diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta.c')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 134 |
1 files changed, 129 insertions, 5 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index acf927b09..ac27abba6 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -37,6 +37,7 @@ #include "main/arbprogram.h" #include "main/arrayobj.h" #include "main/blend.h" +#include "main/blit.h" #include "main/bufferobj.h" #include "main/buffers.h" #include "main/colortab.h" @@ -93,6 +94,45 @@ static void meta_glsl_clear_cleanup(struct clear_state *clear); static void meta_decompress_cleanup(struct decompress_state *decompress); static void meta_drawpix_cleanup(struct drawpix_state *drawpix); +void +_mesa_meta_bind_fbo_image(GLenum attachment, + struct gl_texture_image *texImage, GLuint layer) +{ + struct gl_texture_object *texObj = texImage->TexObject; + int level = texImage->Level; + GLenum target = texObj->Target; + + switch (target) { + case GL_TEXTURE_1D: + _mesa_FramebufferTexture1D(GL_FRAMEBUFFER, + attachment, + target, + texObj->Name, + level); + break; + case GL_TEXTURE_1D_ARRAY: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_3D: + _mesa_FramebufferTextureLayer(GL_FRAMEBUFFER, + attachment, + texObj->Name, + level, + layer); + break; + default: /* 2D / cube */ + if (target == GL_TEXTURE_CUBE_MAP) + target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face; + + _mesa_FramebufferTexture2D(GL_FRAMEBUFFER, + attachment, + target, + texObj->Name, + level); + } +} + GLuint _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target, const GLcharARB *source) @@ -2421,6 +2461,9 @@ _mesa_meta_setup_texture_coords(GLenum faceTarget, GLuint i; GLfloat r; + if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY) + faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6; + /* Currently all texture targets want the W component to be 1.0. */ coords0[3] = 1.0F; @@ -2689,6 +2732,84 @@ get_temp_image_type(struct gl_context *ctx, mesa_format format) } /** + * Attempts to wrap the destination texture in an FBO and use + * glBlitFramebuffer() to implement glCopyTexSubImage(). + */ +static bool +copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims, + struct gl_texture_image *texImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + struct gl_renderbuffer *rb, + GLint x, GLint y, + GLsizei width, GLsizei height) +{ + struct gl_texture_object *texObj = texImage->TexObject; + GLuint fbo; + bool success = false; + GLbitfield mask; + GLenum status; + + if (!ctx->Extensions.ARB_framebuffer_object) + return false; + + _mesa_unlock_texture(ctx, texObj); + + _mesa_meta_begin(ctx, MESA_META_ALL); + + _mesa_GenFramebuffers(1, &fbo); + _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); + + if (rb->_BaseFormat == GL_DEPTH_STENCIL || + rb->_BaseFormat == GL_DEPTH_COMPONENT) { + _mesa_meta_bind_fbo_image(GL_DEPTH_ATTACHMENT, texImage, zoffset); + mask = GL_DEPTH_BUFFER_BIT; + + if (rb->_BaseFormat == GL_DEPTH_STENCIL && + texImage->_BaseFormat == GL_DEPTH_STENCIL) { + _mesa_meta_bind_fbo_image(GL_STENCIL_ATTACHMENT, texImage, zoffset); + mask |= GL_STENCIL_BUFFER_BIT; + } + _mesa_DrawBuffer(GL_NONE); + } else { + _mesa_meta_bind_fbo_image(GL_COLOR_ATTACHMENT0, texImage, zoffset); + mask = GL_COLOR_BUFFER_BIT; + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); + } + + status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); + if (status != GL_FRAMEBUFFER_COMPLETE) + goto out; + + ctx->Meta->Blit.no_ctsi_fallback = true; + + /* Since we've bound a new draw framebuffer, we need to update + * its derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to + * be correct. + */ + _mesa_update_state(ctx); + + /* We skip the core BlitFramebuffer checks for format consistency, which + * are too strict for CopyTexImage. We know meta will be fine with format + * changes. + */ + _mesa_meta_BlitFramebuffer(ctx, x, y, + x + width, y + height, + xoffset, yoffset, + xoffset + width, yoffset + height, + mask, GL_NEAREST); + ctx->Meta->Blit.no_ctsi_fallback = false; + success = true; + + out: + _mesa_lock_texture(ctx, texObj); + _mesa_DeleteFramebuffers(1, &fbo); + _mesa_meta_end(ctx); + return success; +} + +/** * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions. * Have to be careful with locking and meta state for pixel transfer. */ @@ -2705,11 +2826,14 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims, GLint bpp; void *buf; - /* The gl_renderbuffer is part of the interface for - * dd_function_table::CopyTexSubImage, but this implementation does not use - * it. - */ - (void) rb; + if (copytexsubimage_using_blit_framebuffer(ctx, dims, + texImage, + xoffset, yoffset, zoffset, + rb, + x, y, + width, height)) { + return; + } /* Choose format/type for temporary image buffer */ format = _mesa_get_format_base_format(texImage->TexFormat); |