
+ GL_STUB(gl_dispatch_stub_687, 687)
+ HIDDEN(gl_dispatch_stub_687)
+ GL_STUB(gl_dispatch_stub_688, 688)
+ HIDDEN(gl_dispatch_stub_688)
+ GL_STUB(gl_dispatch_stub_689, 689)
+ HIDDEN(gl_dispatch_stub_689)
+ GL_STUB(gl_dispatch_stub_690, 690)
+ HIDDEN(gl_dispatch_stub_690)
+ GL_STUB(gl_dispatch_stub_691, 691)
+ HIDDEN(gl_dispatch_stub_691)
+ GL_STUB(gl_dispatch_stub_692, 692)
+ HIDDEN(gl_dispatch_stub_692)
+ GL_STUB(gl_dispatch_stub_693, 693)
+ HIDDEN(gl_dispatch_stub_693)
+ GL_STUB(glAreProgramsResidentNV, 694)
+ GL_STUB(glBindProgramNV, 695)
+ GL_STUB(glDeleteProgramsNV, 696)
+ GL_STUB(glExecuteProgramNV, 697)
+ GL_STUB(glGenProgramsNV, 698)
+ GL_STUB(glGetProgramParameterdvNV, 699)
+ GL_STUB(glGetProgramParameterfvNV, 700)
+ GL_STUB(glGetProgramStringNV, 701)
+ GL_STUB(glGetProgramivNV, 702)
+ GL_STUB(glGetTrackMatrixivNV, 703)
+ GL_STUB(glGetVertexAttribPointervNV, 704)
+ GL_STUB(glGetVertexAttribdvNV, 705)
+ GL_STUB(glGetVertexAttribfvNV, 706)
+ GL_STUB(glGetVertexAttribivNV, 707)
+ GL_STUB(glIsProgramNV, 708)
+ GL_STUB(glLoadProgramNV, 709)
+ GL_STUB(glProgramParameters4dvNV, 710)
+ GL_STUB(glProgramParameters4fvNV, 711)
+ GL_STUB(glRequestResidentProgramsNV, 712)
+ GL_STUB(glTrackMatrixNV, 713)
+ GL_STUB(glVertexAttrib1dNV, 714)
+ GL_STUB(glVertexAttrib1dvNV, 715)
+ GL_STUB(glVertexAttrib1fNV, 716)
+ GL_STUB(glVertexAttrib1fvNV, 717)
+ GL_STUB(glVertexAttrib1sNV, 718)
+ GL_STUB(glVertexAttrib1svNV, 719)
+ GL_STUB(glVertexAttrib2dNV, 720)
+ GL_STUB(glVertexAttrib2dvNV, 721)
+ GL_STUB(glVertexAttrib2fNV, 722)
+ GL_STUB(glVertexAttrib2fvNV, 723)
+ GL_STUB(glVertexAttrib2sNV, 724)
+ GL_STUB(glVertexAttrib2svNV, 725)
+ GL_STUB(glVertexAttrib3dNV, 726)
+ GL_STUB(glVertexAttrib3dvNV, 727)
+ GL_STUB(glVertexAttrib3fNV, 728)
+ GL_STUB(glVertexAttrib3fvNV, 729)
+ GL_STUB(glVertexAttrib3sNV, 730)
+ GL_STUB(glVertexAttrib3svNV, 731)
+ GL_STUB(glVertexAttrib4dNV, 732)
+ GL_STUB(glVertexAttrib4dvNV, 733)
+ GL_STUB(glVertexAttrib4fNV, 734)
+ GL_STUB(glVertexAttrib4fvNV, 735)
+ GL_STUB(glVertexAttrib4sNV, 736)
+ GL_STUB(glVertexAttrib4svNV, 737)
+ GL_STUB(glVertexAttrib4ubNV, 738)
+ GL_STUB(glVertexAttrib4ubvNV, 739)
+ GL_STUB(glVertexAttribPointerNV, 740)
+ GL_STUB(glVertexAttribs1dvNV, 741)
+ GL_STUB(glVertexAttribs1fvNV, 742)
+ GL_STUB(glVertexAttribs1svNV, 743)
+ GL_STUB(glVertexAttribs2dvNV, 744)
+ GL_STUB(glVertexAttribs2fvNV, 745)
+ GL_STUB(glVertexAttribs2svNV, 746)
+ GL_STUB(glVertexAttribs3dvNV, 747)
+ GL_STUB(glVertexAttribs3fvNV, 748)
+ GL_STUB(glVertexAttribs3svNV, 749)
+ GL_STUB(glVertexAttribs4dvNV, 750)
+ GL_STUB(glVertexAttribs4fvNV, 751)
+ GL_STUB(glVertexAttribs4svNV, 752)
+ GL_STUB(glVertexAttribs4ubvNV, 753)
+ GL_STUB(glGetTexBumpParameterfvATI, 754)
+ GL_STUB(glGetTexBumpParameterivATI, 755)
+ GL_STUB(glTexBumpParameterfvATI, 756)
+ GL_STUB(glTexBumpParameterivATI, 757)
+ GL_STUB(glAlphaFragmentOp1ATI, 758)
+ GL_STUB(glAlphaFragmentOp2ATI, 759)
+ GL_STUB(glAlphaFragmentOp3ATI, 760)
+ GL_STUB(glBeginFragmentShaderATI, 761)
+ GL_STUB(glBindFragmentShaderATI, 762)
+ GL_STUB(glColorFragmentOp1ATI, 763)
+ GL_STUB(glColorFragmentOp2ATI, 764)
+ GL_STUB(glColorFragmentOp3ATI, 765)
+ GL_STUB(glDeleteFragmentShaderATI, 766)
+ GL_STUB(glEndFragmentShaderATI, 767)
+ GL_STUB(glGenFragmentShadersATI, 768)
+ GL_STUB(glPassTexCoordATI, 769)
+ GL_STUB(glSampleMapATI, 770)
+ GL_STUB(glSetFragmentShaderConstantATI, 771)
+ GL_STUB(glPointParameteriNV, 772)
+ GL_STUB(glPointParameterivNV, 773)
+ GL_STUB(gl_dispatch_stub_774, 774)
+ HIDDEN(gl_dispatch_stub_774)
+ GL_STUB(gl_dispatch_stub_775, 775)
+ HIDDEN(gl_dispatch_stub_775)
+ GL_STUB(gl_dispatch_stub_776, 776)
+ HIDDEN(gl_dispatch_stub_776)
+ GL_STUB(gl_dispatch_stub_777, 777)
+ HIDDEN(gl_dispatch_stub_777)
+ GL_STUB(gl_dispatch_stub_778, 778)
+ HIDDEN(gl_dispatch_stub_778)
+ GL_STUB(glGetProgramNamedParameterdvNV, 779)
+ GL_STUB(glGetProgramNamedParameterfvNV, 780)
+ GL_STUB(glProgramNamedParameter4dNV, 781)
+ GL_STUB(glProgramNamedParameter4dvNV, 782)
+ GL_STUB(glProgramNamedParameter4fNV, 783)
+ GL_STUB(glProgramNamedParameter4fvNV, 784)
+ GL_STUB(glPrimitiveRestartIndexNV, 785)
+ GL_STUB(glPrimitiveRestartNV, 786)
+ GL_STUB(gl_dispatch_stub_787, 787)
+ HIDDEN(gl_dispatch_stub_787)
+ GL_STUB(gl_dispatch_stub_788, 788)
+ HIDDEN(gl_dispatch_stub_788)
+ GL_STUB(glBindFramebufferEXT, 789)
+ GL_STUB(glBindRenderbufferEXT, 790)
+ GL_STUB(glCheckFramebufferStatusEXT, 791)
+ GL_STUB(glDeleteFramebuffersEXT, 792)
+ GL_STUB(glDeleteRenderbuffersEXT, 793)
+ GL_STUB(glFramebufferRenderbufferEXT, 794)
+ GL_STUB(glFramebufferTexture1DEXT, 795)
+ GL_STUB(glFramebufferTexture2DEXT, 796)
+ GL_STUB(glFramebufferTexture3DEXT, 797)
+ GL_STUB(glGenFramebuffersEXT, 798)
+ GL_STUB(glGenRenderbuffersEXT, 799)
+ GL_STUB(glGenerateMipmapEXT, 800)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801)
+ GL_STUB(glGetRenderbufferParameterivEXT, 802)
+ GL_STUB(glIsFramebufferEXT, 803)
+ GL_STUB(glIsRenderbufferEXT, 804)
+ GL_STUB(glRenderbufferStorageEXT, 805)
+ GL_STUB(gl_dispatch_stub_806, 806)
+ HIDDEN(gl_dispatch_stub_806)
+ GL_STUB(gl_dispatch_stub_807, 807)
+ HIDDEN(gl_dispatch_stub_807)
+ GL_STUB(gl_dispatch_stub_808, 808)
+ HIDDEN(gl_dispatch_stub_808)
+ GL_STUB(glBindFragDataLocationEXT, 809)
+ GL_STUB(glGetFragDataLocationEXT, 810)
+ GL_STUB(glGetUniformuivEXT, 811)
+ GL_STUB(glGetVertexAttribIivEXT, 812)
+ GL_STUB(glGetVertexAttribIuivEXT, 813)
+ GL_STUB(glUniform1uiEXT, 814)
+ GL_STUB(glUniform1uivEXT, 815)
+ GL_STUB(glUniform2uiEXT, 816)
+ GL_STUB(glUniform2uivEXT, 817)
+ GL_STUB(glUniform3uiEXT, 818)
+ GL_STUB(glUniform3uivEXT, 819)
+ GL_STUB(glUniform4uiEXT, 820)
+ GL_STUB(glUniform4uivEXT, 821)
+ GL_STUB(glVertexAttribI1iEXT, 822)
+ GL_STUB(glVertexAttribI1ivEXT, 823)
+ GL_STUB(glVertexAttribI1uiEXT, 824)
+ GL_STUB(glVertexAttribI1uivEXT, 825)
+ GL_STUB(glVertexAttribI2iEXT, 826)
+ GL_STUB(glVertexAttribI2ivEXT, 827)
+ GL_STUB(glVertexAttribI2uiEXT, 828)
+ GL_STUB(glVertexAttribI2uivEXT, 829)
+ GL_STUB(glVertexAttribI3iEXT, 830)
+ GL_STUB(glVertexAttribI3ivEXT, 831)
+ GL_STUB(glVertexAttribI3uiEXT, 832)
+ GL_STUB(glVertexAttribI3uivEXT, 833)
+ GL_STUB(glVertexAttribI4bvEXT, 834)
+ GL_STUB(glVertexAttribI4iEXT, 835)
+ GL_STUB(glVertexAttribI4ivEXT, 836)
+ GL_STUB(glVertexAttribI4svEXT, 837)
+ GL_STUB(glVertexAttribI4ubvEXT, 838)
+ GL_STUB(glVertexAttribI4uiEXT, 839)
+ GL_STUB(glVertexAttribI4uivEXT, 840)
+ GL_STUB(glVertexAttribI4usvEXT, 841)
+ GL_STUB(glVertexAttribIPointerEXT, 842)
+ GL_STUB(glFramebufferTextureLayerEXT, 843)
+ GL_STUB(glColorMaskIndexedEXT, 844)
+ GL_STUB(glDisableIndexedEXT, 845)
+ GL_STUB(glEnableIndexedEXT, 846)
+ GL_STUB(glGetBooleanIndexedvEXT, 847)
+ GL_STUB(glGetIntegerIndexedvEXT, 848)
+ GL_STUB(glIsEnabledIndexedEXT, 849)
+ GL_STUB(glClearColorIiEXT, 850)
+ GL_STUB(glClearColorIuiEXT, 851)
+ GL_STUB(glGetTexParameterIivEXT, 852)
+ GL_STUB(glGetTexParameterIuivEXT, 853)
+ GL_STUB(glTexParameterIivEXT, 854)
+ GL_STUB(glTexParameterIuivEXT, 855)
+ GL_STUB(glBeginConditionalRenderNV, 856)
+ GL_STUB(glEndConditionalRenderNV, 857)
+ GL_STUB(glBeginTransformFeedbackEXT, 858)
+ GL_STUB(glBindBufferBaseEXT, 859)
+ GL_STUB(glBindBufferOffsetEXT, 860)
+ GL_STUB(glBindBufferRangeEXT, 861)
+ GL_STUB(glEndTransformFeedbackEXT, 862)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 863)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 864)
+ GL_STUB(glProvokingVertexEXT, 865)
+ GL_STUB(gl_dispatch_stub_866, 866)
+ HIDDEN(gl_dispatch_stub_866)
+ GL_STUB(gl_dispatch_stub_867, 867)
+ HIDDEN(gl_dispatch_stub_867)
+ GL_STUB(glGetObjectParameterivAPPLE, 868)
+ GL_STUB(glObjectPurgeableAPPLE, 869)
+ GL_STUB(glObjectUnpurgeableAPPLE, 870)
+ GL_STUB(glActiveProgramEXT, 871)
+ GL_STUB(glCreateShaderProgramEXT, 872)
+ GL_STUB(glUseShaderProgramEXT, 873)
+ GL_STUB(gl_dispatch_stub_874, 874)
+ HIDDEN(gl_dispatch_stub_874)
+ GL_STUB(gl_dispatch_stub_875, 875)
+ HIDDEN(gl_dispatch_stub_875)
+ GL_STUB(gl_dispatch_stub_876, 876)
+ HIDDEN(gl_dispatch_stub_876)
+ GL_STUB(gl_dispatch_stub_877, 877)
+ HIDDEN(gl_dispatch_stub_877)
+ GL_STUB(gl_dispatch_stub_878, 878)
+ HIDDEN(gl_dispatch_stub_878)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879)
+ GL_STUB(glEGLImageTargetTexture2DOES, 880)
+ GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
+ GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
+ GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident)
+#endif
+ GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D)
+ GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D)
+ GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D)
+ GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures)
+#endif
+ GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glIsTextureEXT, glIsTexture)
+#endif
+ GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures)
+ GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D)
+ GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D)
+ GL_STUB_ALIAS(glBlendColorEXT, glBlendColor)
+ GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation)
+ GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements)
+ GL_STUB_ALIAS(glColorTableSGI, glColorTable)
+ GL_STUB_ALIAS(glColorTableEXT, glColorTable)
+ GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv)
+ GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv)
+ GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv)
+#endif
+ GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable)
+ GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable)
+ GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D)
+ GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D)
+ GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf)
+ GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv)
+ GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri)
+ GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv)
+ GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D)
+ GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter)
+#endif
+ GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D)
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv)
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv)
+#endif
+ GL_STUB_ALIAS(glHistogramEXT, glHistogram)
+ GL_STUB_ALIAS(glMinmaxEXT, glMinmax)
+ GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram)
+ GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax)
+ GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D)
+ GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D)
+ GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D)
+ GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB)
+ GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB)
+ GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB)
+ GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB)
+ GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB)
+ GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB)
+ GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB)
+ GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB)
+ GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB)
+ GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB)
+ GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB)
+ GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB)
+ GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB)
+ GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB)
+ GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB)
+ GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB)
+ GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB)
+ GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB)
+ GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB)
+ GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB)
+ GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB)
+ GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB)
+ GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB)
+ GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB)
+ GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB)
+ GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
+ GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB)
+ GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB)
+ GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB)
+ GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB)
+ GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB)
+ GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB)
+ GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB)
+ GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB)
+ GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB)
+ GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB)
+ GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB)
+ GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB)
+ GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB)
+ GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB)
+ GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB)
+ GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB)
+ GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB)
+ GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB)
+ GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB)
+ GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB)
+ GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB)
+ GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB)
+ GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB)
+ GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB)
+ GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB)
+ GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB)
+ GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB)
+ GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB)
+ GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB)
+ GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB)
+ GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB)
+ GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB)
+ GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB)
+ GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB)
+ GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB)
+ GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB)
+ GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB)
+ GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB)
+ GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB)
+ GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB)
+ GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB)
+ GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB)
+ GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB)
+ GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB)
+ GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB)
+ GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB)
+ GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB)
+ GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB)
+ GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB)
+ GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB)
+ GL_STUB_ALIAS(glBindBuffer, glBindBufferARB)
+ GL_STUB_ALIAS(glBufferData, glBufferDataARB)
+ GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB)
+ GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB)
+ GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB)
+ GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB)
+ GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB)
+ GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB)
+ GL_STUB_ALIAS(glIsBuffer, glIsBufferARB)
+ GL_STUB_ALIAS(glMapBuffer, glMapBufferARB)
+ GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB)
+ GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB)
+ GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB)
+ GL_STUB_ALIAS(glEndQuery, glEndQueryARB)
+ GL_STUB_ALIAS(glGenQueries, glGenQueriesARB)
+ GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB)
+ GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB)
+ GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB)
+ GL_STUB_ALIAS(glIsQuery, glIsQueryARB)
+ GL_STUB_ALIAS(glCompileShader, glCompileShaderARB)
+ GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB)
+ GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB)
+ GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB)
+ GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB)
+ GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB)
+ GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB)
+ GL_STUB_ALIAS(glShaderSource, glShaderSourceARB)
+ GL_STUB_ALIAS(glUniform1f, glUniform1fARB)
+ GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB)
+ GL_STUB_ALIAS(glUniform1i, glUniform1iARB)
+ GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB)
+ GL_STUB_ALIAS(glUniform2f, glUniform2fARB)
+ GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB)
+ GL_STUB_ALIAS(glUniform2i, glUniform2iARB)
+ GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB)
+ GL_STUB_ALIAS(glUniform3f, glUniform3fARB)
+ GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB)
+ GL_STUB_ALIAS(glUniform3i, glUniform3iARB)
+ GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB)
+ GL_STUB_ALIAS(glUniform4f, glUniform4fARB)
+ GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB)
+ GL_STUB_ALIAS(glUniform4i, glUniform4iARB)
+ GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB)
+ GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB)
+ GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB)
+ GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB)
+ GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB)
+ GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB)
+ GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB)
+ GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB)
+ GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
+ GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
+ GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
+ GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
+ GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
+ GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
+ GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
+ GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
+ GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT)
+ GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT)
+ GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT)
+ GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT)
+ GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT)
+ GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT)
+ GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT)
+ GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT)
+ GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT)
+ GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT)
+ GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT)
+ GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT)
+ GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT)
+ GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT)
+ GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT)
+ GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT)
+ GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT)
+ GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT)
+ GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT)
+ GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT)
+ GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT)
+ GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT)
+ GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA)
+ GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA)
+ GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA)
+ GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA)
+ GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA)
+ GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA)
+ GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA)
+ GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA)
+ GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA)
+ GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA)
+ GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA)
+ GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA)
+ GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA)
+ GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA)
+ GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA)
+ GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA)
+ GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA)
+ GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA)
+ GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA)
+ GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA)
+ GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA)
+ GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA)
+ GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA)
+ GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA)
+ GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA)
+ GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA)
+ GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA)
+ GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA)
+ GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA)
+ GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA)
+ GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA)
+ GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA)
+ GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV)
+ GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV)
+ GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV)
+ GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV)
+ GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV)
+ GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV)
+ GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV)
+ GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV)
+ GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV)
+ GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT)
+ GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT)
+ GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT)
+ GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT)
+ GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT)
+ GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT)
+ GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT)
+ GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT)
+ GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT)
+ GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT)
+ GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT)
+ GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT)
+ GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT)
+ GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT)
+ GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT)
+ GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
+ GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
+ GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT)
+ GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT)
+ GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT)
+ GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT)
+ GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT)
+ GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT)
+ GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT)
+ GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT)
+ GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT)
+ GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT)
+ GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT)
+ GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT)
+ GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
+ GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
+ GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
+ GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT)
+ GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
+ GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT)
+ GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT)
+ GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
+ GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
+ GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
+ GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
+ GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+ GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
+ GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
+ GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
+ GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT)
+ GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT)
+ GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT)
+ GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT)
+ GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT)
+ GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT)
+ GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT)
+ GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV)
+ GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV)
+ GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT)
+ GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT)
+ GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT)
+ GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT)
+ GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT)
+ GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT)
+ GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT)
+
+ .globl gl_dispatch_functions_end
+ HIDDEN(gl_dispatch_functions_end)
+gl_dispatch_functions_end:
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