diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta.c')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 60157af98..798efa680 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -1537,6 +1537,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, "}\n"; fs_source = ralloc_asprintf(mem_ctx, + "#ifdef GL_ES\n" + "precision highp float;\n" + "#endif\n" "uniform %s texSampler;\n" "varying vec2 texCoords;\n" "void main()\n" @@ -1561,6 +1564,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx, _mesa_is_desktop_gl(ctx) ? "130" : "300 es"); fs_source = ralloc_asprintf(mem_ctx, "#version %s\n" + "#ifdef GL_ES\n" + "precision highp float;\n" + "#endif\n" "uniform %s texSampler;\n" "in vec2 texCoords;\n" "out vec4 out_color;\n" @@ -2139,6 +2145,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) " gl_Position = position;\n" "}\n"; const char *fs_source = + "#ifdef GL_ES\n" + "precision highp float;\n" + "#endif\n" "uniform vec4 color;\n" "void main()\n" "{\n" @@ -2198,6 +2207,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) const char *fs_int_source = ralloc_asprintf(shader_source_mem_ctx, "#version %s\n" + "#ifdef GL_ES\n" + "precision highp float;\n" + "#endif\n" "uniform ivec4 color;\n" "out ivec4 out_color;\n" "\n" @@ -3426,6 +3438,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, fs_source = ralloc_asprintf(mem_ctx, "#extension GL_EXT_texture_array : enable\n" + "#ifdef GL_ES\n" + "precision highp float;\n" + "#endif\n" "uniform %s texSampler;\n" "varying vec3 texCoords;\n" "void main()\n" @@ -3449,6 +3464,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx, _mesa_is_desktop_gl(ctx) ? "130" : "300 es"); fs_source = ralloc_asprintf(mem_ctx, "#version %s\n" + "#ifdef GL_ES\n" + "precision highp float;\n" + "#endif\n" "uniform %s texSampler;\n" "in vec3 texCoords;\n" "out vec4 out_color;\n" @@ -4004,6 +4022,11 @@ decompress_texture_image(struct gl_context *ctx, verts[3].x = 0.0F; verts[3].y = height; + _mesa_MatrixMode(GL_PROJECTION); + _mesa_LoadIdentity(); + _mesa_Ortho(0.0, width, 0.0, height, -1.0, 1.0); + _mesa_set_viewport(ctx, 0, 0, width, height); + /* upload new vertex data */ _mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); |