diff options
Diffstat (limited to 'mesalib/src/mapi/glapi/glprocs.h')
-rw-r--r-- | mesalib/src/mapi/glapi/glprocs.h | 5336 |
1 files changed, 2669 insertions, 2667 deletions
diff --git a/mesalib/src/mapi/glapi/glprocs.h b/mesalib/src/mapi/glapi/glprocs.h index 46c0696e0..8495cb6bf 100644 --- a/mesalib/src/mapi/glapi/glprocs.h +++ b/mesalib/src/mapi/glapi/glprocs.h @@ -1,2667 +1,2669 @@ -/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */
-
-/*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- * (C) Copyright IBM Corporation 2004, 2006
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL, IBM,
- * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-/* This file is only included by glapi.c and is used for
- * the GetProcAddress() function
- */
-
-typedef struct {
- GLint Name_offset;
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
- _glapi_proc Address;
-#endif
- GLuint Offset;
-} glprocs_table_t;
-
-#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
-#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
-#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
-#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING)
-# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
-#endif
-
-
-
-static const char gl_string_table[] =
- "glNewList\0"
- "glEndList\0"
- "glCallList\0"
- "glCallLists\0"
- "glDeleteLists\0"
- "glGenLists\0"
- "glListBase\0"
- "glBegin\0"
- "glBitmap\0"
- "glColor3b\0"
- "glColor3bv\0"
- "glColor3d\0"
- "glColor3dv\0"
- "glColor3f\0"
- "glColor3fv\0"
- "glColor3i\0"
- "glColor3iv\0"
- "glColor3s\0"
- "glColor3sv\0"
- "glColor3ub\0"
- "glColor3ubv\0"
- "glColor3ui\0"
- "glColor3uiv\0"
- "glColor3us\0"
- "glColor3usv\0"
- "glColor4b\0"
- "glColor4bv\0"
- "glColor4d\0"
- "glColor4dv\0"
- "glColor4f\0"
- "glColor4fv\0"
- "glColor4i\0"
- "glColor4iv\0"
- "glColor4s\0"
- "glColor4sv\0"
- "glColor4ub\0"
- "glColor4ubv\0"
- "glColor4ui\0"
- "glColor4uiv\0"
- "glColor4us\0"
- "glColor4usv\0"
- "glEdgeFlag\0"
- "glEdgeFlagv\0"
- "glEnd\0"
- "glIndexd\0"
- "glIndexdv\0"
- "glIndexf\0"
- "glIndexfv\0"
- "glIndexi\0"
- "glIndexiv\0"
- "glIndexs\0"
- "glIndexsv\0"
- "glNormal3b\0"
- "glNormal3bv\0"
- "glNormal3d\0"
- "glNormal3dv\0"
- "glNormal3f\0"
- "glNormal3fv\0"
- "glNormal3i\0"
- "glNormal3iv\0"
- "glNormal3s\0"
- "glNormal3sv\0"
- "glRasterPos2d\0"
- "glRasterPos2dv\0"
- "glRasterPos2f\0"
- "glRasterPos2fv\0"
- "glRasterPos2i\0"
- "glRasterPos2iv\0"
- "glRasterPos2s\0"
- "glRasterPos2sv\0"
- "glRasterPos3d\0"
- "glRasterPos3dv\0"
- "glRasterPos3f\0"
- "glRasterPos3fv\0"
- "glRasterPos3i\0"
- "glRasterPos3iv\0"
- "glRasterPos3s\0"
- "glRasterPos3sv\0"
- "glRasterPos4d\0"
- "glRasterPos4dv\0"
- "glRasterPos4f\0"
- "glRasterPos4fv\0"
- "glRasterPos4i\0"
- "glRasterPos4iv\0"
- "glRasterPos4s\0"
- "glRasterPos4sv\0"
- "glRectd\0"
- "glRectdv\0"
- "glRectf\0"
- "glRectfv\0"
- "glRecti\0"
- "glRectiv\0"
- "glRects\0"
- "glRectsv\0"
- "glTexCoord1d\0"
- "glTexCoord1dv\0"
- "glTexCoord1f\0"
- "glTexCoord1fv\0"
- "glTexCoord1i\0"
- "glTexCoord1iv\0"
- "glTexCoord1s\0"
- "glTexCoord1sv\0"
- "glTexCoord2d\0"
- "glTexCoord2dv\0"
- "glTexCoord2f\0"
- "glTexCoord2fv\0"
- "glTexCoord2i\0"
- "glTexCoord2iv\0"
- "glTexCoord2s\0"
- "glTexCoord2sv\0"
- "glTexCoord3d\0"
- "glTexCoord3dv\0"
- "glTexCoord3f\0"
- "glTexCoord3fv\0"
- "glTexCoord3i\0"
- "glTexCoord3iv\0"
- "glTexCoord3s\0"
- "glTexCoord3sv\0"
- "glTexCoord4d\0"
- "glTexCoord4dv\0"
- "glTexCoord4f\0"
- "glTexCoord4fv\0"
- "glTexCoord4i\0"
- "glTexCoord4iv\0"
- "glTexCoord4s\0"
- "glTexCoord4sv\0"
- "glVertex2d\0"
- "glVertex2dv\0"
- "glVertex2f\0"
- "glVertex2fv\0"
- "glVertex2i\0"
- "glVertex2iv\0"
- "glVertex2s\0"
- "glVertex2sv\0"
- "glVertex3d\0"
- "glVertex3dv\0"
- "glVertex3f\0"
- "glVertex3fv\0"
- "glVertex3i\0"
- "glVertex3iv\0"
- "glVertex3s\0"
- "glVertex3sv\0"
- "glVertex4d\0"
- "glVertex4dv\0"
- "glVertex4f\0"
- "glVertex4fv\0"
- "glVertex4i\0"
- "glVertex4iv\0"
- "glVertex4s\0"
- "glVertex4sv\0"
- "glClipPlane\0"
- "glColorMaterial\0"
- "glCullFace\0"
- "glFogf\0"
- "glFogfv\0"
- "glFogi\0"
- "glFogiv\0"
- "glFrontFace\0"
- "glHint\0"
- "glLightf\0"
- "glLightfv\0"
- "glLighti\0"
- "glLightiv\0"
- "glLightModelf\0"
- "glLightModelfv\0"
- "glLightModeli\0"
- "glLightModeliv\0"
- "glLineStipple\0"
- "glLineWidth\0"
- "glMaterialf\0"
- "glMaterialfv\0"
- "glMateriali\0"
- "glMaterialiv\0"
- "glPointSize\0"
- "glPolygonMode\0"
- "glPolygonStipple\0"
- "glScissor\0"
- "glShadeModel\0"
- "glTexParameterf\0"
- "glTexParameterfv\0"
- "glTexParameteri\0"
- "glTexParameteriv\0"
- "glTexImage1D\0"
- "glTexImage2D\0"
- "glTexEnvf\0"
- "glTexEnvfv\0"
- "glTexEnvi\0"
- "glTexEnviv\0"
- "glTexGend\0"
- "glTexGendv\0"
- "glTexGenf\0"
- "glTexGenfv\0"
- "glTexGeni\0"
- "glTexGeniv\0"
- "glFeedbackBuffer\0"
- "glSelectBuffer\0"
- "glRenderMode\0"
- "glInitNames\0"
- "glLoadName\0"
- "glPassThrough\0"
- "glPopName\0"
- "glPushName\0"
- "glDrawBuffer\0"
- "glClear\0"
- "glClearAccum\0"
- "glClearIndex\0"
- "glClearColor\0"
- "glClearStencil\0"
- "glClearDepth\0"
- "glStencilMask\0"
- "glColorMask\0"
- "glDepthMask\0"
- "glIndexMask\0"
- "glAccum\0"
- "glDisable\0"
- "glEnable\0"
- "glFinish\0"
- "glFlush\0"
- "glPopAttrib\0"
- "glPushAttrib\0"
- "glMap1d\0"
- "glMap1f\0"
- "glMap2d\0"
- "glMap2f\0"
- "glMapGrid1d\0"
- "glMapGrid1f\0"
- "glMapGrid2d\0"
- "glMapGrid2f\0"
- "glEvalCoord1d\0"
- "glEvalCoord1dv\0"
- "glEvalCoord1f\0"
- "glEvalCoord1fv\0"
- "glEvalCoord2d\0"
- "glEvalCoord2dv\0"
- "glEvalCoord2f\0"
- "glEvalCoord2fv\0"
- "glEvalMesh1\0"
- "glEvalPoint1\0"
- "glEvalMesh2\0"
- "glEvalPoint2\0"
- "glAlphaFunc\0"
- "glBlendFunc\0"
- "glLogicOp\0"
- "glStencilFunc\0"
- "glStencilOp\0"
- "glDepthFunc\0"
- "glPixelZoom\0"
- "glPixelTransferf\0"
- "glPixelTransferi\0"
- "glPixelStoref\0"
- "glPixelStorei\0"
- "glPixelMapfv\0"
- "glPixelMapuiv\0"
- "glPixelMapusv\0"
- "glReadBuffer\0"
- "glCopyPixels\0"
- "glReadPixels\0"
- "glDrawPixels\0"
- "glGetBooleanv\0"
- "glGetClipPlane\0"
- "glGetDoublev\0"
- "glGetError\0"
- "glGetFloatv\0"
- "glGetIntegerv\0"
- "glGetLightfv\0"
- "glGetLightiv\0"
- "glGetMapdv\0"
- "glGetMapfv\0"
- "glGetMapiv\0"
- "glGetMaterialfv\0"
- "glGetMaterialiv\0"
- "glGetPixelMapfv\0"
- "glGetPixelMapuiv\0"
- "glGetPixelMapusv\0"
- "glGetPolygonStipple\0"
- "glGetString\0"
- "glGetTexEnvfv\0"
- "glGetTexEnviv\0"
- "glGetTexGendv\0"
- "glGetTexGenfv\0"
- "glGetTexGeniv\0"
- "glGetTexImage\0"
- "glGetTexParameterfv\0"
- "glGetTexParameteriv\0"
- "glGetTexLevelParameterfv\0"
- "glGetTexLevelParameteriv\0"
- "glIsEnabled\0"
- "glIsList\0"
- "glDepthRange\0"
- "glFrustum\0"
- "glLoadIdentity\0"
- "glLoadMatrixf\0"
- "glLoadMatrixd\0"
- "glMatrixMode\0"
- "glMultMatrixf\0"
- "glMultMatrixd\0"
- "glOrtho\0"
- "glPopMatrix\0"
- "glPushMatrix\0"
- "glRotated\0"
- "glRotatef\0"
- "glScaled\0"
- "glScalef\0"
- "glTranslated\0"
- "glTranslatef\0"
- "glViewport\0"
- "glArrayElement\0"
- "glBindTexture\0"
- "glColorPointer\0"
- "glDisableClientState\0"
- "glDrawArrays\0"
- "glDrawElements\0"
- "glEdgeFlagPointer\0"
- "glEnableClientState\0"
- "glIndexPointer\0"
- "glIndexub\0"
- "glIndexubv\0"
- "glInterleavedArrays\0"
- "glNormalPointer\0"
- "glPolygonOffset\0"
- "glTexCoordPointer\0"
- "glVertexPointer\0"
- "glAreTexturesResident\0"
- "glCopyTexImage1D\0"
- "glCopyTexImage2D\0"
- "glCopyTexSubImage1D\0"
- "glCopyTexSubImage2D\0"
- "glDeleteTextures\0"
- "glGenTextures\0"
- "glGetPointerv\0"
- "glIsTexture\0"
- "glPrioritizeTextures\0"
- "glTexSubImage1D\0"
- "glTexSubImage2D\0"
- "glPopClientAttrib\0"
- "glPushClientAttrib\0"
- "glBlendColor\0"
- "glBlendEquation\0"
- "glDrawRangeElements\0"
- "glColorTable\0"
- "glColorTableParameterfv\0"
- "glColorTableParameteriv\0"
- "glCopyColorTable\0"
- "glGetColorTable\0"
- "glGetColorTableParameterfv\0"
- "glGetColorTableParameteriv\0"
- "glColorSubTable\0"
- "glCopyColorSubTable\0"
- "glConvolutionFilter1D\0"
- "glConvolutionFilter2D\0"
- "glConvolutionParameterf\0"
- "glConvolutionParameterfv\0"
- "glConvolutionParameteri\0"
- "glConvolutionParameteriv\0"
- "glCopyConvolutionFilter1D\0"
- "glCopyConvolutionFilter2D\0"
- "glGetConvolutionFilter\0"
- "glGetConvolutionParameterfv\0"
- "glGetConvolutionParameteriv\0"
- "glGetSeparableFilter\0"
- "glSeparableFilter2D\0"
- "glGetHistogram\0"
- "glGetHistogramParameterfv\0"
- "glGetHistogramParameteriv\0"
- "glGetMinmax\0"
- "glGetMinmaxParameterfv\0"
- "glGetMinmaxParameteriv\0"
- "glHistogram\0"
- "glMinmax\0"
- "glResetHistogram\0"
- "glResetMinmax\0"
- "glTexImage3D\0"
- "glTexSubImage3D\0"
- "glCopyTexSubImage3D\0"
- "glActiveTextureARB\0"
- "glClientActiveTextureARB\0"
- "glMultiTexCoord1dARB\0"
- "glMultiTexCoord1dvARB\0"
- "glMultiTexCoord1fARB\0"
- "glMultiTexCoord1fvARB\0"
- "glMultiTexCoord1iARB\0"
- "glMultiTexCoord1ivARB\0"
- "glMultiTexCoord1sARB\0"
- "glMultiTexCoord1svARB\0"
- "glMultiTexCoord2dARB\0"
- "glMultiTexCoord2dvARB\0"
- "glMultiTexCoord2fARB\0"
- "glMultiTexCoord2fvARB\0"
- "glMultiTexCoord2iARB\0"
- "glMultiTexCoord2ivARB\0"
- "glMultiTexCoord2sARB\0"
- "glMultiTexCoord2svARB\0"
- "glMultiTexCoord3dARB\0"
- "glMultiTexCoord3dvARB\0"
- "glMultiTexCoord3fARB\0"
- "glMultiTexCoord3fvARB\0"
- "glMultiTexCoord3iARB\0"
- "glMultiTexCoord3ivARB\0"
- "glMultiTexCoord3sARB\0"
- "glMultiTexCoord3svARB\0"
- "glMultiTexCoord4dARB\0"
- "glMultiTexCoord4dvARB\0"
- "glMultiTexCoord4fARB\0"
- "glMultiTexCoord4fvARB\0"
- "glMultiTexCoord4iARB\0"
- "glMultiTexCoord4ivARB\0"
- "glMultiTexCoord4sARB\0"
- "glMultiTexCoord4svARB\0"
- "glAttachShader\0"
- "glCreateProgram\0"
- "glCreateShader\0"
- "glDeleteProgram\0"
- "glDeleteShader\0"
- "glDetachShader\0"
- "glGetAttachedShaders\0"
- "glGetProgramInfoLog\0"
- "glGetProgramiv\0"
- "glGetShaderInfoLog\0"
- "glGetShaderiv\0"
- "glIsProgram\0"
- "glIsShader\0"
- "glStencilFuncSeparate\0"
- "glStencilMaskSeparate\0"
- "glStencilOpSeparate\0"
- "glUniformMatrix2x3fv\0"
- "glUniformMatrix2x4fv\0"
- "glUniformMatrix3x2fv\0"
- "glUniformMatrix3x4fv\0"
- "glUniformMatrix4x2fv\0"
- "glUniformMatrix4x3fv\0"
- "glClampColor\0"
- "glClearBufferfi\0"
- "glClearBufferfv\0"
- "glClearBufferiv\0"
- "glClearBufferuiv\0"
- "glGetStringi\0"
- "glTexBuffer\0"
- "glFramebufferTexture\0"
- "glGetBufferParameteri64v\0"
- "glGetInteger64i_v\0"
- "glVertexAttribDivisor\0"
- "glLoadTransposeMatrixdARB\0"
- "glLoadTransposeMatrixfARB\0"
- "glMultTransposeMatrixdARB\0"
- "glMultTransposeMatrixfARB\0"
- "glSampleCoverageARB\0"
- "glCompressedTexImage1DARB\0"
- "glCompressedTexImage2DARB\0"
- "glCompressedTexImage3DARB\0"
- "glCompressedTexSubImage1DARB\0"
- "glCompressedTexSubImage2DARB\0"
- "glCompressedTexSubImage3DARB\0"
- "glGetCompressedTexImageARB\0"
- "glDisableVertexAttribArrayARB\0"
- "glEnableVertexAttribArrayARB\0"
- "glGetProgramEnvParameterdvARB\0"
- "glGetProgramEnvParameterfvARB\0"
- "glGetProgramLocalParameterdvARB\0"
- "glGetProgramLocalParameterfvARB\0"
- "glGetProgramStringARB\0"
- "glGetProgramivARB\0"
- "glGetVertexAttribdvARB\0"
- "glGetVertexAttribfvARB\0"
- "glGetVertexAttribivARB\0"
- "glProgramEnvParameter4dARB\0"
- "glProgramEnvParameter4dvARB\0"
- "glProgramEnvParameter4fARB\0"
- "glProgramEnvParameter4fvARB\0"
- "glProgramLocalParameter4dARB\0"
- "glProgramLocalParameter4dvARB\0"
- "glProgramLocalParameter4fARB\0"
- "glProgramLocalParameter4fvARB\0"
- "glProgramStringARB\0"
- "glVertexAttrib1dARB\0"
- "glVertexAttrib1dvARB\0"
- "glVertexAttrib1fARB\0"
- "glVertexAttrib1fvARB\0"
- "glVertexAttrib1sARB\0"
- "glVertexAttrib1svARB\0"
- "glVertexAttrib2dARB\0"
- "glVertexAttrib2dvARB\0"
- "glVertexAttrib2fARB\0"
- "glVertexAttrib2fvARB\0"
- "glVertexAttrib2sARB\0"
- "glVertexAttrib2svARB\0"
- "glVertexAttrib3dARB\0"
- "glVertexAttrib3dvARB\0"
- "glVertexAttrib3fARB\0"
- "glVertexAttrib3fvARB\0"
- "glVertexAttrib3sARB\0"
- "glVertexAttrib3svARB\0"
- "glVertexAttrib4NbvARB\0"
- "glVertexAttrib4NivARB\0"
- "glVertexAttrib4NsvARB\0"
- "glVertexAttrib4NubARB\0"
- "glVertexAttrib4NubvARB\0"
- "glVertexAttrib4NuivARB\0"
- "glVertexAttrib4NusvARB\0"
- "glVertexAttrib4bvARB\0"
- "glVertexAttrib4dARB\0"
- "glVertexAttrib4dvARB\0"
- "glVertexAttrib4fARB\0"
- "glVertexAttrib4fvARB\0"
- "glVertexAttrib4ivARB\0"
- "glVertexAttrib4sARB\0"
- "glVertexAttrib4svARB\0"
- "glVertexAttrib4ubvARB\0"
- "glVertexAttrib4uivARB\0"
- "glVertexAttrib4usvARB\0"
- "glVertexAttribPointerARB\0"
- "glBindBufferARB\0"
- "glBufferDataARB\0"
- "glBufferSubDataARB\0"
- "glDeleteBuffersARB\0"
- "glGenBuffersARB\0"
- "glGetBufferParameterivARB\0"
- "glGetBufferPointervARB\0"
- "glGetBufferSubDataARB\0"
- "glIsBufferARB\0"
- "glMapBufferARB\0"
- "glUnmapBufferARB\0"
- "glBeginQueryARB\0"
- "glDeleteQueriesARB\0"
- "glEndQueryARB\0"
- "glGenQueriesARB\0"
- "glGetQueryObjectivARB\0"
- "glGetQueryObjectuivARB\0"
- "glGetQueryivARB\0"
- "glIsQueryARB\0"
- "glAttachObjectARB\0"
- "glCompileShaderARB\0"
- "glCreateProgramObjectARB\0"
- "glCreateShaderObjectARB\0"
- "glDeleteObjectARB\0"
- "glDetachObjectARB\0"
- "glGetActiveUniformARB\0"
- "glGetAttachedObjectsARB\0"
- "glGetHandleARB\0"
- "glGetInfoLogARB\0"
- "glGetObjectParameterfvARB\0"
- "glGetObjectParameterivARB\0"
- "glGetShaderSourceARB\0"
- "glGetUniformLocationARB\0"
- "glGetUniformfvARB\0"
- "glGetUniformivARB\0"
- "glLinkProgramARB\0"
- "glShaderSourceARB\0"
- "glUniform1fARB\0"
- "glUniform1fvARB\0"
- "glUniform1iARB\0"
- "glUniform1ivARB\0"
- "glUniform2fARB\0"
- "glUniform2fvARB\0"
- "glUniform2iARB\0"
- "glUniform2ivARB\0"
- "glUniform3fARB\0"
- "glUniform3fvARB\0"
- "glUniform3iARB\0"
- "glUniform3ivARB\0"
- "glUniform4fARB\0"
- "glUniform4fvARB\0"
- "glUniform4iARB\0"
- "glUniform4ivARB\0"
- "glUniformMatrix2fvARB\0"
- "glUniformMatrix3fvARB\0"
- "glUniformMatrix4fvARB\0"
- "glUseProgramObjectARB\0"
- "glValidateProgramARB\0"
- "glBindAttribLocationARB\0"
- "glGetActiveAttribARB\0"
- "glGetAttribLocationARB\0"
- "glDrawBuffersARB\0"
- "glDrawArraysInstancedARB\0"
- "glDrawElementsInstancedARB\0"
- "glRenderbufferStorageMultisample\0"
- "glFramebufferTextureARB\0"
- "glFramebufferTextureFaceARB\0"
- "glProgramParameteriARB\0"
- "glVertexAttribDivisorARB\0"
- "glFlushMappedBufferRange\0"
- "glMapBufferRange\0"
- "glBindVertexArray\0"
- "glGenVertexArrays\0"
- "glCopyBufferSubData\0"
- "glClientWaitSync\0"
- "glDeleteSync\0"
- "glFenceSync\0"
- "glGetInteger64v\0"
- "glGetSynciv\0"
- "glIsSync\0"
- "glWaitSync\0"
- "glDrawElementsBaseVertex\0"
- "glDrawRangeElementsBaseVertex\0"
- "glMultiDrawElementsBaseVertex\0"
- "glBlendEquationSeparateiARB\0"
- "glBlendEquationiARB\0"
- "glBlendFuncSeparateiARB\0"
- "glBlendFunciARB\0"
- "glBindTransformFeedback\0"
- "glDeleteTransformFeedbacks\0"
- "glDrawTransformFeedback\0"
- "glGenTransformFeedbacks\0"
- "glIsTransformFeedback\0"
- "glPauseTransformFeedback\0"
- "glResumeTransformFeedback\0"
- "glClearDepthf\0"
- "glDepthRangef\0"
- "glGetShaderPrecisionFormat\0"
- "glReleaseShaderCompiler\0"
- "glShaderBinary\0"
- "glPolygonOffsetEXT\0"
- "glGetPixelTexGenParameterfvSGIS\0"
- "glGetPixelTexGenParameterivSGIS\0"
- "glPixelTexGenParameterfSGIS\0"
- "glPixelTexGenParameterfvSGIS\0"
- "glPixelTexGenParameteriSGIS\0"
- "glPixelTexGenParameterivSGIS\0"
- "glSampleMaskSGIS\0"
- "glSamplePatternSGIS\0"
- "glColorPointerEXT\0"
- "glEdgeFlagPointerEXT\0"
- "glIndexPointerEXT\0"
- "glNormalPointerEXT\0"
- "glTexCoordPointerEXT\0"
- "glVertexPointerEXT\0"
- "glPointParameterfEXT\0"
- "glPointParameterfvEXT\0"
- "glLockArraysEXT\0"
- "glUnlockArraysEXT\0"
- "glSecondaryColor3bEXT\0"
- "glSecondaryColor3bvEXT\0"
- "glSecondaryColor3dEXT\0"
- "glSecondaryColor3dvEXT\0"
- "glSecondaryColor3fEXT\0"
- "glSecondaryColor3fvEXT\0"
- "glSecondaryColor3iEXT\0"
- "glSecondaryColor3ivEXT\0"
- "glSecondaryColor3sEXT\0"
- "glSecondaryColor3svEXT\0"
- "glSecondaryColor3ubEXT\0"
- "glSecondaryColor3ubvEXT\0"
- "glSecondaryColor3uiEXT\0"
- "glSecondaryColor3uivEXT\0"
- "glSecondaryColor3usEXT\0"
- "glSecondaryColor3usvEXT\0"
- "glSecondaryColorPointerEXT\0"
- "glMultiDrawArraysEXT\0"
- "glMultiDrawElementsEXT\0"
- "glFogCoordPointerEXT\0"
- "glFogCoorddEXT\0"
- "glFogCoorddvEXT\0"
- "glFogCoordfEXT\0"
- "glFogCoordfvEXT\0"
- "glPixelTexGenSGIX\0"
- "glBlendFuncSeparateEXT\0"
- "glFlushVertexArrayRangeNV\0"
- "glVertexArrayRangeNV\0"
- "glCombinerInputNV\0"
- "glCombinerOutputNV\0"
- "glCombinerParameterfNV\0"
- "glCombinerParameterfvNV\0"
- "glCombinerParameteriNV\0"
- "glCombinerParameterivNV\0"
- "glFinalCombinerInputNV\0"
- "glGetCombinerInputParameterfvNV\0"
- "glGetCombinerInputParameterivNV\0"
- "glGetCombinerOutputParameterfvNV\0"
- "glGetCombinerOutputParameterivNV\0"
- "glGetFinalCombinerInputParameterfvNV\0"
- "glGetFinalCombinerInputParameterivNV\0"
- "glResizeBuffersMESA\0"
- "glWindowPos2dMESA\0"
- "glWindowPos2dvMESA\0"
- "glWindowPos2fMESA\0"
- "glWindowPos2fvMESA\0"
- "glWindowPos2iMESA\0"
- "glWindowPos2ivMESA\0"
- "glWindowPos2sMESA\0"
- "glWindowPos2svMESA\0"
- "glWindowPos3dMESA\0"
- "glWindowPos3dvMESA\0"
- "glWindowPos3fMESA\0"
- "glWindowPos3fvMESA\0"
- "glWindowPos3iMESA\0"
- "glWindowPos3ivMESA\0"
- "glWindowPos3sMESA\0"
- "glWindowPos3svMESA\0"
- "glWindowPos4dMESA\0"
- "glWindowPos4dvMESA\0"
- "glWindowPos4fMESA\0"
- "glWindowPos4fvMESA\0"
- "glWindowPos4iMESA\0"
- "glWindowPos4ivMESA\0"
- "glWindowPos4sMESA\0"
- "glWindowPos4svMESA\0"
- "glMultiModeDrawArraysIBM\0"
- "glMultiModeDrawElementsIBM\0"
- "glDeleteFencesNV\0"
- "glFinishFenceNV\0"
- "glGenFencesNV\0"
- "glGetFenceivNV\0"
- "glIsFenceNV\0"
- "glSetFenceNV\0"
- "glTestFenceNV\0"
- "glAreProgramsResidentNV\0"
- "glBindProgramNV\0"
- "glDeleteProgramsNV\0"
- "glExecuteProgramNV\0"
- "glGenProgramsNV\0"
- "glGetProgramParameterdvNV\0"
- "glGetProgramParameterfvNV\0"
- "glGetProgramStringNV\0"
- "glGetProgramivNV\0"
- "glGetTrackMatrixivNV\0"
- "glGetVertexAttribPointervNV\0"
- "glGetVertexAttribdvNV\0"
- "glGetVertexAttribfvNV\0"
- "glGetVertexAttribivNV\0"
- "glIsProgramNV\0"
- "glLoadProgramNV\0"
- "glProgramParameters4dvNV\0"
- "glProgramParameters4fvNV\0"
- "glRequestResidentProgramsNV\0"
- "glTrackMatrixNV\0"
- "glVertexAttrib1dNV\0"
- "glVertexAttrib1dvNV\0"
- "glVertexAttrib1fNV\0"
- "glVertexAttrib1fvNV\0"
- "glVertexAttrib1sNV\0"
- "glVertexAttrib1svNV\0"
- "glVertexAttrib2dNV\0"
- "glVertexAttrib2dvNV\0"
- "glVertexAttrib2fNV\0"
- "glVertexAttrib2fvNV\0"
- "glVertexAttrib2sNV\0"
- "glVertexAttrib2svNV\0"
- "glVertexAttrib3dNV\0"
- "glVertexAttrib3dvNV\0"
- "glVertexAttrib3fNV\0"
- "glVertexAttrib3fvNV\0"
- "glVertexAttrib3sNV\0"
- "glVertexAttrib3svNV\0"
- "glVertexAttrib4dNV\0"
- "glVertexAttrib4dvNV\0"
- "glVertexAttrib4fNV\0"
- "glVertexAttrib4fvNV\0"
- "glVertexAttrib4sNV\0"
- "glVertexAttrib4svNV\0"
- "glVertexAttrib4ubNV\0"
- "glVertexAttrib4ubvNV\0"
- "glVertexAttribPointerNV\0"
- "glVertexAttribs1dvNV\0"
- "glVertexAttribs1fvNV\0"
- "glVertexAttribs1svNV\0"
- "glVertexAttribs2dvNV\0"
- "glVertexAttribs2fvNV\0"
- "glVertexAttribs2svNV\0"
- "glVertexAttribs3dvNV\0"
- "glVertexAttribs3fvNV\0"
- "glVertexAttribs3svNV\0"
- "glVertexAttribs4dvNV\0"
- "glVertexAttribs4fvNV\0"
- "glVertexAttribs4svNV\0"
- "glVertexAttribs4ubvNV\0"
- "glGetTexBumpParameterfvATI\0"
- "glGetTexBumpParameterivATI\0"
- "glTexBumpParameterfvATI\0"
- "glTexBumpParameterivATI\0"
- "glAlphaFragmentOp1ATI\0"
- "glAlphaFragmentOp2ATI\0"
- "glAlphaFragmentOp3ATI\0"
- "glBeginFragmentShaderATI\0"
- "glBindFragmentShaderATI\0"
- "glColorFragmentOp1ATI\0"
- "glColorFragmentOp2ATI\0"
- "glColorFragmentOp3ATI\0"
- "glDeleteFragmentShaderATI\0"
- "glEndFragmentShaderATI\0"
- "glGenFragmentShadersATI\0"
- "glPassTexCoordATI\0"
- "glSampleMapATI\0"
- "glSetFragmentShaderConstantATI\0"
- "glPointParameteriNV\0"
- "glPointParameterivNV\0"
- "glActiveStencilFaceEXT\0"
- "glBindVertexArrayAPPLE\0"
- "glDeleteVertexArraysAPPLE\0"
- "glGenVertexArraysAPPLE\0"
- "glIsVertexArrayAPPLE\0"
- "glGetProgramNamedParameterdvNV\0"
- "glGetProgramNamedParameterfvNV\0"
- "glProgramNamedParameter4dNV\0"
- "glProgramNamedParameter4dvNV\0"
- "glProgramNamedParameter4fNV\0"
- "glProgramNamedParameter4fvNV\0"
- "glPrimitiveRestartIndexNV\0"
- "glPrimitiveRestartNV\0"
- "glDepthBoundsEXT\0"
- "glBlendEquationSeparateEXT\0"
- "glBindFramebufferEXT\0"
- "glBindRenderbufferEXT\0"
- "glCheckFramebufferStatusEXT\0"
- "glDeleteFramebuffersEXT\0"
- "glDeleteRenderbuffersEXT\0"
- "glFramebufferRenderbufferEXT\0"
- "glFramebufferTexture1DEXT\0"
- "glFramebufferTexture2DEXT\0"
- "glFramebufferTexture3DEXT\0"
- "glGenFramebuffersEXT\0"
- "glGenRenderbuffersEXT\0"
- "glGenerateMipmapEXT\0"
- "glGetFramebufferAttachmentParameterivEXT\0"
- "glGetRenderbufferParameterivEXT\0"
- "glIsFramebufferEXT\0"
- "glIsRenderbufferEXT\0"
- "glRenderbufferStorageEXT\0"
- "glBlitFramebufferEXT\0"
- "glBufferParameteriAPPLE\0"
- "glFlushMappedBufferRangeAPPLE\0"
- "glBindFragDataLocationEXT\0"
- "glGetFragDataLocationEXT\0"
- "glGetUniformuivEXT\0"
- "glGetVertexAttribIivEXT\0"
- "glGetVertexAttribIuivEXT\0"
- "glUniform1uiEXT\0"
- "glUniform1uivEXT\0"
- "glUniform2uiEXT\0"
- "glUniform2uivEXT\0"
- "glUniform3uiEXT\0"
- "glUniform3uivEXT\0"
- "glUniform4uiEXT\0"
- "glUniform4uivEXT\0"
- "glVertexAttribI1iEXT\0"
- "glVertexAttribI1ivEXT\0"
- "glVertexAttribI1uiEXT\0"
- "glVertexAttribI1uivEXT\0"
- "glVertexAttribI2iEXT\0"
- "glVertexAttribI2ivEXT\0"
- "glVertexAttribI2uiEXT\0"
- "glVertexAttribI2uivEXT\0"
- "glVertexAttribI3iEXT\0"
- "glVertexAttribI3ivEXT\0"
- "glVertexAttribI3uiEXT\0"
- "glVertexAttribI3uivEXT\0"
- "glVertexAttribI4bvEXT\0"
- "glVertexAttribI4iEXT\0"
- "glVertexAttribI4ivEXT\0"
- "glVertexAttribI4svEXT\0"
- "glVertexAttribI4ubvEXT\0"
- "glVertexAttribI4uiEXT\0"
- "glVertexAttribI4uivEXT\0"
- "glVertexAttribI4usvEXT\0"
- "glVertexAttribIPointerEXT\0"
- "glFramebufferTextureLayerEXT\0"
- "glColorMaskIndexedEXT\0"
- "glDisableIndexedEXT\0"
- "glEnableIndexedEXT\0"
- "glGetBooleanIndexedvEXT\0"
- "glGetIntegerIndexedvEXT\0"
- "glIsEnabledIndexedEXT\0"
- "glClearColorIiEXT\0"
- "glClearColorIuiEXT\0"
- "glGetTexParameterIivEXT\0"
- "glGetTexParameterIuivEXT\0"
- "glTexParameterIivEXT\0"
- "glTexParameterIuivEXT\0"
- "glBeginConditionalRenderNV\0"
- "glEndConditionalRenderNV\0"
- "glBeginTransformFeedbackEXT\0"
- "glBindBufferBaseEXT\0"
- "glBindBufferOffsetEXT\0"
- "glBindBufferRangeEXT\0"
- "glEndTransformFeedbackEXT\0"
- "glGetTransformFeedbackVaryingEXT\0"
- "glTransformFeedbackVaryingsEXT\0"
- "glProvokingVertexEXT\0"
- "glGetTexParameterPointervAPPLE\0"
- "glTextureRangeAPPLE\0"
- "glGetObjectParameterivAPPLE\0"
- "glObjectPurgeableAPPLE\0"
- "glObjectUnpurgeableAPPLE\0"
- "glActiveProgramEXT\0"
- "glCreateShaderProgramEXT\0"
- "glUseShaderProgramEXT\0"
- "glTextureBarrierNV\0"
- "glStencilFuncSeparateATI\0"
- "glProgramEnvParameters4fvEXT\0"
- "glProgramLocalParameters4fvEXT\0"
- "glGetQueryObjecti64vEXT\0"
- "glGetQueryObjectui64vEXT\0"
- "glEGLImageTargetRenderbufferStorageOES\0"
- "glEGLImageTargetTexture2DOES\0"
- "glArrayElementEXT\0"
- "glBindTextureEXT\0"
- "glDrawArraysEXT\0"
- "glAreTexturesResidentEXT\0"
- "glCopyTexImage1DEXT\0"
- "glCopyTexImage2DEXT\0"
- "glCopyTexSubImage1DEXT\0"
- "glCopyTexSubImage2DEXT\0"
- "glDeleteTexturesEXT\0"
- "glGenTexturesEXT\0"
- "glGetPointervEXT\0"
- "glIsTextureEXT\0"
- "glPrioritizeTexturesEXT\0"
- "glTexSubImage1DEXT\0"
- "glTexSubImage2DEXT\0"
- "glBlendColorEXT\0"
- "glBlendEquationEXT\0"
- "glDrawRangeElementsEXT\0"
- "glColorTableSGI\0"
- "glColorTableEXT\0"
- "glColorTableParameterfvSGI\0"
- "glColorTableParameterivSGI\0"
- "glCopyColorTableSGI\0"
- "glGetColorTableSGI\0"
- "glGetColorTableEXT\0"
- "glGetColorTableParameterfvSGI\0"
- "glGetColorTableParameterfvEXT\0"
- "glGetColorTableParameterivSGI\0"
- "glGetColorTableParameterivEXT\0"
- "glColorSubTableEXT\0"
- "glCopyColorSubTableEXT\0"
- "glConvolutionFilter1DEXT\0"
- "glConvolutionFilter2DEXT\0"
- "glConvolutionParameterfEXT\0"
- "glConvolutionParameterfvEXT\0"
- "glConvolutionParameteriEXT\0"
- "glConvolutionParameterivEXT\0"
- "glCopyConvolutionFilter1DEXT\0"
- "glCopyConvolutionFilter2DEXT\0"
- "glGetConvolutionFilterEXT\0"
- "glGetConvolutionParameterfvEXT\0"
- "glGetConvolutionParameterivEXT\0"
- "glGetSeparableFilterEXT\0"
- "glSeparableFilter2DEXT\0"
- "glGetHistogramEXT\0"
- "glGetHistogramParameterfvEXT\0"
- "glGetHistogramParameterivEXT\0"
- "glGetMinmaxEXT\0"
- "glGetMinmaxParameterfvEXT\0"
- "glGetMinmaxParameterivEXT\0"
- "glHistogramEXT\0"
- "glMinmaxEXT\0"
- "glResetHistogramEXT\0"
- "glResetMinmaxEXT\0"
- "glTexImage3DEXT\0"
- "glTexSubImage3DEXT\0"
- "glCopyTexSubImage3DEXT\0"
- "glActiveTexture\0"
- "glClientActiveTexture\0"
- "glMultiTexCoord1d\0"
- "glMultiTexCoord1dv\0"
- "glMultiTexCoord1f\0"
- "glMultiTexCoord1fv\0"
- "glMultiTexCoord1i\0"
- "glMultiTexCoord1iv\0"
- "glMultiTexCoord1s\0"
- "glMultiTexCoord1sv\0"
- "glMultiTexCoord2d\0"
- "glMultiTexCoord2dv\0"
- "glMultiTexCoord2f\0"
- "glMultiTexCoord2fv\0"
- "glMultiTexCoord2i\0"
- "glMultiTexCoord2iv\0"
- "glMultiTexCoord2s\0"
- "glMultiTexCoord2sv\0"
- "glMultiTexCoord3d\0"
- "glMultiTexCoord3dv\0"
- "glMultiTexCoord3f\0"
- "glMultiTexCoord3fv\0"
- "glMultiTexCoord3i\0"
- "glMultiTexCoord3iv\0"
- "glMultiTexCoord3s\0"
- "glMultiTexCoord3sv\0"
- "glMultiTexCoord4d\0"
- "glMultiTexCoord4dv\0"
- "glMultiTexCoord4f\0"
- "glMultiTexCoord4fv\0"
- "glMultiTexCoord4i\0"
- "glMultiTexCoord4iv\0"
- "glMultiTexCoord4s\0"
- "glMultiTexCoord4sv\0"
- "glStencilOpSeparateATI\0"
- "glLoadTransposeMatrixd\0"
- "glLoadTransposeMatrixf\0"
- "glMultTransposeMatrixd\0"
- "glMultTransposeMatrixf\0"
- "glSampleCoverage\0"
- "glCompressedTexImage1D\0"
- "glCompressedTexImage2D\0"
- "glCompressedTexImage3D\0"
- "glCompressedTexSubImage1D\0"
- "glCompressedTexSubImage2D\0"
- "glCompressedTexSubImage3D\0"
- "glGetCompressedTexImage\0"
- "glDisableVertexAttribArray\0"
- "glEnableVertexAttribArray\0"
- "glGetVertexAttribdv\0"
- "glGetVertexAttribfv\0"
- "glGetVertexAttribiv\0"
- "glProgramParameter4dNV\0"
- "glProgramParameter4dvNV\0"
- "glProgramParameter4fNV\0"
- "glProgramParameter4fvNV\0"
- "glVertexAttrib1d\0"
- "glVertexAttrib1dv\0"
- "glVertexAttrib1f\0"
- "glVertexAttrib1fv\0"
- "glVertexAttrib1s\0"
- "glVertexAttrib1sv\0"
- "glVertexAttrib2d\0"
- "glVertexAttrib2dv\0"
- "glVertexAttrib2f\0"
- "glVertexAttrib2fv\0"
- "glVertexAttrib2s\0"
- "glVertexAttrib2sv\0"
- "glVertexAttrib3d\0"
- "glVertexAttrib3dv\0"
- "glVertexAttrib3f\0"
- "glVertexAttrib3fv\0"
- "glVertexAttrib3s\0"
- "glVertexAttrib3sv\0"
- "glVertexAttrib4Nbv\0"
- "glVertexAttrib4Niv\0"
- "glVertexAttrib4Nsv\0"
- "glVertexAttrib4Nub\0"
- "glVertexAttrib4Nubv\0"
- "glVertexAttrib4Nuiv\0"
- "glVertexAttrib4Nusv\0"
- "glVertexAttrib4bv\0"
- "glVertexAttrib4d\0"
- "glVertexAttrib4dv\0"
- "glVertexAttrib4f\0"
- "glVertexAttrib4fv\0"
- "glVertexAttrib4iv\0"
- "glVertexAttrib4s\0"
- "glVertexAttrib4sv\0"
- "glVertexAttrib4ubv\0"
- "glVertexAttrib4uiv\0"
- "glVertexAttrib4usv\0"
- "glVertexAttribPointer\0"
- "glBindBuffer\0"
- "glBufferData\0"
- "glBufferSubData\0"
- "glDeleteBuffers\0"
- "glGenBuffers\0"
- "glGetBufferParameteriv\0"
- "glGetBufferPointerv\0"
- "glGetBufferSubData\0"
- "glIsBuffer\0"
- "glMapBuffer\0"
- "glUnmapBuffer\0"
- "glBeginQuery\0"
- "glDeleteQueries\0"
- "glEndQuery\0"
- "glGenQueries\0"
- "glGetQueryObjectiv\0"
- "glGetQueryObjectuiv\0"
- "glGetQueryiv\0"
- "glIsQuery\0"
- "glCompileShader\0"
- "glGetActiveUniform\0"
- "glGetShaderSource\0"
- "glGetUniformLocation\0"
- "glGetUniformfv\0"
- "glGetUniformiv\0"
- "glLinkProgram\0"
- "glShaderSource\0"
- "glUniform1f\0"
- "glUniform1fv\0"
- "glUniform1i\0"
- "glUniform1iv\0"
- "glUniform2f\0"
- "glUniform2fv\0"
- "glUniform2i\0"
- "glUniform2iv\0"
- "glUniform3f\0"
- "glUniform3fv\0"
- "glUniform3i\0"
- "glUniform3iv\0"
- "glUniform4f\0"
- "glUniform4fv\0"
- "glUniform4i\0"
- "glUniform4iv\0"
- "glUniformMatrix2fv\0"
- "glUniformMatrix3fv\0"
- "glUniformMatrix4fv\0"
- "glUseProgram\0"
- "glValidateProgram\0"
- "glBindAttribLocation\0"
- "glGetActiveAttrib\0"
- "glGetAttribLocation\0"
- "glDrawBuffers\0"
- "glDrawBuffersATI\0"
- "glDrawArraysInstancedEXT\0"
- "glDrawArraysInstanced\0"
- "glDrawElementsInstancedEXT\0"
- "glDrawElementsInstanced\0"
- "glRenderbufferStorageMultisampleEXT\0"
- "glSampleMaskEXT\0"
- "glSamplePatternEXT\0"
- "glPointParameterf\0"
- "glPointParameterfARB\0"
- "glPointParameterfSGIS\0"
- "glPointParameterfv\0"
- "glPointParameterfvARB\0"
- "glPointParameterfvSGIS\0"
- "glSecondaryColor3b\0"
- "glSecondaryColor3bv\0"
- "glSecondaryColor3d\0"
- "glSecondaryColor3dv\0"
- "glSecondaryColor3f\0"
- "glSecondaryColor3fv\0"
- "glSecondaryColor3i\0"
- "glSecondaryColor3iv\0"
- "glSecondaryColor3s\0"
- "glSecondaryColor3sv\0"
- "glSecondaryColor3ub\0"
- "glSecondaryColor3ubv\0"
- "glSecondaryColor3ui\0"
- "glSecondaryColor3uiv\0"
- "glSecondaryColor3us\0"
- "glSecondaryColor3usv\0"
- "glSecondaryColorPointer\0"
- "glMultiDrawArrays\0"
- "glMultiDrawElements\0"
- "glFogCoordPointer\0"
- "glFogCoordd\0"
- "glFogCoorddv\0"
- "glFogCoordf\0"
- "glFogCoordfv\0"
- "glBlendFuncSeparate\0"
- "glBlendFuncSeparateINGR\0"
- "glWindowPos2d\0"
- "glWindowPos2dARB\0"
- "glWindowPos2dv\0"
- "glWindowPos2dvARB\0"
- "glWindowPos2f\0"
- "glWindowPos2fARB\0"
- "glWindowPos2fv\0"
- "glWindowPos2fvARB\0"
- "glWindowPos2i\0"
- "glWindowPos2iARB\0"
- "glWindowPos2iv\0"
- "glWindowPos2ivARB\0"
- "glWindowPos2s\0"
- "glWindowPos2sARB\0"
- "glWindowPos2sv\0"
- "glWindowPos2svARB\0"
- "glWindowPos3d\0"
- "glWindowPos3dARB\0"
- "glWindowPos3dv\0"
- "glWindowPos3dvARB\0"
- "glWindowPos3f\0"
- "glWindowPos3fARB\0"
- "glWindowPos3fv\0"
- "glWindowPos3fvARB\0"
- "glWindowPos3i\0"
- "glWindowPos3iARB\0"
- "glWindowPos3iv\0"
- "glWindowPos3ivARB\0"
- "glWindowPos3s\0"
- "glWindowPos3sARB\0"
- "glWindowPos3sv\0"
- "glWindowPos3svARB\0"
- "glBindProgramARB\0"
- "glDeleteProgramsARB\0"
- "glGenProgramsARB\0"
- "glGetVertexAttribPointerv\0"
- "glGetVertexAttribPointervARB\0"
- "glIsProgramARB\0"
- "glPointParameteri\0"
- "glPointParameteriv\0"
- "glDeleteVertexArrays\0"
- "glIsVertexArray\0"
- "glPrimitiveRestartIndex\0"
- "glBlendEquationSeparate\0"
- "glBlendEquationSeparateATI\0"
- "glBindFramebuffer\0"
- "glBindRenderbuffer\0"
- "glCheckFramebufferStatus\0"
- "glDeleteFramebuffers\0"
- "glDeleteRenderbuffers\0"
- "glFramebufferRenderbuffer\0"
- "glFramebufferTexture1D\0"
- "glFramebufferTexture2D\0"
- "glFramebufferTexture3D\0"
- "glGenFramebuffers\0"
- "glGenRenderbuffers\0"
- "glGenerateMipmap\0"
- "glGetFramebufferAttachmentParameteriv\0"
- "glGetRenderbufferParameteriv\0"
- "glIsFramebuffer\0"
- "glIsRenderbuffer\0"
- "glRenderbufferStorage\0"
- "glBlitFramebuffer\0"
- "glBindFragDataLocation\0"
- "glGetFragDataLocation\0"
- "glGetUniformuiv\0"
- "glGetVertexAttribIiv\0"
- "glGetVertexAttribIuiv\0"
- "glUniform1ui\0"
- "glUniform1uiv\0"
- "glUniform2ui\0"
- "glUniform2uiv\0"
- "glUniform3ui\0"
- "glUniform3uiv\0"
- "glUniform4ui\0"
- "glUniform4uiv\0"
- "glVertexAttribI1i\0"
- "glVertexAttribI1iv\0"
- "glVertexAttribI1ui\0"
- "glVertexAttribI1uiv\0"
- "glVertexAttribI2i\0"
- "glVertexAttribI2iv\0"
- "glVertexAttribI2ui\0"
- "glVertexAttribI2uiv\0"
- "glVertexAttribI3i\0"
- "glVertexAttribI3iv\0"
- "glVertexAttribI3ui\0"
- "glVertexAttribI3uiv\0"
- "glVertexAttribI4bv\0"
- "glVertexAttribI4i\0"
- "glVertexAttribI4iv\0"
- "glVertexAttribI4sv\0"
- "glVertexAttribI4ubv\0"
- "glVertexAttribI4ui\0"
- "glVertexAttribI4uiv\0"
- "glVertexAttribI4usv\0"
- "glVertexAttribIPointer\0"
- "glFramebufferTextureLayer\0"
- "glColorMaski\0"
- "glDisablei\0"
- "glEnablei\0"
- "glGetBooleani_v\0"
- "glGetIntegeri_v\0"
- "glIsEnabledi\0"
- "glGetTexParameterIiv\0"
- "glGetTexParameterIuiv\0"
- "glTexParameterIiv\0"
- "glTexParameterIuiv\0"
- "glBeginConditionalRender\0"
- "glEndConditionalRender\0"
- "glBeginTransformFeedback\0"
- "glBindBufferBase\0"
- "glBindBufferRange\0"
- "glEndTransformFeedback\0"
- "glGetTransformFeedbackVarying\0"
- "glTransformFeedbackVaryings\0"
- "glProvokingVertex\0"
- ;
-
-
-#ifdef USE_MGL_NAMESPACE
-#define gl_dispatch_stub_343 mgl_dispatch_stub_343
-#define gl_dispatch_stub_344 mgl_dispatch_stub_344
-#define gl_dispatch_stub_345 mgl_dispatch_stub_345
-#define gl_dispatch_stub_356 mgl_dispatch_stub_356
-#define gl_dispatch_stub_357 mgl_dispatch_stub_357
-#define gl_dispatch_stub_358 mgl_dispatch_stub_358
-#define gl_dispatch_stub_359 mgl_dispatch_stub_359
-#define gl_dispatch_stub_361 mgl_dispatch_stub_361
-#define gl_dispatch_stub_362 mgl_dispatch_stub_362
-#define gl_dispatch_stub_363 mgl_dispatch_stub_363
-#define gl_dispatch_stub_364 mgl_dispatch_stub_364
-#define gl_dispatch_stub_365 mgl_dispatch_stub_365
-#define gl_dispatch_stub_366 mgl_dispatch_stub_366
-#define gl_dispatch_stub_611 mgl_dispatch_stub_611
-#define gl_dispatch_stub_612 mgl_dispatch_stub_612
-#define gl_dispatch_stub_613 mgl_dispatch_stub_613
-#define gl_dispatch_stub_614 mgl_dispatch_stub_614
-#define gl_dispatch_stub_615 mgl_dispatch_stub_615
-#define gl_dispatch_stub_616 mgl_dispatch_stub_616
-#define gl_dispatch_stub_617 mgl_dispatch_stub_617
-#define gl_dispatch_stub_618 mgl_dispatch_stub_618
-#define gl_dispatch_stub_653 mgl_dispatch_stub_653
-#define gl_dispatch_stub_695 mgl_dispatch_stub_695
-#define gl_dispatch_stub_696 mgl_dispatch_stub_696
-#define gl_dispatch_stub_697 mgl_dispatch_stub_697
-#define gl_dispatch_stub_698 mgl_dispatch_stub_698
-#define gl_dispatch_stub_699 mgl_dispatch_stub_699
-#define gl_dispatch_stub_700 mgl_dispatch_stub_700
-#define gl_dispatch_stub_701 mgl_dispatch_stub_701
-#define gl_dispatch_stub_702 mgl_dispatch_stub_702
-#define gl_dispatch_stub_703 mgl_dispatch_stub_703
-#define gl_dispatch_stub_784 mgl_dispatch_stub_784
-#define gl_dispatch_stub_785 mgl_dispatch_stub_785
-#define gl_dispatch_stub_786 mgl_dispatch_stub_786
-#define gl_dispatch_stub_787 mgl_dispatch_stub_787
-#define gl_dispatch_stub_788 mgl_dispatch_stub_788
-#define gl_dispatch_stub_797 mgl_dispatch_stub_797
-#define gl_dispatch_stub_798 mgl_dispatch_stub_798
-#define gl_dispatch_stub_816 mgl_dispatch_stub_816
-#define gl_dispatch_stub_817 mgl_dispatch_stub_817
-#define gl_dispatch_stub_818 mgl_dispatch_stub_818
-#define gl_dispatch_stub_876 mgl_dispatch_stub_876
-#define gl_dispatch_stub_877 mgl_dispatch_stub_877
-#define gl_dispatch_stub_885 mgl_dispatch_stub_885
-#define gl_dispatch_stub_886 mgl_dispatch_stub_886
-#define gl_dispatch_stub_887 mgl_dispatch_stub_887
-#define gl_dispatch_stub_888 mgl_dispatch_stub_888
-#define gl_dispatch_stub_889 mgl_dispatch_stub_889
-#endif /* USE_MGL_NAMESPACE */
-
-
-#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
-void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
-void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
-void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
-void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_611(GLenum pname, GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_612(GLenum pname, GLint * params);
-void GLAPIENTRY gl_dispatch_stub_613(GLenum pname, GLfloat param);
-void GLAPIENTRY gl_dispatch_stub_614(GLenum pname, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_615(GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_616(GLenum pname, const GLint * params);
-void GLAPIENTRY gl_dispatch_stub_617(GLclampf value, GLboolean invert);
-void GLAPIENTRY gl_dispatch_stub_618(GLenum pattern);
-void GLAPIENTRY gl_dispatch_stub_653(GLenum mode);
-void GLAPIENTRY gl_dispatch_stub_695(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_696(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
-void GLAPIENTRY gl_dispatch_stub_697(GLsizei n, const GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_698(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_699(GLsizei n, GLuint * fences);
-void GLAPIENTRY gl_dispatch_stub_700(GLuint fence, GLenum pname, GLint * params);
-GLboolean GLAPIENTRY gl_dispatch_stub_701(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_702(GLuint fence, GLenum condition);
-GLboolean GLAPIENTRY gl_dispatch_stub_703(GLuint fence);
-void GLAPIENTRY gl_dispatch_stub_784(GLenum face);
-void GLAPIENTRY gl_dispatch_stub_785(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_786(GLsizei n, const GLuint * arrays);
-void GLAPIENTRY gl_dispatch_stub_787(GLsizei n, GLuint * arrays);
-GLboolean GLAPIENTRY gl_dispatch_stub_788(GLuint array);
-void GLAPIENTRY gl_dispatch_stub_797(GLclampd zmin, GLclampd zmax);
-void GLAPIENTRY gl_dispatch_stub_798(GLenum modeRGB, GLenum modeA);
-void GLAPIENTRY gl_dispatch_stub_816(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-void GLAPIENTRY gl_dispatch_stub_817(GLenum target, GLenum pname, GLint param);
-void GLAPIENTRY gl_dispatch_stub_818(GLenum target, GLintptr offset, GLsizeiptr size);
-void GLAPIENTRY gl_dispatch_stub_876(GLenum target, GLenum pname, GLvoid ** params);
-void GLAPIENTRY gl_dispatch_stub_877(GLenum target, GLsizei length, GLvoid * pointer);
-void GLAPIENTRY gl_dispatch_stub_885(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-void GLAPIENTRY gl_dispatch_stub_886(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_887(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-void GLAPIENTRY gl_dispatch_stub_888(GLuint id, GLenum pname, GLint64EXT * params);
-void GLAPIENTRY gl_dispatch_stub_889(GLuint id, GLenum pname, GLuint64EXT * params);
-#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
-
-static const glprocs_table_t static_functions[] = {
- NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0),
- NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1),
- NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2),
- NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3),
- NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4),
- NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5),
- NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6),
- NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7),
- NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8),
- NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9),
- NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10),
- NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11),
- NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12),
- NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13),
- NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14),
- NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15),
- NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16),
- NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17),
- NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18),
- NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19),
- NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20),
- NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21),
- NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22),
- NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23),
- NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24),
- NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25),
- NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26),
- NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27),
- NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28),
- NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29),
- NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30),
- NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31),
- NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32),
- NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33),
- NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34),
- NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35),
- NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36),
- NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37),
- NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38),
- NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39),
- NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40),
- NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41),
- NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
- NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43),
- NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44),
- NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45),
- NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46),
- NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47),
- NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48),
- NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49),
- NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50),
- NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51),
- NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52),
- NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53),
- NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54),
- NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55),
- NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56),
- NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57),
- NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58),
- NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59),
- NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60),
- NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61),
- NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62),
- NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
- NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64),
- NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
- NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66),
- NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
- NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68),
- NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
- NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70),
- NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
- NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72),
- NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
- NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74),
- NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
- NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76),
- NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
- NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78),
- NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
- NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80),
- NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
- NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82),
- NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
- NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84),
- NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
- NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
- NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
- NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
- NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
- NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
- NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
- NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
- NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
- NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
- NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
- NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
- NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
- NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
- NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
- NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
- NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
- NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
- NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
- NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
- NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
- NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
- NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
- NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
- NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
- NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
- NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
- NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
- NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
- NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
- NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
- NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
- NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
- NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
- NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
- NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
- NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
- NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
- NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
- NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
- NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
- NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
- NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
- NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
- NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
- NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
- NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
- NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
- NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
- NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
- NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
- NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
- NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
- NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
- NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
- NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
- NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
- NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
- NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
- NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
- NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
- NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
- NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
- NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
- NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
- NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
- NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
- NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
- NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
- NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
- NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
- NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
- NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
- NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
- NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
- NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
- NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
- NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
- NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
- NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
- NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
- NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
- NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
- NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
- NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
- NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
- NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
- NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
- NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
- NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
- NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
- NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
- NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
- NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
- NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
- NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
- NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
- NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
- NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
- NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
- NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
- NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
- NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
- NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
- NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
- NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
- NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
- NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
- NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
- NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
- NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
- NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
- NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
- NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
- NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
- NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
- NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
- NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
- NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
- NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
- NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
- NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
- NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
- NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
- NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
- NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
- NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
- NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
- NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
- NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
- NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
- NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
- NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
- NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
- NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
- NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
- NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
- NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
- NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
- NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
- NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
- NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
- NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
- NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
- NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
- NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
- NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
- NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
- NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
- NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
- NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
- NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
- NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
- NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
- NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
- NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
- NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
- NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
- NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
- NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
- NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
- NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
- NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
- NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
- NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
- NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
- NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
- NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
- NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
- NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
- NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
- NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
- NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
- NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
- NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
- NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
- NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
- NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
- NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
- NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
- NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
- NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
- NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
- NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
- NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
- NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
- NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
- NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
- NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
- NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
- NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
- NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
- NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
- NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
- NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
- NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
- NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
- NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
- NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
- NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
- NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
- NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
- NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
- NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
- NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
- NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
- NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
- NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
- NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
- NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
- NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
- NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
- NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
- NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
- NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
- NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
- NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
- NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
- NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
- NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
- NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
- NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
- NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
- NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
- NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
- NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
- NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
- NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
- NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
- NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
- NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
- NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
- NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
- NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
- NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
- NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
- NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
- NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
- NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
- NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
- NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
- NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
- NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
- NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
- NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
- NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
- NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
- NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
- NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
- NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
- NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
- NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
- NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
- NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
- NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
- NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
- NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
- NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
- NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
- NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
- NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
- NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
- NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
- NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
- NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
- NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
- NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
- NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374),
- NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
- NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
- NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
- NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
- NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
- NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
- NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
- NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
- NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
- NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
- NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
- NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
- NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
- NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
- NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
- NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
- NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
- NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
- NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
- NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
- NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
- NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
- NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
- NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405),
- NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406),
- NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407),
- NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408),
- NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409),
- NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410),
- NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411),
- NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412),
- NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413),
- NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414),
- NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415),
- NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416),
- NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417),
- NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418),
- NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419),
- NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420),
- NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421),
- NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422),
- NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423),
- NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424),
- NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425),
- NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426),
- NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427),
- NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428),
- NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429),
- NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430),
- NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431),
- NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432),
- NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433),
- NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434),
- NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435),
- NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436),
- NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437),
- NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438),
- NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439),
- NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440),
- NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441),
- NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442),
- NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443),
- NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444),
- NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445),
- NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446),
- NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447),
- NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448),
- NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449),
- NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450),
- NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451),
- NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452),
- NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453),
- NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454),
- NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455),
- NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456),
- NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457),
- NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458),
- NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459),
- NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460),
- NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461),
- NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462),
- NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463),
- NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464),
- NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465),
- NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466),
- NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467),
- NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468),
- NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469),
- NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470),
- NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471),
- NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472),
- NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473),
- NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474),
- NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475),
- NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476),
- NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477),
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- NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480),
- NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481),
- NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482),
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- NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484),
- NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485),
- NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486),
- NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487),
- NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488),
- NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489),
- NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490),
- NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491),
- NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492),
- NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493),
- NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494),
- NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495),
- NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496),
- NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497),
- NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498),
- NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499),
- NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500),
- NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501),
- NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502),
- NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503),
- NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504),
- NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505),
- NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506),
- NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507),
- NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508),
- NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509),
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- NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511),
- NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512),
- NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513),
- NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514),
- NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515),
- NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516),
- NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517),
- NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518),
- NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519),
- NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520),
- NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521),
- NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522),
- NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523),
- NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524),
- NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525),
- NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526),
- NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527),
- NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528),
- NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529),
- NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530),
- NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531),
- NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532),
- NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533),
- NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534),
- NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535),
- NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536),
- NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537),
- NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538),
- NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539),
- NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540),
- NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541),
- NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542),
- NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543),
- NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544),
- NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545),
- NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546),
- NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547),
- NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548),
- NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549),
- NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550),
- NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551),
- NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552),
- NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553),
- NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554),
- NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555),
- NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556),
- NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557),
- NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558),
- NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559),
- NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560),
- NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561),
- NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562),
- NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563),
- NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564),
- NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565),
- NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566),
- NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567),
- NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568),
- NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569),
- NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570),
- NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571),
- NAME_FUNC_OFFSET( 9140, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 572),
- NAME_FUNC_OFFSET( 9165, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 573),
- NAME_FUNC_OFFSET( 9192, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 574),
- NAME_FUNC_OFFSET( 9225, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 575),
- NAME_FUNC_OFFSET( 9249, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 576),
- NAME_FUNC_OFFSET( 9277, glProgramParameteriARB, glProgramParameteriARB, NULL, 577),
- NAME_FUNC_OFFSET( 9300, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 578),
- NAME_FUNC_OFFSET( 9325, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 579),
- NAME_FUNC_OFFSET( 9350, glMapBufferRange, glMapBufferRange, NULL, 580),
- NAME_FUNC_OFFSET( 9367, glBindVertexArray, glBindVertexArray, NULL, 581),
- NAME_FUNC_OFFSET( 9385, glGenVertexArrays, glGenVertexArrays, NULL, 582),
- NAME_FUNC_OFFSET( 9403, glCopyBufferSubData, glCopyBufferSubData, NULL, 583),
- NAME_FUNC_OFFSET( 9423, glClientWaitSync, glClientWaitSync, NULL, 584),
- NAME_FUNC_OFFSET( 9440, glDeleteSync, glDeleteSync, NULL, 585),
- NAME_FUNC_OFFSET( 9453, glFenceSync, glFenceSync, NULL, 586),
- NAME_FUNC_OFFSET( 9465, glGetInteger64v, glGetInteger64v, NULL, 587),
- NAME_FUNC_OFFSET( 9481, glGetSynciv, glGetSynciv, NULL, 588),
- NAME_FUNC_OFFSET( 9493, glIsSync, glIsSync, NULL, 589),
- NAME_FUNC_OFFSET( 9502, glWaitSync, glWaitSync, NULL, 590),
- NAME_FUNC_OFFSET( 9513, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 591),
- NAME_FUNC_OFFSET( 9538, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 592),
- NAME_FUNC_OFFSET( 9568, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 593),
- NAME_FUNC_OFFSET( 9598, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 594),
- NAME_FUNC_OFFSET( 9626, glBlendEquationiARB, glBlendEquationiARB, NULL, 595),
- NAME_FUNC_OFFSET( 9646, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 596),
- NAME_FUNC_OFFSET( 9670, glBlendFunciARB, glBlendFunciARB, NULL, 597),
- NAME_FUNC_OFFSET( 9686, glBindTransformFeedback, glBindTransformFeedback, NULL, 598),
- NAME_FUNC_OFFSET( 9710, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 599),
- NAME_FUNC_OFFSET( 9737, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 600),
- NAME_FUNC_OFFSET( 9761, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 601),
- NAME_FUNC_OFFSET( 9785, glIsTransformFeedback, glIsTransformFeedback, NULL, 602),
- NAME_FUNC_OFFSET( 9807, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 603),
- NAME_FUNC_OFFSET( 9832, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 604),
- NAME_FUNC_OFFSET( 9858, glClearDepthf, glClearDepthf, NULL, 605),
- NAME_FUNC_OFFSET( 9872, glDepthRangef, glDepthRangef, NULL, 606),
- NAME_FUNC_OFFSET( 9886, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 607),
- NAME_FUNC_OFFSET( 9913, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 608),
- NAME_FUNC_OFFSET( 9937, glShaderBinary, glShaderBinary, NULL, 609),
- NAME_FUNC_OFFSET( 9952, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 610),
- NAME_FUNC_OFFSET( 9971, gl_dispatch_stub_611, gl_dispatch_stub_611, NULL, 611),
- NAME_FUNC_OFFSET(10003, gl_dispatch_stub_612, gl_dispatch_stub_612, NULL, 612),
- NAME_FUNC_OFFSET(10035, gl_dispatch_stub_613, gl_dispatch_stub_613, NULL, 613),
- NAME_FUNC_OFFSET(10063, gl_dispatch_stub_614, gl_dispatch_stub_614, NULL, 614),
- NAME_FUNC_OFFSET(10092, gl_dispatch_stub_615, gl_dispatch_stub_615, NULL, 615),
- NAME_FUNC_OFFSET(10120, gl_dispatch_stub_616, gl_dispatch_stub_616, NULL, 616),
- NAME_FUNC_OFFSET(10149, gl_dispatch_stub_617, gl_dispatch_stub_617, NULL, 617),
- NAME_FUNC_OFFSET(10166, gl_dispatch_stub_618, gl_dispatch_stub_618, NULL, 618),
- NAME_FUNC_OFFSET(10186, glColorPointerEXT, glColorPointerEXT, NULL, 619),
- NAME_FUNC_OFFSET(10204, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 620),
- NAME_FUNC_OFFSET(10225, glIndexPointerEXT, glIndexPointerEXT, NULL, 621),
- NAME_FUNC_OFFSET(10243, glNormalPointerEXT, glNormalPointerEXT, NULL, 622),
- NAME_FUNC_OFFSET(10262, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 623),
- NAME_FUNC_OFFSET(10283, glVertexPointerEXT, glVertexPointerEXT, NULL, 624),
- NAME_FUNC_OFFSET(10302, glPointParameterfEXT, glPointParameterfEXT, NULL, 625),
- NAME_FUNC_OFFSET(10323, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 626),
- NAME_FUNC_OFFSET(10345, glLockArraysEXT, glLockArraysEXT, NULL, 627),
- NAME_FUNC_OFFSET(10361, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 628),
- NAME_FUNC_OFFSET(10379, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 629),
- NAME_FUNC_OFFSET(10401, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 630),
- NAME_FUNC_OFFSET(10424, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 631),
- NAME_FUNC_OFFSET(10446, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 632),
- NAME_FUNC_OFFSET(10469, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 633),
- NAME_FUNC_OFFSET(10491, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 634),
- NAME_FUNC_OFFSET(10514, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 635),
- NAME_FUNC_OFFSET(10536, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 636),
- NAME_FUNC_OFFSET(10559, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 637),
- NAME_FUNC_OFFSET(10581, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 638),
- NAME_FUNC_OFFSET(10604, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 639),
- NAME_FUNC_OFFSET(10627, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 640),
- NAME_FUNC_OFFSET(10651, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 641),
- NAME_FUNC_OFFSET(10674, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 642),
- NAME_FUNC_OFFSET(10698, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 643),
- NAME_FUNC_OFFSET(10721, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 644),
- NAME_FUNC_OFFSET(10745, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 645),
- NAME_FUNC_OFFSET(10772, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 646),
- NAME_FUNC_OFFSET(10793, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 647),
- NAME_FUNC_OFFSET(10816, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 648),
- NAME_FUNC_OFFSET(10837, glFogCoorddEXT, glFogCoorddEXT, NULL, 649),
- NAME_FUNC_OFFSET(10852, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 650),
- NAME_FUNC_OFFSET(10868, glFogCoordfEXT, glFogCoordfEXT, NULL, 651),
- NAME_FUNC_OFFSET(10883, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 652),
- NAME_FUNC_OFFSET(10899, gl_dispatch_stub_653, gl_dispatch_stub_653, NULL, 653),
- NAME_FUNC_OFFSET(10917, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 654),
- NAME_FUNC_OFFSET(10940, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 655),
- NAME_FUNC_OFFSET(10966, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 656),
- NAME_FUNC_OFFSET(10987, glCombinerInputNV, glCombinerInputNV, NULL, 657),
- NAME_FUNC_OFFSET(11005, glCombinerOutputNV, glCombinerOutputNV, NULL, 658),
- NAME_FUNC_OFFSET(11024, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 659),
- NAME_FUNC_OFFSET(11047, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 660),
- NAME_FUNC_OFFSET(11071, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 661),
- NAME_FUNC_OFFSET(11094, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 662),
- NAME_FUNC_OFFSET(11118, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 663),
- NAME_FUNC_OFFSET(11141, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 664),
- NAME_FUNC_OFFSET(11173, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 665),
- NAME_FUNC_OFFSET(11205, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 666),
- NAME_FUNC_OFFSET(11238, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 667),
- NAME_FUNC_OFFSET(11271, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 668),
- NAME_FUNC_OFFSET(11308, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 669),
- NAME_FUNC_OFFSET(11345, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 670),
- NAME_FUNC_OFFSET(11365, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 671),
- NAME_FUNC_OFFSET(11383, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 672),
- NAME_FUNC_OFFSET(11402, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 673),
- NAME_FUNC_OFFSET(11420, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 674),
- NAME_FUNC_OFFSET(11439, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 675),
- NAME_FUNC_OFFSET(11457, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 676),
- NAME_FUNC_OFFSET(11476, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 677),
- NAME_FUNC_OFFSET(11494, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 678),
- NAME_FUNC_OFFSET(11513, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 679),
- NAME_FUNC_OFFSET(11531, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 680),
- NAME_FUNC_OFFSET(11550, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 681),
- NAME_FUNC_OFFSET(11568, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 682),
- NAME_FUNC_OFFSET(11587, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 683),
- NAME_FUNC_OFFSET(11605, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 684),
- NAME_FUNC_OFFSET(11624, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 685),
- NAME_FUNC_OFFSET(11642, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 686),
- NAME_FUNC_OFFSET(11661, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 687),
- NAME_FUNC_OFFSET(11679, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 688),
- NAME_FUNC_OFFSET(11698, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 689),
- NAME_FUNC_OFFSET(11716, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 690),
- NAME_FUNC_OFFSET(11735, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 691),
- NAME_FUNC_OFFSET(11753, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 692),
- NAME_FUNC_OFFSET(11772, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 693),
- NAME_FUNC_OFFSET(11790, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 694),
- NAME_FUNC_OFFSET(11809, gl_dispatch_stub_695, gl_dispatch_stub_695, NULL, 695),
- NAME_FUNC_OFFSET(11834, gl_dispatch_stub_696, gl_dispatch_stub_696, NULL, 696),
- NAME_FUNC_OFFSET(11861, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL, 697),
- NAME_FUNC_OFFSET(11878, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698),
- NAME_FUNC_OFFSET(11894, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL, 699),
- NAME_FUNC_OFFSET(11908, gl_dispatch_stub_700, gl_dispatch_stub_700, NULL, 700),
- NAME_FUNC_OFFSET(11923, gl_dispatch_stub_701, gl_dispatch_stub_701, NULL, 701),
- NAME_FUNC_OFFSET(11935, gl_dispatch_stub_702, gl_dispatch_stub_702, NULL, 702),
- NAME_FUNC_OFFSET(11948, gl_dispatch_stub_703, gl_dispatch_stub_703, NULL, 703),
- NAME_FUNC_OFFSET(11962, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 704),
- NAME_FUNC_OFFSET(11986, glBindProgramNV, glBindProgramNV, NULL, 705),
- NAME_FUNC_OFFSET(12002, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 706),
- NAME_FUNC_OFFSET(12021, glExecuteProgramNV, glExecuteProgramNV, NULL, 707),
- NAME_FUNC_OFFSET(12040, glGenProgramsNV, glGenProgramsNV, NULL, 708),
- NAME_FUNC_OFFSET(12056, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 709),
- NAME_FUNC_OFFSET(12082, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 710),
- NAME_FUNC_OFFSET(12108, glGetProgramStringNV, glGetProgramStringNV, NULL, 711),
- NAME_FUNC_OFFSET(12129, glGetProgramivNV, glGetProgramivNV, NULL, 712),
- NAME_FUNC_OFFSET(12146, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 713),
- NAME_FUNC_OFFSET(12167, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 714),
- NAME_FUNC_OFFSET(12195, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 715),
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- NAME_FUNC_OFFSET(12239, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 717),
- NAME_FUNC_OFFSET(12261, glIsProgramNV, glIsProgramNV, NULL, 718),
- NAME_FUNC_OFFSET(12275, glLoadProgramNV, glLoadProgramNV, NULL, 719),
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- NAME_FUNC_OFFSET(12316, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 721),
- NAME_FUNC_OFFSET(12341, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 722),
- NAME_FUNC_OFFSET(12369, glTrackMatrixNV, glTrackMatrixNV, NULL, 723),
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- NAME_FUNC_OFFSET(12443, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 727),
- NAME_FUNC_OFFSET(12463, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 728),
- NAME_FUNC_OFFSET(12482, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 729),
- NAME_FUNC_OFFSET(12502, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 730),
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- NAME_FUNC_OFFSET(13002, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 755),
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- NAME_FUNC_OFFSET(13170, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 763),
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- NAME_FUNC_OFFSET(13246, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 766),
- NAME_FUNC_OFFSET(13270, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 767),
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- NAME_FUNC_OFFSET(13409, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 773),
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- NAME_FUNC_OFFSET(13453, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 775),
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- NAME_FUNC_OFFSET(13524, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 778),
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- NAME_FUNC_OFFSET(13566, glSampleMapATI, glSampleMapATI, NULL, 780),
- NAME_FUNC_OFFSET(13581, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 781),
- NAME_FUNC_OFFSET(13612, glPointParameteriNV, glPointParameteriNV, NULL, 782),
- NAME_FUNC_OFFSET(13632, glPointParameterivNV, glPointParameterivNV, NULL, 783),
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- NAME_FUNC_OFFSET(13676, gl_dispatch_stub_785, gl_dispatch_stub_785, NULL, 785),
- NAME_FUNC_OFFSET(13699, gl_dispatch_stub_786, gl_dispatch_stub_786, NULL, 786),
- NAME_FUNC_OFFSET(13725, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787),
- NAME_FUNC_OFFSET(13748, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788),
- NAME_FUNC_OFFSET(13769, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 789),
- NAME_FUNC_OFFSET(13800, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 790),
- NAME_FUNC_OFFSET(13831, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 791),
- NAME_FUNC_OFFSET(13859, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 792),
- NAME_FUNC_OFFSET(13888, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 793),
- NAME_FUNC_OFFSET(13916, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 794),
- NAME_FUNC_OFFSET(13945, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 795),
- NAME_FUNC_OFFSET(13971, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 796),
- NAME_FUNC_OFFSET(13992, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, 797),
- NAME_FUNC_OFFSET(14009, gl_dispatch_stub_798, gl_dispatch_stub_798, NULL, 798),
- NAME_FUNC_OFFSET(14036, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 799),
- NAME_FUNC_OFFSET(14057, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 800),
- NAME_FUNC_OFFSET(14079, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 801),
- NAME_FUNC_OFFSET(14107, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 802),
- NAME_FUNC_OFFSET(14131, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 803),
- NAME_FUNC_OFFSET(14156, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 804),
- NAME_FUNC_OFFSET(14185, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 805),
- NAME_FUNC_OFFSET(14211, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 806),
- NAME_FUNC_OFFSET(14237, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 807),
- NAME_FUNC_OFFSET(14263, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 808),
- NAME_FUNC_OFFSET(14284, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 809),
- NAME_FUNC_OFFSET(14306, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 810),
- NAME_FUNC_OFFSET(14326, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 811),
- NAME_FUNC_OFFSET(14367, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 812),
- NAME_FUNC_OFFSET(14399, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 813),
- NAME_FUNC_OFFSET(14418, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 814),
- NAME_FUNC_OFFSET(14438, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 815),
- NAME_FUNC_OFFSET(14463, gl_dispatch_stub_816, gl_dispatch_stub_816, NULL, 816),
- NAME_FUNC_OFFSET(14484, gl_dispatch_stub_817, gl_dispatch_stub_817, NULL, 817),
- NAME_FUNC_OFFSET(14508, gl_dispatch_stub_818, gl_dispatch_stub_818, NULL, 818),
- NAME_FUNC_OFFSET(14538, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 819),
- NAME_FUNC_OFFSET(14564, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 820),
- NAME_FUNC_OFFSET(14589, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 821),
- NAME_FUNC_OFFSET(14608, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 822),
- NAME_FUNC_OFFSET(14632, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 823),
- NAME_FUNC_OFFSET(14657, glUniform1uiEXT, glUniform1uiEXT, NULL, 824),
- NAME_FUNC_OFFSET(14673, glUniform1uivEXT, glUniform1uivEXT, NULL, 825),
- NAME_FUNC_OFFSET(14690, glUniform2uiEXT, glUniform2uiEXT, NULL, 826),
- NAME_FUNC_OFFSET(14706, glUniform2uivEXT, glUniform2uivEXT, NULL, 827),
- NAME_FUNC_OFFSET(14723, glUniform3uiEXT, glUniform3uiEXT, NULL, 828),
- NAME_FUNC_OFFSET(14739, glUniform3uivEXT, glUniform3uivEXT, NULL, 829),
- NAME_FUNC_OFFSET(14756, glUniform4uiEXT, glUniform4uiEXT, NULL, 830),
- NAME_FUNC_OFFSET(14772, glUniform4uivEXT, glUniform4uivEXT, NULL, 831),
- NAME_FUNC_OFFSET(14789, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 832),
- NAME_FUNC_OFFSET(14810, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 833),
- NAME_FUNC_OFFSET(14832, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 834),
- NAME_FUNC_OFFSET(14854, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 835),
- NAME_FUNC_OFFSET(14877, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 836),
- NAME_FUNC_OFFSET(14898, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 837),
- NAME_FUNC_OFFSET(14920, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 838),
- NAME_FUNC_OFFSET(14942, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 839),
- NAME_FUNC_OFFSET(14965, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 840),
- NAME_FUNC_OFFSET(14986, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 841),
- NAME_FUNC_OFFSET(15008, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 842),
- NAME_FUNC_OFFSET(15030, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 843),
- NAME_FUNC_OFFSET(15053, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 844),
- NAME_FUNC_OFFSET(15075, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 845),
- NAME_FUNC_OFFSET(15096, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 846),
- NAME_FUNC_OFFSET(15118, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 847),
- NAME_FUNC_OFFSET(15140, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 848),
- NAME_FUNC_OFFSET(15163, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 849),
- NAME_FUNC_OFFSET(15185, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 850),
- NAME_FUNC_OFFSET(15208, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 851),
- NAME_FUNC_OFFSET(15231, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 852),
- NAME_FUNC_OFFSET(15257, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 853),
- NAME_FUNC_OFFSET(15286, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 854),
- NAME_FUNC_OFFSET(15308, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 855),
- NAME_FUNC_OFFSET(15328, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 856),
- NAME_FUNC_OFFSET(15347, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 857),
- NAME_FUNC_OFFSET(15371, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 858),
- NAME_FUNC_OFFSET(15395, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 859),
- NAME_FUNC_OFFSET(15417, glClearColorIiEXT, glClearColorIiEXT, NULL, 860),
- NAME_FUNC_OFFSET(15435, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 861),
- NAME_FUNC_OFFSET(15454, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 862),
- NAME_FUNC_OFFSET(15478, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 863),
- NAME_FUNC_OFFSET(15503, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 864),
- NAME_FUNC_OFFSET(15524, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 865),
- NAME_FUNC_OFFSET(15546, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 866),
- NAME_FUNC_OFFSET(15573, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 867),
- NAME_FUNC_OFFSET(15598, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 868),
- NAME_FUNC_OFFSET(15626, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 869),
- NAME_FUNC_OFFSET(15646, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 870),
- NAME_FUNC_OFFSET(15668, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 871),
- NAME_FUNC_OFFSET(15689, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 872),
- NAME_FUNC_OFFSET(15715, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 873),
- NAME_FUNC_OFFSET(15748, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 874),
- NAME_FUNC_OFFSET(15779, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 875),
- NAME_FUNC_OFFSET(15800, gl_dispatch_stub_876, gl_dispatch_stub_876, NULL, 876),
- NAME_FUNC_OFFSET(15831, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877),
- NAME_FUNC_OFFSET(15851, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 878),
- NAME_FUNC_OFFSET(15879, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 879),
- NAME_FUNC_OFFSET(15902, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 880),
- NAME_FUNC_OFFSET(15927, glActiveProgramEXT, glActiveProgramEXT, NULL, 881),
- NAME_FUNC_OFFSET(15946, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 882),
- NAME_FUNC_OFFSET(15971, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 883),
- NAME_FUNC_OFFSET(15993, glTextureBarrierNV, glTextureBarrierNV, NULL, 884),
- NAME_FUNC_OFFSET(16012, gl_dispatch_stub_885, gl_dispatch_stub_885, NULL, 885),
- NAME_FUNC_OFFSET(16037, gl_dispatch_stub_886, gl_dispatch_stub_886, NULL, 886),
- NAME_FUNC_OFFSET(16066, gl_dispatch_stub_887, gl_dispatch_stub_887, NULL, 887),
- NAME_FUNC_OFFSET(16097, gl_dispatch_stub_888, gl_dispatch_stub_888, NULL, 888),
- NAME_FUNC_OFFSET(16121, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889),
- NAME_FUNC_OFFSET(16146, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 890),
- NAME_FUNC_OFFSET(16185, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 891),
- NAME_FUNC_OFFSET(16214, glArrayElement, glArrayElement, NULL, 306),
- NAME_FUNC_OFFSET(16232, glBindTexture, glBindTexture, NULL, 307),
- NAME_FUNC_OFFSET(16249, glDrawArrays, glDrawArrays, NULL, 310),
- NAME_FUNC_OFFSET(16265, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
- NAME_FUNC_OFFSET(16290, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
- NAME_FUNC_OFFSET(16310, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
- NAME_FUNC_OFFSET(16330, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
- NAME_FUNC_OFFSET(16353, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
- NAME_FUNC_OFFSET(16376, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
- NAME_FUNC_OFFSET(16396, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
- NAME_FUNC_OFFSET(16413, glGetPointerv, glGetPointerv, NULL, 329),
- NAME_FUNC_OFFSET(16430, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
- NAME_FUNC_OFFSET(16445, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
- NAME_FUNC_OFFSET(16469, glTexSubImage1D, glTexSubImage1D, NULL, 332),
- NAME_FUNC_OFFSET(16488, glTexSubImage2D, glTexSubImage2D, NULL, 333),
- NAME_FUNC_OFFSET(16507, glBlendColor, glBlendColor, NULL, 336),
- NAME_FUNC_OFFSET(16523, glBlendEquation, glBlendEquation, NULL, 337),
- NAME_FUNC_OFFSET(16542, glDrawRangeElements, glDrawRangeElements, NULL, 338),
- NAME_FUNC_OFFSET(16565, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(16581, glColorTable, glColorTable, NULL, 339),
- NAME_FUNC_OFFSET(16597, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
- NAME_FUNC_OFFSET(16624, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
- NAME_FUNC_OFFSET(16651, glCopyColorTable, glCopyColorTable, NULL, 342),
- NAME_FUNC_OFFSET(16671, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
- NAME_FUNC_OFFSET(16690, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343),
- NAME_FUNC_OFFSET(16709, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(16739, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344),
- NAME_FUNC_OFFSET(16769, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(16799, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345),
- NAME_FUNC_OFFSET(16829, glColorSubTable, glColorSubTable, NULL, 346),
- NAME_FUNC_OFFSET(16848, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
- NAME_FUNC_OFFSET(16871, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
- NAME_FUNC_OFFSET(16896, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
- NAME_FUNC_OFFSET(16921, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
- NAME_FUNC_OFFSET(16948, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
- NAME_FUNC_OFFSET(16976, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
- NAME_FUNC_OFFSET(17003, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
- NAME_FUNC_OFFSET(17031, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
- NAME_FUNC_OFFSET(17060, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
- NAME_FUNC_OFFSET(17089, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
- NAME_FUNC_OFFSET(17115, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
- NAME_FUNC_OFFSET(17146, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
- NAME_FUNC_OFFSET(17177, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
- NAME_FUNC_OFFSET(17201, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
- NAME_FUNC_OFFSET(17224, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
- NAME_FUNC_OFFSET(17242, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
- NAME_FUNC_OFFSET(17271, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
- NAME_FUNC_OFFSET(17300, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
- NAME_FUNC_OFFSET(17315, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
- NAME_FUNC_OFFSET(17341, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
- NAME_FUNC_OFFSET(17367, glHistogram, glHistogram, NULL, 367),
- NAME_FUNC_OFFSET(17382, glMinmax, glMinmax, NULL, 368),
- NAME_FUNC_OFFSET(17394, glResetHistogram, glResetHistogram, NULL, 369),
- NAME_FUNC_OFFSET(17414, glResetMinmax, glResetMinmax, NULL, 370),
- NAME_FUNC_OFFSET(17431, glTexImage3D, glTexImage3D, NULL, 371),
- NAME_FUNC_OFFSET(17447, glTexSubImage3D, glTexSubImage3D, NULL, 372),
- NAME_FUNC_OFFSET(17466, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
- NAME_FUNC_OFFSET(17489, glActiveTextureARB, glActiveTextureARB, NULL, 374),
- NAME_FUNC_OFFSET(17505, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375),
- NAME_FUNC_OFFSET(17527, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376),
- NAME_FUNC_OFFSET(17545, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377),
- NAME_FUNC_OFFSET(17564, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
- NAME_FUNC_OFFSET(17582, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
- NAME_FUNC_OFFSET(17601, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380),
- NAME_FUNC_OFFSET(17619, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381),
- NAME_FUNC_OFFSET(17638, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382),
- NAME_FUNC_OFFSET(17656, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383),
- NAME_FUNC_OFFSET(17675, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384),
- NAME_FUNC_OFFSET(17693, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385),
- NAME_FUNC_OFFSET(17712, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
- NAME_FUNC_OFFSET(17730, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
- NAME_FUNC_OFFSET(17749, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388),
- NAME_FUNC_OFFSET(17767, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389),
- NAME_FUNC_OFFSET(17786, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390),
- NAME_FUNC_OFFSET(17804, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391),
- NAME_FUNC_OFFSET(17823, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392),
- NAME_FUNC_OFFSET(17841, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393),
- NAME_FUNC_OFFSET(17860, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
- NAME_FUNC_OFFSET(17878, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
- NAME_FUNC_OFFSET(17897, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396),
- NAME_FUNC_OFFSET(17915, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397),
- NAME_FUNC_OFFSET(17934, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398),
- NAME_FUNC_OFFSET(17952, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399),
- NAME_FUNC_OFFSET(17971, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400),
- NAME_FUNC_OFFSET(17989, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401),
- NAME_FUNC_OFFSET(18008, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
- NAME_FUNC_OFFSET(18026, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
- NAME_FUNC_OFFSET(18045, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404),
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- NAME_FUNC_OFFSET(22615, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 850),
- NAME_FUNC_OFFSET(22635, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 851),
- NAME_FUNC_OFFSET(22655, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 852),
- NAME_FUNC_OFFSET(22678, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 853),
- NAME_FUNC_OFFSET(22704, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 854),
- NAME_FUNC_OFFSET(22717, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 855),
- NAME_FUNC_OFFSET(22728, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 856),
- NAME_FUNC_OFFSET(22738, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 857),
- NAME_FUNC_OFFSET(22754, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 858),
- NAME_FUNC_OFFSET(22770, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 859),
- NAME_FUNC_OFFSET(22783, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 862),
- NAME_FUNC_OFFSET(22804, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 863),
- NAME_FUNC_OFFSET(22826, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 864),
- NAME_FUNC_OFFSET(22844, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 865),
- NAME_FUNC_OFFSET(22863, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 866),
- NAME_FUNC_OFFSET(22888, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 867),
- NAME_FUNC_OFFSET(22911, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 868),
- NAME_FUNC_OFFSET(22936, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 869),
- NAME_FUNC_OFFSET(22953, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 871),
- NAME_FUNC_OFFSET(22971, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 872),
- NAME_FUNC_OFFSET(22994, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 873),
- NAME_FUNC_OFFSET(23024, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 874),
- NAME_FUNC_OFFSET(23052, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 875),
- NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
-};
-
-#undef NAME_FUNC_OFFSET
+/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glAttachShader\0" + "glCreateProgram\0" + "glCreateShader\0" + "glDeleteProgram\0" + "glDeleteShader\0" + "glDetachShader\0" + "glGetAttachedShaders\0" + "glGetProgramInfoLog\0" + "glGetProgramiv\0" + "glGetShaderInfoLog\0" + "glGetShaderiv\0" + "glIsProgram\0" + "glIsShader\0" + "glStencilFuncSeparate\0" + "glStencilMaskSeparate\0" + "glStencilOpSeparate\0" + "glUniformMatrix2x3fv\0" + "glUniformMatrix2x4fv\0" + "glUniformMatrix3x2fv\0" + "glUniformMatrix3x4fv\0" + "glUniformMatrix4x2fv\0" + "glUniformMatrix4x3fv\0" + "glClampColor\0" + "glClearBufferfi\0" + "glClearBufferfv\0" + "glClearBufferiv\0" + "glClearBufferuiv\0" + "glGetStringi\0" + "glTexBuffer\0" + "glFramebufferTexture\0" + "glGetBufferParameteri64v\0" + "glGetInteger64i_v\0" + "glVertexAttribDivisor\0" + "glLoadTransposeMatrixdARB\0" + "glLoadTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glSampleCoverageARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexSubImage1DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage3DARB\0" + "glGetCompressedTexImageARB\0" + "glDisableVertexAttribArrayARB\0" + "glEnableVertexAttribArrayARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramStringARB\0" + "glGetProgramivARB\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glProgramStringARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib4NubvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4fvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttribPointerARB\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glGenBuffersARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferSubDataARB\0" + "glIsBufferARB\0" + "glMapBufferARB\0" + "glUnmapBufferARB\0" + "glBeginQueryARB\0" + "glDeleteQueriesARB\0" + "glEndQueryARB\0" + "glGenQueriesARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glGetQueryivARB\0" + "glIsQueryARB\0" + "glAttachObjectARB\0" + "glCompileShaderARB\0" + "glCreateProgramObjectARB\0" + "glCreateShaderObjectARB\0" + "glDeleteObjectARB\0" + "glDetachObjectARB\0" + "glGetActiveUniformARB\0" + "glGetAttachedObjectsARB\0" + "glGetHandleARB\0" + "glGetInfoLogARB\0" + "glGetObjectParameterfvARB\0" + "glGetObjectParameterivARB\0" + "glGetShaderSourceARB\0" + "glGetUniformLocationARB\0" + "glGetUniformfvARB\0" + "glGetUniformivARB\0" + "glLinkProgramARB\0" + "glShaderSourceARB\0" + "glUniform1fARB\0" + "glUniform1fvARB\0" + "glUniform1iARB\0" + "glUniform1ivARB\0" + "glUniform2fARB\0" + "glUniform2fvARB\0" + "glUniform2iARB\0" + "glUniform2ivARB\0" + "glUniform3fARB\0" + "glUniform3fvARB\0" + "glUniform3iARB\0" + "glUniform3ivARB\0" + "glUniform4fARB\0" + "glUniform4fvARB\0" + "glUniform4iARB\0" + "glUniform4ivARB\0" + "glUniformMatrix2fvARB\0" + "glUniformMatrix3fvARB\0" + "glUniformMatrix4fvARB\0" + "glUseProgramObjectARB\0" + "glValidateProgramARB\0" + "glBindAttribLocationARB\0" + "glGetActiveAttribARB\0" + "glGetAttribLocationARB\0" + "glDrawBuffersARB\0" + "glClampColorARB\0" + "glDrawArraysInstancedARB\0" + "glDrawElementsInstancedARB\0" + "glRenderbufferStorageMultisample\0" + "glFramebufferTextureARB\0" + "glFramebufferTextureFaceARB\0" + "glProgramParameteriARB\0" + "glVertexAttribDivisorARB\0" + "glFlushMappedBufferRange\0" + "glMapBufferRange\0" + "glBindVertexArray\0" + "glGenVertexArrays\0" + "glCopyBufferSubData\0" + "glClientWaitSync\0" + "glDeleteSync\0" + "glFenceSync\0" + "glGetInteger64v\0" + "glGetSynciv\0" + "glIsSync\0" + "glWaitSync\0" + "glDrawElementsBaseVertex\0" + "glDrawRangeElementsBaseVertex\0" + "glMultiDrawElementsBaseVertex\0" + "glBlendEquationSeparateiARB\0" + "glBlendEquationiARB\0" + "glBlendFuncSeparateiARB\0" + "glBlendFunciARB\0" + "glBindTransformFeedback\0" + "glDeleteTransformFeedbacks\0" + "glDrawTransformFeedback\0" + "glGenTransformFeedbacks\0" + "glIsTransformFeedback\0" + "glPauseTransformFeedback\0" + "glResumeTransformFeedback\0" + "glClearDepthf\0" + "glDepthRangef\0" + "glGetShaderPrecisionFormat\0" + "glReleaseShaderCompiler\0" + "glShaderBinary\0" + "glPolygonOffsetEXT\0" + "glGetPixelTexGenParameterfvSGIS\0" + "glGetPixelTexGenParameterivSGIS\0" + "glPixelTexGenParameterfSGIS\0" + "glPixelTexGenParameterfvSGIS\0" + "glPixelTexGenParameteriSGIS\0" + "glPixelTexGenParameterivSGIS\0" + "glSampleMaskSGIS\0" + "glSamplePatternSGIS\0" + "glColorPointerEXT\0" + "glEdgeFlagPointerEXT\0" + "glIndexPointerEXT\0" + "glNormalPointerEXT\0" + "glTexCoordPointerEXT\0" + "glVertexPointerEXT\0" + "glPointParameterfEXT\0" + "glPointParameterfvEXT\0" + "glLockArraysEXT\0" + "glUnlockArraysEXT\0" + "glSecondaryColor3bEXT\0" + "glSecondaryColor3bvEXT\0" + "glSecondaryColor3dEXT\0" + "glSecondaryColor3dvEXT\0" + "glSecondaryColor3fEXT\0" + "glSecondaryColor3fvEXT\0" + "glSecondaryColor3iEXT\0" + "glSecondaryColor3ivEXT\0" + "glSecondaryColor3sEXT\0" + "glSecondaryColor3svEXT\0" + "glSecondaryColor3ubEXT\0" + "glSecondaryColor3ubvEXT\0" + "glSecondaryColor3uiEXT\0" + "glSecondaryColor3uivEXT\0" + "glSecondaryColor3usEXT\0" + "glSecondaryColor3usvEXT\0" + "glSecondaryColorPointerEXT\0" + "glMultiDrawArraysEXT\0" + "glMultiDrawElementsEXT\0" + "glFogCoordPointerEXT\0" + "glFogCoorddEXT\0" + "glFogCoorddvEXT\0" + "glFogCoordfEXT\0" + "glFogCoordfvEXT\0" + "glPixelTexGenSGIX\0" + "glBlendFuncSeparateEXT\0" + "glFlushVertexArrayRangeNV\0" + "glVertexArrayRangeNV\0" + "glCombinerInputNV\0" + "glCombinerOutputNV\0" + "glCombinerParameterfNV\0" + "glCombinerParameterfvNV\0" + "glCombinerParameteriNV\0" + "glCombinerParameterivNV\0" + "glFinalCombinerInputNV\0" + "glGetCombinerInputParameterfvNV\0" + "glGetCombinerInputParameterivNV\0" + "glGetCombinerOutputParameterfvNV\0" + "glGetCombinerOutputParameterivNV\0" + "glGetFinalCombinerInputParameterfvNV\0" + "glGetFinalCombinerInputParameterivNV\0" + "glResizeBuffersMESA\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sMESA\0" + "glWindowPos2svMESA\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sMESA\0" + "glWindowPos3svMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + "glWindowPos4iMESA\0" + "glWindowPos4ivMESA\0" + "glWindowPos4sMESA\0" + "glWindowPos4svMESA\0" + "glMultiModeDrawArraysIBM\0" + "glMultiModeDrawElementsIBM\0" + "glDeleteFencesNV\0" + "glFinishFenceNV\0" + "glGenFencesNV\0" + "glGetFenceivNV\0" + "glIsFenceNV\0" + "glSetFenceNV\0" + "glTestFenceNV\0" + "glAreProgramsResidentNV\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glExecuteProgramNV\0" + "glGenProgramsNV\0" + "glGetProgramParameterdvNV\0" + "glGetProgramParameterfvNV\0" + "glGetProgramStringNV\0" + "glGetProgramivNV\0" + "glGetTrackMatrixivNV\0" + "glGetVertexAttribPointervNV\0" + "glGetVertexAttribdvNV\0" + "glGetVertexAttribfvNV\0" + "glGetVertexAttribivNV\0" + "glIsProgramNV\0" + "glLoadProgramNV\0" + "glProgramParameters4dvNV\0" + "glProgramParameters4fvNV\0" + "glRequestResidentProgramsNV\0" + "glTrackMatrixNV\0" + "glVertexAttrib1dNV\0" + "glVertexAttrib1dvNV\0" + "glVertexAttrib1fNV\0" + "glVertexAttrib1fvNV\0" + "glVertexAttrib1sNV\0" + "glVertexAttrib1svNV\0" + "glVertexAttrib2dNV\0" + "glVertexAttrib2dvNV\0" + "glVertexAttrib2fNV\0" + "glVertexAttrib2fvNV\0" + "glVertexAttrib2sNV\0" + "glVertexAttrib2svNV\0" + "glVertexAttrib3dNV\0" + "glVertexAttrib3dvNV\0" + "glVertexAttrib3fNV\0" + "glVertexAttrib3fvNV\0" + "glVertexAttrib3sNV\0" + "glVertexAttrib3svNV\0" + "glVertexAttrib4dNV\0" + "glVertexAttrib4dvNV\0" + "glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glGetTexBumpParameterfvATI\0" + "glGetTexBumpParameterivATI\0" + "glTexBumpParameterfvATI\0" + "glTexBumpParameterivATI\0" + "glAlphaFragmentOp1ATI\0" + "glAlphaFragmentOp2ATI\0" + "glAlphaFragmentOp3ATI\0" + "glBeginFragmentShaderATI\0" + "glBindFragmentShaderATI\0" + "glColorFragmentOp1ATI\0" + "glColorFragmentOp2ATI\0" + "glColorFragmentOp3ATI\0" + "glDeleteFragmentShaderATI\0" + "glEndFragmentShaderATI\0" + "glGenFragmentShadersATI\0" + "glPassTexCoordATI\0" + "glSampleMapATI\0" + "glSetFragmentShaderConstantATI\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glActiveStencilFaceEXT\0" + "glBindVertexArrayAPPLE\0" + "glDeleteVertexArraysAPPLE\0" + "glGenVertexArraysAPPLE\0" + "glIsVertexArrayAPPLE\0" + "glGetProgramNamedParameterdvNV\0" + "glGetProgramNamedParameterfvNV\0" + "glProgramNamedParameter4dNV\0" + "glProgramNamedParameter4dvNV\0" + "glProgramNamedParameter4fNV\0" + "glProgramNamedParameter4fvNV\0" + "glPrimitiveRestartIndexNV\0" + "glPrimitiveRestartNV\0" + "glDepthBoundsEXT\0" + "glBlendEquationSeparateEXT\0" + "glBindFramebufferEXT\0" + "glBindRenderbufferEXT\0" + "glCheckFramebufferStatusEXT\0" + "glDeleteFramebuffersEXT\0" + "glDeleteRenderbuffersEXT\0" + "glFramebufferRenderbufferEXT\0" + "glFramebufferTexture1DEXT\0" + "glFramebufferTexture2DEXT\0" + "glFramebufferTexture3DEXT\0" + "glGenFramebuffersEXT\0" + "glGenRenderbuffersEXT\0" + "glGenerateMipmapEXT\0" + "glGetFramebufferAttachmentParameterivEXT\0" + "glGetRenderbufferParameterivEXT\0" + "glIsFramebufferEXT\0" + "glIsRenderbufferEXT\0" + "glRenderbufferStorageEXT\0" + "glBlitFramebufferEXT\0" + "glBufferParameteriAPPLE\0" + "glFlushMappedBufferRangeAPPLE\0" + "glBindFragDataLocationEXT\0" + "glGetFragDataLocationEXT\0" + "glGetUniformuivEXT\0" + "glGetVertexAttribIivEXT\0" + "glGetVertexAttribIuivEXT\0" + "glUniform1uiEXT\0" + "glUniform1uivEXT\0" + "glUniform2uiEXT\0" + "glUniform2uivEXT\0" + "glUniform3uiEXT\0" + "glUniform3uivEXT\0" + "glUniform4uiEXT\0" + "glUniform4uivEXT\0" + "glVertexAttribI1iEXT\0" + "glVertexAttribI1ivEXT\0" + "glVertexAttribI1uiEXT\0" + "glVertexAttribI1uivEXT\0" + "glVertexAttribI2iEXT\0" + "glVertexAttribI2ivEXT\0" + "glVertexAttribI2uiEXT\0" + "glVertexAttribI2uivEXT\0" + "glVertexAttribI3iEXT\0" + "glVertexAttribI3ivEXT\0" + "glVertexAttribI3uiEXT\0" + "glVertexAttribI3uivEXT\0" + "glVertexAttribI4bvEXT\0" + "glVertexAttribI4iEXT\0" + "glVertexAttribI4ivEXT\0" + "glVertexAttribI4svEXT\0" + "glVertexAttribI4ubvEXT\0" + "glVertexAttribI4uiEXT\0" + "glVertexAttribI4uivEXT\0" + "glVertexAttribI4usvEXT\0" + "glVertexAttribIPointerEXT\0" + "glFramebufferTextureLayerEXT\0" + "glColorMaskIndexedEXT\0" + "glDisableIndexedEXT\0" + "glEnableIndexedEXT\0" + "glGetBooleanIndexedvEXT\0" + "glGetIntegerIndexedvEXT\0" + "glIsEnabledIndexedEXT\0" + "glClearColorIiEXT\0" + "glClearColorIuiEXT\0" + "glGetTexParameterIivEXT\0" + "glGetTexParameterIuivEXT\0" + "glTexParameterIivEXT\0" + "glTexParameterIuivEXT\0" + "glBeginConditionalRenderNV\0" + "glEndConditionalRenderNV\0" + "glBeginTransformFeedbackEXT\0" + "glBindBufferBaseEXT\0" + "glBindBufferOffsetEXT\0" + "glBindBufferRangeEXT\0" + "glEndTransformFeedbackEXT\0" + "glGetTransformFeedbackVaryingEXT\0" + "glTransformFeedbackVaryingsEXT\0" + "glProvokingVertexEXT\0" + "glGetTexParameterPointervAPPLE\0" + "glTextureRangeAPPLE\0" + "glGetObjectParameterivAPPLE\0" + "glObjectPurgeableAPPLE\0" + "glObjectUnpurgeableAPPLE\0" + "glActiveProgramEXT\0" + "glCreateShaderProgramEXT\0" + "glUseShaderProgramEXT\0" + "glTextureBarrierNV\0" + "glStencilFuncSeparateATI\0" + "glProgramEnvParameters4fvEXT\0" + "glProgramLocalParameters4fvEXT\0" + "glGetQueryObjecti64vEXT\0" + "glGetQueryObjectui64vEXT\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glArrayElementEXT\0" + "glBindTextureEXT\0" + "glDrawArraysEXT\0" + "glAreTexturesResidentEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glDeleteTexturesEXT\0" + "glGenTexturesEXT\0" + "glGetPointervEXT\0" + "glIsTextureEXT\0" + "glPrioritizeTexturesEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glBlendColorEXT\0" + "glBlendEquationEXT\0" + "glDrawRangeElementsEXT\0" + "glColorTableSGI\0" + "glColorTableEXT\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glGetColorTableSGI\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterfvEXT\0" + "glGetColorTableParameterivSGI\0" + "glGetColorTableParameterivEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + "glGetSeparableFilterEXT\0" + "glSeparableFilter2DEXT\0" + "glGetHistogramEXT\0" + "glGetHistogramParameterfvEXT\0" + "glGetHistogramParameterivEXT\0" + "glGetMinmaxEXT\0" + "glGetMinmaxParameterfvEXT\0" + "glGetMinmaxParameterivEXT\0" + "glHistogramEXT\0" + "glMinmaxEXT\0" + "glResetHistogramEXT\0" + "glResetMinmaxEXT\0" + "glTexImage3DEXT\0" + "glTexSubImage3DEXT\0" + "glCopyTexSubImage3DEXT\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glStencilOpSeparateATI\0" + "glLoadTransposeMatrixd\0" + "glLoadTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glSampleCoverage\0" + "glCompressedTexImage1D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage3D\0" + "glCompressedTexSubImage1D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage3D\0" + "glGetCompressedTexImage\0" + "glDisableVertexAttribArray\0" + "glEnableVertexAttribArray\0" + "glGetVertexAttribdv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glVertexAttrib1d\0" + "glVertexAttrib1dv\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fv\0" + "glVertexAttrib1s\0" + "glVertexAttrib1sv\0" + "glVertexAttrib2d\0" + "glVertexAttrib2dv\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fv\0" + "glVertexAttrib2s\0" + "glVertexAttrib2sv\0" + "glVertexAttrib3d\0" + "glVertexAttrib3dv\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fv\0" + "glVertexAttrib3s\0" + "glVertexAttrib3sv\0" + "glVertexAttrib4Nbv\0" + "glVertexAttrib4Niv\0" + "glVertexAttrib4Nsv\0" + "glVertexAttrib4Nub\0" + "glVertexAttrib4Nubv\0" + "glVertexAttrib4Nuiv\0" + "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" + "glVertexAttrib4d\0" + "glVertexAttrib4dv\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fv\0" + "glVertexAttrib4iv\0" + "glVertexAttrib4s\0" + "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" + "glVertexAttribPointer\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glIsBuffer\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glBeginQuery\0" + "glDeleteQueries\0" + "glEndQuery\0" + "glGenQueries\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glGetQueryiv\0" + "glIsQuery\0" + "glCompileShader\0" + "glGetActiveUniform\0" + "glGetShaderSource\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glLinkProgram\0" + "glShaderSource\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glBindAttribLocation\0" + "glGetActiveAttrib\0" + "glGetAttribLocation\0" + "glDrawBuffers\0" + "glDrawBuffersATI\0" + "glDrawArraysInstancedEXT\0" + "glDrawArraysInstanced\0" + "glDrawElementsInstancedEXT\0" + "glDrawElementsInstanced\0" + "glRenderbufferStorageMultisampleEXT\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glPointParameterf\0" + "glPointParameterfARB\0" + "glPointParameterfSGIS\0" + "glPointParameterfv\0" + "glPointParameterfvARB\0" + "glPointParameterfvSGIS\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glMultiDrawArrays\0" + "glMultiDrawElements\0" + "glFogCoordPointer\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glBlendFuncSeparate\0" + "glBlendFuncSeparateINGR\0" + "glWindowPos2d\0" + "glWindowPos2dARB\0" + "glWindowPos2dv\0" + "glWindowPos2dvARB\0" + "glWindowPos2f\0" + "glWindowPos2fARB\0" + "glWindowPos2fv\0" + "glWindowPos2fvARB\0" + "glWindowPos2i\0" + "glWindowPos2iARB\0" + "glWindowPos2iv\0" + "glWindowPos2ivARB\0" + "glWindowPos2s\0" + "glWindowPos2sARB\0" + "glWindowPos2sv\0" + "glWindowPos2svARB\0" + "glWindowPos3d\0" + "glWindowPos3dARB\0" + "glWindowPos3dv\0" + "glWindowPos3dvARB\0" + "glWindowPos3f\0" + "glWindowPos3fARB\0" + "glWindowPos3fv\0" + "glWindowPos3fvARB\0" + "glWindowPos3i\0" + "glWindowPos3iARB\0" + "glWindowPos3iv\0" + "glWindowPos3ivARB\0" + "glWindowPos3s\0" + "glWindowPos3sARB\0" + "glWindowPos3sv\0" + "glWindowPos3svARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribPointervARB\0" + "glIsProgramARB\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glDeleteVertexArrays\0" + "glIsVertexArray\0" + "glPrimitiveRestartIndex\0" + "glBlendEquationSeparate\0" + "glBlendEquationSeparateATI\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glCheckFramebufferStatus\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture1D\0" + "glFramebufferTexture2D\0" + "glFramebufferTexture3D\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glRenderbufferStorage\0" + "glBlitFramebuffer\0" + "glBindFragDataLocation\0" + "glGetFragDataLocation\0" + "glGetUniformuiv\0" + "glGetVertexAttribIiv\0" + "glGetVertexAttribIuiv\0" + "glUniform1ui\0" + "glUniform1uiv\0" + "glUniform2ui\0" + "glUniform2uiv\0" + "glUniform3ui\0" + "glUniform3uiv\0" + "glUniform4ui\0" + "glUniform4uiv\0" + "glVertexAttribI1i\0" + "glVertexAttribI1iv\0" + "glVertexAttribI1ui\0" + "glVertexAttribI1uiv\0" + "glVertexAttribI2i\0" + "glVertexAttribI2iv\0" + "glVertexAttribI2ui\0" + "glVertexAttribI2uiv\0" + "glVertexAttribI3i\0" + "glVertexAttribI3iv\0" + "glVertexAttribI3ui\0" + "glVertexAttribI3uiv\0" + "glVertexAttribI4bv\0" + "glVertexAttribI4i\0" + "glVertexAttribI4iv\0" + "glVertexAttribI4sv\0" + "glVertexAttribI4ubv\0" + "glVertexAttribI4ui\0" + "glVertexAttribI4uiv\0" + "glVertexAttribI4usv\0" + "glVertexAttribIPointer\0" + "glFramebufferTextureLayer\0" + "glColorMaski\0" + "glDisablei\0" + "glEnablei\0" + "glGetBooleani_v\0" + "glGetIntegeri_v\0" + "glIsEnabledi\0" + "glGetTexParameterIiv\0" + "glGetTexParameterIuiv\0" + "glTexParameterIiv\0" + "glTexParameterIuiv\0" + "glBeginConditionalRender\0" + "glEndConditionalRender\0" + "glBeginTransformFeedback\0" + "glBindBufferBase\0" + "glBindBufferRange\0" + "glEndTransformFeedback\0" + "glGetTransformFeedbackVarying\0" + "glTransformFeedbackVaryings\0" + "glProvokingVertex\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_612 mgl_dispatch_stub_612 +#define gl_dispatch_stub_613 mgl_dispatch_stub_613 +#define gl_dispatch_stub_614 mgl_dispatch_stub_614 +#define gl_dispatch_stub_615 mgl_dispatch_stub_615 +#define gl_dispatch_stub_616 mgl_dispatch_stub_616 +#define gl_dispatch_stub_617 mgl_dispatch_stub_617 +#define gl_dispatch_stub_618 mgl_dispatch_stub_618 +#define gl_dispatch_stub_619 mgl_dispatch_stub_619 +#define gl_dispatch_stub_654 mgl_dispatch_stub_654 +#define gl_dispatch_stub_696 mgl_dispatch_stub_696 +#define gl_dispatch_stub_697 mgl_dispatch_stub_697 +#define gl_dispatch_stub_698 mgl_dispatch_stub_698 +#define gl_dispatch_stub_699 mgl_dispatch_stub_699 +#define gl_dispatch_stub_700 mgl_dispatch_stub_700 +#define gl_dispatch_stub_701 mgl_dispatch_stub_701 +#define gl_dispatch_stub_702 mgl_dispatch_stub_702 +#define gl_dispatch_stub_703 mgl_dispatch_stub_703 +#define gl_dispatch_stub_704 mgl_dispatch_stub_704 +#define gl_dispatch_stub_785 mgl_dispatch_stub_785 +#define gl_dispatch_stub_786 mgl_dispatch_stub_786 +#define gl_dispatch_stub_787 mgl_dispatch_stub_787 +#define gl_dispatch_stub_788 mgl_dispatch_stub_788 +#define gl_dispatch_stub_789 mgl_dispatch_stub_789 +#define gl_dispatch_stub_798 mgl_dispatch_stub_798 +#define gl_dispatch_stub_799 mgl_dispatch_stub_799 +#define gl_dispatch_stub_817 mgl_dispatch_stub_817 +#define gl_dispatch_stub_818 mgl_dispatch_stub_818 +#define gl_dispatch_stub_819 mgl_dispatch_stub_819 +#define gl_dispatch_stub_877 mgl_dispatch_stub_877 +#define gl_dispatch_stub_878 mgl_dispatch_stub_878 +#define gl_dispatch_stub_886 mgl_dispatch_stub_886 +#define gl_dispatch_stub_887 mgl_dispatch_stub_887 +#define gl_dispatch_stub_888 mgl_dispatch_stub_888 +#define gl_dispatch_stub_889 mgl_dispatch_stub_889 +#define gl_dispatch_stub_890 mgl_dispatch_stub_890 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_612(GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_613(GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_614(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_615(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_616(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_617(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_618(GLclampf value, GLboolean invert); +void GLAPIENTRY gl_dispatch_stub_619(GLenum pattern); +void GLAPIENTRY gl_dispatch_stub_654(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_696(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_697(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); +void GLAPIENTRY gl_dispatch_stub_698(GLsizei n, const GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_699(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_700(GLsizei n, GLuint * fences); +void GLAPIENTRY gl_dispatch_stub_701(GLuint fence, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_702(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_703(GLuint fence, GLenum condition); +GLboolean GLAPIENTRY gl_dispatch_stub_704(GLuint fence); +void GLAPIENTRY gl_dispatch_stub_785(GLenum face); +void GLAPIENTRY gl_dispatch_stub_786(GLuint array); +void GLAPIENTRY gl_dispatch_stub_787(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_788(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_789(GLuint array); +void GLAPIENTRY gl_dispatch_stub_798(GLclampd zmin, GLclampd zmax); +void GLAPIENTRY gl_dispatch_stub_799(GLenum modeRGB, GLenum modeA); +void GLAPIENTRY gl_dispatch_stub_817(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +void GLAPIENTRY gl_dispatch_stub_818(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_819(GLenum target, GLintptr offset, GLsizeiptr size); +void GLAPIENTRY gl_dispatch_stub_877(GLenum target, GLenum pname, GLvoid ** params); +void GLAPIENTRY gl_dispatch_stub_878(GLenum target, GLsizei length, GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_886(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +void GLAPIENTRY gl_dispatch_stub_887(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_888(GLenum target, GLuint index, GLsizei count, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_889(GLuint id, GLenum pname, GLint64EXT * params); +void GLAPIENTRY gl_dispatch_stub_890(GLuint id, GLenum pname, GLuint64EXT * params); +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, glNewList, NULL, 0), + NAME_FUNC_OFFSET( 10, glEndList, glEndList, NULL, 1), + NAME_FUNC_OFFSET( 20, glCallList, glCallList, NULL, 2), + NAME_FUNC_OFFSET( 31, glCallLists, glCallLists, NULL, 3), + NAME_FUNC_OFFSET( 43, glDeleteLists, glDeleteLists, NULL, 4), + NAME_FUNC_OFFSET( 57, glGenLists, glGenLists, NULL, 5), + NAME_FUNC_OFFSET( 68, glListBase, glListBase, NULL, 6), + NAME_FUNC_OFFSET( 79, glBegin, glBegin, NULL, 7), + NAME_FUNC_OFFSET( 87, glBitmap, glBitmap, NULL, 8), + NAME_FUNC_OFFSET( 96, glColor3b, glColor3b, NULL, 9), + NAME_FUNC_OFFSET( 106, glColor3bv, glColor3bv, NULL, 10), + NAME_FUNC_OFFSET( 117, glColor3d, glColor3d, NULL, 11), + NAME_FUNC_OFFSET( 127, glColor3dv, glColor3dv, NULL, 12), + NAME_FUNC_OFFSET( 138, glColor3f, glColor3f, NULL, 13), + NAME_FUNC_OFFSET( 148, glColor3fv, glColor3fv, NULL, 14), + NAME_FUNC_OFFSET( 159, glColor3i, glColor3i, NULL, 15), + NAME_FUNC_OFFSET( 169, glColor3iv, glColor3iv, NULL, 16), + NAME_FUNC_OFFSET( 180, glColor3s, glColor3s, NULL, 17), + NAME_FUNC_OFFSET( 190, glColor3sv, glColor3sv, NULL, 18), + NAME_FUNC_OFFSET( 201, glColor3ub, glColor3ub, NULL, 19), + NAME_FUNC_OFFSET( 212, glColor3ubv, glColor3ubv, NULL, 20), + NAME_FUNC_OFFSET( 224, glColor3ui, glColor3ui, NULL, 21), + NAME_FUNC_OFFSET( 235, glColor3uiv, glColor3uiv, NULL, 22), + NAME_FUNC_OFFSET( 247, glColor3us, glColor3us, NULL, 23), + NAME_FUNC_OFFSET( 258, glColor3usv, glColor3usv, NULL, 24), + NAME_FUNC_OFFSET( 270, glColor4b, glColor4b, NULL, 25), + NAME_FUNC_OFFSET( 280, glColor4bv, glColor4bv, NULL, 26), + NAME_FUNC_OFFSET( 291, glColor4d, glColor4d, NULL, 27), + NAME_FUNC_OFFSET( 301, glColor4dv, glColor4dv, NULL, 28), + NAME_FUNC_OFFSET( 312, glColor4f, glColor4f, NULL, 29), + NAME_FUNC_OFFSET( 322, glColor4fv, glColor4fv, NULL, 30), + NAME_FUNC_OFFSET( 333, glColor4i, glColor4i, NULL, 31), + NAME_FUNC_OFFSET( 343, glColor4iv, glColor4iv, NULL, 32), + NAME_FUNC_OFFSET( 354, glColor4s, glColor4s, NULL, 33), + NAME_FUNC_OFFSET( 364, glColor4sv, glColor4sv, NULL, 34), + NAME_FUNC_OFFSET( 375, glColor4ub, glColor4ub, NULL, 35), + NAME_FUNC_OFFSET( 386, glColor4ubv, glColor4ubv, NULL, 36), + NAME_FUNC_OFFSET( 398, glColor4ui, glColor4ui, NULL, 37), + NAME_FUNC_OFFSET( 409, glColor4uiv, glColor4uiv, NULL, 38), + NAME_FUNC_OFFSET( 421, glColor4us, glColor4us, NULL, 39), + NAME_FUNC_OFFSET( 432, glColor4usv, glColor4usv, NULL, 40), + NAME_FUNC_OFFSET( 444, glEdgeFlag, glEdgeFlag, NULL, 41), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, glEdgeFlagv, NULL, 42), + NAME_FUNC_OFFSET( 467, glEnd, glEnd, NULL, 43), + NAME_FUNC_OFFSET( 473, glIndexd, glIndexd, NULL, 44), + NAME_FUNC_OFFSET( 482, glIndexdv, glIndexdv, NULL, 45), + NAME_FUNC_OFFSET( 492, glIndexf, glIndexf, NULL, 46), + NAME_FUNC_OFFSET( 501, glIndexfv, glIndexfv, NULL, 47), + NAME_FUNC_OFFSET( 511, glIndexi, glIndexi, NULL, 48), + NAME_FUNC_OFFSET( 520, glIndexiv, glIndexiv, NULL, 49), + NAME_FUNC_OFFSET( 530, glIndexs, glIndexs, NULL, 50), + NAME_FUNC_OFFSET( 539, glIndexsv, glIndexsv, NULL, 51), + NAME_FUNC_OFFSET( 549, glNormal3b, glNormal3b, NULL, 52), + NAME_FUNC_OFFSET( 560, glNormal3bv, glNormal3bv, NULL, 53), + NAME_FUNC_OFFSET( 572, glNormal3d, glNormal3d, NULL, 54), + NAME_FUNC_OFFSET( 583, glNormal3dv, glNormal3dv, NULL, 55), + NAME_FUNC_OFFSET( 595, glNormal3f, glNormal3f, NULL, 56), + NAME_FUNC_OFFSET( 606, glNormal3fv, glNormal3fv, NULL, 57), + NAME_FUNC_OFFSET( 618, glNormal3i, glNormal3i, NULL, 58), + NAME_FUNC_OFFSET( 629, glNormal3iv, glNormal3iv, NULL, 59), + NAME_FUNC_OFFSET( 641, glNormal3s, glNormal3s, NULL, 60), + NAME_FUNC_OFFSET( 652, glNormal3sv, glNormal3sv, NULL, 61), + NAME_FUNC_OFFSET( 664, glRasterPos2d, glRasterPos2d, NULL, 62), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, glRasterPos2dv, NULL, 63), + NAME_FUNC_OFFSET( 693, glRasterPos2f, glRasterPos2f, NULL, 64), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, glRasterPos2fv, NULL, 65), + NAME_FUNC_OFFSET( 722, glRasterPos2i, glRasterPos2i, NULL, 66), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, glRasterPos2iv, NULL, 67), + NAME_FUNC_OFFSET( 751, glRasterPos2s, glRasterPos2s, NULL, 68), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, glRasterPos2sv, NULL, 69), + NAME_FUNC_OFFSET( 780, glRasterPos3d, glRasterPos3d, NULL, 70), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, glRasterPos3dv, NULL, 71), + NAME_FUNC_OFFSET( 809, glRasterPos3f, glRasterPos3f, NULL, 72), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, glRasterPos3fv, NULL, 73), + NAME_FUNC_OFFSET( 838, glRasterPos3i, glRasterPos3i, NULL, 74), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, glRasterPos3iv, NULL, 75), + NAME_FUNC_OFFSET( 867, glRasterPos3s, glRasterPos3s, NULL, 76), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, glRasterPos3sv, NULL, 77), + NAME_FUNC_OFFSET( 896, glRasterPos4d, glRasterPos4d, NULL, 78), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, glRasterPos4dv, NULL, 79), + NAME_FUNC_OFFSET( 925, glRasterPos4f, glRasterPos4f, NULL, 80), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, glRasterPos4fv, NULL, 81), + NAME_FUNC_OFFSET( 954, glRasterPos4i, glRasterPos4i, NULL, 82), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, glRasterPos4iv, NULL, 83), + NAME_FUNC_OFFSET( 983, glRasterPos4s, glRasterPos4s, NULL, 84), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, glRasterPos4sv, NULL, 85), + NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86), + NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87), + NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88), + NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89), + NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90), + NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91), + NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92), + NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125), + NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126), + NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127), + NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128), + NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129), + NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130), + NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131), + NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132), + NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133), + NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134), + NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135), + NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136), + NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137), + NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138), + NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139), + NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140), + NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141), + NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142), + NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143), + NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144), + NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145), + NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146), + NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147), + NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148), + NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149), + NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150), + NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153), + NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154), + NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155), + NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159), + NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160), + NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161), + NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162), + NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163), + NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164), + NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165), + NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166), + NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169), + NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170), + NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171), + NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172), + NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173), + NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185), + NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186), + NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187), + NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188), + NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189), + NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190), + NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191), + NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192), + NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195), + NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196), + NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197), + NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198), + NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199), + NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200), + NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204), + NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212), + NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218), + NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219), + NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220), + NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221), + NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222), + NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248), + NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253), + NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254), + NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259), + NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264), + NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265), + NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266), + NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267), + NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280), + NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287), + NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288), + NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292), + NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295), + NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296), + NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297), + NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298), + NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299), + NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300), + NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301), + NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302), + NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303), + NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308), + NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312), + NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313), + NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314), + NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315), + NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317), + NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320), + NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345), + NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363), + NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366), + NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET( 5769, glAttachShader, glAttachShader, NULL, 408), + NAME_FUNC_OFFSET( 5784, glCreateProgram, glCreateProgram, NULL, 409), + NAME_FUNC_OFFSET( 5800, glCreateShader, glCreateShader, NULL, 410), + NAME_FUNC_OFFSET( 5815, glDeleteProgram, glDeleteProgram, NULL, 411), + NAME_FUNC_OFFSET( 5831, glDeleteShader, glDeleteShader, NULL, 412), + NAME_FUNC_OFFSET( 5846, glDetachShader, glDetachShader, NULL, 413), + NAME_FUNC_OFFSET( 5861, glGetAttachedShaders, glGetAttachedShaders, NULL, 414), + NAME_FUNC_OFFSET( 5882, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 415), + NAME_FUNC_OFFSET( 5902, glGetProgramiv, glGetProgramiv, NULL, 416), + NAME_FUNC_OFFSET( 5917, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 417), + NAME_FUNC_OFFSET( 5936, glGetShaderiv, glGetShaderiv, NULL, 418), + NAME_FUNC_OFFSET( 5950, glIsProgram, glIsProgram, NULL, 419), + NAME_FUNC_OFFSET( 5962, glIsShader, glIsShader, NULL, 420), + NAME_FUNC_OFFSET( 5973, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 421), + NAME_FUNC_OFFSET( 5995, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 422), + NAME_FUNC_OFFSET( 6017, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET( 6037, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 424), + NAME_FUNC_OFFSET( 6058, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 425), + NAME_FUNC_OFFSET( 6079, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 426), + NAME_FUNC_OFFSET( 6100, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 427), + NAME_FUNC_OFFSET( 6121, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 428), + NAME_FUNC_OFFSET( 6142, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 429), + NAME_FUNC_OFFSET( 6163, glClampColor, glClampColor, NULL, 430), + NAME_FUNC_OFFSET( 6176, glClearBufferfi, glClearBufferfi, NULL, 431), + NAME_FUNC_OFFSET( 6192, glClearBufferfv, glClearBufferfv, NULL, 432), + NAME_FUNC_OFFSET( 6208, glClearBufferiv, glClearBufferiv, NULL, 433), + NAME_FUNC_OFFSET( 6224, glClearBufferuiv, glClearBufferuiv, NULL, 434), + NAME_FUNC_OFFSET( 6241, glGetStringi, glGetStringi, NULL, 435), + NAME_FUNC_OFFSET( 6254, glTexBuffer, glTexBuffer, NULL, 436), + NAME_FUNC_OFFSET( 6266, glFramebufferTexture, glFramebufferTexture, NULL, 437), + NAME_FUNC_OFFSET( 6287, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 438), + NAME_FUNC_OFFSET( 6312, glGetInteger64i_v, glGetInteger64i_v, NULL, 439), + NAME_FUNC_OFFSET( 6330, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 440), + NAME_FUNC_OFFSET( 6352, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET( 6378, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET( 6404, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET( 6430, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET( 6456, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET( 6476, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET( 6502, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET( 6528, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET( 6554, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET( 6583, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET( 6612, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET( 6641, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET( 6668, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET( 6698, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET( 6727, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 455), + NAME_FUNC_OFFSET( 6757, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 456), + NAME_FUNC_OFFSET( 6787, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 457), + NAME_FUNC_OFFSET( 6819, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 458), + NAME_FUNC_OFFSET( 6851, glGetProgramStringARB, glGetProgramStringARB, NULL, 459), + NAME_FUNC_OFFSET( 6873, glGetProgramivARB, glGetProgramivARB, NULL, 460), + NAME_FUNC_OFFSET( 6891, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET( 6914, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET( 6937, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET( 6960, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET( 6987, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET( 7015, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET( 7042, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET( 7070, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 468), + NAME_FUNC_OFFSET( 7099, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 469), + NAME_FUNC_OFFSET( 7129, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 470), + NAME_FUNC_OFFSET( 7158, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 471), + NAME_FUNC_OFFSET( 7188, glProgramStringARB, glProgramStringARB, NULL, 472), + NAME_FUNC_OFFSET( 7207, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET( 7227, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET( 7248, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET( 7268, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET( 7289, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET( 7309, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET( 7330, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET( 7350, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET( 7371, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET( 7391, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET( 7412, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET( 7432, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET( 7453, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET( 7473, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET( 7494, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET( 7514, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET( 7535, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET( 7555, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET( 7576, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET( 7598, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET( 7620, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET( 7642, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET( 7664, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET( 7687, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET( 7710, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET( 7733, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET( 7754, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET( 7774, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET( 7795, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET( 7815, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET( 7836, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET( 7857, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET( 7877, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET( 7898, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET( 7920, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET( 7942, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET( 7964, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET( 7989, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET( 8005, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET( 8021, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET( 8040, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET( 8059, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET( 8075, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET( 8101, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET( 8124, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET( 8146, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET( 8160, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET( 8175, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET( 8192, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET( 8208, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET( 8227, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET( 8241, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET( 8257, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET( 8279, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET( 8302, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET( 8318, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET( 8331, glAttachObjectARB, glAttachObjectARB, NULL, 529), + NAME_FUNC_OFFSET( 8349, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET( 8368, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 531), + NAME_FUNC_OFFSET( 8393, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 532), + NAME_FUNC_OFFSET( 8417, glDeleteObjectARB, glDeleteObjectARB, NULL, 533), + NAME_FUNC_OFFSET( 8435, glDetachObjectARB, glDetachObjectARB, NULL, 534), + NAME_FUNC_OFFSET( 8453, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET( 8475, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 536), + NAME_FUNC_OFFSET( 8499, glGetHandleARB, glGetHandleARB, NULL, 537), + NAME_FUNC_OFFSET( 8514, glGetInfoLogARB, glGetInfoLogARB, NULL, 538), + NAME_FUNC_OFFSET( 8530, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 539), + NAME_FUNC_OFFSET( 8556, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 540), + NAME_FUNC_OFFSET( 8582, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET( 8603, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET( 8627, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET( 8645, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET( 8663, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET( 8680, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET( 8698, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET( 8713, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET( 8729, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET( 8744, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET( 8760, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET( 8775, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET( 8791, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET( 8806, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET( 8822, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET( 8837, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET( 8853, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET( 8868, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET( 8884, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET( 8899, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET( 8915, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET( 8930, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET( 8946, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET( 8968, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET( 8990, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET( 9012, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET( 9034, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET( 9055, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET( 9079, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET( 9100, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET( 9123, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET( 9140, glClampColorARB, glClampColorARB, NULL, 572), + NAME_FUNC_OFFSET( 9156, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET( 9181, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET( 9208, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), + NAME_FUNC_OFFSET( 9241, glFramebufferTextureARB, glFramebufferTextureARB, NULL, 576), + NAME_FUNC_OFFSET( 9265, glFramebufferTextureFaceARB, glFramebufferTextureFaceARB, NULL, 577), + NAME_FUNC_OFFSET( 9293, glProgramParameteriARB, glProgramParameteriARB, NULL, 578), + NAME_FUNC_OFFSET( 9316, glVertexAttribDivisorARB, glVertexAttribDivisorARB, NULL, 579), + NAME_FUNC_OFFSET( 9341, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 580), + NAME_FUNC_OFFSET( 9366, glMapBufferRange, glMapBufferRange, NULL, 581), + NAME_FUNC_OFFSET( 9383, glBindVertexArray, glBindVertexArray, NULL, 582), + NAME_FUNC_OFFSET( 9401, glGenVertexArrays, glGenVertexArrays, NULL, 583), + NAME_FUNC_OFFSET( 9419, glCopyBufferSubData, glCopyBufferSubData, NULL, 584), + NAME_FUNC_OFFSET( 9439, glClientWaitSync, glClientWaitSync, NULL, 585), + NAME_FUNC_OFFSET( 9456, glDeleteSync, glDeleteSync, NULL, 586), + NAME_FUNC_OFFSET( 9469, glFenceSync, glFenceSync, NULL, 587), + NAME_FUNC_OFFSET( 9481, glGetInteger64v, glGetInteger64v, NULL, 588), + NAME_FUNC_OFFSET( 9497, glGetSynciv, glGetSynciv, NULL, 589), + NAME_FUNC_OFFSET( 9509, glIsSync, glIsSync, NULL, 590), + NAME_FUNC_OFFSET( 9518, glWaitSync, glWaitSync, NULL, 591), + NAME_FUNC_OFFSET( 9529, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 592), + NAME_FUNC_OFFSET( 9554, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 593), + NAME_FUNC_OFFSET( 9584, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 594), + NAME_FUNC_OFFSET( 9614, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 595), + NAME_FUNC_OFFSET( 9642, glBlendEquationiARB, glBlendEquationiARB, NULL, 596), + NAME_FUNC_OFFSET( 9662, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 597), + NAME_FUNC_OFFSET( 9686, glBlendFunciARB, glBlendFunciARB, NULL, 598), + NAME_FUNC_OFFSET( 9702, glBindTransformFeedback, glBindTransformFeedback, NULL, 599), + NAME_FUNC_OFFSET( 9726, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 600), + NAME_FUNC_OFFSET( 9753, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 601), + NAME_FUNC_OFFSET( 9777, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 602), + NAME_FUNC_OFFSET( 9801, glIsTransformFeedback, glIsTransformFeedback, NULL, 603), + NAME_FUNC_OFFSET( 9823, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 604), + NAME_FUNC_OFFSET( 9848, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 605), + NAME_FUNC_OFFSET( 9874, glClearDepthf, glClearDepthf, NULL, 606), + NAME_FUNC_OFFSET( 9888, glDepthRangef, glDepthRangef, NULL, 607), + NAME_FUNC_OFFSET( 9902, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 608), + NAME_FUNC_OFFSET( 9929, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 609), + NAME_FUNC_OFFSET( 9953, glShaderBinary, glShaderBinary, NULL, 610), + NAME_FUNC_OFFSET( 9968, glPolygonOffsetEXT, glPolygonOffsetEXT, NULL, 611), + NAME_FUNC_OFFSET( 9987, gl_dispatch_stub_612, gl_dispatch_stub_612, NULL, 612), + NAME_FUNC_OFFSET(10019, gl_dispatch_stub_613, gl_dispatch_stub_613, NULL, 613), + NAME_FUNC_OFFSET(10051, gl_dispatch_stub_614, gl_dispatch_stub_614, NULL, 614), + NAME_FUNC_OFFSET(10079, gl_dispatch_stub_615, gl_dispatch_stub_615, NULL, 615), + NAME_FUNC_OFFSET(10108, gl_dispatch_stub_616, gl_dispatch_stub_616, NULL, 616), + NAME_FUNC_OFFSET(10136, gl_dispatch_stub_617, gl_dispatch_stub_617, NULL, 617), + NAME_FUNC_OFFSET(10165, gl_dispatch_stub_618, gl_dispatch_stub_618, NULL, 618), + NAME_FUNC_OFFSET(10182, gl_dispatch_stub_619, gl_dispatch_stub_619, NULL, 619), + NAME_FUNC_OFFSET(10202, glColorPointerEXT, glColorPointerEXT, NULL, 620), + NAME_FUNC_OFFSET(10220, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 621), + NAME_FUNC_OFFSET(10241, glIndexPointerEXT, glIndexPointerEXT, NULL, 622), + NAME_FUNC_OFFSET(10259, glNormalPointerEXT, glNormalPointerEXT, NULL, 623), + NAME_FUNC_OFFSET(10278, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 624), + NAME_FUNC_OFFSET(10299, glVertexPointerEXT, glVertexPointerEXT, NULL, 625), + NAME_FUNC_OFFSET(10318, glPointParameterfEXT, glPointParameterfEXT, NULL, 626), + NAME_FUNC_OFFSET(10339, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 627), + NAME_FUNC_OFFSET(10361, glLockArraysEXT, glLockArraysEXT, NULL, 628), + NAME_FUNC_OFFSET(10377, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 629), + NAME_FUNC_OFFSET(10395, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 630), + NAME_FUNC_OFFSET(10417, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 631), + NAME_FUNC_OFFSET(10440, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 632), + NAME_FUNC_OFFSET(10462, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 633), + NAME_FUNC_OFFSET(10485, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 634), + NAME_FUNC_OFFSET(10507, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 635), + NAME_FUNC_OFFSET(10530, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 636), + NAME_FUNC_OFFSET(10552, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 637), + NAME_FUNC_OFFSET(10575, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 638), + NAME_FUNC_OFFSET(10597, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 639), + NAME_FUNC_OFFSET(10620, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 640), + NAME_FUNC_OFFSET(10643, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 641), + NAME_FUNC_OFFSET(10667, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 642), + NAME_FUNC_OFFSET(10690, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 643), + NAME_FUNC_OFFSET(10714, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 644), + NAME_FUNC_OFFSET(10737, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 645), + NAME_FUNC_OFFSET(10761, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 646), + NAME_FUNC_OFFSET(10788, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 647), + NAME_FUNC_OFFSET(10809, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 648), + NAME_FUNC_OFFSET(10832, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 649), + NAME_FUNC_OFFSET(10853, glFogCoorddEXT, glFogCoorddEXT, NULL, 650), + NAME_FUNC_OFFSET(10868, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 651), + NAME_FUNC_OFFSET(10884, glFogCoordfEXT, glFogCoordfEXT, NULL, 652), + NAME_FUNC_OFFSET(10899, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 653), + NAME_FUNC_OFFSET(10915, gl_dispatch_stub_654, gl_dispatch_stub_654, NULL, 654), + NAME_FUNC_OFFSET(10933, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 655), + NAME_FUNC_OFFSET(10956, glFlushVertexArrayRangeNV, glFlushVertexArrayRangeNV, NULL, 656), + NAME_FUNC_OFFSET(10982, glVertexArrayRangeNV, glVertexArrayRangeNV, NULL, 657), + NAME_FUNC_OFFSET(11003, glCombinerInputNV, glCombinerInputNV, NULL, 658), + NAME_FUNC_OFFSET(11021, glCombinerOutputNV, glCombinerOutputNV, NULL, 659), + NAME_FUNC_OFFSET(11040, glCombinerParameterfNV, glCombinerParameterfNV, NULL, 660), + NAME_FUNC_OFFSET(11063, glCombinerParameterfvNV, glCombinerParameterfvNV, NULL, 661), + NAME_FUNC_OFFSET(11087, glCombinerParameteriNV, glCombinerParameteriNV, NULL, 662), + NAME_FUNC_OFFSET(11110, glCombinerParameterivNV, glCombinerParameterivNV, NULL, 663), + NAME_FUNC_OFFSET(11134, glFinalCombinerInputNV, glFinalCombinerInputNV, NULL, 664), + NAME_FUNC_OFFSET(11157, glGetCombinerInputParameterfvNV, glGetCombinerInputParameterfvNV, NULL, 665), + NAME_FUNC_OFFSET(11189, glGetCombinerInputParameterivNV, glGetCombinerInputParameterivNV, NULL, 666), + NAME_FUNC_OFFSET(11221, glGetCombinerOutputParameterfvNV, glGetCombinerOutputParameterfvNV, NULL, 667), + NAME_FUNC_OFFSET(11254, glGetCombinerOutputParameterivNV, glGetCombinerOutputParameterivNV, NULL, 668), + NAME_FUNC_OFFSET(11287, glGetFinalCombinerInputParameterfvNV, glGetFinalCombinerInputParameterfvNV, NULL, 669), + NAME_FUNC_OFFSET(11324, glGetFinalCombinerInputParameterivNV, glGetFinalCombinerInputParameterivNV, NULL, 670), + NAME_FUNC_OFFSET(11361, glResizeBuffersMESA, glResizeBuffersMESA, NULL, 671), + NAME_FUNC_OFFSET(11381, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 672), + NAME_FUNC_OFFSET(11399, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 673), + NAME_FUNC_OFFSET(11418, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 674), + NAME_FUNC_OFFSET(11436, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 675), + NAME_FUNC_OFFSET(11455, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 676), + NAME_FUNC_OFFSET(11473, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 677), + NAME_FUNC_OFFSET(11492, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 678), + NAME_FUNC_OFFSET(11510, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 679), + NAME_FUNC_OFFSET(11529, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 680), + NAME_FUNC_OFFSET(11547, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 681), + NAME_FUNC_OFFSET(11566, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 682), + NAME_FUNC_OFFSET(11584, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 683), + NAME_FUNC_OFFSET(11603, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 684), + NAME_FUNC_OFFSET(11621, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 685), + NAME_FUNC_OFFSET(11640, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 686), + NAME_FUNC_OFFSET(11658, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 687), + NAME_FUNC_OFFSET(11677, glWindowPos4dMESA, glWindowPos4dMESA, NULL, 688), + NAME_FUNC_OFFSET(11695, glWindowPos4dvMESA, glWindowPos4dvMESA, NULL, 689), + NAME_FUNC_OFFSET(11714, glWindowPos4fMESA, glWindowPos4fMESA, NULL, 690), + NAME_FUNC_OFFSET(11732, glWindowPos4fvMESA, glWindowPos4fvMESA, NULL, 691), + NAME_FUNC_OFFSET(11751, glWindowPos4iMESA, glWindowPos4iMESA, NULL, 692), + NAME_FUNC_OFFSET(11769, glWindowPos4ivMESA, glWindowPos4ivMESA, NULL, 693), + NAME_FUNC_OFFSET(11788, glWindowPos4sMESA, glWindowPos4sMESA, NULL, 694), + NAME_FUNC_OFFSET(11806, glWindowPos4svMESA, glWindowPos4svMESA, NULL, 695), + NAME_FUNC_OFFSET(11825, gl_dispatch_stub_696, gl_dispatch_stub_696, NULL, 696), + NAME_FUNC_OFFSET(11850, gl_dispatch_stub_697, gl_dispatch_stub_697, NULL, 697), + NAME_FUNC_OFFSET(11877, gl_dispatch_stub_698, gl_dispatch_stub_698, NULL, 698), + NAME_FUNC_OFFSET(11894, gl_dispatch_stub_699, gl_dispatch_stub_699, NULL, 699), + NAME_FUNC_OFFSET(11910, gl_dispatch_stub_700, gl_dispatch_stub_700, NULL, 700), + NAME_FUNC_OFFSET(11924, gl_dispatch_stub_701, gl_dispatch_stub_701, NULL, 701), + NAME_FUNC_OFFSET(11939, gl_dispatch_stub_702, gl_dispatch_stub_702, NULL, 702), + NAME_FUNC_OFFSET(11951, gl_dispatch_stub_703, gl_dispatch_stub_703, NULL, 703), + NAME_FUNC_OFFSET(11964, gl_dispatch_stub_704, gl_dispatch_stub_704, NULL, 704), + NAME_FUNC_OFFSET(11978, glAreProgramsResidentNV, glAreProgramsResidentNV, NULL, 705), + NAME_FUNC_OFFSET(12002, glBindProgramNV, glBindProgramNV, NULL, 706), + NAME_FUNC_OFFSET(12018, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 707), + NAME_FUNC_OFFSET(12037, glExecuteProgramNV, glExecuteProgramNV, NULL, 708), + NAME_FUNC_OFFSET(12056, glGenProgramsNV, glGenProgramsNV, NULL, 709), + NAME_FUNC_OFFSET(12072, glGetProgramParameterdvNV, glGetProgramParameterdvNV, NULL, 710), + NAME_FUNC_OFFSET(12098, glGetProgramParameterfvNV, glGetProgramParameterfvNV, NULL, 711), + NAME_FUNC_OFFSET(12124, glGetProgramStringNV, glGetProgramStringNV, NULL, 712), + NAME_FUNC_OFFSET(12145, glGetProgramivNV, glGetProgramivNV, NULL, 713), + NAME_FUNC_OFFSET(12162, glGetTrackMatrixivNV, glGetTrackMatrixivNV, NULL, 714), + NAME_FUNC_OFFSET(12183, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 715), + NAME_FUNC_OFFSET(12211, glGetVertexAttribdvNV, glGetVertexAttribdvNV, NULL, 716), + NAME_FUNC_OFFSET(12233, glGetVertexAttribfvNV, glGetVertexAttribfvNV, NULL, 717), + NAME_FUNC_OFFSET(12255, glGetVertexAttribivNV, glGetVertexAttribivNV, NULL, 718), + NAME_FUNC_OFFSET(12277, glIsProgramNV, glIsProgramNV, NULL, 719), + NAME_FUNC_OFFSET(12291, glLoadProgramNV, glLoadProgramNV, NULL, 720), + NAME_FUNC_OFFSET(12307, glProgramParameters4dvNV, glProgramParameters4dvNV, NULL, 721), + NAME_FUNC_OFFSET(12332, glProgramParameters4fvNV, glProgramParameters4fvNV, NULL, 722), + NAME_FUNC_OFFSET(12357, glRequestResidentProgramsNV, glRequestResidentProgramsNV, NULL, 723), + NAME_FUNC_OFFSET(12385, glTrackMatrixNV, glTrackMatrixNV, NULL, 724), + NAME_FUNC_OFFSET(12401, glVertexAttrib1dNV, glVertexAttrib1dNV, NULL, 725), + NAME_FUNC_OFFSET(12420, glVertexAttrib1dvNV, glVertexAttrib1dvNV, NULL, 726), + NAME_FUNC_OFFSET(12440, glVertexAttrib1fNV, glVertexAttrib1fNV, NULL, 727), + NAME_FUNC_OFFSET(12459, glVertexAttrib1fvNV, glVertexAttrib1fvNV, NULL, 728), + NAME_FUNC_OFFSET(12479, glVertexAttrib1sNV, glVertexAttrib1sNV, NULL, 729), + NAME_FUNC_OFFSET(12498, glVertexAttrib1svNV, glVertexAttrib1svNV, NULL, 730), + NAME_FUNC_OFFSET(12518, glVertexAttrib2dNV, glVertexAttrib2dNV, NULL, 731), + NAME_FUNC_OFFSET(12537, glVertexAttrib2dvNV, glVertexAttrib2dvNV, NULL, 732), + NAME_FUNC_OFFSET(12557, glVertexAttrib2fNV, glVertexAttrib2fNV, NULL, 733), + NAME_FUNC_OFFSET(12576, glVertexAttrib2fvNV, glVertexAttrib2fvNV, NULL, 734), + NAME_FUNC_OFFSET(12596, glVertexAttrib2sNV, glVertexAttrib2sNV, NULL, 735), + NAME_FUNC_OFFSET(12615, glVertexAttrib2svNV, glVertexAttrib2svNV, NULL, 736), + NAME_FUNC_OFFSET(12635, glVertexAttrib3dNV, glVertexAttrib3dNV, NULL, 737), + NAME_FUNC_OFFSET(12654, glVertexAttrib3dvNV, glVertexAttrib3dvNV, NULL, 738), + NAME_FUNC_OFFSET(12674, glVertexAttrib3fNV, glVertexAttrib3fNV, NULL, 739), + NAME_FUNC_OFFSET(12693, glVertexAttrib3fvNV, glVertexAttrib3fvNV, NULL, 740), + NAME_FUNC_OFFSET(12713, glVertexAttrib3sNV, glVertexAttrib3sNV, NULL, 741), + NAME_FUNC_OFFSET(12732, glVertexAttrib3svNV, glVertexAttrib3svNV, NULL, 742), + NAME_FUNC_OFFSET(12752, glVertexAttrib4dNV, glVertexAttrib4dNV, NULL, 743), + NAME_FUNC_OFFSET(12771, glVertexAttrib4dvNV, glVertexAttrib4dvNV, NULL, 744), + NAME_FUNC_OFFSET(12791, glVertexAttrib4fNV, glVertexAttrib4fNV, NULL, 745), + NAME_FUNC_OFFSET(12810, glVertexAttrib4fvNV, glVertexAttrib4fvNV, NULL, 746), + NAME_FUNC_OFFSET(12830, glVertexAttrib4sNV, glVertexAttrib4sNV, NULL, 747), + NAME_FUNC_OFFSET(12849, glVertexAttrib4svNV, glVertexAttrib4svNV, NULL, 748), + NAME_FUNC_OFFSET(12869, glVertexAttrib4ubNV, glVertexAttrib4ubNV, NULL, 749), + NAME_FUNC_OFFSET(12889, glVertexAttrib4ubvNV, glVertexAttrib4ubvNV, NULL, 750), + NAME_FUNC_OFFSET(12910, glVertexAttribPointerNV, glVertexAttribPointerNV, NULL, 751), + NAME_FUNC_OFFSET(12934, glVertexAttribs1dvNV, glVertexAttribs1dvNV, NULL, 752), + NAME_FUNC_OFFSET(12955, glVertexAttribs1fvNV, glVertexAttribs1fvNV, NULL, 753), + NAME_FUNC_OFFSET(12976, glVertexAttribs1svNV, glVertexAttribs1svNV, NULL, 754), + NAME_FUNC_OFFSET(12997, glVertexAttribs2dvNV, glVertexAttribs2dvNV, NULL, 755), + NAME_FUNC_OFFSET(13018, glVertexAttribs2fvNV, glVertexAttribs2fvNV, NULL, 756), + NAME_FUNC_OFFSET(13039, glVertexAttribs2svNV, glVertexAttribs2svNV, NULL, 757), + NAME_FUNC_OFFSET(13060, glVertexAttribs3dvNV, glVertexAttribs3dvNV, NULL, 758), + NAME_FUNC_OFFSET(13081, glVertexAttribs3fvNV, glVertexAttribs3fvNV, NULL, 759), + NAME_FUNC_OFFSET(13102, glVertexAttribs3svNV, glVertexAttribs3svNV, NULL, 760), + NAME_FUNC_OFFSET(13123, glVertexAttribs4dvNV, glVertexAttribs4dvNV, NULL, 761), + NAME_FUNC_OFFSET(13144, glVertexAttribs4fvNV, glVertexAttribs4fvNV, NULL, 762), + NAME_FUNC_OFFSET(13165, glVertexAttribs4svNV, glVertexAttribs4svNV, NULL, 763), + NAME_FUNC_OFFSET(13186, glVertexAttribs4ubvNV, glVertexAttribs4ubvNV, NULL, 764), + NAME_FUNC_OFFSET(13208, glGetTexBumpParameterfvATI, glGetTexBumpParameterfvATI, NULL, 765), + NAME_FUNC_OFFSET(13235, glGetTexBumpParameterivATI, glGetTexBumpParameterivATI, NULL, 766), + NAME_FUNC_OFFSET(13262, glTexBumpParameterfvATI, glTexBumpParameterfvATI, NULL, 767), + NAME_FUNC_OFFSET(13286, glTexBumpParameterivATI, glTexBumpParameterivATI, NULL, 768), + NAME_FUNC_OFFSET(13310, glAlphaFragmentOp1ATI, glAlphaFragmentOp1ATI, NULL, 769), + NAME_FUNC_OFFSET(13332, glAlphaFragmentOp2ATI, glAlphaFragmentOp2ATI, NULL, 770), + NAME_FUNC_OFFSET(13354, glAlphaFragmentOp3ATI, glAlphaFragmentOp3ATI, NULL, 771), + NAME_FUNC_OFFSET(13376, glBeginFragmentShaderATI, glBeginFragmentShaderATI, NULL, 772), + NAME_FUNC_OFFSET(13401, glBindFragmentShaderATI, glBindFragmentShaderATI, NULL, 773), + NAME_FUNC_OFFSET(13425, glColorFragmentOp1ATI, glColorFragmentOp1ATI, NULL, 774), + NAME_FUNC_OFFSET(13447, glColorFragmentOp2ATI, glColorFragmentOp2ATI, NULL, 775), + NAME_FUNC_OFFSET(13469, glColorFragmentOp3ATI, glColorFragmentOp3ATI, NULL, 776), + NAME_FUNC_OFFSET(13491, glDeleteFragmentShaderATI, glDeleteFragmentShaderATI, NULL, 777), + NAME_FUNC_OFFSET(13517, glEndFragmentShaderATI, glEndFragmentShaderATI, NULL, 778), + NAME_FUNC_OFFSET(13540, glGenFragmentShadersATI, glGenFragmentShadersATI, NULL, 779), + NAME_FUNC_OFFSET(13564, glPassTexCoordATI, glPassTexCoordATI, NULL, 780), + NAME_FUNC_OFFSET(13582, glSampleMapATI, glSampleMapATI, NULL, 781), + NAME_FUNC_OFFSET(13597, glSetFragmentShaderConstantATI, glSetFragmentShaderConstantATI, NULL, 782), + NAME_FUNC_OFFSET(13628, glPointParameteriNV, glPointParameteriNV, NULL, 783), + NAME_FUNC_OFFSET(13648, glPointParameterivNV, glPointParameterivNV, NULL, 784), + NAME_FUNC_OFFSET(13669, gl_dispatch_stub_785, gl_dispatch_stub_785, NULL, 785), + NAME_FUNC_OFFSET(13692, gl_dispatch_stub_786, gl_dispatch_stub_786, NULL, 786), + NAME_FUNC_OFFSET(13715, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787), + NAME_FUNC_OFFSET(13741, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788), + NAME_FUNC_OFFSET(13764, gl_dispatch_stub_789, gl_dispatch_stub_789, NULL, 789), + NAME_FUNC_OFFSET(13785, glGetProgramNamedParameterdvNV, glGetProgramNamedParameterdvNV, NULL, 790), + NAME_FUNC_OFFSET(13816, glGetProgramNamedParameterfvNV, glGetProgramNamedParameterfvNV, NULL, 791), + NAME_FUNC_OFFSET(13847, glProgramNamedParameter4dNV, glProgramNamedParameter4dNV, NULL, 792), + NAME_FUNC_OFFSET(13875, glProgramNamedParameter4dvNV, glProgramNamedParameter4dvNV, NULL, 793), + NAME_FUNC_OFFSET(13904, glProgramNamedParameter4fNV, glProgramNamedParameter4fNV, NULL, 794), + NAME_FUNC_OFFSET(13932, glProgramNamedParameter4fvNV, glProgramNamedParameter4fvNV, NULL, 795), + NAME_FUNC_OFFSET(13961, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 796), + NAME_FUNC_OFFSET(13987, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 797), + NAME_FUNC_OFFSET(14008, gl_dispatch_stub_798, gl_dispatch_stub_798, NULL, 798), + NAME_FUNC_OFFSET(14025, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799), + NAME_FUNC_OFFSET(14052, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 800), + NAME_FUNC_OFFSET(14073, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 801), + NAME_FUNC_OFFSET(14095, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 802), + NAME_FUNC_OFFSET(14123, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 803), + NAME_FUNC_OFFSET(14147, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 804), + NAME_FUNC_OFFSET(14172, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 805), + NAME_FUNC_OFFSET(14201, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 806), + NAME_FUNC_OFFSET(14227, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 807), + NAME_FUNC_OFFSET(14253, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 808), + NAME_FUNC_OFFSET(14279, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 809), + NAME_FUNC_OFFSET(14300, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 810), + NAME_FUNC_OFFSET(14322, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 811), + NAME_FUNC_OFFSET(14342, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 812), + NAME_FUNC_OFFSET(14383, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 813), + NAME_FUNC_OFFSET(14415, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 814), + NAME_FUNC_OFFSET(14434, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 815), + NAME_FUNC_OFFSET(14454, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 816), + NAME_FUNC_OFFSET(14479, gl_dispatch_stub_817, gl_dispatch_stub_817, NULL, 817), + NAME_FUNC_OFFSET(14500, gl_dispatch_stub_818, gl_dispatch_stub_818, NULL, 818), + NAME_FUNC_OFFSET(14524, gl_dispatch_stub_819, gl_dispatch_stub_819, NULL, 819), + NAME_FUNC_OFFSET(14554, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 820), + NAME_FUNC_OFFSET(14580, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 821), + NAME_FUNC_OFFSET(14605, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 822), + NAME_FUNC_OFFSET(14624, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 823), + NAME_FUNC_OFFSET(14648, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 824), + NAME_FUNC_OFFSET(14673, glUniform1uiEXT, glUniform1uiEXT, NULL, 825), + NAME_FUNC_OFFSET(14689, glUniform1uivEXT, glUniform1uivEXT, NULL, 826), + NAME_FUNC_OFFSET(14706, glUniform2uiEXT, glUniform2uiEXT, NULL, 827), + NAME_FUNC_OFFSET(14722, glUniform2uivEXT, glUniform2uivEXT, NULL, 828), + NAME_FUNC_OFFSET(14739, glUniform3uiEXT, glUniform3uiEXT, NULL, 829), + NAME_FUNC_OFFSET(14755, glUniform3uivEXT, glUniform3uivEXT, NULL, 830), + NAME_FUNC_OFFSET(14772, glUniform4uiEXT, glUniform4uiEXT, NULL, 831), + NAME_FUNC_OFFSET(14788, glUniform4uivEXT, glUniform4uivEXT, NULL, 832), + NAME_FUNC_OFFSET(14805, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 833), + NAME_FUNC_OFFSET(14826, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 834), + NAME_FUNC_OFFSET(14848, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 835), + NAME_FUNC_OFFSET(14870, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 836), + NAME_FUNC_OFFSET(14893, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 837), + NAME_FUNC_OFFSET(14914, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 838), + NAME_FUNC_OFFSET(14936, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 839), + NAME_FUNC_OFFSET(14958, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 840), + NAME_FUNC_OFFSET(14981, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 841), + NAME_FUNC_OFFSET(15002, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 842), + NAME_FUNC_OFFSET(15024, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 843), + NAME_FUNC_OFFSET(15046, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 844), + NAME_FUNC_OFFSET(15069, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 845), + NAME_FUNC_OFFSET(15091, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 846), + NAME_FUNC_OFFSET(15112, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 847), + NAME_FUNC_OFFSET(15134, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 848), + NAME_FUNC_OFFSET(15156, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 849), + NAME_FUNC_OFFSET(15179, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 850), + NAME_FUNC_OFFSET(15201, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 851), + NAME_FUNC_OFFSET(15224, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 852), + NAME_FUNC_OFFSET(15247, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 853), + NAME_FUNC_OFFSET(15273, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 854), + NAME_FUNC_OFFSET(15302, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 855), + NAME_FUNC_OFFSET(15324, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 856), + NAME_FUNC_OFFSET(15344, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 857), + NAME_FUNC_OFFSET(15363, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 858), + NAME_FUNC_OFFSET(15387, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 859), + NAME_FUNC_OFFSET(15411, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 860), + NAME_FUNC_OFFSET(15433, glClearColorIiEXT, glClearColorIiEXT, NULL, 861), + NAME_FUNC_OFFSET(15451, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 862), + NAME_FUNC_OFFSET(15470, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 863), + NAME_FUNC_OFFSET(15494, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 864), + NAME_FUNC_OFFSET(15519, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 865), + NAME_FUNC_OFFSET(15540, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 866), + NAME_FUNC_OFFSET(15562, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 867), + NAME_FUNC_OFFSET(15589, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 868), + NAME_FUNC_OFFSET(15614, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 869), + NAME_FUNC_OFFSET(15642, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 870), + NAME_FUNC_OFFSET(15662, glBindBufferOffsetEXT, glBindBufferOffsetEXT, NULL, 871), + NAME_FUNC_OFFSET(15684, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 872), + NAME_FUNC_OFFSET(15705, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 873), + NAME_FUNC_OFFSET(15731, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 874), + NAME_FUNC_OFFSET(15764, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 875), + NAME_FUNC_OFFSET(15795, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 876), + NAME_FUNC_OFFSET(15816, gl_dispatch_stub_877, gl_dispatch_stub_877, NULL, 877), + NAME_FUNC_OFFSET(15847, gl_dispatch_stub_878, gl_dispatch_stub_878, NULL, 878), + NAME_FUNC_OFFSET(15867, glGetObjectParameterivAPPLE, glGetObjectParameterivAPPLE, NULL, 879), + NAME_FUNC_OFFSET(15895, glObjectPurgeableAPPLE, glObjectPurgeableAPPLE, NULL, 880), + NAME_FUNC_OFFSET(15918, glObjectUnpurgeableAPPLE, glObjectUnpurgeableAPPLE, NULL, 881), + NAME_FUNC_OFFSET(15943, glActiveProgramEXT, glActiveProgramEXT, NULL, 882), + NAME_FUNC_OFFSET(15962, glCreateShaderProgramEXT, glCreateShaderProgramEXT, NULL, 883), + NAME_FUNC_OFFSET(15987, glUseShaderProgramEXT, glUseShaderProgramEXT, NULL, 884), + NAME_FUNC_OFFSET(16009, glTextureBarrierNV, glTextureBarrierNV, NULL, 885), + NAME_FUNC_OFFSET(16028, gl_dispatch_stub_886, gl_dispatch_stub_886, NULL, 886), + NAME_FUNC_OFFSET(16053, gl_dispatch_stub_887, gl_dispatch_stub_887, NULL, 887), + NAME_FUNC_OFFSET(16082, gl_dispatch_stub_888, gl_dispatch_stub_888, NULL, 888), + NAME_FUNC_OFFSET(16113, gl_dispatch_stub_889, gl_dispatch_stub_889, NULL, 889), + NAME_FUNC_OFFSET(16137, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890), + NAME_FUNC_OFFSET(16162, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 891), + NAME_FUNC_OFFSET(16201, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 892), + NAME_FUNC_OFFSET(16230, glArrayElement, glArrayElement, NULL, 306), + NAME_FUNC_OFFSET(16248, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET(16265, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET(16281, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322), + NAME_FUNC_OFFSET(16306, glCopyTexImage1D, glCopyTexImage1D, NULL, 323), + NAME_FUNC_OFFSET(16326, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET(16346, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325), + NAME_FUNC_OFFSET(16369, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET(16392, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327), + NAME_FUNC_OFFSET(16412, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328), + NAME_FUNC_OFFSET(16429, glGetPointerv, glGetPointerv, NULL, 329), + NAME_FUNC_OFFSET(16446, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330), + NAME_FUNC_OFFSET(16461, glPrioritizeTextures, glPrioritizeTextures, NULL, 331), + NAME_FUNC_OFFSET(16485, glTexSubImage1D, glTexSubImage1D, NULL, 332), + NAME_FUNC_OFFSET(16504, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET(16523, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET(16539, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET(16558, glDrawRangeElements, glDrawRangeElements, NULL, 338), + NAME_FUNC_OFFSET(16581, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(16597, glColorTable, glColorTable, NULL, 339), + NAME_FUNC_OFFSET(16613, glColorTableParameterfv, glColorTableParameterfv, NULL, 340), + NAME_FUNC_OFFSET(16640, glColorTableParameteriv, glColorTableParameteriv, NULL, 341), + NAME_FUNC_OFFSET(16667, glCopyColorTable, glCopyColorTable, NULL, 342), + NAME_FUNC_OFFSET(16687, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(16706, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, 343), + NAME_FUNC_OFFSET(16725, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(16755, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, 344), + NAME_FUNC_OFFSET(16785, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(16815, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, 345), + NAME_FUNC_OFFSET(16845, glColorSubTable, glColorSubTable, NULL, 346), + NAME_FUNC_OFFSET(16864, glCopyColorSubTable, glCopyColorSubTable, NULL, 347), + NAME_FUNC_OFFSET(16887, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348), + NAME_FUNC_OFFSET(16912, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349), + NAME_FUNC_OFFSET(16937, glConvolutionParameterf, glConvolutionParameterf, NULL, 350), + NAME_FUNC_OFFSET(16964, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351), + NAME_FUNC_OFFSET(16992, glConvolutionParameteri, glConvolutionParameteri, NULL, 352), + NAME_FUNC_OFFSET(17019, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353), + NAME_FUNC_OFFSET(17047, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354), + NAME_FUNC_OFFSET(17076, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355), + NAME_FUNC_OFFSET(17105, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356), + NAME_FUNC_OFFSET(17131, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357), + NAME_FUNC_OFFSET(17162, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358), + NAME_FUNC_OFFSET(17193, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359), + NAME_FUNC_OFFSET(17217, glSeparableFilter2D, glSeparableFilter2D, NULL, 360), + NAME_FUNC_OFFSET(17240, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361), + NAME_FUNC_OFFSET(17258, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362), + NAME_FUNC_OFFSET(17287, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363), + NAME_FUNC_OFFSET(17316, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364), + NAME_FUNC_OFFSET(17331, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365), + NAME_FUNC_OFFSET(17357, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366), + NAME_FUNC_OFFSET(17383, glHistogram, glHistogram, NULL, 367), + NAME_FUNC_OFFSET(17398, glMinmax, glMinmax, NULL, 368), + NAME_FUNC_OFFSET(17410, glResetHistogram, glResetHistogram, NULL, 369), + NAME_FUNC_OFFSET(17430, glResetMinmax, glResetMinmax, NULL, 370), + NAME_FUNC_OFFSET(17447, glTexImage3D, glTexImage3D, NULL, 371), + NAME_FUNC_OFFSET(17463, glTexSubImage3D, glTexSubImage3D, NULL, 372), + NAME_FUNC_OFFSET(17482, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373), + NAME_FUNC_OFFSET(17505, glActiveTextureARB, glActiveTextureARB, NULL, 374), + NAME_FUNC_OFFSET(17521, glClientActiveTextureARB, glClientActiveTextureARB, NULL, 375), + NAME_FUNC_OFFSET(17543, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, 376), + NAME_FUNC_OFFSET(17561, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, 377), + NAME_FUNC_OFFSET(17580, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378), + NAME_FUNC_OFFSET(17598, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379), + NAME_FUNC_OFFSET(17617, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, 380), + NAME_FUNC_OFFSET(17635, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, 381), + NAME_FUNC_OFFSET(17654, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, 382), + NAME_FUNC_OFFSET(17672, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, 383), + NAME_FUNC_OFFSET(17691, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, 384), + NAME_FUNC_OFFSET(17709, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, 385), + NAME_FUNC_OFFSET(17728, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386), + NAME_FUNC_OFFSET(17746, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387), + NAME_FUNC_OFFSET(17765, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, 388), + NAME_FUNC_OFFSET(17783, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, 389), + NAME_FUNC_OFFSET(17802, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, 390), + NAME_FUNC_OFFSET(17820, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, 391), + NAME_FUNC_OFFSET(17839, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, 392), + NAME_FUNC_OFFSET(17857, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, 393), + NAME_FUNC_OFFSET(17876, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394), + NAME_FUNC_OFFSET(17894, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395), + NAME_FUNC_OFFSET(17913, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, 396), + NAME_FUNC_OFFSET(17931, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, 397), + NAME_FUNC_OFFSET(17950, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, 398), + NAME_FUNC_OFFSET(17968, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, 399), + NAME_FUNC_OFFSET(17987, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, 400), + NAME_FUNC_OFFSET(18005, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, 401), + NAME_FUNC_OFFSET(18024, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402), + NAME_FUNC_OFFSET(18042, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403), + NAME_FUNC_OFFSET(18061, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, 404), + NAME_FUNC_OFFSET(18079, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, 405), + NAME_FUNC_OFFSET(18098, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, 406), + NAME_FUNC_OFFSET(18116, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, 407), + NAME_FUNC_OFFSET(18135, glStencilOpSeparate, glStencilOpSeparate, NULL, 423), + NAME_FUNC_OFFSET(18158, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, 441), + NAME_FUNC_OFFSET(18181, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, 442), + NAME_FUNC_OFFSET(18204, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, 443), + NAME_FUNC_OFFSET(18227, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, 444), + NAME_FUNC_OFFSET(18250, glSampleCoverageARB, glSampleCoverageARB, NULL, 445), + NAME_FUNC_OFFSET(18267, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, 446), + NAME_FUNC_OFFSET(18290, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, 447), + NAME_FUNC_OFFSET(18313, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, 448), + NAME_FUNC_OFFSET(18336, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, 449), + NAME_FUNC_OFFSET(18362, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, 450), + NAME_FUNC_OFFSET(18388, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, 451), + NAME_FUNC_OFFSET(18414, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, 452), + NAME_FUNC_OFFSET(18438, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, 453), + NAME_FUNC_OFFSET(18465, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, 454), + NAME_FUNC_OFFSET(18491, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, 461), + NAME_FUNC_OFFSET(18511, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, 462), + NAME_FUNC_OFFSET(18531, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, 463), + NAME_FUNC_OFFSET(18551, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 464), + NAME_FUNC_OFFSET(18574, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 465), + NAME_FUNC_OFFSET(18598, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 466), + NAME_FUNC_OFFSET(18621, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 467), + NAME_FUNC_OFFSET(18645, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, 473), + NAME_FUNC_OFFSET(18662, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, 474), + NAME_FUNC_OFFSET(18680, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 475), + NAME_FUNC_OFFSET(18697, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 476), + NAME_FUNC_OFFSET(18715, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, 477), + NAME_FUNC_OFFSET(18732, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, 478), + NAME_FUNC_OFFSET(18750, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, 479), + NAME_FUNC_OFFSET(18767, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, 480), + NAME_FUNC_OFFSET(18785, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 481), + NAME_FUNC_OFFSET(18802, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 482), + NAME_FUNC_OFFSET(18820, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, 483), + NAME_FUNC_OFFSET(18837, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, 484), + NAME_FUNC_OFFSET(18855, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, 485), + NAME_FUNC_OFFSET(18872, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, 486), + NAME_FUNC_OFFSET(18890, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 487), + NAME_FUNC_OFFSET(18907, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 488), + NAME_FUNC_OFFSET(18925, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, 489), + NAME_FUNC_OFFSET(18942, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, 490), + NAME_FUNC_OFFSET(18960, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, 491), + NAME_FUNC_OFFSET(18979, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, 492), + NAME_FUNC_OFFSET(18998, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, 493), + NAME_FUNC_OFFSET(19017, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, 494), + NAME_FUNC_OFFSET(19036, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, 495), + NAME_FUNC_OFFSET(19056, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, 496), + NAME_FUNC_OFFSET(19076, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, 497), + NAME_FUNC_OFFSET(19096, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, 498), + NAME_FUNC_OFFSET(19114, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, 499), + NAME_FUNC_OFFSET(19131, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, 500), + NAME_FUNC_OFFSET(19149, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 501), + NAME_FUNC_OFFSET(19166, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 502), + NAME_FUNC_OFFSET(19184, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, 503), + NAME_FUNC_OFFSET(19202, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, 504), + NAME_FUNC_OFFSET(19219, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, 505), + NAME_FUNC_OFFSET(19237, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, 506), + NAME_FUNC_OFFSET(19256, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, 507), + NAME_FUNC_OFFSET(19275, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, 508), + NAME_FUNC_OFFSET(19294, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, 509), + NAME_FUNC_OFFSET(19316, glBindBufferARB, glBindBufferARB, NULL, 510), + NAME_FUNC_OFFSET(19329, glBufferDataARB, glBufferDataARB, NULL, 511), + NAME_FUNC_OFFSET(19342, glBufferSubDataARB, glBufferSubDataARB, NULL, 512), + NAME_FUNC_OFFSET(19358, glDeleteBuffersARB, glDeleteBuffersARB, NULL, 513), + NAME_FUNC_OFFSET(19374, glGenBuffersARB, glGenBuffersARB, NULL, 514), + NAME_FUNC_OFFSET(19387, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, 515), + NAME_FUNC_OFFSET(19410, glGetBufferPointervARB, glGetBufferPointervARB, NULL, 516), + NAME_FUNC_OFFSET(19430, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, 517), + NAME_FUNC_OFFSET(19449, glIsBufferARB, glIsBufferARB, NULL, 518), + NAME_FUNC_OFFSET(19460, glMapBufferARB, glMapBufferARB, NULL, 519), + NAME_FUNC_OFFSET(19472, glUnmapBufferARB, glUnmapBufferARB, NULL, 520), + NAME_FUNC_OFFSET(19486, glBeginQueryARB, glBeginQueryARB, NULL, 521), + NAME_FUNC_OFFSET(19499, glDeleteQueriesARB, glDeleteQueriesARB, NULL, 522), + NAME_FUNC_OFFSET(19515, glEndQueryARB, glEndQueryARB, NULL, 523), + NAME_FUNC_OFFSET(19526, glGenQueriesARB, glGenQueriesARB, NULL, 524), + NAME_FUNC_OFFSET(19539, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, 525), + NAME_FUNC_OFFSET(19558, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, 526), + NAME_FUNC_OFFSET(19578, glGetQueryivARB, glGetQueryivARB, NULL, 527), + NAME_FUNC_OFFSET(19591, glIsQueryARB, glIsQueryARB, NULL, 528), + NAME_FUNC_OFFSET(19601, glCompileShaderARB, glCompileShaderARB, NULL, 530), + NAME_FUNC_OFFSET(19617, glGetActiveUniformARB, glGetActiveUniformARB, NULL, 535), + NAME_FUNC_OFFSET(19636, glGetShaderSourceARB, glGetShaderSourceARB, NULL, 541), + NAME_FUNC_OFFSET(19654, glGetUniformLocationARB, glGetUniformLocationARB, NULL, 542), + NAME_FUNC_OFFSET(19675, glGetUniformfvARB, glGetUniformfvARB, NULL, 543), + NAME_FUNC_OFFSET(19690, glGetUniformivARB, glGetUniformivARB, NULL, 544), + NAME_FUNC_OFFSET(19705, glLinkProgramARB, glLinkProgramARB, NULL, 545), + NAME_FUNC_OFFSET(19719, glShaderSourceARB, glShaderSourceARB, NULL, 546), + NAME_FUNC_OFFSET(19734, glUniform1fARB, glUniform1fARB, NULL, 547), + NAME_FUNC_OFFSET(19746, glUniform1fvARB, glUniform1fvARB, NULL, 548), + NAME_FUNC_OFFSET(19759, glUniform1iARB, glUniform1iARB, NULL, 549), + NAME_FUNC_OFFSET(19771, glUniform1ivARB, glUniform1ivARB, NULL, 550), + NAME_FUNC_OFFSET(19784, glUniform2fARB, glUniform2fARB, NULL, 551), + NAME_FUNC_OFFSET(19796, glUniform2fvARB, glUniform2fvARB, NULL, 552), + NAME_FUNC_OFFSET(19809, glUniform2iARB, glUniform2iARB, NULL, 553), + NAME_FUNC_OFFSET(19821, glUniform2ivARB, glUniform2ivARB, NULL, 554), + NAME_FUNC_OFFSET(19834, glUniform3fARB, glUniform3fARB, NULL, 555), + NAME_FUNC_OFFSET(19846, glUniform3fvARB, glUniform3fvARB, NULL, 556), + NAME_FUNC_OFFSET(19859, glUniform3iARB, glUniform3iARB, NULL, 557), + NAME_FUNC_OFFSET(19871, glUniform3ivARB, glUniform3ivARB, NULL, 558), + NAME_FUNC_OFFSET(19884, glUniform4fARB, glUniform4fARB, NULL, 559), + NAME_FUNC_OFFSET(19896, glUniform4fvARB, glUniform4fvARB, NULL, 560), + NAME_FUNC_OFFSET(19909, glUniform4iARB, glUniform4iARB, NULL, 561), + NAME_FUNC_OFFSET(19921, glUniform4ivARB, glUniform4ivARB, NULL, 562), + NAME_FUNC_OFFSET(19934, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, 563), + NAME_FUNC_OFFSET(19953, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, 564), + NAME_FUNC_OFFSET(19972, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, 565), + NAME_FUNC_OFFSET(19991, glUseProgramObjectARB, glUseProgramObjectARB, NULL, 566), + NAME_FUNC_OFFSET(20004, glValidateProgramARB, glValidateProgramARB, NULL, 567), + NAME_FUNC_OFFSET(20022, glBindAttribLocationARB, glBindAttribLocationARB, NULL, 568), + NAME_FUNC_OFFSET(20043, glGetActiveAttribARB, glGetActiveAttribARB, NULL, 569), + NAME_FUNC_OFFSET(20061, glGetAttribLocationARB, glGetAttribLocationARB, NULL, 570), + NAME_FUNC_OFFSET(20081, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(20095, glDrawBuffersARB, glDrawBuffersARB, NULL, 571), + NAME_FUNC_OFFSET(20112, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(20137, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 573), + NAME_FUNC_OFFSET(20159, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET(20186, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 574), + NAME_FUNC_OFFSET(20210, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 575), + NAME_FUNC_OFFSET(20246, gl_dispatch_stub_618, gl_dispatch_stub_618, NULL, 618), + NAME_FUNC_OFFSET(20262, gl_dispatch_stub_619, gl_dispatch_stub_619, NULL, 619), + NAME_FUNC_OFFSET(20281, glPointParameterfEXT, glPointParameterfEXT, NULL, 626), + NAME_FUNC_OFFSET(20299, glPointParameterfEXT, glPointParameterfEXT, NULL, 626), + NAME_FUNC_OFFSET(20320, glPointParameterfEXT, glPointParameterfEXT, NULL, 626), + NAME_FUNC_OFFSET(20342, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 627), + NAME_FUNC_OFFSET(20361, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 627), + NAME_FUNC_OFFSET(20383, glPointParameterfvEXT, glPointParameterfvEXT, NULL, 627), + NAME_FUNC_OFFSET(20406, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, 630), + NAME_FUNC_OFFSET(20425, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, 631), + NAME_FUNC_OFFSET(20445, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, 632), + NAME_FUNC_OFFSET(20464, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, 633), + NAME_FUNC_OFFSET(20484, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 634), + NAME_FUNC_OFFSET(20503, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 635), + NAME_FUNC_OFFSET(20523, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, 636), + NAME_FUNC_OFFSET(20542, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, 637), + NAME_FUNC_OFFSET(20562, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, 638), + NAME_FUNC_OFFSET(20581, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, 639), + NAME_FUNC_OFFSET(20601, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, 640), + NAME_FUNC_OFFSET(20621, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, 641), + NAME_FUNC_OFFSET(20642, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, 642), + NAME_FUNC_OFFSET(20662, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, 643), + NAME_FUNC_OFFSET(20683, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, 644), + NAME_FUNC_OFFSET(20703, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, 645), + NAME_FUNC_OFFSET(20724, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, 646), + NAME_FUNC_OFFSET(20748, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 647), + NAME_FUNC_OFFSET(20766, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 648), + NAME_FUNC_OFFSET(20786, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, 649), + NAME_FUNC_OFFSET(20804, glFogCoorddEXT, glFogCoorddEXT, NULL, 650), + NAME_FUNC_OFFSET(20816, glFogCoorddvEXT, glFogCoorddvEXT, NULL, 651), + NAME_FUNC_OFFSET(20829, glFogCoordfEXT, glFogCoordfEXT, NULL, 652), + NAME_FUNC_OFFSET(20841, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 653), + NAME_FUNC_OFFSET(20854, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 655), + NAME_FUNC_OFFSET(20874, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, 655), + NAME_FUNC_OFFSET(20898, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 672), + NAME_FUNC_OFFSET(20912, glWindowPos2dMESA, glWindowPos2dMESA, NULL, 672), + NAME_FUNC_OFFSET(20929, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 673), + NAME_FUNC_OFFSET(20944, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, 673), + NAME_FUNC_OFFSET(20962, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 674), + NAME_FUNC_OFFSET(20976, glWindowPos2fMESA, glWindowPos2fMESA, NULL, 674), + NAME_FUNC_OFFSET(20993, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 675), + NAME_FUNC_OFFSET(21008, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, 675), + NAME_FUNC_OFFSET(21026, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 676), + NAME_FUNC_OFFSET(21040, glWindowPos2iMESA, glWindowPos2iMESA, NULL, 676), + NAME_FUNC_OFFSET(21057, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 677), + NAME_FUNC_OFFSET(21072, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, 677), + NAME_FUNC_OFFSET(21090, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 678), + NAME_FUNC_OFFSET(21104, glWindowPos2sMESA, glWindowPos2sMESA, NULL, 678), + NAME_FUNC_OFFSET(21121, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 679), + NAME_FUNC_OFFSET(21136, glWindowPos2svMESA, glWindowPos2svMESA, NULL, 679), + NAME_FUNC_OFFSET(21154, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 680), + NAME_FUNC_OFFSET(21168, glWindowPos3dMESA, glWindowPos3dMESA, NULL, 680), + NAME_FUNC_OFFSET(21185, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 681), + NAME_FUNC_OFFSET(21200, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, 681), + NAME_FUNC_OFFSET(21218, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 682), + NAME_FUNC_OFFSET(21232, glWindowPos3fMESA, glWindowPos3fMESA, NULL, 682), + NAME_FUNC_OFFSET(21249, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 683), + NAME_FUNC_OFFSET(21264, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, 683), + NAME_FUNC_OFFSET(21282, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 684), + NAME_FUNC_OFFSET(21296, glWindowPos3iMESA, glWindowPos3iMESA, NULL, 684), + NAME_FUNC_OFFSET(21313, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 685), + NAME_FUNC_OFFSET(21328, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, 685), + NAME_FUNC_OFFSET(21346, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 686), + NAME_FUNC_OFFSET(21360, glWindowPos3sMESA, glWindowPos3sMESA, NULL, 686), + NAME_FUNC_OFFSET(21377, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 687), + NAME_FUNC_OFFSET(21392, glWindowPos3svMESA, glWindowPos3svMESA, NULL, 687), + NAME_FUNC_OFFSET(21410, glBindProgramNV, glBindProgramNV, NULL, 706), + NAME_FUNC_OFFSET(21427, glDeleteProgramsNV, glDeleteProgramsNV, NULL, 707), + NAME_FUNC_OFFSET(21447, glGenProgramsNV, glGenProgramsNV, NULL, 709), + NAME_FUNC_OFFSET(21464, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 715), + NAME_FUNC_OFFSET(21490, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, 715), + NAME_FUNC_OFFSET(21519, glIsProgramNV, glIsProgramNV, NULL, 719), + NAME_FUNC_OFFSET(21534, glPointParameteriNV, glPointParameteriNV, NULL, 783), + NAME_FUNC_OFFSET(21552, glPointParameterivNV, glPointParameterivNV, NULL, 784), + NAME_FUNC_OFFSET(21571, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787), + NAME_FUNC_OFFSET(21592, gl_dispatch_stub_789, gl_dispatch_stub_789, NULL, 789), + NAME_FUNC_OFFSET(21608, glPrimitiveRestartIndexNV, glPrimitiveRestartIndexNV, NULL, 796), + NAME_FUNC_OFFSET(21632, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799), + NAME_FUNC_OFFSET(21656, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799), + NAME_FUNC_OFFSET(21683, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 800), + NAME_FUNC_OFFSET(21701, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 801), + NAME_FUNC_OFFSET(21720, glCheckFramebufferStatusEXT, glCheckFramebufferStatusEXT, NULL, 802), + NAME_FUNC_OFFSET(21745, glDeleteFramebuffersEXT, glDeleteFramebuffersEXT, NULL, 803), + NAME_FUNC_OFFSET(21766, glDeleteRenderbuffersEXT, glDeleteRenderbuffersEXT, NULL, 804), + NAME_FUNC_OFFSET(21788, glFramebufferRenderbufferEXT, glFramebufferRenderbufferEXT, NULL, 805), + NAME_FUNC_OFFSET(21814, glFramebufferTexture1DEXT, glFramebufferTexture1DEXT, NULL, 806), + NAME_FUNC_OFFSET(21837, glFramebufferTexture2DEXT, glFramebufferTexture2DEXT, NULL, 807), + NAME_FUNC_OFFSET(21860, glFramebufferTexture3DEXT, glFramebufferTexture3DEXT, NULL, 808), + NAME_FUNC_OFFSET(21883, glGenFramebuffersEXT, glGenFramebuffersEXT, NULL, 809), + NAME_FUNC_OFFSET(21901, glGenRenderbuffersEXT, glGenRenderbuffersEXT, NULL, 810), + NAME_FUNC_OFFSET(21920, glGenerateMipmapEXT, glGenerateMipmapEXT, NULL, 811), + NAME_FUNC_OFFSET(21937, glGetFramebufferAttachmentParameterivEXT, glGetFramebufferAttachmentParameterivEXT, NULL, 812), + NAME_FUNC_OFFSET(21975, glGetRenderbufferParameterivEXT, glGetRenderbufferParameterivEXT, NULL, 813), + NAME_FUNC_OFFSET(22004, glIsFramebufferEXT, glIsFramebufferEXT, NULL, 814), + NAME_FUNC_OFFSET(22020, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, 815), + NAME_FUNC_OFFSET(22037, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, 816), + NAME_FUNC_OFFSET(22059, gl_dispatch_stub_817, gl_dispatch_stub_817, NULL, 817), + NAME_FUNC_OFFSET(22077, glBindFragDataLocationEXT, glBindFragDataLocationEXT, NULL, 820), + NAME_FUNC_OFFSET(22100, glGetFragDataLocationEXT, glGetFragDataLocationEXT, NULL, 821), + NAME_FUNC_OFFSET(22122, glGetUniformuivEXT, glGetUniformuivEXT, NULL, 822), + NAME_FUNC_OFFSET(22138, glGetVertexAttribIivEXT, glGetVertexAttribIivEXT, NULL, 823), + NAME_FUNC_OFFSET(22159, glGetVertexAttribIuivEXT, glGetVertexAttribIuivEXT, NULL, 824), + NAME_FUNC_OFFSET(22181, glUniform1uiEXT, glUniform1uiEXT, NULL, 825), + NAME_FUNC_OFFSET(22194, glUniform1uivEXT, glUniform1uivEXT, NULL, 826), + NAME_FUNC_OFFSET(22208, glUniform2uiEXT, glUniform2uiEXT, NULL, 827), + NAME_FUNC_OFFSET(22221, glUniform2uivEXT, glUniform2uivEXT, NULL, 828), + NAME_FUNC_OFFSET(22235, glUniform3uiEXT, glUniform3uiEXT, NULL, 829), + NAME_FUNC_OFFSET(22248, glUniform3uivEXT, glUniform3uivEXT, NULL, 830), + NAME_FUNC_OFFSET(22262, glUniform4uiEXT, glUniform4uiEXT, NULL, 831), + NAME_FUNC_OFFSET(22275, glUniform4uivEXT, glUniform4uivEXT, NULL, 832), + NAME_FUNC_OFFSET(22289, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 833), + NAME_FUNC_OFFSET(22307, glVertexAttribI1ivEXT, glVertexAttribI1ivEXT, NULL, 834), + NAME_FUNC_OFFSET(22326, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 835), + NAME_FUNC_OFFSET(22345, glVertexAttribI1uivEXT, glVertexAttribI1uivEXT, NULL, 836), + NAME_FUNC_OFFSET(22365, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 837), + NAME_FUNC_OFFSET(22383, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 838), + NAME_FUNC_OFFSET(22402, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 839), + NAME_FUNC_OFFSET(22421, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 840), + NAME_FUNC_OFFSET(22441, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 841), + NAME_FUNC_OFFSET(22459, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 842), + NAME_FUNC_OFFSET(22478, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 843), + NAME_FUNC_OFFSET(22497, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 844), + NAME_FUNC_OFFSET(22517, glVertexAttribI4bvEXT, glVertexAttribI4bvEXT, NULL, 845), + NAME_FUNC_OFFSET(22536, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 846), + NAME_FUNC_OFFSET(22554, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 847), + NAME_FUNC_OFFSET(22573, glVertexAttribI4svEXT, glVertexAttribI4svEXT, NULL, 848), + NAME_FUNC_OFFSET(22592, glVertexAttribI4ubvEXT, glVertexAttribI4ubvEXT, NULL, 849), + NAME_FUNC_OFFSET(22612, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 850), + NAME_FUNC_OFFSET(22631, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 851), + NAME_FUNC_OFFSET(22651, glVertexAttribI4usvEXT, glVertexAttribI4usvEXT, NULL, 852), + NAME_FUNC_OFFSET(22671, glVertexAttribIPointerEXT, glVertexAttribIPointerEXT, NULL, 853), + NAME_FUNC_OFFSET(22694, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, 854), + NAME_FUNC_OFFSET(22720, glColorMaskIndexedEXT, glColorMaskIndexedEXT, NULL, 855), + NAME_FUNC_OFFSET(22733, glDisableIndexedEXT, glDisableIndexedEXT, NULL, 856), + NAME_FUNC_OFFSET(22744, glEnableIndexedEXT, glEnableIndexedEXT, NULL, 857), + NAME_FUNC_OFFSET(22754, glGetBooleanIndexedvEXT, glGetBooleanIndexedvEXT, NULL, 858), + NAME_FUNC_OFFSET(22770, glGetIntegerIndexedvEXT, glGetIntegerIndexedvEXT, NULL, 859), + NAME_FUNC_OFFSET(22786, glIsEnabledIndexedEXT, glIsEnabledIndexedEXT, NULL, 860), + NAME_FUNC_OFFSET(22799, glGetTexParameterIivEXT, glGetTexParameterIivEXT, NULL, 863), + NAME_FUNC_OFFSET(22820, glGetTexParameterIuivEXT, glGetTexParameterIuivEXT, NULL, 864), + NAME_FUNC_OFFSET(22842, glTexParameterIivEXT, glTexParameterIivEXT, NULL, 865), + NAME_FUNC_OFFSET(22860, glTexParameterIuivEXT, glTexParameterIuivEXT, NULL, 866), + NAME_FUNC_OFFSET(22879, glBeginConditionalRenderNV, glBeginConditionalRenderNV, NULL, 867), + NAME_FUNC_OFFSET(22904, glEndConditionalRenderNV, glEndConditionalRenderNV, NULL, 868), + NAME_FUNC_OFFSET(22927, glBeginTransformFeedbackEXT, glBeginTransformFeedbackEXT, NULL, 869), + NAME_FUNC_OFFSET(22952, glBindBufferBaseEXT, glBindBufferBaseEXT, NULL, 870), + NAME_FUNC_OFFSET(22969, glBindBufferRangeEXT, glBindBufferRangeEXT, NULL, 872), + NAME_FUNC_OFFSET(22987, glEndTransformFeedbackEXT, glEndTransformFeedbackEXT, NULL, 873), + NAME_FUNC_OFFSET(23010, glGetTransformFeedbackVaryingEXT, glGetTransformFeedbackVaryingEXT, NULL, 874), + NAME_FUNC_OFFSET(23040, glTransformFeedbackVaryingsEXT, glTransformFeedbackVaryingsEXT, NULL, 875), + NAME_FUNC_OFFSET(23068, glProvokingVertexEXT, glProvokingVertexEXT, NULL, 876), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET |