diff options
Diffstat (limited to 'mesalib/src/mesa/drivers/common')
-rw-r--r-- | mesalib/src/mesa/drivers/common/meta.c | 44 |
1 files changed, 40 insertions, 4 deletions
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c index 1b71aa194..b6e80d70a 100644 --- a/mesalib/src/mesa/drivers/common/meta.c +++ b/mesalib/src/mesa/drivers/common/meta.c @@ -740,6 +740,11 @@ _mesa_meta_end(struct gl_context *ctx) _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, save->ActiveShader); + + _mesa_reference_shader_program(ctx, &save->VertexShader, NULL); + _mesa_reference_shader_program(ctx, &save->GeometryShader, NULL); + _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL); + _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL); } if (state & MESA_META_STENCIL_TEST) { @@ -1223,7 +1228,7 @@ blitframebuffer_texture(struct gl_context *ctx, GL_SKIP_DECODE_EXT); } if (ctx->Extensions.EXT_framebuffer_sRGB) { - _mesa_Disable(GL_FRAMEBUFFER_SRGB_EXT); + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); } _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); @@ -1291,7 +1296,7 @@ blitframebuffer_texture(struct gl_context *ctx, _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave); } if (ctx->Extensions.EXT_framebuffer_sRGB && fbo_srgb_save) { - _mesa_Enable(GL_FRAMEBUFFER_SRGB_EXT); + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE); } /* Done with color buffer */ @@ -2452,6 +2457,15 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target, return GL_TRUE; } + if (_mesa_get_format_color_encoding(baseImage->TexFormat) == GL_SRGB && + !ctx->Extensions.EXT_texture_sRGB_decode) { + /* The texture format is sRGB but we can't turn off sRGB->linear + * texture sample conversion. So we won't be able to generate the + * right colors when rendering. Need to use a fallback. + */ + return GL_TRUE; + } + /* * Test that we can actually render in the texture's format. */ @@ -2669,6 +2683,8 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, const GLenum wrapSSave = texObj->Sampler.WrapS; const GLenum wrapTSave = texObj->Sampler.WrapT; const GLenum wrapRSave = texObj->Sampler.WrapR; + const GLenum srgbDecodeSave = texObj->Sampler.sRGBDecode; + const GLenum srgbBufferSave = ctx->Color.sRGBEnabled; const GLuint fboSave = ctx->DrawBuffer->Name; const GLuint original_active_unit = ctx->Texture.CurrentUnit; GLenum faceTarget; @@ -2731,6 +2747,15 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + /* We don't want to encode or decode sRGB values; treat them as linear */ + if (ctx->Extensions.EXT_texture_sRGB_decode) { + _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, + GL_SKIP_DECODE_EXT); + } + if (ctx->Extensions.EXT_framebuffer_sRGB) { + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); + } + _mesa_set_enable(ctx, target, GL_TRUE); /* setup texcoords (XXX what about border?) */ @@ -2875,6 +2900,14 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); } + if (ctx->Extensions.EXT_texture_sRGB_decode) { + _mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, + srgbDecodeSave); + } + if (ctx->Extensions.EXT_framebuffer_sRGB && srgbBufferSave) { + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE); + } + _mesa_lock_texture(ctx, texObj); /* relock */ _mesa_meta_end(ctx); @@ -3154,7 +3187,7 @@ decompress_texture_image(struct gl_context *ctx, /* setup texture state */ _mesa_BindTexture(target, texObj->Name); - _mesa_Enable(target); + _mesa_set_enable(ctx, target, GL_TRUE); { /* save texture object state */ @@ -3179,7 +3212,7 @@ decompress_texture_image(struct gl_context *ctx, GL_SKIP_DECODE_EXT); } if (ctx->Extensions.EXT_framebuffer_sRGB) { - _mesa_Disable(GL_FRAMEBUFFER_SRGB_EXT); + _mesa_set_enable(ctx, GL_FRAMEBUFFER_SRGB_EXT, GL_FALSE); } /* render quad w/ texture into renderbuffer */ @@ -3205,6 +3238,9 @@ decompress_texture_image(struct gl_context *ctx, ctx->Pack.RowLength = destRowLength; _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); + /* disable texture unit */ + _mesa_set_enable(ctx, target, GL_FALSE); + _mesa_meta_end(ctx); /* restore fbo bindings */ |