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Diffstat (limited to 'mesalib/src/mapi/glapi/glapi_x86.S')
-rw-r--r--mesalib/src/mapi/glapi/glapi_x86.S965
1 files changed, 485 insertions, 480 deletions
diff --git a/mesalib/src/mapi/glapi/glapi_x86.S b/mesalib/src/mapi/glapi/glapi_x86.S
index b937b2b66..78e1ea668 100644
--- a/mesalib/src/mapi/glapi/glapi_x86.S
+++ b/mesalib/src/mapi/glapi/glapi_x86.S
@@ -728,349 +728,354 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(FramebufferTextureARB, 575, FramebufferTextureARB@16)
GL_STUB(FramebufferTextureFaceARB, 576, FramebufferTextureFaceARB@20)
GL_STUB(ProgramParameteriARB, 577, ProgramParameteriARB@12)
- GL_STUB(FlushMappedBufferRange, 578, FlushMappedBufferRange@12)
- GL_STUB(MapBufferRange, 579, MapBufferRange@16)
- GL_STUB(BindVertexArray, 580, BindVertexArray@4)
- GL_STUB(GenVertexArrays, 581, GenVertexArrays@8)
- GL_STUB(CopyBufferSubData, 582, CopyBufferSubData@20)
- GL_STUB(ClientWaitSync, 583, ClientWaitSync@12)
- GL_STUB(DeleteSync, 584, DeleteSync@4)
- GL_STUB(FenceSync, 585, FenceSync@8)
- GL_STUB(GetInteger64v, 586, GetInteger64v@8)
- GL_STUB(GetSynciv, 587, GetSynciv@20)
- GL_STUB(IsSync, 588, IsSync@4)
- GL_STUB(WaitSync, 589, WaitSync@12)
- GL_STUB(DrawElementsBaseVertex, 590, DrawElementsBaseVertex@20)
- GL_STUB(DrawRangeElementsBaseVertex, 591, DrawRangeElementsBaseVertex@28)
- GL_STUB(MultiDrawElementsBaseVertex, 592, MultiDrawElementsBaseVertex@24)
- GL_STUB(BindTransformFeedback, 593, BindTransformFeedback@8)
- GL_STUB(DeleteTransformFeedbacks, 594, DeleteTransformFeedbacks@8)
- GL_STUB(DrawTransformFeedback, 595, DrawTransformFeedback@8)
- GL_STUB(GenTransformFeedbacks, 596, GenTransformFeedbacks@8)
- GL_STUB(IsTransformFeedback, 597, IsTransformFeedback@4)
- GL_STUB(PauseTransformFeedback, 598, PauseTransformFeedback@0)
- GL_STUB(ResumeTransformFeedback, 599, ResumeTransformFeedback@0)
- GL_STUB(ClearDepthf, 600, ClearDepthf@4)
- GL_STUB(DepthRangef, 601, DepthRangef@8)
- GL_STUB(GetShaderPrecisionFormat, 602, GetShaderPrecisionFormat@16)
- GL_STUB(ReleaseShaderCompiler, 603, ReleaseShaderCompiler@0)
- GL_STUB(ShaderBinary, 604, ShaderBinary@20)
- GL_STUB(PolygonOffsetEXT, 605, PolygonOffsetEXT@8)
- GL_STUB(_dispatch_stub_606, 606, _dispatch_stub_606@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_606, _dispatch_stub_606@8))
- GL_STUB(_dispatch_stub_607, 607, _dispatch_stub_607@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_607, _dispatch_stub_607@8))
- GL_STUB(_dispatch_stub_608, 608, _dispatch_stub_608@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_608, _dispatch_stub_608@8))
- GL_STUB(_dispatch_stub_609, 609, _dispatch_stub_609@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_609, _dispatch_stub_609@8))
- GL_STUB(_dispatch_stub_610, 610, _dispatch_stub_610@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_610, _dispatch_stub_610@8))
+ GL_STUB(VertexAttribDivisorARB, 578, VertexAttribDivisorARB@8)
+ GL_STUB(FlushMappedBufferRange, 579, FlushMappedBufferRange@12)
+ GL_STUB(MapBufferRange, 580, MapBufferRange@16)
+ GL_STUB(BindVertexArray, 581, BindVertexArray@4)
+ GL_STUB(GenVertexArrays, 582, GenVertexArrays@8)
+ GL_STUB(CopyBufferSubData, 583, CopyBufferSubData@20)
+ GL_STUB(ClientWaitSync, 584, ClientWaitSync@12)
+ GL_STUB(DeleteSync, 585, DeleteSync@4)
+ GL_STUB(FenceSync, 586, FenceSync@8)
+ GL_STUB(GetInteger64v, 587, GetInteger64v@8)
+ GL_STUB(GetSynciv, 588, GetSynciv@20)
+ GL_STUB(IsSync, 589, IsSync@4)
+ GL_STUB(WaitSync, 590, WaitSync@12)
+ GL_STUB(DrawElementsBaseVertex, 591, DrawElementsBaseVertex@20)
+ GL_STUB(DrawRangeElementsBaseVertex, 592, DrawRangeElementsBaseVertex@28)
+ GL_STUB(MultiDrawElementsBaseVertex, 593, MultiDrawElementsBaseVertex@24)
+ GL_STUB(BlendEquationSeparateiARB, 594, BlendEquationSeparateiARB@12)
+ GL_STUB(BlendEquationiARB, 595, BlendEquationiARB@8)
+ GL_STUB(BlendFuncSeparateiARB, 596, BlendFuncSeparateiARB@20)
+ GL_STUB(BlendFunciARB, 597, BlendFunciARB@12)
+ GL_STUB(BindTransformFeedback, 598, BindTransformFeedback@8)
+ GL_STUB(DeleteTransformFeedbacks, 599, DeleteTransformFeedbacks@8)
+ GL_STUB(DrawTransformFeedback, 600, DrawTransformFeedback@8)
+ GL_STUB(GenTransformFeedbacks, 601, GenTransformFeedbacks@8)
+ GL_STUB(IsTransformFeedback, 602, IsTransformFeedback@4)
+ GL_STUB(PauseTransformFeedback, 603, PauseTransformFeedback@0)
+ GL_STUB(ResumeTransformFeedback, 604, ResumeTransformFeedback@0)
+ GL_STUB(ClearDepthf, 605, ClearDepthf@4)
+ GL_STUB(DepthRangef, 606, DepthRangef@8)
+ GL_STUB(GetShaderPrecisionFormat, 607, GetShaderPrecisionFormat@16)
+ GL_STUB(ReleaseShaderCompiler, 608, ReleaseShaderCompiler@0)
+ GL_STUB(ShaderBinary, 609, ShaderBinary@20)
+ GL_STUB(PolygonOffsetEXT, 610, PolygonOffsetEXT@8)
GL_STUB(_dispatch_stub_611, 611, _dispatch_stub_611@8)
HIDDEN(GL_PREFIX(_dispatch_stub_611, _dispatch_stub_611@8))
GL_STUB(_dispatch_stub_612, 612, _dispatch_stub_612@8)
HIDDEN(GL_PREFIX(_dispatch_stub_612, _dispatch_stub_612@8))
- GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@4))
- GL_STUB(ColorPointerEXT, 614, ColorPointerEXT@20)
- GL_STUB(EdgeFlagPointerEXT, 615, EdgeFlagPointerEXT@12)
- GL_STUB(IndexPointerEXT, 616, IndexPointerEXT@16)
- GL_STUB(NormalPointerEXT, 617, NormalPointerEXT@16)
- GL_STUB(TexCoordPointerEXT, 618, TexCoordPointerEXT@20)
- GL_STUB(VertexPointerEXT, 619, VertexPointerEXT@20)
- GL_STUB(PointParameterfEXT, 620, PointParameterfEXT@8)
- GL_STUB(PointParameterfvEXT, 621, PointParameterfvEXT@8)
- GL_STUB(LockArraysEXT, 622, LockArraysEXT@8)
- GL_STUB(UnlockArraysEXT, 623, UnlockArraysEXT@0)
- GL_STUB(SecondaryColor3bEXT, 624, SecondaryColor3bEXT@12)
- GL_STUB(SecondaryColor3bvEXT, 625, SecondaryColor3bvEXT@4)
- GL_STUB(SecondaryColor3dEXT, 626, SecondaryColor3dEXT@24)
- GL_STUB(SecondaryColor3dvEXT, 627, SecondaryColor3dvEXT@4)
- GL_STUB(SecondaryColor3fEXT, 628, SecondaryColor3fEXT@12)
- GL_STUB(SecondaryColor3fvEXT, 629, SecondaryColor3fvEXT@4)
- GL_STUB(SecondaryColor3iEXT, 630, SecondaryColor3iEXT@12)
- GL_STUB(SecondaryColor3ivEXT, 631, SecondaryColor3ivEXT@4)
- GL_STUB(SecondaryColor3sEXT, 632, SecondaryColor3sEXT@12)
- GL_STUB(SecondaryColor3svEXT, 633, SecondaryColor3svEXT@4)
- GL_STUB(SecondaryColor3ubEXT, 634, SecondaryColor3ubEXT@12)
- GL_STUB(SecondaryColor3ubvEXT, 635, SecondaryColor3ubvEXT@4)
- GL_STUB(SecondaryColor3uiEXT, 636, SecondaryColor3uiEXT@12)
- GL_STUB(SecondaryColor3uivEXT, 637, SecondaryColor3uivEXT@4)
- GL_STUB(SecondaryColor3usEXT, 638, SecondaryColor3usEXT@12)
- GL_STUB(SecondaryColor3usvEXT, 639, SecondaryColor3usvEXT@4)
- GL_STUB(SecondaryColorPointerEXT, 640, SecondaryColorPointerEXT@16)
- GL_STUB(MultiDrawArraysEXT, 641, MultiDrawArraysEXT@16)
- GL_STUB(MultiDrawElementsEXT, 642, MultiDrawElementsEXT@20)
- GL_STUB(FogCoordPointerEXT, 643, FogCoordPointerEXT@12)
- GL_STUB(FogCoorddEXT, 644, FogCoorddEXT@8)
- GL_STUB(FogCoorddvEXT, 645, FogCoorddvEXT@4)
- GL_STUB(FogCoordfEXT, 646, FogCoordfEXT@4)
- GL_STUB(FogCoordfvEXT, 647, FogCoordfvEXT@4)
- GL_STUB(_dispatch_stub_648, 648, _dispatch_stub_648@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_648, _dispatch_stub_648@4))
- GL_STUB(BlendFuncSeparateEXT, 649, BlendFuncSeparateEXT@16)
- GL_STUB(FlushVertexArrayRangeNV, 650, FlushVertexArrayRangeNV@0)
- GL_STUB(VertexArrayRangeNV, 651, VertexArrayRangeNV@8)
- GL_STUB(CombinerInputNV, 652, CombinerInputNV@24)
- GL_STUB(CombinerOutputNV, 653, CombinerOutputNV@40)
- GL_STUB(CombinerParameterfNV, 654, CombinerParameterfNV@8)
- GL_STUB(CombinerParameterfvNV, 655, CombinerParameterfvNV@8)
- GL_STUB(CombinerParameteriNV, 656, CombinerParameteriNV@8)
- GL_STUB(CombinerParameterivNV, 657, CombinerParameterivNV@8)
- GL_STUB(FinalCombinerInputNV, 658, FinalCombinerInputNV@16)
- GL_STUB(GetCombinerInputParameterfvNV, 659, GetCombinerInputParameterfvNV@20)
- GL_STUB(GetCombinerInputParameterivNV, 660, GetCombinerInputParameterivNV@20)
- GL_STUB(GetCombinerOutputParameterfvNV, 661, GetCombinerOutputParameterfvNV@16)
- GL_STUB(GetCombinerOutputParameterivNV, 662, GetCombinerOutputParameterivNV@16)
- GL_STUB(GetFinalCombinerInputParameterfvNV, 663, GetFinalCombinerInputParameterfvNV@12)
- GL_STUB(GetFinalCombinerInputParameterivNV, 664, GetFinalCombinerInputParameterivNV@12)
- GL_STUB(ResizeBuffersMESA, 665, ResizeBuffersMESA@0)
- GL_STUB(WindowPos2dMESA, 666, WindowPos2dMESA@16)
- GL_STUB(WindowPos2dvMESA, 667, WindowPos2dvMESA@4)
- GL_STUB(WindowPos2fMESA, 668, WindowPos2fMESA@8)
- GL_STUB(WindowPos2fvMESA, 669, WindowPos2fvMESA@4)
- GL_STUB(WindowPos2iMESA, 670, WindowPos2iMESA@8)
- GL_STUB(WindowPos2ivMESA, 671, WindowPos2ivMESA@4)
- GL_STUB(WindowPos2sMESA, 672, WindowPos2sMESA@8)
- GL_STUB(WindowPos2svMESA, 673, WindowPos2svMESA@4)
- GL_STUB(WindowPos3dMESA, 674, WindowPos3dMESA@24)
- GL_STUB(WindowPos3dvMESA, 675, WindowPos3dvMESA@4)
- GL_STUB(WindowPos3fMESA, 676, WindowPos3fMESA@12)
- GL_STUB(WindowPos3fvMESA, 677, WindowPos3fvMESA@4)
- GL_STUB(WindowPos3iMESA, 678, WindowPos3iMESA@12)
- GL_STUB(WindowPos3ivMESA, 679, WindowPos3ivMESA@4)
- GL_STUB(WindowPos3sMESA, 680, WindowPos3sMESA@12)
- GL_STUB(WindowPos3svMESA, 681, WindowPos3svMESA@4)
- GL_STUB(WindowPos4dMESA, 682, WindowPos4dMESA@32)
- GL_STUB(WindowPos4dvMESA, 683, WindowPos4dvMESA@4)
- GL_STUB(WindowPos4fMESA, 684, WindowPos4fMESA@16)
- GL_STUB(WindowPos4fvMESA, 685, WindowPos4fvMESA@4)
- GL_STUB(WindowPos4iMESA, 686, WindowPos4iMESA@16)
- GL_STUB(WindowPos4ivMESA, 687, WindowPos4ivMESA@4)
- GL_STUB(WindowPos4sMESA, 688, WindowPos4sMESA@16)
- GL_STUB(WindowPos4svMESA, 689, WindowPos4svMESA@4)
- GL_STUB(_dispatch_stub_690, 690, _dispatch_stub_690@20)
- HIDDEN(GL_PREFIX(_dispatch_stub_690, _dispatch_stub_690@20))
- GL_STUB(_dispatch_stub_691, 691, _dispatch_stub_691@24)
- HIDDEN(GL_PREFIX(_dispatch_stub_691, _dispatch_stub_691@24))
- GL_STUB(_dispatch_stub_692, 692, _dispatch_stub_692@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_692, _dispatch_stub_692@8))
- GL_STUB(_dispatch_stub_693, 693, _dispatch_stub_693@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_693, _dispatch_stub_693@4))
- GL_STUB(_dispatch_stub_694, 694, _dispatch_stub_694@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_694, _dispatch_stub_694@8))
- GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@12))
- GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@4))
+ GL_STUB(_dispatch_stub_613, 613, _dispatch_stub_613@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_613, _dispatch_stub_613@8))
+ GL_STUB(_dispatch_stub_614, 614, _dispatch_stub_614@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_614, _dispatch_stub_614@8))
+ GL_STUB(_dispatch_stub_615, 615, _dispatch_stub_615@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_615, _dispatch_stub_615@8))
+ GL_STUB(_dispatch_stub_616, 616, _dispatch_stub_616@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_616, _dispatch_stub_616@8))
+ GL_STUB(_dispatch_stub_617, 617, _dispatch_stub_617@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_617, _dispatch_stub_617@8))
+ GL_STUB(_dispatch_stub_618, 618, _dispatch_stub_618@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_618, _dispatch_stub_618@4))
+ GL_STUB(ColorPointerEXT, 619, ColorPointerEXT@20)
+ GL_STUB(EdgeFlagPointerEXT, 620, EdgeFlagPointerEXT@12)
+ GL_STUB(IndexPointerEXT, 621, IndexPointerEXT@16)
+ GL_STUB(NormalPointerEXT, 622, NormalPointerEXT@16)
+ GL_STUB(TexCoordPointerEXT, 623, TexCoordPointerEXT@20)
+ GL_STUB(VertexPointerEXT, 624, VertexPointerEXT@20)
+ GL_STUB(PointParameterfEXT, 625, PointParameterfEXT@8)
+ GL_STUB(PointParameterfvEXT, 626, PointParameterfvEXT@8)
+ GL_STUB(LockArraysEXT, 627, LockArraysEXT@8)
+ GL_STUB(UnlockArraysEXT, 628, UnlockArraysEXT@0)
+ GL_STUB(SecondaryColor3bEXT, 629, SecondaryColor3bEXT@12)
+ GL_STUB(SecondaryColor3bvEXT, 630, SecondaryColor3bvEXT@4)
+ GL_STUB(SecondaryColor3dEXT, 631, SecondaryColor3dEXT@24)
+ GL_STUB(SecondaryColor3dvEXT, 632, SecondaryColor3dvEXT@4)
+ GL_STUB(SecondaryColor3fEXT, 633, SecondaryColor3fEXT@12)
+ GL_STUB(SecondaryColor3fvEXT, 634, SecondaryColor3fvEXT@4)
+ GL_STUB(SecondaryColor3iEXT, 635, SecondaryColor3iEXT@12)
+ GL_STUB(SecondaryColor3ivEXT, 636, SecondaryColor3ivEXT@4)
+ GL_STUB(SecondaryColor3sEXT, 637, SecondaryColor3sEXT@12)
+ GL_STUB(SecondaryColor3svEXT, 638, SecondaryColor3svEXT@4)
+ GL_STUB(SecondaryColor3ubEXT, 639, SecondaryColor3ubEXT@12)
+ GL_STUB(SecondaryColor3ubvEXT, 640, SecondaryColor3ubvEXT@4)
+ GL_STUB(SecondaryColor3uiEXT, 641, SecondaryColor3uiEXT@12)
+ GL_STUB(SecondaryColor3uivEXT, 642, SecondaryColor3uivEXT@4)
+ GL_STUB(SecondaryColor3usEXT, 643, SecondaryColor3usEXT@12)
+ GL_STUB(SecondaryColor3usvEXT, 644, SecondaryColor3usvEXT@4)
+ GL_STUB(SecondaryColorPointerEXT, 645, SecondaryColorPointerEXT@16)
+ GL_STUB(MultiDrawArraysEXT, 646, MultiDrawArraysEXT@16)
+ GL_STUB(MultiDrawElementsEXT, 647, MultiDrawElementsEXT@20)
+ GL_STUB(FogCoordPointerEXT, 648, FogCoordPointerEXT@12)
+ GL_STUB(FogCoorddEXT, 649, FogCoorddEXT@8)
+ GL_STUB(FogCoorddvEXT, 650, FogCoorddvEXT@4)
+ GL_STUB(FogCoordfEXT, 651, FogCoordfEXT@4)
+ GL_STUB(FogCoordfvEXT, 652, FogCoordfvEXT@4)
+ GL_STUB(_dispatch_stub_653, 653, _dispatch_stub_653@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_653, _dispatch_stub_653@4))
+ GL_STUB(BlendFuncSeparateEXT, 654, BlendFuncSeparateEXT@16)
+ GL_STUB(FlushVertexArrayRangeNV, 655, FlushVertexArrayRangeNV@0)
+ GL_STUB(VertexArrayRangeNV, 656, VertexArrayRangeNV@8)
+ GL_STUB(CombinerInputNV, 657, CombinerInputNV@24)
+ GL_STUB(CombinerOutputNV, 658, CombinerOutputNV@40)
+ GL_STUB(CombinerParameterfNV, 659, CombinerParameterfNV@8)
+ GL_STUB(CombinerParameterfvNV, 660, CombinerParameterfvNV@8)
+ GL_STUB(CombinerParameteriNV, 661, CombinerParameteriNV@8)
+ GL_STUB(CombinerParameterivNV, 662, CombinerParameterivNV@8)
+ GL_STUB(FinalCombinerInputNV, 663, FinalCombinerInputNV@16)
+ GL_STUB(GetCombinerInputParameterfvNV, 664, GetCombinerInputParameterfvNV@20)
+ GL_STUB(GetCombinerInputParameterivNV, 665, GetCombinerInputParameterivNV@20)
+ GL_STUB(GetCombinerOutputParameterfvNV, 666, GetCombinerOutputParameterfvNV@16)
+ GL_STUB(GetCombinerOutputParameterivNV, 667, GetCombinerOutputParameterivNV@16)
+ GL_STUB(GetFinalCombinerInputParameterfvNV, 668, GetFinalCombinerInputParameterfvNV@12)
+ GL_STUB(GetFinalCombinerInputParameterivNV, 669, GetFinalCombinerInputParameterivNV@12)
+ GL_STUB(ResizeBuffersMESA, 670, ResizeBuffersMESA@0)
+ GL_STUB(WindowPos2dMESA, 671, WindowPos2dMESA@16)
+ GL_STUB(WindowPos2dvMESA, 672, WindowPos2dvMESA@4)
+ GL_STUB(WindowPos2fMESA, 673, WindowPos2fMESA@8)
+ GL_STUB(WindowPos2fvMESA, 674, WindowPos2fvMESA@4)
+ GL_STUB(WindowPos2iMESA, 675, WindowPos2iMESA@8)
+ GL_STUB(WindowPos2ivMESA, 676, WindowPos2ivMESA@4)
+ GL_STUB(WindowPos2sMESA, 677, WindowPos2sMESA@8)
+ GL_STUB(WindowPos2svMESA, 678, WindowPos2svMESA@4)
+ GL_STUB(WindowPos3dMESA, 679, WindowPos3dMESA@24)
+ GL_STUB(WindowPos3dvMESA, 680, WindowPos3dvMESA@4)
+ GL_STUB(WindowPos3fMESA, 681, WindowPos3fMESA@12)
+ GL_STUB(WindowPos3fvMESA, 682, WindowPos3fvMESA@4)
+ GL_STUB(WindowPos3iMESA, 683, WindowPos3iMESA@12)
+ GL_STUB(WindowPos3ivMESA, 684, WindowPos3ivMESA@4)
+ GL_STUB(WindowPos3sMESA, 685, WindowPos3sMESA@12)
+ GL_STUB(WindowPos3svMESA, 686, WindowPos3svMESA@4)
+ GL_STUB(WindowPos4dMESA, 687, WindowPos4dMESA@32)
+ GL_STUB(WindowPos4dvMESA, 688, WindowPos4dvMESA@4)
+ GL_STUB(WindowPos4fMESA, 689, WindowPos4fMESA@16)
+ GL_STUB(WindowPos4fvMESA, 690, WindowPos4fvMESA@4)
+ GL_STUB(WindowPos4iMESA, 691, WindowPos4iMESA@16)
+ GL_STUB(WindowPos4ivMESA, 692, WindowPos4ivMESA@4)
+ GL_STUB(WindowPos4sMESA, 693, WindowPos4sMESA@16)
+ GL_STUB(WindowPos4svMESA, 694, WindowPos4svMESA@4)
+ GL_STUB(_dispatch_stub_695, 695, _dispatch_stub_695@20)
+ HIDDEN(GL_PREFIX(_dispatch_stub_695, _dispatch_stub_695@20))
+ GL_STUB(_dispatch_stub_696, 696, _dispatch_stub_696@24)
+ HIDDEN(GL_PREFIX(_dispatch_stub_696, _dispatch_stub_696@24))
GL_STUB(_dispatch_stub_697, 697, _dispatch_stub_697@8)
HIDDEN(GL_PREFIX(_dispatch_stub_697, _dispatch_stub_697@8))
GL_STUB(_dispatch_stub_698, 698, _dispatch_stub_698@4)
HIDDEN(GL_PREFIX(_dispatch_stub_698, _dispatch_stub_698@4))
- GL_STUB(AreProgramsResidentNV, 699, AreProgramsResidentNV@12)
- GL_STUB(BindProgramNV, 700, BindProgramNV@8)
- GL_STUB(DeleteProgramsNV, 701, DeleteProgramsNV@8)
- GL_STUB(ExecuteProgramNV, 702, ExecuteProgramNV@12)
- GL_STUB(GenProgramsNV, 703, GenProgramsNV@8)
- GL_STUB(GetProgramParameterdvNV, 704, GetProgramParameterdvNV@16)
- GL_STUB(GetProgramParameterfvNV, 705, GetProgramParameterfvNV@16)
- GL_STUB(GetProgramStringNV, 706, GetProgramStringNV@12)
- GL_STUB(GetProgramivNV, 707, GetProgramivNV@12)
- GL_STUB(GetTrackMatrixivNV, 708, GetTrackMatrixivNV@16)
- GL_STUB(GetVertexAttribPointervNV, 709, GetVertexAttribPointervNV@12)
- GL_STUB(GetVertexAttribdvNV, 710, GetVertexAttribdvNV@12)
- GL_STUB(GetVertexAttribfvNV, 711, GetVertexAttribfvNV@12)
- GL_STUB(GetVertexAttribivNV, 712, GetVertexAttribivNV@12)
- GL_STUB(IsProgramNV, 713, IsProgramNV@4)
- GL_STUB(LoadProgramNV, 714, LoadProgramNV@16)
- GL_STUB(ProgramParameters4dvNV, 715, ProgramParameters4dvNV@16)
- GL_STUB(ProgramParameters4fvNV, 716, ProgramParameters4fvNV@16)
- GL_STUB(RequestResidentProgramsNV, 717, RequestResidentProgramsNV@8)
- GL_STUB(TrackMatrixNV, 718, TrackMatrixNV@16)
- GL_STUB(VertexAttrib1dNV, 719, VertexAttrib1dNV@12)
- GL_STUB(VertexAttrib1dvNV, 720, VertexAttrib1dvNV@8)
- GL_STUB(VertexAttrib1fNV, 721, VertexAttrib1fNV@8)
- GL_STUB(VertexAttrib1fvNV, 722, VertexAttrib1fvNV@8)
- GL_STUB(VertexAttrib1sNV, 723, VertexAttrib1sNV@8)
- GL_STUB(VertexAttrib1svNV, 724, VertexAttrib1svNV@8)
- GL_STUB(VertexAttrib2dNV, 725, VertexAttrib2dNV@20)
- GL_STUB(VertexAttrib2dvNV, 726, VertexAttrib2dvNV@8)
- GL_STUB(VertexAttrib2fNV, 727, VertexAttrib2fNV@12)
- GL_STUB(VertexAttrib2fvNV, 728, VertexAttrib2fvNV@8)
- GL_STUB(VertexAttrib2sNV, 729, VertexAttrib2sNV@12)
- GL_STUB(VertexAttrib2svNV, 730, VertexAttrib2svNV@8)
- GL_STUB(VertexAttrib3dNV, 731, VertexAttrib3dNV@28)
- GL_STUB(VertexAttrib3dvNV, 732, VertexAttrib3dvNV@8)
- GL_STUB(VertexAttrib3fNV, 733, VertexAttrib3fNV@16)
- GL_STUB(VertexAttrib3fvNV, 734, VertexAttrib3fvNV@8)
- GL_STUB(VertexAttrib3sNV, 735, VertexAttrib3sNV@16)
- GL_STUB(VertexAttrib3svNV, 736, VertexAttrib3svNV@8)
- GL_STUB(VertexAttrib4dNV, 737, VertexAttrib4dNV@36)
- GL_STUB(VertexAttrib4dvNV, 738, VertexAttrib4dvNV@8)
- GL_STUB(VertexAttrib4fNV, 739, VertexAttrib4fNV@20)
- GL_STUB(VertexAttrib4fvNV, 740, VertexAttrib4fvNV@8)
- GL_STUB(VertexAttrib4sNV, 741, VertexAttrib4sNV@20)
- GL_STUB(VertexAttrib4svNV, 742, VertexAttrib4svNV@8)
- GL_STUB(VertexAttrib4ubNV, 743, VertexAttrib4ubNV@20)
- GL_STUB(VertexAttrib4ubvNV, 744, VertexAttrib4ubvNV@8)
- GL_STUB(VertexAttribPointerNV, 745, VertexAttribPointerNV@20)
- GL_STUB(VertexAttribs1dvNV, 746, VertexAttribs1dvNV@12)
- GL_STUB(VertexAttribs1fvNV, 747, VertexAttribs1fvNV@12)
- GL_STUB(VertexAttribs1svNV, 748, VertexAttribs1svNV@12)
- GL_STUB(VertexAttribs2dvNV, 749, VertexAttribs2dvNV@12)
- GL_STUB(VertexAttribs2fvNV, 750, VertexAttribs2fvNV@12)
- GL_STUB(VertexAttribs2svNV, 751, VertexAttribs2svNV@12)
- GL_STUB(VertexAttribs3dvNV, 752, VertexAttribs3dvNV@12)
- GL_STUB(VertexAttribs3fvNV, 753, VertexAttribs3fvNV@12)
- GL_STUB(VertexAttribs3svNV, 754, VertexAttribs3svNV@12)
- GL_STUB(VertexAttribs4dvNV, 755, VertexAttribs4dvNV@12)
- GL_STUB(VertexAttribs4fvNV, 756, VertexAttribs4fvNV@12)
- GL_STUB(VertexAttribs4svNV, 757, VertexAttribs4svNV@12)
- GL_STUB(VertexAttribs4ubvNV, 758, VertexAttribs4ubvNV@12)
- GL_STUB(GetTexBumpParameterfvATI, 759, GetTexBumpParameterfvATI@8)
- GL_STUB(GetTexBumpParameterivATI, 760, GetTexBumpParameterivATI@8)
- GL_STUB(TexBumpParameterfvATI, 761, TexBumpParameterfvATI@8)
- GL_STUB(TexBumpParameterivATI, 762, TexBumpParameterivATI@8)
- GL_STUB(AlphaFragmentOp1ATI, 763, AlphaFragmentOp1ATI@24)
- GL_STUB(AlphaFragmentOp2ATI, 764, AlphaFragmentOp2ATI@36)
- GL_STUB(AlphaFragmentOp3ATI, 765, AlphaFragmentOp3ATI@48)
- GL_STUB(BeginFragmentShaderATI, 766, BeginFragmentShaderATI@0)
- GL_STUB(BindFragmentShaderATI, 767, BindFragmentShaderATI@4)
- GL_STUB(ColorFragmentOp1ATI, 768, ColorFragmentOp1ATI@28)
- GL_STUB(ColorFragmentOp2ATI, 769, ColorFragmentOp2ATI@40)
- GL_STUB(ColorFragmentOp3ATI, 770, ColorFragmentOp3ATI@52)
- GL_STUB(DeleteFragmentShaderATI, 771, DeleteFragmentShaderATI@4)
- GL_STUB(EndFragmentShaderATI, 772, EndFragmentShaderATI@0)
- GL_STUB(GenFragmentShadersATI, 773, GenFragmentShadersATI@4)
- GL_STUB(PassTexCoordATI, 774, PassTexCoordATI@12)
- GL_STUB(SampleMapATI, 775, SampleMapATI@12)
- GL_STUB(SetFragmentShaderConstantATI, 776, SetFragmentShaderConstantATI@8)
- GL_STUB(PointParameteriNV, 777, PointParameteriNV@8)
- GL_STUB(PointParameterivNV, 778, PointParameterivNV@8)
- GL_STUB(_dispatch_stub_779, 779, _dispatch_stub_779@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_779, _dispatch_stub_779@4))
- GL_STUB(_dispatch_stub_780, 780, _dispatch_stub_780@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_780, _dispatch_stub_780@4))
- GL_STUB(_dispatch_stub_781, 781, _dispatch_stub_781@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_781, _dispatch_stub_781@8))
- GL_STUB(_dispatch_stub_782, 782, _dispatch_stub_782@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_782, _dispatch_stub_782@8))
- GL_STUB(_dispatch_stub_783, 783, _dispatch_stub_783@4)
- HIDDEN(GL_PREFIX(_dispatch_stub_783, _dispatch_stub_783@4))
- GL_STUB(GetProgramNamedParameterdvNV, 784, GetProgramNamedParameterdvNV@16)
- GL_STUB(GetProgramNamedParameterfvNV, 785, GetProgramNamedParameterfvNV@16)
- GL_STUB(ProgramNamedParameter4dNV, 786, ProgramNamedParameter4dNV@44)
- GL_STUB(ProgramNamedParameter4dvNV, 787, ProgramNamedParameter4dvNV@16)
- GL_STUB(ProgramNamedParameter4fNV, 788, ProgramNamedParameter4fNV@28)
- GL_STUB(ProgramNamedParameter4fvNV, 789, ProgramNamedParameter4fvNV@16)
- GL_STUB(PrimitiveRestartIndexNV, 790, PrimitiveRestartIndexNV@4)
- GL_STUB(PrimitiveRestartNV, 791, PrimitiveRestartNV@0)
- GL_STUB(_dispatch_stub_792, 792, _dispatch_stub_792@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_792, _dispatch_stub_792@16))
- GL_STUB(_dispatch_stub_793, 793, _dispatch_stub_793@8)
- HIDDEN(GL_PREFIX(_dispatch_stub_793, _dispatch_stub_793@8))
- GL_STUB(BindFramebufferEXT, 794, BindFramebufferEXT@8)
- GL_STUB(BindRenderbufferEXT, 795, BindRenderbufferEXT@8)
- GL_STUB(CheckFramebufferStatusEXT, 796, CheckFramebufferStatusEXT@4)
- GL_STUB(DeleteFramebuffersEXT, 797, DeleteFramebuffersEXT@8)
- GL_STUB(DeleteRenderbuffersEXT, 798, DeleteRenderbuffersEXT@8)
- GL_STUB(FramebufferRenderbufferEXT, 799, FramebufferRenderbufferEXT@16)
- GL_STUB(FramebufferTexture1DEXT, 800, FramebufferTexture1DEXT@20)
- GL_STUB(FramebufferTexture2DEXT, 801, FramebufferTexture2DEXT@20)
- GL_STUB(FramebufferTexture3DEXT, 802, FramebufferTexture3DEXT@24)
- GL_STUB(GenFramebuffersEXT, 803, GenFramebuffersEXT@8)
- GL_STUB(GenRenderbuffersEXT, 804, GenRenderbuffersEXT@8)
- GL_STUB(GenerateMipmapEXT, 805, GenerateMipmapEXT@4)
- GL_STUB(GetFramebufferAttachmentParameterivEXT, 806, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB(GetRenderbufferParameterivEXT, 807, GetRenderbufferParameterivEXT@12)
- GL_STUB(IsFramebufferEXT, 808, IsFramebufferEXT@4)
- GL_STUB(IsRenderbufferEXT, 809, IsRenderbufferEXT@4)
- GL_STUB(RenderbufferStorageEXT, 810, RenderbufferStorageEXT@16)
- GL_STUB(_dispatch_stub_811, 811, _dispatch_stub_811@40)
- HIDDEN(GL_PREFIX(_dispatch_stub_811, _dispatch_stub_811@40))
- GL_STUB(_dispatch_stub_812, 812, _dispatch_stub_812@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_812, _dispatch_stub_812@12))
- GL_STUB(_dispatch_stub_813, 813, _dispatch_stub_813@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_813, _dispatch_stub_813@12))
- GL_STUB(BindFragDataLocationEXT, 814, BindFragDataLocationEXT@12)
- GL_STUB(GetFragDataLocationEXT, 815, GetFragDataLocationEXT@8)
- GL_STUB(GetUniformuivEXT, 816, GetUniformuivEXT@12)
- GL_STUB(GetVertexAttribIivEXT, 817, GetVertexAttribIivEXT@12)
- GL_STUB(GetVertexAttribIuivEXT, 818, GetVertexAttribIuivEXT@12)
- GL_STUB(Uniform1uiEXT, 819, Uniform1uiEXT@8)
- GL_STUB(Uniform1uivEXT, 820, Uniform1uivEXT@12)
- GL_STUB(Uniform2uiEXT, 821, Uniform2uiEXT@12)
- GL_STUB(Uniform2uivEXT, 822, Uniform2uivEXT@12)
- GL_STUB(Uniform3uiEXT, 823, Uniform3uiEXT@16)
- GL_STUB(Uniform3uivEXT, 824, Uniform3uivEXT@12)
- GL_STUB(Uniform4uiEXT, 825, Uniform4uiEXT@20)
- GL_STUB(Uniform4uivEXT, 826, Uniform4uivEXT@12)
- GL_STUB(VertexAttribI1iEXT, 827, VertexAttribI1iEXT@8)
- GL_STUB(VertexAttribI1ivEXT, 828, VertexAttribI1ivEXT@8)
- GL_STUB(VertexAttribI1uiEXT, 829, VertexAttribI1uiEXT@8)
- GL_STUB(VertexAttribI1uivEXT, 830, VertexAttribI1uivEXT@8)
- GL_STUB(VertexAttribI2iEXT, 831, VertexAttribI2iEXT@12)
- GL_STUB(VertexAttribI2ivEXT, 832, VertexAttribI2ivEXT@8)
- GL_STUB(VertexAttribI2uiEXT, 833, VertexAttribI2uiEXT@12)
- GL_STUB(VertexAttribI2uivEXT, 834, VertexAttribI2uivEXT@8)
- GL_STUB(VertexAttribI3iEXT, 835, VertexAttribI3iEXT@16)
- GL_STUB(VertexAttribI3ivEXT, 836, VertexAttribI3ivEXT@8)
- GL_STUB(VertexAttribI3uiEXT, 837, VertexAttribI3uiEXT@16)
- GL_STUB(VertexAttribI3uivEXT, 838, VertexAttribI3uivEXT@8)
- GL_STUB(VertexAttribI4bvEXT, 839, VertexAttribI4bvEXT@8)
- GL_STUB(VertexAttribI4iEXT, 840, VertexAttribI4iEXT@20)
- GL_STUB(VertexAttribI4ivEXT, 841, VertexAttribI4ivEXT@8)
- GL_STUB(VertexAttribI4svEXT, 842, VertexAttribI4svEXT@8)
- GL_STUB(VertexAttribI4ubvEXT, 843, VertexAttribI4ubvEXT@8)
- GL_STUB(VertexAttribI4uiEXT, 844, VertexAttribI4uiEXT@20)
- GL_STUB(VertexAttribI4uivEXT, 845, VertexAttribI4uivEXT@8)
- GL_STUB(VertexAttribI4usvEXT, 846, VertexAttribI4usvEXT@8)
- GL_STUB(VertexAttribIPointerEXT, 847, VertexAttribIPointerEXT@20)
- GL_STUB(FramebufferTextureLayerEXT, 848, FramebufferTextureLayerEXT@20)
- GL_STUB(ColorMaskIndexedEXT, 849, ColorMaskIndexedEXT@20)
- GL_STUB(DisableIndexedEXT, 850, DisableIndexedEXT@8)
- GL_STUB(EnableIndexedEXT, 851, EnableIndexedEXT@8)
- GL_STUB(GetBooleanIndexedvEXT, 852, GetBooleanIndexedvEXT@12)
- GL_STUB(GetIntegerIndexedvEXT, 853, GetIntegerIndexedvEXT@12)
- GL_STUB(IsEnabledIndexedEXT, 854, IsEnabledIndexedEXT@8)
- GL_STUB(ClearColorIiEXT, 855, ClearColorIiEXT@16)
- GL_STUB(ClearColorIuiEXT, 856, ClearColorIuiEXT@16)
- GL_STUB(GetTexParameterIivEXT, 857, GetTexParameterIivEXT@12)
- GL_STUB(GetTexParameterIuivEXT, 858, GetTexParameterIuivEXT@12)
- GL_STUB(TexParameterIivEXT, 859, TexParameterIivEXT@12)
- GL_STUB(TexParameterIuivEXT, 860, TexParameterIuivEXT@12)
- GL_STUB(BeginConditionalRenderNV, 861, BeginConditionalRenderNV@8)
- GL_STUB(EndConditionalRenderNV, 862, EndConditionalRenderNV@0)
- GL_STUB(BeginTransformFeedbackEXT, 863, BeginTransformFeedbackEXT@4)
- GL_STUB(BindBufferBaseEXT, 864, BindBufferBaseEXT@12)
- GL_STUB(BindBufferOffsetEXT, 865, BindBufferOffsetEXT@16)
- GL_STUB(BindBufferRangeEXT, 866, BindBufferRangeEXT@20)
- GL_STUB(EndTransformFeedbackEXT, 867, EndTransformFeedbackEXT@0)
- GL_STUB(GetTransformFeedbackVaryingEXT, 868, GetTransformFeedbackVaryingEXT@28)
- GL_STUB(TransformFeedbackVaryingsEXT, 869, TransformFeedbackVaryingsEXT@16)
- GL_STUB(ProvokingVertexEXT, 870, ProvokingVertexEXT@4)
- GL_STUB(_dispatch_stub_871, 871, _dispatch_stub_871@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_871, _dispatch_stub_871@12))
- GL_STUB(_dispatch_stub_872, 872, _dispatch_stub_872@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_872, _dispatch_stub_872@12))
- GL_STUB(GetObjectParameterivAPPLE, 873, GetObjectParameterivAPPLE@16)
- GL_STUB(ObjectPurgeableAPPLE, 874, ObjectPurgeableAPPLE@12)
- GL_STUB(ObjectUnpurgeableAPPLE, 875, ObjectUnpurgeableAPPLE@12)
- GL_STUB(ActiveProgramEXT, 876, ActiveProgramEXT@4)
- GL_STUB(CreateShaderProgramEXT, 877, CreateShaderProgramEXT@8)
- GL_STUB(UseShaderProgramEXT, 878, UseShaderProgramEXT@8)
- GL_STUB(_dispatch_stub_879, 879, _dispatch_stub_879@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_879, _dispatch_stub_879@16))
- GL_STUB(_dispatch_stub_880, 880, _dispatch_stub_880@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_880, _dispatch_stub_880@16))
- GL_STUB(_dispatch_stub_881, 881, _dispatch_stub_881@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_881, _dispatch_stub_881@16))
- GL_STUB(_dispatch_stub_882, 882, _dispatch_stub_882@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_882, _dispatch_stub_882@12))
- GL_STUB(_dispatch_stub_883, 883, _dispatch_stub_883@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_883, _dispatch_stub_883@12))
- GL_STUB(EGLImageTargetRenderbufferStorageOES, 884, EGLImageTargetRenderbufferStorageOES@8)
- GL_STUB(EGLImageTargetTexture2DOES, 885, EGLImageTargetTexture2DOES@8)
+ GL_STUB(_dispatch_stub_699, 699, _dispatch_stub_699@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_699, _dispatch_stub_699@8))
+ GL_STUB(_dispatch_stub_700, 700, _dispatch_stub_700@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_700, _dispatch_stub_700@12))
+ GL_STUB(_dispatch_stub_701, 701, _dispatch_stub_701@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_701, _dispatch_stub_701@4))
+ GL_STUB(_dispatch_stub_702, 702, _dispatch_stub_702@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_702, _dispatch_stub_702@8))
+ GL_STUB(_dispatch_stub_703, 703, _dispatch_stub_703@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_703, _dispatch_stub_703@4))
+ GL_STUB(AreProgramsResidentNV, 704, AreProgramsResidentNV@12)
+ GL_STUB(BindProgramNV, 705, BindProgramNV@8)
+ GL_STUB(DeleteProgramsNV, 706, DeleteProgramsNV@8)
+ GL_STUB(ExecuteProgramNV, 707, ExecuteProgramNV@12)
+ GL_STUB(GenProgramsNV, 708, GenProgramsNV@8)
+ GL_STUB(GetProgramParameterdvNV, 709, GetProgramParameterdvNV@16)
+ GL_STUB(GetProgramParameterfvNV, 710, GetProgramParameterfvNV@16)
+ GL_STUB(GetProgramStringNV, 711, GetProgramStringNV@12)
+ GL_STUB(GetProgramivNV, 712, GetProgramivNV@12)
+ GL_STUB(GetTrackMatrixivNV, 713, GetTrackMatrixivNV@16)
+ GL_STUB(GetVertexAttribPointervNV, 714, GetVertexAttribPointervNV@12)
+ GL_STUB(GetVertexAttribdvNV, 715, GetVertexAttribdvNV@12)
+ GL_STUB(GetVertexAttribfvNV, 716, GetVertexAttribfvNV@12)
+ GL_STUB(GetVertexAttribivNV, 717, GetVertexAttribivNV@12)
+ GL_STUB(IsProgramNV, 718, IsProgramNV@4)
+ GL_STUB(LoadProgramNV, 719, LoadProgramNV@16)
+ GL_STUB(ProgramParameters4dvNV, 720, ProgramParameters4dvNV@16)
+ GL_STUB(ProgramParameters4fvNV, 721, ProgramParameters4fvNV@16)
+ GL_STUB(RequestResidentProgramsNV, 722, RequestResidentProgramsNV@8)
+ GL_STUB(TrackMatrixNV, 723, TrackMatrixNV@16)
+ GL_STUB(VertexAttrib1dNV, 724, VertexAttrib1dNV@12)
+ GL_STUB(VertexAttrib1dvNV, 725, VertexAttrib1dvNV@8)
+ GL_STUB(VertexAttrib1fNV, 726, VertexAttrib1fNV@8)
+ GL_STUB(VertexAttrib1fvNV, 727, VertexAttrib1fvNV@8)
+ GL_STUB(VertexAttrib1sNV, 728, VertexAttrib1sNV@8)
+ GL_STUB(VertexAttrib1svNV, 729, VertexAttrib1svNV@8)
+ GL_STUB(VertexAttrib2dNV, 730, VertexAttrib2dNV@20)
+ GL_STUB(VertexAttrib2dvNV, 731, VertexAttrib2dvNV@8)
+ GL_STUB(VertexAttrib2fNV, 732, VertexAttrib2fNV@12)
+ GL_STUB(VertexAttrib2fvNV, 733, VertexAttrib2fvNV@8)
+ GL_STUB(VertexAttrib2sNV, 734, VertexAttrib2sNV@12)
+ GL_STUB(VertexAttrib2svNV, 735, VertexAttrib2svNV@8)
+ GL_STUB(VertexAttrib3dNV, 736, VertexAttrib3dNV@28)
+ GL_STUB(VertexAttrib3dvNV, 737, VertexAttrib3dvNV@8)
+ GL_STUB(VertexAttrib3fNV, 738, VertexAttrib3fNV@16)
+ GL_STUB(VertexAttrib3fvNV, 739, VertexAttrib3fvNV@8)
+ GL_STUB(VertexAttrib3sNV, 740, VertexAttrib3sNV@16)
+ GL_STUB(VertexAttrib3svNV, 741, VertexAttrib3svNV@8)
+ GL_STUB(VertexAttrib4dNV, 742, VertexAttrib4dNV@36)
+ GL_STUB(VertexAttrib4dvNV, 743, VertexAttrib4dvNV@8)
+ GL_STUB(VertexAttrib4fNV, 744, VertexAttrib4fNV@20)
+ GL_STUB(VertexAttrib4fvNV, 745, VertexAttrib4fvNV@8)
+ GL_STUB(VertexAttrib4sNV, 746, VertexAttrib4sNV@20)
+ GL_STUB(VertexAttrib4svNV, 747, VertexAttrib4svNV@8)
+ GL_STUB(VertexAttrib4ubNV, 748, VertexAttrib4ubNV@20)
+ GL_STUB(VertexAttrib4ubvNV, 749, VertexAttrib4ubvNV@8)
+ GL_STUB(VertexAttribPointerNV, 750, VertexAttribPointerNV@20)
+ GL_STUB(VertexAttribs1dvNV, 751, VertexAttribs1dvNV@12)
+ GL_STUB(VertexAttribs1fvNV, 752, VertexAttribs1fvNV@12)
+ GL_STUB(VertexAttribs1svNV, 753, VertexAttribs1svNV@12)
+ GL_STUB(VertexAttribs2dvNV, 754, VertexAttribs2dvNV@12)
+ GL_STUB(VertexAttribs2fvNV, 755, VertexAttribs2fvNV@12)
+ GL_STUB(VertexAttribs2svNV, 756, VertexAttribs2svNV@12)
+ GL_STUB(VertexAttribs3dvNV, 757, VertexAttribs3dvNV@12)
+ GL_STUB(VertexAttribs3fvNV, 758, VertexAttribs3fvNV@12)
+ GL_STUB(VertexAttribs3svNV, 759, VertexAttribs3svNV@12)
+ GL_STUB(VertexAttribs4dvNV, 760, VertexAttribs4dvNV@12)
+ GL_STUB(VertexAttribs4fvNV, 761, VertexAttribs4fvNV@12)
+ GL_STUB(VertexAttribs4svNV, 762, VertexAttribs4svNV@12)
+ GL_STUB(VertexAttribs4ubvNV, 763, VertexAttribs4ubvNV@12)
+ GL_STUB(GetTexBumpParameterfvATI, 764, GetTexBumpParameterfvATI@8)
+ GL_STUB(GetTexBumpParameterivATI, 765, GetTexBumpParameterivATI@8)
+ GL_STUB(TexBumpParameterfvATI, 766, TexBumpParameterfvATI@8)
+ GL_STUB(TexBumpParameterivATI, 767, TexBumpParameterivATI@8)
+ GL_STUB(AlphaFragmentOp1ATI, 768, AlphaFragmentOp1ATI@24)
+ GL_STUB(AlphaFragmentOp2ATI, 769, AlphaFragmentOp2ATI@36)
+ GL_STUB(AlphaFragmentOp3ATI, 770, AlphaFragmentOp3ATI@48)
+ GL_STUB(BeginFragmentShaderATI, 771, BeginFragmentShaderATI@0)
+ GL_STUB(BindFragmentShaderATI, 772, BindFragmentShaderATI@4)
+ GL_STUB(ColorFragmentOp1ATI, 773, ColorFragmentOp1ATI@28)
+ GL_STUB(ColorFragmentOp2ATI, 774, ColorFragmentOp2ATI@40)
+ GL_STUB(ColorFragmentOp3ATI, 775, ColorFragmentOp3ATI@52)
+ GL_STUB(DeleteFragmentShaderATI, 776, DeleteFragmentShaderATI@4)
+ GL_STUB(EndFragmentShaderATI, 777, EndFragmentShaderATI@0)
+ GL_STUB(GenFragmentShadersATI, 778, GenFragmentShadersATI@4)
+ GL_STUB(PassTexCoordATI, 779, PassTexCoordATI@12)
+ GL_STUB(SampleMapATI, 780, SampleMapATI@12)
+ GL_STUB(SetFragmentShaderConstantATI, 781, SetFragmentShaderConstantATI@8)
+ GL_STUB(PointParameteriNV, 782, PointParameteriNV@8)
+ GL_STUB(PointParameterivNV, 783, PointParameterivNV@8)
+ GL_STUB(_dispatch_stub_784, 784, _dispatch_stub_784@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_784, _dispatch_stub_784@4))
+ GL_STUB(_dispatch_stub_785, 785, _dispatch_stub_785@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_785, _dispatch_stub_785@4))
+ GL_STUB(_dispatch_stub_786, 786, _dispatch_stub_786@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_786, _dispatch_stub_786@8))
+ GL_STUB(_dispatch_stub_787, 787, _dispatch_stub_787@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_787, _dispatch_stub_787@8))
+ GL_STUB(_dispatch_stub_788, 788, _dispatch_stub_788@4)
+ HIDDEN(GL_PREFIX(_dispatch_stub_788, _dispatch_stub_788@4))
+ GL_STUB(GetProgramNamedParameterdvNV, 789, GetProgramNamedParameterdvNV@16)
+ GL_STUB(GetProgramNamedParameterfvNV, 790, GetProgramNamedParameterfvNV@16)
+ GL_STUB(ProgramNamedParameter4dNV, 791, ProgramNamedParameter4dNV@44)
+ GL_STUB(ProgramNamedParameter4dvNV, 792, ProgramNamedParameter4dvNV@16)
+ GL_STUB(ProgramNamedParameter4fNV, 793, ProgramNamedParameter4fNV@28)
+ GL_STUB(ProgramNamedParameter4fvNV, 794, ProgramNamedParameter4fvNV@16)
+ GL_STUB(PrimitiveRestartIndexNV, 795, PrimitiveRestartIndexNV@4)
+ GL_STUB(PrimitiveRestartNV, 796, PrimitiveRestartNV@0)
+ GL_STUB(_dispatch_stub_797, 797, _dispatch_stub_797@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_797, _dispatch_stub_797@16))
+ GL_STUB(_dispatch_stub_798, 798, _dispatch_stub_798@8)
+ HIDDEN(GL_PREFIX(_dispatch_stub_798, _dispatch_stub_798@8))
+ GL_STUB(BindFramebufferEXT, 799, BindFramebufferEXT@8)
+ GL_STUB(BindRenderbufferEXT, 800, BindRenderbufferEXT@8)
+ GL_STUB(CheckFramebufferStatusEXT, 801, CheckFramebufferStatusEXT@4)
+ GL_STUB(DeleteFramebuffersEXT, 802, DeleteFramebuffersEXT@8)
+ GL_STUB(DeleteRenderbuffersEXT, 803, DeleteRenderbuffersEXT@8)
+ GL_STUB(FramebufferRenderbufferEXT, 804, FramebufferRenderbufferEXT@16)
+ GL_STUB(FramebufferTexture1DEXT, 805, FramebufferTexture1DEXT@20)
+ GL_STUB(FramebufferTexture2DEXT, 806, FramebufferTexture2DEXT@20)
+ GL_STUB(FramebufferTexture3DEXT, 807, FramebufferTexture3DEXT@24)
+ GL_STUB(GenFramebuffersEXT, 808, GenFramebuffersEXT@8)
+ GL_STUB(GenRenderbuffersEXT, 809, GenRenderbuffersEXT@8)
+ GL_STUB(GenerateMipmapEXT, 810, GenerateMipmapEXT@4)
+ GL_STUB(GetFramebufferAttachmentParameterivEXT, 811, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB(GetRenderbufferParameterivEXT, 812, GetRenderbufferParameterivEXT@12)
+ GL_STUB(IsFramebufferEXT, 813, IsFramebufferEXT@4)
+ GL_STUB(IsRenderbufferEXT, 814, IsRenderbufferEXT@4)
+ GL_STUB(RenderbufferStorageEXT, 815, RenderbufferStorageEXT@16)
+ GL_STUB(_dispatch_stub_816, 816, _dispatch_stub_816@40)
+ HIDDEN(GL_PREFIX(_dispatch_stub_816, _dispatch_stub_816@40))
+ GL_STUB(_dispatch_stub_817, 817, _dispatch_stub_817@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_817, _dispatch_stub_817@12))
+ GL_STUB(_dispatch_stub_818, 818, _dispatch_stub_818@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_818, _dispatch_stub_818@12))
+ GL_STUB(BindFragDataLocationEXT, 819, BindFragDataLocationEXT@12)
+ GL_STUB(GetFragDataLocationEXT, 820, GetFragDataLocationEXT@8)
+ GL_STUB(GetUniformuivEXT, 821, GetUniformuivEXT@12)
+ GL_STUB(GetVertexAttribIivEXT, 822, GetVertexAttribIivEXT@12)
+ GL_STUB(GetVertexAttribIuivEXT, 823, GetVertexAttribIuivEXT@12)
+ GL_STUB(Uniform1uiEXT, 824, Uniform1uiEXT@8)
+ GL_STUB(Uniform1uivEXT, 825, Uniform1uivEXT@12)
+ GL_STUB(Uniform2uiEXT, 826, Uniform2uiEXT@12)
+ GL_STUB(Uniform2uivEXT, 827, Uniform2uivEXT@12)
+ GL_STUB(Uniform3uiEXT, 828, Uniform3uiEXT@16)
+ GL_STUB(Uniform3uivEXT, 829, Uniform3uivEXT@12)
+ GL_STUB(Uniform4uiEXT, 830, Uniform4uiEXT@20)
+ GL_STUB(Uniform4uivEXT, 831, Uniform4uivEXT@12)
+ GL_STUB(VertexAttribI1iEXT, 832, VertexAttribI1iEXT@8)
+ GL_STUB(VertexAttribI1ivEXT, 833, VertexAttribI1ivEXT@8)
+ GL_STUB(VertexAttribI1uiEXT, 834, VertexAttribI1uiEXT@8)
+ GL_STUB(VertexAttribI1uivEXT, 835, VertexAttribI1uivEXT@8)
+ GL_STUB(VertexAttribI2iEXT, 836, VertexAttribI2iEXT@12)
+ GL_STUB(VertexAttribI2ivEXT, 837, VertexAttribI2ivEXT@8)
+ GL_STUB(VertexAttribI2uiEXT, 838, VertexAttribI2uiEXT@12)
+ GL_STUB(VertexAttribI2uivEXT, 839, VertexAttribI2uivEXT@8)
+ GL_STUB(VertexAttribI3iEXT, 840, VertexAttribI3iEXT@16)
+ GL_STUB(VertexAttribI3ivEXT, 841, VertexAttribI3ivEXT@8)
+ GL_STUB(VertexAttribI3uiEXT, 842, VertexAttribI3uiEXT@16)
+ GL_STUB(VertexAttribI3uivEXT, 843, VertexAttribI3uivEXT@8)
+ GL_STUB(VertexAttribI4bvEXT, 844, VertexAttribI4bvEXT@8)
+ GL_STUB(VertexAttribI4iEXT, 845, VertexAttribI4iEXT@20)
+ GL_STUB(VertexAttribI4ivEXT, 846, VertexAttribI4ivEXT@8)
+ GL_STUB(VertexAttribI4svEXT, 847, VertexAttribI4svEXT@8)
+ GL_STUB(VertexAttribI4ubvEXT, 848, VertexAttribI4ubvEXT@8)
+ GL_STUB(VertexAttribI4uiEXT, 849, VertexAttribI4uiEXT@20)
+ GL_STUB(VertexAttribI4uivEXT, 850, VertexAttribI4uivEXT@8)
+ GL_STUB(VertexAttribI4usvEXT, 851, VertexAttribI4usvEXT@8)
+ GL_STUB(VertexAttribIPointerEXT, 852, VertexAttribIPointerEXT@20)
+ GL_STUB(FramebufferTextureLayerEXT, 853, FramebufferTextureLayerEXT@20)
+ GL_STUB(ColorMaskIndexedEXT, 854, ColorMaskIndexedEXT@20)
+ GL_STUB(DisableIndexedEXT, 855, DisableIndexedEXT@8)
+ GL_STUB(EnableIndexedEXT, 856, EnableIndexedEXT@8)
+ GL_STUB(GetBooleanIndexedvEXT, 857, GetBooleanIndexedvEXT@12)
+ GL_STUB(GetIntegerIndexedvEXT, 858, GetIntegerIndexedvEXT@12)
+ GL_STUB(IsEnabledIndexedEXT, 859, IsEnabledIndexedEXT@8)
+ GL_STUB(ClearColorIiEXT, 860, ClearColorIiEXT@16)
+ GL_STUB(ClearColorIuiEXT, 861, ClearColorIuiEXT@16)
+ GL_STUB(GetTexParameterIivEXT, 862, GetTexParameterIivEXT@12)
+ GL_STUB(GetTexParameterIuivEXT, 863, GetTexParameterIuivEXT@12)
+ GL_STUB(TexParameterIivEXT, 864, TexParameterIivEXT@12)
+ GL_STUB(TexParameterIuivEXT, 865, TexParameterIuivEXT@12)
+ GL_STUB(BeginConditionalRenderNV, 866, BeginConditionalRenderNV@8)
+ GL_STUB(EndConditionalRenderNV, 867, EndConditionalRenderNV@0)
+ GL_STUB(BeginTransformFeedbackEXT, 868, BeginTransformFeedbackEXT@4)
+ GL_STUB(BindBufferBaseEXT, 869, BindBufferBaseEXT@12)
+ GL_STUB(BindBufferOffsetEXT, 870, BindBufferOffsetEXT@16)
+ GL_STUB(BindBufferRangeEXT, 871, BindBufferRangeEXT@20)
+ GL_STUB(EndTransformFeedbackEXT, 872, EndTransformFeedbackEXT@0)
+ GL_STUB(GetTransformFeedbackVaryingEXT, 873, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB(TransformFeedbackVaryingsEXT, 874, TransformFeedbackVaryingsEXT@16)
+ GL_STUB(ProvokingVertexEXT, 875, ProvokingVertexEXT@4)
+ GL_STUB(_dispatch_stub_876, 876, _dispatch_stub_876@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_876, _dispatch_stub_876@12))
+ GL_STUB(_dispatch_stub_877, 877, _dispatch_stub_877@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_877, _dispatch_stub_877@12))
+ GL_STUB(GetObjectParameterivAPPLE, 878, GetObjectParameterivAPPLE@16)
+ GL_STUB(ObjectPurgeableAPPLE, 879, ObjectPurgeableAPPLE@12)
+ GL_STUB(ObjectUnpurgeableAPPLE, 880, ObjectUnpurgeableAPPLE@12)
+ GL_STUB(ActiveProgramEXT, 881, ActiveProgramEXT@4)
+ GL_STUB(CreateShaderProgramEXT, 882, CreateShaderProgramEXT@8)
+ GL_STUB(UseShaderProgramEXT, 883, UseShaderProgramEXT@8)
+ GL_STUB(_dispatch_stub_884, 884, _dispatch_stub_884@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_884, _dispatch_stub_884@16))
+ GL_STUB(_dispatch_stub_885, 885, _dispatch_stub_885@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_885, _dispatch_stub_885@16))
+ GL_STUB(_dispatch_stub_886, 886, _dispatch_stub_886@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_886, _dispatch_stub_886@16))
+ GL_STUB(_dispatch_stub_887, 887, _dispatch_stub_887@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_887, _dispatch_stub_887@12))
+ GL_STUB(_dispatch_stub_888, 888, _dispatch_stub_888@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_888, _dispatch_stub_888@12))
+ GL_STUB(EGLImageTargetRenderbufferStorageOES, 889, EGLImageTargetRenderbufferStorageOES@8)
+ GL_STUB(EGLImageTargetTexture2DOES, 890, EGLImageTargetTexture2DOES@8)
GL_STUB_ALIAS(ArrayElementEXT, 306, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, 307, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, 310, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
@@ -1260,151 +1265,151 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB_ALIAS(DrawElementsInstancedEXT, 573, DrawElementsInstancedEXT@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
GL_STUB_ALIAS(DrawElementsInstanced, 573, DrawElementsInstanced@20, DrawElementsInstancedARB, DrawElementsInstancedARB@20)
GL_STUB_ALIAS(RenderbufferStorageMultisampleEXT, 574, RenderbufferStorageMultisampleEXT@20, RenderbufferStorageMultisample, RenderbufferStorageMultisample@20)
- GL_STUB_ALIAS(PointParameterf, 620, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfARB, 620, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
- GL_STUB_ALIAS(PointParameterfv, 621, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(PointParameterfvARB, 621, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
- GL_STUB_ALIAS(SecondaryColor3b, 624, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
- GL_STUB_ALIAS(SecondaryColor3bv, 625, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3d, 626, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
- GL_STUB_ALIAS(SecondaryColor3dv, 627, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3f, 628, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
- GL_STUB_ALIAS(SecondaryColor3fv, 629, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3i, 630, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
- GL_STUB_ALIAS(SecondaryColor3iv, 631, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3s, 632, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
- GL_STUB_ALIAS(SecondaryColor3sv, 633, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ub, 634, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
- GL_STUB_ALIAS(SecondaryColor3ubv, 635, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
- GL_STUB_ALIAS(SecondaryColor3ui, 636, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
- GL_STUB_ALIAS(SecondaryColor3uiv, 637, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
- GL_STUB_ALIAS(SecondaryColor3us, 638, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
- GL_STUB_ALIAS(SecondaryColor3usv, 639, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
- GL_STUB_ALIAS(SecondaryColorPointer, 640, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
- GL_STUB_ALIAS(MultiDrawArrays, 641, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
- GL_STUB_ALIAS(MultiDrawElements, 642, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
- GL_STUB_ALIAS(FogCoordPointer, 643, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
- GL_STUB_ALIAS(FogCoordd, 644, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
- GL_STUB_ALIAS(FogCoorddv, 645, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
- GL_STUB_ALIAS(FogCoordf, 646, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
- GL_STUB_ALIAS(FogCoordfv, 647, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
- GL_STUB_ALIAS(BlendFuncSeparate, 649, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
- GL_STUB_ALIAS(WindowPos2d, 666, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dARB, 666, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
- GL_STUB_ALIAS(WindowPos2dv, 667, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2dvARB, 667, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
- GL_STUB_ALIAS(WindowPos2f, 668, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fARB, 668, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
- GL_STUB_ALIAS(WindowPos2fv, 669, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2fvARB, 669, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
- GL_STUB_ALIAS(WindowPos2i, 670, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iARB, 670, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
- GL_STUB_ALIAS(WindowPos2iv, 671, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2ivARB, 671, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
- GL_STUB_ALIAS(WindowPos2s, 672, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sARB, 672, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
- GL_STUB_ALIAS(WindowPos2sv, 673, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos2svARB, 673, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
- GL_STUB_ALIAS(WindowPos3d, 674, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dARB, 674, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
- GL_STUB_ALIAS(WindowPos3dv, 675, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3dvARB, 675, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
- GL_STUB_ALIAS(WindowPos3f, 676, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fARB, 676, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
- GL_STUB_ALIAS(WindowPos3fv, 677, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3fvARB, 677, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
- GL_STUB_ALIAS(WindowPos3i, 678, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iARB, 678, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
- GL_STUB_ALIAS(WindowPos3iv, 679, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3ivARB, 679, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
- GL_STUB_ALIAS(WindowPos3s, 680, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sARB, 680, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
- GL_STUB_ALIAS(WindowPos3sv, 681, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(WindowPos3svARB, 681, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
- GL_STUB_ALIAS(BindProgramARB, 700, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
- GL_STUB_ALIAS(DeleteProgramsARB, 701, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
- GL_STUB_ALIAS(GenProgramsARB, 703, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
- GL_STUB_ALIAS(GetVertexAttribPointerv, 709, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(GetVertexAttribPointervARB, 709, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
- GL_STUB_ALIAS(IsProgramARB, 713, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
- GL_STUB_ALIAS(PointParameteri, 777, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
- GL_STUB_ALIAS(PointParameteriv, 778, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
- GL_STUB_ALIAS(DeleteVertexArrays, 781, DeleteVertexArrays@8, _dispatch_stub_781, _dispatch_stub_781@8)
- GL_STUB_ALIAS(IsVertexArray, 783, IsVertexArray@4, _dispatch_stub_783, _dispatch_stub_783@4)
- GL_STUB_ALIAS(PrimitiveRestartIndex, 790, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
- GL_STUB_ALIAS(BlendEquationSeparate, 793, BlendEquationSeparate@8, _dispatch_stub_793, _dispatch_stub_793@8)
- GL_STUB_ALIAS(BindFramebuffer, 794, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
- GL_STUB_ALIAS(BindRenderbuffer, 795, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
- GL_STUB_ALIAS(CheckFramebufferStatus, 796, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
- GL_STUB_ALIAS(DeleteFramebuffers, 797, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
- GL_STUB_ALIAS(DeleteRenderbuffers, 798, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
- GL_STUB_ALIAS(FramebufferRenderbuffer, 799, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
- GL_STUB_ALIAS(FramebufferTexture1D, 800, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture2D, 801, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
- GL_STUB_ALIAS(FramebufferTexture3D, 802, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
- GL_STUB_ALIAS(GenFramebuffers, 803, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
- GL_STUB_ALIAS(GenRenderbuffers, 804, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
- GL_STUB_ALIAS(GenerateMipmap, 805, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
- GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 806, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
- GL_STUB_ALIAS(GetRenderbufferParameteriv, 807, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
- GL_STUB_ALIAS(IsFramebuffer, 808, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
- GL_STUB_ALIAS(IsRenderbuffer, 809, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
- GL_STUB_ALIAS(RenderbufferStorage, 810, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
- GL_STUB_ALIAS(BlitFramebuffer, 811, BlitFramebuffer@40, _dispatch_stub_811, _dispatch_stub_811@40)
- GL_STUB_ALIAS(BindFragDataLocation, 814, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
- GL_STUB_ALIAS(GetFragDataLocation, 815, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
- GL_STUB_ALIAS(GetUniformuiv, 816, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIiv, 817, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
- GL_STUB_ALIAS(GetVertexAttribIuiv, 818, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
- GL_STUB_ALIAS(Uniform1ui, 819, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
- GL_STUB_ALIAS(Uniform1uiv, 820, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
- GL_STUB_ALIAS(Uniform2ui, 821, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
- GL_STUB_ALIAS(Uniform2uiv, 822, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
- GL_STUB_ALIAS(Uniform3ui, 823, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
- GL_STUB_ALIAS(Uniform3uiv, 824, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
- GL_STUB_ALIAS(Uniform4ui, 825, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
- GL_STUB_ALIAS(Uniform4uiv, 826, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
- GL_STUB_ALIAS(VertexAttribI1i, 827, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
- GL_STUB_ALIAS(VertexAttribI1iv, 828, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI1ui, 829, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
- GL_STUB_ALIAS(VertexAttribI1uiv, 830, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2i, 831, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
- GL_STUB_ALIAS(VertexAttribI2iv, 832, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI2ui, 833, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
- GL_STUB_ALIAS(VertexAttribI2uiv, 834, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3i, 835, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
- GL_STUB_ALIAS(VertexAttribI3iv, 836, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI3ui, 837, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
- GL_STUB_ALIAS(VertexAttribI3uiv, 838, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4bv, 839, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4i, 840, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
- GL_STUB_ALIAS(VertexAttribI4iv, 841, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4sv, 842, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ubv, 843, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
- GL_STUB_ALIAS(VertexAttribI4ui, 844, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
- GL_STUB_ALIAS(VertexAttribI4uiv, 845, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
- GL_STUB_ALIAS(VertexAttribI4usv, 846, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
- GL_STUB_ALIAS(VertexAttribIPointer, 847, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
- GL_STUB_ALIAS(FramebufferTextureLayer, 848, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
- GL_STUB_ALIAS(ColorMaski, 849, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
- GL_STUB_ALIAS(Disablei, 850, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
- GL_STUB_ALIAS(Enablei, 851, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
- GL_STUB_ALIAS(GetBooleani_v, 852, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
- GL_STUB_ALIAS(GetIntegeri_v, 853, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
- GL_STUB_ALIAS(IsEnabledi, 854, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
- GL_STUB_ALIAS(GetTexParameterIiv, 857, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
- GL_STUB_ALIAS(GetTexParameterIuiv, 858, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
- GL_STUB_ALIAS(TexParameterIiv, 859, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
- GL_STUB_ALIAS(TexParameterIuiv, 860, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
- GL_STUB_ALIAS(BeginConditionalRender, 861, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
- GL_STUB_ALIAS(EndConditionalRender, 862, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
- GL_STUB_ALIAS(BeginTransformFeedback, 863, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
- GL_STUB_ALIAS(BindBufferBase, 864, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
- GL_STUB_ALIAS(BindBufferRange, 866, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
- GL_STUB_ALIAS(EndTransformFeedback, 867, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
- GL_STUB_ALIAS(GetTransformFeedbackVarying, 868, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
- GL_STUB_ALIAS(TransformFeedbackVaryings, 869, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
- GL_STUB_ALIAS(ProvokingVertex, 870, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
+ GL_STUB_ALIAS(PointParameterf, 625, PointParameterf@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfARB, 625, PointParameterfARB@8, PointParameterfEXT, PointParameterfEXT@8)
+ GL_STUB_ALIAS(PointParameterfv, 626, PointParameterfv@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(PointParameterfvARB, 626, PointParameterfvARB@8, PointParameterfvEXT, PointParameterfvEXT@8)
+ GL_STUB_ALIAS(SecondaryColor3b, 629, SecondaryColor3b@12, SecondaryColor3bEXT, SecondaryColor3bEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3bv, 630, SecondaryColor3bv@4, SecondaryColor3bvEXT, SecondaryColor3bvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3d, 631, SecondaryColor3d@24, SecondaryColor3dEXT, SecondaryColor3dEXT@24)
+ GL_STUB_ALIAS(SecondaryColor3dv, 632, SecondaryColor3dv@4, SecondaryColor3dvEXT, SecondaryColor3dvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3f, 633, SecondaryColor3f@12, SecondaryColor3fEXT, SecondaryColor3fEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3fv, 634, SecondaryColor3fv@4, SecondaryColor3fvEXT, SecondaryColor3fvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3i, 635, SecondaryColor3i@12, SecondaryColor3iEXT, SecondaryColor3iEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3iv, 636, SecondaryColor3iv@4, SecondaryColor3ivEXT, SecondaryColor3ivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3s, 637, SecondaryColor3s@12, SecondaryColor3sEXT, SecondaryColor3sEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3sv, 638, SecondaryColor3sv@4, SecondaryColor3svEXT, SecondaryColor3svEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ub, 639, SecondaryColor3ub@12, SecondaryColor3ubEXT, SecondaryColor3ubEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3ubv, 640, SecondaryColor3ubv@4, SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3ui, 641, SecondaryColor3ui@12, SecondaryColor3uiEXT, SecondaryColor3uiEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3uiv, 642, SecondaryColor3uiv@4, SecondaryColor3uivEXT, SecondaryColor3uivEXT@4)
+ GL_STUB_ALIAS(SecondaryColor3us, 643, SecondaryColor3us@12, SecondaryColor3usEXT, SecondaryColor3usEXT@12)
+ GL_STUB_ALIAS(SecondaryColor3usv, 644, SecondaryColor3usv@4, SecondaryColor3usvEXT, SecondaryColor3usvEXT@4)
+ GL_STUB_ALIAS(SecondaryColorPointer, 645, SecondaryColorPointer@16, SecondaryColorPointerEXT, SecondaryColorPointerEXT@16)
+ GL_STUB_ALIAS(MultiDrawArrays, 646, MultiDrawArrays@16, MultiDrawArraysEXT, MultiDrawArraysEXT@16)
+ GL_STUB_ALIAS(MultiDrawElements, 647, MultiDrawElements@20, MultiDrawElementsEXT, MultiDrawElementsEXT@20)
+ GL_STUB_ALIAS(FogCoordPointer, 648, FogCoordPointer@12, FogCoordPointerEXT, FogCoordPointerEXT@12)
+ GL_STUB_ALIAS(FogCoordd, 649, FogCoordd@8, FogCoorddEXT, FogCoorddEXT@8)
+ GL_STUB_ALIAS(FogCoorddv, 650, FogCoorddv@4, FogCoorddvEXT, FogCoorddvEXT@4)
+ GL_STUB_ALIAS(FogCoordf, 651, FogCoordf@4, FogCoordfEXT, FogCoordfEXT@4)
+ GL_STUB_ALIAS(FogCoordfv, 652, FogCoordfv@4, FogCoordfvEXT, FogCoordfvEXT@4)
+ GL_STUB_ALIAS(BlendFuncSeparate, 654, BlendFuncSeparate@16, BlendFuncSeparateEXT, BlendFuncSeparateEXT@16)
+ GL_STUB_ALIAS(WindowPos2d, 671, WindowPos2d@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dARB, 671, WindowPos2dARB@16, WindowPos2dMESA, WindowPos2dMESA@16)
+ GL_STUB_ALIAS(WindowPos2dv, 672, WindowPos2dv@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2dvARB, 672, WindowPos2dvARB@4, WindowPos2dvMESA, WindowPos2dvMESA@4)
+ GL_STUB_ALIAS(WindowPos2f, 673, WindowPos2f@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fARB, 673, WindowPos2fARB@8, WindowPos2fMESA, WindowPos2fMESA@8)
+ GL_STUB_ALIAS(WindowPos2fv, 674, WindowPos2fv@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2fvARB, 674, WindowPos2fvARB@4, WindowPos2fvMESA, WindowPos2fvMESA@4)
+ GL_STUB_ALIAS(WindowPos2i, 675, WindowPos2i@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iARB, 675, WindowPos2iARB@8, WindowPos2iMESA, WindowPos2iMESA@8)
+ GL_STUB_ALIAS(WindowPos2iv, 676, WindowPos2iv@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2ivARB, 676, WindowPos2ivARB@4, WindowPos2ivMESA, WindowPos2ivMESA@4)
+ GL_STUB_ALIAS(WindowPos2s, 677, WindowPos2s@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sARB, 677, WindowPos2sARB@8, WindowPos2sMESA, WindowPos2sMESA@8)
+ GL_STUB_ALIAS(WindowPos2sv, 678, WindowPos2sv@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos2svARB, 678, WindowPos2svARB@4, WindowPos2svMESA, WindowPos2svMESA@4)
+ GL_STUB_ALIAS(WindowPos3d, 679, WindowPos3d@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dARB, 679, WindowPos3dARB@24, WindowPos3dMESA, WindowPos3dMESA@24)
+ GL_STUB_ALIAS(WindowPos3dv, 680, WindowPos3dv@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3dvARB, 680, WindowPos3dvARB@4, WindowPos3dvMESA, WindowPos3dvMESA@4)
+ GL_STUB_ALIAS(WindowPos3f, 681, WindowPos3f@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fARB, 681, WindowPos3fARB@12, WindowPos3fMESA, WindowPos3fMESA@12)
+ GL_STUB_ALIAS(WindowPos3fv, 682, WindowPos3fv@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3fvARB, 682, WindowPos3fvARB@4, WindowPos3fvMESA, WindowPos3fvMESA@4)
+ GL_STUB_ALIAS(WindowPos3i, 683, WindowPos3i@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iARB, 683, WindowPos3iARB@12, WindowPos3iMESA, WindowPos3iMESA@12)
+ GL_STUB_ALIAS(WindowPos3iv, 684, WindowPos3iv@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3ivARB, 684, WindowPos3ivARB@4, WindowPos3ivMESA, WindowPos3ivMESA@4)
+ GL_STUB_ALIAS(WindowPos3s, 685, WindowPos3s@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sARB, 685, WindowPos3sARB@12, WindowPos3sMESA, WindowPos3sMESA@12)
+ GL_STUB_ALIAS(WindowPos3sv, 686, WindowPos3sv@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(WindowPos3svARB, 686, WindowPos3svARB@4, WindowPos3svMESA, WindowPos3svMESA@4)
+ GL_STUB_ALIAS(BindProgramARB, 705, BindProgramARB@8, BindProgramNV, BindProgramNV@8)
+ GL_STUB_ALIAS(DeleteProgramsARB, 706, DeleteProgramsARB@8, DeleteProgramsNV, DeleteProgramsNV@8)
+ GL_STUB_ALIAS(GenProgramsARB, 708, GenProgramsARB@8, GenProgramsNV, GenProgramsNV@8)
+ GL_STUB_ALIAS(GetVertexAttribPointerv, 714, GetVertexAttribPointerv@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(GetVertexAttribPointervARB, 714, GetVertexAttribPointervARB@12, GetVertexAttribPointervNV, GetVertexAttribPointervNV@12)
+ GL_STUB_ALIAS(IsProgramARB, 718, IsProgramARB@4, IsProgramNV, IsProgramNV@4)
+ GL_STUB_ALIAS(PointParameteri, 782, PointParameteri@8, PointParameteriNV, PointParameteriNV@8)
+ GL_STUB_ALIAS(PointParameteriv, 783, PointParameteriv@8, PointParameterivNV, PointParameterivNV@8)
+ GL_STUB_ALIAS(DeleteVertexArrays, 786, DeleteVertexArrays@8, _dispatch_stub_786, _dispatch_stub_786@8)
+ GL_STUB_ALIAS(IsVertexArray, 788, IsVertexArray@4, _dispatch_stub_788, _dispatch_stub_788@4)
+ GL_STUB_ALIAS(PrimitiveRestartIndex, 795, PrimitiveRestartIndex@4, PrimitiveRestartIndexNV, PrimitiveRestartIndexNV@4)
+ GL_STUB_ALIAS(BlendEquationSeparate, 798, BlendEquationSeparate@8, _dispatch_stub_798, _dispatch_stub_798@8)
+ GL_STUB_ALIAS(BindFramebuffer, 799, BindFramebuffer@8, BindFramebufferEXT, BindFramebufferEXT@8)
+ GL_STUB_ALIAS(BindRenderbuffer, 800, BindRenderbuffer@8, BindRenderbufferEXT, BindRenderbufferEXT@8)
+ GL_STUB_ALIAS(CheckFramebufferStatus, 801, CheckFramebufferStatus@4, CheckFramebufferStatusEXT, CheckFramebufferStatusEXT@4)
+ GL_STUB_ALIAS(DeleteFramebuffers, 802, DeleteFramebuffers@8, DeleteFramebuffersEXT, DeleteFramebuffersEXT@8)
+ GL_STUB_ALIAS(DeleteRenderbuffers, 803, DeleteRenderbuffers@8, DeleteRenderbuffersEXT, DeleteRenderbuffersEXT@8)
+ GL_STUB_ALIAS(FramebufferRenderbuffer, 804, FramebufferRenderbuffer@16, FramebufferRenderbufferEXT, FramebufferRenderbufferEXT@16)
+ GL_STUB_ALIAS(FramebufferTexture1D, 805, FramebufferTexture1D@20, FramebufferTexture1DEXT, FramebufferTexture1DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture2D, 806, FramebufferTexture2D@20, FramebufferTexture2DEXT, FramebufferTexture2DEXT@20)
+ GL_STUB_ALIAS(FramebufferTexture3D, 807, FramebufferTexture3D@24, FramebufferTexture3DEXT, FramebufferTexture3DEXT@24)
+ GL_STUB_ALIAS(GenFramebuffers, 808, GenFramebuffers@8, GenFramebuffersEXT, GenFramebuffersEXT@8)
+ GL_STUB_ALIAS(GenRenderbuffers, 809, GenRenderbuffers@8, GenRenderbuffersEXT, GenRenderbuffersEXT@8)
+ GL_STUB_ALIAS(GenerateMipmap, 810, GenerateMipmap@4, GenerateMipmapEXT, GenerateMipmapEXT@4)
+ GL_STUB_ALIAS(GetFramebufferAttachmentParameteriv, 811, GetFramebufferAttachmentParameteriv@16, GetFramebufferAttachmentParameterivEXT, GetFramebufferAttachmentParameterivEXT@16)
+ GL_STUB_ALIAS(GetRenderbufferParameteriv, 812, GetRenderbufferParameteriv@12, GetRenderbufferParameterivEXT, GetRenderbufferParameterivEXT@12)
+ GL_STUB_ALIAS(IsFramebuffer, 813, IsFramebuffer@4, IsFramebufferEXT, IsFramebufferEXT@4)
+ GL_STUB_ALIAS(IsRenderbuffer, 814, IsRenderbuffer@4, IsRenderbufferEXT, IsRenderbufferEXT@4)
+ GL_STUB_ALIAS(RenderbufferStorage, 815, RenderbufferStorage@16, RenderbufferStorageEXT, RenderbufferStorageEXT@16)
+ GL_STUB_ALIAS(BlitFramebuffer, 816, BlitFramebuffer@40, _dispatch_stub_816, _dispatch_stub_816@40)
+ GL_STUB_ALIAS(BindFragDataLocation, 819, BindFragDataLocation@12, BindFragDataLocationEXT, BindFragDataLocationEXT@12)
+ GL_STUB_ALIAS(GetFragDataLocation, 820, GetFragDataLocation@8, GetFragDataLocationEXT, GetFragDataLocationEXT@8)
+ GL_STUB_ALIAS(GetUniformuiv, 821, GetUniformuiv@12, GetUniformuivEXT, GetUniformuivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIiv, 822, GetVertexAttribIiv@12, GetVertexAttribIivEXT, GetVertexAttribIivEXT@12)
+ GL_STUB_ALIAS(GetVertexAttribIuiv, 823, GetVertexAttribIuiv@12, GetVertexAttribIuivEXT, GetVertexAttribIuivEXT@12)
+ GL_STUB_ALIAS(Uniform1ui, 824, Uniform1ui@8, Uniform1uiEXT, Uniform1uiEXT@8)
+ GL_STUB_ALIAS(Uniform1uiv, 825, Uniform1uiv@12, Uniform1uivEXT, Uniform1uivEXT@12)
+ GL_STUB_ALIAS(Uniform2ui, 826, Uniform2ui@12, Uniform2uiEXT, Uniform2uiEXT@12)
+ GL_STUB_ALIAS(Uniform2uiv, 827, Uniform2uiv@12, Uniform2uivEXT, Uniform2uivEXT@12)
+ GL_STUB_ALIAS(Uniform3ui, 828, Uniform3ui@16, Uniform3uiEXT, Uniform3uiEXT@16)
+ GL_STUB_ALIAS(Uniform3uiv, 829, Uniform3uiv@12, Uniform3uivEXT, Uniform3uivEXT@12)
+ GL_STUB_ALIAS(Uniform4ui, 830, Uniform4ui@20, Uniform4uiEXT, Uniform4uiEXT@20)
+ GL_STUB_ALIAS(Uniform4uiv, 831, Uniform4uiv@12, Uniform4uivEXT, Uniform4uivEXT@12)
+ GL_STUB_ALIAS(VertexAttribI1i, 832, VertexAttribI1i@8, VertexAttribI1iEXT, VertexAttribI1iEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1iv, 833, VertexAttribI1iv@8, VertexAttribI1ivEXT, VertexAttribI1ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1ui, 834, VertexAttribI1ui@8, VertexAttribI1uiEXT, VertexAttribI1uiEXT@8)
+ GL_STUB_ALIAS(VertexAttribI1uiv, 835, VertexAttribI1uiv@8, VertexAttribI1uivEXT, VertexAttribI1uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2i, 836, VertexAttribI2i@12, VertexAttribI2iEXT, VertexAttribI2iEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2iv, 837, VertexAttribI2iv@8, VertexAttribI2ivEXT, VertexAttribI2ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI2ui, 838, VertexAttribI2ui@12, VertexAttribI2uiEXT, VertexAttribI2uiEXT@12)
+ GL_STUB_ALIAS(VertexAttribI2uiv, 839, VertexAttribI2uiv@8, VertexAttribI2uivEXT, VertexAttribI2uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3i, 840, VertexAttribI3i@16, VertexAttribI3iEXT, VertexAttribI3iEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3iv, 841, VertexAttribI3iv@8, VertexAttribI3ivEXT, VertexAttribI3ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI3ui, 842, VertexAttribI3ui@16, VertexAttribI3uiEXT, VertexAttribI3uiEXT@16)
+ GL_STUB_ALIAS(VertexAttribI3uiv, 843, VertexAttribI3uiv@8, VertexAttribI3uivEXT, VertexAttribI3uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4bv, 844, VertexAttribI4bv@8, VertexAttribI4bvEXT, VertexAttribI4bvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4i, 845, VertexAttribI4i@20, VertexAttribI4iEXT, VertexAttribI4iEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4iv, 846, VertexAttribI4iv@8, VertexAttribI4ivEXT, VertexAttribI4ivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4sv, 847, VertexAttribI4sv@8, VertexAttribI4svEXT, VertexAttribI4svEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ubv, 848, VertexAttribI4ubv@8, VertexAttribI4ubvEXT, VertexAttribI4ubvEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4ui, 849, VertexAttribI4ui@20, VertexAttribI4uiEXT, VertexAttribI4uiEXT@20)
+ GL_STUB_ALIAS(VertexAttribI4uiv, 850, VertexAttribI4uiv@8, VertexAttribI4uivEXT, VertexAttribI4uivEXT@8)
+ GL_STUB_ALIAS(VertexAttribI4usv, 851, VertexAttribI4usv@8, VertexAttribI4usvEXT, VertexAttribI4usvEXT@8)
+ GL_STUB_ALIAS(VertexAttribIPointer, 852, VertexAttribIPointer@20, VertexAttribIPointerEXT, VertexAttribIPointerEXT@20)
+ GL_STUB_ALIAS(FramebufferTextureLayer, 853, FramebufferTextureLayer@20, FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB_ALIAS(ColorMaski, 854, ColorMaski@20, ColorMaskIndexedEXT, ColorMaskIndexedEXT@20)
+ GL_STUB_ALIAS(Disablei, 855, Disablei@8, DisableIndexedEXT, DisableIndexedEXT@8)
+ GL_STUB_ALIAS(Enablei, 856, Enablei@8, EnableIndexedEXT, EnableIndexedEXT@8)
+ GL_STUB_ALIAS(GetBooleani_v, 857, GetBooleani_v@12, GetBooleanIndexedvEXT, GetBooleanIndexedvEXT@12)
+ GL_STUB_ALIAS(GetIntegeri_v, 858, GetIntegeri_v@12, GetIntegerIndexedvEXT, GetIntegerIndexedvEXT@12)
+ GL_STUB_ALIAS(IsEnabledi, 859, IsEnabledi@8, IsEnabledIndexedEXT, IsEnabledIndexedEXT@8)
+ GL_STUB_ALIAS(GetTexParameterIiv, 862, GetTexParameterIiv@12, GetTexParameterIivEXT, GetTexParameterIivEXT@12)
+ GL_STUB_ALIAS(GetTexParameterIuiv, 863, GetTexParameterIuiv@12, GetTexParameterIuivEXT, GetTexParameterIuivEXT@12)
+ GL_STUB_ALIAS(TexParameterIiv, 864, TexParameterIiv@12, TexParameterIivEXT, TexParameterIivEXT@12)
+ GL_STUB_ALIAS(TexParameterIuiv, 865, TexParameterIuiv@12, TexParameterIuivEXT, TexParameterIuivEXT@12)
+ GL_STUB_ALIAS(BeginConditionalRender, 866, BeginConditionalRender@8, BeginConditionalRenderNV, BeginConditionalRenderNV@8)
+ GL_STUB_ALIAS(EndConditionalRender, 867, EndConditionalRender@0, EndConditionalRenderNV, EndConditionalRenderNV@0)
+ GL_STUB_ALIAS(BeginTransformFeedback, 868, BeginTransformFeedback@4, BeginTransformFeedbackEXT, BeginTransformFeedbackEXT@4)
+ GL_STUB_ALIAS(BindBufferBase, 869, BindBufferBase@12, BindBufferBaseEXT, BindBufferBaseEXT@12)
+ GL_STUB_ALIAS(BindBufferRange, 871, BindBufferRange@20, BindBufferRangeEXT, BindBufferRangeEXT@20)
+ GL_STUB_ALIAS(EndTransformFeedback, 872, EndTransformFeedback@0, EndTransformFeedbackEXT, EndTransformFeedbackEXT@0)
+ GL_STUB_ALIAS(GetTransformFeedbackVarying, 873, GetTransformFeedbackVarying@28, GetTransformFeedbackVaryingEXT, GetTransformFeedbackVaryingEXT@28)
+ GL_STUB_ALIAS(TransformFeedbackVaryings, 874, TransformFeedbackVaryings@16, TransformFeedbackVaryingsEXT, TransformFeedbackVaryingsEXT@16)
+ GL_STUB_ALIAS(ProvokingVertex, 875, ProvokingVertex@4, ProvokingVertexEXT, ProvokingVertexEXT@4)
GLOBL GLNAME(gl_dispatch_functions_end)
HIDDEN(GLNAME(gl_dispatch_functions_end))