diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta.c')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 2b00e8979..c92bf29c3 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -1124,12 +1124,12 @@ blitframebuffer_texture(struct gl_context *ctx, if (readAtt && readAtt->Texture) { const struct gl_texture_object *texObj = readAtt->Texture; const GLuint srcLevel = readAtt->TextureLevel; - const GLenum minFilterSave = texObj->MinFilter; - const GLenum magFilterSave = texObj->MagFilter; + const GLenum minFilterSave = texObj->Sampler.MinFilter; + const GLenum magFilterSave = texObj->Sampler.MagFilter; const GLint baseLevelSave = texObj->BaseLevel; const GLint maxLevelSave = texObj->MaxLevel; - const GLenum wrapSSave = texObj->WrapS; - const GLenum wrapTSave = texObj->WrapT; + const GLenum wrapSSave = texObj->Sampler.WrapS; + const GLenum wrapTSave = texObj->Sampler.WrapT; const GLenum target = texObj->Target; if (drawAtt->Texture == readAtt->Texture) { @@ -2259,13 +2259,13 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, struct vertex verts[4]; const GLuint baseLevel = texObj->BaseLevel; const GLuint maxLevel = texObj->MaxLevel; - const GLenum minFilterSave = texObj->MinFilter; - const GLenum magFilterSave = texObj->MagFilter; + const GLenum minFilterSave = texObj->Sampler.MinFilter; + const GLenum magFilterSave = texObj->Sampler.MagFilter; const GLint maxLevelSave = texObj->MaxLevel; const GLboolean genMipmapSave = texObj->GenerateMipmap; - const GLenum wrapSSave = texObj->WrapS; - const GLenum wrapTSave = texObj->WrapT; - const GLenum wrapRSave = texObj->WrapR; + const GLenum wrapSSave = texObj->Sampler.WrapS; + const GLenum wrapTSave = texObj->Sampler.WrapT; + const GLenum wrapRSave = texObj->Sampler.WrapR; const GLuint fboSave = ctx->DrawBuffer->Name; const GLuint original_active_unit = ctx->Texture.CurrentUnit; GLenum faceTarget; |