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-rw-r--r--mesalib/src/mesa/drivers/common/driverfuncs.c664
1 files changed, 332 insertions, 332 deletions
diff --git a/mesalib/src/mesa/drivers/common/driverfuncs.c b/mesalib/src/mesa/drivers/common/driverfuncs.c
index a6174ee2f..fe8b6a269 100644
--- a/mesalib/src/mesa/drivers/common/driverfuncs.c
+++ b/mesalib/src/mesa/drivers/common/driverfuncs.c
@@ -1,332 +1,332 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/arrayobj.h"
-#include "main/context.h"
-#include "main/framebuffer.h"
-#include "main/mipmap.h"
-#include "main/queryobj.h"
-#include "main/renderbuffer.h"
-#include "main/shaderobj.h"
-#include "main/texcompress.h"
-#include "main/texformat.h"
-#include "main/texgetimage.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
-#include "main/texstore.h"
-#include "main/bufferobj.h"
-#include "main/fbobject.h"
-#include "main/samplerobj.h"
-#include "main/syncobj.h"
-#include "main/texturebarrier.h"
-#include "main/transformfeedback.h"
-
-#include "program/program.h"
-#include "tnl/tnl.h"
-#include "swrast/swrast.h"
-
-#include "driverfuncs.h"
-#include "meta.h"
-
-
-
-/**
- * Plug in default functions for all pointers in the dd_function_table
- * structure.
- * Device drivers should call this function and then plug in any
- * functions which it wants to override.
- * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
- *
- * \param table the dd_function_table to initialize
- */
-void
-_mesa_init_driver_functions(struct dd_function_table *driver)
-{
- memset(driver, 0, sizeof(*driver));
-
- driver->GetString = NULL; /* REQUIRED! */
- driver->UpdateState = NULL; /* REQUIRED! */
- driver->GetBufferSize = NULL; /* REQUIRED! */
- driver->ResizeBuffers = _mesa_resize_framebuffer;
- driver->Error = NULL;
-
- driver->Finish = NULL;
- driver->Flush = NULL;
-
- /* framebuffer/image functions */
- driver->Clear = _swrast_Clear;
- driver->Accum = _swrast_Accum;
- driver->RasterPos = _tnl_RasterPos;
- driver->DrawPixels = _swrast_DrawPixels;
- driver->ReadPixels = _swrast_ReadPixels;
- driver->CopyPixels = _swrast_CopyPixels;
- driver->Bitmap = _swrast_Bitmap;
-
- /* Texture functions */
- driver->ChooseTextureFormat = _mesa_choose_tex_format;
- driver->TexImage1D = _mesa_store_teximage1d;
- driver->TexImage2D = _mesa_store_teximage2d;
- driver->TexImage3D = _mesa_store_teximage3d;
- driver->TexSubImage1D = _mesa_store_texsubimage1d;
- driver->TexSubImage2D = _mesa_store_texsubimage2d;
- driver->TexSubImage3D = _mesa_store_texsubimage3d;
- driver->GetTexImage = _mesa_get_teximage;
- driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
- driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
- driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
- driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
- driver->TestProxyTexImage = _mesa_test_proxy_teximage;
- driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
- driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
- driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
- driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
- driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
- driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
- driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
- driver->BindTexture = NULL;
- driver->NewTextureObject = _mesa_new_texture_object;
- driver->DeleteTexture = _mesa_delete_texture_object;
- driver->NewTextureImage = _mesa_new_texture_image;
- driver->FreeTexImageData = _mesa_free_texture_image_data;
- driver->MapTexture = NULL;
- driver->UnmapTexture = NULL;
- driver->TextureMemCpy = memcpy;
- driver->IsTextureResident = NULL;
- driver->UpdateTexturePalette = NULL;
-
- /* imaging */
- driver->CopyColorTable = _mesa_meta_CopyColorTable;
- driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
-
- /* Vertex/fragment programs */
- driver->BindProgram = NULL;
- driver->NewProgram = _mesa_new_program;
- driver->DeleteProgram = _mesa_delete_program;
-
- /* simple state commands */
- driver->AlphaFunc = NULL;
- driver->BlendColor = NULL;
- driver->BlendEquationSeparate = NULL;
- driver->BlendFuncSeparate = NULL;
- driver->ClearColor = NULL;
- driver->ClearDepth = NULL;
- driver->ClearStencil = NULL;
- driver->ClipPlane = NULL;
- driver->ColorMask = NULL;
- driver->ColorMaterial = NULL;
- driver->CullFace = NULL;
- driver->DrawBuffer = NULL;
- driver->DrawBuffers = NULL;
- driver->FrontFace = NULL;
- driver->DepthFunc = NULL;
- driver->DepthMask = NULL;
- driver->DepthRange = NULL;
- driver->Enable = NULL;
- driver->Fogfv = NULL;
- driver->Hint = NULL;
- driver->Lightfv = NULL;
- driver->LightModelfv = NULL;
- driver->LineStipple = NULL;
- driver->LineWidth = NULL;
- driver->LogicOpcode = NULL;
- driver->PointParameterfv = NULL;
- driver->PointSize = NULL;
- driver->PolygonMode = NULL;
- driver->PolygonOffset = NULL;
- driver->PolygonStipple = NULL;
- driver->ReadBuffer = NULL;
- driver->RenderMode = NULL;
- driver->Scissor = NULL;
- driver->ShadeModel = NULL;
- driver->StencilFuncSeparate = NULL;
- driver->StencilOpSeparate = NULL;
- driver->StencilMaskSeparate = NULL;
- driver->TexGen = NULL;
- driver->TexEnv = NULL;
- driver->TexParameter = NULL;
- driver->Viewport = NULL;
-
- /* buffer objects */
- _mesa_init_buffer_object_functions(driver);
-
- /* query objects */
- _mesa_init_query_object_functions(driver);
-
- _mesa_init_sync_object_functions(driver);
-
- driver->NewFramebuffer = _mesa_new_framebuffer;
- driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
- driver->RenderTexture = _swrast_render_texture;
- driver->FinishRenderTexture = _swrast_finish_render_texture;
- driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
- driver->ValidateFramebuffer = _mesa_validate_framebuffer;
-
- driver->BlitFramebuffer = _swrast_BlitFramebuffer;
-
- _mesa_init_texture_barrier_functions(driver);
-
- /* APPLE_vertex_array_object */
- driver->NewArrayObject = _mesa_new_array_object;
- driver->DeleteArrayObject = _mesa_delete_array_object;
- driver->BindArrayObject = NULL;
-
- _mesa_init_shader_object_functions(driver);
-
- _mesa_init_transform_feedback_functions(driver);
-
- _mesa_init_sampler_object_functions(driver);
-
- /* T&L stuff */
- driver->NeedValidate = GL_FALSE;
- driver->ValidateTnlModule = NULL;
- driver->CurrentExecPrimitive = 0;
- driver->CurrentSavePrimitive = 0;
- driver->NeedFlush = 0;
- driver->SaveNeedFlush = 0;
-
- driver->ProgramStringNotify = _tnl_program_string;
- driver->FlushVertices = NULL;
- driver->SaveFlushVertices = NULL;
- driver->NotifySaveBegin = NULL;
- driver->LightingSpaceChange = NULL;
-
- /* display list */
- driver->NewList = NULL;
- driver->EndList = NULL;
- driver->BeginCallList = NULL;
- driver->EndCallList = NULL;
-}
-
-
-/**
- * Call the ctx->Driver.* state functions with current values to initialize
- * driver state.
- * Only the Intel drivers use this so far.
- */
-void
-_mesa_init_driver_state(struct gl_context *ctx)
-{
- ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
-
- ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
-
- ctx->Driver.BlendEquationSeparate(ctx,
- ctx->Color.Blend[0].EquationRGB,
- ctx->Color.Blend[0].EquationA);
-
- ctx->Driver.BlendFuncSeparate(ctx,
- ctx->Color.Blend[0].SrcRGB,
- ctx->Color.Blend[0].DstRGB,
- ctx->Color.Blend[0].SrcA,
- ctx->Color.Blend[0].DstA);
-
- if (ctx->Driver.ColorMaskIndexed) {
- GLuint i;
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- ctx->Driver.ColorMaskIndexed(ctx, i,
- ctx->Color.ColorMask[i][RCOMP],
- ctx->Color.ColorMask[i][GCOMP],
- ctx->Color.ColorMask[i][BCOMP],
- ctx->Color.ColorMask[i][ACOMP]);
- }
- }
- else {
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[0][RCOMP],
- ctx->Color.ColorMask[0][GCOMP],
- ctx->Color.ColorMask[0][BCOMP],
- ctx->Color.ColorMask[0][ACOMP]);
- }
-
- ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
- ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
- ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
-
- ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
- ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
- ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
- ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
- ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
- ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
- ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
-
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- {
- GLfloat mode = (GLfloat) ctx->Fog.Mode;
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode);
- }
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
-
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
-
- {
- GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
- ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
- }
-
- ctx->Driver.LineWidth(ctx, ctx->Line.Width);
- ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
- ctx->Driver.PointSize(ctx, ctx->Point.Size);
- ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0]);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
- ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-
-
- ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/arrayobj.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/mipmap.h"
+#include "main/queryobj.h"
+#include "main/renderbuffer.h"
+#include "main/shaderobj.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+#include "main/bufferobj.h"
+#include "main/fbobject.h"
+#include "main/samplerobj.h"
+#include "main/syncobj.h"
+#include "main/texturebarrier.h"
+#include "main/transformfeedback.h"
+
+#include "program/program.h"
+#include "tnl/tnl.h"
+#include "swrast/swrast.h"
+
+#include "driverfuncs.h"
+#include "meta.h"
+
+
+
+/**
+ * Plug in default functions for all pointers in the dd_function_table
+ * structure.
+ * Device drivers should call this function and then plug in any
+ * functions which it wants to override.
+ * Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
+ *
+ * \param table the dd_function_table to initialize
+ */
+void
+_mesa_init_driver_functions(struct dd_function_table *driver)
+{
+ memset(driver, 0, sizeof(*driver));
+
+ driver->GetString = NULL; /* REQUIRED! */
+ driver->UpdateState = NULL; /* REQUIRED! */
+ driver->GetBufferSize = NULL; /* REQUIRED! */
+ driver->ResizeBuffers = _mesa_resize_framebuffer;
+ driver->Error = NULL;
+
+ driver->Finish = NULL;
+ driver->Flush = NULL;
+
+ /* framebuffer/image functions */
+ driver->Clear = _swrast_Clear;
+ driver->Accum = _swrast_Accum;
+ driver->RasterPos = _tnl_RasterPos;
+ driver->DrawPixels = _swrast_DrawPixels;
+ driver->ReadPixels = _swrast_ReadPixels;
+ driver->CopyPixels = _swrast_CopyPixels;
+ driver->Bitmap = _swrast_Bitmap;
+
+ /* Texture functions */
+ driver->ChooseTextureFormat = _mesa_choose_tex_format;
+ driver->TexImage1D = _mesa_store_teximage1d;
+ driver->TexImage2D = _mesa_store_teximage2d;
+ driver->TexImage3D = _mesa_store_teximage3d;
+ driver->TexSubImage1D = _mesa_store_texsubimage1d;
+ driver->TexSubImage2D = _mesa_store_texsubimage2d;
+ driver->TexSubImage3D = _mesa_store_texsubimage3d;
+ driver->GetTexImage = _mesa_get_teximage;
+ driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
+ driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
+ driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
+ driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
+ driver->TestProxyTexImage = _mesa_test_proxy_teximage;
+ driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
+ driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
+ driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
+ driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
+ driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
+ driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
+ driver->GetCompressedTexImage = _mesa_get_compressed_teximage;
+ driver->BindTexture = NULL;
+ driver->NewTextureObject = _mesa_new_texture_object;
+ driver->DeleteTexture = _mesa_delete_texture_object;
+ driver->NewTextureImage = _mesa_new_texture_image;
+ driver->FreeTexImageData = _mesa_free_texture_image_data;
+ driver->MapTexture = NULL;
+ driver->UnmapTexture = NULL;
+ driver->TextureMemCpy = memcpy;
+ driver->IsTextureResident = NULL;
+ driver->UpdateTexturePalette = NULL;
+
+ /* imaging */
+ driver->CopyColorTable = _mesa_meta_CopyColorTable;
+ driver->CopyColorSubTable = _mesa_meta_CopyColorSubTable;
+
+ /* Vertex/fragment programs */
+ driver->BindProgram = NULL;
+ driver->NewProgram = _mesa_new_program;
+ driver->DeleteProgram = _mesa_delete_program;
+
+ /* simple state commands */
+ driver->AlphaFunc = NULL;
+ driver->BlendColor = NULL;
+ driver->BlendEquationSeparate = NULL;
+ driver->BlendFuncSeparate = NULL;
+ driver->ClearColor = NULL;
+ driver->ClearDepth = NULL;
+ driver->ClearStencil = NULL;
+ driver->ClipPlane = NULL;
+ driver->ColorMask = NULL;
+ driver->ColorMaterial = NULL;
+ driver->CullFace = NULL;
+ driver->DrawBuffer = NULL;
+ driver->DrawBuffers = NULL;
+ driver->FrontFace = NULL;
+ driver->DepthFunc = NULL;
+ driver->DepthMask = NULL;
+ driver->DepthRange = NULL;
+ driver->Enable = NULL;
+ driver->Fogfv = NULL;
+ driver->Hint = NULL;
+ driver->Lightfv = NULL;
+ driver->LightModelfv = NULL;
+ driver->LineStipple = NULL;
+ driver->LineWidth = NULL;
+ driver->LogicOpcode = NULL;
+ driver->PointParameterfv = NULL;
+ driver->PointSize = NULL;
+ driver->PolygonMode = NULL;
+ driver->PolygonOffset = NULL;
+ driver->PolygonStipple = NULL;
+ driver->ReadBuffer = NULL;
+ driver->RenderMode = NULL;
+ driver->Scissor = NULL;
+ driver->ShadeModel = NULL;
+ driver->StencilFuncSeparate = NULL;
+ driver->StencilOpSeparate = NULL;
+ driver->StencilMaskSeparate = NULL;
+ driver->TexGen = NULL;
+ driver->TexEnv = NULL;
+ driver->TexParameter = NULL;
+ driver->Viewport = NULL;
+
+ /* buffer objects */
+ _mesa_init_buffer_object_functions(driver);
+
+ /* query objects */
+ _mesa_init_query_object_functions(driver);
+
+ _mesa_init_sync_object_functions(driver);
+
+ driver->NewFramebuffer = _mesa_new_framebuffer;
+ driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;
+ driver->RenderTexture = _swrast_render_texture;
+ driver->FinishRenderTexture = _swrast_finish_render_texture;
+ driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
+ driver->ValidateFramebuffer = _mesa_validate_framebuffer;
+
+ driver->BlitFramebuffer = _swrast_BlitFramebuffer;
+
+ _mesa_init_texture_barrier_functions(driver);
+
+ /* APPLE_vertex_array_object */
+ driver->NewArrayObject = _mesa_new_array_object;
+ driver->DeleteArrayObject = _mesa_delete_array_object;
+ driver->BindArrayObject = NULL;
+
+ _mesa_init_shader_object_functions(driver);
+
+ _mesa_init_transform_feedback_functions(driver);
+
+ _mesa_init_sampler_object_functions(driver);
+
+ /* T&L stuff */
+ driver->NeedValidate = GL_FALSE;
+ driver->ValidateTnlModule = NULL;
+ driver->CurrentExecPrimitive = 0;
+ driver->CurrentSavePrimitive = 0;
+ driver->NeedFlush = 0;
+ driver->SaveNeedFlush = 0;
+
+ driver->ProgramStringNotify = _tnl_program_string;
+ driver->FlushVertices = NULL;
+ driver->SaveFlushVertices = NULL;
+ driver->NotifySaveBegin = NULL;
+ driver->LightingSpaceChange = NULL;
+
+ /* display list */
+ driver->NewList = NULL;
+ driver->EndList = NULL;
+ driver->BeginCallList = NULL;
+ driver->EndCallList = NULL;
+}
+
+
+/**
+ * Call the ctx->Driver.* state functions with current values to initialize
+ * driver state.
+ * Only the Intel drivers use this so far.
+ */
+void
+_mesa_init_driver_state(struct gl_context *ctx)
+{
+ ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
+
+ ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
+
+ ctx->Driver.BlendEquationSeparate(ctx,
+ ctx->Color.Blend[0].EquationRGB,
+ ctx->Color.Blend[0].EquationA);
+
+ ctx->Driver.BlendFuncSeparate(ctx,
+ ctx->Color.Blend[0].SrcRGB,
+ ctx->Color.Blend[0].DstRGB,
+ ctx->Color.Blend[0].SrcA,
+ ctx->Color.Blend[0].DstA);
+
+ if (ctx->Driver.ColorMaskIndexed) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ ctx->Driver.ColorMaskIndexed(ctx, i,
+ ctx->Color.ColorMask[i][RCOMP],
+ ctx->Color.ColorMask[i][GCOMP],
+ ctx->Color.ColorMask[i][BCOMP],
+ ctx->Color.ColorMask[i][ACOMP]);
+ }
+ }
+ else {
+ ctx->Driver.ColorMask(ctx,
+ ctx->Color.ColorMask[0][RCOMP],
+ ctx->Color.ColorMask[0][GCOMP],
+ ctx->Color.ColorMask[0][BCOMP],
+ ctx->Color.ColorMask[0][ACOMP]);
+ }
+
+ ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
+ ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
+ ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
+
+ ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
+ ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
+ ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+ ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
+ ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
+ ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
+ ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
+ ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
+ ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ {
+ GLfloat mode = (GLfloat) ctx->Fog.Mode;
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, &mode);
+ }
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+
+ {
+ GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
+ ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
+ }
+
+ ctx->Driver.LineWidth(ctx, ctx->Line.Width);
+ ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
+ ctx->Driver.PointSize(ctx, ctx->Point.Size);
+ ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0]);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
+
+
+ ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
+}