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Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r--mesalib/src/mapi/glapi/glapi_sparc.S670
1 files changed, 340 insertions, 330 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S
index f6badfc6c..428b4505c 100644
--- a/mesalib/src/mapi/glapi/glapi_sparc.S
+++ b/mesalib/src/mapi/glapi/glapi_sparc.S
@@ -773,344 +773,354 @@ gl_dispatch_functions_start:
GL_STUB(glFramebufferTextureARB, 575)
GL_STUB(glFramebufferTextureFaceARB, 576)
GL_STUB(glProgramParameteriARB, 577)
- GL_STUB(glFlushMappedBufferRange, 578)
- GL_STUB(glMapBufferRange, 579)
- GL_STUB(glBindVertexArray, 580)
- GL_STUB(glGenVertexArrays, 581)
- GL_STUB(glCopyBufferSubData, 582)
- GL_STUB(glClientWaitSync, 583)
- GL_STUB(glDeleteSync, 584)
- GL_STUB(glFenceSync, 585)
- GL_STUB(glGetInteger64v, 586)
- GL_STUB(glGetSynciv, 587)
- GL_STUB(glIsSync, 588)
- GL_STUB(glWaitSync, 589)
- GL_STUB(glDrawElementsBaseVertex, 590)
- GL_STUB(glDrawRangeElementsBaseVertex, 591)
- GL_STUB(glMultiDrawElementsBaseVertex, 592)
- GL_STUB(glBindTransformFeedback, 593)
- GL_STUB(glDeleteTransformFeedbacks, 594)
- GL_STUB(glDrawTransformFeedback, 595)
- GL_STUB(glGenTransformFeedbacks, 596)
- GL_STUB(glIsTransformFeedback, 597)
- GL_STUB(glPauseTransformFeedback, 598)
- GL_STUB(glResumeTransformFeedback, 599)
- GL_STUB(glPolygonOffsetEXT, 600)
- GL_STUB(gl_dispatch_stub_601, 601)
- HIDDEN(gl_dispatch_stub_601)
- GL_STUB(gl_dispatch_stub_602, 602)
- HIDDEN(gl_dispatch_stub_602)
- GL_STUB(gl_dispatch_stub_603, 603)
- HIDDEN(gl_dispatch_stub_603)
- GL_STUB(gl_dispatch_stub_604, 604)
- HIDDEN(gl_dispatch_stub_604)
- GL_STUB(gl_dispatch_stub_605, 605)
- HIDDEN(gl_dispatch_stub_605)
- GL_STUB(gl_dispatch_stub_606, 606)
- HIDDEN(gl_dispatch_stub_606)
- GL_STUB(gl_dispatch_stub_607, 607)
- HIDDEN(gl_dispatch_stub_607)
- GL_STUB(gl_dispatch_stub_608, 608)
- HIDDEN(gl_dispatch_stub_608)
- GL_STUB(glColorPointerEXT, 609)
- GL_STUB(glEdgeFlagPointerEXT, 610)
- GL_STUB(glIndexPointerEXT, 611)
- GL_STUB(glNormalPointerEXT, 612)
- GL_STUB(glTexCoordPointerEXT, 613)
- GL_STUB(glVertexPointerEXT, 614)
- GL_STUB(glPointParameterfEXT, 615)
- GL_STUB(glPointParameterfvEXT, 616)
- GL_STUB(glLockArraysEXT, 617)
- GL_STUB(glUnlockArraysEXT, 618)
- GL_STUB(glSecondaryColor3bEXT, 619)
- GL_STUB(glSecondaryColor3bvEXT, 620)
- GL_STUB(glSecondaryColor3dEXT, 621)
- GL_STUB(glSecondaryColor3dvEXT, 622)
- GL_STUB(glSecondaryColor3fEXT, 623)
- GL_STUB(glSecondaryColor3fvEXT, 624)
- GL_STUB(glSecondaryColor3iEXT, 625)
- GL_STUB(glSecondaryColor3ivEXT, 626)
- GL_STUB(glSecondaryColor3sEXT, 627)
- GL_STUB(glSecondaryColor3svEXT, 628)
- GL_STUB(glSecondaryColor3ubEXT, 629)
- GL_STUB(glSecondaryColor3ubvEXT, 630)
- GL_STUB(glSecondaryColor3uiEXT, 631)
- GL_STUB(glSecondaryColor3uivEXT, 632)
- GL_STUB(glSecondaryColor3usEXT, 633)
- GL_STUB(glSecondaryColor3usvEXT, 634)
- GL_STUB(glSecondaryColorPointerEXT, 635)
- GL_STUB(glMultiDrawArraysEXT, 636)
- GL_STUB(glMultiDrawElementsEXT, 637)
- GL_STUB(glFogCoordPointerEXT, 638)
- GL_STUB(glFogCoorddEXT, 639)
- GL_STUB(glFogCoorddvEXT, 640)
- GL_STUB(glFogCoordfEXT, 641)
- GL_STUB(glFogCoordfvEXT, 642)
- GL_STUB(gl_dispatch_stub_643, 643)
- HIDDEN(gl_dispatch_stub_643)
- GL_STUB(glBlendFuncSeparateEXT, 644)
- GL_STUB(glFlushVertexArrayRangeNV, 645)
- GL_STUB(glVertexArrayRangeNV, 646)
- GL_STUB(glCombinerInputNV, 647)
- GL_STUB(glCombinerOutputNV, 648)
- GL_STUB(glCombinerParameterfNV, 649)
- GL_STUB(glCombinerParameterfvNV, 650)
- GL_STUB(glCombinerParameteriNV, 651)
- GL_STUB(glCombinerParameterivNV, 652)
- GL_STUB(glFinalCombinerInputNV, 653)
- GL_STUB(glGetCombinerInputParameterfvNV, 654)
- GL_STUB(glGetCombinerInputParameterivNV, 655)
- GL_STUB(glGetCombinerOutputParameterfvNV, 656)
- GL_STUB(glGetCombinerOutputParameterivNV, 657)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 658)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 659)
- GL_STUB(glResizeBuffersMESA, 660)
- GL_STUB(glWindowPos2dMESA, 661)
- GL_STUB(glWindowPos2dvMESA, 662)
- GL_STUB(glWindowPos2fMESA, 663)
- GL_STUB(glWindowPos2fvMESA, 664)
- GL_STUB(glWindowPos2iMESA, 665)
- GL_STUB(glWindowPos2ivMESA, 666)
- GL_STUB(glWindowPos2sMESA, 667)
- GL_STUB(glWindowPos2svMESA, 668)
- GL_STUB(glWindowPos3dMESA, 669)
- GL_STUB(glWindowPos3dvMESA, 670)
- GL_STUB(glWindowPos3fMESA, 671)
- GL_STUB(glWindowPos3fvMESA, 672)
- GL_STUB(glWindowPos3iMESA, 673)
- GL_STUB(glWindowPos3ivMESA, 674)
- GL_STUB(glWindowPos3sMESA, 675)
- GL_STUB(glWindowPos3svMESA, 676)
- GL_STUB(glWindowPos4dMESA, 677)
- GL_STUB(glWindowPos4dvMESA, 678)
- GL_STUB(glWindowPos4fMESA, 679)
- GL_STUB(glWindowPos4fvMESA, 680)
- GL_STUB(glWindowPos4iMESA, 681)
- GL_STUB(glWindowPos4ivMESA, 682)
- GL_STUB(glWindowPos4sMESA, 683)
- GL_STUB(glWindowPos4svMESA, 684)
- GL_STUB(gl_dispatch_stub_685, 685)
- HIDDEN(gl_dispatch_stub_685)
- GL_STUB(gl_dispatch_stub_686, 686)
- HIDDEN(gl_dispatch_stub_686)
- GL_STUB(gl_dispatch_stub_687, 687)
- HIDDEN(gl_dispatch_stub_687)
- GL_STUB(gl_dispatch_stub_688, 688)
- HIDDEN(gl_dispatch_stub_688)
- GL_STUB(gl_dispatch_stub_689, 689)
- HIDDEN(gl_dispatch_stub_689)
- GL_STUB(gl_dispatch_stub_690, 690)
- HIDDEN(gl_dispatch_stub_690)
- GL_STUB(gl_dispatch_stub_691, 691)
- HIDDEN(gl_dispatch_stub_691)
- GL_STUB(gl_dispatch_stub_692, 692)
- HIDDEN(gl_dispatch_stub_692)
- GL_STUB(gl_dispatch_stub_693, 693)
- HIDDEN(gl_dispatch_stub_693)
- GL_STUB(glAreProgramsResidentNV, 694)
- GL_STUB(glBindProgramNV, 695)
- GL_STUB(glDeleteProgramsNV, 696)
- GL_STUB(glExecuteProgramNV, 697)
- GL_STUB(glGenProgramsNV, 698)
- GL_STUB(glGetProgramParameterdvNV, 699)
- GL_STUB(glGetProgramParameterfvNV, 700)
- GL_STUB(glGetProgramStringNV, 701)
- GL_STUB(glGetProgramivNV, 702)
- GL_STUB(glGetTrackMatrixivNV, 703)
- GL_STUB(glGetVertexAttribPointervNV, 704)
- GL_STUB(glGetVertexAttribdvNV, 705)
- GL_STUB(glGetVertexAttribfvNV, 706)
- GL_STUB(glGetVertexAttribivNV, 707)
- GL_STUB(glIsProgramNV, 708)
- GL_STUB(glLoadProgramNV, 709)
- GL_STUB(glProgramParameters4dvNV, 710)
- GL_STUB(glProgramParameters4fvNV, 711)
- GL_STUB(glRequestResidentProgramsNV, 712)
- GL_STUB(glTrackMatrixNV, 713)
- GL_STUB(glVertexAttrib1dNV, 714)
- GL_STUB(glVertexAttrib1dvNV, 715)
- GL_STUB(glVertexAttrib1fNV, 716)
- GL_STUB(glVertexAttrib1fvNV, 717)
- GL_STUB(glVertexAttrib1sNV, 718)
- GL_STUB(glVertexAttrib1svNV, 719)
- GL_STUB(glVertexAttrib2dNV, 720)
- GL_STUB(glVertexAttrib2dvNV, 721)
- GL_STUB(glVertexAttrib2fNV, 722)
- GL_STUB(glVertexAttrib2fvNV, 723)
- GL_STUB(glVertexAttrib2sNV, 724)
- GL_STUB(glVertexAttrib2svNV, 725)
- GL_STUB(glVertexAttrib3dNV, 726)
- GL_STUB(glVertexAttrib3dvNV, 727)
- GL_STUB(glVertexAttrib3fNV, 728)
- GL_STUB(glVertexAttrib3fvNV, 729)
- GL_STUB(glVertexAttrib3sNV, 730)
- GL_STUB(glVertexAttrib3svNV, 731)
- GL_STUB(glVertexAttrib4dNV, 732)
- GL_STUB(glVertexAttrib4dvNV, 733)
- GL_STUB(glVertexAttrib4fNV, 734)
- GL_STUB(glVertexAttrib4fvNV, 735)
- GL_STUB(glVertexAttrib4sNV, 736)
- GL_STUB(glVertexAttrib4svNV, 737)
- GL_STUB(glVertexAttrib4ubNV, 738)
- GL_STUB(glVertexAttrib4ubvNV, 739)
- GL_STUB(glVertexAttribPointerNV, 740)
- GL_STUB(glVertexAttribs1dvNV, 741)
- GL_STUB(glVertexAttribs1fvNV, 742)
- GL_STUB(glVertexAttribs1svNV, 743)
- GL_STUB(glVertexAttribs2dvNV, 744)
- GL_STUB(glVertexAttribs2fvNV, 745)
- GL_STUB(glVertexAttribs2svNV, 746)
- GL_STUB(glVertexAttribs3dvNV, 747)
- GL_STUB(glVertexAttribs3fvNV, 748)
- GL_STUB(glVertexAttribs3svNV, 749)
- GL_STUB(glVertexAttribs4dvNV, 750)
- GL_STUB(glVertexAttribs4fvNV, 751)
- GL_STUB(glVertexAttribs4svNV, 752)
- GL_STUB(glVertexAttribs4ubvNV, 753)
- GL_STUB(glGetTexBumpParameterfvATI, 754)
- GL_STUB(glGetTexBumpParameterivATI, 755)
- GL_STUB(glTexBumpParameterfvATI, 756)
- GL_STUB(glTexBumpParameterivATI, 757)
- GL_STUB(glAlphaFragmentOp1ATI, 758)
- GL_STUB(glAlphaFragmentOp2ATI, 759)
- GL_STUB(glAlphaFragmentOp3ATI, 760)
- GL_STUB(glBeginFragmentShaderATI, 761)
- GL_STUB(glBindFragmentShaderATI, 762)
- GL_STUB(glColorFragmentOp1ATI, 763)
- GL_STUB(glColorFragmentOp2ATI, 764)
- GL_STUB(glColorFragmentOp3ATI, 765)
- GL_STUB(glDeleteFragmentShaderATI, 766)
- GL_STUB(glEndFragmentShaderATI, 767)
- GL_STUB(glGenFragmentShadersATI, 768)
- GL_STUB(glPassTexCoordATI, 769)
- GL_STUB(glSampleMapATI, 770)
- GL_STUB(glSetFragmentShaderConstantATI, 771)
- GL_STUB(glPointParameteriNV, 772)
- GL_STUB(glPointParameterivNV, 773)
- GL_STUB(gl_dispatch_stub_774, 774)
- HIDDEN(gl_dispatch_stub_774)
- GL_STUB(gl_dispatch_stub_775, 775)
- HIDDEN(gl_dispatch_stub_775)
- GL_STUB(gl_dispatch_stub_776, 776)
- HIDDEN(gl_dispatch_stub_776)
- GL_STUB(gl_dispatch_stub_777, 777)
- HIDDEN(gl_dispatch_stub_777)
- GL_STUB(gl_dispatch_stub_778, 778)
- HIDDEN(gl_dispatch_stub_778)
- GL_STUB(glGetProgramNamedParameterdvNV, 779)
- GL_STUB(glGetProgramNamedParameterfvNV, 780)
- GL_STUB(glProgramNamedParameter4dNV, 781)
- GL_STUB(glProgramNamedParameter4dvNV, 782)
- GL_STUB(glProgramNamedParameter4fNV, 783)
- GL_STUB(glProgramNamedParameter4fvNV, 784)
- GL_STUB(glPrimitiveRestartIndexNV, 785)
- GL_STUB(glPrimitiveRestartNV, 786)
+ GL_STUB(glVertexAttribDivisorARB, 578)
+ GL_STUB(glFlushMappedBufferRange, 579)
+ GL_STUB(glMapBufferRange, 580)
+ GL_STUB(glBindVertexArray, 581)
+ GL_STUB(glGenVertexArrays, 582)
+ GL_STUB(glCopyBufferSubData, 583)
+ GL_STUB(glClientWaitSync, 584)
+ GL_STUB(glDeleteSync, 585)
+ GL_STUB(glFenceSync, 586)
+ GL_STUB(glGetInteger64v, 587)
+ GL_STUB(glGetSynciv, 588)
+ GL_STUB(glIsSync, 589)
+ GL_STUB(glWaitSync, 590)
+ GL_STUB(glDrawElementsBaseVertex, 591)
+ GL_STUB(glDrawRangeElementsBaseVertex, 592)
+ GL_STUB(glMultiDrawElementsBaseVertex, 593)
+ GL_STUB(glBlendEquationSeparateiARB, 594)
+ GL_STUB(glBlendEquationiARB, 595)
+ GL_STUB(glBlendFuncSeparateiARB, 596)
+ GL_STUB(glBlendFunciARB, 597)
+ GL_STUB(glBindTransformFeedback, 598)
+ GL_STUB(glDeleteTransformFeedbacks, 599)
+ GL_STUB(glDrawTransformFeedback, 600)
+ GL_STUB(glGenTransformFeedbacks, 601)
+ GL_STUB(glIsTransformFeedback, 602)
+ GL_STUB(glPauseTransformFeedback, 603)
+ GL_STUB(glResumeTransformFeedback, 604)
+ GL_STUB(glClearDepthf, 605)
+ GL_STUB(glDepthRangef, 606)
+ GL_STUB(glGetShaderPrecisionFormat, 607)
+ GL_STUB(glReleaseShaderCompiler, 608)
+ GL_STUB(glShaderBinary, 609)
+ GL_STUB(glPolygonOffsetEXT, 610)
+ GL_STUB(gl_dispatch_stub_611, 611)
+ HIDDEN(gl_dispatch_stub_611)
+ GL_STUB(gl_dispatch_stub_612, 612)
+ HIDDEN(gl_dispatch_stub_612)
+ GL_STUB(gl_dispatch_stub_613, 613)
+ HIDDEN(gl_dispatch_stub_613)
+ GL_STUB(gl_dispatch_stub_614, 614)
+ HIDDEN(gl_dispatch_stub_614)
+ GL_STUB(gl_dispatch_stub_615, 615)
+ HIDDEN(gl_dispatch_stub_615)
+ GL_STUB(gl_dispatch_stub_616, 616)
+ HIDDEN(gl_dispatch_stub_616)
+ GL_STUB(gl_dispatch_stub_617, 617)
+ HIDDEN(gl_dispatch_stub_617)
+ GL_STUB(gl_dispatch_stub_618, 618)
+ HIDDEN(gl_dispatch_stub_618)
+ GL_STUB(glColorPointerEXT, 619)
+ GL_STUB(glEdgeFlagPointerEXT, 620)
+ GL_STUB(glIndexPointerEXT, 621)
+ GL_STUB(glNormalPointerEXT, 622)
+ GL_STUB(glTexCoordPointerEXT, 623)
+ GL_STUB(glVertexPointerEXT, 624)
+ GL_STUB(glPointParameterfEXT, 625)
+ GL_STUB(glPointParameterfvEXT, 626)
+ GL_STUB(glLockArraysEXT, 627)
+ GL_STUB(glUnlockArraysEXT, 628)
+ GL_STUB(glSecondaryColor3bEXT, 629)
+ GL_STUB(glSecondaryColor3bvEXT, 630)
+ GL_STUB(glSecondaryColor3dEXT, 631)
+ GL_STUB(glSecondaryColor3dvEXT, 632)
+ GL_STUB(glSecondaryColor3fEXT, 633)
+ GL_STUB(glSecondaryColor3fvEXT, 634)
+ GL_STUB(glSecondaryColor3iEXT, 635)
+ GL_STUB(glSecondaryColor3ivEXT, 636)
+ GL_STUB(glSecondaryColor3sEXT, 637)
+ GL_STUB(glSecondaryColor3svEXT, 638)
+ GL_STUB(glSecondaryColor3ubEXT, 639)
+ GL_STUB(glSecondaryColor3ubvEXT, 640)
+ GL_STUB(glSecondaryColor3uiEXT, 641)
+ GL_STUB(glSecondaryColor3uivEXT, 642)
+ GL_STUB(glSecondaryColor3usEXT, 643)
+ GL_STUB(glSecondaryColor3usvEXT, 644)
+ GL_STUB(glSecondaryColorPointerEXT, 645)
+ GL_STUB(glMultiDrawArraysEXT, 646)
+ GL_STUB(glMultiDrawElementsEXT, 647)
+ GL_STUB(glFogCoordPointerEXT, 648)
+ GL_STUB(glFogCoorddEXT, 649)
+ GL_STUB(glFogCoorddvEXT, 650)
+ GL_STUB(glFogCoordfEXT, 651)
+ GL_STUB(glFogCoordfvEXT, 652)
+ GL_STUB(gl_dispatch_stub_653, 653)
+ HIDDEN(gl_dispatch_stub_653)
+ GL_STUB(glBlendFuncSeparateEXT, 654)
+ GL_STUB(glFlushVertexArrayRangeNV, 655)
+ GL_STUB(glVertexArrayRangeNV, 656)
+ GL_STUB(glCombinerInputNV, 657)
+ GL_STUB(glCombinerOutputNV, 658)
+ GL_STUB(glCombinerParameterfNV, 659)
+ GL_STUB(glCombinerParameterfvNV, 660)
+ GL_STUB(glCombinerParameteriNV, 661)
+ GL_STUB(glCombinerParameterivNV, 662)
+ GL_STUB(glFinalCombinerInputNV, 663)
+ GL_STUB(glGetCombinerInputParameterfvNV, 664)
+ GL_STUB(glGetCombinerInputParameterivNV, 665)
+ GL_STUB(glGetCombinerOutputParameterfvNV, 666)
+ GL_STUB(glGetCombinerOutputParameterivNV, 667)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, 668)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, 669)
+ GL_STUB(glResizeBuffersMESA, 670)
+ GL_STUB(glWindowPos2dMESA, 671)
+ GL_STUB(glWindowPos2dvMESA, 672)
+ GL_STUB(glWindowPos2fMESA, 673)
+ GL_STUB(glWindowPos2fvMESA, 674)
+ GL_STUB(glWindowPos2iMESA, 675)
+ GL_STUB(glWindowPos2ivMESA, 676)
+ GL_STUB(glWindowPos2sMESA, 677)
+ GL_STUB(glWindowPos2svMESA, 678)
+ GL_STUB(glWindowPos3dMESA, 679)
+ GL_STUB(glWindowPos3dvMESA, 680)
+ GL_STUB(glWindowPos3fMESA, 681)
+ GL_STUB(glWindowPos3fvMESA, 682)
+ GL_STUB(glWindowPos3iMESA, 683)
+ GL_STUB(glWindowPos3ivMESA, 684)
+ GL_STUB(glWindowPos3sMESA, 685)
+ GL_STUB(glWindowPos3svMESA, 686)
+ GL_STUB(glWindowPos4dMESA, 687)
+ GL_STUB(glWindowPos4dvMESA, 688)
+ GL_STUB(glWindowPos4fMESA, 689)
+ GL_STUB(glWindowPos4fvMESA, 690)
+ GL_STUB(glWindowPos4iMESA, 691)
+ GL_STUB(glWindowPos4ivMESA, 692)
+ GL_STUB(glWindowPos4sMESA, 693)
+ GL_STUB(glWindowPos4svMESA, 694)
+ GL_STUB(gl_dispatch_stub_695, 695)
+ HIDDEN(gl_dispatch_stub_695)
+ GL_STUB(gl_dispatch_stub_696, 696)
+ HIDDEN(gl_dispatch_stub_696)
+ GL_STUB(gl_dispatch_stub_697, 697)
+ HIDDEN(gl_dispatch_stub_697)
+ GL_STUB(gl_dispatch_stub_698, 698)
+ HIDDEN(gl_dispatch_stub_698)
+ GL_STUB(gl_dispatch_stub_699, 699)
+ HIDDEN(gl_dispatch_stub_699)
+ GL_STUB(gl_dispatch_stub_700, 700)
+ HIDDEN(gl_dispatch_stub_700)
+ GL_STUB(gl_dispatch_stub_701, 701)
+ HIDDEN(gl_dispatch_stub_701)
+ GL_STUB(gl_dispatch_stub_702, 702)
+ HIDDEN(gl_dispatch_stub_702)
+ GL_STUB(gl_dispatch_stub_703, 703)
+ HIDDEN(gl_dispatch_stub_703)
+ GL_STUB(glAreProgramsResidentNV, 704)
+ GL_STUB(glBindProgramNV, 705)
+ GL_STUB(glDeleteProgramsNV, 706)
+ GL_STUB(glExecuteProgramNV, 707)
+ GL_STUB(glGenProgramsNV, 708)
+ GL_STUB(glGetProgramParameterdvNV, 709)
+ GL_STUB(glGetProgramParameterfvNV, 710)
+ GL_STUB(glGetProgramStringNV, 711)
+ GL_STUB(glGetProgramivNV, 712)
+ GL_STUB(glGetTrackMatrixivNV, 713)
+ GL_STUB(glGetVertexAttribPointervNV, 714)
+ GL_STUB(glGetVertexAttribdvNV, 715)
+ GL_STUB(glGetVertexAttribfvNV, 716)
+ GL_STUB(glGetVertexAttribivNV, 717)
+ GL_STUB(glIsProgramNV, 718)
+ GL_STUB(glLoadProgramNV, 719)
+ GL_STUB(glProgramParameters4dvNV, 720)
+ GL_STUB(glProgramParameters4fvNV, 721)
+ GL_STUB(glRequestResidentProgramsNV, 722)
+ GL_STUB(glTrackMatrixNV, 723)
+ GL_STUB(glVertexAttrib1dNV, 724)
+ GL_STUB(glVertexAttrib1dvNV, 725)
+ GL_STUB(glVertexAttrib1fNV, 726)
+ GL_STUB(glVertexAttrib1fvNV, 727)
+ GL_STUB(glVertexAttrib1sNV, 728)
+ GL_STUB(glVertexAttrib1svNV, 729)
+ GL_STUB(glVertexAttrib2dNV, 730)
+ GL_STUB(glVertexAttrib2dvNV, 731)
+ GL_STUB(glVertexAttrib2fNV, 732)
+ GL_STUB(glVertexAttrib2fvNV, 733)
+ GL_STUB(glVertexAttrib2sNV, 734)
+ GL_STUB(glVertexAttrib2svNV, 735)
+ GL_STUB(glVertexAttrib3dNV, 736)
+ GL_STUB(glVertexAttrib3dvNV, 737)
+ GL_STUB(glVertexAttrib3fNV, 738)
+ GL_STUB(glVertexAttrib3fvNV, 739)
+ GL_STUB(glVertexAttrib3sNV, 740)
+ GL_STUB(glVertexAttrib3svNV, 741)
+ GL_STUB(glVertexAttrib4dNV, 742)
+ GL_STUB(glVertexAttrib4dvNV, 743)
+ GL_STUB(glVertexAttrib4fNV, 744)
+ GL_STUB(glVertexAttrib4fvNV, 745)
+ GL_STUB(glVertexAttrib4sNV, 746)
+ GL_STUB(glVertexAttrib4svNV, 747)
+ GL_STUB(glVertexAttrib4ubNV, 748)
+ GL_STUB(glVertexAttrib4ubvNV, 749)
+ GL_STUB(glVertexAttribPointerNV, 750)
+ GL_STUB(glVertexAttribs1dvNV, 751)
+ GL_STUB(glVertexAttribs1fvNV, 752)
+ GL_STUB(glVertexAttribs1svNV, 753)
+ GL_STUB(glVertexAttribs2dvNV, 754)
+ GL_STUB(glVertexAttribs2fvNV, 755)
+ GL_STUB(glVertexAttribs2svNV, 756)
+ GL_STUB(glVertexAttribs3dvNV, 757)
+ GL_STUB(glVertexAttribs3fvNV, 758)
+ GL_STUB(glVertexAttribs3svNV, 759)
+ GL_STUB(glVertexAttribs4dvNV, 760)
+ GL_STUB(glVertexAttribs4fvNV, 761)
+ GL_STUB(glVertexAttribs4svNV, 762)
+ GL_STUB(glVertexAttribs4ubvNV, 763)
+ GL_STUB(glGetTexBumpParameterfvATI, 764)
+ GL_STUB(glGetTexBumpParameterivATI, 765)
+ GL_STUB(glTexBumpParameterfvATI, 766)
+ GL_STUB(glTexBumpParameterivATI, 767)
+ GL_STUB(glAlphaFragmentOp1ATI, 768)
+ GL_STUB(glAlphaFragmentOp2ATI, 769)
+ GL_STUB(glAlphaFragmentOp3ATI, 770)
+ GL_STUB(glBeginFragmentShaderATI, 771)
+ GL_STUB(glBindFragmentShaderATI, 772)
+ GL_STUB(glColorFragmentOp1ATI, 773)
+ GL_STUB(glColorFragmentOp2ATI, 774)
+ GL_STUB(glColorFragmentOp3ATI, 775)
+ GL_STUB(glDeleteFragmentShaderATI, 776)
+ GL_STUB(glEndFragmentShaderATI, 777)
+ GL_STUB(glGenFragmentShadersATI, 778)
+ GL_STUB(glPassTexCoordATI, 779)
+ GL_STUB(glSampleMapATI, 780)
+ GL_STUB(glSetFragmentShaderConstantATI, 781)
+ GL_STUB(glPointParameteriNV, 782)
+ GL_STUB(glPointParameterivNV, 783)
+ GL_STUB(gl_dispatch_stub_784, 784)
+ HIDDEN(gl_dispatch_stub_784)
+ GL_STUB(gl_dispatch_stub_785, 785)
+ HIDDEN(gl_dispatch_stub_785)
+ GL_STUB(gl_dispatch_stub_786, 786)
+ HIDDEN(gl_dispatch_stub_786)
GL_STUB(gl_dispatch_stub_787, 787)
HIDDEN(gl_dispatch_stub_787)
GL_STUB(gl_dispatch_stub_788, 788)
HIDDEN(gl_dispatch_stub_788)
- GL_STUB(glBindFramebufferEXT, 789)
- GL_STUB(glBindRenderbufferEXT, 790)
- GL_STUB(glCheckFramebufferStatusEXT, 791)
- GL_STUB(glDeleteFramebuffersEXT, 792)
- GL_STUB(glDeleteRenderbuffersEXT, 793)
- GL_STUB(glFramebufferRenderbufferEXT, 794)
- GL_STUB(glFramebufferTexture1DEXT, 795)
- GL_STUB(glFramebufferTexture2DEXT, 796)
- GL_STUB(glFramebufferTexture3DEXT, 797)
- GL_STUB(glGenFramebuffersEXT, 798)
- GL_STUB(glGenRenderbuffersEXT, 799)
- GL_STUB(glGenerateMipmapEXT, 800)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 801)
- GL_STUB(glGetRenderbufferParameterivEXT, 802)
- GL_STUB(glIsFramebufferEXT, 803)
- GL_STUB(glIsRenderbufferEXT, 804)
- GL_STUB(glRenderbufferStorageEXT, 805)
- GL_STUB(gl_dispatch_stub_806, 806)
- HIDDEN(gl_dispatch_stub_806)
- GL_STUB(gl_dispatch_stub_807, 807)
- HIDDEN(gl_dispatch_stub_807)
- GL_STUB(gl_dispatch_stub_808, 808)
- HIDDEN(gl_dispatch_stub_808)
- GL_STUB(glBindFragDataLocationEXT, 809)
- GL_STUB(glGetFragDataLocationEXT, 810)
- GL_STUB(glGetUniformuivEXT, 811)
- GL_STUB(glGetVertexAttribIivEXT, 812)
- GL_STUB(glGetVertexAttribIuivEXT, 813)
- GL_STUB(glUniform1uiEXT, 814)
- GL_STUB(glUniform1uivEXT, 815)
- GL_STUB(glUniform2uiEXT, 816)
- GL_STUB(glUniform2uivEXT, 817)
- GL_STUB(glUniform3uiEXT, 818)
- GL_STUB(glUniform3uivEXT, 819)
- GL_STUB(glUniform4uiEXT, 820)
- GL_STUB(glUniform4uivEXT, 821)
- GL_STUB(glVertexAttribI1iEXT, 822)
- GL_STUB(glVertexAttribI1ivEXT, 823)
- GL_STUB(glVertexAttribI1uiEXT, 824)
- GL_STUB(glVertexAttribI1uivEXT, 825)
- GL_STUB(glVertexAttribI2iEXT, 826)
- GL_STUB(glVertexAttribI2ivEXT, 827)
- GL_STUB(glVertexAttribI2uiEXT, 828)
- GL_STUB(glVertexAttribI2uivEXT, 829)
- GL_STUB(glVertexAttribI3iEXT, 830)
- GL_STUB(glVertexAttribI3ivEXT, 831)
- GL_STUB(glVertexAttribI3uiEXT, 832)
- GL_STUB(glVertexAttribI3uivEXT, 833)
- GL_STUB(glVertexAttribI4bvEXT, 834)
- GL_STUB(glVertexAttribI4iEXT, 835)
- GL_STUB(glVertexAttribI4ivEXT, 836)
- GL_STUB(glVertexAttribI4svEXT, 837)
- GL_STUB(glVertexAttribI4ubvEXT, 838)
- GL_STUB(glVertexAttribI4uiEXT, 839)
- GL_STUB(glVertexAttribI4uivEXT, 840)
- GL_STUB(glVertexAttribI4usvEXT, 841)
- GL_STUB(glVertexAttribIPointerEXT, 842)
- GL_STUB(glFramebufferTextureLayerEXT, 843)
- GL_STUB(glColorMaskIndexedEXT, 844)
- GL_STUB(glDisableIndexedEXT, 845)
- GL_STUB(glEnableIndexedEXT, 846)
- GL_STUB(glGetBooleanIndexedvEXT, 847)
- GL_STUB(glGetIntegerIndexedvEXT, 848)
- GL_STUB(glIsEnabledIndexedEXT, 849)
- GL_STUB(glClearColorIiEXT, 850)
- GL_STUB(glClearColorIuiEXT, 851)
- GL_STUB(glGetTexParameterIivEXT, 852)
- GL_STUB(glGetTexParameterIuivEXT, 853)
- GL_STUB(glTexParameterIivEXT, 854)
- GL_STUB(glTexParameterIuivEXT, 855)
- GL_STUB(glBeginConditionalRenderNV, 856)
- GL_STUB(glEndConditionalRenderNV, 857)
- GL_STUB(glBeginTransformFeedbackEXT, 858)
- GL_STUB(glBindBufferBaseEXT, 859)
- GL_STUB(glBindBufferOffsetEXT, 860)
- GL_STUB(glBindBufferRangeEXT, 861)
- GL_STUB(glEndTransformFeedbackEXT, 862)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 863)
- GL_STUB(glTransformFeedbackVaryingsEXT, 864)
- GL_STUB(glProvokingVertexEXT, 865)
- GL_STUB(gl_dispatch_stub_866, 866)
- HIDDEN(gl_dispatch_stub_866)
- GL_STUB(gl_dispatch_stub_867, 867)
- HIDDEN(gl_dispatch_stub_867)
- GL_STUB(glGetObjectParameterivAPPLE, 868)
- GL_STUB(glObjectPurgeableAPPLE, 869)
- GL_STUB(glObjectUnpurgeableAPPLE, 870)
- GL_STUB(glActiveProgramEXT, 871)
- GL_STUB(glCreateShaderProgramEXT, 872)
- GL_STUB(glUseShaderProgramEXT, 873)
- GL_STUB(gl_dispatch_stub_874, 874)
- HIDDEN(gl_dispatch_stub_874)
- GL_STUB(gl_dispatch_stub_875, 875)
- HIDDEN(gl_dispatch_stub_875)
+ GL_STUB(glGetProgramNamedParameterdvNV, 789)
+ GL_STUB(glGetProgramNamedParameterfvNV, 790)
+ GL_STUB(glProgramNamedParameter4dNV, 791)
+ GL_STUB(glProgramNamedParameter4dvNV, 792)
+ GL_STUB(glProgramNamedParameter4fNV, 793)
+ GL_STUB(glProgramNamedParameter4fvNV, 794)
+ GL_STUB(glPrimitiveRestartIndexNV, 795)
+ GL_STUB(glPrimitiveRestartNV, 796)
+ GL_STUB(gl_dispatch_stub_797, 797)
+ HIDDEN(gl_dispatch_stub_797)
+ GL_STUB(gl_dispatch_stub_798, 798)
+ HIDDEN(gl_dispatch_stub_798)
+ GL_STUB(glBindFramebufferEXT, 799)
+ GL_STUB(glBindRenderbufferEXT, 800)
+ GL_STUB(glCheckFramebufferStatusEXT, 801)
+ GL_STUB(glDeleteFramebuffersEXT, 802)
+ GL_STUB(glDeleteRenderbuffersEXT, 803)
+ GL_STUB(glFramebufferRenderbufferEXT, 804)
+ GL_STUB(glFramebufferTexture1DEXT, 805)
+ GL_STUB(glFramebufferTexture2DEXT, 806)
+ GL_STUB(glFramebufferTexture3DEXT, 807)
+ GL_STUB(glGenFramebuffersEXT, 808)
+ GL_STUB(glGenRenderbuffersEXT, 809)
+ GL_STUB(glGenerateMipmapEXT, 810)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, 811)
+ GL_STUB(glGetRenderbufferParameterivEXT, 812)
+ GL_STUB(glIsFramebufferEXT, 813)
+ GL_STUB(glIsRenderbufferEXT, 814)
+ GL_STUB(glRenderbufferStorageEXT, 815)
+ GL_STUB(gl_dispatch_stub_816, 816)
+ HIDDEN(gl_dispatch_stub_816)
+ GL_STUB(gl_dispatch_stub_817, 817)
+ HIDDEN(gl_dispatch_stub_817)
+ GL_STUB(gl_dispatch_stub_818, 818)
+ HIDDEN(gl_dispatch_stub_818)
+ GL_STUB(glBindFragDataLocationEXT, 819)
+ GL_STUB(glGetFragDataLocationEXT, 820)
+ GL_STUB(glGetUniformuivEXT, 821)
+ GL_STUB(glGetVertexAttribIivEXT, 822)
+ GL_STUB(glGetVertexAttribIuivEXT, 823)
+ GL_STUB(glUniform1uiEXT, 824)
+ GL_STUB(glUniform1uivEXT, 825)
+ GL_STUB(glUniform2uiEXT, 826)
+ GL_STUB(glUniform2uivEXT, 827)
+ GL_STUB(glUniform3uiEXT, 828)
+ GL_STUB(glUniform3uivEXT, 829)
+ GL_STUB(glUniform4uiEXT, 830)
+ GL_STUB(glUniform4uivEXT, 831)
+ GL_STUB(glVertexAttribI1iEXT, 832)
+ GL_STUB(glVertexAttribI1ivEXT, 833)
+ GL_STUB(glVertexAttribI1uiEXT, 834)
+ GL_STUB(glVertexAttribI1uivEXT, 835)
+ GL_STUB(glVertexAttribI2iEXT, 836)
+ GL_STUB(glVertexAttribI2ivEXT, 837)
+ GL_STUB(glVertexAttribI2uiEXT, 838)
+ GL_STUB(glVertexAttribI2uivEXT, 839)
+ GL_STUB(glVertexAttribI3iEXT, 840)
+ GL_STUB(glVertexAttribI3ivEXT, 841)
+ GL_STUB(glVertexAttribI3uiEXT, 842)
+ GL_STUB(glVertexAttribI3uivEXT, 843)
+ GL_STUB(glVertexAttribI4bvEXT, 844)
+ GL_STUB(glVertexAttribI4iEXT, 845)
+ GL_STUB(glVertexAttribI4ivEXT, 846)
+ GL_STUB(glVertexAttribI4svEXT, 847)
+ GL_STUB(glVertexAttribI4ubvEXT, 848)
+ GL_STUB(glVertexAttribI4uiEXT, 849)
+ GL_STUB(glVertexAttribI4uivEXT, 850)
+ GL_STUB(glVertexAttribI4usvEXT, 851)
+ GL_STUB(glVertexAttribIPointerEXT, 852)
+ GL_STUB(glFramebufferTextureLayerEXT, 853)
+ GL_STUB(glColorMaskIndexedEXT, 854)
+ GL_STUB(glDisableIndexedEXT, 855)
+ GL_STUB(glEnableIndexedEXT, 856)
+ GL_STUB(glGetBooleanIndexedvEXT, 857)
+ GL_STUB(glGetIntegerIndexedvEXT, 858)
+ GL_STUB(glIsEnabledIndexedEXT, 859)
+ GL_STUB(glClearColorIiEXT, 860)
+ GL_STUB(glClearColorIuiEXT, 861)
+ GL_STUB(glGetTexParameterIivEXT, 862)
+ GL_STUB(glGetTexParameterIuivEXT, 863)
+ GL_STUB(glTexParameterIivEXT, 864)
+ GL_STUB(glTexParameterIuivEXT, 865)
+ GL_STUB(glBeginConditionalRenderNV, 866)
+ GL_STUB(glEndConditionalRenderNV, 867)
+ GL_STUB(glBeginTransformFeedbackEXT, 868)
+ GL_STUB(glBindBufferBaseEXT, 869)
+ GL_STUB(glBindBufferOffsetEXT, 870)
+ GL_STUB(glBindBufferRangeEXT, 871)
+ GL_STUB(glEndTransformFeedbackEXT, 872)
+ GL_STUB(glGetTransformFeedbackVaryingEXT, 873)
+ GL_STUB(glTransformFeedbackVaryingsEXT, 874)
+ GL_STUB(glProvokingVertexEXT, 875)
GL_STUB(gl_dispatch_stub_876, 876)
HIDDEN(gl_dispatch_stub_876)
GL_STUB(gl_dispatch_stub_877, 877)
HIDDEN(gl_dispatch_stub_877)
- GL_STUB(gl_dispatch_stub_878, 878)
- HIDDEN(gl_dispatch_stub_878)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 879)
- GL_STUB(glEGLImageTargetTexture2DOES, 880)
+ GL_STUB(glGetObjectParameterivAPPLE, 878)
+ GL_STUB(glObjectPurgeableAPPLE, 879)
+ GL_STUB(glObjectUnpurgeableAPPLE, 880)
+ GL_STUB(glActiveProgramEXT, 881)
+ GL_STUB(glCreateShaderProgramEXT, 882)
+ GL_STUB(glUseShaderProgramEXT, 883)
+ GL_STUB(gl_dispatch_stub_884, 884)
+ HIDDEN(gl_dispatch_stub_884)
+ GL_STUB(gl_dispatch_stub_885, 885)
+ HIDDEN(gl_dispatch_stub_885)
+ GL_STUB(gl_dispatch_stub_886, 886)
+ HIDDEN(gl_dispatch_stub_886)
+ GL_STUB(gl_dispatch_stub_887, 887)
+ HIDDEN(gl_dispatch_stub_887)
+ GL_STUB(gl_dispatch_stub_888, 888)
+ HIDDEN(gl_dispatch_stub_888)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, 889)
+ GL_STUB(glEGLImageTargetTexture2DOES, 890)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)