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-rw-r--r--mesalib/src/mesa/drivers/common/meta.c66
-rw-r--r--mesalib/src/mesa/drivers/common/meta.h10
-rw-r--r--mesalib/src/mesa/drivers/common/meta_blit.c5
-rw-r--r--mesalib/src/mesa/drivers/common/meta_copy_image.c199
-rw-r--r--mesalib/src/mesa/drivers/common/meta_generate_mipmap.c4
5 files changed, 247 insertions, 37 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index b12898f26..a1d06d412 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -84,7 +84,7 @@
#include "drivers/common/meta.h"
#include "main/enums.h"
#include "main/glformats.h"
-#include "../glsl/ralloc.h"
+#include "util/ralloc.h"
/** Return offset in bytes of the field within a vertex struct */
#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
@@ -101,18 +101,18 @@ static void meta_decompress_cleanup(struct decompress_state *decompress);
static void meta_drawpix_cleanup(struct drawpix_state *drawpix);
void
-_mesa_meta_bind_fbo_image(GLenum attachment,
+_mesa_meta_bind_fbo_image(GLenum fboTarget, GLenum attachment,
struct gl_texture_image *texImage, GLuint layer)
{
struct gl_texture_object *texObj = texImage->TexObject;
int level = texImage->Level;
- GLenum target = texObj->Target;
+ GLenum texTarget = texObj->Target;
- switch (target) {
+ switch (texTarget) {
case GL_TEXTURE_1D:
- _mesa_FramebufferTexture1D(GL_FRAMEBUFFER,
+ _mesa_FramebufferTexture1D(fboTarget,
attachment,
- target,
+ texTarget,
texObj->Name,
level);
break;
@@ -121,19 +121,19 @@ _mesa_meta_bind_fbo_image(GLenum attachment,
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_3D:
- _mesa_FramebufferTextureLayer(GL_FRAMEBUFFER,
+ _mesa_FramebufferTextureLayer(fboTarget,
attachment,
texObj->Name,
level,
layer);
break;
default: /* 2D / cube */
- if (target == GL_TEXTURE_CUBE_MAP)
- target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
+ if (texTarget == GL_TEXTURE_CUBE_MAP)
+ texTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
- _mesa_FramebufferTexture2D(GL_FRAMEBUFFER,
+ _mesa_FramebufferTexture2D(fboTarget,
attachment,
- target,
+ texTarget,
texObj->Name,
level);
}
@@ -2732,9 +2732,9 @@ _mesa_meta_blit_shader_table_cleanup(struct blit_shader_table *table)
static GLenum
get_temp_image_type(struct gl_context *ctx, mesa_format format)
{
- GLenum baseFormat;
-
- baseFormat = _mesa_get_format_base_format(format);
+ const GLenum baseFormat = _mesa_get_format_base_format(format);
+ const GLenum datatype = _mesa_get_format_datatype(format);
+ const GLint format_red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
switch (baseFormat) {
case GL_RGBA:
@@ -2745,30 +2745,24 @@ get_temp_image_type(struct gl_context *ctx, mesa_format format)
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
- if (ctx->DrawBuffer->Visual.redBits <= 8) {
+ if (datatype == GL_INT || datatype == GL_UNSIGNED_INT) {
+ return datatype;
+ } else if (format_red_bits <= 8) {
return GL_UNSIGNED_BYTE;
- } else if (ctx->DrawBuffer->Visual.redBits <= 16) {
+ } else if (format_red_bits <= 16) {
return GL_UNSIGNED_SHORT;
- } else {
- GLenum datatype = _mesa_get_format_datatype(format);
- if (datatype == GL_INT || datatype == GL_UNSIGNED_INT)
- return datatype;
- return GL_FLOAT;
}
- case GL_DEPTH_COMPONENT: {
- GLenum datatype = _mesa_get_format_datatype(format);
+ return GL_FLOAT;
+ case GL_DEPTH_COMPONENT:
if (datatype == GL_FLOAT)
return GL_FLOAT;
else
return GL_UNSIGNED_INT;
- }
- case GL_DEPTH_STENCIL: {
- GLenum datatype = _mesa_get_format_datatype(format);
+ case GL_DEPTH_STENCIL:
if (datatype == GL_FLOAT)
return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
else
return GL_UNSIGNED_INT_24_8;
- }
default:
_mesa_problem(ctx, "Unexpected format %d in get_temp_image_type()",
baseFormat);
@@ -2808,17 +2802,20 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
if (rb->_BaseFormat == GL_DEPTH_STENCIL ||
rb->_BaseFormat == GL_DEPTH_COMPONENT) {
- _mesa_meta_bind_fbo_image(GL_DEPTH_ATTACHMENT, texImage, zoffset);
+ _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ texImage, zoffset);
mask = GL_DEPTH_BUFFER_BIT;
if (rb->_BaseFormat == GL_DEPTH_STENCIL &&
texImage->_BaseFormat == GL_DEPTH_STENCIL) {
- _mesa_meta_bind_fbo_image(GL_STENCIL_ATTACHMENT, texImage, zoffset);
+ _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ texImage, zoffset);
mask |= GL_STENCIL_BUFFER_BIT;
}
_mesa_DrawBuffer(GL_NONE);
} else {
- _mesa_meta_bind_fbo_image(GL_COLOR_ATTACHMENT0, texImage, zoffset);
+ _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ texImage, zoffset);
mask = GL_COLOR_BUFFER_BIT;
_mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
}
@@ -3362,7 +3359,8 @@ cleartexsubimage_color(struct gl_context *ctx,
GLenum datatype;
GLenum status;
- _mesa_meta_bind_fbo_image(GL_COLOR_ATTACHMENT0, texImage, zoffset);
+ _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ texImage, zoffset);
status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -3408,10 +3406,12 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
GLfloat depthValue;
GLenum status;
- _mesa_meta_bind_fbo_image(GL_DEPTH_ATTACHMENT, texImage, zoffset);
+ _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ texImage, zoffset);
if (texImage->_BaseFormat == GL_DEPTH_STENCIL)
- _mesa_meta_bind_fbo_image(GL_STENCIL_ATTACHMENT, texImage, zoffset);
+ _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ texImage, zoffset);
status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
diff --git a/mesalib/src/mesa/drivers/common/meta.h b/mesalib/src/mesa/drivers/common/meta.h
index b269dceed..e2da2f427 100644
--- a/mesalib/src/mesa/drivers/common/meta.h
+++ b/mesalib/src/mesa/drivers/common/meta.h
@@ -440,6 +440,14 @@ _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context *ctx,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
+bool
+_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
+ struct gl_texture_image *src_tex_image,
+ int src_x, int src_y, int src_z,
+ struct gl_texture_image *dst_tex_image,
+ int dst_x, int dst_y, int dst_z,
+ int src_width, int src_height);
+
extern void
_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers);
@@ -570,7 +578,7 @@ void
_mesa_meta_glsl_generate_mipmap_cleanup(struct gen_mipmap_state *mipmap);
void
-_mesa_meta_bind_fbo_image(GLenum attachment,
+_mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
struct gl_texture_image *texImage, GLuint layer);
#endif /* META_H */
diff --git a/mesalib/src/mesa/drivers/common/meta_blit.c b/mesalib/src/mesa/drivers/common/meta_blit.c
index bbf0c3c45..955e73f57 100644
--- a/mesalib/src/mesa/drivers/common/meta_blit.c
+++ b/mesalib/src/mesa/drivers/common/meta_blit.c
@@ -49,7 +49,7 @@
#include "main/viewport.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"
-#include "../glsl/ralloc.h"
+#include "util/ralloc.h"
/** Return offset in bytes of the field within a vertex struct */
#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
@@ -709,6 +709,9 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
*/
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
+ /* Dithering shouldn't be performed for glBlitFramebuffer */
+ _mesa_set_enable(ctx, GL_DITHER, GL_FALSE);
+
/* If the clipping earlier changed the destination rect at all, then
* enable the scissor to clip to it.
*/
diff --git a/mesalib/src/mesa/drivers/common/meta_copy_image.c b/mesalib/src/mesa/drivers/common/meta_copy_image.c
new file mode 100644
index 000000000..c40c2f011
--- /dev/null
+++ b/mesalib/src/mesa/drivers/common/meta_copy_image.c
@@ -0,0 +1,199 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2014 Intel Corporation. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "enums.h"
+#include "imports.h"
+#include "macros.h"
+#include "teximage.h"
+#include "texobj.h"
+#include "fbobject.h"
+#include "buffers.h"
+#include "state.h"
+#include "mtypes.h"
+#include "meta.h"
+
+/* This function makes a texture view without bothering with all of the API
+ * checks. Most of them are the same for CopyTexSubImage so checking would
+ * be redundant. The one major difference is that we don't check for
+ * whether the texture is immutable or not. However, since the view will
+ * be created and then immediately destroyed, this should not be a problem.
+ */
+static bool
+make_view(struct gl_context *ctx, struct gl_texture_image *tex_image,
+ struct gl_texture_image **view_tex_image, GLuint *view_tex_name,
+ GLenum internal_format)
+{
+ struct gl_texture_object *tex_obj = tex_image->TexObject;
+ struct gl_texture_object *view_tex_obj;
+ mesa_format tex_format;
+
+ /* Set up the new texture object */
+ _mesa_GenTextures(1, view_tex_name);
+ view_tex_obj = _mesa_lookup_texture(ctx, *view_tex_name);
+ if (!view_tex_obj)
+ return false;
+
+ tex_format = _mesa_choose_texture_format(ctx, view_tex_obj, tex_obj->Target,
+ 0, internal_format,
+ GL_NONE, GL_NONE);
+
+ if (!ctx->Driver.TestProxyTexImage(ctx, tex_obj->Target, 0, tex_format,
+ tex_image->Width, tex_image->Height,
+ tex_image->Depth, 0)) {
+ return false;
+ }
+
+ view_tex_obj->Target = tex_obj->Target;
+
+ *view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj, tex_obj->Target, 0);
+ _mesa_init_teximage_fields(ctx, *view_tex_image,
+ tex_image->Width, tex_image->Height,
+ tex_image->Depth,
+ 0, internal_format, tex_format);
+
+ view_tex_obj->MinLevel = 0;
+ view_tex_obj->NumLevels = 1;
+ view_tex_obj->MinLayer = tex_obj->MinLayer;
+ view_tex_obj->NumLayers = tex_obj->NumLayers;
+ view_tex_obj->Immutable = tex_obj->Immutable;
+ view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels;
+ view_tex_obj->Target = tex_obj->Target;
+
+ if (ctx->Driver.TextureView != NULL &&
+ !ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) {
+ _mesa_DeleteTextures(1, view_tex_name);
+ *view_tex_name = 0;
+ return false; /* driver recorded error */
+ }
+
+ return true;
+}
+
+/** A partial implementation of glCopyImageSubData
+ *
+ * This is a partial implementation of glCopyImageSubData that works only
+ * if both textures are uncompressed and the destination texture is
+ * renderable. It uses a slight abuse of a texture view (see make_view) to
+ * turn the source texture into the destination texture type and then uses
+ * _mesa_meta_BlitFramebuffers to do the copy.
+ */
+bool
+_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
+ struct gl_texture_image *src_tex_image,
+ int src_x, int src_y, int src_z,
+ struct gl_texture_image *dst_tex_image,
+ int dst_x, int dst_y, int dst_z,
+ int src_width, int src_height)
+{
+ GLuint src_view_texture = 0;
+ struct gl_texture_image *src_view_tex_image;
+ GLuint fbos[2];
+ bool success = false;
+ GLbitfield mask;
+ GLenum status, attachment;
+
+ if (_mesa_is_format_compressed(dst_tex_image->TexFormat))
+ return false;
+
+ if (_mesa_is_format_compressed(src_tex_image->TexFormat))
+ return false;
+
+ if (src_tex_image->InternalFormat == dst_tex_image->InternalFormat) {
+ src_view_tex_image = src_tex_image;
+ } else {
+ if (!make_view(ctx, src_tex_image, &src_view_tex_image, &src_view_texture,
+ dst_tex_image->InternalFormat))
+ goto cleanup;
+ }
+
+ /* We really only need to stash the bound framebuffers. */
+ _mesa_meta_begin(ctx, 0);
+
+ _mesa_GenFramebuffers(2, fbos);
+ _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
+
+ switch (_mesa_get_format_base_format(src_tex_image->TexFormat)) {
+ case GL_DEPTH_COMPONENT:
+ attachment = GL_DEPTH_ATTACHMENT;
+ mask = GL_DEPTH_BUFFER_BIT;
+ break;
+ case GL_DEPTH_STENCIL:
+ attachment = GL_DEPTH_STENCIL_ATTACHMENT;
+ mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ break;
+ case GL_STENCIL_INDEX:
+ attachment = GL_STENCIL_ATTACHMENT;
+ mask = GL_STENCIL_BUFFER_BIT;
+ break;
+ default:
+ attachment = GL_COLOR_ATTACHMENT0;
+ mask = GL_COLOR_BUFFER_BIT;
+ _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
+ _mesa_ReadBuffer(GL_COLOR_ATTACHMENT0);
+ }
+
+ _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, attachment,
+ src_view_tex_image, src_z);
+
+ status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE)
+ goto meta_end;
+
+ _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, attachment,
+ dst_tex_image, dst_z);
+
+ status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE)
+ goto meta_end;
+
+ /* Since we've bound a new draw framebuffer, we need to update its
+ * derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
+ * be correct.
+ */
+ _mesa_update_state(ctx);
+
+ /* We skip the core BlitFramebuffer checks for format consistency.
+ * We have already created views to ensure that the texture formats
+ * match.
+ */
+ ctx->Driver.BlitFramebuffer(ctx, src_x, src_y,
+ src_x + src_width, src_y + src_height,
+ dst_x, dst_y,
+ dst_x + src_width, dst_y + src_height,
+ mask, GL_NEAREST);
+
+ success = true;
+
+meta_end:
+ _mesa_DeleteFramebuffers(2, fbos);
+ _mesa_meta_end(ctx);
+
+cleanup:
+ _mesa_DeleteTextures(1, &src_view_texture);
+
+ return success;
+}
diff --git a/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c b/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
index 4b1718df9..8ffd8da3b 100644
--- a/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
+++ b/mesalib/src/mesa/drivers/common/meta_generate_mipmap.c
@@ -104,7 +104,7 @@ fallback_required(struct gl_context *ctx, GLenum target,
_mesa_GenFramebuffers(1, &mipmap->FBO);
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, mipmap->FBO);
- _mesa_meta_bind_fbo_image(GL_COLOR_ATTACHMENT0, baseImage, 0);
+ _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, baseImage, 0);
status = _mesa_CheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
@@ -327,7 +327,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
verts, GL_DYNAMIC_DRAW_ARB);
- _mesa_meta_bind_fbo_image(GL_COLOR_ATTACHMENT0, dstImage, layer);
+ _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstImage, layer);
/* sanity check */
if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) !=