diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_sparc.S | 732 |
1 files changed, 385 insertions, 347 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S index a21512ddb..f4ce09866 100644 --- a/mesalib/src/mapi/glapi/glapi_sparc.S +++ b/mesalib/src/mapi/glapi/glapi_sparc.S @@ -810,355 +810,393 @@ gl_dispatch_functions_start: GL_STUB(glSamplerParameterfv, 612) GL_STUB(glSamplerParameteri, 613) GL_STUB(glSamplerParameteriv, 614) - GL_STUB(glBindTransformFeedback, 615) - GL_STUB(glDeleteTransformFeedbacks, 616) - GL_STUB(glDrawTransformFeedback, 617) - GL_STUB(glGenTransformFeedbacks, 618) - GL_STUB(glIsTransformFeedback, 619) - GL_STUB(glPauseTransformFeedback, 620) - GL_STUB(glResumeTransformFeedback, 621) - GL_STUB(glClearDepthf, 622) - GL_STUB(glDepthRangef, 623) - GL_STUB(glGetShaderPrecisionFormat, 624) - GL_STUB(glReleaseShaderCompiler, 625) - GL_STUB(glShaderBinary, 626) - GL_STUB(glGetGraphicsResetStatusARB, 627) - GL_STUB(glGetnColorTableARB, 628) - GL_STUB(glGetnCompressedTexImageARB, 629) - GL_STUB(glGetnConvolutionFilterARB, 630) - GL_STUB(glGetnHistogramARB, 631) - GL_STUB(glGetnMapdvARB, 632) - GL_STUB(glGetnMapfvARB, 633) - GL_STUB(glGetnMapivARB, 634) - GL_STUB(glGetnMinmaxARB, 635) - GL_STUB(glGetnPixelMapfvARB, 636) - GL_STUB(glGetnPixelMapuivARB, 637) - GL_STUB(glGetnPixelMapusvARB, 638) - GL_STUB(glGetnPolygonStippleARB, 639) - GL_STUB(glGetnSeparableFilterARB, 640) - GL_STUB(glGetnTexImageARB, 641) - GL_STUB(glGetnUniformdvARB, 642) - GL_STUB(glGetnUniformfvARB, 643) - GL_STUB(glGetnUniformivARB, 644) - GL_STUB(glGetnUniformuivARB, 645) - GL_STUB(glReadnPixelsARB, 646) - GL_STUB(glPolygonOffsetEXT, 647) - GL_STUB(gl_dispatch_stub_648, 648) - HIDDEN(gl_dispatch_stub_648) - GL_STUB(gl_dispatch_stub_649, 649) - HIDDEN(gl_dispatch_stub_649) - GL_STUB(gl_dispatch_stub_650, 650) - HIDDEN(gl_dispatch_stub_650) - GL_STUB(gl_dispatch_stub_651, 651) - HIDDEN(gl_dispatch_stub_651) - GL_STUB(gl_dispatch_stub_652, 652) - HIDDEN(gl_dispatch_stub_652) - GL_STUB(gl_dispatch_stub_653, 653) - HIDDEN(gl_dispatch_stub_653) - GL_STUB(gl_dispatch_stub_654, 654) - HIDDEN(gl_dispatch_stub_654) - GL_STUB(gl_dispatch_stub_655, 655) - HIDDEN(gl_dispatch_stub_655) - GL_STUB(glColorPointerEXT, 656) - GL_STUB(glEdgeFlagPointerEXT, 657) - GL_STUB(glIndexPointerEXT, 658) - GL_STUB(glNormalPointerEXT, 659) - GL_STUB(glTexCoordPointerEXT, 660) - GL_STUB(glVertexPointerEXT, 661) - GL_STUB(glPointParameterfEXT, 662) - GL_STUB(glPointParameterfvEXT, 663) - GL_STUB(glLockArraysEXT, 664) - GL_STUB(glUnlockArraysEXT, 665) - GL_STUB(glSecondaryColor3bEXT, 666) - GL_STUB(glSecondaryColor3bvEXT, 667) - GL_STUB(glSecondaryColor3dEXT, 668) - GL_STUB(glSecondaryColor3dvEXT, 669) - GL_STUB(glSecondaryColor3fEXT, 670) - GL_STUB(glSecondaryColor3fvEXT, 671) - GL_STUB(glSecondaryColor3iEXT, 672) - GL_STUB(glSecondaryColor3ivEXT, 673) - GL_STUB(glSecondaryColor3sEXT, 674) - GL_STUB(glSecondaryColor3svEXT, 675) - GL_STUB(glSecondaryColor3ubEXT, 676) - GL_STUB(glSecondaryColor3ubvEXT, 677) - GL_STUB(glSecondaryColor3uiEXT, 678) - GL_STUB(glSecondaryColor3uivEXT, 679) - GL_STUB(glSecondaryColor3usEXT, 680) - GL_STUB(glSecondaryColor3usvEXT, 681) - GL_STUB(glSecondaryColorPointerEXT, 682) - GL_STUB(glMultiDrawArraysEXT, 683) - GL_STUB(glMultiDrawElementsEXT, 684) - GL_STUB(glFogCoordPointerEXT, 685) - GL_STUB(glFogCoorddEXT, 686) - GL_STUB(glFogCoorddvEXT, 687) - GL_STUB(glFogCoordfEXT, 688) - GL_STUB(glFogCoordfvEXT, 689) + GL_STUB(glColorP3ui, 615) + GL_STUB(glColorP3uiv, 616) + GL_STUB(glColorP4ui, 617) + GL_STUB(glColorP4uiv, 618) + GL_STUB(glMultiTexCoordP1ui, 619) + GL_STUB(glMultiTexCoordP1uiv, 620) + GL_STUB(glMultiTexCoordP2ui, 621) + GL_STUB(glMultiTexCoordP2uiv, 622) + GL_STUB(glMultiTexCoordP3ui, 623) + GL_STUB(glMultiTexCoordP3uiv, 624) + GL_STUB(glMultiTexCoordP4ui, 625) + GL_STUB(glMultiTexCoordP4uiv, 626) + GL_STUB(glNormalP3ui, 627) + GL_STUB(glNormalP3uiv, 628) + GL_STUB(glSecondaryColorP3ui, 629) + GL_STUB(glSecondaryColorP3uiv, 630) + GL_STUB(glTexCoordP1ui, 631) + GL_STUB(glTexCoordP1uiv, 632) + GL_STUB(glTexCoordP2ui, 633) + GL_STUB(glTexCoordP2uiv, 634) + GL_STUB(glTexCoordP3ui, 635) + GL_STUB(glTexCoordP3uiv, 636) + GL_STUB(glTexCoordP4ui, 637) + GL_STUB(glTexCoordP4uiv, 638) + GL_STUB(glVertexAttribP1ui, 639) + GL_STUB(glVertexAttribP1uiv, 640) + GL_STUB(glVertexAttribP2ui, 641) + GL_STUB(glVertexAttribP2uiv, 642) + GL_STUB(glVertexAttribP3ui, 643) + GL_STUB(glVertexAttribP3uiv, 644) + GL_STUB(glVertexAttribP4ui, 645) + GL_STUB(glVertexAttribP4uiv, 646) + GL_STUB(glVertexP2ui, 647) + GL_STUB(glVertexP2uiv, 648) + GL_STUB(glVertexP3ui, 649) + GL_STUB(glVertexP3uiv, 650) + GL_STUB(glVertexP4ui, 651) + GL_STUB(glVertexP4uiv, 652) + GL_STUB(glBindTransformFeedback, 653) + GL_STUB(glDeleteTransformFeedbacks, 654) + GL_STUB(glDrawTransformFeedback, 655) + GL_STUB(glGenTransformFeedbacks, 656) + GL_STUB(glIsTransformFeedback, 657) + GL_STUB(glPauseTransformFeedback, 658) + GL_STUB(glResumeTransformFeedback, 659) + GL_STUB(glClearDepthf, 660) + GL_STUB(glDepthRangef, 661) + GL_STUB(glGetShaderPrecisionFormat, 662) + GL_STUB(glReleaseShaderCompiler, 663) + GL_STUB(glShaderBinary, 664) + GL_STUB(glGetGraphicsResetStatusARB, 665) + GL_STUB(glGetnColorTableARB, 666) + GL_STUB(glGetnCompressedTexImageARB, 667) + GL_STUB(glGetnConvolutionFilterARB, 668) + GL_STUB(glGetnHistogramARB, 669) + GL_STUB(glGetnMapdvARB, 670) + GL_STUB(glGetnMapfvARB, 671) + GL_STUB(glGetnMapivARB, 672) + GL_STUB(glGetnMinmaxARB, 673) + GL_STUB(glGetnPixelMapfvARB, 674) + GL_STUB(glGetnPixelMapuivARB, 675) + GL_STUB(glGetnPixelMapusvARB, 676) + GL_STUB(glGetnPolygonStippleARB, 677) + GL_STUB(glGetnSeparableFilterARB, 678) + GL_STUB(glGetnTexImageARB, 679) + GL_STUB(glGetnUniformdvARB, 680) + GL_STUB(glGetnUniformfvARB, 681) + GL_STUB(glGetnUniformivARB, 682) + GL_STUB(glGetnUniformuivARB, 683) + GL_STUB(glReadnPixelsARB, 684) + GL_STUB(glPolygonOffsetEXT, 685) + GL_STUB(gl_dispatch_stub_686, 686) + HIDDEN(gl_dispatch_stub_686) + GL_STUB(gl_dispatch_stub_687, 687) + HIDDEN(gl_dispatch_stub_687) + GL_STUB(gl_dispatch_stub_688, 688) + HIDDEN(gl_dispatch_stub_688) + GL_STUB(gl_dispatch_stub_689, 689) + HIDDEN(gl_dispatch_stub_689) GL_STUB(gl_dispatch_stub_690, 690) HIDDEN(gl_dispatch_stub_690) - GL_STUB(glBlendFuncSeparateEXT, 691) - GL_STUB(glFlushVertexArrayRangeNV, 692) - GL_STUB(glVertexArrayRangeNV, 693) - GL_STUB(glCombinerInputNV, 694) - GL_STUB(glCombinerOutputNV, 695) - GL_STUB(glCombinerParameterfNV, 696) - GL_STUB(glCombinerParameterfvNV, 697) - GL_STUB(glCombinerParameteriNV, 698) - GL_STUB(glCombinerParameterivNV, 699) - GL_STUB(glFinalCombinerInputNV, 700) - GL_STUB(glGetCombinerInputParameterfvNV, 701) - GL_STUB(glGetCombinerInputParameterivNV, 702) - GL_STUB(glGetCombinerOutputParameterfvNV, 703) - GL_STUB(glGetCombinerOutputParameterivNV, 704) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 705) - GL_STUB(glGetFinalCombinerInputParameterivNV, 706) - GL_STUB(glResizeBuffersMESA, 707) - GL_STUB(glWindowPos2dMESA, 708) - GL_STUB(glWindowPos2dvMESA, 709) - GL_STUB(glWindowPos2fMESA, 710) - GL_STUB(glWindowPos2fvMESA, 711) - GL_STUB(glWindowPos2iMESA, 712) - GL_STUB(glWindowPos2ivMESA, 713) - GL_STUB(glWindowPos2sMESA, 714) - GL_STUB(glWindowPos2svMESA, 715) - GL_STUB(glWindowPos3dMESA, 716) - GL_STUB(glWindowPos3dvMESA, 717) - GL_STUB(glWindowPos3fMESA, 718) - GL_STUB(glWindowPos3fvMESA, 719) - GL_STUB(glWindowPos3iMESA, 720) - GL_STUB(glWindowPos3ivMESA, 721) - GL_STUB(glWindowPos3sMESA, 722) - GL_STUB(glWindowPos3svMESA, 723) - GL_STUB(glWindowPos4dMESA, 724) - GL_STUB(glWindowPos4dvMESA, 725) - GL_STUB(glWindowPos4fMESA, 726) - GL_STUB(glWindowPos4fvMESA, 727) - GL_STUB(glWindowPos4iMESA, 728) - GL_STUB(glWindowPos4ivMESA, 729) - GL_STUB(glWindowPos4sMESA, 730) - GL_STUB(glWindowPos4svMESA, 731) - GL_STUB(gl_dispatch_stub_732, 732) - HIDDEN(gl_dispatch_stub_732) - GL_STUB(gl_dispatch_stub_733, 733) - HIDDEN(gl_dispatch_stub_733) - GL_STUB(gl_dispatch_stub_734, 734) - HIDDEN(gl_dispatch_stub_734) - GL_STUB(gl_dispatch_stub_735, 735) - HIDDEN(gl_dispatch_stub_735) - GL_STUB(gl_dispatch_stub_736, 736) - HIDDEN(gl_dispatch_stub_736) - GL_STUB(gl_dispatch_stub_737, 737) - HIDDEN(gl_dispatch_stub_737) - GL_STUB(gl_dispatch_stub_738, 738) - HIDDEN(gl_dispatch_stub_738) - GL_STUB(gl_dispatch_stub_739, 739) - HIDDEN(gl_dispatch_stub_739) - GL_STUB(gl_dispatch_stub_740, 740) - HIDDEN(gl_dispatch_stub_740) - GL_STUB(glAreProgramsResidentNV, 741) - GL_STUB(glBindProgramNV, 742) - GL_STUB(glDeleteProgramsNV, 743) - GL_STUB(glExecuteProgramNV, 744) - GL_STUB(glGenProgramsNV, 745) - GL_STUB(glGetProgramParameterdvNV, 746) - GL_STUB(glGetProgramParameterfvNV, 747) - GL_STUB(glGetProgramStringNV, 748) - GL_STUB(glGetProgramivNV, 749) - GL_STUB(glGetTrackMatrixivNV, 750) - GL_STUB(glGetVertexAttribPointervNV, 751) - GL_STUB(glGetVertexAttribdvNV, 752) - GL_STUB(glGetVertexAttribfvNV, 753) - GL_STUB(glGetVertexAttribivNV, 754) - GL_STUB(glIsProgramNV, 755) - GL_STUB(glLoadProgramNV, 756) - GL_STUB(glProgramParameters4dvNV, 757) - GL_STUB(glProgramParameters4fvNV, 758) - GL_STUB(glRequestResidentProgramsNV, 759) - GL_STUB(glTrackMatrixNV, 760) - GL_STUB(glVertexAttrib1dNV, 761) - GL_STUB(glVertexAttrib1dvNV, 762) - GL_STUB(glVertexAttrib1fNV, 763) - GL_STUB(glVertexAttrib1fvNV, 764) - GL_STUB(glVertexAttrib1sNV, 765) - GL_STUB(glVertexAttrib1svNV, 766) - GL_STUB(glVertexAttrib2dNV, 767) - GL_STUB(glVertexAttrib2dvNV, 768) - GL_STUB(glVertexAttrib2fNV, 769) - GL_STUB(glVertexAttrib2fvNV, 770) - GL_STUB(glVertexAttrib2sNV, 771) - GL_STUB(glVertexAttrib2svNV, 772) - GL_STUB(glVertexAttrib3dNV, 773) - GL_STUB(glVertexAttrib3dvNV, 774) - GL_STUB(glVertexAttrib3fNV, 775) - GL_STUB(glVertexAttrib3fvNV, 776) - GL_STUB(glVertexAttrib3sNV, 777) - GL_STUB(glVertexAttrib3svNV, 778) - GL_STUB(glVertexAttrib4dNV, 779) - GL_STUB(glVertexAttrib4dvNV, 780) - GL_STUB(glVertexAttrib4fNV, 781) - GL_STUB(glVertexAttrib4fvNV, 782) - GL_STUB(glVertexAttrib4sNV, 783) - GL_STUB(glVertexAttrib4svNV, 784) - GL_STUB(glVertexAttrib4ubNV, 785) - GL_STUB(glVertexAttrib4ubvNV, 786) - GL_STUB(glVertexAttribPointerNV, 787) - GL_STUB(glVertexAttribs1dvNV, 788) - GL_STUB(glVertexAttribs1fvNV, 789) - GL_STUB(glVertexAttribs1svNV, 790) - GL_STUB(glVertexAttribs2dvNV, 791) - GL_STUB(glVertexAttribs2fvNV, 792) - GL_STUB(glVertexAttribs2svNV, 793) - GL_STUB(glVertexAttribs3dvNV, 794) - GL_STUB(glVertexAttribs3fvNV, 795) - GL_STUB(glVertexAttribs3svNV, 796) - GL_STUB(glVertexAttribs4dvNV, 797) - GL_STUB(glVertexAttribs4fvNV, 798) - GL_STUB(glVertexAttribs4svNV, 799) - GL_STUB(glVertexAttribs4ubvNV, 800) - GL_STUB(glGetTexBumpParameterfvATI, 801) - GL_STUB(glGetTexBumpParameterivATI, 802) - GL_STUB(glTexBumpParameterfvATI, 803) - GL_STUB(glTexBumpParameterivATI, 804) - GL_STUB(glAlphaFragmentOp1ATI, 805) - GL_STUB(glAlphaFragmentOp2ATI, 806) - GL_STUB(glAlphaFragmentOp3ATI, 807) - GL_STUB(glBeginFragmentShaderATI, 808) - GL_STUB(glBindFragmentShaderATI, 809) - GL_STUB(glColorFragmentOp1ATI, 810) - GL_STUB(glColorFragmentOp2ATI, 811) - GL_STUB(glColorFragmentOp3ATI, 812) - GL_STUB(glDeleteFragmentShaderATI, 813) - GL_STUB(glEndFragmentShaderATI, 814) - GL_STUB(glGenFragmentShadersATI, 815) - GL_STUB(glPassTexCoordATI, 816) - GL_STUB(glSampleMapATI, 817) - GL_STUB(glSetFragmentShaderConstantATI, 818) - GL_STUB(glPointParameteriNV, 819) - GL_STUB(glPointParameterivNV, 820) - GL_STUB(gl_dispatch_stub_821, 821) - HIDDEN(gl_dispatch_stub_821) - GL_STUB(gl_dispatch_stub_822, 822) - HIDDEN(gl_dispatch_stub_822) - GL_STUB(gl_dispatch_stub_823, 823) - HIDDEN(gl_dispatch_stub_823) - GL_STUB(gl_dispatch_stub_824, 824) - HIDDEN(gl_dispatch_stub_824) - GL_STUB(gl_dispatch_stub_825, 825) - HIDDEN(gl_dispatch_stub_825) - GL_STUB(glGetProgramNamedParameterdvNV, 826) - GL_STUB(glGetProgramNamedParameterfvNV, 827) - GL_STUB(glProgramNamedParameter4dNV, 828) - GL_STUB(glProgramNamedParameter4dvNV, 829) - GL_STUB(glProgramNamedParameter4fNV, 830) - GL_STUB(glProgramNamedParameter4fvNV, 831) - GL_STUB(glPrimitiveRestartIndexNV, 832) - GL_STUB(glPrimitiveRestartNV, 833) - GL_STUB(gl_dispatch_stub_834, 834) - HIDDEN(gl_dispatch_stub_834) - GL_STUB(gl_dispatch_stub_835, 835) - HIDDEN(gl_dispatch_stub_835) - GL_STUB(glBindFramebufferEXT, 836) - GL_STUB(glBindRenderbufferEXT, 837) - GL_STUB(glCheckFramebufferStatusEXT, 838) - GL_STUB(glDeleteFramebuffersEXT, 839) - GL_STUB(glDeleteRenderbuffersEXT, 840) - GL_STUB(glFramebufferRenderbufferEXT, 841) - GL_STUB(glFramebufferTexture1DEXT, 842) - GL_STUB(glFramebufferTexture2DEXT, 843) - GL_STUB(glFramebufferTexture3DEXT, 844) - GL_STUB(glGenFramebuffersEXT, 845) - GL_STUB(glGenRenderbuffersEXT, 846) - GL_STUB(glGenerateMipmapEXT, 847) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 848) - GL_STUB(glGetRenderbufferParameterivEXT, 849) - GL_STUB(glIsFramebufferEXT, 850) - GL_STUB(glIsRenderbufferEXT, 851) - GL_STUB(glRenderbufferStorageEXT, 852) - GL_STUB(gl_dispatch_stub_853, 853) - HIDDEN(gl_dispatch_stub_853) - GL_STUB(gl_dispatch_stub_854, 854) - HIDDEN(gl_dispatch_stub_854) - GL_STUB(gl_dispatch_stub_855, 855) - HIDDEN(gl_dispatch_stub_855) - GL_STUB(glBindFragDataLocationEXT, 856) - GL_STUB(glGetFragDataLocationEXT, 857) - GL_STUB(glGetUniformuivEXT, 858) - GL_STUB(glGetVertexAttribIivEXT, 859) - GL_STUB(glGetVertexAttribIuivEXT, 860) - GL_STUB(glUniform1uiEXT, 861) - GL_STUB(glUniform1uivEXT, 862) - GL_STUB(glUniform2uiEXT, 863) - GL_STUB(glUniform2uivEXT, 864) - GL_STUB(glUniform3uiEXT, 865) - GL_STUB(glUniform3uivEXT, 866) - GL_STUB(glUniform4uiEXT, 867) - GL_STUB(glUniform4uivEXT, 868) - GL_STUB(glVertexAttribI1iEXT, 869) - GL_STUB(glVertexAttribI1ivEXT, 870) - GL_STUB(glVertexAttribI1uiEXT, 871) - GL_STUB(glVertexAttribI1uivEXT, 872) - GL_STUB(glVertexAttribI2iEXT, 873) - GL_STUB(glVertexAttribI2ivEXT, 874) - GL_STUB(glVertexAttribI2uiEXT, 875) - GL_STUB(glVertexAttribI2uivEXT, 876) - GL_STUB(glVertexAttribI3iEXT, 877) - GL_STUB(glVertexAttribI3ivEXT, 878) - GL_STUB(glVertexAttribI3uiEXT, 879) - GL_STUB(glVertexAttribI3uivEXT, 880) - GL_STUB(glVertexAttribI4bvEXT, 881) - GL_STUB(glVertexAttribI4iEXT, 882) - GL_STUB(glVertexAttribI4ivEXT, 883) - GL_STUB(glVertexAttribI4svEXT, 884) - GL_STUB(glVertexAttribI4ubvEXT, 885) - GL_STUB(glVertexAttribI4uiEXT, 886) - GL_STUB(glVertexAttribI4uivEXT, 887) - GL_STUB(glVertexAttribI4usvEXT, 888) - GL_STUB(glVertexAttribIPointerEXT, 889) - GL_STUB(glFramebufferTextureLayerEXT, 890) - GL_STUB(glColorMaskIndexedEXT, 891) - GL_STUB(glDisableIndexedEXT, 892) - GL_STUB(glEnableIndexedEXT, 893) - GL_STUB(glGetBooleanIndexedvEXT, 894) - GL_STUB(glGetIntegerIndexedvEXT, 895) - GL_STUB(glIsEnabledIndexedEXT, 896) - GL_STUB(glClearColorIiEXT, 897) - GL_STUB(glClearColorIuiEXT, 898) - GL_STUB(glGetTexParameterIivEXT, 899) - GL_STUB(glGetTexParameterIuivEXT, 900) - GL_STUB(glTexParameterIivEXT, 901) - GL_STUB(glTexParameterIuivEXT, 902) - GL_STUB(glBeginConditionalRenderNV, 903) - GL_STUB(glEndConditionalRenderNV, 904) - GL_STUB(glBeginTransformFeedbackEXT, 905) - GL_STUB(glBindBufferBaseEXT, 906) - GL_STUB(glBindBufferOffsetEXT, 907) - GL_STUB(glBindBufferRangeEXT, 908) - GL_STUB(glEndTransformFeedbackEXT, 909) - GL_STUB(glGetTransformFeedbackVaryingEXT, 910) - GL_STUB(glTransformFeedbackVaryingsEXT, 911) - GL_STUB(glProvokingVertexEXT, 912) - GL_STUB(gl_dispatch_stub_913, 913) - HIDDEN(gl_dispatch_stub_913) - GL_STUB(gl_dispatch_stub_914, 914) - HIDDEN(gl_dispatch_stub_914) - GL_STUB(glGetObjectParameterivAPPLE, 915) - GL_STUB(glObjectPurgeableAPPLE, 916) - GL_STUB(glObjectUnpurgeableAPPLE, 917) - GL_STUB(glActiveProgramEXT, 918) - GL_STUB(glCreateShaderProgramEXT, 919) - GL_STUB(glUseShaderProgramEXT, 920) - GL_STUB(glTextureBarrierNV, 921) - GL_STUB(gl_dispatch_stub_922, 922) - HIDDEN(gl_dispatch_stub_922) - GL_STUB(gl_dispatch_stub_923, 923) - HIDDEN(gl_dispatch_stub_923) - GL_STUB(gl_dispatch_stub_924, 924) - HIDDEN(gl_dispatch_stub_924) - GL_STUB(gl_dispatch_stub_925, 925) - HIDDEN(gl_dispatch_stub_925) - GL_STUB(gl_dispatch_stub_926, 926) - HIDDEN(gl_dispatch_stub_926) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 927) - GL_STUB(glEGLImageTargetTexture2DOES, 928) + GL_STUB(gl_dispatch_stub_691, 691) + HIDDEN(gl_dispatch_stub_691) + GL_STUB(gl_dispatch_stub_692, 692) + HIDDEN(gl_dispatch_stub_692) + GL_STUB(gl_dispatch_stub_693, 693) + HIDDEN(gl_dispatch_stub_693) + GL_STUB(glColorPointerEXT, 694) + GL_STUB(glEdgeFlagPointerEXT, 695) + GL_STUB(glIndexPointerEXT, 696) + GL_STUB(glNormalPointerEXT, 697) + GL_STUB(glTexCoordPointerEXT, 698) + GL_STUB(glVertexPointerEXT, 699) + GL_STUB(glPointParameterfEXT, 700) + GL_STUB(glPointParameterfvEXT, 701) + GL_STUB(glLockArraysEXT, 702) + GL_STUB(glUnlockArraysEXT, 703) + GL_STUB(glSecondaryColor3bEXT, 704) + GL_STUB(glSecondaryColor3bvEXT, 705) + GL_STUB(glSecondaryColor3dEXT, 706) + GL_STUB(glSecondaryColor3dvEXT, 707) + GL_STUB(glSecondaryColor3fEXT, 708) + GL_STUB(glSecondaryColor3fvEXT, 709) + GL_STUB(glSecondaryColor3iEXT, 710) + GL_STUB(glSecondaryColor3ivEXT, 711) + GL_STUB(glSecondaryColor3sEXT, 712) + GL_STUB(glSecondaryColor3svEXT, 713) + GL_STUB(glSecondaryColor3ubEXT, 714) + GL_STUB(glSecondaryColor3ubvEXT, 715) + GL_STUB(glSecondaryColor3uiEXT, 716) + GL_STUB(glSecondaryColor3uivEXT, 717) + GL_STUB(glSecondaryColor3usEXT, 718) + GL_STUB(glSecondaryColor3usvEXT, 719) + GL_STUB(glSecondaryColorPointerEXT, 720) + GL_STUB(glMultiDrawArraysEXT, 721) + GL_STUB(glMultiDrawElementsEXT, 722) + GL_STUB(glFogCoordPointerEXT, 723) + GL_STUB(glFogCoorddEXT, 724) + GL_STUB(glFogCoorddvEXT, 725) + GL_STUB(glFogCoordfEXT, 726) + GL_STUB(glFogCoordfvEXT, 727) + GL_STUB(gl_dispatch_stub_728, 728) + HIDDEN(gl_dispatch_stub_728) + GL_STUB(glBlendFuncSeparateEXT, 729) + GL_STUB(glFlushVertexArrayRangeNV, 730) + GL_STUB(glVertexArrayRangeNV, 731) + GL_STUB(glCombinerInputNV, 732) + GL_STUB(glCombinerOutputNV, 733) + GL_STUB(glCombinerParameterfNV, 734) + GL_STUB(glCombinerParameterfvNV, 735) + GL_STUB(glCombinerParameteriNV, 736) + GL_STUB(glCombinerParameterivNV, 737) + GL_STUB(glFinalCombinerInputNV, 738) + GL_STUB(glGetCombinerInputParameterfvNV, 739) + GL_STUB(glGetCombinerInputParameterivNV, 740) + GL_STUB(glGetCombinerOutputParameterfvNV, 741) + GL_STUB(glGetCombinerOutputParameterivNV, 742) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 743) + GL_STUB(glGetFinalCombinerInputParameterivNV, 744) + GL_STUB(glResizeBuffersMESA, 745) + GL_STUB(glWindowPos2dMESA, 746) + GL_STUB(glWindowPos2dvMESA, 747) + GL_STUB(glWindowPos2fMESA, 748) + GL_STUB(glWindowPos2fvMESA, 749) + GL_STUB(glWindowPos2iMESA, 750) + GL_STUB(glWindowPos2ivMESA, 751) + GL_STUB(glWindowPos2sMESA, 752) + GL_STUB(glWindowPos2svMESA, 753) + GL_STUB(glWindowPos3dMESA, 754) + GL_STUB(glWindowPos3dvMESA, 755) + GL_STUB(glWindowPos3fMESA, 756) + GL_STUB(glWindowPos3fvMESA, 757) + GL_STUB(glWindowPos3iMESA, 758) + GL_STUB(glWindowPos3ivMESA, 759) + GL_STUB(glWindowPos3sMESA, 760) + GL_STUB(glWindowPos3svMESA, 761) + GL_STUB(glWindowPos4dMESA, 762) + GL_STUB(glWindowPos4dvMESA, 763) + GL_STUB(glWindowPos4fMESA, 764) + GL_STUB(glWindowPos4fvMESA, 765) + GL_STUB(glWindowPos4iMESA, 766) + GL_STUB(glWindowPos4ivMESA, 767) + GL_STUB(glWindowPos4sMESA, 768) + GL_STUB(glWindowPos4svMESA, 769) + GL_STUB(gl_dispatch_stub_770, 770) + HIDDEN(gl_dispatch_stub_770) + GL_STUB(gl_dispatch_stub_771, 771) + HIDDEN(gl_dispatch_stub_771) + GL_STUB(gl_dispatch_stub_772, 772) + HIDDEN(gl_dispatch_stub_772) + GL_STUB(gl_dispatch_stub_773, 773) + HIDDEN(gl_dispatch_stub_773) + GL_STUB(gl_dispatch_stub_774, 774) + HIDDEN(gl_dispatch_stub_774) + GL_STUB(gl_dispatch_stub_775, 775) + HIDDEN(gl_dispatch_stub_775) + GL_STUB(gl_dispatch_stub_776, 776) + HIDDEN(gl_dispatch_stub_776) + GL_STUB(gl_dispatch_stub_777, 777) + HIDDEN(gl_dispatch_stub_777) + GL_STUB(gl_dispatch_stub_778, 778) + HIDDEN(gl_dispatch_stub_778) + GL_STUB(glAreProgramsResidentNV, 779) + GL_STUB(glBindProgramNV, 780) + GL_STUB(glDeleteProgramsNV, 781) + GL_STUB(glExecuteProgramNV, 782) + GL_STUB(glGenProgramsNV, 783) + GL_STUB(glGetProgramParameterdvNV, 784) + GL_STUB(glGetProgramParameterfvNV, 785) + GL_STUB(glGetProgramStringNV, 786) + GL_STUB(glGetProgramivNV, 787) + GL_STUB(glGetTrackMatrixivNV, 788) + GL_STUB(glGetVertexAttribPointervNV, 789) + GL_STUB(glGetVertexAttribdvNV, 790) + GL_STUB(glGetVertexAttribfvNV, 791) + GL_STUB(glGetVertexAttribivNV, 792) + GL_STUB(glIsProgramNV, 793) + GL_STUB(glLoadProgramNV, 794) + GL_STUB(glProgramParameters4dvNV, 795) + GL_STUB(glProgramParameters4fvNV, 796) + GL_STUB(glRequestResidentProgramsNV, 797) + GL_STUB(glTrackMatrixNV, 798) + GL_STUB(glVertexAttrib1dNV, 799) + GL_STUB(glVertexAttrib1dvNV, 800) + GL_STUB(glVertexAttrib1fNV, 801) + GL_STUB(glVertexAttrib1fvNV, 802) + GL_STUB(glVertexAttrib1sNV, 803) + GL_STUB(glVertexAttrib1svNV, 804) + GL_STUB(glVertexAttrib2dNV, 805) + GL_STUB(glVertexAttrib2dvNV, 806) + GL_STUB(glVertexAttrib2fNV, 807) + GL_STUB(glVertexAttrib2fvNV, 808) + GL_STUB(glVertexAttrib2sNV, 809) + GL_STUB(glVertexAttrib2svNV, 810) + GL_STUB(glVertexAttrib3dNV, 811) + GL_STUB(glVertexAttrib3dvNV, 812) + GL_STUB(glVertexAttrib3fNV, 813) + GL_STUB(glVertexAttrib3fvNV, 814) + GL_STUB(glVertexAttrib3sNV, 815) + GL_STUB(glVertexAttrib3svNV, 816) + GL_STUB(glVertexAttrib4dNV, 817) + GL_STUB(glVertexAttrib4dvNV, 818) + GL_STUB(glVertexAttrib4fNV, 819) + GL_STUB(glVertexAttrib4fvNV, 820) + GL_STUB(glVertexAttrib4sNV, 821) + GL_STUB(glVertexAttrib4svNV, 822) + GL_STUB(glVertexAttrib4ubNV, 823) + GL_STUB(glVertexAttrib4ubvNV, 824) + GL_STUB(glVertexAttribPointerNV, 825) + GL_STUB(glVertexAttribs1dvNV, 826) + GL_STUB(glVertexAttribs1fvNV, 827) + GL_STUB(glVertexAttribs1svNV, 828) + GL_STUB(glVertexAttribs2dvNV, 829) + GL_STUB(glVertexAttribs2fvNV, 830) + GL_STUB(glVertexAttribs2svNV, 831) + GL_STUB(glVertexAttribs3dvNV, 832) + GL_STUB(glVertexAttribs3fvNV, 833) + GL_STUB(glVertexAttribs3svNV, 834) + GL_STUB(glVertexAttribs4dvNV, 835) + GL_STUB(glVertexAttribs4fvNV, 836) + GL_STUB(glVertexAttribs4svNV, 837) + GL_STUB(glVertexAttribs4ubvNV, 838) + GL_STUB(glGetTexBumpParameterfvATI, 839) + GL_STUB(glGetTexBumpParameterivATI, 840) + GL_STUB(glTexBumpParameterfvATI, 841) + GL_STUB(glTexBumpParameterivATI, 842) + GL_STUB(glAlphaFragmentOp1ATI, 843) + GL_STUB(glAlphaFragmentOp2ATI, 844) + GL_STUB(glAlphaFragmentOp3ATI, 845) + GL_STUB(glBeginFragmentShaderATI, 846) + GL_STUB(glBindFragmentShaderATI, 847) + GL_STUB(glColorFragmentOp1ATI, 848) + GL_STUB(glColorFragmentOp2ATI, 849) + GL_STUB(glColorFragmentOp3ATI, 850) + GL_STUB(glDeleteFragmentShaderATI, 851) + GL_STUB(glEndFragmentShaderATI, 852) + GL_STUB(glGenFragmentShadersATI, 853) + GL_STUB(glPassTexCoordATI, 854) + GL_STUB(glSampleMapATI, 855) + GL_STUB(glSetFragmentShaderConstantATI, 856) + GL_STUB(glPointParameteriNV, 857) + GL_STUB(glPointParameterivNV, 858) + GL_STUB(gl_dispatch_stub_859, 859) + HIDDEN(gl_dispatch_stub_859) + GL_STUB(gl_dispatch_stub_860, 860) + HIDDEN(gl_dispatch_stub_860) + GL_STUB(gl_dispatch_stub_861, 861) + HIDDEN(gl_dispatch_stub_861) + GL_STUB(gl_dispatch_stub_862, 862) + HIDDEN(gl_dispatch_stub_862) + GL_STUB(gl_dispatch_stub_863, 863) + HIDDEN(gl_dispatch_stub_863) + GL_STUB(glGetProgramNamedParameterdvNV, 864) + GL_STUB(glGetProgramNamedParameterfvNV, 865) + GL_STUB(glProgramNamedParameter4dNV, 866) + GL_STUB(glProgramNamedParameter4dvNV, 867) + GL_STUB(glProgramNamedParameter4fNV, 868) + GL_STUB(glProgramNamedParameter4fvNV, 869) + GL_STUB(glPrimitiveRestartIndexNV, 870) + GL_STUB(glPrimitiveRestartNV, 871) + GL_STUB(gl_dispatch_stub_872, 872) + HIDDEN(gl_dispatch_stub_872) + GL_STUB(gl_dispatch_stub_873, 873) + HIDDEN(gl_dispatch_stub_873) + GL_STUB(glBindFramebufferEXT, 874) + GL_STUB(glBindRenderbufferEXT, 875) + GL_STUB(glCheckFramebufferStatusEXT, 876) + GL_STUB(glDeleteFramebuffersEXT, 877) + GL_STUB(glDeleteRenderbuffersEXT, 878) + GL_STUB(glFramebufferRenderbufferEXT, 879) + GL_STUB(glFramebufferTexture1DEXT, 880) + GL_STUB(glFramebufferTexture2DEXT, 881) + GL_STUB(glFramebufferTexture3DEXT, 882) + GL_STUB(glGenFramebuffersEXT, 883) + GL_STUB(glGenRenderbuffersEXT, 884) + GL_STUB(glGenerateMipmapEXT, 885) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886) + GL_STUB(glGetRenderbufferParameterivEXT, 887) + GL_STUB(glIsFramebufferEXT, 888) + GL_STUB(glIsRenderbufferEXT, 889) + GL_STUB(glRenderbufferStorageEXT, 890) + GL_STUB(gl_dispatch_stub_891, 891) + HIDDEN(gl_dispatch_stub_891) + GL_STUB(gl_dispatch_stub_892, 892) + HIDDEN(gl_dispatch_stub_892) + GL_STUB(gl_dispatch_stub_893, 893) + HIDDEN(gl_dispatch_stub_893) + GL_STUB(glBindFragDataLocationEXT, 894) + GL_STUB(glGetFragDataLocationEXT, 895) + GL_STUB(glGetUniformuivEXT, 896) + GL_STUB(glGetVertexAttribIivEXT, 897) + GL_STUB(glGetVertexAttribIuivEXT, 898) + GL_STUB(glUniform1uiEXT, 899) + GL_STUB(glUniform1uivEXT, 900) + GL_STUB(glUniform2uiEXT, 901) + GL_STUB(glUniform2uivEXT, 902) + GL_STUB(glUniform3uiEXT, 903) + GL_STUB(glUniform3uivEXT, 904) + GL_STUB(glUniform4uiEXT, 905) + GL_STUB(glUniform4uivEXT, 906) + GL_STUB(glVertexAttribI1iEXT, 907) + GL_STUB(glVertexAttribI1ivEXT, 908) + GL_STUB(glVertexAttribI1uiEXT, 909) + GL_STUB(glVertexAttribI1uivEXT, 910) + GL_STUB(glVertexAttribI2iEXT, 911) + GL_STUB(glVertexAttribI2ivEXT, 912) + GL_STUB(glVertexAttribI2uiEXT, 913) + GL_STUB(glVertexAttribI2uivEXT, 914) + GL_STUB(glVertexAttribI3iEXT, 915) + GL_STUB(glVertexAttribI3ivEXT, 916) + GL_STUB(glVertexAttribI3uiEXT, 917) + GL_STUB(glVertexAttribI3uivEXT, 918) + GL_STUB(glVertexAttribI4bvEXT, 919) + GL_STUB(glVertexAttribI4iEXT, 920) + GL_STUB(glVertexAttribI4ivEXT, 921) + GL_STUB(glVertexAttribI4svEXT, 922) + GL_STUB(glVertexAttribI4ubvEXT, 923) + GL_STUB(glVertexAttribI4uiEXT, 924) + GL_STUB(glVertexAttribI4uivEXT, 925) + GL_STUB(glVertexAttribI4usvEXT, 926) + GL_STUB(glVertexAttribIPointerEXT, 927) + GL_STUB(glFramebufferTextureLayerEXT, 928) + GL_STUB(glColorMaskIndexedEXT, 929) + GL_STUB(glDisableIndexedEXT, 930) + GL_STUB(glEnableIndexedEXT, 931) + GL_STUB(glGetBooleanIndexedvEXT, 932) + GL_STUB(glGetIntegerIndexedvEXT, 933) + GL_STUB(glIsEnabledIndexedEXT, 934) + GL_STUB(glClearColorIiEXT, 935) + GL_STUB(glClearColorIuiEXT, 936) + GL_STUB(glGetTexParameterIivEXT, 937) + GL_STUB(glGetTexParameterIuivEXT, 938) + GL_STUB(glTexParameterIivEXT, 939) + GL_STUB(glTexParameterIuivEXT, 940) + GL_STUB(glBeginConditionalRenderNV, 941) + GL_STUB(glEndConditionalRenderNV, 942) + GL_STUB(glBeginTransformFeedbackEXT, 943) + GL_STUB(glBindBufferBaseEXT, 944) + GL_STUB(glBindBufferOffsetEXT, 945) + GL_STUB(glBindBufferRangeEXT, 946) + GL_STUB(glEndTransformFeedbackEXT, 947) + GL_STUB(glGetTransformFeedbackVaryingEXT, 948) + GL_STUB(glTransformFeedbackVaryingsEXT, 949) + GL_STUB(glProvokingVertexEXT, 950) + GL_STUB(gl_dispatch_stub_951, 951) + HIDDEN(gl_dispatch_stub_951) + GL_STUB(gl_dispatch_stub_952, 952) + HIDDEN(gl_dispatch_stub_952) + GL_STUB(glGetObjectParameterivAPPLE, 953) + GL_STUB(glObjectPurgeableAPPLE, 954) + GL_STUB(glObjectUnpurgeableAPPLE, 955) + GL_STUB(glActiveProgramEXT, 956) + GL_STUB(glCreateShaderProgramEXT, 957) + GL_STUB(glUseShaderProgramEXT, 958) + GL_STUB(glTextureBarrierNV, 959) + GL_STUB(gl_dispatch_stub_960, 960) + HIDDEN(gl_dispatch_stub_960) + GL_STUB(gl_dispatch_stub_961, 961) + HIDDEN(gl_dispatch_stub_961) + GL_STUB(gl_dispatch_stub_962, 962) + HIDDEN(gl_dispatch_stub_962) + GL_STUB(gl_dispatch_stub_963, 963) + HIDDEN(gl_dispatch_stub_963) + GL_STUB(gl_dispatch_stub_964, 964) + HIDDEN(gl_dispatch_stub_964) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965) + GL_STUB(glEGLImageTargetTexture2DOES, 966) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |