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-rw-r--r--mesalib/src/mapi/glapi/gen/gl_API.xml3
-rw-r--r--mesalib/src/mapi/glapi/glapi_dispatch.c57
2 files changed, 60 insertions, 0 deletions
diff --git a/mesalib/src/mapi/glapi/gen/gl_API.xml b/mesalib/src/mapi/glapi/gen/gl_API.xml
index d6f9b5787..0791bfc57 100644
--- a/mesalib/src/mapi/glapi/gen/gl_API.xml
+++ b/mesalib/src/mapi/glapi/gen/gl_API.xml
@@ -8314,6 +8314,9 @@
<xi:include href="ARB_invalidate_subdata.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<!-- ARB extension #133 is ARB_multi_draw_indirect, defined in the same
+ file as ARB_draw_indirect -->
+
<!-- ARB extensions #134...#138 -->
<xi:include href="ARB_texture_buffer_range.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
diff --git a/mesalib/src/mapi/glapi/glapi_dispatch.c b/mesalib/src/mapi/glapi/glapi_dispatch.c
index b4c8c7773..d2dd9654a 100644
--- a/mesalib/src/mapi/glapi/glapi_dispatch.c
+++ b/mesalib/src/mapi/glapi/glapi_dispatch.c
@@ -87,6 +87,63 @@
/* those link to libglapi.a should provide the entry points */
#define _GLAPI_SKIP_PROTO_ENTRY_POINTS
#endif
+
+/* These prototypes are necessary because GLES1 library builds will create
+ * dispatch functions for them. We can't directly include GLES/gl.h because
+ * it would conflict the previously-included GL/gl.h. Since GLES1 ABI is not
+ * expected to every add more functions, the path of least resistance is to
+ * just duplicate the prototypes for the functions that aren't already in
+ * desktop OpenGL.
+ */
+#include <GLES/glplatform.h>
+
+GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+
+GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
+GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
+GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizex (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+
#include "glapi/glapitemp.h"
#endif /* USE_X86_ASM */