diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_sparc.S | 3200 |
1 files changed, 1600 insertions, 1600 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_sparc.S b/mesalib/src/mapi/glapi/glapi_sparc.S index cd4870e74..f4ce09866 100644 --- a/mesalib/src/mapi/glapi/glapi_sparc.S +++ b/mesalib/src/mapi/glapi/glapi_sparc.S @@ -1,1600 +1,1600 @@ -/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifdef __arch64__
-#define GL_OFF(N) ((N) * 8)
-#define GL_LL ldx
-#define GL_TIE_LD(SYM) %tie_ldx(SYM)
-#define GL_STACK_SIZE 128
-#else
-#define GL_OFF(N) ((N) * 4)
-#define GL_LL ld
-#define GL_TIE_LD(SYM) %tie_ld(SYM)
-#define GL_STACK_SIZE 64
-#endif
-
-#define GLOBL_FN(x) .globl x ; .type x, @function
-#define HIDDEN(x) .hidden x
-
- .register %g2, #scratch
- .register %g3, #scratch
-
- .text
-
- GLOBL_FN(__glapi_sparc_icache_flush)
- HIDDEN(__glapi_sparc_icache_flush)
- .type __glapi_sparc_icache_flush, @function
-__glapi_sparc_icache_flush: /* %o0 = insn_addr */
- flush %o0
- retl
- nop
-
- .align 32
-
- .type __glapi_sparc_get_pc, @function
-__glapi_sparc_get_pc:
- retl
- add %o7, %g2, %g2
- .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc
-
-#ifdef GLX_USE_TLS
-
- GLOBL_FN(__glapi_sparc_get_dispatch)
- HIDDEN(__glapi_sparc_get_dispatch)
-__glapi_sparc_get_dispatch:
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- sethi %tie_hi22(_glapi_tls_Dispatch), %g1
- add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
- GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
- retl
- mov %g2, %o0
-
- .data
- .align 32
-
- /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */
- /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */
- GLOBL_FN(__glapi_sparc_tls_stub)
- HIDDEN(__glapi_sparc_tls_stub)
-__glapi_sparc_tls_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- srl %g3, 10, %g3
- sethi %tie_hi22(_glapi_tls_Dispatch), %g1
- add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1
- GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch)
- GL_LL [%g7+%g2], %g1
- GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
- .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_tls_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#elif defined(PTHREADS)
-
- /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */
- /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */
- /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */
- /* 64-bit 0x0c --> sllx %g1, 32, %g1 */
- /* 64-bit 0x10 --> add %g1, %g2, %g1 */
- /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */
-
- /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */
- /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
-
- .data
- .align 32
-
- GLOBL_FN(__glapi_sparc_pthread_stub)
- HIDDEN(__glapi_sparc_pthread_stub)
-__glapi_sparc_pthread_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- sethi %hi(_glapi_Dispatch), %g1
- or %g1, %lo(_glapi_Dispatch), %g1
- srl %g3, 10, %g3
- GL_LL [%g2+%g1], %g2
- GL_LL [%g2], %g1
- cmp %g1, 0
- be 2f
- nop
-1: GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
-2: save %sp, GL_STACK_SIZE, %sp
- mov %g3, %l0
- call _glapi_get_dispatch
- nop
- mov %o0, %g1
- mov %l0, %g3
- ba 1b
- restore %g0, %g0, %g0
- .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_pthread_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#else /* Non-threaded version. */
-
- .type __glapi_sparc_nothread_stub, @function
-__glapi_sparc_nothread_stub: /* Call offset in %g3 */
- mov %o7, %g1
- sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2
- call __glapi_sparc_get_pc
- add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2
- mov %g1, %o7
- srl %g3, 10, %g3
- sethi %hi(_glapi_Dispatch), %g1
- or %g1, %lo(_glapi_Dispatch), %g1
- GL_LL [%g2+%g1], %g2
- GL_LL [%g2], %g1
- GL_LL [%g1 + %g3], %g1
- jmp %g1
- nop
- .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub
-
-#define GL_STUB(fn, off) \
- GLOBL_FN(fn); \
-fn: ba __glapi_sparc_nothread_stub; \
- sethi GL_OFF(off), %g3; \
- .size fn,.-fn;
-
-#endif
-
-#define GL_STUB_ALIAS(fn, alias) \
- .globl fn; \
- .set fn, alias
-
- .text
- .align 32
-
- .globl gl_dispatch_functions_start
- HIDDEN(gl_dispatch_functions_start)
-gl_dispatch_functions_start:
-
- GL_STUB(glNewList, 0)
- GL_STUB(glEndList, 1)
- GL_STUB(glCallList, 2)
- GL_STUB(glCallLists, 3)
- GL_STUB(glDeleteLists, 4)
- GL_STUB(glGenLists, 5)
- GL_STUB(glListBase, 6)
- GL_STUB(glBegin, 7)
- GL_STUB(glBitmap, 8)
- GL_STUB(glColor3b, 9)
- GL_STUB(glColor3bv, 10)
- GL_STUB(glColor3d, 11)
- GL_STUB(glColor3dv, 12)
- GL_STUB(glColor3f, 13)
- GL_STUB(glColor3fv, 14)
- GL_STUB(glColor3i, 15)
- GL_STUB(glColor3iv, 16)
- GL_STUB(glColor3s, 17)
- GL_STUB(glColor3sv, 18)
- GL_STUB(glColor3ub, 19)
- GL_STUB(glColor3ubv, 20)
- GL_STUB(glColor3ui, 21)
- GL_STUB(glColor3uiv, 22)
- GL_STUB(glColor3us, 23)
- GL_STUB(glColor3usv, 24)
- GL_STUB(glColor4b, 25)
- GL_STUB(glColor4bv, 26)
- GL_STUB(glColor4d, 27)
- GL_STUB(glColor4dv, 28)
- GL_STUB(glColor4f, 29)
- GL_STUB(glColor4fv, 30)
- GL_STUB(glColor4i, 31)
- GL_STUB(glColor4iv, 32)
- GL_STUB(glColor4s, 33)
- GL_STUB(glColor4sv, 34)
- GL_STUB(glColor4ub, 35)
- GL_STUB(glColor4ubv, 36)
- GL_STUB(glColor4ui, 37)
- GL_STUB(glColor4uiv, 38)
- GL_STUB(glColor4us, 39)
- GL_STUB(glColor4usv, 40)
- GL_STUB(glEdgeFlag, 41)
- GL_STUB(glEdgeFlagv, 42)
- GL_STUB(glEnd, 43)
- GL_STUB(glIndexd, 44)
- GL_STUB(glIndexdv, 45)
- GL_STUB(glIndexf, 46)
- GL_STUB(glIndexfv, 47)
- GL_STUB(glIndexi, 48)
- GL_STUB(glIndexiv, 49)
- GL_STUB(glIndexs, 50)
- GL_STUB(glIndexsv, 51)
- GL_STUB(glNormal3b, 52)
- GL_STUB(glNormal3bv, 53)
- GL_STUB(glNormal3d, 54)
- GL_STUB(glNormal3dv, 55)
- GL_STUB(glNormal3f, 56)
- GL_STUB(glNormal3fv, 57)
- GL_STUB(glNormal3i, 58)
- GL_STUB(glNormal3iv, 59)
- GL_STUB(glNormal3s, 60)
- GL_STUB(glNormal3sv, 61)
- GL_STUB(glRasterPos2d, 62)
- GL_STUB(glRasterPos2dv, 63)
- GL_STUB(glRasterPos2f, 64)
- GL_STUB(glRasterPos2fv, 65)
- GL_STUB(glRasterPos2i, 66)
- GL_STUB(glRasterPos2iv, 67)
- GL_STUB(glRasterPos2s, 68)
- GL_STUB(glRasterPos2sv, 69)
- GL_STUB(glRasterPos3d, 70)
- GL_STUB(glRasterPos3dv, 71)
- GL_STUB(glRasterPos3f, 72)
- GL_STUB(glRasterPos3fv, 73)
- GL_STUB(glRasterPos3i, 74)
- GL_STUB(glRasterPos3iv, 75)
- GL_STUB(glRasterPos3s, 76)
- GL_STUB(glRasterPos3sv, 77)
- GL_STUB(glRasterPos4d, 78)
- GL_STUB(glRasterPos4dv, 79)
- GL_STUB(glRasterPos4f, 80)
- GL_STUB(glRasterPos4fv, 81)
- GL_STUB(glRasterPos4i, 82)
- GL_STUB(glRasterPos4iv, 83)
- GL_STUB(glRasterPos4s, 84)
- GL_STUB(glRasterPos4sv, 85)
- GL_STUB(glRectd, 86)
- GL_STUB(glRectdv, 87)
- GL_STUB(glRectf, 88)
- GL_STUB(glRectfv, 89)
- GL_STUB(glRecti, 90)
- GL_STUB(glRectiv, 91)
- GL_STUB(glRects, 92)
- GL_STUB(glRectsv, 93)
- GL_STUB(glTexCoord1d, 94)
- GL_STUB(glTexCoord1dv, 95)
- GL_STUB(glTexCoord1f, 96)
- GL_STUB(glTexCoord1fv, 97)
- GL_STUB(glTexCoord1i, 98)
- GL_STUB(glTexCoord1iv, 99)
- GL_STUB(glTexCoord1s, 100)
- GL_STUB(glTexCoord1sv, 101)
- GL_STUB(glTexCoord2d, 102)
- GL_STUB(glTexCoord2dv, 103)
- GL_STUB(glTexCoord2f, 104)
- GL_STUB(glTexCoord2fv, 105)
- GL_STUB(glTexCoord2i, 106)
- GL_STUB(glTexCoord2iv, 107)
- GL_STUB(glTexCoord2s, 108)
- GL_STUB(glTexCoord2sv, 109)
- GL_STUB(glTexCoord3d, 110)
- GL_STUB(glTexCoord3dv, 111)
- GL_STUB(glTexCoord3f, 112)
- GL_STUB(glTexCoord3fv, 113)
- GL_STUB(glTexCoord3i, 114)
- GL_STUB(glTexCoord3iv, 115)
- GL_STUB(glTexCoord3s, 116)
- GL_STUB(glTexCoord3sv, 117)
- GL_STUB(glTexCoord4d, 118)
- GL_STUB(glTexCoord4dv, 119)
- GL_STUB(glTexCoord4f, 120)
- GL_STUB(glTexCoord4fv, 121)
- GL_STUB(glTexCoord4i, 122)
- GL_STUB(glTexCoord4iv, 123)
- GL_STUB(glTexCoord4s, 124)
- GL_STUB(glTexCoord4sv, 125)
- GL_STUB(glVertex2d, 126)
- GL_STUB(glVertex2dv, 127)
- GL_STUB(glVertex2f, 128)
- GL_STUB(glVertex2fv, 129)
- GL_STUB(glVertex2i, 130)
- GL_STUB(glVertex2iv, 131)
- GL_STUB(glVertex2s, 132)
- GL_STUB(glVertex2sv, 133)
- GL_STUB(glVertex3d, 134)
- GL_STUB(glVertex3dv, 135)
- GL_STUB(glVertex3f, 136)
- GL_STUB(glVertex3fv, 137)
- GL_STUB(glVertex3i, 138)
- GL_STUB(glVertex3iv, 139)
- GL_STUB(glVertex3s, 140)
- GL_STUB(glVertex3sv, 141)
- GL_STUB(glVertex4d, 142)
- GL_STUB(glVertex4dv, 143)
- GL_STUB(glVertex4f, 144)
- GL_STUB(glVertex4fv, 145)
- GL_STUB(glVertex4i, 146)
- GL_STUB(glVertex4iv, 147)
- GL_STUB(glVertex4s, 148)
- GL_STUB(glVertex4sv, 149)
- GL_STUB(glClipPlane, 150)
- GL_STUB(glColorMaterial, 151)
- GL_STUB(glCullFace, 152)
- GL_STUB(glFogf, 153)
- GL_STUB(glFogfv, 154)
- GL_STUB(glFogi, 155)
- GL_STUB(glFogiv, 156)
- GL_STUB(glFrontFace, 157)
- GL_STUB(glHint, 158)
- GL_STUB(glLightf, 159)
- GL_STUB(glLightfv, 160)
- GL_STUB(glLighti, 161)
- GL_STUB(glLightiv, 162)
- GL_STUB(glLightModelf, 163)
- GL_STUB(glLightModelfv, 164)
- GL_STUB(glLightModeli, 165)
- GL_STUB(glLightModeliv, 166)
- GL_STUB(glLineStipple, 167)
- GL_STUB(glLineWidth, 168)
- GL_STUB(glMaterialf, 169)
- GL_STUB(glMaterialfv, 170)
- GL_STUB(glMateriali, 171)
- GL_STUB(glMaterialiv, 172)
- GL_STUB(glPointSize, 173)
- GL_STUB(glPolygonMode, 174)
- GL_STUB(glPolygonStipple, 175)
- GL_STUB(glScissor, 176)
- GL_STUB(glShadeModel, 177)
- GL_STUB(glTexParameterf, 178)
- GL_STUB(glTexParameterfv, 179)
- GL_STUB(glTexParameteri, 180)
- GL_STUB(glTexParameteriv, 181)
- GL_STUB(glTexImage1D, 182)
- GL_STUB(glTexImage2D, 183)
- GL_STUB(glTexEnvf, 184)
- GL_STUB(glTexEnvfv, 185)
- GL_STUB(glTexEnvi, 186)
- GL_STUB(glTexEnviv, 187)
- GL_STUB(glTexGend, 188)
- GL_STUB(glTexGendv, 189)
- GL_STUB(glTexGenf, 190)
- GL_STUB(glTexGenfv, 191)
- GL_STUB(glTexGeni, 192)
- GL_STUB(glTexGeniv, 193)
- GL_STUB(glFeedbackBuffer, 194)
- GL_STUB(glSelectBuffer, 195)
- GL_STUB(glRenderMode, 196)
- GL_STUB(glInitNames, 197)
- GL_STUB(glLoadName, 198)
- GL_STUB(glPassThrough, 199)
- GL_STUB(glPopName, 200)
- GL_STUB(glPushName, 201)
- GL_STUB(glDrawBuffer, 202)
- GL_STUB(glClear, 203)
- GL_STUB(glClearAccum, 204)
- GL_STUB(glClearIndex, 205)
- GL_STUB(glClearColor, 206)
- GL_STUB(glClearStencil, 207)
- GL_STUB(glClearDepth, 208)
- GL_STUB(glStencilMask, 209)
- GL_STUB(glColorMask, 210)
- GL_STUB(glDepthMask, 211)
- GL_STUB(glIndexMask, 212)
- GL_STUB(glAccum, 213)
- GL_STUB(glDisable, 214)
- GL_STUB(glEnable, 215)
- GL_STUB(glFinish, 216)
- GL_STUB(glFlush, 217)
- GL_STUB(glPopAttrib, 218)
- GL_STUB(glPushAttrib, 219)
- GL_STUB(glMap1d, 220)
- GL_STUB(glMap1f, 221)
- GL_STUB(glMap2d, 222)
- GL_STUB(glMap2f, 223)
- GL_STUB(glMapGrid1d, 224)
- GL_STUB(glMapGrid1f, 225)
- GL_STUB(glMapGrid2d, 226)
- GL_STUB(glMapGrid2f, 227)
- GL_STUB(glEvalCoord1d, 228)
- GL_STUB(glEvalCoord1dv, 229)
- GL_STUB(glEvalCoord1f, 230)
- GL_STUB(glEvalCoord1fv, 231)
- GL_STUB(glEvalCoord2d, 232)
- GL_STUB(glEvalCoord2dv, 233)
- GL_STUB(glEvalCoord2f, 234)
- GL_STUB(glEvalCoord2fv, 235)
- GL_STUB(glEvalMesh1, 236)
- GL_STUB(glEvalPoint1, 237)
- GL_STUB(glEvalMesh2, 238)
- GL_STUB(glEvalPoint2, 239)
- GL_STUB(glAlphaFunc, 240)
- GL_STUB(glBlendFunc, 241)
- GL_STUB(glLogicOp, 242)
- GL_STUB(glStencilFunc, 243)
- GL_STUB(glStencilOp, 244)
- GL_STUB(glDepthFunc, 245)
- GL_STUB(glPixelZoom, 246)
- GL_STUB(glPixelTransferf, 247)
- GL_STUB(glPixelTransferi, 248)
- GL_STUB(glPixelStoref, 249)
- GL_STUB(glPixelStorei, 250)
- GL_STUB(glPixelMapfv, 251)
- GL_STUB(glPixelMapuiv, 252)
- GL_STUB(glPixelMapusv, 253)
- GL_STUB(glReadBuffer, 254)
- GL_STUB(glCopyPixels, 255)
- GL_STUB(glReadPixels, 256)
- GL_STUB(glDrawPixels, 257)
- GL_STUB(glGetBooleanv, 258)
- GL_STUB(glGetClipPlane, 259)
- GL_STUB(glGetDoublev, 260)
- GL_STUB(glGetError, 261)
- GL_STUB(glGetFloatv, 262)
- GL_STUB(glGetIntegerv, 263)
- GL_STUB(glGetLightfv, 264)
- GL_STUB(glGetLightiv, 265)
- GL_STUB(glGetMapdv, 266)
- GL_STUB(glGetMapfv, 267)
- GL_STUB(glGetMapiv, 268)
- GL_STUB(glGetMaterialfv, 269)
- GL_STUB(glGetMaterialiv, 270)
- GL_STUB(glGetPixelMapfv, 271)
- GL_STUB(glGetPixelMapuiv, 272)
- GL_STUB(glGetPixelMapusv, 273)
- GL_STUB(glGetPolygonStipple, 274)
- GL_STUB(glGetString, 275)
- GL_STUB(glGetTexEnvfv, 276)
- GL_STUB(glGetTexEnviv, 277)
- GL_STUB(glGetTexGendv, 278)
- GL_STUB(glGetTexGenfv, 279)
- GL_STUB(glGetTexGeniv, 280)
- GL_STUB(glGetTexImage, 281)
- GL_STUB(glGetTexParameterfv, 282)
- GL_STUB(glGetTexParameteriv, 283)
- GL_STUB(glGetTexLevelParameterfv, 284)
- GL_STUB(glGetTexLevelParameteriv, 285)
- GL_STUB(glIsEnabled, 286)
- GL_STUB(glIsList, 287)
- GL_STUB(glDepthRange, 288)
- GL_STUB(glFrustum, 289)
- GL_STUB(glLoadIdentity, 290)
- GL_STUB(glLoadMatrixf, 291)
- GL_STUB(glLoadMatrixd, 292)
- GL_STUB(glMatrixMode, 293)
- GL_STUB(glMultMatrixf, 294)
- GL_STUB(glMultMatrixd, 295)
- GL_STUB(glOrtho, 296)
- GL_STUB(glPopMatrix, 297)
- GL_STUB(glPushMatrix, 298)
- GL_STUB(glRotated, 299)
- GL_STUB(glRotatef, 300)
- GL_STUB(glScaled, 301)
- GL_STUB(glScalef, 302)
- GL_STUB(glTranslated, 303)
- GL_STUB(glTranslatef, 304)
- GL_STUB(glViewport, 305)
- GL_STUB(glArrayElement, 306)
- GL_STUB(glBindTexture, 307)
- GL_STUB(glColorPointer, 308)
- GL_STUB(glDisableClientState, 309)
- GL_STUB(glDrawArrays, 310)
- GL_STUB(glDrawElements, 311)
- GL_STUB(glEdgeFlagPointer, 312)
- GL_STUB(glEnableClientState, 313)
- GL_STUB(glIndexPointer, 314)
- GL_STUB(glIndexub, 315)
- GL_STUB(glIndexubv, 316)
- GL_STUB(glInterleavedArrays, 317)
- GL_STUB(glNormalPointer, 318)
- GL_STUB(glPolygonOffset, 319)
- GL_STUB(glTexCoordPointer, 320)
- GL_STUB(glVertexPointer, 321)
- GL_STUB(glAreTexturesResident, 322)
- GL_STUB(glCopyTexImage1D, 323)
- GL_STUB(glCopyTexImage2D, 324)
- GL_STUB(glCopyTexSubImage1D, 325)
- GL_STUB(glCopyTexSubImage2D, 326)
- GL_STUB(glDeleteTextures, 327)
- GL_STUB(glGenTextures, 328)
- GL_STUB(glGetPointerv, 329)
- GL_STUB(glIsTexture, 330)
- GL_STUB(glPrioritizeTextures, 331)
- GL_STUB(glTexSubImage1D, 332)
- GL_STUB(glTexSubImage2D, 333)
- GL_STUB(glPopClientAttrib, 334)
- GL_STUB(glPushClientAttrib, 335)
- GL_STUB(glBlendColor, 336)
- GL_STUB(glBlendEquation, 337)
- GL_STUB(glDrawRangeElements, 338)
- GL_STUB(glColorTable, 339)
- GL_STUB(glColorTableParameterfv, 340)
- GL_STUB(glColorTableParameteriv, 341)
- GL_STUB(glCopyColorTable, 342)
- GL_STUB(glGetColorTable, 343)
- GL_STUB(glGetColorTableParameterfv, 344)
- GL_STUB(glGetColorTableParameteriv, 345)
- GL_STUB(glColorSubTable, 346)
- GL_STUB(glCopyColorSubTable, 347)
- GL_STUB(glConvolutionFilter1D, 348)
- GL_STUB(glConvolutionFilter2D, 349)
- GL_STUB(glConvolutionParameterf, 350)
- GL_STUB(glConvolutionParameterfv, 351)
- GL_STUB(glConvolutionParameteri, 352)
- GL_STUB(glConvolutionParameteriv, 353)
- GL_STUB(glCopyConvolutionFilter1D, 354)
- GL_STUB(glCopyConvolutionFilter2D, 355)
- GL_STUB(glGetConvolutionFilter, 356)
- GL_STUB(glGetConvolutionParameterfv, 357)
- GL_STUB(glGetConvolutionParameteriv, 358)
- GL_STUB(glGetSeparableFilter, 359)
- GL_STUB(glSeparableFilter2D, 360)
- GL_STUB(glGetHistogram, 361)
- GL_STUB(glGetHistogramParameterfv, 362)
- GL_STUB(glGetHistogramParameteriv, 363)
- GL_STUB(glGetMinmax, 364)
- GL_STUB(glGetMinmaxParameterfv, 365)
- GL_STUB(glGetMinmaxParameteriv, 366)
- GL_STUB(glHistogram, 367)
- GL_STUB(glMinmax, 368)
- GL_STUB(glResetHistogram, 369)
- GL_STUB(glResetMinmax, 370)
- GL_STUB(glTexImage3D, 371)
- GL_STUB(glTexSubImage3D, 372)
- GL_STUB(glCopyTexSubImage3D, 373)
- GL_STUB(glActiveTextureARB, 374)
- GL_STUB(glClientActiveTextureARB, 375)
- GL_STUB(glMultiTexCoord1dARB, 376)
- GL_STUB(glMultiTexCoord1dvARB, 377)
- GL_STUB(glMultiTexCoord1fARB, 378)
- GL_STUB(glMultiTexCoord1fvARB, 379)
- GL_STUB(glMultiTexCoord1iARB, 380)
- GL_STUB(glMultiTexCoord1ivARB, 381)
- GL_STUB(glMultiTexCoord1sARB, 382)
- GL_STUB(glMultiTexCoord1svARB, 383)
- GL_STUB(glMultiTexCoord2dARB, 384)
- GL_STUB(glMultiTexCoord2dvARB, 385)
- GL_STUB(glMultiTexCoord2fARB, 386)
- GL_STUB(glMultiTexCoord2fvARB, 387)
- GL_STUB(glMultiTexCoord2iARB, 388)
- GL_STUB(glMultiTexCoord2ivARB, 389)
- GL_STUB(glMultiTexCoord2sARB, 390)
- GL_STUB(glMultiTexCoord2svARB, 391)
- GL_STUB(glMultiTexCoord3dARB, 392)
- GL_STUB(glMultiTexCoord3dvARB, 393)
- GL_STUB(glMultiTexCoord3fARB, 394)
- GL_STUB(glMultiTexCoord3fvARB, 395)
- GL_STUB(glMultiTexCoord3iARB, 396)
- GL_STUB(glMultiTexCoord3ivARB, 397)
- GL_STUB(glMultiTexCoord3sARB, 398)
- GL_STUB(glMultiTexCoord3svARB, 399)
- GL_STUB(glMultiTexCoord4dARB, 400)
- GL_STUB(glMultiTexCoord4dvARB, 401)
- GL_STUB(glMultiTexCoord4fARB, 402)
- GL_STUB(glMultiTexCoord4fvARB, 403)
- GL_STUB(glMultiTexCoord4iARB, 404)
- GL_STUB(glMultiTexCoord4ivARB, 405)
- GL_STUB(glMultiTexCoord4sARB, 406)
- GL_STUB(glMultiTexCoord4svARB, 407)
- GL_STUB(glAttachShader, 408)
- GL_STUB(glCreateProgram, 409)
- GL_STUB(glCreateShader, 410)
- GL_STUB(glDeleteProgram, 411)
- GL_STUB(glDeleteShader, 412)
- GL_STUB(glDetachShader, 413)
- GL_STUB(glGetAttachedShaders, 414)
- GL_STUB(glGetProgramInfoLog, 415)
- GL_STUB(glGetProgramiv, 416)
- GL_STUB(glGetShaderInfoLog, 417)
- GL_STUB(glGetShaderiv, 418)
- GL_STUB(glIsProgram, 419)
- GL_STUB(glIsShader, 420)
- GL_STUB(glStencilFuncSeparate, 421)
- GL_STUB(glStencilMaskSeparate, 422)
- GL_STUB(glStencilOpSeparate, 423)
- GL_STUB(glUniformMatrix2x3fv, 424)
- GL_STUB(glUniformMatrix2x4fv, 425)
- GL_STUB(glUniformMatrix3x2fv, 426)
- GL_STUB(glUniformMatrix3x4fv, 427)
- GL_STUB(glUniformMatrix4x2fv, 428)
- GL_STUB(glUniformMatrix4x3fv, 429)
- GL_STUB(glClampColor, 430)
- GL_STUB(glClearBufferfi, 431)
- GL_STUB(glClearBufferfv, 432)
- GL_STUB(glClearBufferiv, 433)
- GL_STUB(glClearBufferuiv, 434)
- GL_STUB(glGetStringi, 435)
- GL_STUB(glTexBuffer, 436)
- GL_STUB(glFramebufferTexture, 437)
- GL_STUB(glGetBufferParameteri64v, 438)
- GL_STUB(glGetInteger64i_v, 439)
- GL_STUB(glVertexAttribDivisor, 440)
- GL_STUB(glLoadTransposeMatrixdARB, 441)
- GL_STUB(glLoadTransposeMatrixfARB, 442)
- GL_STUB(glMultTransposeMatrixdARB, 443)
- GL_STUB(glMultTransposeMatrixfARB, 444)
- GL_STUB(glSampleCoverageARB, 445)
- GL_STUB(glCompressedTexImage1DARB, 446)
- GL_STUB(glCompressedTexImage2DARB, 447)
- GL_STUB(glCompressedTexImage3DARB, 448)
- GL_STUB(glCompressedTexSubImage1DARB, 449)
- GL_STUB(glCompressedTexSubImage2DARB, 450)
- GL_STUB(glCompressedTexSubImage3DARB, 451)
- GL_STUB(glGetCompressedTexImageARB, 452)
- GL_STUB(glDisableVertexAttribArrayARB, 453)
- GL_STUB(glEnableVertexAttribArrayARB, 454)
- GL_STUB(glGetProgramEnvParameterdvARB, 455)
- GL_STUB(glGetProgramEnvParameterfvARB, 456)
- GL_STUB(glGetProgramLocalParameterdvARB, 457)
- GL_STUB(glGetProgramLocalParameterfvARB, 458)
- GL_STUB(glGetProgramStringARB, 459)
- GL_STUB(glGetProgramivARB, 460)
- GL_STUB(glGetVertexAttribdvARB, 461)
- GL_STUB(glGetVertexAttribfvARB, 462)
- GL_STUB(glGetVertexAttribivARB, 463)
- GL_STUB(glProgramEnvParameter4dARB, 464)
- GL_STUB(glProgramEnvParameter4dvARB, 465)
- GL_STUB(glProgramEnvParameter4fARB, 466)
- GL_STUB(glProgramEnvParameter4fvARB, 467)
- GL_STUB(glProgramLocalParameter4dARB, 468)
- GL_STUB(glProgramLocalParameter4dvARB, 469)
- GL_STUB(glProgramLocalParameter4fARB, 470)
- GL_STUB(glProgramLocalParameter4fvARB, 471)
- GL_STUB(glProgramStringARB, 472)
- GL_STUB(glVertexAttrib1dARB, 473)
- GL_STUB(glVertexAttrib1dvARB, 474)
- GL_STUB(glVertexAttrib1fARB, 475)
- GL_STUB(glVertexAttrib1fvARB, 476)
- GL_STUB(glVertexAttrib1sARB, 477)
- GL_STUB(glVertexAttrib1svARB, 478)
- GL_STUB(glVertexAttrib2dARB, 479)
- GL_STUB(glVertexAttrib2dvARB, 480)
- GL_STUB(glVertexAttrib2fARB, 481)
- GL_STUB(glVertexAttrib2fvARB, 482)
- GL_STUB(glVertexAttrib2sARB, 483)
- GL_STUB(glVertexAttrib2svARB, 484)
- GL_STUB(glVertexAttrib3dARB, 485)
- GL_STUB(glVertexAttrib3dvARB, 486)
- GL_STUB(glVertexAttrib3fARB, 487)
- GL_STUB(glVertexAttrib3fvARB, 488)
- GL_STUB(glVertexAttrib3sARB, 489)
- GL_STUB(glVertexAttrib3svARB, 490)
- GL_STUB(glVertexAttrib4NbvARB, 491)
- GL_STUB(glVertexAttrib4NivARB, 492)
- GL_STUB(glVertexAttrib4NsvARB, 493)
- GL_STUB(glVertexAttrib4NubARB, 494)
- GL_STUB(glVertexAttrib4NubvARB, 495)
- GL_STUB(glVertexAttrib4NuivARB, 496)
- GL_STUB(glVertexAttrib4NusvARB, 497)
- GL_STUB(glVertexAttrib4bvARB, 498)
- GL_STUB(glVertexAttrib4dARB, 499)
- GL_STUB(glVertexAttrib4dvARB, 500)
- GL_STUB(glVertexAttrib4fARB, 501)
- GL_STUB(glVertexAttrib4fvARB, 502)
- GL_STUB(glVertexAttrib4ivARB, 503)
- GL_STUB(glVertexAttrib4sARB, 504)
- GL_STUB(glVertexAttrib4svARB, 505)
- GL_STUB(glVertexAttrib4ubvARB, 506)
- GL_STUB(glVertexAttrib4uivARB, 507)
- GL_STUB(glVertexAttrib4usvARB, 508)
- GL_STUB(glVertexAttribPointerARB, 509)
- GL_STUB(glBindBufferARB, 510)
- GL_STUB(glBufferDataARB, 511)
- GL_STUB(glBufferSubDataARB, 512)
- GL_STUB(glDeleteBuffersARB, 513)
- GL_STUB(glGenBuffersARB, 514)
- GL_STUB(glGetBufferParameterivARB, 515)
- GL_STUB(glGetBufferPointervARB, 516)
- GL_STUB(glGetBufferSubDataARB, 517)
- GL_STUB(glIsBufferARB, 518)
- GL_STUB(glMapBufferARB, 519)
- GL_STUB(glUnmapBufferARB, 520)
- GL_STUB(glBeginQueryARB, 521)
- GL_STUB(glDeleteQueriesARB, 522)
- GL_STUB(glEndQueryARB, 523)
- GL_STUB(glGenQueriesARB, 524)
- GL_STUB(glGetQueryObjectivARB, 525)
- GL_STUB(glGetQueryObjectuivARB, 526)
- GL_STUB(glGetQueryivARB, 527)
- GL_STUB(glIsQueryARB, 528)
- GL_STUB(glAttachObjectARB, 529)
- GL_STUB(glCompileShaderARB, 530)
- GL_STUB(glCreateProgramObjectARB, 531)
- GL_STUB(glCreateShaderObjectARB, 532)
- GL_STUB(glDeleteObjectARB, 533)
- GL_STUB(glDetachObjectARB, 534)
- GL_STUB(glGetActiveUniformARB, 535)
- GL_STUB(glGetAttachedObjectsARB, 536)
- GL_STUB(glGetHandleARB, 537)
- GL_STUB(glGetInfoLogARB, 538)
- GL_STUB(glGetObjectParameterfvARB, 539)
- GL_STUB(glGetObjectParameterivARB, 540)
- GL_STUB(glGetShaderSourceARB, 541)
- GL_STUB(glGetUniformLocationARB, 542)
- GL_STUB(glGetUniformfvARB, 543)
- GL_STUB(glGetUniformivARB, 544)
- GL_STUB(glLinkProgramARB, 545)
- GL_STUB(glShaderSourceARB, 546)
- GL_STUB(glUniform1fARB, 547)
- GL_STUB(glUniform1fvARB, 548)
- GL_STUB(glUniform1iARB, 549)
- GL_STUB(glUniform1ivARB, 550)
- GL_STUB(glUniform2fARB, 551)
- GL_STUB(glUniform2fvARB, 552)
- GL_STUB(glUniform2iARB, 553)
- GL_STUB(glUniform2ivARB, 554)
- GL_STUB(glUniform3fARB, 555)
- GL_STUB(glUniform3fvARB, 556)
- GL_STUB(glUniform3iARB, 557)
- GL_STUB(glUniform3ivARB, 558)
- GL_STUB(glUniform4fARB, 559)
- GL_STUB(glUniform4fvARB, 560)
- GL_STUB(glUniform4iARB, 561)
- GL_STUB(glUniform4ivARB, 562)
- GL_STUB(glUniformMatrix2fvARB, 563)
- GL_STUB(glUniformMatrix3fvARB, 564)
- GL_STUB(glUniformMatrix4fvARB, 565)
- GL_STUB(glUseProgramObjectARB, 566)
- GL_STUB(glValidateProgramARB, 567)
- GL_STUB(glBindAttribLocationARB, 568)
- GL_STUB(glGetActiveAttribARB, 569)
- GL_STUB(glGetAttribLocationARB, 570)
- GL_STUB(glDrawBuffersARB, 571)
- GL_STUB(glClampColorARB, 572)
- GL_STUB(glDrawArraysInstancedARB, 573)
- GL_STUB(glDrawElementsInstancedARB, 574)
- GL_STUB(glRenderbufferStorageMultisample, 575)
- GL_STUB(glFramebufferTextureARB, 576)
- GL_STUB(glFramebufferTextureFaceARB, 577)
- GL_STUB(glProgramParameteriARB, 578)
- GL_STUB(glVertexAttribDivisorARB, 579)
- GL_STUB(glFlushMappedBufferRange, 580)
- GL_STUB(glMapBufferRange, 581)
- GL_STUB(glTexBufferARB, 582)
- GL_STUB(glBindVertexArray, 583)
- GL_STUB(glGenVertexArrays, 584)
- GL_STUB(glCopyBufferSubData, 585)
- GL_STUB(glClientWaitSync, 586)
- GL_STUB(glDeleteSync, 587)
- GL_STUB(glFenceSync, 588)
- GL_STUB(glGetInteger64v, 589)
- GL_STUB(glGetSynciv, 590)
- GL_STUB(glIsSync, 591)
- GL_STUB(glWaitSync, 592)
- GL_STUB(glDrawElementsBaseVertex, 593)
- GL_STUB(glDrawElementsInstancedBaseVertex, 594)
- GL_STUB(glDrawRangeElementsBaseVertex, 595)
- GL_STUB(glMultiDrawElementsBaseVertex, 596)
- GL_STUB(glBlendEquationSeparateiARB, 597)
- GL_STUB(glBlendEquationiARB, 598)
- GL_STUB(glBlendFuncSeparateiARB, 599)
- GL_STUB(glBlendFunciARB, 600)
- GL_STUB(glBindSampler, 601)
- GL_STUB(glDeleteSamplers, 602)
- GL_STUB(glGenSamplers, 603)
- GL_STUB(glGetSamplerParameterIiv, 604)
- GL_STUB(glGetSamplerParameterIuiv, 605)
- GL_STUB(glGetSamplerParameterfv, 606)
- GL_STUB(glGetSamplerParameteriv, 607)
- GL_STUB(glIsSampler, 608)
- GL_STUB(glSamplerParameterIiv, 609)
- GL_STUB(glSamplerParameterIuiv, 610)
- GL_STUB(glSamplerParameterf, 611)
- GL_STUB(glSamplerParameterfv, 612)
- GL_STUB(glSamplerParameteri, 613)
- GL_STUB(glSamplerParameteriv, 614)
- GL_STUB(glColorP3ui, 615)
- GL_STUB(glColorP3uiv, 616)
- GL_STUB(glColorP4ui, 617)
- GL_STUB(glColorP4uiv, 618)
- GL_STUB(glMultiTexCoordP1ui, 619)
- GL_STUB(glMultiTexCoordP1uiv, 620)
- GL_STUB(glMultiTexCoordP2ui, 621)
- GL_STUB(glMultiTexCoordP2uiv, 622)
- GL_STUB(glMultiTexCoordP3ui, 623)
- GL_STUB(glMultiTexCoordP3uiv, 624)
- GL_STUB(glMultiTexCoordP4ui, 625)
- GL_STUB(glMultiTexCoordP4uiv, 626)
- GL_STUB(glNormalP3ui, 627)
- GL_STUB(glNormalP3uiv, 628)
- GL_STUB(glSecondaryColorP3ui, 629)
- GL_STUB(glSecondaryColorP3uiv, 630)
- GL_STUB(glTexCoordP1ui, 631)
- GL_STUB(glTexCoordP1uiv, 632)
- GL_STUB(glTexCoordP2ui, 633)
- GL_STUB(glTexCoordP2uiv, 634)
- GL_STUB(glTexCoordP3ui, 635)
- GL_STUB(glTexCoordP3uiv, 636)
- GL_STUB(glTexCoordP4ui, 637)
- GL_STUB(glTexCoordP4uiv, 638)
- GL_STUB(glVertexAttribP1ui, 639)
- GL_STUB(glVertexAttribP1uiv, 640)
- GL_STUB(glVertexAttribP2ui, 641)
- GL_STUB(glVertexAttribP2uiv, 642)
- GL_STUB(glVertexAttribP3ui, 643)
- GL_STUB(glVertexAttribP3uiv, 644)
- GL_STUB(glVertexAttribP4ui, 645)
- GL_STUB(glVertexAttribP4uiv, 646)
- GL_STUB(glVertexP2ui, 647)
- GL_STUB(glVertexP2uiv, 648)
- GL_STUB(glVertexP3ui, 649)
- GL_STUB(glVertexP3uiv, 650)
- GL_STUB(glVertexP4ui, 651)
- GL_STUB(glVertexP4uiv, 652)
- GL_STUB(glBindTransformFeedback, 653)
- GL_STUB(glDeleteTransformFeedbacks, 654)
- GL_STUB(glDrawTransformFeedback, 655)
- GL_STUB(glGenTransformFeedbacks, 656)
- GL_STUB(glIsTransformFeedback, 657)
- GL_STUB(glPauseTransformFeedback, 658)
- GL_STUB(glResumeTransformFeedback, 659)
- GL_STUB(glClearDepthf, 660)
- GL_STUB(glDepthRangef, 661)
- GL_STUB(glGetShaderPrecisionFormat, 662)
- GL_STUB(glReleaseShaderCompiler, 663)
- GL_STUB(glShaderBinary, 664)
- GL_STUB(glGetGraphicsResetStatusARB, 665)
- GL_STUB(glGetnColorTableARB, 666)
- GL_STUB(glGetnCompressedTexImageARB, 667)
- GL_STUB(glGetnConvolutionFilterARB, 668)
- GL_STUB(glGetnHistogramARB, 669)
- GL_STUB(glGetnMapdvARB, 670)
- GL_STUB(glGetnMapfvARB, 671)
- GL_STUB(glGetnMapivARB, 672)
- GL_STUB(glGetnMinmaxARB, 673)
- GL_STUB(glGetnPixelMapfvARB, 674)
- GL_STUB(glGetnPixelMapuivARB, 675)
- GL_STUB(glGetnPixelMapusvARB, 676)
- GL_STUB(glGetnPolygonStippleARB, 677)
- GL_STUB(glGetnSeparableFilterARB, 678)
- GL_STUB(glGetnTexImageARB, 679)
- GL_STUB(glGetnUniformdvARB, 680)
- GL_STUB(glGetnUniformfvARB, 681)
- GL_STUB(glGetnUniformivARB, 682)
- GL_STUB(glGetnUniformuivARB, 683)
- GL_STUB(glReadnPixelsARB, 684)
- GL_STUB(glPolygonOffsetEXT, 685)
- GL_STUB(gl_dispatch_stub_686, 686)
- HIDDEN(gl_dispatch_stub_686)
- GL_STUB(gl_dispatch_stub_687, 687)
- HIDDEN(gl_dispatch_stub_687)
- GL_STUB(gl_dispatch_stub_688, 688)
- HIDDEN(gl_dispatch_stub_688)
- GL_STUB(gl_dispatch_stub_689, 689)
- HIDDEN(gl_dispatch_stub_689)
- GL_STUB(gl_dispatch_stub_690, 690)
- HIDDEN(gl_dispatch_stub_690)
- GL_STUB(gl_dispatch_stub_691, 691)
- HIDDEN(gl_dispatch_stub_691)
- GL_STUB(gl_dispatch_stub_692, 692)
- HIDDEN(gl_dispatch_stub_692)
- GL_STUB(gl_dispatch_stub_693, 693)
- HIDDEN(gl_dispatch_stub_693)
- GL_STUB(glColorPointerEXT, 694)
- GL_STUB(glEdgeFlagPointerEXT, 695)
- GL_STUB(glIndexPointerEXT, 696)
- GL_STUB(glNormalPointerEXT, 697)
- GL_STUB(glTexCoordPointerEXT, 698)
- GL_STUB(glVertexPointerEXT, 699)
- GL_STUB(glPointParameterfEXT, 700)
- GL_STUB(glPointParameterfvEXT, 701)
- GL_STUB(glLockArraysEXT, 702)
- GL_STUB(glUnlockArraysEXT, 703)
- GL_STUB(glSecondaryColor3bEXT, 704)
- GL_STUB(glSecondaryColor3bvEXT, 705)
- GL_STUB(glSecondaryColor3dEXT, 706)
- GL_STUB(glSecondaryColor3dvEXT, 707)
- GL_STUB(glSecondaryColor3fEXT, 708)
- GL_STUB(glSecondaryColor3fvEXT, 709)
- GL_STUB(glSecondaryColor3iEXT, 710)
- GL_STUB(glSecondaryColor3ivEXT, 711)
- GL_STUB(glSecondaryColor3sEXT, 712)
- GL_STUB(glSecondaryColor3svEXT, 713)
- GL_STUB(glSecondaryColor3ubEXT, 714)
- GL_STUB(glSecondaryColor3ubvEXT, 715)
- GL_STUB(glSecondaryColor3uiEXT, 716)
- GL_STUB(glSecondaryColor3uivEXT, 717)
- GL_STUB(glSecondaryColor3usEXT, 718)
- GL_STUB(glSecondaryColor3usvEXT, 719)
- GL_STUB(glSecondaryColorPointerEXT, 720)
- GL_STUB(glMultiDrawArraysEXT, 721)
- GL_STUB(glMultiDrawElementsEXT, 722)
- GL_STUB(glFogCoordPointerEXT, 723)
- GL_STUB(glFogCoorddEXT, 724)
- GL_STUB(glFogCoorddvEXT, 725)
- GL_STUB(glFogCoordfEXT, 726)
- GL_STUB(glFogCoordfvEXT, 727)
- GL_STUB(gl_dispatch_stub_728, 728)
- HIDDEN(gl_dispatch_stub_728)
- GL_STUB(glBlendFuncSeparateEXT, 729)
- GL_STUB(glFlushVertexArrayRangeNV, 730)
- GL_STUB(glVertexArrayRangeNV, 731)
- GL_STUB(glCombinerInputNV, 732)
- GL_STUB(glCombinerOutputNV, 733)
- GL_STUB(glCombinerParameterfNV, 734)
- GL_STUB(glCombinerParameterfvNV, 735)
- GL_STUB(glCombinerParameteriNV, 736)
- GL_STUB(glCombinerParameterivNV, 737)
- GL_STUB(glFinalCombinerInputNV, 738)
- GL_STUB(glGetCombinerInputParameterfvNV, 739)
- GL_STUB(glGetCombinerInputParameterivNV, 740)
- GL_STUB(glGetCombinerOutputParameterfvNV, 741)
- GL_STUB(glGetCombinerOutputParameterivNV, 742)
- GL_STUB(glGetFinalCombinerInputParameterfvNV, 743)
- GL_STUB(glGetFinalCombinerInputParameterivNV, 744)
- GL_STUB(glResizeBuffersMESA, 745)
- GL_STUB(glWindowPos2dMESA, 746)
- GL_STUB(glWindowPos2dvMESA, 747)
- GL_STUB(glWindowPos2fMESA, 748)
- GL_STUB(glWindowPos2fvMESA, 749)
- GL_STUB(glWindowPos2iMESA, 750)
- GL_STUB(glWindowPos2ivMESA, 751)
- GL_STUB(glWindowPos2sMESA, 752)
- GL_STUB(glWindowPos2svMESA, 753)
- GL_STUB(glWindowPos3dMESA, 754)
- GL_STUB(glWindowPos3dvMESA, 755)
- GL_STUB(glWindowPos3fMESA, 756)
- GL_STUB(glWindowPos3fvMESA, 757)
- GL_STUB(glWindowPos3iMESA, 758)
- GL_STUB(glWindowPos3ivMESA, 759)
- GL_STUB(glWindowPos3sMESA, 760)
- GL_STUB(glWindowPos3svMESA, 761)
- GL_STUB(glWindowPos4dMESA, 762)
- GL_STUB(glWindowPos4dvMESA, 763)
- GL_STUB(glWindowPos4fMESA, 764)
- GL_STUB(glWindowPos4fvMESA, 765)
- GL_STUB(glWindowPos4iMESA, 766)
- GL_STUB(glWindowPos4ivMESA, 767)
- GL_STUB(glWindowPos4sMESA, 768)
- GL_STUB(glWindowPos4svMESA, 769)
- GL_STUB(gl_dispatch_stub_770, 770)
- HIDDEN(gl_dispatch_stub_770)
- GL_STUB(gl_dispatch_stub_771, 771)
- HIDDEN(gl_dispatch_stub_771)
- GL_STUB(gl_dispatch_stub_772, 772)
- HIDDEN(gl_dispatch_stub_772)
- GL_STUB(gl_dispatch_stub_773, 773)
- HIDDEN(gl_dispatch_stub_773)
- GL_STUB(gl_dispatch_stub_774, 774)
- HIDDEN(gl_dispatch_stub_774)
- GL_STUB(gl_dispatch_stub_775, 775)
- HIDDEN(gl_dispatch_stub_775)
- GL_STUB(gl_dispatch_stub_776, 776)
- HIDDEN(gl_dispatch_stub_776)
- GL_STUB(gl_dispatch_stub_777, 777)
- HIDDEN(gl_dispatch_stub_777)
- GL_STUB(gl_dispatch_stub_778, 778)
- HIDDEN(gl_dispatch_stub_778)
- GL_STUB(glAreProgramsResidentNV, 779)
- GL_STUB(glBindProgramNV, 780)
- GL_STUB(glDeleteProgramsNV, 781)
- GL_STUB(glExecuteProgramNV, 782)
- GL_STUB(glGenProgramsNV, 783)
- GL_STUB(glGetProgramParameterdvNV, 784)
- GL_STUB(glGetProgramParameterfvNV, 785)
- GL_STUB(glGetProgramStringNV, 786)
- GL_STUB(glGetProgramivNV, 787)
- GL_STUB(glGetTrackMatrixivNV, 788)
- GL_STUB(glGetVertexAttribPointervNV, 789)
- GL_STUB(glGetVertexAttribdvNV, 790)
- GL_STUB(glGetVertexAttribfvNV, 791)
- GL_STUB(glGetVertexAttribivNV, 792)
- GL_STUB(glIsProgramNV, 793)
- GL_STUB(glLoadProgramNV, 794)
- GL_STUB(glProgramParameters4dvNV, 795)
- GL_STUB(glProgramParameters4fvNV, 796)
- GL_STUB(glRequestResidentProgramsNV, 797)
- GL_STUB(glTrackMatrixNV, 798)
- GL_STUB(glVertexAttrib1dNV, 799)
- GL_STUB(glVertexAttrib1dvNV, 800)
- GL_STUB(glVertexAttrib1fNV, 801)
- GL_STUB(glVertexAttrib1fvNV, 802)
- GL_STUB(glVertexAttrib1sNV, 803)
- GL_STUB(glVertexAttrib1svNV, 804)
- GL_STUB(glVertexAttrib2dNV, 805)
- GL_STUB(glVertexAttrib2dvNV, 806)
- GL_STUB(glVertexAttrib2fNV, 807)
- GL_STUB(glVertexAttrib2fvNV, 808)
- GL_STUB(glVertexAttrib2sNV, 809)
- GL_STUB(glVertexAttrib2svNV, 810)
- GL_STUB(glVertexAttrib3dNV, 811)
- GL_STUB(glVertexAttrib3dvNV, 812)
- GL_STUB(glVertexAttrib3fNV, 813)
- GL_STUB(glVertexAttrib3fvNV, 814)
- GL_STUB(glVertexAttrib3sNV, 815)
- GL_STUB(glVertexAttrib3svNV, 816)
- GL_STUB(glVertexAttrib4dNV, 817)
- GL_STUB(glVertexAttrib4dvNV, 818)
- GL_STUB(glVertexAttrib4fNV, 819)
- GL_STUB(glVertexAttrib4fvNV, 820)
- GL_STUB(glVertexAttrib4sNV, 821)
- GL_STUB(glVertexAttrib4svNV, 822)
- GL_STUB(glVertexAttrib4ubNV, 823)
- GL_STUB(glVertexAttrib4ubvNV, 824)
- GL_STUB(glVertexAttribPointerNV, 825)
- GL_STUB(glVertexAttribs1dvNV, 826)
- GL_STUB(glVertexAttribs1fvNV, 827)
- GL_STUB(glVertexAttribs1svNV, 828)
- GL_STUB(glVertexAttribs2dvNV, 829)
- GL_STUB(glVertexAttribs2fvNV, 830)
- GL_STUB(glVertexAttribs2svNV, 831)
- GL_STUB(glVertexAttribs3dvNV, 832)
- GL_STUB(glVertexAttribs3fvNV, 833)
- GL_STUB(glVertexAttribs3svNV, 834)
- GL_STUB(glVertexAttribs4dvNV, 835)
- GL_STUB(glVertexAttribs4fvNV, 836)
- GL_STUB(glVertexAttribs4svNV, 837)
- GL_STUB(glVertexAttribs4ubvNV, 838)
- GL_STUB(glGetTexBumpParameterfvATI, 839)
- GL_STUB(glGetTexBumpParameterivATI, 840)
- GL_STUB(glTexBumpParameterfvATI, 841)
- GL_STUB(glTexBumpParameterivATI, 842)
- GL_STUB(glAlphaFragmentOp1ATI, 843)
- GL_STUB(glAlphaFragmentOp2ATI, 844)
- GL_STUB(glAlphaFragmentOp3ATI, 845)
- GL_STUB(glBeginFragmentShaderATI, 846)
- GL_STUB(glBindFragmentShaderATI, 847)
- GL_STUB(glColorFragmentOp1ATI, 848)
- GL_STUB(glColorFragmentOp2ATI, 849)
- GL_STUB(glColorFragmentOp3ATI, 850)
- GL_STUB(glDeleteFragmentShaderATI, 851)
- GL_STUB(glEndFragmentShaderATI, 852)
- GL_STUB(glGenFragmentShadersATI, 853)
- GL_STUB(glPassTexCoordATI, 854)
- GL_STUB(glSampleMapATI, 855)
- GL_STUB(glSetFragmentShaderConstantATI, 856)
- GL_STUB(glPointParameteriNV, 857)
- GL_STUB(glPointParameterivNV, 858)
- GL_STUB(gl_dispatch_stub_859, 859)
- HIDDEN(gl_dispatch_stub_859)
- GL_STUB(gl_dispatch_stub_860, 860)
- HIDDEN(gl_dispatch_stub_860)
- GL_STUB(gl_dispatch_stub_861, 861)
- HIDDEN(gl_dispatch_stub_861)
- GL_STUB(gl_dispatch_stub_862, 862)
- HIDDEN(gl_dispatch_stub_862)
- GL_STUB(gl_dispatch_stub_863, 863)
- HIDDEN(gl_dispatch_stub_863)
- GL_STUB(glGetProgramNamedParameterdvNV, 864)
- GL_STUB(glGetProgramNamedParameterfvNV, 865)
- GL_STUB(glProgramNamedParameter4dNV, 866)
- GL_STUB(glProgramNamedParameter4dvNV, 867)
- GL_STUB(glProgramNamedParameter4fNV, 868)
- GL_STUB(glProgramNamedParameter4fvNV, 869)
- GL_STUB(glPrimitiveRestartIndexNV, 870)
- GL_STUB(glPrimitiveRestartNV, 871)
- GL_STUB(gl_dispatch_stub_872, 872)
- HIDDEN(gl_dispatch_stub_872)
- GL_STUB(gl_dispatch_stub_873, 873)
- HIDDEN(gl_dispatch_stub_873)
- GL_STUB(glBindFramebufferEXT, 874)
- GL_STUB(glBindRenderbufferEXT, 875)
- GL_STUB(glCheckFramebufferStatusEXT, 876)
- GL_STUB(glDeleteFramebuffersEXT, 877)
- GL_STUB(glDeleteRenderbuffersEXT, 878)
- GL_STUB(glFramebufferRenderbufferEXT, 879)
- GL_STUB(glFramebufferTexture1DEXT, 880)
- GL_STUB(glFramebufferTexture2DEXT, 881)
- GL_STUB(glFramebufferTexture3DEXT, 882)
- GL_STUB(glGenFramebuffersEXT, 883)
- GL_STUB(glGenRenderbuffersEXT, 884)
- GL_STUB(glGenerateMipmapEXT, 885)
- GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886)
- GL_STUB(glGetRenderbufferParameterivEXT, 887)
- GL_STUB(glIsFramebufferEXT, 888)
- GL_STUB(glIsRenderbufferEXT, 889)
- GL_STUB(glRenderbufferStorageEXT, 890)
- GL_STUB(gl_dispatch_stub_891, 891)
- HIDDEN(gl_dispatch_stub_891)
- GL_STUB(gl_dispatch_stub_892, 892)
- HIDDEN(gl_dispatch_stub_892)
- GL_STUB(gl_dispatch_stub_893, 893)
- HIDDEN(gl_dispatch_stub_893)
- GL_STUB(glBindFragDataLocationEXT, 894)
- GL_STUB(glGetFragDataLocationEXT, 895)
- GL_STUB(glGetUniformuivEXT, 896)
- GL_STUB(glGetVertexAttribIivEXT, 897)
- GL_STUB(glGetVertexAttribIuivEXT, 898)
- GL_STUB(glUniform1uiEXT, 899)
- GL_STUB(glUniform1uivEXT, 900)
- GL_STUB(glUniform2uiEXT, 901)
- GL_STUB(glUniform2uivEXT, 902)
- GL_STUB(glUniform3uiEXT, 903)
- GL_STUB(glUniform3uivEXT, 904)
- GL_STUB(glUniform4uiEXT, 905)
- GL_STUB(glUniform4uivEXT, 906)
- GL_STUB(glVertexAttribI1iEXT, 907)
- GL_STUB(glVertexAttribI1ivEXT, 908)
- GL_STUB(glVertexAttribI1uiEXT, 909)
- GL_STUB(glVertexAttribI1uivEXT, 910)
- GL_STUB(glVertexAttribI2iEXT, 911)
- GL_STUB(glVertexAttribI2ivEXT, 912)
- GL_STUB(glVertexAttribI2uiEXT, 913)
- GL_STUB(glVertexAttribI2uivEXT, 914)
- GL_STUB(glVertexAttribI3iEXT, 915)
- GL_STUB(glVertexAttribI3ivEXT, 916)
- GL_STUB(glVertexAttribI3uiEXT, 917)
- GL_STUB(glVertexAttribI3uivEXT, 918)
- GL_STUB(glVertexAttribI4bvEXT, 919)
- GL_STUB(glVertexAttribI4iEXT, 920)
- GL_STUB(glVertexAttribI4ivEXT, 921)
- GL_STUB(glVertexAttribI4svEXT, 922)
- GL_STUB(glVertexAttribI4ubvEXT, 923)
- GL_STUB(glVertexAttribI4uiEXT, 924)
- GL_STUB(glVertexAttribI4uivEXT, 925)
- GL_STUB(glVertexAttribI4usvEXT, 926)
- GL_STUB(glVertexAttribIPointerEXT, 927)
- GL_STUB(glFramebufferTextureLayerEXT, 928)
- GL_STUB(glColorMaskIndexedEXT, 929)
- GL_STUB(glDisableIndexedEXT, 930)
- GL_STUB(glEnableIndexedEXT, 931)
- GL_STUB(glGetBooleanIndexedvEXT, 932)
- GL_STUB(glGetIntegerIndexedvEXT, 933)
- GL_STUB(glIsEnabledIndexedEXT, 934)
- GL_STUB(glClearColorIiEXT, 935)
- GL_STUB(glClearColorIuiEXT, 936)
- GL_STUB(glGetTexParameterIivEXT, 937)
- GL_STUB(glGetTexParameterIuivEXT, 938)
- GL_STUB(glTexParameterIivEXT, 939)
- GL_STUB(glTexParameterIuivEXT, 940)
- GL_STUB(glBeginConditionalRenderNV, 941)
- GL_STUB(glEndConditionalRenderNV, 942)
- GL_STUB(glBeginTransformFeedbackEXT, 943)
- GL_STUB(glBindBufferBaseEXT, 944)
- GL_STUB(glBindBufferOffsetEXT, 945)
- GL_STUB(glBindBufferRangeEXT, 946)
- GL_STUB(glEndTransformFeedbackEXT, 947)
- GL_STUB(glGetTransformFeedbackVaryingEXT, 948)
- GL_STUB(glTransformFeedbackVaryingsEXT, 949)
- GL_STUB(glProvokingVertexEXT, 950)
- GL_STUB(gl_dispatch_stub_951, 951)
- HIDDEN(gl_dispatch_stub_951)
- GL_STUB(gl_dispatch_stub_952, 952)
- HIDDEN(gl_dispatch_stub_952)
- GL_STUB(glGetObjectParameterivAPPLE, 953)
- GL_STUB(glObjectPurgeableAPPLE, 954)
- GL_STUB(glObjectUnpurgeableAPPLE, 955)
- GL_STUB(glActiveProgramEXT, 956)
- GL_STUB(glCreateShaderProgramEXT, 957)
- GL_STUB(glUseShaderProgramEXT, 958)
- GL_STUB(glTextureBarrierNV, 959)
- GL_STUB(gl_dispatch_stub_960, 960)
- HIDDEN(gl_dispatch_stub_960)
- GL_STUB(gl_dispatch_stub_961, 961)
- HIDDEN(gl_dispatch_stub_961)
- GL_STUB(gl_dispatch_stub_962, 962)
- HIDDEN(gl_dispatch_stub_962)
- GL_STUB(gl_dispatch_stub_963, 963)
- HIDDEN(gl_dispatch_stub_963)
- GL_STUB(gl_dispatch_stub_964, 964)
- HIDDEN(gl_dispatch_stub_964)
- GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965)
- GL_STUB(glEGLImageTargetTexture2DOES, 966)
- GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
- GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
- GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident)
-#endif
- GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D)
- GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D)
- GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D)
- GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures)
-#endif
- GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glIsTextureEXT, glIsTexture)
-#endif
- GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures)
- GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D)
- GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D)
- GL_STUB_ALIAS(glBlendColorEXT, glBlendColor)
- GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation)
- GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements)
- GL_STUB_ALIAS(glColorTableSGI, glColorTable)
- GL_STUB_ALIAS(glColorTableEXT, glColorTable)
- GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv)
- GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv)
- GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv)
-#endif
- GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable)
- GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable)
- GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D)
- GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D)
- GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf)
- GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv)
- GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri)
- GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv)
- GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D)
- GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter)
-#endif
- GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D)
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv)
-#endif
-#ifndef GLX_INDIRECT_RENDERING
- GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv)
-#endif
- GL_STUB_ALIAS(glHistogramEXT, glHistogram)
- GL_STUB_ALIAS(glMinmaxEXT, glMinmax)
- GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram)
- GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax)
- GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D)
- GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D)
- GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D)
- GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB)
- GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB)
- GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB)
- GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB)
- GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB)
- GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB)
- GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB)
- GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB)
- GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB)
- GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB)
- GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB)
- GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB)
- GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB)
- GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB)
- GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB)
- GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB)
- GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB)
- GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB)
- GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB)
- GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB)
- GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB)
- GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB)
- GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB)
- GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB)
- GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB)
- GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB)
- GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB)
- GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB)
- GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB)
- GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB)
- GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB)
- GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB)
- GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB)
- GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB)
- GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate)
- GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB)
- GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB)
- GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB)
- GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB)
- GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB)
- GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB)
- GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB)
- GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB)
- GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB)
- GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB)
- GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB)
- GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB)
- GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB)
- GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB)
- GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB)
- GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB)
- GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB)
- GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB)
- GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB)
- GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB)
- GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB)
- GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB)
- GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB)
- GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB)
- GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB)
- GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB)
- GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB)
- GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB)
- GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB)
- GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB)
- GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB)
- GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB)
- GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB)
- GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB)
- GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB)
- GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB)
- GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB)
- GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB)
- GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB)
- GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB)
- GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB)
- GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB)
- GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB)
- GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB)
- GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB)
- GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB)
- GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB)
- GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB)
- GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB)
- GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB)
- GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB)
- GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB)
- GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB)
- GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB)
- GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB)
- GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB)
- GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB)
- GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB)
- GL_STUB_ALIAS(glBindBuffer, glBindBufferARB)
- GL_STUB_ALIAS(glBufferData, glBufferDataARB)
- GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB)
- GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB)
- GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB)
- GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB)
- GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB)
- GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB)
- GL_STUB_ALIAS(glIsBuffer, glIsBufferARB)
- GL_STUB_ALIAS(glMapBuffer, glMapBufferARB)
- GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB)
- GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB)
- GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB)
- GL_STUB_ALIAS(glEndQuery, glEndQueryARB)
- GL_STUB_ALIAS(glGenQueries, glGenQueriesARB)
- GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB)
- GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB)
- GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB)
- GL_STUB_ALIAS(glIsQuery, glIsQueryARB)
- GL_STUB_ALIAS(glCompileShader, glCompileShaderARB)
- GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB)
- GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB)
- GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB)
- GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB)
- GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB)
- GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB)
- GL_STUB_ALIAS(glShaderSource, glShaderSourceARB)
- GL_STUB_ALIAS(glUniform1f, glUniform1fARB)
- GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB)
- GL_STUB_ALIAS(glUniform1i, glUniform1iARB)
- GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB)
- GL_STUB_ALIAS(glUniform2f, glUniform2fARB)
- GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB)
- GL_STUB_ALIAS(glUniform2i, glUniform2iARB)
- GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB)
- GL_STUB_ALIAS(glUniform3f, glUniform3fARB)
- GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB)
- GL_STUB_ALIAS(glUniform3i, glUniform3iARB)
- GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB)
- GL_STUB_ALIAS(glUniform4f, glUniform4fARB)
- GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB)
- GL_STUB_ALIAS(glUniform4i, glUniform4iARB)
- GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB)
- GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB)
- GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB)
- GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB)
- GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB)
- GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB)
- GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB)
- GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB)
- GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
- GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
- GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
- GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB)
- GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB)
- GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB)
- GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB)
- GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
- GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB)
- GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB)
- GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB)
- GL_STUB_ALIAS(glBlendFuncIndexedAMD, glBlendFunciARB)
- GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
- GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
- GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT)
- GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT)
- GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT)
- GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT)
- GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT)
- GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT)
- GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT)
- GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT)
- GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT)
- GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT)
- GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT)
- GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT)
- GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT)
- GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT)
- GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT)
- GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT)
- GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT)
- GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT)
- GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT)
- GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT)
- GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT)
- GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT)
- GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT)
- GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT)
- GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT)
- GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT)
- GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT)
- GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT)
- GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT)
- GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT)
- GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA)
- GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA)
- GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA)
- GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA)
- GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA)
- GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA)
- GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA)
- GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA)
- GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA)
- GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA)
- GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA)
- GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA)
- GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA)
- GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA)
- GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA)
- GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA)
- GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA)
- GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA)
- GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA)
- GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA)
- GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA)
- GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA)
- GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA)
- GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA)
- GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA)
- GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA)
- GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA)
- GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA)
- GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA)
- GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA)
- GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA)
- GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA)
- GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV)
- GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV)
- GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV)
- GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV)
- GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV)
- GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV)
- GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV)
- GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV)
- GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV)
- GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT)
- GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT)
- GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT)
- GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT)
- GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT)
- GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT)
- GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT)
- GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT)
- GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT)
- GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT)
- GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT)
- GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT)
- GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT)
- GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT)
- GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT)
- GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
- GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
- GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT)
- GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT)
- GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT)
- GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT)
- GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT)
- GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT)
- GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT)
- GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT)
- GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT)
- GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT)
- GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT)
- GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT)
- GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT)
- GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT)
- GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT)
- GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT)
- GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT)
- GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT)
- GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT)
- GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT)
- GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT)
- GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT)
- GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT)
- GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT)
- GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT)
- GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT)
- GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT)
- GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT)
- GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT)
- GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT)
- GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT)
- GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT)
- GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT)
- GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT)
- GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
- GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT)
- GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT)
- GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT)
- GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT)
- GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT)
- GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT)
- GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT)
- GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT)
- GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT)
- GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT)
- GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT)
- GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV)
- GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV)
- GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT)
- GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT)
- GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT)
- GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT)
- GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT)
- GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT)
- GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT)
-
- .globl gl_dispatch_functions_end
- HIDDEN(gl_dispatch_functions_end)
-gl_dispatch_functions_end:
+/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifdef __arch64__ +#define GL_OFF(N) ((N) * 8) +#define GL_LL ldx +#define GL_TIE_LD(SYM) %tie_ldx(SYM) +#define GL_STACK_SIZE 128 +#else +#define GL_OFF(N) ((N) * 4) +#define GL_LL ld +#define GL_TIE_LD(SYM) %tie_ld(SYM) +#define GL_STACK_SIZE 64 +#endif + +#define GLOBL_FN(x) .globl x ; .type x, @function +#define HIDDEN(x) .hidden x + + .register %g2, #scratch + .register %g3, #scratch + + .text + + GLOBL_FN(__glapi_sparc_icache_flush) + HIDDEN(__glapi_sparc_icache_flush) + .type __glapi_sparc_icache_flush, @function +__glapi_sparc_icache_flush: /* %o0 = insn_addr */ + flush %o0 + retl + nop + + .align 32 + + .type __glapi_sparc_get_pc, @function +__glapi_sparc_get_pc: + retl + add %o7, %g2, %g2 + .size __glapi_sparc_get_pc, .-__glapi_sparc_get_pc + +#ifdef GLX_USE_TLS + + GLOBL_FN(__glapi_sparc_get_dispatch) + HIDDEN(__glapi_sparc_get_dispatch) +__glapi_sparc_get_dispatch: + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + retl + mov %g2, %o0 + + .data + .align 32 + + /* --> sethi %hi(_glapi_tls_Dispatch), %g1 */ + /* --> or %g1, %lo(_glapi_tls_Dispatch), %g1 */ + GLOBL_FN(__glapi_sparc_tls_stub) + HIDDEN(__glapi_sparc_tls_stub) +__glapi_sparc_tls_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %tie_hi22(_glapi_tls_Dispatch), %g1 + add %g1, %tie_lo10(_glapi_tls_Dispatch), %g1 + GL_LL [%g2 + %g1], %g2, GL_TIE_LD(_glapi_tls_Dispatch) + GL_LL [%g7+%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_tls_stub, .-__glapi_sparc_tls_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_tls_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#elif defined(PTHREADS) + + /* 64-bit 0x00 --> sethi %hh(_glapi_Dispatch), %g1 */ + /* 64-bit 0x04 --> sethi %lm(_glapi_Dispatch), %g2 */ + /* 64-bit 0x08 --> or %g1, %hm(_glapi_Dispatch), %g1 */ + /* 64-bit 0x0c --> sllx %g1, 32, %g1 */ + /* 64-bit 0x10 --> add %g1, %g2, %g1 */ + /* 64-bit 0x14 --> ldx [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + /* 32-bit 0x00 --> sethi %hi(_glapi_Dispatch), %g1 */ + /* 32-bit 0x04 --> ld [%g1 + %lo(_glapi_Dispatch)], %g1 */ + + .data + .align 32 + + GLOBL_FN(__glapi_sparc_pthread_stub) + HIDDEN(__glapi_sparc_pthread_stub) +__glapi_sparc_pthread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + srl %g3, 10, %g3 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + cmp %g1, 0 + be 2f + nop +1: GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop +2: save %sp, GL_STACK_SIZE, %sp + mov %g3, %l0 + call _glapi_get_dispatch + nop + mov %o0, %g1 + mov %l0, %g3 + ba 1b + restore %g0, %g0, %g0 + .size __glapi_sparc_pthread_stub, .-__glapi_sparc_pthread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_pthread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#else /* Non-threaded version. */ + + .type __glapi_sparc_nothread_stub, @function +__glapi_sparc_nothread_stub: /* Call offset in %g3 */ + mov %o7, %g1 + sethi %hi(_GLOBAL_OFFSET_TABLE_-4), %g2 + call __glapi_sparc_get_pc + add %g2, %lo(_GLOBAL_OFFSET_TABLE_+4), %g2 + mov %g1, %o7 + srl %g3, 10, %g3 + sethi %hi(_glapi_Dispatch), %g1 + or %g1, %lo(_glapi_Dispatch), %g1 + GL_LL [%g2+%g1], %g2 + GL_LL [%g2], %g1 + GL_LL [%g1 + %g3], %g1 + jmp %g1 + nop + .size __glapi_sparc_nothread_stub, .-__glapi_sparc_nothread_stub + +#define GL_STUB(fn, off) \ + GLOBL_FN(fn); \ +fn: ba __glapi_sparc_nothread_stub; \ + sethi GL_OFF(off), %g3; \ + .size fn,.-fn; + +#endif + +#define GL_STUB_ALIAS(fn, alias) \ + .globl fn; \ + .set fn, alias + + .text + .align 32 + + .globl gl_dispatch_functions_start + HIDDEN(gl_dispatch_functions_start) +gl_dispatch_functions_start: + + GL_STUB(glNewList, 0) + GL_STUB(glEndList, 1) + GL_STUB(glCallList, 2) + GL_STUB(glCallLists, 3) + GL_STUB(glDeleteLists, 4) + GL_STUB(glGenLists, 5) + GL_STUB(glListBase, 6) + GL_STUB(glBegin, 7) + GL_STUB(glBitmap, 8) + GL_STUB(glColor3b, 9) + GL_STUB(glColor3bv, 10) + GL_STUB(glColor3d, 11) + GL_STUB(glColor3dv, 12) + GL_STUB(glColor3f, 13) + GL_STUB(glColor3fv, 14) + GL_STUB(glColor3i, 15) + GL_STUB(glColor3iv, 16) + GL_STUB(glColor3s, 17) + GL_STUB(glColor3sv, 18) + GL_STUB(glColor3ub, 19) + GL_STUB(glColor3ubv, 20) + GL_STUB(glColor3ui, 21) + GL_STUB(glColor3uiv, 22) + GL_STUB(glColor3us, 23) + GL_STUB(glColor3usv, 24) + GL_STUB(glColor4b, 25) + GL_STUB(glColor4bv, 26) + GL_STUB(glColor4d, 27) + GL_STUB(glColor4dv, 28) + GL_STUB(glColor4f, 29) + GL_STUB(glColor4fv, 30) + GL_STUB(glColor4i, 31) + GL_STUB(glColor4iv, 32) + GL_STUB(glColor4s, 33) + GL_STUB(glColor4sv, 34) + GL_STUB(glColor4ub, 35) + GL_STUB(glColor4ubv, 36) + GL_STUB(glColor4ui, 37) + GL_STUB(glColor4uiv, 38) + GL_STUB(glColor4us, 39) + GL_STUB(glColor4usv, 40) + GL_STUB(glEdgeFlag, 41) + GL_STUB(glEdgeFlagv, 42) + GL_STUB(glEnd, 43) + GL_STUB(glIndexd, 44) + GL_STUB(glIndexdv, 45) + GL_STUB(glIndexf, 46) + GL_STUB(glIndexfv, 47) + GL_STUB(glIndexi, 48) + GL_STUB(glIndexiv, 49) + GL_STUB(glIndexs, 50) + GL_STUB(glIndexsv, 51) + GL_STUB(glNormal3b, 52) + GL_STUB(glNormal3bv, 53) + GL_STUB(glNormal3d, 54) + GL_STUB(glNormal3dv, 55) + GL_STUB(glNormal3f, 56) + GL_STUB(glNormal3fv, 57) + GL_STUB(glNormal3i, 58) + GL_STUB(glNormal3iv, 59) + GL_STUB(glNormal3s, 60) + GL_STUB(glNormal3sv, 61) + GL_STUB(glRasterPos2d, 62) + GL_STUB(glRasterPos2dv, 63) + GL_STUB(glRasterPos2f, 64) + GL_STUB(glRasterPos2fv, 65) + GL_STUB(glRasterPos2i, 66) + GL_STUB(glRasterPos2iv, 67) + GL_STUB(glRasterPos2s, 68) + GL_STUB(glRasterPos2sv, 69) + GL_STUB(glRasterPos3d, 70) + GL_STUB(glRasterPos3dv, 71) + GL_STUB(glRasterPos3f, 72) + GL_STUB(glRasterPos3fv, 73) + GL_STUB(glRasterPos3i, 74) + GL_STUB(glRasterPos3iv, 75) + GL_STUB(glRasterPos3s, 76) + GL_STUB(glRasterPos3sv, 77) + GL_STUB(glRasterPos4d, 78) + GL_STUB(glRasterPos4dv, 79) + GL_STUB(glRasterPos4f, 80) + GL_STUB(glRasterPos4fv, 81) + GL_STUB(glRasterPos4i, 82) + GL_STUB(glRasterPos4iv, 83) + GL_STUB(glRasterPos4s, 84) + GL_STUB(glRasterPos4sv, 85) + GL_STUB(glRectd, 86) + GL_STUB(glRectdv, 87) + GL_STUB(glRectf, 88) + GL_STUB(glRectfv, 89) + GL_STUB(glRecti, 90) + GL_STUB(glRectiv, 91) + GL_STUB(glRects, 92) + GL_STUB(glRectsv, 93) + GL_STUB(glTexCoord1d, 94) + GL_STUB(glTexCoord1dv, 95) + GL_STUB(glTexCoord1f, 96) + GL_STUB(glTexCoord1fv, 97) + GL_STUB(glTexCoord1i, 98) + GL_STUB(glTexCoord1iv, 99) + GL_STUB(glTexCoord1s, 100) + GL_STUB(glTexCoord1sv, 101) + GL_STUB(glTexCoord2d, 102) + GL_STUB(glTexCoord2dv, 103) + GL_STUB(glTexCoord2f, 104) + GL_STUB(glTexCoord2fv, 105) + GL_STUB(glTexCoord2i, 106) + GL_STUB(glTexCoord2iv, 107) + GL_STUB(glTexCoord2s, 108) + GL_STUB(glTexCoord2sv, 109) + GL_STUB(glTexCoord3d, 110) + GL_STUB(glTexCoord3dv, 111) + GL_STUB(glTexCoord3f, 112) + GL_STUB(glTexCoord3fv, 113) + GL_STUB(glTexCoord3i, 114) + GL_STUB(glTexCoord3iv, 115) + GL_STUB(glTexCoord3s, 116) + GL_STUB(glTexCoord3sv, 117) + GL_STUB(glTexCoord4d, 118) + GL_STUB(glTexCoord4dv, 119) + GL_STUB(glTexCoord4f, 120) + GL_STUB(glTexCoord4fv, 121) + GL_STUB(glTexCoord4i, 122) + GL_STUB(glTexCoord4iv, 123) + GL_STUB(glTexCoord4s, 124) + GL_STUB(glTexCoord4sv, 125) + GL_STUB(glVertex2d, 126) + GL_STUB(glVertex2dv, 127) + GL_STUB(glVertex2f, 128) + GL_STUB(glVertex2fv, 129) + GL_STUB(glVertex2i, 130) + GL_STUB(glVertex2iv, 131) + GL_STUB(glVertex2s, 132) + GL_STUB(glVertex2sv, 133) + GL_STUB(glVertex3d, 134) + GL_STUB(glVertex3dv, 135) + GL_STUB(glVertex3f, 136) + GL_STUB(glVertex3fv, 137) + GL_STUB(glVertex3i, 138) + GL_STUB(glVertex3iv, 139) + GL_STUB(glVertex3s, 140) + GL_STUB(glVertex3sv, 141) + GL_STUB(glVertex4d, 142) + GL_STUB(glVertex4dv, 143) + GL_STUB(glVertex4f, 144) + GL_STUB(glVertex4fv, 145) + GL_STUB(glVertex4i, 146) + GL_STUB(glVertex4iv, 147) + GL_STUB(glVertex4s, 148) + GL_STUB(glVertex4sv, 149) + GL_STUB(glClipPlane, 150) + GL_STUB(glColorMaterial, 151) + GL_STUB(glCullFace, 152) + GL_STUB(glFogf, 153) + GL_STUB(glFogfv, 154) + GL_STUB(glFogi, 155) + GL_STUB(glFogiv, 156) + GL_STUB(glFrontFace, 157) + GL_STUB(glHint, 158) + GL_STUB(glLightf, 159) + GL_STUB(glLightfv, 160) + GL_STUB(glLighti, 161) + GL_STUB(glLightiv, 162) + GL_STUB(glLightModelf, 163) + GL_STUB(glLightModelfv, 164) + GL_STUB(glLightModeli, 165) + GL_STUB(glLightModeliv, 166) + GL_STUB(glLineStipple, 167) + GL_STUB(glLineWidth, 168) + GL_STUB(glMaterialf, 169) + GL_STUB(glMaterialfv, 170) + GL_STUB(glMateriali, 171) + GL_STUB(glMaterialiv, 172) + GL_STUB(glPointSize, 173) + GL_STUB(glPolygonMode, 174) + GL_STUB(glPolygonStipple, 175) + GL_STUB(glScissor, 176) + GL_STUB(glShadeModel, 177) + GL_STUB(glTexParameterf, 178) + GL_STUB(glTexParameterfv, 179) + GL_STUB(glTexParameteri, 180) + GL_STUB(glTexParameteriv, 181) + GL_STUB(glTexImage1D, 182) + GL_STUB(glTexImage2D, 183) + GL_STUB(glTexEnvf, 184) + GL_STUB(glTexEnvfv, 185) + GL_STUB(glTexEnvi, 186) + GL_STUB(glTexEnviv, 187) + GL_STUB(glTexGend, 188) + GL_STUB(glTexGendv, 189) + GL_STUB(glTexGenf, 190) + GL_STUB(glTexGenfv, 191) + GL_STUB(glTexGeni, 192) + GL_STUB(glTexGeniv, 193) + GL_STUB(glFeedbackBuffer, 194) + GL_STUB(glSelectBuffer, 195) + GL_STUB(glRenderMode, 196) + GL_STUB(glInitNames, 197) + GL_STUB(glLoadName, 198) + GL_STUB(glPassThrough, 199) + GL_STUB(glPopName, 200) + GL_STUB(glPushName, 201) + GL_STUB(glDrawBuffer, 202) + GL_STUB(glClear, 203) + GL_STUB(glClearAccum, 204) + GL_STUB(glClearIndex, 205) + GL_STUB(glClearColor, 206) + GL_STUB(glClearStencil, 207) + GL_STUB(glClearDepth, 208) + GL_STUB(glStencilMask, 209) + GL_STUB(glColorMask, 210) + GL_STUB(glDepthMask, 211) + GL_STUB(glIndexMask, 212) + GL_STUB(glAccum, 213) + GL_STUB(glDisable, 214) + GL_STUB(glEnable, 215) + GL_STUB(glFinish, 216) + GL_STUB(glFlush, 217) + GL_STUB(glPopAttrib, 218) + GL_STUB(glPushAttrib, 219) + GL_STUB(glMap1d, 220) + GL_STUB(glMap1f, 221) + GL_STUB(glMap2d, 222) + GL_STUB(glMap2f, 223) + GL_STUB(glMapGrid1d, 224) + GL_STUB(glMapGrid1f, 225) + GL_STUB(glMapGrid2d, 226) + GL_STUB(glMapGrid2f, 227) + GL_STUB(glEvalCoord1d, 228) + GL_STUB(glEvalCoord1dv, 229) + GL_STUB(glEvalCoord1f, 230) + GL_STUB(glEvalCoord1fv, 231) + GL_STUB(glEvalCoord2d, 232) + GL_STUB(glEvalCoord2dv, 233) + GL_STUB(glEvalCoord2f, 234) + GL_STUB(glEvalCoord2fv, 235) + GL_STUB(glEvalMesh1, 236) + GL_STUB(glEvalPoint1, 237) + GL_STUB(glEvalMesh2, 238) + GL_STUB(glEvalPoint2, 239) + GL_STUB(glAlphaFunc, 240) + GL_STUB(glBlendFunc, 241) + GL_STUB(glLogicOp, 242) + GL_STUB(glStencilFunc, 243) + GL_STUB(glStencilOp, 244) + GL_STUB(glDepthFunc, 245) + GL_STUB(glPixelZoom, 246) + GL_STUB(glPixelTransferf, 247) + GL_STUB(glPixelTransferi, 248) + GL_STUB(glPixelStoref, 249) + GL_STUB(glPixelStorei, 250) + GL_STUB(glPixelMapfv, 251) + GL_STUB(glPixelMapuiv, 252) + GL_STUB(glPixelMapusv, 253) + GL_STUB(glReadBuffer, 254) + GL_STUB(glCopyPixels, 255) + GL_STUB(glReadPixels, 256) + GL_STUB(glDrawPixels, 257) + GL_STUB(glGetBooleanv, 258) + GL_STUB(glGetClipPlane, 259) + GL_STUB(glGetDoublev, 260) + GL_STUB(glGetError, 261) + GL_STUB(glGetFloatv, 262) + GL_STUB(glGetIntegerv, 263) + GL_STUB(glGetLightfv, 264) + GL_STUB(glGetLightiv, 265) + GL_STUB(glGetMapdv, 266) + GL_STUB(glGetMapfv, 267) + GL_STUB(glGetMapiv, 268) + GL_STUB(glGetMaterialfv, 269) + GL_STUB(glGetMaterialiv, 270) + GL_STUB(glGetPixelMapfv, 271) + GL_STUB(glGetPixelMapuiv, 272) + GL_STUB(glGetPixelMapusv, 273) + GL_STUB(glGetPolygonStipple, 274) + GL_STUB(glGetString, 275) + GL_STUB(glGetTexEnvfv, 276) + GL_STUB(glGetTexEnviv, 277) + GL_STUB(glGetTexGendv, 278) + GL_STUB(glGetTexGenfv, 279) + GL_STUB(glGetTexGeniv, 280) + GL_STUB(glGetTexImage, 281) + GL_STUB(glGetTexParameterfv, 282) + GL_STUB(glGetTexParameteriv, 283) + GL_STUB(glGetTexLevelParameterfv, 284) + GL_STUB(glGetTexLevelParameteriv, 285) + GL_STUB(glIsEnabled, 286) + GL_STUB(glIsList, 287) + GL_STUB(glDepthRange, 288) + GL_STUB(glFrustum, 289) + GL_STUB(glLoadIdentity, 290) + GL_STUB(glLoadMatrixf, 291) + GL_STUB(glLoadMatrixd, 292) + GL_STUB(glMatrixMode, 293) + GL_STUB(glMultMatrixf, 294) + GL_STUB(glMultMatrixd, 295) + GL_STUB(glOrtho, 296) + GL_STUB(glPopMatrix, 297) + GL_STUB(glPushMatrix, 298) + GL_STUB(glRotated, 299) + GL_STUB(glRotatef, 300) + GL_STUB(glScaled, 301) + GL_STUB(glScalef, 302) + GL_STUB(glTranslated, 303) + GL_STUB(glTranslatef, 304) + GL_STUB(glViewport, 305) + GL_STUB(glArrayElement, 306) + GL_STUB(glBindTexture, 307) + GL_STUB(glColorPointer, 308) + GL_STUB(glDisableClientState, 309) + GL_STUB(glDrawArrays, 310) + GL_STUB(glDrawElements, 311) + GL_STUB(glEdgeFlagPointer, 312) + GL_STUB(glEnableClientState, 313) + GL_STUB(glIndexPointer, 314) + GL_STUB(glIndexub, 315) + GL_STUB(glIndexubv, 316) + GL_STUB(glInterleavedArrays, 317) + GL_STUB(glNormalPointer, 318) + GL_STUB(glPolygonOffset, 319) + GL_STUB(glTexCoordPointer, 320) + GL_STUB(glVertexPointer, 321) + GL_STUB(glAreTexturesResident, 322) + GL_STUB(glCopyTexImage1D, 323) + GL_STUB(glCopyTexImage2D, 324) + GL_STUB(glCopyTexSubImage1D, 325) + GL_STUB(glCopyTexSubImage2D, 326) + GL_STUB(glDeleteTextures, 327) + GL_STUB(glGenTextures, 328) + GL_STUB(glGetPointerv, 329) + GL_STUB(glIsTexture, 330) + GL_STUB(glPrioritizeTextures, 331) + GL_STUB(glTexSubImage1D, 332) + GL_STUB(glTexSubImage2D, 333) + GL_STUB(glPopClientAttrib, 334) + GL_STUB(glPushClientAttrib, 335) + GL_STUB(glBlendColor, 336) + GL_STUB(glBlendEquation, 337) + GL_STUB(glDrawRangeElements, 338) + GL_STUB(glColorTable, 339) + GL_STUB(glColorTableParameterfv, 340) + GL_STUB(glColorTableParameteriv, 341) + GL_STUB(glCopyColorTable, 342) + GL_STUB(glGetColorTable, 343) + GL_STUB(glGetColorTableParameterfv, 344) + GL_STUB(glGetColorTableParameteriv, 345) + GL_STUB(glColorSubTable, 346) + GL_STUB(glCopyColorSubTable, 347) + GL_STUB(glConvolutionFilter1D, 348) + GL_STUB(glConvolutionFilter2D, 349) + GL_STUB(glConvolutionParameterf, 350) + GL_STUB(glConvolutionParameterfv, 351) + GL_STUB(glConvolutionParameteri, 352) + GL_STUB(glConvolutionParameteriv, 353) + GL_STUB(glCopyConvolutionFilter1D, 354) + GL_STUB(glCopyConvolutionFilter2D, 355) + GL_STUB(glGetConvolutionFilter, 356) + GL_STUB(glGetConvolutionParameterfv, 357) + GL_STUB(glGetConvolutionParameteriv, 358) + GL_STUB(glGetSeparableFilter, 359) + GL_STUB(glSeparableFilter2D, 360) + GL_STUB(glGetHistogram, 361) + GL_STUB(glGetHistogramParameterfv, 362) + GL_STUB(glGetHistogramParameteriv, 363) + GL_STUB(glGetMinmax, 364) + GL_STUB(glGetMinmaxParameterfv, 365) + GL_STUB(glGetMinmaxParameteriv, 366) + GL_STUB(glHistogram, 367) + GL_STUB(glMinmax, 368) + GL_STUB(glResetHistogram, 369) + GL_STUB(glResetMinmax, 370) + GL_STUB(glTexImage3D, 371) + GL_STUB(glTexSubImage3D, 372) + GL_STUB(glCopyTexSubImage3D, 373) + GL_STUB(glActiveTextureARB, 374) + GL_STUB(glClientActiveTextureARB, 375) + GL_STUB(glMultiTexCoord1dARB, 376) + GL_STUB(glMultiTexCoord1dvARB, 377) + GL_STUB(glMultiTexCoord1fARB, 378) + GL_STUB(glMultiTexCoord1fvARB, 379) + GL_STUB(glMultiTexCoord1iARB, 380) + GL_STUB(glMultiTexCoord1ivARB, 381) + GL_STUB(glMultiTexCoord1sARB, 382) + GL_STUB(glMultiTexCoord1svARB, 383) + GL_STUB(glMultiTexCoord2dARB, 384) + GL_STUB(glMultiTexCoord2dvARB, 385) + GL_STUB(glMultiTexCoord2fARB, 386) + GL_STUB(glMultiTexCoord2fvARB, 387) + GL_STUB(glMultiTexCoord2iARB, 388) + GL_STUB(glMultiTexCoord2ivARB, 389) + GL_STUB(glMultiTexCoord2sARB, 390) + GL_STUB(glMultiTexCoord2svARB, 391) + GL_STUB(glMultiTexCoord3dARB, 392) + GL_STUB(glMultiTexCoord3dvARB, 393) + GL_STUB(glMultiTexCoord3fARB, 394) + GL_STUB(glMultiTexCoord3fvARB, 395) + GL_STUB(glMultiTexCoord3iARB, 396) + GL_STUB(glMultiTexCoord3ivARB, 397) + GL_STUB(glMultiTexCoord3sARB, 398) + GL_STUB(glMultiTexCoord3svARB, 399) + GL_STUB(glMultiTexCoord4dARB, 400) + GL_STUB(glMultiTexCoord4dvARB, 401) + GL_STUB(glMultiTexCoord4fARB, 402) + GL_STUB(glMultiTexCoord4fvARB, 403) + GL_STUB(glMultiTexCoord4iARB, 404) + GL_STUB(glMultiTexCoord4ivARB, 405) + GL_STUB(glMultiTexCoord4sARB, 406) + GL_STUB(glMultiTexCoord4svARB, 407) + GL_STUB(glAttachShader, 408) + GL_STUB(glCreateProgram, 409) + GL_STUB(glCreateShader, 410) + GL_STUB(glDeleteProgram, 411) + GL_STUB(glDeleteShader, 412) + GL_STUB(glDetachShader, 413) + GL_STUB(glGetAttachedShaders, 414) + GL_STUB(glGetProgramInfoLog, 415) + GL_STUB(glGetProgramiv, 416) + GL_STUB(glGetShaderInfoLog, 417) + GL_STUB(glGetShaderiv, 418) + GL_STUB(glIsProgram, 419) + GL_STUB(glIsShader, 420) + GL_STUB(glStencilFuncSeparate, 421) + GL_STUB(glStencilMaskSeparate, 422) + GL_STUB(glStencilOpSeparate, 423) + GL_STUB(glUniformMatrix2x3fv, 424) + GL_STUB(glUniformMatrix2x4fv, 425) + GL_STUB(glUniformMatrix3x2fv, 426) + GL_STUB(glUniformMatrix3x4fv, 427) + GL_STUB(glUniformMatrix4x2fv, 428) + GL_STUB(glUniformMatrix4x3fv, 429) + GL_STUB(glClampColor, 430) + GL_STUB(glClearBufferfi, 431) + GL_STUB(glClearBufferfv, 432) + GL_STUB(glClearBufferiv, 433) + GL_STUB(glClearBufferuiv, 434) + GL_STUB(glGetStringi, 435) + GL_STUB(glTexBuffer, 436) + GL_STUB(glFramebufferTexture, 437) + GL_STUB(glGetBufferParameteri64v, 438) + GL_STUB(glGetInteger64i_v, 439) + GL_STUB(glVertexAttribDivisor, 440) + GL_STUB(glLoadTransposeMatrixdARB, 441) + GL_STUB(glLoadTransposeMatrixfARB, 442) + GL_STUB(glMultTransposeMatrixdARB, 443) + GL_STUB(glMultTransposeMatrixfARB, 444) + GL_STUB(glSampleCoverageARB, 445) + GL_STUB(glCompressedTexImage1DARB, 446) + GL_STUB(glCompressedTexImage2DARB, 447) + GL_STUB(glCompressedTexImage3DARB, 448) + GL_STUB(glCompressedTexSubImage1DARB, 449) + GL_STUB(glCompressedTexSubImage2DARB, 450) + GL_STUB(glCompressedTexSubImage3DARB, 451) + GL_STUB(glGetCompressedTexImageARB, 452) + GL_STUB(glDisableVertexAttribArrayARB, 453) + GL_STUB(glEnableVertexAttribArrayARB, 454) + GL_STUB(glGetProgramEnvParameterdvARB, 455) + GL_STUB(glGetProgramEnvParameterfvARB, 456) + GL_STUB(glGetProgramLocalParameterdvARB, 457) + GL_STUB(glGetProgramLocalParameterfvARB, 458) + GL_STUB(glGetProgramStringARB, 459) + GL_STUB(glGetProgramivARB, 460) + GL_STUB(glGetVertexAttribdvARB, 461) + GL_STUB(glGetVertexAttribfvARB, 462) + GL_STUB(glGetVertexAttribivARB, 463) + GL_STUB(glProgramEnvParameter4dARB, 464) + GL_STUB(glProgramEnvParameter4dvARB, 465) + GL_STUB(glProgramEnvParameter4fARB, 466) + GL_STUB(glProgramEnvParameter4fvARB, 467) + GL_STUB(glProgramLocalParameter4dARB, 468) + GL_STUB(glProgramLocalParameter4dvARB, 469) + GL_STUB(glProgramLocalParameter4fARB, 470) + GL_STUB(glProgramLocalParameter4fvARB, 471) + GL_STUB(glProgramStringARB, 472) + GL_STUB(glVertexAttrib1dARB, 473) + GL_STUB(glVertexAttrib1dvARB, 474) + GL_STUB(glVertexAttrib1fARB, 475) + GL_STUB(glVertexAttrib1fvARB, 476) + GL_STUB(glVertexAttrib1sARB, 477) + GL_STUB(glVertexAttrib1svARB, 478) + GL_STUB(glVertexAttrib2dARB, 479) + GL_STUB(glVertexAttrib2dvARB, 480) + GL_STUB(glVertexAttrib2fARB, 481) + GL_STUB(glVertexAttrib2fvARB, 482) + GL_STUB(glVertexAttrib2sARB, 483) + GL_STUB(glVertexAttrib2svARB, 484) + GL_STUB(glVertexAttrib3dARB, 485) + GL_STUB(glVertexAttrib3dvARB, 486) + GL_STUB(glVertexAttrib3fARB, 487) + GL_STUB(glVertexAttrib3fvARB, 488) + GL_STUB(glVertexAttrib3sARB, 489) + GL_STUB(glVertexAttrib3svARB, 490) + GL_STUB(glVertexAttrib4NbvARB, 491) + GL_STUB(glVertexAttrib4NivARB, 492) + GL_STUB(glVertexAttrib4NsvARB, 493) + GL_STUB(glVertexAttrib4NubARB, 494) + GL_STUB(glVertexAttrib4NubvARB, 495) + GL_STUB(glVertexAttrib4NuivARB, 496) + GL_STUB(glVertexAttrib4NusvARB, 497) + GL_STUB(glVertexAttrib4bvARB, 498) + GL_STUB(glVertexAttrib4dARB, 499) + GL_STUB(glVertexAttrib4dvARB, 500) + GL_STUB(glVertexAttrib4fARB, 501) + GL_STUB(glVertexAttrib4fvARB, 502) + GL_STUB(glVertexAttrib4ivARB, 503) + GL_STUB(glVertexAttrib4sARB, 504) + GL_STUB(glVertexAttrib4svARB, 505) + GL_STUB(glVertexAttrib4ubvARB, 506) + GL_STUB(glVertexAttrib4uivARB, 507) + GL_STUB(glVertexAttrib4usvARB, 508) + GL_STUB(glVertexAttribPointerARB, 509) + GL_STUB(glBindBufferARB, 510) + GL_STUB(glBufferDataARB, 511) + GL_STUB(glBufferSubDataARB, 512) + GL_STUB(glDeleteBuffersARB, 513) + GL_STUB(glGenBuffersARB, 514) + GL_STUB(glGetBufferParameterivARB, 515) + GL_STUB(glGetBufferPointervARB, 516) + GL_STUB(glGetBufferSubDataARB, 517) + GL_STUB(glIsBufferARB, 518) + GL_STUB(glMapBufferARB, 519) + GL_STUB(glUnmapBufferARB, 520) + GL_STUB(glBeginQueryARB, 521) + GL_STUB(glDeleteQueriesARB, 522) + GL_STUB(glEndQueryARB, 523) + GL_STUB(glGenQueriesARB, 524) + GL_STUB(glGetQueryObjectivARB, 525) + GL_STUB(glGetQueryObjectuivARB, 526) + GL_STUB(glGetQueryivARB, 527) + GL_STUB(glIsQueryARB, 528) + GL_STUB(glAttachObjectARB, 529) + GL_STUB(glCompileShaderARB, 530) + GL_STUB(glCreateProgramObjectARB, 531) + GL_STUB(glCreateShaderObjectARB, 532) + GL_STUB(glDeleteObjectARB, 533) + GL_STUB(glDetachObjectARB, 534) + GL_STUB(glGetActiveUniformARB, 535) + GL_STUB(glGetAttachedObjectsARB, 536) + GL_STUB(glGetHandleARB, 537) + GL_STUB(glGetInfoLogARB, 538) + GL_STUB(glGetObjectParameterfvARB, 539) + GL_STUB(glGetObjectParameterivARB, 540) + GL_STUB(glGetShaderSourceARB, 541) + GL_STUB(glGetUniformLocationARB, 542) + GL_STUB(glGetUniformfvARB, 543) + GL_STUB(glGetUniformivARB, 544) + GL_STUB(glLinkProgramARB, 545) + GL_STUB(glShaderSourceARB, 546) + GL_STUB(glUniform1fARB, 547) + GL_STUB(glUniform1fvARB, 548) + GL_STUB(glUniform1iARB, 549) + GL_STUB(glUniform1ivARB, 550) + GL_STUB(glUniform2fARB, 551) + GL_STUB(glUniform2fvARB, 552) + GL_STUB(glUniform2iARB, 553) + GL_STUB(glUniform2ivARB, 554) + GL_STUB(glUniform3fARB, 555) + GL_STUB(glUniform3fvARB, 556) + GL_STUB(glUniform3iARB, 557) + GL_STUB(glUniform3ivARB, 558) + GL_STUB(glUniform4fARB, 559) + GL_STUB(glUniform4fvARB, 560) + GL_STUB(glUniform4iARB, 561) + GL_STUB(glUniform4ivARB, 562) + GL_STUB(glUniformMatrix2fvARB, 563) + GL_STUB(glUniformMatrix3fvARB, 564) + GL_STUB(glUniformMatrix4fvARB, 565) + GL_STUB(glUseProgramObjectARB, 566) + GL_STUB(glValidateProgramARB, 567) + GL_STUB(glBindAttribLocationARB, 568) + GL_STUB(glGetActiveAttribARB, 569) + GL_STUB(glGetAttribLocationARB, 570) + GL_STUB(glDrawBuffersARB, 571) + GL_STUB(glClampColorARB, 572) + GL_STUB(glDrawArraysInstancedARB, 573) + GL_STUB(glDrawElementsInstancedARB, 574) + GL_STUB(glRenderbufferStorageMultisample, 575) + GL_STUB(glFramebufferTextureARB, 576) + GL_STUB(glFramebufferTextureFaceARB, 577) + GL_STUB(glProgramParameteriARB, 578) + GL_STUB(glVertexAttribDivisorARB, 579) + GL_STUB(glFlushMappedBufferRange, 580) + GL_STUB(glMapBufferRange, 581) + GL_STUB(glTexBufferARB, 582) + GL_STUB(glBindVertexArray, 583) + GL_STUB(glGenVertexArrays, 584) + GL_STUB(glCopyBufferSubData, 585) + GL_STUB(glClientWaitSync, 586) + GL_STUB(glDeleteSync, 587) + GL_STUB(glFenceSync, 588) + GL_STUB(glGetInteger64v, 589) + GL_STUB(glGetSynciv, 590) + GL_STUB(glIsSync, 591) + GL_STUB(glWaitSync, 592) + GL_STUB(glDrawElementsBaseVertex, 593) + GL_STUB(glDrawElementsInstancedBaseVertex, 594) + GL_STUB(glDrawRangeElementsBaseVertex, 595) + GL_STUB(glMultiDrawElementsBaseVertex, 596) + GL_STUB(glBlendEquationSeparateiARB, 597) + GL_STUB(glBlendEquationiARB, 598) + GL_STUB(glBlendFuncSeparateiARB, 599) + GL_STUB(glBlendFunciARB, 600) + GL_STUB(glBindSampler, 601) + GL_STUB(glDeleteSamplers, 602) + GL_STUB(glGenSamplers, 603) + GL_STUB(glGetSamplerParameterIiv, 604) + GL_STUB(glGetSamplerParameterIuiv, 605) + GL_STUB(glGetSamplerParameterfv, 606) + GL_STUB(glGetSamplerParameteriv, 607) + GL_STUB(glIsSampler, 608) + GL_STUB(glSamplerParameterIiv, 609) + GL_STUB(glSamplerParameterIuiv, 610) + GL_STUB(glSamplerParameterf, 611) + GL_STUB(glSamplerParameterfv, 612) + GL_STUB(glSamplerParameteri, 613) + GL_STUB(glSamplerParameteriv, 614) + GL_STUB(glColorP3ui, 615) + GL_STUB(glColorP3uiv, 616) + GL_STUB(glColorP4ui, 617) + GL_STUB(glColorP4uiv, 618) + GL_STUB(glMultiTexCoordP1ui, 619) + GL_STUB(glMultiTexCoordP1uiv, 620) + GL_STUB(glMultiTexCoordP2ui, 621) + GL_STUB(glMultiTexCoordP2uiv, 622) + GL_STUB(glMultiTexCoordP3ui, 623) + GL_STUB(glMultiTexCoordP3uiv, 624) + GL_STUB(glMultiTexCoordP4ui, 625) + GL_STUB(glMultiTexCoordP4uiv, 626) + GL_STUB(glNormalP3ui, 627) + GL_STUB(glNormalP3uiv, 628) + GL_STUB(glSecondaryColorP3ui, 629) + GL_STUB(glSecondaryColorP3uiv, 630) + GL_STUB(glTexCoordP1ui, 631) + GL_STUB(glTexCoordP1uiv, 632) + GL_STUB(glTexCoordP2ui, 633) + GL_STUB(glTexCoordP2uiv, 634) + GL_STUB(glTexCoordP3ui, 635) + GL_STUB(glTexCoordP3uiv, 636) + GL_STUB(glTexCoordP4ui, 637) + GL_STUB(glTexCoordP4uiv, 638) + GL_STUB(glVertexAttribP1ui, 639) + GL_STUB(glVertexAttribP1uiv, 640) + GL_STUB(glVertexAttribP2ui, 641) + GL_STUB(glVertexAttribP2uiv, 642) + GL_STUB(glVertexAttribP3ui, 643) + GL_STUB(glVertexAttribP3uiv, 644) + GL_STUB(glVertexAttribP4ui, 645) + GL_STUB(glVertexAttribP4uiv, 646) + GL_STUB(glVertexP2ui, 647) + GL_STUB(glVertexP2uiv, 648) + GL_STUB(glVertexP3ui, 649) + GL_STUB(glVertexP3uiv, 650) + GL_STUB(glVertexP4ui, 651) + GL_STUB(glVertexP4uiv, 652) + GL_STUB(glBindTransformFeedback, 653) + GL_STUB(glDeleteTransformFeedbacks, 654) + GL_STUB(glDrawTransformFeedback, 655) + GL_STUB(glGenTransformFeedbacks, 656) + GL_STUB(glIsTransformFeedback, 657) + GL_STUB(glPauseTransformFeedback, 658) + GL_STUB(glResumeTransformFeedback, 659) + GL_STUB(glClearDepthf, 660) + GL_STUB(glDepthRangef, 661) + GL_STUB(glGetShaderPrecisionFormat, 662) + GL_STUB(glReleaseShaderCompiler, 663) + GL_STUB(glShaderBinary, 664) + GL_STUB(glGetGraphicsResetStatusARB, 665) + GL_STUB(glGetnColorTableARB, 666) + GL_STUB(glGetnCompressedTexImageARB, 667) + GL_STUB(glGetnConvolutionFilterARB, 668) + GL_STUB(glGetnHistogramARB, 669) + GL_STUB(glGetnMapdvARB, 670) + GL_STUB(glGetnMapfvARB, 671) + GL_STUB(glGetnMapivARB, 672) + GL_STUB(glGetnMinmaxARB, 673) + GL_STUB(glGetnPixelMapfvARB, 674) + GL_STUB(glGetnPixelMapuivARB, 675) + GL_STUB(glGetnPixelMapusvARB, 676) + GL_STUB(glGetnPolygonStippleARB, 677) + GL_STUB(glGetnSeparableFilterARB, 678) + GL_STUB(glGetnTexImageARB, 679) + GL_STUB(glGetnUniformdvARB, 680) + GL_STUB(glGetnUniformfvARB, 681) + GL_STUB(glGetnUniformivARB, 682) + GL_STUB(glGetnUniformuivARB, 683) + GL_STUB(glReadnPixelsARB, 684) + GL_STUB(glPolygonOffsetEXT, 685) + GL_STUB(gl_dispatch_stub_686, 686) + HIDDEN(gl_dispatch_stub_686) + GL_STUB(gl_dispatch_stub_687, 687) + HIDDEN(gl_dispatch_stub_687) + GL_STUB(gl_dispatch_stub_688, 688) + HIDDEN(gl_dispatch_stub_688) + GL_STUB(gl_dispatch_stub_689, 689) + HIDDEN(gl_dispatch_stub_689) + GL_STUB(gl_dispatch_stub_690, 690) + HIDDEN(gl_dispatch_stub_690) + GL_STUB(gl_dispatch_stub_691, 691) + HIDDEN(gl_dispatch_stub_691) + GL_STUB(gl_dispatch_stub_692, 692) + HIDDEN(gl_dispatch_stub_692) + GL_STUB(gl_dispatch_stub_693, 693) + HIDDEN(gl_dispatch_stub_693) + GL_STUB(glColorPointerEXT, 694) + GL_STUB(glEdgeFlagPointerEXT, 695) + GL_STUB(glIndexPointerEXT, 696) + GL_STUB(glNormalPointerEXT, 697) + GL_STUB(glTexCoordPointerEXT, 698) + GL_STUB(glVertexPointerEXT, 699) + GL_STUB(glPointParameterfEXT, 700) + GL_STUB(glPointParameterfvEXT, 701) + GL_STUB(glLockArraysEXT, 702) + GL_STUB(glUnlockArraysEXT, 703) + GL_STUB(glSecondaryColor3bEXT, 704) + GL_STUB(glSecondaryColor3bvEXT, 705) + GL_STUB(glSecondaryColor3dEXT, 706) + GL_STUB(glSecondaryColor3dvEXT, 707) + GL_STUB(glSecondaryColor3fEXT, 708) + GL_STUB(glSecondaryColor3fvEXT, 709) + GL_STUB(glSecondaryColor3iEXT, 710) + GL_STUB(glSecondaryColor3ivEXT, 711) + GL_STUB(glSecondaryColor3sEXT, 712) + GL_STUB(glSecondaryColor3svEXT, 713) + GL_STUB(glSecondaryColor3ubEXT, 714) + GL_STUB(glSecondaryColor3ubvEXT, 715) + GL_STUB(glSecondaryColor3uiEXT, 716) + GL_STUB(glSecondaryColor3uivEXT, 717) + GL_STUB(glSecondaryColor3usEXT, 718) + GL_STUB(glSecondaryColor3usvEXT, 719) + GL_STUB(glSecondaryColorPointerEXT, 720) + GL_STUB(glMultiDrawArraysEXT, 721) + GL_STUB(glMultiDrawElementsEXT, 722) + GL_STUB(glFogCoordPointerEXT, 723) + GL_STUB(glFogCoorddEXT, 724) + GL_STUB(glFogCoorddvEXT, 725) + GL_STUB(glFogCoordfEXT, 726) + GL_STUB(glFogCoordfvEXT, 727) + GL_STUB(gl_dispatch_stub_728, 728) + HIDDEN(gl_dispatch_stub_728) + GL_STUB(glBlendFuncSeparateEXT, 729) + GL_STUB(glFlushVertexArrayRangeNV, 730) + GL_STUB(glVertexArrayRangeNV, 731) + GL_STUB(glCombinerInputNV, 732) + GL_STUB(glCombinerOutputNV, 733) + GL_STUB(glCombinerParameterfNV, 734) + GL_STUB(glCombinerParameterfvNV, 735) + GL_STUB(glCombinerParameteriNV, 736) + GL_STUB(glCombinerParameterivNV, 737) + GL_STUB(glFinalCombinerInputNV, 738) + GL_STUB(glGetCombinerInputParameterfvNV, 739) + GL_STUB(glGetCombinerInputParameterivNV, 740) + GL_STUB(glGetCombinerOutputParameterfvNV, 741) + GL_STUB(glGetCombinerOutputParameterivNV, 742) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 743) + GL_STUB(glGetFinalCombinerInputParameterivNV, 744) + GL_STUB(glResizeBuffersMESA, 745) + GL_STUB(glWindowPos2dMESA, 746) + GL_STUB(glWindowPos2dvMESA, 747) + GL_STUB(glWindowPos2fMESA, 748) + GL_STUB(glWindowPos2fvMESA, 749) + GL_STUB(glWindowPos2iMESA, 750) + GL_STUB(glWindowPos2ivMESA, 751) + GL_STUB(glWindowPos2sMESA, 752) + GL_STUB(glWindowPos2svMESA, 753) + GL_STUB(glWindowPos3dMESA, 754) + GL_STUB(glWindowPos3dvMESA, 755) + GL_STUB(glWindowPos3fMESA, 756) + GL_STUB(glWindowPos3fvMESA, 757) + GL_STUB(glWindowPos3iMESA, 758) + GL_STUB(glWindowPos3ivMESA, 759) + GL_STUB(glWindowPos3sMESA, 760) + GL_STUB(glWindowPos3svMESA, 761) + GL_STUB(glWindowPos4dMESA, 762) + GL_STUB(glWindowPos4dvMESA, 763) + GL_STUB(glWindowPos4fMESA, 764) + GL_STUB(glWindowPos4fvMESA, 765) + GL_STUB(glWindowPos4iMESA, 766) + GL_STUB(glWindowPos4ivMESA, 767) + GL_STUB(glWindowPos4sMESA, 768) + GL_STUB(glWindowPos4svMESA, 769) + GL_STUB(gl_dispatch_stub_770, 770) + HIDDEN(gl_dispatch_stub_770) + GL_STUB(gl_dispatch_stub_771, 771) + HIDDEN(gl_dispatch_stub_771) + GL_STUB(gl_dispatch_stub_772, 772) + HIDDEN(gl_dispatch_stub_772) + GL_STUB(gl_dispatch_stub_773, 773) + HIDDEN(gl_dispatch_stub_773) + GL_STUB(gl_dispatch_stub_774, 774) + HIDDEN(gl_dispatch_stub_774) + GL_STUB(gl_dispatch_stub_775, 775) + HIDDEN(gl_dispatch_stub_775) + GL_STUB(gl_dispatch_stub_776, 776) + HIDDEN(gl_dispatch_stub_776) + GL_STUB(gl_dispatch_stub_777, 777) + HIDDEN(gl_dispatch_stub_777) + GL_STUB(gl_dispatch_stub_778, 778) + HIDDEN(gl_dispatch_stub_778) + GL_STUB(glAreProgramsResidentNV, 779) + GL_STUB(glBindProgramNV, 780) + GL_STUB(glDeleteProgramsNV, 781) + GL_STUB(glExecuteProgramNV, 782) + GL_STUB(glGenProgramsNV, 783) + GL_STUB(glGetProgramParameterdvNV, 784) + GL_STUB(glGetProgramParameterfvNV, 785) + GL_STUB(glGetProgramStringNV, 786) + GL_STUB(glGetProgramivNV, 787) + GL_STUB(glGetTrackMatrixivNV, 788) + GL_STUB(glGetVertexAttribPointervNV, 789) + GL_STUB(glGetVertexAttribdvNV, 790) + GL_STUB(glGetVertexAttribfvNV, 791) + GL_STUB(glGetVertexAttribivNV, 792) + GL_STUB(glIsProgramNV, 793) + GL_STUB(glLoadProgramNV, 794) + GL_STUB(glProgramParameters4dvNV, 795) + GL_STUB(glProgramParameters4fvNV, 796) + GL_STUB(glRequestResidentProgramsNV, 797) + GL_STUB(glTrackMatrixNV, 798) + GL_STUB(glVertexAttrib1dNV, 799) + GL_STUB(glVertexAttrib1dvNV, 800) + GL_STUB(glVertexAttrib1fNV, 801) + GL_STUB(glVertexAttrib1fvNV, 802) + GL_STUB(glVertexAttrib1sNV, 803) + GL_STUB(glVertexAttrib1svNV, 804) + GL_STUB(glVertexAttrib2dNV, 805) + GL_STUB(glVertexAttrib2dvNV, 806) + GL_STUB(glVertexAttrib2fNV, 807) + GL_STUB(glVertexAttrib2fvNV, 808) + GL_STUB(glVertexAttrib2sNV, 809) + GL_STUB(glVertexAttrib2svNV, 810) + GL_STUB(glVertexAttrib3dNV, 811) + GL_STUB(glVertexAttrib3dvNV, 812) + GL_STUB(glVertexAttrib3fNV, 813) + GL_STUB(glVertexAttrib3fvNV, 814) + GL_STUB(glVertexAttrib3sNV, 815) + GL_STUB(glVertexAttrib3svNV, 816) + GL_STUB(glVertexAttrib4dNV, 817) + GL_STUB(glVertexAttrib4dvNV, 818) + GL_STUB(glVertexAttrib4fNV, 819) + GL_STUB(glVertexAttrib4fvNV, 820) + GL_STUB(glVertexAttrib4sNV, 821) + GL_STUB(glVertexAttrib4svNV, 822) + GL_STUB(glVertexAttrib4ubNV, 823) + GL_STUB(glVertexAttrib4ubvNV, 824) + GL_STUB(glVertexAttribPointerNV, 825) + GL_STUB(glVertexAttribs1dvNV, 826) + GL_STUB(glVertexAttribs1fvNV, 827) + GL_STUB(glVertexAttribs1svNV, 828) + GL_STUB(glVertexAttribs2dvNV, 829) + GL_STUB(glVertexAttribs2fvNV, 830) + GL_STUB(glVertexAttribs2svNV, 831) + GL_STUB(glVertexAttribs3dvNV, 832) + GL_STUB(glVertexAttribs3fvNV, 833) + GL_STUB(glVertexAttribs3svNV, 834) + GL_STUB(glVertexAttribs4dvNV, 835) + GL_STUB(glVertexAttribs4fvNV, 836) + GL_STUB(glVertexAttribs4svNV, 837) + GL_STUB(glVertexAttribs4ubvNV, 838) + GL_STUB(glGetTexBumpParameterfvATI, 839) + GL_STUB(glGetTexBumpParameterivATI, 840) + GL_STUB(glTexBumpParameterfvATI, 841) + GL_STUB(glTexBumpParameterivATI, 842) + GL_STUB(glAlphaFragmentOp1ATI, 843) + GL_STUB(glAlphaFragmentOp2ATI, 844) + GL_STUB(glAlphaFragmentOp3ATI, 845) + GL_STUB(glBeginFragmentShaderATI, 846) + GL_STUB(glBindFragmentShaderATI, 847) + GL_STUB(glColorFragmentOp1ATI, 848) + GL_STUB(glColorFragmentOp2ATI, 849) + GL_STUB(glColorFragmentOp3ATI, 850) + GL_STUB(glDeleteFragmentShaderATI, 851) + GL_STUB(glEndFragmentShaderATI, 852) + GL_STUB(glGenFragmentShadersATI, 853) + GL_STUB(glPassTexCoordATI, 854) + GL_STUB(glSampleMapATI, 855) + GL_STUB(glSetFragmentShaderConstantATI, 856) + GL_STUB(glPointParameteriNV, 857) + GL_STUB(glPointParameterivNV, 858) + GL_STUB(gl_dispatch_stub_859, 859) + HIDDEN(gl_dispatch_stub_859) + GL_STUB(gl_dispatch_stub_860, 860) + HIDDEN(gl_dispatch_stub_860) + GL_STUB(gl_dispatch_stub_861, 861) + HIDDEN(gl_dispatch_stub_861) + GL_STUB(gl_dispatch_stub_862, 862) + HIDDEN(gl_dispatch_stub_862) + GL_STUB(gl_dispatch_stub_863, 863) + HIDDEN(gl_dispatch_stub_863) + GL_STUB(glGetProgramNamedParameterdvNV, 864) + GL_STUB(glGetProgramNamedParameterfvNV, 865) + GL_STUB(glProgramNamedParameter4dNV, 866) + GL_STUB(glProgramNamedParameter4dvNV, 867) + GL_STUB(glProgramNamedParameter4fNV, 868) + GL_STUB(glProgramNamedParameter4fvNV, 869) + GL_STUB(glPrimitiveRestartIndexNV, 870) + GL_STUB(glPrimitiveRestartNV, 871) + GL_STUB(gl_dispatch_stub_872, 872) + HIDDEN(gl_dispatch_stub_872) + GL_STUB(gl_dispatch_stub_873, 873) + HIDDEN(gl_dispatch_stub_873) + GL_STUB(glBindFramebufferEXT, 874) + GL_STUB(glBindRenderbufferEXT, 875) + GL_STUB(glCheckFramebufferStatusEXT, 876) + GL_STUB(glDeleteFramebuffersEXT, 877) + GL_STUB(glDeleteRenderbuffersEXT, 878) + GL_STUB(glFramebufferRenderbufferEXT, 879) + GL_STUB(glFramebufferTexture1DEXT, 880) + GL_STUB(glFramebufferTexture2DEXT, 881) + GL_STUB(glFramebufferTexture3DEXT, 882) + GL_STUB(glGenFramebuffersEXT, 883) + GL_STUB(glGenRenderbuffersEXT, 884) + GL_STUB(glGenerateMipmapEXT, 885) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 886) + GL_STUB(glGetRenderbufferParameterivEXT, 887) + GL_STUB(glIsFramebufferEXT, 888) + GL_STUB(glIsRenderbufferEXT, 889) + GL_STUB(glRenderbufferStorageEXT, 890) + GL_STUB(gl_dispatch_stub_891, 891) + HIDDEN(gl_dispatch_stub_891) + GL_STUB(gl_dispatch_stub_892, 892) + HIDDEN(gl_dispatch_stub_892) + GL_STUB(gl_dispatch_stub_893, 893) + HIDDEN(gl_dispatch_stub_893) + GL_STUB(glBindFragDataLocationEXT, 894) + GL_STUB(glGetFragDataLocationEXT, 895) + GL_STUB(glGetUniformuivEXT, 896) + GL_STUB(glGetVertexAttribIivEXT, 897) + GL_STUB(glGetVertexAttribIuivEXT, 898) + GL_STUB(glUniform1uiEXT, 899) + GL_STUB(glUniform1uivEXT, 900) + GL_STUB(glUniform2uiEXT, 901) + GL_STUB(glUniform2uivEXT, 902) + GL_STUB(glUniform3uiEXT, 903) + GL_STUB(glUniform3uivEXT, 904) + GL_STUB(glUniform4uiEXT, 905) + GL_STUB(glUniform4uivEXT, 906) + GL_STUB(glVertexAttribI1iEXT, 907) + GL_STUB(glVertexAttribI1ivEXT, 908) + GL_STUB(glVertexAttribI1uiEXT, 909) + GL_STUB(glVertexAttribI1uivEXT, 910) + GL_STUB(glVertexAttribI2iEXT, 911) + GL_STUB(glVertexAttribI2ivEXT, 912) + GL_STUB(glVertexAttribI2uiEXT, 913) + GL_STUB(glVertexAttribI2uivEXT, 914) + GL_STUB(glVertexAttribI3iEXT, 915) + GL_STUB(glVertexAttribI3ivEXT, 916) + GL_STUB(glVertexAttribI3uiEXT, 917) + GL_STUB(glVertexAttribI3uivEXT, 918) + GL_STUB(glVertexAttribI4bvEXT, 919) + GL_STUB(glVertexAttribI4iEXT, 920) + GL_STUB(glVertexAttribI4ivEXT, 921) + GL_STUB(glVertexAttribI4svEXT, 922) + GL_STUB(glVertexAttribI4ubvEXT, 923) + GL_STUB(glVertexAttribI4uiEXT, 924) + GL_STUB(glVertexAttribI4uivEXT, 925) + GL_STUB(glVertexAttribI4usvEXT, 926) + GL_STUB(glVertexAttribIPointerEXT, 927) + GL_STUB(glFramebufferTextureLayerEXT, 928) + GL_STUB(glColorMaskIndexedEXT, 929) + GL_STUB(glDisableIndexedEXT, 930) + GL_STUB(glEnableIndexedEXT, 931) + GL_STUB(glGetBooleanIndexedvEXT, 932) + GL_STUB(glGetIntegerIndexedvEXT, 933) + GL_STUB(glIsEnabledIndexedEXT, 934) + GL_STUB(glClearColorIiEXT, 935) + GL_STUB(glClearColorIuiEXT, 936) + GL_STUB(glGetTexParameterIivEXT, 937) + GL_STUB(glGetTexParameterIuivEXT, 938) + GL_STUB(glTexParameterIivEXT, 939) + GL_STUB(glTexParameterIuivEXT, 940) + GL_STUB(glBeginConditionalRenderNV, 941) + GL_STUB(glEndConditionalRenderNV, 942) + GL_STUB(glBeginTransformFeedbackEXT, 943) + GL_STUB(glBindBufferBaseEXT, 944) + GL_STUB(glBindBufferOffsetEXT, 945) + GL_STUB(glBindBufferRangeEXT, 946) + GL_STUB(glEndTransformFeedbackEXT, 947) + GL_STUB(glGetTransformFeedbackVaryingEXT, 948) + GL_STUB(glTransformFeedbackVaryingsEXT, 949) + GL_STUB(glProvokingVertexEXT, 950) + GL_STUB(gl_dispatch_stub_951, 951) + HIDDEN(gl_dispatch_stub_951) + GL_STUB(gl_dispatch_stub_952, 952) + HIDDEN(gl_dispatch_stub_952) + GL_STUB(glGetObjectParameterivAPPLE, 953) + GL_STUB(glObjectPurgeableAPPLE, 954) + GL_STUB(glObjectUnpurgeableAPPLE, 955) + GL_STUB(glActiveProgramEXT, 956) + GL_STUB(glCreateShaderProgramEXT, 957) + GL_STUB(glUseShaderProgramEXT, 958) + GL_STUB(glTextureBarrierNV, 959) + GL_STUB(gl_dispatch_stub_960, 960) + HIDDEN(gl_dispatch_stub_960) + GL_STUB(gl_dispatch_stub_961, 961) + HIDDEN(gl_dispatch_stub_961) + GL_STUB(gl_dispatch_stub_962, 962) + HIDDEN(gl_dispatch_stub_962) + GL_STUB(gl_dispatch_stub_963, 963) + HIDDEN(gl_dispatch_stub_963) + GL_STUB(gl_dispatch_stub_964, 964) + HIDDEN(gl_dispatch_stub_964) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 965) + GL_STUB(glEGLImageTargetTexture2DOES, 966) + GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) + GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) + GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glAreTexturesResidentEXT, glAreTexturesResident) +#endif + GL_STUB_ALIAS(glCopyTexImage1DEXT, glCopyTexImage1D) + GL_STUB_ALIAS(glCopyTexImage2DEXT, glCopyTexImage2D) + GL_STUB_ALIAS(glCopyTexSubImage1DEXT, glCopyTexSubImage1D) + GL_STUB_ALIAS(glCopyTexSubImage2DEXT, glCopyTexSubImage2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glDeleteTexturesEXT, glDeleteTextures) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGenTexturesEXT, glGenTextures) +#endif + GL_STUB_ALIAS(glGetPointervEXT, glGetPointerv) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glIsTextureEXT, glIsTexture) +#endif + GL_STUB_ALIAS(glPrioritizeTexturesEXT, glPrioritizeTextures) + GL_STUB_ALIAS(glTexSubImage1DEXT, glTexSubImage1D) + GL_STUB_ALIAS(glTexSubImage2DEXT, glTexSubImage2D) + GL_STUB_ALIAS(glBlendColorEXT, glBlendColor) + GL_STUB_ALIAS(glBlendEquationEXT, glBlendEquation) + GL_STUB_ALIAS(glDrawRangeElementsEXT, glDrawRangeElements) + GL_STUB_ALIAS(glColorTableSGI, glColorTable) + GL_STUB_ALIAS(glColorTableEXT, glColorTable) + GL_STUB_ALIAS(glColorTableParameterfvSGI, glColorTableParameterfv) + GL_STUB_ALIAS(glColorTableParameterivSGI, glColorTableParameteriv) + GL_STUB_ALIAS(glCopyColorTableSGI, glCopyColorTable) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableSGI, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableEXT, glGetColorTable) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvSGI, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterfvEXT, glGetColorTableParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivSGI, glGetColorTableParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetColorTableParameterivEXT, glGetColorTableParameteriv) +#endif + GL_STUB_ALIAS(glColorSubTableEXT, glColorSubTable) + GL_STUB_ALIAS(glCopyColorSubTableEXT, glCopyColorSubTable) + GL_STUB_ALIAS(glConvolutionFilter1DEXT, glConvolutionFilter1D) + GL_STUB_ALIAS(glConvolutionFilter2DEXT, glConvolutionFilter2D) + GL_STUB_ALIAS(glConvolutionParameterfEXT, glConvolutionParameterf) + GL_STUB_ALIAS(glConvolutionParameterfvEXT, glConvolutionParameterfv) + GL_STUB_ALIAS(glConvolutionParameteriEXT, glConvolutionParameteri) + GL_STUB_ALIAS(glConvolutionParameterivEXT, glConvolutionParameteriv) + GL_STUB_ALIAS(glCopyConvolutionFilter1DEXT, glCopyConvolutionFilter1D) + GL_STUB_ALIAS(glCopyConvolutionFilter2DEXT, glCopyConvolutionFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionFilterEXT, glGetConvolutionFilter) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterfvEXT, glGetConvolutionParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetConvolutionParameterivEXT, glGetConvolutionParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetSeparableFilterEXT, glGetSeparableFilter) +#endif + GL_STUB_ALIAS(glSeparableFilter2DEXT, glSeparableFilter2D) +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramEXT, glGetHistogram) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterfvEXT, glGetHistogramParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetHistogramParameterivEXT, glGetHistogramParameteriv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxEXT, glGetMinmax) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterfvEXT, glGetMinmaxParameterfv) +#endif +#ifndef GLX_INDIRECT_RENDERING + GL_STUB_ALIAS(glGetMinmaxParameterivEXT, glGetMinmaxParameteriv) +#endif + GL_STUB_ALIAS(glHistogramEXT, glHistogram) + GL_STUB_ALIAS(glMinmaxEXT, glMinmax) + GL_STUB_ALIAS(glResetHistogramEXT, glResetHistogram) + GL_STUB_ALIAS(glResetMinmaxEXT, glResetMinmax) + GL_STUB_ALIAS(glTexImage3DEXT, glTexImage3D) + GL_STUB_ALIAS(glTexSubImage3DEXT, glTexSubImage3D) + GL_STUB_ALIAS(glCopyTexSubImage3DEXT, glCopyTexSubImage3D) + GL_STUB_ALIAS(glActiveTexture, glActiveTextureARB) + GL_STUB_ALIAS(glClientActiveTexture, glClientActiveTextureARB) + GL_STUB_ALIAS(glMultiTexCoord1d, glMultiTexCoord1dARB) + GL_STUB_ALIAS(glMultiTexCoord1dv, glMultiTexCoord1dvARB) + GL_STUB_ALIAS(glMultiTexCoord1f, glMultiTexCoord1fARB) + GL_STUB_ALIAS(glMultiTexCoord1fv, glMultiTexCoord1fvARB) + GL_STUB_ALIAS(glMultiTexCoord1i, glMultiTexCoord1iARB) + GL_STUB_ALIAS(glMultiTexCoord1iv, glMultiTexCoord1ivARB) + GL_STUB_ALIAS(glMultiTexCoord1s, glMultiTexCoord1sARB) + GL_STUB_ALIAS(glMultiTexCoord1sv, glMultiTexCoord1svARB) + GL_STUB_ALIAS(glMultiTexCoord2d, glMultiTexCoord2dARB) + GL_STUB_ALIAS(glMultiTexCoord2dv, glMultiTexCoord2dvARB) + GL_STUB_ALIAS(glMultiTexCoord2f, glMultiTexCoord2fARB) + GL_STUB_ALIAS(glMultiTexCoord2fv, glMultiTexCoord2fvARB) + GL_STUB_ALIAS(glMultiTexCoord2i, glMultiTexCoord2iARB) + GL_STUB_ALIAS(glMultiTexCoord2iv, glMultiTexCoord2ivARB) + GL_STUB_ALIAS(glMultiTexCoord2s, glMultiTexCoord2sARB) + GL_STUB_ALIAS(glMultiTexCoord2sv, glMultiTexCoord2svARB) + GL_STUB_ALIAS(glMultiTexCoord3d, glMultiTexCoord3dARB) + GL_STUB_ALIAS(glMultiTexCoord3dv, glMultiTexCoord3dvARB) + GL_STUB_ALIAS(glMultiTexCoord3f, glMultiTexCoord3fARB) + GL_STUB_ALIAS(glMultiTexCoord3fv, glMultiTexCoord3fvARB) + GL_STUB_ALIAS(glMultiTexCoord3i, glMultiTexCoord3iARB) + GL_STUB_ALIAS(glMultiTexCoord3iv, glMultiTexCoord3ivARB) + GL_STUB_ALIAS(glMultiTexCoord3s, glMultiTexCoord3sARB) + GL_STUB_ALIAS(glMultiTexCoord3sv, glMultiTexCoord3svARB) + GL_STUB_ALIAS(glMultiTexCoord4d, glMultiTexCoord4dARB) + GL_STUB_ALIAS(glMultiTexCoord4dv, glMultiTexCoord4dvARB) + GL_STUB_ALIAS(glMultiTexCoord4f, glMultiTexCoord4fARB) + GL_STUB_ALIAS(glMultiTexCoord4fv, glMultiTexCoord4fvARB) + GL_STUB_ALIAS(glMultiTexCoord4i, glMultiTexCoord4iARB) + GL_STUB_ALIAS(glMultiTexCoord4iv, glMultiTexCoord4ivARB) + GL_STUB_ALIAS(glMultiTexCoord4s, glMultiTexCoord4sARB) + GL_STUB_ALIAS(glMultiTexCoord4sv, glMultiTexCoord4svARB) + GL_STUB_ALIAS(glStencilOpSeparateATI, glStencilOpSeparate) + GL_STUB_ALIAS(glLoadTransposeMatrixd, glLoadTransposeMatrixdARB) + GL_STUB_ALIAS(glLoadTransposeMatrixf, glLoadTransposeMatrixfARB) + GL_STUB_ALIAS(glMultTransposeMatrixd, glMultTransposeMatrixdARB) + GL_STUB_ALIAS(glMultTransposeMatrixf, glMultTransposeMatrixfARB) + GL_STUB_ALIAS(glSampleCoverage, glSampleCoverageARB) + GL_STUB_ALIAS(glCompressedTexImage1D, glCompressedTexImage1DARB) + GL_STUB_ALIAS(glCompressedTexImage2D, glCompressedTexImage2DARB) + GL_STUB_ALIAS(glCompressedTexImage3D, glCompressedTexImage3DARB) + GL_STUB_ALIAS(glCompressedTexSubImage1D, glCompressedTexSubImage1DARB) + GL_STUB_ALIAS(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB) + GL_STUB_ALIAS(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB) + GL_STUB_ALIAS(glGetCompressedTexImage, glGetCompressedTexImageARB) + GL_STUB_ALIAS(glDisableVertexAttribArray, glDisableVertexAttribArrayARB) + GL_STUB_ALIAS(glEnableVertexAttribArray, glEnableVertexAttribArrayARB) + GL_STUB_ALIAS(glGetVertexAttribdv, glGetVertexAttribdvARB) + GL_STUB_ALIAS(glGetVertexAttribfv, glGetVertexAttribfvARB) + GL_STUB_ALIAS(glGetVertexAttribiv, glGetVertexAttribivARB) + GL_STUB_ALIAS(glProgramParameter4dNV, glProgramEnvParameter4dARB) + GL_STUB_ALIAS(glProgramParameter4dvNV, glProgramEnvParameter4dvARB) + GL_STUB_ALIAS(glProgramParameter4fNV, glProgramEnvParameter4fARB) + GL_STUB_ALIAS(glProgramParameter4fvNV, glProgramEnvParameter4fvARB) + GL_STUB_ALIAS(glVertexAttrib1d, glVertexAttrib1dARB) + GL_STUB_ALIAS(glVertexAttrib1dv, glVertexAttrib1dvARB) + GL_STUB_ALIAS(glVertexAttrib1f, glVertexAttrib1fARB) + GL_STUB_ALIAS(glVertexAttrib1fv, glVertexAttrib1fvARB) + GL_STUB_ALIAS(glVertexAttrib1s, glVertexAttrib1sARB) + GL_STUB_ALIAS(glVertexAttrib1sv, glVertexAttrib1svARB) + GL_STUB_ALIAS(glVertexAttrib2d, glVertexAttrib2dARB) + GL_STUB_ALIAS(glVertexAttrib2dv, glVertexAttrib2dvARB) + GL_STUB_ALIAS(glVertexAttrib2f, glVertexAttrib2fARB) + GL_STUB_ALIAS(glVertexAttrib2fv, glVertexAttrib2fvARB) + GL_STUB_ALIAS(glVertexAttrib2s, glVertexAttrib2sARB) + GL_STUB_ALIAS(glVertexAttrib2sv, glVertexAttrib2svARB) + GL_STUB_ALIAS(glVertexAttrib3d, glVertexAttrib3dARB) + GL_STUB_ALIAS(glVertexAttrib3dv, glVertexAttrib3dvARB) + GL_STUB_ALIAS(glVertexAttrib3f, glVertexAttrib3fARB) + GL_STUB_ALIAS(glVertexAttrib3fv, glVertexAttrib3fvARB) + GL_STUB_ALIAS(glVertexAttrib3s, glVertexAttrib3sARB) + GL_STUB_ALIAS(glVertexAttrib3sv, glVertexAttrib3svARB) + GL_STUB_ALIAS(glVertexAttrib4Nbv, glVertexAttrib4NbvARB) + GL_STUB_ALIAS(glVertexAttrib4Niv, glVertexAttrib4NivARB) + GL_STUB_ALIAS(glVertexAttrib4Nsv, glVertexAttrib4NsvARB) + GL_STUB_ALIAS(glVertexAttrib4Nub, glVertexAttrib4NubARB) + GL_STUB_ALIAS(glVertexAttrib4Nubv, glVertexAttrib4NubvARB) + GL_STUB_ALIAS(glVertexAttrib4Nuiv, glVertexAttrib4NuivARB) + GL_STUB_ALIAS(glVertexAttrib4Nusv, glVertexAttrib4NusvARB) + GL_STUB_ALIAS(glVertexAttrib4bv, glVertexAttrib4bvARB) + GL_STUB_ALIAS(glVertexAttrib4d, glVertexAttrib4dARB) + GL_STUB_ALIAS(glVertexAttrib4dv, glVertexAttrib4dvARB) + GL_STUB_ALIAS(glVertexAttrib4f, glVertexAttrib4fARB) + GL_STUB_ALIAS(glVertexAttrib4fv, glVertexAttrib4fvARB) + GL_STUB_ALIAS(glVertexAttrib4iv, glVertexAttrib4ivARB) + GL_STUB_ALIAS(glVertexAttrib4s, glVertexAttrib4sARB) + GL_STUB_ALIAS(glVertexAttrib4sv, glVertexAttrib4svARB) + GL_STUB_ALIAS(glVertexAttrib4ubv, glVertexAttrib4ubvARB) + GL_STUB_ALIAS(glVertexAttrib4uiv, glVertexAttrib4uivARB) + GL_STUB_ALIAS(glVertexAttrib4usv, glVertexAttrib4usvARB) + GL_STUB_ALIAS(glVertexAttribPointer, glVertexAttribPointerARB) + GL_STUB_ALIAS(glBindBuffer, glBindBufferARB) + GL_STUB_ALIAS(glBufferData, glBufferDataARB) + GL_STUB_ALIAS(glBufferSubData, glBufferSubDataARB) + GL_STUB_ALIAS(glDeleteBuffers, glDeleteBuffersARB) + GL_STUB_ALIAS(glGenBuffers, glGenBuffersARB) + GL_STUB_ALIAS(glGetBufferParameteriv, glGetBufferParameterivARB) + GL_STUB_ALIAS(glGetBufferPointerv, glGetBufferPointervARB) + GL_STUB_ALIAS(glGetBufferSubData, glGetBufferSubDataARB) + GL_STUB_ALIAS(glIsBuffer, glIsBufferARB) + GL_STUB_ALIAS(glMapBuffer, glMapBufferARB) + GL_STUB_ALIAS(glUnmapBuffer, glUnmapBufferARB) + GL_STUB_ALIAS(glBeginQuery, glBeginQueryARB) + GL_STUB_ALIAS(glDeleteQueries, glDeleteQueriesARB) + GL_STUB_ALIAS(glEndQuery, glEndQueryARB) + GL_STUB_ALIAS(glGenQueries, glGenQueriesARB) + GL_STUB_ALIAS(glGetQueryObjectiv, glGetQueryObjectivARB) + GL_STUB_ALIAS(glGetQueryObjectuiv, glGetQueryObjectuivARB) + GL_STUB_ALIAS(glGetQueryiv, glGetQueryivARB) + GL_STUB_ALIAS(glIsQuery, glIsQueryARB) + GL_STUB_ALIAS(glCompileShader, glCompileShaderARB) + GL_STUB_ALIAS(glGetActiveUniform, glGetActiveUniformARB) + GL_STUB_ALIAS(glGetShaderSource, glGetShaderSourceARB) + GL_STUB_ALIAS(glGetUniformLocation, glGetUniformLocationARB) + GL_STUB_ALIAS(glGetUniformfv, glGetUniformfvARB) + GL_STUB_ALIAS(glGetUniformiv, glGetUniformivARB) + GL_STUB_ALIAS(glLinkProgram, glLinkProgramARB) + GL_STUB_ALIAS(glShaderSource, glShaderSourceARB) + GL_STUB_ALIAS(glUniform1f, glUniform1fARB) + GL_STUB_ALIAS(glUniform1fv, glUniform1fvARB) + GL_STUB_ALIAS(glUniform1i, glUniform1iARB) + GL_STUB_ALIAS(glUniform1iv, glUniform1ivARB) + GL_STUB_ALIAS(glUniform2f, glUniform2fARB) + GL_STUB_ALIAS(glUniform2fv, glUniform2fvARB) + GL_STUB_ALIAS(glUniform2i, glUniform2iARB) + GL_STUB_ALIAS(glUniform2iv, glUniform2ivARB) + GL_STUB_ALIAS(glUniform3f, glUniform3fARB) + GL_STUB_ALIAS(glUniform3fv, glUniform3fvARB) + GL_STUB_ALIAS(glUniform3i, glUniform3iARB) + GL_STUB_ALIAS(glUniform3iv, glUniform3ivARB) + GL_STUB_ALIAS(glUniform4f, glUniform4fARB) + GL_STUB_ALIAS(glUniform4fv, glUniform4fvARB) + GL_STUB_ALIAS(glUniform4i, glUniform4iARB) + GL_STUB_ALIAS(glUniform4iv, glUniform4ivARB) + GL_STUB_ALIAS(glUniformMatrix2fv, glUniformMatrix2fvARB) + GL_STUB_ALIAS(glUniformMatrix3fv, glUniformMatrix3fvARB) + GL_STUB_ALIAS(glUniformMatrix4fv, glUniformMatrix4fvARB) + GL_STUB_ALIAS(glUseProgram, glUseProgramObjectARB) + GL_STUB_ALIAS(glValidateProgram, glValidateProgramARB) + GL_STUB_ALIAS(glBindAttribLocation, glBindAttribLocationARB) + GL_STUB_ALIAS(glGetActiveAttrib, glGetActiveAttribARB) + GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB) + GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB) + GL_STUB_ALIAS(glDrawArraysInstancedEXT, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawArraysInstanced, glDrawArraysInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstancedEXT, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glDrawElementsInstanced, glDrawElementsInstancedARB) + GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample) + GL_STUB_ALIAS(glBlendEquationSeparateIndexedAMD, glBlendEquationSeparateiARB) + GL_STUB_ALIAS(glBlendEquationIndexedAMD, glBlendEquationiARB) + GL_STUB_ALIAS(glBlendFuncSeparateIndexedAMD, glBlendFuncSeparateiARB) + GL_STUB_ALIAS(glBlendFuncIndexedAMD, glBlendFunciARB) + GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT) + GL_STUB_ALIAS(glPointParameterfv, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvARB, glPointParameterfvEXT) + GL_STUB_ALIAS(glPointParameterfvSGIS, glPointParameterfvEXT) + GL_STUB_ALIAS(glSecondaryColor3b, glSecondaryColor3bEXT) + GL_STUB_ALIAS(glSecondaryColor3bv, glSecondaryColor3bvEXT) + GL_STUB_ALIAS(glSecondaryColor3d, glSecondaryColor3dEXT) + GL_STUB_ALIAS(glSecondaryColor3dv, glSecondaryColor3dvEXT) + GL_STUB_ALIAS(glSecondaryColor3f, glSecondaryColor3fEXT) + GL_STUB_ALIAS(glSecondaryColor3fv, glSecondaryColor3fvEXT) + GL_STUB_ALIAS(glSecondaryColor3i, glSecondaryColor3iEXT) + GL_STUB_ALIAS(glSecondaryColor3iv, glSecondaryColor3ivEXT) + GL_STUB_ALIAS(glSecondaryColor3s, glSecondaryColor3sEXT) + GL_STUB_ALIAS(glSecondaryColor3sv, glSecondaryColor3svEXT) + GL_STUB_ALIAS(glSecondaryColor3ub, glSecondaryColor3ubEXT) + GL_STUB_ALIAS(glSecondaryColor3ubv, glSecondaryColor3ubvEXT) + GL_STUB_ALIAS(glSecondaryColor3ui, glSecondaryColor3uiEXT) + GL_STUB_ALIAS(glSecondaryColor3uiv, glSecondaryColor3uivEXT) + GL_STUB_ALIAS(glSecondaryColor3us, glSecondaryColor3usEXT) + GL_STUB_ALIAS(glSecondaryColor3usv, glSecondaryColor3usvEXT) + GL_STUB_ALIAS(glSecondaryColorPointer, glSecondaryColorPointerEXT) + GL_STUB_ALIAS(glMultiDrawArrays, glMultiDrawArraysEXT) + GL_STUB_ALIAS(glMultiDrawElements, glMultiDrawElementsEXT) + GL_STUB_ALIAS(glFogCoordPointer, glFogCoordPointerEXT) + GL_STUB_ALIAS(glFogCoordd, glFogCoorddEXT) + GL_STUB_ALIAS(glFogCoorddv, glFogCoorddvEXT) + GL_STUB_ALIAS(glFogCoordf, glFogCoordfEXT) + GL_STUB_ALIAS(glFogCoordfv, glFogCoordfvEXT) + GL_STUB_ALIAS(glBlendFuncSeparate, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glBlendFuncSeparateINGR, glBlendFuncSeparateEXT) + GL_STUB_ALIAS(glWindowPos2d, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dARB, glWindowPos2dMESA) + GL_STUB_ALIAS(glWindowPos2dv, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2dvARB, glWindowPos2dvMESA) + GL_STUB_ALIAS(glWindowPos2f, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fARB, glWindowPos2fMESA) + GL_STUB_ALIAS(glWindowPos2fv, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2fvARB, glWindowPos2fvMESA) + GL_STUB_ALIAS(glWindowPos2i, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iARB, glWindowPos2iMESA) + GL_STUB_ALIAS(glWindowPos2iv, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2ivARB, glWindowPos2ivMESA) + GL_STUB_ALIAS(glWindowPos2s, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sARB, glWindowPos2sMESA) + GL_STUB_ALIAS(glWindowPos2sv, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos2svARB, glWindowPos2svMESA) + GL_STUB_ALIAS(glWindowPos3d, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dARB, glWindowPos3dMESA) + GL_STUB_ALIAS(glWindowPos3dv, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3dvARB, glWindowPos3dvMESA) + GL_STUB_ALIAS(glWindowPos3f, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fARB, glWindowPos3fMESA) + GL_STUB_ALIAS(glWindowPos3fv, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3fvARB, glWindowPos3fvMESA) + GL_STUB_ALIAS(glWindowPos3i, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iARB, glWindowPos3iMESA) + GL_STUB_ALIAS(glWindowPos3iv, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3ivARB, glWindowPos3ivMESA) + GL_STUB_ALIAS(glWindowPos3s, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sARB, glWindowPos3sMESA) + GL_STUB_ALIAS(glWindowPos3sv, glWindowPos3svMESA) + GL_STUB_ALIAS(glWindowPos3svARB, glWindowPos3svMESA) + GL_STUB_ALIAS(glBindProgramARB, glBindProgramNV) + GL_STUB_ALIAS(glDeleteProgramsARB, glDeleteProgramsNV) + GL_STUB_ALIAS(glGenProgramsARB, glGenProgramsNV) + GL_STUB_ALIAS(glGetVertexAttribPointerv, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glGetVertexAttribPointervARB, glGetVertexAttribPointervNV) + GL_STUB_ALIAS(glIsProgramARB, glIsProgramNV) + GL_STUB_ALIAS(glPointParameteri, glPointParameteriNV) + GL_STUB_ALIAS(glPointParameteriv, glPointParameterivNV) + GL_STUB_ALIAS(glPrimitiveRestartIndex, glPrimitiveRestartIndexNV) + GL_STUB_ALIAS(glBindFramebuffer, glBindFramebufferEXT) + GL_STUB_ALIAS(glBindRenderbuffer, glBindRenderbufferEXT) + GL_STUB_ALIAS(glCheckFramebufferStatus, glCheckFramebufferStatusEXT) + GL_STUB_ALIAS(glDeleteFramebuffers, glDeleteFramebuffersEXT) + GL_STUB_ALIAS(glDeleteRenderbuffers, glDeleteRenderbuffersEXT) + GL_STUB_ALIAS(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT) + GL_STUB_ALIAS(glFramebufferTexture1D, glFramebufferTexture1DEXT) + GL_STUB_ALIAS(glFramebufferTexture2D, glFramebufferTexture2DEXT) + GL_STUB_ALIAS(glFramebufferTexture3D, glFramebufferTexture3DEXT) + GL_STUB_ALIAS(glGenFramebuffers, glGenFramebuffersEXT) + GL_STUB_ALIAS(glGenRenderbuffers, glGenRenderbuffersEXT) + GL_STUB_ALIAS(glGenerateMipmap, glGenerateMipmapEXT) + GL_STUB_ALIAS(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT) + GL_STUB_ALIAS(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT) + GL_STUB_ALIAS(glIsFramebuffer, glIsFramebufferEXT) + GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT) + GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT) + GL_STUB_ALIAS(glBindFragDataLocation, glBindFragDataLocationEXT) + GL_STUB_ALIAS(glGetFragDataLocation, glGetFragDataLocationEXT) + GL_STUB_ALIAS(glGetUniformuiv, glGetUniformuivEXT) + GL_STUB_ALIAS(glGetVertexAttribIiv, glGetVertexAttribIivEXT) + GL_STUB_ALIAS(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT) + GL_STUB_ALIAS(glUniform1ui, glUniform1uiEXT) + GL_STUB_ALIAS(glUniform1uiv, glUniform1uivEXT) + GL_STUB_ALIAS(glUniform2ui, glUniform2uiEXT) + GL_STUB_ALIAS(glUniform2uiv, glUniform2uivEXT) + GL_STUB_ALIAS(glUniform3ui, glUniform3uiEXT) + GL_STUB_ALIAS(glUniform3uiv, glUniform3uivEXT) + GL_STUB_ALIAS(glUniform4ui, glUniform4uiEXT) + GL_STUB_ALIAS(glUniform4uiv, glUniform4uivEXT) + GL_STUB_ALIAS(glVertexAttribI1i, glVertexAttribI1iEXT) + GL_STUB_ALIAS(glVertexAttribI1iv, glVertexAttribI1ivEXT) + GL_STUB_ALIAS(glVertexAttribI1ui, glVertexAttribI1uiEXT) + GL_STUB_ALIAS(glVertexAttribI1uiv, glVertexAttribI1uivEXT) + GL_STUB_ALIAS(glVertexAttribI2i, glVertexAttribI2iEXT) + GL_STUB_ALIAS(glVertexAttribI2iv, glVertexAttribI2ivEXT) + GL_STUB_ALIAS(glVertexAttribI2ui, glVertexAttribI2uiEXT) + GL_STUB_ALIAS(glVertexAttribI2uiv, glVertexAttribI2uivEXT) + GL_STUB_ALIAS(glVertexAttribI3i, glVertexAttribI3iEXT) + GL_STUB_ALIAS(glVertexAttribI3iv, glVertexAttribI3ivEXT) + GL_STUB_ALIAS(glVertexAttribI3ui, glVertexAttribI3uiEXT) + GL_STUB_ALIAS(glVertexAttribI3uiv, glVertexAttribI3uivEXT) + GL_STUB_ALIAS(glVertexAttribI4bv, glVertexAttribI4bvEXT) + GL_STUB_ALIAS(glVertexAttribI4i, glVertexAttribI4iEXT) + GL_STUB_ALIAS(glVertexAttribI4iv, glVertexAttribI4ivEXT) + GL_STUB_ALIAS(glVertexAttribI4sv, glVertexAttribI4svEXT) + GL_STUB_ALIAS(glVertexAttribI4ubv, glVertexAttribI4ubvEXT) + GL_STUB_ALIAS(glVertexAttribI4ui, glVertexAttribI4uiEXT) + GL_STUB_ALIAS(glVertexAttribI4uiv, glVertexAttribI4uivEXT) + GL_STUB_ALIAS(glVertexAttribI4usv, glVertexAttribI4usvEXT) + GL_STUB_ALIAS(glVertexAttribIPointer, glVertexAttribIPointerEXT) + GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glFramebufferTextureLayerARB, glFramebufferTextureLayerEXT) + GL_STUB_ALIAS(glColorMaski, glColorMaskIndexedEXT) + GL_STUB_ALIAS(glDisablei, glDisableIndexedEXT) + GL_STUB_ALIAS(glEnablei, glEnableIndexedEXT) + GL_STUB_ALIAS(glGetBooleani_v, glGetBooleanIndexedvEXT) + GL_STUB_ALIAS(glGetIntegeri_v, glGetIntegerIndexedvEXT) + GL_STUB_ALIAS(glIsEnabledi, glIsEnabledIndexedEXT) + GL_STUB_ALIAS(glGetTexParameterIiv, glGetTexParameterIivEXT) + GL_STUB_ALIAS(glGetTexParameterIuiv, glGetTexParameterIuivEXT) + GL_STUB_ALIAS(glTexParameterIiv, glTexParameterIivEXT) + GL_STUB_ALIAS(glTexParameterIuiv, glTexParameterIuivEXT) + GL_STUB_ALIAS(glBeginConditionalRender, glBeginConditionalRenderNV) + GL_STUB_ALIAS(glEndConditionalRender, glEndConditionalRenderNV) + GL_STUB_ALIAS(glBeginTransformFeedback, glBeginTransformFeedbackEXT) + GL_STUB_ALIAS(glBindBufferBase, glBindBufferBaseEXT) + GL_STUB_ALIAS(glBindBufferRange, glBindBufferRangeEXT) + GL_STUB_ALIAS(glEndTransformFeedback, glEndTransformFeedbackEXT) + GL_STUB_ALIAS(glGetTransformFeedbackVarying, glGetTransformFeedbackVaryingEXT) + GL_STUB_ALIAS(glTransformFeedbackVaryings, glTransformFeedbackVaryingsEXT) + GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT) + + .globl gl_dispatch_functions_end + HIDDEN(gl_dispatch_functions_end) +gl_dispatch_functions_end: |