diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r-- | mesalib/src/mapi/glapi/glapi_x86.S | 1084 |
1 files changed, 543 insertions, 541 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S index a50923d32..8d0bbf7f9 100644 --- a/mesalib/src/mapi/glapi/glapi_x86.S +++ b/mesalib/src/mapi/glapi/glapi_x86.S @@ -751,105 +751,103 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(BlendEquationiARB, 598, BlendEquationiARB@8) GL_STUB(BlendFuncSeparateiARB, 599, BlendFuncSeparateiARB@20) GL_STUB(BlendFunciARB, 600, BlendFunciARB@12) - GL_STUB(BindSampler, 601, BindSampler@8) - GL_STUB(DeleteSamplers, 602, DeleteSamplers@8) - GL_STUB(GenSamplers, 603, GenSamplers@8) - GL_STUB(GetSamplerParameterIiv, 604, GetSamplerParameterIiv@12) - GL_STUB(GetSamplerParameterIuiv, 605, GetSamplerParameterIuiv@12) - GL_STUB(GetSamplerParameterfv, 606, GetSamplerParameterfv@12) - GL_STUB(GetSamplerParameteriv, 607, GetSamplerParameteriv@12) - GL_STUB(IsSampler, 608, IsSampler@4) - GL_STUB(SamplerParameterIiv, 609, SamplerParameterIiv@12) - GL_STUB(SamplerParameterIuiv, 610, SamplerParameterIuiv@12) - GL_STUB(SamplerParameterf, 611, SamplerParameterf@12) - GL_STUB(SamplerParameterfv, 612, SamplerParameterfv@12) - GL_STUB(SamplerParameteri, 613, SamplerParameteri@12) - GL_STUB(SamplerParameteriv, 614, SamplerParameteriv@12) - GL_STUB(ColorP3ui, 615, ColorP3ui@8) - GL_STUB(ColorP3uiv, 616, ColorP3uiv@8) - GL_STUB(ColorP4ui, 617, ColorP4ui@8) - GL_STUB(ColorP4uiv, 618, ColorP4uiv@8) - GL_STUB(MultiTexCoordP1ui, 619, MultiTexCoordP1ui@12) - GL_STUB(MultiTexCoordP1uiv, 620, MultiTexCoordP1uiv@12) - GL_STUB(MultiTexCoordP2ui, 621, MultiTexCoordP2ui@12) - GL_STUB(MultiTexCoordP2uiv, 622, MultiTexCoordP2uiv@12) - GL_STUB(MultiTexCoordP3ui, 623, MultiTexCoordP3ui@12) - GL_STUB(MultiTexCoordP3uiv, 624, MultiTexCoordP3uiv@12) - GL_STUB(MultiTexCoordP4ui, 625, MultiTexCoordP4ui@12) - GL_STUB(MultiTexCoordP4uiv, 626, MultiTexCoordP4uiv@12) - GL_STUB(NormalP3ui, 627, NormalP3ui@8) - GL_STUB(NormalP3uiv, 628, NormalP3uiv@8) - GL_STUB(SecondaryColorP3ui, 629, SecondaryColorP3ui@8) - GL_STUB(SecondaryColorP3uiv, 630, SecondaryColorP3uiv@8) - GL_STUB(TexCoordP1ui, 631, TexCoordP1ui@8) - GL_STUB(TexCoordP1uiv, 632, TexCoordP1uiv@8) - GL_STUB(TexCoordP2ui, 633, TexCoordP2ui@8) - GL_STUB(TexCoordP2uiv, 634, TexCoordP2uiv@8) - GL_STUB(TexCoordP3ui, 635, TexCoordP3ui@8) - GL_STUB(TexCoordP3uiv, 636, TexCoordP3uiv@8) - GL_STUB(TexCoordP4ui, 637, TexCoordP4ui@8) - GL_STUB(TexCoordP4uiv, 638, TexCoordP4uiv@8) - GL_STUB(VertexAttribP1ui, 639, VertexAttribP1ui@16) - GL_STUB(VertexAttribP1uiv, 640, VertexAttribP1uiv@16) - GL_STUB(VertexAttribP2ui, 641, VertexAttribP2ui@16) - GL_STUB(VertexAttribP2uiv, 642, VertexAttribP2uiv@16) - GL_STUB(VertexAttribP3ui, 643, VertexAttribP3ui@16) - GL_STUB(VertexAttribP3uiv, 644, VertexAttribP3uiv@16) - GL_STUB(VertexAttribP4ui, 645, VertexAttribP4ui@16) - GL_STUB(VertexAttribP4uiv, 646, VertexAttribP4uiv@16) - GL_STUB(VertexP2ui, 647, VertexP2ui@8) - GL_STUB(VertexP2uiv, 648, VertexP2uiv@8) - GL_STUB(VertexP3ui, 649, VertexP3ui@8) - GL_STUB(VertexP3uiv, 650, VertexP3uiv@8) - GL_STUB(VertexP4ui, 651, VertexP4ui@8) - GL_STUB(VertexP4uiv, 652, VertexP4uiv@8) - GL_STUB(BindTransformFeedback, 653, BindTransformFeedback@8) - GL_STUB(DeleteTransformFeedbacks, 654, DeleteTransformFeedbacks@8) - GL_STUB(DrawTransformFeedback, 655, DrawTransformFeedback@8) - GL_STUB(GenTransformFeedbacks, 656, GenTransformFeedbacks@8) - GL_STUB(IsTransformFeedback, 657, IsTransformFeedback@4) - GL_STUB(PauseTransformFeedback, 658, PauseTransformFeedback@0) - GL_STUB(ResumeTransformFeedback, 659, ResumeTransformFeedback@0) - GL_STUB(ClearDepthf, 660, ClearDepthf@4) - GL_STUB(DepthRangef, 661, DepthRangef@8) - GL_STUB(GetShaderPrecisionFormat, 662, GetShaderPrecisionFormat@16) - GL_STUB(ReleaseShaderCompiler, 663, ReleaseShaderCompiler@0) - GL_STUB(ShaderBinary, 664, ShaderBinary@20) - GL_STUB(DebugMessageCallbackARB, 665, DebugMessageCallbackARB@8) - GL_STUB(DebugMessageControlARB, 666, DebugMessageControlARB@24) - GL_STUB(DebugMessageInsertARB, 667, DebugMessageInsertARB@24) - GL_STUB(GetDebugMessageLogARB, 668, GetDebugMessageLogARB@32) - GL_STUB(GetGraphicsResetStatusARB, 669, GetGraphicsResetStatusARB@0) - GL_STUB(GetnColorTableARB, 670, GetnColorTableARB@20) - GL_STUB(GetnCompressedTexImageARB, 671, GetnCompressedTexImageARB@16) - GL_STUB(GetnConvolutionFilterARB, 672, GetnConvolutionFilterARB@20) - GL_STUB(GetnHistogramARB, 673, GetnHistogramARB@24) - GL_STUB(GetnMapdvARB, 674, GetnMapdvARB@16) - GL_STUB(GetnMapfvARB, 675, GetnMapfvARB@16) - GL_STUB(GetnMapivARB, 676, GetnMapivARB@16) - GL_STUB(GetnMinmaxARB, 677, GetnMinmaxARB@24) - GL_STUB(GetnPixelMapfvARB, 678, GetnPixelMapfvARB@12) - GL_STUB(GetnPixelMapuivARB, 679, GetnPixelMapuivARB@12) - GL_STUB(GetnPixelMapusvARB, 680, GetnPixelMapusvARB@12) - GL_STUB(GetnPolygonStippleARB, 681, GetnPolygonStippleARB@8) - GL_STUB(GetnSeparableFilterARB, 682, GetnSeparableFilterARB@32) - GL_STUB(GetnTexImageARB, 683, GetnTexImageARB@24) - GL_STUB(GetnUniformdvARB, 684, GetnUniformdvARB@16) - GL_STUB(GetnUniformfvARB, 685, GetnUniformfvARB@16) - GL_STUB(GetnUniformivARB, 686, GetnUniformivARB@16) - GL_STUB(GetnUniformuivARB, 687, GetnUniformuivARB@16) - GL_STUB(ReadnPixelsARB, 688, ReadnPixelsARB@32) - GL_STUB(TexStorage1D, 689, TexStorage1D@16) - GL_STUB(TexStorage2D, 690, TexStorage2D@20) - GL_STUB(TexStorage3D, 691, TexStorage3D@24) - GL_STUB(TextureStorage1DEXT, 692, TextureStorage1DEXT@20) - GL_STUB(TextureStorage2DEXT, 693, TextureStorage2DEXT@24) - GL_STUB(TextureStorage3DEXT, 694, TextureStorage3DEXT@28) - GL_STUB(PolygonOffsetEXT, 695, PolygonOffsetEXT@8) - GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@8) - HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@8)) - GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8) - HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8)) + GL_STUB(BindFragDataLocationIndexed, 601, BindFragDataLocationIndexed@16) + GL_STUB(GetFragDataIndex, 602, GetFragDataIndex@8) + GL_STUB(BindSampler, 603, BindSampler@8) + GL_STUB(DeleteSamplers, 604, DeleteSamplers@8) + GL_STUB(GenSamplers, 605, GenSamplers@8) + GL_STUB(GetSamplerParameterIiv, 606, GetSamplerParameterIiv@12) + GL_STUB(GetSamplerParameterIuiv, 607, GetSamplerParameterIuiv@12) + GL_STUB(GetSamplerParameterfv, 608, GetSamplerParameterfv@12) + GL_STUB(GetSamplerParameteriv, 609, GetSamplerParameteriv@12) + GL_STUB(IsSampler, 610, IsSampler@4) + GL_STUB(SamplerParameterIiv, 611, SamplerParameterIiv@12) + GL_STUB(SamplerParameterIuiv, 612, SamplerParameterIuiv@12) + GL_STUB(SamplerParameterf, 613, SamplerParameterf@12) + GL_STUB(SamplerParameterfv, 614, SamplerParameterfv@12) + GL_STUB(SamplerParameteri, 615, SamplerParameteri@12) + GL_STUB(SamplerParameteriv, 616, SamplerParameteriv@12) + GL_STUB(ColorP3ui, 617, ColorP3ui@8) + GL_STUB(ColorP3uiv, 618, ColorP3uiv@8) + GL_STUB(ColorP4ui, 619, ColorP4ui@8) + GL_STUB(ColorP4uiv, 620, ColorP4uiv@8) + GL_STUB(MultiTexCoordP1ui, 621, MultiTexCoordP1ui@12) + GL_STUB(MultiTexCoordP1uiv, 622, MultiTexCoordP1uiv@12) + GL_STUB(MultiTexCoordP2ui, 623, MultiTexCoordP2ui@12) + GL_STUB(MultiTexCoordP2uiv, 624, MultiTexCoordP2uiv@12) + GL_STUB(MultiTexCoordP3ui, 625, MultiTexCoordP3ui@12) + GL_STUB(MultiTexCoordP3uiv, 626, MultiTexCoordP3uiv@12) + GL_STUB(MultiTexCoordP4ui, 627, MultiTexCoordP4ui@12) + GL_STUB(MultiTexCoordP4uiv, 628, MultiTexCoordP4uiv@12) + GL_STUB(NormalP3ui, 629, NormalP3ui@8) + GL_STUB(NormalP3uiv, 630, NormalP3uiv@8) + GL_STUB(SecondaryColorP3ui, 631, SecondaryColorP3ui@8) + GL_STUB(SecondaryColorP3uiv, 632, SecondaryColorP3uiv@8) + GL_STUB(TexCoordP1ui, 633, TexCoordP1ui@8) + GL_STUB(TexCoordP1uiv, 634, TexCoordP1uiv@8) + GL_STUB(TexCoordP2ui, 635, TexCoordP2ui@8) + GL_STUB(TexCoordP2uiv, 636, TexCoordP2uiv@8) + GL_STUB(TexCoordP3ui, 637, TexCoordP3ui@8) + GL_STUB(TexCoordP3uiv, 638, TexCoordP3uiv@8) + GL_STUB(TexCoordP4ui, 639, TexCoordP4ui@8) + GL_STUB(TexCoordP4uiv, 640, TexCoordP4uiv@8) + GL_STUB(VertexAttribP1ui, 641, VertexAttribP1ui@16) + GL_STUB(VertexAttribP1uiv, 642, VertexAttribP1uiv@16) + GL_STUB(VertexAttribP2ui, 643, VertexAttribP2ui@16) + GL_STUB(VertexAttribP2uiv, 644, VertexAttribP2uiv@16) + GL_STUB(VertexAttribP3ui, 645, VertexAttribP3ui@16) + GL_STUB(VertexAttribP3uiv, 646, VertexAttribP3uiv@16) + GL_STUB(VertexAttribP4ui, 647, VertexAttribP4ui@16) + GL_STUB(VertexAttribP4uiv, 648, VertexAttribP4uiv@16) + GL_STUB(VertexP2ui, 649, VertexP2ui@8) + GL_STUB(VertexP2uiv, 650, VertexP2uiv@8) + GL_STUB(VertexP3ui, 651, VertexP3ui@8) + GL_STUB(VertexP3uiv, 652, VertexP3uiv@8) + GL_STUB(VertexP4ui, 653, VertexP4ui@8) + GL_STUB(VertexP4uiv, 654, VertexP4uiv@8) + GL_STUB(BindTransformFeedback, 655, BindTransformFeedback@8) + GL_STUB(DeleteTransformFeedbacks, 656, DeleteTransformFeedbacks@8) + GL_STUB(DrawTransformFeedback, 657, DrawTransformFeedback@8) + GL_STUB(GenTransformFeedbacks, 658, GenTransformFeedbacks@8) + GL_STUB(IsTransformFeedback, 659, IsTransformFeedback@4) + GL_STUB(PauseTransformFeedback, 660, PauseTransformFeedback@0) + GL_STUB(ResumeTransformFeedback, 661, ResumeTransformFeedback@0) + GL_STUB(ClearDepthf, 662, ClearDepthf@4) + GL_STUB(DepthRangef, 663, DepthRangef@8) + GL_STUB(GetShaderPrecisionFormat, 664, GetShaderPrecisionFormat@16) + GL_STUB(ReleaseShaderCompiler, 665, ReleaseShaderCompiler@0) + GL_STUB(ShaderBinary, 666, ShaderBinary@20) + GL_STUB(DebugMessageCallbackARB, 667, DebugMessageCallbackARB@8) + GL_STUB(DebugMessageControlARB, 668, DebugMessageControlARB@24) + GL_STUB(DebugMessageInsertARB, 669, DebugMessageInsertARB@24) + GL_STUB(GetDebugMessageLogARB, 670, GetDebugMessageLogARB@32) + GL_STUB(GetGraphicsResetStatusARB, 671, GetGraphicsResetStatusARB@0) + GL_STUB(GetnColorTableARB, 672, GetnColorTableARB@20) + GL_STUB(GetnCompressedTexImageARB, 673, GetnCompressedTexImageARB@16) + GL_STUB(GetnConvolutionFilterARB, 674, GetnConvolutionFilterARB@20) + GL_STUB(GetnHistogramARB, 675, GetnHistogramARB@24) + GL_STUB(GetnMapdvARB, 676, GetnMapdvARB@16) + GL_STUB(GetnMapfvARB, 677, GetnMapfvARB@16) + GL_STUB(GetnMapivARB, 678, GetnMapivARB@16) + GL_STUB(GetnMinmaxARB, 679, GetnMinmaxARB@24) + GL_STUB(GetnPixelMapfvARB, 680, GetnPixelMapfvARB@12) + GL_STUB(GetnPixelMapuivARB, 681, GetnPixelMapuivARB@12) + GL_STUB(GetnPixelMapusvARB, 682, GetnPixelMapusvARB@12) + GL_STUB(GetnPolygonStippleARB, 683, GetnPolygonStippleARB@8) + GL_STUB(GetnSeparableFilterARB, 684, GetnSeparableFilterARB@32) + GL_STUB(GetnTexImageARB, 685, GetnTexImageARB@24) + GL_STUB(GetnUniformdvARB, 686, GetnUniformdvARB@16) + GL_STUB(GetnUniformfvARB, 687, GetnUniformfvARB@16) + GL_STUB(GetnUniformivARB, 688, GetnUniformivARB@16) + GL_STUB(GetnUniformuivARB, 689, GetnUniformuivARB@16) + GL_STUB(ReadnPixelsARB, 690, ReadnPixelsARB@32) + GL_STUB(TexStorage1D, 691, TexStorage1D@16) + GL_STUB(TexStorage2D, 692, TexStorage2D@20) + GL_STUB(TexStorage3D, 693, TexStorage3D@24) + GL_STUB(TextureStorage1DEXT, 694, TextureStorage1DEXT@20) + GL_STUB(TextureStorage2DEXT, 695, TextureStorage2DEXT@24) + GL_STUB(TextureStorage3DEXT, 696, TextureStorage3DEXT@28) + GL_STUB(PolygonOffsetEXT, 697, PolygonOffsetEXT@8) GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@8) HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@8)) GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@8) @@ -860,308 +858,312 @@ GLNAME(gl_dispatch_functions_start): HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@8)) GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@8) HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@8)) - GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@4) - HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@4)) - GL_STUB(ColorPointerEXT, 704, ColorPointerEXT@20) - GL_STUB(EdgeFlagPointerEXT, 705, EdgeFlagPointerEXT@12) - GL_STUB(IndexPointerEXT, 706, IndexPointerEXT@16) - GL_STUB(NormalPointerEXT, 707, NormalPointerEXT@16) - GL_STUB(TexCoordPointerEXT, 708, TexCoordPointerEXT@20) - GL_STUB(VertexPointerEXT, 709, VertexPointerEXT@20) - GL_STUB(PointParameterfEXT, 710, PointParameterfEXT@8) - GL_STUB(PointParameterfvEXT, 711, PointParameterfvEXT@8) - GL_STUB(LockArraysEXT, 712, LockArraysEXT@8) - GL_STUB(UnlockArraysEXT, 713, UnlockArraysEXT@0) - GL_STUB(SecondaryColor3bEXT, 714, SecondaryColor3bEXT@12) - GL_STUB(SecondaryColor3bvEXT, 715, SecondaryColor3bvEXT@4) - GL_STUB(SecondaryColor3dEXT, 716, SecondaryColor3dEXT@24) - GL_STUB(SecondaryColor3dvEXT, 717, SecondaryColor3dvEXT@4) - GL_STUB(SecondaryColor3fEXT, 718, SecondaryColor3fEXT@12) - GL_STUB(SecondaryColor3fvEXT, 719, SecondaryColor3fvEXT@4) - GL_STUB(SecondaryColor3iEXT, 720, SecondaryColor3iEXT@12) - GL_STUB(SecondaryColor3ivEXT, 721, SecondaryColor3ivEXT@4) - GL_STUB(SecondaryColor3sEXT, 722, SecondaryColor3sEXT@12) - GL_STUB(SecondaryColor3svEXT, 723, SecondaryColor3svEXT@4) - GL_STUB(SecondaryColor3ubEXT, 724, SecondaryColor3ubEXT@12) - GL_STUB(SecondaryColor3ubvEXT, 725, SecondaryColor3ubvEXT@4) - GL_STUB(SecondaryColor3uiEXT, 726, SecondaryColor3uiEXT@12) - GL_STUB(SecondaryColor3uivEXT, 727, SecondaryColor3uivEXT@4) - GL_STUB(SecondaryColor3usEXT, 728, SecondaryColor3usEXT@12) - GL_STUB(SecondaryColor3usvEXT, 729, SecondaryColor3usvEXT@4) - GL_STUB(SecondaryColorPointerEXT, 730, SecondaryColorPointerEXT@16) - GL_STUB(MultiDrawArraysEXT, 731, MultiDrawArraysEXT@16) - GL_STUB(MultiDrawElementsEXT, 732, MultiDrawElementsEXT@20) - GL_STUB(FogCoordPointerEXT, 733, FogCoordPointerEXT@12) - GL_STUB(FogCoorddEXT, 734, FogCoorddEXT@8) - GL_STUB(FogCoorddvEXT, 735, FogCoorddvEXT@4) - GL_STUB(FogCoordfEXT, 736, FogCoordfEXT@4) - GL_STUB(FogCoordfvEXT, 737, FogCoordfvEXT@4) - GL_STUB(_dispatch_stub_738, 738, _dispatch_stub_738@4) - HIDDEN(GL_PREFIX(_dispatch_stub_738, _dispatch_stub_738@4)) - GL_STUB(BlendFuncSeparateEXT, 739, BlendFuncSeparateEXT@16) - GL_STUB(FlushVertexArrayRangeNV, 740, FlushVertexArrayRangeNV@0) - GL_STUB(VertexArrayRangeNV, 741, VertexArrayRangeNV@8) - GL_STUB(CombinerInputNV, 742, CombinerInputNV@24) - GL_STUB(CombinerOutputNV, 743, CombinerOutputNV@40) - GL_STUB(CombinerParameterfNV, 744, CombinerParameterfNV@8) - GL_STUB(CombinerParameterfvNV, 745, CombinerParameterfvNV@8) - GL_STUB(CombinerParameteriNV, 746, CombinerParameteriNV@8) - GL_STUB(CombinerParameterivNV, 747, CombinerParameterivNV@8) - GL_STUB(FinalCombinerInputNV, 748, FinalCombinerInputNV@16) - GL_STUB(GetCombinerInputParameterfvNV, 749, GetCombinerInputParameterfvNV@20) - GL_STUB(GetCombinerInputParameterivNV, 750, GetCombinerInputParameterivNV@20) - GL_STUB(GetCombinerOutputParameterfvNV, 751, GetCombinerOutputParameterfvNV@16) - GL_STUB(GetCombinerOutputParameterivNV, 752, GetCombinerOutputParameterivNV@16) - GL_STUB(GetFinalCombinerInputParameterfvNV, 753, GetFinalCombinerInputParameterfvNV@12) - GL_STUB(GetFinalCombinerInputParameterivNV, 754, GetFinalCombinerInputParameterivNV@12) - GL_STUB(ResizeBuffersMESA, 755, ResizeBuffersMESA@0) - GL_STUB(WindowPos2dMESA, 756, WindowPos2dMESA@16) - GL_STUB(WindowPos2dvMESA, 757, WindowPos2dvMESA@4) - GL_STUB(WindowPos2fMESA, 758, WindowPos2fMESA@8) - GL_STUB(WindowPos2fvMESA, 759, WindowPos2fvMESA@4) - GL_STUB(WindowPos2iMESA, 760, WindowPos2iMESA@8) - GL_STUB(WindowPos2ivMESA, 761, WindowPos2ivMESA@4) - GL_STUB(WindowPos2sMESA, 762, WindowPos2sMESA@8) - GL_STUB(WindowPos2svMESA, 763, WindowPos2svMESA@4) - GL_STUB(WindowPos3dMESA, 764, WindowPos3dMESA@24) - GL_STUB(WindowPos3dvMESA, 765, WindowPos3dvMESA@4) - GL_STUB(WindowPos3fMESA, 766, WindowPos3fMESA@12) - GL_STUB(WindowPos3fvMESA, 767, WindowPos3fvMESA@4) - GL_STUB(WindowPos3iMESA, 768, WindowPos3iMESA@12) - GL_STUB(WindowPos3ivMESA, 769, WindowPos3ivMESA@4) - GL_STUB(WindowPos3sMESA, 770, WindowPos3sMESA@12) - GL_STUB(WindowPos3svMESA, 771, WindowPos3svMESA@4) - GL_STUB(WindowPos4dMESA, 772, WindowPos4dMESA@32) - GL_STUB(WindowPos4dvMESA, 773, WindowPos4dvMESA@4) - GL_STUB(WindowPos4fMESA, 774, WindowPos4fMESA@16) - GL_STUB(WindowPos4fvMESA, 775, WindowPos4fvMESA@4) - GL_STUB(WindowPos4iMESA, 776, WindowPos4iMESA@16) - GL_STUB(WindowPos4ivMESA, 777, WindowPos4ivMESA@4) - GL_STUB(WindowPos4sMESA, 778, WindowPos4sMESA@16) - GL_STUB(WindowPos4svMESA, 779, WindowPos4svMESA@4) - GL_STUB(_dispatch_stub_780, 780, _dispatch_stub_780@20) - HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@20)) - GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@24) - HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@24)) - GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@8) - HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@8)) - GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@4) - HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@4)) + GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@8) + HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@8)) + GL_STUB(_dispatch_stub_704, 704, _dispatch_stub_704@8) + HIDDEN(GL_PREFIX(_dispatch_stub_704, _dispatch_stub_704@8)) + GL_STUB(_dispatch_stub_705, 705, _dispatch_stub_705@4) + HIDDEN(GL_PREFIX(_dispatch_stub_705, _dispatch_stub_705@4)) + GL_STUB(ColorPointerEXT, 706, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, 707, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, 708, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, 709, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, 710, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, 711, VertexPointerEXT@20) + GL_STUB(PointParameterfEXT, 712, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, 713, PointParameterfvEXT@8) + GL_STUB(LockArraysEXT, 714, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, 715, UnlockArraysEXT@0) + GL_STUB(SecondaryColor3bEXT, 716, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, 717, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, 718, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, 719, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, 720, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, 721, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, 722, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, 723, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, 724, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, 725, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, 726, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, 727, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, 728, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, 729, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, 730, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, 731, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, 732, SecondaryColorPointerEXT@16) + GL_STUB(MultiDrawArraysEXT, 733, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, 734, MultiDrawElementsEXT@20) + GL_STUB(FogCoordPointerEXT, 735, FogCoordPointerEXT@12) + GL_STUB(FogCoorddEXT, 736, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, 737, FogCoorddvEXT@4) + GL_STUB(FogCoordfEXT, 738, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, 739, FogCoordfvEXT@4) + GL_STUB(_dispatch_stub_740, 740, _dispatch_stub_740@4) + HIDDEN(GL_PREFIX(_dispatch_stub_740, _dispatch_stub_740@4)) + GL_STUB(BlendFuncSeparateEXT, 741, BlendFuncSeparateEXT@16) + GL_STUB(FlushVertexArrayRangeNV, 742, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, 743, VertexArrayRangeNV@8) + GL_STUB(CombinerInputNV, 744, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, 745, CombinerOutputNV@40) + GL_STUB(CombinerParameterfNV, 746, CombinerParameterfNV@8) + GL_STUB(CombinerParameterfvNV, 747, CombinerParameterfvNV@8) + GL_STUB(CombinerParameteriNV, 748, CombinerParameteriNV@8) + GL_STUB(CombinerParameterivNV, 749, CombinerParameterivNV@8) + GL_STUB(FinalCombinerInputNV, 750, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, 751, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, 752, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, 753, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, 754, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, 755, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, 756, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, 757, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, 758, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, 759, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, 760, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, 761, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, 762, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, 763, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, 764, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, 765, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, 766, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, 767, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, 768, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, 769, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, 770, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, 771, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, 772, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, 773, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, 774, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, 775, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, 776, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, 777, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, 778, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, 779, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, 780, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, 781, WindowPos4svMESA@4) + GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@20) + HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@20)) + GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@24) + HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@24)) GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@8) HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@8)) - GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@12) - HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@12)) - GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@4) - HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@4)) - GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@8) - HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@8)) + GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@4) + HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@4)) + GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@8) + HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@8)) + GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@12) + HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@12)) GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@4) HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@4)) - GL_STUB(AreProgramsResidentNV, 789, AreProgramsResidentNV@12) - GL_STUB(BindProgramNV, 790, BindProgramNV@8) - GL_STUB(DeleteProgramsNV, 791, DeleteProgramsNV@8) - GL_STUB(ExecuteProgramNV, 792, ExecuteProgramNV@12) - GL_STUB(GenProgramsNV, 793, GenProgramsNV@8) - GL_STUB(GetProgramParameterdvNV, 794, GetProgramParameterdvNV@16) - GL_STUB(GetProgramParameterfvNV, 795, GetProgramParameterfvNV@16) - GL_STUB(GetProgramStringNV, 796, GetProgramStringNV@12) - GL_STUB(GetProgramivNV, 797, GetProgramivNV@12) - GL_STUB(GetTrackMatrixivNV, 798, GetTrackMatrixivNV@16) - GL_STUB(GetVertexAttribPointervNV, 799, GetVertexAttribPointervNV@12) - GL_STUB(GetVertexAttribdvNV, 800, GetVertexAttribdvNV@12) - GL_STUB(GetVertexAttribfvNV, 801, GetVertexAttribfvNV@12) - GL_STUB(GetVertexAttribivNV, 802, GetVertexAttribivNV@12) - GL_STUB(IsProgramNV, 803, IsProgramNV@4) - GL_STUB(LoadProgramNV, 804, LoadProgramNV@16) - GL_STUB(ProgramParameters4dvNV, 805, ProgramParameters4dvNV@16) - GL_STUB(ProgramParameters4fvNV, 806, ProgramParameters4fvNV@16) - GL_STUB(RequestResidentProgramsNV, 807, RequestResidentProgramsNV@8) - GL_STUB(TrackMatrixNV, 808, TrackMatrixNV@16) - GL_STUB(VertexAttrib1dNV, 809, VertexAttrib1dNV@12) - GL_STUB(VertexAttrib1dvNV, 810, VertexAttrib1dvNV@8) - GL_STUB(VertexAttrib1fNV, 811, VertexAttrib1fNV@8) - GL_STUB(VertexAttrib1fvNV, 812, VertexAttrib1fvNV@8) - GL_STUB(VertexAttrib1sNV, 813, VertexAttrib1sNV@8) - GL_STUB(VertexAttrib1svNV, 814, VertexAttrib1svNV@8) - GL_STUB(VertexAttrib2dNV, 815, VertexAttrib2dNV@20) - GL_STUB(VertexAttrib2dvNV, 816, VertexAttrib2dvNV@8) - GL_STUB(VertexAttrib2fNV, 817, VertexAttrib2fNV@12) - GL_STUB(VertexAttrib2fvNV, 818, VertexAttrib2fvNV@8) - GL_STUB(VertexAttrib2sNV, 819, VertexAttrib2sNV@12) - GL_STUB(VertexAttrib2svNV, 820, VertexAttrib2svNV@8) - GL_STUB(VertexAttrib3dNV, 821, VertexAttrib3dNV@28) - GL_STUB(VertexAttrib3dvNV, 822, VertexAttrib3dvNV@8) - GL_STUB(VertexAttrib3fNV, 823, VertexAttrib3fNV@16) - GL_STUB(VertexAttrib3fvNV, 824, VertexAttrib3fvNV@8) - GL_STUB(VertexAttrib3sNV, 825, VertexAttrib3sNV@16) - GL_STUB(VertexAttrib3svNV, 826, VertexAttrib3svNV@8) - GL_STUB(VertexAttrib4dNV, 827, VertexAttrib4dNV@36) - GL_STUB(VertexAttrib4dvNV, 828, VertexAttrib4dvNV@8) - GL_STUB(VertexAttrib4fNV, 829, VertexAttrib4fNV@20) - GL_STUB(VertexAttrib4fvNV, 830, VertexAttrib4fvNV@8) - GL_STUB(VertexAttrib4sNV, 831, VertexAttrib4sNV@20) - GL_STUB(VertexAttrib4svNV, 832, VertexAttrib4svNV@8) - GL_STUB(VertexAttrib4ubNV, 833, VertexAttrib4ubNV@20) - GL_STUB(VertexAttrib4ubvNV, 834, VertexAttrib4ubvNV@8) - GL_STUB(VertexAttribPointerNV, 835, VertexAttribPointerNV@20) - GL_STUB(VertexAttribs1dvNV, 836, VertexAttribs1dvNV@12) - GL_STUB(VertexAttribs1fvNV, 837, VertexAttribs1fvNV@12) - GL_STUB(VertexAttribs1svNV, 838, VertexAttribs1svNV@12) - GL_STUB(VertexAttribs2dvNV, 839, VertexAttribs2dvNV@12) - GL_STUB(VertexAttribs2fvNV, 840, VertexAttribs2fvNV@12) - GL_STUB(VertexAttribs2svNV, 841, VertexAttribs2svNV@12) - GL_STUB(VertexAttribs3dvNV, 842, VertexAttribs3dvNV@12) - GL_STUB(VertexAttribs3fvNV, 843, VertexAttribs3fvNV@12) - GL_STUB(VertexAttribs3svNV, 844, VertexAttribs3svNV@12) - GL_STUB(VertexAttribs4dvNV, 845, VertexAttribs4dvNV@12) - GL_STUB(VertexAttribs4fvNV, 846, VertexAttribs4fvNV@12) - GL_STUB(VertexAttribs4svNV, 847, VertexAttribs4svNV@12) - GL_STUB(VertexAttribs4ubvNV, 848, VertexAttribs4ubvNV@12) - GL_STUB(GetTexBumpParameterfvATI, 849, GetTexBumpParameterfvATI@8) - GL_STUB(GetTexBumpParameterivATI, 850, GetTexBumpParameterivATI@8) - GL_STUB(TexBumpParameterfvATI, 851, TexBumpParameterfvATI@8) - GL_STUB(TexBumpParameterivATI, 852, TexBumpParameterivATI@8) - GL_STUB(AlphaFragmentOp1ATI, 853, AlphaFragmentOp1ATI@24) - GL_STUB(AlphaFragmentOp2ATI, 854, AlphaFragmentOp2ATI@36) - GL_STUB(AlphaFragmentOp3ATI, 855, AlphaFragmentOp3ATI@48) - GL_STUB(BeginFragmentShaderATI, 856, BeginFragmentShaderATI@0) - GL_STUB(BindFragmentShaderATI, 857, BindFragmentShaderATI@4) - GL_STUB(ColorFragmentOp1ATI, 858, ColorFragmentOp1ATI@28) - GL_STUB(ColorFragmentOp2ATI, 859, ColorFragmentOp2ATI@40) - GL_STUB(ColorFragmentOp3ATI, 860, ColorFragmentOp3ATI@52) - GL_STUB(DeleteFragmentShaderATI, 861, DeleteFragmentShaderATI@4) - GL_STUB(EndFragmentShaderATI, 862, EndFragmentShaderATI@0) - GL_STUB(GenFragmentShadersATI, 863, GenFragmentShadersATI@4) - GL_STUB(PassTexCoordATI, 864, PassTexCoordATI@12) - GL_STUB(SampleMapATI, 865, SampleMapATI@12) - GL_STUB(SetFragmentShaderConstantATI, 866, SetFragmentShaderConstantATI@8) - GL_STUB(PointParameteriNV, 867, PointParameteriNV@8) - GL_STUB(PointParameterivNV, 868, PointParameterivNV@8) - GL_STUB(_dispatch_stub_869, 869, _dispatch_stub_869@4) - HIDDEN(GL_PREFIX(_dispatch_stub_869, _dispatch_stub_869@4)) - GL_STUB(_dispatch_stub_870, 870, _dispatch_stub_870@4) - HIDDEN(GL_PREFIX(_dispatch_stub_870, _dispatch_stub_870@4)) - GL_STUB(_dispatch_stub_871, 871, _dispatch_stub_871@8) - HIDDEN(GL_PREFIX(_dispatch_stub_871, _dispatch_stub_871@8)) - GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@8) - HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@8)) - GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@4) - HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@4)) - GL_STUB(GetProgramNamedParameterdvNV, 874, GetProgramNamedParameterdvNV@16) - GL_STUB(GetProgramNamedParameterfvNV, 875, GetProgramNamedParameterfvNV@16) - GL_STUB(ProgramNamedParameter4dNV, 876, ProgramNamedParameter4dNV@44) - GL_STUB(ProgramNamedParameter4dvNV, 877, ProgramNamedParameter4dvNV@16) - GL_STUB(ProgramNamedParameter4fNV, 878, ProgramNamedParameter4fNV@28) - GL_STUB(ProgramNamedParameter4fvNV, 879, ProgramNamedParameter4fvNV@16) - GL_STUB(PrimitiveRestartIndexNV, 880, PrimitiveRestartIndexNV@4) - GL_STUB(PrimitiveRestartNV, 881, PrimitiveRestartNV@0) - GL_STUB(_dispatch_stub_882, 882, _dispatch_stub_882@16) - HIDDEN(GL_PREFIX(_dispatch_stub_882, _dispatch_stub_882@16)) - GL_STUB(_dispatch_stub_883, 883, _dispatch_stub_883@8) - HIDDEN(GL_PREFIX(_dispatch_stub_883, _dispatch_stub_883@8)) - GL_STUB(BindFramebufferEXT, 884, BindFramebufferEXT@8) - GL_STUB(BindRenderbufferEXT, 885, BindRenderbufferEXT@8) - GL_STUB(CheckFramebufferStatusEXT, 886, CheckFramebufferStatusEXT@4) - GL_STUB(DeleteFramebuffersEXT, 887, DeleteFramebuffersEXT@8) - GL_STUB(DeleteRenderbuffersEXT, 888, DeleteRenderbuffersEXT@8) - GL_STUB(FramebufferRenderbufferEXT, 889, FramebufferRenderbufferEXT@16) - GL_STUB(FramebufferTexture1DEXT, 890, FramebufferTexture1DEXT@20) - GL_STUB(FramebufferTexture2DEXT, 891, FramebufferTexture2DEXT@20) - GL_STUB(FramebufferTexture3DEXT, 892, FramebufferTexture3DEXT@24) - GL_STUB(GenFramebuffersEXT, 893, GenFramebuffersEXT@8) - GL_STUB(GenRenderbuffersEXT, 894, GenRenderbuffersEXT@8) - GL_STUB(GenerateMipmapEXT, 895, GenerateMipmapEXT@4) - GL_STUB(GetFramebufferAttachmentParameterivEXT, 896, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB(GetRenderbufferParameterivEXT, 897, GetRenderbufferParameterivEXT@12) - GL_STUB(IsFramebufferEXT, 898, IsFramebufferEXT@4) - GL_STUB(IsRenderbufferEXT, 899, IsRenderbufferEXT@4) - GL_STUB(RenderbufferStorageEXT, 900, RenderbufferStorageEXT@16) - GL_STUB(_dispatch_stub_901, 901, _dispatch_stub_901@40) - HIDDEN(GL_PREFIX(_dispatch_stub_901, _dispatch_stub_901@40)) - GL_STUB(_dispatch_stub_902, 902, _dispatch_stub_902@12) - HIDDEN(GL_PREFIX(_dispatch_stub_902, _dispatch_stub_902@12)) - GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@12) - HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@12)) - GL_STUB(BindFragDataLocationEXT, 904, BindFragDataLocationEXT@12) - GL_STUB(GetFragDataLocationEXT, 905, GetFragDataLocationEXT@8) - GL_STUB(GetUniformuivEXT, 906, GetUniformuivEXT@12) - GL_STUB(GetVertexAttribIivEXT, 907, GetVertexAttribIivEXT@12) - GL_STUB(GetVertexAttribIuivEXT, 908, GetVertexAttribIuivEXT@12) - GL_STUB(Uniform1uiEXT, 909, Uniform1uiEXT@8) - GL_STUB(Uniform1uivEXT, 910, Uniform1uivEXT@12) - GL_STUB(Uniform2uiEXT, 911, Uniform2uiEXT@12) - GL_STUB(Uniform2uivEXT, 912, Uniform2uivEXT@12) - GL_STUB(Uniform3uiEXT, 913, Uniform3uiEXT@16) - GL_STUB(Uniform3uivEXT, 914, Uniform3uivEXT@12) - GL_STUB(Uniform4uiEXT, 915, Uniform4uiEXT@20) - GL_STUB(Uniform4uivEXT, 916, Uniform4uivEXT@12) - GL_STUB(VertexAttribI1iEXT, 917, VertexAttribI1iEXT@8) - GL_STUB(VertexAttribI1ivEXT, 918, VertexAttribI1ivEXT@8) - GL_STUB(VertexAttribI1uiEXT, 919, VertexAttribI1uiEXT@8) - GL_STUB(VertexAttribI1uivEXT, 920, VertexAttribI1uivEXT@8) - GL_STUB(VertexAttribI2iEXT, 921, VertexAttribI2iEXT@12) - GL_STUB(VertexAttribI2ivEXT, 922, VertexAttribI2ivEXT@8) - GL_STUB(VertexAttribI2uiEXT, 923, VertexAttribI2uiEXT@12) - GL_STUB(VertexAttribI2uivEXT, 924, VertexAttribI2uivEXT@8) - GL_STUB(VertexAttribI3iEXT, 925, VertexAttribI3iEXT@16) - GL_STUB(VertexAttribI3ivEXT, 926, VertexAttribI3ivEXT@8) - GL_STUB(VertexAttribI3uiEXT, 927, VertexAttribI3uiEXT@16) - GL_STUB(VertexAttribI3uivEXT, 928, VertexAttribI3uivEXT@8) - GL_STUB(VertexAttribI4bvEXT, 929, VertexAttribI4bvEXT@8) - GL_STUB(VertexAttribI4iEXT, 930, VertexAttribI4iEXT@20) - GL_STUB(VertexAttribI4ivEXT, 931, VertexAttribI4ivEXT@8) - GL_STUB(VertexAttribI4svEXT, 932, VertexAttribI4svEXT@8) - GL_STUB(VertexAttribI4ubvEXT, 933, VertexAttribI4ubvEXT@8) - GL_STUB(VertexAttribI4uiEXT, 934, VertexAttribI4uiEXT@20) - GL_STUB(VertexAttribI4uivEXT, 935, VertexAttribI4uivEXT@8) - GL_STUB(VertexAttribI4usvEXT, 936, VertexAttribI4usvEXT@8) - GL_STUB(VertexAttribIPointerEXT, 937, VertexAttribIPointerEXT@20) - GL_STUB(FramebufferTextureLayerEXT, 938, FramebufferTextureLayerEXT@20) - GL_STUB(ColorMaskIndexedEXT, 939, ColorMaskIndexedEXT@20) - GL_STUB(DisableIndexedEXT, 940, DisableIndexedEXT@8) - GL_STUB(EnableIndexedEXT, 941, EnableIndexedEXT@8) - GL_STUB(GetBooleanIndexedvEXT, 942, GetBooleanIndexedvEXT@12) - GL_STUB(GetIntegerIndexedvEXT, 943, GetIntegerIndexedvEXT@12) - GL_STUB(IsEnabledIndexedEXT, 944, IsEnabledIndexedEXT@8) - GL_STUB(ClearColorIiEXT, 945, ClearColorIiEXT@16) - GL_STUB(ClearColorIuiEXT, 946, ClearColorIuiEXT@16) - GL_STUB(GetTexParameterIivEXT, 947, GetTexParameterIivEXT@12) - GL_STUB(GetTexParameterIuivEXT, 948, GetTexParameterIuivEXT@12) - GL_STUB(TexParameterIivEXT, 949, TexParameterIivEXT@12) - GL_STUB(TexParameterIuivEXT, 950, TexParameterIuivEXT@12) - GL_STUB(BeginConditionalRenderNV, 951, BeginConditionalRenderNV@8) - GL_STUB(EndConditionalRenderNV, 952, EndConditionalRenderNV@0) - GL_STUB(BeginTransformFeedbackEXT, 953, BeginTransformFeedbackEXT@4) - GL_STUB(BindBufferBaseEXT, 954, BindBufferBaseEXT@12) - GL_STUB(BindBufferOffsetEXT, 955, BindBufferOffsetEXT@16) - GL_STUB(BindBufferRangeEXT, 956, BindBufferRangeEXT@20) - GL_STUB(EndTransformFeedbackEXT, 957, EndTransformFeedbackEXT@0) - GL_STUB(GetTransformFeedbackVaryingEXT, 958, GetTransformFeedbackVaryingEXT@28) - GL_STUB(TransformFeedbackVaryingsEXT, 959, TransformFeedbackVaryingsEXT@16) - GL_STUB(ProvokingVertexEXT, 960, ProvokingVertexEXT@4) - GL_STUB(_dispatch_stub_961, 961, _dispatch_stub_961@12) - HIDDEN(GL_PREFIX(_dispatch_stub_961, _dispatch_stub_961@12)) - GL_STUB(_dispatch_stub_962, 962, _dispatch_stub_962@12) - HIDDEN(GL_PREFIX(_dispatch_stub_962, _dispatch_stub_962@12)) - GL_STUB(GetObjectParameterivAPPLE, 963, GetObjectParameterivAPPLE@16) - GL_STUB(ObjectPurgeableAPPLE, 964, ObjectPurgeableAPPLE@12) - GL_STUB(ObjectUnpurgeableAPPLE, 965, ObjectUnpurgeableAPPLE@12) - GL_STUB(ActiveProgramEXT, 966, ActiveProgramEXT@4) - GL_STUB(CreateShaderProgramEXT, 967, CreateShaderProgramEXT@8) - GL_STUB(UseShaderProgramEXT, 968, UseShaderProgramEXT@8) - GL_STUB(TextureBarrierNV, 969, TextureBarrierNV@0) - GL_STUB(_dispatch_stub_970, 970, _dispatch_stub_970@16) - HIDDEN(GL_PREFIX(_dispatch_stub_970, _dispatch_stub_970@16)) - GL_STUB(_dispatch_stub_971, 971, _dispatch_stub_971@16) - HIDDEN(GL_PREFIX(_dispatch_stub_971, _dispatch_stub_971@16)) + GL_STUB(_dispatch_stub_789, 789, _dispatch_stub_789@8) + HIDDEN(GL_PREFIX(_dispatch_stub_789, _dispatch_stub_789@8)) + GL_STUB(_dispatch_stub_790, 790, _dispatch_stub_790@4) + HIDDEN(GL_PREFIX(_dispatch_stub_790, _dispatch_stub_790@4)) + GL_STUB(AreProgramsResidentNV, 791, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, 792, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, 793, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, 794, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, 795, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, 796, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, 797, GetProgramParameterfvNV@16) + GL_STUB(GetProgramStringNV, 798, GetProgramStringNV@12) + GL_STUB(GetProgramivNV, 799, GetProgramivNV@12) + GL_STUB(GetTrackMatrixivNV, 800, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribPointervNV, 801, GetVertexAttribPointervNV@12) + GL_STUB(GetVertexAttribdvNV, 802, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, 803, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, 804, GetVertexAttribivNV@12) + GL_STUB(IsProgramNV, 805, IsProgramNV@4) + GL_STUB(LoadProgramNV, 806, LoadProgramNV@16) + GL_STUB(ProgramParameters4dvNV, 807, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, 808, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, 809, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, 810, TrackMatrixNV@16) + GL_STUB(VertexAttrib1dNV, 811, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, 812, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, 813, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, 814, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, 815, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, 816, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, 817, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, 818, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, 819, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, 820, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, 821, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, 822, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, 823, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, 824, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, 825, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, 826, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, 827, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, 828, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, 829, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, 830, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, 831, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, 832, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, 833, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, 834, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, 835, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, 836, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribPointerNV, 837, VertexAttribPointerNV@20) + GL_STUB(VertexAttribs1dvNV, 838, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, 839, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, 840, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, 841, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, 842, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, 843, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, 844, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, 845, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, 846, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, 847, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, 848, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, 849, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, 850, VertexAttribs4ubvNV@12) + GL_STUB(GetTexBumpParameterfvATI, 851, GetTexBumpParameterfvATI@8) + GL_STUB(GetTexBumpParameterivATI, 852, GetTexBumpParameterivATI@8) + GL_STUB(TexBumpParameterfvATI, 853, TexBumpParameterfvATI@8) + GL_STUB(TexBumpParameterivATI, 854, TexBumpParameterivATI@8) + GL_STUB(AlphaFragmentOp1ATI, 855, AlphaFragmentOp1ATI@24) + GL_STUB(AlphaFragmentOp2ATI, 856, AlphaFragmentOp2ATI@36) + GL_STUB(AlphaFragmentOp3ATI, 857, AlphaFragmentOp3ATI@48) + GL_STUB(BeginFragmentShaderATI, 858, BeginFragmentShaderATI@0) + GL_STUB(BindFragmentShaderATI, 859, BindFragmentShaderATI@4) + GL_STUB(ColorFragmentOp1ATI, 860, ColorFragmentOp1ATI@28) + GL_STUB(ColorFragmentOp2ATI, 861, ColorFragmentOp2ATI@40) + GL_STUB(ColorFragmentOp3ATI, 862, ColorFragmentOp3ATI@52) + GL_STUB(DeleteFragmentShaderATI, 863, DeleteFragmentShaderATI@4) + GL_STUB(EndFragmentShaderATI, 864, EndFragmentShaderATI@0) + GL_STUB(GenFragmentShadersATI, 865, GenFragmentShadersATI@4) + GL_STUB(PassTexCoordATI, 866, PassTexCoordATI@12) + GL_STUB(SampleMapATI, 867, SampleMapATI@12) + GL_STUB(SetFragmentShaderConstantATI, 868, SetFragmentShaderConstantATI@8) + GL_STUB(PointParameteriNV, 869, PointParameteriNV@8) + GL_STUB(PointParameterivNV, 870, PointParameterivNV@8) + GL_STUB(_dispatch_stub_871, 871, _dispatch_stub_871@4) + HIDDEN(GL_PREFIX(_dispatch_stub_871, _dispatch_stub_871@4)) + GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@4) + HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@4)) + GL_STUB(_dispatch_stub_873, 873, _dispatch_stub_873@8) + HIDDEN(GL_PREFIX(_dispatch_stub_873, _dispatch_stub_873@8)) + GL_STUB(_dispatch_stub_874, 874, _dispatch_stub_874@8) + HIDDEN(GL_PREFIX(_dispatch_stub_874, _dispatch_stub_874@8)) + GL_STUB(_dispatch_stub_875, 875, _dispatch_stub_875@4) + HIDDEN(GL_PREFIX(_dispatch_stub_875, _dispatch_stub_875@4)) + GL_STUB(GetProgramNamedParameterdvNV, 876, GetProgramNamedParameterdvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, 877, GetProgramNamedParameterfvNV@16) + GL_STUB(ProgramNamedParameter4dNV, 878, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4dvNV, 879, ProgramNamedParameter4dvNV@16) + GL_STUB(ProgramNamedParameter4fNV, 880, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4fvNV, 881, ProgramNamedParameter4fvNV@16) + GL_STUB(PrimitiveRestartIndexNV, 882, PrimitiveRestartIndexNV@4) + GL_STUB(PrimitiveRestartNV, 883, PrimitiveRestartNV@0) + GL_STUB(_dispatch_stub_884, 884, _dispatch_stub_884@16) + HIDDEN(GL_PREFIX(_dispatch_stub_884, _dispatch_stub_884@16)) + GL_STUB(_dispatch_stub_885, 885, _dispatch_stub_885@8) + HIDDEN(GL_PREFIX(_dispatch_stub_885, _dispatch_stub_885@8)) + GL_STUB(BindFramebufferEXT, 886, BindFramebufferEXT@8) + GL_STUB(BindRenderbufferEXT, 887, BindRenderbufferEXT@8) + GL_STUB(CheckFramebufferStatusEXT, 888, CheckFramebufferStatusEXT@4) + GL_STUB(DeleteFramebuffersEXT, 889, DeleteFramebuffersEXT@8) + GL_STUB(DeleteRenderbuffersEXT, 890, DeleteRenderbuffersEXT@8) + GL_STUB(FramebufferRenderbufferEXT, 891, FramebufferRenderbufferEXT@16) + GL_STUB(FramebufferTexture1DEXT, 892, FramebufferTexture1DEXT@20) + GL_STUB(FramebufferTexture2DEXT, 893, FramebufferTexture2DEXT@20) + GL_STUB(FramebufferTexture3DEXT, 894, FramebufferTexture3DEXT@24) + GL_STUB(GenFramebuffersEXT, 895, GenFramebuffersEXT@8) + GL_STUB(GenRenderbuffersEXT, 896, GenRenderbuffersEXT@8) + GL_STUB(GenerateMipmapEXT, 897, GenerateMipmapEXT@4) + GL_STUB(GetFramebufferAttachmentParameterivEXT, 898, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB(GetRenderbufferParameterivEXT, 899, GetRenderbufferParameterivEXT@12) + GL_STUB(IsFramebufferEXT, 900, IsFramebufferEXT@4) + GL_STUB(IsRenderbufferEXT, 901, IsRenderbufferEXT@4) + GL_STUB(RenderbufferStorageEXT, 902, RenderbufferStorageEXT@16) + GL_STUB(_dispatch_stub_903, 903, _dispatch_stub_903@40) + HIDDEN(GL_PREFIX(_dispatch_stub_903, _dispatch_stub_903@40)) + GL_STUB(_dispatch_stub_904, 904, _dispatch_stub_904@12) + HIDDEN(GL_PREFIX(_dispatch_stub_904, _dispatch_stub_904@12)) + GL_STUB(_dispatch_stub_905, 905, _dispatch_stub_905@12) + HIDDEN(GL_PREFIX(_dispatch_stub_905, _dispatch_stub_905@12)) + GL_STUB(BindFragDataLocationEXT, 906, BindFragDataLocationEXT@12) + GL_STUB(GetFragDataLocationEXT, 907, GetFragDataLocationEXT@8) + GL_STUB(GetUniformuivEXT, 908, GetUniformuivEXT@12) + GL_STUB(GetVertexAttribIivEXT, 909, GetVertexAttribIivEXT@12) + GL_STUB(GetVertexAttribIuivEXT, 910, GetVertexAttribIuivEXT@12) + GL_STUB(Uniform1uiEXT, 911, Uniform1uiEXT@8) + GL_STUB(Uniform1uivEXT, 912, Uniform1uivEXT@12) + GL_STUB(Uniform2uiEXT, 913, Uniform2uiEXT@12) + GL_STUB(Uniform2uivEXT, 914, Uniform2uivEXT@12) + GL_STUB(Uniform3uiEXT, 915, Uniform3uiEXT@16) + GL_STUB(Uniform3uivEXT, 916, Uniform3uivEXT@12) + GL_STUB(Uniform4uiEXT, 917, Uniform4uiEXT@20) + GL_STUB(Uniform4uivEXT, 918, Uniform4uivEXT@12) + GL_STUB(VertexAttribI1iEXT, 919, VertexAttribI1iEXT@8) + GL_STUB(VertexAttribI1ivEXT, 920, VertexAttribI1ivEXT@8) + GL_STUB(VertexAttribI1uiEXT, 921, VertexAttribI1uiEXT@8) + GL_STUB(VertexAttribI1uivEXT, 922, VertexAttribI1uivEXT@8) + GL_STUB(VertexAttribI2iEXT, 923, VertexAttribI2iEXT@12) + GL_STUB(VertexAttribI2ivEXT, 924, VertexAttribI2ivEXT@8) + GL_STUB(VertexAttribI2uiEXT, 925, VertexAttribI2uiEXT@12) + GL_STUB(VertexAttribI2uivEXT, 926, VertexAttribI2uivEXT@8) + GL_STUB(VertexAttribI3iEXT, 927, VertexAttribI3iEXT@16) + GL_STUB(VertexAttribI3ivEXT, 928, VertexAttribI3ivEXT@8) + GL_STUB(VertexAttribI3uiEXT, 929, VertexAttribI3uiEXT@16) + GL_STUB(VertexAttribI3uivEXT, 930, VertexAttribI3uivEXT@8) + GL_STUB(VertexAttribI4bvEXT, 931, VertexAttribI4bvEXT@8) + GL_STUB(VertexAttribI4iEXT, 932, VertexAttribI4iEXT@20) + GL_STUB(VertexAttribI4ivEXT, 933, VertexAttribI4ivEXT@8) + GL_STUB(VertexAttribI4svEXT, 934, VertexAttribI4svEXT@8) + GL_STUB(VertexAttribI4ubvEXT, 935, VertexAttribI4ubvEXT@8) + GL_STUB(VertexAttribI4uiEXT, 936, VertexAttribI4uiEXT@20) + GL_STUB(VertexAttribI4uivEXT, 937, VertexAttribI4uivEXT@8) + GL_STUB(VertexAttribI4usvEXT, 938, VertexAttribI4usvEXT@8) + GL_STUB(VertexAttribIPointerEXT, 939, VertexAttribIPointerEXT@20) + GL_STUB(FramebufferTextureLayerEXT, 940, FramebufferTextureLayerEXT@20) + GL_STUB(ColorMaskIndexedEXT, 941, ColorMaskIndexedEXT@20) + GL_STUB(DisableIndexedEXT, 942, DisableIndexedEXT@8) + GL_STUB(EnableIndexedEXT, 943, EnableIndexedEXT@8) + GL_STUB(GetBooleanIndexedvEXT, 944, GetBooleanIndexedvEXT@12) + GL_STUB(GetIntegerIndexedvEXT, 945, GetIntegerIndexedvEXT@12) + GL_STUB(IsEnabledIndexedEXT, 946, IsEnabledIndexedEXT@8) + GL_STUB(ClearColorIiEXT, 947, ClearColorIiEXT@16) + GL_STUB(ClearColorIuiEXT, 948, ClearColorIuiEXT@16) + GL_STUB(GetTexParameterIivEXT, 949, GetTexParameterIivEXT@12) + GL_STUB(GetTexParameterIuivEXT, 950, GetTexParameterIuivEXT@12) + GL_STUB(TexParameterIivEXT, 951, TexParameterIivEXT@12) + GL_STUB(TexParameterIuivEXT, 952, TexParameterIuivEXT@12) + GL_STUB(BeginConditionalRenderNV, 953, BeginConditionalRenderNV@8) + GL_STUB(EndConditionalRenderNV, 954, EndConditionalRenderNV@0) + GL_STUB(BeginTransformFeedbackEXT, 955, BeginTransformFeedbackEXT@4) + GL_STUB(BindBufferBaseEXT, 956, BindBufferBaseEXT@12) + GL_STUB(BindBufferOffsetEXT, 957, BindBufferOffsetEXT@16) + GL_STUB(BindBufferRangeEXT, 958, BindBufferRangeEXT@20) + GL_STUB(EndTransformFeedbackEXT, 959, EndTransformFeedbackEXT@0) + GL_STUB(GetTransformFeedbackVaryingEXT, 960, GetTransformFeedbackVaryingEXT@28) + GL_STUB(TransformFeedbackVaryingsEXT, 961, TransformFeedbackVaryingsEXT@16) + GL_STUB(ProvokingVertexEXT, 962, ProvokingVertexEXT@4) + GL_STUB(_dispatch_stub_963, 963, _dispatch_stub_963@12) + HIDDEN(GL_PREFIX(_dispatch_stub_963, _dispatch_stub_963@12)) + GL_STUB(_dispatch_stub_964, 964, _dispatch_stub_964@12) + HIDDEN(GL_PREFIX(_dispatch_stub_964, _dispatch_stub_964@12)) + GL_STUB(GetObjectParameterivAPPLE, 965, GetObjectParameterivAPPLE@16) + GL_STUB(ObjectPurgeableAPPLE, 966, ObjectPurgeableAPPLE@12) + GL_STUB(ObjectUnpurgeableAPPLE, 967, ObjectUnpurgeableAPPLE@12) + GL_STUB(ActiveProgramEXT, 968, ActiveProgramEXT@4) + GL_STUB(CreateShaderProgramEXT, 969, CreateShaderProgramEXT@8) + GL_STUB(UseShaderProgramEXT, 970, UseShaderProgramEXT@8) + GL_STUB(TextureBarrierNV, 971, TextureBarrierNV@0) GL_STUB(_dispatch_stub_972, 972, _dispatch_stub_972@16) HIDDEN(GL_PREFIX(_dispatch_stub_972, _dispatch_stub_972@16)) - GL_STUB(_dispatch_stub_973, 973, _dispatch_stub_973@12) - HIDDEN(GL_PREFIX(_dispatch_stub_973, _dispatch_stub_973@12)) - GL_STUB(_dispatch_stub_974, 974, _dispatch_stub_974@12) - HIDDEN(GL_PREFIX(_dispatch_stub_974, _dispatch_stub_974@12)) - GL_STUB(EGLImageTargetRenderbufferStorageOES, 975, EGLImageTargetRenderbufferStorageOES@8) - GL_STUB(EGLImageTargetTexture2DOES, 976, EGLImageTargetTexture2DOES@8) + GL_STUB(_dispatch_stub_973, 973, _dispatch_stub_973@16) + HIDDEN(GL_PREFIX(_dispatch_stub_973, _dispatch_stub_973@16)) + GL_STUB(_dispatch_stub_974, 974, _dispatch_stub_974@16) + HIDDEN(GL_PREFIX(_dispatch_stub_974, _dispatch_stub_974@16)) + GL_STUB(_dispatch_stub_975, 975, _dispatch_stub_975@12) + HIDDEN(GL_PREFIX(_dispatch_stub_975, _dispatch_stub_975@12)) + GL_STUB(_dispatch_stub_976, 976, _dispatch_stub_976@12) + HIDDEN(GL_PREFIX(_dispatch_stub_976, _dispatch_stub_976@12)) + GL_STUB(EGLImageTargetRenderbufferStorageOES, 977, EGLImageTargetRenderbufferStorageOES@8) + GL_STUB(EGLImageTargetTexture2DOES, 978, EGLImageTargetTexture2DOES@8) GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4) GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8) GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12) @@ -1356,152 +1358,152 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(BlendEquationIndexedAMD, 598, BlendEquationIndexedAMD@8, BlendEquationiARB, BlendEquationiARB@8) GL_STUB_ALIAS(BlendFuncSeparateIndexedAMD, 599, BlendFuncSeparateIndexedAMD@20, BlendFuncSeparateiARB, BlendFuncSeparateiARB@20) GL_STUB_ALIAS(BlendFuncIndexedAMD, 600, BlendFuncIndexedAMD@12, BlendFunciARB, BlendFunciARB@12) - GL_STUB_ALIAS(PointParameterf, 710, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfARB, 710, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) - GL_STUB_ALIAS(PointParameterfv, 711, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(PointParameterfvARB, 711, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) - GL_STUB_ALIAS(SecondaryColor3b, 714, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) - GL_STUB_ALIAS(SecondaryColor3bv, 715, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) - GL_STUB_ALIAS(SecondaryColor3d, 716, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) - GL_STUB_ALIAS(SecondaryColor3dv, 717, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) - GL_STUB_ALIAS(SecondaryColor3f, 718, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) - GL_STUB_ALIAS(SecondaryColor3fv, 719, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) - GL_STUB_ALIAS(SecondaryColor3i, 720, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) - GL_STUB_ALIAS(SecondaryColor3iv, 721, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) - GL_STUB_ALIAS(SecondaryColor3s, 722, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) - GL_STUB_ALIAS(SecondaryColor3sv, 723, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) - GL_STUB_ALIAS(SecondaryColor3ub, 724, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) - GL_STUB_ALIAS(SecondaryColor3ubv, 725, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) - GL_STUB_ALIAS(SecondaryColor3ui, 726, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) - GL_STUB_ALIAS(SecondaryColor3uiv, 727, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) - GL_STUB_ALIAS(SecondaryColor3us, 728, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) - GL_STUB_ALIAS(SecondaryColor3usv, 729, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) - GL_STUB_ALIAS(SecondaryColorPointer, 730, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) - GL_STUB_ALIAS(MultiDrawArrays, 731, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) - GL_STUB_ALIAS(MultiDrawElements, 732, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) - GL_STUB_ALIAS(FogCoordPointer, 733, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) - GL_STUB_ALIAS(FogCoordd, 734, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) - GL_STUB_ALIAS(FogCoorddv, 735, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) - GL_STUB_ALIAS(FogCoordf, 736, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) - GL_STUB_ALIAS(FogCoordfv, 737, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) - GL_STUB_ALIAS(BlendFuncSeparate, 739, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) - GL_STUB_ALIAS(WindowPos2d, 756, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dARB, 756, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) - GL_STUB_ALIAS(WindowPos2dv, 757, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2dvARB, 757, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) - GL_STUB_ALIAS(WindowPos2f, 758, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fARB, 758, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) - GL_STUB_ALIAS(WindowPos2fv, 759, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2fvARB, 759, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) - GL_STUB_ALIAS(WindowPos2i, 760, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iARB, 760, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) - GL_STUB_ALIAS(WindowPos2iv, 761, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2ivARB, 761, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) - GL_STUB_ALIAS(WindowPos2s, 762, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sARB, 762, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) - GL_STUB_ALIAS(WindowPos2sv, 763, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos2svARB, 763, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) - GL_STUB_ALIAS(WindowPos3d, 764, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dARB, 764, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) - GL_STUB_ALIAS(WindowPos3dv, 765, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3dvARB, 765, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) - GL_STUB_ALIAS(WindowPos3f, 766, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fARB, 766, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) - GL_STUB_ALIAS(WindowPos3fv, 767, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3fvARB, 767, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) - GL_STUB_ALIAS(WindowPos3i, 768, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iARB, 768, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) - GL_STUB_ALIAS(WindowPos3iv, 769, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3ivARB, 769, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) - GL_STUB_ALIAS(WindowPos3s, 770, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sARB, 770, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) - GL_STUB_ALIAS(WindowPos3sv, 771, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(WindowPos3svARB, 771, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) - GL_STUB_ALIAS(BindProgramARB, 790, BindProgramARB@8, BindProgramNV, BindProgramNV@8) - GL_STUB_ALIAS(DeleteProgramsARB, 791, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) - GL_STUB_ALIAS(GenProgramsARB, 793, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) - GL_STUB_ALIAS(GetVertexAttribPointerv, 799, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(GetVertexAttribPointervARB, 799, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) - GL_STUB_ALIAS(IsProgramARB, 803, IsProgramARB@4, IsProgramNV, IsProgramNV@4) - GL_STUB_ALIAS(PointParameteri, 867, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) - GL_STUB_ALIAS(PointParameteriv, 868, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) - GL_STUB_ALIAS(DeleteVertexArrays, 871, DeleteVertexArrays@8, _dispatch_stub_871, _dispatch_stub_871@8) - GL_STUB_ALIAS(IsVertexArray, 873, IsVertexArray@4, _dispatch_stub_873, _dispatch_stub_873@4) - GL_STUB_ALIAS(PrimitiveRestartIndex, 880, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) - GL_STUB_ALIAS(BlendEquationSeparate, 883, BlendEquationSeparate@8, _dispatch_stub_883, _dispatch_stub_883@8) - GL_STUB_ALIAS(BindFramebuffer, 884, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) - GL_STUB_ALIAS(BindRenderbuffer, 885, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) - GL_STUB_ALIAS(CheckFramebufferStatus, 886, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) - GL_STUB_ALIAS(DeleteFramebuffers, 887, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) - GL_STUB_ALIAS(DeleteRenderbuffers, 888, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) - GL_STUB_ALIAS(FramebufferRenderbuffer, 889, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) - GL_STUB_ALIAS(FramebufferTexture1D, 890, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) - GL_STUB_ALIAS(FramebufferTexture2D, 891, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) - GL_STUB_ALIAS(FramebufferTexture3D, 892, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) - GL_STUB_ALIAS(GenFramebuffers, 893, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) - GL_STUB_ALIAS(GenRenderbuffers, 894, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) - GL_STUB_ALIAS(GenerateMipmap, 895, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) - GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 896, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) - GL_STUB_ALIAS(GetRenderbufferParameteriv, 897, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) - GL_STUB_ALIAS(IsFramebuffer, 898, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) - GL_STUB_ALIAS(IsRenderbuffer, 899, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) - GL_STUB_ALIAS(RenderbufferStorage, 900, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) - GL_STUB_ALIAS(BlitFramebuffer, 901, BlitFramebuffer@40, _dispatch_stub_901, _dispatch_stub_901@40) - GL_STUB_ALIAS(BindFragDataLocation, 904, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) - GL_STUB_ALIAS(GetFragDataLocation, 905, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) - GL_STUB_ALIAS(GetUniformuiv, 906, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIiv, 907, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) - GL_STUB_ALIAS(GetVertexAttribIuiv, 908, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) - GL_STUB_ALIAS(Uniform1ui, 909, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) - GL_STUB_ALIAS(Uniform1uiv, 910, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) - GL_STUB_ALIAS(Uniform2ui, 911, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) - GL_STUB_ALIAS(Uniform2uiv, 912, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) - GL_STUB_ALIAS(Uniform3ui, 913, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) - GL_STUB_ALIAS(Uniform3uiv, 914, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) - GL_STUB_ALIAS(Uniform4ui, 915, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) - GL_STUB_ALIAS(Uniform4uiv, 916, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) - GL_STUB_ALIAS(VertexAttribI1i, 917, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) - GL_STUB_ALIAS(VertexAttribI1iv, 918, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) - GL_STUB_ALIAS(VertexAttribI1ui, 919, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) - GL_STUB_ALIAS(VertexAttribI1uiv, 920, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) - GL_STUB_ALIAS(VertexAttribI2i, 921, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) - GL_STUB_ALIAS(VertexAttribI2iv, 922, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) - GL_STUB_ALIAS(VertexAttribI2ui, 923, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) - GL_STUB_ALIAS(VertexAttribI2uiv, 924, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) - GL_STUB_ALIAS(VertexAttribI3i, 925, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) - GL_STUB_ALIAS(VertexAttribI3iv, 926, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) - GL_STUB_ALIAS(VertexAttribI3ui, 927, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) - GL_STUB_ALIAS(VertexAttribI3uiv, 928, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4bv, 929, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) - GL_STUB_ALIAS(VertexAttribI4i, 930, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) - GL_STUB_ALIAS(VertexAttribI4iv, 931, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) - GL_STUB_ALIAS(VertexAttribI4sv, 932, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) - GL_STUB_ALIAS(VertexAttribI4ubv, 933, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) - GL_STUB_ALIAS(VertexAttribI4ui, 934, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) - GL_STUB_ALIAS(VertexAttribI4uiv, 935, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) - GL_STUB_ALIAS(VertexAttribI4usv, 936, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) - GL_STUB_ALIAS(VertexAttribIPointer, 937, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayer, 938, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(FramebufferTextureLayerARB, 938, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) - GL_STUB_ALIAS(ColorMaski, 939, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) - GL_STUB_ALIAS(Disablei, 940, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) - GL_STUB_ALIAS(Enablei, 941, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) - GL_STUB_ALIAS(GetBooleani_v, 942, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) - GL_STUB_ALIAS(GetIntegeri_v, 943, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) - GL_STUB_ALIAS(IsEnabledi, 944, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) - GL_STUB_ALIAS(GetTexParameterIiv, 947, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) - GL_STUB_ALIAS(GetTexParameterIuiv, 948, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) - GL_STUB_ALIAS(TexParameterIiv, 949, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) - GL_STUB_ALIAS(TexParameterIuiv, 950, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) - GL_STUB_ALIAS(BeginConditionalRender, 951, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) - GL_STUB_ALIAS(EndConditionalRender, 952, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) - GL_STUB_ALIAS(BeginTransformFeedback, 953, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) - GL_STUB_ALIAS(BindBufferBase, 954, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) - GL_STUB_ALIAS(BindBufferRange, 956, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) - GL_STUB_ALIAS(EndTransformFeedback, 957, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) - GL_STUB_ALIAS(GetTransformFeedbackVarying, 958, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) - GL_STUB_ALIAS(TransformFeedbackVaryings, 959, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) - GL_STUB_ALIAS(ProvokingVertex, 960, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) + GL_STUB_ALIAS(PointParameterf, 712, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfARB, 712, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8) + GL_STUB_ALIAS(PointParameterfv, 713, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(PointParameterfvARB, 713, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB_ALIAS(SecondaryColor3b, 716, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB_ALIAS(SecondaryColor3bv, 717, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB_ALIAS(SecondaryColor3d, 718, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB_ALIAS(SecondaryColor3dv, 719, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB_ALIAS(SecondaryColor3f, 720, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB_ALIAS(SecondaryColor3fv, 721, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB_ALIAS(SecondaryColor3i, 722, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB_ALIAS(SecondaryColor3iv, 723, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB_ALIAS(SecondaryColor3s, 724, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB_ALIAS(SecondaryColor3sv, 725, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB_ALIAS(SecondaryColor3ub, 726, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB_ALIAS(SecondaryColor3ubv, 727, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB_ALIAS(SecondaryColor3ui, 728, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB_ALIAS(SecondaryColor3uiv, 729, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB_ALIAS(SecondaryColor3us, 730, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB_ALIAS(SecondaryColor3usv, 731, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB_ALIAS(SecondaryColorPointer, 732, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB_ALIAS(MultiDrawArrays, 733, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB_ALIAS(MultiDrawElements, 734, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB_ALIAS(FogCoordPointer, 735, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB_ALIAS(FogCoordd, 736, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8) + GL_STUB_ALIAS(FogCoorddv, 737, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB_ALIAS(FogCoordf, 738, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4) + GL_STUB_ALIAS(FogCoordfv, 739, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB_ALIAS(BlendFuncSeparate, 741, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB_ALIAS(WindowPos2d, 758, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dARB, 758, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB_ALIAS(WindowPos2dv, 759, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2dvARB, 759, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB_ALIAS(WindowPos2f, 760, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fARB, 760, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB_ALIAS(WindowPos2fv, 761, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2fvARB, 761, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB_ALIAS(WindowPos2i, 762, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iARB, 762, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB_ALIAS(WindowPos2iv, 763, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2ivARB, 763, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB_ALIAS(WindowPos2s, 764, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sARB, 764, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB_ALIAS(WindowPos2sv, 765, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos2svARB, 765, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB_ALIAS(WindowPos3d, 766, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dARB, 766, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB_ALIAS(WindowPos3dv, 767, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3dvARB, 767, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB_ALIAS(WindowPos3f, 768, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fARB, 768, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB_ALIAS(WindowPos3fv, 769, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3fvARB, 769, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB_ALIAS(WindowPos3i, 770, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iARB, 770, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB_ALIAS(WindowPos3iv, 771, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3ivARB, 771, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB_ALIAS(WindowPos3s, 772, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sARB, 772, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB_ALIAS(WindowPos3sv, 773, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(WindowPos3svARB, 773, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB_ALIAS(BindProgramARB, 792, BindProgramARB@8, BindProgramNV, BindProgramNV@8) + GL_STUB_ALIAS(DeleteProgramsARB, 793, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB_ALIAS(GenProgramsARB, 795, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8) + GL_STUB_ALIAS(GetVertexAttribPointerv, 801, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(GetVertexAttribPointervARB, 801, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB_ALIAS(IsProgramARB, 805, IsProgramARB@4, IsProgramNV, IsProgramNV@4) + GL_STUB_ALIAS(PointParameteri, 869, PointParameteri@8, PointParameteriNV, PointParameteriNV@8) + GL_STUB_ALIAS(PointParameteriv, 870, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8) + GL_STUB_ALIAS(DeleteVertexArrays, 873, DeleteVertexArrays@8, _dispatch_stub_873, _dispatch_stub_873@8) + GL_STUB_ALIAS(IsVertexArray, 875, IsVertexArray@4, _dispatch_stub_875, _dispatch_stub_875@4) + GL_STUB_ALIAS(PrimitiveRestartIndex, 882, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4) + GL_STUB_ALIAS(BlendEquationSeparate, 885, BlendEquationSeparate@8, _dispatch_stub_885, _dispatch_stub_885@8) + GL_STUB_ALIAS(BindFramebuffer, 886, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8) + GL_STUB_ALIAS(BindRenderbuffer, 887, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8) + GL_STUB_ALIAS(CheckFramebufferStatus, 888, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4) + GL_STUB_ALIAS(DeleteFramebuffers, 889, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8) + GL_STUB_ALIAS(DeleteRenderbuffers, 890, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8) + GL_STUB_ALIAS(FramebufferRenderbuffer, 891, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16) + GL_STUB_ALIAS(FramebufferTexture1D, 892, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20) + GL_STUB_ALIAS(FramebufferTexture2D, 893, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20) + GL_STUB_ALIAS(FramebufferTexture3D, 894, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24) + GL_STUB_ALIAS(GenFramebuffers, 895, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8) + GL_STUB_ALIAS(GenRenderbuffers, 896, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8) + GL_STUB_ALIAS(GenerateMipmap, 897, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4) + GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 898, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16) + GL_STUB_ALIAS(GetRenderbufferParameteriv, 899, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12) + GL_STUB_ALIAS(IsFramebuffer, 900, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4) + GL_STUB_ALIAS(IsRenderbuffer, 901, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4) + GL_STUB_ALIAS(RenderbufferStorage, 902, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16) + GL_STUB_ALIAS(BlitFramebuffer, 903, BlitFramebuffer@40, _dispatch_stub_903, _dispatch_stub_903@40) + GL_STUB_ALIAS(BindFragDataLocation, 906, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12) + GL_STUB_ALIAS(GetFragDataLocation, 907, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8) + GL_STUB_ALIAS(GetUniformuiv, 908, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIiv, 909, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12) + GL_STUB_ALIAS(GetVertexAttribIuiv, 910, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12) + GL_STUB_ALIAS(Uniform1ui, 911, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8) + GL_STUB_ALIAS(Uniform1uiv, 912, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12) + GL_STUB_ALIAS(Uniform2ui, 913, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12) + GL_STUB_ALIAS(Uniform2uiv, 914, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12) + GL_STUB_ALIAS(Uniform3ui, 915, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16) + GL_STUB_ALIAS(Uniform3uiv, 916, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12) + GL_STUB_ALIAS(Uniform4ui, 917, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20) + GL_STUB_ALIAS(Uniform4uiv, 918, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12) + GL_STUB_ALIAS(VertexAttribI1i, 919, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8) + GL_STUB_ALIAS(VertexAttribI1iv, 920, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8) + GL_STUB_ALIAS(VertexAttribI1ui, 921, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8) + GL_STUB_ALIAS(VertexAttribI1uiv, 922, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8) + GL_STUB_ALIAS(VertexAttribI2i, 923, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12) + GL_STUB_ALIAS(VertexAttribI2iv, 924, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8) + GL_STUB_ALIAS(VertexAttribI2ui, 925, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12) + GL_STUB_ALIAS(VertexAttribI2uiv, 926, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8) + GL_STUB_ALIAS(VertexAttribI3i, 927, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16) + GL_STUB_ALIAS(VertexAttribI3iv, 928, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8) + GL_STUB_ALIAS(VertexAttribI3ui, 929, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16) + GL_STUB_ALIAS(VertexAttribI3uiv, 930, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4bv, 931, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8) + GL_STUB_ALIAS(VertexAttribI4i, 932, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20) + GL_STUB_ALIAS(VertexAttribI4iv, 933, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8) + GL_STUB_ALIAS(VertexAttribI4sv, 934, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8) + GL_STUB_ALIAS(VertexAttribI4ubv, 935, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8) + GL_STUB_ALIAS(VertexAttribI4ui, 936, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20) + GL_STUB_ALIAS(VertexAttribI4uiv, 937, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8) + GL_STUB_ALIAS(VertexAttribI4usv, 938, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8) + GL_STUB_ALIAS(VertexAttribIPointer, 939, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayer, 940, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(FramebufferTextureLayerARB, 940, FramebufferTextureLayerARB@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20) + GL_STUB_ALIAS(ColorMaski, 941, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20) + GL_STUB_ALIAS(Disablei, 942, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8) + GL_STUB_ALIAS(Enablei, 943, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8) + GL_STUB_ALIAS(GetBooleani_v, 944, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12) + GL_STUB_ALIAS(GetIntegeri_v, 945, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12) + GL_STUB_ALIAS(IsEnabledi, 946, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8) + GL_STUB_ALIAS(GetTexParameterIiv, 949, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12) + GL_STUB_ALIAS(GetTexParameterIuiv, 950, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12) + GL_STUB_ALIAS(TexParameterIiv, 951, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12) + GL_STUB_ALIAS(TexParameterIuiv, 952, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12) + GL_STUB_ALIAS(BeginConditionalRender, 953, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8) + GL_STUB_ALIAS(EndConditionalRender, 954, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0) + GL_STUB_ALIAS(BeginTransformFeedback, 955, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4) + GL_STUB_ALIAS(BindBufferBase, 956, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12) + GL_STUB_ALIAS(BindBufferRange, 958, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20) + GL_STUB_ALIAS(EndTransformFeedback, 959, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0) + GL_STUB_ALIAS(GetTransformFeedbackVarying, 960, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28) + GL_STUB_ALIAS(TransformFeedbackVaryings, 961, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16) + GL_STUB_ALIAS(ProvokingVertex, 962, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4) GLOBL GLNAME(gl_dispatch_functions_end) HIDDEN(GLNAME(gl_dispatch_functions_end)) |