diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta.h')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.h | 40 |
1 files changed, 32 insertions, 8 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h index 56ba9bc65..edc3e8c20 100644 --- a/mesalib/src/mesa/drivers/common/meta.h +++ b/mesalib/src/mesa/drivers/common/meta.h @@ -235,21 +235,45 @@ struct blit_shader_table { /** * Indices in the blit_state->msaa_shaders[] array * - * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are one - * more than the non-_INT version and _UINT is one beyond that. + * Note that setup_glsl_msaa_blit_shader() assumes that the _INT enums are five + * more than the corresponding non-_INT versions and _UINT are five beyond that. */ enum blit_msaa_shader { - BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE, - BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT, - BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT, + BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE, + BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE, + BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE, + BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE, + BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT, + BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT, + BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT, + BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT, + BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT, + BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT, + BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT, + BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT, BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY, BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_INT, BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY_UINT, BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE, BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY, - BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE, - BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT, - BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT, + BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE, + BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE, + BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE, + BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE, + BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT, + BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT, + BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT, + BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_INT, + BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT, + BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT, + BLIT_4X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT, + BLIT_8X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT, + BLIT_16X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE_UINT, BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY, BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_INT, BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_COPY_UINT, |