diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_x86.S | 966 |
1 files changed, 485 insertions, 481 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S index 11bb0ad35..a50923d32 100644 --- a/mesalib/src/mapi/glapi/glapi_x86.S +++ b/mesalib/src/mapi/glapi/glapi_x86.S @@ -815,349 +815,353 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetShaderPrecisionFormat, 662, GetShaderPrecisionFormat@16) GL_STUB(ReleaseShaderCompiler, 663, ReleaseShaderCompiler@0) GL_STUB(ShaderBinary, 664, ShaderBinary@20) - GL_STUB(GetGraphicsResetStatusARB, 665, GetGraphicsResetStatusARB@0) - GL_STUB(GetnColorTableARB, 666, GetnColorTableARB@20) - GL_STUB(GetnCompressedTexImageARB, 667, GetnCompressedTexImageARB@16) - GL_STUB(GetnConvolutionFilterARB, 668, GetnConvolutionFilterARB@20) - GL_STUB(GetnHistogramARB, 669, GetnHistogramARB@24) - GL_STUB(GetnMapdvARB, 670, GetnMapdvARB@16) - GL_STUB(GetnMapfvARB, 671, GetnMapfvARB@16) - GL_STUB(GetnMapivARB, 672, GetnMapivARB@16) - GL_STUB(GetnMinmaxARB, 673, GetnMinmaxARB@24) - GL_STUB(GetnPixelMapfvARB, 674, GetnPixelMapfvARB@12) - GL_STUB(GetnPixelMapuivARB, 675, GetnPixelMapuivARB@12) - GL_STUB(GetnPixelMapusvARB, 676, GetnPixelMapusvARB@12) - GL_STUB(GetnPolygonStippleARB, 677, GetnPolygonStippleARB@8) - GL_STUB(GetnSeparableFilterARB, 678, GetnSeparableFilterARB@32) - GL_STUB(GetnTexImageARB, 679, GetnTexImageARB@24) - GL_STUB(GetnUniformdvARB, 680, GetnUniformdvARB@16) - GL_STUB(GetnUniformfvARB, 681, GetnUniformfvARB@16) - GL_STUB(GetnUniformivARB, 682, GetnUniformivARB@16) - GL_STUB(GetnUniformuivARB, 683, GetnUniformuivARB@16) - GL_STUB(ReadnPixelsARB, 684, ReadnPixelsARB@32) - GL_STUB(TexStorage1D, 685, TexStorage1D@16) - GL_STUB(TexStorage2D, 686, TexStorage2D@20) - GL_STUB(TexStorage3D, 687, TexStorage3D@24) - GL_STUB(TextureStorage1DEXT, 688, TextureStorage1DEXT@20) - GL_STUB(TextureStorage2DEXT, 689, TextureStorage2DEXT@24) - GL_STUB(TextureStorage3DEXT, 690, TextureStorage3DEXT@28) - GL_STUB(PolygonOffsetEXT, 691, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8) - HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8)) - GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@8) - HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@8)) - GL_STUB(_dispatch_stub_694, 694, _dispatch_stub_694@8) - HIDDEN(GL_PREFIX(_dispatch_stub_694, _dispatch_stub_694@8)) - GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@8) - HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@8)) + GL_STUB(DebugMessageCallbackARB, 665, DebugMessageCallbackARB@8) + GL_STUB(DebugMessageControlARB, 666, DebugMessageControlARB@24) + GL_STUB(DebugMessageInsertARB, 667, DebugMessageInsertARB@24) + GL_STUB(GetDebugMessageLogARB, 668, GetDebugMessageLogARB@32) + GL_STUB(GetGraphicsResetStatusARB, 669, GetGraphicsResetStatusARB@0) + GL_STUB(GetnColorTableARB, 670, GetnColorTableARB@20) + GL_STUB(GetnCompressedTexImageARB, 671, GetnCompressedTexImageARB@16) + GL_STUB(GetnConvolutionFilterARB, 672, GetnConvolutionFilterARB@20) + GL_STUB(GetnHistogramARB, 673, GetnHistogramARB@24) + GL_STUB(GetnMapdvARB, 674, GetnMapdvARB@16) + GL_STUB(GetnMapfvARB, 675, GetnMapfvARB@16) + GL_STUB(GetnMapivARB, 676, GetnMapivARB@16) + GL_STUB(GetnMinmaxARB, 677, GetnMinmaxARB@24) + GL_STUB(GetnPixelMapfvARB, 678, GetnPixelMapfvARB@12) + GL_STUB(GetnPixelMapuivARB, 679, GetnPixelMapuivARB@12) + GL_STUB(GetnPixelMapusvARB, 680, GetnPixelMapusvARB@12) + GL_STUB(GetnPolygonStippleARB, 681, GetnPolygonStippleARB@8) + GL_STUB(GetnSeparableFilterARB, 682, GetnSeparableFilterARB@32) + GL_STUB(GetnTexImageARB, 683, GetnTexImageARB@24) + GL_STUB(GetnUniformdvARB, 684, GetnUniformdvARB@16) + GL_STUB(GetnUniformfvARB, 685, GetnUniformfvARB@16) + GL_STUB(GetnUniformivARB, 686, GetnUniformivARB@16) + GL_STUB(GetnUniformuivARB, 687, GetnUniformuivARB@16) + GL_STUB(ReadnPixelsARB, 688, ReadnPixelsARB@32) + GL_STUB(TexStorage1D, 689, TexStorage1D@16) + GL_STUB(TexStorage2D, 690, TexStorage2D@20) + GL_STUB(TexStorage3D, 691, TexStorage3D@24) + GL_STUB(TextureStorage1DEXT, 692, TextureStorage1DEXT@20) + GL_STUB(TextureStorage2DEXT, 693, TextureStorage2DEXT@24) + GL_STUB(TextureStorage3DEXT, 694, TextureStorage3DEXT@28) + GL_STUB(PolygonOffsetEXT, 695, PolygonOffsetEXT@8) GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@8) HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@8)) GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8) HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8)) GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@8) HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@8)) - GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@4) - HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@4)) - GL_STUB(ColorPointerEXT, 700, ColorPointerEXT@20) - GL_STUB(EdgeFlagPointerEXT, 701, EdgeFlagPointerEXT@12) - GL_STUB(IndexPointerEXT, 702, IndexPointerEXT@16) - GL_STUB(NormalPointerEXT, 703, NormalPointerEXT@16) - GL_STUB(TexCoordPointerEXT, 704, TexCoordPointerEXT@20) - GL_STUB(VertexPointerEXT, 705, VertexPointerEXT@20) - GL_STUB(PointParameterfEXT, 706, PointParameterfEXT@8) - GL_STUB(PointParameterfvEXT, 707, PointParameterfvEXT@8) - GL_STUB(LockArraysEXT, 708, LockArraysEXT@8) - GL_STUB(UnlockArraysEXT, 709, UnlockArraysEXT@0) - GL_STUB(SecondaryColor3bEXT, 710, SecondaryColor3bEXT@12) - GL_STUB(SecondaryColor3bvEXT, 711, SecondaryColor3bvEXT@4) - GL_STUB(SecondaryColor3dEXT, 712, SecondaryColor3dEXT@24) - GL_STUB(SecondaryColor3dvEXT, 713, SecondaryColor3dvEXT@4) - GL_STUB(SecondaryColor3fEXT, 714, SecondaryColor3fEXT@12) - GL_STUB(SecondaryColor3fvEXT, 715, SecondaryColor3fvEXT@4) - GL_STUB(SecondaryColor3iEXT, 716, SecondaryColor3iEXT@12) - GL_STUB(SecondaryColor3ivEXT, 717, SecondaryColor3ivEXT@4) - GL_STUB(SecondaryColor3sEXT, 718, SecondaryColor3sEXT@12) - GL_STUB(SecondaryColor3svEXT, 719, SecondaryColor3svEXT@4) - GL_STUB(SecondaryColor3ubEXT, 720, SecondaryColor3ubEXT@12) - GL_STUB(SecondaryColor3ubvEXT, 721, SecondaryColor3ubvEXT@4) - GL_STUB(SecondaryColor3uiEXT, 722, SecondaryColor3uiEXT@12) - GL_STUB(SecondaryColor3uivEXT, 723, SecondaryColor3uivEXT@4) - GL_STUB(SecondaryColor3usEXT, 724, SecondaryColor3usEXT@12) - GL_STUB(SecondaryColor3usvEXT, 725, SecondaryColor3usvEXT@4) - GL_STUB(SecondaryColorPointerEXT, 726, SecondaryColorPointerEXT@16) - GL_STUB(MultiDrawArraysEXT, 727, MultiDrawArraysEXT@16) - GL_STUB(MultiDrawElementsEXT, 728, MultiDrawElementsEXT@20) - GL_STUB(FogCoordPointerEXT, 729, FogCoordPointerEXT@12) - GL_STUB(FogCoorddEXT, 730, FogCoorddEXT@8) - GL_STUB(FogCoorddvEXT, 731, FogCoorddvEXT@4) - GL_STUB(FogCoordfEXT, 732, FogCoordfEXT@4) - GL_STUB(FogCoordfvEXT, 733, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_734, 734, _dispatch_stub_734@4) - HIDDEN(GL_PREFIX(_dispatch_stub_734, _dispatch_stub_734@4)) - GL_STUB(BlendFuncSeparateEXT, 735, BlendFuncSeparateEXT@16) - GL_STUB(FlushVertexArrayRangeNV, 736, FlushVertexArrayRangeNV@0) - GL_STUB(VertexArrayRangeNV, 737, VertexArrayRangeNV@8) - GL_STUB(CombinerInputNV, 738, CombinerInputNV@24) - GL_STUB(CombinerOutputNV, 739, CombinerOutputNV@40) - GL_STUB(CombinerParameterfNV, 740, CombinerParameterfNV@8) - GL_STUB(CombinerParameterfvNV, 741, CombinerParameterfvNV@8) - GL_STUB(CombinerParameteriNV, 742, CombinerParameteriNV@8) - GL_STUB(CombinerParameterivNV, 743, CombinerParameterivNV@8) - GL_STUB(FinalCombinerInputNV, 744, FinalCombinerInputNV@16) - GL_STUB(GetCombinerInputParameterfvNV, 745, GetCombinerInputParameterfvNV@20) - GL_STUB(GetCombinerInputParameterivNV, 746, GetCombinerInputParameterivNV@20) - GL_STUB(GetCombinerOutputParameterfvNV, 747, GetCombinerOutputParameterfvNV@16) - GL_STUB(GetCombinerOutputParameterivNV, 748, GetCombinerOutputParameterivNV@16) - GL_STUB(GetFinalCombinerInputParameterfvNV, 749, GetFinalCombinerInputParameterfvNV@12) - GL_STUB(GetFinalCombinerInputParameterivNV, 750, GetFinalCombinerInputParameterivNV@12) - GL_STUB(ResizeBuffersMESA, 751, ResizeBuffersMESA@0) - GL_STUB(WindowPos2dMESA, 752, WindowPos2dMESA@16) - GL_STUB(WindowPos2dvMESA, 753, WindowPos2dvMESA@4) - GL_STUB(WindowPos2fMESA, 754, WindowPos2fMESA@8) - GL_STUB(WindowPos2fvMESA, 755, WindowPos2fvMESA@4) - GL_STUB(WindowPos2iMESA, 756, WindowPos2iMESA@8) - GL_STUB(WindowPos2ivMESA, 757, WindowPos2ivMESA@4) - GL_STUB(WindowPos2sMESA, 758, WindowPos2sMESA@8) - GL_STUB(WindowPos2svMESA, 759, WindowPos2svMESA@4) - GL_STUB(WindowPos3dMESA, 760, WindowPos3dMESA@24) - GL_STUB(WindowPos3dvMESA, 761, WindowPos3dvMESA@4) - GL_STUB(WindowPos3fMESA, 762, WindowPos3fMESA@12) - GL_STUB(WindowPos3fvMESA, 763, WindowPos3fvMESA@4) - GL_STUB(WindowPos3iMESA, 764, WindowPos3iMESA@12) - GL_STUB(WindowPos3ivMESA, 765, WindowPos3ivMESA@4) - GL_STUB(WindowPos3sMESA, 766, WindowPos3sMESA@12) - GL_STUB(WindowPos3svMESA, 767, WindowPos3svMESA@4) - GL_STUB(WindowPos4dMESA, 768, WindowPos4dMESA@32) - GL_STUB(WindowPos4dvMESA, 769, WindowPos4dvMESA@4) - GL_STUB(WindowPos4fMESA, 770, WindowPos4fMESA@16) - GL_STUB(WindowPos4fvMESA, 771, WindowPos4fvMESA@4) - GL_STUB(WindowPos4iMESA, 772, WindowPos4iMESA@16) - GL_STUB(WindowPos4ivMESA, 773, WindowPos4ivMESA@4) - GL_STUB(WindowPos4sMESA, 774, WindowPos4sMESA@16) - GL_STUB(WindowPos4svMESA, 775, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_776, 776, _dispatch_stub_776@20) - HIDDEN(GL_PREFIX(_dispatch_stub_776, _dispatch_stub_776@20)) - GL_STUB(_dispatch_stub_777, 777, _dispatch_stub_777@24) - HIDDEN(GL_PREFIX(_dispatch_stub_777, _dispatch_stub_777@24)) - GL_STUB(_dispatch_stub_778, 778, _dispatch_stub_778@8) - HIDDEN(GL_PREFIX(_dispatch_stub_778, _dispatch_stub_778@8)) - GL_STUB(_dispatch_stub_779, 779, _dispatch_stub_779@4) - HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@4)) - GL_STUB(_dispatch_stub_780, 780, _dispatch_stub_780@8) - HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@8)) - GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@12) - HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@12)) - GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@4) - HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@4)) - GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@8) - HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@8)) - GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@4) - HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@4)) - GL_STUB(AreProgramsResidentNV, 785, AreProgramsResidentNV@12) - GL_STUB(BindProgramNV, 786, BindProgramNV@8) - GL_STUB(DeleteProgramsNV, 787, DeleteProgramsNV@8) - GL_STUB(ExecuteProgramNV, 788, ExecuteProgramNV@12) - GL_STUB(GenProgramsNV, 789, GenProgramsNV@8) - GL_STUB(GetProgramParameterdvNV, 790, GetProgramParameterdvNV@16) - GL_STUB(GetProgramParameterfvNV, 791, GetProgramParameterfvNV@16) - GL_STUB(GetProgramStringNV, 792, GetProgramStringNV@12) - GL_STUB(GetProgramivNV, 793, GetProgramivNV@12) - GL_STUB(GetTrackMatrixivNV, 794, GetTrackMatrixivNV@16) - GL_STUB(GetVertexAttribPointervNV, 795, GetVertexAttribPointervNV@12) - GL_STUB(GetVertexAttribdvNV, 796, GetVertexAttribdvNV@12) - GL_STUB(GetVertexAttribfvNV, 797, GetVertexAttribfvNV@12) - GL_STUB(GetVertexAttribivNV, 798, GetVertexAttribivNV@12) - GL_STUB(IsProgramNV, 799, IsProgramNV@4) - GL_STUB(LoadProgramNV, 800, LoadProgramNV@16) - GL_STUB(ProgramParameters4dvNV, 801, ProgramParameters4dvNV@16) - GL_STUB(ProgramParameters4fvNV, 802, ProgramParameters4fvNV@16) - GL_STUB(RequestResidentProgramsNV, 803, RequestResidentProgramsNV@8) - GL_STUB(TrackMatrixNV, 804, TrackMatrixNV@16) - GL_STUB(VertexAttrib1dNV, 805, VertexAttrib1dNV@12) - GL_STUB(VertexAttrib1dvNV, 806, VertexAttrib1dvNV@8) - GL_STUB(VertexAttrib1fNV, 807, VertexAttrib1fNV@8) - GL_STUB(VertexAttrib1fvNV, 808, VertexAttrib1fvNV@8) - GL_STUB(VertexAttrib1sNV, 809, VertexAttrib1sNV@8) - GL_STUB(VertexAttrib1svNV, 810, VertexAttrib1svNV@8) - GL_STUB(VertexAttrib2dNV, 811, VertexAttrib2dNV@20) - GL_STUB(VertexAttrib2dvNV, 812, VertexAttrib2dvNV@8) - GL_STUB(VertexAttrib2fNV, 813, VertexAttrib2fNV@12) - GL_STUB(VertexAttrib2fvNV, 814, VertexAttrib2fvNV@8) - GL_STUB(VertexAttrib2sNV, 815, VertexAttrib2sNV@12) - GL_STUB(VertexAttrib2svNV, 816, VertexAttrib2svNV@8) - GL_STUB(VertexAttrib3dNV, 817, VertexAttrib3dNV@28) - GL_STUB(VertexAttrib3dvNV, 818, VertexAttrib3dvNV@8) - GL_STUB(VertexAttrib3fNV, 819, VertexAttrib3fNV@16) - GL_STUB(VertexAttrib3fvNV, 820, VertexAttrib3fvNV@8) - GL_STUB(VertexAttrib3sNV, 821, VertexAttrib3sNV@16) - GL_STUB(VertexAttrib3svNV, 822, VertexAttrib3svNV@8) - GL_STUB(VertexAttrib4dNV, 823, VertexAttrib4dNV@36) - GL_STUB(VertexAttrib4dvNV, 824, VertexAttrib4dvNV@8) - GL_STUB(VertexAttrib4fNV, 825, VertexAttrib4fNV@20) - GL_STUB(VertexAttrib4fvNV, 826, VertexAttrib4fvNV@8) - GL_STUB(VertexAttrib4sNV, 827, VertexAttrib4sNV@20) - GL_STUB(VertexAttrib4svNV, 828, VertexAttrib4svNV@8) - GL_STUB(VertexAttrib4ubNV, 829, VertexAttrib4ubNV@20) - GL_STUB(VertexAttrib4ubvNV, 830, VertexAttrib4ubvNV@8) - GL_STUB(VertexAttribPointerNV, 831, VertexAttribPointerNV@20) - GL_STUB(VertexAttribs1dvNV, 832, VertexAttribs1dvNV@12) - GL_STUB(VertexAttribs1fvNV, 833, VertexAttribs1fvNV@12) - GL_STUB(VertexAttribs1svNV, 834, VertexAttribs1svNV@12) - GL_STUB(VertexAttribs2dvNV, 835, VertexAttribs2dvNV@12) - GL_STUB(VertexAttribs2fvNV, 836, VertexAttribs2fvNV@12) - GL_STUB(VertexAttribs2svNV, 837, VertexAttribs2svNV@12) - GL_STUB(VertexAttribs3dvNV, 838, VertexAttribs3dvNV@12) - GL_STUB(VertexAttribs3fvNV, 839, VertexAttribs3fvNV@12) - GL_STUB(VertexAttribs3svNV, 840, VertexAttribs3svNV@12) - GL_STUB(VertexAttribs4dvNV, 841, VertexAttribs4dvNV@12) - GL_STUB(VertexAttribs4fvNV, 842, VertexAttribs4fvNV@12) - GL_STUB(VertexAttribs4svNV, 843, VertexAttribs4svNV@12) - GL_STUB(VertexAttribs4ubvNV, 844, VertexAttribs4ubvNV@12) - GL_STUB(GetTexBumpParameterfvATI, 845, GetTexBumpParameterfvATI@8) - GL_STUB(GetTexBumpParameterivATI, 846, GetTexBumpParameterivATI@8) - GL_STUB(TexBumpParameterfvATI, 847, TexBumpParameterfvATI@8) - GL_STUB(TexBumpParameterivATI, 848, TexBumpParameterivATI@8) - GL_STUB(AlphaFragmentOp1ATI, 849, AlphaFragmentOp1ATI@24) - GL_STUB(AlphaFragmentOp2ATI, 850, AlphaFragmentOp2ATI@36) - GL_STUB(AlphaFragmentOp3ATI, 851, AlphaFragmentOp3ATI@48) - GL_STUB(BeginFragmentShaderATI, 852, BeginFragmentShaderATI@0) - GL_STUB(BindFragmentShaderATI, 853, BindFragmentShaderATI@4) - GL_STUB(ColorFragmentOp1ATI, 854, ColorFragmentOp1ATI@28) - GL_STUB(ColorFragmentOp2ATI, 855, ColorFragmentOp2ATI@40) - GL_STUB(ColorFragmentOp3ATI, 856, ColorFragmentOp3ATI@52) - GL_STUB(DeleteFragmentShaderATI, 857, DeleteFragmentShaderATI@4) - GL_STUB(EndFragmentShaderATI, 858, EndFragmentShaderATI@0) - GL_STUB(GenFragmentShadersATI, 859, GenFragmentShadersATI@4) - GL_STUB(PassTexCoordATI, 860, PassTexCoordATI@12) - GL_STUB(SampleMapATI, 861, SampleMapATI@12) - GL_STUB(SetFragmentShaderConstantATI, 862, SetFragmentShaderConstantATI@8) - GL_STUB(PointParameteriNV, 863, PointParameteriNV@8) - GL_STUB(PointParameterivNV, 864, PointParameterivNV@8) - GL_STUB(_dispatch_stub_865, 865, _dispatch_stub_865@4) - HIDDEN(GL_PREFIX(_dispatch_stub_865, _dispatch_stub_865@4)) - GL_STUB(_dispatch_stub_866, 866, _dispatch_stub_866@4) - HIDDEN(GL_PREFIX(_dispatch_stub_866, _dispatch_stub_866@4)) - GL_STUB(_dispatch_stub_867, 867, _dispatch_stub_867@8) - HIDDEN(GL_PREFIX(_dispatch_stub_867, _dispatch_stub_867@8)) - GL_STUB(_dispatch_stub_868, 868, _dispatch_stub_868@8) - HIDDEN(GL_PREFIX(_dispatch_stub_868, _dispatch_stub_868@8)) + GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@8) + HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@8)) + GL_STUB(_dispatch_stub_700, 700, _dispatch_stub_700@8) + HIDDEN(GL_PREFIX(_dispatch_stub_700, _dispatch_stub_700@8)) + GL_STUB(_dispatch_stub_701, 701, _dispatch_stub_701@8) + HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@8)) + GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@8) + HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@8)) + GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@4) + HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@4)) + GL_STUB(ColorPointerEXT, 704, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 705, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 706, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 707, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 708, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 709, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 710, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 711, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 712, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 713, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 714, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 715, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 716, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 717, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 718, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 719, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 720, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 721, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 722, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 723, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 724, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 725, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 726, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 727, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 728, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 729, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 730, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 731, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 732, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 733, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 734, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 735, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 736, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 737, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_738, 738, _dispatch_stub_738@4) + HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4)) + GL_STUB(BlendFuncSeparateEXT, 739, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 740, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 741, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 742, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 743, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 744, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 745, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 746, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 747, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 748, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 749, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 750, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 751, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 752, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 753, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 754, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 755, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 756, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 757, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 758, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 759, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 760, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 761, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 762, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 763, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 764, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 765, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 766, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 767, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 768, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 769, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 770, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 771, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 772, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 773, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 774, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 775, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 776, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 777, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 778, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 779, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_780, 780, _dispatch_stub_780@20) + HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@20)) + GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@24) + HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@24)) + GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@8) + HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@8)) + GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@4) + HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@4)) + GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@8) + HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@8)) + GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@12) + HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@12)) + GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@4) + HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@4)) + GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@8) + HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@8)) + GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@4) + HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@4)) + GL_STUB(AreProgramsResidentNV, 789, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 790, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 791, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 792, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 793, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 794, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 795, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 796, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 797, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 798, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 799, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 800, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 801, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 802, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 803, IsProgramNV@4) + GL_STUB(LoadProgramNV, 804, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 805, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 806, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 807, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 808, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 809, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 810, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 811, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 812, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 813, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 814, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 815, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 816, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 817, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 818, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 819, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 820, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 821, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 822, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 823, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 824, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 825, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 826, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 827, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 828, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 829, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 830, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 831, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 832, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 833, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 834, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 835, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 836, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 837, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 838, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 839, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 840, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 841, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 842, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 843, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 844, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 845, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 846, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 847, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 848, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 849, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 850, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 851, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 852, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 853, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 854, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 855, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 856, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 857, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 858, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 859, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 860, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 861, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 862, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 863, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 864, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 865, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 866, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 867, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 868, PointParameterivNV@8) GL_STUB(_dispatch_stub_869, 869, _dispatch_stub_869@4) HIDDEN(GL_PREFIX(_dispatch_stub_869, _dispatch_stub_869@4)) - GL_STUB(GetProgramNamedParameterdvNV, 870, GetProgramNamedParameterdvNV@16) - GL_STUB(GetProgramNamedParameterfvNV, 871, GetProgramNamedParameterfvNV@16) - GL_STUB(ProgramNamedParameter4dNV, 872, ProgramNamedParameter4dNV@44) - GL_STUB(ProgramNamedParameter4dvNV, 873, ProgramNamedParameter4dvNV@16) - GL_STUB(ProgramNamedParameter4fNV, 874, ProgramNamedParameter4fNV@28) - GL_STUB(ProgramNamedParameter4fvNV, 875, ProgramNamedParameter4fvNV@16) - GL_STUB(PrimitiveRestartIndexNV, 876, PrimitiveRestartIndexNV@4) - GL_STUB(PrimitiveRestartNV, 877, PrimitiveRestartNV@0) - GL_STUB(_dispatch_stub_878, 878, _dispatch_stub_878@16) - HIDDEN(GL_PREFIX(_dispatch_stub_878, _dispatch_stub_878@16)) - GL_STUB(_dispatch_stub_879, 879, _dispatch_stub_879@8) - HIDDEN(GL_PREFIX(_dispatch_stub_879, _dispatch_stub_879@8)) - GL_STUB(BindFramebufferEXT, 880, BindFramebufferEXT@8) - GL_STUB(BindRenderbufferEXT, 881, BindRenderbufferEXT@8) - GL_STUB(CheckFramebufferStatusEXT, 882, CheckFramebufferStatusEXT@4) - GL_STUB(DeleteFramebuffersEXT, 883, DeleteFramebuffersEXT@8) - GL_STUB(DeleteRenderbuffersEXT, 884, DeleteRenderbuffersEXT@8) - GL_STUB(FramebufferRenderbufferEXT, 885, FramebufferRenderbufferEXT@16) - GL_STUB(FramebufferTexture1DEXT, 886, FramebufferTexture1DEXT@20) - GL_STUB(FramebufferTexture2DEXT, 887, FramebufferTexture2DEXT@20) - GL_STUB(FramebufferTexture3DEXT, 888, FramebufferTexture3DEXT@24) - GL_STUB(GenFramebuffersEXT, 889, GenFramebuffersEXT@8) - GL_STUB(GenRenderbuffersEXT, 890, GenRenderbuffersEXT@8) - GL_STUB(GenerateMipmapEXT, 891, GenerateMipmapEXT@4) - GL_STUB(GetFramebufferAttachmentParameterivEXT, 892, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(GetRenderbufferParameterivEXT, 893, GetRenderbufferParameterivEXT@12) - GL_STUB(IsFramebufferEXT, 894, IsFramebufferEXT@4) - GL_STUB(IsRenderbufferEXT, 895, IsRenderbufferEXT@4) - GL_STUB(RenderbufferStorageEXT, 896, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_897, 897, _dispatch_stub_897@40) - HIDDEN(GL_PREFIX(_dispatch_stub_897, _dispatch_stub_897@40)) - GL_STUB(_dispatch_stub_898, 898, _dispatch_stub_898@12) - HIDDEN(GL_PREFIX(_dispatch_stub_898, _dispatch_stub_898@12)) - GL_STUB(_dispatch_stub_899, 899, _dispatch_stub_899@12) - HIDDEN(GL_PREFIX(_dispatch_stub_899, _dispatch_stub_899@12)) - GL_STUB(BindFragDataLocationEXT, 900, BindFragDataLocationEXT@12) - GL_STUB(GetFragDataLocationEXT, 901, GetFragDataLocationEXT@8) - GL_STUB(GetUniformuivEXT, 902, GetUniformuivEXT@12) - GL_STUB(GetVertexAttribIivEXT, 903, GetVertexAttribIivEXT@12) - GL_STUB(GetVertexAttribIuivEXT, 904, GetVertexAttribIuivEXT@12) - GL_STUB(Uniform1uiEXT, 905, Uniform1uiEXT@8) - GL_STUB(Uniform1uivEXT, 906, Uniform1uivEXT@12) - GL_STUB(Uniform2uiEXT, 907, Uniform2uiEXT@12) - GL_STUB(Uniform2uivEXT, 908, Uniform2uivEXT@12) - GL_STUB(Uniform3uiEXT, 909, Uniform3uiEXT@16) - GL_STUB(Uniform3uivEXT, 910, Uniform3uivEXT@12) - GL_STUB(Uniform4uiEXT, 911, Uniform4uiEXT@20) - GL_STUB(Uniform4uivEXT, 912, Uniform4uivEXT@12) - GL_STUB(VertexAttribI1iEXT, 913, VertexAttribI1iEXT@8) - GL_STUB(VertexAttribI1ivEXT, 914, VertexAttribI1ivEXT@8) - GL_STUB(VertexAttribI1uiEXT, 915, VertexAttribI1uiEXT@8) - GL_STUB(VertexAttribI1uivEXT, 916, VertexAttribI1uivEXT@8) - GL_STUB(VertexAttribI2iEXT, 917, VertexAttribI2iEXT@12) - GL_STUB(VertexAttribI2ivEXT, 918, VertexAttribI2ivEXT@8) - GL_STUB(VertexAttribI2uiEXT, 919, VertexAttribI2uiEXT@12) - GL_STUB(VertexAttribI2uivEXT, 920, VertexAttribI2uivEXT@8) - GL_STUB(VertexAttribI3iEXT, 921, VertexAttribI3iEXT@16) - GL_STUB(VertexAttribI3ivEXT, 922, VertexAttribI3ivEXT@8) - GL_STUB(VertexAttribI3uiEXT, 923, VertexAttribI3uiEXT@16) - GL_STUB(VertexAttribI3uivEXT, 924, VertexAttribI3uivEXT@8) - GL_STUB(VertexAttribI4bvEXT, 925, VertexAttribI4bvEXT@8) - GL_STUB(VertexAttribI4iEXT, 926, VertexAttribI4iEXT@20) - GL_STUB(VertexAttribI4ivEXT, 927, VertexAttribI4ivEXT@8) - GL_STUB(VertexAttribI4svEXT, 928, VertexAttribI4svEXT@8) - GL_STUB(VertexAttribI4ubvEXT, 929, VertexAttribI4ubvEXT@8) - GL_STUB(VertexAttribI4uiEXT, 930, VertexAttribI4uiEXT@20) - GL_STUB(VertexAttribI4uivEXT, 931, VertexAttribI4uivEXT@8) - GL_STUB(VertexAttribI4usvEXT, 932, VertexAttribI4usvEXT@8) - GL_STUB(VertexAttribIPointerEXT, 933, VertexAttribIPointerEXT@20) - GL_STUB(FramebufferTextureLayerEXT, 934, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, 935, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, 936, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, 937, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, 938, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, 939, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, 940, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, 941, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, 942, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, 943, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, 944, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, 945, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, 946, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, 947, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, 948, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, 949, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, 950, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, 951, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, 952, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, 953, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, 954, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, 955, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, 956, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_957, 957, _dispatch_stub_957@12) - HIDDEN(GL_PREFIX(_dispatch_stub_957, _dispatch_stub_957@12)) - GL_STUB(_dispatch_stub_958, 958, _dispatch_stub_958@12) - HIDDEN(GL_PREFIX(_dispatch_stub_958, _dispatch_stub_958@12)) - GL_STUB(GetObjectParameterivAPPLE, 959, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, 960, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, 961, ObjectUnpurgeableAPPLE@12) - GL_STUB(ActiveProgramEXT, 962, ActiveProgramEXT@4) - GL_STUB(CreateShaderProgramEXT, 963, CreateShaderProgramEXT@8) - GL_STUB(UseShaderProgramEXT, 964, UseShaderProgramEXT@8) - GL_STUB(TextureBarrierNV, 965, TextureBarrierNV@0) - GL_STUB(_dispatch_stub_966, 966, _dispatch_stub_966@16) - HIDDEN(GL_PREFIX(_dispatch_stub_966, _dispatch_stub_966@16)) - GL_STUB(_dispatch_stub_967, 967, _dispatch_stub_967@16) - HIDDEN(GL_PREFIX(_dispatch_stub_967, _dispatch_stub_967@16)) - GL_STUB(_dispatch_stub_968, 968, _dispatch_stub_968@16) - HIDDEN(GL_PREFIX(_dispatch_stub_968, _dispatch_stub_968@16)) - GL_STUB(_dispatch_stub_969, 969, _dispatch_stub_969@12) - HIDDEN(GL_PREFIX(_dispatch_stub_969, _dispatch_stub_969@12)) - GL_STUB(_dispatch_stub_970, 970, _dispatch_stub_970@12) - HIDDEN(GL_PREFIX(_dispatch_stub_970, _dispatch_stub_970@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 971, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 972, EGLImageTargetTexture2DOES@8) + GL_STUB(_dispatch_stub_870, 870, _dispatch_stub_870@4) + HIDDEN(GL_PREFIX(_dispatch_stub_870, _dispatch_stub_870@4)) + GL_STUB(_dispatch_stub_871, 871, _dispatch_stub_871@8) + HIDDEN(GL_PREFIX(_dispatch_stub_871, _dispatch_stub_871@8)) + GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@8) + HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@8)) + GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@4) + HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@4)) + GL_STUB(GetProgramNamedParameterdvNV, 874, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 875, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 876, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 877, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 878, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 879, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 880, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 881, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_882, 882, _dispatch_stub_882@16) + HIDDEN(GL_PREFIX(_dispatch_stub_882, _dispatch_stub_882@16)) + GL_STUB(_dispatch_stub_883, 883, _dispatch_stub_883@8) + HIDDEN(GL_PREFIX(_dispatch_stub_883, _dispatch_stub_883@8)) + GL_STUB(BindFramebufferEXT, 884, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 885, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 886, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 887, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 888, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 889, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 890, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 891, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 892, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 893, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 894, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 895, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 896, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 897, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 898, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 899, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 900, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_901, 901, _dispatch_stub_901@40) + HIDDEN(GL_PREFIX(_dispatch_stub_901, _dispatch_stub_901@40)) + GL_STUB(_dispatch_stub_902, 902, _dispatch_stub_902@12) + HIDDEN(GL_PREFIX(_dispatch_stub_902, _dispatch_stub_902@12)) + GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@12) + HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@12)) + GL_STUB(BindFragDataLocationEXT, 904, BindFragDataLocationEXT@12) + GL_STUB(GetFragDataLocationEXT, 905, GetFragDataLocationEXT@8) + GL_STUB(GetUniformuivEXT, 906, GetUniformuivEXT@12) + GL_STUB(GetVertexAttribIivEXT, 907, GetVertexAttribIivEXT@12) + GL_STUB(GetVertexAttribIuivEXT, 908, GetVertexAttribIuivEXT@12) + GL_STUB(Uniform1uiEXT, 909, Uniform1uiEXT@8) + GL_STUB(Uniform1uivEXT, 910, Uniform1uivEXT@12) + GL_STUB(Uniform2uiEXT, 911, Uniform2uiEXT@12) + GL_STUB(Uniform2uivEXT, 912, Uniform2uivEXT@12) + GL_STUB(Uniform3uiEXT, 913, Uniform3uiEXT@16) + GL_STUB(Uniform3uivEXT, 914, Uniform3uivEXT@12) + GL_STUB(Uniform4uiEXT, 915, Uniform4uiEXT@20) + GL_STUB(Uniform4uivEXT, 916, Uniform4uivEXT@12) + GL_STUB(VertexAttribI1iEXT, 917, VertexAttribI1iEXT@8) + GL_STUB(VertexAttribI1ivEXT, 918, VertexAttribI1ivEXT@8) + GL_STUB(VertexAttribI1uiEXT, 919, VertexAttribI1uiEXT@8) + GL_STUB(VertexAttribI1uivEXT, 920, VertexAttribI1uivEXT@8) + GL_STUB(VertexAttribI2iEXT, 921, VertexAttribI2iEXT@12) + GL_STUB(VertexAttribI2ivEXT, 922, VertexAttribI2ivEXT@8) + GL_STUB(VertexAttribI2uiEXT, 923, VertexAttribI2uiEXT@12) + GL_STUB(VertexAttribI2uivEXT, 924, VertexAttribI2uivEXT@8) + GL_STUB(VertexAttribI3iEXT, 925, VertexAttribI3iEXT@16) + GL_STUB(VertexAttribI3ivEXT, 926, VertexAttribI3ivEXT@8) + GL_STUB(VertexAttribI3uiEXT, 927, VertexAttribI3uiEXT@16) + GL_STUB(VertexAttribI3uivEXT, 928, VertexAttribI3uivEXT@8) + GL_STUB(VertexAttribI4bvEXT, 929, VertexAttribI4bvEXT@8) + GL_STUB(VertexAttribI4iEXT, 930, VertexAttribI4iEXT@20) + GL_STUB(VertexAttribI4ivEXT, 931, VertexAttribI4ivEXT@8) + GL_STUB(VertexAttribI4svEXT, 932, VertexAttribI4svEXT@8) + GL_STUB(VertexAttribI4ubvEXT, 933, VertexAttribI4ubvEXT@8) + GL_STUB(VertexAttribI4uiEXT, 934, VertexAttribI4uiEXT@20) + GL_STUB(VertexAttribI4uivEXT, 935, VertexAttribI4uivEXT@8) + GL_STUB(VertexAttribI4usvEXT, 936, VertexAttribI4usvEXT@8) + GL_STUB(VertexAttribIPointerEXT, 937, VertexAttribIPointerEXT@20) + GL_STUB(FramebufferTextureLayerEXT, 938, FramebufferTextureLayerEXT@20) + GL_STUB(ColorMaskIndexedEXT, 939, ColorMaskIndexedEXT@20) + GL_STUB(DisableIndexedEXT, 940, DisableIndexedEXT@8) + GL_STUB(EnableIndexedEXT, 941, EnableIndexedEXT@8) + GL_STUB(GetBooleanIndexedvEXT, 942, GetBooleanIndexedvEXT@12) + GL_STUB(GetIntegerIndexedvEXT, 943, GetIntegerIndexedvEXT@12) + GL_STUB(IsEnabledIndexedEXT, 944, IsEnabledIndexedEXT@8) + GL_STUB(ClearColorIiEXT, 945, ClearColorIiEXT@16) + GL_STUB(ClearColorIuiEXT, 946, ClearColorIuiEXT@16) + GL_STUB(GetTexParameterIivEXT, 947, GetTexParameterIivEXT@12) + GL_STUB(GetTexParameterIuivEXT, 948, GetTexParameterIuivEXT@12) + GL_STUB(TexParameterIivEXT, 949, TexParameterIivEXT@12) + GL_STUB(TexParameterIuivEXT, 950, TexParameterIuivEXT@12) + GL_STUB(BeginConditionalRenderNV, 951, BeginConditionalRenderNV@8) + GL_STUB(EndConditionalRenderNV, 952, EndConditionalRenderNV@0) + GL_STUB(BeginTransformFeedbackEXT, 953, BeginTransformFeedbackEXT@4) + GL_STUB(BindBufferBaseEXT, 954, BindBufferBaseEXT@12) + GL_STUB(BindBufferOffsetEXT, 955, BindBufferOffsetEXT@16) + GL_STUB(BindBufferRangeEXT, 956, BindBufferRangeEXT@20) + GL_STUB(EndTransformFeedbackEXT, 957, EndTransformFeedbackEXT@0) + GL_STUB(GetTransformFeedbackVaryingEXT, 958, GetTransformFeedbackVaryingEXT@28) + GL_STUB(TransformFeedbackVaryingsEXT, 959, TransformFeedbackVaryingsEXT@16) + GL_STUB(ProvokingVertexEXT, 960, ProvokingVertexEXT@4) + GL_STUB(_dispatch_stub_961, 961, _dispatch_stub_961@12) + HIDDEN(GL_PREFIX(_dispatch_stub_961, _dispatch_stub_961@12)) + GL_STUB(_dispatch_stub_962, 962, _dispatch_stub_962@12) + HIDDEN(GL_PREFIX(_dispatch_stub_962, _dispatch_stub_962@12)) + GL_STUB(GetObjectParameterivAPPLE, 963, GetObjectParameterivAPPLE@16) + GL_STUB(ObjectPurgeableAPPLE, 964, ObjectPurgeableAPPLE@12) + GL_STUB(ObjectUnpurgeableAPPLE, 965, ObjectUnpurgeableAPPLE@12) + GL_STUB(ActiveProgramEXT, 966, ActiveProgramEXT@4) + GL_STUB(CreateShaderProgramEXT, 967, CreateShaderProgramEXT@8) + GL_STUB(UseShaderProgramEXT, 968, UseShaderProgramEXT@8) + GL_STUB(TextureBarrierNV, 969, TextureBarrierNV@0) + GL_STUB(_dispatch_stub_970, 970, _dispatch_stub_970@16) + HIDDEN(GL_PREFIX(_dispatch_stub_970, _dispatch_stub_970@16)) + GL_STUB(_dispatch_stub_971, 971, _dispatch_stub_971@16) + HIDDEN(GL_PREFIX(_dispatch_stub_971, _dispatch_stub_971@16)) + GL_STUB(_dispatch_stub_972, 972, _dispatch_stub_972@16) + HIDDEN(GL_PREFIX(_dispatch_stub_972, _dispatch_stub_972@16)) + GL_STUB(_dispatch_stub_973, 973, _dispatch_stub_973@12) + HIDDEN(GL_PREFIX(_dispatch_stub_973, _dispatch_stub_973@12)) + GL_STUB(_dispatch_stub_974, 974, _dispatch_stub_974@12) + HIDDEN(GL_PREFIX(_dispatch_stub_974, _dispatch_stub_974@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 975, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 976, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1352,152 +1356,152 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(BlendEquationIndexedAMD, 598, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 599, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) GL_STUB_ALIAS(BlendFuncIndexedAMD, 600, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) - GL_STUB_ALIAS(PointParameterf, 706, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfARB, 706, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfv, 707, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(PointParameterfvARB, 707, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(SecondaryColor3b, 710, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB_ALIAS(SecondaryColor3bv, 711, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB_ALIAS(SecondaryColor3d, 712, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB_ALIAS(SecondaryColor3dv, 713, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB_ALIAS(SecondaryColor3f, 714, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB_ALIAS(SecondaryColor3fv, 715, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB_ALIAS(SecondaryColor3i, 716, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB_ALIAS(SecondaryColor3iv, 717, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB_ALIAS(SecondaryColor3s, 718, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB_ALIAS(SecondaryColor3sv, 719, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB_ALIAS(SecondaryColor3ub, 720, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB_ALIAS(SecondaryColor3ubv, 721, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB_ALIAS(SecondaryColor3ui, 722, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB_ALIAS(SecondaryColor3uiv, 723, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB_ALIAS(SecondaryColor3us, 724, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB_ALIAS(SecondaryColor3usv, 725, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB_ALIAS(SecondaryColorPointer, 726, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB_ALIAS(MultiDrawArrays, 727, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB_ALIAS(MultiDrawElements, 728, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB_ALIAS(FogCoordPointer, 729, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB_ALIAS(FogCoordd, 730, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) - GL_STUB_ALIAS(FogCoorddv, 731, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB_ALIAS(FogCoordf, 732, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) - GL_STUB_ALIAS(FogCoordfv, 733, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB_ALIAS(BlendFuncSeparate, 735, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB_ALIAS(WindowPos2d, 752, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dARB, 752, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dv, 753, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2dvARB, 753, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2f, 754, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fARB, 754, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fv, 755, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2fvARB, 755, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2i, 756, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iARB, 756, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iv, 757, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2ivARB, 757, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2s, 758, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sARB, 758, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sv, 759, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos2svARB, 759, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos3d, 760, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dARB, 760, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dv, 761, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3dvARB, 761, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3f, 762, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fARB, 762, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fv, 763, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3fvARB, 763, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3i, 764, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iARB, 764, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iv, 765, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3ivARB, 765, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3s, 766, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sARB, 766, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sv, 767, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(WindowPos3svARB, 767, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(BindProgramARB, 786, BindProgramARB@8, BindProgramNV, BindProgramNV@8) - GL_STUB_ALIAS(DeleteProgramsARB, 787, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB_ALIAS(GenProgramsARB, 789, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) - GL_STUB_ALIAS(GetVertexAttribPointerv, 795, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(GetVertexAttribPointervARB, 795, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(IsProgramARB, 799, IsProgramARB@4, IsProgramNV, IsProgramNV@4) - GL_STUB_ALIAS(PointParameteri, 863, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) - GL_STUB_ALIAS(PointParameteriv, 864, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, 867, DeleteVertexArrays@8, _dispatch_stub_867, _dispatch_stub_867@8) - GL_STUB_ALIAS(IsVertexArray, 869, IsVertexArray@4, _dispatch_stub_869, _dispatch_stub_869@4) - GL_STUB_ALIAS(PrimitiveRestartIndex, 876, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) - GL_STUB_ALIAS(BlendEquationSeparate, 879, BlendEquationSeparate@8, _dispatch_stub_879, _dispatch_stub_879@8) - GL_STUB_ALIAS(BindFramebuffer, 880, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB_ALIAS(BindRenderbuffer, 881, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB_ALIAS(CheckFramebufferStatus, 882, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB_ALIAS(DeleteFramebuffers, 883, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB_ALIAS(DeleteRenderbuffers, 884, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB_ALIAS(FramebufferRenderbuffer, 885, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB_ALIAS(FramebufferTexture1D, 886, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB_ALIAS(FramebufferTexture2D, 887, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB_ALIAS(FramebufferTexture3D, 888, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB_ALIAS(GenFramebuffers, 889, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB_ALIAS(GenRenderbuffers, 890, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB_ALIAS(GenerateMipmap, 891, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 892, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB_ALIAS(GetRenderbufferParameteriv, 893, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB_ALIAS(IsFramebuffer, 894, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB_ALIAS(IsRenderbuffer, 895, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB_ALIAS(RenderbufferStorage, 896, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, 897, BlitFramebuffer@40, _dispatch_stub_897, _dispatch_stub_897@40) - GL_STUB_ALIAS(BindFragDataLocation, 900, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) - GL_STUB_ALIAS(GetFragDataLocation, 901, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) - GL_STUB_ALIAS(GetUniformuiv, 902, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIiv, 903, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIuiv, 904, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) - GL_STUB_ALIAS(Uniform1ui, 905, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) - GL_STUB_ALIAS(Uniform1uiv, 906, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) - GL_STUB_ALIAS(Uniform2ui, 907, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) - GL_STUB_ALIAS(Uniform2uiv, 908, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) - GL_STUB_ALIAS(Uniform3ui, 909, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) - GL_STUB_ALIAS(Uniform3uiv, 910, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) - GL_STUB_ALIAS(Uniform4ui, 911, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) - GL_STUB_ALIAS(Uniform4uiv, 912, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) - GL_STUB_ALIAS(VertexAttribI1i, 913, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) - GL_STUB_ALIAS(VertexAttribI1iv, 914, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) - GL_STUB_ALIAS(VertexAttribI1ui, 915, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) - GL_STUB_ALIAS(VertexAttribI1uiv, 916, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) - GL_STUB_ALIAS(VertexAttribI2i, 917, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) - GL_STUB_ALIAS(VertexAttribI2iv, 918, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) - GL_STUB_ALIAS(VertexAttribI2ui, 919, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) - GL_STUB_ALIAS(VertexAttribI2uiv, 920, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) - GL_STUB_ALIAS(VertexAttribI3i, 921, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) - GL_STUB_ALIAS(VertexAttribI3iv, 922, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) - GL_STUB_ALIAS(VertexAttribI3ui, 923, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) - GL_STUB_ALIAS(VertexAttribI3uiv, 924, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4bv, 925, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) - GL_STUB_ALIAS(VertexAttribI4i, 926, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) - GL_STUB_ALIAS(VertexAttribI4iv, 927, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) - GL_STUB_ALIAS(VertexAttribI4sv, 928, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) - GL_STUB_ALIAS(VertexAttribI4ubv, 929, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) - GL_STUB_ALIAS(VertexAttribI4ui, 930, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) - GL_STUB_ALIAS(VertexAttribI4uiv, 931, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4usv, 932, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) - GL_STUB_ALIAS(VertexAttribIPointer, 933, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayer, 934, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayerARB, 934, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(ColorMaski, 935, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) - GL_STUB_ALIAS(Disablei, 936, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) - GL_STUB_ALIAS(Enablei, 937, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) - GL_STUB_ALIAS(GetBooleani_v, 938, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) - GL_STUB_ALIAS(GetIntegeri_v, 939, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) - GL_STUB_ALIAS(IsEnabledi, 940, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) - GL_STUB_ALIAS(GetTexParameterIiv, 943, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) - GL_STUB_ALIAS(GetTexParameterIuiv, 944, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) - GL_STUB_ALIAS(TexParameterIiv, 945, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) - GL_STUB_ALIAS(TexParameterIuiv, 946, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) - GL_STUB_ALIAS(BeginConditionalRender, 947, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) - GL_STUB_ALIAS(EndConditionalRender, 948, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) - GL_STUB_ALIAS(BeginTransformFeedback, 949, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, 950, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, 952, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, 953, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, 954, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, 955, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, 956, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + GL_STUB_ALIAS(PointParameterf, 710, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 710, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 711, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 711, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 714, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 715, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 716, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 717, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 718, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 719, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 720, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 721, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 722, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 723, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 724, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 725, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 726, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 727, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 728, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 729, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 730, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 731, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 732, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 733, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 734, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 735, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 736, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 737, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 739, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 756, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 756, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 757, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 757, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 758, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 758, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 759, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 759, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 760, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 760, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 761, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 761, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 762, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 762, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 763, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 763, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 764, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 764, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 765, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 765, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 766, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 766, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 767, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 767, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 768, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 768, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 769, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 769, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 770, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 770, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 771, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 771, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 790, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 791, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 793, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 799, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 799, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 803, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 867, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 868, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 871, DeleteVertexArrays@8, _dispatch_stub_871, _dispatch_stub_871@8) + GL_STUB_ALIAS(IsVertexArray, 873, IsVertexArray@4, _dispatch_stub_873, _dispatch_stub_873@4) + GL_STUB_ALIAS(PrimitiveRestartIndex, 880, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) + GL_STUB_ALIAS(BlendEquationSeparate, 883, BlendEquationSeparate@8, _dispatch_stub_883, _dispatch_stub_883@8) + GL_STUB_ALIAS(BindFramebuffer, 884, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 885, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 886, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 887, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 888, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 889, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 890, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 891, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 892, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 893, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 894, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 895, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 896, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 897, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 898, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 899, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 900, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 901, BlitFramebuffer@40, _dispatch_stub_901, _dispatch_stub_901@40) + GL_STUB_ALIAS(BindFragDataLocation, 904, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) + GL_STUB_ALIAS(GetFragDataLocation, 905, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) + GL_STUB_ALIAS(GetUniformuiv, 906, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIiv, 907, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIuiv, 908, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) + GL_STUB_ALIAS(Uniform1ui, 909, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) + GL_STUB_ALIAS(Uniform1uiv, 910, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) + GL_STUB_ALIAS(Uniform2ui, 911, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) + GL_STUB_ALIAS(Uniform2uiv, 912, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) + GL_STUB_ALIAS(Uniform3ui, 913, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) + GL_STUB_ALIAS(Uniform3uiv, 914, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) + GL_STUB_ALIAS(Uniform4ui, 915, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) + GL_STUB_ALIAS(Uniform4uiv, 916, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) + GL_STUB_ALIAS(VertexAttribI1i, 917, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) + GL_STUB_ALIAS(VertexAttribI1iv, 918, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) + GL_STUB_ALIAS(VertexAttribI1ui, 919, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) + GL_STUB_ALIAS(VertexAttribI1uiv, 920, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) + GL_STUB_ALIAS(VertexAttribI2i, 921, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) + GL_STUB_ALIAS(VertexAttribI2iv, 922, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) + GL_STUB_ALIAS(VertexAttribI2ui, 923, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) + GL_STUB_ALIAS(VertexAttribI2uiv, 924, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) + GL_STUB_ALIAS(VertexAttribI3i, 925, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) + GL_STUB_ALIAS(VertexAttribI3iv, 926, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) + GL_STUB_ALIAS(VertexAttribI3ui, 927, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) + GL_STUB_ALIAS(VertexAttribI3uiv, 928, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4bv, 929, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) + GL_STUB_ALIAS(VertexAttribI4i, 930, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) + GL_STUB_ALIAS(VertexAttribI4iv, 931, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) + GL_STUB_ALIAS(VertexAttribI4sv, 932, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) + GL_STUB_ALIAS(VertexAttribI4ubv, 933, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) + GL_STUB_ALIAS(VertexAttribI4ui, 934, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) + GL_STUB_ALIAS(VertexAttribI4uiv, 935, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4usv, 936, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) + GL_STUB_ALIAS(VertexAttribIPointer, 937, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayer, 938, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayerARB, 938, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(ColorMaski, 939, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) + GL_STUB_ALIAS(Disablei, 940, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) + GL_STUB_ALIAS(Enablei, 941, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) + GL_STUB_ALIAS(GetBooleani_v, 942, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) + GL_STUB_ALIAS(GetIntegeri_v, 943, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) + GL_STUB_ALIAS(IsEnabledi, 944, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) + GL_STUB_ALIAS(GetTexParameterIiv, 947, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) + GL_STUB_ALIAS(GetTexParameterIuiv, 948, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) + GL_STUB_ALIAS(TexParameterIiv, 949, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) + GL_STUB_ALIAS(TexParameterIuiv, 950, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) + GL_STUB_ALIAS(BeginConditionalRender, 951, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) + GL_STUB_ALIAS(EndConditionalRender, 952, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) + GL_STUB_ALIAS(BeginTransformFeedback, 953, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) + GL_STUB_ALIAS(BindBufferBase, 954, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) + GL_STUB_ALIAS(BindBufferRange, 956, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) + GL_STUB_ALIAS(EndTransformFeedback, 957, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) + GL_STUB_ALIAS(GetTransformFeedbackVarying, 958, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) + GL_STUB_ALIAS(TransformFeedbackVaryings, 959, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) + GL_STUB_ALIAS(ProvokingVertex, 960, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) |