diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_x86.S | 959 |
1 files changed, 480 insertions, 479 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S index 143471164..6c977b2d0 100644 --- a/mesalib/src/mapi/glapi/glapi_x86.S +++ b/mesalib/src/mapi/glapi/glapi_x86.S @@ -722,47 +722,46 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetActiveAttribARB, 569, GetActiveAttribARB@28)
GL_STUB(GetAttribLocationARB, 570, GetAttribLocationARB@8)
GL_STUB(DrawBuffersARB, 571, DrawBuffersARB@8)
- GL_STUB(DrawArraysInstancedARB, 572, DrawArraysInstancedARB@16)
- GL_STUB(DrawElementsInstancedARB, 573, DrawElementsInstancedARB@20)
- GL_STUB(RenderbufferStorageMultisample, 574, RenderbufferStorageMultisample@20)
- GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16)
- GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20)
- GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12)
- GL_STUB(VertexAttribDivisorARB, 578, VertexAttribDivisorARB@8)
- GL_STUB(FlushMappedBufferRange, 579, FlushMappedBufferRange@12)
- GL_STUB(MapBufferRange, 580, MapBufferRange@16)
- GL_STUB(BindVertexArray, 581, BindVertexArray@4)
- GL_STUB(GenVertexArrays, 582, GenVertexArrays@8)
- GL_STUB(CopyBufferSubData, 583, CopyBufferSubData@20)
- GL_STUB(ClientWaitSync, 584, ClientWaitSync@12)
- GL_STUB(DeleteSync, 585, DeleteSync@4)
- GL_STUB(FenceSync, 586, FenceSync@8)
- GL_STUB(GetInteger64v, 587, GetInteger64v@8)
- GL_STUB(GetSynciv, 588, GetSynciv@20)
- GL_STUB(IsSync, 589, IsSync@4)
- GL_STUB(WaitSync, 590, WaitSync@12)
- GL_STUB(DrawElementsBaseVertex, 591, DrawElementsBaseVertex@20)
- GL_STUB(DrawRangeElementsBaseVertex, 592, DrawRangeElementsBaseVertex@28)
- GL_STUB(MultiDrawElementsBaseVertex, 593, MultiDrawElementsBaseVertex@24)
- GL_STUB(BlendEquationSeparateiARB, 594, BlendEquationSeparateiARB@12)
- GL_STUB(BlendEquationiARB, 595, BlendEquationiARB@8)
- GL_STUB(BlendFuncSeparateiARB, 596, BlendFuncSeparateiARB@20)
- GL_STUB(BlendFunciARB, 597, BlendFunciARB@12)
- GL_STUB(BindTransformFeedback, 598, BindTransformFeedback@8)
- GL_STUB(DeleteTransformFeedbacks, 599, DeleteTransformFeedbacks@8)
- GL_STUB(DrawTransformFeedback, 600, DrawTransformFeedback@8)
- GL_STUB(GenTransformFeedbacks, 601, GenTransformFeedbacks@8)
- GL_STUB(IsTransformFeedback, 602, IsTransformFeedback@4)
- GL_STUB(PauseTransformFeedback, 603, PauseTransformFeedback@0)
- GL_STUB(ResumeTransformFeedback, 604, ResumeTransformFeedback@0)
- GL_STUB(ClearDepthf, 605, ClearDepthf@4)
- GL_STUB(DepthRangef, 606, DepthRangef@8)
- GL_STUB(GetShaderPrecisionFormat, 607, GetShaderPrecisionFormat@16)
- GL_STUB(ReleaseShaderCompiler, 608, ReleaseShaderCompiler@0)
- GL_STUB(ShaderBinary, 609, ShaderBinary@20)
- GL_STUB(PolygonOffsetEXT, 610, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_611, 611, _dispatch_stub_611@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_611, _dispatch_stub_611@8))
+ GL_STUB(ClampColorARB, 572, ClampColorARB@8)
+ GL_STUB(DrawArraysInstancedARB, 573, DrawArraysInstancedARB@16)
+ GL_STUB(DrawElementsInstancedARB, 574, DrawElementsInstancedARB@20)
+ GL_STUB(RenderbufferStorageMultisample, 575, RenderbufferStorageMultisample@20)
+ GL_STUB(FramebufferTextureARB, 576, FramebufferTextureARB@16)
+ GL_STUB(FramebufferTextureFaceARB, 577, FramebufferTextureFaceARB@20)
+ GL_STUB(ProgramParameteriARB, 578, ProgramParameteriARB@12)
+ GL_STUB(VertexAttribDivisorARB, 579, VertexAttribDivisorARB@8)
+ GL_STUB(FlushMappedBufferRange, 580, FlushMappedBufferRange@12)
+ GL_STUB(MapBufferRange, 581, MapBufferRange@16)
+ GL_STUB(BindVertexArray, 582, BindVertexArray@4)
+ GL_STUB(GenVertexArrays, 583, GenVertexArrays@8)
+ GL_STUB(CopyBufferSubData, 584, CopyBufferSubData@20)
+ GL_STUB(ClientWaitSync, 585, ClientWaitSync@12)
+ GL_STUB(DeleteSync, 586, DeleteSync@4)
+ GL_STUB(FenceSync, 587, FenceSync@8)
+ GL_STUB(GetInteger64v, 588, GetInteger64v@8)
+ GL_STUB(GetSynciv, 589, GetSynciv@20)
+ GL_STUB(IsSync, 590, IsSync@4)
+ GL_STUB(WaitSync, 591, WaitSync@12)
+ GL_STUB(DrawElementsBaseVertex, 592, DrawElementsBaseVertex@20)
+ GL_STUB(DrawRangeElementsBaseVertex, 593, DrawRangeElementsBaseVertex@28)
+ GL_STUB(MultiDrawElementsBaseVertex, 594, MultiDrawElementsBaseVertex@24)
+ GL_STUB(BlendEquationSeparateiARB, 595, BlendEquationSeparateiARB@12)
+ GL_STUB(BlendEquationiARB, 596, BlendEquationiARB@8)
+ GL_STUB(BlendFuncSeparateiARB, 597, BlendFuncSeparateiARB@20)
+ GL_STUB(BlendFunciARB, 598, BlendFunciARB@12)
+ GL_STUB(BindTransformFeedback, 599, BindTransformFeedback@8)
+ GL_STUB(DeleteTransformFeedbacks, 600, DeleteTransformFeedbacks@8)
+ GL_STUB(DrawTransformFeedback, 601, DrawTransformFeedback@8)
+ GL_STUB(GenTransformFeedbacks, 602, GenTransformFeedbacks@8)
+ GL_STUB(IsTransformFeedback, 603, IsTransformFeedback@4)
+ GL_STUB(PauseTransformFeedback, 604, PauseTransformFeedback@0)
+ GL_STUB(ResumeTransformFeedback, 605, ResumeTransformFeedback@0)
+ GL_STUB(ClearDepthf, 606, ClearDepthf@4)
+ GL_STUB(DepthRangef, 607, DepthRangef@8)
+ GL_STUB(GetShaderPrecisionFormat, 608, GetShaderPrecisionFormat@16)
+ GL_STUB(ReleaseShaderCompiler, 609, ReleaseShaderCompiler@0)
+ GL_STUB(ShaderBinary, 610, ShaderBinary@20)
+ GL_STUB(PolygonOffsetEXT, 611, PolygonOffsetEXT@8)
GL_STUB(_dispatch_stub_612, 612, _dispatch_stub_612@8)
HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@8))
GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@8)
@@ -775,308 +774,310 @@ GLNAME(gl_dispatch_functions_start): HIDDEN(GL_PREFIX(_dispatch_stub_616, _dispatch_stub_616@8))
GL_STUB(_dispatch_stub_617, 617, _dispatch_stub_617@8)
HIDDEN(GL_PREFIX(_dispatch_stub_617, _dispatch_stub_617@8))
- GL_STUB(_dispatch_stub_618, 618, _dispatch_stub_618@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_618, _dispatch_stub_618@4))
- GL_STUB(ColorPointerEXT, 619, ColorPointerEXT@20)
- GL_STUB(EdgeFlagPointerEXT, 620, EdgeFlagPointerEXT@12)
- GL_STUB(IndexPointerEXT, 621, IndexPointerEXT@16)
- GL_STUB(NormalPointerEXT, 622, NormalPointerEXT@16)
- GL_STUB(TexCoordPointerEXT, 623, TexCoordPointerEXT@20)
- GL_STUB(VertexPointerEXT, 624, VertexPointerEXT@20)
- GL_STUB(PointParameterfEXT, 625, PointParameterfEXT@8)
- GL_STUB(PointParameterfvEXT, 626, PointParameterfvEXT@8)
- GL_STUB(LockArraysEXT, 627, LockArraysEXT@8)
- GL_STUB(UnlockArraysEXT, 628, UnlockArraysEXT@0)
- GL_STUB(SecondaryColor3bEXT, 629, SecondaryColor3bEXT@12)
- GL_STUB(SecondaryColor3bvEXT, 630, SecondaryColor3bvEXT@4)
- GL_STUB(SecondaryColor3dEXT, 631, SecondaryColor3dEXT@24)
- GL_STUB(SecondaryColor3dvEXT, 632, SecondaryColor3dvEXT@4)
- GL_STUB(SecondaryColor3fEXT, 633, SecondaryColor3fEXT@12)
- GL_STUB(SecondaryColor3fvEXT, 634, SecondaryColor3fvEXT@4)
- GL_STUB(SecondaryColor3iEXT, 635, SecondaryColor3iEXT@12)
- GL_STUB(SecondaryColor3ivEXT, 636, SecondaryColor3ivEXT@4)
- GL_STUB(SecondaryColor3sEXT, 637, SecondaryColor3sEXT@12)
- GL_STUB(SecondaryColor3svEXT, 638, SecondaryColor3svEXT@4)
- GL_STUB(SecondaryColor3ubEXT, 639, SecondaryColor3ubEXT@12)
- GL_STUB(SecondaryColor3ubvEXT, 640, SecondaryColor3ubvEXT@4)
- GL_STUB(SecondaryColor3uiEXT, 641, SecondaryColor3uiEXT@12)
- GL_STUB(SecondaryColor3uivEXT, 642, SecondaryColor3uivEXT@4)
- GL_STUB(SecondaryColor3usEXT, 643, SecondaryColor3usEXT@12)
- GL_STUB(SecondaryColor3usvEXT, 644, SecondaryColor3usvEXT@4)
- GL_STUB(SecondaryColorPointerEXT, 645, SecondaryColorPointerEXT@16)
- GL_STUB(MultiDrawArraysEXT, 646, MultiDrawArraysEXT@16)
- GL_STUB(MultiDrawElementsEXT, 647, MultiDrawElementsEXT@20)
- GL_STUB(FogCoordPointerEXT, 648, FogCoordPointerEXT@12)
- GL_STUB(FogCoorddEXT, 649, FogCoorddEXT@8)
- GL_STUB(FogCoorddvEXT, 650, FogCoorddvEXT@4)
- GL_STUB(FogCoordfEXT, 651, FogCoordfEXT@4)
- GL_STUB(FogCoordfvEXT, 652, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_653, 653, _dispatch_stub_653@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@4))
- GL_STUB(BlendFuncSeparateEXT, 654, BlendFuncSeparateEXT@16)
- GL_STUB(FlushVertexArrayRangeNV, 655, FlushVertexArrayRangeNV@0)
- GL_STUB(VertexArrayRangeNV, 656, VertexArrayRangeNV@8)
- GL_STUB(CombinerInputNV, 657, CombinerInputNV@24)
- GL_STUB(CombinerOutputNV, 658, CombinerOutputNV@40)
- GL_STUB(CombinerParameterfNV, 659, CombinerParameterfNV@8)
- GL_STUB(CombinerParameterfvNV, 660, CombinerParameterfvNV@8)
- GL_STUB(CombinerParameteriNV, 661, CombinerParameteriNV@8)
- GL_STUB(CombinerParameterivNV, 662, CombinerParameterivNV@8)
- GL_STUB(FinalCombinerInputNV, 663, FinalCombinerInputNV@16)
- GL_STUB(GetCombinerInputParameterfvNV, 664, GetCombinerInputParameterfvNV@20)
- GL_STUB(GetCombinerInputParameterivNV, 665, GetCombinerInputParameterivNV@20)
- GL_STUB(GetCombinerOutputParameterfvNV, 666, GetCombinerOutputParameterfvNV@16)
- GL_STUB(GetCombinerOutputParameterivNV, 667, GetCombinerOutputParameterivNV@16)
- GL_STUB(GetFinalCombinerInputParameterfvNV, 668, GetFinalCombinerInputParameterfvNV@12)
- GL_STUB(GetFinalCombinerInputParameterivNV, 669, GetFinalCombinerInputParameterivNV@12)
- GL_STUB(ResizeBuffersMESA, 670, ResizeBuffersMESA@0)
- GL_STUB(WindowPos2dMESA, 671, WindowPos2dMESA@16)
- GL_STUB(WindowPos2dvMESA, 672, WindowPos2dvMESA@4)
- GL_STUB(WindowPos2fMESA, 673, WindowPos2fMESA@8)
- GL_STUB(WindowPos2fvMESA, 674, WindowPos2fvMESA@4)
- GL_STUB(WindowPos2iMESA, 675, WindowPos2iMESA@8)
- GL_STUB(WindowPos2ivMESA, 676, WindowPos2ivMESA@4)
- GL_STUB(WindowPos2sMESA, 677, WindowPos2sMESA@8)
- GL_STUB(WindowPos2svMESA, 678, WindowPos2svMESA@4)
- GL_STUB(WindowPos3dMESA, 679, WindowPos3dMESA@24)
- GL_STUB(WindowPos3dvMESA, 680, WindowPos3dvMESA@4)
- GL_STUB(WindowPos3fMESA, 681, WindowPos3fMESA@12)
- GL_STUB(WindowPos3fvMESA, 682, WindowPos3fvMESA@4)
- GL_STUB(WindowPos3iMESA, 683, WindowPos3iMESA@12)
- GL_STUB(WindowPos3ivMESA, 684, WindowPos3ivMESA@4)
- GL_STUB(WindowPos3sMESA, 685, WindowPos3sMESA@12)
- GL_STUB(WindowPos3svMESA, 686, WindowPos3svMESA@4)
- GL_STUB(WindowPos4dMESA, 687, WindowPos4dMESA@32)
- GL_STUB(WindowPos4dvMESA, 688, WindowPos4dvMESA@4)
- GL_STUB(WindowPos4fMESA, 689, WindowPos4fMESA@16)
- GL_STUB(WindowPos4fvMESA, 690, WindowPos4fvMESA@4)
- GL_STUB(WindowPos4iMESA, 691, WindowPos4iMESA@16)
- GL_STUB(WindowPos4ivMESA, 692, WindowPos4ivMESA@4)
- GL_STUB(WindowPos4sMESA, 693, WindowPos4sMESA@16)
- GL_STUB(WindowPos4svMESA, 694, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@20))
- GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@24))
- GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8))
- GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@4))
- GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@8))
- GL_STUB(_dispatch_stub_700, 700, _dispatch_stub_700@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_700, _dispatch_stub_700@12))
- GL_STUB(_dispatch_stub_701, 701, _dispatch_stub_701@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@4))
- GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@8))
- GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@4))
- GL_STUB(AreProgramsResidentNV, 704, AreProgramsResidentNV@12)
- GL_STUB(BindProgramNV, 705, BindProgramNV@8)
- GL_STUB(DeleteProgramsNV, 706, DeleteProgramsNV@8)
- GL_STUB(ExecuteProgramNV, 707, ExecuteProgramNV@12)
- GL_STUB(GenProgramsNV, 708, GenProgramsNV@8)
- GL_STUB(GetProgramParameterdvNV, 709, GetProgramParameterdvNV@16)
- GL_STUB(GetProgramParameterfvNV, 710, GetProgramParameterfvNV@16)
- GL_STUB(GetProgramStringNV, 711, GetProgramStringNV@12)
- GL_STUB(GetProgramivNV, 712, GetProgramivNV@12)
- GL_STUB(GetTrackMatrixivNV, 713, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribPointervNV, 714, GetVertexAttribPointervNV@12)
- GL_STUB(GetVertexAttribdvNV, 715, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, 716, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, 717, GetVertexAttribivNV@12)
- GL_STUB(IsProgramNV, 718, IsProgramNV@4)
- GL_STUB(LoadProgramNV, 719, LoadProgramNV@16)
- GL_STUB(ProgramParameters4dvNV, 720, ProgramParameters4dvNV@16)
- GL_STUB(ProgramParameters4fvNV, 721, ProgramParameters4fvNV@16)
- GL_STUB(RequestResidentProgramsNV, 722, RequestResidentProgramsNV@8)
- GL_STUB(TrackMatrixNV, 723, TrackMatrixNV@16)
- GL_STUB(VertexAttrib1dNV, 724, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, 725, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, 726, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, 727, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, 728, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, 729, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, 730, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, 731, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, 732, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, 733, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, 734, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, 735, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, 736, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, 737, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, 738, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, 739, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, 740, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, 741, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, 742, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, 743, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, 744, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, 745, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, 746, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, 747, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, 748, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, 749, VertexAttrib4ubvNV@8)
- GL_STUB(VertexAttribPointerNV, 750, VertexAttribPointerNV@20)
- GL_STUB(VertexAttribs1dvNV, 751, VertexAttribs1dvNV@12)
- GL_STUB(VertexAttribs1fvNV, 752, VertexAttribs1fvNV@12)
- GL_STUB(VertexAttribs1svNV, 753, VertexAttribs1svNV@12)
- GL_STUB(VertexAttribs2dvNV, 754, VertexAttribs2dvNV@12)
- GL_STUB(VertexAttribs2fvNV, 755, VertexAttribs2fvNV@12)
- GL_STUB(VertexAttribs2svNV, 756, VertexAttribs2svNV@12)
- GL_STUB(VertexAttribs3dvNV, 757, VertexAttribs3dvNV@12)
- GL_STUB(VertexAttribs3fvNV, 758, VertexAttribs3fvNV@12)
- GL_STUB(VertexAttribs3svNV, 759, VertexAttribs3svNV@12)
- GL_STUB(VertexAttribs4dvNV, 760, VertexAttribs4dvNV@12)
- GL_STUB(VertexAttribs4fvNV, 761, VertexAttribs4fvNV@12)
- GL_STUB(VertexAttribs4svNV, 762, VertexAttribs4svNV@12)
- GL_STUB(VertexAttribs4ubvNV, 763, VertexAttribs4ubvNV@12)
- GL_STUB(GetTexBumpParameterfvATI, 764, GetTexBumpParameterfvATI@8)
- GL_STUB(GetTexBumpParameterivATI, 765, GetTexBumpParameterivATI@8)
- GL_STUB(TexBumpParameterfvATI, 766, TexBumpParameterfvATI@8)
- GL_STUB(TexBumpParameterivATI, 767, TexBumpParameterivATI@8)
- GL_STUB(AlphaFragmentOp1ATI, 768, AlphaFragmentOp1ATI@24)
- GL_STUB(AlphaFragmentOp2ATI, 769, AlphaFragmentOp2ATI@36)
- GL_STUB(AlphaFragmentOp3ATI, 770, AlphaFragmentOp3ATI@48)
- GL_STUB(BeginFragmentShaderATI, 771, BeginFragmentShaderATI@0)
- GL_STUB(BindFragmentShaderATI, 772, BindFragmentShaderATI@4)
- GL_STUB(ColorFragmentOp1ATI, 773, ColorFragmentOp1ATI@28)
- GL_STUB(ColorFragmentOp2ATI, 774, ColorFragmentOp2ATI@40)
- GL_STUB(ColorFragmentOp3ATI, 775, ColorFragmentOp3ATI@52)
- GL_STUB(DeleteFragmentShaderATI, 776, DeleteFragmentShaderATI@4)
- GL_STUB(EndFragmentShaderATI, 777, EndFragmentShaderATI@0)
- GL_STUB(GenFragmentShadersATI, 778, GenFragmentShadersATI@4)
- GL_STUB(PassTexCoordATI, 779, PassTexCoordATI@12)
- GL_STUB(SampleMapATI, 780, SampleMapATI@12)
- GL_STUB(SetFragmentShaderConstantATI, 781, SetFragmentShaderConstantATI@8)
- GL_STUB(PointParameteriNV, 782, PointParameteriNV@8)
- GL_STUB(PointParameterivNV, 783, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@4))
+ GL_STUB(_dispatch_stub_618, 618, _dispatch_stub_618@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_618, _dispatch_stub_618@8))
+ GL_STUB(_dispatch_stub_619, 619, _dispatch_stub_619@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_619, _dispatch_stub_619@4))
+ GL_STUB(ColorPointerEXT, 620, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, 621, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, 622, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, 623, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, 624, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, 625, VertexPointerEXT@20)
+ GL_STUB(PointParameterfEXT, 626, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, 627, PointParameterfvEXT@8)
+ GL_STUB(LockArraysEXT, 628, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, 629, UnlockArraysEXT@0)
+ GL_STUB(SecondaryColor3bEXT, 630, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, 631, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, 632, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, 633, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, 634, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, 635, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, 636, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, 637, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, 638, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, 639, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, 640, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, 641, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, 642, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, 643, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, 644, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, 645, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, 646, SecondaryColorPointerEXT@16)
+ GL_STUB(MultiDrawArraysEXT, 647, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 648, MultiDrawElementsEXT@20)
+ GL_STUB(FogCoordPointerEXT, 649, FogCoordPointerEXT@12)
+ GL_STUB(FogCoorddEXT, 650, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, 651, FogCoorddvEXT@4)
+ GL_STUB(FogCoordfEXT, 652, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, 653, FogCoordfvEXT@4)
+ GL_STUB(_dispatch_stub_654, 654, _dispatch_stub_654@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_654, _dispatch_stub_654@4))
+ GL_STUB(BlendFuncSeparateEXT, 655, BlendFuncSeparateEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, 656, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, 657, VertexArrayRangeNV@8)
+ GL_STUB(CombinerInputNV, 658, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, 659, CombinerOutputNV@40)
+ GL_STUB(CombinerParameterfNV, 660, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterfvNV, 661, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameteriNV, 662, CombinerParameteriNV@8)
+ GL_STUB(CombinerParameterivNV, 663, CombinerParameterivNV@8)
+ GL_STUB(FinalCombinerInputNV, 664, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, 665, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, 666, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, 667, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, 668, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, 669, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, 670, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, 671, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, 672, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, 673, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, 674, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, 675, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, 676, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, 677, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, 678, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, 679, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, 680, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, 681, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, 682, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, 683, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, 684, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, 685, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, 686, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, 687, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, 688, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, 689, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, 690, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, 691, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, 692, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, 693, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, 694, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, 695, WindowPos4svMESA@4)
+ GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@20))
+ GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@24))
+ GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@8))
+ GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@4))
+ GL_STUB(_dispatch_stub_700, 700, _dispatch_stub_700@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_700, _dispatch_stub_700@8))
+ GL_STUB(_dispatch_stub_701, 701, _dispatch_stub_701@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@12))
+ GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@4))
+ GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@8))
+ GL_STUB(_dispatch_stub_704, 704, _dispatch_stub_704@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_704, _dispatch_stub_704@4))
+ GL_STUB(AreProgramsResidentNV, 705, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, 706, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, 707, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, 708, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, 709, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, 710, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, 711, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramStringNV, 712, GetProgramStringNV@12)
+ GL_STUB(GetProgramivNV, 713, GetProgramivNV@12)
+ GL_STUB(GetTrackMatrixivNV, 714, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribPointervNV, 715, GetVertexAttribPointervNV@12)
+ GL_STUB(GetVertexAttribdvNV, 716, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, 717, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, 718, GetVertexAttribivNV@12)
+ GL_STUB(IsProgramNV, 719, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, 720, LoadProgramNV@16)
+ GL_STUB(ProgramParameters4dvNV, 721, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, 722, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, 723, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, 724, TrackMatrixNV@16)
+ GL_STUB(VertexAttrib1dNV, 725, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, 726, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, 727, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, 728, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, 729, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, 730, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, 731, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, 732, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, 733, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, 734, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, 735, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, 736, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, 737, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, 738, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, 739, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, 740, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, 741, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, 742, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, 743, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, 744, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, 745, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, 746, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, 747, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, 748, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, 749, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, 750, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribPointerNV, 751, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttribs1dvNV, 752, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, 753, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, 754, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, 755, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, 756, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, 757, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, 758, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, 759, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, 760, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, 761, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, 762, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, 763, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, 764, VertexAttribs4ubvNV@12)
+ GL_STUB(GetTexBumpParameterfvATI, 765, GetTexBumpParameterfvATI@8)
+ GL_STUB(GetTexBumpParameterivATI, 766, GetTexBumpParameterivATI@8)
+ GL_STUB(TexBumpParameterfvATI, 767, TexBumpParameterfvATI@8)
+ GL_STUB(TexBumpParameterivATI, 768, TexBumpParameterivATI@8)
+ GL_STUB(AlphaFragmentOp1ATI, 769, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, 770, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, 771, AlphaFragmentOp3ATI@48)
+ GL_STUB(BeginFragmentShaderATI, 772, BeginFragmentShaderATI@0)
+ GL_STUB(BindFragmentShaderATI, 773, BindFragmentShaderATI@4)
+ GL_STUB(ColorFragmentOp1ATI, 774, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, 775, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, 776, ColorFragmentOp3ATI@52)
+ GL_STUB(DeleteFragmentShaderATI, 777, DeleteFragmentShaderATI@4)
+ GL_STUB(EndFragmentShaderATI, 778, EndFragmentShaderATI@0)
+ GL_STUB(GenFragmentShadersATI, 779, GenFragmentShadersATI@4)
+ GL_STUB(PassTexCoordATI, 780, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, 781, SampleMapATI@12)
+ GL_STUB(SetFragmentShaderConstantATI, 782, SetFragmentShaderConstantATI@8)
+ GL_STUB(PointParameteriNV, 783, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, 784, PointParameterivNV@8)
GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@4)
HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@4))
- GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@8))
+ GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@4))
GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@8)
HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@8))
- GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@4))
- GL_STUB(GetProgramNamedParameterdvNV, 789, GetProgramNamedParameterdvNV@16)
- GL_STUB(GetProgramNamedParameterfvNV, 790, GetProgramNamedParameterfvNV@16)
- GL_STUB(ProgramNamedParameter4dNV, 791, ProgramNamedParameter4dNV@44)
- GL_STUB(ProgramNamedParameter4dvNV, 792, ProgramNamedParameter4dvNV@16)
- GL_STUB(ProgramNamedParameter4fNV, 793, ProgramNamedParameter4fNV@28)
- GL_STUB(ProgramNamedParameter4fvNV, 794, ProgramNamedParameter4fvNV@16)
- GL_STUB(PrimitiveRestartIndexNV, 795, PrimitiveRestartIndexNV@4)
- GL_STUB(PrimitiveRestartNV, 796, PrimitiveRestartNV@0)
- GL_STUB(_dispatch_stub_797, 797, _dispatch_stub_797@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@16))
- GL_STUB(_dispatch_stub_798, 798, _dispatch_stub_798@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_798, _dispatch_stub_798@8))
- GL_STUB(BindFramebufferEXT, 799, BindFramebufferEXT@8)
- GL_STUB(BindRenderbufferEXT, 800, BindRenderbufferEXT@8)
- GL_STUB(CheckFramebufferStatusEXT, 801, CheckFramebufferStatusEXT@4)
- GL_STUB(DeleteFramebuffersEXT, 802, DeleteFramebuffersEXT@8)
- GL_STUB(DeleteRenderbuffersEXT, 803, DeleteRenderbuffersEXT@8)
- GL_STUB(FramebufferRenderbufferEXT, 804, FramebufferRenderbufferEXT@16)
- GL_STUB(FramebufferTexture1DEXT, 805, FramebufferTexture1DEXT@20)
- GL_STUB(FramebufferTexture2DEXT, 806, FramebufferTexture2DEXT@20)
- GL_STUB(FramebufferTexture3DEXT, 807, FramebufferTexture3DEXT@24)
- GL_STUB(GenFramebuffersEXT, 808, GenFramebuffersEXT@8)
- GL_STUB(GenRenderbuffersEXT, 809, GenRenderbuffersEXT@8)
- GL_STUB(GenerateMipmapEXT, 810, GenerateMipmapEXT@4)
- GL_STUB(GetFramebufferAttachmentParameterivEXT, 811, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(GetRenderbufferParameterivEXT, 812, GetRenderbufferParameterivEXT@12)
- GL_STUB(IsFramebufferEXT, 813, IsFramebufferEXT@4)
- GL_STUB(IsRenderbufferEXT, 814, IsRenderbufferEXT@4)
- GL_STUB(RenderbufferStorageEXT, 815, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_816, 816, _dispatch_stub_816@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_816, _dispatch_stub_816@40))
- GL_STUB(_dispatch_stub_817, 817, _dispatch_stub_817@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_817, _dispatch_stub_817@12))
+ GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@8))
+ GL_STUB(_dispatch_stub_789, 789, _dispatch_stub_789@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@4))
+ GL_STUB(GetProgramNamedParameterdvNV, 790, GetProgramNamedParameterdvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, 791, GetProgramNamedParameterfvNV@16)
+ GL_STUB(ProgramNamedParameter4dNV, 792, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4dvNV, 793, ProgramNamedParameter4dvNV@16)
+ GL_STUB(ProgramNamedParameter4fNV, 794, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4fvNV, 795, ProgramNamedParameter4fvNV@16)
+ GL_STUB(PrimitiveRestartIndexNV, 796, PrimitiveRestartIndexNV@4)
+ GL_STUB(PrimitiveRestartNV, 797, PrimitiveRestartNV@0)
+ GL_STUB(_dispatch_stub_798, 798, _dispatch_stub_798@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_798, _dispatch_stub_798@16))
+ GL_STUB(_dispatch_stub_799, 799, _dispatch_stub_799@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_799, _dispatch_stub_799@8))
+ GL_STUB(BindFramebufferEXT, 800, BindFramebufferEXT@8)
+ GL_STUB(BindRenderbufferEXT, 801, BindRenderbufferEXT@8)
+ GL_STUB(CheckFramebufferStatusEXT, 802, CheckFramebufferStatusEXT@4)
+ GL_STUB(DeleteFramebuffersEXT, 803, DeleteFramebuffersEXT@8)
+ GL_STUB(DeleteRenderbuffersEXT, 804, DeleteRenderbuffersEXT@8)
+ GL_STUB(FramebufferRenderbufferEXT, 805, FramebufferRenderbufferEXT@16)
+ GL_STUB(FramebufferTexture1DEXT, 806, FramebufferTexture1DEXT@20)
+ GL_STUB(FramebufferTexture2DEXT, 807, FramebufferTexture2DEXT@20)
+ GL_STUB(FramebufferTexture3DEXT, 808, FramebufferTexture3DEXT@24)
+ GL_STUB(GenFramebuffersEXT, 809, GenFramebuffersEXT@8)
+ GL_STUB(GenRenderbuffersEXT, 810, GenRenderbuffersEXT@8)
+ GL_STUB(GenerateMipmapEXT, 811, GenerateMipmapEXT@4)
+ GL_STUB(GetFramebufferAttachmentParameterivEXT, 812, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB(GetRenderbufferParameterivEXT, 813, GetRenderbufferParameterivEXT@12)
+ GL_STUB(IsFramebufferEXT, 814, IsFramebufferEXT@4)
+ GL_STUB(IsRenderbufferEXT, 815, IsRenderbufferEXT@4)
+ GL_STUB(RenderbufferStorageEXT, 816, RenderbufferStorageEXT@16)
+ GL_STUB(_dispatch_stub_817, 817, _dispatch_stub_817@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_817, _dispatch_stub_817@40))
GL_STUB(_dispatch_stub_818, 818, _dispatch_stub_818@12)
HIDDEN(GL_PREFIX(_dispatch_stub_818, _dispatch_stub_818@12))
- GL_STUB(BindFragDataLocationEXT, 819, BindFragDataLocationEXT@12)
- GL_STUB(GetFragDataLocationEXT, 820, GetFragDataLocationEXT@8)
- GL_STUB(GetUniformuivEXT, 821, GetUniformuivEXT@12)
- GL_STUB(GetVertexAttribIivEXT, 822, GetVertexAttribIivEXT@12)
- GL_STUB(GetVertexAttribIuivEXT, 823, GetVertexAttribIuivEXT@12)
- GL_STUB(Uniform1uiEXT, 824, Uniform1uiEXT@8)
- GL_STUB(Uniform1uivEXT, 825, Uniform1uivEXT@12)
- GL_STUB(Uniform2uiEXT, 826, Uniform2uiEXT@12)
- GL_STUB(Uniform2uivEXT, 827, Uniform2uivEXT@12)
- GL_STUB(Uniform3uiEXT, 828, Uniform3uiEXT@16)
- GL_STUB(Uniform3uivEXT, 829, Uniform3uivEXT@12)
- GL_STUB(Uniform4uiEXT, 830, Uniform4uiEXT@20)
- GL_STUB(Uniform4uivEXT, 831, Uniform4uivEXT@12)
- GL_STUB(VertexAttribI1iEXT, 832, VertexAttribI1iEXT@8)
- GL_STUB(VertexAttribI1ivEXT, 833, VertexAttribI1ivEXT@8)
- GL_STUB(VertexAttribI1uiEXT, 834, VertexAttribI1uiEXT@8)
- GL_STUB(VertexAttribI1uivEXT, 835, VertexAttribI1uivEXT@8)
- GL_STUB(VertexAttribI2iEXT, 836, VertexAttribI2iEXT@12)
- GL_STUB(VertexAttribI2ivEXT, 837, VertexAttribI2ivEXT@8)
- GL_STUB(VertexAttribI2uiEXT, 838, VertexAttribI2uiEXT@12)
- GL_STUB(VertexAttribI2uivEXT, 839, VertexAttribI2uivEXT@8)
- GL_STUB(VertexAttribI3iEXT, 840, VertexAttribI3iEXT@16)
- GL_STUB(VertexAttribI3ivEXT, 841, VertexAttribI3ivEXT@8)
- GL_STUB(VertexAttribI3uiEXT, 842, VertexAttribI3uiEXT@16)
- GL_STUB(VertexAttribI3uivEXT, 843, VertexAttribI3uivEXT@8)
- GL_STUB(VertexAttribI4bvEXT, 844, VertexAttribI4bvEXT@8)
- GL_STUB(VertexAttribI4iEXT, 845, VertexAttribI4iEXT@20)
- GL_STUB(VertexAttribI4ivEXT, 846, VertexAttribI4ivEXT@8)
- GL_STUB(VertexAttribI4svEXT, 847, VertexAttribI4svEXT@8)
- GL_STUB(VertexAttribI4ubvEXT, 848, VertexAttribI4ubvEXT@8)
- GL_STUB(VertexAttribI4uiEXT, 849, VertexAttribI4uiEXT@20)
- GL_STUB(VertexAttribI4uivEXT, 850, VertexAttribI4uivEXT@8)
- GL_STUB(VertexAttribI4usvEXT, 851, VertexAttribI4usvEXT@8)
- GL_STUB(VertexAttribIPointerEXT, 852, VertexAttribIPointerEXT@20)
- GL_STUB(FramebufferTextureLayerEXT, 853, FramebufferTextureLayerEXT@20)
- GL_STUB(ColorMaskIndexedEXT, 854, ColorMaskIndexedEXT@20)
- GL_STUB(DisableIndexedEXT, 855, DisableIndexedEXT@8)
- GL_STUB(EnableIndexedEXT, 856, EnableIndexedEXT@8)
- GL_STUB(GetBooleanIndexedvEXT, 857, GetBooleanIndexedvEXT@12)
- GL_STUB(GetIntegerIndexedvEXT, 858, GetIntegerIndexedvEXT@12)
- GL_STUB(IsEnabledIndexedEXT, 859, IsEnabledIndexedEXT@8)
- GL_STUB(ClearColorIiEXT, 860, ClearColorIiEXT@16)
- GL_STUB(ClearColorIuiEXT, 861, ClearColorIuiEXT@16)
- GL_STUB(GetTexParameterIivEXT, 862, GetTexParameterIivEXT@12)
- GL_STUB(GetTexParameterIuivEXT, 863, GetTexParameterIuivEXT@12)
- GL_STUB(TexParameterIivEXT, 864, TexParameterIivEXT@12)
- GL_STUB(TexParameterIuivEXT, 865, TexParameterIuivEXT@12)
- GL_STUB(BeginConditionalRenderNV, 866, BeginConditionalRenderNV@8)
- GL_STUB(EndConditionalRenderNV, 867, EndConditionalRenderNV@0)
- GL_STUB(BeginTransformFeedbackEXT, 868, BeginTransformFeedbackEXT@4)
- GL_STUB(BindBufferBaseEXT, 869, BindBufferBaseEXT@12)
- GL_STUB(BindBufferOffsetEXT, 870, BindBufferOffsetEXT@16)
- GL_STUB(BindBufferRangeEXT, 871, BindBufferRangeEXT@20)
- GL_STUB(EndTransformFeedbackEXT, 872, EndTransformFeedbackEXT@0)
- GL_STUB(GetTransformFeedbackVaryingEXT, 873, GetTransformFeedbackVaryingEXT@28)
- GL_STUB(TransformFeedbackVaryingsEXT, 874, TransformFeedbackVaryingsEXT@16)
- GL_STUB(ProvokingVertexEXT, 875, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_876, 876, _dispatch_stub_876@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_876, _dispatch_stub_876@12))
+ GL_STUB(_dispatch_stub_819, 819, _dispatch_stub_819@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_819, _dispatch_stub_819@12))
+ GL_STUB(BindFragDataLocationEXT, 820, BindFragDataLocationEXT@12)
+ GL_STUB(GetFragDataLocationEXT, 821, GetFragDataLocationEXT@8)
+ GL_STUB(GetUniformuivEXT, 822, GetUniformuivEXT@12)
+ GL_STUB(GetVertexAttribIivEXT, 823, GetVertexAttribIivEXT@12)
+ GL_STUB(GetVertexAttribIuivEXT, 824, GetVertexAttribIuivEXT@12)
+ GL_STUB(Uniform1uiEXT, 825, Uniform1uiEXT@8)
+ GL_STUB(Uniform1uivEXT, 826, Uniform1uivEXT@12)
+ GL_STUB(Uniform2uiEXT, 827, Uniform2uiEXT@12)
+ GL_STUB(Uniform2uivEXT, 828, Uniform2uivEXT@12)
+ GL_STUB(Uniform3uiEXT, 829, Uniform3uiEXT@16)
+ GL_STUB(Uniform3uivEXT, 830, Uniform3uivEXT@12)
+ GL_STUB(Uniform4uiEXT, 831, Uniform4uiEXT@20)
+ GL_STUB(Uniform4uivEXT, 832, Uniform4uivEXT@12)
+ GL_STUB(VertexAttribI1iEXT, 833, VertexAttribI1iEXT@8)
+ GL_STUB(VertexAttribI1ivEXT, 834, VertexAttribI1ivEXT@8)
+ GL_STUB(VertexAttribI1uiEXT, 835, VertexAttribI1uiEXT@8)
+ GL_STUB(VertexAttribI1uivEXT, 836, VertexAttribI1uivEXT@8)
+ GL_STUB(VertexAttribI2iEXT, 837, VertexAttribI2iEXT@12)
+ GL_STUB(VertexAttribI2ivEXT, 838, VertexAttribI2ivEXT@8)
+ GL_STUB(VertexAttribI2uiEXT, 839, VertexAttribI2uiEXT@12)
+ GL_STUB(VertexAttribI2uivEXT, 840, VertexAttribI2uivEXT@8)
+ GL_STUB(VertexAttribI3iEXT, 841, VertexAttribI3iEXT@16)
+ GL_STUB(VertexAttribI3ivEXT, 842, VertexAttribI3ivEXT@8)
+ GL_STUB(VertexAttribI3uiEXT, 843, VertexAttribI3uiEXT@16)
+ GL_STUB(VertexAttribI3uivEXT, 844, VertexAttribI3uivEXT@8)
+ GL_STUB(VertexAttribI4bvEXT, 845, VertexAttribI4bvEXT@8)
+ GL_STUB(VertexAttribI4iEXT, 846, VertexAttribI4iEXT@20)
+ GL_STUB(VertexAttribI4ivEXT, 847, VertexAttribI4ivEXT@8)
+ GL_STUB(VertexAttribI4svEXT, 848, VertexAttribI4svEXT@8)
+ GL_STUB(VertexAttribI4ubvEXT, 849, VertexAttribI4ubvEXT@8)
+ GL_STUB(VertexAttribI4uiEXT, 850, VertexAttribI4uiEXT@20)
+ GL_STUB(VertexAttribI4uivEXT, 851, VertexAttribI4uivEXT@8)
+ GL_STUB(VertexAttribI4usvEXT, 852, VertexAttribI4usvEXT@8)
+ GL_STUB(VertexAttribIPointerEXT, 853, VertexAttribIPointerEXT@20)
+ GL_STUB(FramebufferTextureLayerEXT, 854, FramebufferTextureLayerEXT@20)
+ GL_STUB(ColorMaskIndexedEXT, 855, ColorMaskIndexedEXT@20)
+ GL_STUB(DisableIndexedEXT, 856, DisableIndexedEXT@8)
+ GL_STUB(EnableIndexedEXT, 857, EnableIndexedEXT@8)
+ GL_STUB(GetBooleanIndexedvEXT, 858, GetBooleanIndexedvEXT@12)
+ GL_STUB(GetIntegerIndexedvEXT, 859, GetIntegerIndexedvEXT@12)
+ GL_STUB(IsEnabledIndexedEXT, 860, IsEnabledIndexedEXT@8)
+ GL_STUB(ClearColorIiEXT, 861, ClearColorIiEXT@16)
+ GL_STUB(ClearColorIuiEXT, 862, ClearColorIuiEXT@16)
+ GL_STUB(GetTexParameterIivEXT, 863, GetTexParameterIivEXT@12)
+ GL_STUB(GetTexParameterIuivEXT, 864, GetTexParameterIuivEXT@12)
+ GL_STUB(TexParameterIivEXT, 865, TexParameterIivEXT@12)
+ GL_STUB(TexParameterIuivEXT, 866, TexParameterIuivEXT@12)
+ GL_STUB(BeginConditionalRenderNV, 867, BeginConditionalRenderNV@8)
+ GL_STUB(EndConditionalRenderNV, 868, EndConditionalRenderNV@0)
+ GL_STUB(BeginTransformFeedbackEXT, 869, BeginTransformFeedbackEXT@4)
+ GL_STUB(BindBufferBaseEXT, 870, BindBufferBaseEXT@12)
+ GL_STUB(BindBufferOffsetEXT, 871, BindBufferOffsetEXT@16)
+ GL_STUB(BindBufferRangeEXT, 872, BindBufferRangeEXT@20)
+ GL_STUB(EndTransformFeedbackEXT, 873, EndTransformFeedbackEXT@0)
+ GL_STUB(GetTransformFeedbackVaryingEXT, 874, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB(TransformFeedbackVaryingsEXT, 875, TransformFeedbackVaryingsEXT@16)
+ GL_STUB(ProvokingVertexEXT, 876, ProvokingVertexEXT@4)
GL_STUB(_dispatch_stub_877, 877, _dispatch_stub_877@12)
HIDDEN(GL_PREFIX(_dispatch_stub_877, _dispatch_stub_877@12))
- GL_STUB(GetObjectParameterivAPPLE, 878, GetObjectParameterivAPPLE@16)
- GL_STUB(ObjectPurgeableAPPLE, 879, ObjectPurgeableAPPLE@12)
- GL_STUB(ObjectUnpurgeableAPPLE, 880, ObjectUnpurgeableAPPLE@12)
- GL_STUB(ActiveProgramEXT, 881, ActiveProgramEXT@4)
- GL_STUB(CreateShaderProgramEXT, 882, CreateShaderProgramEXT@8)
- GL_STUB(UseShaderProgramEXT, 883, UseShaderProgramEXT@8)
- GL_STUB(TextureBarrierNV, 884, TextureBarrierNV@0)
- GL_STUB(_dispatch_stub_885, 885, _dispatch_stub_885@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_885, _dispatch_stub_885@16))
+ GL_STUB(_dispatch_stub_878, 878, _dispatch_stub_878@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_878, _dispatch_stub_878@12))
+ GL_STUB(GetObjectParameterivAPPLE, 879, GetObjectParameterivAPPLE@16)
+ GL_STUB(ObjectPurgeableAPPLE, 880, ObjectPurgeableAPPLE@12)
+ GL_STUB(ObjectUnpurgeableAPPLE, 881, ObjectUnpurgeableAPPLE@12)
+ GL_STUB(ActiveProgramEXT, 882, ActiveProgramEXT@4)
+ GL_STUB(CreateShaderProgramEXT, 883, CreateShaderProgramEXT@8)
+ GL_STUB(UseShaderProgramEXT, 884, UseShaderProgramEXT@8)
+ GL_STUB(TextureBarrierNV, 885, TextureBarrierNV@0)
GL_STUB(_dispatch_stub_886, 886, _dispatch_stub_886@16)
HIDDEN(GL_PREFIX(_dispatch_stub_886, _dispatch_stub_886@16))
GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@16)
HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@16))
- GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@12))
+ GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@16))
GL_STUB(_dispatch_stub_889, 889, _dispatch_stub_889@12)
HIDDEN(GL_PREFIX(_dispatch_stub_889, _dispatch_stub_889@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, 890, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, 891, EGLImageTargetTexture2DOES@8)
+ GL_STUB(_dispatch_stub_890, 890, _dispatch_stub_890@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_890, _dispatch_stub_890@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 891, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 892, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1261,156 +1262,156 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(GetAttribLocation, 570, GetAttribLocation@8, GetAttribLocationARB, GetAttribLocationARB@8)
GL_STUB_ALIAS(DrawBuffers, 571, DrawBuffers@8, DrawBuffersARB, DrawBuffersARB@8)
GL_STUB_ALIAS(DrawBuffersATI, 571, DrawBuffersATI@8, DrawBuffersARB, DrawBuffersARB@8)
- GL_STUB_ALIAS(DrawArraysInstancedEXT, 572, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
- GL_STUB_ALIAS(DrawArraysInstanced, 572, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
- GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
- GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
- GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
- GL_STUB_ALIAS(PointParameterf, 625, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfARB, 625, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, 626, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, 626, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(SecondaryColor3b, 629, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB_ALIAS(SecondaryColor3bv, 630, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3d, 631, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB_ALIAS(SecondaryColor3dv, 632, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3f, 633, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB_ALIAS(SecondaryColor3fv, 634, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3i, 635, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB_ALIAS(SecondaryColor3iv, 636, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3s, 637, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB_ALIAS(SecondaryColor3sv, 638, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ub, 639, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB_ALIAS(SecondaryColor3ubv, 640, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ui, 641, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB_ALIAS(SecondaryColor3uiv, 642, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3us, 643, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB_ALIAS(SecondaryColor3usv, 644, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB_ALIAS(SecondaryColorPointer, 645, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(MultiDrawArrays, 646, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, 647, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(FogCoordPointer, 648, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(FogCoordd, 649, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, 650, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordf, 651, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, 652, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(BlendFuncSeparate, 654, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(WindowPos2d, 671, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dARB, 671, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, 672, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2dvARB, 672, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, 673, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fARB, 673, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, 674, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, 674, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, 675, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, 675, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, 676, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, 676, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, 677, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, 677, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, 678, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, 678, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, 679, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dARB, 679, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, 680, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3dvARB, 680, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, 681, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fARB, 681, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, 682, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, 682, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, 683, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, 683, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, 684, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, 684, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, 685, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, 685, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, 686, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, 686, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, 705, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, 706, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, 708, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(GetVertexAttribPointerv, 714, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, 714, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(IsProgramARB, 718, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(PointParameteri, 782, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, 783, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, 786, DeleteVertexArrays@8, _dispatch_stub_786, _dispatch_stub_786@8)
- GL_STUB_ALIAS(IsVertexArray, 788, IsVertexArray@4, _dispatch_stub_788, _dispatch_stub_788@4)
- GL_STUB_ALIAS(PrimitiveRestartIndex, 795, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
- GL_STUB_ALIAS(BlendEquationSeparate, 798, BlendEquationSeparate@8, _dispatch_stub_798, _dispatch_stub_798@8)
- GL_STUB_ALIAS(BindFramebuffer, 799, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB_ALIAS(BindRenderbuffer, 800, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB_ALIAS(CheckFramebufferStatus, 801, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB_ALIAS(DeleteFramebuffers, 802, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB_ALIAS(DeleteRenderbuffers, 803, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB_ALIAS(FramebufferRenderbuffer, 804, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB_ALIAS(FramebufferTexture1D, 805, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture2D, 806, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture3D, 807, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB_ALIAS(GenFramebuffers, 808, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB_ALIAS(GenRenderbuffers, 809, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB_ALIAS(GenerateMipmap, 810, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 811, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB_ALIAS(GetRenderbufferParameteriv, 812, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB_ALIAS(IsFramebuffer, 813, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB_ALIAS(IsRenderbuffer, 814, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB_ALIAS(RenderbufferStorage, 815, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, 816, BlitFramebuffer@40, _dispatch_stub_816, _dispatch_stub_816@40)
- GL_STUB_ALIAS(BindFragDataLocation, 819, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
- GL_STUB_ALIAS(GetFragDataLocation, 820, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
- GL_STUB_ALIAS(GetUniformuiv, 821, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIiv, 822, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIuiv, 823, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
- GL_STUB_ALIAS(Uniform1ui, 824, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
- GL_STUB_ALIAS(Uniform1uiv, 825, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
- GL_STUB_ALIAS(Uniform2ui, 826, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
- GL_STUB_ALIAS(Uniform2uiv, 827, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
- GL_STUB_ALIAS(Uniform3ui, 828, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
- GL_STUB_ALIAS(Uniform3uiv, 829, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
- GL_STUB_ALIAS(Uniform4ui, 830, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
- GL_STUB_ALIAS(Uniform4uiv, 831, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
- GL_STUB_ALIAS(VertexAttribI1i, 832, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
- GL_STUB_ALIAS(VertexAttribI1iv, 833, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI1ui, 834, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
- GL_STUB_ALIAS(VertexAttribI1uiv, 835, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2i, 836, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
- GL_STUB_ALIAS(VertexAttribI2iv, 837, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2ui, 838, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
- GL_STUB_ALIAS(VertexAttribI2uiv, 839, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3i, 840, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
- GL_STUB_ALIAS(VertexAttribI3iv, 841, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3ui, 842, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
- GL_STUB_ALIAS(VertexAttribI3uiv, 843, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4bv, 844, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4i, 845, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
- GL_STUB_ALIAS(VertexAttribI4iv, 846, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4sv, 847, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ubv, 848, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ui, 849, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
- GL_STUB_ALIAS(VertexAttribI4uiv, 850, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4usv, 851, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
- GL_STUB_ALIAS(VertexAttribIPointer, 852, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
- GL_STUB_ALIAS(FramebufferTextureLayer, 853, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(ColorMaski, 854, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
- GL_STUB_ALIAS(Disablei, 855, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
- GL_STUB_ALIAS(Enablei, 856, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
- GL_STUB_ALIAS(GetBooleani_v, 857, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
- GL_STUB_ALIAS(GetIntegeri_v, 858, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
- GL_STUB_ALIAS(IsEnabledi, 859, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
- GL_STUB_ALIAS(GetTexParameterIiv, 862, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
- GL_STUB_ALIAS(GetTexParameterIuiv, 863, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
- GL_STUB_ALIAS(TexParameterIiv, 864, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
- GL_STUB_ALIAS(TexParameterIuiv, 865, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
- GL_STUB_ALIAS(BeginConditionalRender, 866, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
- GL_STUB_ALIAS(EndConditionalRender, 867, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
- GL_STUB_ALIAS(BeginTransformFeedback, 868, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB_ALIAS(BindBufferBase, 869, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB_ALIAS(BindBufferRange, 871, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB_ALIAS(EndTransformFeedback, 872, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB_ALIAS(GetTransformFeedbackVarying, 873, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB_ALIAS(TransformFeedbackVaryings, 874, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB_ALIAS(ProvokingVertex, 875, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+ GL_STUB_ALIAS(DrawArraysInstancedEXT, 573, DrawArraysInstancedEXT@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
+ GL_STUB_ALIAS(DrawArraysInstanced, 573, DrawArraysInstanced@16, DrawArraysInstancedARB, DrawArraysInstancedARB@16)
+ GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
+ GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
+ GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
+ GL_STUB_ALIAS(PointParameterf, 626, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, 626, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, 627, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, 627, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(SecondaryColor3b, 630, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3bv, 631, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3d, 632, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB_ALIAS(SecondaryColor3dv, 633, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3f, 634, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3fv, 635, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3i, 636, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3iv, 637, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3s, 638, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3sv, 639, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ub, 640, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3ubv, 641, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ui, 642, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3uiv, 643, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3us, 644, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3usv, 645, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB_ALIAS(SecondaryColorPointer, 646, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB_ALIAS(MultiDrawArrays, 647, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, 648, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB_ALIAS(FogCoordPointer, 649, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB_ALIAS(FogCoordd, 650, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, 651, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordf, 652, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, 653, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, 655, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(WindowPos2d, 672, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, 672, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, 673, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, 673, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, 674, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, 674, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, 675, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, 675, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, 676, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, 676, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, 677, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, 677, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, 678, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, 678, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, 679, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, 679, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, 680, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, 680, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, 681, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, 681, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, 682, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, 682, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, 683, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, 683, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, 684, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, 684, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, 685, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, 685, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, 686, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, 686, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, 687, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, 687, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, 706, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, 707, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, 709, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointerv, 715, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, 715, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, 719, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, 783, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, 784, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, 787, DeleteVertexArrays@8, _dispatch_stub_787, _dispatch_stub_787@8)
+ GL_STUB_ALIAS(IsVertexArray, 789, IsVertexArray@4, _dispatch_stub_789, _dispatch_stub_789@4)
+ GL_STUB_ALIAS(PrimitiveRestartIndex, 796, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, 799, BlendEquationSeparate@8, _dispatch_stub_799, _dispatch_stub_799@8)
+ GL_STUB_ALIAS(BindFramebuffer, 800, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, 801, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, 802, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, 803, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, 804, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, 805, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, 806, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, 807, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, 808, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, 809, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, 810, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, 811, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 812, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, 813, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, 814, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, 815, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, 816, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(BlitFramebuffer, 817, BlitFramebuffer@40, _dispatch_stub_817, _dispatch_stub_817@40)
+ GL_STUB_ALIAS(BindFragDataLocation, 820, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
+ GL_STUB_ALIAS(GetFragDataLocation, 821, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
+ GL_STUB_ALIAS(GetUniformuiv, 822, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIiv, 823, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIuiv, 824, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
+ GL_STUB_ALIAS(Uniform1ui, 825, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
+ GL_STUB_ALIAS(Uniform1uiv, 826, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
+ GL_STUB_ALIAS(Uniform2ui, 827, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
+ GL_STUB_ALIAS(Uniform2uiv, 828, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
+ GL_STUB_ALIAS(Uniform3ui, 829, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
+ GL_STUB_ALIAS(Uniform3uiv, 830, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
+ GL_STUB_ALIAS(Uniform4ui, 831, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
+ GL_STUB_ALIAS(Uniform4uiv, 832, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
+ GL_STUB_ALIAS(VertexAttribI1i, 833, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1iv, 834, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1ui, 835, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1uiv, 836, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2i, 837, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2iv, 838, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2ui, 839, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2uiv, 840, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3i, 841, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3iv, 842, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3ui, 843, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3uiv, 844, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4bv, 845, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4i, 846, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4iv, 847, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4sv, 848, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ubv, 849, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ui, 850, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4uiv, 851, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4usv, 852, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
+ GL_STUB_ALIAS(VertexAttribIPointer, 853, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayer, 854, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(ColorMaski, 855, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
+ GL_STUB_ALIAS(Disablei, 856, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
+ GL_STUB_ALIAS(Enablei, 857, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
+ GL_STUB_ALIAS(GetBooleani_v, 858, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
+ GL_STUB_ALIAS(GetIntegeri_v, 859, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
+ GL_STUB_ALIAS(IsEnabledi, 860, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
+ GL_STUB_ALIAS(GetTexParameterIiv, 863, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
+ GL_STUB_ALIAS(GetTexParameterIuiv, 864, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
+ GL_STUB_ALIAS(TexParameterIiv, 865, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
+ GL_STUB_ALIAS(TexParameterIuiv, 866, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
+ GL_STUB_ALIAS(BeginConditionalRender, 867, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
+ GL_STUB_ALIAS(EndConditionalRender, 868, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
+ GL_STUB_ALIAS(BeginTransformFeedback, 869, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+ GL_STUB_ALIAS(BindBufferBase, 870, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+ GL_STUB_ALIAS(BindBufferRange, 872, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+ GL_STUB_ALIAS(EndTransformFeedback, 873, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+ GL_STUB_ALIAS(GetTransformFeedbackVarying, 874, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB_ALIAS(TransformFeedbackVaryings, 875, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+ GL_STUB_ALIAS(ProvokingVertex, 876, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))
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