diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta.c')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 263 |
1 files changed, 119 insertions, 144 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index f9b475598..291d91212 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -73,64 +73,36 @@ /** Return offset in bytes of the field within a vertex struct */ #define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) - -/** - * Flags passed to _mesa_meta_begin(). - */ -/*@{*/ -#define META_ALL ~0x0 -#define META_ALPHA_TEST 0x1 -#define META_BLEND 0x2 /**< includes logicop */ -#define META_COLOR_MASK 0x4 -#define META_DEPTH_TEST 0x8 -#define META_FOG 0x10 -#define META_PIXEL_STORE 0x20 -#define META_PIXEL_TRANSFER 0x40 -#define META_RASTERIZATION 0x80 -#define META_SCISSOR 0x100 -#define META_SHADER 0x200 -#define META_STENCIL_TEST 0x400 -#define META_TRANSFORM 0x800 /**< modelview/projection matrix state */ -#define META_TEXTURE 0x1000 -#define META_VERTEX 0x2000 -#define META_VIEWPORT 0x4000 -#define META_CLAMP_FRAGMENT_COLOR 0x8000 -#define META_CLAMP_VERTEX_COLOR 0x10000 -#define META_CONDITIONAL_RENDER 0x20000 -#define META_CLIP 0x40000 -/*@}*/ - - /** * State which we may save/restore across meta ops. * XXX this may be incomplete... */ struct save_state { - GLbitfield SavedState; /**< bitmask of META_* flags */ + GLbitfield SavedState; /**< bitmask of MESA_META_* flags */ - /** META_ALPHA_TEST */ + /** MESA_META_ALPHA_TEST */ GLboolean AlphaEnabled; GLenum AlphaFunc; GLclampf AlphaRef; - /** META_BLEND */ + /** MESA_META_BLEND */ GLbitfield BlendEnabled; GLboolean ColorLogicOpEnabled; - /** META_COLOR_MASK */ + /** MESA_META_COLOR_MASK */ GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; - /** META_DEPTH_TEST */ + /** MESA_META_DEPTH_TEST */ struct gl_depthbuffer_attrib Depth; - /** META_FOG */ + /** MESA_META_FOG */ GLboolean Fog; - /** META_PIXEL_STORE */ + /** MESA_META_PIXEL_STORE */ struct gl_pixelstore_attrib Pack, Unpack; - /** META_PIXEL_TRANSFER */ + /** MESA_META_PIXEL_TRANSFER */ GLfloat RedBias, RedScale; GLfloat GreenBias, GreenScale; GLfloat BlueBias, BlueScale; @@ -138,17 +110,17 @@ struct save_state GLfloat DepthBias, DepthScale; GLboolean MapColorFlag; - /** META_RASTERIZATION */ + /** MESA_META_RASTERIZATION */ GLenum FrontPolygonMode, BackPolygonMode; GLboolean PolygonOffset; GLboolean PolygonSmooth; GLboolean PolygonStipple; GLboolean PolygonCull; - /** META_SCISSOR */ + /** MESA_META_SCISSOR */ struct gl_scissor_attrib Scissor; - /** META_SHADER */ + /** MESA_META_SHADER */ GLboolean VertexProgramEnabled; struct gl_vertex_program *VertexProgram; GLboolean FragmentProgramEnabled; @@ -158,19 +130,19 @@ struct save_state struct gl_shader_program *FragmentShader; struct gl_shader_program *ActiveShader; - /** META_STENCIL_TEST */ + /** MESA_META_STENCIL_TEST */ struct gl_stencil_attrib Stencil; - /** META_TRANSFORM */ + /** MESA_META_TRANSFORM */ GLenum MatrixMode; GLfloat ModelviewMatrix[16]; GLfloat ProjectionMatrix[16]; GLfloat TextureMatrix[16]; - /** META_CLIP */ + /** MESA_META_CLIP */ GLbitfield ClipPlanesEnabled; - /** META_TEXTURE */ + /** MESA_META_TEXTURE */ GLuint ActiveUnit; GLuint ClientActiveUnit; /** for unit[0] only */ @@ -180,21 +152,21 @@ struct save_state GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS]; GLuint EnvMode; /* unit[0] only */ - /** META_VERTEX */ + /** MESA_META_VERTEX */ struct gl_array_object *ArrayObj; struct gl_buffer_object *ArrayBufferObj; - /** META_VIEWPORT */ + /** MESA_META_VIEWPORT */ GLint ViewportX, ViewportY, ViewportW, ViewportH; GLclampd DepthNear, DepthFar; - /** META_CLAMP_FRAGMENT_COLOR */ + /** MESA_META_CLAMP_FRAGMENT_COLOR */ GLenum ClampFragmentColor; - /** META_CLAMP_VERTEX_COLOR */ + /** MESA_META_CLAMP_VERTEX_COLOR */ GLenum ClampVertexColor; - /** META_CONDITIONAL_RENDER */ + /** MESA_META_CONDITIONAL_RENDER */ struct gl_query_object *CondRenderQuery; GLenum CondRenderMode; @@ -342,10 +314,10 @@ _mesa_meta_free(struct gl_context *ctx) * Enter meta state. This is like a light-weight version of glPushAttrib * but it also resets most GL state back to default values. * - * \param state bitmask of META_* flags indicating which attribute groups + * \param state bitmask of MESA_META_* flags indicating which attribute groups * to save and reset to their defaults */ -static void +void _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) { struct save_state *save; @@ -357,7 +329,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) memset(save, 0, sizeof(*save)); save->SavedState = state; - if (state & META_ALPHA_TEST) { + if (state & MESA_META_ALPHA_TEST) { save->AlphaEnabled = ctx->Color.AlphaEnabled; save->AlphaFunc = ctx->Color.AlphaFunc; save->AlphaRef = ctx->Color.AlphaRef; @@ -365,7 +337,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); } - if (state & META_BLEND) { + if (state & MESA_META_BLEND) { save->BlendEnabled = ctx->Color.BlendEnabled; if (ctx->Color.BlendEnabled) { if (ctx->Extensions.EXT_draw_buffers2) { @@ -383,7 +355,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE); } - if (state & META_COLOR_MASK) { + if (state & MESA_META_COLOR_MASK) { memcpy(save->ColorMask, ctx->Color.ColorMask, sizeof(ctx->Color.ColorMask)); if (!ctx->Color.ColorMask[0][0] || @@ -393,26 +365,26 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } - if (state & META_DEPTH_TEST) { + if (state & MESA_META_DEPTH_TEST) { save->Depth = ctx->Depth; /* struct copy */ if (ctx->Depth.Test) _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); } - if (state & META_FOG) { + if (state & MESA_META_FOG) { save->Fog = ctx->Fog.Enabled; if (ctx->Fog.Enabled) _mesa_set_enable(ctx, GL_FOG, GL_FALSE); } - if (state & META_PIXEL_STORE) { + if (state & MESA_META_PIXEL_STORE) { save->Pack = ctx->Pack; save->Unpack = ctx->Unpack; ctx->Pack = ctx->DefaultPacking; ctx->Unpack = ctx->DefaultPacking; } - if (state & META_PIXEL_TRANSFER) { + if (state & MESA_META_PIXEL_TRANSFER) { save->RedScale = ctx->Pixel.RedScale; save->RedBias = ctx->Pixel.RedBias; save->GreenScale = ctx->Pixel.GreenScale; @@ -435,7 +407,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) ctx->NewState |=_NEW_PIXEL; } - if (state & META_RASTERIZATION) { + if (state & MESA_META_RASTERIZATION) { save->FrontPolygonMode = ctx->Polygon.FrontMode; save->BackPolygonMode = ctx->Polygon.BackMode; save->PolygonOffset = ctx->Polygon.OffsetFill; @@ -449,12 +421,12 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE); } - if (state & META_SCISSOR) { + if (state & MESA_META_SCISSOR) { save->Scissor = ctx->Scissor; /* struct copy */ _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE); } - if (state & META_SHADER) { + if (state & MESA_META_SHADER) { if (ctx->Extensions.ARB_vertex_program) { save->VertexProgramEnabled = ctx->VertexProgram.Enabled; _mesa_reference_vertprog(ctx, &save->VertexProgram, @@ -483,14 +455,14 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) } } - if (state & META_STENCIL_TEST) { + if (state & MESA_META_STENCIL_TEST) { save->Stencil = ctx->Stencil; /* struct copy */ if (ctx->Stencil.Enabled) _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE); /* NOTE: other stencil state not reset */ } - if (state & META_TEXTURE) { + if (state & MESA_META_TEXTURE) { GLuint u, tgt; save->ActiveUnit = ctx->Texture.CurrentUnit; @@ -529,7 +501,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } - if (state & META_TRANSFORM) { + if (state & MESA_META_TRANSFORM) { GLuint activeTexture = ctx->Texture.CurrentUnit; memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, 16 * sizeof(GLfloat)); @@ -552,7 +524,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) -1.0, 1.0); } - if (state & META_CLIP) { + if (state & MESA_META_CLIP) { save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled; if (ctx->Transform.ClipPlanesEnabled) { GLuint i; @@ -562,7 +534,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) } } - if (state & META_VERTEX) { + if (state & MESA_META_VERTEX) { /* save vertex array object state */ _mesa_reference_array_object(ctx, &save->ArrayObj, ctx->Array.ArrayObj); @@ -571,7 +543,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) /* set some default state? */ } - if (state & META_VIEWPORT) { + if (state & MESA_META_VIEWPORT) { /* save viewport state */ save->ViewportX = ctx->Viewport.X; save->ViewportY = ctx->Viewport.Y; @@ -592,7 +564,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_DepthRange(0.0, 1.0); } - if (state & META_CLAMP_FRAGMENT_COLOR) { + if (state & MESA_META_CLAMP_FRAGMENT_COLOR) { save->ClampFragmentColor = ctx->Color.ClampFragmentColor; /* Generally in here we want to do clamping according to whether @@ -603,7 +575,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } - if (state & META_CLAMP_VERTEX_COLOR) { + if (state & MESA_META_CLAMP_VERTEX_COLOR) { save->ClampVertexColor = ctx->Light.ClampVertexColor; /* Generally in here we never want vertex color clamping -- @@ -612,7 +584,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR, GL_FALSE); } - if (state & META_CONDITIONAL_RENDER) { + if (state & MESA_META_CONDITIONAL_RENDER) { save->CondRenderQuery = ctx->Query.CondRenderQuery; save->CondRenderMode = ctx->Query.CondRenderMode; @@ -632,19 +604,19 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state) /** * Leave meta state. This is like a light-weight version of glPopAttrib(). */ -static void +void _mesa_meta_end(struct gl_context *ctx) { struct save_state *save = &ctx->Meta->Save[--ctx->Meta->SaveStackDepth]; const GLbitfield state = save->SavedState; - if (state & META_ALPHA_TEST) { + if (state & MESA_META_ALPHA_TEST) { if (ctx->Color.AlphaEnabled != save->AlphaEnabled) _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled); _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef); } - if (state & META_BLEND) { + if (state & MESA_META_BLEND) { if (ctx->Color.BlendEnabled != save->BlendEnabled) { if (ctx->Extensions.EXT_draw_buffers2) { GLuint i; @@ -660,7 +632,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled); } - if (state & META_COLOR_MASK) { + if (state & MESA_META_COLOR_MASK) { GLuint i; for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { if (!TEST_EQ_4V(ctx->Color.ColorMask[i], save->ColorMask[i])) { @@ -679,23 +651,23 @@ _mesa_meta_end(struct gl_context *ctx) } } - if (state & META_DEPTH_TEST) { + if (state & MESA_META_DEPTH_TEST) { if (ctx->Depth.Test != save->Depth.Test) _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test); _mesa_DepthFunc(save->Depth.Func); _mesa_DepthMask(save->Depth.Mask); } - if (state & META_FOG) { + if (state & MESA_META_FOG) { _mesa_set_enable(ctx, GL_FOG, save->Fog); } - if (state & META_PIXEL_STORE) { + if (state & MESA_META_PIXEL_STORE) { ctx->Pack = save->Pack; ctx->Unpack = save->Unpack; } - if (state & META_PIXEL_TRANSFER) { + if (state & MESA_META_PIXEL_TRANSFER) { ctx->Pixel.RedScale = save->RedScale; ctx->Pixel.RedBias = save->RedBias; ctx->Pixel.GreenScale = save->GreenScale; @@ -709,7 +681,7 @@ _mesa_meta_end(struct gl_context *ctx) ctx->NewState |=_NEW_PIXEL; } - if (state & META_RASTERIZATION) { + if (state & MESA_META_RASTERIZATION) { _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); @@ -718,13 +690,13 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull); } - if (state & META_SCISSOR) { + if (state & MESA_META_SCISSOR) { _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled); _mesa_Scissor(save->Scissor.X, save->Scissor.Y, save->Scissor.Width, save->Scissor.Height); } - if (state & META_SHADER) { + if (state & MESA_META_SHADER) { if (ctx->Extensions.ARB_vertex_program) { _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, save->VertexProgramEnabled); @@ -756,7 +728,7 @@ _mesa_meta_end(struct gl_context *ctx) save->ActiveShader); } - if (state & META_STENCIL_TEST) { + if (state & MESA_META_STENCIL_TEST) { const struct gl_stencil_attrib *stencil = &save->Stencil; _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); @@ -787,7 +759,7 @@ _mesa_meta_end(struct gl_context *ctx) stencil->ZPassFunc[1]); } - if (state & META_TEXTURE) { + if (state & MESA_META_TEXTURE) { GLuint u, tgt; ASSERT(ctx->Texture.CurrentUnit == 0); @@ -838,7 +810,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit); } - if (state & META_TRANSFORM) { + if (state & MESA_META_TRANSFORM) { GLuint activeTexture = ctx->Texture.CurrentUnit; _mesa_ActiveTextureARB(GL_TEXTURE0); _mesa_MatrixMode(GL_TEXTURE); @@ -854,7 +826,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_MatrixMode(save->MatrixMode); } - if (state & META_CLIP) { + if (state & MESA_META_CLIP) { if (save->ClipPlanesEnabled) { GLuint i; for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { @@ -865,7 +837,7 @@ _mesa_meta_end(struct gl_context *ctx) } } - if (state & META_VERTEX) { + if (state & MESA_META_VERTEX) { /* restore vertex buffer object */ _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name); _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL); @@ -875,7 +847,7 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_array_object(ctx, &save->ArrayObj, NULL); } - if (state & META_VIEWPORT) { + if (state & MESA_META_VIEWPORT) { if (save->ViewportX != ctx->Viewport.X || save->ViewportY != ctx->Viewport.Y || save->ViewportW != ctx->Viewport.Width || @@ -886,15 +858,15 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_DepthRange(save->DepthNear, save->DepthFar); } - if (state & META_CLAMP_FRAGMENT_COLOR) { + if (state & MESA_META_CLAMP_FRAGMENT_COLOR) { _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor); } - if (state & META_CLAMP_VERTEX_COLOR) { + if (state & MESA_META_CLAMP_VERTEX_COLOR) { _mesa_ClampColorARB(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor); } - if (state & META_CONDITIONAL_RENDER) { + if (state & MESA_META_CONDITIONAL_RENDER) { if (save->CondRenderQuery) _mesa_BeginConditionalRender(save->CondRenderQuery->Id, save->CondRenderMode); @@ -1360,7 +1332,7 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx, } /* only scissor effects blit so save/clear all other relevant state */ - _mesa_meta_begin(ctx, ~META_SCISSOR); + _mesa_meta_begin(ctx, ~MESA_META_SCISSOR); if (blit->ArrayObj == 0) { /* one-time setup */ @@ -1489,15 +1461,15 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) }; struct vertex verts[4]; /* save all state but scissor, pixel pack/unpack */ - GLbitfield metaSave = (META_ALL - - META_SCISSOR - - META_PIXEL_STORE - - META_CONDITIONAL_RENDER); + GLbitfield metaSave = (MESA_META_ALL - + MESA_META_SCISSOR - + MESA_META_PIXEL_STORE - + MESA_META_CONDITIONAL_RENDER); const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; if (buffers & BUFFER_BITS_COLOR) { /* if clearing color buffers, don't save/restore colormask */ - metaSave -= META_COLOR_MASK; + metaSave -= MESA_META_COLOR_MASK; } _mesa_meta_begin(ctx, metaSave); @@ -1532,7 +1504,7 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } else { - ASSERT(metaSave & META_COLOR_MASK); + ASSERT(metaSave & MESA_META_COLOR_MASK); _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } @@ -1669,22 +1641,22 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) GLfloat x, y, z; } verts[4]; - metaSave = (META_ALPHA_TEST | - META_BLEND | - META_DEPTH_TEST | - META_RASTERIZATION | - META_SHADER | - META_STENCIL_TEST | - META_VERTEX | - META_VIEWPORT | - META_CLIP | - META_CLAMP_FRAGMENT_COLOR); + metaSave = (MESA_META_ALPHA_TEST | + MESA_META_BLEND | + MESA_META_DEPTH_TEST | + MESA_META_RASTERIZATION | + MESA_META_SHADER | + MESA_META_STENCIL_TEST | + MESA_META_VERTEX | + MESA_META_VIEWPORT | + MESA_META_CLIP | + MESA_META_CLAMP_FRAGMENT_COLOR); if (!(buffers & BUFFER_BITS_COLOR)) { /* We'll use colormask to disable color writes. Otherwise, * respect color mask */ - metaSave |= META_COLOR_MASK; + metaSave |= MESA_META_COLOR_MASK; } _mesa_meta_begin(ctx, metaSave); @@ -1706,7 +1678,7 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) _mesa_ClampColorARB(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); } else { - ASSERT(metaSave & META_COLOR_MASK); + ASSERT(metaSave & MESA_META_COLOR_MASK); _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } @@ -1788,13 +1760,13 @@ _mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, /* Most GL state applies to glCopyPixels, but a there's a few things * we need to override: */ - _mesa_meta_begin(ctx, (META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_CLIP | - META_VERTEX | - META_VIEWPORT)); + _mesa_meta_begin(ctx, (MESA_META_RASTERIZATION | + MESA_META_SHADER | + MESA_META_TEXTURE | + MESA_META_TRANSFORM | + MESA_META_CLIP | + MESA_META_VERTEX | + MESA_META_VIEWPORT)); if (copypix->ArrayObj == 0) { /* one-time setup */ @@ -2069,10 +2041,10 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, * in [0,1]. */ texIntFormat = GL_ALPHA; - metaExtraSave = (META_COLOR_MASK | - META_DEPTH_TEST | - META_SHADER | - META_STENCIL_TEST); + metaExtraSave = (MESA_META_COLOR_MASK | + MESA_META_DEPTH_TEST | + MESA_META_SHADER | + MESA_META_STENCIL_TEST); } else { fallback = GL_TRUE; @@ -2082,7 +2054,7 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, if (ctx->Extensions.ARB_depth_texture && ctx->Extensions.ARB_fragment_program) { texIntFormat = GL_DEPTH_COMPONENT; - metaExtraSave = (META_SHADER); + metaExtraSave = (MESA_META_SHADER); } else { fallback = GL_TRUE; @@ -2110,14 +2082,14 @@ _mesa_meta_DrawPixels(struct gl_context *ctx, /* Most GL state applies to glDrawPixels (like blending, stencil, etc), * but a there's a few things we need to override: */ - _mesa_meta_begin(ctx, (META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_CLIP | - META_VERTEX | - META_VIEWPORT | - META_CLAMP_FRAGMENT_COLOR | + _mesa_meta_begin(ctx, (MESA_META_RASTERIZATION | + MESA_META_SHADER | + MESA_META_TEXTURE | + MESA_META_TRANSFORM | + MESA_META_CLIP | + MESA_META_VERTEX | + MESA_META_VIEWPORT | + MESA_META_CLAMP_FRAGMENT_COLOR | metaExtraSave)); newTex = alloc_texture(tex, width, height, texIntFormat); @@ -2318,15 +2290,15 @@ _mesa_meta_Bitmap(struct gl_context *ctx, /* Most GL state applies to glBitmap (like blending, stencil, etc), * but a there's a few things we need to override: */ - _mesa_meta_begin(ctx, (META_ALPHA_TEST | - META_PIXEL_STORE | - META_RASTERIZATION | - META_SHADER | - META_TEXTURE | - META_TRANSFORM | - META_CLIP | - META_VERTEX | - META_VIEWPORT)); + _mesa_meta_begin(ctx, (MESA_META_ALPHA_TEST | + MESA_META_PIXEL_STORE | + MESA_META_RASTERIZATION | + MESA_META_SHADER | + MESA_META_TEXTURE | + MESA_META_TRANSFORM | + MESA_META_CLIP | + MESA_META_VERTEX | + MESA_META_VIEWPORT)); if (bitmap->ArrayObj == 0) { /* one-time setup */ @@ -2452,7 +2424,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, /* check for fallbacks */ if (!ctx->Extensions.EXT_framebuffer_object || - target == GL_TEXTURE_3D) { + target == GL_TEXTURE_3D || + target == GL_TEXTURE_1D_ARRAY || + target == GL_TEXTURE_2D_ARRAY) { return GL_TRUE; } @@ -2504,7 +2478,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, /** * Called via ctx->Driver.GenerateMipmap() - * Note: texture borders and 3D texture support not yet complete. + * Note: We don't yet support 3D textures, 1D/2D array textures or texture + * borders. */ void _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, @@ -2544,7 +2519,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, faceTarget = target; } - _mesa_meta_begin(ctx, META_ALL); + _mesa_meta_begin(ctx, MESA_META_ALL); if (original_active_unit != 0) _mesa_BindTexture(target, texObj->Name); @@ -2900,7 +2875,7 @@ copy_tex_sub_image(struct gl_context *ctx, /* * Read image from framebuffer (disable pixel transfer ops) */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); + _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE | MESA_META_PIXEL_TRANSFER); ctx->Driver.ReadPixels(ctx, x, y, width, height, format, type, &ctx->Pack, buf); _mesa_meta_end(ctx); @@ -2910,7 +2885,7 @@ copy_tex_sub_image(struct gl_context *ctx, /* * Store texture data (with pixel transfer ops) */ - _mesa_meta_begin(ctx, META_PIXEL_STORE); + _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE); if (target == GL_TEXTURE_1D) { ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width, format, type, buf, @@ -2982,7 +2957,7 @@ _mesa_meta_CopyColorTable(struct gl_context *ctx, /* * Read image from framebuffer (disable pixel transfer ops) */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); + _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE | MESA_META_PIXEL_TRANSFER); ctx->Driver.ReadPixels(ctx, x, y, width, 1, GL_RGBA, GL_FLOAT, &ctx->Pack, buf); @@ -3009,7 +2984,7 @@ _mesa_meta_CopyColorSubTable(struct gl_context *ctx,GLenum target, GLsizei start /* * Read image from framebuffer (disable pixel transfer ops) */ - _mesa_meta_begin(ctx, META_PIXEL_STORE | META_PIXEL_TRANSFER); + _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE | MESA_META_PIXEL_TRANSFER); ctx->Driver.ReadPixels(ctx, x, y, width, 1, GL_RGBA, GL_FLOAT, &ctx->Pack, buf); |