diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_x86.S | 962 |
1 files changed, 488 insertions, 474 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S index 16b57ad6b..af645b367 100644 --- a/mesalib/src/mapi/glapi/glapi_x86.S +++ b/mesalib/src/mapi/glapi/glapi_x86.S @@ -750,335 +750,349 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(BlendEquationiARB, 597, BlendEquationiARB@8)
GL_STUB(BlendFuncSeparateiARB, 598, BlendFuncSeparateiARB@20)
GL_STUB(BlendFunciARB, 599, BlendFunciARB@12)
- GL_STUB(BindTransformFeedback, 600, BindTransformFeedback@8)
- GL_STUB(DeleteTransformFeedbacks, 601, DeleteTransformFeedbacks@8)
- GL_STUB(DrawTransformFeedback, 602, DrawTransformFeedback@8)
- GL_STUB(GenTransformFeedbacks, 603, GenTransformFeedbacks@8)
- GL_STUB(IsTransformFeedback, 604, IsTransformFeedback@4)
- GL_STUB(PauseTransformFeedback, 605, PauseTransformFeedback@0)
- GL_STUB(ResumeTransformFeedback, 606, ResumeTransformFeedback@0)
- GL_STUB(ClearDepthf, 607, ClearDepthf@4)
- GL_STUB(DepthRangef, 608, DepthRangef@8)
- GL_STUB(GetShaderPrecisionFormat, 609, GetShaderPrecisionFormat@16)
- GL_STUB(ReleaseShaderCompiler, 610, ReleaseShaderCompiler@0)
- GL_STUB(ShaderBinary, 611, ShaderBinary@20)
- GL_STUB(PolygonOffsetEXT, 612, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@8))
- GL_STUB(_dispatch_stub_614, 614, _dispatch_stub_614@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_614, _dispatch_stub_614@8))
- GL_STUB(_dispatch_stub_615, 615, _dispatch_stub_615@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_615, _dispatch_stub_615@8))
- GL_STUB(_dispatch_stub_616, 616, _dispatch_stub_616@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_616, _dispatch_stub_616@8))
- GL_STUB(_dispatch_stub_617, 617, _dispatch_stub_617@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_617, _dispatch_stub_617@8))
- GL_STUB(_dispatch_stub_618, 618, _dispatch_stub_618@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_618, _dispatch_stub_618@8))
- GL_STUB(_dispatch_stub_619, 619, _dispatch_stub_619@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_619, _dispatch_stub_619@8))
- GL_STUB(_dispatch_stub_620, 620, _dispatch_stub_620@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_620, _dispatch_stub_620@4))
- GL_STUB(ColorPointerEXT, 621, ColorPointerEXT@20)
- GL_STUB(EdgeFlagPointerEXT, 622, EdgeFlagPointerEXT@12)
- GL_STUB(IndexPointerEXT, 623, IndexPointerEXT@16)
- GL_STUB(NormalPointerEXT, 624, NormalPointerEXT@16)
- GL_STUB(TexCoordPointerEXT, 625, TexCoordPointerEXT@20)
- GL_STUB(VertexPointerEXT, 626, VertexPointerEXT@20)
- GL_STUB(PointParameterfEXT, 627, PointParameterfEXT@8)
- GL_STUB(PointParameterfvEXT, 628, PointParameterfvEXT@8)
- GL_STUB(LockArraysEXT, 629, LockArraysEXT@8)
- GL_STUB(UnlockArraysEXT, 630, UnlockArraysEXT@0)
- GL_STUB(SecondaryColor3bEXT, 631, SecondaryColor3bEXT@12)
- GL_STUB(SecondaryColor3bvEXT, 632, SecondaryColor3bvEXT@4)
- GL_STUB(SecondaryColor3dEXT, 633, SecondaryColor3dEXT@24)
- GL_STUB(SecondaryColor3dvEXT, 634, SecondaryColor3dvEXT@4)
- GL_STUB(SecondaryColor3fEXT, 635, SecondaryColor3fEXT@12)
- GL_STUB(SecondaryColor3fvEXT, 636, SecondaryColor3fvEXT@4)
- GL_STUB(SecondaryColor3iEXT, 637, SecondaryColor3iEXT@12)
- GL_STUB(SecondaryColor3ivEXT, 638, SecondaryColor3ivEXT@4)
- GL_STUB(SecondaryColor3sEXT, 639, SecondaryColor3sEXT@12)
- GL_STUB(SecondaryColor3svEXT, 640, SecondaryColor3svEXT@4)
- GL_STUB(SecondaryColor3ubEXT, 641, SecondaryColor3ubEXT@12)
- GL_STUB(SecondaryColor3ubvEXT, 642, SecondaryColor3ubvEXT@4)
- GL_STUB(SecondaryColor3uiEXT, 643, SecondaryColor3uiEXT@12)
- GL_STUB(SecondaryColor3uivEXT, 644, SecondaryColor3uivEXT@4)
- GL_STUB(SecondaryColor3usEXT, 645, SecondaryColor3usEXT@12)
- GL_STUB(SecondaryColor3usvEXT, 646, SecondaryColor3usvEXT@4)
- GL_STUB(SecondaryColorPointerEXT, 647, SecondaryColorPointerEXT@16)
- GL_STUB(MultiDrawArraysEXT, 648, MultiDrawArraysEXT@16)
- GL_STUB(MultiDrawElementsEXT, 649, MultiDrawElementsEXT@20)
- GL_STUB(FogCoordPointerEXT, 650, FogCoordPointerEXT@12)
- GL_STUB(FogCoorddEXT, 651, FogCoorddEXT@8)
- GL_STUB(FogCoorddvEXT, 652, FogCoorddvEXT@4)
- GL_STUB(FogCoordfEXT, 653, FogCoordfEXT@4)
- GL_STUB(FogCoordfvEXT, 654, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_655, 655, _dispatch_stub_655@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_655, _dispatch_stub_655@4))
- GL_STUB(BlendFuncSeparateEXT, 656, BlendFuncSeparateEXT@16)
- GL_STUB(FlushVertexArrayRangeNV, 657, FlushVertexArrayRangeNV@0)
- GL_STUB(VertexArrayRangeNV, 658, VertexArrayRangeNV@8)
- GL_STUB(CombinerInputNV, 659, CombinerInputNV@24)
- GL_STUB(CombinerOutputNV, 660, CombinerOutputNV@40)
- GL_STUB(CombinerParameterfNV, 661, CombinerParameterfNV@8)
- GL_STUB(CombinerParameterfvNV, 662, CombinerParameterfvNV@8)
- GL_STUB(CombinerParameteriNV, 663, CombinerParameteriNV@8)
- GL_STUB(CombinerParameterivNV, 664, CombinerParameterivNV@8)
- GL_STUB(FinalCombinerInputNV, 665, FinalCombinerInputNV@16)
- GL_STUB(GetCombinerInputParameterfvNV, 666, GetCombinerInputParameterfvNV@20)
- GL_STUB(GetCombinerInputParameterivNV, 667, GetCombinerInputParameterivNV@20)
- GL_STUB(GetCombinerOutputParameterfvNV, 668, GetCombinerOutputParameterfvNV@16)
- GL_STUB(GetCombinerOutputParameterivNV, 669, GetCombinerOutputParameterivNV@16)
- GL_STUB(GetFinalCombinerInputParameterfvNV, 670, GetFinalCombinerInputParameterfvNV@12)
- GL_STUB(GetFinalCombinerInputParameterivNV, 671, GetFinalCombinerInputParameterivNV@12)
- GL_STUB(ResizeBuffersMESA, 672, ResizeBuffersMESA@0)
- GL_STUB(WindowPos2dMESA, 673, WindowPos2dMESA@16)
- GL_STUB(WindowPos2dvMESA, 674, WindowPos2dvMESA@4)
- GL_STUB(WindowPos2fMESA, 675, WindowPos2fMESA@8)
- GL_STUB(WindowPos2fvMESA, 676, WindowPos2fvMESA@4)
- GL_STUB(WindowPos2iMESA, 677, WindowPos2iMESA@8)
- GL_STUB(WindowPos2ivMESA, 678, WindowPos2ivMESA@4)
- GL_STUB(WindowPos2sMESA, 679, WindowPos2sMESA@8)
- GL_STUB(WindowPos2svMESA, 680, WindowPos2svMESA@4)
- GL_STUB(WindowPos3dMESA, 681, WindowPos3dMESA@24)
- GL_STUB(WindowPos3dvMESA, 682, WindowPos3dvMESA@4)
- GL_STUB(WindowPos3fMESA, 683, WindowPos3fMESA@12)
- GL_STUB(WindowPos3fvMESA, 684, WindowPos3fvMESA@4)
- GL_STUB(WindowPos3iMESA, 685, WindowPos3iMESA@12)
- GL_STUB(WindowPos3ivMESA, 686, WindowPos3ivMESA@4)
- GL_STUB(WindowPos3sMESA, 687, WindowPos3sMESA@12)
- GL_STUB(WindowPos3svMESA, 688, WindowPos3svMESA@4)
- GL_STUB(WindowPos4dMESA, 689, WindowPos4dMESA@32)
- GL_STUB(WindowPos4dvMESA, 690, WindowPos4dvMESA@4)
- GL_STUB(WindowPos4fMESA, 691, WindowPos4fMESA@16)
- GL_STUB(WindowPos4fvMESA, 692, WindowPos4fvMESA@4)
- GL_STUB(WindowPos4iMESA, 693, WindowPos4iMESA@16)
- GL_STUB(WindowPos4ivMESA, 694, WindowPos4ivMESA@4)
- GL_STUB(WindowPos4sMESA, 695, WindowPos4sMESA@16)
- GL_STUB(WindowPos4svMESA, 696, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@20))
- GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@24))
- GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@8))
- GL_STUB(_dispatch_stub_700, 700, _dispatch_stub_700@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_700, _dispatch_stub_700@4))
- GL_STUB(_dispatch_stub_701, 701, _dispatch_stub_701@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@8))
- GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@12))
- GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@4))
- GL_STUB(_dispatch_stub_704, 704, _dispatch_stub_704@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_704, _dispatch_stub_704@8))
- GL_STUB(_dispatch_stub_705, 705, _dispatch_stub_705@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_705, _dispatch_stub_705@4))
- GL_STUB(AreProgramsResidentNV, 706, AreProgramsResidentNV@12)
- GL_STUB(BindProgramNV, 707, BindProgramNV@8)
- GL_STUB(DeleteProgramsNV, 708, DeleteProgramsNV@8)
- GL_STUB(ExecuteProgramNV, 709, ExecuteProgramNV@12)
- GL_STUB(GenProgramsNV, 710, GenProgramsNV@8)
- GL_STUB(GetProgramParameterdvNV, 711, GetProgramParameterdvNV@16)
- GL_STUB(GetProgramParameterfvNV, 712, GetProgramParameterfvNV@16)
- GL_STUB(GetProgramStringNV, 713, GetProgramStringNV@12)
- GL_STUB(GetProgramivNV, 714, GetProgramivNV@12)
- GL_STUB(GetTrackMatrixivNV, 715, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribPointervNV, 716, GetVertexAttribPointervNV@12)
- GL_STUB(GetVertexAttribdvNV, 717, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, 718, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, 719, GetVertexAttribivNV@12)
- GL_STUB(IsProgramNV, 720, IsProgramNV@4)
- GL_STUB(LoadProgramNV, 721, LoadProgramNV@16)
- GL_STUB(ProgramParameters4dvNV, 722, ProgramParameters4dvNV@16)
- GL_STUB(ProgramParameters4fvNV, 723, ProgramParameters4fvNV@16)
- GL_STUB(RequestResidentProgramsNV, 724, RequestResidentProgramsNV@8)
- GL_STUB(TrackMatrixNV, 725, TrackMatrixNV@16)
- GL_STUB(VertexAttrib1dNV, 726, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, 727, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, 728, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, 729, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, 730, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, 731, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, 732, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, 733, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, 734, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, 735, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, 736, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, 737, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, 738, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, 739, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, 740, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, 741, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, 742, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, 743, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, 744, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, 745, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, 746, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, 747, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, 748, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, 749, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, 750, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, 751, VertexAttrib4ubvNV@8)
- GL_STUB(VertexAttribPointerNV, 752, VertexAttribPointerNV@20)
- GL_STUB(VertexAttribs1dvNV, 753, VertexAttribs1dvNV@12)
- GL_STUB(VertexAttribs1fvNV, 754, VertexAttribs1fvNV@12)
- GL_STUB(VertexAttribs1svNV, 755, VertexAttribs1svNV@12)
- GL_STUB(VertexAttribs2dvNV, 756, VertexAttribs2dvNV@12)
- GL_STUB(VertexAttribs2fvNV, 757, VertexAttribs2fvNV@12)
- GL_STUB(VertexAttribs2svNV, 758, VertexAttribs2svNV@12)
- GL_STUB(VertexAttribs3dvNV, 759, VertexAttribs3dvNV@12)
- GL_STUB(VertexAttribs3fvNV, 760, VertexAttribs3fvNV@12)
- GL_STUB(VertexAttribs3svNV, 761, VertexAttribs3svNV@12)
- GL_STUB(VertexAttribs4dvNV, 762, VertexAttribs4dvNV@12)
- GL_STUB(VertexAttribs4fvNV, 763, VertexAttribs4fvNV@12)
- GL_STUB(VertexAttribs4svNV, 764, VertexAttribs4svNV@12)
- GL_STUB(VertexAttribs4ubvNV, 765, VertexAttribs4ubvNV@12)
- GL_STUB(GetTexBumpParameterfvATI, 766, GetTexBumpParameterfvATI@8)
- GL_STUB(GetTexBumpParameterivATI, 767, GetTexBumpParameterivATI@8)
- GL_STUB(TexBumpParameterfvATI, 768, TexBumpParameterfvATI@8)
- GL_STUB(TexBumpParameterivATI, 769, TexBumpParameterivATI@8)
- GL_STUB(AlphaFragmentOp1ATI, 770, AlphaFragmentOp1ATI@24)
- GL_STUB(AlphaFragmentOp2ATI, 771, AlphaFragmentOp2ATI@36)
- GL_STUB(AlphaFragmentOp3ATI, 772, AlphaFragmentOp3ATI@48)
- GL_STUB(BeginFragmentShaderATI, 773, BeginFragmentShaderATI@0)
- GL_STUB(BindFragmentShaderATI, 774, BindFragmentShaderATI@4)
- GL_STUB(ColorFragmentOp1ATI, 775, ColorFragmentOp1ATI@28)
- GL_STUB(ColorFragmentOp2ATI, 776, ColorFragmentOp2ATI@40)
- GL_STUB(ColorFragmentOp3ATI, 777, ColorFragmentOp3ATI@52)
- GL_STUB(DeleteFragmentShaderATI, 778, DeleteFragmentShaderATI@4)
- GL_STUB(EndFragmentShaderATI, 779, EndFragmentShaderATI@0)
- GL_STUB(GenFragmentShadersATI, 780, GenFragmentShadersATI@4)
- GL_STUB(PassTexCoordATI, 781, PassTexCoordATI@12)
- GL_STUB(SampleMapATI, 782, SampleMapATI@12)
- GL_STUB(SetFragmentShaderConstantATI, 783, SetFragmentShaderConstantATI@8)
- GL_STUB(PointParameteriNV, 784, PointParameteriNV@8)
- GL_STUB(PointParameterivNV, 785, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@4))
- GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@4))
- GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@8))
- GL_STUB(_dispatch_stub_789, 789, _dispatch_stub_789@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@8))
- GL_STUB(_dispatch_stub_790, 790, _dispatch_stub_790@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@4))
- GL_STUB(GetProgramNamedParameterdvNV, 791, GetProgramNamedParameterdvNV@16)
- GL_STUB(GetProgramNamedParameterfvNV, 792, GetProgramNamedParameterfvNV@16)
- GL_STUB(ProgramNamedParameter4dNV, 793, ProgramNamedParameter4dNV@44)
- GL_STUB(ProgramNamedParameter4dvNV, 794, ProgramNamedParameter4dvNV@16)
- GL_STUB(ProgramNamedParameter4fNV, 795, ProgramNamedParameter4fNV@28)
- GL_STUB(ProgramNamedParameter4fvNV, 796, ProgramNamedParameter4fvNV@16)
- GL_STUB(PrimitiveRestartIndexNV, 797, PrimitiveRestartIndexNV@4)
- GL_STUB(PrimitiveRestartNV, 798, PrimitiveRestartNV@0)
- GL_STUB(_dispatch_stub_799, 799, _dispatch_stub_799@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_799, _dispatch_stub_799@16))
- GL_STUB(_dispatch_stub_800, 800, _dispatch_stub_800@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_800, _dispatch_stub_800@8))
- GL_STUB(BindFramebufferEXT, 801, BindFramebufferEXT@8)
- GL_STUB(BindRenderbufferEXT, 802, BindRenderbufferEXT@8)
- GL_STUB(CheckFramebufferStatusEXT, 803, CheckFramebufferStatusEXT@4)
- GL_STUB(DeleteFramebuffersEXT, 804, DeleteFramebuffersEXT@8)
- GL_STUB(DeleteRenderbuffersEXT, 805, DeleteRenderbuffersEXT@8)
- GL_STUB(FramebufferRenderbufferEXT, 806, FramebufferRenderbufferEXT@16)
- GL_STUB(FramebufferTexture1DEXT, 807, FramebufferTexture1DEXT@20)
- GL_STUB(FramebufferTexture2DEXT, 808, FramebufferTexture2DEXT@20)
- GL_STUB(FramebufferTexture3DEXT, 809, FramebufferTexture3DEXT@24)
- GL_STUB(GenFramebuffersEXT, 810, GenFramebuffersEXT@8)
- GL_STUB(GenRenderbuffersEXT, 811, GenRenderbuffersEXT@8)
- GL_STUB(GenerateMipmapEXT, 812, GenerateMipmapEXT@4)
- GL_STUB(GetFramebufferAttachmentParameterivEXT, 813, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(GetRenderbufferParameterivEXT, 814, GetRenderbufferParameterivEXT@12)
- GL_STUB(IsFramebufferEXT, 815, IsFramebufferEXT@4)
- GL_STUB(IsRenderbufferEXT, 816, IsRenderbufferEXT@4)
- GL_STUB(RenderbufferStorageEXT, 817, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_818, 818, _dispatch_stub_818@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_818, _dispatch_stub_818@40))
- GL_STUB(_dispatch_stub_819, 819, _dispatch_stub_819@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_819, _dispatch_stub_819@12))
- GL_STUB(_dispatch_stub_820, 820, _dispatch_stub_820@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_820, _dispatch_stub_820@12))
- GL_STUB(BindFragDataLocationEXT, 821, BindFragDataLocationEXT@12)
- GL_STUB(GetFragDataLocationEXT, 822, GetFragDataLocationEXT@8)
- GL_STUB(GetUniformuivEXT, 823, GetUniformuivEXT@12)
- GL_STUB(GetVertexAttribIivEXT, 824, GetVertexAttribIivEXT@12)
- GL_STUB(GetVertexAttribIuivEXT, 825, GetVertexAttribIuivEXT@12)
- GL_STUB(Uniform1uiEXT, 826, Uniform1uiEXT@8)
- GL_STUB(Uniform1uivEXT, 827, Uniform1uivEXT@12)
- GL_STUB(Uniform2uiEXT, 828, Uniform2uiEXT@12)
- GL_STUB(Uniform2uivEXT, 829, Uniform2uivEXT@12)
- GL_STUB(Uniform3uiEXT, 830, Uniform3uiEXT@16)
- GL_STUB(Uniform3uivEXT, 831, Uniform3uivEXT@12)
- GL_STUB(Uniform4uiEXT, 832, Uniform4uiEXT@20)
- GL_STUB(Uniform4uivEXT, 833, Uniform4uivEXT@12)
- GL_STUB(VertexAttribI1iEXT, 834, VertexAttribI1iEXT@8)
- GL_STUB(VertexAttribI1ivEXT, 835, VertexAttribI1ivEXT@8)
- GL_STUB(VertexAttribI1uiEXT, 836, VertexAttribI1uiEXT@8)
- GL_STUB(VertexAttribI1uivEXT, 837, VertexAttribI1uivEXT@8)
- GL_STUB(VertexAttribI2iEXT, 838, VertexAttribI2iEXT@12)
- GL_STUB(VertexAttribI2ivEXT, 839, VertexAttribI2ivEXT@8)
- GL_STUB(VertexAttribI2uiEXT, 840, VertexAttribI2uiEXT@12)
- GL_STUB(VertexAttribI2uivEXT, 841, VertexAttribI2uivEXT@8)
- GL_STUB(VertexAttribI3iEXT, 842, VertexAttribI3iEXT@16)
- GL_STUB(VertexAttribI3ivEXT, 843, VertexAttribI3ivEXT@8)
- GL_STUB(VertexAttribI3uiEXT, 844, VertexAttribI3uiEXT@16)
- GL_STUB(VertexAttribI3uivEXT, 845, VertexAttribI3uivEXT@8)
- GL_STUB(VertexAttribI4bvEXT, 846, VertexAttribI4bvEXT@8)
- GL_STUB(VertexAttribI4iEXT, 847, VertexAttribI4iEXT@20)
- GL_STUB(VertexAttribI4ivEXT, 848, VertexAttribI4ivEXT@8)
- GL_STUB(VertexAttribI4svEXT, 849, VertexAttribI4svEXT@8)
- GL_STUB(VertexAttribI4ubvEXT, 850, VertexAttribI4ubvEXT@8)
- GL_STUB(VertexAttribI4uiEXT, 851, VertexAttribI4uiEXT@20)
- GL_STUB(VertexAttribI4uivEXT, 852, VertexAttribI4uivEXT@8)
- GL_STUB(VertexAttribI4usvEXT, 853, VertexAttribI4usvEXT@8)
- GL_STUB(VertexAttribIPointerEXT, 854, VertexAttribIPointerEXT@20)
- GL_STUB(FramebufferTextureLayerEXT, 855, FramebufferTextureLayerEXT@20)
- GL_STUB(ColorMaskIndexedEXT, 856, ColorMaskIndexedEXT@20)
- GL_STUB(DisableIndexedEXT, 857, DisableIndexedEXT@8)
- GL_STUB(EnableIndexedEXT, 858, EnableIndexedEXT@8)
- GL_STUB(GetBooleanIndexedvEXT, 859, GetBooleanIndexedvEXT@12)
- GL_STUB(GetIntegerIndexedvEXT, 860, GetIntegerIndexedvEXT@12)
- GL_STUB(IsEnabledIndexedEXT, 861, IsEnabledIndexedEXT@8)
- GL_STUB(ClearColorIiEXT, 862, ClearColorIiEXT@16)
- GL_STUB(ClearColorIuiEXT, 863, ClearColorIuiEXT@16)
- GL_STUB(GetTexParameterIivEXT, 864, GetTexParameterIivEXT@12)
- GL_STUB(GetTexParameterIuivEXT, 865, GetTexParameterIuivEXT@12)
- GL_STUB(TexParameterIivEXT, 866, TexParameterIivEXT@12)
- GL_STUB(TexParameterIuivEXT, 867, TexParameterIuivEXT@12)
- GL_STUB(BeginConditionalRenderNV, 868, BeginConditionalRenderNV@8)
- GL_STUB(EndConditionalRenderNV, 869, EndConditionalRenderNV@0)
- GL_STUB(BeginTransformFeedbackEXT, 870, BeginTransformFeedbackEXT@4)
- GL_STUB(BindBufferBaseEXT, 871, BindBufferBaseEXT@12)
- GL_STUB(BindBufferOffsetEXT, 872, BindBufferOffsetEXT@16)
- GL_STUB(BindBufferRangeEXT, 873, BindBufferRangeEXT@20)
- GL_STUB(EndTransformFeedbackEXT, 874, EndTransformFeedbackEXT@0)
- GL_STUB(GetTransformFeedbackVaryingEXT, 875, GetTransformFeedbackVaryingEXT@28)
- GL_STUB(TransformFeedbackVaryingsEXT, 876, TransformFeedbackVaryingsEXT@16)
- GL_STUB(ProvokingVertexEXT, 877, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_878, 878, _dispatch_stub_878@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_878, _dispatch_stub_878@12))
- GL_STUB(_dispatch_stub_879, 879, _dispatch_stub_879@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_879, _dispatch_stub_879@12))
- GL_STUB(GetObjectParameterivAPPLE, 880, GetObjectParameterivAPPLE@16)
- GL_STUB(ObjectPurgeableAPPLE, 881, ObjectPurgeableAPPLE@12)
- GL_STUB(ObjectUnpurgeableAPPLE, 882, ObjectUnpurgeableAPPLE@12)
- GL_STUB(ActiveProgramEXT, 883, ActiveProgramEXT@4)
- GL_STUB(CreateShaderProgramEXT, 884, CreateShaderProgramEXT@8)
- GL_STUB(UseShaderProgramEXT, 885, UseShaderProgramEXT@8)
- GL_STUB(TextureBarrierNV, 886, TextureBarrierNV@0)
- GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@16))
- GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@16))
- GL_STUB(_dispatch_stub_889, 889, _dispatch_stub_889@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_889, _dispatch_stub_889@16))
- GL_STUB(_dispatch_stub_890, 890, _dispatch_stub_890@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_890, _dispatch_stub_890@12))
- GL_STUB(_dispatch_stub_891, 891, _dispatch_stub_891@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_891, _dispatch_stub_891@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, 892, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, 893, EGLImageTargetTexture2DOES@8)
+ GL_STUB(BindSampler, 600, BindSampler@8)
+ GL_STUB(DeleteSamplers, 601, DeleteSamplers@8)
+ GL_STUB(GenSamplers, 602, GenSamplers@8)
+ GL_STUB(GetSamplerParameterIiv, 603, GetSamplerParameterIiv@12)
+ GL_STUB(GetSamplerParameterIuiv, 604, GetSamplerParameterIuiv@12)
+ GL_STUB(GetSamplerParameterfv, 605, GetSamplerParameterfv@12)
+ GL_STUB(GetSamplerParameteriv, 606, GetSamplerParameteriv@12)
+ GL_STUB(IsSampler, 607, IsSampler@4)
+ GL_STUB(SamplerParameterIiv, 608, SamplerParameterIiv@12)
+ GL_STUB(SamplerParameterIuiv, 609, SamplerParameterIuiv@12)
+ GL_STUB(SamplerParameterf, 610, SamplerParameterf@12)
+ GL_STUB(SamplerParameterfv, 611, SamplerParameterfv@12)
+ GL_STUB(SamplerParameteri, 612, SamplerParameteri@12)
+ GL_STUB(SamplerParameteriv, 613, SamplerParameteriv@12)
+ GL_STUB(BindTransformFeedback, 614, BindTransformFeedback@8)
+ GL_STUB(DeleteTransformFeedbacks, 615, DeleteTransformFeedbacks@8)
+ GL_STUB(DrawTransformFeedback, 616, DrawTransformFeedback@8)
+ GL_STUB(GenTransformFeedbacks, 617, GenTransformFeedbacks@8)
+ GL_STUB(IsTransformFeedback, 618, IsTransformFeedback@4)
+ GL_STUB(PauseTransformFeedback, 619, PauseTransformFeedback@0)
+ GL_STUB(ResumeTransformFeedback, 620, ResumeTransformFeedback@0)
+ GL_STUB(ClearDepthf, 621, ClearDepthf@4)
+ GL_STUB(DepthRangef, 622, DepthRangef@8)
+ GL_STUB(GetShaderPrecisionFormat, 623, GetShaderPrecisionFormat@16)
+ GL_STUB(ReleaseShaderCompiler, 624, ReleaseShaderCompiler@0)
+ GL_STUB(ShaderBinary, 625, ShaderBinary@20)
+ GL_STUB(PolygonOffsetEXT, 626, PolygonOffsetEXT@8)
+ GL_STUB(_dispatch_stub_627, 627, _dispatch_stub_627@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_627, _dispatch_stub_627@8))
+ GL_STUB(_dispatch_stub_628, 628, _dispatch_stub_628@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_628, _dispatch_stub_628@8))
+ GL_STUB(_dispatch_stub_629, 629, _dispatch_stub_629@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_629, _dispatch_stub_629@8))
+ GL_STUB(_dispatch_stub_630, 630, _dispatch_stub_630@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_630, _dispatch_stub_630@8))
+ GL_STUB(_dispatch_stub_631, 631, _dispatch_stub_631@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_631, _dispatch_stub_631@8))
+ GL_STUB(_dispatch_stub_632, 632, _dispatch_stub_632@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_632, _dispatch_stub_632@8))
+ GL_STUB(_dispatch_stub_633, 633, _dispatch_stub_633@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_633, _dispatch_stub_633@8))
+ GL_STUB(_dispatch_stub_634, 634, _dispatch_stub_634@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_634, _dispatch_stub_634@4))
+ GL_STUB(ColorPointerEXT, 635, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, 636, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, 637, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, 638, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, 639, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, 640, VertexPointerEXT@20)
+ GL_STUB(PointParameterfEXT, 641, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, 642, PointParameterfvEXT@8)
+ GL_STUB(LockArraysEXT, 643, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, 644, UnlockArraysEXT@0)
+ GL_STUB(SecondaryColor3bEXT, 645, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, 646, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, 647, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, 648, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, 649, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, 650, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, 651, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, 652, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, 653, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, 654, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, 655, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, 656, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, 657, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, 658, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, 659, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, 660, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, 661, SecondaryColorPointerEXT@16)
+ GL_STUB(MultiDrawArraysEXT, 662, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 663, MultiDrawElementsEXT@20)
+ GL_STUB(FogCoordPointerEXT, 664, FogCoordPointerEXT@12)
+ GL_STUB(FogCoorddEXT, 665, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, 666, FogCoorddvEXT@4)
+ GL_STUB(FogCoordfEXT, 667, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, 668, FogCoordfvEXT@4)
+ GL_STUB(_dispatch_stub_669, 669, _dispatch_stub_669@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_669, _dispatch_stub_669@4))
+ GL_STUB(BlendFuncSeparateEXT, 670, BlendFuncSeparateEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, 671, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, 672, VertexArrayRangeNV@8)
+ GL_STUB(CombinerInputNV, 673, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, 674, CombinerOutputNV@40)
+ GL_STUB(CombinerParameterfNV, 675, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterfvNV, 676, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameteriNV, 677, CombinerParameteriNV@8)
+ GL_STUB(CombinerParameterivNV, 678, CombinerParameterivNV@8)
+ GL_STUB(FinalCombinerInputNV, 679, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, 680, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, 681, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, 682, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, 683, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, 684, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, 685, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, 686, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, 687, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, 688, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, 689, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, 690, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, 691, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, 692, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, 693, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, 694, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, 695, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, 696, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, 697, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, 698, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, 699, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, 700, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, 701, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, 702, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, 703, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, 704, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, 705, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, 706, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, 707, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, 708, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, 709, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, 710, WindowPos4svMESA@4)
+ GL_STUB(_dispatch_stub_711, 711, _dispatch_stub_711@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_711, _dispatch_stub_711@20))
+ GL_STUB(_dispatch_stub_712, 712, _dispatch_stub_712@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_712, _dispatch_stub_712@24))
+ GL_STUB(_dispatch_stub_713, 713, _dispatch_stub_713@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_713, _dispatch_stub_713@8))
+ GL_STUB(_dispatch_stub_714, 714, _dispatch_stub_714@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_714, _dispatch_stub_714@4))
+ GL_STUB(_dispatch_stub_715, 715, _dispatch_stub_715@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_715, _dispatch_stub_715@8))
+ GL_STUB(_dispatch_stub_716, 716, _dispatch_stub_716@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_716, _dispatch_stub_716@12))
+ GL_STUB(_dispatch_stub_717, 717, _dispatch_stub_717@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_717, _dispatch_stub_717@4))
+ GL_STUB(_dispatch_stub_718, 718, _dispatch_stub_718@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_718, _dispatch_stub_718@8))
+ GL_STUB(_dispatch_stub_719, 719, _dispatch_stub_719@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_719, _dispatch_stub_719@4))
+ GL_STUB(AreProgramsResidentNV, 720, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, 721, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, 722, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, 723, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, 724, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, 725, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, 726, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramStringNV, 727, GetProgramStringNV@12)
+ GL_STUB(GetProgramivNV, 728, GetProgramivNV@12)
+ GL_STUB(GetTrackMatrixivNV, 729, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribPointervNV, 730, GetVertexAttribPointervNV@12)
+ GL_STUB(GetVertexAttribdvNV, 731, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, 732, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, 733, GetVertexAttribivNV@12)
+ GL_STUB(IsProgramNV, 734, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, 735, LoadProgramNV@16)
+ GL_STUB(ProgramParameters4dvNV, 736, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, 737, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, 738, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, 739, TrackMatrixNV@16)
+ GL_STUB(VertexAttrib1dNV, 740, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, 741, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, 742, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, 743, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, 744, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, 745, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, 746, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, 747, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, 748, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, 749, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, 750, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, 751, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, 752, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, 753, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, 754, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, 755, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, 756, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, 757, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, 758, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, 759, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, 760, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, 761, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, 762, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, 763, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, 764, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, 765, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribPointerNV, 766, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttribs1dvNV, 767, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, 768, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, 769, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, 770, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, 771, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, 772, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, 773, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, 774, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, 775, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, 776, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, 777, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, 778, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, 779, VertexAttribs4ubvNV@12)
+ GL_STUB(GetTexBumpParameterfvATI, 780, GetTexBumpParameterfvATI@8)
+ GL_STUB(GetTexBumpParameterivATI, 781, GetTexBumpParameterivATI@8)
+ GL_STUB(TexBumpParameterfvATI, 782, TexBumpParameterfvATI@8)
+ GL_STUB(TexBumpParameterivATI, 783, TexBumpParameterivATI@8)
+ GL_STUB(AlphaFragmentOp1ATI, 784, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, 785, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, 786, AlphaFragmentOp3ATI@48)
+ GL_STUB(BeginFragmentShaderATI, 787, BeginFragmentShaderATI@0)
+ GL_STUB(BindFragmentShaderATI, 788, BindFragmentShaderATI@4)
+ GL_STUB(ColorFragmentOp1ATI, 789, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, 790, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, 791, ColorFragmentOp3ATI@52)
+ GL_STUB(DeleteFragmentShaderATI, 792, DeleteFragmentShaderATI@4)
+ GL_STUB(EndFragmentShaderATI, 793, EndFragmentShaderATI@0)
+ GL_STUB(GenFragmentShadersATI, 794, GenFragmentShadersATI@4)
+ GL_STUB(PassTexCoordATI, 795, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, 796, SampleMapATI@12)
+ GL_STUB(SetFragmentShaderConstantATI, 797, SetFragmentShaderConstantATI@8)
+ GL_STUB(PointParameteriNV, 798, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, 799, PointParameterivNV@8)
+ GL_STUB(_dispatch_stub_800, 800, _dispatch_stub_800@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_800, _dispatch_stub_800@4))
+ GL_STUB(_dispatch_stub_801, 801, _dispatch_stub_801@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_801, _dispatch_stub_801@4))
+ GL_STUB(_dispatch_stub_802, 802, _dispatch_stub_802@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_802, _dispatch_stub_802@8))
+ GL_STUB(_dispatch_stub_803, 803, _dispatch_stub_803@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_803, _dispatch_stub_803@8))
+ GL_STUB(_dispatch_stub_804, 804, _dispatch_stub_804@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_804, _dispatch_stub_804@4))
+ GL_STUB(GetProgramNamedParameterdvNV, 805, GetProgramNamedParameterdvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, 806, GetProgramNamedParameterfvNV@16)
+ GL_STUB(ProgramNamedParameter4dNV, 807, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4dvNV, 808, ProgramNamedParameter4dvNV@16)
+ GL_STUB(ProgramNamedParameter4fNV, 809, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4fvNV, 810, ProgramNamedParameter4fvNV@16)
+ GL_STUB(PrimitiveRestartIndexNV, 811, PrimitiveRestartIndexNV@4)
+ GL_STUB(PrimitiveRestartNV, 812, PrimitiveRestartNV@0)
+ GL_STUB(_dispatch_stub_813, 813, _dispatch_stub_813@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_813, _dispatch_stub_813@16))
+ GL_STUB(_dispatch_stub_814, 814, _dispatch_stub_814@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_814, _dispatch_stub_814@8))
+ GL_STUB(BindFramebufferEXT, 815, BindFramebufferEXT@8)
+ GL_STUB(BindRenderbufferEXT, 816, BindRenderbufferEXT@8)
+ GL_STUB(CheckFramebufferStatusEXT, 817, CheckFramebufferStatusEXT@4)
+ GL_STUB(DeleteFramebuffersEXT, 818, DeleteFramebuffersEXT@8)
+ GL_STUB(DeleteRenderbuffersEXT, 819, DeleteRenderbuffersEXT@8)
+ GL_STUB(FramebufferRenderbufferEXT, 820, FramebufferRenderbufferEXT@16)
+ GL_STUB(FramebufferTexture1DEXT, 821, FramebufferTexture1DEXT@20)
+ GL_STUB(FramebufferTexture2DEXT, 822, FramebufferTexture2DEXT@20)
+ GL_STUB(FramebufferTexture3DEXT, 823, FramebufferTexture3DEXT@24)
+ GL_STUB(GenFramebuffersEXT, 824, GenFramebuffersEXT@8)
+ GL_STUB(GenRenderbuffersEXT, 825, GenRenderbuffersEXT@8)
+ GL_STUB(GenerateMipmapEXT, 826, GenerateMipmapEXT@4)
+ GL_STUB(GetFramebufferAttachmentParameterivEXT, 827, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB(GetRenderbufferParameterivEXT, 828, GetRenderbufferParameterivEXT@12)
+ GL_STUB(IsFramebufferEXT, 829, IsFramebufferEXT@4)
+ GL_STUB(IsRenderbufferEXT, 830, IsRenderbufferEXT@4)
+ GL_STUB(RenderbufferStorageEXT, 831, RenderbufferStorageEXT@16)
+ GL_STUB(_dispatch_stub_832, 832, _dispatch_stub_832@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_832, _dispatch_stub_832@40))
+ GL_STUB(_dispatch_stub_833, 833, _dispatch_stub_833@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_833, _dispatch_stub_833@12))
+ GL_STUB(_dispatch_stub_834, 834, _dispatch_stub_834@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_834, _dispatch_stub_834@12))
+ GL_STUB(BindFragDataLocationEXT, 835, BindFragDataLocationEXT@12)
+ GL_STUB(GetFragDataLocationEXT, 836, GetFragDataLocationEXT@8)
+ GL_STUB(GetUniformuivEXT, 837, GetUniformuivEXT@12)
+ GL_STUB(GetVertexAttribIivEXT, 838, GetVertexAttribIivEXT@12)
+ GL_STUB(GetVertexAttribIuivEXT, 839, GetVertexAttribIuivEXT@12)
+ GL_STUB(Uniform1uiEXT, 840, Uniform1uiEXT@8)
+ GL_STUB(Uniform1uivEXT, 841, Uniform1uivEXT@12)
+ GL_STUB(Uniform2uiEXT, 842, Uniform2uiEXT@12)
+ GL_STUB(Uniform2uivEXT, 843, Uniform2uivEXT@12)
+ GL_STUB(Uniform3uiEXT, 844, Uniform3uiEXT@16)
+ GL_STUB(Uniform3uivEXT, 845, Uniform3uivEXT@12)
+ GL_STUB(Uniform4uiEXT, 846, Uniform4uiEXT@20)
+ GL_STUB(Uniform4uivEXT, 847, Uniform4uivEXT@12)
+ GL_STUB(VertexAttribI1iEXT, 848, VertexAttribI1iEXT@8)
+ GL_STUB(VertexAttribI1ivEXT, 849, VertexAttribI1ivEXT@8)
+ GL_STUB(VertexAttribI1uiEXT, 850, VertexAttribI1uiEXT@8)
+ GL_STUB(VertexAttribI1uivEXT, 851, VertexAttribI1uivEXT@8)
+ GL_STUB(VertexAttribI2iEXT, 852, VertexAttribI2iEXT@12)
+ GL_STUB(VertexAttribI2ivEXT, 853, VertexAttribI2ivEXT@8)
+ GL_STUB(VertexAttribI2uiEXT, 854, VertexAttribI2uiEXT@12)
+ GL_STUB(VertexAttribI2uivEXT, 855, VertexAttribI2uivEXT@8)
+ GL_STUB(VertexAttribI3iEXT, 856, VertexAttribI3iEXT@16)
+ GL_STUB(VertexAttribI3ivEXT, 857, VertexAttribI3ivEXT@8)
+ GL_STUB(VertexAttribI3uiEXT, 858, VertexAttribI3uiEXT@16)
+ GL_STUB(VertexAttribI3uivEXT, 859, VertexAttribI3uivEXT@8)
+ GL_STUB(VertexAttribI4bvEXT, 860, VertexAttribI4bvEXT@8)
+ GL_STUB(VertexAttribI4iEXT, 861, VertexAttribI4iEXT@20)
+ GL_STUB(VertexAttribI4ivEXT, 862, VertexAttribI4ivEXT@8)
+ GL_STUB(VertexAttribI4svEXT, 863, VertexAttribI4svEXT@8)
+ GL_STUB(VertexAttribI4ubvEXT, 864, VertexAttribI4ubvEXT@8)
+ GL_STUB(VertexAttribI4uiEXT, 865, VertexAttribI4uiEXT@20)
+ GL_STUB(VertexAttribI4uivEXT, 866, VertexAttribI4uivEXT@8)
+ GL_STUB(VertexAttribI4usvEXT, 867, VertexAttribI4usvEXT@8)
+ GL_STUB(VertexAttribIPointerEXT, 868, VertexAttribIPointerEXT@20)
+ GL_STUB(FramebufferTextureLayerEXT, 869, FramebufferTextureLayerEXT@20)
+ GL_STUB(ColorMaskIndexedEXT, 870, ColorMaskIndexedEXT@20)
+ GL_STUB(DisableIndexedEXT, 871, DisableIndexedEXT@8)
+ GL_STUB(EnableIndexedEXT, 872, EnableIndexedEXT@8)
+ GL_STUB(GetBooleanIndexedvEXT, 873, GetBooleanIndexedvEXT@12)
+ GL_STUB(GetIntegerIndexedvEXT, 874, GetIntegerIndexedvEXT@12)
+ GL_STUB(IsEnabledIndexedEXT, 875, IsEnabledIndexedEXT@8)
+ GL_STUB(ClearColorIiEXT, 876, ClearColorIiEXT@16)
+ GL_STUB(ClearColorIuiEXT, 877, ClearColorIuiEXT@16)
+ GL_STUB(GetTexParameterIivEXT, 878, GetTexParameterIivEXT@12)
+ GL_STUB(GetTexParameterIuivEXT, 879, GetTexParameterIuivEXT@12)
+ GL_STUB(TexParameterIivEXT, 880, TexParameterIivEXT@12)
+ GL_STUB(TexParameterIuivEXT, 881, TexParameterIuivEXT@12)
+ GL_STUB(BeginConditionalRenderNV, 882, BeginConditionalRenderNV@8)
+ GL_STUB(EndConditionalRenderNV, 883, EndConditionalRenderNV@0)
+ GL_STUB(BeginTransformFeedbackEXT, 884, BeginTransformFeedbackEXT@4)
+ GL_STUB(BindBufferBaseEXT, 885, BindBufferBaseEXT@12)
+ GL_STUB(BindBufferOffsetEXT, 886, BindBufferOffsetEXT@16)
+ GL_STUB(BindBufferRangeEXT, 887, BindBufferRangeEXT@20)
+ GL_STUB(EndTransformFeedbackEXT, 888, EndTransformFeedbackEXT@0)
+ GL_STUB(GetTransformFeedbackVaryingEXT, 889, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB(TransformFeedbackVaryingsEXT, 890, TransformFeedbackVaryingsEXT@16)
+ GL_STUB(ProvokingVertexEXT, 891, ProvokingVertexEXT@4)
+ GL_STUB(_dispatch_stub_892, 892, _dispatch_stub_892@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_892, _dispatch_stub_892@12))
+ GL_STUB(_dispatch_stub_893, 893, _dispatch_stub_893@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_893, _dispatch_stub_893@12))
+ GL_STUB(GetObjectParameterivAPPLE, 894, GetObjectParameterivAPPLE@16)
+ GL_STUB(ObjectPurgeableAPPLE, 895, ObjectPurgeableAPPLE@12)
+ GL_STUB(ObjectUnpurgeableAPPLE, 896, ObjectUnpurgeableAPPLE@12)
+ GL_STUB(ActiveProgramEXT, 897, ActiveProgramEXT@4)
+ GL_STUB(CreateShaderProgramEXT, 898, CreateShaderProgramEXT@8)
+ GL_STUB(UseShaderProgramEXT, 899, UseShaderProgramEXT@8)
+ GL_STUB(TextureBarrierNV, 900, TextureBarrierNV@0)
+ GL_STUB(_dispatch_stub_901, 901, _dispatch_stub_901@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_901, _dispatch_stub_901@16))
+ GL_STUB(_dispatch_stub_902, 902, _dispatch_stub_902@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_902, _dispatch_stub_902@16))
+ GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@16))
+ GL_STUB(_dispatch_stub_904, 904, _dispatch_stub_904@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_904, _dispatch_stub_904@12))
+ GL_STUB(_dispatch_stub_905, 905, _dispatch_stub_905@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_905, _dispatch_stub_905@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 906, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 907, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1268,151 +1282,151 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(DrawElementsInstancedEXT, 574, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
GL_STUB_ALIAS(DrawElementsInstanced, 574, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 575, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
- GL_STUB_ALIAS(PointParameterf, 627, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfARB, 627, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, 628, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, 628, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(SecondaryColor3b, 631, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB_ALIAS(SecondaryColor3bv, 632, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3d, 633, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB_ALIAS(SecondaryColor3dv, 634, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3f, 635, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB_ALIAS(SecondaryColor3fv, 636, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3i, 637, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB_ALIAS(SecondaryColor3iv, 638, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3s, 639, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB_ALIAS(SecondaryColor3sv, 640, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ub, 641, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB_ALIAS(SecondaryColor3ubv, 642, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ui, 643, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB_ALIAS(SecondaryColor3uiv, 644, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3us, 645, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB_ALIAS(SecondaryColor3usv, 646, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB_ALIAS(SecondaryColorPointer, 647, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(MultiDrawArrays, 648, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, 649, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(FogCoordPointer, 650, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(FogCoordd, 651, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, 652, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordf, 653, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, 654, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(BlendFuncSeparate, 656, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(WindowPos2d, 673, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dARB, 673, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, 674, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2dvARB, 674, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, 675, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fARB, 675, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, 676, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, 676, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, 677, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, 677, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, 678, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, 678, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, 679, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, 679, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, 680, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, 680, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, 681, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dARB, 681, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, 682, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3dvARB, 682, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, 683, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fARB, 683, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, 684, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, 684, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, 685, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, 685, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, 686, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, 686, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, 687, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, 687, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, 688, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, 688, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, 707, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, 708, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, 710, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(GetVertexAttribPointerv, 716, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, 716, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(IsProgramARB, 720, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(PointParameteri, 784, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, 785, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, 788, DeleteVertexArrays@8, _dispatch_stub_788, _dispatch_stub_788@8)
- GL_STUB_ALIAS(IsVertexArray, 790, IsVertexArray@4, _dispatch_stub_790, _dispatch_stub_790@4)
- GL_STUB_ALIAS(PrimitiveRestartIndex, 797, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
- GL_STUB_ALIAS(BlendEquationSeparate, 800, BlendEquationSeparate@8, _dispatch_stub_800, _dispatch_stub_800@8)
- GL_STUB_ALIAS(BindFramebuffer, 801, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB_ALIAS(BindRenderbuffer, 802, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB_ALIAS(CheckFramebufferStatus, 803, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB_ALIAS(DeleteFramebuffers, 804, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB_ALIAS(DeleteRenderbuffers, 805, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB_ALIAS(FramebufferRenderbuffer, 806, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB_ALIAS(FramebufferTexture1D, 807, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture2D, 808, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture3D, 809, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB_ALIAS(GenFramebuffers, 810, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB_ALIAS(GenRenderbuffers, 811, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB_ALIAS(GenerateMipmap, 812, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 813, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB_ALIAS(GetRenderbufferParameteriv, 814, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB_ALIAS(IsFramebuffer, 815, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB_ALIAS(IsRenderbuffer, 816, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB_ALIAS(RenderbufferStorage, 817, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, 818, BlitFramebuffer@40, _dispatch_stub_818, _dispatch_stub_818@40)
- GL_STUB_ALIAS(BindFragDataLocation, 821, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
- GL_STUB_ALIAS(GetFragDataLocation, 822, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
- GL_STUB_ALIAS(GetUniformuiv, 823, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIiv, 824, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIuiv, 825, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
- GL_STUB_ALIAS(Uniform1ui, 826, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
- GL_STUB_ALIAS(Uniform1uiv, 827, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
- GL_STUB_ALIAS(Uniform2ui, 828, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
- GL_STUB_ALIAS(Uniform2uiv, 829, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
- GL_STUB_ALIAS(Uniform3ui, 830, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
- GL_STUB_ALIAS(Uniform3uiv, 831, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
- GL_STUB_ALIAS(Uniform4ui, 832, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
- GL_STUB_ALIAS(Uniform4uiv, 833, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
- GL_STUB_ALIAS(VertexAttribI1i, 834, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
- GL_STUB_ALIAS(VertexAttribI1iv, 835, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI1ui, 836, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
- GL_STUB_ALIAS(VertexAttribI1uiv, 837, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2i, 838, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
- GL_STUB_ALIAS(VertexAttribI2iv, 839, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2ui, 840, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
- GL_STUB_ALIAS(VertexAttribI2uiv, 841, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3i, 842, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
- GL_STUB_ALIAS(VertexAttribI3iv, 843, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3ui, 844, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
- GL_STUB_ALIAS(VertexAttribI3uiv, 845, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4bv, 846, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4i, 847, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
- GL_STUB_ALIAS(VertexAttribI4iv, 848, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4sv, 849, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ubv, 850, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ui, 851, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
- GL_STUB_ALIAS(VertexAttribI4uiv, 852, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4usv, 853, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
- GL_STUB_ALIAS(VertexAttribIPointer, 854, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
- GL_STUB_ALIAS(FramebufferTextureLayer, 855, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(ColorMaski, 856, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
- GL_STUB_ALIAS(Disablei, 857, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
- GL_STUB_ALIAS(Enablei, 858, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
- GL_STUB_ALIAS(GetBooleani_v, 859, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
- GL_STUB_ALIAS(GetIntegeri_v, 860, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
- GL_STUB_ALIAS(IsEnabledi, 861, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
- GL_STUB_ALIAS(GetTexParameterIiv, 864, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
- GL_STUB_ALIAS(GetTexParameterIuiv, 865, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
- GL_STUB_ALIAS(TexParameterIiv, 866, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
- GL_STUB_ALIAS(TexParameterIuiv, 867, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
- GL_STUB_ALIAS(BeginConditionalRender, 868, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
- GL_STUB_ALIAS(EndConditionalRender, 869, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
- GL_STUB_ALIAS(BeginTransformFeedback, 870, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB_ALIAS(BindBufferBase, 871, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB_ALIAS(BindBufferRange, 873, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB_ALIAS(EndTransformFeedback, 874, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB_ALIAS(GetTransformFeedbackVarying, 875, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB_ALIAS(TransformFeedbackVaryings, 876, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB_ALIAS(ProvokingVertex, 877, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+ GL_STUB_ALIAS(PointParameterf, 641, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, 641, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, 642, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, 642, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(SecondaryColor3b, 645, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3bv, 646, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3d, 647, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB_ALIAS(SecondaryColor3dv, 648, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3f, 649, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3fv, 650, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3i, 651, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3iv, 652, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3s, 653, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3sv, 654, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ub, 655, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3ubv, 656, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ui, 657, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3uiv, 658, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3us, 659, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3usv, 660, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB_ALIAS(SecondaryColorPointer, 661, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB_ALIAS(MultiDrawArrays, 662, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, 663, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB_ALIAS(FogCoordPointer, 664, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB_ALIAS(FogCoordd, 665, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, 666, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordf, 667, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, 668, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, 670, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(WindowPos2d, 687, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, 687, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, 688, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, 688, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, 689, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, 689, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, 690, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, 690, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, 691, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, 691, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, 692, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, 692, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, 693, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, 693, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, 694, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, 694, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, 695, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, 695, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, 696, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, 696, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, 697, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, 697, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, 698, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, 698, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, 699, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, 699, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, 700, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, 700, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, 701, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, 701, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, 702, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, 702, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, 721, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, 722, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, 724, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointerv, 730, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, 730, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, 734, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, 798, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, 799, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, 802, DeleteVertexArrays@8, _dispatch_stub_802, _dispatch_stub_802@8)
+ GL_STUB_ALIAS(IsVertexArray, 804, IsVertexArray@4, _dispatch_stub_804, _dispatch_stub_804@4)
+ GL_STUB_ALIAS(PrimitiveRestartIndex, 811, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, 814, BlendEquationSeparate@8, _dispatch_stub_814, _dispatch_stub_814@8)
+ GL_STUB_ALIAS(BindFramebuffer, 815, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, 816, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, 817, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, 818, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, 819, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, 820, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, 821, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, 822, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, 823, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, 824, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, 825, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, 826, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 827, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, 828, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, 829, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, 830, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, 831, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(BlitFramebuffer, 832, BlitFramebuffer@40, _dispatch_stub_832, _dispatch_stub_832@40)
+ GL_STUB_ALIAS(BindFragDataLocation, 835, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
+ GL_STUB_ALIAS(GetFragDataLocation, 836, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
+ GL_STUB_ALIAS(GetUniformuiv, 837, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIiv, 838, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIuiv, 839, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
+ GL_STUB_ALIAS(Uniform1ui, 840, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
+ GL_STUB_ALIAS(Uniform1uiv, 841, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
+ GL_STUB_ALIAS(Uniform2ui, 842, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
+ GL_STUB_ALIAS(Uniform2uiv, 843, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
+ GL_STUB_ALIAS(Uniform3ui, 844, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
+ GL_STUB_ALIAS(Uniform3uiv, 845, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
+ GL_STUB_ALIAS(Uniform4ui, 846, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
+ GL_STUB_ALIAS(Uniform4uiv, 847, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
+ GL_STUB_ALIAS(VertexAttribI1i, 848, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1iv, 849, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1ui, 850, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1uiv, 851, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2i, 852, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2iv, 853, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2ui, 854, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2uiv, 855, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3i, 856, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3iv, 857, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3ui, 858, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3uiv, 859, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4bv, 860, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4i, 861, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4iv, 862, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4sv, 863, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ubv, 864, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ui, 865, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4uiv, 866, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4usv, 867, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
+ GL_STUB_ALIAS(VertexAttribIPointer, 868, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayer, 869, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(ColorMaski, 870, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
+ GL_STUB_ALIAS(Disablei, 871, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
+ GL_STUB_ALIAS(Enablei, 872, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
+ GL_STUB_ALIAS(GetBooleani_v, 873, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
+ GL_STUB_ALIAS(GetIntegeri_v, 874, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
+ GL_STUB_ALIAS(IsEnabledi, 875, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
+ GL_STUB_ALIAS(GetTexParameterIiv, 878, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
+ GL_STUB_ALIAS(GetTexParameterIuiv, 879, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
+ GL_STUB_ALIAS(TexParameterIiv, 880, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
+ GL_STUB_ALIAS(TexParameterIuiv, 881, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
+ GL_STUB_ALIAS(BeginConditionalRender, 882, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
+ GL_STUB_ALIAS(EndConditionalRender, 883, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
+ GL_STUB_ALIAS(BeginTransformFeedback, 884, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+ GL_STUB_ALIAS(BindBufferBase, 885, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+ GL_STUB_ALIAS(BindBufferRange, 887, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+ GL_STUB_ALIAS(EndTransformFeedback, 888, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+ GL_STUB_ALIAS(GetTransformFeedbackVarying, 889, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB_ALIAS(TransformFeedbackVaryings, 890, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+ GL_STUB_ALIAS(ProvokingVertex, 891, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))
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