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Diffstat (limited to 'mesalib/src/mesa/drivers/common/meta_blit.c')
-rw-r--r--mesalib/src/mesa/drivers/common/meta_blit.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta_blit.c b/mesalib/src/mesa/drivers/common/meta_blit.c
index d78300b80..c6616d93d 100644
--- a/mesalib/src/mesa/drivers/common/meta_blit.c
+++ b/mesalib/src/mesa/drivers/common/meta_blit.c
@@ -45,6 +45,7 @@
#include "main/texenv.h"
#include "main/teximage.h"
#include "main/texparam.h"
+#include "main/uniforms.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "swrast/swrast.h"
@@ -69,7 +70,7 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
const uint8_t *sample_map;
char *sample_map_str = rzalloc_size(mem_ctx, 1);
char *sample_map_expr = rzalloc_size(mem_ctx, 1);
- char *texel_fetch_macro = rzalloc_size(mem_ctx, 1);;
+ char *texel_fetch_macro = rzalloc_size(mem_ctx, 1);
const char *vs_source;
const char *sampler_array_suffix = "";
const char *texcoord_type = "vec2";
@@ -105,11 +106,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
_mesa_UseProgram(blit->msaa_shaders[shader_index]);
/* Update the uniform values. */
loc_src_width =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
loc_src_height =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
- glUniform1f(loc_src_width, src_rb->Width);
- glUniform1f(loc_src_height, src_rb->Height);
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+ _mesa_Uniform1f(loc_src_width, src_rb->Width);
+ _mesa_Uniform1f(loc_src_height, src_rb->Height);
return;
}
@@ -218,11 +219,11 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
&blit->msaa_shaders[shader_index]);
loc_src_width =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
loc_src_height =
- glGetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
- glUniform1f(loc_src_width, src_rb->Width);
- glUniform1f(loc_src_height, src_rb->Height);
+ _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
+ _mesa_Uniform1f(loc_src_width, src_rb->Width);
+ _mesa_Uniform1f(loc_src_height, src_rb->Height);
ralloc_free(mem_ctx);
}